Syntax & Morphology: Sentence Scramble: Make a list of about 30 sentences containing clauses, phrases, after, before, passive voice, emphatic verbs, etc. Some examples: He fixed the roof after it leaked. We ate dinner after we went to the movie. I fed the dog before I took him for a walk. The boy was followed by the girl. The boy gave the girl an ice cream. Didn't you put the book up? Use index cards to make scrambled sentences. Using the first sentence example, you would write "he fixed" on one card, "the roof" on another, "after" on another, "it" on a card, "leaked" on the last. This particular sentence makes about 4 possible sentences, (the roof leaked after he fixed it, he fixed the roof after it leaked, after the roof leaked he fixed it, after he fixed the roof, it leaked,)so on the bottom corner of one of the cards, write a small '4.' I paper clip each 'set' of cards that belong together. Once you have a bunch of these sets, 30 or so, you can place them in a manilla envelop. On your day of inclusion, split your kids into groups of 3. Give each group about 5 sets of sentence scrambles. Each group must get the same number of possible sentences. I do it this way: First, I pass out a set of cards that makes 2 possible sentences to each group of kids. Second, I pass out sets of cards that make 4 possible sentences, etc. Then I instruct each group they will need one piece of paper and one pen per group. Each group unscrambles the sentences and writes down all possible sentences. If you want to add an element of competitiveness, you can give points to the group that gets the highest percentage correct. UNDER CONSTRUCTION--- this site will undergo additions and changes within the next few days. I'm still adding activities... 9-4-4. Figurative Language Idioms Bingo: I use this in inclusion high
Language Games Who Am I?: Each person has a piece of paper pinned to her back or taped to her forehead which contains the name of a famous person or character. By asking questions which can only be answered "yes" or "no," such as "Am I alive?" or "Am I fictional?" each person has to guess his or her name. Guest of the Party: Three people are taken out of the room and each is given a card describing a person (personality, characteristic). A fourth person is nominated host and must guess the personality or characteristic as each person enters the "party" within a certain time frame. I Have Never...: Each person receives several counters (pennies) and sits in a circle. Each takes turns around the circle, telling of something he has never done. For example, "I have never broken a bone," or "I have never traveled out of the country." Anyone who has done this must give the speaker 1 of the tokens. After going around the circle several times, the person with the most tokens wins. Scavenger Hunt: Split a group into 2 and give each a list of language items to complete, find or define, etc. For example, the list may include "List 2 nouns." and "Define in everyday words the word _________." or "Write a complete sentence using the word until." Kids can use the library, internet, teachers, etc. Memory Game: Place target vocabulary words or pictures on a table and cover them with a cloth. Remove the cloth for 60 seconds and let the students study them and then replace the cloth. Then have each try to draw or write each picture or word in 30 seconds. Grapevine: Whisper a target sentence in one person's ear, each person must whisper it exactly as they heard it, to the next person. No repetitions are aloud. The last person to hear it, says it out loud to see if it matches the original.
school classrooms. I group the students in groups of 2 or 3 and pass out idioms or figures of speech on index cards, 1 idiom/card, to each group. I give each group about 5 cards. Then I give the definition for one of them and each group goes through their cards to see if they have the right idiom. The group that has the correct idiom gives me their card. The first to rid themselves of all their idiom cards, gets the "Bingo." Publish a Teen Magazine Use the following ideas to publish a teen magazine. Teen magazine sites can be found online and some I use can be accessed by clicking on this link.... Write a Why-Me Story: Have your students write a story about their most mortifying moment. Write a So-bad story: Have your students write a story about something "so bad" that they have done. Teen Quiz: Your students can answer a teen quiz from a magazine or an online magazine. This is a motivating activity for students that need experience answering questions. Write a Poem: Students can read poetry written by other teens and then write their own. They may even submit their poems to online teen magazines. Movie Star Interview: Have a student or group of students write questions they'd like to ask their favorite movie star. Have them then assume that stars character and answer the questions. Preparing for the Real World: Have students write an article detailing the steps in sequence for such events as preparing for the prom, job searching, studying for finals, etc. Teen Fiction: Also available in teen magazines are works of fiction written by teenagers. Have students read these stories to meet goals such as paraphrasing, re-telling events, detailing characters, etc. The material should be more motivating and usually easier to read. Also, after reading a short story by a teen, have them write their own short stories. 10 Tips Article: Have your teens read an article typically found in teen magazines, such as "Ten Types of Guys to Avoid" and then have them write their own. Some ideas may include: dealing with his phone dysfunction, handling a flirtatous boyfriend or girlfriend, dating disasters, get him/her to notice you, finding the right guy/girl for you, ways to blow a date, things guys/girls don't want to hear. Song Spot Light: Have students bring the lyrics to a song and use these to define unknown vocabulary, explain figurative language, paraphrase or summarize the meaning of the song. Students can write a critique of the song for the magazine. Students can also play a guessing game with several songs they've worked on. Give each student a card with the song title written on the card and each takes turns summarizing and describing the song without giving the title away. Other students have to guess which song is beig described. Mom Disasters: Help your students write a story about how Mom totally embarrassed them, spoiled thier fun, etc. Horror-scope: Students can write tongue-in- cheek horoscopes for their friends or a teacher. Pro-Con Column: Select a topic for a pair of students to write opposing columns for. Keep topics concrete for students with learning and language disorders. Topics, such as the death penalty, may be too abstract and too far removed from their lives. Use topics such as the dress code, lunch menu, jocks-- good or evil?, best superhero, prom royalty, summer vs winter break, etc. Recipes: If you're as lucky as I am to live in such a culture rich state such as New Mexico, have your students bring their favorite recipes for publication in their teen magazine. They have to write a short paragraph explaining the significance of their recipe, such as, "My mom, my tia and I always make this recipe for tamales every Christmas. It takes a lot of practice to make tamales right, but it's a labor of love and a family tradition." After your articles are written and typed up, have students then make up a table of contents and lay-out the magazine. Artistic students can illustrate for stories and articles and design the cover.
Activities/Games/Ideas for Articulation Therapy Games & Activities for Articulation Cards HIDE & SEEK: Clinician hides the cards and the client finds them, says them each using good sounds. MYSTERY PICK: Clinician chooses a winning card, places the card back in the deck, shuffles and fans the cards out. Clients take turns selecting cards, saying the word on the card. The one who picks the winning card gets a sticker. BEAN BAG TOSS: Place the cards in a row on the floor. Select a winning card. Have client stand a few feet back and try to toss the bag on the winning card. The client must say the word on the card that the bag lands on. FISHING FOR WORDS OR NUMBERS: You can do this two ways. Either use a fishing pole with a magnet to pick up cards with paper clips attached, or use the pole to pick up fish with numbers on them. The number indicates how many words they have to say. RACE FOR CANDIES: Turn artic cards upside down in 1 row per player. The clients have to turn over a card, say the word correctly and move to the next card. If they misarticulate they have to stop and repeat the word until they get it right. At the end of the rows of cards is a prize, such as candy or a sticker. GUESS WHAT!: Cover an artic card with a plain index card and slowly unveil it. The client has to guess (and correctly articulate the word) before the picture is totally revealed. PICK 2: The client selects 2 cards from the deck at random and has to put both in 1 sentence that makes sense and with correct articulation. ARTICU-BOWL: Attach cards to bowling pins and have the client bowl over the pins. As s/he picks the pins up, s/he must correctly articulate each word attached to the pins. MEMORY LINE-UP: Place 3, 4, 5 cards in a row, have the client say the words, then close his/her eyes while you switch the Other Games & Activities for Articulation PASS A BALL:Take turns rolling a ball back and forth, each person has to think of a new target word and articulate that correctly. BALLOON BOUNCE: Bounce a balloon and try to keep it in the air. Each time the client hits the balloon s/he has to articulate the target sound or word correctly. BOARD GAMES: These are so simple to make. Just pick a theme and draw a game board on poster board. For example, one game board I have is a mouse and a sleeping cat. A cheese trail goes around the cat to the mouse hole. The kids simply role the dice and go that many cheese pieces towards the mouse hole. The number they role is the number of words or phrases that the child has to articulate correctly. ARTIC WORD SEARCH: Use the following link to make word searches and crossword puzzles. Other ideas I have tried and found to be successful!! SOUND COLLAGE: I do this in the first few days of therapy, when I am trying to get my kids to know their target sounds and be able to identify words that contain their sound. We search through old magazines looking for pictures of things that have their target sound. We talk about whether the sound is in the beginning, end or middle of the word, etc. The children then glue all the pictures on a large piece of construction paper to make a collage that is displayed in the therapy room for several weeks. DISPLAY FOR ARTIC LEVEL: I like to have a bulletin board with a theme that displays the level of articulation (isolation, words, sentences, etc.) that each child is on. For example, one year I used a rainbow with clouds. Above the rainbow, in a banner, was a sign that said "I can say my sounds . . ." Then on each cloud I wrote a speech level: "in isolation, in words, in sentences, while reading, in the therapy room, all the time!" Each child has his or her name on a rain drop which can be moved from cloud to cloud as s/he achieves a level. order. S/he must put them back in order and say them again. ARTIC AIM: Use a gun that shoots spinners (plastic ones are about a dollar at major discount stores) to try and hit a card. The client has to correctly articulate the one s/he is aiming for and then hits. TWISTER ARTIC: Toss several artic cards in the air. Instruct the client to place as many body parts (elbows, hands, fingers, nose, etc) on as many cards as s/he can. S/he must say each one that s/he touches. PICTURE GUESS: Two teams take turns selecting a card from the deck and then drawing the picture. The other team must try to guess what the target word is and correctly articulate it. PSYCHIC ARTIC: Show clients 2 or 3 cards, shuffle these and pass them out. They each must each take turns trying to guess which card you or the other players have. (this can be a good language-naming game too)
Fluency Disorders
Definitions Stuttering: speech characterized by an abnormal frequency and/or duration of stoppages in the forward flow of speech. Characteristis Repetitions: of sound, syllables, or one-syllable words, such as "Too-too-too- tooth." Prolongations: of sounds, such as "Sssssssound." Blocks:of airflow and/or voicing in speech, such as "happy-----------birthday."
Fluency Therapy
CLUE: Place several cards in a row. Give one clue at a time about a card. The client that guesses it with the fewest clues wins. CIRCLE GAME: Place cards in a circle and have clients sit at a card. A bean bag is tossed to a player who says the word or a description of the card in front of him/her and then tosses the bag to someone else. LOW LEVEL CATEGORIZING: Display cards of a category, clothing for example. Then say a sentence that the client has to finish by selecting the correct card. For example, the client should pick the hat picture if you say "I am looking for a piece of clothing you can wear on your head!" CROSSWORD PUZZLES: Use the following link to make a crossword puzzle using descriptions for clues. SPIN AND DESCRIBE: To make the spinnner: Cut a large circle from cardboard. Use a marker to divide the circle into 8 triangular parts like a pie. Repeat this process on a white piece of paper. Cut out one triangle from the paper to use as a pattern. Use the pattern to make triangular "pie pieces" from different colored construction paper. Glue the colored pie pieces onto the cardboard circle. Use pointed scissors to poke a hole through the middle. You can then make a pointer out of lamenated construction paper or cardboard. In the office supplies department of your grocery store you will find metal (usually gold) tabs with bendable "legs." Use one of these to attach your pointer to the spinner. Now label each triangular pie piece with the following: use, category, color, smell, taste, size, etc. Or any type of descriptor you want your students to learn. Have your students select a picture card and then take turns using the spinner and giving the appropriate answer. HIDE-N-SEEK: Place a number of picture cards in front of the student. Show them a sticker and instruct the student to close his/her eyes while you hide it. Give the student clues (descriptions) one at a time until s/he selects the correct picture. For a group of students simply have them take turns. Once the correct picture is selected the student wins the sticker underneath. Semantics & Word Relationships OPPOSITES & SYNONYMS: Using a puppet, tell the student that you have a grouchy puppet and whatever you say he says the opposite. "If I say it's big, he'll say it's little!" Let the student be the puppet and then say "If I say it's good, what does the puppet say?". (Rhea Paul, Language Disorders, 2001)