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55 minutes at Peking

Chinese forces:
5 Boxers units (6 stands each)
3 Imperial Infantry units, totalizing ! stands
International forces:
"t the #egations $uarter: % infantry stands
&elief force: '! infantry stands, distri(uted as follo)s:
* British (+i,h) units
* "merican units
-rench unit
* &ussian units
3 .apanese units
Deployment
Chinese player deploys first, any)here in sectors identified (y grey (uildings/
International player then deploys0 stands defending the #egations $uarter may (e distri(uted
to the player1s li,ing in the corresponding sectors identified on the map (y red (uildings/
&elief units are deployed in the first ro) of sectors of the east side (left to right: British,
"merican, -rench, and .apanese), except the t)o &ussian units )hich are deployed in the
second ro) (see &ussian flags on the map)/
"ny Built up "rea sector is considered as 2co3er4/ 5he la,e is treated as 2rough4 terrain/
Special rule: walls
+ectors containing a )all section are treated as 2rough4 terrain6co3er, and cut the #o+/ 5hus,
fighting is not allo)ed )hen entering a 2)all4 sector, and a unit cannot perform a 2tra3el
march4 )hen lea3ing a 2)all4 sector/ -urthermore, any unit must pass a &eacti3ity test and
must ha3e occupied an ad7acent sector since pre3ious turn (efore entering a 2)all4 sector/
Victory Conditions
Chinese player )ins if he succeeds in ,illing all the defenders of the #egations $uarter (efore
their rescue/
Quick Reference Cards
http:66regles/)argames/monsite8orange/fr
Pe!"sang #solo game$
5he player commands an international relief force of 3* infantry stands distri(uted in % units/
9xample: * .apanese units, * &ussians, * "merican, -rench, and British/
5he relief force units are deployed in the first edge ro) sectors of the 9ast side/
"errain
" ri3er and a railroad run across the (attlefield, as sho)n on the map/ +ectors crossed (y the
ri3er are treated as 2rough4 terrain, and those crossed (y the railroad are 2open4/
:nly the first three ro)s of sectors of the east side and those crossed (y the ri3er and the
railroad are considered as 2,no)n4 sectors0 the others ha3e to (e disco3ered step (y step/
9ach time a unit is mo3ed, player rolls d6 for each sector )ithin a * ;< radius of the unit:
0 open, no enemy troops,
*0 open, possi(le enemy troops,
30 open and possi(le enemy troops on the southern (an, of the railroad, or
s)amp (rough terrain) and no enemy troops on the northern side,
'0 dense 3egetation (rough6co3er0 cuts the #o+), no enemy troops,
50 s)amp, no enemy troops,
60 3illage (co3er), possi(le enemy troops/
It is suggested that disco3ered sectors may (e identified )ith green to,ens, and unidentified
ones )ith red to,ens/
If a ne)ly disco3ered sector possi(ly contains an enemy unit, the player must roll to
determine its num(er of stands:
%d& ! ' stands of Imperial regular troops in an 2open4 sector,
%d( ! ) stands of Boxers in a 3illage/
9ach time a ne) enemy unit appears, an appropriate to,en is added in the (o)l/
Imperial regular units are considered entrenched/
=ote: #o+ is cut if crossing an undisco3ered sector, and units cannot recoil nor perform an
e3ade mo3ement to)ard an undisco3ered sector/
C*inese units+ acti,ation
>hen a Chinese to,en is pic,ed from the (o)l, the corresponding acti3ated unit is selected
randomly, firstly among those ha3ing one or se3eral possi(le opponents in sight )ithin 3 ;</
&oll d60 the unit is successfully acti3ated if 6*636' is rolled/ If the Chinese army already
sustained % casualties or more, its B+ drops to 6*63, or e3en 6* if casualties ha3e reached 6
stands or more/
If successfully acti3ated, a Boxers unit must assault its nearest opponent/ If an assault
cannot (e performed, the unit may fire/ If se3eral possi(le opponents are )ithin range,
the targeted one is chosen randomly/
If successfully acti3ated, a &egular imperial unit must fire on its nearest opponent/ If
se3eral possi(le opponents are )ithin range, the targeted one is chosen randomly/
" Chinese unit performs no action if unsuccessfully acti3ated, or if successfully acti3ated (ut
)ithout any opponent )ithin 3 ;</
Visi-ility
5he 23isi(ility4 rules apply normally, (ut:
If the targeted unit didn1t mo3e since the (eginning of the game, deduct ;<
to the 3isi(ility range only if that unit didn1t fire too/
Boxers units don1t (enefit from the 2smo,eless po)der4 rule/
Victory conditions
5he player has to exit his )hole force (y the >est side of the ta(le, )ithout ha3ing suffered
more than % casualties/ If he disco3ered all the sectors in the process, then it is a resounding
3ictory?
http:66regles/)argames/monsite8orange/fr

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