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Stats.
A B C
Weapons
Armor history
Assault
Marine
Stuff
Stats.
A B C
Apothecary
WEAPONS
Armor history
Stuff
Stats.
A B C
Techmarine
Weapons
Armor history
Stuff
Stats.
A B C
Weapons
Armor history
LIBRARIAN
Stuff
Stats.
A B C
Weapons
Armor history
Tactical Marine
[ARMOR 3]
Black Templars
[ARMOR 3]
IMPERIAL FISTS
[ARMOR 3]
RAVENGUARD
[ARMOR 3]
DARK ANGELs
RANGES
Weapon
Qualities
ASSAULT ARMORY
SPECIAL ARMORY
DEVESTATOR ARMORY
Other Weapons
Moves
Beastiarium
Enemiescomeatdifferentdangerlevels:Grunt,Elite,Leader,Lord,Overlord.Inadditionthereareenemiesofmankindthatsimplyarehugewarrantingtheirownclass:
Behemoths.
Swarms,gruntsandelitescomeinsquadswhilethehigherlevelscorrespondtoenemycharacters.Leadersarespecialastheysimplygrantbonusestosquads.
BelowisachartfortheMCwhatcouldbeconsideredfittingoppositionforthedifferentlevels.Thisismerelyaguideline,rememberthattheobjectiveistomakethegameas
awesomeaspossible.Thechartshowstheoppositionpermissionobjective.
Behemothscanbeaddedinsteadofasquadoranenemycharacterorsimplyaddedinwherefitting.
Levelofopposition:
Light:SquadsofGrunts,1squadofGruntsw.Leader,oneLord.
Normal:SquadsofGrunts,3squadsofGruntsw.Leader,1squadElitesw.Leader,atleastoneLord
Increased:SquadsofGruntsw.Leaders,3squadsofElitesw.Leaders,atleastoneLord
High:SquadsofGruntsw.Leaders,3squadsofElitesw.Leaders,atleastoneLord,atleastoneOverlord.
Extreme:Squadsofelitesw.Leaders,atleasttwoLords,atleastoneOverlord.
Insane:Pleasegooverboard,theyaskedforit.
Stats
Thestatsfortheenemiesofmankindaredisplayedasfollows:
No:ThisishowmanymakeupaLargesquad.Tomakeasmallsquadhalvethis.TomakeEnormous,VastandHordesizesdouble,quadrupleandtaketimeseightrespectively.
Harmtokill:Howmuchharmthatisneededtoinflictakill,Armor:Thearmorstat
MeleeweaponsHeretheclosecombatweaponsaredetailed.
RangedweaponsHeretherangedweaponsaredetailed
Specialabilities:Anyspecialabilitiesoftheseenemieswillbedetailedhere.
Leader:Ifaleadercanbeaddedtoasquadhereitsdetailsaredisplayedinthesamestyleasabove.
Orks
Grunts
Grots.Thesefoulxenosaretheslavecasteoftheorkoidsocieties.Smallandweaktheydisplayalowcunningandamaliciousdisposition.
SquadsofGrots
No:2040grots
Harmtokill:1+,Armor:0
Improvisedmeleeweapons:(Harm:1,Range:Close)
Grotgunz:(Harm:1,Range:Short)
Specialabilities:
None
Leader:Runtherd
Harmtokill:3+,Armor:1
Choppa:(Harm:1,Range:Close)
Slugga:(Harm:2,Range:Short,Loud,Sidearm)
Specialabilities:
Moralbooster:Anytimethegrotswanttorunawayhekillssomeofthemtomaintainorder.
Orkboyz.Hardyandfondofviolencethesealienscanbefoundalloverthegalaxy.
SquadsofOrkboyz.
No:1030
Harmtokill:3+,Armor:1
Choppa:(Harm:1,Range:Close)
Slugga:(Harm:2,Range:Short,Loud,Sidearm)
ORShoota(Harm:2,Range:Medium,Loud)
Specialabilities:
Strengthinnumbers:Orksthathavesufferedlessthanhalftheirnumbersincasualtiesfearnothingatall.
Leader:Nob
Harmtokill:4+,Armor:1
BigChoppa:(Harm:3,Range:Close)
ORPowerclaw(Harm:6,Range:Close,AP,Slow)
Specialabilities:
Moralbooster:Anytimetheboyzwanttorunawayhekillssomeofthemtomaintainorder.
Strengthinnumbers:Orksthathavesufferedlessthanhalftheirnumbersincasualtiesfearnothingatall.
OrkArdboyz.Ardboyzarestockymuscularorkboyzdeckedoutinheavyarmorplates.
SquadsofArdboyz.
No:1030
Harmtokill:3+,Armor:2
Choppa:(Harm:1,Range:Close)
Slugga:(Harm:2,Range:Short,Loud,Sidearm)
ORShoota(Harm:2,Range:Medium,Loud)
Specialabilities:
Strengthinnumbers:Orksthathavesufferedlessthanhalftheirnumbersincasualtiesfearnothingatall.
Leader:Nob
Harmtokill:4+,Armor:2
BigChoppa:(Harm:3,Range:Close)
ORPowerclaw(Harm:6,Range:Close,AP,Slow)
Specialabilities:
Moralbooster:Anytimetheboyzwanttorunawayhekillssomeofthemtomaintainorder.
Strengthinnumbers:Orksthathavesufferedlessthanhalftheirnumbersincasualtiesfearnothingatall.
Elites
Nobz
No:1020
Harmtokill:4+,Armor:1
BigChoppa:(Harm:3,Range:Close)
Slugga:(Harm:2,Range:Short,Loud,Sidearm)
ORShoota(Harm:2,Range:Medium,Loud)
Specialabilities:
Strengthinnumbers:Orksthathavesufferedlessthanhalftheirnumbersincasualtiesfearnothingatall.
Leader:BigNob
Harmtokill:4+,Armor:1
BigChoppa:(Harm:3,Range:Close)
ORPowerclaw(Harm:6,Range:Close,AP,Slow)
Specialabilities:
Moralbooster:Anytimetheboyzwanttorunawayhekillssomeofthemtomaintainorder.
Strengthinnumbers:Orksthathavesufferedlessthanhalftheirnumbersincasualtiesfearnothingatall.
FlashGitz
No:1020
Harmtokill:4+,Armor:2
BigChoppa:(Harm:3,Range:Close)
Snazzgun(Harm:2,Range:Medium,AP,Loud)
Specialabilities:
Strengthinnumbers:Orksthathavesufferedlessthanhalftheirnumbersincasualtiesfearnothingatall.
Leader:Kaptin
Harmtokill:4+,Armor:2
Powerclaw(Harm:6,Range:Close,AP,Slow)
Snazzgun(Harm:2,Range:Medium,AP,Loud)
Specialabilities:
Moralbooster:Anytimetheboyzwanttorunawayhekillssomeofthemtomaintainorder.
Strengthinnumbers:Orksthathavesufferedlessthanhalftheirnumbersincasualtiesfearnothingatall.
Meganobz
No:510
Harmtokill:4+,Armor:4
Powerclaw(Harm:6,Range:Close,AP,Slow)
Shoota(Harm:2,Range:Medium,Loud)
Specialabilities:
Bulky:Theytakedoublethespaceinvehicles
Strengthinnumbers:Orksthathavesufferedlessthanhalftheirnumbersincasualtiesfearnothingatall.
Leader:BigNob
Harmtokill:4+,Armor:4
Powerclaw(Harm:6,Range:Close,AP,Slow)
Shoota(Harm:2,Range:Medium,Loud)
Specialabilities:
Bulky:Theytakedoublethespaceinvehicles
Moralbooster:Anytimetheboyzwanttorunawayhekillssomeofthemtomaintainorder.
Strengthinnumbers:Orksthathavesufferedlessthanhalftheirnumbersincasualtiesfearnothingatall.
Lords
Warphead
Harmtokill:4+,Armor:2
Choppa:(Harm:1,Range:Close)
Slugga:(Harm:2,Range:Short,Loud,Sidearm)
Specialabilities:
Waaaghpower!:Thewarpheadisalordlevelpsykerthathasitsstrengthincreasedbybeingclosetobattlehungryorks.Foreachsquadinrange:medium,thatarentfleeing,
anywarpheadattacksdeal+2Harm.AnyHarmdonetotheWarpheadisshuntedofftoclosebyorks.Aslongasanyorksareinrange:mediumtheysufferthedamageinstead.
TheWarpheadcanuseitspowerslikethis:
FootofGork!Anattackwiththefollowingprofile:(Harm:2,Range:Long,Area,AP)
Tellyport:Thewarpheadandasquadatleastinrange:mediumofitcanbeteleported.
GazeofMork:Anattackwiththefollowingprofile:(Harm:4,Range:Long,AP)
Warboss
Harmtokill:5+,Armor:2
Powerclaw(Harm:6,Range:Close,AP,Slow)
Shoota(Harm:2,Range:Medium,Loud)
Specialabilities:
Moralbooster:Anytimetheboyzwanttorunawayhekillssomeofthemtomaintainorder.
Strengthinnumbers:Orksthathavesufferedlessthanhalftheirnumbersincasualtiesfearnothingatall.
Waaagh!Thewarbosscanunleashtheboyzpentupfightingfrenzy.Fortherestoftheengagementtheboyzareafraidofnothinganddealanadditional+1Harminclosecombat.
Fight(Hard)Thestattousewhenengagedinfighting,beitrangedormelee.
Honor(Hot)DWhasnorealuseofHot.Ontheotherhandhonor,oldrelicsandstoriesofformergloriesaretheonlythingsSpaceMarinesrespectandisthecurrencybywhich
theylivetheirlives.Thesearealsothethingstheyusetoimpressallies(ImperialGuardetal.)andtrytoimpressalienswith.HenceHonor.
Cool(Cool)Levelheaded.WhichcomesnaturallyforSpaceMarinesafterdecadesofbrainwashingandbattlefieldexperience.Butsomehavemoreofit.Thisstatisusedwhen
readingasituationstacticalpossibilities.Thisisalsothestatusedwhenmissionplanning.
Attuned(Weird)Openingyourheadtothewarp.Anyonecandoit,butonlythelibrarianshould
Techsavant(Sharpish)Knowledgeableoftechnologicalobjects,whatunguentsandchantsappeasewhichmachinespiritsetc.
Thereasoningbehindtheglaringmashupofwhatwascoolandsharpistwofold:FirstlySpaceMarinesarebydefinitionnotgoingtolosetheirwitsandwillneverhavetorollfor
doingthingsunderfire.Ontheotherhandsomemightenjoyfightingtoomuchtotakealevelheadedappraisalofthesituation.HenceCoolisusedtoreadasitch.
SecondlySharpistoobroadtouseastheTechmarinefocusedstat.Ontheotherhandallstatsarebroadintheirapplication,buttheDWsettingisascifisettingsteepeddeepin
technologicalsuperstition.ItalsofitsverywellwiththeSpaceMarinebeliefthattousealientechnologyistopromoteheresy.HencethequitenarrowstatofTechsavant.Theother
specialtieshavelownumbersinthisstatsincetheyhaveamoresuperstitious/disinterestedrelationshiptotheirbattlegear.
Moves
AsitsaysinAW:Todosomethingyoudosomething.Inadditiontothebasicmovestheplaybookshavespecialabilities,whicharemovesonlythecharacterswiththemoves
canmake.Therearealsosquadmoves.SquadmovesfunctionasmovesbutarecoolandoverpoweredmovesthattheUnitLeadercanemployoncepermission.
AnoteonUsetechnology:Thismoveisonlyusedwhentryingtodosomethingdifficult,notwhenridinganelevatororopeninganautomaticdoor.
ACTUNDERPRESSURE
Whenyou
actunderpressureroll+cool.Ona10+,youdoit.Ona79,youflinch,hesitate,orstall:theMCcanofferyouaworseoutcome,ahardbargain,oranuglychoice
FIGHT
Whenyou
Fightorareinvolvedinviolence.Roll+Fight:
On10+Youharmtheenemyandtheenemyharmsyouasestablished.Inadditionchoose1:
*inflictterribleharm(harm+1)
*sufferlittleharm(harmsuffered1)
*youcontrolthebattlefield
*youimpress,dismayorfrightenyourenemy.
On79Youharmtheenemyandtheenemyharmsyouasestablished.InadditiontheMCcanchoose1:
*makeyousufferterribleharm(harmsuffered+1)
*youinflictlittleharm(harm1)
*somethinggoeswrong.
LAYDOWNSUPPRESSIVEFIRE
Whenyou
laydownsuppressivefireontheenemyroll+Cool.Ona10+,theyhavetochoose:forceyourhandandsuckitup,ortakecoveranddonothing.Ona79,theycaninstead
choose1:
*getthehelloutofyourway
*barricadethemselvessecurelyin
*giveyousomethingtheythinkyouwant
*makeanorderedretreat.
(YoumusthaveaweaponwiththeSuppressivequalitytomakethismove)
MAKEATACTICALAPPRAISAL
Whenyou
Makeatacticalappraisalroll+Cool.Onahit,youcanasktheMCquestions.WheneveryouactononeoftheMCsanswers,take+1.Ona10+,ask3.Ona79,ask1:
*wheresmybestescaperoute/wayin/waypast?
*whichenemyismostvulnerabletome?
*whichenemyisthebiggestthreat?
*whatshouldIbeonthelookoutfor?
*whatsmyenemystrueposition?
*whosincontrolhere?
READAPERSON
Whenyou
readapersoninachargedinteraction,roll+coolor+Hx,yourchoice.Ona10+,hold3.Ona79,hold1.Whileyoureinteractingwiththem,spendyourholdtoasktheirplayer
questions,1for1:
isyourcharactertellingthetruth?
whatsyourcharacterreallyfeeling?
whatdoesyourcharacterintendtodo?
whatdoesyourcharacterwishIddo?
howcouldIgetyourcharacterto__?
ORDERORMANIPULATE
Whenyou
orderormanipulatesomeone,tellthemwhatyouwantandroll+honor.ForNPCs:Ona10+,theydoasyouwantwithoutrealizingtheyhavebeenplayed.Ona79,Theydoit,
butrealizetheyhavebeenplayed.ForPCs:ona10+iftheydoit,theymarkglory,iftheyrefuse,itsactingunderpressure.Ona79,choose1.Whattheydothenisuptothem.
USETECHNOLOGY
Whenyou
Usetechnologyroll+Techsavant.Ona10+:Themachinespiritsareappeasedandthingsworkasintended.79:Thespiritsarenotpleased.Thingsworkbutnotasintended.6:
Thespiritsaredispleasedandsomethingbreaksdown.
(Spacemarineswithatechsavantstatofatleast1treataresultofupto6as79whenhandlingimperialtechnology.)
USETHEWARP
Whenyou
UsetheWarproll+Attuned.Ona10+chooseone:
*Emperorsvengeancedamageenemiesinrange(short)doingharmequaltoAttuned+1(AP).Youcantradeharmforrange,pointforpoint.
*Telepathycontactanybodyonthesameplanetaslongasyouhaveanideaofwhoandwheretheyare.
*StrengthofWilldoubletheharmdonewithyourmeleeweaponsduringthisbattle.
*AugerytheMCwilltellyousomethingnewandinterestingaboutthecurrentsituationandingooddetail.
Ona79chooseoneoftheabovebutsuffer2harm(AP)fromacutebrainhemorrhaging.Onamissyouhaveattractedawarpbeastandsomethingbadhappens.
HELPORINTERFER
Whenyou
helporinterferewithsomeonewhosmakingaroll,roll+Hx.On10+,theytake+1(help)or2(interfere)now.AddorsubtractthesameamountfromyourHxwiththatcharacter.
Ona79,youalsoexposeyourselftofire,danger,retributionorcost.
ENTERSQUADMODE
Whenyou
entersquadmodeyouformasquad(small)withunitmemberswhoarein(short)range.Roll+Honor.Ona10+choose1:
*FortheEmperor!Allgloryisdoubledduringthisengagement.
*Fieldtactics.Take+1forwardwhentargetingtheenemyduringthisengagement.
*Spreadout!Squadmoderangeisincreasedbyone.
*Aggressiveposturing.Youcountasonesizebiggersquadwheninsquadmode.
Ona79,youformasquadbutyoursquadmatesflinch,hesitate,orstall:theMCcanofferyouaworseoutcome,ahardbargain,oranuglychoice.
Ranges
Deathwatch:Apocalypseusesanabstractrangesystemfromnearesttofurthest:Close,Short,Medium,Long,Far.Closeissimplymeleerange.Shortisaround5metersaway,
toofartostabsomeonebutnotthatfaraway.ThisisthestandardrangeforSquadmodecoherency.Mediumrangeisaround25metersaway,bolterrangeinotherwords.Long
rangeisupto100meters,stillacomfortablerangefortheheroesofhumanitysweapons.Farissofarthatyouneedspeciallyfitweapons(lascannons,sniperrifles,vehicular
weapons).SeetheseasestimatesasDW:Adoesnottakethesimulationistapproach.
Usingaweaponbeyondeffectiverangeincursa2penaltyperincreaseinrangeonthemoverollinquestion.
Suffering harm
Eachspacemarinecansufferfiveboxesofharmbeforedyingonthesixth(theboxwiththeskull).Beingageneticallyenhancedsuperhumaninanadvancedcombatsuithasits
benefitsaspacemarineneverhastoworryaboutstabilizingwounds.Ifaspacemarinewouldsufferhissixthharmhemaychoosetosufferadebilityinstead:Shattered=1cool,
Dishonored=1honorandCrippled=1Fight.Theseareimmediatelyappliedtothemarinesstatsanditisuptotheplayertonarratethefiction.Thesecanbechosenevenifthe
sixthboxwasthefirstboxofharmfromalascannon,spacemarinesaretough.
Thesubtractionsfromdebilitiesalsocountformaxstats.I.e.aspacemarinewithamaxFightof3andacurrentstatofFight2thatsuffersCrippledgetsaFightstatof1anda
Fightmaxof2.Thisalsomeansaspacemarinecansufferharmtothelastboxthreetimesbeforedyingonthefourth.
AspacemarinesufferinghislastboxofharmcanstillbesavedbyanapothecarysBattlefieldhealingifitdoesnottaketoolongtimebeforeitisapplied.
Bionics
AspacemarinecanchooseBionicsasanenhancement.Theeffectofhavingbionicsisthatitnullifiesthe1toFightthatCrippledensues.(TheCrippledboxisstillticked,butthe
negativeeffectisignored).
Squads
ThesquadrulesreplacethegangrulesfromAW,eventhoughtheyareverysimilar.
Squadmode
WhencharactershaveenteredsquadmodethePCsinrange(close)ofeachothercountasasquad(small)inadditiontoanyotherbonusestheEntersquadmodemovemight
haveengendered.Beinginsquadmodehasbearingonharmgivenandsuffered.Acharactercannotentersquadmodeonitsown.
Squadmodecontinuesuntiltheengagementisoverorallcharactershavemovedoutsideofrange(default:short).
SQUADS&HARM
Iftheresasizemismatchbetweensquads,eachsteptheattackerisbiggeradds+1harm,andeachsteptheattackerissmallerknocksoff1harm.Thesizesare,fromsmallest
tolargest:Solo,Small,Large,Enormous,Vast,Horde.
WhenaNPCsquadsuffers
1harm:afewinjuries,oneortwoserious,nofatalities.
2harm:manyinjuries,severalserious,acoupleoffatalities.
3harm:widespreadinjuries,manyserious,severalfatalities.
4harm:widespreadseriousinjuries,manyfatalities.
5harmandmore:widespreadfatalities,fewsurvivors.
Withastrong,presentleader,asquadwillholdtogetherifitsuffersupto4harm.Iftheleaderisweakorabsent,itllholdtogetherifitsuffersupto3harm.Iftheleaderisboth
weakandabsent,itllholdtogetherifitsuffers1or2harm.Ifithasnoleader,itllholdtogetherifitsuffers1harm,butnomore.Rememberthatitisadangerousuniverseandnot
allofmankindsenemiesfalterinthefaceofextremeviolence.
WhenPCsinsquadmodesufferharm,allsufferthesameharmunlessfictiondictatesotherwise.
WhenPCsinsquadmodeattackenemiesonlythehighestamountofharmisdone,notthetotalofallsquadmembers(i.e.mechanicallyitisprobablywiserforsomeonetotake
pointandtheotherstoaid).
AsquadhitbyaweaponwithouttheAreaorSuppressiveweaponqualitieswillsufferalldamageonasingleindividual,i.ethelascannonisamightytankbustingweaponbutisnot
muchuseagainstalargemoboforks.
Armor
Your armor is an exoskeleton driven by direct neural connection to your black carapace implant affording a full range of movement while still
maintaining protection against whatever the universe might throw at you.
Aspacemarinespowerarmorisasurvivalsuitthataffordsprotectionfromeverythingfromvacuumtocorrosiveatmospheres.Interwovenwithferroelectricbundlesand
servomotorsitassiststhewearersmotionsaffordingfullfreedomofmovementdespiteitsbulk.Furtheraddingtothenatureofthearmorfunctioningasasecondskinisthefact
thatitisconnectedtotheblackcarapace.ThisisacyberneticadaptationoftheSpaceMarinewhichallowsfullneuralintegrationwiththeinputfeedsfromthesuit.
EachsuitofSpaceMarinepowerarmorisworthArmor:3.Thatmeansitisimpervioustonormalarmscarriedbythenumerousenemiesofmankind.Anybodypartnotcovered
doesnotgetarmor.SpaceMarinesarelargecomparedtobaselinehumansandwhenwearingtheirarmortheyare(bulky).
Normalarmorissimplyawardedanarmorvalue.ThesuitofaspacemarineisanembodimentofthemachinespiritandtheEmperorswrathcombined.Wheneveraspace
marinesuffersharm(evenifarmorisnotexceeded)theplayerputsaslashinanemptyarmorbox.Whenallsixboxeshaveslashesthenextdamagewillcrippleapartofthe
armor.Simplycrossoutaboxtoshowwhichpartofthearmorisdamaged.
Acrippledarmorpartaffordsnoprotectionandhampersmovement.
IfaspacemarinesuffersAPharmthatimmediatelycripplesaboxofarmorwithoutslashingfirst.
EverySpaceMarinecarriesafieldrepairkitintheirbeltpouch.Oncepermissionthiscanbeusedtoremovetwoslashes(butnotrepaircrippledboxes)butitcostsonegear.A
boxcanonlyberepairedoncepermission.
Whenmakingcharacterseachplayerhastochoosetheirarmorhistory.Thismeanschoosingonebenefitwithanintrinsicdrawbackandoneweakness.Boththedrawbackand
theweaknessarethingsthattheMCcanusewhenthingsdontgothewayofthecharacters.
Hardpoint
Eachsuitofspacemarinearmorcomeswithonehardpoint.Essentiallythisissimplyalimitingfactorforwhatequipmentcanbeused.Eachstuffthatusesahardpointwillhaveit
clearlymarked.
Armor history
Benefit (choose one):
Wornbyveterans,+1Honorwhenworn
Manyofyourchaptersforemostheroeshaveatsomepointwornthissuitofarmoranditlendsgravitastoyouractions.Heavyliestheburdenonyourshoulderstocarrythis
legacy,asyouhavenowishtobethefirsttoloseitorruinitbeyondredemption(Burdenedbyglory).
Rewired,+1Coolwhenworn
Yoursuitofarmorisatoolofyourtrade,honedtoperfection.Youhavehadthetechsavantsrewiretheelectrofibrebundlestoincreaseyourreflexspeedandrecalibratethe
targetingarraytoincreaseaccuracy.Allthewhilechantingandapplyingtherightunguentshopefullykeepingthesuitsmachinespiritbenevolenttowardsthechanges(Unstable).
Bloodthirsty,+1Fightwhenworn
Themachinespiritofyourarmorissavage,steepedinaeonsofwarfare.ItreadilyassistsitsbearertoapplytheEmperorsjusticetotheenemiesofmankindbutsometimesthe
targeterautoacquiresbyitself(Unreliable)
Marsborn
ThesuityouwearwasmadeintheAdeptusMechanicusforgesontheRedPlanet.Itisoutfittedwithextradiagnosticsystemsandmechatendrilportsanditsmachinespiritisan
evervigilantassistantinreturningitselfandotheravatarsoftheOmnissiahtoworkingorder.Itallowsrepairrollstobererolledonceperroll,eitherwhenwornorwhenbeing
repaireditself.
Powerhungry(Pronetobrownouts)
Thepowersourceofyourarmorcanbarelybeartheloadofnormaloperationbutsofarthemachinespirithasrefusedtocooperateinexchangingit.
HeavyMetal(Reallyheavy)
Yourarmorisofanoldmakeandmuchheavierthannewersuits.Thiscanturnintoarealhazardwhencrossingunstablegroundortraversingruins.
Unproven(Newlyissued)
Youhavebeengiftedwithanewsuitofarmour.Eitheritsmachinespirithasnotyetbeenattunedtoyouoritisstillexpectingtobedonnedbyitslastbearer.Eitherwayitdoesnot
alwaysrespondinthewayyouthinkitwillintheheatofbattle.
Gear
Gearisasimpleabstractmechanictoguidehowmuchstuffaspacemarinereallycarriesintoamission.Mostlyitisusedtoaccountforgrenadesbutitcanalsorepresent
teleporthomers,heavyweaponammopacksandspecialbolterammoclipsetc.Everyspacemarinestartseachmissionwithsixgear.
Mission Setup
Whyplayercontrolledmissions?
Deathwatchisverymuchmadetoplayinanoldfashionedway.IthinkthistiesinwithitbeinganinheritorofthesystemoftheInquisitorrpg.I.e.theGMsetsupasecretthatthe
playerstrytofigureout.JustthatinDWthesecretisinsteadthattheGMsetsupamission,oftenwithfalseorincompleteinteltocomplicatethingsfurtheron,andtheplayerstry
tosurviveandsucceedatthemission.
ThisplayingstylecouldbedoneinAWbychangingtheAgendaoftheMC.ButbygivingtheplayersasayinwhatmissionshouldbeconducteditgearsmoretowardsAWsPlayto
findoutwhathappensforboththeplayersandtheMC.
Theideaisthatitincreasestheemotionalinvestmentoftheplayersintheircharactersiftheygettodoworldbuildingtoo.Italsotiesinwithbeingafanofthecharacters.Ifyouare
afan,youreallywanttoknowwhattheyredoing.
Therulesareprettyselfexplanatory:
Session start:
Unit leader selection
EachDeathwatchKillteamhasaleader.Oftenthisrolefallstothemosthonoredofthebattlebrothersbutexperiencespeaksvolumestoo.
ThecharacterwiththehighestHonorstatistheunitleaderunlesssomeonedisagreesorthereisatie.Inthatcaseeveryonewhowantstobeunitleaderrollsoff.Roll+Honorwith
thecharacterscoringthehighestresultbeingtheunitleader.Ifyoudorollofftake1tothemissionaspectsstage.
Shouldeverycharacterrollingforunitleadershiproll6orlesstakeadditional1tothemissionaspectsstageforallthediscordcausedandrollagain.
Naturallycharactersnotwantingtoleadcaneitheraidorinterferewithothersvyingfortheposition.Ifyouwanttoaidorinterferewiththeunitleaderselectionroll+Hx:
10+youadd+1ordeduct1fromthechosencharactersrollandaddordeductthesameamountfromtheHxwiththatsamecharacter.
79deduct1fromthechosencharactersrollanddeductthesameamountfromtheHxwiththatsamecharacterORtake1tothemissionaspectsstage,playerchoice.
Mission aspects
Themissionaspectsdefinethewhat,whereandhowsofthemissionthewatchcaptainisabouttosendtheheroesupon.
TheUnitleaderrolls+Coolandsubtractseventual1sfromtheunitleaderselection:
10+Unitleaderchoosesfourtraitsfromthelist,MCchoosesonetraitfromeachaspectnotchosen
79Unitleaderchoosestwotraitsfromthelist,MCchoosesonetraitfromeachaspectnotchosen
6MCchoosesthreetraits,Unitleaderchoosestwowantsandonetraitfromeachotheraspectnotchosen
Missionaspectslist
MissionPlanet:AgriWorld,AridWorld,DeadWorld,DaemonWorld,DeathWorld,ForgeWorld,HiveWorld,HighGWorld,LowGWorld,MaidenWorld,PoisonedAtmosphere,
RecruitingWorld,ShrineWorld,WaterWorld,VolcanicWorld,SpaceHulk.
MissionObjective:Ambush,Assassination,Assistance,Holdtheline,Infiltration,Reconnaissance,Retaliatory,Retrieval.
MissionEnemies:ChaosMarines,Daemons,DarkEldar,Eldar,Necrons,Orks,RenegadeGuard,RenegadeMechanicus,RenegadeMarines,Tau,TauSympathizers,Tyranids.
MissionDeployment:Aerial(Thunderhawk),Ground(Rhino),GroundAssault(LandRaider),Instant(Teleportation),Orbital(Droppod),Other(Rockdrilltransport,Submarine,
etc.),Stealthed(Gravchutes).
MissionWant:BadIntel,BadOdds,Deadline,NoExtractionAvailable,NoResupply,StealthRequired,UnstableWarp,Unsupported,Warzone.
Opposition
ThemissionaspectsdelineatetheoutlineofthemissionwhilethelevelofoppositionisapossibilityforthecharacterstoinfluencethemissionthroughtradewiththeGM.
ThelevelofoppositionisascalewhereNormalisthezeroandLightandInsanearetheextremes.Asyoucansee,iftranslatedtonumbersitgoesfrom1to+4:
Levelofopposition:Light,Normal,Increased,High,Extreme,Insane
Normaliswherethelevelofoppositionstarts.Foreachsteptotheright(i.e.increaseinopposition)thattheUnitleadermovesthelevelofoppositiononeofthetraitschosenby
theMContheMissionaspectslistcanberemoved.Ifthetraitistheonlyoneofthataspectitcaninsteadbechangedintoanotherofthesameaspect,therebyfulfillingthe
requirementoftherebeingatleastonetraitfromeachaspect.
Foreachsteptotheleft(i.e.decreaseinopposition)thattheUnitleadermovesthelevelofoppositiontheMCgetstochooseanothermissionwantORaMissionSurprise(tothe
maximumoftwoMissionSurprises).
MissionSurprises
IftheUnitleaderhastradedfordecreasedoppositiontheMChasachoiceoftakingMissionSurprises.AMissionSurpriseissimplyatraitchosenfromtheMissionAspectslist
whichisnotrevealeduntilapplicable.ThisSurprisemayormaynotoverrideprevioustraitsorjustsimplyaddnewtraits,attheMCsdiscretion.UptotwoMissionSurprisesmay
bechosenbuttheymustbechosenfromdifferentaspects.
Mission vows
WhensettingoutonamissionthechosenUnitLeaderleadshisbattlebrothersinoathtakingbeforebattle.Somebattlebrothersswearentirecataloguesofoathsvaryingfrom
generaltoextremelydetailed.Othersettleforsimplereaffirmationsoftheirspacemarineoaths.
Theunitleadergetstochooseanoaththataffectstheentireunit.Thenatureoftheoathdependsontheleadersspecializationandcharacterbutshouldbesuitablefora
Deathwatchspacemarine.
ShouldtheoathbefulfilledeachmemberofthekillteamgainsoneGlorywhenthemissionisover.Shouldsomeonebreaktheoathduringthemissionthisentailsalossofone
Gloryandthecharactermaynotentersquadmodeduringtherestofthemission.Nobodylikesoathbreakers.
Examplesofoaths:
WewillneverretreatinthefaceoftheEmperorsenemies.
AnyorkIlaymyeyesonwilldieasismysacredoathashumanitysshield.
WewillcherishtheweaponsoftheOmnissiahandreturnthemsafelytotheArmory.
Amarinemightalsomakeuptothreepersonaloaths.Theyfunctioninthesamewaybutcoveronlythemarinethatmakesthem.I.e.thecharactergainsoneGlorywhenthe
missionisover.ShouldthecharacterbreaktheoathduringthemissionthisentailsalossofoneGloryandthecharactermaynotentersquadmodeduringtherestofthemission.
Nobodylikesoathbreakers.
Examplesofpersonaloaths:
Iwillbefirstintothebreechineveryencountertohonormyprimogenitor.
IwillslaytheenemyatrangetoprovethesuperiortacticsoftheCodexAstartes.
Noneofmybattlebrotherswilldieduringmywatch.
(TheseoathsaremeanttobefuelfortheMCtoputthecharactersindifficultsituationsratherthansimplegloryfarmingfortheplayers.Shouldtheplayersmakeweakorsimple
oathsitisthedutyoftheMCtoshankthemhard.)