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Module3-Assembly,Mechanism,Animation
Assembly:
Introduction
This tutorial is designed to introduce you to the basic Assembly , Mechanism and Animation
Techniques used in Pro/E.

HOW TO Start:
Turn on the computer and monitor. After the machine boots, there will be a message telling you
to press CONTROL-ALT-DEL to log on. After you press these keys, the next prompt will be for
a user name and password. Consult the instructor for the current info. Login will bring you to an
introduction screen. Pro/E will use a default directory for storing your part files if you do not
specify another one. During the semester, many files are generated and purged, so save your files
on your own Pen Drive if possible. Next use the "PRO_E " icon to start Pro/ENGINEER. The
Pro-E icon is located under the PTC program group which is under PROGRAM MANAGER.

Getting started:
Open Pro/Engineer
Select file new
You will be greeted by the following window

Select Assembly and click ok
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

We will be discussing only a few constraints
Create the following parts
1) A frame

2) The slider

3) Link1 & link2:

We will be dealing with planar, pin and cylinder constraints while assembling this object
First get into the assembly module
Now import the frame
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

To import it click icon and the open dialog box will open, click on the part you want to
import and click the open button

And the frame will get imported

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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

The frame is our base part all the other parts will be assembled on it
So click the dropdown that shows automatic and select default

Now click
Now import the slider, once the slider has been imported we must make it to move along the
slot in the frame for that we will be using the planar constraints
Click the placement option to open expand it

Now click set1 (user defined)

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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

Click the set type dropdown and select planar
When you select planar you must choose two planes (planes refers to a surface or a plane) one
plane will be from the object you just imported and the other the plane on which your object
should move. After doing this both the planes will be aligned and your object will be able to
move along that plane only
Now click the bottom surface of the slider

And again click on the bottom surface of the slot

Now as you can see the height of the slider with respect to the frame is set and you cannot
move it up or down
Now to align the sides of the slider with the sides of the slot
For this we will need a new planar connection
To create a new planar connection click new set at the bottom

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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

And set2 will be created set2 will be automatically be set to planar if you dont want set2 to be
planar you can click on set2 and change set type but in this case we need it to be a planar
connection so neednt change it
Just click on one side of the slider followed by the side of the slot in which you want to align
that side

Note that even now the slider will move perfectly along the slot
But if you want you may align the other side of the slider with the other side of the slot
To check its movements click icon

Now click the slider and you can see that the slider will move with your mouse
Once you are finished moving the slider just click once on the screen
And close the drag window
Then click on the icon to resume assembly
Note that you can use the drag option even after you have finished assembling this component
Click the tick icon
Now import link2
We will now align one end of link2 with the frame the other end will be aligned with link1 later
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in


Expand placement and set type as pin
For a pin joint we need to align two axis as well as two planes
Select the axis of the hole in link2 followed by the axis in the frame as shown in fig

Now select the bottom surface of link2 followed by the top surface of the frame

Click the tick
Now import link1
Use pin alignment to assemble a hole with the slider in the same way we used to align link2
with the frame
Now we must align link1 and link2
Now click new set
Set type as cylinder (you may use a pin joint for this also)
To define a cylinder you must align two axes
Click the free end axis of link1 with the free end axis of link2
Click the tick
This is how the final assembly will look like
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in


You can use the drag option to verify the working of your assembly
In case you want to change any dimensions in your assembly say the length of a link. Use the
dropdown found on the right side and set it to features

Now double click on the link for which you want to change the dimension
And all its dimensions will be displayed

Double click on a dimension

Enter a new value
And the dimension will increase
Click ctrl+g to regenerate the geometry



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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in






Slot:
In order to make your object follow a custom path we will use the slot constrain
Create the following parts a path and an object that will follow the path
I have created two points at the two ends in the object for constraining purposes

Create new assembly, import path
Then import the object
Set type to slot
Then select the first point, and then select the path ,if the path has many curves use ctrl+click
to select everything
Now add a new set and link the next point in a simillar way

Click the tick
If you check using the drag tool you can see that the object will move along that path
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

Mechanism:
This module in Pro-E is used check how the assembled components interact with each other
There are many options in mechanism but only a few of them would be explained. The
components must be properly constrained for mechanism to work

Getting started:
Mechanism can be used only after completing assembly
Once you have assembled a component, go to

Click mechanism and you will enter into the mechanism mode

Now we will explore the options
1) Servo motors:
Servo motors help us to create a rotary or linear motion in the simulation
First create a gear and a shaft and assemble them
Now enter into mechanism mode
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

Click on the icon

You must select the axis of rotation, as soon as you have click the servo motor icon the axis of
the shaft will be highlighted

Click on that, and the axis will be selected
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

Now click on the profile tab,

And click the drop down to select velocity

Change the magnitude, this will be the angle turned by the gear in 1 second
Click ok
Note that in the above assembly we used a pin joint so the result will be rotary motion, if you
use planar or slider you can get linear motion also

Now create a new mechanism analysis
This procedure is same for all other options



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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

Creating A Mechanism Analysis:
Click on the icon
A window will open up

Set the end time value and click run
And your mechanism will run one cycle, now click ok
Once you have created a mechanism analysis, you can preview the results using the playback
option.
This procedure is also same for the other options
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in


Creating playback:
Click on the icon
And the playback window will open up


Click on
And the animate window will open up

Click the button to start the animation
You can vary the speed using
And save the animation using the capture button
Use the close button to close the animate window and the playbacks window
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in



2) Gear:
This option is used to create imaginary gears between two entities, or example you have two
shafts connected by gears then while simulating you need not draw the gears itself you can just
set the pitch circle and the motion will be transferred automatically
Assemble two gears
Click the gear icon and the following windows will open up

Select type as spur gear
Select the first shaft axis
Click the gear2 tab and select the second shaft axis
Click on properties
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in


Give two values for D1 and D2 but the important thing is they should mate
And click ok
Create a servo motor for the driver gear
Then create a mechanism analysis
And view the playback
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

Note that the gears will rotate even when they do not mate and will even pass through one
another, so the gear

3) Cams:
Cam mechanism defines how two bodies react when they are in contact with each other, ex:
mating of two gears, cam follower etc.
Assemble the following cam and follower mechanism



Enter the mechanism module
Click the icon
And a window will open up
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in


Check the auto select box
And click on a surface of the cam and the outer surface will get selected

Click ok in the select window (the second small window not the definition window)
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

Click the cam2 tab
And repeat the same steps for the follower
Now click ok on the select window
Click the properties tab, in case your cam will not be in contact at all times check enable lift off
You may set the friction and other values using the properties tab and click ok in the definition
window to close it

To rotate the cam about this axis create a servomotor along the axis of the shaft in which the
cam has been fixed
After this Create a Mechanism Analysis
You can also use the , to pull a gear and verify its working
And playback the result
Note: try 3D contact on your own



TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in



TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

4) Spring:
This mechanism is used to simulate the effect of a spring
Assemble the following part (the same assembly used for cam mechanism, but colored to show
the difference)

Note that there are two points, one at the center of the frame and the other at the bottom of
the follower these points were created while modeling the 3D part, these points are necessary
to define a spring
Click the icon

Click on references and Click on the first point followed by the second point

Now click on options
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

Check adjust icon diameter
And set the diameter as needed


Now give a value for k

And click on the tick

Now create a cam, motor definitions
Now create an analysis and playback the result
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

5) Gravity:
Gravity can be applied only to dynamic analysis. Click the icon, and the following window will
open up

Give the magnitude relative to in/sec^2, and for the direction along which gravity must act give
value as 1 (-1 refers to opposite direction)
At last click the ok button
Before running analysis you must click the ext loads tab and enable gravity for that analysis
6) Force Motors:
Force motors are used to give loads, click that icon and a window will open up

Select the axis along which the force must act and give in the magnitude of the force and click
ok
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

Animation:
This module in Pro-E is used to animate an assembly. The difference between animation and
mechanism is that while using animation the components need not be constrained

Getting started:
Animation can be used only after completing assembly
Once you have assembled a component, go to

Click animation to enter the animation module

Now we will see an example on how to use animation
Assemble the following components
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in


They are just in contact but not constrained
Now enter into the animation module
To create a new animation click

If you want to create a new one click new
To close the window click close

Now we must define how the bodies should act
Click icon
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in


Click one part per body option
Note that you can also group different bodies into one; if you group them they will move in the
same way
Click close
Now we must set the key frame sequence, this option will be used to define the position of the
bodies at different points of time, click icon

Click , and another window will open
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in


Click on snapshots

Now click advanced drag options

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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

Click the icon to take an initial snapshot
The options will be used to move the components, using the first
option we can move the component along x-axis and similarly the others.
To move a component click on the option denoting the direction of the movement and then
click on the object and drag it
For example to move the yellow box along x axis click then click on the object and drag it,

Take a few more snapshots at different positions
Click ok in the select box
Click close in the drag box
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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in


Use the icon to add seconds
And use the dropdown to set the snapshot at that particular time

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TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

To add a new time event First change the time value then the snapshot you want at that
particular instant of time and click the symbol
Click ok to close it
Click the icon to run the animation once
Now click the icon to view a playback

Note that the entire animation will be run in a single view that is in front view or side view
To define different views at particular time
Click the view@time icon and a window will open up

The name corresponds to the view
Value refers to the time it must be in that view after a particular snapshot
From the above fig the image will be in back view at 0 seconds after start
Note that after setting this value you must, click the icon to run the animation once
And then only you can view a playback

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