by 50 in X, Y and Z I added a red tile material to give it colour and texture Scale it up
Added some cubes to drive around (create one the copy and paste more) Using a cube and 4 cylinders, Create a car at roughly co- ordinates 0,0.5,0 Create an empty game object to house the car components. Put it in roughly the same location (0,0,0) Rename it as vehicle (or whatever you want) You can now drag the car parts (plus others we are going to make) into the vehicle placeholder. They are then all treated as one object.
With the lighting selected change the render mode to important to stop Unity phasing it down to retain performance. Adjust the shape of the cone of particles
And drag it into the vehicle object. And adjust the camera so you get a decent drivers view. Include the camera in the vehicle group. Use a particle system for sparkly particle exhaust gasses
Now to get the car to move using javascript Create a javascript script Call it movement We want to create a rotation around the Y axis by detecting the left/right (horizontal) arrow key press and applying a value Delete the existing code and write this.
Attach it by dragging the script to the Inspector for the vehicle object.
Test it to make sure it works. Pressing the arrow keys should make it rotate To make the forward motion realistic apply physics. Make sure the vehicle is selected and apply the Rigidbody object. Add the extra lines to access and alter the rigidbody object
/www.youtube.com/watch?v=VV3sSM0gjQ8
Alter the rigidbody values to make it more realistic