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Isandlwana (solo game)

British force:
12 stands of British regular infantry, distributed in 3, 4 or 6 units (players choice)
3 stands of atal ati!es infantry (1 unit)
1 stand of mounted troops (1 unit)
"ulu force:
4# stands of $arriors (# units)
Terrain/Deployment
%ills are treated as &rough' terrain, e(cept the roc)y summit of *sandl$ana $hich is an
impassable sector+ ,he donga is considered as &rough-co!er'+
.layer may deploy British units in the red sectors, and the "ulu force in the purple sectors+
"ulu, / and mounted troops may perform a travel march e!en $hen lea!ing rough terrain+
Special rules
"ulu units are numbered 1 to #, as $ell as the "ulu to)ens+ ,hus, each time a "ulu to)en is
pic)ed from the bo$l, its number designates the acti!ated unit+ 0hen a "ulu unit is acti!ated,
player rolls 1d61 the unit is successfully acti!ated if 1-2-3-4 is rolled+ *f "ulu casualties reach a
total of # stands or more, "ulu units are successfully acti!ated on 1-2-3 only+ *f "ulu casualties
totali2e 16 stands or more, then 1-2 must be rolled+
*f successfully acti!ated, a "ulu unit must assault the nearest enemy unit $ithin tra!el
march range+ *f se!eral enemy units are eligible, the assaulted one is selected
randomly+ *f there is no enemy unit $ithin range, the "ulu unit performs a tra!el
march, ta)ing the straightest $ay to$ards the e(it point (see map)+
*f unsuccessfully acti!ated, a "ulu unit only performs a basic mo!e (if possible)
to$ards the nearest enemy unit+
Victory conditions
.layer $ins if at least 3 British stands manage to escape and lea!e the table !ia the e(it point+
Quick reference cards
http:--regles+$argames+monsite3orange+fr
Adowa
rder of !attle
4thiopian player:
12 stands of 0arriors
16 stands of 5iflemen
4 stands of /a!alrymen
# stands of 0arriors (reinforcements)
*talian player:
4 stands of 4lite troops (Bersaglieri-6lpini)
12 stands of 7anteria-/acciatori
# stands of 6s)ari
Troop c"aracteristics summary c"art
Doc# $S T% &irin' ()D *)D +)D Ass# Special
4thiopian 5iflemen /lose 2 2 834 3 (1) 2 1 1-2 Bold-8ash+
4thiopian 0arriors9 /lose 2 3 : 1 3 3 1-2-3-4Bold
4thiopian /a!alry /lose 2 4 : 1 3 3 1-2 Bold-8ash+
Bersaglieri-6lpini ;oose 3 2 / 4 (2) 3 1 1-2 <tub+-8ash+
7anteria-/acciatori /lose 2 2 / 4 (2) 3 1 1-2-3
6s)aris ;oose 2 2 / 4 (2) 3 1 1-2
*: tribesmen (6 stands per unit)
Bet$een brac)ets: =,o %it= number if mo!ing
>ey to abbre!iations:
8oc: 8octrine
B<: Basic <core for reacti!ity-discipline test
,?: ,ra!el ?arch
6ss+: 6ssault /lassification
Terrain
<ee map abo!e (@ ( 13 he( board)+
6do$a is treated as &co!er'+ %ills are &rough' terrain and bloc) ;o7+
*t is suggested that any unit may perform a ,ra!el ?arch $hen lea!ing rough terrain, e(cept if
lea!ing the ?t 4shasho sector+
Deployment
,he *talian player deploys on the right side edge ro$, and the 4thiopian player e!ery$here on
the left half (e(cept the reinforcements, obligatorily deployed on the left side edge ro$)+
Special rule, )ndisciplined
6byssinian $arriors $ere said to be prone to loose all discipline $hen coming close to the
enemy+ ,hus, to reflect this, $arriors and ca!alrymen units must assault their nearest foe
($ithin ,ra!el ?arch range), follo$ing an unsuccessful reacti!ity test+ *f se!eral enemy units
are eligible targets, the assaulted unit is chosen by the opponent player+
Victory conditions
,he *talian player $ins if he ta)es the to$n, and the 4thiopian player must destroy entirely his
opponents army+
Quick reference cards
http:--regles+$argames+monsite3orange+fr
http:--regles+$argames+monsite3orange+fr
Tamai -solo 'ame.
British order of battle:
# stands of %ighlanders
16 stands of regular infantry
6 stands of ca!alry
1 artillery battery9 (2 stands, ?u22le ;oading 5ifled guns)
*: see Saving the Guns expansion
$ritis" troop c"aracteristics summary c"art
Doc# $S T% &irin' ()D *)D +)D Ass# Special
%ighlanders /lose 4 2 / 4 (2) 3 1 1-2-3
5egular *nfantry /lose 3 2 / 4 (2) 3 1 1-2-3
/a!alry /lose 3 4 : 1 3 3 1-2-3 8ashing
.lace 21 to)ens on the table top: A in the &)hor' (dried ri!erbed), one on each hilltop, and one
in the !illage+ 4ach time a British unit is mo!ed, e!ery to)en $ithin sight (2 B8) is re!ealed:
5oll (d(/ 0 1 if the to)en is on a hilltop1 the obtained score indicates the number of
stands of a possible hidden ?ahdist unit1 the enemy unit is immediately &raised' and
the to)en is added in the bo$l+ *f a score of 2ero or less is obtained, simply discard the
to)en+
5oll (d2 if the to)en is in the )hor or in the !illage1 if 4-C-6 is rolled, the obtained
score indicates the number of stands of a possible hidden ?ahdist unit1 the enemy unit
is immediately &raised' and the to)en is added in the bo$l+ *f a score of 1-2-3 is
obtained, simply discard the to)en+
0hen a ?ahdist to)en is pic)ed up from the bo$l, the selected unit is chosen randomly+
0hen a ?ahdist unit is acti!ated, its basic acti!ation score (B<) corresponds to its number of
stands+ ,hus, a 6 stands strong %adendo$ah unit $ill be automatically successfully acti!ated,
as long as it sustains no lossesD
0hen successfully acti!ated, a ?ahdist unit has t$o options:
6ssault the nearest British unit, if $ithin reach and if its number of stands eEuals or
less that of the ?ahdist unit+
Fpen fire on the nearest British unit, if $ithin range and if that unit has more stands
than the ?ahdist unit+
*f se!eral targets are eligible, the selected one is chosen randomly+
*f unsuccessfully acti!ated, or if neither of the actions described abo!e can be performed, then
the ?ahdist unit does absolutely nothing+
Victory conditions
,he British player $ins the game if he manages to ta)e the !illage before the end of turn #+
Special 3ule, 3ecce )nits4
*f successfully acti!ated and not fighting, a British ca!alry unit may mo!e part of its
mo!ement, detect a possible enemy unit, and then complete its mo!ement+
Quick 3eference 5ards
http:--regles+$argames+monsite3orange+fr
%a6u!a 7ill
Boer force:
32 mounted infantry stands (#-12 units)
British force:
2G infantry stands (C units)
12 infantry stands (%ighlanders, 3 units)
British player deploys first+
Fne side $ins if he ta)es the enemyHs camp+
Special rule, isolation4
o /. can be spent $hen acti!ating a unit if there is no friendly unit $ithin C B8, or if no
line of communication can be dra$n to$ard a friendly unit $ithout crossing an enemy "o/+
http:--regles+$argames+monsite3orange+fr

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