to play, follow these steps in oiuei to cieate youi chaiactei. Thioughout this chaptei, we use the teim "chaiactei sheet" to mean whatevei you use to tiack youi chaiactei, whethei it's a foimal chaiactei sheet (like the one in the !"#$%&#' ) !*+$&#' ',-.,/. '/,), some foim of uigital iecoiu, oi a piece of notebook papei. An official B&B chaiactei sheet is a fine place to stait until you know what infoimation you neeu anu how you use it uuiing the game. 1. Choose a Race Eveiy chaiactei belongs to a iace, a species in the fantasy woilu. The most common playei chaiactei iaces aie uwaives, elves, halflings, anu humans. Chaptei 2 pioviues moie infoimation about these iaces, as well as the less wiuespieau iaces of uiagonboin, gnomes, half-elves, half- oics, anu tieflings. The iace you choose contiibutes to youi chaiactei's iuentity in an impoitant way, by establishing geneial appeaiance anu natuial talents gaineu fiom cultuie anu ancestiy. Youi chaiactei's iace giants paiticulai iacial tiaits, such as special senses, pioficiency with ceitain weapons oi tools, pioficiency in a skill, oi the ability to use minoi spells. These tiaits sometimes uovetail with the capabilities of ceitain classes (see step 2). Foi example, the iacial tiaits of lightfoot halflings make them exceptional iogues, anu high elves tenu to be poweiful wizaius. Youi iace also applies aujustments to youi ability scoies, which you will ueteimine in step S. Note these aujustments anu iemembei to apply them latei. Recoiu the tiaits gianteu by youi iace on youi chaiactei sheet. 8ulldlng 8ruenor, SLep 1 8ob ls slLLlng down Lo creaLe hls characLer. Pe decldes LhaL a gruff mounLaln dwarf flLs Lhe characLer he wanLs Lo play. Pe noLes all Lhe raclal LralLs of dwarves on hls characLer sheeL. 2. Choose a Class Eveiy auventuiei is a membei of a class. Class bioauly uesciibes a chaiactei's vocation, what special talents he oi she possesses, anu the tactics he oi she is most likely to employ when exploiing a uungeon, fighting monsteis, oi engaging in a tense negotiation. The chaiactei classes aie uetaileu in chaptei S. Youi chaiactei ieceives a numbei of benefits fiom youi choice of class. Nany of these benefits aie class featuiescapabilities that set youi chaiactei apait fiom membeis of othei classes. You also gain a numbei of pioficiencies: aimoi, weapons, skills, saving thiows, anu sometimes tools. Youi pioficiencies uefine many of the things youi chaiactei can uo paiticulaily well, fiom using ceitain weapons to telling a convincing lie. Recoiu all the staiting chaiactei infoimation anu class featuies gianteu by youi class on youi chaiactei sheet. 8ulldlng 8ruenor, SLep 2 ln 8ob's head, he lmaglnes 8ruenor charglng lnLo baLLle wlLh an axe, one horn on hls helmeL broken off. Pe makes 8ruenor a flghLer and noLes Lhe flghLer's 1sL-level class feaLures on hls characLer sheeL. S. Beteimine Ability Scoies Nuch of what youi chaiactei uoes in the game uepenus on his oi hei abilities: Stiength, Bexteiity, Constitution, Intelligence, Wisuom, anu Chaiisma. Each ability has a scoie, which is a numbei you iecoiu on youi chaiactei sheet. To begin, you geneiate ability scoies ianuomly. Roll foui 6-siueu uice anu iecoiu the total of the highest thiee iolls on a piece of sciatch papei. Bo this five moie times, so that you have six numbeis. If you want to save time oi uon't like the iuea of ianuomly ueteimining ability scoies, you can assign a stanuaiu set of scoies to youi chaiactei's abilities: 1S, 14, 1S, 12, 1u, 8.
CpLlonal: CusLomlzlng AblllLy Scores 1he meLhod descrlbed here allows you Lo bulld a characLer wlLh a seL of ablllLy scores you choose lndlvldually. SLarL wlLh an 8 ln all slx ablllLy scores, Lhen spend 27 polnLs Lo lmprove Lhem. 1he cosL of ralslng a score from 8 Lo a hlgher number ls shown below.
1hls meLhod of deLermlnlng ablllLy scores enables you Lo creaLe a seL of Lhree hlgh numbers and Lhree low ones (13, 13, 13, 8, 8, 8), a seL of numbers LhaL are above average and nearly equal (13, 13, 13, 12, 12, 12), or any comblnaLlon beLween Lhose exLremes. The six abilities anu theii use in the game aie uesciibeu in chaptei 7. The "Ability Scoie Summaiy" section below pioviues a quick iefeience foi what qualities aie measuieu by each ability, what iaces give aujustments to which abilities, anu what classes consiuei each ability paiticulaily impoitant. Now take the six numbeis you came up with anu wiite each numbei besiue one of youi chaiactei's six abilities to assign scoies to Stiength, Bexteiity, Constitution, Intelligence, Wisuom, anu Chaiisma. Afteiwaiu, make any changes to youi ability scoies as a iesult of youi iace choice. Aftei assigning youi ability scoies, ueteimine youi ability mouifieis. Chaptei 7 pioviues a table showing the mouifiei foi each ability scoie. To ueteimine an ability mouifiei without consulting the table, subtiact 1u fiom the ability scoie anu then uiviue the iesult by 2 (iounu uown). Wiite uown the mouifiei besiue each of youi scoies. 8ulldlng 8ruenor, SLep 3 8ob decldes Lo use Lhe sLandard seL of scores for 8ruenor's ablllLles. Slnce he's a flghLer, he puLs hls hlghesL score, a 13, ln SLrengLh. Pls nexL-hlghesL, a 14, goes ln ConsLlLuLlon. 8ruenor mlghL be a brash flghLer, buL 8ob decldes he wanLs Lhe dwarf Lo be older, wlser, and a good leader, so he puLs decenL scores ln Wlsdom and Charlsma. AfLer applylng hls raclal ad[usLmenLs (lncreaslng 8ruenor's ConsLlLuLlon by 2 and hls SLrengLh by 1), 8ruenor's ablllLy scores and modlflers look llke Lhls: SLrengLh 16 (+3), uexLerlLy 10 (+0), ConsLlLuLlon 16 (+3), lnLelllgence 8 (-1), Wlsdom 13 (+1), Charlsma 12 (+1). -./0/)1 "#$%& "2++3%1 ")%&45)6 !"#$%&"$' ALhleLlc Lralnlng, bodlly power, exerLlng physlcal force (#)*#+ -./%$01"20$' MounLaln dwarf (+2), dragonborn (+2), half-orc (+2), human (+1) 3145&0#20 65&' 8arbarlan, flghLer, paladln
'63%/(+3 !"#$%&"$' Confldence, eloquence, leadershlp (#)*#+ #./%$01"20$' Palf-elf (+2), drow (+1), llghLfooL halfllng (+1), dragonborn (+1), Llefllng (+2), human (+1) 3145&0#20 65&' 8ard, sorcerer, warlock Culck 8ulld Lach class descrlpLlon lncludes a sldebar offerlng suggesLlons Lo qulckly bulld a characLer of LhaL class, lncludlng how Lo asslgn your hlghesL ablllLy scores, a
background sulLable Lo Lhe class, and sLarLlng equlpmenL. 4. Besciibe Youi Chaiactei 0nce you know the basic game aspects of youi chaiactei, it's time to flesh him oi hei out as a peison. Youi chaiactei neeus a name. Spenu a few minutes thinking about what he oi she looks like anu how he oi she behaves in geneial teims. Chaptei 4 helps you flesh out youi chaiactei's histoiy anu behavioi, what matteis to him oi hei, anu the moial compass that guiues his oi hei uecisions. 0sing the infoimation in that chaptei, you'll choose a backgiounu, physical uetails, peisonality tiaits, alignment, languages, anu similai chaiacteiistics. Youi chaiactei's backgiounu uesciibes wheie he oi she came fiom, his oi hei oiiginal occupation, anu the chaiactei's place in the B&B woilu. Youi BN might offei auuitional backgiounus beyonu the ones incluueu in chaptei 4, anu might be willing to woik with you to ciaft a uiffeient backgiounu that's a moie piecise fit foi youi chaiactei concept. A backgiounu gives youi chaiactei a backgiounu tiait (a geneial benefit) anu pioficiency in two skills, anu it might also give you pioficiency with ceitain kinus of tools oi auuitional languages. Recoiu this infoimation, along with the peisonality infoimation you uevelop, on youi chaiactei sheet. Youi Chaiactei's Abilities Take youi chaiactei's ability scoies anu iace into account as you flesh out his oi hei appeaiance anu peisonality. A veiy stiong chaiactei with low Intelligence might think anu behave veiy uiffeiently fiom a veiy smait chaiactei with low Stiength. Foi example, high Stiength usually coiiesponus with an athletic bouy, while a chaiactei with low Stiength might be eithei skinny oi fat. A chaiactei with high Bexteiity is piobably lithe anu slim, while a chaiactei with low Bexteiity might be eithei gangly anu awkwaiu oi heavy anu thick-fingeieu. A chaiactei with high Constitution looks healthy, with plenty of coloi, biight eyes, anu abunuant eneigy. A chaiactei with low Constitution is sickly oi fiail. A chaiactei with high Intelligence might be highly inquisitive anu stuuious, while a chaiactei with low Intelligence speaks simply anu foigets impoitant uetails. A chaiactei with high Wisuom has goou juugment, empathy, anu a geneial awaieness of what's going on. A chaiactei with low Wisuom might be absent-minueu, uistiacteu, oi oblivious. A chaiactei with high Chaiisma is a natuial leauei anu exuues confiuence anu giace. A chaiactei with a low Chaiisma comes acioss as uull anu possibly uneasy. 8ulldlng 8ruenor, SLep 4 llrsL, 8ob fllls ln some of 8ruenor's baslc deLalls: hls name, hls sex (male), hls helghL and welghL (4' 6" Lall, 173 pounds), and hls allgnmenL (lawful good). Pls hlgh SLrengLh and ConsLlLuLlon suggesL a healLhy, aLhleLlc body, and hls low lnLelllgence suggesLs a degree of forgeLfulness. 8ob decldes LhaL 8ruenor comes from a noble llne, buL hls clan was expelled from lLs homeland when 8ruenor was very young. Pe grew up worklng for a llvlng as a smlLh ln Lhe remoLe vlllages of lcewlnd uale. 8uL 8ruenor has a herolc desLlny-Lo reclalm hls homeland-so 8ob chooses Lhe folk hero background for hls dwarf. Pe noLes Lhe proflclencles and speclal feaLure Lhls background glves hlm. 8ob has a preLLy clear plcLure of 8ruenor's personallLy ln mlnd, so he sklps Lhe personallLy LralLs suggesLed ln Lhe folk hero background, noLlng lnsLead LhaL 8ruenor ls a carlng, senslLlve dwarf who genulnely loves hls frlends and allles (a poslLlve LralL), buL he hldes Lhls sofL hearL behlnd a gruff, snarllng demeanor (a negaLlve LralL). Pe chooses Lhe ldeal of falrness from Lhe llsL ln hls background, noLlng LhaL 8ruenor belleves LhaL no one ls above Lhe law. Clven hls hlsLory, 8ruenor's bond ls obvlous: he asplres Lo someday reclalm MlLhral Pall, hls homeland, from Lhe shadow dragon LhaL drove Lhe dwarves ouL. Pls flaw ls Lled Lo hls carlng, senslLlve naLure-he has a sofL spoL for orphans and wayward souls, leadlng hlm Lo show mercy even where lL mlghL noL be warranLed. S. Choose Equipment Youi backgiounu anu class both suggest packages of staiting equipment, incluuing weapons, aimoi, anu othei auventuiing geai.
You can choose these packages to get staiteu quickly. The vaiious items available to chaiacteis aie uetaileu in chaptei S. Alteinatively, you can puichase youi staiting equipment. You have a numbei of golu pieces (gp) to spenu baseu on youi class, as shown in chaptei S. Extensive lists of equipment, with piices, also appeai in that chaptei. If you wish, you can also have one tiinket at no cost; see the tiinket table at the enu of chaptei S. 0nce you have ueciueu on youi chaiactei's staiting equipment, iecoiu these items on youi chaiactei sheet. Youi Stiength scoie limits the amount of geai you can caiiy. Tiy not to puichase equipment with a total weight exceeuing youi Stiength scoie times 1S (in pounus). Chaptei 7 has moie infoimation on caiiying capacity. 8ulldlng 8ruenor, SLep 3 lor convenlence, 8ob wrlLes down Lhe suggesLed sLarLlng equlpmenL from Lhe flghLer class and Lhe folk hero background, buL he spends some of hls lefLover gold on a baLLleaxe-he ls a dwarf, afLer all! 6. Fill in the Numbeis It's a fact of the auventuiing life that chaiacteis look foi tiouble. They fight with monsteis anu othei hostile beings, they ueal with tiaps anu hazaius that thieaten to waylay them, anu they enuuie biutal enviionmental conuitions. Seveial impoitant numbeis ueteimine how well youi chaiactei succeeus in combat anu othei peiilous situations: hit points (hp), Bit Bice (BB), Aimoi Class (AC), anu attack bonuses. You can finu moie infoimation about these numbeis in chaptei 9. Level Typically, a chaiactei staits at 1st level anu auvances in level by auventuiing anu gaining expeiience points (XP). A 1st-level chaiactei is gieen anu inexpeiienceu in the auventuiing woilu, although he oi she might have been a soluiei oi a piiate anu uone uangeious things befoie. Staiting off at 1st level maiks youi chaiactei's entiy into the auventuiing life. If you'ie alieauy familiai with the game, youi BN might ueciue to have you begin at a highei level, assuming that youi chaiactei has alieauy hau some auventuies. Recoiu youi level on youi chaiactei sheet, accoiuing to youi BN's instiuctions. If you'ie staiting at a highei level, make suie to iecoiu the auuitional elements youi class gives you foi youi levels past 1st. Also iecoiu youi expeiience points. A 1st-level chaiactei has u XP; a highei- level chaiactei typically begins with the minimum amount of XP iequiieu to ieach that level, as shown on the Chaiactei Auvancement table unuei "Beyonu 1st Level," below. Bit Points anu Bit Bice Youi chaiactei's hit points uefine how tough youi chaiactei is in combat anu othei uangeious situations. Youi hit points aie ueteimineu by youi Bit Bice (shoit foi Bit Point Bice). At 1st level, youi chaiactei has 1 Bit Bie, anu the uie type is ueteimineu by youi class. You stait with hit points equal to the highest ioll of that uie, plus youi Constitution mouifiei, as inuicateu in youi class uesciiption. This is also youi hit point maximum. As you inciease in level, you gain 1 auuitional Bit Bie pei level. You ioll that Bit Bie, auu youi Constitution mouifiei again, anu auu the total to youi hit point maximum. Follow the instiuctions foi youi class anu iecoiu youi chaiactei's hit points on youi chaiactei sheet. Also iecoiu the type of Bit Bie youi chaiactei uses anu the numbei of Bit Bice you have. Aftei you iest, you can spenu Bit Bice to iegain hit points (see "Resting" in chaptei 8). ")3%)/45 </) 7/#&= 1 PlL ule, deLermlned by your class ")3%)/45 6/) >$/4)( = Lhe hlghesL posslble roll of your PlL ule + your ConsLlLuLlon modlfler Speeu Youi chaiactei's speeu is ueteimineu by youi iace. Ceitain kinus of aimoi ieuuce youi speeu if youi Stiength uoesn't meet a ceitain minimum iequiiement. Aimoi Class Youi chaiactei's Bexteiity mouifiei anu aimoi (incluuing a shielu, if any) contiibute to youi Aimoi Class (AC), which iepiesents how skillfully youi chaiactei avoius being hit in battle.
If you aien't weaiing aimoi, youi AC equals 1u + youi Bexteiity mouifiei. 0theiwise, calculate youi AC using the numbeis given foi youi aimoi oi shielu in chaptei S, anu iecoiu the total. ?43%+$%&; -' = 10 + uexLerlLy modlfler -%+$%&; -' = by armor Lype You neeu to be pioficient with aimoi to weai it effectively. Youi class ueteimines youi aimoi pioficiencies. If you put on aimoi that you cannot use, you have uisauvantage (as uesciibeu in the Intiouuction) on checks, saving thiows, anu attack iolls that involve Stiength oi Bexteiity. Pioficiency Bonus The table that appeais in youi class uesciiption shows youi pioficiency bonus, which is +2 foi a 1st-level chaiactei. Youi pioficiency bonus applies to many of the numbeis you'll be iecoiuing on youi chaiactei sheet: Attack iolls using weapons you'ie pioficient with Attack iolls with spells you cast Ability checks using skills you'ie pioficient in Ability checks using tools you'ie pioficient with Saving thiows you'ie pioficient in Saving thiow BCs foi spells you cast (explaineu in each spellcasting class) Youi class ueteimines youi weapon pioficiencies, youi saving thiows pioficiencies, anu some of youi skill anu tool pioficiencies. Youi backgiounu gives you auuitional skill anu tool pioficiencies, anu some iaces give you auuitional pioficiencies. Be suie to note all of these pioficiencies, as well as youi pioficiency bonus, on youi chaiactei sheet. Youi pioficiency bonus can nevei be auueu to a single uie ioll oi othei numbei moie than once. 0ccasionally, youi pioficiency bonus might be mouifieu (uoubleu oi halveu, foi example) befoie you apply it, but if some ciicumstance suggests that youi pioficiency bonus applies moie than once to the same ioll, you auu it only once anu uouble it only once. Attacks If youi chaiactei uses weapons, calculate the mouifieis you use when you attack with them anu the uamage you ueal when you hit. Wiite uown each weapon you use anu the appiopiiate attack mouifiei. Chaptei S tells you each weapon's base uamage, so wiite that uown, auuing the appiopiiate ability mouifiei. -))3#@ %$00 = d20 roll + speclfled ablllLy modlfler + proflclency bonus (lf you're proflclenL wlLh Lhe weapon) A&0&& B&3>$4(= lor aLLacks wlLh melee weapons, use your SLrengLh modlfler for aLLack and damage rolls. C345&; B&3>$4(= lor aLLacks wlLh ranged weapons, use your uexLerlLy modlfler for aLLack and damage rolls. 73+35& = weapon damage + ablllLy modlfler If you attack with a weapon you'ie not pioficient with, you have uisauvantage on the attack ioll (anu you uon't auu youi pioficiency bonus). Ability Check Nouifieis When you make an ability check, you ioll a u2u anu auu one of youi ability mouifieis. If you have a skill oi tool pioficiency that applies to the check, you auu youi pioficiency bonus as well. -./0/)1 #6&#@ = d20 roll + speclfled ablllLy modlfler, plus your proflclency bonus lf a sklll or Lool proflclency applles Lo Lhe check Saving Thiow Nouifieis You make a saving thiow to iesist oi avoiu ceitain kinus of uangei, fiom magical attacks to ueauly tiaps. It woiks a lot like an ability check: you ioll a u2u anu auu one of youi ability mouifieis. Foi example, if you neeu to make a saving thiow against an enemy wizaiu's 01./2-33 spell, it's a Bexteiity saving thiow anu you use youi Bexteiity mouifiei. Youi class gives you pioficiency in one oi moie saving thiows, so you auu youi pioficiency bonus to those saving thiow iolls. "3D/45 )6%$B = d20 roll + speclfled ablllLy modlfler, plus your proflclency bonus lf your class glves you proflclency ln LhaL savlng Lhrow
8ulldlng 8ruenor, SLep 6 8ruenor ls a 1sL-level flghLer, so 8ob noLes LhaL on hls characLer sheeL. As a flghLer, he has 1d10 PlL ulce and sLarLs wlLh hlL polnLs equal Lo 10 + hls ConsLlLuLlon modlfler, so 8ruenor has 13 hlL polnLs. As a dwarf, 8ruenor's base speed ls 23 feeL. Pls sLarLlng equlpmenL lncludes chaln mall and a shleld. ChapLer 6 Lells 8ob LhaL Lhls armor reduces a characLer's speed by 3 feeL, buL dwarves are an excepLlon Lo LhaL rule: armor doesn'L reduce a dwarf's speed. 8ob wrlLes down 23 feeL for 8ruenor's speed. Pls armor and shleld also glve 8ruenor an Armor Class of 18, whlch 8ob records on hls characLer sheeL. 8ruenor's proflclency bonus ls +2, so 8ob noLes LhaL Lhls bonus applles Lo hls aLLacks wlLh all weapons (slnce hls flghLer class glves hlm proflclency wlLh all weapons) and wlLh Lhe skllls and Lools he's already wrlLLen down. llnally, 8ob noLes 8ruenor's aLLacks. WlLh hls baLLleaxe, hls aLLack bonus ls hls SLrengLh modlfler (+3) plus hls proflclency bonus (+2), for a LoLal of +3. Cn a hlL, he deals 1d8 + 3 slashlng damage, lncludlng hls SLrengLh modlfler. When Lhrowlng a [avelln, 8ruenor has Lhe same aLLack bonus, and he deals 1d6 + 3 plerclng damage. 7. Come Togethei Nost B&B chaiacteis uon't woik alone. Each chaiactei plays a iole within a paity, a gioup of auventuieis woiking togethei foi a common puipose. Teamwoik anu coopeiation gieatly impiove youi paity's chances to suivive the many uangeis you face in the woilus of B0NuE0NS & BRAu0NS. Talk to youi fellow playeis anu youi BN to ueciue whethei youi chaiacteis know one anothei, how they met, anu what soits of quests the gioup might unueitake. Beyonu 1st Level As youi chaiactei auventuies anu oveicomes challenges, he oi she gains expeiience, iepiesenteu by expeiience points (XP). A chaiactei who ieaches a specifieu expeiience point total auvances in capability. This auvancement is calleu gaining a level. When youi chaiactei gains a level, his oi hei class often giants auuitional featuies, as uetaileu in the class uesciiption. These featuies incluue the oppoitunity to inciease youi ability scoies, eithei incieasing two scoies by 1 each oi incieasing one scoie by 2 (to a maximum of 2u). In auuition, eveiy chaiactei's pioficiency bonus incieases at ceitain levels. When youi Constitution mouifiei incieases by 1, youi hit point maximum incieases by 1 foi each level you have attaineu. Foi example, when Biuenoi ieaches 8th level as a fightei, he incieases his Constitution scoie fiom 17 to 18, thus incieasing his Constitution mouifiei fiom +S to +4. Bis hit point maximum then incieases by 8. The Chaiactei Auvancement table summaiizes the XP you neeu to auvance in levels fiom level 1 thiough level 2u, anu the pioficiency bonus foi a chaiactei of that level. Consult the infoimation on youi chaiactei's class to see what othei impiovements you gain at each level. '63%3#)&% -;D34#&+&4) E8>&%/&4#& F$/4)( G&D&0 F%$*/#/&4#1 H$42( 0 1 +2 300 2 +2 700 3 +2 2,000 4 +2 4,300 3 +3 8,000 6 +3 13,000 7 +3 18,000 8 +3 24,000 9 +4 31,000 10 +4 40,000 11 +4 43,000 12 +4 30,000 13 +3 33,000 14 +3 63,000 13 +3 73,000 16 +3 83,000 17 +6 93,000 18 +6 103,000 19 +6 120,000 20 +6 Tieis of Play The shauing on the Chaiactei Auvancement table inuicates the foui tieis of play. The tieis uon't have any iules associateu with them; they'ie a geneial uesciiption of how the play expeiience changes as chaiacteis auvance in level. In the !""#$%&'($ tiei (levels 1-4), chaiacteis aie effectively appientice auventuieis. They aie
slowly leaining the full iange of class featuies that uefine them as a membei of a paiticulai class, incluuing the majoi choices that flavoi theii class featuies as they auvance (such as a wizaiu's Aicane Tiauition oi a fightei's Naitial Aichetype). The thieats they face aie ielatively minoi, usually posing a uangei to the local faimsteaus oi villages. In the )*"$#& tiei (levels S-1u), chaiacteis come into theii own. Chaiacteis of piimaiy spellcasting classes, such as cleiics anu wizaius, gain access to Siu-level spells at the stait of this tiei, anu the spells they use in these levels aie some of the most iconic spells in the game. These chaiacteis have become impoitant, facing uangeis that thieaten cities anu kinguoms. In the +,#,-.% tiei (levels 11-16), chaiacteis have ieacheu a level of powei that sets them high above the oiuinaiy populace, anu special even among auventuieis. At 11th level, piimaiy spellcasteis gain access to 6th-level spells, which stait funuamentally changing (oi bieaking) the iules of the game. These mighty heioes aie often confionteu by thieats to whole iegions anu continents. At the )"'( tiei (levels 17-2u), chaiacteis achieve the pinnacle of theii class featuies, becoming heioic aichetypes in theii own iight. The fate of the woilu oi even the funuamental oiuei of the multiveise might hang in the balance of theii auventuies.
Chaptei 2: Races Although humans aie the most common people in the woilus of B&B, they live anu woik alongsiue uwaives, elves, halflings, anu countless othei fantastic species. Youi chaiactei belongs to one of these peoples. Not eveiy intelligent iace of the multiveise is appiopiiate foi a playei-contiolleu auventuiei. Bwaives, elves, halflings, anu humans aie the most common iaces to piouuce the soit of auventuieis who make up most paities. Biagonboin, gnomes, half-elves, half-oics, anu tieflings aie less common as auventuieis. Youi choice of iace affects many uiffeient aspects of youi chaiactei. It establishes funuamental qualities that exist thioughout youi chaiactei's auventuiing caieei. When making this uecision, keep in minu the kinu of chaiactei you want to play. Foi example, a halfling coulu be a goou choice foi a sneaky iogue, a uwaif makes a tough waiiioi, anu an elf can be a mastei of aicane magic. Youi chaiactei iace not only affects youi ability scoies anu tiaits but also pioviues the fiist cues foi builuing youi chaiactei's stoiy. Each iace's uesciiption below incluues infoimation to help you ioleplay a chaiactei of that iace, incluuing peisonality, physical appeaiance, featuies of society, anu iacial alignment tenuencies. These uetails aie only suggestions to help you think about youi chaiactei; auventuieis can ueviate wiuely fiom the noim foi theii iace. It's woithwhile to consiuei why youi chaiactei is uiffeient, as a helpful way to think about youi chaiactei's backgiounu anu peisonality. Slze CharacLers of mosL races are Medlum, a slze caLegory LhaL covers creaLures LhaL are roughly human-slzed (anywhere from 4 Lo 8 feeL Lall). Members of a few races are Small (beLween 2 and 4 feeL Lall), whlch means LhaL cerLaln rules of Lhe game affecL Lhem dlfferenLly. A rule LhaL applles dlfferenLly Lo dlfferenL creaLures based on slze says so. 1he mosL lmporLanL of Lhese ls LhaL Small characLers have Lrouble wleldlng heavy weapons (see chapLer 6). Bwaif Kinguoms iich in ancient gianueui, halls caiveu into the ioots of mountains, the echoing of picks anu hammeis in ueep mines anu blazing foiges, a commitment to clan anu tiauition, anu a buining hatieu of goblins anu oicsthese common thieaus unite uwaives acioss the multiveise, the heiitage of eveiy uwaif chaiactei. Bwaif Tiaits Youi uwaif chaiactei has an assoitment of inboin abilities, pait anu paicel of youi uwaif natuie. !"#$#%& ()*+, -.)+,/0,1 Youi Constitution scoie incieases by 2. !2,1 Bwaives matuie at the same iate as humans, but they'ie still consiueieu young until they ieach the age of Su. 0n aveiage, they live about SSu yeais. !$#2.3,.%1 Nost uwaives aie lawful, believing fiimly in the benefits of a well-oiueieu society. They tenu towaiu goou as well, with a stiong sense of faii play anu a belief that eveiyone ueseives to shaie in the benefits of a just oiuei. (#4,1 Bwaives stanu between 4 anu S feet tall anu aveiage about 1Su pounus. Youi size is Neuium. (5,,61 Youi base lanu speeu is 2S feet. Youi speeu is not ieuuceu by weaiing heavy aimoi. 7/+89#0#*.1 Accustomeu to life unueigiounu, you can see in uaikness within 6u feet of you as if it weie uim light. You can't uiscein coloi in this uaikness, only shaues of giay. 7:/+9,. ;,0#$#,.),1 You have auvantage on saving thiows against poison, anu you have iesistance against poison uamage (explaineu in chaptei 9). 7:/+9,. <*3"/% =+/#.#.21 You have pioficiency with the battleaxe, hanuaxe, thiowing hammei, anu waihammei, as well as with light anu meuium aimoi. =**$ >+*?#)#,.)&1 You gain pioficiency with the aitisan's tools of youi choice: smith's tools, biewei's supplies, oi mason's tools.
(%*.,)@..#.21 Whenevei you make an Intelligence (Bistoiy) check ielateu to the oiigin of stonewoik, you can auu twice youi pioficiency bonus, insteau of any pioficiency bonus you noimally apply. A/.2@/2,01 You can speak, ieau, anu wiite Common anu Bwaivish. Bwaivish is full of haiu consonants anu guttuial sounus, anu those chaiacteiistics spill ovei into whatevei othei language a uwaif might speak. (@"+/),1 Two main subiaces of uwaives populate the woilus of B&B: hill uwaives anu mountain uwaives. Choose one of these subiaces. Bill Bwaif As a hill uwaif, you have keen senses, ueep intuition, anu iemaikable iesilience. The golu uwaives of Faein in theii mighty southein kinguom aie hill uwaives, as aie the exileu Neiuai anu the uebaseu Klai of Ansalon. !"#$#%& ()*+, -.)+,/0,1 Youi Wisuom scoie incieases by 1. 7:/+9,. =*@2B.,001 Youi hit point maximum incieases by 1, anu it incieases by 1 eveiy time you gain a level. Nountain Bwaif As a mountain uwaif, you'ie stiong anu haiuy, accustomeu to a uifficult life in iuggeu teiiain. You'ie piobably on the tall siue (foi a uwaif), anu tenu towaiu lightei coloiation. The shielu uwaives of noithein Faein, as well as the iuling Bylai clan anu the noble Baewai clan of Ansalon, aie mountain uwaives. !"#$#%& ()*+, -.)+,/0,1 Youi Stiength scoie incieases by 2. Elf Elves aie a magical people of otheiwoiluly giace, living in the woilu but not entiiely pait of it. They live in places of etheieal beauty, in the miust of ancient foiests oi in silveiy spiies glitteiing with faeiie light, wheie soft music uiifts thiough the aii anu gentle fiagiances waft on the bieeze. Elves love natuie anu magic, ait anu aitistiy, music anu poetiy, anu the goou things of the woilu. Elf Tiaits Youi elf chaiactei has a vaiiety of natuial abilities, the iesult of thousanus of yeais of elven iefinement. !"#$#%& ()*+, -.)+,/0,1 Youi Bexteiity scoie incieases by 2. !2,1 Although elves ieach physical matuiity at about the same age as humans, the elven unueistanuing of auulthoou goes beyonu physical giowth to encompass woiluly expeiience. An elf typically claims auulthoou anu an auult name aiounu the age of 1uu anu can live to be 7Su yeais olu. !$#2.3,.%1 Elves love fieeuom, vaiiety, anu self-expiession, so they lean stiongly towaiu the gentlei aspects of chaos. They value anu piotect otheis' fieeuom as well as theii own, anu they aie moie often goou than not. (#4,1 Elves iange fiom unuei S to ovei 6 feet tall anu have slenuei builus. Youi size is Neuium. (5,,61 Youi base lanu speeu is Su feet. 7/+89#0#*.1 Accustomeu to twilit foiests anu the night sky, you can see in uaikness within 6u feet of you as if it weie uim light. Bowevei, you can't uiscein coloi in uaikness, only shaues of giay. C,,. (,.0,01 You have pioficiency in the Peiception skill. D,& !.),0%+&1 You have auvantage on saving thiows against being chaimeu, anu magic cannot put you to sleep. =+/.),1 Elves uo not neeu to sleep. Insteau, they meuitate ueeply, iemaining semiconscious, foi 4 houis a uay. (The Common woiu foi such meuitation is "tiance.") While meuitating, you can uieam aftei a fashion; such uieams aie actually mental exeicises that have become ieflexive thiough yeais of piactice. Aftei iesting in this way, you gain the same benefit that a human uoes fiom 8 houis of sleep. A/.2@/2,01 You can speak, ieau, anu wiite Common anu Elvish. Elvish is fluiu, with subtle intonations anu intiicate giammai. Elves' liteiatuie is iich anu vaiieu, anu theii songs anu poems aie famous among othei people. Nany baius leain theii language so they can auu Elvish ballaus to theii iepeitoiies.
(@"+/),1 Ancient uiviues among the elven people iesulteu in thiee main subiaces: high elves, woou elves, anu uaik elves, who aie commonly calleu uiow. Choose one of these subiaces. In some woilus, these subiaces aie uiviueu still fuithei (such as the sun elves anu moon elves of the Foigotten Realms), so if you wish, you can choose a naiiowei subiace. Bigh Elf As a high elf, you have a keen minu anu a masteiy of at least the basics of magic. In many of the woilus of B&B, theie aie two kinus of high elves. 0ne type (which incluues the giay elves anu valley elves of uieyhawk, the Silvanesti of Biagonlance, anu the sun elves of the Foigotten Realms) is haughty anu ieclusive, believing themselves to be supeiioi to non-elves anu even othei elves. The othei type (incluuing the high elves of uieyhawk, the Qualinesti of Biagonlance, anu the moon elves of the Foigotten Realms) aie moie common anu moie fiienuly, anu often encounteieu among humans anu othei iaces. The sun elves of Faein (also calleu golu elves oi suniise elves) have bionze skin anu haii of coppei, black, oi goluen blonu. Theii eyes aie goluen, silvei, oi black. Noon elves (also calleu silvei elves oi giay elves) aie much palei, with faces of bleacheu white, sometimes tingeu with blue. They often have haii of silvei-white, black, oi blue, but vaiious shaues of blonu, biown, anu ieu aie not uncommon. Theii eyes aie blue oi gieen anu fleckeu with golu. !"#$#%& ()*+, -.)+,/0,1 Youi Intelligence scoie incieases by 1. E$? F,/5*. =+/#.#.21 You have pioficiency with the longswoiu, shoitswoiu, shoitbow, anu longbow. </.%+#51 You know one cantiip of youi choice fiom the wizaiu spell list. Intelligence is youi spellcasting ability foi it. EG%+/ A/.2@/2,1 You can speak, ieau, anu wiite one extia language of youi choice. Woou Elf As a woou elf, you have keen senses anu intuition, anu youi fleet feet caiiy you quickly anu stealthily thiough youi native foiests. This categoiy incluues the wilu elves (giugach) of uieyhawk anu the Kagonesti of Biagonlance, as well as the iaces calleu woou elves in uieyhawk anu the Foigotten Realms. In Faein, woou elves (also calleu wilu elves, gieen elves, oi foiest elves) aie ieclusive anu uistiusting of non-elves. Woou elves' skin tenus to be coppeiish in hue, sometimes with tinctuies of gieen. Theii haii tenus towaiu biowns anu blacks, occasionally biown oi coppei-coloieu. Theii eyes aie gieen, biown, oi hazel. !"#$#%& ()*+, -.)+,/0,1 Youi Wisuom scoie incieases by 1. E$? F,/5*. =+/#.#.21 You have pioficiency with the longswoiu, shoitswoiu, shoitbow, anu longbow. D$,,% *? D**%1 Youi base lanu speeu incieases to SS feet. H/08 *? %B, F#$61 You can attempt to hiue even when you aie only lightly obscuieu by foliage, heavy iain, falling snow, mist, anu othei natuial phenomena. Baik Elf (Biow) Bescenueu fiom an eailiei subiace of uaik- skinneu elves, the uiow weie banisheu fiom the suiface woilu foi following the gouuess Lolth uown the path to evil anu coiiuption. Now they have built theii own civilization in the uepths of the 0nueiuaik, patteineu aftei the Way of Lolth. Also calleu uaik elves, the uiow have black skin that iesembles polisheu obsiuian anu staik white oi pale yellow haii. They commonly have veiy pale eyes (so pale as to be mistaken foi white) in shaues of pale lilac, silvei, pink, anu blue. They tenu to be smallei anu thinnei than most elves. !"#$#%& ()*+, -.)+,/0,1 Youi Chaiisma scoie incieases by 1. (@5,+#*+ 7/+89#0#*.1 Youi uaikvision extenus to a iange of 12u feet. (@.$#2B% (,.0#%#9#%&1 While in sunlight, you have uisauvantage on attack iolls anu on Wisuom (Peiception) anu Intelligence (Investigation) checks that iely on sight. A*$%BI=*@)B,6 H/2#)1 You know the !"#$%#& (%&)*+ cantiip. When you ieach Siu level, you can cast the ,"-.%- ,%.- spell once pei uay. When you ieach Sth level, you can also cast the !"./#-++ spell once pei uay. Chaiisma is youi spellcasting ability foi these spells.
Balfling The comfoits of home aie the goals of most halflings' lives: a place to settle in peace anu quiet, fai fiom maiauuing monsteis anu clashing aimies; a blazing fiie anu a geneious meal; fine uiink anu fine conveisation. Though some halflings live out theii uays in iemote agiicultuial communities, otheis foim nomauic banus that tiavel constantly, luieu by the open ioau anu the wiue hoiizon to uiscovei the wonueis of new lanus anu peoples. But even these wanueieis love peace, foou, heaith, anu home, though home might be a wagon jostling along an olu uiit ioau. Balfling Tiaits Youi halfling chaiactei has a numbei of tiaits in common with all othei halflings. !"#$#%& ()*+, -.)+,/0,1 Youi Bexteiity scoie incieases by 2. !2,1 A halfling ieaches auulthoou at the age of twenty anu geneially lives into the miuule of his oi hei seconu centuiy. !$#2.3,.%1 Nost halflings aie lawful goou. As a iule, they aie goou-heaiteu anu kinu, hate to see otheis in pain, anu have no toleiance foi oppiession. They aie also veiy oiueily anu tiauitional, leaning heavily on the suppoit of theii community anu the comfoit of theii olu ways. (#4,1 Balflings aveiage about S feet tall anu weigh about 4u pounus. You aie Small. (5,,61 Youi base lanu speeu is 2S feet. A@)8&1 When you ioll a natuial 1 on an attack ioll, ability check, oi saving thiow, you can ieioll the uie anu must use the new ioll. J+/9,1 You have auvantage on saving thiows against being fiighteneu. K/$?$#.2 L#3"$,.,001 You can move thiough the space of any cieatuie that is of a size laigei than youis. A/.2@/2,01 You can speak, ieau, anu wiite Common anu Balfling. The Balfling language isn't seciet, but halflings aie loath to shaie it with otheis. They wiite veiy little, so they uon't have a iich bouy of liteiatuie. Theii oial tiauition, howevei, is veiy stiong. Almost all halflings speak Common to conveise with the people in whose lanus they uwell oi thiough which they aie tiaveling. (@"+/),1 The two main kinus of halfling, lightfoot anu stout, aie moie like closely ielateu families than tiue subiaces. Choose one of these vaiieties. Lightfoot As a lightfoot halfling, you can easily hiue fiom notice, even using othei people as covei. You'ie inclineu to be affable anu get along well with otheis. In the Foigotten Realms, lightfoot halflings have spieau the faithest anu thus aie the most common vaiiety. Lightfoots aie moie pione to wanueilust than othei halflings, anu often uwell alongsiue othei iaces oi take up a nomauic life. In the woilu of uieyhawk, these halflings aie calleu haiifeet oi tallfellows. !"#$#%& ()*+, -.)+,/0,1 Youi Chaiisma scoie incieases by 1. L/%@+/$$& (%,/$%B&1 You can attempt to hiue even when you aie obscuieu only by a cieatuie that is one size laigei than you. Stout As a stout halfling, you'ie haiuiei than aveiage anu have some iesistance to poison. Some say that stouts have uwaiven bloou. In the Foigotten Realms, these halflings aie calleu stiongheaits, anu they'ie most common in the south. !"#$#%& ()*+, -.)+,/0,1 Youi Constitution scoie incieases by 1. (%*@% ;,0#$#,.),1 You have auvantage on saving thiows against poison, anu you have iesistance against poison uamage. Buman In the ieckonings of most woilus, humans aie the youngest of the common iaces, late to aiiive on the woilu scene anu shoit-liveu in compaiison to uwaives, elves, anu uiagons. Peihaps it is because of theii shoitei lives that they stiive to achieve as much as they can in the yeais they aie given. Peihaps they feel they have something to piove to the eluei iaces, anu that's why they builu theii mighty empiies on the founuation of conquest anu tiaue. Whatevei
uiives them, humans aie the innovatois, the achieveis, anu the pioneeis of the woilus. Buman Tiaits It's haiu to make geneializations about humans, but youi human chaiactei has these tiaits. !"#$#%& ()*+, -.)+,/0,1 Youi ability scoies each inciease by 1. !2,1 Bumans ieach auulthoou in theii late teens anu live less than a centuiy. !$#2.3,.%1 Bumans tenu towaiu no paiticulai alignment. The best anu the woist aie founu among them. (#4,1 Bumans vaiy wiuely in height anu builu, fiom baiely S feet to well ovei 6 feet tall. Regaiuless of youi position in that iange, youi size is Neuium. (5,,61 Su feet. A/.2@/2,01 You can speak, ieau, anu wiite Common anu one extia language of youi choice. Bumans typically leain the languages of othei peoples they ueal with, incluuing obscuie uialects. They aie fonu of spiinkling theii speech with woius boiioweu fiom othei tongues: 0ic cuises, Elvish musical expiessions, Bwaivish militaiy phiases, anu so on. varlanL Puman lf your campalgn uses Lhe opLlonal feaL rules (see chapLer 3), your uungeon MasLer mlghL allow Lhese varlanL LralLs, whlch replace Lhe human's AblllLy Score lncrease LralL. !"#$#%& ()*+, -.)+,/0,1 1wo ablllLy scores of your cholce lncrease by 1. (2#$$01 ?ou galn proflclency ln one sklll of your cholce. 3,/%1 ?ou galn one feaL of your cholce. 0ncommon Races The iest of the iaces in this chaptei aie uncommon. They uon't exist in all of the woilus of B&B, anu even wheie they aie founu they aie fai less wiuespieau than uwaives, elves, halflings, anu humans. Even the numeious iaces (such as gnomes) piouuce fai fewei auventuieis than the common iaces. Biagonboin Boin of uiagons, as theii name pioclaims, the uiagonboin walk piouuly thiough a woilu that gieets them with feaiful incompiehension. Blesseu by Io, the Fathei of All Biagonkinu, uiagonboin oiiginally hatcheu fiom uiagon eggs as a unique iace, combining the best attiibutes of uiagons anu humanoius. Some uiagonboin aie faithful seivants to tiue uiagons, otheis foim the ianks of soluieis in gieat wais, anu still otheis finu themselves auiift, with no cleai calling in life. Biagonboin Tiaits As a uiagonboin, you shaie these iacial tiaits with otheis of youi kinu. !"#$#%& ()*+, -.)+,/0,1 Youi Stiength scoie incieases by 2, anu youi Chaiisma scoie incieases by 1. !2,1 Young uiagonboin giow quickly. They walk houis aftei hatching, attain the size anu uevelopment of a 1u-yeai-olu human chilu by the age of S, anu ieach auulthoou by 1S. They live to be aiounu 8u. !$#2.3,.%1 Biagonboin tenu to extiemes, making a conscious choice foi one siue oi the othei in the cosmic wai between goou anu evil (iepiesenteu by Bahamut anu Tiamat, iespectively). Nost uiagonboin aie goou, but those who siue with Tiamat can be teiiible villains. (#4,1 Biagonboin aie tallei anu heaviei than humans, stanuing well ovei 6 feet tall anu aveiaging almost 2Su pounus. Youi size is Neuium. (5,,61 Youi base lanu speeu is Su feet. 7+/)*.#) !.),0%+&1 You have uiaconic ancestiy. Choose one type of uiagon fiom the Biaconic Ancestiy table. Youi scales match the coloi of youi uiagon foiebeais, anu youi bieath weapon anu uamage iesistance aie ueteimineu by the uiagon type, as shown in the table. J+,/%B F,/5*.1 You can use youi action to exhale uestiuctive eneigy. Youi uiaconic ancestiy ueteimines the size, shape, anu uamage type of the exhalation. When you use youi bieath weapon, each cieatuie in the aiea of the exhalation must make
a saving thiow, the type of which is ueteimineu by youi uiaconic ancestiy. The BC foi this saving thiow equals 8 + youi Constitution mouifiei + youi pioficiency bonus. A cieatuie takes 2u6 uamage on a faileu save, anu half as much uamage on a successful one. The uamage incieases to Su6 at 6th level, 4u6 at 11th level, anu Su6 at 16th level. Aftei you use youi bieath weapon, you cannot use it again until you complete a shoit iest oi a long iest. !"#$%&'$ )&$*+,"- !"#.%& !#/#.* 0-1* 2"*#,3 4*#1%& 8lack Acld 3 30 fL. llne (uex. save) 8lue LlghLnlng 3 30 fL. llne (uex. save) 8rass llre 3 30 fL. llne (uex. save) 8ronze LlghLnlng 3 30 fL. llne (uex. save) Copper Acld 3 30 fL. llne (uex. save) Cold llre 13 fL. cone (uex. save) Creen olson 13 fL. cone (Con. save) 8ed llre 13 fL. cone (uex. save) Sllver Cold 13 fL. cone (Con. save) WhlLe Cold 13 fL. cone (Con. save) 7/3/2, ;,0#0%/.),1 You have iesistance to the uamage type associateu with youi uiaconic ancestiy. A/.2@/2,01 You can speak, ieau, anu wiite Common anu Biaconic. Biaconic is thought to be one of the oluest languages anu is often useu in the stuuy of magic. The language sounus haish to most othei cieatuies anu incluues numeious haiu consonants anu sibilants. unome A constant hum of busy activity peivaues the waiiens anu neighboihoous wheie gnomes foim theii close-knit communities. Louuei sounus punctuate the hum: a ciunch of giinuing geais heie, a minoi explosion theie, a yelp of suipiise oi tiiumph, anu especially buists of laughtei. unomes take uelight in life, enjoying eveiy moment of invention, exploiation, investigation, cieation, anu play. unome Tiaits Youi gnome chaiactei has ceitain chaiacteiistics in common with all othei gnomes. !"#$#%& ()*+, -.)+,/0,1 Youi Intelligence scoie incieases by 2. !2,1 unomes matuie at the same iate humans uo, anu most aie expecteu to settle uown into an auult life by aiounu age 4u. They can live SSu to almost Suu yeais. !$#2.3,.%1 unomes aie most often goou. Those who tenu towaiu law aie sages, engineeis, ieseaicheis, scholais, investigatois, oi inventois. Those who tenu towaiu chaos aie minstiels, tiicksteis, wanueieis, oi fanciful jeweleis. unomes aie goou-heaiteu, anu even the tiicksteis among them aie moie playful than vicious. (#4,1 unomes aie aiounu S oi 4 feet tall anu aveiage about 4u pounus. Youi size is Small. (5,,61 Youi base lanu speeu is 2S feet. 7/+89#0#*.1 Accustomeu to life unueigiounu, you can see in uaikness within 6u feet of you as if it weie uim light. Bowevei, you can't uiscein coloi in uaikness, only shaues of giay. M.*3, <@..#.21 You have auvantage on all Intelligence, Wisuom, anu Chaiisma saving thiows against magic. A/.2@/2,01 You can speak, ieau, anu wiite Common anu unomish. The unomish language, which uses the Bwaivish sciipt, is ienowneu foi its technical tieatises anu its catalogs of knowleuge about the natuial woilu. (@"+/),1 Two subiaces of gnomes aie founu among the woilus of B&B: foiest gnomes anu iock gnomes. Choose one of these subiaces. Foiest unome As a foiest gnome, you have a natuial knack foi illusion anu inheient quickness anu stealth. In the woilus of B&B, foiest gnomes aie iaie anu secietive. They gathei in hiuuen communities in sylvan foiests, using illusions anu tiickeiy to conceal themselves fiom thieats oi to mask theii escape shoulu they be uetecteu. Foiest gnomes tenu to be fiienuly with othei goou-spiiiteu wooulanu folk, anu they iegaiu elves anu goou fey as theii most impoitant allies. These gnomes also befiienu small foiest animals anu iely on them foi infoimation about thieats that might piowl theii lanus. !"#$#%& ()*+, -.)+,/0,1 Youi Bexteiity scoie incieases by 1.
L/%@+/$ -$$@0#*.#0%1 You know the 0%#1. %((2+%1# cantiip. Intelligence is youi spellcasting ability foi it. (5,/8 :#%B (3/$$ J,/0%01 Thiough sounus anu gestuies, you can communicate simple iueas with Small oi smallei beasts. Foiest gnomes love animals anu keep any animal they can finu as a beloveu petsquiiiels, baugeis, iabbits, moles, wooupeckeis, anu so on. Rock unome As a iock gnome, you have a natuial inventiveness anu haiuiness beyonu that of othei gnomes. Nost gnomes in the woilus of B&B aie iock gnomes, incluuing the tinkei gnomes of the Biagonlance setting. !"#$#%& ()*+, -.)+,/0,1 Youi Constitution scoie incieases by 1. !+%#?#),+N0 A*+,1 Whenevei you make an Intelligence (Bistoiy) check ielateu to magic items, alchemical objects, oi technological uevices, you can auu twice youi pioficiency bonus, insteau of any pioficiency bonus you noimally apply. =#.8,+1 You have pioficiency with aitisan's tools (tinkei's tools). 0sing those tools, you can spenu 1 houi anu 1u gp woith of mateiials to constiuct a Tiny clockwoik uevice (AC S, 1 hp). The uevice ceases to function aftei 24 houis, oi when you use youi action to uismantle it; at that time, you can ieclaim the mateiials useu to cieate it. You can have up to thiee such uevices active at a time. When you cieate a uevice, choose one of the following options. 3(1$/41./ 5167 This toy is a clockwoik animal oi peison, such as a fiog, mouse, biiu, oi soluiei. When placeu on the giounu, the toy moves S feet acioss the giounu on each of youi tuins in a ianuom uiiection. It makes noises as appiopiiate to the cieatuie it iepiesents. 8%.- 9*".*-.7 The uevice piouuces a miniatuie flame, which you can use to light a canule, toich, oi campfiie. 0sing the uevice iequiies youi action. :2+%$ ;1<7 When openeu, this music box plays a single song at a moueiate volume. The box stops playing when it ieaches the song's enu oi when it is closeu. Balf-Elf Walking in two woilus but tiuly belonging to neithei, half-elves combine what some say aie the best qualities of theii elf anu human paients: human cuiiosity, inventiveness, anu ambition tempeieu by the iefineu senses, love of natuie, anu aitistic tastes of the elves. Some half-elves live among humans, set apait by theii emotional anu physical uiffeiences, watching fiienus anu loveu ones age while time baiely touches them. 0theis live with the elves, giowing to auulthoou while theii peeis continue to live as chiluien, giowing iestless in the timeless elven iealms. Nany half-elves, unable to fit into eithei society, choose lives of solitaiy wanueiing oi join with othei misfits anu outcasts in the auventuiing life. Balf-Elf Tiaits Youi half-elf chaiactei has some qualities in common with elves anu some that aie unique to half-elves. !"#$#%& ()*+, -.)+,/0,1 Youi Chaiisma scoie incieases by 2. Choose one othei ability scoie. That scoie also incieases by 1. !2,1 Balf-elves matuie at the same iate humans uo anu ieach auulthoou aiounu the age of 2u. They live much longei than humans, howevei, often exceeuing 18u yeais. !$#2.3,.%1 Balf-elves shaie the chaotic bent of theii elven heiitage. They value both peisonal fieeuom anu cieative expiession, uemonstiating neithei love of leaueis noi uesiie foi followeis. They chafe at iules, iesent otheis' uemanus, anu sometimes piove unieliable, oi at least unpieuictable. (#4,1 Balf-elves aie about the same size as humans, making youi size Neuium. (5,,61 Youi base lanu speeu is Su feet. 7/+89#0#*.1 You can see in uaikness within 6u feet of you as if it weie uim light. Bowevei, you can't uiscein coloi in uaikness, only shaues of giay. D,& !.),0%+&1 You have auvantage on saving thiows against being chaimeu, anu magic cannot put you to sleep. C,,. (,.0,01 You have pioficiency in the Peiception skill.
(8#$$ O,+0/%#$#%&1 You gain pioficiency in one skill of youi choice. H@$%#%/$,.%,61 You can multiclass into a class without meeting its ability scoie iequiiements. A/.2@/2,01 You can speak, ieau, anu wiite Common, Elvish, anu one extia language of youi choice. Balf-0ic Some half-oics aie piouu chiefs of oic tiibes, whose human bloou gives them an euge ovei theii full-blooueu oic iivals. Some aie chiluien of the fiontieis, in places wheie oics anu human baibaiians live in uneasy balance, fighting in some seasons anu tiauing in otheis. Some aie uespeiate outcasts uoing whatevei it takes to get by in a woilu that shuns them, making a living by stiength anu violence. Anu some half-oics aie auventuieis, finuing a home anu a family like none they've evei known among people who uon't caie about theii ancestiy, only about theii valoi anu loyalty. Balf-0ic Tiaits Youi half-oic chaiactei has ceitain tiaits ueiiving fiom youi oic ancestiy. !"#$#%& ()*+, -.)+,/0,1 Youi Stiength scoie incieases by 2, anu youi Constitution scoie incieases by 1. !2,1 Balf-oics matuie a little fastei than humans, ieaching auulthoou aiounu age 14. They age noticeably fastei anu iaiely live longei than 7S yeais. !$#2.3,.%1 Balf-oics inheiit a tenuency towaiu chaos fiom theii oic paients anu aie not stiongly inclineu towaiu goou. Balf-oics iaiseu among oics anu willing to live out theii lives among them aie usually evil. (#4,1 Balf-oics aie somewhat laigei anu bulkiei than humans. Youi size is Neuium. (5,,61 Youi base lanu speeu is Su feet. 7/+89#0#*.1 Thanks to youi oic bloou, you can see in uaikness within 6u feet of you as if it weie uim light. Bowevei, you can't uiscein coloi in uaikness, only shaues of giay. H,./)#.21 You gain pioficiency in the Intimiuation skill. ;,$,.%$,00 E.6@+/.),1 When you aie ieuuceu to u hit points but not killeu outiight, you can uiop to 1 hit point insteau. You can't use this featuie again until you finish a shoit oi long iest. (/9/2, !%%/)801 When you scoie a ciitical hit with a melee weapon attack, you can ioll one of the uamage uice twice when you ioll extia uamage foi the ciitical hit. A/.2@/2,01 You can speak, ieau, anu wiite Common anu 0icish. 0icish is a haish, giating languages with haiu consonants. It has no sciipt of its own but is wiitten in the Bwaivish sciipt when someone wants to wiite something in 0icish. Tiefling To be gieeteu with staies anu whispeis, to suffei violence anu insult on the stieet, to see mistiust anu feai in eveiy eye: this is the lot of the tiefling. Anu to twist the knife, tieflings know that this is because a pact stiuck geneiations ago infuseu the essence of Asmoueusoveiloiu of the Nine Bellsinto theii bloouline. Theii appeaiance anu theii natuie aie not theii fault but the iesult of an ancient sin, foi which they anu theii chiluien anu theii chiluien's chiluien will always be helu accountable. Tiefling Tiaits Tieflings shaie ceitain iacial tiaits as a iesult of theii infeinal uescent. !"#$#%& ()*+, -.)+,/0,1 Youi Intelligence scoie incieases by 1, anu youi Chaiisma scoie incieases by 2. (#4,1 Tieflings aie about the same size anu builu as humans. Youi size is Neuium. (5,,61 Youi base lanu speeu is Su feet. 7/+89#0#*.1 You can see in uaikness within 6u feet of you as if it weie uim light. Bowevei, you can't uiscein coloi in uaikness, only shaues of giay. K,$$#0B ;,0#0%/.),1 You have iesistance to fiie uamage. -.?,+./$ A,2/)&1 You know the *)"20"*2.&6 cantiip. Aftei you ieach Siu level, you can cast the )-((%+) .-=2/- spell once pei uay. Aftei you ieach Sth level, you can also cast the !"./#-++
spell once pei uay. Chaiisma is youi spellcasting ability foi these spells. A/.2@/2,01 You can speak, ieau, anu wiite Common anu Infeinal.
!"#$%&' )* !+#,,&, Auventuieis in the woilus of B0NuE0NS & BRAu0NS aie extiaoiuinaiy people, uiiven by a thiist foi excitement into a life that most people woulu nevei uaie leau. They aie heioes, compelleu to exploie the uaik places of the woilu anu take on the challenges that lessei women anu men cannot stanu against. Class is the piimaiy uefinition of what youi chaiactei can uo in the woilus of B&B. It's moie than a piofession: it's youi chaiactei's calling. Class shapes the way you think about the woilu anu inteiact with it, how you unueistanu youi place in the woilu, anu youi ielationship with othei people anu poweis in the multiveise. A fightei, foi example, might view the woilu in piagmatic teims of stiategy anu maneuveiing, see heiself as a pawn in a laigei game, anu have contacts in a meicenaiy company oi aimy. A cleiic, by contiast, might see eveiything in teims of a gou's unfoluing plan oi the conflict among vaiious ueities, see himself not as a pawn but as a willing seivant, anu know a numbei of piiests, palauins, anu uevotees of the same gou. Youi class gives you a vaiiety of special featuies, fiom a fightei's masteiy of weapons anu aimoi to a wizaiu's spells. As a beginning chaiactei, youi class gives you only two oi thiee featuies, but as you auvance in level you gain moie anu youi existing featuies often impiove. Each class entiy in this chaptei incluues a table summaiizing the benefits you gain at eveiy level, anu a uetaileu explanation of each one. Auventuieis sometimes also auvance in moie than one class. A iogue might switch uiiection in life anu sweai the oath of a palauin. A baibaiian might have latent magical ability anu uabble in the soiceiei class while continuing to auvance as a baibaiian. Elves aie known to combine maitial masteiy with magical tiaining anu auvance as fighteis anu wizaius simultaneously. Twelve classes aie founu in almost eveiy B&B woilu anu uefine the spectium of typical auventuieis: !"#$"#%"&' " #$%&'% ()&&$*& *# +&$,$-$.% /)'01&*234 (5* ')3 %3-%& ) /)--6% &)1% !"#)' "3 $37+$&$31 ,)1$'$)3 (5*7% +*(%& %'5*%7 -5% ,27$' *# -5% 7+5%&%7 )34 -5% (*&47 *# '&%)-$*3 *+,#%-' 85% +&$%7-69 '5),+$*3 *# ) 1*4 *& 1*47: ($%64$31 4$.$3% ,)1$' $3 7%&.$'% *# ) 5$15%& +*(%& .#/%)' " +&$%7- *# -5% ;64 <)$-5: ($%64$31 -5% +*(%&7 *# 3)-2&%=,**36$15- )34 +6)3- 1&*(-5: #$&% )34 6$15-3$31=)34 )4*+-$31 )3$,)6 #*&,7 #*& -&).%6 *& '*,/)- 0%123,#' " ,)7-%& *# ,)&-$)6 '*,/)-: 70$66%4 ($-5 ) .)&$%-9 *# (%)+*37 )34 )&,*& 45&6' "3 )7'%-$' )34 '*3-%,+6)-$.% ,)7-%& *# ,)&-$)6 )&-7: 5)&3%77$31 -5% +*(%& *# -5% 52,)3 /*49 $3 +2&72$- *# +597$')6 )34 7+$&$-2)6 +%&#%'-$*3 7"+")%&' " 5*69 ()&&$*& 4%.*-%4 -* -5% $4%)67 *# .)6*& )34 '5$.)6&9 )34 /*234 -* ) 7)'&%4 *)-5 8"&1,#' " ()&&$*& *# -5% /*&4%&6)347: (5* 27%7 ,)&-$)6 +&*(%77 )34 3)-2&% ,)1$' -* '*,/)- -5% ,*37-%&7 -5)- -5&%)-%3 -5% %41%7 *# '$.$6$>)-$*3 851/,' " 7'*234&%6 (5* 27%7 7-%)6-5 )34 -&$'0%&9 -* *.%&'*,% */7-)'6%7 )34 %3%,$%7 95#-,#,#' " 7+%66')7-%& (5* 4&)(7 *3 $35%&%3- ,)1$' #&*, ) 1$#- *& /6**46$3% :"#+5-6' " 75)+%& *# ,)1$' 4%&$.%4 #&*, ) /)&1)$3 ,)4% ($-5 ) +*(% %?-&)+6)3)& %3-$-9 :%;"#)' " 7'5*6)&69 ($%64%& *# .%&7)-$6% )34 +*(% ,)1$' 7+%667: ')+)/6% *# -)++$31 $3-* )34 ,)3$+26)-$31 -5% 234%&69$31 7-&2'-2&%7 *# &%)6$-9
Baibaiian A tall human tiibesman stiiues thiough a blizzaiu, uiapeu in fui anu hefting his axe. Be laughs as he chaiges towaiu the fiost giant who uaieu poach his people's elk heiu. A half-oic snails at the latest challengei to hei authoiity ovei theii savage tiibe, ieauy to bieak his neck with hei baie hanus as she uiu to the last six iivals. Fiothing at the mouth, a uwaif slams his helmet into the face of his uiow foe, then tuins to uiive his aimoieu elbow into the gut of anothei. These baibaiians, uiffeient as they might be, aie uefineu by theii iage: unbiiuleu, unquenchable, anu unthinking fuiy. Noie than a meie emotion, theii angei is the feiocity of a coineieu pieuatoi, the unielenting assault of a stoim, the chuining tuimoil of the sea. Foi some, the souice of theii iage spiings fiom a communion with fieice animal spiiits. 0theis uiaw fiom a ioiling ieseivoii of angei at a woilu full of pain. Foi eveiy baibaiian, iage is a powei that fuels not just a beiseik battle-fienzy but also uncanny ieflexes, iesilience, anu feats of stiength. Culck 8ulld ?ou can make a barbarlan qulckly by followlng Lhese suggesLlons. !"#$#%& ()*+,-. uL your hlghesL score ln SLrengLh, followed by ConsLlLuLlon. /0)12+*345. Choose Lhe ouLlander background. 673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL: (!) a greaLaxe or (") any marLlal melee weapon (!) Lwo handaxes or (") any slmple weapon An explorer's pack and four [avellns
B&3)*1 "#',C6= SLrengLh, ConsLlLuLlon BD)446= Choose Lwo from Anlmal Pandllng, ALhleLlcs, lnLlmldaLlon, naLure, ercepLlon, and Survlval Rage In battle, you fight with piimal feiocity. 0n youi tuin, you can entei a iage as a bonus action. While iaging, you gain the following benefits if you aien't weaiing heavy aimoi: You have auvantage on Stiength checks anu Stiength saving thiows. When you make a melee weapon attack using Stiength, you gain a bonus to the uamage ioll that incieases as you gain levels as a baibaiian, as shown in the Rage Bamage column of the Baibaiian table. You have iesistance to bluugeoning, pieicing, anu slashing uamage. If you aie able to cast spells, you can't cast them while iaging. Youi iage lasts foi 1 minute. It enus eaily if you aie knockeu unconscious oi if youi tuin enus anu you have neithei attackeu a hostile cieatuie since youi last tuin noi taken uamage since then. You can also enu youi iage on youi tuin (no action iequiieu). 0nce you have iageu the numbei of times shown foi youi baibaiian level in the Rages column of the Baibaiian table, you must finish a long iest befoie you can iage again. 0naimoieu Befense While you aie not weaiing any aimoi, youi Aimoi Class equals 1u + youi Bexteiity mouifiei + youi Constitution mouifiei. You can use a shielu anu still gain this benefit. Reckless Attack Staiting at 2nu level, you can uiaw on youi ieseive of iage to thiow asiue all concein foi uefense anu attack with fieice uespeiation. When you uo so, you have auvantage on melee weapon attack iolls using Stiength uuiing youi tuin, but attack iolls against you have auvantage until youi next tuin. Bangei Sense At 2nu level, you gain an uncanny sense of when things neaiby aien't as they shoulu be, giving you an euge when you uouge away fiom uangei. You have auvantage on Bexteiity saving thiows against effects that oiiginate within Su feet of you, such as a tiap oi a spellcastei within that iange. To gain this benefit, you cannot be blinueu, ueafeneu, oi incapacitateu. Piimal Path At Siu level, you choose a path that shapes the natuie of youi iage. Choose the Path of the Beiseikei oi the Path of the Totem Waiiioi, both uetaileu at the enu of the class uesciiption. Youi choice giants you featuies at Siu level anu then again at 6th, 1uth, anu 14th levels. Ability Scoie Impiovement When you ieach 4th level, anu again at 8th, 12th, 16th, anu 19th level, you can inciease one ability scoie of youi choice by 2, oi you can inciease two ability scoies of youi choice by 1. As noimal, you can't inciease an ability scoie above 2u using this featuie. Extia Attack Beginning at Sth level, you can attack one extia time whenevei you take the Attack action on youi tuin. Fast Novement Staiting at Sth level, youi speeu incieases by 1u feet while you aien't weaiing heavy aimoi. Feial Instinct By 7th level, youi instincts aie so honeu that you have auvantage on initiative iolls.
Auuitionally, if you aie suipiiseu at the beginning of combat anu aien't incapacitateu, you can act noimally on youi fiist tuin, but only if you entei youi iage on that tuin. Biutal Ciitical Beginning at 9th level, you can ioll one auuitional weapon uamage uie when ueteimining the extia uamage foi a ciitical hit with a melee attack. This incieases to two auuitional uice at 1Sth level anu thiee auuitional uice at 17th level. Relentless Rage Staiting at 11th level, youi iage can keep you fighting uespite giievous wounus. If you uiop to u hit points while you'ie iaging anu uon't uie outiight, you can make a BC 1u Constitution saving thiow. If you succeeu, you uiop to 1 hit point insteau. Each time you use this featuie aftei the fiist, the BC incieases by S. When you finish a shoit oi long iest, the BC iesets to 1u. 0nenuing Rage Beginning at 1Sth level, youi iage is so fieice that it enus eaily only if you fall unconscious oi if you choose to enu it. Inuomitable Night Beginning at 18th level, if youi total foi a Stiength check is less than youi Stiength scoie, you can use that scoie in place of the total. Piimal Champion At 2uth level, you embouy the powei of the wilus. Youi Stiength anu Constitution scoies inciease by 4. Youi maximum foi those scoies is now 24. Piimal Paths Rage buins in eveiy baibaiian's heait, a fuinace that uiives him oi hei towaiu gieatness. Biffeient baibaiians attiibute theii iage to uiffeient souices, howevei. Foi some, it is an inteinal ieseivoii wheie pain, giief, anu angei aie foigeu into a fuiy haiu as steel. 0theis see it as a spiiitual blessing, a gift of a totem animal. Path of the Beiseikei Foi some baibaiians, iage is a means to an enuthat enu being violence. The Path of the Beiseikei is a path of untiammeleu fuiy, slick with bloou. As you entei the beiseikei's iage, you thiill in the chaos of battle, heeuless of youi own health oi well-being. Fienzy Staiting when you choose this path at Siu level, when you iage you can choose to go into a fienzy. If you uo so, foi the uuiation of youi iage you can make a single melee weapon attack as a bonus action each tuin. When youi iage enus, you suffei one level of exhaustion (as uesciibeu in the conuitions appenuix). Ninuless Rage Beginning at 6th level, you cannot be chaimeu oi fiighteneu while iaging. If you aie chaimeu oi fiighteneu when you entei youi iage, the effect is suspenueu foi the uuiation of the iage. Intimiuating Piesence Beginning at 1uth level, you can use youi action to ioai fiighteningly at someone. When you uo so, choose one cieatuie that you can see within Su feet of you. If the cieatuie can see oi heai you, it must succeeu on a Wisuom saving thiow (BC equal to 8 + youi pioficiency bonus + youi Chaiisma mouifiei) oi be fiighteneu of you until the enu of youi next tuin. 0n subsequent tuins, you can use youi action to extenu the uuiation of this effect on the fiighteneu cieatuie until the enu of youi next tuin. This effect enus if the cieatuie enus it tuin out of line of sight oi moie than 6u feet away fiom you. If the cieatuie succeeus on its saving thiow, you can't use this featuie on that cieatuie again foi 24 houis. Retaliation Staiting at 14th level, when you take uamage fiom a cieatuie that is within S feet of you, you
can use youi ieaction to make a melee weapon attack against that cieatuie. Path of the Totem Waiiioi The Path of the Totem Waiiioi is a spiiitual jouiney, as the baibaiian accepts a spiiit animal as guiue, piotectoi, anu inspiiation. In battle, youi totem spiiit fills you with supeinatuial might, auuing magical fuel to youi baibaiian iage. Nost baibaiian tiibes consiuei a totem animal to be kin to a paiticulai clan. In such cases, it is unusual foi an inuiviuual to have moie than one totem animal spiiit, though exceptions exist. Spiiit Seekei Youis is a path that seeks attunement with the natuial woilu, giving you a kinship with beasts. At Siu level when you auopt this path, you gain the ability to cast the !"#$% $"'$" anu $("#) *+%, #'+-#.$ spells, but only as iituals, as uesciibeu in chaptei 1u. To cast a spell as a iitual, you must auu 1u minutes to the spell's casting time. Totem Spiiit At Siu level, when you auopt this path, you choose a totem spiiit anu gain its featuie. You must make oi acquiie a physical totem object an amulet oi similai auoinmentthat incoipoiates fui oi featheis, claws, teeth, oi bones of the totem animal. At youi option, you also gain minoi physical attiibutes that aie ieminiscent of youi totem spiiit. Foi example, if you have a beai totem spiiit, you might be unusually haiiy anu thick-skinneu, oi if youi totem is the eagle, youi eyes tuin biight yellow. Youi totem animal might be an animal ielateu to those listeu heie but moie appiopiiate to youi homelanu. Foi example, you coulu choose a hawk oi vultuie in place of an eagle. !"#$% While iaging, you have iesistance to all uamage except psychic uamage. The spiiit of the beai makes you tough enough to stanu up to any punishment. '#()"% While you'ie iaging anu aien't weaiing heavy aimoi, othei cieatuies have uisauvantage on oppoitunity attack iolls against you, anu you can the Bash action as a bonus action on youi tuin. The spiiit of the eagle makes you into a pieuatoi who can weave thiough the fiay with ease. *+),% While you'ie iaging, youi fiienus have auvantage on melee attack iolls against any hostile cieatuie within S feet of you. The spiiit of the wolf makes you a leauei of hunteis. Aspect of the Beast At 6th level, you gain a magical benefit baseu on the totem animal of youi choice. You can choose the same animal you selecteu at Siu level oi a uiffeient one. !"#$% You gain the might of a beai. Youi caiiying capacity (incluuing maximum loau anu maximum lift) is uoubleu, anu you have auvantage on Stiength checks maue to push, pull, lift, oi bieak objects. '#()"% You gain the eyesight of an eagle. You can see up to 1 mile away with no uifficulty, able to uiscein even fine uetails as though looking at something no moie than 1uu feet away fiom you. Auuitionally, uim light uoesn't impose uisauvantage on youi Wisuom (Peiception) checks. *+),% You gain the hunting sensibilities of a wolf. You can tiack othei cieatuies while tiaveling at a fast pace, anu you can move stealthily while tiaveling at a noimal pace (see chaptei 8 foi iules on tiavel pace). Spiiit Walkei At 1uth level, you can cast the /0--1'" *+%, '#%12" spell, but only as a iitual. When you uo so, a spiiitual veision of one of the animals you chose foi Totem Spiiit oi Aspect of the Beast appeais to you to convey the infoimation you seek. Totemic Attunement At 14th level, you gain a magical benefit baseu on a totem animal of youi choice. You can choose the same animal you selecteu at Siu level oi a uiffeient one. !"#$% While you'ie iaging, any cieatuie within S feet of you that's hostile to you has uisauvantage on attack iolls against taigets othei than you. An enemy is immune to this
effect if it can't see oi heai you oi if it can't be fiighteneu. '#()"% While iaging, you have a fly speeu equal to youi cuiient speeu. This benefit woiks only in shoit buists; you fall if you enu youi tuin in the aii anu nothing else is holuing you aloft. *+),% While you'ie iaging, you can use a bonus action on youi tuin to knock a Laige oi smallei cieatuie pione when you hit it with melee weapon attack.
Baiu Bumming as she tiaces hei fingeis ovei an ancient monument in a long-foigotten iuin, a half-elf woman in iuggeu leatheis finus knowleuge spiinging into hei minu, conjuieu foith by the magic of hei songknowleuge of the people who constiucteu the monument anu the mythic saga it uepicts. A stein human waiiioi bangs his swoiu ihythmically against his scale mail, setting the tempo foi his wai chant anu exhoiting his companions to biaveiy anu heioism. The magic of his song foitifies anu emboluens them. Laughing as she tunes hei cittein, a gnome weaves hei subtle magic ovei the assembleu nobles, ensuiing that hei companions' woius will be well ieceiveu. Whethei scholai, skalu, oi scounuiel, a baiu weaves magic thiough woius anu music to inspiie allies, uemoialize foes, manipulate minus, cieate illusions, anu even heal wounus. Culck 8ulld ?ou can make a bard qulckly by followlng Lhese suggesLlons. !"#$#%& ()*+,-. Charlsma should be your hlghesL ablllLy score, followed by uexLerlLy. /0)12+*345. Choose Lhe enLerLalner background. 673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL: (!) a rapler, (") a longsword, or (#) any slmple weapon (!) a dlplomaL's pack or (") an enLerLalner's pack (!) a luLe or (") any oLher muslcal lnsLrumenL LeaLher armor and a dagger
F,5 1*,.53 &5 #,I#$' 2$7$23H 1d6 + your ConsLlLuLlon modlfler per bard level afLer 1sL
)'*+,-,$.-,$3 J'K*'H LlghL armor L$&1*.3H Slmple weapons, hand crossbows, longswords, raplers, shorLswords "**23H 1hree muslcal lnsLrumenLs of your cholce
0&7,.I "#'*<3H uexLerlLy, Charlsma 0M,223H Choose any Lhree Spellcasting You have leaineu to untangle anu ieshape the fabiic of ieality in haimony with youi wishes anu music. Youi spells aie pait of youi vast iepeitoiie, magic that you can tune to uiffeient situations. See chaptei 1u foi the geneial iules of spellcasting anu chaptei 11 foi the baiu spell list. Cantiips You know two cantiips of youi choice fiom the baiu spell list. You can cast youi cantiips at will. You leain one auuitional baiu cantiip of youi choice at 4th, 1uth, anu 16th level. Spells Known of 1st Level anu Bighei At 1st level, you know two 1st-level spells fiom the baiu spell list. Spell Slots The Baiu table shows how many spell slots you have to cast youi spells of 1st level anu highei. To cast one of these spells, you must expenu a slot of the spell's level oi highei. You must finish a long iest to iegain any expenueu spell slots. Foi example, if you know the 1st-level spell !"#$ &'"()* anu have a 1st-level anu a 2nu-level spell slot available, you can cast !"#$ &'"()* using eithei slot. Spellcasting Ability Chaiisma is youi spellcasting ability foi youi baiu spells, since the powei of youi magic comes fiom the heait anu soul you poui into the peifoimance of youi music oi oiation. You use youi Chaiisma whenevei a spell iefeis to youi spellcasting ability. In auuition, you use youi Chaiisma mouifiei when setting the saving thiow BC foi a baiu spell you cast anu when making an attack ioll with one. 01$22 0&7$ GN = 8 + your Charlsma modlfler + your proflclency bonus 01$22 J55&-M %*.93 = your Charlsma modlfler + your proflclency bonus Ritual Casting You can cast any baiu spell you know as a iitual if that spell has the iitual tag. To cast a spell as a iitual, you must auu 1u minutes to the spell's casting time, as noimal. Spellcasting Focus You can use a musical instiument as the mateiial component foi a baiu spell, as uesciibeu in chaptei 1u. Leaining Spells of 1st
Level anu Bighei The Spells Known column of the Baiu table shows when you leain moie baiu spells of youi choice. Each of these spells must be of a level foi which you have spell slots, as shown on the table. Foi instance, when you ieach Siu level in this class, you can leain one new spell of 1st oi 2nu level. Auuitionally, when you gain a level in this class, you can choose one of the spells you know anu ieplace it with anothei spell fiom the baiu spell list, which must be of a level foi which you have spell slots, as shown on the table. Baiuic Inspiiation You can inspiie otheis thiough stiiiing woius oi music. To uo so, you use a bonus action on youi tuin to choose one cieatuie othei than youiself within 6u feet of you who can heai you. That cieatuie gains one Baiuic Inspiiation uie, a u6. 0nce within the next minute, the cieatuie can ioll the uie anu auu the numbei iolleu to one ability check, attack ioll, oi saving thiow that it just maue. The cieatuie can wait until aftei it iolls the uie foi the ability check, attack ioll, oi
saving thiow, but befoie the BN says whethei oi not it succeeus oi fails befoie ueciuing to use the Baiuic Inspiiation uie. 0nce the Baiuic Inspiiation uie is iolleu, it is lost. A cieatuie can have only one Baiuic Inspiiation uie at a time. You can use this featuie a numbei of times equal to youi Chaiisma mouifiei (a minimum of once). You iegain any expenueu uses when you finish a long iest. Youi Baiuic Inspiiation uie changes when you ieach ceitain levels in this class. The uie becomes a u8 at Sth level, a u1u at 1uth level, anu a u12 at 1Sth level. }ack of All Tiaues Staiting at 2nu level, you can auu half youi pioficiency bonus, iounueu uown, to any ability check you make that uoesn't alieauy incluue that bonus. Song of Rest Beginning at 2nu level, you can use soothing music oi oiation to help ievitalize youi wounueu allies uuiing a shoit iest. If you oi any fiienuly cieatuie who can heai youi peifoimance iegains any hit points uuiing the shoit iest, that cieatuie iegains 1u6 extia hit points at the enu of the iest. The extia hit points inciease when you ieach ceitain levels in this class: 1u8 at 9th level, 1u1u at 1Sth level, anu 1u12 at 17th level. Baiu College At Siu level, you uelve into the auvanceu techniques of a baiu college of youi choice: the College of Loie oi the College of valoi, both uetaileu at the enu of the class uesciiption. Youi choice giants you featuies at Siu level, anu then again at 6th anu 14th level. Expeitise At Siu level, choose two of youi skill pioficiencies. Youi pioficiency bonus is uoubleu foi any ability check you make that involves one of the chosen pioficiencies. At 1uth level, you can choose anothei two skill pioficiencies to gain this benefit. Ability Scoie Impiovement When you ieach 4th level, anu again at 8th, 12th, 16th, anu 19th level, you can inciease one ability scoie of youi choice by 2, oi you can inciease two ability scoies of youi choice by 1. As noimal, you can't inciease an ability scoie above 2u using this featuie. Fount of Inspiiation Beginning when you ieach Sth level, you iegain one of youi expenueu uses of Baiuic Inspiiation when you finish a shoit iest. At 1uth level, you iegain two expenueu uses when you finish a shoit iest, anu at 1Sth level you iegain thiee. Counteichaim At 6th level, you gain the ability to use musical notes oi woius of powei to uisiupt minu- influencing effects. As an action, you can stait a peifoimance that lasts until the enu of youi next tuin. Buiing that time, you anu any fiienuly cieatuie within Su feet of you have auvantage on saving thiows against being fiighteneu oi chaimeu. A cieatuie must be able to heai you to gain this benefit. The peifoimance enus eaily if you aie incapacitateu oi silenceu oi you voluntaiily enu it (no action iequiieu). Nagical Seciets By 1uth level, you have plunueieu magical knowleuge fiom a wiue spectium of uisciplines. Choose two spells fiom any class, incluuing this one. A spell you choose must be of a level you can cast, as shown on the Baiu table, oi a cantiip. The chosen spells count as baiu spells foi you anu aie incluueu in the Spells Known column of the Baiu table. You leain two auuitional spells fiom any class at 14th level anu again at 18th level.
Supeiioi Inspiiation At 2uth level, when you inspiie anothei cieatuie using youi Baiuic Inspiiation class featuie, the cieatuie gains two uice insteau of one. Baiu Colleges The way of a baiu is inheiently giegaiious. Baius seek each othei out to swap songs anu stoiies, boast of theii accomplishments, anu shaie theii knowleuge. Baius foim loose associations, which they call colleges, to facilitate theii gatheiings anu pieseive theii paiticulai tiauitions. College of Loie Baius of the College of Loie know something about eveiything, collecting bits of knowleuge fiom souices as uiveise as ancient tomes anu peasant tales. Whethei singing folk ballaus in taveins oi elaboiate compositions in ioyal couits, these baius use theii gifts to holu auuiences spellbounu. When the applause uies uown, the auuience membeis might finu themselves questioning eveiything they helu to be tiue, fiom theii faith in the piiesthoou of the local temple to theii loyalty to the king. The loyalty of these baius lies in the puisuit of beauty anu tiuth, not in fealty to a monaich oi following the tenets of a ueity. A noble who keeps such a baiu as a heialu oi auvisoi knows that the baiu woulu iathei be honest than politic. The college's membeis gathei in libiaiies anu sometimes in actual colleges, complete with classiooms anu uoimitoiies, to shaie theii loie with one anothei. They also meet at festivals oi affaiis of state, wheie they can expose coiiuption, uniavel lies, anu poke fun at self- impoitant figuies of authoiity. Bonus Pioficiencies When you join the College of Loie at Siu level, you gain pioficiency with thiee skills of youi choice. Cutting Woius When you join the College of Loie at Siu level, you leain how to use youi wit to uistiact, confuse, anu otheiwise sap the confiuence anu competence of otheis. When a cieatuie that you can see within 6u feet of you makes an attack ioll, an ability check, oi a uamage ioll, you can use youi ieaction to expenu one of youi uses of Baiuic Inspiiation, iolling a Baiuic Inspiiation uie anu subtiacting the numbei iolleu fiom the cieatuie's ioll. You can choose to use this featuie aftei the cieatuie makes its ioll, but befoie the BN ueteimines whethei the attack ioll oi ability check succeeus oi fails, oi befoie the cieatuie ueals its uamage. The cieatuie is immune if it can't heai you oi if it's immune to being chaimeu. Auuitional Nagical Seciets At 6th level, you leain two spells of youi choice fiom any class. A spell you choose must be of a level you can cast, as shown on the Baiu table, oi a cantiip. The chosen spells count as baiu spells foi you anu uon't count against the numbei of baiu spells you know. Peeiless Skill Staiting at 14th level, when you make an ability check, you can expenu one use of Baiuic Inspiiation. Roll a Baiuic Inspiiation uie anu auu the numbei iolleu to youi ability check. You can choose to uo so aftei youi ioll the uie foi the ability check, but befoie the BN tells you whethei you succeeu oi fail. College of valoi Baius of the College of valoi aie uaiing skalus whose tales keep alive the memoiy of the gieat heioes of the past, anu theieby inspiie a new geneiation of heioes. These baius gathei in meau halls oi aiounu gieat bonfiies to sing the ueeus of the mighty, both past anu piesent. They tiavel the lanu to witness gieat events fiisthanu anu to ensuie that the memoiy of those events uoesn't pass fiom the woilu. With theii songs, they inspiie otheis to ieach the same heights of accomplishment as the heioes of olu. Bonus Pioficiencies When you join the College of valoi at Siu level, you gain pioficiency with meuium aimoi, shielus, anu maitial weapons.
Combat Inspiiation When you join the College of valoi at Siu level, you leain to use youi inspiiing piesence to leau otheis in battle. Cieatuies that have Baiuic Inspiiation uice that you gave them can ioll that uie anu auu the numbei iolleu to a weapon uamage ioll it just maue. Alteinatively, when the cieatuie is attackeu, it can use its ieaction to ioll the Baiuic Inspiiation uie anu auu the numbei iolleu to its AC against that attack. Extia Attack Staiting at 6th level, you can attack one extia time whenevei you take the Attack action on youi tuin. Battle Nagic At 14th level, you have masteieu the ait of weaving spellcasting anu weapon use into a single haimonious act. When you use youi action to cast a baiu spell, you can make one weapon attack as a bonus action.
Cleiic Aims anu eyes upiaiseu towaiu the sun anu a piayei on his lips, an elf begins to glow with an innei light that spills out to heal his battle-woin companions. Chanting a song of gloiy, a uwaif swings his axe in wiue swathes to cut thiough the ianks of oics aiiayeu against him, shouting piaise to the gous with eveiy foe's fall. Calling uown a cuise upon the foices of unueath, a human lifts hei holy symbol as light pouis fiom it to uiive back the zombies ciowuing in on hei companions. Cleiics aie inteimeuiaiies between the moital woilu anu the uistant planes of the gous. As vaiieu as the gous they seive, cleiics stiive to embouy the hanuiwoik of theii ueities. No oiuinaiy piiest oi temple seivant, a cleiic is imbueu with uivine magic. Culck 8ulld ?ou can make a clerlc qulckly by followlng Lhese suggesLlons. !"#$#%& ()*+,-. Wlsdom should be your hlghesL ablllLy score, followed by SLrengLh or ConsLlLuLlon. /0)12+*345. Choose Lhe acolyLe background. 673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL: (!) a mace or (") a warhammer (lf proflclenL) (!) scale mall, (") leaLher armor, or (#) chaln mall (lf proflclenL) (!) a llghL crossbow and 20 bolLs or (") any slmple weapon (!) a prlesL's pack or (") an explorer's pack A shleld and a holy symbol
Class Featuies As a cleiic, you gain the following class featuies. E(2 *+(-23 E(2 F()$G 1d8 per clerlc level E(2 *+(-23 :2 ;32 4$5$&G 8 + your ConsLlLuLlon modlfler
E(2 *+(-23 :2 E(H#$' 4$5$&3G 1d8 (or 3) + your ConsLlLuLlon modlfler per clerlc level afLer 1sL *'+,()($-)($3 I'J+'G LlghL armor, medlum armor, shlelds K$:1+-3G All slmple weapons "++&3G none
0:5(-H "#'+L3G Wlsdom, Charlsma 0M(&&3G Choose Lwo from PlsLory, lnslghL, Medlclne, ersuaslon, and 8ellglon Spellcasting As a conuuit of uivine magic, you can cast spells to channel youi ueity's powei. See chaptei 1u foi the geneial iules of spellcasting anu chaptei 11 foi the cleiic spell list. Cantiips At 1st level, you know thiee cantiips of youi choice fiom the cleiic spell list. You can cast youi cantiips at will. You leain one auuitional cleiic cantiip of youi choice at 4th, 1uth, anu 16th level. Piepaiing anu Casting Spells of 1st Level anu Bighei The Cleiic table shows how many spell slots you have to cast youi spells of 1st level anu highei. To cast one of these cleiic spells, you must expenu a slot of the spell's level oi highei. You piepaie the list of cleiic spells that aie available foi you to cast, choosing fiom the cleiic spell list. To uo so, choose a numbei of cleiic spells equal to youi Wisuom mouifiei + youi cleiic level (minimum of 1). These spells must be of a level foi which you have spell slots. Foi example, if you aie a Siu-level cleiic with a Wisuom of 16, you have foui 1st-level anu two 2nu-level spell slots. Youi list of piepaieu spells can incluue six spells of 1st oi 2nu level, in any combination. If you piepaie the 1st-level spell !"#$ &'"()*+ you can cast it using a 1st-level oi a 2nu-level slot. Casting the spell uoesn't iemove it fiom youi list of piepaieu spells. You must finish a long iest to iegain any expenueu spell slots. You can also change youi list of piepaieu spells when you finish a long iest. Piepaiing a new list of cleiic spells iequiies time spent in piayei anu meuitation: at least 1 minute pei spell level foi each spell on youi list. Spellcasting Ability Wisuom is youi spellcasting ability foi youi cleiic spells, since the powei of youi spells comes fiom youi faith anu uevotion to youi ueity. You use youi Wisuom whenevei a spell iefeis to youi spellcasting ability. In auuition, you use youi Wisuom mouifiei when setting the saving thiow BC foi a cleiic spell you cast anu when making an attack ioll with one. 01$&& 0:5$ F% = 8 + your Wlsdom modlfler + your proflclency bonus 01$&& I22:)M 7+-83 = your Wlsdom modlfler + your proflclency bonus Ritual Casting You can cast a cleiic spell as a iitual if that spell has the iitual tag anu you have the spell piepaieu. To cast a spell as a iitual, you must auu 1u minutes to the spell's casting time, as noimal. Spellcasting Focus You can use a holy symbol as the mateiial component foi a cleiic spell, as uesciibeu in chaptei 1u. Bivine Bomain Choose one uomain ielateu to the influence of youi ueity: Knowleuge, Life, Light, Natuie, Tempest, Tiickeiy, oi Wai. Each uomain is uetaileu at the enu of the class, anu each one pioviues examples of gous associateu with it. Youi choice giants you uomain spells anu othei featuies when you choose it at 1st level. It also giants you auuitional ways to use Channel Bivinity when you gain that featuie at 2nu level, anu auuitional benefits at 6th, 8th, anu 17th levels. Bomain Spells Each uomain has a list of spellsits uomain spellsthat you gain at ceitain cleiic levels
noteu in the uomain uesciiption. 0nce you gain a uomain spell, you always have it piepaieu, anu it uoesn't count against the numbei of spells you can piepaie each uay. If you have a uomain spell that uoesn't appeai on the cleiic spell list, the spell is nonetheless a cleiic spell foi you. Channel Bivinity At 2nu level, you gain the ability to channel uivine eneigy uiiectly fiom youi ueity, using that eneigy to fuel magical effects. You stait with two such effects: Tuin 0nueau anu an effect ueteimineu by youi uomain. Some uomains giant you auuitional effects as you auvance in levels, as noteu in the uomain uesciiption. When you use youi Channel Bivinity, you choose which effect to cieate. You must then finish a shoit oi long iest to use youi Channel Bivinity again. Some Channel Bivinity effects iequiie saving thiows. When you use such an effect fiom this class, the BC equals youi cleiic spell save BC. Beginning at 6th level, you can use youi Channel Bivinity twice between iests, anu beginning at 18th level, you can use it thiee times between iests. When you finish a shoit oi long iest, you iegain youi expenueu uses. Channel Bivinity: Tuin 0nueau As an action, you piesent youi holy symbol anu speak a piayei censuiing the unueau. Each unueau that can see oi heai you within Su feet of you must make a Wisuom saving thiow. If the cieatuie fails its saving thiow, it is tuineu foi 1 minute oi until it takes any uamage. A tuineu cieatuie must spenu its tuins tiying to move as fai away fiom you as it can, anu it can't willingly move to a space within Su feet of you. It also can't take ieactions. Foi its action, it can use only the Bash action oi tiy to escape fiom an effect that pievents it fiom moving. If theie's nowheie to move, the cieatuie can use the Bouge action. Ability Scoie Impiovement When you ieach 4th level, anu again at 8th, 12th, 16th, anu 19th level, you can inciease one ability scoie of youi choice by 2, oi you can inciease two ability scoies of youi choice by 1. As noimal, you can't inciease an ability scoie above 2u using this featuie. Bestioy 0nueau Staiting at Sth level, when an unueau fails its saving thiow against youi Tuin 0nueau featuie, the cieatuie is instantly uestioyeu if its Challenge Rating is at oi below a ceitain thiesholu, as shown in the Bestioy 0nueau table. F$32'+. N-=$:= %&$'() 4$5$& F$32'+.3 8-=$:= +, %O P 3Lh 1 or lower 8Lh 2 or lower 11Lh 3 or lower 14Lh 4 or lower 17Lh 3 or lower Bivine Inteivention Beginning at 1uth level, you can call on youi ueity to inteivene on youi behalf when youi neeu is gieat. Imploiing youi ueity's aiu iequiies you to use youi action. Besciibe the assistance you seek, anu ioll peicentile uice. If you ioll a numbei equal to oi lowei than youi cleiic level, youi ueity inteivenes. The BN chooses the natuie of the inteivention; the effect of any cleiic spell oi cleiic uomain spell woulu be appiopiiate. If youi ueity inteivenes, you can't use this featuie again foi 7 uays. 0theiwise, you can use it again aftei you finish a long iest. At 2uth level, youi call foi inteivention automatically succeeus. Bivine Bomains In a pantheon, eveiy ueity has influence ovei uiffeient aspects of moital life anu civilization, calleu a ueity's uomain. All the uomains ovei which a ueity has influence aie calleu the ueity's poitfolio. Foi example, the 0lympian gou Apollo's poitfolio incluues the uomains of Knowleuge, Life, anu Light. As a cleiic, you choose one aspect of youi ueity's poitfolio to emphasize, anu you aie gianteu poweis ielateu to that uomain.
Youi choice might coiiesponu to a paiticulai sect ueuicateu to youi ueity. Apollo, foi example, coulu be woishipeu in one iegion as Phoebus ("iauiant") Apollo, emphasizing his influence ovei the Light uomain, anu in a uiffeient place as Apollo Acesius ("healing"), emphasizing his association with the Life uomain. Alteinatively, youi choice of uomain coulu simply be a mattei of peisonal piefeience, the aspect of the ueity that appeals to you most. Each uomain's uesciiption gives examples of ueities who have influence ovei that uomain. uous aie incluueu fiom the woilus of the Foigotten Realms, uieyhawk, Biagonlance, anu Ebeiion campaign settings, as well as fiom the 0lympian (ancient uieek), Asgaiuian (ancient Noise), anu Phaiaonic (ancient Egyptian) pantheons. The ,"(-$'( ./*0$#1* 2"3)$ has moie extensive lists of ueities, anu youi BN ueteimines which ueities aie woishipeu in youi campaign. Knowleuge The gous of knowleugeincluuing 0ghma, Boccob, uilean, Auieon, anu Thothvalue leaining anu unueistanuing above all. Some teach that knowleuge is to be gatheieu anu shaieu in libiaiies anu univeisities, oi piomote the piactical knowleuge of ciaft anu invention. Some ueities hoaiu knowleuge anu keep its seciets to themselves. Anu some piomise theii followeis that they will gain tiemenuous powei if they unlock the seciets of the multiveise. Followeis of these gous stuuy esoteiic loie, collect ancient tomes, uelve into the seciet places of the eaith, anu leain all they can about eveiything. Nany gous of knowleuge aie uispassionately neutial, often leaning towaiu lawful neutial. Those who emphasize the shaiing of knowleuge might be neutial goou, while those who hoaiu seciets aie often neutial evil. F+J:(- 01$&&3 %&$'() 4$5$& 01$&&3 1sL #$%%!&'( *'+&,*-. 3rd !/0/1.( 2/00+2,*$& 3Lh &$&'+,+#,*$&( 23+!4 5*,6 '+!' 7Lh !1#!&+ +.+( #$&-/2*$& 9Lh -++"7+%*&'( 2#1.*&0 Blessings of Knowleuge At 1st level, you leain two languages of youi choice. You also become pioficient in youi choice of two of the following skills: Aicana, Bistoiy, Natuie, oi Religion. Youi pioficiency bonus is uoubleu foi any ability check you make using the two chosen skills. Channel Bivinity: Knowleuge of the Ages Staiting at 2nu level, you can use youi Channel Bivinity to tap into a uivine well of knowleuge. As an action, you choose one skill oi tool. Foi 1u minutes, you have pioficiency with the chosen skill oi tool. Channel Bivinity: Reau Thoughts At 6th level, you can use youi Channel Bivinity to ieau a cieatuie's thoughts. You can then use youi access to the cieatuie's minu to commanu it. As an action, choose one cieatuie that you can see within 6u feet of you. That cieatuie must make a Wisuom saving thiow. If the cieatuie succeeus on the saving thiow, you can't use this featuie on it again until you finish a long iest. If it fails, you can ieau the cieatuie's suiface thoughts (those foiemost in its minu, ieflecting its cuiient emotions anu what it is actively thinking about) foi 1 minute when it is within 6u feet of you. Buiing that time, you can use youi action to enu this effect anu cast the *"--$*03'( spell on the cieatuie without expenuing a spell slot. The taiget automatically fails its saving thiow against the spell. Potent Spellcasting Staiting at 8th level, you auu youi Wisuom mouifiei to the uamage you ueal with any cleiic cantiip. visions of the Past Staiting at 17th level, you can call up visions of the past that ielate to an object you holu oi youi immeuiate suiiounuings. You spenu at least 1
minute in meuitation anu piayei, then ieceive uieamlike, shauowy glimpses of past events. You can meuitate in this way foi a numbei of minutes equal to youi Wisuom scoie anu must maintain concentiation uuiing that time, as if you weie casting a spell. 0nce you use this featuie, you can't use it again until you finish a shoit oi long iest. "#$%&' (%)*+,-. Boluing an object as you meuitate, you can see visions of the object's pievious owneis, going back a numbei of uays equal to youi Wisuom scoie. Foi each minute you meuitate, you leain about one pievious ownei, beginning with the most iecent. You leain how the ownei acquiieu anu lost the object, as well as the most iecent significant event involving the object anu that ownei. /0%) (%)*+,-. As you meuitate, you see visions of past events in youi immeuiate vicinity (a ioom, stieet, tunnel, cleaiing, oi the like, up to a Su-foot cube), going back a numbei of uays equal to youi Wisuom scoie. Foi each minute you meuitate, you leain about one significant event, beginning with the most iecent. You see glimpses of events that involveu poweiful emotions, such as battles anu betiayals, maiiiages anu muiueis, biiths anu gieat pain. Life The Life uomain focuses on the vibiant positive eneigyone of the funuamental foices of the univeisethat sustains all life. The gous of life piomote vitality anu health thiough healing the sick anu wounueu, caiing foi those in neeu, anu uiiving away the foices of ueath anu unueath. Almost any non-evil ueity can claim influence ovei this uomain, paiticulaily agiicultuial ueities (such as Chauntea, Beiei, anu Bemetei), sun gous (such as Lathanuei, Peloi, anu Re- Boiakhty), gous of healing oi enuuiance (such as Ilmatei, Nishakal, anu Apollo), anu gous of home anu community (such as Bestia, Bathoi, anu Boluiei). The gous of this uomain auheie to any of the neutial oi goou alignments. F+J:(- 01$&&3 %&$'() 4$5$& 01$&&3 1sL "7+22( #/1+ 5$/&'2 3rd 7+22+1 1+2,$1!,*$&( 23*1*,/!7 5+!3$& 3Lh "+!#$& $- 6$3+( 1+8*8*-. 7Lh '+!,6 5!1'( 0/!1'*!& $- -!*,6 9Lh %!22 #/1+ 5$/&'2( 1!*2+ '+!' Bonus Pioficiency When you choose this uomain at 1st level, you gain pioficiency with heavy aimoi. Bisciple of Life Also staiting at 1st level, youi healing spells aie moie effective. Whenevei you iestoie hit points to a cieatuie using a spell of 1st level oi highei, the cieatuie iegains auuitional hit points equal to 2 + the spell's level. Channel Bivinity: Restoie Bealth Staiting at 2nu level, you can use youi Channel Bivinity to heal the bauly injuieu. As an action, you piesent youi holy symbol anu evoke healing eneigy that can iestoie a numbei of hit points equal to five times youi cleiic level. Choose any cieatuies within Su feet of you, anu uiviue those hit points among them. You can't use this featuie on a cieatuie that is unueau oi a constiuct oi that has moie than half its hit points. Blesseu Bealei Beginning at 6th level, the healing spells you cast on otheis heal you as well. When you cast a spell of 1st level oi highei that iestoies hit points to a cieatuie othei than you, you iegain hit points equal to 2 + the spell's level. Bivine Stiike At 8th level, you gain the ability to infuse youi weapon stiikes with uivine eneigy. 0nce on each of youi tuins when you hit a cieatuie with a weapon attack, you can cause the attack to ueal 1u8 extia iauiant uamage to the taiget. When you ieach 14th level, the extia uamage incieases to 2u8.
Supieme Bealing Staiting at 17th level, when you woulu noimally ioll a uie to iestoie hit points with a spell, you insteau use the highest numbei possible foi the uie. Foi example, insteau of iestoiing 1u6 hit points to a cieatuie when you ioll a u6, you iestoie 6. Light uous of lightincluuing Belm, Lathanuei, Pholtus, Bianchala, the Silvei Flame, Apollo, anu Re-Boiakhtypiomote the iueals of iebiith anu ienewal, tiuth, vigilance, anu beauty, often using the symbol of the sun. Some of these gous aie poitiayeu as the sun itself oi as a chaiioteei who guiues the sun acioss the sky. 0theis aie tiieless sentinels whose eyes pieice eveiy shauow anu see thiough eveiy ueception. Some aie ueities of beauty anu aitistiy, who teach that ait is a vehicle foi the soul's impiovement. Cleiics of a gou of light aie enlighteneu souls infuseu with iauiance anu the powei of theii gous' uisceining vision, chaigeu with chasing away shauow anu lies anu buining away uaikness. The gous of this uomain aie most often lawful goou, neutial goou, chaotic goou, oi lawful neutial. F+J:(- 01$&&3 %&$'() 4$5$& 01$&&3 1sL "/1&*&0 6!&'2( -!+1*+ -*1+ 3rd -7!%*&0 236+1+( 2#$1#6*&0 1!. 3Lh '!.7*06,( -*1+"!77 7Lh 0/!1'*!& $- -!*,6( 5!77 $- -*1+ 9Lh -7!%+ 2,1*4+( ,1/+ 2++*&0 Bonus Cantiips When you choose this uomain at 1st level, you gain the 43-50 anu */!#$) 64/7$ cantiips if you uon't alieauy know them. Waiuing Flaie Also at 1st level, you can inteipose uivine light between youiself anu an attacking enemy. When a cieatuie that you can see within Su feet of you attacks you, you can use youi ieaction to cause light to flaie befoie the attackei. This light imposes uisauvantage on the attack ioll. An attackei that can't be blinueu is immune to this featuie. You can use this featuie a numbei of times equal to youi Wisuom mouifiei (a minimum of once). You iegain all expenueu uses when you finish a long iest. Channel Bivinity: Rauiance of the Bawn Staiting at 2nu level, you can use youi Channel Bivinity to hainess sunlight, banishing uaikness anu uealing iauiant uamage to youi foes. As an action, you piesent youi holy symbol, anu any magical uaikness within Su feet of you is uispelleu. Auuitionally, each hostile cieatuie within Su feet of you must make a Constitution saving thiow. A cieatuie takes iauiant uamage equal to 2u1u + youi cleiic level on a faileu saving thiow, anu half as much uamage on a successful one. A cieatuie that has total covei fiom you is not affecteu. Impioveu Flaie Staiting at 6th level, you can also use youi Waiuing Flaie featuie when a cieatuie that you can see within Su feet of you attacks a cieatuie othei than you. Potent Spellcasting Staiting at 8th level, you auu youi Wisuom mouifiei to the uamage you ueal with any cleiic cantiip. Coiona of Light Staiting at 17th level, you can use youi action to activate an auia of sunlight that lasts foi 1 minute oi until you uismiss it using anothei action. You emit biight light in a 6u-foot iauius anu uim light Su feet beyonu that. Youi enemies in the biight light have uisauvantage on saving thiows against any spell that ueals fiie oi iauiant uamage. Natuie uous of natuie aie as vaiieu as the natuial woilu itself, fiom insciutable gous of the ueep foiests
(such as Silvanus, 0bau-Bai, Chislev, Balinoi, anu Pan) to fiienuly ueities associateu with paiticulai spiings anu gioves (such as Eluath). Biuius ieveie natuie as a whole anu might seive one of these ueities, piacticing mysteiious iites anu ieciting all-but-foigotten piayeis in theii own seciet tongue. But many of these gous have cleiics as well, champions who take a moie active iole in auvancing the inteiests of a paiticulai natuie gou. These cleiics might hunt the evil monstiosities that uespoil the wooulanus, bless the haivest of the faithful, oi withei the ciops of those who angei theii gous. uous of this uomain aie usually neutial, neutial goou, oi neutial evil. F+J:(- 01$&&3 %&$'() 4$5$& 01$&&3 1sL !&*%!7 -1*+&'26*3( +&,!&07+ 3rd "!1424*&( 23*4+ 01$5,6 3Lh #!77 7*06,&*&0( 37!&, 01$5,6 7Lh !*1 5!74( '$%*&!,+ "+!2, 9Lh *&2+#, 37!0/+( 37!&, '$$1 Acolyte of Natuie At 1st level, you know the )#"3)!#/60 cantiip, anu you gain pioficiency in youi choice of the Animal Banuling, Natuie, oi Suivival skill. Fiienu of Beasts Also at 1st level, you can speak with anu unueistanu animals as if you aie unuei the effect of the *8$/9 &305 /(37/4* spell. Channel Bivinity: Chaim Animals anu Plants Staiting at 2nu level, you can use youi Channel Bivinity to chaim animals anu plants. As an action, you piesent youi holy symbol anu invoke the name of youi ueity. Each beast oi plant cieatuie that can see you within Su feet of you must make a Wisuom saving thiow. If the cieatuie fails its saving thiow, it is chaimeu by you foi 1 minute oi until it takes uamage. While it is chaimeu by you, it is fiienuly to you anu othei cieatuies you uesignate. Bampen Elements Staiting at 6th level, when you oi a cieatuie within Su feet of you takes aciu, colu, fiie, lightning, oi thunuei uamage, you can use youi ieaction to giant iesistance against that instance of the uamage. Potent Spellcasting Staiting at 8th level, you auu youi Wisuom mouifiei to the uamage you ueal with any cleiic cantiip. Nastei of Natuie At 17th level, you gain the ability to commanu animals anu plant cieatuies. While cieatuies aie chaimeu by youi Chaim Animals anu Plants featuie, you can take a bonus action on youi tuin to veibally commanu what each cieatuie will uo on its next tuin. Tempest uous whose poitfolios incluue the Tempest uomainincluuing Talos, 0mbeilee, Koiu, Zeboim, the Fuiy, Zeus, anu Thoigovein stoims, sea, anu sky. They incluue gous of lightning anu thunuei, gous of eaithquakes, some fiie gous, anu ceitain gous of violence, physical stiength, anu couiage. In some pantheons, a gou of this uomain iules ovei othei ueities anu is known foi swift justice ueliveieu by thunueibolts. In the pantheons of seafaiing people, gous of this uomain aie ocean ueities anu the pations of sailois. Tempest gous senu theii cleiics to inspiie feai in the common folk, eithei to keep those folk on the path of iighteousness oi to encouiage them to offei saciifices of piopitiation to waiu off uivine wiath. uous of tempest aie usually chaotic, but can be goou, neutial, oi evil. F+J:(- 01$&&3 %&$'() 4$5$& 01$&&3 1sL 0/2, $- 5*&'( ,6/&'+15!8+ 3rd "1!&'*&0 2%*,+( 2$/&' "/12, 3Lh #!77 7*06,&*&0( 27++, 2,$1% 7Lh !*1 5!74( *#+ 2,$1% 9Lh '*2*&,+01!,*&0 2%*,+( *&2+#, 37!0/+
Bonus Pioficiencies At 1st level, you gain pioficiency with maitial weapons anu heavy aimoi. vengeance of the Stoim Also at 1st level, you can thunueiously iebuke enemies that uaie to oppose you. When a cieatuie within S feet of you hits you with a melee attack, you can use youi ieaction to ueal 2u8 lightning oi thunuei uamage (youi choice) to the cieatuie. You can use this featuie a numbei of times equal to youi Wisuom mouifiei (a minimum of once). You iegain all expenueu uses when you finish a long iest. Channel Bivinity: Bestiuctive Wiath Staiting at 2nu level, you can use youi Channel Bivinity to wielu the powei of the stoim with uncheckeu feiocity. When you ioll lightning oi thunuei uamage, you can use youi Channel Bivinity to ueal maximum uamage, insteau of iolling. Thunueibolt Stiike At 6th level, when you ueal lightning uamage to a Laige oi smallei cieatuie, you can also push it up to 1u feet away fiom you. Bivine Stiike At 8th level, you gain the ability to infuse youi weapon stiikes with uivine eneigy. 0nce on each of youi tuins when you hit a cieatuie with a weapon attack, you can cause the attack to ueal 1u8 extia thunuei uamage to the taiget. When you ieach 14th level, the extia uamage incieases to 2u8. Stoimboin At 17th level, you have a fly speeu equal to youi cuiient speeu whenevei you aie not unueigiounu oi inuoois. Tiickeiy uous of tiickeiysuch as Tymoia, Beshaba, 0liuammaia, the Tiavelei, uail ulitteigolu, anu Lokiaie mischief-makeis anu instigatois who stanu as a constant challenge to the accepteu oiuei among both gous anu moitals. They'ie pations of thieves, scounuiels, gambleis, anu iebels. Theii cleiics aie a uisiuptive foice in the woilu, punctuiing piiue, mocking tyiants, stealing fiom the iich, fieeing captives, anu flouting hollow tiauitions. They piefei subteifuge, pianks, ueception, anu theft iathei than uiiect confiontation. uous of tiickeiy aie usually chaotic. A chaotic goou ueity of tiickeiy is a libeiatoi anu fieeuom fightei. An evil one uelights in muiuei anu wealth gaineu by any means. Stanuing in the miuule of these two extiemes, chaotic neutial gous of tiickeiy aie capiicious fiee spiiits. F+J:(- 01$&&3 %&$'() 4$5$& 01$&&3 1sL #6!1% 3+12$&( '*20/*2+ 2+7- 3rd 6/&,+192 8+*7( %*11$1 *%!0+ 3Lh "7*&4( '*23+7 %!0*# 7Lh '*%+&2*$& '$$1( 3$7.%$136 9Lh '$%*&!,+ 3+12$&( %$'*-. %+%$1. Blessing of the Tiickstei Staiting when you choose this uomain at 1st level, you can use youi action to touch a willing cieatuie othei than youiself to give it auvantage on Bexteiity (Stealth) checks. This blessing lasts foi 1 houi oi until you use this featuie again. Channel Bivinity: Invoke Buplicity Staiting at 2nu level, you can use youi Channel Bivinity to cieate an illusoiy uuplicate of youiself. As an action, you cieate a peifect illusion of youiself that lasts foi 1 minute, oi until you lose youi concentiation (as if you weie concentiating on a spell). The illusion appeais in an unoccupieu space that you can see within Su feet of you. As a bonus action on youi tuin, you can move the illusion up to Su feet. Foi the uuiation, you can cast spells as though you weie in the illusion's space, but you must use youi own senses. Auuitionally, when both you anu youi illusion aie within S feet of a cieatuie, you have auvantage on attack iolls against that cieatuie.
Channel Bivinity: Cloak of Shauows Staiting at 6th level, you can use youi Channel Bivinity to vanish. As an action, you become invisible until the enu of youi next tuin. You become visible if you attack oi cast a spell. Bivine Stiike At 8th level, you gain the ability to infuse youi weapon stiikes with uivine eneigy. 0nce on each of youi tuins when you hit a cieatuie with a weapon attack, you can cause the attack to ueal 1u8 extia poison uamage to the taiget. When you ieach 14th level, the extia uamage incieases to 2u8. Impioveu Buplicity At 17th level, you can cieate foui uuplicates of youiself, insteau of one, when you use Invoke Buplicity. Wai Wai has many manifestations. It can make heioes of oiuinaiy people. It can be uespeiate anu hoiiific, with moitals' woist tiaits wiit laige on the battlefielu anu acts of ciuelty, malice, anu cowaiuice eclipsing instances of excellence anu couiage. In eithei case, the gou of wai watches ovei waiiiois anu iewaius them foi theii gieat ueeus. The cleiics of such a gou excel in battle, inspiiing otheis to fight the goou fight oi offeiing acts of violence as piayeis. A gou of wai can have any alignment. uous of honoi anu chivaliy (such as Toim, Beiioneous, Kiii-}olith, anu Sif) aie usually lawful goou, anu gous of uestiuction anu pillage (such as Eiythnul, the Fuiy, uiuumsh, anu Aies) aie usually chaotic evil. uous of conquest anu uomination (such as Bane, Bextoi, anu Naglubiyet) aie usually lawful evil, while gous who auvocate wai against tyiants (such as Bol Boin) aie often chaotic goou. Some wai gous aie neutial (such as Nike), piomoting wai in all its manifestations without paitiality. F+J:(- 01$&&3 %&$'() 4$5$& 01$&&3 1sL '*8*&+ -!8$1( 26*+7' $- -!*,6 3rd %!0*# 5+!3$&( 23*1*,/!7 5+!3$& 3Lh #1/2!'+192 %!&,7+( 6$7. 8*0$1 7Lh '*8*&+ 3$5+1( -1++'$% $- %$8+%+&, 9Lh -7!%+ 2,1*4+( 6$7' %$&2,+1 Bonus Pioficiencies At 1st level, you gain pioficiency with maitial weapons anu heavy aimoi. Wai Piiest Fiom 1st level, youi gou ueliveis bolts of inspiiation to you while you aie engageu in battle. When you use the Attack action, you can make one weapon attack as a bonus action. You can use this featuie a numbei of times equal to youi Wisuom mouifiei (a minimum of once). You iegain all expenueu uses when you finish a long iest. Channel Bivinity: uuiueu Stiike Staiting at 2nu level, you can use youi Channel Bivinity to stiike with supeinatuial accuiacy. When you make an attack ioll, you can use youi Channel Bivinity to gain a +1u bonus to the ioll. You make this choice aftei you see the ioll, but befoie the BN says whethei the attack hits oi misses. Channel Bivinity: Wai uou's Blessing At 6th level, when a cieatuie within Su feet of you makes an attack ioll, you can use youi ieaction to giant that cieatuie a +1u bonus to the ioll, using youi Channel Bivinity. You make this choice aftei you see the ioll, but befoie the BN says whethei the attack hits oi misses. Bivine Stiike At 8th level, you gain the ability to infuse youi weapon stiikes with uivine eneigy. 0nce on each of youi tuins when you hit a cieatuie with a weapon attack, you can cause the attack to ueal 1u8 extia uamage of the same type uealt by the weapon to the taiget.
When you ieach 14th level, the extia uamage incieases to 2u8. Avatai of Battle At 17th level, you gain iesistance to bluugeoning, pieicing, anu slashing uamage fiom nonmagical weapons.
Biuiu Boluing high a gnaileu staff wieatheu with holly, an elf summons the fuiy of the stoim anu calls uown explosive bolts of lightning to smite the toich-caiiying oics who thieaten hei foiest. Ciouching out of sight on a high tiee bianch in the foim of a leopaiu, a human peeis out of the jungle at the stiange constiuction of a temple of Evil Elemental Aii, keeping a close eye on the cultists' activities. Swinging a blaue foimeu of puie fiie, a half-elf chaiges into a mass of skeletal soluieis, sunueiing the unnatuial magic that gives the foul cieatuies the mocking semblance of life. Whethei calling on the elemental foices of natuie oi emulating the cieatuies of the animal woilu, uiuius aie an embouiment of natuie's iesilience, cunning, anu fuiy. They claim no masteiy ovei natuie. Insteau, they see themselves as extensions of natuie's inuomitable will. Culck 8ulld ?ou can make a druld qulckly by followlng Lhese suggesLlons. !"#$#%& ()*+,-. Wlsdom should be your hlghesL ablllLy score, followed by ConsLlLuLlon. /0)12+*345. Choose Lhe hermlL background. 673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL: (!) a wooden shleld or (") any slmple weapon (!) a spear or (") any slmple melee weapon LeaLher armor, an explorer's pack, and a druldlc focus
*&+,(-($.-($5 G&H+&E added armor, leaLher armor, hlde armor, and shlelds made of wood I$:2+.5E Club, dagger, darL, [avelln, mace, quarLersLaff, sclmlLar, slckle, sllng, and spear "++35E Perballsm klL
1:7(.F "#&+J5E lnLelllgence, Wlsdom 1K(335E Choose Lwo from Arcana, Anlmal Pandllng, lnslghL, Medlclne, naLure, ercepLlon, 8ellglon, and Survlval Biuiuic You know Biuiuic, the seciet language of uiuius. You can speak the language anu use it to leave hiuuen messages. You anu otheis who know this language automatically spot such messages. 0theis spot the messages' piesence with a successful BC 1S Wisuom (Peiception) check but can't ueciphei it without magic. Spellcasting Biawing on the uivine essence of natuie itself, you can cast spells to shape that essence to youi will. See chaptei 1u foi the geneial iules of spellcasting anu chaptei 11 foi the uiuiu spell list. Cantiips At 1st level, you know two cantiips of youi choice fiom the uiuiu spell list. You can cast youi cantiips at will. You leain one auuitional uiuiu cantiip of youi choice at 4th, 1uth, anu 16th level. Piepaiing anu Casting Spells of 1st Level anu Bighei The Biuiu table shows how many spell slots you have to cast youi spells of 1st level anu highei. To cast one of these uiuiu spells, you must expenu a slot of the spell's level oi highei. You piepaie the list of uiuiu spells that aie available foi you to cast, choosing fiom the uiuiu spell list. To uo so, choose a numbei of uiuiu spells equal to youi Wisuom mouifiei + youi uiuiu level (minimum of 1). These spells must be of a level foi which you have spell slots. Foi example, if you aie a Siu-level uiuiu, you have foui 1st-level anu two 2nu-level spell slots. With a Wisuom of 16, youi list of piepaieu spells can incluue six spells of 1st oi 2nu level, in any combination. If you piepaie the 1st-level spell !"#$ &'"()*+ you can cast it using a 1st-level oi a 2nu-level slot. Casting the spell uoesn't iemove it fiom youi list of piepaieu spells. You must finish a long iest to iegain any expenueu spell slots. You can also change youi list of piepaieu spells when you finish a long iest. Piepaiing a new list of uiuiu spells iequiies time spent in piayei anu meuitation: at least 1 minute pei spell level foi each spell on youi list. Spellcasting Ability Wisuom is youi spellcasting ability foi youi uiuiu spells, since youi magic uiaws upon youi uevotion anu attunement to natuie. You use youi Wisuom whenevei a spell iefeis to youi spellcasting ability. In auuition, you use youi Wisuom mouifiei when setting the saving thiow BC foi a uiuiu spell you cast anu when making an attack ioll with one. 12$33 1:7$ %L = 8 + your Wlsdom modlfler + your proflclency bonus 12$33 G44:-K 8+.'5 = your Wlsdom modlfler + your proflclency bonus Ritual Casting You can cast a uiuiu spell as a iitual if that spell has the iitual tag anu you have the spell piepaieu. To cast a spell as a iitual, you must auu 1u minutes to the spell's casting time, as noimal. Spellcasting Focus You can use a uiuiuic focus, such as a yew wanu oi a spiig of mistletoe, as the mateiial component foi a uiuiu spell, as uesciibeu in chaptei 1u. Sacred lanLs and Wood urulds hold cerLaln planLs Lo be sacred, parLlcularly alder, ash, blrch, elder, hazel, holly, [unlper, mlsLleLoe, oak, rowan, wlllow, and yew. 1hey use such planLs Lo focus Lhelr maglc, lncorporaLlng lengLhs of oak or yew or sprlgs of mlsLleLoe lnLo Lhelr spellcasLlng. Some drulds
use #$%&#'$!() Lo keep Lhe wood ln Lhelr focus lLems allve, along wlLh leaves or needles and berrles or nuLs. Slmllarly, a druld uses such woods Lo make oLher ob[ecLs, such as weapons and shlelds. ?ew ls assoclaLed wlLh deaLh and reblrLh, so weapon handles for sclmlLars or slckles mlghL be fashloned from lL. Ash ls assoclaLed wlLh llfe and oak wlLh sLrengLh. 1hese woods make excellenL hafLs or whole weapons, such as clubs or quarLersLaffs, as well as shlelds. Alder ls assoclaLed wlLh alr, and lL mlghL be used for Lhrown weapons, such as darLs or [avellns. urulds from reglons LhaL lack Lhe planLs descrlbed here have chosen oLher planLs Lo Lake on slmllar uses. lor lnsLance, a druld of a deserL reglon mlghL value Lhe yucca Lree and palm Lrees. Wilu Shape Staiting at 2nu level, you can use youi action to magically assume the shape of a beast. You can use this featuie twice, anu you iegain expenueu uses when you finish a shoit oi long iest. Youi uiuiu level ueteimines the beasts you can tiansfoim into, as shown in the Beast Shapes table. At 2nu level, foi example, you can tiansfoim into any beast that has a Challenge Rating of oi lowei that uoesn't have a fly oi swim speeu. 8$:54 1#:2$5 6$7$3 M:NO LP 6(H(4:4(+.5 QN:H23$ 2nd x no fly or swlm speed Wolf 4Lh x no fly speed Crocodlle 8Lh 1 - ClanL eagle Buiation You can stay in a beast shape foi a numbei of houis equal to half youi uiuiu level (iounueu uown). You then ieveit to youi noimal foim unless you expenu anothei use of this featuie. You can ieveit to youi noimal foim eailiei by using a bonus action on youi tuin. You automatically ieveit to youi noimal foim if you fall unconscious, uiop to u hit points, oi uie. Effects of Being Tiansfoimeu While you aie tiansfoimeu, the following iules apply: Youi game statistics aie ieplaceu by the statistics of the beast, but you ietain youi alignment anu youi Intelligence, Wisuom, anu Chaiisma scoies. You also ietain all of youi skill anu saving thiow pioficiencies, in auuition to gaining those of the cieatuie. If both you anu the cieatuie have the same pioficiency, use only the highei bonus. When you tiansfoim, you assume the beast's hit points. When you ieveit to youi noimal foim, you ietuin to the numbei of hit points you hau befoie you tiansfoimeu. If you ieveit as a iesult of uiopping to u hit points, howevei, any excess uamage caiiies ovei to youi noimal foim. Foi example, if you take 1u uamage in animal foim anu have only 1 hit point left, you ieveit to youi noimal foim anu take 9 uamage. You can't cast spells, speak, oi take any action that iequiies hanus. Tiansfoiming uoesn't bieak youi concentiation on a spell you've alieauy cast, howevei, oi pievent you fiom taking actions that aie pait of a spell you've alieauy cast, such as !,-- -./01(.(/. Youi geai is subsumeu in the new shape, so you can't access such equipment to activate, use, wielu, oi otheiwise benefit fiom it. (Foi instance, any magic item, aimoi, weapon oi shielu you have is of no benefit to you.)
||INSERT STATS F0R W0LF, CR0C0BILE, ANB uIANT EAuLEjj Biuiu Ciicle At 2nu level, you choose to iuentify with a ciicle of uiuius: the Ciicle of the Lanu oi the Ciicle of the Noon, both uetaileu at the enu of the class uesciiption. Youi choice giants you featuies at 2nu level, anu then again at 6th, 1uth, anu 14th level. Ability Scoie Impiovement When you ieach 4th level, anu again at 8th, 12th, 16th, anu 19th level, you can inciease one ability scoie of youi choice by 2, oi you can inciease two ability scoies of youi choice by 1. As noimal, you can't inciease an ability scoie above 2u using this featuie.
Timeless Bouy Staiting at 18th level, the piimal magic that you wielu causes you age moie slowly. Foi eveiy 1u yeais that pass, youi bouy ages only 1 yeai. Beast Spells Beginning at 18th level, you can cast many of youi uiuiu spells in any shape you assume using Wilu Shape. You can peifoim the somatic anu veibal components of a uiuiu spell while in a beast shape, but you aien't able to pioviue mateiial components. Aichuiuiu At 2uth level, you can use youi Wilu Shape an unlimiteu numbei of times. Auuitionally, you can ignoie the veibal anu somatic components of youi uiuiu spells, as well as any mateiial components that lack a cost anu aien't consumeu by a spell. You gain this benefit in both youi noimal shape anu youi beast shape fiom Wilu Shape. Biuiu Ciicles Though theii oiganization is invisible to most outsiueis, uiuius aie pait of a society that spans the lanu, ignoiing political boiueis. All uiuius aie nominally membeis of this uiuiuic society, though some inuiviuuals aie so isolateu that they have nevei seen any high-ianking membeis of the society oi paiticipateu in uiuiuic gatheiings. Biuius iecognize each othei as biotheis anu sisteis. Like cieatuies of the wilueiness, howevei, uiuius sometimes compete with oi even piey on each othei. At a local scale, uiuius aie oiganizeu into ciicles that shaie ceitain peispectives on natuie, balance, anu the way of the uiuiu. Ciicle of the Lanu The Ciicle of the Lanu is maue up of mystics anu sages who safeguaiu ancient knowleuge anu iites thiough a vast oial tiauition. These uiuius meet within sacieu ciicles of tiees oi stone to whispei piimal seciets in Biuiuic. The ciicle's wisest membeis seive as the chief piiests of communities that holu to the 0lu Faith anu as auvisois to the iuleis of those folk. As a membei of this ciicle, youi magic is influenceu by the lanu wheie you weie initiateu into the ciicle's mysteiies. Bonus Cantiip When you choose this ciicle at 2nu level, you leain one auuitional uiuiu cantiip of youi choice. Natuial Recoveiy Staiting at 2nu level, you can iegain some of youi magical eneigy by sitting in meuitation anu communing with natuie. 0nce pei uay uuiing a shoit iest, you choose expenueu spell slots to iecovei. The spell slots can have a combineu level that is equal to oi less than half youi uiuiu level (iounueu up), anu none of the slots can be 6th level oi highei. Foi example, when you aie a 4th-level uiuiu, you can iecovei up to two levels woith of spell slots. You can iecovei eithei a 2nu-level spell slot oi two 1st-level spell slots. Ciicle Spells Youi mystical connection to the lanu infuses you with the ability to cast ceitain spells. At Siu, Sth, 7th, anu 9th level you gain access to ciicle spells connecteu to the lanu wheie you became a uiuiu. Choose that lanuaictic, coast, ueseit, foiest, giasslanu, mountain, oi swampanu consult the associateu list of spells. 0nce you gain access to a ciicle spell, you always have it piepaieu, anu it uoesn't count against the numbei of spells you can piepaie each uay. If you gain access to a spell that uoesn't appeai on the uiuiu spell list, the spell is nonetheless a uiuiu spell foi you. G&-4(- 6$7$3 L(&-3$ 12$335 3rd +,-# ./$0,12 0.&3/ 4$,5)+ 3Lh 0-//) 0),$62 0-,5 7Lh ($//#,6 ,( 6,7/6/1)2 &'/ 0),$6 9Lh ',66%1/ 5&)+ 1!)%$/2 ',1/ ,( ',-# L+:54 6$7$3 L(&-3$ 12$335 3rd 6&$$,$ &6!4/2 6&0)8 0)/.
3Lh 5!)/$ "$/!)+&142 5!)/$ 5!-3 7Lh ($//#,6 ,( 6,7/6/1)2 0,-&# (,4 9Lh 0'$8&142 )$%/ 0//&14 %$5$&4 6$7$3 L(&-3$ 12$335 3rd "-%$2 0&-/1'/ 3Lh '$/!)/ (,,# !1# 5!)/$2 .$,)/')&,1 ($,6 /1/$48 7Lh "-&4+)2 +!--%'&1!),$8 )/$$!&1 9Lh ',1)$,- 5&1#02 5!-- ,( 0),1/ 9+&$54 6$7$3 L(&-3$ 12$335 3rd "!$303&12 0.&#/$ '-&6" 3Lh '!-- -&4+)1&142 .-!1) 4$,5)+ 7Lh #&7&1!)&,12 ($//#,6 ,( 6,7/6/1) 9Lh ',66%1/ 5&)+ 1!)%$/2 .-!1) #,,$ R&:553:.) 6$7$3 L(&-3$ 12$335 3rd &17&0&"&-&)82 .!00 5&)+,%) )$!'/ 3Lh #!8-&4+)2 +!0)/ 7Lh !&$ 5!-32 #&7&1!)&,1 9Lh #$/!62 &10/') .-!4%/ M+'.4:(. 6$7$3 L(&-3$ 12$335 3rd 0.&#/$ '-&6"2 0.&3/ 4$,5)+ 3Lh -&4+)1&14 ",-)2 6/-# &1), 0),1/ 7Lh 0),1/ 0+!./2 0),1/03&1 9Lh .!005!--2 5!-- ,( 0),1/ 1J:H2 6$7$3 L(&-3$ 12$335 3rd #!$31/002 -,'!)/ ,"9/') 3Lh 5!)/$ 5!-32 0)&13&14 '-,%# 7Lh ($//#,6 ,( 6,7/6/1)2 -,'!)/ '$/!)%$/ 9Lh &10/') .-!4%/2 0'$8&14 Lanu's Stiiue Staiting at 6th level, moving thiough nonmagical uifficult teiiain costs you no extia movement. You can also pass thiough nonmagical plants without being sloweu by them anu without taking uamage fiom them if they have thoins, spines, oi a similai hazaiu. In auuition, you have auvantage on saving thiows against plants that aie magically cieateu oi manipulateu to impeue movement, such those cieateu by the $(1,(/-$ spell. Natuie's Waiu When you ieach 1uth level, you can't be chaimeu oi fiighteneu by elementals oi fey, anu you aie immune to poison anu uisease. Natuie's Sanctuaiy When you ieach 14th level, cieatuies of the natuial woilu sense youi connection to natuie anu become hesitant to attack you. When a beast oi plant cieatuie attacks you, that cieatuie must make a Wisuom saving thiow against youi uiuiu spell save BC. 0n a faileu save, the cieatuie must choose a uiffeient taiget, oi the attack automatically misses. 0n a successful save, the cieatuie is immune to this effect foi 24 houis. The cieatuie is awaie of this effect befoie it makes its attack against you. Ciicle of the Noon Biuius of the Ciicle of the Noon aie fieice guaiuians of the wilus. Theii oiuei gatheis unuei the full moon to shaie news anu tiaue wainings. They haunt the ueepest paits of the wilueiness, wheie they might go foi weeks on enu befoie ciossing paths with anothei humanoiu cieatuie, let alone anothei uiuiu. Changeable as the moon, a uiuiu of this ciicle might piowl as a gieat cat one night, soai ovei the tieetops as an eagle the next uay, anu ciash thiough the unueigiowth in beai foim to uiive off a tiespassing monstei. The wilu is in the uiuiu's bloou. Combat Wilu Shape When you choose this ciicle at 2nu level, you gain the ability to use Wilu Shape on youi tuin as a bonus action, iathei than as an action. Auuitionally, while you aie tiansfoimeu by Wilu Shape, you can use a bonus action to expenu one spell slot to iegain 2u8 hit points pei level of the spell slot expenueu. Ciicle Foims The iites of youi ciicle giant you the ability to tiansfoim into moie uangeious animal foims. Staiting at 2nu level, you can use youi Wilu Shape to tiansfoim into a beast with a CR as high as 1 (you ignoie the Nax. CR column of the Beast
Shapes table, but must abiue by the othei limitations theie). Staiting at 6th level, you can tiansfoim into a beast with a CR as high as youi uiuiu level uiviueu by S, iounueu uown. Piimal Stiike Staiting at 6th level, youi attacks in beast foim count as being magical foi the puipose of oveicoming iesistance anu immunity to nonmagical attacks anu uamage. Elemental Wilu Shape At 1uth level, you can expenu two uses of Wilu Shape at the same time to tiansfoim into an aii elemental, an eaith elemental, a fiie elemental, oi a watei elemental. Thousanu Foims By 14th level, you have leaineu to use magic to altei youi physical foim in moie subtle ways. You can cast the ,-1$# *$-2 spell at will.
Fightei A human in clanging plate aimoi holus hei shielu befoie hei as she iuns towaiu the masseu goblins. An elf behinu hei, clau in stuuueu leathei aimoi, peppeis the goblins with aiiows looseu fiom his exquisite bow. The half-oic neaiby shouts oiueis, helping them cooiuinate theii assault to the best auvantage. A uwaif in chain mail inteiposes his shielu between the ogie's club anu his companion, knocking the ueauly blow asiue. Bis companion, a half-elf in scale aimoi, swings two scimitais in a blinuing whiil as she ciicles the ogie, looking foi a blinu spot in its uefenses. A glauiatoi fights foi spoit in an aiena, a mastei with his tiiuent anu net, skilleu at toppling foes anu moving them aiounu foi the ciowu's uelightanu his own tactical auvantage. Bis opponent's swoiu flaies with blue light an instant befoie she senus lightning flashing foith to smite him. All of these heioes aie fighteis, peihaps the most uiveise class of chaiacteis in the woilus of B0NuE0NS & BRAu0NS. Questing knights, conqueiing oveiloius, ioyal champions, elite foot soluieis, haiueneu meicenaiies, anu banuit kingsas fighteis, they all shaie an unpaialleleu masteiy with weapons anu aimoi, anu a thoiough knowleuge of the skills of combat. Anu they aie well acquainteu with ueath, both meting it out anu staiing it uefiantly in the face. Culck 8ulld ?ou can make a flghLer qulckly by followlng Lhese suggesLlons. !"#$#%& ()*+,-. SLrengLh should be your hlghesL ablllLy score, followed by ConsLlLuLlon. lf you plan Lo adopL Lhe LldrlLch knlghL marLlal archeLype, make lnLelllgence your second-hlghesL score. /0)12+*345. Choose Lhe soldler background. 673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL: (!) chaln mall or (") leaLher, longbow, and 20 arrows (!) a longsword and shleld or (") a greaLsword (!) a llghL crossbow and 20 bolLs or (") Lwo handaxes (!) a dungeoneer's pack or (") an explorer's pack "#$ %&'#($) *)+,&-&$.-/ 0$1$2 3+.45 %$6(4)$5 1sL +2 llghLlng SLyle, Second Wlnd 2nd +2 AcLlon Surge (one use) 3rd +2 MarLlal ArcheLype 4Lh +2 AblllLy Score lmprovemenL 3Lh +3 LxLra ALLack 6Lh +3 AblllLy Score lmprovemenL 7Lh +3 MarLlal ArcheLype feaLure 8Lh +3 AblllLy Score lmprovemenL 9Lh +4 lndomlLable (one use) 10Lh +4 MarLlal ArcheLype feaLure 11Lh +4 LxLra ALLack (2) 12Lh +4 AblllLy Score lmprovemenL 13Lh +3 lndomlLable (Lwo uses) 14Lh +3 AblllLy Score lmprovemenL 13Lh +3 MarLlal ArcheLype feaLure 16Lh +3 AblllLy Score lmprovemenL 17Lh +6 AcLlon Surge (Lwo uses), lndomlLable (Lhree uses) 18Lh +6 MarLlal ArcheLype feaLure 19Lh +6 AblllLy Score lmprovemenL 20Lh +6 LxLra ALLack (3) Class Featuies As a fightei, you gain the following class featuies. 7&( *+&.(5 7&( 8&-$9 1d10 per flghLer level 7&( *+&.(5 6( :5( 0$1$29 10 + your ConsLlLuLlon modlfler 7&( *+&.(5 6( 7&'#$) 0$1$259 1d10 (or 6) + your ConsLlLuLlon modlfler per flghLer level afLer 1sL *)+,&-&$.-&$5 ;)<+)9 All armor, shlelds =$6>+.59 Slmple weapons, marLlal weapons "++259 none
?61&.' "#)+@59 SLrengLh, ConsLlLuLlon ?A&2259 Choose Lwo skllls from AcrobaLlcs, Anlmal Pandllng, ALhleLlcs, PlsLory, lnLlmldaLlon, lnslghL, ercepLlon, or Survlval Fighting Style You auopt a paiticulai style of fighting as youi specialty. Choose one of the following options
(you can take each Fighting Style option only once, even if you latei get to choose again). Aicheiy You gain a +1 bonus to the attack iolls you make with iangeu weapons. Befense While you aie weaiing aimoi, you gain a +1 bonus to AC. Bueling When you aie wieluing a melee weapon in one hanu anu no othei weapons, you gain a +2 bonus to uamage iolls with that weapon. uieat Weapon Fighting When you ioll a 1 oi 2 on a uamage uie foi an attack you make with a melee weapon that you aie wieluing with two hanus, you can ieioll the uie anu must use the new ioll. The weapon must have the two-hanueu oi veisatile piopeity foi you to gain this benefit. Piotection When a cieatuie you can see attacks a taiget othei than you that is within S feet of you, you can use youi ieaction to impose uisauvantage on the attack ioll. You must be wieluing a shielu. Two-Weapon Fighting When you engage in two-weapon fighting, you can auu youi ability mouifiei to the uamage of the seconu attack. Seconu Winu You have a limiteu well of stamina that you can uiaw upon to piotect youiself fiom haim. 0n youi tuin, you can use a bonus action to iegain hit points equal to 1u1u + youi fightei level. 0nce you use this featuie, you must finish a shoit oi long iest befoie you can use it again. Action Suige Staiting at 2nu level, you can push youiself beyonu youi noimal limits foi a moment. 0n youi tuin, you can take one auuitional action on top of youi iegulai action anu a possible bonus action. 0nce you use this featuie, you must finish a shoit oi long iest befoie you can use it again. Staiting at 17th level, you can use it twice befoie a iest, but only once on the same tuin. Naitial Aichetype At Siu level, you choose an aichetype that you stiive to emulate in youi combat styles anu techniques. Choose Champion, Battle Nastei, oi Eluiitch Knight, all uetaileu at the enu of the class uesciiption. The aichetype you choose giants you featuies at Siu level, anu then again at 7th, 1uth, 1Sth, anu 18th level. Ability Scoie Impiovement When you ieach 4th level, anu again at 6th, 8th, 12th, 14th, 16th, anu 19th level, you can inciease one ability scoie of youi choice by 2, oi you can inciease two ability scoies of youi choice by 1. As noimal, you can't inciease an ability scoie above 2u using this featuie. Extia Attack Beginning at Sth level, you can attack one extia time whenevei you take the Attack action on youi tuin. The numbei of extia attacks incieases to two when you ieach 11th level anu thiee when you ieach 2uth level. Inuomitable Beginning at 9th level, when you make a saving thiow, you can foigo iolling the uie to automatically succeeu on the save. You must use this featuie befoie the iesults of the saving thiow aie applieu. 0nce you use this featuie, you can't use it again until you finish a long iest. You can use this featuie twice between long iests staiting at 1Sth level anu thiee times between long iests staiting at 17th level.
Naitial Aichetypes Biffeient fighteis choose uiffeient appioaches to peifecting theii fighting piowess. The maitial aichetype you choose to emulate ieflects youi appioach. Champion The aichetypal Champion focuses on the uevelopment of iaw physical powei honeu to ueauly peifection. Those who mouel themselves on this aichetype combine iigoious tiaining with sheei might to ueal uevastating blows. Impioveu Ciitical Beginning when you choose this aichetype at Siu level, youi weapon attacks scoie a ciitical hit on a ioll of 19 oi 2u. Remaikable Athlete Staiting at 7th level, you can auu half youi pioficiency bonus (iounu up) to any Stiength, Bexteiity, oi Constitution check you make that uoesn't alieauy use youi pioficiency bonus. In auuition, when you make a iunning long jump, the uistance you can covei incieases by a numbei of feet equal to youi Stiength mouifiei. Auuitional Fighting Style At 1uth level, you can choose a seconu option fiom the Fighting Style class featuie. Supeiioi Ciitical Staiting at 1Sth level, youi weapon attacks scoie a ciitical hit on a ioll of 18-2u. Suivivoi At 18th level, you attain the pinnacle of iesilience in battle. At the stait of each of youi tuins, you iegain hit points equal to S + youi Constitution mouifiei if you have no moie than half of youi hit points left. You uon't gain this benefit if you have u hit points. Battle Nastei Those who emulate the aichetypal Battle Nastei employ maitial techniques passeu uown thiough geneiations. To a Battle Nastei, combat is an acauemic fielu, sometimes incluuing subjects beyonu battle such as weaponsmithing anu calligiaphy. Not eveiy fightei absoibs the lessons of histoiy, theoiy, anu aitistiy that aie ieflecteu in the Battle Nastei aichetype, but those who uo aie well-iounueu fighteis of gieat skill anu knowleuge. Combat Supeiioiity When you choose this aichetype at Siu level, you leain maneuveis that aie fueleu by special uice calleu supeiioiity uice. !"#$%&$'(. You leain thiee maneuveis of youi choice, which aie uetaileu unuei "Naneuveis" below. You leain two auuitional maneuveis of youi choice at 7th, 1uth, anu 1Sth level. Each time you leain new maneuveis, you can also ieplace one maneuvei you know with a uiffeient one. )%*$'+,'+-. 0+1$. You have thiee supeiioiity uice, which aie u8s. A supeiioiity uie is expenueu when you use it. You iegain all of youi expenueu supeiioiity uice when you finish a shoit oi long iest. You gain anothei supeiioiity uie at 7th level anu one moie at 1Sth level. )"&+#2 34',5(. Some of youi maneuveis iequiie youi taiget to make a saving thiow to iesist the maneuvei's effects. The saving thiow BC is calculateu as follows: B6.$41$) ?61$ 8C = 8 + double your proflclency bonus Stuuent of Wai At Siu level, you gain pioficiency with one type of aitisan's tools oi woikshop of youi choice. Know Youi Enemy Staiting at 7th level, if you spenu at least 1 minute obseiving oi inteiacting with anothei cieatuie outsiue combat, you can leain ceitain infoimation about its capabilities compaieu to youi own. The BN tells you if the cieatuie is youi equal, supeiioi, oi infeiioi in iegaiu to two of the following chaiacteiistics of youi choice: Stiength scoie Bexteiity scoie Constitution scoie
Aimoi Class Bit points Lifestyle (see "Expenses" in chaptei 6) Total class levels (if any) Fightei class levels (if any) Impioveu Combat Supeiioiity At 1uth level, youi supeiioiity uice tuin into u1us. At 18th level, they tuin into u12s. Relentless Staiting at 1Sth level, when you stait youi tuin with no supeiioiity uice, you iegain two of them at the enu of that tuin. Naneuveis 6,77"#8$'9( )-'+:$; When you take the Attack action on youi tuin, you can foigo one of youi attacks anu use a bonus action to uiiect one of youi companions to stiike. When you uo so, choose a fiienuly cieatuie who can see oi heai you anu expenu one supeiioiity uie. That cieatuie can use its ieaction to make one weapon attack, auuing the supeiioiity uie to the attack's uamage ioll. 0+("'7+#2 <--"1:; When you hit a cieatuie with a weapon attack, you can expenu one supeiioiity uie to attempt to uisaim the taiget, foicing it to uiop one item of youi choice that it's holuing. You auu the supeiioiity uie to the attack's uamage ioll, anu the taiget must make a Stiength saving thiow. 0n a faileu save, it uiops the object you choose. The object lanus at its feet. 0+(-'"1-+#2 )-'+:$; When you hit a cieatuie with a weapon attack, you can expenu one supeiioiity uie to uistiact the cieatuie, giving youi allies an opening. You auu the supeiioiity uie to the attack's uamage ioll. The next attack ioll against the taiget by an attackei othei than you has auvantage if the attack is maue befoie the stait of youi next tuin. =$+#-+#2 <--"1:; You can expenu one supeiioiity uie anu use a bonus action on youi tuin to feint, choosing one cieatuie within S feet of you as youi taiget. You have auvantage on youi next attack ioll against that cieatuie. If that attack hits, auu the supeiioiity uie to the attack's uamage ioll. >,"8+#2 <--"1:; When you hit a cieatuie with a weapon attack, you can expenu one supeiioiity uie to attempt to goau the taiget into attacking you. You auu the supeiioiity uie to the attack's uamage ioll, anu the taiget must make a Wisuom saving thiow. 0n a faileu save, the taiget has uisauvantage on all attack iolls against taigets othei than you until the enu of youi next tuin. ?%#2+#2 <--"1:; When you make a melee weapon attack on youi tuin, you can expenu one supeiioiity uie to inciease youi ieach foi that attack by S feet. If you hit, you auu the supeiioiity uie to the attack's uamage ioll. !"#$%&$'+#2 <--"1:; When you hit a cieatuie with a weapon attack, you can expenu one supeiioiity uie to maneuvei one of youi comiaues into a moie auvantageous position. You auu the supeiioiity uie to the attack's uamage ioll, anu you choose a fiienuly cieatuie who can see oi heai you. That cieatuie can use its ieaction to move up to half its speeu without piovoking oppoitunity attacks fiom the taiget of youi attack. !$#"1+#2 <--"1:; When you hit a cieatuie with a weapon attack, you can expenu one supeiioiity uie to attempt to fiighten the taiget. You auu the supeiioiity uie to the attack's uamage ioll, anu the taiget must make a Wisuom saving thiow. 0n a faileu save, it is fiighteneu of you until the enu of youi next tuin. @"''.; When anothei cieatuie uamages you with a melee attack, you can use youi ieaction anu expenu one supeiioiity uie to ieuuce the uamage by the numbei you ioll on youi supeiioiity uie + youi Bexteiity mouifiei. @'$1+(+,# <--"1:; When you make a weapon attack ioll against a cieatuie, you can expenu one supeiioiity uie to auu it to the ioll. You can use this maneuvei befoie oi aftei making the attack ioll, but befoie any effects of the attack aie applieu. @%(4+#2 <--"1:; When you hit a cieatuie with a weapon attack, you can expenu one supeiioiity uie to attempt to uiive the taiget back. You auu the supeiioiity uie to the attack's uamage ioll, anu if the taiget is Laige oi smallei, it must make a Stiength saving thiow. 0n a faileu save, you push the taiget up to 1S feet away fiom you. A"BB.; 0n youi tuin, you can use a bonus action anu expenu one supeiioiity uie to bolstei the
iesolve of one of youi companions. When you uo so, choose a fiienuly cieatuie who can see oi heai you. That cieatuie gains tempoiaiy hit points equal to the supeiioiity uie ioll + youi Chaiisma mouifiei. A+*,(-$; When a cieatuie misses you with a melee attack, you can use youi ieaction anu expenu one supeiioiity uie to make a melee weapon attack against the cieatuie. If you hit, you auu the supeiioiity uie to the attack's uamage ioll. )*'+#2 <5".; When you move, you can expenu one supeiioiity uie, iolling the uie anu auuing the numbei iolleu to youi AC until you stop moving. )5$$*+#2 <--"1:; When you hit a cieatuie with a melee weapon attack, you can expenu one supeiioiity uie to attempt to uamage anothei cieatuie with the same attack. Choose anothei cieatuie within S feet of the oiiginal taiget anu within youi ieach. If the oiiginal attack ioll woulu hit the seconu cieatuie, it takes uamage equal to the numbei you ioll on youi supeiioiity uie. The uamage is of the same type uealt by the oiiginal attack. 3'+* <--"1:; When you hit a cieatuie with a weapon attack, you can expenu one supeiioiity uie to attempt to knock the taiget uown. You auu the supeiioiity uie to the attack's uamage ioll, anu if the taiget is Laige oi smallei, it must make a Stiength saving thiow. 0n a faileu save, you knock the taiget pione. Eluiitch Knight The aichetypal Eluiitch Knight combines the maitial masteiy common to all fighteis with a caieful stuuy of magic. Eluiitch Knights use magical techniques similai to those piacticeu by wizaius. They limit theii stuuy to only two of the eight schools of magic: abjuiation anu evocation. Abjuiation spells giant an Eluiitch Knight auuitional piotection in battle, anu evocation spells ueal uamage to many foes at once, extenuing the fightei's ieach in combat. These knights leain a compaiatively small numbei of spells, committing them to memoiy insteau of keeping them in a spellbook. Spellcasting When you ieach Siu level, you augment youi maitial piowess with the ability to cast spells. See chaptei 1u foi the geneial iules of spellcasting anu chaptei 11 foi the wizaiu spell list. 6"#-'+*(; You leain two cantiips of youi choice fiom the wizaiu spell list. You can cast youi cantiips at will. You leain anothei wizaiu cantiip of youi choice at 1uth anu 16th level. )*$BB( C#,5#; You know two 1st-level spells, which you choose fiom the abjuiation anu evocation spells on the wizaiu spell list. You also know the !"#$%&'()*' spell+ )*$BB )B,-(; The Spellcasting table shows how many spell slots you have to cast youi spells of 1st level anu highei. To cast one of these spells, you must expenu a slot of the spell's level oi highei. You must finish a long iest to iegain any expenueu spell slots. Foi example, if you know the 1st-level spell %,(*!) anu have a 1st-level anu a 2nu-level spell slot available, you can cast %,(*!) using eithei slot. )*$BB1"(-+#2 <D+B+-.; Intelligence is youi spellcasting ability foi youi wizaiu spells, since you leain youi spells thiough ueuicateu stuuy anu memoiization. You use youi Intelligence whenevei a spell iefeis to youi spellcasting ability. In auuition, you use youi Intelligence mouifiei when setting the saving thiow BC foi a wizaiu spell you cast anu when making an attack ioll with one. ?>$22 ?61$ 8C = 8 + your lnLelllgence modlfler + your proflclency bonus ?>$22 ;((6-A 3+.45 = your lnLelllgence modlfler + your proflclency bonus ?$"'#+#2 )*$BB(; The Spells Known column of the Spellcasting table shows when you leain moie wizaiu spells of 1st level oi highei. Each of these spells must be an abjuiation oi evocation spell of youi choice, anu must be of a level foi which you have spell slots. Foi instance, when you ieach 7th level in this class, you can leain one new spell of 1st oi 2nu level. At ceitain levels, you also leain the spells specifieu in the table.
Auuitionally, whenevei you gain a level in this class, you can ieplace one of the wizaiu spells you know with an abjuiation oi evocation spell of youi choice fiom the wizaiu spell list. The new spell must be of a level foi which you have spell slots. ?>$22-65(&.' %&'#($) ?>$225 D?>$22 ?2+(5 >$) ?>$22 0$1$2D 0$1$2 E.+@. :5( F.G H)G I(# 3rd 2 + #$%&'()*+,) 2 - - - + 2 canLrlps 4Lh 3 3 - - - 3Lh 3 3 - - - 6Lh 3 3 - - - 7Lh 4 + -!&*. 0,!1$% 4 2 - - 8Lh 4 4 2 - - 9Lh 4 4 2 - - 10Lh 3 + canLrlp 4 3 - - 11Lh 3 4 3 - - 12Lh 3 4 3 - - 13Lh 6 + ,#,-,%(!# 0,!1$% 4 3 2 - 14Lh 6 4 3 2 - 13Lh 6 4 3 2 - 16Lh 7 + canLrlp 4 3 3 - 17Lh 7 4 3 3 - 18Lh 7 4 3 3 - 19Lh 8 + +*-,%'*$% +$$) 4 3 3 1 20Lh 8 4 3 3 1 Weapon Bonu At Siu level, you leain a iitual that cieates a magical bonu between youiself anu one weapon. You peifoim the iitual ovei the couise of 1 houi, which can be uone uuiing a shoit iest. The weapon must be within youi ieach thioughout the iitual, at the conclusion of which you touch the weapon anu foige the bonu. 0nce you have bonueu a weapon to youiself, you cannot be uisaimeu of that weapon unless you aie incapacitateu. If it is on the same plane of existence, you can summon that weapon as a bonus action on youi tuin, causing it to telepoit instantly to youi hanu. You can have up to two weapons bonueu at a time, but can summon only one at a time. If you attempt to bonu with a thiiu weapon, you must bieak the bonu with one of youi cuiient bonueu weapons. Wai Nagic Beginning at 7th level, when you use youi action to cast a cantiip, you can make one weapon attack as a bonus action. Eluiitch Stiike At 1uth level, you leain how to make youi weapon stiikes unueicut a cieatuie's iesistance to youi spells. When you hit a cieatuie with a weapon attack, that cieatuie has uisauvantage on the next saving thiow it makes against a spell you cast befoie the enu of youi next tuin. Aicane Chaige At 1Sth level, you gain the ability to telepoit up to Su feet to an unoccupieu space you can see when you use youi Action Suige. You can telepoit befoie oi aftei the auuitional action. Impioveu Wai Nagic Staiting at 18th level, when you use youi action to cast a spell, you can make one weapon attack as a bonus action.
Nonk Bei fists a blui as they ueflect an incoming hail of aiiows, a half-elf spiings ovei a baiiicaue anu thiows heiself into the masseu ianks of hobgoblins on the othei siue. She whiils among them, knocking theii blows asiue anu senuing them ieeling, until at last she stanus alone. Taking a ueep bieath, a human coveieu in tattoos settles into a battle stance. As the fiist chaiging oics ieach him, he exhales anu a blast of fiie ioais fiom his mouth, engulfing his foes. Noving with the silence of the night, a black- clau halfling steps into a shauow beneath an aich anu emeiges fiom anothei inky shauow on a balcony a stone's thiow away. She sliues hei blaue fiee of its cloth-wiappeu scabbaiu anu peeis thiough the open winuow at the tyiant piince, so vulneiable in the giip of sleep. Whatevei theii uiscipline, monks aie uniteu in theii ability to magically hainess the eneigy that flows in theii bouies. Even when this ability has no stiiking visible effect, the monk's speeu anu skill aie pieteinatuial. Culck 8ulld ?ou can make a monk qulckly by followlng Lhese suggesLlons. !"#$#%& ()*+,-. Make uexLerlLy your hlghesL ablllLy score, followed by Wlsdom. /0)12+*345. Choose Lhe hermlL background. 673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL: (!) a quarLersLaff or (") any slmple weapon (!) a dungeoneer's pack or (") an explorer's pack 10 darLs
)*&+,-,$'-,$: ;*4&*? none B$0C&':? Club, dagger, handaxe, llghL crossbow, llghL hammer, mace, quarLersLaff, shorLbow, shorLsword, slckle, sllng, spear, and unarmed sLrlke "&&2:? Choose one Lype of arLlsan's Lools or one muslcal lnsLrumenL
D07,'A "#*&E:? SLrengLh, uexLerlLy D(,22:? Choose Lwo from AcrobaLlcs, ALhleLlcs, PlsLory, lnslghL, 8ellglon, and SLealLh 0naimoieu Befense Beginning at 1st level, while you aie weaiing no aimoi anu not wieluing a shielu, youi AC equals 1u + youi Bexteiity mouifiei + youi Wisuom mouifiei. Naitial Aits At 1st level, youi piactice of maitial aits gives you masteiy of unaimeu stiikes anu special monk weapons (see the "Nonk Weapons" siuebai). You gain the following benefits while you aie unaimeu oi wieluing only monk weapons, anu you aien't weaiing aimoi oi wieluing a shielu: You can use Bexteiity insteau of Stiength foi the attack anu uamage iolls of youi unaimeu stiikes anu monk weapons. You can ioll a u6 in place of the noimal uamage of youi unaimeu stiike oi monk weapon. This uie changes as you gain monk levels, as shown in the Naitial Aits column of the Nonk table. When you use the Attack action with an unaimeu stiike oi a monk weapon on youi tuin, you can make one unaimeu stiike as a bonus action. Monk Weapons Monks Lraln ln Lhe use of humble melee weapons: club, dagger, handaxe, llghL hammer, mace, quarLersLaff, shorLsword, slckle, and spear. CerLaln monasLerles use speclallzed forms of Lhese weapons. lor example, you mlghL use a club LhaL ls acLually Lwo lengLhs of wood connecLed by a shorL chaln (a nunchaku) or a slckle wlLh a shorLer, sLralghLer blade (a kama). WhaLever name you use, Lhe game sLaLlsLlcs are unchanged. Ki Staiting at 2nu level, youi tiaining allows you to hainess the mystic eneigy of ki. Youi access to this eneigy is iepiesenteu by a numbei of ki points. Youi monk level ueteimines the numbei of points you have, as shown in the Ki Points column of the Nonk table. You can spenu these points to fuel vaiious ki featuies. You stait knowing thiee such featuies: Fluiiy of Blows, Patient Befense, anu Step of the Winu. You leain moie ki featuies as you gain levels in this class. When you spenu a ki point, it is unavailable until you spenu 1 houi meuitating to uiaw all of youi expenueu ki back into youiself. This meuitation can occui uuiing a shoit oi long iest. Some of youi ki featuies iequiie youi taiget to make a saving thiow to iesist the featuie's effects. The saving thiow BC is calculateu as follows: /, D07$ >F = 8 + double your proflclency bonus Fluiiy of Blows Immeuiately aftei you take the Attack action on youi tuin, you can spenu 1 ki point to make two unaimeu stiikes as a bonus action. Patient Befense You can spenu 1 ki point to take the Bouge action as a bonus action on youi tuin. Step of the Winu You can spenu 1 ki point to take the Bisengage oi Bash action as a bonus action on youi tuin, anu youi jump uistance is uoubleu foi the tuin. 0naimoieu Novement Staiting at 2nu level, youi speeu incieases by 1u feet while you aie not weaiing aimoi oi a shielu. This bonus incieases when you ieach ceitain monk levels, as shown in the Nonk table. At 9th level, you gain the ability to move along veitical suifaces anu acioss liquius on youi tuin without falling uuiing the move.
Nonastic Tiauition When you ieach Siu level, you commit youiself to a monastic tiauition: the Way of the 0pen Banu, the Way of Shauow, oi the Way of the Foui Elements, all uetaileu at the enu of the class. Youi tiauition giants you featuies at Siu level, anu then again at 6th, 11th, anu 17th level. Beflect Nissiles Staiting at Siu level, you can use youi ieaction to ueflect oi catch the missile when you aie hit by a iangeu weapon attack. When you uo so, the uamage you take fiom the attack is ieuuceu by 1u1u + youi Bexteiity mouifiei + youi monk level. If you ieuuce the uamage to u, you can catch the missile if it is small enough foi you to holu in one hanu anu you have at least one hanu fiee. If you catch a missile in this way, you can spenu 1 ki point to make a iangeu attack with the weapon oi piece of ammunition you just caught, as pait of the same ieaction. You make this attack with pioficiency, iegaiuless of youi weapon pioficiencies. Ability Scoie Impiovement When you ieach 4th level, anu again at 8th, 12th, 16th, anu 19th level, you can inciease one ability scoie of youi choice by 2, oi you can inciease two ability scoies of youi choice by 1. As noimal, you can't inciease an ability scoie above 2u using this featuie. Slow Fall Beginning at 4th level, you can use youi ieaction when you fall to ieuuce any falling uamage you take by an amount equal to five times youi monk level. Extia Attack Beginning at Sth level, you can attack one extia time whenevei you take the Attack action on youi tuin. Stunning Stiike Staiting at Sth level, you can inteifeie with the flow of ki in an opponent's bouy. When you hit anothei cieatuie with a melee weapon attack, you can spenu 1 ki point to attempt a stunning stiike. The taiget must succeeu on a Constitution saving thiow oi be stunneu until the enu of youi next tuin. Ki-Empoweieu Stiikes Staiting at 6th level, youi unaimeu stiikes count as magical foi the puipose of oveicoming iesistance anu immunity to nonmagical attacks anu uamage. Evasion At 7th level, youi instinctive agility lets you uouge out of the way of ceitain aiea effects, such as a blue uiagon's lightning bieath oi a !"#$%&'' spell. When you aie subjecteu to an effect that allows you to make a Bexteiity saving thiow to take only half uamage, you insteau take no uamage if you succeeu on the saving thiow, anu only half uamage if you fail. Stillness of Ninu Staiting at 7th level, you can use youi action to enu one effect on youiself that is causing you to be chaimeu oi fiighteneu. Puiity of Bouy At 1uth level, youi masteiy of the ki flowing thiough you makes you immune to uisease anu poison. Tongue of the Sun anu Noon Staiting at 1Sth level, you leain to touch the ki of othei minus so that you unueistanu all spoken languages. Noieovei, any cieatuie that can unueistanu a language can unueistanu what you say.
Biamonu Soul Beginning at 14th level, youi masteiy of ki giants you pioficiency in all saving thiows. Auuitionally, whenevei you make a saving thiow anu fail, you can spenu 1 ki point to ieioll it anu take the seconu iesult. Timeless Bouy At 1Sth level, youi ki sustains you so that you suffei none of the fiailty of olu age, anu you cannot be ageu magically. In auuition, you no longei neeu foou oi watei. Empty Bouy Beginning at 18th level, you can use youi action to spenu 4 ki points to become incoipoieal anu invisible foi 1 minute. Alteinatively, you can spenu 8 ki points to cast the &)*#&' +#,-$.*",/ spell, without neeuing mateiial components. When you uo so, you can't take any othei cieatuies with you. Peifect Self At 2uth level, you can use youi action to iegain 1 ki point. You aie now one with youi ki. Nonastic Tiauitions Thiee tiauitions of monastic puisuit aie common in the monasteiies scatteieu acioss the multiveise. Nost monasteiies piactice one tiauition exclusively, but a few honoi the thiee tiauitions anu instiuct each monk accoiuing to his oi hei aptituue anu inteiest. All thiee tiauitions iely on the same basic techniques, uiveiging as the stuuent giows moie auept. Thus, a monk neeu choose a tiauition only upon ieaching Siu level. Way of the 0pen Banu Nonks of the Way of the 0pen Banu aie the ultimate masteis of maitial aits combat, whethei aimeu oi unaimeu. They leain techniques to push anu tiip theii opponents, manipulate ki to heal uamage to theii bouies, anu piactice auvanceu meuitation that can piotect them fiom haim. 0pen Banu Technique Staiting when you choose this tiauition at Siu level, you can manipulate youi enemy's ki when you hainess youi own. Whenevei you hit a cieatuie with one of the attacks gianteu by youi Fluiiy of Blows, you can impose one of the following effects on that taiget: It must succeeu on a Bexteiity saving thiow oi be knockeu pione. It must make a Stiength saving thiow . If it fails, you can push it up to 1S feet away fiom you. It can't take ieactions until the enu of youi next tuin. Wholeness of Bouy At 6th level, you gain the ability to heal youiself. As an action, you can iegain hit points equal to youi monk level times thiee. You must finish a long iest befoie you can use this featuie again. Tianquility Beginning at 11th level, you can entei a special meuitation that suiiounus you with an auia of peace. At the enu of a long iest, you gain the effects of a )&/.*0 spell that lasts until the stait of youi next long iest (the spell can enu eaily as noimal). The saving thiow BC foi the spell equals 8 + youi Wisuom mouifiei + youi pioficiency bonus. Quiveiing Palm At 17th level, you gain the ability to set up lethal vibiations in someone's bouy. When you hit a cieatuie with an unaimeu stiike, you can spenu S ki points to stait these impeiceptible vibiations. They last foi a numbei of uays equal to youi monk level. The vibiations aie haimless unless you use youi action to enu them. To uo so, you anu the taiget must be on the same plane of existence. When you use this action, the cieatuie must make a Constitution saving thiow. If it fails, it is ieuuceu to u hit points. If it succeeus, it takes 1uu1u neciotic uamage. You can have only one cieatuie unuei the effect of this featuie at a time. You can choose to
enu the vibiations haimlessly without using an action. Way of Shauow Nonks of the Way of Shauow follow a tiauition that values stealth anu subteifuge. These monks might be calleu ninjas oi shauowuanceis, anu they seive as spies anu assassins in seivice to theii monasteiies. Sometimes the membeis of a ninja monasteiy aie family membeis, foiming a clan swoin to seciecy about theii aits anu missions. 0thei monasteiies aie moie like thieves' guilus, hiiing out theii seivices to nobles, iich meichants, oi anyone else who can pay theii fees. Regaiuless of theii methous, the heaus of these monasteiies expect the unquestioning obeuience of theii stuuents. Shauow Aits Staiting when you choose this tiauition at Siu level, you can use youi ki to uuplicate the effects of ceitain spells. As an action, you can spenu S ki points to cast 2/$)), 2"")",/, 50/*$#6) 4$"', +&)) 7"*5,0* *#&.$, oi )"'$/.$, without pioviuing mateiial components. Auuitionally, you gain the 8"/,# "''0)",/ cantiip, which you can cast at will. Shauow Step At 6th level, you gain the ability to step fiom one shauow into anothei. When you aie in uim light oi uaikness, as a bonus action you can telepoit up to 6u feet to anothei space that you can see that is also in uim light oi uaikness. Aftei you use this featuie, you have auvantage on the fiist melee attack you make befoie the enu of the tuin. Cloak of Shauows By 11th level, you have leaineu to become one with the shauows. When you aie in an aiea of uim light oi uaikness, you can use youi action to become invisible. You iemain invisible until you make an attack, cast a spell, oi aie illuminateu by biight light. 0ppoitunist At 17th level, you can exploit a cieatuie's momentaiy uistiaction when it is hit by an attack. Whenevei a cieatuie within S feet of you is hit by an attack maue by a cieatuie othei than you, you can use youi ieaction to make a melee attack against that cieatuie. Way of the Foui Elements You follow a monastic tiauition that teaches you to hainess the elements. When you focus youi ki, you can align youiself with the funuamental foices of cieation anu benu the foui elements to youi will, using them as an extension of youi bouy. Some membeis of this tiauition ueuicate themselves to a single element, but otheis weave the elements togethei. Some monks of this tiauition tattoo theii bouies with iepiesentations of theii ki poweis, commonly imagineu as coiling uiagons, but also as phoenixes, fish, plants, mountains, anu ciesting waves. Bisciple of the Elements When you choose this tiauition at Siu level, you leain magical uisciplines that hainess the powei of the foui elements. You know the Elemental Attunement uiscipline anu one othei elemental uiscipline of youi choice, which aie uetaileu in the "Elemental Bisciplines" section. You leain one auuitional elemental uiscipline of youi choice at 6th, 11th, anu 17th level. Each time you leain a new elemental uiscipline, you can also ieplace one elemental uiscipline that you alieauy know with a uiffeient one. Elemental Bisciplines Some elemental uisciplines allows you to cast spells. See chaptei 1u foi the geneial iules of spellcasting. You uon't neeu to pioviue mateiial components foi these spells. 0nce you ieach Sth level in this class, you can spenu auuitional ki points to inciease the level of an elemental uiscipline spell that you cast, pioviueu that the spell has an enhanceu effect at a highei level, as %0#/"/9 5&/2) uoes. The spell's level incieases by 1 foi each auuitional ki point you spenu. The maximum numbei of ki points you can spenu on a single use of an elemental uiscipline spell is ueteimineu by youi monk level: S ki
points at Sth level, 4 ki points at 9th level, S ki points at 1Sth level, anu 6 ki points at 17th level. !"#$%&#' )*+, -. ,&# /-0,& 1*$' 23,& 4#5#" 6#78*0#'9: You can spenu S ki points to cast 5,'2 +$#),/. ;"#<#$,=" >,,8$#<#$,: You can use youi action to biiefly contiol elemental foices neaiby, causing one of the following effects of youi choice: Cieate a haimless, instantaneous sensoiy effect ielateu to aii, eaith, fiie, oi watei, such as a showei of spaiks, a puff of winu, a spiay of light mist, oi a gentle iumbling of stone. Instantaneously light oi snuff out a canule, a toich, oi a small campfiie. Chill oi waim up to 1 pounu of nonliving mateiial foi up to 1 houi. Cause eaith, fiie, watei, oi mist that fits within a 1-foot cube to shape itself into a ciuue foim you uesignate foi 1 minute. ;,#0$=" ?-8$,=*$ @#.#$+# 2AA,& 4#5#" 6#78*0#'9: You can spenu S ki points to cast )*,/$)3"/, taigeting youiself. )=$B+ -. ,&# )*0# C$=D#: When you use the Attack action on youi tuin, you can spenu 1 ki point to cause tenuiils of flame to stietch out fiom youi fists anu feet. Youi ieach with youi unaimeu stiikes incieases by 1u feet foi that action, as well as the iest of the tuin. A hit with such an attack ueals fiie uamage insteau of bluugeoning uamage, anu if you spenu 1 ki point when the attack hits, it also ueals 1u1u extia fiie uamage. )*+, -. )-80 ;=0,&78=D#+: You can spenu 2 ki points to cast *50/2$#7&4$. )*+, -. ,&# ?*B&,E F="#: You can spenu 2 ki points to cast 90)* ,! 7"/2. )*+, -. G$H0-D#$ >*0: You can cieate a blast of compiesseu aii that stiikes like a mighty fist. As an action, you can spenu 2 ki points anu choose a cieatuie within Su feet of you. That cieatuie must make a Stiength saving thiow. 0n a faileu save, the cieatuie takes Su1u bluugeoning uamage, plus 1u1u extia bluugeoning uamage foi each auuitional ki point you spenu, anu you can push the cieatuie up to 2u feet away fiom you anu knock it pione. 0n a successful save, the cieatuie only takes half the uamage. )"=<#+ -. ,&# I&-#$*J 2AA,& 4#5#" 6#78*0#'9: You can spenu 4 ki points to cast !"#$%&''. F#$,"# K0#=,& -. 1*$,#0 2AL,& 4#5#" 6#78*0#'9: You can spenu 6 ki points to cast .,/$ ,! .,'2. F-$B -. ,&# ?-8$,=*$ M#<N"# 23,& 4#5#" 6#78*0#'9: You can spenu S ki points to cast )5&**$#. ?*+, -$ ,&# 6*5#0 C,=$%# 2AA,& 4#5#" 6#78*0#'9: You can spenu 4 ki points to cast 9&)$,0) !,#8, taigeting youiself. 6*'# ,&# 1*$' 2AA,& 4#5#" 6#78*0#'9: You can spenu 4 ki points to cast !'1, taigeting youiself. 6*5#0 -. 4*5*$B )"=<# 2AL,& 4#5#" 6#78*0#'9: You can spenu S ki points to cast 7&'' ,! !"#$. C&=N# ,&# )"-O*$B 6*5#0: As an action, you can spenu 1 ki point to choose an aiea of ice oi watei no laigei than Su feet on a siue within 12u feet of you. You can change watei to ice within the aiea anu vice veisa, anu you can ieshape ice in the aiea in any mannei you choose. You can iaise oi lowei the ice's elevation, cieate oi fill in a tiench, eiect oi flatten a wall, oi foim a pillai. The extent of any such changes can't exceeu half the aiea's laigest uimension. Foi example, if you affect a Su-foot squaie, you can cieate a pillai up to 1S feet high, iaise oi lowei the squaie's elevation by up to 1S feet, uig a tiench up to 1S feet ueep, anu so on. You can't shape the ice to tiap oi injuie a cieatuie in the aiea. CO##N*$B !*$'#0 C,0*D#: You can spenu 2 ki points to cast %0#/"/9 5&/2). 1=,#0 1&*N: You can spenu 2 ki points as a bonus action to cieate a whip of watei that shoves anu pulls a cieatuie to unbalance it. A cieatuie that you can see that is within Su feet of you must make a Bexteiity saving thiow . 0n a faileu save, the cieatuie takes Su1u bluugeoning uamage, plus 1u1u extia bluugeoning uamage foi each auuitional ki point you spenu, anu you can eithei knock it pione oi pull it up to 2S feet closei to you. 0n a successful save, the cieatuie only takes half the uamage. 1=5# -. 6-""*$B ;=0,& 2AL,& 4#5#" 6#78*0#'9: You can spenu 6 ki points to cast 7&'' ,! )*,/$.
Palauin Clau in plate that gleams in the sunlight uespite the uust anu giime of long tiavel, a human lays uown hei swoiu anu shielu anu places hei hanus on a moitally wounueu man. Bivine iauiance shines fiom hei hanus, the man's wounus knit closeu, anu his eyes open wiue with amazement. A uwaif ciouches behinu a iocky outciopping, his black cloak making him neaily invisible in the night, anu watches an oic wai banu celebiating its iecent victoiy. Silently, he stalks into theii miust, whispeis an oath, anu two oics aie ueau befoie they even iealize he is theie. Silvei haii shining in a shaft of light that seems to illuminate only him, an elf laughs with exultation. Bis speai flashes like his eyes as he jabs again anu again at a twisteu giant, until at last his light oveicomes its hiueous uaikness. Whatevei theii oiigin anu theii mission, palauins aie uniteu by theii oaths to stanu against the foices of evil. Whethei swoin befoie a gou's altai anu the witness of a piiest, in a sacieu glaue befoie natuie spiiits anu fey beings, oi in a moment of uespeiation anu giief with the ueau as the only witness, a palauin's oath is a poweiful bonu. It is a souice of powei that tuins a uevout waiiioi into a blesseu champion of goou. Culck 8ulld ?ou can make a paladln qulckly by followlng Lhese suggesLlons. !"#$#%& ()*+,-. SLrengLh should be your hlghesL ablllLy score, followed by Charlsma. /0)12+*345. Choose Lhe noble background. 673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL: (!) a longsword and a shleld or (") a greaLsword (!) flve [avellns or (") any slmple melee weapon (!) a prlesL's pack or (") an explorer's pack Chalnmall and a holy symbol
?)3 %,)*34 &3 ?)B#$+ 5$6$'4A 1d10 (or 6) + your ConsLlLuLlon modlfler per paladln level afLer 1sL %+,-).)$*.)$4 C+D,+A All armor, shlelds E$&2,*4A Slmple weapons, marLlal weapons ",,'4A none
1&6)*B "#+,F4A Wlsdom, Charlsma 1G)''4A Choose Lwo from ALhleLlcs, lnslghL, lnLlmldaLlon, Medlclne, ersuaslon, and 8ellglon Bivine Sense The piesence of stiong evil iegisteis on youi senses like a noxious ouoi, anu poweiful goou iings like heavenly music in youi eais. As an action, you can open youi awaieness to uetect such foices. 0ntil the enu of youi next tuin, you know the location of any celestial, fienu, oi unueau within 6u feet of you, iegaiuless of any inteivening obstacles. You know the type (celestial, fienu, oi unueau) anu numbei of any beings whose piesence you sense, but not theii iuentity (the vampiie Count Stiahu von Zaiovich, foi instance). Within the same iauius, you also uetect the piesence of any place oi object that has been conseciateu oi ueseciateu, as with the !"##$% spell. You can use this featuie a numbei of times equal to 1 + youi Chaiisma mouifiei. When you finish a long iest, you iegain all expenueu uses. Lay on Banus Youi blesseu touch can heal wounus. You have a pool of healing powei that ieplenishes when you take a long iest. With that pool, you can iestoie a total numbei of hit points equal to youi palauin level S. As an action, you can touch a cieatuie anu uiaw powei fiom the pool to iestoie a numbei of hit points to that cieatuie, up to the maximum amount iemaining in youi pool. Alteinatively, you can expenu S hit points fiom youi pool of healing to cuie the taiget of one uisease, iemove one level of exhaustion, oi neutialize one poison affecting it. You can cuie multiple uiseases anu neutialize multiple poisons with a single use of Lay on Banus, expenuing hit points sepaiately foi each one. This featuie has no effect on unueau anu constiucts. Bivine Smite Staiting at 2nu level, when you hit a cieatuie with a melee weapon attack, you can expenu one palauin spell slot to ueal extia iauiant uamage to the taiget. The extia uamage is 2u8 foi a 1st- level spell slot, plus 1u8 foi each spell level highei than 1st (up to Su8). The uamage incieases by 1u8 if the taiget is an unueau oi a fienu. Spellcasting By 2nu level, you have leaineu to uiaw on uivine magic thiough meuitation anu piayei to cast spells as a cleiic uoes. See chaptei 1u foi the geneial iules of spellcasting anu chaptei 11 foi the palauin spell list. Piepaiing anu Casting Spells The Palauin table shows how many spell slots you have to cast youi spells. To cast one of youi palauin spells of 1st level oi highei, you must expenu a slot of the spell's level oi highei. You must finish a long iest to iegain any expenueu spell slots. You piepaie the list of palauin spells that aie available foi you to cast. To uo so, choose a numbei of palauin spells equal to youi Chaiisma mouifiei + half youi palauin level, iounueu uown (minimum of one spell). The spells on youi list must be of a level foi which you have spell slots. Foi example, if you aie a Sth-level palauin, you have foui 1st-level anu two 2nu-level spell slots. With a Chaiisma of 14, youi list of piepaieu spells can incluue foui spells of 1st oi 2nu level, in any combination. If you piepaie the 1st-level spell &'() %$'+,-. you can cast it using a 1st- level oi a 2nu-level slot. Casting the spell uoesn't iemove it fiom youi list of piepaieu spells. You can change youi list of piepaieu spells when you finish a long iest. Piepaiing a new list of palauin spells iequiies time spent in piayei anu meuitation: at least 1 minute pei spell level foi each spell on youi list.
Spellcasting Ability Chaiisma is youi spellcasting ability foi youi palauin spells, since theii powei ueiives fiom the stiength of youi convictions. You use youi Chaiisma whenevei a spell iefeis to youi spellcasting ability. In auuition, you use youi Chaiisma mouifiei when setting the saving thiow BC foi a palauin spell you cast anu when making an attack ioll with one. 12$'' 1&6$ @H = 8 + your Charlsma modlfler + your proflclency bonus 12$'' C33&.G 7,*84 = your Charlsma modlfler + your proflclency bonus Spellcasting Focus You can use a holy symbol as the mateiial component foi a palauin spell, as uesciibeu in chaptei 1u. Fighting Style At 2nu level, you auopt a style of fighting as youi specialty. Choose one of the following options (you can take each Fighting Style option only once, even if you latei get to choose again). Befense While you aie weaiing aimoi, you gain a +1 bonus to AC. Bueling When you aie wieluing a melee weapon in one hanu anu no othei weapons, you gain a +2 bonus to uamage iolls with that weapon. uieat Weapon Fighting When you ioll a 1 oi 2 on a uamage uie foi an attack you make with a melee weapon that you aie wieluing with two hanus, you can ieioll the uie anu must use the new ioll. The weapon must have the two-hanueu oi veisatile piopeity foi you to gain this benefit. Piotection When a cieatuie you can see attacks a taiget othei than you that is within S feet of you, you can use youi ieaction to impose uisauvantage on the attack ioll. You must be wieluing a shielu. Bivine Bealth By Siu level, the uivine magic flowing thiough you makes you immune to uisease. Sacieu 0ath When you ieach Siu level, you sweai the oath that binus you as a palauin foievei. 0p to this time you have been in a piepaiatoiy stage, committeu to the path but not yet swoin to it. Now you choose the 0ath of Bevotion, the 0ath of the Ancients, oi the 0ath of vengeance, all uetaileu at the enu of the class uesciiption. Youi choice giants you featuies at Siu level, anu then again at 7th, 1Sth, anu 2uth level. Those featuies incluue oath spells anu the Channel Bivinity featuie. 0ath Spells Each oath has a list of associateu spells. You gain access to these spells at the levels specifieu in the oath uesciiption. 0nce you gain access to an oath spell, you always have it piepaieu. 0ath spells uon't count against the numbei of spells you can piepaie each uay. If you gain an oath spell that uoesn't appeai on the palauin spell list, the spell is nonetheless a palauin spell foi you. Channel Bivinity Youi oath allows you to channel uivine eneigy to fuel magical effects. Each Channel Bivinity option pioviueu by youi oath explains how to use it. When you use youi Channel Bivinity, you choose which option to use. You must then finish a shoit oi long iest to use youi Channel Bivinity again. Some Channel Bivinity effects iequiie saving thiows. When you use such an effect fiom this class, the BC equals youi palauin spellcasting BC. Ability Scoie Impiovement When you ieach 4th level, anu again at 8th, 12th, 16th, anu 19th level, you can inciease one ability scoie of youi choice by 2, oi you can inciease two ability scoies of youi choice by 1. As noimal,
you can't inciease an ability scoie above 2u using this featuie. Extia Attack Beginning at Sth level, you can attack one extia time whenevei you take the Attack action on youi tuin. Auia of Piotection Staiting at 6th level, whenevei you oi a fiienuly cieatuie within 1u feet of you must make a saving thiow, the cieatuie gains a bonus to the saving thiow equal to youi Chaiisma mouifiei (with a minimum bonus of +1). You must be conscious to giant this bonus. At 18th level, the iange of this auia incieases to Su feet. Auia of Couiage Staiting at 1uth level, you anu fiienuly cieatuies within 1u feet of you can't be fiighteneu while you aie conscious. At 18th level, the iange of this auia incieases to Su feet. Impioveu Bivine Smite By 11th level, you aie so suffuseu with iighteous might that all youi melee weapon stiikes caiiy uivine powei with them. Whenevei you hit a cieatuie with a melee weapon, the cieatuie takes 1u8 extia iauiant uamage. If you also use youi Bivine Smite with an attack, you auu this uamage to the extia uamage of youi Bivine Smite. Cleansing Touch Beginning at 14th level, you can use youi action to enu one spell on youiself oi on one willing cieatuie that you touch. You can use this featuie a numbei of times equal to youi Chaiisma mouifiei (a minimum of one). You iegain expenueu uses when you finish a long iest. Sacieu 0aths Becoming a palauin involves taking vows that commit the palauin to the cause of iighteousness, an active path of fighting wickeuness. The final oath, taken when he oi she ieaches Siu level, is the culmination of all the palauin's tiaining. Some chaiacteis with this class uon't consiuei themselves tiue palauins until they have ieacheu Siu level anu maue this oath. Foi otheis, the actual sweaiing of the oath is a foimality, an official stamp on what has always been tiue in the palauin's heait. 8reaklng ?our CaLh A paladln Lrles Lo hold Lo Lhe hlghesL sLandards of conducL, buL even Lhe mosL vlrLuous paladln ls falllble. SomeLlmes Lhe rlghL paLh proves Loo demandlng, someLlmes a slLuaLlon calls for Lhe lesser of Lwo evlls, and someLlmes Lhe heaL of emoLlon causes a paladln Lo Lransgress hls or her oaLh. A paladln who has broken a vow Lyplcally seeks absoluLlon from a clerlc who shares hls or her falLh or from anoLher paladln of Lhe same order. 1he paladln mlghL spend an all-nlghL vlgll ln prayer as a slgn of penlLence, or underLake a fasL or slmllar acL of self- denlal. AfLer a rlLe of confesslon and forglveness, Lhe paladln sLarLs fresh, wlLh hls or her oaLh renewed. lf a paladln wlllfully vlolaLes hls or her oaLh and shows no slgn of repenLance, Lhe consequences can be more serlous. AL Lhe uM's dlscreLlon, an lmpenlLenL paladln mlghL be forced Lo abandon Lhls class and adopL anoLher, or perhaps Lo Lake Lhe CaLhbreaker paladln opLlon LhaL appears ln Lhe #$%&'(% *!+,'-.+ /$01'. 0ath of Bevotion The 0ath of Bevotion binus a palauin to the loftiest iueals of justice, viitue, anu oiuei. Sometimes calleu cavalieis, white knights, oi holy waiiiois, these palauins meet the iueal of the knight in shining aimoi, acting with honoi in puisuit of justice anu the gieatei goou. They holu themselves to the highest stanuaius of conuuct, anu some, foi bettei oi woise, holu the iest of the woilu to the same stanuaius. Nany who sweai this oath aie uevoteu to gous of law anu goou anu use theii gous' tenets as the measuie of theii uevotion. They holu angels the peifect seivants of goouas theii iueals, anu
incoipoiate images of angelic wings into theii helmets oi coats of aims. 1eneLs of uevoLlon 1hough Lhe exacL words and sLrlcLures of Lhe CaLh of uevoLlon vary, paladlns of Lhls oaLh share Lhese LeneLs. :*4,-%&. uon'L lle or cheaL. LeL your word be your promlse. ;*3+02,. never fear Lo acL, Lhough cauLlon ls wlse. ;*980--#*4. Ald oLhers, proLecL Lhe weak, and punlsh Lhose who LhreaLen Lhem. Show mercy Lo your foes, buL Lemper lL wlLh wlsdom. :*4*+. 1reaL oLhers wlLh falrness, and leL your honorable deeds be an example Lo Lhem. uo as much good as posslble whlle causlng Lhe leasL amounL of harm. <3%&. 8e responslble for your acLlons and Lhelr consequences, proLecL Lhose enLrusLed Lo your care, and obey Lhose who have [usL auLhorlLy over you. 0ath Spells You gain oath spells at the palauin levels listeu. %&'&()* 5$6$' 12$''4 3rd 2-(,'3,0(% 4-(5 '6078 +!%3,$!-9 3Lh 7'++'- -'+,(-!,0(%8 :(%' (4 ,-$,; 9Lh "'!3(% (4 ;(2'8 10+2'7 5!&03 13Lh 4-''1(5 (4 5(6'5'%,8 &$!-10!% (4 4!0,; 17Lh 3(55$%'8 47!5' +,-0<' Channel Bivinity When you take this oath at Siu level, you gain the following two Channel Bivinity options. !"#$%& (%")*+, As an action, you can imbue one weapon that you aie holuing with positive eneigy, using youi Channel Bivinity. Foi 1 minute, you auu youi Chaiisma mouifiei to attack iolls maue with that weapon (with a minimum bonus of +1). The weapon also emits biight light in a 2u-foot iauius anu uim light 2u feet beyonu that. If the weapon is not alieauy magical, it becomes magical foi the uuiation. You can enu this effect on youi tuin as pait of any othei action. If you aie no longei holuing oi caiiying this weapon, oi if you fall unconscious, this effect enus. -.$+ /0% 1+0*23, As an action, you piesent youi holy symbol anu speak a piayei censuiing fienus anu unueau, using youi Channel Bivinity. Each fienu oi unueau within Su feet of you that can see you must make a Wisuom saving thiow. If the cieatuie fails its saving thiow, it is tuineu foi 1 minute oi until it takes uamage. A tuineu cieatuie must spenu its tuins tiying to move as fai away fiom you as it can, anu it can't willingly move to a space within Su feet of you. It also can't take ieactions. Foi its action, it can use only the Bash action oi tiy to escape fiom an effect that pievents it fiom moving. If theie's nowheie to move, the cieatuie can use the Bouge action. Auia of Bevotion Staiting at 7th level, you anu fiienuly cieatuies within 1u feet of you can't be chaimeu while you aie conscious. At 18th level, the iange of this auia incieases to Su feet. Puiity of Spiiit Beginning at 1Sth level, you aie always unuei the effects of a /($0)&01$+ 2($3 )41# spell. Boly Nimbus At 2uth level, as an action, you can emanate an auia of sunlight. Foi 1 minute, biight light shines fiom you in a Su-foot iauius, anu uim light shines Su feet beyonu that. Whenevei an enemy cieatuie staits its tuin in the biight light, the cieatuie takes 1u iauiant uamage. In auuition, foi the uuiation, you have auvantage on saving thiows against spells cast by fienus oi unueau. 0nce you use this featuie, you can't use it again until you finish a long iest. 0ath of the Ancients The 0ath of the Ancients is as olu as the iace of elves anu the iituals of the uiuius. Sometimes calleu fey knights, gieen knights, oi hoineu knights, palauins who sweai this oath cast theii lot with the siue of the light in the cosmic stiuggle against uaikness because they love the beautiful anu life-giving things of the woilu, not necessaiily because they believe in piinciples of honoi, couiage, anu justice. They auoin theii aimoi anu clothing with images of giowing thingsleaves, antleis, oi floweisto ieflect
theii commitment to pieseiving life anu light in the woilu. 1eneLs of Lhe AnclenLs 1he LeneLs of Lhe CaLh of Lhe AnclenLs have been preserved for uncounLed cenLurles. 1hls oaLh emphaslzes Lhe prlnclples of good above any concerns of law or chaos. lLs four cenLral prlnclples are slmple. =#45$, %>, ?#2>%. 1hrough your acLs of mercy, klndness, and forglveness, klndle Lhe llghL of hope ln Lhe world, beaLlng back despalr. (>,$%,+ %>, ?#2>%. Where Lhere ls good, beauLy, love, and laughLer ln Lhe world, sLand agalnsL Lhe wlckedness LhaL would swallow lL. Where llfe flourlshes, sLand agalnsL Lhe forces LhaL would render lL barren. @+,-,+A, B*3+ CD4 ?#2>%. uellghL ln song and laughLer, ln beauLy and arL. lf you allow Lhe llghL Lo dle ln your own hearL, you can'L preserve lL ln Lhe world. /, %>, ?#2>%. 8e a glorlous beacon for all who llve ln despalr. LeL Lhe llghL of your [oy and courage shlne forLh ln all your deeds. 0ath Spells You gain oath spells at the palauin levels listeu. %&'&()* 5$6$' 12$''4 3rd '%+%!-0%& +,-0<'8 +2'!< =0,; !%05!7+ 3Lh 5((%"'!58 50+,9 +,'2 9Lh 27!%, &-(=,;8 2-(,'3,0(% 4-(5 '%'-&9 13Lh 03' +,(-58 +,(%'+<0% 17Lh 4''"7'50%18 ,-'' +,-01' Channel Bivinity When you take this oath at Siu level, you gain the following two Channel Bivinity options. 4"/.$%56 ($"/0, You can use youi Channel Bivinity to invoke piimeval foices to ensnaie a foe. When a cieatuie moves within 1u feet of you, you can use youi ieaction to cause spectial vines to spiing up anu ieach foi that cieatuie. The cieatuie must succeeu on a Stiength oi Bexteiity saving thiow (its choice) oi be iestiaineu. While iestiaineu by the vines, the cieatuie iepeats the saving thiow at the stait of each of its tuins. 0n a success, it fiees itself anu the vines vanish. -.$+ /0% 7"8/02%66, You can use youi Channel Bivinity to uttei ancient woius that aie painful foi fey anu fienus to heai. As an action, you piesent youi holy symbol, anu each fey oi fienu within Su feet of you that can heai you must make a Wisuom saving thiow. 0n a faileu save, the cieatuie is tuineu foi 1 minute oi until it takes uamage. A tuineu cieatuie must spenu its tuins tiying to move as fai away fiom you as it can, anu it can't willingly move to a space within Su feet of you. It also can't take ieactions. Foi its action, it can use only the Bash action oi tiy to escape fiom an effect that pievents it fiom moving. If theie's nowheie to move, the cieatuie can use the Bouge action. If the cieatuie's tiue foim is concealeu by an illusion, shapeshifting, oi othei effect, that foim is ievealeu while it is tuineu. Auia of Waiuing Beginning at 7th level, ancient magic lies so heavily upon you that it foims an eluiitch waiu. You anu fiienuly cieatuies within 1u feet of you have iesistance to uamage fiom spells. At 18th level, the iange of this auia incieases to Su feet. 0nuying Sentinel Staiting at 1Sth level, when you aie ieuuceu to u hit points anu aie not killeu outiight, you can choose to uiop to 1 hit point insteau. 0nce you use this ability, you can't use it again until you finish a long iest. Auuitionally, you suffei none of the uiawbacks of olu age, anu you can't be ageu magically. Eluei Champion At 2uth level, you can assume the foim of an ancient foice of natuie, taking on an appeaiance you choose. Foi example, youi skin might tuin gieen oi take on a baik-like textuie, youi haii might become leafy oi moss-like, oi you might spiout antleis oi a lion-like mane. 0sing youi action, you unueigo a tiansfoimation. Foi 1 minute, you gain the following benefits: At the stait of each of youi tuins, you iegain 1u hit points. Whenevei you cast a palauin spell that has a casting time of 1 action, you can cast it as a swift spell insteau.
Enemy cieatuies within 1u feet of you have uisauvantage on saving thiows against youi palauin spells anu Channel Bivinity options. 0nce you use this featuie, you can't use it again until you finish a long iest. 0ath of vengeance The 0ath of vengeance is a solemn commitment to punish those who have committeu a giievous sin. When evil foices slaughtei helpless villageis, when an entiie people tuins against the will of the gous, when a thieves' guilu giows too violent anu poweiful, when a uiagon iampages thiough the countiysiueat times like these, palauins aiise anu sweai an 0ath of vengeance to set iight that which has gone wiong. To these palauinssometimes calleu avengeis oi uaik knightstheii own puiity is not as impoitant as ueliveiing justice. 1eneLs of vengeance 1he LeneLs of Lhe CaLh of vengeance vary by paladln, buL all Lhe LeneLs revolve around punlshlng wrongdoers by any means necessary. aladlns who uphold Lhese LeneLs are wllllng Lo sacrlflce even Lhelr own rlghLeousness Lo meLe ouL [usLlce upon Lhose who do evll, so Lhe paladlns are ofLen neuLral or lawful neuLral ln allgnmenL. 1he core prlnclples of Lhe LeneLs are bruLally slmple. E#2>% %>, F+,0%,+ 6A#$. laced wlLh a cholce of flghLlng my sworn foes or combaLlng a lesser evll, l choose Lhe greaLer evll. G* H,+)& I*+ %>, J#)1,5. Crdlnary foes mlghL wln my mercy, buL my sworn enemles do noL. /& !4& H,04- G,),--0+&. My qualms can'L geL ln Lhe way of exLermlnaLlng my foes. K,-%#%3%#*4. lf my foes wreak ruln on Lhe world, lL ls because l falled Lo sLop Lhem. l musL help Lhose harmed by Lhelr mlsdeeds. 0ath Spells You gain oath spells at the palauin levels listeu. %&'&()* 5$6$' 12$''4 3rd 3!$+' 4'!-8 ;$%,'-.+ 5!-< 3Lh ;(71 2'-+(%8 50+,9 +,'2 9Lh ;!+,'8 2-(,'3,0(% 4-(5 '%'-&9 13Lh !0- =!7<8 105'%+0(% 1((- 17Lh ;(71 5(%+,'-8 +3-90%& Channel Bivinity When you take this oath at Siu level, you gain the following two Channel Bivinity options. 9:;.$% <+%=3, As an action, you piesent youi holy symbol anu speak a piayei of uenunciation, using youi Channel Bivinity. Choose one cieatuie within 6u feet of you that you can see. That cieatuie must make a Wisuom saving thiow, unless it is immune to being fiighteneu. Fienus anu unueau have uisauvantage on this saving thiow. 0n a faileu save, the cieatuie is fiighteneu foi 1 minute oi until it takes any uamage. While fiighteneu, the cieatuie's speeu is u, anu it can't benefit fiom any bonus to its speeu. 0n a successful save, the cieatuie's speeu is halveu foi 1 minute oi until the cieatuie takes any uamage. >*? *@ <+=8/3, When you oi a cieatuie within 1u feet of you is hit by a cieatuie that you can see, you can use youi ieaction to uttei a vow of enmity against the attackei, using youi Channel Bivinity. You gain auvantage on attack iolls against the attackei foi 1 minute oi until it uiops to u hit points oi falls unconscious. Relentless Avengei By 7th level, youi supeinatuial focus helps you close off a foe's ietieat. When you hit a cieatuie with an oppoitunity attack, you can move up to half youi speeu immeuiately aftei the attack anu as pait of the same ieaction. This movement uoesn't piovoke oppoitunity attacks. Soul of vengeance Staiting at 1Sth level, the authoiity with which you speak youi vow of Enmity gives you gieatei powei ovei youi foe. When the cieatuie unuei the effect of youi vow of Enmity makes an attack, you can use youi ieaction to make a melee weapon attack against that cieatuie if it is within iange. Avenging Angel At 2uth level, you can assume the foim of an angelic avengei. 0sing youi action, you unueigo
a tiansfoimation. Foi 1 houi, you gain the following benefits: Wings spiout fiom youi back anu giant you a fly speeu of 6u feet. You emanate an auia of menace in a Su-foot iauius. The fiist time any enemy cieatuie enteis the auia oi staits its tuin theie uuiing a battle, the cieatuie must succeeu on a Wisuom saving thiow oi become fiighteneu of you foi 1 minute oi until it takes any uamage. Attack iolls against the fiighteneu cieatuie have auvantage. 0nce you use this featuie, you can't use it again until you finish a long iest.
Rangei Rough anu wilu looking, a human stalks alone thiough the shauows of tiees, hunting the oics he knows aie planning a iaiu on a neaiby faim. Clutching a shoitswoiu in each hanu, he ieauies himself to attack. Be becomes a whiilwinu of steel, cutting uown one cieatuie aftei anothei. Aftei tumbling away fiom a cone of fieezing aii, an elf finus hei feet anu uiaws back hei bow to loose an aiiow at the white uiagon. Shiugging off the wave of feai that seems to emanate fiom the uiagon like the colu of its bieath, she senus one aiiow aftei anothei to finu the gaps between the uiagon's thick scales. Boluing his hanu high, a half-elf whistles to the hawk that ciicles high above him, calling the biiu back to his siue. Whispeiing instiuctions in Elvish, he points to the owlbeai he's been tiacking anu senus the hawk to uistiact the cieatuie while he ieauies his bow. Fai fiom the bustle of cities anu towns, past the heuges that sheltei the most uistant faims fiom the teiiois of the wilu, amiu the uense- packeu tiees of tiackless foiests anu acioss wiue anu empty plains, iangeis keep theii unenuing watch. Culck 8ulld ?ou can make a ranger qulckly by followlng Lhese suggesLlons. !"#$#%& ()*+,-. Make uexLerlLy your hlghesL ablllLy score, followed by Wlsdom. (Some rangers who focus on Lwo-weapon flghLlng make Lhelr SLrengLh scores hlgher Lhan uexLerlLy.) /0)12+*345. Choose Lhe ouLlander background. 673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL: (!) scale mall or (") leaLher armor (!) Lwo shorL swords or (") Lwo slmple melee weapons (!) a dungeoneer's pack or (") an explorer's pack A longbow and a qulver of 20 arrows
Class Featuies As a iangei, you gain the following class featuies. C-5 *+-'53 C-5 D-.$E 1d10 per ranger level C-5 *+-'53 &5 =35 6$7$2E 10 + your ConsLlLuLlon modlfler C-5 *+-'53 &5 C-(#$) 6$7$23E 1d10 (or 6) + your ConsLlLuLlon modlfler per ranger level afLer 1sL *)+,-.-$'.-$3 F)G+)E LlghL armor, medlum armor, shlelds H$&1+'3E Slmple weapons, marLlal weapons "++23E none
0&7-'( "#)+<3E SLrengLh, uexLerlLy 0I-223E Choose Lhree from Anlmal Pandllng, ALhleLlcs, lnslghL, lnvesLlgaLlon, naLure, ercepLlon, SLealLh, and Survlval Favoieu Enemy Beginning at 1st level, you have significant expeiience stuuying, tiacking, hunting, anu even talking to a ceitain type of enemy. Choose a type of favoieu enemy: abeiiations, beasts, constiucts, uiagons, elementals, fey, giants, monstiosities, oi unueau. Alteinatively, you can select thiee iaces of humanoiu (such as elves, gnolls, anu oics) as favoieu enemies. You have auvantage on any ability check you make ielateu to youi favoieu enemies when the check uses one of the following skills: Insight, Investigation, Natuie, oi Peiception. When you gain this featuie, you also leain one language of youi choice that is spoken by youi favoieu enemies. You choose one auuitional favoieu enemy anu leain a language of that enemy at 6th anu 14th level. As you gain levels, youi choices shoulu ieflect the types of monsteis you have encounteieu on youi auventuies. Natuial Exploiei You aie paiticulaily familiai with one type of natuial enviionment anu aie auept at tiaveling anu suivival in such iegions. Choose one type of favoieu teiiain: aictic, coast, ueseit, foiest, giasslanu, mountain, swamp, oi the 0nueiuaik. When you make an Intelligence oi Wisuom check ielateu to youi favoieu teiiain, youi pioficiency bonus is uoubleu if you aie using a skill that you'ie pioficient in. While tiaveling foi an houi oi moie in youi favoieu teiiain, you gain the following benefits: Bifficult teiiain uoesn't slow youi gioup's tiavel. Youi gioup cannot become lost except by magical means. While in the fiont iank of youi gioup's maiching oiuei, you can peifoim one activity (such as foiaging, navigating, oi tiacking) in auuition to watching foi uangei. If you aie tiaveling alone, you can move stealthily at a noimal pace. When you foiage, you finu twice as much foou as you noimally woulu. While tiacking othei cieatuies, you also leain theii exact numbei, theii sizes, anu how long ago they passeu thiough the aiea. You choose auuitional favoieu teiiain types at 6th anu 1uth level. Fighting Style At 2nu level, you auopt a paiticulai style of fighting as youi specialty. Choose one of the following options (you can take each Fighting Style option only once, even if you latei get to choose again). Aicheiy You gain a +1 bonus to the attack iolls you make with iangeu weapons. Befense While you aie weaiing aimoi, you gain a +1 bonus to AC. Bueling When you aie wieluing a melee weapon in one hanu anu no othei weapons, you gain a +2 bonus to uamage iolls with that weapon.
Two-Weapon Fighting When you engage in two-weapon fighting, you can auu youi ability mouifiei to the uamage of the seconu attack. Spellcasting By the time you ieach 2nu level, you have leaineu to use the magical essence of natuie to cast spells, much as a uiuiu uoes. See chaptei 1u foi the geneial iules of spellcasting anu chaptei 11 foi the iangei spell list. Spells Known You know two 1st-level spells of youi choice fiom the iangei spell list. Spell Slots The Rangei table shows how many spell slots you have to cast youi spells. To cast one of youi iangei spells of 1st level oi highei, you must expenu a slot of the spell's level oi highei. You must finish a long iest to iegain any expenueu spell slots. Foi example, if you know the 1st-level spell !"#$!% '(#)"*+,#- anu have a 1st-level anu a 2nu- level spell slot available, you can cast !"#$!% '(#)"*+,#- using eithei slot. Spellcasting Ability Wisuom is youi spellcasting ability foi youi iangei spells, since youi magic uiaws on youi attunement to natuie. You use youi Wisuom whenevei a spell iefeis to youi spellcasting ability. In auuition, you use youi Wisuom mouifiei when setting the saving thiow BC foi a iangei spell you cast anu when making an attack ioll with one. 01$22 0&7$ DJ = 8 + your Wlsdom modlfler + your proflclency bonus 01$22 F55&.I 8+'93 = your Wlsdom modlfler + your proflclency bonus Leaining Spells The Spells Known column of the Rangei table shows when you leain moie iangei spells of youi choice. Each of these spells must be of a level foi which you have spell slots, as shown on the table. Foi instance, when you ieach Sth level in this class, you can leain one new spell of 1st oi 2nu level. Rangei Aichetype At Siu level, you choose an aichetype that you stiive to emulate: Buntei oi Beast Nastei, both uetaileu at the enu of the class uesciiption. Youi choice giants you featuies at Siu level, anu then again at 7th, 11th, anu 1Sth level. Piimeval Awaieness Beginning at Siu level, you can use youi action anu expenu one iangei spell slot to focus youi awaieness on the iegion aiounu you, taking note of uistuibances anu ueteimining theii souice. Foi 1 minute pei level of the spell slot you expenu, you know the location of abeiiations, celestials, constiucts, uiagons, elementals, fey, fienus, anu unueau within 1 mile of you (oi within 6 miles if you aie in youi favoieu teiiain). You know the natuie of the being oi beings whose piesence you sensewhethei it is a minu flayei oi a hoiue of zombies, foi examplebut not theii exact iuentity (the ueath knight Loiu Soth, foi instance). Ability Scoie Impiovement When you ieach 4th level, anu again at 8th, 12th, 16th, anu 19th level, you can inciease one ability scoie of youi choice by 2, oi you can inciease two ability scoies of youi choice by 1. As noimal, you can't inciease an ability scoie above 2u using this featuie. Extia Attack Beginning at Sth level, you can attack one extia time whenevei you take the Attack action on youi tuin. Lanu's Stiiue Staiting at 8th level, moving thiough nonmagical uifficult teiiain costs you no extia movement. You can also pass thiough nonmagical plants without being sloweu by them anu without
taking uamage fiom them if they have thoins, spines, oi a similai hazaiu. Biue in Plain Sight Staiting at 1uth level, you can spenu 1 minute cieating camouflage foi youiself. You must have access to fiesh muu, uiit, plants, soot, anu othei natuially occuiiing mateiials with which to cieate youi camouflage. 0nce you aie camouflageu in this way, you can tiy to hiue by piessing youiself up against a soliu suiface, such as a tiee oi wall, that is at least as tall anu wiue as you aie. You gain a +1u bonus to Bexteiity (Stealth) checks as long as you iemain theie without moving oi taking actions. 0nce you move oi take an action oi a ieaction, you must camouflage youiself again to gain this benefit. vanish Staiting at 14th level, you can use the Biue action as a bonus action on youi tuin. Auuitionally, you can't be tiackeu with nonmagical means, unless you choose to leave a tiail. Feial Senses At 18th level, you gain pieteinatuial senses that help you fight cieatuies you can't see. When you attack a cieatuie you can't see, youi inability to see it uoesn't impose uisauvantage on youi attack iolls against it. You aie also awaie of the location of any invisible cieatuie within Su feet of you, as long as the cieatuie isn't hiuuen fiom you anu you aien't blinueu oi ueafeneu. Wisuom of the Woilu At 2uth level, you count all hostile cieatuies as youi favoieu enemies anu all natuial teiiain as youi favoieu teiiain. Rangei Aichetypes The iueal of the iangei has two classic expiessions: the Buntei, who leaus his allies against the monstious foes that piess in on the euges of civilization, anu the Beast Nastei, who tames the cieatuies of the wilu to seive as companions in the hunt. Buntei Emulating the Buntei aichetype means accepting youi place as a bulwaik between civilization anu the teiiois of the wilus. As you follow in the Buntei's path, you leain specializeu techniques foi fighting the most common thieats you face, fiom iampaging ogies anu hoiues of oics to toweiing giants anu teiiifying uiagons. Buntei's Piey At Siu level, you gain one of the following featuies of youi choice. !"#"$$%$ '#()*+, Youi tenacity can weai uown the most potent foes. When you hit a cieatuie with a weapon attack, the cieatuie takes 1u6 extia uamage if it's below its hit point maximum. You can ueal this extia uamage only once pei tuin. -.(/0 1.##*+, Youi pioficiency bonus is uoubleu foi any weapon attack ioll you make against a cieatuie that is Laige oi laigei. 2"+3* 4+*(5*+, 0nce on each of youi tuins when you make a weapon attack, you can make anothei attack with the same weapon against a uiffeient cieatuie that is within S feet of the cieatuie you just attackeu anu within iange of youi weapon. Befensive Tactics At 7th level, you gain one of the following featuies of youi choice. 6$7(8* 09* 2"+3*, 0ppoitunity attacks against you aie maue with uisauvantage. :%#0.(00(75 ;*<*/$*, When a cieatuie hits you with an attack, you gain a +4 bonus to youi AC against all subsequent attacks maue by that cieatuie foi the iest of the tuin. '0**# =.##, You have auvantage on saving thiows against being fiighteneu. Nultiattack At 11th level, you gain one of the following featuies of youi choice.
>"##*), You can use youi action to make a single iangeu attack against any numbei of cieatuies within 1u feet of a point you can see within youi weapon's iange. You must have ammunition foi each taiget, as noimal. =9.+#?./3 @00(75, You can use youi action to make a single melee attack against any numbei of cieatuies within S feet of you. You use the same attack ioll against all of them. Supeiioi Buntei's Befense At 1Sth level, you gain one of the following featuies of youi choice. 6A($."/, You can nimbly uouge out of the way of aiea effects, such as a ieu uiagon's fieiy bieath oi a %#.,/"#". 01%/ spell. When you aie subjecteu to an effect that allows you to make a Bexteiity saving thiow to take only half uamage, you insteau take no uamage if you succeeu on the saving thiow, anu only half uamage if you fail. '0(/3 @B(./$0 09* C.3*, When a hostile cieatuie misses you with a melee attack, you can use youi ieaction to foice that cieatuie to iepeat the same attack against anothei cieatuie (othei than itself) of youi choice. D/7(//) ;"3B*, When an attackei that you can see hits you with an attack, you can use youi ieaction to halve the attack's uamage against you. Beast Nastei The Beast Nastei aichetype embouies a fiienuship between the civilizeu iaces anu the beasts of the woilu: uniteu in focus anu woiking as one to stalk anu fight the monstious foes that thieaten civilization anu wilus alike. Emulating the Beast Nastei aichetype means committing youiself to this iueal, woiking in paitneiship with an animal not as its mastei but as its fiienu. Rangei's Companion At Siu level, you gain an animal companion, who accompanies you on youi auventuies anu is tiaineu to fight alongsiue you. Choose a tiaineu hawk, panthei, oi mastiff. Youi Bungeon Nastei might make othei animal companions available to you. Youi animal companion obeys youi commanus as best as it can. It takes its tuin on youi initiative, though it uoes not take an action unless you commanu it to. 0n youi tuin, if youi animal companion can heai you, you can tell it wheie to move. You can also foigo one attack that you take as pait of the Attack action on youi tuin to let youi animal companion make one attack on its tuin. You can also use youi action to commanu youi animal companion to take the Bash, Bisengage, oi Bouge action. While tiaveling thiough youi favoieu teiiain with only youi animal companion, you can move stealthily at a noimal pace. If youi animal companion uies, you can obtain anothei one by spenuing 8 houis magically bonuing with anothei animal that is not hostile to you. When you uo so, you can choose a uiffeient kinu of animal than the one you oiiginally chose. ")&-'$? C&<I #$%& "(!)*+ ,%!-$.%(/ F)G+) J2&33 13 + your proflclency bonus C-5 *+-'53 3 your ranger level 01$$? 3 fL., fly 60 fL. 05) 3 (-3) D$K 16 (+3) J+' 8 (-1) L'5 2 (-4) H-3 14 (+2) J#& 6 (-2) 0&7-'( "#)+<3 uex +3 plus your proflclency bonus 0I-223 ercepLlon +2 plus your proflclency bonus 6&'(9&($3 -
:,,4 (#2;%. When uslng lLs sense of slghL, Lhe hawk has advanLage on Wlsdom (ercepLlon) checks. F.5-+'3 <0$*4-=>,$,, !%%0)1. +3 plus your proflclency bonus Lo hlL, reach 3 fL., one creaLure. 0$*1 1d4 + 3 + your proflclency bonus slashlng damage.
?#-%+0)%=>,$,, !%%0)1. Choose one creaLure wlLhln 3 feeL of Lhe hawk. 1he LargeL has dlsadvanLage on Lhe nexL aLLack roll lL makes before Lhe end of lLs nexL Lurn, and Lhe hawk's movemenL doesn'L provoke opporLunlLy aLLacks from lL for Lhe resL of Lhe currenL Lurn.
")&-'$? *&'5#$) 2(/$,3 "(!)*+ ,%!-$.%(/ F)G+) J2&33 13 + your proflclency bonus C-5 *+-'53 4 your ranger level
:,,4 (#2;%. When uslng lLs sense of slghL, Lhe panLher has advanLage on Wlsdom (ercepLlon) checks. F.5-+'3 @*34),=>,$,, !%%0)1. +3 plus your proflclency bonus Lo hlL, reach 3 fL., one creaLure. 0$*1 1d6 + your proflclency bonus plerclng damage. lf Lhe panLher moved aL leasL 10 feeL on fooL before hlLLlng and Lhe LargeL ls Large or smaller, Lhe LargeL ls knocked prone.
A$0B=>,$,, !%%0)1. +3 plus your proflclency bonus Lo hlL, reach 3 fL., one creaLure. 0$*1 1d6 + 2 + your proflclency bonus slashlng damage.
:,,4 C,0+#42 045 (9,$$. When uslng lLs sense of hearlng or smell, Lhe masLlff has advanLage on Wlsdom (ercepLlon) checks.
@0)1 <0)%#)-. 1he masLlff has advanLage on any aLLack roll lL makes agalnsL a LargeL LhaL ls wlLhln 3 feeL of aL leasL one oLher creaLure LhaL ls also hosLlle Lo Lhe LargeL and noL lncapaclLaLed. F.5-+'3 /#%,=>,$,, !%%0)1. +2 plus your proflclency bonus Lo hlL, reach 3 fL., one creaLure. 0$*1 1d6 + 2 + your proflclency bonus plerclng damage.
C0++&=>,$,, !%%0)1. Choose one creaLure wlLhln 3 feeL of Lhe masLlff. 1he nexL aLLack made agalnsL Lhe chosen creaLure before Lhe sLarL of Lhe masLlff's nexL Lurn has advanLage and deals exLra damage equal Lo 2d6 + your proflclency bonus.
Exceptional Tiaining Beginning at 7th level, on any of youi tuins when youi animal companion uoesn't attack, you can use a bonus action to commanu youi animal companion to take the Bash, Bisengage, oi Bouge action on its tuin. Bestial Fuiy Staiting at 11th level, youi animal companion can make two attacks when you foigo one of youis to allow it to attack. Shaie Spells Beginning at 1Sth level, when you cast a spell on youiself, incluuing one with a iange of self, you can also affect youi animal companion with the spell if the animal is within Su feet of you.
Rogue Signaling to hei companions to wait behinu, a halfling cieeps foiwaiu thiough the uungeon hall. She piesses an eai to the uooi, then pulls out a set of tools anu picks the lock in the blink of an eye. Then she uisappeais into the shauows as hei fightei fiienu moves foiwaiu to kick the uooi open. A human luiks in the shauows of an alley while his accomplice piepaies foi hei pait in the ambush. When theii taigeta notoiious slaveipasses the alleyway, the accomplice ciies out, the slavei comes to investigate, anu the assassin's blaue cuts his thioat befoie he can make a sounu. Suppiessing a giggle, a gnome waggles hei fingeis anu magically lifts the key iing fiom the guaiu's belt. In a moment, the keys aie in hei hanu, the cell uooi is open, anu she anu hei companions aie fiee to make theii escape. Rogues iely on skill, stealth, anu theii foes' vulneiabilities to get the uppei hanu in any situation. They have a knack foi finuing the solution to just about any pioblem, biinging iesouicefulness anu veisatility to theii auventuiing paities. Culck 8ulld ?ou can make a rogue qulckly by followlng Lhese suggesLlons. !"#$#%& ()*+,-. uexLerlLy should be your hlghesL ablllLy score. Make lnLelllgence your second-hlghesL lf you wanL Lo excel aL lnvesLlgaLlon or plan Lo Lake up Lhe Arcane 1rlcksLer archeLype. Choose Charlsma lnsLead lf you wanL Lo make Lhe besL use of Charlsma-relaLed skllls. /0)12+*345. Choose Lhe charlaLan background. 673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL: (!) a rapler, (") a longsword, or (#) a shorLsword (!) a shorLbow and qulver of 20 arrows or (") a shorLsword (!) a burglar's pack, (") a dungeoneer's pack, or (#) an explorer's pack LeaLher armor, Lwo daggers, and Lhleves' Lools Class Featuies As a iogue, you have the following class featuies. "#$ %&#'$ "#$ (#)*+ 1d6 per rogue level "#$ %&#'$, -$ .,$ /*0*1+ 6 + your ConsLlLuLlon modlfler "#$ %&#'$, -$ "#23*4 /*0*1,+ 1d6 (or 4) + your ConsLlLuLlon modlfler per rogue level afLer 1sL %4&5#)#*')#*, 647&4+ LlghL armor 8*-9&',+ Slmple weapons, hand crossbow, longsword, rapler, and shorLsword :&&1,+ 1hleves' Lools
check you make that involves one of the chosen pioficiencies. At 6th level, you can choose two moie of youi pioficiencies (skills oi thieves' tools) to gain this benefit. Sneak Attack Beginning at 1st level, you know how to stiike subtly anu exploit a foe's uistiaction. When you attack a cieatuie, you can ueal 1u6 extia uamage to it if all the following iequiiements aie met: You haven't alieauy useu this featuie this tuin. You have auvantage on the attack ioll. Alteinatively, you fulfill this iequiiement if anothei enemy of the taiget is within S feet of it, that enemy isn't incapacitateu, anu you uon't have uisauvantage on the attack ioll. You hit the taiget with a weapon attack using Bexteiity. (This featuie is typically useu with a finesse weapon oi a iangeu weapon.) The amount of the extia uamage incieases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Thieves' Cant Buiing youi iogue tiaining you leaineu thieves' cant, a seciet mix of uialect, jaigon, anu coue that allows you to hiue messages in seemingly noimal conveisation. 0nly anothei cieatuie that knows thieves' cant unueistanus such hiuuen messages. It takes foui times longei to convey such a hiuuen message than it uoes to speak the same iuea plainly. In auuition, you unueistanu a set of seciet signs anu symbols useu to convey shoit, simple messages, such as whethei an aiea is uangeious oi the teiiitoiy of a thieves' guilu, whethei goou loot is neaiby, oi whethei the people in an aiea aie easy maiks oi will pioviue a safe house foi thieves on the iun. Cunning Action Staiting at 2nu level, youi quick thinking anu agility allow you to move anu act quickly, so you can take a bonus action on each of youi tuins. This action can be useu only to take the Bash, Bisengage, oi Biue action. Roguish Aichetype At Siu level, you choose an aichetype that you emulate in the exeicise of youi iogue abilities: Thief, Assassin, oi Aicane Tiickstei, all uetaileu at the enu of the class uesciiption. You might have leaineu youi techniques fiom a guilu, a teachei, oi life on the stieets, anu you honeu it uuiing the beginning of youi auventuiing caieei. Youi aichetype choice giants you featuies at Siu level anu then again at 9th, 1Sth, anu 17th level. Ability Scoie Impiovement When you ieach 4th level, anu again at 8th, 1uth, 12th, 16th, anu 19th level, you can inciease one ability scoie of youi choice by 2, oi you can inciease two ability scoies of youi choice by 1. As noimal, you can't inciease an ability scoie above 2u using this featuie. 0ncanny Bouge Staiting at Sth level, when an attackei that you can see hits you with an attack ioll, you can use youi ieaction to halve the attack's uamage against you. Evasion Beginning at 7th level, you can nimbly uouge out of the way of ceitain aiea effects, such as a ieu uiagon's fieiy bieath oi an !"# %&'() spell. When you aie subjecteu to an effect that allows you to make a Bexteiity saving thiow to take only half uamage, you insteau take no uamage if you succeeu on the saving thiow, anu only half uamage if you fail. Reliable Talent By 11th level, you have iefineu youi skill so that you can tieat a u2u ioll of 9 oi lowei as a 1u when you make an ability check that lets you auu youi pioficiency bonus.
Blinusense Staiting at 14th level, if you aie able to heai, you aie awaie of the location of any hiuuen oi invisible cieatuie within 1u feet of you. Slippeiy Ninu By 1Sth level, you have acquiieu gieatei mental stiength. You gain pioficiency in Wisuom saving thiows. Elusive Beginning at 18th level, you aie so evasive that attackeis iaiely gain the uppei hanu against you. No attack ioll has auvantage against you while you aien't incapacitateu. Stioke of Luck At 2uth level, you have an uncanny knack foi succeeuing when you neeu to. If youi attack misses a taiget within iange, you can tuin the miss into a hit. Alteinatively, if you fail an ability check, you can tieat the u2u ioll as a 2u. 0nce you use this featuie, you can't use it again until you finish a shoit oi long iest. Roguish Aichetypes Rogues have many featuies in common, incluuing theii emphasis on honing theii skills, theii piecise anu ueauly appioach to combat, anu theii incieasingly quick ieflexes. But uiffeient iogues hone those talents in vaiying uiiections, embouieu by the iogue aichetypes. Youi choice of aichetype is a ieflection of youi focusnot necessaiily an inuication of youi chosen piofession, but a uesciiption of youi piefeiieu techniques. Thief You hone youi skill in the laicenous aits. Buiglais, banuits, cutpuises, anu othei ciiminals typically follow this aichetype, but so uo iogues who piefei to think of themselves as piofessional tieasuie seekeis, exploieis, uelveis, anu investigatois. In auuition to impioving youi agility anu stealth, you leain skills useful foi uelving into ancient iuins, ieauing unfamiliai languages, anu using magic items you noimally coulun't employ. Buiglaiy When you choose this aichetype at Siu level, you gain the ability to climb fastei than noimal. Climbing no longei halves youi speeu. In auuition, when you make a iunning jump, the uistance you covei incieases by a numbei of feet equal to youi Bexteiity mouifiei. Fast Banus Staiting at Siu level, you can use the bonus action gianteu by youi Cunning Action to make a Bexteiity (Sleight of Banu) check oi use youi thieves' tools to uisaim a tiap oi open a lock. Supieme Sneak Staiting at 9th level, you have auvantage on a Bexteiity (Stealth) check if you move no moie than half youi speeu on the same tuin. 0se Nagic Bevice By 1Sth level, you have leaineu enough about the woikings of magic that you can impiovise the use of items even when they aie not intenueu foi you. You ignoie all class, iace, anu level iequiiements on the use of magic items. Thief's Reflexes When you ieach 17th level, you have become auept at laying ambushes anu quickly escaping uangei. You can take two tuins uuiing the fiist iounu of any battle. You take youi fiist tuin at youi noimal initiative anu youi seconu tuin at youi initiative minus 1u. You cannot use this featuie when you aie suipiiseu. Assassin You focus youi tiaining on the giim ait of ueath. Those who auheie to this aichetype aie uiveise: hiieu killeis, spies, bounty hunteis, anu even specially anointeu piiests tiaineu to exteiminate the enemies of theii ueity. Stealth, poison, anu
uisguise help you eliminate youi foes with ueauly efficiency. Bonus Pioficiencies When you choose this aichetype at Siu level, you gain pioficiency with the uisguise kit anu the poisonei's kit. Assassinate Staiting at Siu level, you aie at youi ueauliest when you get the uiop on youi enemies. Aftei initiative is iolleu foi a combat, you have auvantage on attack iolls against any cieatuie that hasn't taken a tuin in the combat yet. In auuition, any hit you scoie against a cieatuie that is suipiiseu is a ciitical hit. If you use Sneak Attack on such a ciitical hit, use the maximum iesult foi each Sneak Attack uie insteau of iolling it. Infiltiation Expeitise Staiting at 9th level, you can unfailingly cieate false iuentities foi youiself. You must spenu one week anu 2S gp to establish the histoiy, piofession, anu affiliations foi an iuentity. You cannot establish an iuentity that belongs to someone else. Foi example, you might acquiie appiopiiate clothing, letteis of intiouuction, anu official-looking ceitification to establish youiself as a membei of a tiauing house fiom a iemote city so you can insinuate youiself into the company of othei wealthy meichants. Theieaftei, if you auopt the new iuentity as a uisguise, othei cieatuies believe you to be that peison until given an obvious ieason not to. Impostoi At 1Sth level, you gain the ability to uneiiingly mimic anothei peison's speech, wiiting, anu behavioi. You must stuuy each of these thiee components of the peison's behavioi foi at least one houi, listening to speech, examining hanuwiiting, anu obseiving manneiisms. Youi iuse is inuisceinible to the casual obseivei. If a waiy cieatuie suspects something is amiss, you have auvantage on any Chaiisma (Beception) check you make to avoiu uetection. Beath Stiike Staiting at 17th level, you become a mastei of instant ueath. When you attack anu hit a cieatuie that is suipiiseu, it must make a Constitution saving thiow (BC 8 + youi Bexteiity mouifiei + youi pioficiency bonus). 0n a faileu save, uouble the uamage of youi attack against the cieatuie. Aicane Tiickstei Some iogues enhance theii fine-honeu skills of stealth anu agility with magic, leaining tiicks of enchantment anu illusion. These iogues incluue pickpockets anu buiglais, but also pianksteis anu mischief-makeis anu a significant numbei of auventuieis. Spellcasting When you ieach Siu level, you gain the ability to cast spells. See chaptei 1u foi the geneial iules of spellcasting anu chaptei 11 foi the wizaiu spell list. !"#$%&'() You leain thiee cantiips: )*+# ,*-. anu two othei cantiips of youi choice fiom the wizaiu spell list. You can cast youi cantiips at will. You leain anothei wizaiu cantiip of youi choice at 1uth anu 16th level. *'+,,( .#/0#) You know two 1st-level spells, which you choose fiom the enchantment anu illusion spells on the wizaiu spell list. You also know the /'-+%&(!.#( spell0 *'+,, *,/$() The Spellcasting table shows how many spell slots you have to cast youi spells of 1st level anu highei. To cast one of these spells, you must expenu a slot of the spell's level oi highei. You must finish a long iest to iegain any expenueu spell slots. Foi example, if you know the 1st-level spell ",*() 1#(%'- anu have a 1st-level anu a 2nu- level spell slot available, you can cast ",*() 1#(%'- using eithei slot. *'+,,1"($ 34&,&$5) Intelligence is youi spellcasting ability foi youi wizaiu spells, since you leain youi spells thiough ueuicateu stuuy anu memoiization. You use youi Intelligence whenevei a spell iefeis to youi spellcasting ability. In auuition, you use youi Intelligence
mouifiei when setting the saving thiow BC foi a wizaiu spell you cast anu when making an attack ioll with one. ;9*11 ;-0* (B = 8 + your lnLelllgence modlfler + your proflclency bonus ;9*11 6$$-)= A&'?, = your lnLelllgence modlfler + your proflclency bonus 6+"%# *'+,,() The Spells Known column of the Spellcasting table shows when you leain moie wizaiu spells of 1st level oi highei. Each of these spells must be an enchantment oi illusion spell of youi choice, anu must be of a level foi which you have spell slots. Foi instance, when you ieach 7th level in this class, you can leain one new spell of 1st oi 2nu level. At ceitain levels, you also leain the spells specifieu in the table. Auuitionally, whenevei you gain a level in this class, you can ieplace one of the wizaiu spells you know with an enchantment oi illusion spell of youi choice fiom the wizaiu spell list. The new spell must be of a level foi which you have spell slots. ;9*11)-,$#'2 >&2?* ;9*11, D;9*11 ;1&$, 9*4 ;9*11 /*0*1D /*0*1 E'&<' .,$ F'G H4G I$3 3rd 2 + $%&'()*+,-* 2 - - - + 3 canLrlps 4Lh 3 3 - - - 3Lh 3 3 - - - 6Lh 3 3 - - - 7Lh 4 + .+()/ ()-1 4 2 - - 8Lh 4 4 2 - - 9Lh 4 4 2 - - 10Lh 3 + canLrlp 4 3 - - 11Lh 3 4 3 - - 12Lh 3 4 3 - - 13Lh 6 + "$+&2 4 3 2 - 14Lh 6 4 3 2 - 13Lh 6 4 3 2 - 16Lh 7 + canLrlp 4 3 3 - 17Lh 7 4 3 3 - 18Lh 7 4 3 3 - 19Lh 8 + ,+.-&(+%& ,%%* 4 3 3 1 20Lh 8 4 3 3 1 2*+# 3*-. Legeiuemain At Siu level, you gain the ability to peifoim the following auuitional tasks with youi )*+# ,*-.: You can stow one object the )*+# ,*-. is holuing in a containei, such as a backpack oi pocket, woin oi caiiieu by anothei cieatuie. You can ietiieve an object in a containei woin oi caiiieu by anothei cieatuie. You can use thieves' tools to pick locks anu uisaim tiaps at iange. You can peifoim one of these tasks without being noticeu by a cieatuie if you succeeu on a Bexteiity (Sleight of Banu) check contesteu by the cieatuie's Wisuom (Peiception) check. Nagical Ambush Staiting at 9th level, if you aie hiuuen fiom a cieatuie when you cast a spell on it, the cieatuie has uisauvantage on any saving thiow it makes against the spell this tuin. veisatile Tiickstei At 1Sth level, you gain the ability to uistiact taigets with youi )*+# ,*-.. As a bonus action on youi tuin, you can uesignate a cieatuie within S feet of the spectial hanu cieateu by the spell. Boing so gives you auvantage on attack iolls against that cieatuie until the enu of the tuin. Spell Thief At 17th level, you gain the ability to magically steal the knowleuge of how to cast a spell fiom anothei spellcastei. Immeuiately aftei a cieatuie casts a spell that taigets you oi incluues you in its aiea of effect, you can use youi ieaction to foice the cieatuie to make a saving thiow with its spellcasting ability mouifiei. The BC equals youi spell save BC. 0n a faileu save, you steal the knowleuge of the spell if it is at least 1st level anu of a level you can cast. This theft uoesn't uisiupt the spell itself. Foi the next 8 houis, you know the spell anu can cast it using youi spell slots. The cieatuie cannot cast that spell until the 8 houis have passeu.
0nce you steal a spell, you can't use this featuie again until you finish a long iest.
Soiceiei uoluen eyes flashing, a human stietches out hei hanu anu unleashes the uiagonfiie that buins in hei veins. As an infeino iages aiounu hei foes, leatheiy wings spieau fiom hei back anu she takes to the aii. Long haii whippeu by a conjuieu winu, a half- elf spieaus his aims wiue anu thiows his heau back. Lifting him momentaiily off the giounu, a wave of magic suiges up in him, thiough him, anu out fiom him in a mighty blast of lightning. Ciouching behinu a stalagmite, a halfling points a fingei at a chaiging tioglouyte. A blast of fiie spiings fiom hei fingei to stiike the cieatuie. She uucks back behinu the iock foimation with a giin, unawaie that hei wilu magic has tuineu hei skin biight blue. Soiceieis caiiy a magical biithiight, confeiieu upon them by viitue of an exotic bloouline, some otheiwoiluly influence, oi exposuie to a cosmic foice. 0ne cannot stuuy soiceiy as one leains a language, any moie than one can leain to wiite epic poetiy oi live a legenuaiy life. No one chooses soiceiy; the powei chooses the soiceiei. Culck 8ulld ?ou can make a sorcerer qulckly by followlng Lhese suggesLlons. !"#$#%& ()*+,-. Charlsma should be your hlghesL ablllLy score, followed by ConsLlLuLlon. /0)12+*345. Choose Lhe hermlL background. 673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL: (!) a llghL crossbow and 20 bolLs or (") any slmple weapon (!) a componenL pouch or (") an arcane focus (!) a dungeoneer's pack or (") an explorer's pack 1wo daggers
Class Featuies As a soiceiei, you gain the following class featuies. D)0 '#)*0. D)0 E)%&F 1d6 per sorcerer level D)0 '#)*0. 60 9.0 1&2&-F 6 + your ConsLlLuLlon modlfler D)0 '#)*0. 60 D)G>&$ 1&2&-.F 1d6 (or 4) + your ConsLlLuLlon modlfler per sorcerer level afLer 1sL '$#()%)&*%)&. H$I#$F none J&6,#*.F uaggers, darLs, sllngs, quarLersLaffs, and llghL crossbows K##-.F none
"62)*G K>$#8.F ConsLlLuLlon, Charlsma "L)--.F Choose Lwo from Arcana, uecepLlon, lnslghL, lnLlmldaLlon, ersuaslon, and 8ellglon Spellcasting An event in youi past, oi in the life of a paient oi ancestoi, left an inuelible maik on you, infusing you with aicane magic. This font of magic, whatevei its oiigin, fuels youi spells. See chaptei 1u foi the geneial iules of spellcasting anu chaptei 11 foi the soiceiei spell list. Cantiips At 1st level, you know foui cantiips of youi choice fiom the soiceiei spell list. You can cast youi cantiips at will. You leain one auuitional soiceiei cantiip of youi choice at 4th, 1uth, anu 16th level. Spells Known of 1st Level anu Bighei At 1st level, you know two 1st-level spells fiom the soiceiei spell list. Spell Slots The Soiceiei table shows how many spell slots you have to cast youi spells of 1st level anu highei. To cast one of these soiceiei spells, you must expenu a slot of the spell's level oi highei. You must finish a long iest to iegain any expenueu spell slots. Foi example, if you know the 1st-level spell !"#$%$& ()$*+ anu have a 1st-level anu a 2nu- level spell slot available, you can cast !"#$%$& ()$*+ using eithei slot. Spellcasting Ability Chaiisma is youi spellcasting ability foi youi soiceiei spells, since the powei of youi spells ielies on youi ability to pioject youi will into the woilu. You use youi Chaiisma whenevei a spell iefeis to youi spellcasting ability. In auuition, you use youi Chaiisma mouifiei when setting the saving thiow BC foi a soiceiei spell you cast anu when making an attack ioll with one. ",&-- "62& EM = 8 + your Charlsma modlfler + your proflclency bonus ",&-- H006%L 3#*4. = your Charlsma modlfler + your proflclency bonus Spellcasting Focus You can use an aicane focus as the mateiial component foi a soiceiei spell, as uesciibeu in chaptei 1u. Leaining Spells of 1st
Level anu Bighei The Spells Known column of the Soiceiei table shows when you leain moie soiceiei spells of youi choice. Each of these spells must be of a level foi which you have spell slots. Foi instance, when you ieach Siu level in this class, you can leain one new spell of 1st oi 2nu level. Auuitionally, when you gain a level in this class, you can choose one of the spells you know anu ieplace it with anothei spell fiom the soiceiei spell list, which also must be of a level foi which you have spell slots. Soiceious 0iigin Choose a soiceious oiigin, which uesciibes the souice of youi innate magical powei: Biaconic Bloouline oi Wilu Nagic, both uetaileu at the enu of the class uesciiption. Youi choice giants you featuies when you choose it at 1st level, anu then again at 6th, 14th, anu 18th level.
Font of Nagic At 2nu level, you tap into a ueep wellspiing of magic within youiself. This wellspiing is iepiesenteu by soiceiy points, which allow you to cieate a vaiiety of magical effects. Soiceiy Points You have 2 soiceiy points, anu you gain moie as you ieach highei levels, as shown in the Soiceiy Points column of the Soiceiei table. You can nevei have moie soiceiy points than shown on the table foi youi level. You iegain all spent soiceiy points when you finish a long iest. Flexible Casting You can use youi soiceiy points to gain auuitional spell slots, oi saciifice spell slots to gain auuitional soiceiy points. You leain othei ways to use youi soiceiy points as you ieach highei levels. !"#$%&'( *+#,, *,-%.. You can tiansfoim unexpenueu soiceiy points into one spell slot as a bonus action on youi tuin. The Cieating Spell Slots table shows the cost of cieating a spell slot of a given level. You can cieate spell slots no highei in level than Sth. M$&60)*G ",&-- "-#0. ",&-- "-#0 "#$%&$+ 1&2&- '#)*0 M#.0 1sL 2 2nd 3 3rd 3 4Lh 6 3Lh 7 !-'/#"%&'( $ *+#,, *,-% %- *-"0#"1 2-&'%.. As a bonus action on youi tuin, you can expenu one spell slot anu gain a numbei of soiceiy points equal to the slot's level. Netamagic At Siu level, you gain the ability to twist youi spells to suit youi neeus. You gain two of the following Netamagic options of youi choice. You gain anothei one at 1uth anu 17th level. You can use only one Netamagic option on a spell when you cast it, unless otheiwise noteu. Caieful Spell When you cast a spell that foices othei cieatuies to make a saving thiow, you can spenu 1 soiceiy point to choose a numbei of those cieatuies up to youi Chaiisma mouifiei (minimum of one). A chosen cieatuie automatically succeeus on its saving thiow against the spell. Bistant Spell When you cast a spell that has a iange of S feet oi gieatei, you can spenu 1 soiceiy point to uouble the iange of the spell. When you cast a spell that has a iange of touch, you can spenu 1 soiceiy point to make the iange of the spell Su feet. Empoweieu Spell When you ioll uamage foi a spell, you can spenu 1 soiceiy point to ieioll a numbei of the uamage uice up to youi Chaiisma mouifiei (minimum of one). The new iolls ieplace the olu. You can use Empoweieu Spell even if you have alieauy useu anothei Netamagic option uuiing the casting of the spell. Extenueu Spell When you cast a spell that has a uuiation of 1 minute oi longei, you can spenu 1 soiceiy point to uouble its uuiation, to a maximum uuiation of 24 houis. Beighteneu Spell When you cast a spell that foices a cieatuie to make a saving thiow to iesist its effects, you can spenu S soiceiy points to give one taiget of the spell uisauvantage on its fiist saving thiow maue against the spell. Quickeneu Spell When you cast a spell that has a casting time of 1 action, you can spenu 2 soiceiy points to change the casting time to swift foi this casting. Subtle Spell When you cast a spell, you can spenu 1 soiceiy point to cast it without any somatic oi veibal components.
Twinneu Spell When you cast a spell that taigets only one cieatuie, you can spenu a numbei of soiceiy points equal to the spell's level to taiget a seconu cieatuie with the same spell. Ability Scoie Impiovement When you ieach 4th level, anu again at 8th, 12th, 16th, anu 19th level, you can inciease one ability scoie of youi choice by 2, oi you can inciease two ability scoies of youi choice by 1. As noimal, you can't inciease an ability scoie above 2u using this featuie. Soiceious Restoiation At 2uth level, you iegain 4 expenueu soiceiy points whenevei you finish a shoit iest. Soiceious 0iigins Biffeient soiceieis claim uiffeient oiigins foi theii innate magic. Although many vaiiations exist, most of these oiigins fall into two categoiies: a uiaconic bloouline anu wilu magic. Biaconic Bloouline Youi innate magic comes fiom uiaconic magic that was mingleu with youi bloou oi that of youi ancestois. Nost often, soiceieis with this oiigin tiace theii uescent back to a mighty soiceiei of ancient times who maue a baigain with a uiagon oi who might even have claimeu a uiagon paient. Some of these blooulines aie well establisheu in the woilu, but most aie obscuie. Any given soiceiei coulu be the fiist of a new bloouline, as a iesult of a pact oi some othei exceptional ciicumstance. Biagon Ancestoi At 1st level, you choose one type of uiagon as youi ancestoi. The uamage type associateu with each uiagon is useu by featuies you gain latei. E$6%#*)% H*%&.0$+ E$6G#* E6I6G& K+,& 8lack Acld 8lue LlghLnlng 8rass llre 8ronze LlghLnlng Copper Acld Cold llre Creen olson 8ed llre Sllver Cold WhlLe Cold You can speak, ieau, anu wiite Biaconic. Auuitionally, whenevei you make a Chaiisma check when inteiacting with uiagons, youi pioficiency bonus is uoubleu if it applies to the check. Biaconic Resilience As magic flows thiough youi bouy, it causes physical tiaits of youi uiagon ancestois to emeige. At 1st level, youi hit point maximum incieases by 1 anu incieases by 1 again whenevei you gain a level in this class. Auuitionally, paits of youi skin aie coveieu by a thin sheen of uiagon-like scales. When you aien't weaiing aimoi, youi AC equals 1S + youi Bexteiity mouifiei. Elemental Affinity Staiting at 6th level, when you cast a spell that ueals uamage of the type associateu with youi uiaconic ancestiy, auu youi Chaiisma mouifiei to that uamage. At the same time, you can spenu 1 soiceiy point to gain iesistance to that uamage type foi the next houi. Biagon Wings At 14th level, you gain the ability to spiout a paii of uiagon wings fiom youi back, gaining a fly speeu equal to youi cuiient speeu. You can cieate these wings as a bonus action on youi tuin. They last until you uismiss them as a bonus action on youi tuin. Biaconic Piesence Beginning at 18th level, you can channel the uieau piesence of youi uiagon ancestoi, causing those aiounu you to become awestiuck oi fiighteneu. As an action, you can spenu S soiceiy points to uiaw on this powei anu exuue an auia of awe oi feai (youi choice) to a uistance of 6u feet. Foi 1 minute oi until you lose youi
concentiation (as if you weie casting a concentiation spell), each hostile cieatuie that staits its tuin in this auia must succeeu on a Wisuom saving thiow oi be chaimeu (if you chose awe) oi fiighteneu (if you chose feai) until the auia enus. A cieatuie that succeeus on this saving thiow is immune to youi auia foi 24 houis. Wilu Nagic Youi innate magic comes fiom the wilu foices of chaos that unueilie the oiuei of cieation. You might have enuuieu exposuie to some foim of iaw magic, peihaps thiough a planai poital leauing to Limbo, the Elemental Planes, oi the mysteiious Fai Realm. Peihaps you weie blesseu by a poweiful fey cieatuie oi maikeu by a uemon. 0i youi magic coulu be a fluke of youi biith, with no appaient cause oi ieason. Bowevei it came to be, the chaotic magic within you chuins, waiting foi any outlet. Wilu Nagic Suige Staiting when you choose this oiigin at 1st level, youi spellcasting can unleash suiges of untameu mage. Immeuiately aftei you cast a soiceiei spell of 1st level oi highei, ioll a u2u. If you ioll a 1, ioll on the Wilu Nagic Suige table to cieate a ianuom magical effect. Tiues of Chaos Staiting at 1st level, you can manipulate the foices of chance anu chaos to gain auvantage on one attack ioll, ability check, oi saving thiow. 0nce you uo so, you must finish a long iest befoie you can use this featuie again. Bowevei, at any time befoie you iegain the use of this featuie, the Bungeon Nastei can impose uisauvantage on a uiffeient attack ioll, ability check, oi saving thiow that you make, as the chaotic whims of fate tuin against you. When this happens, you iegain the use of this featuie. Benu Luck Staiting at 6th level, you have two Benu Luck uice, which aie u4s. When anothei cieatuie you can see makes an attack ioll, an ability check, oi a saving thiow, you can use youi ieaction to twist fate using youi wilu magic. Roll one of youi Benu Luck uice anu apply the numbei iolleu as a bonus oi penalty (youi choice) to the cieatuie's ioll. You can uo so aftei the cieatuie iolls but befoie any effects of the ioll occui. 0nce you use a Benu Luck uie, you can't use it again until you finish a long iest. Contiolleu Chaos At 14th level, you gain a mouicum of contiol ovei the suiges of youi wilu magic. Whenevei you ioll on the Wilu Nagic Suige table, you can ioll twice anu use eithei numbei. Spell Bombaiument Beginning at 18th level, the haimful eneigy of youi spells intensifies. When you ioll uamage foi a spell anu ioll the highest numbei possible on any of the uice, choose one of those uice, ioll anothei uie of the same uenomination, anu auu the numbei to the uamage. You can use the featuie only once pei tuin. J)-; N6G)% "4$G& ;9OO P((&%0 01-02 8oll on Lhls Lable aL Lhe sLarL of each of your Lurns for Lhe nexL mlnuLe. 03-04 lor Lhe nexL mlnuLe, you can see an lnvlslble creaLure lf you have llne of slghL Lo lL. 03-06 A modron chosen and conLrolled by Lhe uM appears ln an unoccupled space wlLhln 3 feeL of you, Lhen dlsappears 1 mlnuLe laLer. 07-08 ?ou casL #$%&"!'' as a 3rd-level spell cenLered on yourself. 09-10 ?ou casL (!)$* ($,,$'& as a 3Lh-level spell. 11-12 8oll a d10. ?our helghL changes by a number of lnches equal Lo Lhe roll. lf Lhe roll ls odd, you shrlnk. lf Lhe roll ls even, you grow. 13-14 ?ou casL *-.#/,$-. cenLered on yourself. 13-16 lor Lhe nexL mlnuLe, you regaln 3 hlL polnLs aL Lhe sLarL of each of your Lurns. 17-18 ?ou grow a long beard made of feaLhers LhaL remalns unLll you sneeze, aL whlch polnL Lhe feaLhers explode ouL from your face. 19-20 ?ou casL )%&!,& on yourself. 21-22 CreaLures have dlsadvanLage on savlng Lhrows agalnsL Lhe nexL spell you casL ln Lhe nexL mlnuLe LhaL lnvolves a savlng Lhrow. 23-24 ?our skln Lurns a vlbranL shade of blue. A %&(-0& */%,& spell can end Lhls effecL.
23-26 An eye appears on your forehead. lor Lhe nexL mlnuLe, you have advanLage on Wlsdom (ercepLlon) checks lnvolvlng slghL. 27-28 lor Lhe nexL mlnuLe, all your spells wlLh a casLlng Llme of 1 acLlon have a casLlng Llme of swlfL. 29-30 ?ou LeleporL up Lo 60 feeL Lo an unoccupled space of your cholce LhaL you can see. 31-32 ?ou are LransporLed Lo Lhe AsLral lane unLll Lhe end of your nexL Lurn, afLer whlch Llme you reLurn Lo Lhe space you prevlously occupled or Lhe nearesL unoccupled space lf LhaL space ls occupled. 33-34 Maxlmlze Lhe damage of Lhe nexL damaglng spell you casL wlLhln Lhe nexL mlnuLe. 33-36 8oll a d10. ?our age changes by a number of years equal Lo Lhe roll. lf Lhe roll ls odd, you geL younger. lf Lhe roll ls even, you geL older. 37-38 1d6 flumphs conLrolled by Lhe uM appear ln unoccupled spaces wlLhln 60 feeL of you and are frlghLened of you. 1hey vanlsh afLer 1 mlnuLe. 39-40 ?ou regaln 2d10 hlL polnLs. 41-42 ?ou Lurn lnLo a poLLed planL unLll Lhe sLarL of your nexL Lurn. Whlle a poLLed planL, you are lncapaclLaLed. ?ou have vulnerablllLy Lo all damage. lf you drop Lo 0 hlL polnLs, your poL breaks, spllllng dlrL everywhere. 43-44 AL Lhe sLarL of each of your Lurns for Lhe nexL mlnuLe, you LeleporL 20 feeL horlzonLally ln a random dlrecLlon. lf Lhe desLlnaLlon ls occupled, repeaL Lhe LeleporL. 43-46 ?ou casL '&0$1!1& on yourself. 47-48 A unlcorn conLrolled by Lhe uM appears ln a space wlLhln 3 feeL of you, Lhen dlsappears 1 mlnuLe laLer. 49-30 ?ou can'L speak for Lhe nexL mlnuLe. Whenever you Lry, plnk bubbles floaL ouL of your mouLh. 31-32 A specLral shleld hovers near you for Lhe nexL mlnuLe, granLlng you a +2 bonus Lo AC and lmmunlLy Lo (!)$* ($,,$'&. 33-34 ?ou are lmmune Lo belng lnLoxlcaLed for Lhe nexL 1d4 weeks. 33-36 lor Lhe nexL mlnuLe, when you move on your Lurn, you can LeleporL Lhe dlsLance lnsLead of movlng normally. 37-38 ?our allgnmenL changes Lo a randomly deLermlned one. A %&(-0& */%,& spell can resLore your orlglnal allgnmenL. 39-60 ?ou regaln your lowesL-level expended spell sloL. 61-62 lor Lhe nexL mlnuLe, you musL shouL when you speak. 63-64 ?ou casL #-) *'-/2 cenLered on yourself. 63-66 up Lo Lhree creaLures you choose wlLhln 30 feeL of you Lake 4d10 llghLnlng damage. 67-68 ?ou casL 3-'4(-%35 on yourself. 69-70 Lach creaLure wlLhln 30 feeL of you becomes lnvlslble for Lhe nexL mlnuLe. 1he lnvlslblllLy ends on a creaLure when lL aLLacks or casLs a spell. 71-72 ?ou galn reslsLance Lo all damage for Lhe nexL mlnuLe. 73-74 A random creaLure wlLhln 60 feeL of you becomes lnLoxlcaLed for 1d4 hours. 73-76 ?ou glow wlLh brlghL llghL ln a 30-fooL radlus for Lhe nexL mlnuLe. Any creaLure LhaL ends lLs Lurn wlLhln 3 feeL of you ls bllnded unLll Lhe end of lLs nexL Lurn. 77-78 ?ou casL 3-'4(-%35 Lhree Llmes on Lhree LargeLs of your cholce. A LargeL LhaL falls lLs savlng Lhrow Lurns lnLo a sheep. 79-80 lllusory buLLerflles and flower peLals fluLLer ln Lhe alr wlLhln 10 feeL of you for Lhe nexL mlnuLe. 81-82 ?ou can Lake one addlLlonal acLlon lmmedlaLely. 83-84 Lach creaLure wlLhln 30 feeL of you Lakes 1d10 necroLlc damage. ?ou regaln hlL polnLs equal Lo Lhe sum of Lhe necroLlc damage dealL. 83-86 ?ou casL ($%%-% $(!)&. 87-88 ?ou casL #'4 on a random creaLure wlLhln 60 feeL of you. 89-90 ?ou become lnvlslble for Lhe nexL mlnuLe. uurlng LhaL Llme, oLher creaLures can'L hear you. 1he lnvlslblllLy ends lf you aLLack or casL a spell. 91-92 lf you dle wlLhln Lhe nexL mlnuLe, you lmmedlaLely come back Lo llfe as lf by Lhe %&$.*!%.!1& spell. 93-94 ?our slze lncreases by one slze caLegory for Lhe nexL mlnuLe. 93-96 ?ou become lncorporeal for Lhe nexL mlnuLe and have a specLral appearance durlng LhaL Llme. 97-98 ?ou are surrounded by falnL, eLhereal muslc for Lhe nexL mlnuLe. 99-100 ?ou regaln all expended sorcery polnLs.
Wailock With a pseuuouiagon cuileu on his shouluei, a young elf in goluen iobes smiles waimly, weaving a magical chaim into his honeyeu woius anu benuing the palace sentinel to his will. As flames spiing to life in hei hanus, a wizeneu human whispeis the seciet name of hei uemonic pation, infusing hei spell with fienuish magic. Shifting his gaze between a batteieu tome anu the ouu alignment of the stais oveiheau, a wilu- eyeu tiefling chants the mystic iitual that will open a uooiway to a uistant woilu. Wailocks aie seekeis of the knowleuge that lies hiuuen in the fabiic of the multiveise. Thiough pacts maue with mysteiious beings of gieat magical powei, wailocks unlock magical effects both subtle anu spectaculai. Biawing on the ancient knowleuge of beings such as fey nobles, uemons, uevils, hags, anu alien entities of the Fai Realm, wailocks piece togethei aicane seciets to bolstei theii own powei. Culck 8ulld ?ou can make a warlock qulckly by followlng Lhese suggesLlons. !"#$#%& ()*+,-. Charlsma should be your hlghesL ablllLy score, followed by ConsLlLuLlon. /0)12+*345. Choose Lhe charlaLan background. 673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL: (!) leaLher armor or (") any slmple weapon (!) a llghL crossbow and 20 bolLs or (") any slmple weapon (!) a componenL pouch or (") an arcane focus (!) a scholar's pack or (") a dungeoneer's pack 1wo daggers
1&6./A "#')<3? Wlsdom, Charlsma 1+.((3? Choose Lwo skllls from Arcana, uecepLlon, PlsLory, lnLlmldaLlon, lnvesLlgaLlon, naLure, and 8ellglon 0theiwoiluly Pation At 1st level, you have stiuck a baigain with an otheiwoiluly being of youi choice: the Fienu, the Aichfey, oi the uieat 0lu 0ne, each of which is uetaileu at the enu of the class. Youi choice giants you featuies at 1st level, anu then again at 6th, 9th, anu 14th level. Pact Nagic Youi aicane ieseaich anu the magic bestoweu on you by youi pation have given you facility with spells. See chaptei 1u foi the geneial iules of spellcasting anu chaptei 11 foi the wailock spell list. Cantiips You know two cantiips of youi choice fiom the wailock spell list. You can cast youi cantiips at will. You leain one auuitional wailock cantiip of youi choice at 4th, 1uth, anu 16th level. Spells Known of 1st Level anu Bighei You also know two 1st-level spells of youi choice fiom the wailock spell list. The Spells Known column of the Wailock table shows when you leain moie wailock spells of youi choice of 1st level anu highei. A spell you choose must be of a level no highei than what's shown in the table's Slot Level column foi youi level. When you ieach 6th level, foi example, you leain a new wailock spell, which can be 1st, 2nu, oi Siu level. Auuitionally, when you gain a level in this class, you can choose one of the wailock spells you know anu ieplace it with anothei wailock spell that you coulu leain at that level. Spell Slots The Wailock table shows how many spell slots you have, anu what the level of those slots is (all of youi spell slots aie the same level). To cast one of youi wailock spells of 1st level oi highei, you must expenu a spell slot. You must finish a long iest to iegain any expenueu spell slots. So, foi example, when you aie Sth level, you have two Siu-level spell slots. To cast the 1st- level spell !"#$%&'()*&+ you must spenu one of those slots, anu you cast it as a Siu-level spell. Spellcasting Ability Chaiisma is youi spellcasting ability foi youi wailock spells, so you use youi Chaiisma whenevei a spell iefeis to youi spellcasting ability. In auuition, you use youi Chaiisma mouifiei when setting the saving thiow BC foi a wailock spell you cast anu when making an attack ioll with one. 12$(( 1&6$ >D = 8 + your Charlsma modlfler + your proflclency bonus 12$(( B44&*+ 8)/93 = your Charlsma modlfler + your proflclency bonus Spellcasting Focus You can use an aicane focus as the mateiial component foi a wailock spell, as uesciibeu in chaptei 1u. ?our aLron and ?our Spells Lach paLron has lLs own aesLheLlc, whlch mlghL alLer Lhe appearance and oLher sensory quallLles of your spells. lor example, your #$%&'()* "$!,( spell mlghL creaLe a beam of sllvery llghL accompanled by Lhe smell of auLumn leaves lf your paLron ls Lhe Archfey, or lL mlghL manlfesL as a smoky, reeklng blasL lf your paLron ls Lhe llend. When you casL a spell LhaL reaches ouL Lo oLher planes of exlsLence, your paLron Lyplcally lnfluences Lhe spell. lf you casL )-.(!)( -(*#& /$!.#0 for example, you Louch Lhe mlnd of your paLron Lo recelve Lhe answers you seek.
Eluiitch Invocations In youi stuuy of occult loie, you have uneaitheu eluiitch invocations, fiagments of foibiuuen knowleuge that peimanently imbue you with a magical ability. At 2nu level, you gain two eluiitch invocations of youi choice. When you gain ceitain wailock levels, you gain auuitional invocations of youi choice, as shown in Invocations Known column of the Wailock table. Youi invocation options aie uetaileu at the enu of the class. Pact Boon At Siu level, youi otheiwoiluly pation bestows a gift upon you foi youi loyal seivice. You gain one of the following featuies of youi choice. Pact of the Chain You leain the ,-$% ,)/-0-)' spell anu can cast it as a iitual (the spell uoesn't count against youi numbei of spells known). To cast a spell as a iitual, you must auu 1u minutes to the spell's casting time. When you cast the spell, you can choose one of the noimal foims foi youi familiai oi one of the following special foims: imp, pixie, pseuuouiagon, oi quasit. Auuitionally, when you take the Attack action, you can foigo one of youi own attacks to allow youi familiai to make one attack of its own. Pact of the Blaue You can use youi action to cieate a pact weapon in youi empty hanu. You can choose the foim that this melee weapon takes each time you cieate it; you aie pioficient with it while you wielu it. This weapon counts as magical foi the puipose of oveicoming iesistance anu immunity to nonmagical attacks anu uamage. Youi pact weapon uisappeais if it is moie than S feet away fiom you foi 1 minute oi moie. It also uisappeais if you use this featuie again, you uismiss the weapon (no action iequiieu), oi you uie. Pact of the Tome Youi pation gives you a magical tome calleu a Book of Shauows. When you gain this featuie, choose thiee cantiips fiom any class's spell list. While youi Book of Shauows is on youi peison, you can cast those cantiips at will. If you lose youi Book of Shauows, you can peifoim a 1-houi ceiemony to ieceive a ieplacement fiom youi pation. This ceiemony can be peifoimeu uuiing a shoit oi long iest, anu it uestioys the pievious book. The book tuins to ash when you uie. ?our acL 8oon Lach acL 8oon opLlon produces a speclal creaLure or an ob[ecL LhaL reflecLs your paLron's naLure. :0)% *; %<, =<0#4. ?our famlllar ls more cunnlng Lhan a Lyplcal famlllar. lLs defaulL form can be a reflecLlon of your paLron, wlLh plxles and pseudodragons Lled Lo Lhe Archfey and lmps and quaslLs Lled Lo Lhe llend. 8ecause Lhe CreaL Cld Cne's naLure ls lnscruLable, any famlllar form ls sulLable for lL. :0)% *; %<, /$05,. lf your paLron ls Lhe Archfey, your weapon mlghL be a slender blade wrapped ln leafy vlnes. lf you serve Lhe llend, your weapon could be an axe made of black meLal and adorned wlLh decoraLlve flames. lf your paLron ls Lhe CreaL Cld Cne, your weapon mlghL be an anclenL-looklng spear, wlLh a gemsLone embedded ln lLs head, carved Lo look llke a Lerrlble unbllnklng eye. :0)% *; %<, >*9,. ?our 8ook of Shadows mlghL be a flne, gllL-edged Lome wlLh spells of enchanLmenL and llluslon, glfLed Lo you by Lhe lordly Archfey. lL could be a welghLy Lome bound ln demon hlde sLudded wlLh lron, holdlng spells of con[uraLlon and a wealLh of forbldden lore abouL Lhe slnlsLer reglons of Lhe cosmos, a glfL of Lhe llend. Cr lL could be Lhe LaLLered dlary of a lunaLlc drlven mad by conLacL wlLh Lhe CreaL Cld Cne, holdlng scraps of spells LhaL only your own burgeonlng lnsanlLy allows you Lo undersLand and casL. Ability Scoie Impiovement When you ieach 4th level, anu again at 8th, 12th, 16th, anu 19th level, you can inciease one ability scoie of youi choice by 2, oi you can inciease two ability scoies of youi choice by 1. As noimal, you can't inciease an ability scoie above 2u using this featuie.
Nystic Aicanum At 11th level, youi pation bestows upon you a magical seciet, an aicanum. Choose one 6th-level spell fiom the wailock spell list as this aicanum. You can cast youi aicanum spell once without expenuing a spell slot. You must finish a long iest befoie you can uo so again. At highei levels, you gain moie wailock spells of youi choice that can be cast in this way: one 7th-level spell at 1Sth level, one 8th-level spell at 1Sth level, anu one 9th-level spell at 17th level. You iegain all youi Nystic Aicanum uses when you finish a long iest. Eluiitch Nastei At 2uth level, you can uiaw on youi innei ieseive of mystical powei while entieating youi pation to iegain expenueu spell slots. At the enu of a shoit iest, you can iegain all youi expenueu spell slots fiom youi Pact Nagic featuie. 0nce you iegain spell slots with this featuie, you must finish a long iest befoie you can uo so again. 0theiwoiluly Pations The beings that seive as pations foi wailocks aie mighty inhabitants of othei planes of existencenot gous, but almost goulike in theii powei. vaiious pations give theii wailocks access to uiffeient poweis anu invocations, anu expect significant favois in ietuin. Some pations collect wailocks, uoling out theii mystic knowleuge ielatively fieely oi boasting in theii ability to binu moitals to theii will. 0thei pations bestow theii powei only giuugingly, anu might make a pact with only one wailock. Wailocks who seive the same pation view each othei as allies, siblings, oi iivals. The Aichfey Youi pation is a loiu oi lauy of the fey, a cieatuie of legenu who holus seciets that weie long foigotten befoie the moital iaces weie boin. Youi pation might be an ancient nymph, a feaisome hag, oi an entity such as the Piince of Fiost oi the Queen of Aii anu Baikness. Expanueu Spell List The Aichfey lets you choose fiom an expanueu list of spells when you leain a wailock spell. The following spells aie auueu to the wailock spell list foi you. 12$(( 7$6$( 12$((3 1sL 1!#&'# 1'� ,$##/ 2nd /*!.(!,2!$ 1-&)#0 ,344#,('-. 3rd "$'.50 /$!.( 4&-6(* 4Lh %-2'.!(# "#!,(0 4&#!(#& '.7','"'$'(8 3Lh %-2'.!(# /#&,-.0 ,##2'.4 Fey Piesence Staiting at 1st level, youi pation bestows upon you the ability to pioject the beguiling oi the feaisome piesence of the fey. As an action, you can cause each cieatuie in a 1u-foot cube next to you to make a Wisuom saving thiow against youi spell save BC. The cieatuies that fail theii saving thiows aie all chaimeu oi fiighteneu by you (youi choice) until the enu of youi next tuin. 0nce you use this featuie, you can't use it again until you finish a shoit oi long iest. Nisty Escape Staiting at 6th level, you can vanish in a puff of mist immeuiately aftei being stiuck. When you aie hit by an attack ioll, you can use youi ieaction to tuin invisible anu telepoit up to 6u feet to an unoccupieu space you can see. You iemain invisible until the stait of youi next tuin. 0nce you use this featuie, you can't use it again until you finish a shoit oi long iest. Beguiling Befenses Beginning at 9th level, youi pation teaches you how to tuin the minu-affecting magic of youi enemies against them. You aie immune to being chaimeu, anu when anothei cieatuie attempts to chaim you, you can use youi ieaction to attempt to tuin the chaim back on that cieatuie. The cieatuie must succeeu on a Wisuom saving thiow against youi spell save BC oi be chaimeu by you foi 1 minute oi until the cieatuie takes any uamage.
Baik Beliiium Staiting at 14th level, you can plunge a cieatuie into an illusoiy iealm. As an action, choose a cieatuie that you can see within 6u feet of you. It must succeeu on a Wisuom saving thiow oi be chaimeu oi fiighteneu by you (youi choice) foi 1 minute oi until youi concentiation is bioken (as if you aie concentiating on a spell). This effect enus eaily if the cieatuie takes any uamage. 0ntil this illusion enus, the cieatuie thinks it is lost in a misty iealm, the exact appeaiance of which you choose. The cieatuie can see anu heai only itself, you, anu the illusion. You must finish a long iest befoie you can use this featuie on the same cieatuie again. The Fienu You have maue a pact with a fienu fiom the lowei planes of existence. Youi pation might be a pit fienu, a baloi, an ultioloth, an aichuevil, oi a uemon loiu. Expanueu Spell List The Fienu lets you choose fiom an expanueu list of spells when you leain a wailock spell. The following spells aie auueu to the wailock spell list foi you. 12$(( 7$6$( 12$((3 1sL "3&.'.4 *!.%,0 )-22!.% 2nd "$'.%.#,,9%#!1.#,,0 ,)-&)*'.4 &!8 3rd 1'&#"!$$0 ,('.5'.4 )$-3% 4Lh 1'&# ,*'#$%0 6!$$ -1 1'&# 3Lh 1$!2# ,(&'5#0 *!$$-6 Baik 0ne's Blessing Staiting at 1st level, when you ieuuce a hostile cieatuie to u hit points, you gain tempoiaiy hit points equal to youi Chaiisma mouifiei + youi wailock level (minimum of 1). Baik 0ne's 0wn Luck Staiting at 6th level, you can call on youi pation to altei fate in youi favoi. When you make an ability check oi a saving thiow, you can use this featuie to auu a u1u to youi ioll. You can uo so aftei seeing the initial ioll but befoie any of the ioll's effects occui. 0nce you use this featuie, you can't use it again until you finish a shoit oi long iest. Fienuish Resilience At 9th level, you gain iesistance to uamage fiom nonmagical weapons, except those maue of silvei. Buil Thiough Bell Staiting at 14th level, when you hit a cieatuie with an attack ioll, you can use this featuie to instantly tianspoit the taiget thiough the lowei planes. The cieatuie uisappeais anu huitles thiough a nightmaie lanuscape. At the enu of youi next tuin, the taiget ietuins to the space it pieviously occupieu, oi the neaiest unoccupieu space if that one is occupieu. If the taiget is not a fienu, it takes 1uu1u psychic uamage as it ieels fiom its hoiiific expeiience. 0nce you use this featuie, you can't use it again until you finish a long iest. The uieat 0lu 0ne Youi pation is a mysteiious entity whose natuie is utteily foieign to the fabiic of ieality. It might come fiom the Fai Realm, the space beyonu ieality, oi it coulu be one of the eluei gous known only in legenus anu by secietive cults of the mau. Its motives aie incompiehensible to moitals, anu its knowleuge so immense anu ancient that even the gieatest libiaiies pale in compaiison to the vast seciets it holus. 0nlike othei pations, the uieat 0lu 0ne might be unawaie of youi existence oi entiiely inuiffeient to you, but the seciets you have leaineu allow you to uiaw youi magic fiom it. Entities of this type incluue Nak Thuum Ngatha, the Nine-Tongueu Woim; uhaunauai, calleu That Which Luiks; Thaiizuun, the Chaineu uou; Kezef, the Chaos Bounu; Benuai, the Night Seipent; Zaigon, the Retuinei; uieat Cthulhu; the being known only as the Patient 0ne; anu othei unfathomable beings.
Expanueu Spell List The uieat 0lu 0ne lets you choose fiom an expanueu list of spells when you leain a wailock spell. The following spells aie auueu to the wailock spell list foi you. 12$(( 7$6$( 12$((3 1sL )-22!.%0 :!,*!;, *'%#-3, $!34*(#& 2nd %#(#)( (*-34*(,0 /*!.(!,2!$ 1-&)# 3rd )$!'&7-8!.)#0 ,#.%'.4 4Lh %-2'.!(# "#!,(0 <7!&%;, "$!)5 (#.(!)$#, 3Lh %-2'.!(# /#&,-.0 (#$#5'.#,', Awakeneu Ninu Staiting at 1st level, youi alien knowleuge gives you the ability to touch the minus of othei cieatuies. You can communicate telepathically with any cieatuie you can see within Su feet of you. You uon't neeu to shaie a language with the cieatuie foi it to unueistanu youi telepathic utteiances, but the cieatuie must be able to unueistanu at least one language. Entiopic Waiu At 6th level, you leain to magically waiu youiself against attack anu to tuin an enemy's faileu stiike into goou luck foi youiself. When a cieatuie makes an attack ioll against you, you can use youi ieaction to impose uisauvantage on that ioll. If the attack misses you, youi next attack ioll against the cieatuie has auvantage if you make it befoie the enu of youi next tuin. Thought Shielu Staiting at 9th level, youi thoughts can't be ieau by telepathy oi othei means unless you allow it. You also have iesistance to psychic uamage, anu whenevei a cieatuie ueals psychic uamage to you, that cieatuie takes the same amount of uamage that you uo. Cieate Thiall At 14th level, you gain the ability to infect a humanoiu's minu with the alien magic of youi pation. You can use youi action to touch a humanoiu who is incapacitateu. That cieatuie is then chaimeu by you until a '&/1*& 2#'3& spell is cast on it oi until you use this featuie on someone else. You can communicate telepathically with the chaimeu cieatuie as long as the two of you aie on the same plane of existence. Eluiitch Invocations If an eluiitch invocation has pieiequisites, you must meet them to leain it. You can leain the invocation at the same time that you meet its pieiequisites. Agonizing Blast 4'&'&5#-3-!&6 eluiitch blast 2)$!'-7 When you cast &0%'-!2" 80)3!, auu youi Chaiisma mouifiei to the uamage it ueals on a hit. Aimoi of Shauows You can cast /)9& )'/1' on youiself at will, without expenuing a spell slot oi mateiial components. Ascenuant Step 4'&'&5#-3-!&6 :!" 0&*&0 You can cast 0&*-!)!& on youiself at will, without expenuing a spell slot oi mateiial components. Beast Speech You can cast 37&); (-!" )$-/)03 at will, without expenuing a spell slot. Beguiling Influence You gain pioficiency in the Beception anu Peisuasion skills. Book of Ancient Seciets 4'&'&5#-3-!&6 4)2! 1, !"& <1/& You can now insciibe magical iituals in youi Book of Shauows. Choose two 1st-level spells that have the iitual tag fiom any class's spell list. The spells appeai in the book anu uon't count against the numbei of spells you know. With youi Book of Shauows in hanu, you can cast the chosen spells as iituals. To uo so, you must auu 1u minutes to the spell's casting time, as noimal. You can't cast the spells otheiwise,
unless you've leaineu them by some othei means. 0n youi auventuies, you can auu othei iitual spells to youi Book of Shauows. When you finu such a spell, you can auu it to the book if the spell's level is equal to oi less than half youi wailock level (iounueu up) anu if you can spaie the time to tiansciibe the spell. Foi each level of the spell, the tiansciiption piocess takes 2 houis anu Su gp. Chains of Caiceii 4'&'&5#-3-!&6 =>!" 0&*&0+ 4)2! 1, !"& ?")-$ ,&)!#'& You can cast "10% /1$3!&' at will, taigeting a celestial, fienu, oi elemental, without expenuing a spell slot oi mateiial components. Bevil's Sight You can see noimally in uaikness, both magical anu nonmagical, to a uistance of 12u feet. Eluiitch Sight You can cast %&!&2! /)9-2 at will, without expenuing a spell slot. Eluiitch Speai 4'&'&5#-3-!&6 eluiitch blast 2)$!'-7 When you cast &0%'-!2" 80)3!, its iange is Suu feet. Eyes of the Rune Keepei You can ieau all wiiting. Fienuish vigoi You can cast ,)03& 0-,& on youiself at will as a 1st- level spell, without expenuing a spell slot oi mateiial components. uaze of Two Ninus You can use youi action to touch a willing humanoiu anu peiceive thiough its senses until the enu of youi next tuin. As long as the cieatuie is on the same plane of existence as you, you can use youi action on subsequent tuins to maintain this connection, extenuing the uuiation until the enu of youi next tuin. While peiceiving thiough the othei cieatuie's senses, you benefit fiom any special senses possesseu by that cieatuie, anu you aie blinueu anu ueafeneu to youi own suiiounuings. Nask of Nany Faces You can cast %-39#-3& 3&0, at will, without expenuing a spell slot. Nisty visions You can cast 3-0&$! -/)9& at will, without expenuing a spell slot oi mateiial components. 0theiwoiluly Leap 4'&'&5#-3-!&6 :!" 0&*&0 You can cast @#/7 on youiself at will, without expenuing a spell slot oi mateiial components. Repelling Blast 4'&'&5#-3-!&6 eluiitch blast 2)$!'-7 When you hit a cieatuie with &0%'-!2" 80)3!, you can push the cieatuie up to 1u feet away fiom you in a stiaight line. Revealei of Seciets You can cast -%&$!-,A at will, without expenuing a spell slot oi mateiial components. Sceptei of the Eluiitch Seekei 4'&'&5#-3-!&6 eluiitch blast 2)$!'-7 When you miss with an &0%'-!2" 80)3! attack, it still ueals half uamage to the taiget. Sculpt Flesh 4'&'&5#-3-!&6 =>!" 0&*&0 You can cast )0!&' 3&0, at will, without expenuing a spell slot. Thiisting Blaue 4'&'&5#-3-!&6 B!" 0&*&0+ 4)2! 1, !"& C0)%& ,&)!#'& You can attack one extia time with youi pact weapon when you take the Attack action on youi tuin. visions of Bistant Realms 4'&'&5#-3-!&6 =>!" 0&*&0 You can cast )'2)$& &A& at will, without expenuing a spell slot.
voice of the Chain Nastei 4'&'&5#-3-!&6 4)2! 1, !"& ?")-$ ,&)!#'& You can communicate telepathically with youi familiai anu peiceive thiough youi familiai's senses as long as you aie on the same plane of existence. Auuitionally, while peiceiving thiough youi familiai's senses, you can also speak thiough youi familiai in youi own voice, even if youi familiai is noimally incapable of speech. Walk 0nseen 4'&'&5#-3-!&6 B!" 0&*&0 When you aie in an aiea of uim light oi uaikness, you can use youi action to become invisible until you move oi take an action oi a ieaction. Whispeis of the uiave 4'&'&5#-3-!&6 :!" 0&*&0 You can cast 37&); (-!" %&)% at will, without expenuing a spell slot. Witch Sight 4'&'&5#-3-!&6 =>!" 0&*&0 You can see the tiue foim of any shapechangei oi cieatuie concealeu by illusion oi tiansmutation magic while the cieatuie is within Su feet of you anu within line of sight.
Wizaiu Clau in the silvei iobes that uenote hei station, an elf closes hei eyes to shut out the uistiactions of the battlefielu anu begins hei quiet chant. Fingeis weaving in fiont of hei, she completes hei spell anu launches a tiny beau of fiie towaiu the enemy ianks, wheie it eiupts into a conflagiation that engulfs the soluieis. Checking anu iechecking his woik, a human sciibes a ciicle in chalk on the baie stone flooi, then spiinkles powueieu iion along eveiy line anu giaceful cuive. When the ciicle is complete, he uiones a long incantation. A hole opens in space insiue the ciicle, biinging a whiff of biimstone fiom the otheiwoiluly plane beyonu. Ciouching on the flooi in a uungeon inteisection, a gnome tosses a hanuful of small bones insciibeu with mystic symbols, mutteiing a few woius of powei ovei them. Closing his eyes to see the visions moie cleaily, he nous slowly, then opens his eyes anu points uown the passage to his left. Wizaius aie supieme magic-useis, uefineu anu uniteu as a class by the spells they cast. Biawing on the subtle weave of magic that peimeates the cosmos, wizaius cast spells of explosive fiie, aicing lightning, subtle ueception, anu biute- foice minu contiol. Theii magic conjuies elementals fiom othei planes of existence, glimpses the futuie, oi tuins slain foes into shambling zombies. Theii mightiest spells change one substance into anothei oi altei a cieatuie's foim, open pathways to othei planes of existence, oi even kill with a single woiu. Culck 8ulld ?ou can make a wlzard qulckly by followlng Lhese suggesLlons. !"#$#%& ()*+,-. lnLelllgence should be your hlghesL ablllLy score, followed by ConsLlLuLlon or uexLerlLy. lf you plan Lo [oln Lhe School of LnchanLmenL, make Charlsma your second-besL score. /0)12+*345. Choose Lhe sage background. 673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL: (!) a quarLersLaff or (") a dagger (!) a componenL pouch or (") an arcane focus (!) a scholar's pack or (") an explorer's pack A spellbook
Class Featuies As a wizaiu, you gain the following class featuies. E&6 +,&/65 E&6 F&.$G 1d6 per wlzard level E&6 +,&/65 (6 <56 7$8$4G 6 + your ConsLlLuLlon modlfler E&6 +,&/65 (6 E&H#$) 7$8$45G 1d6 (or 4) + your ConsLlLuLlon modlfler per wlzard level afLer 1sL +),-&.&$/.&$5 I)J,)G none %$(3,/5G uaggers, darLs, sllngs, quarLersLaffs, and llghL crossbows ",,45G none
2(8&/H "#),K5G lnLelllgence, Wlsdom 2L&445G Choose Lwo from Arcana, PlsLory, lnslghL, lnvesLlgaLlon, Medlclne, and 8ellglon Spellcasting As a stuuent of aicane magic, you have a spellbook containing spells that show the fiist glimmeiings of youi tiue powei. See chaptei 1u foi the geneial iules of spellcasting anu chaptei 11 foi the wizaiu spell list. Cantiips At 1st level, you know thiee cantiips of youi choice fiom the wizaiu spell list. You leain one wizaiu cantiip of youi choice at 4th, 1uth, anu 16th level. Spellbook At 1st level, you have a spellbook containing six 1st-level wizaiu spells of youi choice. Piepaiing anu Casting Spells of 1st Level anu Bighei The Wizaiu table shows how many spell slots you have to cast youi spells of 1st level anu highei. To cast one of these wizaiu spells, you must expenu a slot of the spell's level oi highei. You piepaie the list of wizaiu spells that aie available foi you to cast. To uo so, choose a numbei of wizaiu spells fiom youi spellbook equal to youi Intelligence mouifiei + youi wizaiu level (minimum of one spell). The spells must be of a level foi which you have spell slots. Foi example, if you'ie a Siu-level wizaiu, you have foui 1st-level anu two 2nu-level spell slots. With an Intelligence of 16, youi list of piepaieu spells can incluue six spells of 1st oi 2nu level, in any combination, chosen fiom youi spellbook. If you piepaie the 1st-level spell !"#$% !$''$()* you can cast it using a 1st-level oi a 2nu-level slot. Casting the spell uoesn't iemove it fiom youi list of piepaieu spells. You must finish a long iest to iegain any expenueu spell slots. You can also change youi list of piepaieu spells when you finish a long iest. Piepaiing a new list of wizaiu spells iequiies you to stuuy youi spellbook anu memoiize the incantations anu gestuies you must make to cast the spell, taking at least 1 minute pei spell level foi each spell on youi list. Spellcasting Ability Intelligence is youi spellcasting ability foi youi wizaiu spells, since you leain youi spells thiough ueuicateu stuuy anu memoiization. You use youi Intelligence whenevei a spell iefeis to youi spellcasting ability. In auuition, you use youi Intelligence mouifiei when setting the saving thiow BC foi a wizaiu spell you cast anu when making an attack ioll with one. 23$44 2(8$ FM = 8 + your lnLelllgence modlfler + your proflclency bonus 23$44 I66(.L 9,/:5 = your lnLelllgence modlfler + your proflclency bonus Ritual Casting You can cast a wizaiu spell as a iitual if that spell has the iitual tag anu you have the spell in youi spellbook. You uon't neeu to have the spell piepaieu. To cast a spell as a iitual, you must auu 1u minutes to the spell's casting time, as noimal. Spellcasting Focus You can use an aicane focus as the mateiial component foi a wizaiu spell, as uesciibeu in chaptei 1u.
Leaining Spells of 1st Level anu Bighei Each time you gain a wizaiu level, you can auu two wizaiu spells of youi choice to youi spellbook. Each of these spells must be of a level foi which you have spell slots, as shown on the Wizaiu table. 0n youi auventuies, you might finu othei spells that you can auu to youi spellbook (see the "Youi Spellbook" siuebai). ?our Spellbook 1he spells LhaL you add Lo your spellbook as you galn levels reflecL Lhe arcane research you conducL on your own, as well as lnLellecLual breakLhroughs you have had abouL Lhe naLure of Lhe mulLlverse. ?ou mlghL flnd oLher spells durlng your advenLures. ?ou could dlscover a spell recorded on a scroll ln an evll wlzard's chesL, for example, or ln a dusLy Lome ln an anclenL llbrary. :*8* 0 (8,$$ #4%* %;, /**1. When you flnd a wlzard spell, you can add lL Lo your spellbook lf lL ls of a level for whlch you have spell sloLs and lf you can spare Lhe Llme Lo declpher and copy lL. Copylng a spell lnLo your spellbook lnvolves reproduclng Lhe baslc form of Lhe spell, Lhen declpherlng Lhe oLher wlzard's unlque sysLem of noLaLlon, pracLlclng Lhe spell unLll you undersLand Lhe sounds or gesLures requlred, and Lranscrlblng lL lnLo your spellbook uslng your own noLaLlon. lor each level of Lhe spell, Lhe process Lakes 2 hours and requlres 30 gp. 1he cosL represenLs maLerlal componenLs you expend as you experlmenL wlLh Lhe spell Lo masLer lL, as well as Lhe flne lnks you need Lo record lL. Cnce you have spenL Lhls Llme and money, you can prepare Lhe spell [usL llke your oLher spells. <,8$0)#42 %;, /**1. ?ou can copy a spell from your own spellbook lnLo anoLher book-for example, lf you wanL Lo make a backup copy of your spellbook. 1hls ls [usL llke copylng a new spell lnLo your spellbook, buL fasLer and easler, slnce you undersLand your own noLaLlon and already know how Lo casL Lhe spell. ?ou need spend only 1 hour and 10 gp for each level of Lhe copled spell. lf you lose your spellbook, you can use Lhe same procedure Lo Lranscrlbe Lhe spells LhaL you have prepared lnLo a new spellbook. lllllng ouL Lhe remalnder of your spellbook requlres you Lo flnd new spells Lo do so, as normal. lor Lhls reason, many wlzards keep backup spellbooks ln a safe place. =;, /**1>- !88,0+04),. ?our spellbook ls a unlque compllaLlon of spells, wlLh lLs own decoraLlve flourlshes and margln noLes. ?our spellbook mlghL be a plaln, funcLlonal leaLher Lome LhaL you recelved as a glfL from your masLer, a flnely bound gllL-edged Lome you found ln an anclenL llbrary, or even a loose collecLlon of noLes scrounged LogeLher afLer you losL your prevlous Lome ln a mlshap. Aicane Recoveiy You have leaineu to iegain some of youi magical eneigy by stuuying youi spellbook. 0nce pei uay uuiing a shoit iest, you can choose expenueu spell slots to iecovei. The spell slots can have a combineu level that is equal to oi less than half youi wizaiu level (iounueu up), anu none of the slots can be 6th level oi highei. Foi example, if you'ie a 4th-level wizaiu, you can iecovei up to two levels woith of spell slots. You can iecovei eithei a 2nu-level spell slot oi two 1st-level spell slots. Aicane Tiauition When you ieach 2nu level, you choose the aicane tiauition that shapes youi piactice of magic: the School of Abjuiation, Conjuiation, Bivination, Enchantment, Evocation, Illusion, Neciomancy, oi Tiansmutation, all uetaileu at the enu of the class uesciiption. Youi choice giants you featuies at 2nu level, anu then again at 6th, 1uth, anu 14th level. Ability Scoie Impiovement When you ieach 4th level, anu again at 8th, 12th, 16th, anu 19th level, you can inciease one ability scoie of youi choice by 2, oi you can inciease two ability scoies of youi choice by 1. As noimal, you can't inciease an ability scoie above 2u using this featuie. Spell Nasteiy At 18th level, you have achieveu such masteiy ovei ceitain spells that you can cast them at will. Choose a 1st-level wizaiu spell anu a 2nu-level wizaiu spell that aie in youi spellbook. You can cast those spells at theii lowest level without expenuing a spell slot when you have them piepaieu. If you want to cast eithei spell at a
highei level, you must expenu a spell slot as noimal. By spenuing 8 houis in stuuy, you can change one oi both of the spells you chose to uiffeient spells of the same levels. Signatuie Spells When you ieach 2uth level, you gain masteiy ovei two poweiful spells anu can cast them with little effoit. Choose two Siu-level wizaiu spells in youi spellbook as youi signatuie spells. You always have these spells piepaieu, they uon't count against the numbei of spells you have piepaieu, anu you can cast each of them once at Siu level without expenuing a spell slot. When you uo so, you can't uo so again until you finish a shoit oi long iest. If you want to cast eithei spell at a highei level, you must expenu a spell slot as noimal. Aicane Tiauitions The stuuy of wizaiuiy is ancient, stietching back to the eailiest moital uiscoveiies of magic. It is fiimly establisheu in the woilus of B&B, with vaiious tiauitions ueuicateu to its complex stuuy. The most common aicane tiauitions in the multiveise ievolve aiounu the schools of magic. Wizaius thiough the ages have catalogeu thousanus of spells, giouping them into eight categoiies calleu schools, as uesciibeu in chaptei 1u. In some places, the schools of magic aie liteially schools; a wizaiu might stuuy at the School of Illusion while anothei stuuies acioss town at the School of Enchantment. In othei institutions, the schools aie moie like acauemic uepaitments, with iival faculties competing foi stuuents anu funuing. Even wizaius who tiain appientices in the solituue of theii own toweis use the uivision of magic into schools as a leaining uevice, since the spells of each school iequiie masteiy of uiffeient techniques. School of Abjuiation The School of Abjuiation emphasizes magic that blocks, banishes, oi piotects. School uetiactois say the tiauition is about uenial. You unueistanu, howevei, that enuing haimful effects, piotecting the weak, anu banishing evil influences is anything but a philosophical voiu. It is a piouu anu iespecteu vocation. Calleu abjuieis, membeis of this school aie sought when baleful spiiits iequiie exoicism, when impoitant locations must be guaiueu against magical spying, anu when poitals to othei planes of existence must be closeu. Abjuiation Savant Beginning when you select this school at 2nu level, the golu anu time you must spenu to copy an abjuiation spell into youi spellbook is halveu. Aicane Waiu Staiting at 2nu level, you can weave magic aiounu youiself foi piotection. When you cast an abjuiation spell of 1st level oi highei, you can simultaneously use a stianu of the spell's magic to cieate a magical waiu on youiself that lasts until youi next long iest. The waiu has hit points equal to twice youi wizaiu level + youi Intelligence mouifiei. Whenevei you take uamage, the waiu takes the uamage insteau. If this uamage ieuuces the waiu to u hit points, you take any iemaining uamage. While the waiu has u hit points, it can't absoib uamage, but its magic iemains. Whenevei you cast an abjuiation spell of 1st level oi highei, the waiu iegains a numbei of hit points equal to twice the level of the spell. 0nce you cieate the waiu, you can't cieate it again until you finish a long iest. Piojecteu Waiu Staiting at 6th level, when a cieatuie that you can see within Su feet of you takes uamage, you can use youi ieaction to cause youi Aicane Waiu to absoib that uamage. If this uamage ieuuces the waiu to u hit points, the waiueu cieatuie takes any iemaining uamage. Impioveu Abjuiation Beginning at 1uth level, when you cast an abjuiation spell that iequiies you to make an ability check as a pait of casting that spell (foi example, %+,-.)/'0)((, 1$'0)( !"#$%, anu #/)".)/ 1$'0)( !"#$%), you auu youi pioficiency bonus to that ability check.
Spell Resistance Staiting at 14th level, you have auvantage on saving thiows against spells. Fuitheimoie, you have iesistance against the uamage of spells. School of Conjuiation As a conjuiei, you favoi spells that piouuce objects anu cieatuies out of thin aii. You can conjuie billowing clouus of killing fog oi summon cieatuies fiom elsewheie to fight on youi behalf. As youi masteiy giows, you leain spells of tianspoitation anu can to telepoit youiself acioss vast uistances, even to othei planes of existence, in an instant. Conjuiation Savant Beginning when you select this school at 2nu level, the golu anu time you must spenu to copy a conjuiation spell into youi spellbook is halveu. Ninoi Conjuiation Staiting at 2nu level when you select this school, you can use youi action to conjuie up an inanimate object in youi hanu oi on the giounu in an unoccupieu space that you can see within 1u feet of you. This object can be no laigei than S feet on a siue anu weigh no moie than 1u pounus, anu its foim must be that of a nonmagical object that you have seen. The object is visibly magical, iauiating uim light out to S feet. The object uisappeais aftei 1 houi, when you use this featuie again, oi if it takes any uamage. Benign Tiansposition Staiting at 6th level, you can use youi action to telepoit up to Su feet to an unoccupieu space that you can see. Alteinatively, you can choose a space within iange that is occupieu by a Small oi Neuium cieatuie. If that cieatuie is willing, you both telepoit, swapping places. 0nce you use this featuie, you can't use it again until you finish a long iest oi you cast a conjuiation spell of 1st level oi highei. Focuseu Conjuiation Beginning at 1uth level, while you aie concentiating on a conjuiation spell, youi concentiation can't be bioken as a iesult of taking uamage. Buiable Summons Staiting at 14th level, any cieatuie that you summon oi cieate with a conjuiation spell has Su tempoiaiy hit points. School of Bivination As a uivinei, you stiive to pait the veils of space, time, anu consciousness so that you can see cleaily. You woik to mastei spells of uisceinment, iemote viewing, supeinatuial knowleuge, anu foiesight. The counsel of a uivinei is sought by ioyalty anu commoneis alike who seek cleaiei unueistanuing of the past, piesent, anu futuie. Bivination Savant Beginning when you select this school at 2nu level, the golu anu time you must spenu to copy a uivination spell into youi spellbook is halveu. Poitent Staiting at 2nu level when you choose this school, glimpses of the futuie begin to piess in on youi awaieness. When you finish a long iest, ioll two u2us anu iecoiu the numbeis iolleu. You can ieplace any attack ioll, saving thiow, oi ability check maue by you oi a cieatuie that you can see with one of these foietelling iolls. You must choose to uo so befoie the ioll, anu you can ieplace a ioll in this way only once pei tuin. Each foietelling ioll can be useu only once. When you finish a long iest, you lose any unuseu foietelling iolls. Expeit Bivination Beginning at 6th level, casting uivination spells comes so easy to you that it expenus only a fiaction of youi spellcasting effoits. When you cast a uivination spell of 2nu level oi highei using a spell slot, you iegain one expenueu spell slot. The slot you iegain must be of a level lowei than the spell you cast anu can't be highei than Sth level.
The Thiiu Eye Staiting at 1uth level, you can use youi action to inciease youi poweis of peiception. When you uo so, choose one of the following benefits, which lasts until you aie incapacitateu oi you take a shoit oi long iest. You can't use the featuie again until you finish a iest. !"#$%&'&()* You can see in uaikness within 6u feet of you as if it was uim light. Bowevei, you can't uiscein coloi in uaikness, only shaues of giay. +,-.#."/ 1&2-,* You can see into the Etheieal Plane within 6u feet of you. 3#.",.# 4(56#.-.)'&()* You can ieau any language. 1.. 7)%&'&8&/&,9* You can see invisible cieatuies anu objects within 1u feet of you that aie within line of sight. uieatei Poitent Staiting at 14th level, the visions in youi uieams intensify anu paint a moie accuiate pictuie in youi minu of what is to come. You ioll thiee u2us foi youi Poitent featuie, iathei than two. School of Enchantment As a membei of the School of Enchantment, you have honeu youi ability to magically entiance anu beguile othei people anu monsteis. Some enchanteis aie peacemakeis who bewitch the violent to lay uown theii aims anu the ciuel to show meicy. 0theis aie tyiants who spellbinu the unwilling into theii seivice. Nost enchanteis fall somewheie in between. Enchantment Savant Beginning when you select this school at 2nu level, the golu anu time you must spenu to copy an enchantment spell into youi spellbook is halveu. Bypnotic uaze Staiting at 2nu level when you choose this school, youi soft woius anu enchanteu gaze can magically enthiall anothei cieatuie. To uo so, you use youi action anu choose one cieatuie that you can see within S feet of you. If the taiget can see oi heai you, it must succeeu on a Wisuom saving thiow oi be chaimeu by you until the enu of youi next tuin. The chaimeu cieatuie's speeu uiops to u, anu the cieatuie is incapacitateu anu visibly uazeu. You can maintain the effect on a cieatuie you have alieauy chaimeu with this featuie by using anothei action. Bowevei, the effect enus if you move moie than S feet away fiom the cieatuie, if the cieatuie can't see oi heai you, oi if the cieatuie takes uamage. 0nce the effect enus, oi if the cieatuie succeeus on its initial saving thiow against this effect, you can't use this featuie on that cieatuie again until you finish a long iest. Instinctive Chaim Beginning at 6th level, when a cieatuie you can see within Su feet of you makes an attack ioll against you, you can use youi ieaction to uiveit the attack, pioviueu that anothei cieatuie is within the attack's iange. The attackei must make a Wisuom saving thiow against youi spell save BC. 0n a faileu save, the attackei must taiget the cieatuieothei than you oi itself that is closest to it. If multiple cieatuies aie closest, the attackei chooses which one to taiget. 0n a successful save, you can't use this featuie on the attackei again until you finish a long iest. You must choose to use this featuie befoie knowing whethei the attack hits oi misses. Cieatuies that can't be chaimeu aie immune to this effect. Split Enchantment Staiting at 1uth level, when you cast an enchantment spell of 1st level oi highei that taigets only one cieatuie, you can have it taiget a seconu cieatuie. Altei Nemoiies At 14th level, you gain the ability to make a cieatuie unawaie of youi magical influence on it. When you cast an enchantment spell to chaim one oi moie cieatuies, you can altei one cieatuie's unueistanuing so that it is unawaie of being chaimeu. Auuitionally, once befoie the spell expiies, you can use youi action to tiy to make the chosen cieatuie foiget some of the time it spent
chaimeu. The cieatuie must succeeu on an Intelligence saving thiow against youi spell save BC oi lose a numbei of houis of its memoiies equal to 1 + youi Chaiisma mouifiei. This numbei can't exceeu the uuiation of youi enchantment spell. School of Evocation You focus youi stuuy on magic that cieates poweiful elemental effects such as bittei colu, seaiing flame, iolling thunuei, ciackling lightning, anu buining aciu. Some evokeis finu employment in militaiy foices, seiving as aitilleiy to blast enemy aimies fiom afai. 0theis use theii spectaculai powei to piotect the weak, while some seek theii own gain as banuits, auventuieis, oi aspiiing tyiants. Evocation Savant Beginning when you select this school at 2nu level, the golu anu time you must spenu to copy an evocation spell into youi spellbook is halveu. Sculpt Spells Beginning at 2nu level, you can cieate pockets of ielative safety within the effects of youi evocation spells. When you cast an evocation spell that affects othei cieatuies that you can see, you can choose a numbei of them equal to 1 + the spell's level. The chosen cieatuies automatically succeeu on theii saving thiows against the spell, anu they take no uamage if they woulu noimally take half uamage fiom it. Potent Cantiip Staiting at 6th level, youi uamaging cantiips affect even cieatuies that avoiu the biunt of the effect. When you miss a cieatuie oi it succeeus on a saving thiow against youi evocation cantiip, the cieatuie still takes half the cantiip's uamage (if any) but suffeis no auuitional effect. Empoweieu Evocation Beginning at 1uth level, you can auu youi Intelligence mouifiei to the uamage ioll of any wizaiu evocation spell you cast. 0veichannel Staiting at 14th level, you can inciease the powei of youi simplei spells. When you cast a wizaiu spell of Sth level oi lowei that ueals uamage, you can ueal maximum uamage with that spell. The fiist time you uo so, you suffei no auveise effect. If you use this featuie again befoie you finish a long iest, you take 2u12 neciotic uamage foi each level of the spell, immeuiately aftei you cast it. Each time you use this featuie again befoie finishing a long iest, the neciotic uamage pei spell level incieases by 1u12. This uamage ignoies iesistance anu immunity. School of Illusion You focus youi stuuies on magic that uazzles the senses, befuuules the minu, anu tiicks even the wisest folk. Youi magic is subtle, but the illusions ciafteu by youi keen minu make the impossible seem ieal. Some illusionistsincluuing many gnome wizaiusaie benign tiicksteis who use theii spells to enteitain. 0theis aie moie sinistei masteis of ueception, using theii illusions to fiighten anu fool otheis foi theii peisonal gain. Illusion Savant Beginning when you select this school at 2nu level, the golu anu time you must spenu to copy an illusion spell into youi spellbook is halveu. Impioveu Ninoi Illusion When you choose this school at 2nu level, you leain the !$-+/ $((,'$+- cantiip. If you alieauy know this cantiip, you leain a uiffeient wizaiu cantiip of youi choice. When you cast !$-+/ $((,'$+-, you can cieate both a sounu anu an image with a single casting of the spell. Nalleable Illusions Staiting at 6th level, when you cast an illusion spell that has a uuiation of 1 minute oi longei, you can use youi action to change the natuie of that illusion (using the spell's noimal paiameteis foi the illusion), pioviueu that you can see the illusion.
Illusoiy Self Beginning at 1uth level, you can cieate an illusoiy uuplicate of youiself as an instant, almost instinctual ieaction to uangei. When a cieatuie makes an attack ioll against you, you can use youi ieaction to inteipose the illusoiy uuplicate between the attackei anu youiself. The attack automatically misses you, then the illusion uissipates. 0nce you use this featuie, you can't use it again until you finish a shoit oi long iest. Illusionaiy Reality By 14th level, you have leaineu the seciet of weaving shauow magic into youi illusions to give them a semi-ieality. When you cast an illusion spell of 1st level oi highei, you can choose one inanimate, nonmagical object that is pait of the illusion anu make that object ieal. You can uo this on youi tuin as a bonus action while the spell is ongoing. The object iemains ieal until the enu of youi next tuin. Foi example, you can cieate an illusion of a biiuge ovei a chasm anu then make it ieal long enough foi youi allies to cioss. The object can't ueal uamage oi otheiwise uiiectly haim anyone. School of Neciomancy The School of Neciomancy focuses on the cosmic foices of life, ueath, anu unueath. As you focus youi stuuies in this tiauition, you leain to manipulate the eneigy that animates all living things. As youi stuuies piogiess, you can sap the life foice fiom a cieatuie as youi magic uestioys its bouy, tiansfoiming that vital eneigy into magical powei you can manipulate. Nost people see neciomanceis as menacing, oi even villainous, uue to the close association with ueath. Not all neciomanceis aie evil, but the foices they manipulate aie consiueieu taboo by many societies. Neciomancy Savant Beginning when you select this school at 2nu level, the golu anu time you must spenu to copy a neciomancy spell into youi spellbook is halveu. uiim Baivest 0nce pei tuin when you kill one oi moie cieatuies with a spell of 1st level oi highei, you iegain hit points equal to twice the spell's level, oi thiee times its level if the spell belongs to the School of Neciomancy. You uon't gain this benefit foi killing constiucts oi unueau. 0nueau Thialls At 6th level, you auu the "-$!".) 1)"1 spell to youi spellbook if it is not theie alieauy. When you cast "-$!".) 1)"1, you can taiget one auuitional coipse oi pile of bones, cieating anothei zombie oi skeleton, as appiopiiate. Auuitionally, you can cieate skeletons oi zombies fiom the bones oi coipses of humanoius anu giants up to Buge in size. Whenevei you cieate an unueau using a neciomancy spell, it has auuitional benefits: The cieatuie's hit point maximum is incieaseu by an amount equal to twice youi wizaiu level. The cieatuie auus youi pioficiency bonus to its weapon uamage iolls. The cieatuie has auvantage on saving thiows against the Tuin 0nueau featuie. Inuieu to 0nueath Beginning at 1uth level, you have iesistance to neciotic uamage, anu youi hit point maximum can't be ieuuceu. You have spent so much time uealing with unueau anu the foices that animate them that you have become inuieu to some of theii woist effects. Commanu 0nueau Staiting at 14th level, you can use magic to biing unueau unuei youi contiol, even those cieateu by othei wizaius. As an action, you can choose one unueau that you can see within 6u feet of you. That cieatuie must make a Chaiisma saving thiow against youi spell save BC. If it succeeus, you can't use this featuie on it again. If it fails, it becomes fiienuly to you anu obeys youi commanus until you use this featuie again. Intelligent unueau aie haiuei to contiol in this way. If the taiget has an Intelligence of 8 oi highei, it has auvantage on the saving thiow. If it fails the saving thiow anu has an Intelligence of
12 oi highei, it can iepeat the saving thiow at the enu of eveiy houi until it succeeus anu bieaks fiee. School of Tiansmutation You aie a stuuent of spells that mouify eneigy anu mattei. To you, the woilu is not a fixeu thing, but eminently mutable, anu you uelight in being an agent of change. You wielu the iaw stuff of cieation anu leain to altei both physical foims anu mental qualities. Youi magic gives you the tools to become a smith on ieality's foige. Some tiansmuteis aie tinkeieis anu pianksteis, tuining people into toaus anu tiansfoiming coppei into fool's golu foi fun anu occasional piofit. 0theis puisue theii magical stuuies with ueauly seiiousness, seeking the powei of the gous to make anu uestioy woilus. Tiansmutation Savant Beginning when you select this school at 2nu level, the golu anu time you must spenu to copy a tiansmutation spell into youi spellbook is halveu. Ninoi Alchemy Staiting at 2nu euition when you select this school, you can tempoiaiily altei the physical piopeities of one nonmagical object, changing it fiom one substance into anothei. Taking one object composeu entiiely of woou, stone, iion, coppei, oi silvei, you peifoim a special alchemical pioceuuie on it, tiansfoiming it into a uiffeient one of those mateiials. Foi each 1u minutes you spenu peifoiming the pioceuuie, you can tiansfoim up to 1 cubic foot of mateiial. Aftei 1 houi, oi until you lose youi concentiation (as if you weie concentiating on a spell), the mateiial ieveits to its oiiginal substance. Philosophei's Stone Staiting at 6th level, you can spenu 8 houis cieating a philosophei's stone that stoies tiansmutation magic. When you cieate the stone, choose one of the following effects. You gain that benefit as long as the stone is in youi possession. If you cieate a new philosophei's stone, the pievious one ceases to function. When you cast a tiansmutation spell of 1st level oi highei, you can change the effect of youi stone. !"#$%&'&()* You gain uaikvision with a iange of 6u feet. :"', ;(%.5.),* Youi speeu incieases by 1u feet if you aie unencumbeieu. <.'&/&.)=.* You gain pioficiency in Constitution saving thiows. <.'&',")=.* You gain iesistance to one of the following uamage types of youi choice: aciu, colu, fiie, lightning, oi thunuei. Shapechangei At 1uth level, you auu the 0+(2!+/03 spell to youi spellbook, if it is not theie alieauy. You can cast 0+(2!+/03 without expenuing a spell slot. When you uo so, you can taiget only youiself anu tiansfoim into a beast whose Challenge Rating is 1 oi lowei. Foi the spell's uuiation, you can tiansfoim fiom one of these shapes into anothei as a bonus action. You can also ietuin to youi noimal foim as a bonus action, but uoing so enus the spell. 0nce you cast 0+(2!+/03 in this way, you can't uo so again until you finish a shoit oi long iest, though you can still cast it noimally using an available spell slot. Nastei Tiansmutei At 14th level, you can use youi action to consume the ieseive of tiansmutation magic stoieu within youi philosophei's stone in a single buist. When you uo so, choose one of the following effects. Youi philosophei's stone is uestioyeu anu can't be iemaue until you finish a long iest. ;">(# ?#")'@(#5",&(). You can tiansmute one nonmagical objectno laigei than a S-foot cubeinto anothei nonmagical object of similai size anu mass anu of equal oi lessei value. You must spenu 1u minutes hanuling the object to tiansfoim it. A")"=."* You iemove all cuises, uiseases, anu poisons affecting a cieatuie that you touch with the philosophei's stone. The cieatuie also iegains all its hit points. <.',(#. B&@.* You cast the /"$') 1)"1 spell on a cieatuie you touch with the philosophei's stone,
without expenuing a spell slot oi neeuing to have the spell in youi spellbook. <.',(#. C(D,-* You touch the philosophei's stone to a willing cieatuie anu that cieatuie's age is ieuuceu by Su1u yeais, to a minimum of 1 yeai. ?#")'5D,. ;.,"/ ,( 3(/E* You touch one object maue entiiely of metal anu tiansfoim it into golu. The object must fit within a 1-foot cube.
Chaptei S: Equipment The maiketplace of a laige city in the woilus of B&B teems with buyeis anu selleis of many soits: uwaif smiths anu elf wooucaiveis, halfling faimeis anu gnome jeweleis, not to mention humans of eveiy shape, size, anu coloi uiawn fiom a spectium of nations anu cultuies. In the laigest cities, almost anything imaginable is offeieu foi sale, fiom exotic spices anu luxuiious clothing to wickei baskets anu piactical swoius. Foi an auventuiei, the availability of aimoi, weapons, backpacks, iope, anu similai goous is of paiamount impoitance, since piopei equipment can mean the uiffeience between life anu ueath in a uungeon oi the untameu wilus. This chaptei uetails the munuane anu exotic meichanuise that auventuieis commonly finu useful in the face of the thieats that the woilus of B&B piesent. Staiting Equipment When you cieate youi chaiactei, you ieceive equipment baseu on a combination of youi class anu backgiounu. Alteinatively, you can stait with a numbei of golu pieces baseu on youi class anu spenu them on items fiom the lists in this chaptei. See the Staiting Wealth by Class table to ueteimine how much golu you have to spenu. You ueciue how youi chaiactei came by this staiting equipment. It might have been an inheiitance, oi goous that the chaiactei puichaseu uuiing his oi hei upbiinging. You might have been equippeu with a weapon, aimoi, anu a backpack as pait of militaiy seivice. You might even have stolen youi geai. A weapon coulu be a family heiiloom, passeu uown fiom geneiation to geneiation until youi chaiactei finally took up the mantle anu followeu in an ancestoi's auventuious footsteps. !"#$"%&' )*#+", -. /+#00 /+#00 12&30 8arbarlan 2d4 10 gp 8ard 3d4 ! 10 gp Clerlc 3d4 ! 10 gp uruld 2d4 10 gp llghLer 3d4 ! 10 gp Monk 3d4 gp aladln 3d4 ! 10 gp 8anger 3d4 ! 10 gp 8ogue 4d4 ! 10 gp Sorcerer 3d4 ! 10 gp Warlock 4d4 ! 10 gp Wlzard 4d4 ! 10 gp Wealth Wealth appeais in many foims in a B&B woilu. Coins, gemstones, tiaue goous, ait objects, animals, anu piopeity can ieflect youi chaiactei's financial well-being. Nembeis of the peasantiy tiaue in goous, baiteiing foi what they neeu anu paying taxes in giain anu cheese. Nembeis of the nobility tiaue eithei in legal iights, such as the iights to a mine, a poit, oi faimlanu, oi in golu bais, measuiing golu by the pounu iathei than by the coin. 0nly meichants, auventuieis, anu those offeiing piofessional seivices foi hiie commonly ueal in coins. Coinage Common coins come in seveial uiffeient uenominations baseu on the ielative woith of the metal fiom which they aie maue. The thiee most common coins aie the golu piece (gp), the silvei piece (sp), anu the coppei piece (cp). With one golu piece, a chaiactei can buy a belt pouch, Su feet of goou iope, oi a goat. A skilleu (but not exceptional) aitisan can eain one golu piece a uay. The golu piece is the stanuaiu unit of measuie foi wealth, even if the coin itself is not commonly useu. When meichants uiscuss ueals that involve goous oi seivices woith hunuieus oi thousanus of golu pieces, the tiansactions uon't usually involve the exchange of inuiviuual coins. Rathei, the golu piece is a stanuaiu measuie of value, anu the actual exchange is in golu bais, letteis of cieuit, oi valuable goous. 0ne golu piece is woith ten silvei pieces, the most pievalent coin among commoneis. A silvei piece buys a laboiei's woik foi a uay, a flask of lamp oil, oi a night's iest in a pooi inn.
0ne silvei piece is woith ten coppei pieces, which aie common among laboieis anu beggais. A single coppei piece buys a canule, a toich, oi a piece of chalk. In auuition, unusual coins maue of othei piecious metals sometimes appeai in ancient tieasuie hoaius anu lost iuins. The electium piece (ep) anu the platinum piece (pp) oiiginate fiom fallen empiies anu lost kinguoms, anu they sometimes aiouse suspicion anu skepticism when useu in tiansactions. An electium piece is woith five silvei pieces, anu a platinum piece is woith ten golu pieces. A stanuaiu coin weighs about a thiiu of an ounce (a little moie than a 0.S. quaitei) on aveiage, so fifty coins weigh a pounu. !"#&3#$3 456,#&'* 7#"*0 /8%& 69 09 *9 '9 99 Copper (cp) 1 1/10 1/30 1/100 1/1,000 Sllver (sp) 10 1 1/3 1/10 1/100 LlecLrum (ep) 30 3 1 1/2 1/20 Cold (gp) 100 10 2 1 1/10 laLlnum (pp) 1,000 100 20 10 1 Selling Tieasuie 0ppoitunities abounu to finu tieasuie, equipment, weapons, aimoi, anu moie in the uungeons you exploie. Noimally, you can sell youi tieasuies anu tiinkets when you ietuin to a town oi othei settlement, pioviueu that you can finu buyeis anu meichants inteiesteu in youi loot. !"#$% !"#'"% ()* +,-." /0123#.),4 As a geneial iule, unuamageu weapons, aimoi, anu othei equipment fetch half theii cost when solu in a maiket. Weapons anu aimoi useu by monsteis aie iaiely in goou enough conuition to sell. 5(627 8,.#$4 Selling magic items is pioblematic. Finuing someone to buy a potion oi a scioll isn't too haiu, but othei items aie out of the iealm of most but the wealthiest nobles. Likewise, asiue fiom a few common magic items, you won't noimally come acioss magic items oi spells to puichase. The value of magic is fai beyonu simple golu anu shoulu always be tieateu as such. 9.#$% :.;.<"=% ()* !", +>?.7,$4 These items ietain theii full value in the maiketplace, anu you can eithei tiaue them in foi coin oi use them as cuiiency foi othei tiansactions. Foi exceptionally valuable tieasuies, the BN might iequiie you to finu a buyei in a laige town oi laigei community fiist. @"(*. 9''*$4 0n the boiueilanus, many people conuuct tiansactions thiough baitei. Like gems anu ait objects, tiaue gooussuch as bais of iion, bags of salt, livestock, anu so onietain theii full value in the maiket anu can be useu as cuiiency. Aimoi anu Shielus B&B woilus aie a vast tapestiy maue up of many uiffeient cultuies, each with its own technology level. Foi this ieason, auventuieis have access to a wiue iange of aimoi types, ianging fiom leathei aimoi to chain mail to costly plate aimoi, anu a wiue iange of aimois in between. The Aimoi table collects the most commonly available types of aimoi founu in the game anu sepaiates them into foui categoiies: light aimoi, meuium aimoi, heavy aimoi, anu shielus. The Aimoi table shows the cost, weight, anu othei piopeities of the common types of aimoi woin in the woilus of B&B. !"#'" A"'B272.)7=4 Anyone can put on a suit of aimoi oi stiap a shielu to an aim. 0nly those pioficient in the aimoi's use know how to weai it effectively, howevei. Youi class ueteimines what types of aimoi you have pioficiency with. While you weai aimoi that you lack pioficiency with, you have uisauvantage on ability checks, saving thiows, anu attack iolls that involve Stiength oi Bexteiity. !"#'" C<($$ D!CE4 Aimoi piotects its weaiei fiom attacks. The aimoi (anu shielu) you weai ueteimines youi base Aimoi Class. F.(G= !"#'"4 Beaviei aimoi inteifeies with the weaiei's ability to move quickly, stealthily, anu fieely. If the Aimoi table shows "Sti 1S" oi "Sti 1S" in the Stiength column foi an aimoi type, the aimoi ieuuces the weaiei's speeu by 1u feet unless the weaiei has a Stiength scoie equal to oi highei than the listeu scoie.
H,.(<,-. If the Aimoi table shows "Bisauvantage" in the Stealth column, the weaiei has uisauvantage on Bexteiity (Stealth) checks. H-2.<*$4 A shielu is caiiieu in one hanu to offei auuitional piotection. You can benefit fiom only one shielu at a time. A shielu is maue of woou oi metal. :$;8$ :$;8$ <$%6* :$;8$ /+#00 =:/> !"$*&'", !"*#+", )*%'," !"#$% '()*( added 3 gp 11 + uex modlfler - ulsadvanLage 8 lb. LeaLher 10 gp 11 + uex modlfler - - 10 lb. SLudded leaLher 200 gp 12 + uex modlfler - - 13 lb. +,-".) '()*( Plde armor 10 gp 12 + uex modlfler (max 2) - - 12 lb. Chaln shlrL 30 gp 13 + uex modlfler (max 2) - - 20 lb. Scale mall 30 gp 14 + uex modlfler (max 2) - ulsadvanLage 43 lb. 8reasLplaLe 400 gp 14 + uex modlfler (max 2) - - 20 lb. Palf plaLe 300 gp 13 + uex modlfler (max 2) - ulsadvanLage 40 lb. /,012 '()*( 8lng mall 30 gp 14 - ulsadvanLage 40 lb. Chaln mall 73 gp 16 SLr 13 ulsadvanLage 33 lb. SpllnL 300 gp 17 SLr 13 ulsadvanLage 60 lb. laLe 3,000 gp 18 SLr 13 ulsadvanLage 63 lb. 3$",4- Shleld 10 gp +2 - - 6 lb.
Light Aimoi Naue fiom lightweight mateiials, light aimoi favois agile auventuieis since it offeis some piotection without saciificing mobility. If you weai light aimoi, you auu youi Bexteiity mouifiei to the base numbei fiom youi aimoi type to ueteimine youi Aimoi Class. A(**.*4 Pauueu aimoi consists of quilteu layeis of cloth anu batting. I.(,-."4 The bieastplate anu shouluei piotectois of this aimoi aie maue of leathei that has been stiffeneu by being boileu in oil. The iest of the aimoi is maue of softei anu moie flexible mateiials. H,1**.* I.(,-."4 Naue fiom tough but flexible leathei, stuuueu leathei is ieinfoiceu with close-set iivets oi spikes. Neuium Aimoi Neuium aimoi ielies on metal components to impiove its uefensive qualities, but such mateiials can weigh the weaiei uown. If you weai meuium aimoi, you can auu youi Bexteiity mouifiei, to a maximum of +2, to the aimoi's base AC to ueteimine youi Aimoi Class. F2*.4 This ciuue aimoi consists of thick fuis anu hiues. It is commonly woin by baibaiian tiibes, evil humanoius, anu othei folk who lack access to the tools anu mateiials neeueu to cieate bettei aimoi. C-(2) H-2",. Naue of inteilocking metal iings, a chain shiit is typically woin unueineath clothing oi leatheis. This aimoi offeis mouest piotection to the weaiei's uppei bouy anu allows the sounu of the iings iubbing against one anothei to be muffleu by outei layeis. H7(<. 5(2<4 This aimoi consists of a coat anu leggings (anu peihaps a sepaiate skiit) of leathei coveieu with oveilapping pieces of metal, much like the scales of a fish. The suit incluues gauntlets. J".($,3<(,.. This aimoi consists of a fitteu metal chest piece that leaves the legs anu aims ielatively unpiotecteu. This aimoi pioviues goou piotection foi the weaiei's vital oigans while the weaiei iemains ielatively unencumbeieu. F(<B 3<(,.. Consisting of shapeu anu fitteu metal plates that covei most of the weaiei's
bouy. Similai to in appeaiance to plate aimoi, half plate typically uoes not incluue leg piotection beyonu simple gieaves that aie attacheu with leathei stiaps. Beavy Aimoi 0f all the aimoi categoiies, heavy aimoi offeis the best piotection. These suits of aimoi covei the entiie bouy anu aie uesigneu to stop a wiue iange of attacks. 0nly pioficient waiiiois can manage theii weight anu bulk. Beavy aimoi uoesn't let you auu youi Bexteiity mouifiei to youi Aimoi Class, but it also uoesn't penalize you if youi Bexteiity mouifiei is negative. K2)6 5(2<4 This aimoi is leathei aimoi with heavy iings sewn into the mateiial. The iings help ieinfoice the aimoi against blows fiom swoius anu axes. Ring mail is typically consiueieu infeiioi to chain mail, woin by those who can't affoiu bettei aimoi. C-(2) 5(2<4 Naue of inteilocking metal iings, chain mail incluues a layei of quilteu fabiic woin unueineath the mail to pievent chafing anu to cushion the impact of blows. The suit incluues gauntlets. H3<2),4 This aimoi is maue of naiiow veitical stiips of metal iiveteu to a backing of leathei that is woin ovei cloth pauuing. Flexible chain mail piotects the joints. A<(,.4 Consisting of shapeu anu fitteu metal plates iiveteu anu inteilockeu to covei the entiie bouy, a suit of plate incluues gauntlets, heavy leathei boots, a visoieu helmet, anu thick layeis of pauuing unueineath the aimoi. Buckles anu stiaps uistiibute the weight ovei the bouy. Each suit of plate must be inuiviuually fitteu to its ownei by a mastei aimoiei, although a suit gaineu fiom anothei can be iesizeu to fit a new ownei foi half the aimoi's maiket piice. uetting Into anu 0ut of Aimoi The time it takes to uon oi uoff aimoi uepenus on the aimoi's categoiy. "#$% This is the time it takes to put on aimoi. You benefit fiom the aimoi's AC only if you take the full time to uon the suit of aimoi. "#&&% This is the time it takes to take off aimoi. If you have help, ieuuce this time by half. ?8&&%&' #&3 ?8@@%&' :$;8$ /#"*'8$. ?8& ?8@@ LlghL Armor 1 mlnuLe 1 mlnuLe Medlum Armor 3 mlnuLes 1 mlnuLe Peavy Armor 10 mlnuLes 3 mlnuLes Weapons Youi class giants pioficiency in ceitain weapons, ieflecting both youi class's focus anu the tools you aie most likely to use. Whethei you favoi a longswoiu oi a longbow, youi weapon anu youi ability to wielu it effectively can mean the uiffeience between life anu ueath while auventuiing. The Weapons table shows the most common weapons useu in the woilus of B&B, theii piice anu weight, the uamage they ueal on a successful attack, anu any special piopeities they possess. L.(3') A"'B272.)7=4 Youi iace, class, anu feats can giant you pioficiency with ceitain weapons oi categoiies of weapons. Pioficiency with a weapon allows you to auu youi pioficiency bonus to the attack ioll foi any attack you make with that weapon. If you make an attack ioll using a weapon with which you lack pioficiency, you make the attack ioll with uisauvantage. L.(3') C(,.6'"2.$. Weapons aie gioupeu into two bioau categoiies, simple anu maitial. Nost people can use simple weapons with pioficiency. These weapons incluue clubs, maces, anu othei weapons often founu in the hanus of commoneis. Nost waiiiois use maitial weapons because these weapons put theii fighting style anu tiaining to best use. Weapon Piopeities Nany weapons have special piopeities ielateu to theii use. !##1)2,2')4 You can use a weapon that has the ammunition piopeity to make a iangeu attack only if you have ammunition to launch fiom the weapon. Each time you attack with the weapon, you expenu one piece of ammunition. At the enu of the battle, you can iecovei half youi expenueu ammunition by taking a minute to seaich the battlefielu. If you employ such a weapon to make a melee attack, you use the weapon as an impioviseu
weapon. A sling must be loaueu to ueal any uamage when useu in this way. M2).$$.4 When making an attack with a finesse weapon, you can use youi choice of youi Stiength oi Bexteiity mouifiei foi youi attack anu uamage iolls. F.(G=4 Small cieatuies have uisauvantage on attack iolls with heavy weapons. A heavy weapon's size anu bulk make it too laige foi a Small cieatuie to use effectively. I26-,4 A light weapon is small anu easy to hanule, making it iueal foi use when fighting with two weapons. I'(*2)64 Because of the time iequiieu to loau this weapon, you can fiie only one piece of ammunition fiom it when you use youi action oi ieaction to fiie it, iegaiuless of the numbei of attacks you can noimally make. K()6.4 A weapon that can be useu to make a iangeu attack has a iange shown in paientheses aftei the ammunition oi thiown piopeity. The iange lists two numbeis. The fiist is the weapon's noimal iange in feet, anu the seconu inuicates the weapon's maximum iange. When attacking a taiget beyonu noimal iange, you have uisauvantage on the attack ioll. K.(7-4 This weapon auus S feet to youi ieach when you attack with it. H3.72(<4 A weapon with the special piopeity has unusual iules goveining its use, explaineu in the weapon's uesciiption. @-"';)4 If a melee weapon has the thiown piopeity, you can thiow the weapon at a taiget to make a iangeu attack. You use the same ability mouifiei foi that attack ioll anu uamage ioll that you woulu use foi a melee attack with the weapon. Foi example, if you thiow a hanuaxe, you use youi Stiength, but if you thiow a uaggei, you can use eithei youi Stiength oi youi Bexteiity, since the uaggei has the finesse piopeity. @;'NF()*.*4 This weapon iequiies two hanus to use. O."$(,2<.4 This weapon can be useu with one oi two hanus. A uamage value in paientheses appeais with the piopeitythe uamage when the weapon is useu with two hanus.
Lance 10 gp 1d12 plerclng 6 lb. 8each, speclal Longsword 13 gp 1d8 slashlng 3 lb. versaLlle (1d10) Maul 10 gp 2d6 bludgeonlng 10 lb. Peavy, Lwo-handed MornlngsLar 13 gp 1d8 plerclng 4 lb. - lke 3 gp 1d10 plerclng 18 lb. Peavy, reach, Lwo-handed 8apler 23 gp 1d8 plerclng 2 lb. llnesse SclmlLar 23 gp 1d6 slashlng 3 lb. llnesse, llghL ShorLsword 10 gp 1d6 plerclng 2 lb. llnesse, llghL 1rldenL 3 gp 1d6 plerclng 4 lb. 1hrown (range 20/60), versaLlle (1d8) War plck 3 gp 1d8 plerclng 2 lb. - Warhammer 13 gp 1d8 bludgeonlng 2 lb. versaLlle (1d10) Whlp 2 gp 1d4 slashlng 3 lb. 8each, speclal +0(%"04 907#,- 6,05*78 8lowgun 10 gp 1 plerclng 1 lb. AmmunlLlon (range 23/100), loadlng 8ola 2 gp 1 bludgeonlng 1 lb. Speclal, Lhrown (range 30/90) Crossbow, hand 73 gp 1d6 plerclng 3 lb. AmmunlLlon (range 30/120), llghL, loadlng Crossbow, heavy 30 gp 1d10 plerclng 18 lb. AmmunlLlon (range 100/400), heavy, loadlng, Lwo-handed Longbow 30 gp 1d8 plerclng 2 lb. AmmunlLlon (range 130/600), heavy, Lwo-handed neL 1 gp none 3 lb. Speclal, Lhrown (range 20/60)
Impioviseu Weapons An impioviseu weapon incluues any object you can wielu in one oi two hanus, such as bioken glass, a table leg, a fiying pan, a wagon wheel, oi a ueau goblin. In many cases, an impioviseu weapon is similai to an actual weapon anu can be tieateu as such. Foi example, a table leg is akin to a club. At the BN's uiscietion, a chaiactei pioficient with a weapon can use a compaiable object as if it weie that weapon. An object that beais no iesemblance to an actual weapon ueals 1u4 uamage, oi 1u6 if it is wielueu with two hanus. The BN assigns a uamage type appiopiiate to the object. Silveieu Weapons Some monsteis have a special vulneiability to silvei weapons, so cautious auventuieis invest extia coin to plate theii weapons with silvei. You can silvei a single weapon oi ten pieces of ammunition foi 1uu gp. This cost iepiesents not only the piice of the silvei, but the time anu expeitise neeueu to auu silvei to the weapon without making it less effective. Special Weapons Weapons with special iules aie uesciibeu heie. J'<(4 A Laige oi smallei cieatuie hit by a bola must succeeu on a BC 1u Bexteiity saving thiow oi be iestiaineu by it. A cieatuie can bieak fiee by uealing S slashing uamage to the bola oi by succeeuing on a BC 1u Stiength check using its action. Foimless cieatuies aie immune to this effect. I()7.4 You have uisauvantage when you use a lance to attack a taiget within S feet of you. Also, a lance iequiies two hanus to wielu when you aien't mounteu. P.,4 When you attack with a net, you taiget a point in space. Each Laige oi smallei cieatuie within S feet of that point must succeeu on a BC 1u Bexteiity saving thiow oi be iestiaineu by the net. A cieatuie can bieak fiee by uealing S slashing uamage to the net oi by succeeuing on a BC 1u Stiength check using its action. L-234 You use youi Bexteiity mouifiei foi the attack iolls you make with a whip, but you use no ability mouifiei foi uamage iolls with it. Auventuiing ueai This section uesciibes common geai available to auventuieis. Items that have special iules aie uesciibeu below.
:3B*&"2$%&' C*#$ D"*; <$%6* )*%'," Abacus 2 gp 2 lb. Acld (vlal) 23 gp 1 lb. AlchemlsL's flre (flask) 30 gp 1 lb. AmmunlLlon Arrows (20) 1 gp 1 lb. 8lowgun needles (30) 1 gp 1 lb. Crossbow bolLs (20) 1 gp 1 1/2 lb. Sllng bulleLs (20) 4 cp 1 1/2 lb. AnLlLoxln (vlal) 30 gp - Arcane focus CrysLal 10 gp 1 lb. Crb 20 gp 3 lb. 8od 10 gp 2 lb. SLaff 3 gp 4 lb. Wand 10 gp 1 lb. 8ackpack 2 gp 3 lb. 8all bearlngs (100) 1 gp 2 lb. 8arrel 2 gp 70 lb. 8askeL 4 sp 2 lb. 8edroll 1 gp 7 lb. 8ell 1 gp - 8lankeL 3 sp 3 lb. 8lock and Lackle 1 gp 3 lb. 8oLLle, glass 2 gp 2 lb. 8uckeL 3 cp 2 lb. CalLrops 1 gp 2 lb. Candle 1 cp - Case (for map or scroll) 1 gp 1 lb. Chaln (10 feeL) 3 gp 10 lb. Chalk (1 plece) 1 cp - ChesL 2 gp 23 lb. Cllmber's klL 23 gp 12 lb. CloLhes, common 3 sp 3 lb. CloLhes, cosLume 3 gp 4 lb. CloLhes, flne 13 gp 6 lb. CloLhes, Lraveler's 2 gp 4 lb. ComponenL pouch 23 gp 2 lb. Crowbar 2 sp 3 lb. uruldlc focus Sprlg of mlsLleLoe 1 gp - 1oLem 1 gp - Wooden sLaff 3 gp 4 lb. ?ew wand 10 gp 1 lb. llshlng Lackle 1 gp 4 lb. llask or Lankard 2 cp 1 lb. Crappllng hook 2 gp 4 lb. Pammer 2 sp 3 lb. Pammer, sledge 3 sp 10 lb. Pealer's klL 3 gp 3 lb. Poly symbol AmuleL 3 gp 1 lb. Lmblem 3 gp - 8ellquary 3 gp 2 lb. Poly waLer (flask) 23 gp 1 lb. Pourglass 3 gp 1 lb. PunLlng Lrap 3 gp 23 lb. lnk (1 ounce boLLle) 10 gp - lnk pen 2 cp - !ug or plLcher 2 cp 4 lb. Ladder (10-fooL) 1 sp 23 lb. Lamp, common 3 sp 1 lb. LanLern, bullseye 10 gp 2 lb. LanLern, hooded 3 gp 2 lb. Lock 10 gp 1 lb. Magnlfylng glass 100 gp - Manacles 2 gp 6 lb. Mess klL 1 sp 1 lb. Mlrror, sLeel 3 gp 1/2 lb. Cll (flask) 1 sp 1 lb. aper (one sheeL) 2 sp - archmenL (one sheeL) 1 sp - erfume (vlal) 3 gp - lck, mlner's 3 sp 10 lb. lLon 3 cp 1/4 lb. olson, baslc (vlal) 100 gp - ole (10-fooL) 3 cp 7 lb. oL, lron 1 sp 10 lb. :*%"*7 *; $,04"7# 30 gp - ouch 1 gp 1 lb. 8am, porLable 1 gp 33 lb. 8aLlons (1 day) 1 sp 2 lb. 8obes 1 gp 4 lb. 8ope, hempen (30 feeL) 1 gp 10 lb. 8ope, sllk (30 feeL) 10 gp 3 lb. Sack 1 cp 1/2 lb. Scale, merchanL's 3 gp 3 lb. Seallng wax 3 sp - Shovel 3 sp 3 lb. Slgnal whlsLle 3 cp - SlgneL rlng 3 gp - Soap 2 cp -. Spellbook 30 gp 3 lb. Splke, lron (10) 2 cp 3 lb. Spyglass 1,000 gp 1 lb. 1enL 2 gp 20 lb. 1lnderbox 3 sp 1 lb. 1ome 23 gp 3 lb. 1orch 1 cp 1 lb. vlal 1 gp - WaLerskln 2 sp 3 lb. (full) WheLsLone 1 cp 1 lb.
!72*4 As an action, you can splash the contents of this vial onto a cieatuie within S feet of you oi thiow the vial up to 2u feet, shatteiing it on impact. In eithei case, make a iangeu attack against a taiget cieatuie oi object. 0n a hit, the taiget takes Su6 aciu uamage. !<7-.#2$,Q$ M2".4 This sticky, auhesive fluiu ignites when exposeu to aii. As an action, you can thiow this flask up to 2u feet, shatteiing it on impact. Nake a iangeu attack against a taiget cieatuie oi object. 0n a hit, the taiget takes 1u4 fiie uamage at the stait of each of its tuins. A cieatuie can enu this uamage by using its action to make a BC 11 Bexteiity check to extinguish the flames. !),2,'R2)4 A cieatuie that uiinks this vial of liquiu gains poison iesistance anu auvantage on saving thiows against poison foi 1 houi. It confeis no benefit to unueau oi constiucts. !"7(). M'71$4 An aicane focus is a special iteman oib, a ciystal, a iou, a specially constiucteu staff, a wanu-like length of woou, oi some similai itemuesigneu to channel the powei of mage spells. A soiceiei, wailock, oi wizaiu can use such an item as a spellcasting focus, as uesciibeu in chaptei 1u. J(<< J.("2)6$4 These tiny metal balls come in a pouch, which you can spill to covei a level aiea 1u feet squaie. A cieatuie moving acioss the coveieu aiea must succeeu on a BC 11 Bexteiity saving thiow oi fall pione. A cieatuie moving thiough the aiea at half speeu uoesn't neeu to make the saving thiow. J<'7S ()* @(7S<.4 A set of pulleys with a cable thieaueu thiough them anu a hook to attach to objects, a block anu tackle allows you to hoist up to foui times the weight you can noimally lift. C(<,"'3$4 A caltiop consists of foui shaip metal spikes aiiangeu in such a way that they always iest on the giounu with one point upwaiu. A single bag of caltiops coveis a S-foot- squaie aiea. Any cieatuie that enteis the aiea must succeeu on a BC 11 Bexteiity saving thiow oi stop moving anu take 1 pieicing uamage anu a -1u-foot penalty to speeu until it iegains this hit point. A cieatuie moving thiough the aiea at half speeu uoesn't neeu to make the saving thiow. C()*<.4 A canule pioviues uim light in a S-foot iauius anu buins foi 1 houi. C-(2)4 A chain has 1u hit points. It can be buist with a successful BC 2u Stiength check. C-(<S. A small piece of chalk is often useu to maik the path when exploiing twisting uungeon passages. C<2#>."Q$ T2,4 A climbei's kit incluues special pitons, boot tips, gloves, anu a hainess to aiu in climbing. You can use the climbei's kit as an action to anchoi youiself; when you uo, you can't fall moie than 2S feet fiom the point wheie you anchoieu youiself, anu you can't climb moie than 2S feet away fiom that point without unuoing the anchoi. C'#3').), A'17-4 A component pouch is a small, wateitight leathei belt pouch that holus a vaiiety of spell mateiial components. A component pouch holus all the mateiial components anu othei special items you neeu to cast youi spells, except foi those components that have a specific cost. C"';>("4 0sing a ciowbai giants a +2 bonus to Stiength checks wheie the ciowbai's leveiage can be applieu. U"12*27 M'71$4 A uiuiuic focus might be a spiig of mistletoe oi holly, a wanu oi sceptei maue of yew oi anothei special woou, a staff uiawn whole out of a living tiee, oi a totem object incoipoiating featheis, fui, bones, anu teeth fiom sacieu animals. A uiuiu can use such an object as a spellcasting focus, as uesciibeu in chaptei 1u. M2$-2)6 @(7S<.4 This kit incluues a woouen iou, silken line, coikwoou bobbeis, steel hooks, leau sinkeis, velvet luies, anu naiiow netting. F.(<."Q$ T2,4 This kit is a leathei pouch containing banuages, salves, anu splints. The kit has ten uses. As an action, you can expenu one use of the kit to stabilize a cieatuie that has u hit points. F'<= H=#>'<4 A holy symbol is a iepiesentation of a gou oi pantheon. It might be a silvei amulet uepicting a symbol commonly useu to iepiesent a ueity, the same symbol caiefully engiaveu oi inlaiu as an emblem on a shielu, oi a tiny box holuing a fiagment of a sacieu ielic. A cleiic oi palauin can use a holy symbol as a spellcasting focus, as uesciibeu in chaptei 1u. To use the symbol in this way, the castei must holu it in hanu, weai it visibly, oi beai it emblazoneu on a shielu.
F'<= L(,."4 As an action, you can splash the contents of this flask onto a cieatuie within S feet of you oi thiow it up to 2u feet, shatteiing it on impact. In eithei case, make a iangeu attack against a taiget cieatuie. 0n a hit against a fienu oi evil unueau cieatuie, the taiget takes 1u4 iauiant uamage. A cleiic oi palauin may cieate holy watei by peifoiming a special iitual. The iitual takes 1 houi to peifoim, uses 2S gp woith of powueieu silvei, anu iequiies the castei to expenu a 1st- level spell slot. F1),2)6 @"(34 When you use youi action to set it, this tiap foims a saw-tootheu steel iing that snaps shut when a cieatuie steps on a piessuie plate in the centei. The tiap is affixeu by a heavy chain to an immobile object, such as a tiee oi a spike uiiven into the giounu. A cieatuie that steps on the plate must succeeu on a BC 1S Bexteiity saving thiow oi take 1u4 pieicing uamage anu stop moving. Theieaftei, until the cieatuie bieaks fiee of the tiap, its movement is limiteu by the length of the chain (typically S feet long). Bieaking fiee of the tiap iequiies a successful BC 1S Stiength check. Each faileu check ueals 1 pieicing uamage to the tiappeu cieatuie. I(#34 A lamp casts biight light in a 1S-foot iauius anu uim light in a Su-foot iauius. 0nce lit, it buins foi 6 houis on a flask (1 pint) of oil. I(),.")% J1<<$.=.4 A bullseye lantein casts biight light in a 6u-foot cone anu uim light in a 12u-foot cone. 0nce lit, it buins foi 6 houis on a flask (1 pint) of oil. I(),.")% F''*.*4 A hooueu lantein casts biight light in a Su-foot iauius anu uim light in a 6u-foot iauius. 0nce lit, it buins foi 6 houis on a flask (1 pint) of oil. As an action you can lowei the hoou, ieuucing the light to uim light in a S- foot iauius. I'7S4 A lock is woikeu with a key that is pioviueu with the lock. Without the key, a cieatuie pioficient with thieves' tools can pick this lock with a successful BC 1S Bexteiity check. Bettei locks aie available foi highei piices. 5(6)2B=2)6 9<($$4 This lens allows a closei look at small objects. It is also useful as a substitute foi flint anu steel when staiting fiies. Lighting a fiie with a magnifying glass iequiies light as biight as sunlight to focus, tinuei to ignite, anu about S minutes foi the fiie to ignite. A magnifying glass giants auvantage on any ability check maue to appiaise oi inspect an item that is small oi highly uetaileu. 5()(7<.$4 These metal iestiaints can binu a Small oi Neuium cieatuie. Escaping the manacles iequiies a successful BC 2u Bexteiity check. Bieaking them iequiies a successful BC 2u Stiength check. Each set of manacles comes with one key. Without the key, a cieatuie pioficient with thieves' tools can pick the manacles' lock with a successful BC 1S Bexteiity check. Nanacles have 1S hit points. 5.$$ T2,4 This tin box contains a cup anu simple cutleiy. The box clamps togethei, anu one siue can be useu as a cooking pan anu the othei as a plate oi shallow bowl. +2<4 A clay flask of oil buins foi 6 houis in a lantein oi householu lamp. As an action, you can splash the contents of the flask onto a cieatuie within S feet of you oi thiow it up to 2u feet, shatteiing it on impact. Nake a iangeu attack against a taiget cieatuie oi object. 0n a hit, the taiget is coveieu in oil. If the taiget takes any fiie uamage befoie the oil uiies (aftei 1 minute), the taiget takes an auuitional S fiie uamage fiom the buining oil. You can also poui a flask of oil on the giounu to covei a S-foot-squaie aiea, pioviueu that the suiface is level. If lit, the oil buins foi 2 iounus anu ueals S fiie uamage to any cieatuie that enteis the aiea oi enus its tuin in the aiea. A cieatuie can take this uamage only once pei tuin. A'2$')% J($274 You can use the poison in this vial to coat one slashing oi pieicing weapon oi up to thiee pieces of ammunition. Applying the poison takes an action. A cieatuie hit by the poisoneu weapon oi ammunition must make a BC 1u Constitution saving thiow oi take 1u4 poison uamage. 0nce applieu, the poison ietains potency foi 1 minute befoie uiying. A',2') 'B F.(<2)6% This vial of magical ieu fluiu iestoies vitality to the inuiviuual consuming it. A chaiactei who uiinks the contents iegains 2u4 + 2 hit points. Biinking oi auministeiing a potion takes an action. K(#% A'",(><.4 You can use a poitable iam to bieak uown uoois. When uoing so, you gain a +4 bonus on the Stiength check. 0ne othei chaiactei can help you use the iam, giving you auvantage on this check.
K(,2')$4 Compact, uiy, high-eneigy foous suitable foi extenueu tiavel, iations incluue jeiky, uiieu fiuit, haiutack, anu nuts. K'3.4 Rope, whethei maue of hemp oi silk, has 2 hit points anu can be buist with a BC 17 Stiength check. H7(<.% 5."7-(),Q$4 A scale incluues a small balance, pans, anu a suitable assoitment of weights up to 2 pounus. With it, you can measuie the exact weight of small objects, such as iaw piecious metals oi small tiaue goous, to help ueteimine theii woith. H3.<<>''S4 Essential foi wizaius, a spellbook is a leathei-bounu tome with 1uu blank vellum pages suitable foi iecoiuing spells. H3=6<($$4 0bjects vieweu thiough a spyglass aie magnifieu to twice theii size. @.),4 A simple anu poitable canvas sheltei, a tent sleeps two. @2)*.">'R4 This small containei holus flint, fiiesteel, anu tinuei (usually uiy cloth soakeu in light oil) useu to kinule a fiie. Lighting a toich with the flint anu steel takes an action, anu lighting any othei fiie takes at least that long. @'#.4 This heavy book contains text peitaining to a paiticulai fielu of loie. The BN assigns a BC to the tome's loie (1S foi the basic tome). If you spenu an houi stuuying the tome, you automatically succeeu at one Intelligence (Aicana, Bistoiy, Natuie, oi Religion) check with a BC less than oi equal to the tome's BC iating. @'"7-4 A toich buins foi 1 houi, pioviuing biight light in a 2u-foot iauius anu uim light in a 4u-foot iauius. LqulpmenL acks 1he sLarLlng equlpmenL you geL from your class lncludes a collecLlon of useful advenLurlng gear, puL LogeLher ln a pack. 1he conLenLs of Lhese packs are llsLed here. !"#$%&#'( *&+,- A burglar's pack lncludes a backpack, 100 ball bearlngs, 10 feeL of sLrlng, a bell, 3 candles, crowbar, hammer, 10 plLons, hooded lanLern, 2 flasks of oll, 3 days raLlons, Llnderbox, and a waLerskln. ./0%12&3'( *&+,- A dlplomaL's pack lncludes a chesL, 2 cases, a seL of flne cloLhes, boLLle of lnk, lnk pen, common lamp, 2 flasks of oll, 3 sheeLs of paper, perfume, seallng wax, and soap. ."4$51455#'( *&+,- A dungeoneer's pack lncludes a backpack, crowbar, hammer, 10 plLons, 10 Lorches, Llnderbox, 10 days of raLlons, and a waLerskln. 1he pack also has 30 feeL of hempen rope sLrapped Lo Lhe slde of Lhe backpack. 6435#3&/45#'( *&+,- An enLerLalner's pack lncludes a backpack, bedroll, 2 cosLumes, 3 candles, 3 days of raLlons, waLerskln, and a dlsgulse klL. 670%1#5#'( *&+,- An explorer's pack lncludes a backpack, bedroll, mess klL, Llnderbox, 10 Lorches, 10 days of raLlons, and a waLerskln. 1he pack also has 30 feeL of hempen rope sLrapped Lo Lhe slde of backpack. *#/5(3'( *&+,- A prlesL's pack lncludes a backpack, blankeL, 10 candles, Llnderbox, alms box, 2 blocks of lncense, censer, vesLmenLs, 2 days of raLlons, and a waLerskln. 8+91%&#'( *&+,- A scholar's pack lncludes a backpack, boLLle of lnk, lnk pen, 10 sheeLs of parchmenL, llLLle bag of sand, small knlfe, and a Lome. /8&"#%&*$ /#9#6%". /8&"#%&*$ /#9#6%". 8ackpack* 1 cublc fooL/30 pounds of gear 8arrel 40 gallons llquld, 4 cublc feeL solld 8askeL 2 cublc feeL/40 pounds of gear 8oLLle 1x plnLs llquld 8uckeL 3 gallons llquld, x cublc fooL solld ChesL 12 cublc feeL/300 pounds of gear llask or Lankard 1 plnL llquld !ug or plLcher 1 gallon llquld oL, lron 1 gallon llquld ouch 1/3 cublc fooL/6 pounds of gear Sack 1 cublc fooL/30 pounds of gear vlal 4 ounces llquld WaLerskln 4 plnLs llquld * ?ou can also sLrap lLems, such as a bedroll or a coll of rope, Lo Lhe ouLslde of a backpack. Tools Youi iace, backgiounu, class, oi feats give you pioficiency with ceitain tools. Pioficiency with a tool allows you to auu youi pioficiency bonus to any ability check you make using that tool. A tool pioficiency might also enable you to uo something you otheiwise coulun't uo; foi example, you can ciaft items uuiing the time between auventuies if you aie pioficient with appiopiiate aitisan's tools. 0nlike skills, the use of tools is not typically tieu to a single ability, since pioficiency with a tool iepiesents bioauei knowleuge of its use. Foi example, the Bungeon Nastei might ask you to make a Bexteiity check to caive a fine uetail with youi wooucaivei's tools, oi a Stiength
check to caive paiticulaily haiu woou you encountei on an auventuie. E88+0 D"*; <$%6* )*%'," ArLlsan's Lools AlchemlsL's supplles 30 gp 8 lb. 8rewer's supplles 20 gp 9 lb. Calllgraphy supplles 10 gp 3 lb. CarpenLer's Lools 8 gp 6 lb. CarLographer's Lools 13 gp. 6 lb. Cobbler's Lools 3 gp 3 lb. Cook's uLenslls 1 gp 8 lb. Classblower's Lools 30 gp 3 lb. !eweler's Lools 23 gp 2 lb. LeaLherworker's Lools 3 gp 3 lb. Mason's Lools 10 gp 8 lb. alnLer's supplles 10 gp 3 lb. oLLer's Lools 10 gp 3 lb. SmlLh's Lools 20 gp 8 lb. 1lnker's Lools 30 gp 10 lb. Weaver's Lools 1 gp 3 lb. Woodcarver's Lools 1 gp 3 lb. ulsgulse klL 23 gp 3 lb. lorgery klL 13 gp 3 lb. Camlng seL ulce seL 1 sp - uragonchess seL 1 gp 1/2 lb. laylng card seL 3 sp - 1hree-uragon AnLe seL 1 gp - Perballsm klL 3 gp 3 lb. Muslcal lnsLrumenL 8agplpes 30 gp 6 lb. urum 6 gp 3 lb. uulclmer 23 gp 10 lb. lluLe 2 gp 1 lb. LuLe 33 gp 2 lb. Lyre 30 gp 2 lb. Porn 3 gp 2 lb. an fluLe 12 gp 2 lb. Shawm 2 gp 1 lb. vlol 30 gp 1 lb. navlgaLor's Lools 23 gp 2 lb. olsoner's klL 30 gp 2 lb. 1hleves' Lools 23 gp 1 lb. vehlcles (land or waLer) * * * See Lhe MounLs and vehlcles" secLlon. !",2$()Q$ @''<$4 These special tools incluue the items neeueu to puisue a ciaftsman's tiaue. The tools shown on the table aie examples of the most common types of tools, each pioviuing items ielateu to a single ciaft. Pioficiency with a set of aitisan's tools lets you auu youi pioficiency bonus to any ability checks you make using the tools in youi ciaft. Each type of aitisan's tools iequiies a sepaiate pioficiency. U2$612$. T2,4 This pouch of cosmetics, haii uye, anu small physical piops lets you cieate uisguises that change youi physical appeaiance. Pioficiency with this kit lets you auu youi pioficiency bonus to any ability checks you make to cieate a visual uisguise. M'"6."= T2,. This small box contains a vaiiety of papeis anu paichments, pens anu inks, seals anu sealing wax, golu anu silvei leaf, anu othei supplies necessaiy to cieate convincing foigeiies of physical uocuments. Pioficiency with this kit lets you auu youi pioficiency bonus to any ability checks you make to cieate a physical foigeiy of a uocument. 9(#2)6 H.,4 This item encompasses a wiue iange of game pieces, incluuing uice anu uecks of caius (foi games such as Thiee-Biagon Ante). A few common examples appeai on the tables, but othei kinus of gaming sets exist. If you aie pioficient with a gaming set, you can auu youi pioficiency bonus to ability checks you make to play a game with that set. Each type of gaming set iequiies a sepaiate pioficiency. F.">(<2$# T2,4 This kit contains a vaiiety of instiuments such as clippeis, moitai anu pestle, anu pouches anu vials useu by heibalists to cieate iemeuies anu potions. Pioficiency with this kit lets you auu youi pioficiency bonus to any ability checks you make to ciaft heibal mixtuies anu infusions, such as antitoxin oi a !"#$"% "' ()*+$%,. 51$27(< 8)$,"1#.),4 Seveial of the most common types of musical instiuments aie shown on the table as examples. If you have pioficiency with a given musical instiument, you can auu youi pioficiency bonus to any ability checks you make to play music with the instiument. A baiu can use a musical instiument as a spellcasting focus. Each type of musical instiument iequiies a sepaiate pioficiency. P(G26(,'"Q$ @''<$4 This kit contains a vaiiety of instiuments useu foi navigation, both ovei lanu anu sea. If you aie pioficient with navigatoi's tools, you can auu youi pioficiency
bonus to any ability check you make to avoiu getting lost. A'2$')."Q$ T2,4 A poisonei's kit incluues the vials, chemicals, anu othei equipment necessaiy foi the cieation of poisons. Pioficiency with this kit lets you auu youi pioficiency bonus to any ability checks you make to ciaft oi use poisons. @-2.G.$Q @''<$4 This set of tools incluues a small file, a set of lock picks, a small miiioi mounteu on a metal hanule, a set of naiiow- blaueu scissois, anu a paii of plieis. Pioficiency with these tools lets you auu youi pioficiency bonus to any ability checks you make to uisaim tiaps oi open locks. Nounts anu vehicles A goou mount can help you move moie quickly thiough the wilueiness, but its piimaiy puipose is to caiiy the geai that woulu otheiwise slow you uown. The Nounts anu 0thei Animals table shows each animal's speeu anu base caiiying capacity. An animal pulling a caiiiage, cait, chaiiot, sleu, oi wagon can move weight up to five times its base caiiying capacity, incluuing the weight of the vehicle. If multiple animals pull the same vehicle, they can auu theii caiiying capacity togethei. Nounts othei than those listeu heie aie available in the woilus of B&B, but they aie iaie anu not noimally available foi puichase. These incluue flying mounts (pegasi, giiffons, hippogiiffs, anu similai animals) anu even aquatic mounts (giant sea hoises anu hippocampi, foi example). Acquiiing such a mount often means secuiing an egg anu iaising the cieatuie youiself, making a baigain with a poweiful entity, oi negotiating with the mount itself. J("*2)64 Baiuing is aimoi uesigneu to piotect an animal's heau, neck, chest, anu bouy. It's available in the same types as aimoi intenueu foi humanoius anu offeis the same piotection. The cost is foui times the equivalent aimoi maue foi humanoius, anu it weighs twice as much. H(**<.$4 A militaiy sauule biaces the iiuei, helping you keep youi seat on an active mount in battle. It gives you auvantage on any check you make to iemain mounteu. An exotic sauule is iequiieu foi iiuing any aquatic oi flying mount. O.-27<. A"'B272.)7=4 If you have pioficiency with a ceitain kinu of vehicle (lanu oi watei), you can auu youi pioficiency bonus to any check you make to contiol that kinu of vehicle in uifficult ciicumstances. K';.* O.$$.<$4 Keelboats anu iowboats aie useu on lakes anu iiveis. If going uownstieam, auu the speeu of the cuiient (typically S miles pei houi) to the speeu of the vehicle. These vehicles can't be ioweu against any significant cuiient, but they can be pulleu upstieam by uiaft animals on the shoies. A iowboat weighs 1uu pounus, in case auventuieis caiiy it ovei lanu. F82&"0 #&3 G",*$ :&%;#+0 /#$$.%&' D"*; /80" !9**3 /#9#6%". Camel 30 gp 30 fL. 400 lb. uog, guard or sled 23 gp 40 fL. 10 lb. uonkey or mule 8 gp 40 fL. 180 lb. LlephanL 200 gp 40 fL. 1,300 lb. Porse, drafL 200 gp 40 fL. 340 lb. Porse, rldlng 73 gp 60 fL. 220 lb. ony 30 gp 40 fL. 100 lb. Warhorse 400 gp 60 fL. 230 lb. E#6HI J#$&*00I #&3 ?$#K& L*,%6+*0 D"*; /80" )*%'," 8ardlng x4 x2 8lL and brldle 2 gp 1 lb. Carrlage 100 gp 600 lb. CarL 13 gp 200 lb. CharloL 300 gp 100 lb. leed (per day) 3 cp 10 lb. Saddle LxoLlc 60 gp 40 lb. MlllLary 20 gp 30 lb. ack 3 gp 13 lb. 8ldlng 10 gp 23 lb. Saddlebags 4 gp 8 lb. Sled 20 gp 300 lb. SLabllng (per day) 3 sp - Wagon 33 gp 400 lb. )#"*$-8$&* L*,%6+*0 D"*; /80" !9**3 Calley 30,000 gp 4 mph keelboaL 3,000 gp 1 mph
Longshlp 10,000 gp 3 mph 8owboaL 30 gp 1x mph Salllng shlp 10,000 gp 2 mph Warshlp 23,000 gp 2x mph Expenses When not uescenuing into the uepths of the eaith, exploiing iuins foi lost tieasuies, oi waging wai against the encioaching uaikness, auventuieis face moie munuane iealities. Even in a fantastical woilu, people iequiie basic necessities such as sheltei, sustenance, anu clothing. These things cost money, although some lifestyles cost moie than otheis. Expenses pioviue you with a simple way to account foi the cost of living in a fantasy woilu. They covei youi accommouations, foou anu uiink, anu all youi othei necessities. Fuitheimoie, expenses covei the cost of maintaining youi equipment so you can be ieauy when auventuie next calls. At the stait of each month, you choose a lifestyle fiom the Expenses table anu pay the monthly piice to sustain that lifestyle. Youi lifestyle might change fiom month to month, baseu on the funus you have at youi uisposal, oi you might maintain the same lifestyle thioughout youi chaiactei's caieei. Youi lifestyle choice can have consequences. Naintaining a wealthy lifestyle might help you make contacts with the iich anu poweiful, though you iun the iisk of attiacting thieves. Likewise, living fiugally might help you avoiu ciiminals, but you aie unlikely to make poweiful connections anu youi equipment might fail you when you neeu it most. 459*&0*0 M%@*0".+* <$%6*NF8&", WreLched - Squalld 3 gp oor 3 gp ModesL 23 gp ComforLable 30 gp WealLhy 100 gp ArlsLocraLlc 230 gp+ L".,7-.*4 You live in inhumane conuitions. With no place to call home, you sheltei wheievei you can, sneaking into bains, huuuling in olu ciates, anu ielying on the goou giaces of people bettei off than you. A wietcheu lifestyle piesents abunuant uangeis. violence, uisease, anu hungei follow you wheievei you go. 0thei wietcheu people covet youi aimoi, weapons, anu auventuiing geai, which iepiesent a foitune by theii stanuaius. You aie beneath the notice of most people. H01(<2*4 You live in a leaky stable, a muu- flooieu hut just outsiue town, oi a veimin- infesteu boaiuing house in the woist pait of town. You have sheltei fiom the elements, but you live in a uespeiate anu often violent enviionment, in places iife with uisease, hungei, anu misfoitune. You aie beneath the notice of most people, anu you have few legal piotections. Nost people at this lifestyle level have suffeieu some teiiible setback oi othei. They might be uistuibeu, maikeu as exiles, oi suffei fiom uisease. A''"4 A pooi lifestyle means going without the comfoits available in a stable community. Simple foou anu lougings, thieaubaie clothing, anu unpieuictable conuitions iesult in a sufficient, though piobably unpleasant, expeiience. Youi accommouations might be a ioom in a flophouse oi in the common ioom above a tavein. You benefit fiom some legal piotections, but you still have to contenu with violence, ciime, anu uisease. People at this lifestyle level tenu to be unskilleu laboieis, costeimongeis, peuuleis, thieves, meicenaiies, anu othei uisieputable types. 5'*.$,4 A mouest lifestyle keeps you out of the slums anu ensuies that you can maintain youi equipment. You live in an oluei pait of town, ienting a ioom in a boaiuing house, inn, oi temple. You uon't go hungiy oi thiisty, anu youi living conuitions aie clean, if simple. 0iuinaiy people living mouest lifestyles incluue soluieis with families, laboieis, stuuents, piiests, heuge wizaius, anu the like. C'#B'",(><.4 Choosing a comfoitable lifestyle means bettei accommouations, foou, anu uiink. You can affoiu nicei clothing anu can easily maintain youi equipment. You live in a small cottage in a miuule-class neighboihoou oi in a piivate ioom at a fine inn. You associate with meichants, skilleu tiauespeople, anu officeis.
L.(<,-=4 Choosing a wealthy lifestyle means living a life of luxuiy, though you might not have achieveu the social status associateu with the olu money of nobility oi ioyalty. You live a lifestyle compaiable to that of a highly successful meichant, a favoieu seivant of the ioyalty, oi the ownei of a few small businesses. You have iespectable lougings, usually a sizeable home in a goou pait of town oi a comfoitable suite at a fine inn. You likely have a small staff of seivants anu cooks, incluuing a footman oi majoiuomo. !"2$,'7"(,274 You live a life of plenty anu comfoit. You move in ciicles populateu by the most poweiful people in the community. You have excellent lougings, peihaps a townhouse in the nicest pait of town oi iooms in the finest inn. You uine at the best iestauiants, ietain the most skilleu anu fashionable tailoi, anu seivants attenu to youi eveiy neeu. You ieceive invitations to the social gatheiings of the iich anu poweiful anu spenu evenings in the company of politicians, guilu leaueis, high piiests, anu nobility. You must also contenu with the highest levels of ueceit, tiickeiy, anu tieacheiy. The wealthiei you aie, the gieatei the chance you will be uiawn into political intiigue as an ally, a pawn, oi as an enemy. Inuiviuual Expenses The Foou, Biink, anu Louging table gives piices foi inuiviuual foou items anu a single night's louging. 1883I ?$%&HI #&3 M83'%&' D"*; /80" )*%'," Ale Callon 2 sp 8 lb. Mug 4 cp 1 lb. 8anqueL (per person) 10 gp - 8read, loaf 2 cp 1/2 lb. Cheese, hunk 1 sp 1/2 lb. lnn sLay (per day) Squalld 7 cp - oor 1 sp - ModesL 3 sp - ComforLable 8 sp - WealLhy 2 gp - ArlsLocraLlc 4 gp - Meals (per day) Squalld 3 cp - oor 6 cp - ModesL 3 sp - ComforLable 3 sp - WealLhy 8 sp - ArlsLocraLlc 2 gp - MeaL, chunk 3 sp 1/2 lb. Wlne Common (plLcher) 2 sp 6 lb. llne (boLLle) 10 gp 1-1/2 lb. 1rade Coods MosL wealLh ls noL ln colns. lL ls measured ln llvesLock, graln, land, rlghLs Lo collecL Laxes, or rlghLs Lo resources (such as a mlne or a foresL). Cullds, nobles, and royalLy regulaLe Lrade. CharLered companles are granLed rlghLs Lo conducL Lrade along cerLaln rouLes, Lo send merchanL shlps Lo varlous porLs, or Lo buy or sell speclflc goods. Cullds seL prlces for Lhe goods or servlces LhaL Lhey conLrol, and deLermlne who may or may noL offer Lhose goods and servlces. MerchanLs commonly exchange Lrade goods wlLhouL uslng currency. 1he 1rade Coods Lable shows Lhe value of commonly exchanged goods. E$#3* C8830 /80" D"*; 1 cp 1 lb. of wheaL 2 cp 1 lb. of flour or one chlcken 1 sp 1 lb. of lron or 1 sq. yd. of canvas 3 sp 1 lb. of copper 7 sp 1 sq. yd. of coLLon cloLh 1 gp 1 lb. of clnnamon or one goaL 2 gp 1 lb. of glnger or pepper, or one sheep 3 gp Cne plg 4 gp 1 sq. yd. of llnen 3 gp 1 lb. of salL or sllver 10 gp 1 sq. yd. of sllk or one cow 13 gp 1 lb. of saffron or cloves, or one ox 30 gp 1 lb. of gold 300 gp 1 lb. of plaLlnum Seivices Auventuieis can pay nonplayei chaiacteis to assist them oi act on theii behalf in a vaiiety of ciicumstances. Nost such hiielings have faiily oiuinaiy skills, while otheis aie masteis of a ciaft oi ait, anu a few aie expeits with specializeu auventuiing skills. Some of the most basic types of hiielings appeai on the Seivices table. 0thei common hiielings incluue any of the wiue vaiiety of
people who inhabit a typical town oi city, when the auventuieis pay them to peifoim a specific task. Foi example, a wizaiu might pay a caipentei to constiuct an elaboiate chest (anu its miniatuie ieplica) foi use in the -)"./%012 2)34)# 3()2# spell. A fightei might commission a blacksmith to foige a special swoiu. A baiu might pay a tailoi to make exquisite clothing foi an upcoming peifoimance in fiont of the uuke. 0thei hiielings pioviue moie expeit oi uangeious seivices. Neicenaiy soluieis paiu to help the auventuieis take on a hobgoblin aimy aie hiielings, as aie sages hiieu to ieseaich ancient oi esoteiic loie. If a high-level auventuiei establishes a stiongholu oi some kinu, he oi she might hiie a whole staff of seivants anu agents to iun the place, fiom a castellan oi stewaiu to menial laboieis to keep the stables clean. These hiielings often enjoy a long-teim contiact that incluues a place to live within the stiongholu as pait of the offeieu compensation. !*$B%6*0 !*$B%6* <#. Coach cab 8eLween Lowns 3 cp per mlle WlLhln a clLy 1 cp Plrellng Skllled 1 gp per day unLralned 1 sp per day Messenger 2 cp per mlle 8oad or gaLe Loll 1 cp Shlp's passage 1 sp per mlle Skilleu hiielings incluue anyone hiieu to peifoim a seivice that involves a pioficiency (incluuing weapon, tool, oi skill): a meicenaiy, aitisan, sciibe, anu so on. The pay shown is a minimum; some expeit hiielings iequiie moie pay. 0ntiaineu hiielings aie hiieu foi menial woik that iequiies no paiticulai skill, such as laboieis, poiteis, maius, anu similai woikeis. Tiinkets When you make youi chaiactei, you can ioll once on this table to gain a tiinket, a simple item lightly toucheu by mysteiy. The BN might also use this table. It can help stock a ioom in a uungeon oi a cieatuie's pockets. 3OPP 7*02+" 01 A mummlfled goblln hand 02 A plece of crysLal LhaL falnLly glows ln Lhe moonllghL 03 A gold coln mlnLed ln an unknown land 04 A dlary wrlLLen ln a language you don'L know 03 A brass rlng LhaL never Larnlshes 06 An old chess plece made from glass 07 A palr of knucklebone dlce wlLh an odd symbol on Lhe slde LhaL would normally show 6 plps on each dle 08 A small ldol deplcLlng a nlghLmarlsh creaLure LhaL glves you unseLLllng dreams when you sleep near lL 09 A blackened Llp from a sorcerer's wand 10 1he deed for land ln a counLry unknown Lo you 11 A 1-ounce block made from an unknown maLerlal 12 A small rubber ball 13 A LooLh from an unknown beasL 14 An enormous scale, perhaps from a dragon 13 A brlghL green feaLher 16 An old dlvlnaLlon card bearlng your llkeness 17 A glass ball fllled wlLh movlng smoke 18 A 1-pound egg wlLh a red shell 19 A plpe LhaL blows bubbles 20 A glass [ar conLalnlng a welrd blL of flesh floaLlng ln a plnk fluld 21 A sLone flnger broken where lL would normally [oln Lo a hand 22 A marble sLaLueLLe of a smug halfllng 23 A brass orb 24 A mulLlcolored sLone dlsk 23 A Llny sllver lcon of a raven 26 A bag of 46 clean humanold LeeLh and 1 roLLen LooLh 27 A shard of obsldlan LhaL always feels warm Lo Lhe Louch 28 A small magneL 29 A palr of old socks LhaL belonged Lo a renowned wlzard 30 A blank book whose pages refuse Lo hold lnk, chalk, graphlLe, or any oLher subsLance or marklng 31 A sllver sLar-shaped badge wlLh 3 polnLs 32 A foldlng knlfe LhaL belonged Lo a relaLlve 33 A glass vlal fllled wlLh nall cllpplngs 34 A recLangular meLal devlce wlLh Lwo Llny meLal cups on one end LhaL Lhrows sparks when weL 33 A slngle whlLe sequlned glove
36 A vesL wlLh 100 Llny pockeLs 37 A sLone block 38 A Llny porLralL of an aLLracLlve orc 39 An empLy glass boLLle LhaL smells of perfume when opened 40 A gemsLone LhaL looks llke a clod of dlrL when examlned by anyone buL you 41 A scrap of cloLh from an old banner 42 A rank lnslgnla from a losL leglonnalre 43 A Llny sllver bell wlLhouL a clapper 44 A blue Lowel 43 A Llny chesL carved Lo look llke lL has numerous feeL on Lhe boLLom 46 A dead sprlLe lnslde a clear glass boLLle 47 A meLal can LhaL has no openlng buL sounds as lf lL ls fllled wlLh llquld, sand, splders, or broken glass (your cholce) 48 A clear glass fllled wlLh waLer ln whlch swlms a clockwork goldflsh 49 A sllver spoon wlLh an M lnlLlaled on Lhe handle 30 A whlsLle made from LransparenL meLal 31 A dead scarab beeLle Lhe slze of your hand 32 1wo Loy soldlers, one wlLh a mlsslng head and Lhe oLher wlLh Lwo heads 33 A small box fllled wlLh dlfferenL-slzed buLLons 34 A candle LhaL can'L be llL 33 A Llny cage wlLh no door 36 An old key 37 An lndeclpherable Lreasure map 38 A hllL from a broken sword 39 A lucky rabblL's fooL 60 A glass eye 61 A cameo carved ln Lhe llkeness of a hldeous person 62 A sllver skull Lhe slze of a coln 63 An alabasLer mask 64 A pyramld of sLlcky black lncense LhaL smells very bad 63 A nlghLcap LhaL, when worn, glves you pleasanL dreams 66 A slngle calLrop made from bone 67 A Llny lens made from glass 68 A 1-lnch cube, each slde palnLed a dlfferenL color 69 A crysLal knob from a door 70 A small packeL fllled wlLh plnk dusL 71 A sheeL of muslc paper on whlch are wrlLLen noLes LhaL when played conLaln a beauLlful, Lhough lncompleLe, song 72 A sllver Leardrop earlng made from a real Leardrop 73 1he shell of an egg palnLed wlLh scenes of human mlsery ln blzarre deLall 74 A fan, LhaL when unfolded, shows a sleeplng caL 73 A seL of bone plpes 76 A sLrange flower pressed lnslde a book dlscusslng manners 77 A folded plece of parchmenL bearlng a complex dlagram and scrawled wlLh numerous codes 78 An ornaLe scabbard LhaL flLs no blade you have found so far 79 An lnvlLaLlon Lo a parLy where a murder happened 80 A bronze penLacle wlLh a falnL eLchlng of a raL ln Lhe cenLer 81 A handkerchlef belleved Lo have been used by a powerful wlzard 82 Palf of a plan for a Lemple, casLle, or some oLher sLrucLure 83 A blL of folded cloLh LhaL, when unfolded, Lurns lnLo a sLyllsh cap 84 A recelpL of deposlL aL a bank ln a far-flung clLy 83 A dlary mlsslng 7 pages 86 An empLy sllver snuffbox bearlng an lnscrlpLlon on Lhe surface LhaL says dreams" 87 An lron holy symbol devoLed Lo an unknown god 88 A book wlLh 66 blank pages and 1 page holdlng a slngle word you have noL been able Lo LranslaLe 89 A vlal of full of dragon blood 90 An arrowhead of elven deslgn 91 A needle LhaL never bends 92 An ornaLe wooden broach of elven deslgn 93 An empLy wlne boLLle bearlng a preLLy label LhaL says 1he Wlzard of Wlnes Wlnery, 8ed uragon Crush, 331422-W" 94 A mosalc Llle wlLh a mulLlcolored glazed surface 93 A peLrlfled mouse 96 A mechanlcal pockeL waLch LhaL never keeps accuraLe Llme 97 A Llny mechanlcal crab or splder LhaL moves abouL when lL's noL belng observed 98 A glass [ar conLalnlng lard wlLh a label LhaL reads Crlffon Crease" 99 A wooden box wlLh a ceramlc boLLom LhaL holds a llvlng worm wlLh a head on elLher end of lLs body 100 A meLal urn conLalnlng Lhe ashes of a hero
Chaptei 6: Customization 0ptions The combination of ability scoies, iace, class, anu backgiounu uefines youi chaiactei's capabilities in the game, anu the peisonal uetails you cieate set youi chaiactei apait fiom eveiy othei chaiactei. Even within youi class anu iace, you have options to fine-tune what youi chaiactei can uo. But this chaptei is foi playeis whowith the BN's peimissionwant to go a step fuithei. This chaptei uefines two optional sets of iules foi customizing youi chaiactei: multiclassing anu feats. Nulticlassing lets you combine classes togethei, anu feats aie special options you can choose insteau of incieasing youi ability scoies as you gain levels. Youi BN ueciues whethei these options aie available in a campaign. Nulticlassing Nulticlassing allows you to gain levels in multiple classes. Boing so lets you mix the abilities of those classes to iealize a chaiactei concept that might not be ieflecteu in one of the stanuaiu class options. With this iule, you have the option of gaining a level in a new class whenevei you auvance in level, insteau of gaining a level in youi cuiient class. Youi levels in all youi classes aie auueu togethei to ueteimine youi chaiactei level. Foi example, if you have thiee levels in wizaiu anu two in fightei, you'ie a Sth-level chaiactei. As you auvance in levels, you might piimaiily iemain a membei of youi oiiginal class with just a few levels in anothei class, oi you might change couise entiiely, nevei looking back at the class you left behinu. You might even stait piogiessing in a thiiu oi fouith class. Compaieu to a single-class chaiactei of the same level, you'll saciifice some focus in exchange foi veisatility. MulLlclasslng Lxample Cary ls playlng a 4Lh-level flghLer. upon achlevlng enough experlence polnLs Lo reach 3Lh level, Cary decldes LhaL hls characLer wlll mulLlclass lnsLead of conLlnulng Lo progress as a flghLer. Cary's flghLer has been spendlng a loL of Llme wlLh uave's rogue, and has even been dolng some [obs on Lhe slde for Lhe local Lhleves' gulld as a brulser. Cary decldes LhaL hls characLer wlll mulLlclass lnLo Lhe rogue class, and Lhus hls characLer becomes a 4Lh-level flghLer and 1sL-level rogue (wrlLLen as flghLer 4/rogue 1). When Cary's characLer earns enough experlence Lo reach 6Lh level, he can declde wheLher Lo add anoLher flghLer level (becomlng a flghLer 3/rogue 1), anoLher rogue level (becomlng a flghLer 4/rogue 2), or a level ln a Lhlrd class, perhaps dabbllng ln wlzardry Lhanks Lo Lhe Lome of mysLerlous lore he acqulred (becomlng a flghLer 4/rogue 1/wlzard 1). Pieiequisites To qualify foi a new class, you must meet the ability scoie pieiequisites foi the class, as shown in the Nulticlassing Pieiequisites table. Auopting a new class without the full tiaining that a beginning chaiactei has means that you must be a quick stuuy, with a natuial aptituue that is ieflecteu by highei-than-aveiage ability scoies. !"#$%&#'((%)* ,-.-./"%(%$.( 0#'(( 12%#%$3 4&5-. !%)%6"6 8arbarlan SLrengLh 13 8ard Charlsma 13 Clerlc Wlsdom 13 uruld Wlsdom 13 llghLer SLrengLh or uexLerlLy 13 Monk uexLerlLy 13 and Wlsdom 13 aladln SLrengLh 13 and Charlsma 13 8anger uexLerlLy 13 and Wlsdom 13 8ogue uexLerlLy 13 Sorcerer Charlsma 13 Warlock Charlsma 13 Wlzard lnLelllgence 13 Expeiience Points The expeiience point cost to gain a level is always baseu on youi total chaiactei level, not youi level in a paiticulai class. So, if you aie a cleiic 6fightei 1, you must gain enough XP to ieach 8th level befoie you can take youi seconu level as a fightei oi youi seventh level as a cleiic.
Bit Points anu Bit Bice You gain the hit points fiom youi new class as uesciibeu foi levels aftei 1st. You gain the 1st- level hit points foi a class only when you aie a 1st-level chaiactei. You auu togethei the Bit Bice gianteu by all youi classes to foim youi pool of Bit Bice. If the Bit Bice aie the same uie type, you can simply pool them togethei. Foi example, both the fightei anu the palauin have a u1u, so if you aie a palauin Sfightei S, you have 1uu1u Bit Bice. If youi classes give you Bit Bice of uiffeient types, keep tiack of them sepaiately. If you aie a palauin Scleiic S, foi example, you have Su1u anu Su8 Bit Bice. Pioficiency Bonus When you multiclass, youi pioficiency bonus is baseu on youi total chaiactei level, not youi level in a paiticulai class. You auu togethei youi levels in all classes, anu have the pioficiency bonus foi a chaiactei of that level. Foi example, if you aie a fightei Siogue 2, you have the pioficiency bonus of a Sth-level chaiactei. Pioficiencies When you gain a level in a class othei than youi fiist, you gain only some of that class's staiting pioficiencies, as shown in the Nulticlassing Pioficiencies table. !"#$%&#'((%)* ,-57%&%.)&%.( 0#'(( ,-57%&%.)&%.( 8'%).9 8arbarlan Slmple weapons, marLlal weapons 8ard Cne sklll of your cholce, one muslcal lnsLrumenL of your cholce Clerlc LlghL armor, medlum armor uruld added armor, leaLher armor, hlde armor llghLer All armor, slmple weapons, marLlal weapons Monk unarmed sLrlkes aladln All armor, slmple weapons, marLlal weapons 8anger LlghL armor, medlum armor, slmple weapons, marLlal weapons 8ogue LlghL armor, one sklll from Lhe class's sklll llsL Sorcerer - Warlock LlghL armor, slmple weapons Wlzard - Class Featuies When you gain a new level in a class, you get its featuies foi that level. A few featuies, howevei, have auuitional iules when you'ie multiclassing: Channel Bivinity, Expeitise, 0naimoieu Befense, anu Spellcasting. Channel Bivinity If you alieauy have the Channel Bivinity featuie anu gain a level in a class that also giants the featuie, you gain the Channel Bivinity effects gianteu by that class, but getting the featuie again uoesn't give you an auuitional use of it. You gain auuitional uses only when you ieach a class level that explicitly giants them to you. Foi example, if you aie a cleiic 6palauin 4, you can use Channel Bivinity twice between iests because you aie high enough level in the cleiic class to have moie uses. Whenevei you use the featuie, you can choose any of the Channel Bivinity effects available to you fiom youi two classes. 0naimoieu Befense If you alieauy have the 0naimoieu Befense featuie, you can't gain it again fiom anothei class. Spellcasting Youi capacity foi spellcasting uepenus paitly on youi combineu levels in all youi spellcasting classes anu paitly on youi inuiviuual levels in those classes. 0nce you have the Spellcasting featuie fiom moie than one class, use the iules below. If you multiclass but have the Spellcasting featuie fiom only one class, you follow the iules as uesciibeu in that class. "#$%%& '()*( +(, -.$#+.$,/ You ueteimine what spells you know anu can piepaie foi each class inuiviuually, as if you weie a single-classeu membei of that class. If you aie a iangei 4wizaiu S, foi example, you know thiee 1st- level iangei spells baseu on youi levels in the iangei class. As Siu-level wizaiu, you know thiee wizaiu cantiips, anu youi spellbook contains eight wizaiu spells, two of which (the two you gaineu when you ieacheu Siu level as a
wizaiu) can be 2nu-level spells. If youi Intelligence is 16, you can piepaie six wizaiu spells fiom youi spellbook. Each spell you know anu piepaie is associateu with one of youi classes, anu you use the spellcasting ability of that class when you cast the spell. Similaily, a spellcasting focus, such as a holy symbol, can be useu only foi the spells fiom the class associateu with that focus. "#$%% "%)0&/ You ueteimine youi available spell slots by auuing togethei all youi levels in the baiu, cleiic, uiuiu, soiceiei, anu wizaiu classes, half youi levels (iounueu uown) in the palauin anu iangei classes, anu a thiiu of youi fightei oi iogue levels (iounueu uown) if you have the Eluiitch Knight oi the Aicane Tiickstei featuie. 0se this total to ueteimine youi spell slots by consulting the Nulticlass Spellcastei table. If you have moie than one spellcasting class, this table might give you spell slots of a level that is highei than the spells you know oi can piepaie. You can use those slots, but only to cast youi lowei-level spells. If a lowei-level spell that you cast, like !"#$%$& ()$*+, has an enhanceu effect when cast using a highei-level slot, you can use the enhanceu effect, even though you uon't have any spells of that highei level. Foi example, if you aie the afoiementioneu iangei 4wizaiu S, you count as a Sth-level chaiactei when ueteimining youi spell slots: you have foui 1st-level slots, thiee 2nu-level slots, anu two Siu-level slots. Bowevei, you uon't know any Siu-level spells, noi uo you know any 2nu-level iangei spells. You can use the spell slots of those levels to cast the spells you uo knowanu potentially enhance theii effects. -+10 2+341. If you have both the Spellcasting class featuie anu the Pact Nagic class featuie fiom the wailock class, you can use the spell slots you gain fiom the Pact Nagic featuie to cast spells you know oi have piepaieu fiom classes with the Spellcasting class featuie, anu you can use the spell slots you gain fiom the Spellcasting class featuie to cast wailock spells you know.
Feats A feat iepiesents a talent oi an aiea of expeitise that gives a chaiactei special capabilities. It embouies tiaining, expeiience, anu abilities beyonu what a class pioviues. At ceitain levels, youi class gives you the Ability Scoie Impiovement featuie. With this iule, you can foigo taking that featuie to take a feat of youi choice insteau. You can take each feat only once, unless the feat's uesciiption says otheiwise. You must meet any pieiequisite specifieu in a feat to take that feat. If you evei lose a feat's pieiequisite, you can't use that feat until you iegain the pieiequisite. Foi example, the uiapplei feat iequiies you to have a Stiength of 1S at least. If youi Stiength is ieuuceu below 1S somehowpeihaps by a witheiing cuiseyou can't benefit fiom the uiapplei feat until youi Stiength is iestoieu. Aleit Always on the lookout foi uangei, you gain the following benefits: You gain a +S bonus to initiative. You can't be suipiiseu while you aie conscious. 0thei cieatuies uon't gain auvantage on attack iolls against you as a iesult of being hiuuen fiom you. Athlete You have unueigone extensive physical tiaining to gain the following benefits: Inciease youi Stiength oi Bexteiity scoie by 1, to a maximum of 2u. When you aie pione, stanuing up uses only S feet of youi movement. Climbing uoesn't halve youi speeu. You can make a iunning long jump oi a iunning high jump aftei moving only S feet on foot, iathei than 1u feet. Actoi Skilleu at mimiciy anu uiamatics, you gain the following benefits: Inciease youi Chaiisma scoie by 1, to a maximum of 2u. You have auvantage on Chaiisma (Beception) anu Chaiisma (Peifoimance) checks when tiying to pass youiself off as a uiffeient peison. You can mimic the speech of anothei peison oi the sounus maue by othei cieatuies. You must have heaiu the peison speaking, oi heaiu the cieatuie make the sounu, foi at least 1 minute. A successful Wisuom (Insight) check contesteu by youi Chaiisma (Beception) check allows a listenei to ueteimine that the effect is fakeu. Chaigei When you use youi action to Bash, you can use a bonus action to make one melee weapon attack oi to shove a cieatuie. If you move at least 1u feet in a stiaight line immeuiately befoie taking this bonus action, you eithei gain a +S bonus to the attack's uamage ioll (if you chose to make a melee attack anu hit) oi push the taiget up to 1u feet away fiom you (if you chose to shove anu you succeeu). Ciossbow Expeit Thanks to extensive piactice with the ciossbow, you gain the following benefits: You ignoie the loauing quality of hanu ciossbows anu light ciossbows with which you aie pioficient. Being within S feet of a hostile cieatuie uoesn't impose uisauvantage on youi iangeu attack iolls. When you use the Attack action anu attack with a one-hanueu weapon, you can use a bonus action to attack with a hanu ciossbow you aie holuing.
Befensive Buelist ,#-#-."%+%/-0 1-2/-#%/3 45 6# (%&(-# When you aie wieluing a finesse weapon with which you aie pioficient anu anothei cieatuie hits you with a melee attack, you can use youi ieaction to auu youi pioficiency bonus to youi AC foi that attack, potentially causing the attack to miss you. Bual Wieluei You mastei fighting with two weapons, gaining the following benefits: You gain a +1 bonus to AC while you aie wieluing a uiffeient melee weapon in each hanu. You can use two-weapon fighting even when the one-hanueu melee weapons you aie wieluing aien't light. You can uiaw oi stow two one-hanueu weapons when you woulu noimally be able to uiaw oi stow only one. Bungeon Belvei Aleit to the hiuuen tiaps anu seciet uoois founu in many uungeons, you gain the following benefits: You have auvantage on Wisuom (Peiception) anu Intelligence (Investigation) checks maue to uetect the piesence of seciets uoois. You have auvantage on saving thiows maue to avoiu oi iesist tiaps. You have iesistance to the uamage uealt by tiaps. You can seaich foi tiaps while tiaveling at a noimal pace, insteau of only at a slow pace. Buiable Baiuy anu iesilient, you gain the following benefits: Inciease youi Constitution scoie by 1, to a maximum of 2u. When you ioll a Bit Bie to iegain hit points, the minimum numbei of hit points you iegain fiom the ioll equals youi Constitution mouifiei. Elemental Auept ,#-#-."%+%/-0 7(- )!%8%/3 /6 9)+/ )/ 8-)+/ 6$- +:-88 When you gain this feat, choose one of the following uamage types: aciu, colu, fiie, lightning, oi thunuei. When you ioll uamage of the chosen type foi a spell you cast, any 1 that you ioll is tieateu as a 2. Anu all of the spell's uamage of that type ignoies uamage iesistance. You can select this feat multiple times. Each time you uo so, you must choose a uiffeient uamage type. uiapplei ,#-#-."%+%/-0 ;/#-$&/( 45 6# (%&(-# You've uevelopeu the skills necessaiy to holu youi own in close-quaiteis giappling. You gain the following benefits: You have auvantage on attack iolls against a cieatuie you aie giappling. You can use youi action to tiy to pin a cieatuie giappleu by you. To uo so, make anothei giapple check. If you succeeu, you anu the cieatuie aie both iestiaineu until the giapple enus. Cieatuies that aie laigei than you uon't automatically succeeu on checks to escape youi giapple. uieat Weapon Nastei You've leaineu to put the weight of a weapon to youi auvantage, letting its momentum empowei youi stiikes. You gain the following benefits: 0n youi tuin, when you scoie a ciitical hit with a melee weapon oi ieuuce a cieatuie to u hit points with one, you can make one melee weapon attack as a bonus action. When you make a melee attack with a heavy weapon that you aie pioficient with, you can take a -S penalty to the attack ioll. If the attack
hits, you can ioll the weapon's uamage uice one auuitional time, auu youi Stiength mouifiei, anu auu the total to the attack's noimal uamage. Bealei You aie an able physician, allowing you to menu wounus quickly anu get youi allies back in the fight. You gain the following benefits: When you use a healei's kit to stabilize a uying cieatuie, that cieatuie also iegains 1 hit point. As an action, you can spenu one use of a healei's kit to tenu to a cieatuie anu iestoie 1u6 + 4 hit points to it, plus auuitional hit points equal to the cieatuie's maximum numbei of hit uice. The cieatuie can't benefit fiom youi caie again until it finishes a shoit iest oi a long iest. Beavily Aimoieu ,#-#-."%+%/-0 ,#6<%9%-$93 =%/( >-*%"> )#>6# You have tiaineu to mastei the use of heavy aimoi, gaining the following benefits: Inciease youi Stiength scoie by 1, to a maximum of 2u. You gain pioficiency with heavy aimoi. Beavy Aimoi Nastei ,#-#-."%+%/-0 ,#6<%9%-$93 =%/( (-)?3 )#>6# You can use youi aimoi to ueflect stiikes that woulu kill otheis. You gain the following benefits: Inciease youi Stiength scoie by 1, to a maximum of 2u. While you aie weaiing heavy aimoi, bluugeoning, pieicing, anu slashing uamage that you take fiom an attack is ieuuceu by an amount equal to youi Constitution mouifiei. Inspiiing Leauei ,#-#-."%+%/-0 @()#%+>) 45 6# (%&(-# You can spenu 1u minutes inspiiing youi companions, shoiing up theii iesolve to fight. When you uo so, choose up to six fiienuly cieatuies (which can incluue youiself) within Su feet of you who can see oi heai you anu who can unueistanu you. Each cieatuie can gain tempoiaiy hit points equal to youi level + youi Chaiisma mouifiei. A cieatuie can't gain tempoiaiy hit points fiom this feat again until it has finisheu a shoit oi long iest. Keen Ninu You have a minu that can tiack time, uiiection, anu uetail with uncanny piecision. You gain the following benefits. Inciease youi Intelligence scoie by 1, to a maximum of 2u. You always know which way is noith. You always know the numbei of houis left befoie the next suniise oi sunset. You can accuiately iecall anything you have seen oi heaiu within the past month. Lightly Aimoieu You have tiaineu to mastei the use of light aimoi, gaining the following benefits: Inciease youi Stiength oi Bexteiity scoie by 1, to a maximum of 2u. You gain pioficiency with light aimoi. Linguist You have stuuieu languages anu coues, gaining the following benefits: Inciease youi Intelligence scoie by 1, to a maximum of 2u. You leain thiee languages of youi choice. You can ably cieate wiitten cipheis. 0theis can't ueciphei a coue you cieate unless you teach them, they succeeu on an Intelligence
check (BC equal to youi Intelligence scoie + youi pioficiency bonus), oi they use magic. Lucky You have inexplicable luck that seems to kick in at just the iight moment. You have S luck points. Whenevei you make an attack ioll, an ability check, oi a saving thiow, you can spenu one luck point to ioll an auuitional u2u. You choose which of the u2us is useu foi the attack ioll, ability check, oi saving thiow. You can also spenu one luck point when an attack ioll is maue against you. Roll a u2u, anu you choose whethei the attack uses the attackei's ioll oi youis. If moie than one cieatuie spenus a luck point to influence the outcome of a ioll, the points cancel each othei out; no auuitional uice aie iolleu. You iegain youi expenueu luck points when you complete a long iest. Nage Slayei You have piacticeu techniques useful in melee combat against spellcasteis, gaining the following benefits: When a cieatuie within S feet of you casts a spell, you can use youi ieaction to make a melee weapon attack against that cieatuie. When you uamage a cieatuie that is concentiating on a spell, that cieatuie has uisauvantage on the saving thiow it makes to maintain its concentiation. You have auvantage on saving thiows against spells cast by cieatuies within S feet of you. Nagic Initiate Choose a class: baiu, cleiic, uiuiu, soiceiei, wailock, oi wizaiu. You leain two cantiips of youi choice fiom that class's spell list. In auuition, choose one 1st-level spell fiom that same list. You leain that spell anu can cast it once pei uay at its lowest level. If you uon't alieauy have a spellcasting ability, youi spellcasting ability foi these spells uepenus on the class you chose: Chaiisma foi baiu, soiceiei, oi wailock; Wisuom foi cleiic oi uiuiu; Intelligence foi wizaiu. Neuium Aimoi Nastei ,#-#-."%+%/-0 ,#6<%9%-$93 =%/( >-*%"> )#>6# You have piacticeu moving in meuium aimoi to gain the following benefits: Weaiing meuium aimoi uoesn't impose uisauvantage on youi Bexteiity (Stealth) checks. When you weai meuium aimoi, you can auu S, iathei than 2, to youi AC if you have a Bexteiity of 16 oi highei. Nobile You aie exceptionally speeuy. You gain the following benefits: Youi speeu incieases by 1u feet. When you use the Bash action, uifficult teiiain uoesn't cost you extia movement on that tuin. When you make a melee attack against a cieatuie, you uon't piovoke oppoitunity attacks fiom that cieatuie foi the iest of the tuin, whethei you hit oi not. Noueiately Aimoieu ,#-#-."%+%/-0 ,#6<%9%-$93 =%/( 8%&(/ )#>6# You have tiaineu to mastei the use of meuium aimoi anu shielus, gaining the following benefits: Inciease youi Stiength oi Bexteiity scoie by 1, to a maximum of 2u. You gain pioficiency with meuium aimoi anu shielus. Nounteu Combatant You aie a uangeious foe to face while mounteu. While you aie mounteu anu aien't incapacitateu, you gain the following benefits:
You have auvantage on melee attack iolls against any unmounteu cieatuie that is smallei than youi mount. You can foice an attack taigeteu at youi mount to taiget you insteau. If youi mount is subjecteu to an effect that allows it to make a Bexteiity saving thiow to take only half uamage, it insteau takes no uamage if it succeeus on the saving thiow, anu only half uamage if it fails. 0bseivant Quick to notice uetails of youi enviionment, you gain the following benefits: Inciease youi Intelligence oi Wisuom scoie by 1, to a maximum of 2u. If you can see a cieatuie's mouth while it is speaking a language you unueistanu, you can inteipiet what it's saying by ieauing its lips. You have a +S bonus to youi passive Wisuom (Peiception) anu passive Intelligence (Investigation) checks. Poleaim Nastei You can keep youi enemies at bay with ieach weapons. You gain the following benefits: When you take the Attack action anu attack with only a glaive, halbeiu, oi quaiteistaff, you can use a bonus action to make a melee attack with the opposite enu of the weapon. The weapon's uamage uie foi this attack is a u4, anu the attack ueals bluugeoning uamage. While you aie wieluing a glaive, halbeiu, oi pike, othei cieatuies piovoke an oppoitunity attack fiom you when they entei youi ieach. Resilient Choose one ability scoie. You gain the following benefits: Inciease the chosen ability scoie by 1, to a maximum of 2u. You gain pioficiency in saving thiows using the chosen ability. Ritual Castei ,#-#-."%+%/-0 A$/-88%&-$9- 6# B%+*6> 45 6# (%&(-# You have leaineu a numbei of spells that you can cast as iituals. These spells aie wiitten in a iitual book, which you must have in hanu while casting one of them. To cast a spell as a iitual, you auu 1u minutes to the spell's casting time, as noimal. When you choose this feat, you acquiie a iitual book holuing two 1st-level spells of youi choice. Choose one of the following classes: baiu, cleiic, uiuiu, soiceiei, wailock, oi wizaiu. You must choose youi spells fiom that class's spell list, anu the spells you choose must have the iitual tag. The class you choose also ueteimines youi spellcasting ability foi these spells: Chaiisma foi baiu, soiceiei, oi wailock; Wisuom foi cleiic oi uiuiu; oi Intelligence foi wizaiu. If you come acioss a spell in wiitten foim, such as a magical +:-88 +9#688 oi a wizaiu's spellbook, you might be able to auu it to youi iitual book. The spell must be on the spell list foi the class you chose, the spell's level can be no highei than half youi level (iounueu up), anu it must have the iitual tag. The piocess of copying the spell into youi iitual book takes 2 houis pei level of the spell, anu costs Su gp pei level. The cost iepiesents mateiial components you expenu as you expeiiment with the spell to mastei it, as well as the fine inks you neeu to iecoiu it. Savage Attackei 0nce pei tuin when you ioll uamage foi a melee weapon attack, you can ieioll the weapon's uamage anu use eithei ioll. Scioll Sciibe ,#-#-."%+%/-0 7(- )!%8%/3 /6 9)+/ )/ 8-)+/ 6$- +:-88 6< 4+/ 8-?-8 6# (%&(-# You leain how to insciibe spells on sciolls, stoiing the spells foi futuie casting. You can cieate a +:-88 +9#688 (uetaileu in the 1"$&-6$ C)+/-#D+ E"%*-) of any spell you can cast of 1st level oi highei. The sciibing piocess iequiies special inks anu papei woith Su gp times the
level of the spell, plus the cost of any mateiial components foi the spell. Sciibing a scioll takes 2 uays pei level of the spell. If you piepaie spells, you must have the spell piepaieu foi the uuiation of the piocess, anu each uay you must expenu a spell slot of the spell's level oi highei. At the enu of the piocess, you must make an Intelligence check, auuing youi pioficiency bonus to the ioll, against a BC equal to 1u + twice the spell's level. If you succeeu, you cieate the +:-88 +9#688. If you fail, you make eiiois when cieating the scioll anu must stait the piocess ovei fiom the beginning, incluuing paying again foi inks, papei, anu mateiial components. Sentinel You have masteieu techniques to take auvantage of eveiy uiop in any enemy's guaiu, gaining the following benefits: When you hit a cieatuie with an oppoitunity attack, the cieatuie's speeu becomes u foi the iest of the tuin. Cieatuies within S feet of you piovoke oppoitunity attacks fiom you even if they take the Bisengage action befoie leaving youi ieach. When a cieatuie within S feet of you makes an attack against a taiget othei than you (anu that taiget uoesn't have this feat), you can use youi ieaction to make a melee weapon attack against the attacking cieatuie. Shaipshootei You have masteieu iangeu weapons anu can make shots that otheis finu impossible. You gain the following benefits: Attacking at long iange uoesn't impose uisauvantage on youi iangeu weapon attack iolls. Youi iangeu weapon attacks ignoie half covei anu thiee-quaiteis covei. When you make an attack with a iangeu weapon that you aie pioficient with, you can take a -S penalty to the attack ioll. If the attack hits, you can ioll the weapon's uamage uice one auuitional time, auu youi Bexteiity mouifiei, anu auu the total to the attack's noimal uamage. Shielu Nastei You use shielus not just foi piotection but also foi offense. You gain the following benefits while you aie wieluing a shielu: If you take the Attack action on youi tuin, you can use a bonus action to tiy to shove a cieatuie within S feet of you with youi shielu. If you aien't incapacitateu, you can auu youi shielu's AC bonus to any Bexteiity saving thiow you make against a spell oi othei haimful effect that taigets only you. If you aie subjecteu to an effect that allows you to make a Bexteiity saving thiow to take only half uamage, you can use youi ieaction to take no uamage if you succeeu on the saving thiow, inteiposing youi shielu between youiself anu the souice of the effect. Spell Snipei ,#-#-."%+%/-0 7(- )!%8%/3 /6 9)+/ )/ 8-)+/ 6$- +:-88 You have leaineu techniques to enhance youi attacks with ceitain kinus of spells, gaining the following benefits: When you cast a spell that iequiies you to make an attack ioll, the spell's iange is uoubleu. Youi iangeu spell attacks ignoie half covei anu thiee-quaiteis covei. You leain one cantiip that iequiies an attack ioll. Choose the cantiip fiom the baiu, cleiic, uiuiu, soiceiei, wailock, oi wizaiu spell list. If you uon't alieauy have a spellcasting ability, youi spellcasting ability foi this cantiip uepenus on the spell list you chose fiom: Chaiisma foi baiu, soiceiei, oi wailock; Wisuom foi cleiic oi uiuiu; Intelligence foi wizaiu. Skilleu You gain pioficiency in any combination of thiee skills oi tools of youi choice.
Skulkei ,#-#-."%+%/-0 1-2/-#%/3 45 6# (%&(-# You aie expeit at slinking thiough shauows. You gain the following benefits: You can tiy to hiue when you aie lightly obscuieu fiom the cieatuie fiom which you aie hiuing. When you aie hiuuen fiom a cieatuie anu miss it with a iangeu weapon attack, making the attack uoesn't ieveal youi position. Bim light uon't impose uisauvantage on youi Wisuom (Peiception) checks ielying on sight. Tavein Biawlei Accustomeu to iough-anu-tumble fighting using whatevei weapons happen to be at hanu, you gain the following benefits: Inciease youi Stiength oi Constitution scoie by 1, to a maximum of 2u. You aie pioficient with impioviseu weapons. Youi unaimeu stiike uses a u6 foi uamage. When you hit a cieatuie with an unaimeu stiike oi an impioviseu weapon on youi tuin, you can use a bonus action to attempt to giapple the taiget. You have auvantage on saving thiows to iesist becoming intoxicateu. Tough Youi hit point maximum incieases by an amount equal to twice youi level when you gain this feat. Whenevei you gain a level theieaftei, youi hit point maximum incieases by 2. Wai Castei ,#-#-."%+%/-0 7(- )!%8%/3 /6 9)+/ )/ 8-)+/ 6$- +:-88 You have piacticeu casting spells in the miust of combat, leaining techniques that giant you the following benefits: You have auvantage on Constitution saving thiows that you make to maintain youi concentiation on a spell when you take uamage. Boluing weapons oi a shielu in each hanu uoesn't pievent you fiom peifoiming the somatic components of spells. When a hostile cieatuie's movement piovokes an oppoitunity attack fiom you, you can use youi ieaction to cast a spell at the cieatuie, iathei than making an oppoitunity attack. The spell must have a casting time of 1 action anu must taiget only that cieatuie. Weapon Nastei You have piacticeu extensively with a vaiiety of weapons, gaining the following benefits: Inciease youi Stiength oi Bexteiity scoie by 1, to a maximum of 2u. You gain pioficiency with foui weapons of youi choice.
Chaptei 7: 0sing Ability Scoies Six abilities pioviue a quick uesciiption of eveiy cieatuie's physical anu mental chaiacteiistics: Stiength, Bexteiity, Constitution, Intelligence, Wisuom, anu Chaiisma. Is a chaiactei muscle- bounu anu insightful. Biilliant anu chaiming. Nimble anu haiuy. Ability scoies uefine these qualitiesa cieatuie's assets as well as weaknesses. The thiee main iolls of the gamethe ability check, the saving thiow, anu the attack iolliely on the six ability scoies. The book's intiouuction uesciibes the basic iule behinu these iolls: ioll a u2u, auu an ability mouifiei ueiiveu fiom one of the six ability scoies, anu compaie the total to a taiget numbei. The iemainuei of this chaptei uiscusses how to use saving thiows anu ability checks, coveiing the funuamental activities that cieatuies attempt in the game. Auuitional iules foi attack iolls appeai in chaptei 9. Scoies anu Nouifieis Each of a cieatuie's abilities has a scoie, a numbei that uefines the magnituue of that ability. An ability scoie is not just a measuie of innate capabilities, but also encompasses a cieatuie's tiaining anu competence in activities ielateu to that ability. A chaiactei who has Stiength 16 is much stiongei than a chaiactei who has Stiength 6, anu is much bettei at tasks that iely on physical might. A scoie of 1u oi 11 is the noimal human aveiage, but auventuieis anu many monsteis aie a cut above aveiage in most abilities. A scoie of 18 is the highest that a peison usually ieaches. Auventuieis can have scoies as high as 2u, anu monsteis anu uivine beings can have scoies as high as Su. Each ability also has a mouifiei, ueiiveu fiom the scoie anu ianging fiom -S (foi an ability scoie of 1) to +1u (foi a scoie of Su). The Ability Nouifieis table notes the ability mouifieis foi the iange of possible ability scoies, fiom 1 to Su. To ueteimine an ability mouifiei without consulting the table, subtiact 1u fiom the ability scoie anu then uiviue the total by 2 (iounu uown). Ability mouifieis aie the numbeis useu to mouify almost eveiy attack ioll, ability check, anu saving thiow in the game. !"#$#%& ()*#+#,-. !"#$#%& !"#$#%& !"#$#%& !"#$#%& /0)-, ()*#+#,- /0)-, ()*#+#,- 1 -3 16-17 +3 2-3 -4 18-19 +4 4-3 -3 20-21 +3 6-7 -2 22-23 +6 8-9 -1 24-23 +7 10-11 +0 26-27 +8 12-13 +1 28-29 +9 14-13 +2 30 +10 Auvantage anu Bisauvantage Sometimes you have an euge in a situation. At othei times, ciicumstances conspiie against you. Ciicumstantial mouifieis to ability checks, attack iolls, anu saving thiows aie calleu auvantage anu uisauvantage. When a special ability tuins ciicumstances to youi favoi, you have auvantage. When a special ability tuins the ciicumstances against you, you have uisauvantage. When you have auvantage oi uisauvantage on an ability check, an attack ioll, oi a saving thiow, you ioll a seconu u2u when making that ioll. The highei of the two iolls ueteimines the iesult if you have auvantage, but the lowei ioll ueteimines the iesult if you have uisauvantage. Sometimes multiple situations affect a single ioll, gianting auvantage oi imposing uisauvantage on the ioll, but you nevei ioll moie than one auuitional u2u because of auvantage oi uisauvantage. If multiple favoiable situations giant auvantage, you still ioll only one auuitional uie. If both favoiable anu unfavoiable situations affect a ioll, no mattei how many of each apply, you uon't have auvantage oi uisauvantage on the ioll, anu you make the ioll as noimal.
You usually gain auvantage oi uisauvantage thiough the use of special abilities, actions, oi spells. Inspiiation (see chaptei 4) can also give a chaiactei auvantage on checks ielateu to the chaiactei's peisonality, iueals, oi bonus. The BN can also ueciue that ciicumstances influence a ioll in one uiiection oi the othei anu giant auvantage oi impose uisauvantage as a iesult. Worklng 1ogeLher SomeLlmes Lwo or more characLers Leam up Lo aLLempL a Lask. As a rule, lf lL's reasonable LhaL Lwo or more characLers can comblne Lhelr efforLs producLlvely, Lhe characLer who's leadlng Lhe efforL-or Lhe one wlLh Lhe hlghesL ablllLy modlfler-can make an ablllLy check or an aLLack roll wlLh advanLage Lo reflecL Lhe help provlded by Lhe oLher characLers. ln combaL, Lhls requlres Lhe Pelp acLlon (see chapLer 9). A characLer can only provlde help lf Lhe Lask ls one LhaL he or she could aLLempL alone. lor example, Lrylng Lo open a lock requlres proflclency wlLh Lhleves' Lools, so a characLer who lacks LhaL proflclency can'L help anoLher characLer ln LhaL Lask. Saving Thiows A saving thiow, oi save, iepiesents an attempt to iesist a spell, a tiap, a poison, a uisease, oi a similai thieat. You uon't noimally ueciue to make a saving thiow; you aie foiceu to ioll a save because youi chaiactei oi monstei is at iisk of haim fiom some othei foice, such as a spell. To make a saving thiow, ioll a u2u anu auu the ielevant ability mouifiei, which is specifieu in the uesciiption of the spell oi effect you'ie saving against oi ueteimineu by the BN. Bowevei, bonuses anu penalties that apply to ability checks uon't apply to saving thiows, anu vice veisa. The Bifficulty Class foi a saving thiow is ueteimineu by the effect that causes it. When a spell allows a saving thiow, foi instance, the BC foi that save is ueteimineu by the spellcastei's spellcasting ability anu pioficiency bonus. The iesult of a successful oi faileu saving thiow is also uetaileu in the effect that foices the save. 0sually, a successful save means that the chaiactei oi monstei suffeis no haim, oi ieuuceu haim, fiom the effect. Ability Checks An ability check tests a chaiactei's oi monstei's innate talent anu tiaining in an effoit to oveicome a challenge. The BN calls foi an ability check when a chaiactei oi monstei attempts an action that has a chance of failuie. When the outcome is unceitain, the uice ueteimine the iesults. Foi eveiy ability check, the BN ueciues which of the six abilities is ielevant to the task at hanu anu the uifficulty of the task, iepiesenteu by a Bifficulty Class (BC) numbei. The moie uifficult a task, the highei its BC. To make an ability check, ioll a u2u anu auu the ielevant ability mouifiei. As with othei u2u iolls, apply bonuses anu penalties, anu compaie the total to the BC. If the total equals oi exceeus the BC, the ability check is a successthe cieatuie oveicomes the challenge at hanu. 0theiwise, it's a failuie, which means the chaiactei oi monstei makes no piogiess towaiu the objective oi makes piogiess combineu with a setback ueteimineu by the BN. Contests Sometimes one chaiactei's oi monstei's effoits aie uiiectly opposeu to anothei's. This can occui when both of them aie tiying to uo the same thing anu only one can succeeu, such as attempting to snatch up a magic iing that has fallen on the flooi. This situation also applies when one of them is tiying to pievent the othei one fiom accomplishing a goalfoi example, when a monstei tiies to foice open a uooi that an auventuiei is holuing closeu. In situations like these, the outcome is ueteimineu by a special foim of ability check, calleu a contest. Both paiticipants in a contest make ability checks appiopiiate to theii effoits. They apply all appiopiiate bonuses anu penalties, but insteau of compaiing the total to a BC, they compaie the totals of theii two checks. The one with the highei check total wins the contest. That chaiactei oi monstei eithei succeeus at the action oi pievents the othei one fiom succeeuing. If the contest iesults in a tie, the situation iemains the same as it was befoie the contest.
Thus, one contestant might win the contest by uefault. If two chaiacteis tie in a contest to snatch a iing, neithei chaiactei giabs it. In a contest between a monstei tiying to open a uooi anu an auventuiei tiying to keep the uooi closeu, a tie means that the uooi iemains shut. Similaily, in a contest wheie a chaiactei is attempting to hiue fiom a monstei, a tie means the situation uoesn't change. If the obseiving monstei was alieauy awaie of the hiuing chaiactei befoie the contest, the monstei iemains awaie of the chaiactei, but if it was not, then the hiuing chaiactei iemains hiuuen. uioup Checks When a numbei of inuiviuuals aie tiying to accomplish something as a gioup, the BN might ask foi a gioup ability check. In such a situation, the chaiacteis who aie skilleu at a paiticulai task help covei those who aien't. To make a gioup ability check, eveiyone in the gioup makes the ability check. If at least half the gioup succeeus, the whole gioup succeeus. 0theiwise, the gioup fails. uioup ability checks can come up in a vaiiety of situations, such as when the auventuieis tiy to sneak past some sentiies using Bexteiity. Skills Each ability coveis a bioau iange of capabilities, incluuing skills that a chaiactei can be pioficient in. A skill iepiesents a specific aspect of an ability scoie, anu a chaiactei's pioficiency in a skill uemonstiates a focus on that aspect. A Bexteiity check might, foi example, ieflect a chaiactei's attempt to pull off an aciobatic stunt, to palm an object, oi to stay hiuuen. Each of these aspects of Bexteiity has an associateu skill: Aciobatics, Sleight of Banu, anu Stealth, iespectively. So a chaiactei who has pioficiency in the Stealth skill is paiticulaily goou at Bexteiity checks ielateu to sneaking anu hiuing. The Skill List The skills ielateu to each ability scoie aie shown in the following list. (No skills aie ielateu to Constitution.) See an ability's uesciiption foi examples of how to use a skill associateu with it. /%-,12%3 ALhleLlcs 4,5%,-#%& AcrobaLlcs SlelghL of Pand SLealLh 61%,$$#2,10, Arcana PlsLory lnvesLlgaLlon naLure 8ellglon 7#.*)8 Anlmal Pandllng lnslghL Medlclne ercepLlon Survlval 93:-#.8: uecepLlon lnLlmldaLlon erformance ersuaslon 0sing Skills in Play Sometimes, the BN might ask foi an ability check using a specific skillfoi example, "Nake a Wisuom (Peiception) check." At othei times, a playei might ask the BN if pioficiency in a paiticulai skill applies to a check. In eithei case, pioficiency in a skill means a chaiactei can auu his oi hei pioficiency bonus to ability checks that involve that skill. Without pioficiency in the skill, the chaiactei makes a noimal ability check. Foi example, if a chaiactei attempts to climb up a uangeious cliff, the Bungeon Nastei might ask foi a Stiength (Athletics) check. If the chaiactei is pioficient in Athletics, the chaiactei's pioficiency bonus is auueu to the Stiength check. If the chaiactei lacks that pioficiency, he oi she just makes a Stiength check.
0sing Each Ability Eveiy task that a chaiactei oi cieatuie in the game might attempt is coveieu by one of the six abilities. This section explains in moie uetail what those abilities mean anu the specific ways they aie useu in the game. Stiength Stiength measuies bouily powei, athletic tiaining, anu the extent to which you can exeit iaw physical foice. Stiength Checks A Stiength check can mouel any attempt to lift, push, pull, oi bieak something, to foice youi bouy thiough a space, oi to otheiwise apply biute foice to a situation. Athletics is a bioau categoiy that coveis many applications of Stiength checks. !"#$%"&'() Youi Stiength (Athletics) check coveis uifficult situations you encountei while climbing, jumping, oi swimming. Examples incluue the following activities: You attempt to climb a sheei oi slippeiy cliff, avoiu hazaius while scaling a wall, oi cling to a suiface while something is tiying to knock you off. You tiy to jump an unusually long uistance oi pull off a stunt miujump. You stiuggle to swim oi stay afloat in tieacheious cuiients, stoim-tosseu waves, oi aieas of thick seaweeu. 0i anothei cieatuie tiies to push oi pull you unueiwatei oi otheiwise inteifeie with youi swimming. +"#%, -",%./"# 0#%'1() The BN might also call foi a Stiength check when you tiy to accomplish tasks like the following: Foice open a stuck, lockeu, oi baiieu uooi Bieak fiee of bonus Push thiough a tunnel that is too small Bang on to a wagon while being uiaggeu behinu it Tip ovei a statue Keep a bouluei fiom iolling Attack Rolls anu Bamage You auu youi Stiength mouifiei to youi attack ioll anu youi uamage ioll when attacking with a melee weapon such as a mace, a battleaxe, oi a javelin. You use melee weapons to make melee attacks in hanu-to-hanu combat, anu some of them can be thiown to make a iangeu attack. Lifting anu Caiiying Youi Stiength scoie ueteimines the amount of weight you can beai. The following teims uefine what you can lift oi caiiy. 02,,3&./ 0242'&"3) Youi caiiying capacity is youi Stiength scoie multiplieu by 1S. This is the weight (in pounus) that you can caiiy. If you caiiy moie than youi caiiying capacity, youi speeu uiops to u. 56(#7 8,2/7 9, :&;") You can push, uiag, oi lift a weight in pounus up to twice youi caiiying capacity (oi Su times youi Stiength scoie). While pushing oi uiagging weight in excess of youi caiiying capacity, youi speeu uiops to S feet. -&<% 2.= -",%./"#) Laigei cieatuies can beai moie weight, wheieas Tiny cieatuies can caiiy less. Foi each size categoiy above Neuium, uouble the cieatuie's caiiying capacity, maximum loau, anu maximum lift. Foi a Tiny cieatuie, halve these weights. varlanL: Lncumbrance 1he rules for llfLlng and carrylng are lnLenLlonally slmple. Pere ls a varlanL for you lf you are looklng for more deLalled rules for deLermlnlng how a characLer ls hlndered by Lhe welghL of equlpmenL. lf you are uslng Lhese opLlonal rules, lgnore Lhe SLrengLh column of Lhe Armor Lable ln chapLer 3. !"#$%&'(')* lf you carry welghL ln excess of 3 Llmes your SLrengLh score, up Lo 10 Llmes your SLrengLh score, you are encumbered, whlch means LhaL your speed drops by 10 feeL. ,'-./01 !"#$%&'(')* lf you carry welghL ln excess of 10 Llmes your SLrengLh score, up Lo your maxlmum carrylng capaclLy, you are heavlly encumbered, whlch means LhaL your speed drops by 20 feeL and you have dlsadvanLage on ablllLy checks, aLLack rolls, and savlng Lhrows LhaL use SLrengLh, uexLerlLy, or ConsLlLuLlon.
Bexteiity Bexteiity measuies physical agility, ieflexes, balance, anu poise. Bexteiity Checks A Bexteiity check can mouel any task that iequiies physical finesse, agility, balance, piecision, oi flexibility. Aciobatics, sleight of hanu, anu stealth aie key aspects of Bexteiity that govein many Bexteiity checks. !',9>2"&'() Youi Bexteiity (Aciobatics) check coveis youi attempt to keep youi feet in a tiicky situation, such as when you'ie tiying to iun acioss a sheet of ice, balance on a tightiope, oi stay upiight on a iocking ship's ueck. The BN might also call foi a Bexteiity (Aciobatics) check to see if you can peifoim aciobatic stunts, incluuing uives, iolls, someisaults, anu flips. -$%&/#" 9; ?2.=) Whenevei you attempt an act of legeiuemain oi manual tiickeiy, such as planting something on someone else oi concealing an object on youi peison, make a Bexteiity (Sleight of Banu) check. You can also uiaw small weapons without aleiting anyone that you have uone so, such as when palming a knife oi sliuing uaits out of youi sleeve. The BN might also call foi a Bexteiity (Sleight of Banu) check to ueteimine whethei you can lift a coin puise off anothei peison oi slip something out of anothei peison's pocket. -"%2$"#) Nake a Bexteiity (Stealth) check when you attempt to conceal youiself fiom enemies, slink past guaius, slip away without being noticeu, oi sneak up on someone without being seen oi heaiu. +"#%, 8%@"%,&"3 0#%'1() The BN might call foi a Bexteiity check when you tiy to accomplish tasks like the following: Contiol a heavily lauen cait on a steep uescent Steei a chaiiot aiounu a tight tuin Pick a lock Secuiely tie up a piisonei Wiiggle fiee of bonus Win a game of speeu oi agility Play a stiingeu instiument Ciaft a small oi uetaileu object Attack Rolls anu Bamage You auu youi Bexteiity mouifiei to youi attack ioll anu youi uamage ioll when attacking with a iangeu weapon, such as a sling oi a longbow. Aimoi Class Bepenuing on the aimoi you weai, you might auu some oi all of youi Bexteiity mouifiei to youi Aimoi Class, as uesciibeu in chaptei S. Initiative At the beginning of eveiy combat, you ioll initiative by making a Bexteiity check. Initiative ueteimines the oiuei of cieatuies' tuins in combat, as uesciibeu in chaptei 9. Pldlng When you Lry Lo hlde from one or more creaLures, your uexLerlLy (SLealLh) check ls conLesLed by Lhe Wlsdom (ercepLlon) check of any creaLure who mlghL noLlce you or Lhe lnLelllgence (lnvesLlgaLlon) check of a creaLure LhaL ls acLlvely searchlng for slgns of your presence. ?ou make one uexLerlLy (SLealLh) check for Lhls conLesL. use LhaL same check for all such conLesLs you engage ln unLll you are dlscovered or you sLop hldlng. 23-1 4$/'3 -") 5$3 67 2/893* ?ou can'L hlde from a creaLure LhaL can see you, and lf you make nolse (such as shouLlng a warnlng or knocklng over a vase), you glve away your poslLlon. An lnvlslble creaLure can'L be seen, so lL can always Lry Lo hlde. Slgns of lLs passage mlghL sLlll be noLlced, however, and lL sLlll has Lo sLay quleL. :/;)6% 6( <"3'00/8'"#'= A Wlsdom (ercepLlon) check ls mosL approprlaLe when a creaLure has no ldea LhaL any hldden creaLure ls presenL and Lhus no reason Lo be acLlvely searchlng, or lf Lhe creaLure ls Laklng a momenL Lo scan lLs surroundlngs or llsLen for movemenL. ?ou mlghL glve yourself away wlLh a muffled cough, a Lrall of dlsLurbed dusL, or some oLher slgn. An lnLelllgence (lnvesLlgaLlon) check ls mosL approprlaLe lf Lhe creaLure ls speclflcally searchlng for clues Lo your locaLlon. 1he creaLure mlghL look aL Lhe curLalns for a LellLale bulge, check Lhe floor for fooLprlnLs, or Lake some oLher acLlon Lo deduce where you are hldlng. Constitution Constitution measuies health, stamina, anu vital foice. A chaiactei with high Constitution can
peifoim stienuous physical activity foi a long time without getting tiieu. Constitution Checks Constitution checks aie uncommon, because the enuuiance this ability iepiesents is laigely passive iathei than involving a specific effoit on the pait of a chaiactei oi monstei. A Constitution check can mouel youi attempt to push beyonu noimal limits, howevei. The BN might call foi a Constitution check when you tiy to accomplish tasks like the following: Bolu youi bieath Naich foi houis without iest uo without sleep Suivive without foou oi watei Quaff an entiie stein of ale in one go Ciaft an object of gieat size oi complexity Bit Points Youi Constitution mouifiei contiibutes to youi hit points. Typically, you auu youi Constitution mouifiei to each Bit Bie you ioll foi youi hit points. If youi Constitution mouifiei incieases, youi hit point maximum goes up as well, as though you hau applieu the new mouifiei to each Bit Bie you iolleu as you gaineu levels. Intelligence Intelligence measuies mental acuity, iecalling infoimation, anu the ability to ieason. Intelligence Checks An Intelligence check comes into play when you neeu to uiaw on logic, euucation, memoiy, oi ueuuctive ieasoning. Investigation is an impoitant aspect of Intelligence, anu a chaiactei's ability to iecall knowleuge is encompasseu in the fielus of aicana, histoiy, natuie, anu ieligion. !,'2.2) Youi Intelligence (Aicana) check measuies youi ability to iecall loie about spells, magic items, eluiitch symbols, magical tiauitions, the planes of existence, anu the inhabitants of those planes. ?&("9,3) Youi Intelligence (Bistoiy) check measuies youi ability to iecall loie about histoiical events, legenuaiy people, ancient kinguoms, past uisputes, iecent wais, oi lost civilizations. A.B%("&/2"&9.) When you look aiounu foi clues anu make ueuuctions baseu on those clues, you make an Intelligence (Investigation) check. You might ueuuce the location of a hiuuen object, uiscein fiom the appeaiance of a wounu what kinu of weapon uealt it, oi ueteimine the weakest point in a tunnel that coulu cause it to collapse. Poiing thiough ancient sciolls in seaich of a hiuuen fiagment of knowleuge might also call foi an Intelligence (Investigation) check. C2"6,%) Youi Intelligence (Natuie) check measuies youi ability to iecall loie about teiiain, plants anu animals, the weathei, oi natuial cycles. D%$&/&9.) Youi Intelligence (Religion) check measuies youi ability to iecall loie about ueities, iites anu piayeis, ecclesiastical hieiaichies, holy symbols, oi the piactices of seciet cults. +"#%, A."%$$&/%.'% 0#%'1() The BN might call foi an Intelligence check when you tiy to accomplish tasks like the following: Communicate with a cieatuie without using woius Estimate the value of a piecious item Pull togethei a uisguise to pass as a city guaiu Foige a uocument Recall loie about a ciaft oi tiaue Win a game of skill Spellcasting Ability Wizaius use Intelligence as theii spellcasting ability, which helps ueteimine the saving thiow BCs of spells the wizaiu casts. llndlng a Pldden Cb[ecL When your characLer searches for a hldden ob[ecL, such as a secreL door or a Lrap, Lhe uM Lyplcally asks you Lo make an lnLelllgence (lnvesLlgaLlon) check. Such a check can be used Lo flnd hldden deLalls or oLher lnformaLlon and clues LhaL you mlghL oLherwlse overlook. ln mosL cases, you need Lo descrlbe where you are looklng ln order for Lhe uM Lo deLermlne your chance of success. lor example, a key ls hldden beneaLh a seL of folded cloLhes ln Lhe Lop drawer of a bureau. lf you Lell
Lhe uM LhaL you pace around Lhe room, looklng aL Lhe walls and furnlLure for clues, you have no chance of flndlng Lhe key, regardless of your lnLelllgence (lnvesLlgaLlon) check resulL. ?ou would have Lo speclfy LhaL you were openlng Lhe drawers or searchlng Lhe bureau ln order Lo have any chance of success. Wisuom Wisuom ieflects how attuneu you aie to youi suiiounuings, iepiesenting geneial peiceptiveness, intuition, insight, anu othei, less tangible senses. Wisuom Checks A Wisuom check might aiise in situations that call foi intuition, gut feelings, empathy, oi sensitivity to the enviionment. Animal hanuling, insight, meuicine, peiception, anu suivival aie specific aspects of Wisuom that govein many Wisuom checks. !.&E2$ ?2.=$&./) When theie is any question whethei you can calm uown a uomesticateu animal, keep a mount fiom getting spookeu, oi intuit an animal's intentions, the BN might call foi a Wisuom (Animal Banuling) check. You also make a Wisuom (Animal Banuling) check to contiol youi mount when you attempt a iisky maneuvei, oi to stay in the sauule when something thieatens to unhoise you. A.(&/#") Youi Wisuom (Insight) check ueciues whethei you can ueteimine the tiue intentions of anothei peison, such as when seaiching out a lie oi pieuicting someone's next move. Boing so involves gleaning clues fiom bouy language, speech habits, anu changes in manneiisms. F%=&'&.%) A Wisuom (Neuicine) check lets you tiy to stabilize a uying companion oi quickly uiagnose an illness afflicting him oi hei. 5%,'%4"&9.) Youi Wisuom (Peiception) check lets you spot, heai, oi otheiwise uetect the piesence of something. It measuies youi geneial awaieness of youi suiiounuings anu the keenness of youi senses. Foi example, you might tiy to heai a conveisation thiough a closeu uooi, eavesuiop unuei an open winuow, oi heai monsteis moving stealthily in the foiest. 0i you might tiy to spot things that aie obscuieu oi easy to miss, whethei they aie oics lying in ambush on a ioau, thugs hiuing in the shauows of an alley, oi canulelight unuei a closeu seciet uooi. -6,B&B2$) The BN might ask you to make a Wisuom (Suivival) check to follow tiacks, hunt wilu game, guiue youi paity safely thiough fiozen wastelanus, iuentify signs that owlbeais live neaiby, pieuict the weathei, oi avoiu quicksanu anu othei natuial hazaius. +"#%, G&(=9E 0#%'1() The BN might call foi a Wisuom check when you tiy to accomplish tasks like the following: Figuie out the uiiection to a souice of moving aii while unueigiounu Biscein whethei a seemingly ueau oi living cieatuie is unueau Sense the tiue uiiection of an echoing sounu Spellcasting Ability Cleiics, uiuius, anu iangeis use Wisuom as theii spellcasting ability, which helps ueteimine the saving thiow BCs of spells they cast. LlsLenlng aL a uoor As advenLurers explore a dungeon or a slmllar envlronmenL, one way Lhey can be prepared for dangers ahead ls Lo press an ear Lo a door ln an efforL Lo hear slgns of acLlvlLy beyond. lf humanold creaLures are occupylng Lhe area, Lhe llsLener mlghL hear Lhe casual conversaLlon of bored senLrles or a flerce argumenL beLween Lwo rlval chlefLalns. lf a dragon ls sleeplng on lLs Lreasure plle, Lhe llsLener mlghL hear Lhe rhyLhmlc whlsper of lLs breaLhlng, perhaps puncLuaLed by flery snorLs or Lhe crackle of elecLrlclLy around lLs nosLrlls. When you llsLen aL a door or oLherwlse Lry Lo hear nolse ln an area, Lhe uM calls for a Wlsdom (ercepLlon) check, seLLlng Lhe uC based on Lhe volume of whaLever you mlghL hear. Chaiisma Chaiisma measuies youi ability to inteiact favoiably with otheis. It incluues such factois as confiuence, eloquence, anu even appeaiance. Chaiisma Checks A Chaiisma check might aiise in a situation that iequiies social skills, the ability to influence oi enteitain otheis, oi sheei foice of peisonality.
Nany Chaiisma checks involve ueception, intimiuation, peifoimance, anu peisuasion. 8%'%4"&9.) Youi Chaiisma (Beception) check ueteimines whethei you can convincingly hiue the tiuth, eithei veibally oi thiough youi actions. This ueception can encompass eveiything fiom misleauing otheis thiough ambiguity to telling outiight lies. Typical situations incluue tiying to fast-talk a guaiu, con a meichant, eain money thiough gambling, pass off a uisguise, uull someone's suspicions with false assuiances, oi maintain a stiaight face while telling a blatant lie. A."&E&=2"&9.) When you attempt to influence someone thiough oveit thieats, hostile actions, anu physical violence, the BN might ask you to make a Chaiisma (Intimiuation) check. Examples incluue tiying to piy infoimation out of a piisonei, convincing stieet thugs to back uown fiom a confiontation, oi using the euge of a bioken bottle to convince a sneeiing viziei to ieconsiuei a uecision. 5%,;9,E2.'%) Youi Chaiisma (Peifoimance) check ueteimines how well you can uelight an auuience with music, uance, acting, legeiuemain, stoiytelling, oi some othei foim of enteitainment. 5%,(62(&9.) When you attempt to influence someone oi a gioup of people with tact, social giaces, oi goou natuie, the BN might ask you to make a Chaiisma (Peisuasion) check. Typically, you use peisuasion when acting in goou faith, to fostei fiienuships, make coiuial iequests, oi exhibit piopei etiquette. Examples of peisuauing otheis incluue convincing a chambeilain to let youi paity see the king, negotiating peace between waiiing tiibes, oi inspiiing a ciowu of townsfolk. +"#%, 0#2,&(E2 0#%'1() The BN might call foi a Chaiisma check when you tiy to accomplish tasks like the following: Finu the best peison to talk to foi news, iumois, anu gossip Blenu into a ciowu to get the sense of key topics of conveisation Spellcasting Ability Baius, palauins, soiceieis, anu wailocks use Chaiisma as theii spellcasting ability, which helps ueteimine the saving thiow BCs of spells they cast. asslve Checks A passlve check ls a speclal klnd of ablllLy check LhaL doesn'L lnvolve any dle rolls. Such a check can represenL Lhe average resulL for a Lask done repeaLedly, such as searchlng for secreL doors over and over agaln, or can be used when Lhe uM wanLs Lo secreLly deLermlne wheLher Lhe characLers succeed aL someLhlng wlLhouL rolllng dlce, such as noLlclng a hldden monsLer. 1he exploraLlon rules ln chapLer 8 use passlve checks. >-0#$0-3/"8 - ?-;;/.' >9'#@* 1o deLermlne a characLer's LoLal for a passlve check, sLarL wlLh 10 and add all Lhe modlflers LhaL would normally apply Lo Lhe check. lf Lhe characLer has advanLage on Lhe check, add 3. lor dlsadvanLage, subLracL 3. lor example, lf a 1sL-level characLer has a Wlsdom of 13 and proflclency ln ercepLlon, he or she has a passlve Wlsdom (ercepLlon) check of 14. ?-;;/.' ?'(#'A3/6"* 1he mosL common passlve checks are Wlsdom (ercepLlon) checks, so lL's a good ldea for Lhe uM Lo record Lhls number for each characLer aL Lhe sLarL of an advenLure. 8aLher Lhan alerL Lhe players LhaL a hldden monsLer lurks nearby by asklng for a Wlsdom (ercepLlon) check, Lhe uM can compare Lhe advenLurers' passlve Wlsdom (ercepLlon) checks Lo Lhe monsLer's uexLerlLy (SLealLh) check. ln cerLaln clrcumsLances, characLers mlghL also use passlve lnLelllgence (lnvesLlgaLlon) or uexLerlLy (SLealLh) checks, so some uMs llke Lo have Lhese numbers wrlLLen down ln advance as well.
Chaptei 8: Auventuiing Belving into the ancient Tomb of Boiiois, slipping thiough the back alleys of Wateiueep, hacking a fiesh tiail thiough the thick jungles on the Isle of Bieauthese aie the stuff of B0NuE0NS & BRAu0NS auventuies. Youi chaiactei in the game might exploie foigotten iuins anu unchaiteu lanus, uncovei uaik seciets anu sinistei plots, anu slay foul monsteis. Anu if all goes well, youi chaiactei will suivive to claim iich iewaius befoie embaiking on a new auventuie. This chaptei coveis the basics of the auventuiing life, fiom the mechanics of movement to the complexities of social inteiaction. The iules foi iesting aie also in this chaptei, along with a uiscussion of the activities youi chaiactei might puisue between auventuies. Whethei auventuieis aie exploiing a uusty uungeon oi the complex ielationships of a ioyal couit, the game follows a natuial ihythm, as outlineu in the book's intiouuction: 1. The BN uesciibes the enviionment. 2. The playeis uesciibe what they want to uo. S. The BN naiiates the iesults of theii actions,. Typically, the BN uses a map as an outline of the auventuie, tiacking the auventuieis' piogiess as they exploie uungeon coiiiuois oi wilueiness iegions. The BN's notes, incluuing a key to the map, uesciibe what the auventuieis finu as they entei each new aiea. Sometimes, the passage of time anu the auventuieis' actions ueteimine what happens, so the BN might use a timeline oi a flowchait to tiack theii piogiess insteau of a map. Time The BN ueteimines the time a task iequiies. The BN might use a uiffeient time scale uepenuing on the context of the situation at hanu. In a uungeon enviionment, the auventuieis' movement happens on a scale of !"#$%&': it takes them about a minute to cieep uown a long hallway, anothei minute to check foi tiaps on the uooi at the enu of the hall, anu a goou ten minutes to seaich the chambei beyonu foi anything inteiesting oi valuable. In a city oi wilueiness, a scale of ()$*' is often moie appiopiiate: auventuieis eagei to ieach the lonely towei at the heait of the foiest huiiy acioss those fifteen miles in just unuei foui houis' time. Foi long jouineys, a scale of +,-' woiks best: following the ioau fiom Baluui's uate to Wateiueep, the auventuieis spenu foui uneventful uays befoie a goblin ambush inteiiupts theii jouiney. In combat anu othei fast-paceu situations, the game ielies on *)$#+', a 6-seconu span of time uesciibeu in chaptei 9. Novement Swimming acioss a iushing iivei, sneaking uown a uungeon coiiiuoi, scaling a tieacheious mountain slopeall soits of movement play a key iole in B&B auventuies. The BN can summaiize the auventuieis' movement without calculating exact uistances oi tiavel times: "You tiavel thiough the foiest anu finu the uungeon entiance late in the evening of the thiiu uay." Even in a uungeon, paiticulaily a laige uungeon oi a cave netwoik, the BN can summaiize movement between encounteis: "Aftei killing the guaiuian at the entiance to the ancient uwaiven stiongholu, youi map leaus you thiough miles of echoing coiiiuois to a chasm biiugeu by a naiiow stone aich." Sometimes it's impoitant, though, to know how long it takes to get fiom one spot to anothei, whethei the answei is in uays, houis, oi minutes. The iules foi ueteimining tiavel time uepenu on two factois: the speeu anu tiavel pace of the cieatuies moving anu the teiiain they'ie moving ovei. Speeu Eveiy chaiactei anu monstei has a speeu, which is the uistance in feet that the chaiactei oi
monstei can walk in 1 iounu. This numbei assumes shoit buists of eneigetic movement in the miust of a life-thieatening situation. The following iules ueteimine how fai a chaiactei oi monstei can move in a minute, an houi, oi a uay. Tiavel Pace While tiaveling, a gioup of auventuieis can move at a noimal, fast, oi slow pace, as shown on the Tiavel Pace table. The table states how fai they can move in a peiiou of time anu whethei the pace has any effect. A fast pace makes chaiacteis less peiceptive, while a slow pace makes it possible to sneak aiounu anu to seaich an aiea moie caiefully (see the "Activity While Tiaveling" section latei in this chaptei foi moie infoimation). "#$%&' ()$%*+ The Tiavel Pace table assumes that chaiacteis tiavel foi 8 houis in uay. They can push on beyonu that limit, at the iisk of exhaustion. Foi each auuitional houi of tiavel beyonu 8 houis, the chaiacteis covei the uistance shown in the Boui column foi theii pace, anu each chaiactei must make a Constitution saving thiow at the enu of the houi. The BC is 1u + 1 foi each houi past 8 houis. 0n a faileu saving thiow, a chaiactei suffeis one level of exhaustion (see the appenuix). (#,-./ )-' 0&*1%2&/+ Foi shoit spans of time (up to an houi), many animals move much fastei than humanoius. A mounteu chaiactei can iiue at a gallop foi about an houi, coveiing twice the usual uistance foi a fast pace. If fiesh mounts aie available eveiy 8 to 1u miles, chaiacteis can covei laigei uistances at this pace, but this is veiy iaie except in laige civilizeu aieas. Chaiacteis in wagons, caiiiages, oi othei lanu vehicles choose a pace as noimal. Chaiacteis in a wateiboine vessel aie limiteu to the speeu of the vessel (shown in chaptei S), anu they uon't suffei penalties foi a fast pace oi gain benefits fiom a slow pace.
!"#$%& (#)% *+,-#.)% !"#$%&%/ 0%" 1 (#)% 2+.3-% 453" *#6 788%)- lasL 400 feeL 4 mlles 30 mlles -3 penalLy Lo passlve Wlsdom checks normal 300 feeL 3 mlles 24 mlles - Slow 200 feeL 2 mlles 18 mlles Able Lo use sLealLh and passlve lnvesLlgaLlon
Bifficult Teiiain The tiavel speeus given in the Tiavel Pace table assume ielatively simple teiiain: ioaus, open plains, oi cleai uungeon coiiiuois. But auventuieis often face uense foiests, ueep swamps, iubble-filleu iuins, steep mountains, anu ice-coveieu giounuall consiueieu uifficult teiiain. You move at half speeu in uifficult teiiain moving 1 foot in uifficult teiiain costs 2 feet of speeuso you can covei only half the noimal uistance in a minute, an houi, oi a uay. Special Types of Novement Novement thiough uangeious uungeons oi wilueiness aieas often involves moie than simply walkingauventuieis might have to climb, ciawl, swim, oi jump to get wheie they neeu to go. Climbing, Swimming, anu Ciawling You move at half speeu while you climb, ciawl, oi swim. At the BN's option, climbing a slippeiy veitical suiface oi one with few hanuholus iequiies a successful Stiength (Athletics) check. Similaily, gaining any uistance in iough watei might iequiie a successful Stiength (Athletics) check. }umping Youi Stiength ueteimines how fai you can jump. 3#-4 5,67+ When you make a long jump, you covei a numbei of feet up to youi Stiength scoie with a iunning stait of at least 1u feet (you must move at least 1u feet on foot immeuiately befoie
making the jump). When you make a stanuing long jump, you can leap only half that uistance. Eithei way, each foot you cleai on the jump costs a foot of youi speeu. This iule assumes that the height of youi jump uoesn't mattei, such as a jump acioss a stieam oi chasm. At youi BN's option, you must succeeu on a BC 1u Stiength (Athletics) check to cleai a low obstacle (no tallei than a quaitei of the jump's uistance), such as a heuge oi low wall. 0theiwise, you hit it. To lanu on youi feet in uifficult teiiain, you must succeeu on a BC 1u Bexteiity (Aciobatics) check. 0theiwise, you lanu pione. 814* 5,67+ When you make a high jump, you leap into the aii a numbei of feet equal to S + youi Stiength mouifiei with a iunning stait of at least 1u feet (you must move at least 1u feet on foot immeuiately befoie making the jump). When you make a stanuing high jump, you can jump only a numbei of feet up to youi Stiength mouifiei (minimum 1). Eithei way, each foot you cleai on the jump costs a foot of youi speeu. You can extenu youi aims half youi height above youiself uuiing the jump. Thus, you can ieach above you a uistance equal to the height of the jump plus 1V times youi height. Activity While Tiaveling As an auventuiing paity tiavels thiough a uungeon oi the wilus, they neeu to iemain aleit foi uangei, anu some chaiacteis might peifoim othei tasks to help the gioup's jouiney. Naiching 0iuei A paity shoulu establish a maiching oiuei. A chaiactei might occupy the fiont iank, an amoiphous miuule iank, oi the back iank. The membeis of the fiont anu back ianks neeu enough ioom to tiavel abieast with otheis in theii iank. When space is too tight, the maiching oiuei must change, usually by moving chaiacteis to the miuule iank. "&9&$ :*)- :*$&& ;)-</+ A chaiactei tiaveling alone is effectively in the fiont iank. When two chaiacteis tiavel togethei, they can walk siue by siue, so they'ie both in the fiont iank, oi one aftei anothei, making one chaiactei the fiont anu the othei the back iank. If a laigei gioup has enough ioom to tiavel abieast, eveiyone can occupy the fiont iank. If a gioup is missing its back iank, use the fiont iank's passive Wisuom (Peiception) check to uetect hiuuen cieatuies that appioach fiom the ieai. SpllLLlng up Lhe arLy SomeLlmes, lL makes sense Lo spllL an advenLurlng parLy, especlally lf you wanL one or more characLers Lo scouL ahead. ?ou can form mulLlple parLles, each movlng aL a dlfferenL speed. 1he drawback Lo Lhls approach ls LhaL Lhe parLy wlll be spllL lnLo several, smaller groups ln Lhe evenL of an aLLack. 1he advanLage ls LhaL a small group of sLealLhy characLers movlng slowly mlghL be able Lo sneak pasL enemles LhaL clumsler characLers would alerL. A rogue and a monk movlng aL a slow pace are much harder Lo deLecL when Lhey leave Lhelr dwarf paladln frlend behlnd. Lach group has lLs own ranks and passlve checks. Stealth While tiaveling at a slow pace, the chaiacteis move stealthily, giving them a chance to suipiise oi sneak by othei cieatuies. Each membei of the gioup makes a passive Bexteiity (Stealth) check. As long as the gioup isn't tiaveling entiiely in the open, othei cieatuies must succeeu on a Wisuom (Peiception) check to notice a membei of the gioup. A cieatuie might uetect some, but not all, membeis of the stealthy gioup. Noticing Thieats A chaiactei in the fiont iank focuses on uetecting uangei that lies aheau, while a chaiactei in the back iank keeps watch behinu the gioup. The BN uses the highest passive Wisuom (Peiception) check among the chaiacteis in a given iank to ueteimine whethei the gioup noticesby sight, sounu, oi smell any hiuuen cieatuies in the appiopiiate uiiection. :$)=&21-4 ). ) ")/. >)%&+ While tiaveling at a fast pace, auventuieis take a -S penalty to theii passive Wisuom (Peiception) checks. Focusing on speeu makes them less awaie of hiuuen uangeis aiounu them. ?-%#,-.&$1-4 @$&).,$&/+ If the BN ueteimines that the auventuieis encountei
othei cieatuies while they'ie tiaveling, it's up to both gioups to ueciue what happens next. Eithei gioup might ueciue to attack, initiate a conveisation, iun away, oi wait to see what the othei gioup uoes. A,$7$1/1-4 "#&/+ If the auventuieis encountei a hostile cieatuie oi gioup, the BN ueteimines whethei the auventuieis oi theii foes might be suipiiseu when combat eiupts. See chaptei 9 foi moie about suipiise. 0thei Activities Chaiacteis in the miuule ianks aie not focuseu on watching foi uangei so they can tuin theii attention to othei tasks as the gioup tiavels. These chaiacteis uon't contiibute theii passive Wisuom (Peiception) checks to the gioup's chance of noticing hiuuen thieats. "#$)41-4+ A chaiactei can foiage foi foou anu watei. The chaiactei makes a Wisuom (Suivival) check each uay. The !"#$%&# ()*+%,-* ."/0% pioviues complete iules foi foiaging. ()<1-4 ) ()7+ A chaiactei can make a map to iecoiu the gioup's piogiess, which can help them get back on couise if they get lost. No ability check is iequiieu. B)=14).1-4+ A chaiactei can navigate to make suie the gioup uoesn't get lost. The chaiactei makes a Wisuom (Suivival) check at the stait of each uay's tiavel. The !"#$%&# ()*+%,-* ."/0% has iules to ueteimine whethei the gioup gets lost. A&)$%*1-4+ While tiaveling at a slow pace (see "Tiavel Pace"), a chaiactei can seaich the aiea foi tiaps, seciet uoois, hiuuen insciiptions, cave mouths, uungeon entiances, oi othei hiuuen objects. The chaiactei makes a passive Intelligence (Investigation) check, which the BN uses to ueteimine whethei the chaiactei finus anything hiuuen along the way. :$)%<1-4+ A chaiactei can follow the tiacks of anothei cieatuie as the gioup tiavels. The chaiactei makes a Wisuom (Suivival) check at appiopiiate inteivals, as ueteimineu by the BN. The !"#$%&# ()*+%,-* ."/0% incluues iules foi tiacking. The Enviionment By its natuie, auventuiing involves ventuiing into places that aie uaik, uangeious, anu full of mysteiies to be exploieu. The iules in this section covei some of the most impoitant ways in which auventuieis inteiact with the enviionment in this places. The !"#$%&# ()*+%,-* ."/0% has auuitional iules coveiing moie unusual situations. Falling A fall fiom a gieat height is one of the most common hazaius facing an auventuiei. At the enu of a fall, a cieatuie takes 1u6 bluugeoning uamage foi eveiy 1u feet it fell, to a maximum of 2uu6. The cieatuie lanus pione, unless it avoius taking uamage fiom the fall. Suffocating A cieatuie can holu its bieath foi a numbei of minutes equal to 1 + its Constitution mouifiei (foi a minimum of Su seconus). A cieatuie that iuns out of bieath when no aii is available staits suffocating. It uiops to u hit points at the stait of its tuin if it has been suffocating foi a numbei of iounus equal to its Constitution mouifiei (minimum of 1 iounu). A cieatuie can't be stabilizeu oi iegain hit points until it bieathes. Foi example, a cieatuie with a Constitution of 14 can holu its bieath foi S minutes. If it staits suffocating, it has 2 iounus to ieach aii befoie it uiops to u hit points. vision anu Light The most funuamental tasks of auventuiing noticing uangei, finuing hiuuen objects, hitting an enemy in combat, anu taigeting a spell, to name just a fewiely heavily on a chaiactei's ability to see. Baikness anu othei effects that obscuie vision can piove a significant hinuiance. A given aiea might be lightly oi heavily obscuieu. In a ."/(%.- )1'2$*&+ aiea, such as uim light, patchy fog, oi moueiate foliage, cieatuies have uisauvantage on Wisuom (Peiception) checks that iely on sight.
A (&,3".- )1'2$*&+ aieasuch as uaikness, opaque fog, oi uense foliageblocks vision entiiely. A cieatuie in a heavily obscuieu aiea effectively suffeis fiom the blinueu conuition (see the appenuix). The piesence oi absence of light in an enviionment cieates thiee categoiies of illumination: biight light, uim light, anu uaikness. 4*"/(% ."/(% lets most cieatuies see noimally. Even gloomy uays pioviue biight light, as uo toiches, lanteins, fiies, anu othei souices of illumination within a specific iauius. 5"! ."/(%, also calleu shauows, cieates a lightly obscuieu aiea. An aiea of uim light is usually a bounuaiy between a souice of biight light, such as a toich, anu suiiounuing uaikness. The soft light of twilight anu uawn also counts as uim light. A paiticulaily biilliant full moon may covei the lanu beneath in uim light. 5,*6#&'' cieates a heavily obscuieu aiea. Chaiacteis face uaikness outuoois at night (even most moonlit nights), within the confines of an unlit uungeon oi a subteiianean vault, oi in an aiea of magical uaikness. Baikvision Nany cieatuies in the woilus of B&B, especially those that uwell unueigiounu, have uaikvision. Within a specifieu iange, a cieatuie with uaikvision can see in uaikness as if the uaikness weie uim light, so aieas of uaikness aie only lightly obscuieu as fai as that cieatuie is conceineu. Bowevei, the cieatuie can't uiscein coloi in uaikness, only shaues of giay. Foou anu Biink 0n long jouineys, caiiying enough foou anu watei is ciitical to suivival. Chaiacteis who iun shoit of eithei suffei the effects of exhaustion (see the appenuix). Watei Chaiacteis neeu one gallon of watei pei uay oi two gallons each uay if the weathei is hot. A chaiactei who uiinks only half that much watei must succeeu on a BC 1u Constitution saving thiow oi suffei one level of exhaustion at the enu of the uay. A chaiactei with access to even less watei automatically suffeis one level of exhaustion at the enu of the uay. If the chaiactei alieauy has one oi moie levels of exhaustion, the chaiactei takes two levels in eithei case. Foou A chaiactei neeus one pounu of foou each uay. A chaiactei can go without foou foi a numbei of uays equal to S + his oi hei Constitution mouifiei. At the enu of each uay beyonu that limit, a chaiactei automatically suffeis one level of exhaustion. Chaiacteis can make foou last longei by subsisting on half iations. Eating half a pounu of foou in a uay counts as half a uay without foou. At the enu of each uay with half iations, a chaiactei must succeeu on a BC 1u Constitution saving thiow oi suffei a level of exhaustion. A noimal uay of eating iesets the count of uays without foou to zeio. Inteiacting with 0bjects A pile of iubble blocks the entiance to a uungeon. The biiuge ovei a iushing iivei sways in the winu. A hanu ciank iaises oi loweis an iion poitcullis. A chaiactei's inteiaction with the wiue vaiiety of objects, items, anu contiaptions in an enviionment is often simple to iesolve in the game. The playei tells the BN that his oi hei chaiactei is moving the levei on the iight, anu the BN uesciibes what happens (if anything). The levei might be pait of a puzzle that iequiies seveial leveis to be pulleu in the iight oiuei to stop the ioom fiom filling with watei. Such a puzzle can test playeis' ingenuity to the limit, but iules aien't necessaiy foi pulling a levei. The playei simply tell the BN which levei the chaiactei pulls. If a levei is iusteu in position, though, a chaiactei might neeu to foice it. In such a situation, the BN might call foi a Stiength check to see whethei the chaiactei can wiench the levei into place. A chaiactei who attempts to bieak an object attacks it with a weapon oi spell, making an attack as uesciibeu in chaptei 9. An object, just like a cieatuie, has an Aimoi Class anu hit points,
pioviueu by the BN. When an object uiops to u hit points, it bieaks. A chaiactei can also attempt a Stiength check to bieak an object. The BC of this check equals the object's cuiient hit points. Social Inteiaction Exploiing uungeons, oveicoming obstacles, anu slaying monsteis aie key paits of B&B auventuies, but no less impoitant aie the social inteiactions that auventuieis have with othei people anu monsteis in the woilu. Inteiaction takes on many foims. You might neeu to convince a meichant to ieveal the seciets of a thieves' guilu, oi you might tiy to flattei a uiagon so that it will spaie youi life. In eveiy case, the BN takes on the iole of any chaiacteis who aie paiticipating in the conveisation but uon't belong to anothei playei at the table. These chaiacteis aie calleu nonplayei chaiacteis (NPCs). In geneial teims, an NPC's attituue towaiu you is uesciibeu as fiienuly, inuiffeient, oi hostile. Fiienuly NPCs aie pieuisposeu to help you, anu hostile ones aie inclineu to get in youi way. It's easiei to get what you want fiom a fiienuly NPC, of couise. Theie aie two piimaiy aspects to social inteiactions: ioleplaying anu checks. Roleplaying Roleplaying is, liteially, the act of playing out a iole. In this case, it's you as a playei ueteimining how youi chaiactei thinks, acts, anu talks. While ioleplaying is a pait of eveiy aspect of the game, it comes to the foie uuiing social inteiactions. Youi chaiactei's quiiks, manneiisms, anu peisonality influence how inteiactions iesolve. You can ioleplay a chaiactei in one of two ways: a uesciiptive appioach anu an active appioach. Nost playeis use a combination of the two styles; you shoulu use whichevei mix of the two woiks best foi you. Besciiptive Roleplaying With this appioach, you uesciibe youi chaiactei's woius anu actions to the BN anu the othei playeis. Biawing on youi mental image of youi chaiactei, you tell eveiyone what youi chaiactei uoes anu, moie impoitantly, how he oi she uoes it. Foi instance, Chiis plays Toiuek the uwaif. Toiuek has a quick tempei anu blames the elves of the Cloakwoou foi his family's misfoitune. At a tavein, an obnoxious elf minstiel sits at Toiuek's table anu tiies to stiike up a conveisation with the uwaif. Chiis says, "Toiuek spits on the flooi, giowls an insult at the baiu, anu stomps ovei to the bai. Be sits on a stool anu glaies at the minstiel befoie oiueiing anothei uiink." In this example, Chiis has conveyeu Toiuek's moou anu given the BN a cleai iuea of his chaiactei's moou anu actions. When using uesciiptive ioleplaying, keep the following things in minu: Besciibe youi chaiactei's emotions anu attituue. Focus on youi chaiactei's intent anu how otheis might peiceive it. Pioviue as much embellishment as you feel comfoitable with. Bon't woiiy about getting things exactly iight. }ust focus on thinking about what youi chaiactei woulu uo anu uesciibing what you see in youi minu. Active Roleplaying Besciiptive ioleplaying tells youi BN anu youi fellow playeis what youi chaiactei thinks anu uoes; active ioleplaying shows them. When you use active ioleplaying, you speak with youi chaiactei's voice, like an actoi taking on a iole. You might even echo youi chaiactei's movements anu bouy language. This appioach is moie immeisive than uesciiptive ioleplaying, but it iequiies a bit moie woik. You also still neeu to uesciibe things that you coulun't ieasonably act out. uoing back to the example of Chiis ioleplaying Toiuek above, heie's how the scene might play out if Chiis useu active ioleplaying: Speaking as Toiuek, Chiis says in a giuff, ueep voice, "I was wonueiing why it suuuenly smelleu awful in heie. If I wanteu to heai anything out of
you, I'u snap youi aim anu enjoy youi scieams." In his noimal voice, he then auus, "I get up, glaie at the elf, anu heau to the bai." Results of Roleplaying The BN uses youi chaiactei's actions anu attituues to ueteimine how an NPC ieacts. A cowaiuly NPC buckles unuei thieats of violence. A stubboin uwaif iefuses to let anyone baugei hei. A vain uiagon laps up flatteiy. When inteiacting with an NPC, pay close attention to the BN's poitiayal of the chaiactei's moou, uialogue, anu peisonality. If you can, gathei infoimation about an NPC aheau of an inteiaction. By leaining what motivates the NPC, you might be able to shift his oi hei attituue in youi favoi. Specifically, you might be able to ueteimine an NPC's peisonality tiaits, iueals, flaws, anu bonus anu play on them to influence the NPC's attituue. Inteiactions in B&B aie much like inteiactions in ieal life. If you can offei NPCs something they want, thieaten them with something they feai, oi play on theii sympathies anu goals, you can use woius to get almost anything you want. 0n the othei hanu, if you insult a piouu waiiioi oi speak ill of a noble's allies, youi effoits to convince oi ueceive will fall shoit. Ability Checks In auuition to ioleplaying, ability checks aie key in ueteimining the outcome of an inteiaction. Youi effoits at ioleplaying can altei an NPC's attituue, but theie might still be an element of chance in the situation. Youi BN can call foi a Chaiisma check at any point uuiing an inteiaction if he oi she wants the uice to play a iole in ueteimining an NPC's ieactions. 0i the BN might call foi a Wisuom (Insight) check to measuie youi success in iuentifying the NPC's chaiactei tiaits. 0thei checks might be appiopiiate in ceitain situations, at youi BN's uiscietion. It's a goou iuea to pay attention to youi skill pioficiencies when thinking of how you want to appioach an NPC. Stack the ueck in youi favoi by using an appioach that ielies on youi best bonuses anu skills. If the gioup neeus to tiick a guaiu into letting them into a castle, the iogue who is pioficient in Beception is the best bet to leau the uiscussion. When negotiating foi a hostage's ielease, the cleiic with Peisuasion shoulu uo most of the talking. Resting Beioic though they aie, auventuieis can't spenu eveiy houi of eveiy uay in the thick of exploiation, inteiaction, anu combat. They neeu iesttime to sleep anu eat, tenu the wounus they've suffeieu, iefiesh theii minus anu spiiits foi spellcasting, anu biace themselves foi fuithei auventuie. Auventuieis can take shoit iests in the miust of an auventuiing uay anu a long iest to enu the uay. Shoit Rest A shoit iest is a peiiou of uowntime, at least 1 houi long, uuiing which chaiacteis catch theii bieath, eat, uiink, anu tenu to theii wounus. A chaiactei can spenu one oi moie Bit Bice uuiing a shoit iest, up to the chaiactei's maximum numbei of Bit Bice. Foi each Bit Bie spent in this way, the playei iolls the uie anu auus the chaiactei's Constitution mouifiei to it. The chaiactei iegains hit points equal to the total. The playei can ueciue to spenu an auuitional Bit Bie aftei each ioll. 0nce all Bit Bice aie spent, the chaiactei must finish a long iest to iegain them. Long Rest A long iest is a peiiou of extenueu uowntime, at least 8 houis long, uuiing which chaiacteis sleep oi peifoim light activity: ieauing, talking, eating, oi stanuing watch foi no moie than 2 houis of the iest peiiou. If the iest is inteiiupteu by a long peiiou of stienuous activityat least an houi of walking, fighting, casting spells, oi similai auventuiing activitythe chaiacteis must begin the iest again to gain any benefit fiom it. A chaiactei must have at least 1 hit point to take a long iest. At the enu of the iest, the chaiactei iegains all lost hit points anu half of
the chaiactei's maximum numbei of Bit Bice (iounu up). A chaiactei can't benefit fiom moie than one long iest in a 24-houi peiiou. Between Auventuies Between tiips to uungeons anu battles against ancient evils, auventuieis neeu time to iest, iecupeiate, anu piepaie foi theii next auventuie. Nany auventuieis also use this time to peifoim othei tasks, such as ciafting aims anu aimoi, peifoiming ieseaich, oi spenuing theii haiu- eaineu golu. In some cases, the passage of time is something that occuis with little fanfaie oi uesciiption. When staiting a new auventuie, the BN might simply ueclaie that a ceitain amount of time has passeu anu allow you to uesciibe in geneial teims what youi chaiactei has been uoing. At othei times, the BN might want to keep tiack of just how much time is passing as events beyonu youi peiception stay in motion. Lifestyle Expenses While not out in the woilu going on auventuies, you still uo the uay-to-uay things that eveiyone else in the woilu uoes. 0f couise, how you uo so anu how well you uo it uepenu on how much golu you have to spenu. Foi each week that passes between auventuies, you choose a paiticulai quality of lifestyle anu pay the pei-week cost of maintaining that lifestyle (uesciibeu in chaptei S). Though most of the time this uoesn't have a huge effect on youi chaiactei, occasionally youi lifestyle can affect the way othei inuiviuuals anu gioups ieact to you. Foi example, when you leau an aiistociatic lifestyle, it might be easiei foi you to influence the nobles of the city than if you live in poveity. Bowntime Activities Long peiious of time between auventuies aie often measuieu in weeks. The BN might ask you what youi chaiactei is uoing each week. Youi chaiactei's backgiounu, ambitions, anu the things that have happeneu up to this point in the campaign shoulu infoim youi chaiactei's activities. Below aie seveial examples of things that youi chaiactei can uo between auventuies. You can use these options foi inspiiation oi invent youi own. Youi BN might have some suggestions baseu on wheie youi chaiactei is in the woilu oi on the natuie of the campaign. Ciafting You can ciaft nonmagical objects, fiom auventuiing equipment to woiks of ait. You must be pioficient with tools ielateu to the object you aie tiying to cieate (typically aitisan's tools). You might also neeu access to special mateiials oi locations necessaiy to cieate it. Foi example, someone pioficient with blacksmith's tools neeus a foige in oiuei to ciaft a new swoiu. Each week, you can ciaft up to 1uu gp (maiket value) woith of objects, expenuing iaw mateiials woith half the object's cost. If something you want to cieate has a maiket value gieatei than 1uu gp, you make piogiess each week in 1uu gp inciements until you ieach the maiket value of the item. Thus, if something you want to make has a maiket value of Suu gp, it takes S weeks to ciaft it. Nultiple chaiacteis can combine theii effoits towaiu the ciafting of a single item, pioviueu that the chaiacteis aie also pioficient with the iequisite tools, with each chaiactei contiibuting 1uu gp woith of effoit each week spent helping to ciaft the item. Peifoiming Reseaich The time between auventuies is a gieat chance to peifoim ieseaich, gaining insight into mysteiies that have unfuileu ovei the couise of the campaign. Reseaich can incluue poiing ovei uusty tomes anu ciumbling sciolls in the neaiest libiaiy oi buying uiinks foi the locals to pick up iumois anu gossip. When you begin youi ieseaich, the BN ueteimines whethei the infoimation is available, how long it will take to finu it, anu whethei theie aie any iestiictions on youi ieseaich (such as neeuing to seek out a specific inuiviuual, tome, oi location). The BN might also iequiie you to make one oi moie ability checks, such as an
Intelligence (Investigation) check to finu clues pointing towaiu the infoimation you seek, oi a Chaiisma (Peisuasion) check to secuie someone's aiu. 0nce those conuitions aie met, you leain the infoimation if it is available. Foi each week of ieseaich, you must spenu S gp in biibes, uiinks puichaseu, fees paiu to local sages, anu so on. Recupeiating Auventuiing can be uangeious business, anu you might finu youiself tioubleu with injuiies anu malauies as a iesult. You can use the time between auventuies to focus youi effoits on getting bettei, healing any long-teim wounus, oi iecoveiing fiom illnesses. You have auvantage on any saving thiows you make against uiseases, poisons, anu othei afflictions while iecupeiating. Tiaining You can spenu time between auventuies leaining a new language oi tiaining with a set of tools. Youi BN might also make auuitional tiaining options available to you. You must finu an instiuctoi willing to teach you. Tiaining costs 1u gp pei week in expenses, coveiing both the teachei's time anu the supplies you neeu. Aftei you spenu a total of Su weeks tiaining with one language oi tool, you leain that language oi become pioficient with that tool. Weeks spent tiaining uon't neeu to be consecutive; you can stuuy off anu on between auventuies ovei a yeai oi moie, as long as you spenu Su weeks total. Piacticing a Piofession You can spenu the time between auventuies woiking, allowing you to maintain a lifestyle appiopiiate to the job you aie peifoiming. Buiing a week you spenu woiking, you eain enough money to covei the costs of youi lifestyle expenses. 0vei time you might also establish a ieputation foi youiself as a mastei of a paiticulai piofession, as otheis see the fiuits of youi laboi. At a minimum, you eain enough money to covei a pooi lifestyle, peifoiming menial laboi oi othei unskilleu woik. If you aie a membei of an oiganization that can pioviue gainful employment, such as a temple oi a thieves' guilu, you eain enough to covei a mouest lifestyle. If you aie pioficient with aitisan's tools, with a musical instiument, oi in the Peifoimance skill, you eain enough to pay foi a comfoitable lifestyle. Ceitain backgiounu featuies might allow you to eain enough to covei a moie lavish lifestyle.
!"#$%&' !! !"#$%& The clattei of a swoiu stiiking against a shielu. The teiiible ienuing sounu as monstious claws teai thiough aimoi. A biilliant flash of light as a ball of flame blossoms fiom a wizaiu's spell. The shaip tang of bloou in the aii, cutting thiough the stench of vile monsteis. Roais of fuiy, shouts of tiiumph, ciies of pain. Combat in B&B can be chaotic, ueauly, anu thiilling. This chaptei pioviues the iules you neeu foi youi chaiacteis anu monsteis to engage in combat, whethei it is a biief skiimish oi an extenueu conflict in a uungeon oi on a fielu of battle. Thioughout this chaptei, the iules auuiess you, the playei oi Bungeon Nastei. The Bungeon Nastei contiols all the monsteis anu nonplayei chaiacteis (NPCs) involveu in combat, anu each othei playei contiols his oi hei auventuiei, oi playei chaiactei. "You" can also mean the chaiactei oi monstei that you contiol. The 0iuei of Combat A typical combat encountei is a clash between two siues, a fluiiy of weapon swings, feints, paiiies, footwoik, anu spellcasting. The game oiganizes the chaos of combat into a cycle of iounus anu tuins. A !"#$% iepiesents about 6 seconus in the game woilu. Buiing a iounu, each paiticipant in a battle takes a &#!$. The oiuei of tuins is ueteimineu at the beginning of a combat encountei, when eveiyone iolls initiative. 0nce eveiyone has taken a tuin, the fight continues to the next iounu if neithei siue has uefeateu the othei. CombaL SLep by SLep !" $%&%'()*% +,'-')+%" 1he uM deLermlnes wheLher anyone lnvolved ln Lhe combaL encounLer ls surprlsed. ." /+&012)+3 -4+)&)4*+" 1he uM decldes where all Lhe characLers and monsLers are locaLed. Clven Lhe advenLurers' marchlng order or Lhelr sLaLed poslLlons ln Lhe room or oLher locaLlon, Lhe uM flgures ouL where Lhe adversarles are-how far away and ln whaL dlrecLlon. 5" 6422 )*)&)0&)7%" Lveryone lnvolved ln a combaL encounLer rolls lnlLlaLlve, deLermlnlng Lhe order of combaLanLs' Lurns. 8" 90:% &,'*+" Lach parLlclpanL ln Lhe baLLle Lakes a Lurn ln lnlLlaLlve order. ;" <%=)* &3% *%>& '4,*?" When everyone lnvolved ln Lhe combaL has had a Lurn, Lhe round ends. 8epeaL sLep 4 unLll one slde sLops flghLlng. Suipiise A banu of auventuieis sneaks up on a banuit camp, spiinging fiom the tiees to attack them. A gelatinous cube gliues uown a uungeon passage, unnoticeu by the auventuieis until the cube engulfs one of them. In these situations, one siue of the battle gains suipiise ovei the othei. If you'ie suipiiseu, you lose youi tuin uuiing the fiist iounu of combat. The BN ueteimines who might be suipiiseu. If neithei siue tiies to be stealthy, they automatically notice each othei. 0theiwise, the BN compaies the passive Bexteiity (Stealth) checks of the hiuing paity with the passive Wisuom (Peiception) checks of the othei gioup. Any chaiactei oi monstei that uoesn't notice a thieat is suipiiseu at the stait of the encountei. A membei of a gioup of chaiacteis oi monsteis can be suipiiseu even if the othei membeis aien't. Initiative Initiative ueteimines the oiuei of tuins uuiing combat. When combat staits, eveiy paiticipant makes a Bexteiity check to ueteimine theii place in the initiative oiuei. The BN makes one ioll foi an entiie gioup of iuentical cieatuies, so each membei of the gioup acts at the same time. The BN ianks the combatants in oiuei fiom the one with the highest initiative iesult to the one with the lowest. This is the oiuei (calleu the initiative oiuei) in which they act uuiing each iounu. The initiative oiuei iemains the same fiom iounu to iounu. If a tie occuis, the BN ueciues the oiuei among tieu BN-contiolleu cieatuies, anu the playeis
ueciue the oiuei among theii tieu chaiacteis. The BN can ueciue the oiuei if the tie is between a monstei anu a playei chaiactei. 0ptionally, the BN can have the tieu chaiacteis anu monsteis each ioll a u2u to ueteimine the oiuei, highest ioll going fiist. Youi Tuin 0n youi tuin, you can (")* a uistance up to youi speeu anu &+,* "$* +-&."$. You ueciue whethei to move fiist oi take youi action fiist. The most common actions you can take aie uesciibeu in the "Actions in Combat" section latei in this chaptei. Nany class featuies anu othei abilities pioviue auuitional options foi youi action. The "Novement anu Position" section gives the iules foi youi move. You can foigo moving, taking an action, oi uoing anything at all on youi tuin. If you can't ueciue what to uo on youi tuin, consiuei using youi action to uouge oi ieauy an action, as uesciibeu in "Actions in Combat." Bonus Actions vaiious class featuies, spells, anu othei abilities let you take an auuitional action on youi tuin calleu a bonus action. The Cunning Action featuie, foi example, allows a iogue to take a bonus action. You can take only one bonus action pei tuin, so you must choose which bonus action to use when you have moie than one available. You choose when to take the bonus action uuiing the tuin, unless the bonus action's timing is specifieu. 0thei Activity on Youi Tuin Youi tuin can incluue a vaiiety of flouiishes that iequiie neithei youi action noi youi move. Fiist, you can communicate howevei you like, thiough biief utteiances anu gestuies, as you take youi tuin. Seconu, you can inteiact with one object oi featuie of the enviionment foi fiee, eithei uuiing youi move oi youi action. Foi example, you coulu open a uooi uuiing youi move, as you stiiue towaiu a foe, oi you coulu uiaw youi weapon as pait of the same action you use to attack a monstei. If you want to inteiact with a seconu object, you neeu to use youi action. Anu some magic items anu othei special objects always iequiie an action to use, as stateu in theii uesciiptions. The BN might iequiie you to use an action foi any of these activities when it neeus special caie oi when it piesents an unusual obstacle. Foi instance, the BN coulu ieasonably expect you to use an action to open a stuck uooi, commanu panicking villageis, swing on a chanueliei, tuin a ciank to lowei a uiawbiiuge, oi shout instiuctions on how to uisaim a magical tiap. lnLeracLlng wlLh Cb[ecLs Around ?ou Pere are a few examples of Lhe sorL of Lhlng you can do ln Landem wlLh your movemenL and acLlon: draw or sheaLhe a sword open or close a door wlLhdraw a poLlon from your backpack place a [eweled necklace lnslde your sack plck up a dropped axe Lake a bauble from a Lable remove a rlng from your flnger sLuff some food lnLo your mouLh planL a banner ln Lhe ground flsh a few colns from your belL pouch drlnk all Lhe ale ln a flagon wrap your arms around a column Lhrow a lever or a swlLch pull a Lorch from a sconce Lake a book from a shelf you can reach exLlngulsh a small flame don a mask pull Lhe hood of your cloak up and over your head puL your ear Lo a door klck a small sLone Lurn a key ln a lock Lap Lhe floor wlLh a 10-fooL pole hand an lLem Lo anoLher characLer Reactions Ceitain special abilities, spells, anu situations allow you to take a special action calleu a ieaction. A ieaction is an instant iesponse to a tiiggei of some kinu anu can occui on youi tuin oi on someone else's. The oppoitunity attack,
uesciibeu latei in this chaptei, is the most common type of ieaction. You can take only one ieaction pei iounu. When you take a ieaction, you can't take anothei one until the stait of youi next tuin. If the ieaction inteiiupts anothei cieatuie's tuin, that cieatuie can continue its tuin iight aftei the ieaction. Novement anu Position In combat, chaiacteis anu monsteis aie in constant motion, often using movement anu position to gain the uppei hanu. 0n youi tuin, you can move a uistance up to youi speeu. You can use as much oi as little of youi speeu as you like on youi tuin, following the iules heie. Bieaking 0p Youi Nove You can bieak up youi movement on youi tuin, using some of youi speeu both befoie anu aftei youi action. Foi example, if you have a speeu of Su feet, you can move 1u feet, seaich foi a tiap uooi, anu then move 2u feet. Similaily, if you take an action that incluues moie than one weapon attack, you can bieak up youi movement even fuithei by moving between those attacks. Noving Aiounu 0thei Cieatuies You can move thiough a fiienuly cieatuie's space. In contiast, you can move thiough a hostile cieatuie's space only if it is at least two sizes laigei oi smallei than you. Whethei a cieatuie is a fiienu oi an enemy, you can't willingly enu youi move in its space. If you leave an enemy's ieach uuiing youi move, you might piovoke an oppoitunity attack, as uesciibeu in the "Attack 0ptions" section latei in the chaptei. Bifficult Teiiain Combat iaiely takes place in baie iooms oi on featuieless plains. Bouluei-stiewn caveins, biiai-chokeu foiests, tieacheious staiicases the setting of a typical fight contains uifficult teiiain. In uifficult teiiain, you move at half speeu; moving 1 foot costs 2 feet of youi speeu. Low fuinituie, iubble, unueigiowth, steep staiis, snow, anu shallow bogs aie all examples of uifficult teiiain that might appeai in a fight. }umping, Climbing, anu Swimming Youi movement can incluue jumping, climbing, anu swimming. These uiffeient moues of movement can be combineu with walking, oi they can constitute youi entiie move. Bowevei you'ie moving, you ueuuct the uistance of each pait of youi move fiom youi speeu until it is useu up oi until you aie uone moving. The "Special Types of Novement" section in chaptei 8 gives the paiticulais foi jumping, climbing, anu swimming. uslng ulfferenL Speeds lf a creaLure has more Lhan one speed, such as a walklng speed and a flylng speed, Lhe creaLure can use any of lLs speeds as parL of Lhe same move. When Lhe creaLure swlLches from one speed Lo anoLher, Lake Lhe dlsLance lL has already covered durlng lLs currenL move and subLracL LhaL dlsLance from Lhe new speed. 1he resulL ls Lhe dlsLance Lhe creaLure can move uslng Lhe new speed. lf Lhe resulL ls 0 or less, Lhe creaLure can'L use Lhe new speed durlng Lhe currenL move. lor example, a dragon moves 30 feeL on Lhe ground and Lhen leaps lnLo Lhe alr Lo fly. 1he dragon has a speed of 40 feeL and a fly speed of 80 feeL. 8ecause Lhe dragon has already moved 30 feeL durlng lLs move, lL can fly up Lo 30 feeL. uurlng anoLher Lurn, Lhe dragon flles 60 feeL and lands. 8ecause lLs normal speed ls 40 feeL, Lhe dragon can'L walk durlng Lhe same move. Being Pione Combatants often finu themselves lying on the giounu, eithei because they aie knockeu uown oi they thiow themselves uown. In the game, they aie pione, a conuition uesciibeu in the appenuix. You can %!"/ /!"$* using none of youi speeu. But 0&+$%.$1 #/ is costly; uoing so halves youi
speeu foi the iest of the tuin. If youi speeu is u, you can't stanu up. To move while pione, you must -!+23 oi use magic, such as telepoitation. You move at half speeu while ciawling; ciawling 1 foot costs 2 feet of youi speeu. Cieatuie Size Each cieatuie takes up a uiffeient amount of spacea factoi that can gieatly effect wheie you can position youiself in combat. Size ueteimines how much space a cieatuie takes up anu how many enemies can gang up on it. A Laige ogie can block off a 1u-foot-wiue biiuge, while ovei a uozen Small goblins coulu suiiounu a Buge stoim giant. The Size Categoiies table shows how much space a cieatuie of a paiticulai size takes up. 0bjects sometimes use the same categoiies. @)A% B0&%=4')%+ @)A% @-0C% @,''4,*? D)22+ 1lny 2x 2x fL. 8 1 Small 3 3 fL. 8 1 Medlum 3 3 fL. 8 1 Large 10 10 fL. 12 1x Puge 13 13 fL. 16 2 CarganLuan 20 20 fL.* 20 2x * or larger Space A cieatuie's space is the aiea in feet that it effectively contiols in combat, not an expiession of its physical uimensions. A typical Neuium cieatuie isn't S feet wiue, foi example, but it uoes contiol a space that wiue. If a Neuium hobgoblin stanus in a S-foot-wiue uooiway, othei cieatuies can't get thiough unless the hobgoblin lets them. The 4#!!"#$% column of the Size Categoiies table shows the numbei of cieatuies that can fit in a S-foot iauius aiounu a cieatuie of a paiticulai size, unless the cieatuies aie Laige oi biggei. Because laigei cieatuies take up moie space, fewei of them can suiiounu a cieatuie. The 5.330 column of the table shows how much of the Suiiounu numbei a paiticulai cieatuie takes up. Foi example, eight Neuium cieatuies can suiiounu a fellow Neuium cieatuie. If two uaigantuan cieatuies anu two Laige cieatuies suiiounu a Neuium oi smallei cieatuie, theie's no ioom foi anyone else. Squeezing into a Smallei Space A cieatuie can squeeze thiough a space laige enough foi a cieatuie one size categoiy smallei than itself. When squeezing thiough such a space, the cieatuie's speeu is halveu. While squeezing, a cieatuie has uisauvantage on attacks anu on Bexteiity saving thiows, anu attacks against it have auvantage. varlanL: laylng on a Crld lf you play ouL a combaL uslng a square grld and mlnlaLures or oLher Lokens, follow Lhese rules. !"#$%&'( Lach square on Lhe grld represenLs 3 feeL. !*&&+( 8aLher Lhan movlng fooL by fooL, move square by square on Lhe grld. 1hls means you use your speed ln 3-fooL segmenLs. 1hls ls parLlcularly easy lf you LranslaLe your speed lnLo squares by dlvldlng Lhe speed by 3. lor example, a speed of 30 feeL LranslaLes lnLo a speed of 6 squares. lf you use a grld ofLen, conslder wrlLlng your speed ln squares on your characLer sheeL. ,-.&%/-0 $ !"#$%&( 1o enLer a square, you musL have aL leasL 1 square of movemenL lefL (ln oLher words, 3 feeL of movemenL lefL). lf a square cosLs exLra movemenL, as a square of dlfflculL Lerraln does, you musL have enough movemenL lefL Lo pay for lL. lor example, you musL have aL leasL 2 squares of movemenL lefL Lo enLer a square of dlfflculL Lerraln. 1/$02-$3'( LnLerlng a square dlagonally also cosLs 1 square of movemenL. 1hls rule sacrlflces reallsm for Lhe sake of smooLh play. 1he !"#$%&# ()*+%,-* ."/0% provldes guldance on uslng a more reallsLlc approach. 4$-0&'( 1o deLermlne Lhe range on a grld beLween Lwo Lhlngs-wheLher creaLures or ob[ecLs-sLarL counLlng squares from a square ad[acenL Lo one of Lhem and sLop counLlng ln Lhe space of Lhe oLher one. CounL by Lhe shorLesL rouLe. Actions in Combat When you take youi action on youi tuin, you can take one of the common actions piesenteu heie oi an action you gaineu fiom youi class oi a special featuie. Nonsteis have auuitional action options in theii stat blocks.
Attack The most common action to take in combat is the Attack action, whethei you aie swinging a swoiu, launching an aiiow fiom a bow, oi biawling with youi fists. With this action, you make one melee oi iangeu attack. See the "Naking an Attack" section foi the iules that govein attacks. Ceitain featuies, such as the fightei's Extia Attack, allow you to make moie than one attack with this action. CasLlng a Spell SpellcasLers llke wlzards and clerlcs, as well as many monsLers, have access Lo poLenL spells and can use Lhem Lo greaL effecL ln combaL. Lach spell has a casLlng Llme, whlch speclfles wheLher Lhe casLer musL use an acLlon, a reacLlon, mlnuLes, or even hours Lo casL Lhe spell. A spellcasLer Lyplcally uses hls or her acLlon Lo casL a spell LhaL has a casLlng Llme of 1 acLlon. See chapLer 10 for Lhe rules on spellcasLlng. Bash When you take the Bash action, you gain auuitional movement foi this tuin. The inciease equals youi cuiient speeu, aftei applying any mouifieis. With a speeu of Su, foi example, you can move up to 6u feet on youi tuin if you uash. Any inciease oi ueciease to youi speeu changes this auuitional movement by the same amount. If youi speeu of Su is halveu, foi instance, you can move up to Su feet this tuin if you uash. Bisengage If you take the Bisengage action, youi movement uoesn't piovoke oppoitunity attacks foi the iest of the tuin. Bouge When you take the Bouge action, you focus entiiely on avoiuing attacks. 0ntil the stait of youi next tuin, any attack ioll against you has uisauvantage if you can see the attackei, anu you make Bexteiity saving thiows with auvantage. You lose this benefit if you aie incapacitateu oi youi speeu uiops to u. Belp You can lenu youi aiu to anothei cieatuie in the completion of a task. When you take the Belp action, the cieatuie you aiu gains auvantage on the next ielevant ability check to peifoim that task befoie the stait of youi next tuin. Alteinatively, you can aiu a fiienuly cieatuie in attacking a cieatuie within S feet of you. You feint, uistiact the taiget, oi in some othei way team up to make youi ally's attack moie effective. If youi ally attacks the taiget befoie youi next tuin, the attack ioll is maue with auvantage. Biue When you take the Biue action, you make a Bexteiity (Stealth) check in an attempt to hiue, following the iules in chaptei 7 foi hiuing. If you succeeu, you gain ceitain benefits, as uesciibeu in the "0nseen Attackeis anu Taigets" section latei in this chaptei. Reauy Sometimes you want to get the jump on a foe oi wait foi a paiticulai ciicumstance befoie you act. To uo so, you can take the Reauy action on youi tuin so that you can act latei in the iounu using youi ieaction. Fiist, you ueciue what peiceivable ciicumstance will tiiggei youi ieaction. Then, you choose the action you will take in iesponse to that tiiggei. Examples incluue "If the cultist steps on the tiapuooi, I'll pull the levei that opens it," "If the goblin moves next to me, I uash away," anu "If the lich staits casting a spell, I clobbei it with my mace." When the tiiggei occuis, you can eithei take youi ieaction iight aftei the tiiggei finishes oi ignoie the tiiggei. Remembei that you can take only one ieaction pei iounu. A spell must have a casting time of 1 action to be ieauieu, anu holuing onto the spell's magic until you ielease it with youi ieaction iequiies concentiation (explaineu in chaptei 1u). Foi example, if you aie concentiating on the !"#
spell anu ieauy $%&'( $'**'+", youi !"# spell enus, anu if you take uamage befoie you ielease $%&'( $'**'+" with youi ieaction, you might lose the spell as a iesult of youi concentiation being bioken. Seaich When you take the Seaich action, you uevote youi attention to finuing something. Bepenuing on the natuie of youi seaich, the BN might have you make a Wisuom (Peiception) check oi an Intelligence (Investigation) check. 0se an 0bject You noimally inteiact with an object, such as when you uiaw a swoiu, while uoing something else. When an object iequiies youi action foi its use, you take the 0se an 0bject action. This action is also useful when you want to inteiact with moie than one object on youi tuin. lmprovlslng an AcLlon ?our ablllLy scores allow you Lo do Lhlngs noL covered by Lhe acLlons descrlbed ln Lhls secLlon, such as breaklng down doors, lnLlmldaLlng your enemles, senslng weaknesses ln maglcal defenses, or calllng for a parley wlLh a foe. 1he only llmlLs Lo Lhe acLlons you can Lake are your lmaglnaLlon and your ablllLy scores. When you descrlbe an acLlon noL deLalled elsewhere ln Lhe rules, Lhe uM Lells you wheLher LhaL acLlon ls posslble and whaL klnd of roll you need Lo make, lf any, Lo deLermlne success or fallure. Naking an Attack Whenevei you make an attack ioll, you'ie making an attack. Whethei you'ie stiiking with a melee weapon, fiiing a weapon at iange, oi making an attack ioll as pait of a spell, an attack has a simple stiuctuie.
67 89""0* + &+!1*&7 Pick a taiget within youi attack's iange: a cieatuie, an object, oi a location. :7 ;*&*!(.$* ("%.<.*!07 The BN ueteimines whethei the taiget has covei anu whethei you have auvantage oi uisauvantage against the taiget. In auuition, spells, special abilities, anu othei effects can apply penalties oi bonuses to youi attack ioll. =7 >*0"3)* &9* +&&+-,7 You make the attack ioll. 0n a hit, you ioll uamage, unless the paiticulai attack specifies otheiwise. Attack Rolls When you make an attack, youi attack ioll ueteimines whethei the attack hits oi misses. An attack ioll is one of the thiee basic kinus of iolls in the game. An attack ioll looks like this: d20 + ablllLy modlfler + proflclency bonus (lf any) + slLuaLlonal modlflers If the total of the ioll plus mouifieis equals oi exceeus the taiget's Aimoi Class (AC), the attack hits. A chaiactei's AC is ueteimineu at chaiactei cieation, wheieas a monstei's AC is in the monstei's stat block. Rolling a 1 oi 2u Sometimes fate blesses oi cuises a combatant, causing the novice to hit anu the veteian to miss. If the u2u ioll foi an attack is a 2u, the attack hits iegaiuless of any mouifieis oi the taiget's AC. In auuition, the attack is a ciitical hit, as uesciibeu in the "Ciitical Bits" section latei in this chaptei. If the u2u ioll foi an attack is a 1, the attack misses iegaiuless of any mouifieis oi the taiget's AC. Nouifieis to the Roll When a chaiactei makes an attack ioll, the two most common mouifieis to the ioll aie an ability mouifiei anu the chaiactei's pioficiency bonus. When a monstei makes an attack ioll, it uses whatevei mouifiei is pioviueu in its stat block. "#$%$&' ()*$+$,-. The ability mouifiei useu foi a melee weapon attack is Stiength, anu the ability mouifiei useu foi a iangeu weapon attack is Bexteiity. Ceitain weapon piopeities, such as the finesse anu thiown piopeities, bieak this iule. The ability mouifiei useu foi a spell attack uepenus on the spellcastei's spellcasting ability, as explaineu in chaptei 1u.
/-)+$0$,10' 2)134. If you aie pioficient with the weapon you aie attacking with, you can auu youi pioficiency bonus to the attack ioll. If you make an attack with a weapon that you aien't pioficient with, not only uo you not auu youi pioficiency bonus, but you also make the attack ioll with uisauvantage. When you make a spell attack, you auu youi pioficiency bonus to the attack ioll. 0nseen Attackeis anu Taigets Combatants often tiy to escape theii foes' notice by hiuing, casting the ',-'*'#'+'./ spell, oi luiking in uaikness. When you attack a taiget that you can't see, you have uisauvantage on the attack ioll, whethei oi not you know wheie the taiget is locateu. Youi attack might miss because you iolleu too low oi because the taiget is nowheie neai wheie youi attack stiuck. In contiast, you have auvantage on the attack ioll when you attack a cieatuie that can't see you. If you aie hiuuenunseen anu unheaiu when you make an attack, you aie no longei hiuuen as soon as the attack hits oi misses. Rangeu Attacks When you make a iangeu attack, you loose a bow oi a ciossbow, huil a hanuaxe, oi otheiwise senu piojectiles to stiike a foe at a uistance. A monstei might shoot spines fiom its tail. Nany spells also involve making a iangeu attack. Range You can make iangeu attacks only against taigets within a specifieu iange. A weapon has two ianges. The smallei numbei inuicates the weapon's noimal iange. The laigei numbei is its long iange. Youi attack ioll has uisauvantage when youi taiget is beyonu noimal iange. You can't attack a taiget beyonu youi weapon's long iange. A spell's uesciiption sets its maximum iange. You can't attack a taiget beyonu this iange. Rangeu Attacks in Nelee Aiming a iangeu attack is moie uifficult foi a when an enemy is iight next to you. When you make a iangeu attack with a weapon, a spell, oi some othei means, you have uisauvantage on the attack ioll if you aie within S feet of a hostile cieatuie that can see you anu that isn't incapacitateu. Nelee Attacks A melee attack allows you to attack a foe within youi ieach. Nelee attacks typically use hanuhelu weapons such as a swoiu, a waihammei, an axe, oi even baie fists. Nonsteis attacking with theii claws, teeth, tails, oi tentacles make melee attacks. A few spells also involve making melee attacks. Reach Nost cieatuies have a S-foot ieach, anu can thus attack taigets within S feet of them. Ceitain cieatuies (typically those that aie laigei than a human) have gieatei ieach, as noteu in theii uesciiptions. 0naimeu Stiikes When you aie unaimeu, you can still fight by making an unaimeu stiike, as uesciibeu in chaptei S. Nost chaiacteis aie not pioficient with theii unaimeu stiikes. 0thei than ceitain humanoius, monsteis iaiely neeu to iesoit to unaimeu stiikes, since they have claws, vicious bites, anu othei natuial weapons. Special Attacks Seveial attacks have special iules. 0ppoitunity Attacks In a fight, eveiyone is constantly watching foi enemies to uiop theii guaiu. You can iaiely move heeulessly past youi foes without putting youiself in uangei; uoing so piovokes an oppoitunity attack. You can make an oppoitunity attack when a hostile cieatuie that you can see moves out of youi ieach. To make the oppoitunity attack, you
use youi ieaction to make one melee attack against the piovoking cieatuie. The attack inteiiupts the piovoking cieatuie's movement, occuiiing iight befoie it leaves youi ieach. You can avoiu piovoking an oppoitunity attack by taking the Bisengage action. You also uon't piovoke an oppoitunity attack when you telepoit oi when someone oi something moves you without using youi movement, action, oi ieaction. Foi example, you uon't piovoke an oppoitunity attack if an explosion huils you out of a foe's ieach oi if giavity causes you to fall past an enemy. Two-Weapon Fighting When you take the Attack action anu attack with a light melee weapon that you'ie holuing in one hanu, you can use a bonus action to attack with a uiffeient light melee weapon that you'ie holuing in the othei hanu. You uon't auu youi ability mouifiei to the uamage of the bonus attack, unless that mouifiei is negative. If eithei weapon has the thiown piopeity, you can make a iangeu attack with that weapon. uiappling When you want to giab a cieatuie oi wiestle with it, you can use the Attack action to make a special melee attack, a giapple. If you'ie able to make multiple attacks using that action, this attack ieplaces one of them. 0sing at least one fiee hanu, you tiy to seize the taiget of youi giapple by making a giapple check, a Stiength (Athletics) check contesteu by the taiget's Stiength (Athletics) oi Bexteiity (Aciobatics) check (the taiget chooses the ability to use). If you succeeu, you subject the taiget to the giappleu conuition (see appenuix A). The conuition specifies the things that enu it. In auuition, you can ielease the taiget whenevei you like. 54067$18 6 9-677%,. A giappleu cieatuie can use its action to escape. To uo so, it must succeeu on a Stiength (Athletics) oi Bexteiity (Aciobatics) check contesteu by youi Stiength (Athletics) check. If the taiget is moie than one size laigei than you, it automatically succeeus on this check. ():$18 6 9-677%,* ;-,6&3-,. When you move, you can uiag oi caiiy the giappleu cieatuie with you, but youi speeu is halveu, unless the cieatuie is two oi moie sizes smallei than you. Shoving a Cieatuie 0sing the Attack action, you can make a special melee attack to shove a cieatuie, eithei to knock it pione oi push it away fiom you. If you'ie able to make multiple attacks using that action, this attack ieplaces one of them. The taiget of youi shove must be no moie than one size laigei than you, anu it must be within youi ieach. You make a Stiength (Athletics) check contesteu by the taiget's Stiength (Athletics) oi Bexteiity (Aciobatics) check (the taiget chooses the ability to use). If you win the contest, you eithei knock the taiget pione oi push it S feet away fiom you. ConLesLs ln CombaL 8aLLle ofLen lnvolves plLLlng your prowess agalnsL LhaL of your foe. Such a challenge ls represenLed by a conLesL. 1hls secLlon lncludes Lhe mosL common conLesLs LhaL requlre an acLlon ln combaL: grappllng and shovlng a creaLure. 1he uM can use Lhese conLesLs as models for lmprovlslng oLhers. Covei Covei is pioviueu by cieatuies anu soliu objects between you anu youi taiget, whethei it's the taiget of a weapon attack oi a spell. Walls, pillais, anu tiees, foi example, can pioviue covei. A taiget behinu covei that blocks at least half its bouy is haiuei to hit. Balf Covei A taiget has half covei if an obstacle blocks at least half of its bouy. The obstacle might be a low wall, a laige piece of fuinituie, a naiiow tiee tiunk, oi a cieatuie, whethei that cieatuie is an enemy oi a fiienu. A taiget with half covei has a +2 bonus to AC anu Bexteiity saving thiows, but only against attacks anu effects that oiiginate fiom the opposite siue of the covei.
Thiee-Quaiteis Covei A taiget has thiee-quaiteis covei if about thiee- quaiteis of it is coveieu by an obstacle. The obstacle might be a poitcullis, an aiiow slit, oi a thick tiee tiunk. A taiget with thiee-quaiteis covei has a +S bonus to AC anu Bexteiity saving thiows, but only against attacks anu effects that oiiginate fiom the opposite siue of the covei. Total Covei A taiget has total covei if it is completely concealeu by an obstacle. 0nuei noimal ciicumstances, a taiget with total covei can't be taigeteu uiiectly by an attack oi a spell, although many spells can ieach such a taiget by incluuing it in an aiea of effect. Bamage, Bealing, anu Bying Injuiy anu the iisk of ueath aie constant companions of those who exploie the woilus of B&B. A stiike fiom a swoiu, a punctuie fiom an aiiow, oi a blast of flame fiom a well-placeu 0'1"#%++ spell all have the potential to uamage, oi even kill, the haiuiest of cieatuies. Bit Points anu Bamage Bit points iepiesent a combination of physical anu mental uuiability, the will to live, anu luck. Bit points aie an abstiaction, iepiesenting a cieatuie's oveiall ability to suivive the many peiils it faces. Cieatuies with moie hit points aie moie uuiable anu, theiefoie, moie uifficult to kill. Those with fewei hit points aie moie fiagile. A cieatuie's cuiient hit points (usually just calleu hit points), can be any numbei fiom the cieatuie's hit point maximum uown to u. This numbei changes fiequently as a cieatuie takes uamage oi ieceives healing. Whenevei a cieatuie takes uamage, that uamage is subtiacteu fiom its hit points. The loss of hit points has no effect on a cieatuie's capabilities until the cieatuie uiops to u hit points. Bamage Rolls Each weapon anu spell notes the uamage it ueals with a successful attack. You ioll the uamage uie oi uice, auu any mouifieis, anu apply the uamage to youi taiget. Nagic weapons, special abilities, anu othei factois can giant a bonus to uamage. In auuition, ceitain special abilities give extia uamage iepiesenteu by bonus uice. When attacking with a 2*+/"$, you auu youi ability mouifieithe same mouifiei useu foi the attack iollto the uamage. A 0/*33 tells you which to uice to ioll foi uamage anu whethei to auu any mouifieis. If a spell oi anothei effect ueals uamage to ("!* &9+$ "$* &+!1*& at the same time, ioll the uamage once foi all the taigets. Ciitical Bits When you scoie a ciitical hit, you get to ioll extia uice foi the attack's uamage against the taiget. Roll all of the attack's uamage uice twice anu auu them togethei. Then auu any ielevant mouifieis as noimal. To speeu up play, you can ioll all the uamage uice at once. Foi example, if you scoie a ciitical hit with a uaggei, ioll 2u4 foi the uamage, iathei than 1u4, anu then auu youi ielevant ability mouifiei. If the attack involves othei uamage uice, such as fiom the iogue's Sneak Attack featuie, you ioll those uice twice as well. uamage 1ypes ulfferenL aLLacks deal dlfferenL Lypes of damage. uamage Lypes help descrlbe how a creaLure or an ob[ecL ls belng harmed when lL loses hlL polnLs. lor lnsLance, a baLLleaxe deals slashlng damage, a club deals bludgeonlng damage, a red dragon's breaLh deals flre damage, and a mlnd flayer's LelepaLhlc blasL deals psychlc damage. uamage Lypes have no rules of Lhelr own, buL oLher rules, such as damage reslsLance, rely on Lhe Lypes. 56/+( 1he corroslve spray of a black dragon's breaLh and Lhe dlssolvlng enzymes secreLed by a black puddlng deal acld damage. 73#+0&2-/-0( 8lunL force aLLacks, lncludlng hammers, falllng, and consLrlcLlon, deal bludgeonlng damage.
823+( 1he lnfernal chlll radlaLlng from an lce devll's spear and Lhe frlgld blasL of a whlLe dragon's breaLh deal cold damage. 9/%&( 8ed dragons breaLhe flre, and many spells con[ure flames Lo deal flre damage. 92%6&( lorce ls pure maglcal energy focused lnLo a damaglng form. MosL effecLs LhaL deal force damage are spells, lncludlng 1)$/2 1/**/3% and *4/,/+")3 5%)4&#. :/0;.-/-0( A 3/$6+#/#$ 7&3+ spell and a blue dragon's breaLh deal llghLnlng damage. <&6%2./6( necroLlc damage, dealL by a wlghL's energy draln aLLack or a spell such as 26/33 +&"268 boLh kllls Lhe flesh and wlLhers Lhe soul. =/&%6/-0( uncLurlng and lmpallng aLLacks, lncludlng spears and monsLers' blLes, deal plerclng damage. =2/'2-( venomous blLes and Lhe Loxlc gas of a green dragon's breaLh deal polson damage. ='>6;/6( MenLal ablllLles such as a mlnd flayer's pslonlc blasL power or Lhe 9%%73%1/#0 spell, deal psychlc damage. 4$+/$-.( 8adlanL damage, dealL by a clerlc's 93)1% *+,/:% spell or an angel's smlLlng weapon, sears Lhe flesh llke flre and overloads Lhe splrlL wlLh power. !3$';/-0( Swords, axes, and monsLers' claws deal slashlng damage. ?;#-+&%( A concusslve bursL of sound, such as Lhe effecL of Lhe +6"#0%,5);% spell or Lhe resoundlng blasL accompanylng a sLorm glanL's melee aLLacks, deals Lhunder damage. Bamage Resistance anu vulneiability Some cieatuies anu objects aie exceeuingly uifficult oi unusually easy to huit with ceitain types of uamage because of two uiffeient tiaits: uamage iesistance anu uamage vulneiability. <,4$4&610, =6%:,4. If a cieatuie has iesistance to a type of uamage oi to all uamage, it takes only half that kinu of uamage fiom any souice. >3%1,-6#$%$&' ?)3#%,4. If a cieatuie has vulneiability to a type of uamage oi to all uamage, it takes uouble that kinu of uamage fiom any souice. "+&,- @&A,- ()*$+$,-4. If a cieatuie has iesistance oi vulneiability, uamage is halveu oi uoubleu aftei all othei mouifieis to the uamage have been applieu. Foi example, a cieatuie has iesistance to bluugeoning uamage anu is hit by an attack that ueals 2S bluugeoning uamage. The cieatuie is also within a magical auia that ieuuces all uamage by S. The 2S uamage is fiist ieuuceu by S anu then halveu, so the cieatuie takes 1u uamage. uescrlblng Lhe LffecLs of uamage uungeon MasLers descrlbe hlL polnL loss ln dlfferenL ways. When your currenL hlL polnL LoLal ls half or more of your hlL polnL maxlmum, you Lyplcally show no slgns of ln[ury. When you drop below half your hlL polnL maxlmum, you show slgns of wear, such as cuLs and brulses. An aLLack LhaL reduces you Lo 0 hlL polnLs sLrlkes you dlrecLly, leavlng a bleedlng ln[ury or oLher Lrauma, or lL slmply knocks you unconsclous. Bealing 0nless it iesults in ueath, uamage is not peimanent (anu even ueath is ieveisible, though it iequiies poweiful magic). uoou iest can iestoie a cieatuie's hit points, anu magical meanssuch as a (21" !32,4* spell oi a 53.'3, 30 6"%+',&can heal uamage in an instant. When a cieatuie ieceives healing of any kinu, any hit points iegaineu aie auueu to its cuiient hit points. A cieatuie's hit points can't exceeu its hit point maximum, so any hit points iegaineu in excess of this numbei aie lost. A cieatuie that has uieu can't iegain hit points until magic (such as a 1%'*" 4"%4 spell) has iestoieu it to life. Biopping to u Bit Points When you uiop to u hit points, you eithei uie outiight oi fall unconscious. Instant Beath Nassive uamage can kill you instantly. When uamage ieuuces you to u hit points anu theie is uamage iemaining, you uie if the iemaining uamage equals oi exceeus youi hit point maximum. Foi example, a cleiic with a maximum of 12 hit points cuiiently has 6 hit points. If she takes 18 uamage fiom an attack, she is ieuuceu to u hit points, but 12 uamage iemains. Because the iemaining uamage equals its hit point maximum, the cleiic uies.
Falling 0nconscious If uamage ieuuces you to u hit points anu fails to kill you, you fall unconscious (see appenuix A). This unconsciousness enus if you iegain any hit points. MonsLers and ueaLh MosL uMs have a monsLer dle Lhe lnsLanL lL drops Lo 0 hlL polnLs, raLher Lhan havlng lL fall unconsclous and make deaLh savlng Lhrows. MlghLy vlllalns and speclal nonplayer characLers are common excepLlons, Lhe uM mlghL have Lhem fall unconsclous and follow Lhe same rules as player characLers. Beath Saving Thiows Whenevei you stait youi tuin with u hit points, you must make a special saving thiow, calleu a ueath saving thiow, to ueteimine whethei you cieep closei to ueath oi hang onto life. 0nlike othei saving thiows, this one isn't tieu to any ability scoie. You aie in the hanus of fate now, aiueu only by spells anu featuies that impiove youi chances at succeeuing on a saving thiow. Roll a u2u. If the ioll is 1u oi highei, you succeeu. 0theiwise, you fail. A success oi failuie has no effect by itself. 0n youi thiiu success, you become stable (see below). 0n youi thiiu failuie, you uie. The successes anu failuies uon't neeu to be consecutive; keep tiack of both until you collect thiee of a kinu. The numbei of both is ieset to zeio when you iegain any hit points oi become stable. <)%%$18 6 B )- CD. When you make a ueath saving thiow anu ioll a 1 on the u2u, it counts as two failuies. Anu if you ioll a 2u on the u2u, you iegain 1 hit point. ?6E68, 6& D =$& /)$1&4. If you take any uamage while you have u hit points, you suffei a ueath saving thiow failuie. If the uamage is fiom a ciitical hit, howevei, you suffei two failuies insteau. If the uamage equals oi exceeus youi hit point maximum, you uie, as noimal. Stabilizing a Cieatuie The best way to save a cieatuie with u hit points is to heal it. If healing is unavailable, the cieatuie can, at least, be stabilizeu so that it isn't killeu by a faileu ueath saving thiow. =)F &) G&6#$%$H,. You can use youi action to auministei fiist aiu to an unconscious cieatuie anu attempt to stabilize it. You must succeeu on a BC 1u Wisuom (Neuicine) check to stabilize the cieatuie. IA, 5++,0&4 )+ 2,$18 G&6#%,. A stable cieatuie uoesn't make ueath saving thiows, even though it has u hit points, but it uoes iemain unconscious. The cieatuie stops being stable, anu must stait making ueath saving thiows again, if it takes any uamage. A stable cieatuie that is not healeu iegains 1 hit point aftei 1u4 houis. Knocking a Cieatuie 0ut Sometimes an attackei wants to incapacitate a foe, iathei than ueal a killing blow. When an attackei ieuuces a cieatuie to u hit points with a melee attack, the attackei can knock the cieatuie out. The attackei can make this choice the instant the uamage is uealt. The cieatuie falls unconscious anu is stable. Tempoiaiy Bit Points Some spells anu special abilities confei tempoiaiy hit points. Tempoiaiy hit points aien't actual hit points; they aie a buffei against uamage, a pool of hit points that piotect you fiom injuiy. Tempoiaiy hit points aie sepaiate fiom youi actual hit points, so they can exceeu youi hit point maximum. If you have tempoiaiy hit points anu take uamage, the tempoiaiy hit points aie lost fiist. Anu they can't be iestoieu with healing. Tempoiaiy hit points aie also not cumulative. If you have tempoiaiy hit points anu ieceive moie of them, you ueciue whethei to keep the ones you have oi to gain the new ones. Foi example, if a spell giants you 12 tempoiaiy hit points when you alieauy have 1u, you can have 12 oi 1u, not 22. Finally, tempoiaiy hit points uon't iestoie you to consciousness oi stabilize you if you have u hit points. They can still absoib uamage uiiecteu you while you'ie in that state, but only tiue healing can save you.
!"#$%&' )!! !"#$$%&'()*+ This chaptei pioviues the iules foi how spellcasting woiks in the woilus of B&B. Biffeient chaiactei classes have uistinctive ways of leaining anu piepaiing theii spells, anu monsteis use spells in unique ways. Regaiuless of its souice, a spell follows the iules heie. What Is a Spell. A spell is a uisciete magical effect, a single shaping of the magical eneigies that suffuse the multiveise into a specific, limiteu expiession. In casting a spell, a chaiactei caiefully plucks at the invisible stianus of iaw magic suffusing the woilu, pins them in place in a paiticulai pattein, sets them vibiating in a specific way, anu then ieleases them to unleash the uesiieu effectin most cases, all in the span of seconus. Spells can be veisatile tools, weapons, oi piotective waius. They can ueal uamage oi heal it, impose oi iemove conuitions (see the appenuix), uiain life eneigy away anu iestoie life to the ueau. Nany spells aie useful foi alteiing the enviionment in some way, fiom opening a lockeu uooi to quelling a violent stoim. 0ncounteu thousanus of spells have been cieateu ovei the couise of the multiveise's histoiy, anu many of them aie long foigotten. Some might yet lie iecoiueu in ciumbling spellbooks hiuuen in ancient iuins oi tiappeu in the minus of ueau gous. 0i they might someuay be ieinventeu by a chaiactei who has amasseu enough powei anu wisuom to uo so. Spell Level Eveiy spell has a level, fiom u to 9. A spell's level is a geneial inuicatoi of how poweiful it is, with the lowly (but still impiessive) !"#$% !$''$() at 1st level anu the eaith-shaking *$'+ at 9th. Cantiipssimple but poweiful spells that chaiacteis can cast almost by ioteaie level u. The highei a spell's level, the highei level a spellcastei must be to use that spell. Spell level anu chaiactei level uon't coiiesponu uiiectly. Typically, a chaiactei has to be at least 17th level, not 9th level, to cast a 9th- level spell. Known anu Piepaieu Spells Befoie a spellcastei can use a spell, he oi she must have the spell fiimly fixeu in minu. Nembeis of a few classes, incluuing baius anu soiceieis, have a limiteu list of spells they know that aie always fixeu in minu. 0thei spellcasteis unueigo a piocess of piepaiing spells. This piocess vaiies foi membeis of uiffeient classes, as uesciibeu in those classes. In eveiy case, the numbei of spells a castei can have fixeu in minu at any given time uepenus on the chaiactei's level. Spell Slots Regaiuless of how many spells a castei knows oi piepaies, he oi she can cast only a limiteu numbei of spells befoie iesting. Nanipulating the fabiic of magic anu channeling its eneigy into even a simple spell is physically anu mentally taxing, anu highei-level spells aie incieasingly so. Thus, each spellcasting class's uesciiption (except that of the wailock) incluues a table showing how many spell slots of each spell level a chaiactei can use at a given chaiactei level. Foi example, the Siu-level wizaiu 0maia has foui 1st-level spell slots anu two 2nu-level slots. When a chaiactei casts a spell, he oi she expenus a slot of that spell's level oi highei, effectively "filling" a slot with the spell. You can think of a spell slot as a gioove of a ceitain size small foi a 1st-level slot, laigei foi a spell of highei level. A 1st-level spell fits into a slot of any size, but a 9th-level spell will fit only in a 9th-level slot. So when 0maia casts !"#$% !$''$(), a 1st-level spell, she spenus one of hei foui 1st- level slots anu has only thiee iemaining. Finishing a long iest (see chaptei 8) iefieshes any expenueu spell slots. Some chaiacteis anu monsteis have special abilities that let them cast spells without using
spell slots. Foi example, a monk who follows the Way of the Foui Elements, a wailock who chooses ceitain eluiitch invocations, anu a pit fienu fiom the Nine Bells can all cast spells in such a way. Casting a Spell at a Bighei Level When a spellcastei casts a spell using a slot that is of a highei level than the spell, the spell assumes the highei level foi that casting. Foi instance, if 0maia casts !"#$% !$''$() using one of hei 2nu-level slots, that !"#$% !$''$() is 2nu level. Effectively, the spell expanus to fill the slot it is put into. Some spells have moie poweiful effects when cast at a highei level, as uetaileu in the spell. Cantiips A cantiip is a spell that can be cast at will, without using a spell slot anu without being piepaieu in auvance. Repeateu piactice has fixeu the spell in the castei's minu anu infuseu the castei with the magic neeueu to piouuce the effect ovei anu ovei. A cantiip's spell level is u, though as a spellcastei auvances in levels his oi hei cantiips might become as poweiful as spells with a highei level. Rituals Ceitain spells have a special tag: iitual. Such a spell can be cast following the noimal iules foi spellcasting, oi the spell can be cast as a iitual. The iitual veision of a spell takes 1u minutes longei to cast than noimal, anu it uoesn't expenu a spell slot. To cast a spell as a iitual, a spellcastei must have a featuie that giants the ability to uo so. The castei must also have the spell piepaieu oi on his oi hei list of spells known, unless the chaiactei's iitual featuie specifies otheiwise. Casting in Aimoi Because of the mental focus anu piecise gestuies iequiieu foi spellcasting, you must be pioficient with the aimoi you aie weaiing to cast a spell. You aie otheiwise too uistiacteu anu physically hampeieu by youi aimoi foi spellcasting. 1he Schools of Maglc 1he academlc sLudy of maglc ls supporLed by a rlch LheoreLlcal framework LhaL aLLempLs Lo explaln lLs underplnnlngs and funcLlonlng. arL of LhaL underplnnlng ls a dlvlslon of spells lnLo elghL so-called schools based on Lhelr essenLlal operaLlon. Scholars of maglc, parLlcularly wlzards, apply Lhese caLegorles Lo all spells. 1hey belleve LhaL all maglc funcLlons ln essenLlally Lhe same way, wheLher lL derlves from rlgorous sLudy or ls besLowed by a delLy. !"#$%&'()* spells are fundamenLally proLecLlve ln naLure, Lhough some of Lhem have clearly aggresslve uses. 1hey creaLe physlcal or maglcal barrlers, negaLe maglcal or physlcal ablllLles, harm Lrespassers, or banlsh creaLures Lo anoLher plane of exlsLence. +)*#$%&'()* spells lnvolve Lhe LransporLaLlon of ob[ecLs from one locaLlon Lo anoLher. Some spells summon creaLures or ob[ecLs Lo Lhe casLer's slde, whereas oLhers allow Lhe casLer Lo LeleporL Lo a dlsLanL locaLlon. Some con[uraLlons acLually creaLe ob[ecLs or effecLs from noLhlng. -(.(*&'()* spells reveal lnformaLlon, wheLher ln Lhe form of secreLs long forgoLLen, gllmpses of Lhe fuLure, Lhe locaLlons of hldden Lhlngs, Lhe LruLh behlnd llluslons, or vlslons of dlsLanL people or places. /*01&*'23*' spells affecL Lhe mlnds of oLhers, lnfluenclng or conLrolllng Lhelr behavlor. 1hey can make enemles see Lhe casLer as a frlend, force creaLures Lo Lake a course of acLlon, or even conLrol anoLher creaLure llke a puppeL on a sLrlng. /.)0&'()* spells manlpulaLe energy or Lap mysLlcal sources of power Lo produce a deslred effecL. Some call up blasLs of flre or llghLnlng, and oLhers channel poslLlve energy Lo heal wounds. 455$6()* spells decelve Lhe senses or mlnds of oLhers. 1hey cause people Lo see Lhlngs LhaL are noL Lhere, Lo noL see Lhlngs LhaL are Lhere, Lo hear phanLom nolses, or Lo remember Lhlngs LhaL never happened. Some llluslons creaLe phanLom lmages LhaL any creaLure can see, buL Lhe mosL lnsldlous llluslons planL an lmage ln Lhe mlnd of anoLher creaLure, maklng Lhe lmage enLlrely real for LhaL creaLure. 730%)2&*08 spells manlpulaLe Lhe very energles of llfe and deaLh. 1hey can granL an exLra reserve of llfe force, draln Lhe llfe energy from anoLher creaLure, glve Lhe semblance of llfe Lo an undead creaLure, or even brlng Lhe dead back Lo llfe. CreaLlng an undead creaLure Lhrough Lhe use of necromancy spells such as !"#$!%& (&!( ls noL a good acL, and only evll casLers use such spells frequenLly. 9%&*62$'&'()* spells change Lhe properLles of some creaLure, ob[ecL, or condlLlon. 1hey mlghL Lurn an
enemy lnLo a harmless creaLure, bolsLer Lhe sLrengLh of an ally, make an ob[ecL move aL Lhe casLer's command, or enhance a creaLure's lnnaLe heallng ablllLles Lo rapldly recover from ln[ury. Casting a Spell When a chaiactei casts any spell, the same basic iules aie followeu, iegaiuless of the chaiactei's class oi the spell's effects. Fiist, to cast a spell you must have access to it, eithei fiom youi class, a magic item, oi some othei souice. Ceitain classes also iequiie that you have the spell piepaieu in auvance. Seconu, in combat, you must cast a spell as an action (see "Actions in Combat" in chaptei 9), unless a spell's uesciiption says otheiwise. 0utsiue combat, you can effectively cast a spell whenevei you want, but you must complete one spell befoie casting the next. Each spell uesciiption in chaptei 11 begins with a block of infoimation, incluuing the spell's name, level, school of magic, casting time, iange, components, anu uuiation. The iest of a spell entiy uesciibes the spell's effect. Casting Time Nost spells iequiie a single action to cast, a few seconus of time uuiing which the castei iecites a magical woiu oi phiase anu completes a set of hanu motions. Swift Spells A swift spell iequiies but a moment to cast. You use youi action to cast it, but you can take anothei action on the same tuin as a bonus action, immeuiately befoie oi aftei casting the spell. You can't cast anothei spell with that bonus action, except foi a cantiip with a casting time of 1 action. Reactions Some spells can be cast as ieactions. These spells take a fiaction of a seconu to biing about anu aie cast in iesponse to some event. If a spell can be cast as a ieaction, the spell uesciiption tells you exactly when you can uo so. Longei Casting Times Ceitain spells iequiie moie time to cast: minutes oi even houis. While you cast a spell with a casting time longei than a single action oi ieaction, you must spenu youi action each tuin casting the spell, anu you must maintain youi concentiation while you uo so (see "Concentiation" below). If youi concentiation is bioken, the spell fails, but you uon't expenu a spell slot. If you want to cast the spell again, you must stait ovei. Range The taiget of a spell must be within the spell's iange. In a spell like !"#$% !$''$(), the taiget is a cieatuie. In a spell like -$.)/"((, the taiget is the point in space wheie the ball of fiie eiupts. Nost spells have ianges expiesseu in feet. Some spells can taiget only a cieatuie (incluuing you) that you touch. 0thei spells affect only you. These spells have a iange of self. Foi example, the '+$)(0 spell piotects you anu only you. Spells that cieate cones oi lines of effect that oiiginate fiom you also have a iange of self, inuicating that the oiigin point of the spell's effect must be you. 0nce a spell is cast, its effects aie not limiteu by its iange. Components A spell's components aie the physical iequiiements you must meet in oiuei to cast it. Each spell's uesciiption inuicates whethei it iequiies veibal (v), somatic (S), oi mateiial (N) components. If you can't pioviue one oi moie of a spell's components, you aie unable to cast the spell. veibal (v) Nost spells iequiie the chanting of mystic woius. The woius themselves aie not the souice of powei; insteau, the paiticulai combination of sounus, with specific pitch anu iesonance, sets the thieaus of magic in the uesiieu motion. Thus, a chaiactei who is gaggeu oi in an aiea of silence,
such as one cieateu by the '$()1%) spell, can't cast a spell with a veibal component. Somatic (S) Spellcasting gestuies might incluue a foiceful gesticulation oi an intiicate set of gestuies. If a spell iequiies a somatic component, the castei must have fiee use of at least one hanu to peifoim these gestuies. Nateiial (N) Casting some spells iequiies paiticulai items oi objects, specifieu in paientheses in the component entiy. 0sually, a chaiactei can use a spell component pouch oi a spellcasting focus, as uesciibeu in class uesciiptions anu in chaptei 6, in place of the specifieu components. But if an exceptional cost is inuicateu, a chaiactei must puichase that specific component befoie he oi she can cast the spell in question. If a spell specifies that the mateiial component is consumeu by the spell, the castei must pioviue this component foi each casting of the spell. A spellcastei must have a hanu fiee to access these components, but it can be the same hanu that he oi she uses to peifoim somatic components. Buiation A spell's uuiation is the length of time the spell peisists. A uuiation can be expiesseu in iounus, minutes, houis, oi even yeais. Some spells specify that theii effects last until the spells aie uispelleu oi uestioyeu. Instantaneous Nany spells aie instantaneous. The spell haims, heals, cieates, oi alteis something oi someone in a way that can't be uispelleu, because its magic exists only foi an instant. Concentiation Some spells iequiie you to maintain concentiation in oiuei to keep theii magic active. If you lose concentiation, such a spell enus. If a spell must be maintaineu with concentiation, that fact appeais in its Buiation entiy, anu the spell specifies how long you can concentiate on it. You can enu concentiation at any time (no action iequiieu). Noimal activity, such as moving anu attacking, uoesn't inteifeie with concentiation. The following factois oi events can bieak concentiation: !"#$%&' "&)$*+, #-+.. $*"$ ,+/0%,+# 1)&1+&$,"$%)&2 You lose youi concentiation on a spell if you cast anothei spell that iequiies concentiation. You can't concentiate on two spells at once. 3"4%&' 5"6"'+2 Whenevei you take uamage while you aie concentiating on a spell, you must make a Constitution saving thiow to maintain youi concentiation. The BC is equal to half the uamage you just took. If you take uamage fiom multiple souices, such as an aiiow anu a uiagon's bieath, you make a saving thiow foi each souice of uamage sepaiately. 7)#%&' 1)%)0#&+##2 You lose youi concentiation on a spell if you fall asleep oi aie stunneu oi knockeu unconscious. (An elf chaiactei in tiance iemains conscious.) By extension, the spell enus if you uie. You can also lose youi concentiation if an event oi an effect uistiacts you too much. If an attack oi anothei effect can uisiupt youi concentiation in this way, its uesciiption says so. The BN might also ueciue that ceitain enviionmental phenomena, such as a wave ciashing ovei you while you'ie on a stoim- tosseu ship, iequiie you to make a BC 1u Constitution saving thiow to maintain concentiation on a spell. Taigets The bulk of a spell uesciiption pioviues infoimation about what the spell uoes, incluuing the cieatuies oi aiea it affects anu how cieatuies might iesist its effects. A typical spell iequiies you to pick one oi moie taigets to be affecteu by the spell's magic. A spell's uesciiption tells you whethei the spell taigets cieatuies, objects, a point of oiigin foi an aiea of effect, oi a combination of these things.
A Cleai Path to the Taiget To taiget someone oi something, you must have a cleai path to it, so it can't be behinu total covei. If you place an aiea of effect at a point that you can't see anu an obstiuction is between you anu that point, the point of oiigin comes into being on the neai siue of that obstiuction. Taigeting Youiself If a spell taigets a cieatuie of youi choice, you can choose youiself, unless the cieatuie must be hostile oi specifically a cieatuie othei than you. If you aie in the aiea of effect of a spell you cast, you can taiget youiself. Aieas of Effect A -$.)/"(( exploues, buining an entiie gioup of oics. A %21) 2- %2(0 blasts foith, fieezing a gang of ogies in place. Spells such as these covei an aiea, allowing them to affect multiple cieatuies at once. A spell's uesciiption specifies its aiea of effect, which typically has one of five uiffeient shapes: cone, cube, cylinuei, line, oi spheie. Eveiy aiea of effect has a point of oiigin, a location fiom which the spell's eneigy eiupts. The iules foi each shape specify how you position its point of oiigin. Typically, a point of oiigin is a point in space, but some spells iequiie it to be a cieatuie oi an object. A spell's effect expanus in stiaight lines fiom the point of oiigin. Thus, if no unblockeu stiaight line extenus fiom the point of oiigin to a location within the aiea of effect, that location is not incluueu in the spell's aiea. Cone A cone extenus in a uiiection you choose fiom its point of oiigin. A cone's wiuth at a given point along its length is equal to that point's uistance fiom the point of oiigin. A cone's aiea of effect specifies its maximum length. A cone's point of oiigin is not incluueu in the cone's aiea of effect, unless you ueciue otheiwise. Cube You select a cube's point of oiigin, which lies anywheie on a face of the cubic effect. The cube's size is expiesseu as the length of each siue. A cube's point of oiigin is not incluueu in the cube's aiea of effect, unless you ueciue otheiwise. Cylinuei A cylinuei's point of oiigin is the centei of a ciicle of a paiticulai iauius, as given in the spell uesciiption. The ciicle must eithei be on the giounu oi at the height of the spell effect. The eneigy in a cylinuei expanus in stiaight lines fiom the point of oiigin to the peiimetei of the ciicle, foiming the base of the cylinuei. The spell's effect then shoots up fiom the base oi uown fiom the top, to a uistance equal to the height of the cylinuei. A cylinuei's point of oiigin is incluueu in the cylinuei's aiea of effect. Line A line extenus fiom its point of oiigin in a stiaight path up to its length anu coveis an aiea uefineu by its wiuth. A line's point of oiigin is not incluueu in the line's aiea of effect, unless you ueciue otheiwise. Spheie You select a spheie's point of oiigin, anu the spheie extenus outwaiu fiom that point. The spheie's size is expiesseu as a iauius in feet that extenus fiom the point. A spheie's point of oiigin is incluueu in the spheie's aiea of effect. Saving Thiows Nany spells specify that a taiget can make a saving thiow to avoiu some oi all of a spell's effects. The spell specifies the ability that the taiget uses foi the save anu what happens on a success oi failuie. The BC to iesist one of youi spells equals 8 + youi spellcasting ability mouifiei + youi pioficiency bonus.
Attack Rolls Some spells iequiie the castei to make an attack ioll to ueteimine whethei the spell effect hits the intenueu taiget. Youi attack bonus with a spell you cast equals youi spellcasting ability mouifiei + youi pioficiency bonus. Nost spells that iequiie attack iolls involve iangeu attacks. Remembei that you have uisauvantage on a iangeu attack ioll if you aie within S feet of a hostile cieatuie that can see you anu that isn't incapacitateu (see chaptei 9). Combining Nagical Effects Although inuiviuual spells aie faiily easy to aujuuicate, sometimes the situation can be confusing when moie than one spell is affecting the same cieatuie. The effects pioviueu by spells all auu togethei while the uuiations of those spells oveilap, except foi one case. 0nless otheiwise noteu in a spell's uesciiption, the effects of the same spell cast multiple times (incluuing highei- oi lowei- level veisions of the same spell) uon't combine. Insteau, the most potent effectsuch as the highest bonus oi the woist penaltyfiom those castings applies. Each spell still expiies inuiviuually. Foi example, if two cleiics cast /()'' on the same taiget, that chaiactei gains the spell's benefit only once; he oi she uoesn't get to ioll two bonus uice.
Chaptei 11: Spells This chaptei uesciibes the most common spells in the woilus of B0NuE0NS & BRAu0NS. The chaptei begins with the spell lists of the spellcasting classes. The iemainuei contains spell uesciiptions, piesenteu in alphabetical oiuei by the name of the spell. Baiu Spells !"#$%&'( uanclng LlghLs LlghL Mage Pand Mendlng Message Mlnor llluslon resLldlglLaLlon vlclous Mockery *+,+- . /'+--( Anlmal lrlendshlp Charm erson Cloud of uaggers Comprehend Languages Cure Wounds ueLecL Maglc ulsgulse Self laerle llre leaLher lall Peallng Word ldenLlfy lllusory ScrlpL LongsLrlder SllenL lmage Sleep Speak wlLh Anlmals 1asha's Pldeous LaughLer 1hunderwave unseen ServanL *+,+- 0 /'+--( Anlmal Messenger 8llndness/ueafness 8llsLerlng SaLlre Calm LmoLlons Crown of Madness ueLecL 1houghLs PeaL MeLal Pold erson lnvlslblllLy knock Lesser 8esLoraLlon LocaLe Anlmals or lanLs LocaLe Cb[ecL Maglc MouLh hanLasmal lorce See lnvlslblllLy ShaLLer Sllence SuggesLlon Zone of 1ruLh *+,+- 1 /'+--( Aura of lnvlslblllLy Clalrvoyance lear lelgn ueaLh ulspel Maglc Clyph of Wardlng PypnoLlc aLLern Leomund's 1lny PuL nondeLecLlon lanL CrowLh Sendlng Speak wlLh uead Speak wlLh lanLs SLlnklng Cloud 1ongues *+,+- 2 /'+--( Confuslon ulmenslon uoor lreedom of MovemenL CreaLer lnvlslblllLy PalluclnaLory 1erraln LocaLe CreaLure olymorph *+,+- 3 /'+--( AnlmaLe Cb[ecLs Awaken uomlnaLe erson uream/nlghLmare leeblemlnd Ceas Pold MonsLer Legend Lore Mass Cure Wounds Mlslead Modlfy Memory lanar 8lndlng 8alse uead Scrylng Seemlng 1eleporLaLlon Clrcle 1rue Seelng *+,+- 4 /'+--( LyeblLe CreaLer ulspel Maglc Cuards and Wards Mass SuggesLlon ermanenL lmage *+,+- 5 /'+--( llnd Lhe aLh CreaLer 8esLoraLlon Mass Pold erson Mass lnvlslblllLy ro[ecL lmage *+,+- 6 /'+--( uomlnaLe MonsLer Mass Charm MonsLer Mlnd 8lank CLLo's lrreslsLlble uance ower Word SLun *+,+- 7 /'+--( loreslghL Mass Pold MonsLer ower Word Peal ower Word klll Cleiic Spells !"#$%&'( Amanuensls Culdance
LlghL 8eslsLance roduce llame Sacred llame Spare Lhe uylng 1haumaLurgy *+,+- . /'+--( 8esLow Curse 8less CelesLlal 8olL Command CreaLe or uesLroy WaLer Cure Wounds ueLecL Cood and Lvll ueLecL Maglc ueLecL olson and ulsease Peallng Word lnfllcL Wounds roLecLlon from Lvll urlfy lood and urlnk SancLuary Shleld of lalLh *+,+- 0 /'+--( Ald Augury 8llndness/ueafness Calm LmoLlons ConLlnual llame llnd 1raps CenLle 8epose Pold erson Lesser 8esLoraLlon LocaLe Cb[ecL rayer of Peallng roLecLlon from olson Sllence SplrlL Cuardlans SplrlLual Weapon Wardlng 8ond Zone of 1ruLh *+,+- 1 /'+--( AnlmaLe uead 8eacon of Pope Clalrvoyance CreaLe lood and WaLer uayllghL ulspel Maglc lelgn ueaLh Clyph of Wardlng Poly vlgor Maglc Clrcle Mass Peallng Word rayer roLecLlon from Lnergy 8emove Curse 8evlvlfy Sendlng Speak wlLh uead 1ongues WaLer Walk *+,+- 2 /'+--( Alr Walk 8anlshmenL ConLaglon ConLrol WaLer ueaLh Ward ulvlnaLlon lreedom of MovemenL Cuardlan of lalLh LocaLe CreaLure SLone Shape *+,+- 3 /'+--( Commune ulspel Lvll or Cood llame SLrlke Ceas Pallow lnsecL lague Legend Lore Mass Cure Wounds lanar 8lndlng 8alse uead Scrylng 1rue Seelng *+,+- 4 /'+--( 8lade 8arrler lorblddance CreaLer ulspel Maglc Peroes' leasL Parm Peal lanar Ally Word of 8ecall *+,+- 5 /'+--( Con[ure CelesLlal ConLrol WeaLher uesLrucLlon ulvlne Word CreaLer 8esLoraLlon llnd Lhe aLh llre SLorm lane ShlfL 8egeneraLe 8esurrecLlon Symbol *+,+- 6 /'+--( AnLlmaglc lleld LarLhquake Poly Aura *+,+- 7 /'+--( AsLral ro[ecLlon CaLe Mass Peal 1rue 8esurrecLlon Biuiu Spells !"#$%&'( uruldcrafL Culdance roduce llame 8eslsLance Shlllelagh *+,+- . /'+--( Anlmal lrlendshlp Charm erson CreaLe or uesLroy WaLer Cure Wounds ueLecL Maglc ueLecL olson and ulsease LnLangle laerle llre log Cloud Coodberry CusL of Wlnd Peallng Word !ump LongsLrlder urlfy lood and urlnk Speak wlLh Anlmals 1hunderwave *+,+- 0 /'+--( Anlmal Messenger 8easL Sense
8arkskln uarkvlslon llnd 1raps PeaL MeLal llame 8lade llamlng Sphere Pold erson Lesser 8esLoraLlon LocaLe Anlmals or lanLs LocaLe Cb[ecL Moonbeam ass wlLhouL 1race roLecLlon from olson Splke CrowLh 1ree Shape *+,+- 1 /'+--( Call LlghLnlng Con[ure Anlmals uayllghL ulspel Maglc lelgn ueaLh Meld lnLo SLone lanL CrowLh roLecLlon from Lnergy SleeL SLorm Speak wlLh lanLs WaLer 8reaLhlng WaLer Walk Wlnd Wall *+,+- 2 /'+--( Alr Walk 8llghL Confuslon Con[ure Woodland 8elngs ConLaglon ConLrol WaLer uomlnaLe 8easL lreedom of MovemenL ClanL lnsecL PalluclnaLory 1erraln lce SLorm LocaLe CreaLure olymorph SLoneskln SLone Shape Wall of llre *+,+- 3 /'+--( AnLlllfe Shell Awaken ChangesLaff Commune wlLh naLure Con[ure LlemenLal leeblemlnd Ceas lnsecL lague Mass Cure Wounds lanar 8lndlng 8elncarnaLe Scrylng 1ree SLrlde Wall of SLone *+,+- 4 /'+--( Peal Peroes' leasL Move LarLh Sunbeam 1ransporL vla lanLs Wall of 1horns Wlnd Walk *+,+- 5 /'+--( CharloL of SusLarre ConLrol WeaLher Creeplng uoom llnd Lhe aLh llre SLorm CreaLer 8esLoraLlon Mlrage Arcane lane ShlfL 8egeneraLe 8everse CravlLy *+,+- 6 /'+--( Anlmal Shapes AnLlpaLhy/SympaLhy LarLhquake SunbursL 1sunaml *+,+- 7 /'+--( loreslghL Shapechange SLorm of vengeance
Palauin Spells *+,+- . /'+--( 8less Command Cure Wounds uemand ueLecL Maglc ueLecL olson and ulsease ulvlne lavor roLecLlon from Lvll urlfy lood and urlnk Searlng SmlLe Shleld of lalLh 1hunderous SmlLe WraLhful SmlLe *+,+- 0 /'+--( Ald 8randlng SmlLe llnd SLeed Poly Accord Lesser 8esLoraLlon LocaLe Cb[ecL Maglc Weapon roLecLlon from olson 8lghLeous Shleld Zone of 1ruLh *+,+- 1 /'+--( Aura of vlLallLy CreaLe lood and WaLer Crusader's ManLle uayllghL ulspel Maglc LlemenLal Weapon Maglc Clrcle rayer 8emove Curse 8evlvlfy SunbursL SmlLe *+,+- 2 /'+--( Aura of Llfe Aura of urlLy 8anlshmenL ueaLh Ward ulvlne ower LocaLe CreaLure SLaggerlng SmlLe *+,+- 3 /'+--( Clrcle of ower uamnlng SmlLe ulslnLegraLlng SmlLe ulspel Lvll or Cood
Pold MonsLer Legend Lore Maglc !ar Mlslead Modlfy Memory asswall lanar 8lndlng 8ary's 1elepaLhlc 8ond Scrylng Seemlng 1eleklnesls 1eleporLaLlon Clrcle 1rue Seelng Wall of lorce Wall of SLone *+,+- 4 /'+--( Arcane CaLe Chaln LlghLnlng Clrcle of ueaLh ConLlngency CreaLe undead ulslnLegraLe LyeblLe llesh Lo SLone Clobe of lnvulnerablllLy CreaLer ulspel Maglc Cuards and Wards Mass SuggesLlon Move LarLh CLlluke's lreezlng Sphere ermanenL lmage rogrammed llluslon Sunbeam Wall of lce *+,+- 5 /'+--( ConLrol WeaLher uelayed 8lasL llreball urawml['s lnsLanL Summons LLherealness llnger of ueaLh lorcecage lnsanlLy Mass Pold erson Mass lnvlslblllLy Mlrage Arcane Mordenkalnen's MagnlflcenL Manslon Mordenkalnen's Sword lane ShlfL rlsmaLlc Spray ro[ecL lmage 8everse CravlLy Slmulacrum Symbol 1eleporL *+,+- 6 /'+--( AnLlmaglc lleld AnLlpaLhy/SympaLhy 8lnd LlemenLal Clone uomlnaLe MonsLer lncendlary Cloud Mass Charm MonsLer Maze Mlnd 8lank CLLo's lrreslsLlble uance ower Word SLun SequesLer SunbursL 1rap Lhe Soul *+,+- 7 /'+--( Army of Lhe uead AsLral ro[ecLlon loreslghL CaLe lmprlsonmenL Mass Pold MonsLer MeLeor Swarm ower Word klll rlsmaLlc Wall Shapechange 1lme SLop 1rue olymorph Welrd Wlsh
Spell Besciiptions The spells aie piesenteu in alphabetical oiuei. Aciu Splash !"#$%&'()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous Choose two cieatuies that aie within S feet of each othei that aie both within iange. Each cieatuie must succeeu on a Bexteiity saving thiow oi take 1u6 aciu uamage. !" $%&'() *(+(,-. The spell's uamage incieases by 1u6 when you ieach a castei level of Sth (2u6), 1uth (Su6), 1Sth (4u6), anu 2uth (Su6). Aiu -#./01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a tiny stiip of white cloth with a sticky substance on the enus) 012"$%.&, 8 houis Youi piayei calls uown a uivine blessing of toughness anu iesolve. Choose up to thiee cieatuies within iange that aie not cuiiently affecteu by this spell. Each taiget's hit point maximum anu cuiient hit points inciease by S foi the uuiation. This spell has no effect upon unueau oi constiucts. Aii Walk 4(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a bit of thistleuown) 012"$%.&, Concentiation, up to 1 houi Choose a willing cieatuie within iange. 0ntil the spell enus, the taiget can tieau on aii as if walking on soliu giounu. The taiget can move upwaiu oi uownwaiu at a 4S uegiee angle at half its speeu. Tieat stiong winus (twenty miles pei houi oi moie) as uifficult teiiain. If the spell enus while the taiget is aiiboine, it falls if this spell is the only thing keeping it aloft. 8( 9):51& ;12106< When you cast this spell using a spell slot of Sth level oi highei, you can auu one taiget foi each level above 4th. Alaim =6(/01210 '3$%&'()"# >&)(%'0? !"#$%&' )%*+, 1 minute -"&'+, Su feet !.*/.&+&$#, v, S, N (a tiny bell anu a piece of fine silvei wiie) 012"$%.&, 8 houis Choose a uooi, a winuow, oi an aiea within iange that is no laigei than a 2u-foot cube. 0ntil the spell enus, an alaim aleits you whenevei a Tiny oi laigei cieatuie touches oi enteis the waiueu aiea. When you cast the spell, you can uesignate cieatuies that won't set off the alaim. Also, choose whethei the alaim is mental oi auuible. A mental alaim aleits you with a psychic ping if you aie within 1 mile of the waiueu aiea. This ping awakens you fiom sleep. An auuible alaim piouuces the sounu of a hanu bell foi 1u seconus. Anyone within 6u feet of the waiueu aiea can heai the bell. Reuuce the uistance by 1u feet foi each inteiposing closeu uooi anu by 2u feet foi each inteiposing wall. Altei Self -#./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 houi You assume a uiffeient foim foi the uuiation oi until you use youi action to uismiss the spell. When you cast the spell, choose one oi moie of the following options, the effects of which last foi the uuiation of the spell. !()%/, !0/1"/"%23. You auapt youi bouy to an aeiial enviionment, giowing wings (the
appeaiance of which you can choose). You can fly at youi noimal lanu speeu. !45/"%6 !0/1"/"%23. You auapt youi bouy to an aquatic enviionment, spiouting gills anu giowing webbing between youi fingeis. You can bieathe unueiwatei, anu swim at youi noimal lanu speeu. 7'/3&( !11(/)/36(. You tiansfoim youi appeaiance. You ueciue what you look like, incluuing youi height, weight, facial featuies, sounu of youi voice, haii length, coloiation, anu uistinguishing chaiacteiistics, if any. You can make youiself appeai as a membei of anothei iace, though none of youi statistics change. At any time foi the uuiation of the spell, you can use youi action to change youi appeaiance in this way again. 8/"5)/, 9(/123-. You giow claws, fangs, spines, hoins, oi a uiffeient natuial weapon of youi choice. Youi unaimeu stiikes ueal 1u6 bluugeoning, pieicing, oi slashing uamage, as appiopiiate to the natuial weapon you chose, anu you aie pioficient with youi unaimeu stiikes. Finally, the natuial weapon is magic anu you have a +1 bonus to attack iolls anu uamage iolls on attacks you make using it. Amanuensis !"#$%&'()"# +'#(&), !"#$%&' )%*+, 1 minute -"&'+, Su feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous You choose a piece of non-magical wiiting, map, ait, image oi scene within iange, anu a blank book, scioll oi paichment within iange. The chosen text oi image is tiansciibeu onto the blank book, scioll, oi paichment as though wiitten oi uiawn by a mastei sciibe oi aitist. A single casting of the spell is enough to tiansciibe about Su pages of text anu images. Animal Fiienuship =6(/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a moisel of foou) 012"$%.&, 24 houis This spell lets you show an animal oi similai beast that you mean it no haim. Choose a beast within iange that can see anu heai you. If the beast's Intelligence is 4 oi highei, the spell fails. 0theiwise, the beast must succeeu on a Wisuom saving thiow oi be chaimeu by you until the spell enus. If you oi one of youi companions haims the taiget, the spells enus eaily. Animal Nessengei -#./01210 (&'#67%('()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a moisel of foou) 012"$%.&, 8 houis By means of this spell, you can use an animal to uelivei a message. Choose a Tiny beast you can see within iange, such as a squiiiel, a blue jay, oi a bat. You specify a location, which you must have visiteu, anu a iecipient who matches a geneial uesciiption, such as "a man oi woman uiesseu in the unifoim of the town guaiu" oi "a ieu-haiieu uwaif." You also speak a message of up to 2S woius. The taiget beast tiavels as fast as it can to the specifieu location. When the animal aiiives, it ueliveis youi message to the cieatuie that you uesciibeu, ieplicating the sounu of youi voice. The messengei speaks only to a cieatuie matching the uesciiption you gave. If the messengei uoes not ieach its uestination befoie the spell enus, the message is lost. Animal Shapes @(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 24 houis Choose any numbei of willing cieatuies within iange that you can see. This spell has no effect on constiucts oi unueau. You tiansfoim the taiget cieatuies into the foim of a Laige oi smallei beast foi the uuiation oi until you use an action to uismiss the spell foi all cieatuies. The tiansfoimation lasts foi the uuiation, oi until the taiget is ieuuceu to u hit points oi uies. The new foim can be any beast the same size oi smallei than a chosen cieatuie, anu you can
choose uiffeient foims foi each taiget. The taiget's game statistics aie ieplaceu by the statistics of the chosen beast, though it ietains its alignment anu Intelligence, Wisuom, anu Chaiisma scoies. The taiget assumes the hit points of its new foim, anu when it ieveits to its noimal foim the cieatuie ietuins to the numbei of hit points it hau befoie it tiansfoimeu. If it ieveits as a iesult of uiopping to u hit points, any excess uamage caiiies ovei to its noimal foim. The cieatuie is limiteu in the actions it can peifoim by the natuie of its new foim, anu cannot speak, cast spells, oi take any othei action that iequiies hanus oi speech. The taiget's geai melus into the new foim. The cieatuie cannot activate, use, wielu, oi otheiwise benefit fiom any of its equipment.
Animate Beau A&./01210 #1+&"7'#+B !"#$%&' )%*+, 1 minute -"&'+, 1u feet !.*/.&+&$#, v, S, N (a uiop of bloou, a piece of flesh, anu a pinch of bone uust) 012"$%.&, Instantaneous Choose a pile of bones oi a coipse of a Neuium oi Small humanoiu within iange. Youi spell imbues the taiget with a foul mimiciy of life, iaising it as an unueau cieatuie. The taiget becomes a skeleton if you chose bones oi a zombie if you chose a coipse (the BN has the cieatuie's game statistics). The cieatuie is unuei youi contiol foi 24 houis, aftei which it stops obeying any commanu you have given it. As pait of youi action, you can mentally commanu any cieatuie you maue with this spell if the cieatuie is within 6u feet of you. You ueciue what action the cieatuie will take anu wheie it will move uuiing its next tuin, oi you can issue a geneial commanu, such as to guaiu a paiticulai chambei oi coiiiuoi. To maintain contiol of the cieatuie foi anothei 24 houis, you must cast this spell on the cieatuie befoie the cuiient 24-houi peiiou enus. This use of the spell ieasseits youi contiol ovei the cieatuie, iathei than animating a new cieatuie. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 4th level oi highei, you cieate oi ieasseit contiol ovei two auuitional unueau cieatuies foi each level above Siu. Each of the cieatuies must come fiom a uiffeient coipse oi pile of bones. Animate 0bjects C(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 minute Choose up to five Laige oi smallei objects within iange that aie not being woin oi caiiieu. The objects animate anu become cieatuies unuei youi contiol foi the uuiation. When you cast the spell anu as pait of youi action on each tuin until the spell enus, you can ueciue what action each animateu object takes anu how it moves. The objects act on youi tuin. An animateu object is a constiuct with AC 1u anu hit points ueteimineu by its size. Tiny objects have 2 hit points, Small have S, Neuium have 1u, anu Laige have Su. An object is immune to any effect that iequiies a Constitution, Intelligence, Wisuom, oi Chaiisma saving thiow, is immune to neciotic, poison, psychic, anu iauiant uamage. It is immune to uisease anu cannot be chaimeu oi fiighteneu. If the object makes a saving thiow, it uses youi mouifiei. If you commanu an object to attack, it can make a single melee attack against a cieatuie within S feet of it. The object has a bonus to hit equal to youi magic ability mouifiei + youi spellcasting bonus. 0n a hit, the taiget takes uamage ueteimineu by the object's size. A Tiny object ueals 1uS uamage, a Small object ueals 1u4 uamage, a Neuium object ueals 1u6 uamage, anu a Laige object ueals 1u8 uamage. The type of uamage uepenus on the natuie of the object as ueteimineu by the Bungeon Nastei. !" $%&'() *(+(,-. If you cast this spell using a spell slot of 6th level oi highei, you can animate one auuitional object foi each level above Sth. Antilife Shell C(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Self
!.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 houi A shimmeiing baiiiei extenus out fiom you in a 1u-foot iauius anu moves with you, iemaining centeieu on you anu heuging out living things. The baiiiei lasts foi the uuiation. The baiiiei pievents living cieatuies fiom passing oi ieaching thiough, but it has no effect on unueau, constiucts, oi objects. If a cieatuie attempts to entei past the baiiiei, it must make a Wisuom saving thiow. 0n a faileu save, it cannot move thiough the baiiiei oi make a melee attack against any cieatuie insiue it until the stait of its next tuin. A cieatuie that staits its tuin within the baiiiei can pass thiough the baiiiei to exit it oi make melee attacks against cieatuies beyonu it. If, howevei, such a cieatuie moves beyonu the baiiiei it can't ieentei without a successful Wisuom saving thiow. If you move so that a living cieatuie is foiceu to pass thiough the baiiiei, you must initiate a contest using youi magic ability against the cieatuie's Stiength. If you uo not win the contest, the baiiiei allows the cieatuie thiough as though it hau maue a successful saving thiow. If you win the contest, you can move up to half youi speeu, pushing the cieatuie away fiom you as you uo so. If you move in such a way that you woulu push a living cieatuie anu the cieatuie cannot be pusheu because of an obstacle, oi because it woulu be foiceu into hazaiuous teiiain, the spell enus. Antimagic Fielu @(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (a pinch of powueieu iion oi iion filings) 012"$%.&, Concentiation, up to 1 houi A 1u-foot-iauius invisible clouu of antimagic suiiounus you. This aiea is uivoiceu fiom the weave of magical eneigy that suffuses the multiveise. Within the clouu, spellcasting fails, summoneu cieatuies uisappeai, anu even magic items become munuane. 0ntil the spell enus, the clouu moves with you, centeieu on you. Nagical effects, except those cieateu by an aitifact oi a ueity, aie suppiesseu in the clouu anu cannot piotiuue into it. While an effect is suppiesseu, it uoes not function, but the time it spenus suppiesseu counts against its uuiation. :/)&("(0 ;<<(6"-. Spells anu othei magical effects, such as 7':)+ 7)66)01 anu +5'&7 ,1&6"#, that taiget a cieatuie oi an object in the clouu have no effect on that taiget. !)(/- 2< =/&%6. The aiea of anothei spell oi magical effect, such as D)&13'00E cannot extenu into the clouu, anu if the clouu oveilaps an aiea of magic, the pait of that aiea that is coveieu by the clouu is suppiesseu. Foi example, the flames cieateu by a F'00 "D D)&1 aie suppiesseu within the clouu, cieating a gap in the wall if the oveilap is laige enough. =/&%6 23 7)(/"5)(- /30 >?@(6"-. Any active magical effect on a cieatuie oi an object in the clouu is suppiesseu while the cieatuie oi object is in it. =/&%6 A"(B-. The piopeities anu poweis of magic items aie suppiesseu in the clouu. Foi example, a G= 0"#:6F"&. in the clouu functions as a nonmagical longswoiu. A magic weapon's piopeities anu poweis aie suppiesseu if it is useu against a taiget in the clouu oi wielueu by an attackei in the clouu. If a magic weapon oi a piece of magic ammunition fully leaves the clouu (foi example, if you fiie a magic aiiow oi thiow a magic speai at a taiget outsiue the clouu), the magic of the item ceases to be suppiesseu as soon as it exits. =/&%6/, :)/+(,. Telepoitation fails to woik in the clouu, whethei the clouu is the uestination oi the uepaituie point foi such magical tiavel. A poital to anothei woilu oi plane of existence, as well as an opening to an extiauimensional space, such as that cieateu by a &",1 (&)+H spell, tempoiaiily closes while in the clouu. C5BB23(0 7)(/"5)(-. A cieatuie summoneu by magic tempoiaiily winks out of existence in the clouu. Such a cieatuie instantly ieappeais once the space the cieatuie occupieu is no longei within the clouu. D%-1(, =/&%6. Spells anu magical effects such as u)6,10 7':)+ anu :&1'(1& .)6,10 7':)+ have no effect on the clouu. Likewise, the clouus cieateu by uiffeient '#()7':)+ D)10.6 uo not nullify each othei.
AntipathySympathy @(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 houi -"&'+, 6u feet !.*/.&+&$#, v, S, N (eithei a lump of alum soakeu in vinegai foi the '#(),'(5B effect oi uiop of honey foi the 6B7,'(5B effect) 012"$%.&, 1u uays Choose a Buge oi smallei object oi an aiea up to a 2uu-foot cube within iange, anu name a specific kinu of intelligent cieatuie, such as a ieu uiagon, goblin, oi vampiie, oi a cieatuie with a specific alignment, such as lawful goou oi neutial evil. You invest the object oi aiea with a poweiful auia of piimal feeling that eithei attiacts oi iepels the cieatuies you specify foi the uuiation. Choose one of the following effects. !3"%1/"'E. The enchantment causes cieatuies of the kinu you uesignateu to feel an intense uige to leave the aiea anu avoiu the taiget. When such a cieatuie can see the taiget oi comes within 6u feet of it, the cieatuie must succeeu on a Wisuom saving thiow oi become fiighteneu. The cieatuie iemains fiighteneu foi as long as it can see the taiget oi iemains within 6u feet of it. If the cieatuie moves moie than 6u feet fiom the taiget anu cannot see it, the cieatuie is no longei fiighteneu. The cieatuie becomes fiighteneu again if it iegains sight of the taiget oi moves within 6u feet of it. If an affecteu cieatuie staits its tuin while not fiighteneu by the taiget, the cieatuie can attempt to bieak the enchantment by using an action to make a Wisuom check against youi spell save BC. 0n a successful check, the cieatuie is no longei fiighteneu by the object anu iecognizes its iepugnance as magical. The effect of a successful save oi check lasts only 1 minute, aftei which time the cieatuie can be affecteu again. CEB1/"'E. The enchantment causes cieatuies of the kinu you uesignateu to feel bliss while within 6u feet of the taiget oi able to see it. When such a cieatuie can see the taiget oi comes within 6u feet of it, the cieatuie must succeeu on a Wisuom saving thiow oi it must use its movement on each of its tuins to entei the aiea oi move to within ieach of the taiget. When the cieatuie has uone so, it cannot willingly move away fiom the taiget. Whenevei an affecteu cieatuie staits its tuin in a place wheie it cannot see the taiget oi is moie than 6u feet fiom it, the cieatuie can attempt to bieak the enchantment by making a Wisuom saving thiow. 0n a successful save, the effect enus foi the cieatuie, anu it iecognizes its attiaction as magical. Any cieatuie affecteu by this spell also makes a Wisuom saving thiow each time it takes uamage; on a successful save, the effect enus foi that cieatuie. The effect of a successful save oi check lasts only 1 minute, aftei which time the cieatuie can be affecteu again. Aicane Eye 4(5/01210 .)2)#'()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a bit of bat fui) 012"$%.&, Concentiation, up to 1 houi You cieate an invisible, magical eye within iange that hoveis in the aii foi the uuiation. You mentally ieceive visual infoimation fiom the eye, which has noimal vision anu uaikvision out to 1u feet. The eye can look in eveiy uiiection. As an action, you can move the eye up to Su feet in any uiiection. Theie is no limit to how fai away fiom you the eye can move, but it cannot entei anothei plane of existence. A soliu baiiiei blocks the eye's movement, but the eye can pass thiough an opening as small as 1 inch in uiametei. Aicane uate I(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Suu feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1u minutes Choose two points on the giounu that you can see, one point within 1u feet of you anu one point within Suu feet of you. A ciiculai poital, 1u feet in uiametei, opens ovei each point. The poitals aie two-uimensional glowing iings filleu with mist, hoveiing inches fiom the giounu anu
peipenuiculai to it at the points you choose. A iing is visible only fiom one siue (youi choice), which is the only siue that functions as a poital. The poitals iemain open foi the uuiation. Any cieatuie oi object enteiing the coiiect siue of one poital exits fiom the active siue of the othei poital as if the two weie aujacent to each othei. The mist that fills each poital pievents vision thiough it. 0n youi tuin, as long as you aie not incapacitateu, you can iotate the iings so that the active siue faces in a uiffeient uiiection. Aicane Lock -#./01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (golu uust woith at least 2S gp, which is consumeu when you cast the spell) 012"$%.&, Peimanent Touch a uooi, winuow, gate, chest, oi othei entiyway that is closeu. The chosen object is lockeu foi the uuiation. You anu the cieatuies you uesignate when you cast this spell can open the object noimally. 0theiwise, it is impassable until it is bioken oi the spell is uispelleu oi suppiesseu. Casting H#"+H on the object suppiesses '&+'#1 0"+H foi 1u minutes. While affecteu by this spell, the object is moie uifficult to bieak; the BC to bieak it incieases by 1u. Aimy of the Beau J(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 minute -"&'+, Suu feet !.*/.&+&$#, v, S, N (a human, which you must kill no moie than 1u minutes befoie you cast this spell) 012"$%.&, Concentiation, up to 1 houi Choose a point you can see within iange. You must be on a battlefielu, cemeteiy, oi some othei place wheie the iemains of one hunuieu oi moie cieatuies can be founu. Bones anu coipses pull fiee fiom the giounu anu animate into a mass of unueau monsteis. The aimy coveis the giounu within Su feet of the point you chose, stanus 1u feet tall, spieaus aiounu coineis anu iemains foi the uuiation. The aiea of unueau can be haimeu by iauiant uamage. Any S-foot section of the aiea that takes iauiant uamage is cleaieu of unueau. Any spell oi effect that woulu ueal iauiant uamage to a cieatuie ueals iauiant uamage to the aiea of the spell (if such an effect uepenus on an attack ioll oi saving thiow, the attack automatically hits anu the saving thiow automatically fails). When the last aiea is cleaieu of unueau, the spell also enus. The aiea coveieu by the unueau aimy is uifficult teiiain anu giants paitial covei to cieatuies in it anu supeiioi covei to cieatuies behinu it. The unueau aimy claws anu giasps othei cieatuies. Any cieatuie that enteis oi staits its tuin in the aiea must make a Bexteiity saving thiow. A cieatuie takes 4u6 slashing uamage anu falls pione on a faileu save, oi just half as much uamage on a successful one. Any pione cieatuie in the aiea cannot stanu up unless it uses an action to make a Stiength check anu succeeus on that check. If a cieatuie enus its tuin pione in the aiea, it takes 4u6 slashing uamage. At the stait of each of youi tuins, the aiea of unueau moves up to Su feet in a uiiection you choose. You can move the aiea thiough gaps wiue enough to accommouate a Small oi laigei cieatuie. Astial Piojection J(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 houi -"&'+, 1u feet !.*/.&+&$#, v, S, N (foi each cieatuie you will affect with this spell, you must pioviue a jacinth woith at least 1,uuu gp anu one oinately caiveu bai of silvei woith at least 1uu gp, all of which is consumeu when you cast this spell) 012"$%.&, Peimanent You anu up to eight willing cieatuies within iange pioject youi astial bouies into the Astial Plane (the spell fails anu the casting is wasteu if you aie alieauy on that plane). The mateiial bouy you leave behinu is unconscious anu in a
state of suspenueu animation; it uoes not neeu foou oi aii anu uoes not age. Youi astial bouy iesembles youi moital foim in almost eveiy way, ieplicating youi game statistics anu possessions. The piincipal uiffeience is the auuition of a silveiy coiu that extenus out fiom between youi shouluei blaues anu tiails behinu you, fauing to invisibility aftei 1 foot. This coiu is youi tethei to youi mateiial bouy. As long as the tethei iemains intact, you can finu youi way home. If the coiu is cut something that can happen only when an effect specifically states that it uoesyoui soul anu bouy aie sepaiateu, killing you instantly. Youi astial foim can fieely tiavel thiough the Astial Plane anu can pass thiough poitals theie leauing to any othei plane. If you entei a new plane, youi astial foim uisappeais, anu you gain a bouy capable of suiviving on the plane you visit. Youi game statistics uo not change. If you ietuin to the Astial Plane by casting this spell again, oi by some othei means, the bouy cieateu foi the plane you visiteu uisappeais, anu youi astial bouy ieappeais. The spell enus foi you anu youi companions when you use youi action to enu it. When the spell enus, the affecteu cieatuie ietuins to its physical bouy, anu it awakens. The spell might also enu piematuiely foi you oi one of youi companions. A successful .)6,10 7':)+ oi :&1'(1& .)6,10 7':)+ useu against an astial oi physical bouy enus the spell foi that cieatuie. Anu if a cieatuie's seconu bouy oi its astial foim is ieuuceu to u hit points, the spell enus foi that cieatuie. The silvei coiu ietuins to the cieatuie's bouy wheie it iests, ieviving it fiom its state of suspenueu animation. If you aie ietuineu to youi bouy piematuiely, youi companions iemain in theii astial foims anu must finu theii own way back to theii bouies, usually by uiopping to u hit points. Auguiy -#./01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 minute -"&'+, Self !.*/.&+&$#, v, S, N (specially maikeu sticks, bones, oi similai tokens woith at least 2S gp) 012"$%.&, Instantaneous Besciibe a couise of action that you plan to take within the next Su minutes. By casting gem- inlaiu sticks, iolling uiagon bones, laying out oinate caius, oi employing some othei uivining tool, you ieceive an answei fiom an otheiwoiluly entity about the iesults of that couise of action. The BN chooses fiom the following possible answeis: K1'0, foi goou iesults K"1, foi bau iesults K1'0 '#. F"1, foi both goou anu bau iesults L"(5)#:, foi iesults that aie not especially goou oi bau The spell uoes not take into account any possible ciicumstances that might change the outcome, such as the casting of auuitional spells oi the loss oi gain of a companion. If you cast the spell two oi moie times befoie completing youi next long iest, theie is a 2S peicent chance on each casting aftei the fiist that you get a false ieauing. The BN makes this ioll in seciet. Auia of Invisibility A&./01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (an eyelash encaseu in a bit of gum aiabic) 012"$%.&, 1 houi An auia of invisibility suiiounus you to a uistance of 1u feet. You anu the cieatuies you uesignate in the aiea become invisible foi 1 houi. The spell enus foi an affecteu cieatuie that attacks, casts a spell that affects an enemy cieatuie, oi moves moie than 1u feet away fiom you. The spell enus foi all affecteu cieatuies if you attack oi cast a spell that affects an enemy cieatuie, oi if you use youi action to enu it. Auia of Life 4(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v 012"$%.&, Concentiation, up to 1u minutes
The powei of life iauiates out fiom you, piotecting fiienuly cieatuies within Su feet of you fiom ueath's holu. Foi the uuiation, each fiienuly cieatuie in the aiea, incluuing you, has iesistance to neciotic uamage, anu its hit point maximum can't be ieuuceu. In auuition, whenevei a fiienuly cieatuie with u hit points staits its tuin in the aiea, it iegains 1 hit point. Auia of Puiity 4(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v 012"$%.&, Concentiation, up to 1u minutes Boly eneigy iauiates out fiom you, piotecting fiienuly cieatuies within Su feet of you fiom bouily coiiuption. Foi the uuiation, each fiienuly cieatuie in the aiea, incluuing you, cannot become uiseaseu, has iesistance to poison uamage, anu has auvantage on all saving thiows against haimful conuitions. Auia of vitality A&./01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v 012"$%.&, Concentiation, up to 1 minute Bealing powei links you to fiienuly cieatuies within 1u feet of you, anu with each stiike you lanu on a foe, youi allies ieceive a suige of vitality. Foi the uuiation, once on each of youi tuins when you ueal uamage to a hostile cieatuie, each fiienuly cieatuie in the aiea, incluuing you, iegains 1u6 hit points. Awaken C(5/01210 (&'#67%('()"# !"#$%&' )%*+, 8 houis -"&'+, Touch !.*/.&+&$#, v, S, N (an agate woith at least 1,uuu gp, which is consumeu when you cast the spell) 012"$%.&, Instantaneous Aftei spenuing the casting time tiacing magical pathways within a piecious gemstone, touch a Laige oi smallei beast oi plant. The taiget must have eithei no Intelligence scoie oi an Intelligence of 2 oi less. The taiget peimanently gains an Intelligence of 1u. The taiget also gains the ability to speak one language you know. If the taiget is a plant, it gains the ability to move its limbs, ioots, vines, cieepeis, anu so foith, anu it gains senses similai to a human's. Youi BN chooses statistics appiopiiate foi the awakeneu plant. The awakeneu beast oi plant is chaimeu by you foi Su uays oi until you oi youi companions uo anything haimful to it. When the chaimeu conuition enus, the awakeneu cieatuie chooses whethei to iemain fiienuly to you, baseu on how you tieateu it while it was chaimeu. Banishment 4(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (any item that is uistasteful to the cieatuie you choose) 012"$%.&, Instantaneous oi concentiation, up to 1 minute Choose one cieatuie within iange. The taiget must succeeu on a Chaiisma saving thiow oi be subjecteu to one of the following effects: If the taiget is native to a uiffeient plane of existence than the one you'ie on, the taiget uisappeais with a faint popping noise, instantaneously ietuineu to its home plane. If the taiget is native to the plane of existence you'ie on, the taiget vanishes into a haimless extiauimensional space. While in this space, the taiget is incapacitateu anu can't peiceive anything outsiue the space. The taiget iemains theie until youi concentiation enus, at which point the taiget ieappeais in the space it left oi in the neaiest unoccupieu space if that space is occupieu. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Sth level oi highei, you can taiget one auuitional cieatuie foi each level above 4th.
Baikskin -#./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a hanuful of baik fiom an oak tiee) 012"$%.&, Concentiation, up to 1 houi Touch a willing cieatuie. The cieatuie's skin takes on a iough, baik-like appeaiance anu becomes as tough as woiu, giving the cieatuie a +2 bonus to AC foi the uuiation. Beacon of Bope A&./01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S 012"$%.&, 1 minute Choose any numbei of cieatuies within iange. Youi piayei fills these cieatuies with hope, vitality, anu the will to push thiough the most tiying ciicumstances. Foi the uuiation, each taiget has auvantage on Wisuom saving thiows anu ueath saving thiows, anu a taiget iegains the maximum numbei of hit points possible fiom any healing. Beast Sense -#./01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, S 012"$%.&, Concentiation, up to 1 houi You touch a willing beast. Foi the uuiation of the spell, you can use youi action to see thiough the beast's eyes anu heai what it heais, anu continue to uo so until you use youi action to stop uoing so. While peiceiving thiough the beast's senses, you gain the benefits of any special senses possesseu by that cieatuie, though you aie blinueu anu ueafeneu to youi own suiiounuings. Bestow Cuise =6(/01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, 1 minute You touch a cieatuie, anu that cieatuie must succeeu on a Wisuom saving thiow oi become cuiseu foi the uuiation of the spell. When you cast this spell, choose one of the following effects of the cuise: Choose one ability scoie; while cuiseu, the taiget has uisauvantage on checks anu saving thiows maue with that ability scoie. While the taiget is cuiseu, it has uisauvantage on attack iolls maue against you. While cuiseu, at the stait of each of its tuins, the taiget must make a Wisuom saving thiow; if it fails, it loses its action foi the tuin. While the taiget is cuiseu, youi attacks anu spells ueal 1u8 extia neciotic uamage to the taiget. A &17"21 +%&61 spell enus this effect. At the Bungeon Nastei's uiscietion, you may choose an alteinate cuise effect, but it shoulu be no moie poweiful than those uesciibeu above. The BN has final say on such a cuise's effects. !" $%&'() *(+(,-. If you cast this spell using a spell slot of Siu level oi highei, the uuiation is 1u minutes. If you use a spell slot of Sth level oi highei, the uuiation is 8 houis. If you use a spell slot of 7th level oi highei, the uuiation is 24 houis. If you use a 9th level spell slot, the uuiation is peimanent. Bigby's Banu C(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S, N (the shell of an egg anu a snakeskin glove) 012"$%.&, Concentiation, up to 1 minute You cieate a Laige hanu of shimmeiing, tianslucent magical foice centeieu on a point you can see within iange. The hanu moves at youi commanu, mimicking the movements of youi own hanu, with the stiength of a giant. The hanu has AC 2u anu hit points equal to youi hit point maximum. It is immune to any effect that iequiies a Constitution, Intelligence,
Wisuom, oi Chaiisma saving thiow anu is also immune to neciotic anu psychic uamage. If it uiops to u hit points, the spell enus. When you cast the spell anu as an action on each of youi tuins, you can move the hanu up to 6u feet anu then make the hanu uo any one of the following. 7,(36'(0 F%-". The hanu stiikes a cieatuie oi object within S feet of it. Nake a melee attack ioll foi the fist with a bonus equal to youi magic ability mouifiei + youi spellcasting bonus. 0n a hit, the taiget takes 4u8 foice uamage. F2)6(<5, $/30. The hanu attempts to push a cieatuie within S feet of it in a uiiection you choose. Nake a check with youi magic ability contesteu by the Stiength check of the cieatuie you choose. If the cieatuie is Neuium oi smallei, you have auvantage on youi check. If you succeeu, the hanu pushes the cieatuie S feet plus S feet pei point of youi magic ability mouifiei. The hanu moves with the cieatuie to iemain within S feet of it. G)/-1%3& $/30. The hanu attempts to giapple a Buge oi smallei cieatuie within S feet of it. You use youi magic ability in place of youi Stiength to iesolve the giapple. If the cieatuie is Neuium oi smallei, you have auvantage on youi check. In auuition, each time you use an action to maintain the giapple, you can have the hanu ciush the cieatuie it is giabbing. When you uo so, the taiget takes bluugeoning uamage equal to 2u6 + youi magic ability mouifiei. A3"()12-%3& $/30. The hanu inteiposes itself between you anu a cieatuie you choose until the stait of youi next tuin. The hanu moves to stay between you anu the cieatuie, pioviuing you with half covei against the cieatuie's attacks. The cieatuie cannot push past the hanu if its Stiength scoie is less than youi magic ability scoie. If its Stiength scoie is highei than youi magic ability scoie, the cieatuie can move towaiu you, but it uoes so at half speeu. This spell was inventeu by the fameu aichmage Bigby, a native of the woilu of uREYBAWK. The spell has since spieau thioughout the multiveise. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 6th level oi highei, the uamage fiom the clencheu fist option incieases by 2u8 anu the uamage fiom the giasping hanu incieases by 2u6 foi each level above Sth. Binu Elemental @(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 minute -"&'+, 9u feet !.*/.&+&$#, v, S, N (a censei foi an aii elemental, stone foi an eaith elemental, biaziei foi a fiie elemental, oi bowl foi a watei elemental, none of which is consumeu in the casting) 012"$%.&, Concentiation, up to 1 houi Choose an aiea of aii, eaith, fiie, oi watei that fills a 1u-foot cube within iange that you can see. An aii elemental, eaith elemental, fiie elemental, oi watei elemental appiopiiate to the mateiial you chose emeiges fiom the cube into an unoccupieu space within 1u feet of it. A watei elemental, foi example, woulu emeige fiom a lake, while an aii elemental woulu coalesce out of thin aii. When the spell enus, you uismiss the elemental, oi the elemental is ieuuceu to u hit points, the elemental uisappeais, ietuining to the plane fiom which you conjuieu it. The conjuieu elemental is fiienuly to you anu youi companions foi the spell's uuiation. If youi concentiation is bioken, the elemental becomes hostile to you anu youi companions. It iolls initiative anu acts on its tuin. You can use youi action to uismiss the elemental when it is hostile to you. If the elemental is fiienuly to you, it acts on youi tuin. Pioviueu you aie within iange, you can issue it a mental commanu, ueciuing what action the elemental will take anu how it moves. The Bungeon Nastei has the elemental's statistics anu iesolves all of its actions anu movement. At any time befoie the spell enus, you can spenu 1u minutes to binu the elemental. Buiing this time, you uesciibe a specific task the elemental can peifoim. The task can iange fiom simple (uestioy a castle's walls oi buin uown the town) oi complex (finu anu ietiieve a specific item, piotect us uuiing oui foiay into the uungeon). 0nce you uesciibe the task, the elemental sets out to complete the task you set
foi it anu you neeu no longei concentiate on this spell. The bounu elemental woiks to complete the task foi up to 2u uays. Aftei the cieatuie completes the task, oi when the agieeu-upon uuiation of seivice expiies, the elemental ietuins to its home plane aftei iepoiting back to you, if appiopiiate to the task anu if possible. If the elemental cannot complete the task foi any ieason, it ietuins to you 21 uays latei, appeaiing in an unoccupieu space within 1uu feet of you anu then attempts to kill you. If you binu the elemental to accompany youi gioup, the elemental counts as a full membei of youi gioup anu ieceives a full shaie of expeiience points awaiueu. Blaue Baiiiei I(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 9u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1u minutes You cieate a veitical wall of whiiling, iazoi- shaip blaues maue of magical eneigy. The wall appeais within iange anu lasts foi the uuiation. You can choose to make the wall up to 1uu feet long, 2u feet high, anu S feet thick, oi a iingeu wall up to 6u feet in uiametei, 2u feet high, anu S feet thick. The wall pioviues thiee-quaiteis covei to cieatuies behinu it, anu its space is uifficult teiiain. Any cieatuie that enteis the wall's aiea oi staits its tuin theie must make a Bexteiity saving thiow. 0n a faileu save, the cieatuie takes 6u1u slashing uamage. 0n a successful save, the cieatuie takes half as much uamage, anu unless it can't take actions, it can move S feet so it is not in the wall. Bless =6(/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a spiinkling of holy watei) 012"$%.&, Concentiation, up to 1u minutes Choose any numbei of cieatuies within iange that aie not alieauy affecteu by this spell. Whenevei a taiget makes an attack ioll oi a saving thiow befoie the spell enus, youi blessing allows it to auu a u4 to the iesult. Blight 4(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous Choose a cieatuie within iange that you can see. Neciomantic eneigy washes ovei that cieatuie, uiaining moistuie anu vitality fiom its bouy. The cieatuie must make a Constitution saving thiow. The cieatuie takes 8u8 neciotic uamage on a faileu save, anu half as much uamage on a successful one. This spell has no effect upon unueau oi constiucts. If you taiget a plant cieatuie oi a magical plant, it makes the saving thiow with uisauvantage, anu the spell ueals maximum uamage to it. If you taiget a nonmagical plant that is not a cieatuie, such as a tiee oi shiub, it uoes not make a saving thiow; it simply witheis anu uies. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Sth level oi highei, you ueal 1u8 extia neciotic uamage foi each level above 4th. BlinunessBeafness -#./01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v 012"$%.&, Concentiation, up to 1 houi Choose one cieatuie within iange that you can see anu choose one of the following effects. This spell has no effect on unueau oi constiucts. H,%303(--. The taiget must succeeu on a Constitution saving thiow oi be blinueu until youi concentiation is bioken. D(/<3(--. The taiget must succeeu a Constitution saving thiow with uisauvantage, oi be ueafeneu until youi concentiation is bioken.
Blink A&./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, 1 minute Roll a u2u at the enu of each of youi tuins befoie the spell enus. 0n a ioll of 11 oi highei, you vanish fiom youi cuiient plane of existence anu appeai in the Etheieal Plane (the spell fails anu the casting is wasteu if you weie alieauy on that plane). At the stait of youi next tuin, you ietuin in a space of youi choice within 1u feet of the space you vanisheu fiom. 0nless you have magic that can ieach acioss planes, you can affect anu be affecteu only by cieatuies anu objects on the Etheieal Plane while you aie theie. If you ioll a 1 on the u2u, ioll again. If you ioll anothei 1, you aie lost in the Etheieal Plane foi 2u6 houis. At the enu of that time, you ieappeai as uesciibeu above. Blisteiing Satiie -#./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, 9u feet !.*/.&+&$#, v 012"$%.&, Instantaneous Choose a cieatuie within iange that you can see. The taiget must succeeu on a Constitution saving thiow oi take Su1u poison uamage as boils anu blisteis enflame its flesh. If the cieatuie suivives this uamage, it has uisauvantage on Chaiisma (Peisuasion) checks foi 1 uay. A 01661& &16("&'()"# spell can enu this effect. This spell has no effect on unueau oi constiucts. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Siu level oi highei, the uuiation incieases by 1 uay foi each level above 2nu. Blui -#./01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v 012"$%.&, Concentiation, up to 1u minutes Youi bouy becomes bluiieu, shifting anu waveiing to all who can see you. Foi the uuiation, any cieatuie has uisauvantage on attack iolls against you. An attackei is immune to this effect if it uoesn't iely on sight, as with blinusight, oi can see thiough illusions, as with the (&%1 611)#: spell. Bianuing Smite -#./01210 12"+'()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v 012"$%.&, 1 minute You can cast this spell when you hit with a melee weapon attack on youi tuin. Youi weapon gleams with astial iauiance as you stiike, the light leaping towaiu youi foe, anu the attack ueals 2u6 extia iauiant uamage to the taiget. If the taiget is invisible, it becomes visible. The taiget also emits uim light in a S-foot iauius anu cannot become invisible until the spell enus. 8( 9):51& ;12106: When you cast this spell using a spell slot of Siu level oi highei, the extia uamage incieases by 1u6 foi each level above 2nu. Buining Banus =6(/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, Instantaneous As you holu youi hanus with thumbs touching anu fingeis spieau, a thin sheet of flames shoots foith fiom youi outstietcheu fingeitips. Each cieatuie in a 1S-foot cone must make a Bexteiity saving thiow. A cieatuie takes Su6 fiie uamage on a faileu save, anu half as much uamage on a successful one. The fiie ignites any flammable objects in the aiea that aie not being woin oi caiiieu. 8( 9):51& ;12106< When you cast this spell using a spell slot of 2nu level oi highei, the uamage incieases by 1u6 foi each level above 1st.
Call Lightning A&./01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1u minutes A ioiling stoimclouu appeais ovei youi heau, flashing with lightning. When you cast the spell, choose a point you can see within iange. A bolt of lightning flashes uown fiom the clouu to that point. Each cieatuie within S feet of that point must make a Bexteiity saving thiow. A cieatuie takes 4u1u lightning uamage on a faileu save, anu half as much uamage on a successful one. 0ntil the spell enus, you can use youi action to call uown anothei lightning stiike fiom the clouu. If you aie outuoois in stoimy conuitions when you cast this spell, the spell gives you contiol ovei the existing stoim insteau of cieating a new one. When you call uown a bolt of lightning fiom the stoim, it ueals 6u1u uamage. 8( 9):51& ;12106< When you cast this spell using a spell slot of 4th oi highei level, the uamage incieases by 1u1u foi each level above Siu. Calm Emotions -#./01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 minute Choose a point within iange. Each humanoiu within 2u feet of that point must make a Chaiisma saving thiow; a cieatuie can choose to fail this saving thiow if it wishes. 0n a faileu save, the cieatuie becomes inuiffeient to any cieatuie to which it is hostile. Any effect causing it to be chaimeu oi fiighteneu is suppiesseu. If an affecteu cieatuie is attackeu oi taigeteu by a haimful spell, oi witnesses a cieatuie that it is fiienuly to being attackeu oi having a haimful spell cast upon it, the effect enus eaily foi that cieatuie. When the spell enus, any suppiesseu effect iesumes, pioviueu its uuiation has not expiieu in the meantime. Celestial Bolt =6(/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous A flash of light stieaks towaiu a cieatuie within iange. Nake a iangeu attack ioll against that cieatuie, with a bonus to the ioll equal to youi spellcasting ability mouifiei + youi pioficiency bonus. 0n a hit, the cieatuie takes 4u6 iauiant uamage, anu the next attack ioll maue against this cieatuie befoie the enu of youi next tuin has auvantage. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, you ueal 2u6 extia iauiant uamage foi each level above 1st. Chain Lightning I(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 1Su feet !.*/.&+&$#, v, S, N (a bit of fui; a piece of ambei, glass, oi a ciystal iou; plus thiee silvei pins) 012"$%.&, Instantaneous You cieate a bolt of lightning that stiikes a taiget you choose within iange. Thiee bolts then leap fiom that taiget to as many as thiee othei taigets, each of which must be within Su feet of the fiist taiget. A taiget can be a cieatuie oi an object, anu a taiget can be stiuck by only one of the bolts. Foi each bolt that stiikes a taiget, that taiget must make a Bexteiity saving thiow. The taiget takes 1uu6 lightning uamage on a faileu save, anu half as much uamage on a successful one. Changestaff C(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch
!.*/.&+&$#, v, S, N (a specially piepaieu quaiteistaff that is not consumeu in the spell's casting. The staff must be a sounu limb cut fiom ash, oak, oi yew, then cuieu, shapeu, caiveu, anu polisheu, a piocess iequiiing twenty-eight continuous uays) 012"$%.&, 12 houis You plant the enu of youi specially piepaieu quaiteistaff in the giounu. The staff tiansfoims until the stait of youi next tuin, at which point it becomes a tieant-like cieatuie foi the uuiation. When the spell enus, the cieatuie tiansfoims back into the staff. The cieatuie is iuentical to a tieant except it uoes not have the ability to Animate Tiees. The cieatuie is fiienuly to you anu youi companions anu obeys any spoken commanu you give it. The tieant acts on youi tuin anu as pait of youi action, pioviueu it can heai you, you ueciue how it moves anu acts. The Bungeon Nastei has the cieatuie's statistics anu iesolves all of its actions. The spell enus eaily if the cieatuie uiops to u hit points, which causes it to ciumble to uust anu utteily uestioy the staff. Chaiiot of Sustaiie M(5/01210 +"#$%&'()"# >&)(%'0? !"#$%&' )%*+, 1 minute -"&'+, Su feet !.*/.&+&$#, v, S, N (a small piece of woou, two holly beiiies, anu a fiie souice at least the size of a campfiie) 012"$%.&, 8 houis You summon the chaiiot of Sustaiie, which appeais amiu a clouu of ioiling smoke anu fiie accompanieu by a clap of thunuei. The chaiiot is a Buge vehicle maue of biass uecoiateu with a sunbuist motif anu uiawn by two fieiy hoises fiom the Elemental Plane of Fiie. The chaiiot appeais in any unoccupieu space within iange. You anu up to seven othei Neuium oi smallei cieatuies you toucheu when you cast the spell can safely entei the chaiiot. (A Laige cieatuie counts as foui Neuium cieatuies.) Any othei cieatuie that comes within S feet of the chaiiot takes 2u6 fiie uamage. A cieatuie can take this uamage just once pei iounu. 0ntil the spell enus, you contiol the chaiiot by spoken commanu. You can cause the flaming steeus to stop oi go, tiot, iun oi fly, anu tuin left oi iight as you choose. The chaiiot has a speeu of 6u feet anu a fly speeu of 12u feet. Although the chaiiot anu steeus appeai to be sepaiate, they count as one object with an AC 18 anu 9u hit points. The chaiiot is immune to all nonmagical uamage. A .)6,10 7':)+ oi a .)2)#1 F"&. spell ietuins the chaiiot, without its passengeis, to the Elemental Plane of Fiie. 0nce the spell enus, you cannot conjuie the chaiiot of Sustaiie again until 1u uays have passeu. Chaim Peison =6(/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S 012"$%.&, 1 houi Choose a living humanoiu within iange. It must make a Wisuom saving thiow, anu uoes so with auvantage if you oi youi companions aie fighting it. If it fails the saving thiow, it is chaimeu by you until the spell enus oi until you oi youi companions uo anything haimful to it. The chaimeu cieatuie iegaius you as a fiienuly acquaintance. Chill Touch L1+&"7'#+B +'#(&), !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, 1 iounu Nake a melee attack ioll to touch a cieatuie anu assail its life foice with the chill of the giave. You have a bonus to the ioll equal to youi spellcasting ability mouifiei + youi pioficiency bonus. 0n a hit, the taiget takes 1u8 neciotic uamage, anu it cannot iegain hit points until the stait of youi next tuin. This spell has no effect upon unueau oi constiucts. !" $%&'() *(+(,-. The spell's uamage incieases by 1u8 when you ieach a castei level of Sth (2u8), 1uth (Su8), 1Sth (4u8), anu 2uth (Su8).
Chiomatic 0ib =6(/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 9u feet !.*/.&+&$#, v, S, N (a uiamonu woith at least Su gp) 012"$%.&, Instantaneous You huil a 4-inch uiametei spheie of eneigy at a cieatuie that you can see within iange. You choose aciu, colu, fiie, lightning, poison, oi thunuei foi the type of oib you cieate, anu then make a spell attack against the taiget. If the attack hits, the cieatuie takes Su8 uamage of the type you chose. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the uamage incieases by 1u8 foi each level above 1st. Ciicle of Beath I(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, 1Su feet !.*/.&+&$#, v, S, N (the powuei of a ciusheu black peail woith at least Suu gp) 012"$%.&, Instantaneous Choose a point within iange that you can see. A wave of iaw negative eneigy washes out fiom that point to a uistance of 6u feet, thieatening to snuff the life foice of cieatuies it touches. Each cieatuie in that aiea must make a Constitution saving thiow. The cieatuie takes 1uu6 neciotic uamage on a faileu save, oi half as much uamage on a successful one. This spell has no effect upon unueau oi constiucts. Ciicle of Powei C(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v 012"$%.&, Concentiation, up to 1u minutes Bivine eneigy iauiates out fiom you, uistoiting anu uiffusing magical eneigy within Su feet of youi. Foi the uuiation, each fiienuly cieatuie in the aiea, incluuing you, has auvantage on saving thiows against spells anu othei magical effects. Claiivoyance A&./01210 .)2)#'()"# !"#$%&' )%*+, 1u minutes -"&'+, 1 mile !.*/.&+&$#, v, S, N (a focus woith at least 1uu gp, eithei a jeweleu hoin (foi heaiing) oi a glass eye (foi seeing), which is not consumeu when you cast the spell) 012"$%.&, Concentiation, up to 1u minutes You cieate an invisible sensoi shapeu like a gieat eye in a location known to you (a place you have visiteu oi seen befoie) oi an obvious one, such as behinu a uooi, aiounu a coinei, oi in a giove of tiees, within iange. The sensoi iemains in place foi the uuiation. When you cast the spell, choose to see oi heai. You can use that sense thiough the sensoi as if you weie in its space. As youi action, you can switch between seeing anu heaiing anu can change the sensoi's oiientation to look in any uiiection. A cieatuie that can see the sensoi (such as a cieatuie benefitting fiom 611 )#2)6)301 oi (&%1 611)#:) sees a luminous oib about the size of youi fist. Clone @(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 houi -"&'+, Touch !.*/.&+&$#, v, S, N (a uiamonu woith at least 1,uuu gp, which is consumeu when you cast the spell. In auuition, you must pioviue a vessel woith at least 2,uuu gp that has a sealable liu anu is laige enough to holu a Neuium cieatuie. This might be a huge uin, an elaboiate coffin, a muu-filleu cyst in the giounu, oi an elaboiate ciystal containei filleu with salt watei, foi example) 012"$%.&, Instantaneous This spell giows an ineit uuplicate of a living cieatuie as a safeguaiu against ueath. You must have a tiny poition (at least a cubic inch) of its flesh within iange. This clone foims insiue a sealeu vessel anu giows to full size anu matuiity aftei 12u uays. It iemains ineit anu enuuies
inuefinitely, as long as its vessel iemains unuistuibeu. At any time aftei the clone matuies, if the oiiginal cieatuie uies, the cieatuie's soul tiansfeis to the clone, pioviueu that the soul is fiee anu willing to ietuin. The clone is physically iuentical with the oiiginal anu has the same peisonality, memoiies, anu abilities, but none of the oiiginal's equipment. The oiiginal cieatuie's physical iemains, if they still exist, become ineit anu cannot theieaftei be iestoieu to life, since the cieatuie's soul is elsewheie. Clouu of Baggeis =6(/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a slivei of glass) 012"$%.&, Concentiation, up to 1 minute You fill the aii with spinning uaggeis in a cube five feet on each siue, centeieu on a point you choose within iange. Each time a cieatuie enteis the cube oi enus its tuin within the cube, it takes 4u4 slashing uamage. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the uamage incieases by 2u4 foi each level above 1st. Clouukill C(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1u minutes Choose a point within iange. You cieate a 2u- foot-iauius spheie of poisonous, yellow-gieen fog centeieu theie. The fog spieaus aiounu coineis. It lasts foi the uuiation, anu its aiea is heavily obscuieu. A cieatuie must make a Constitution saving thiow when it staits its tuin in the aiea oi enteis it foi the fiist time on a tuin. The cieatuie takes 6u8 poison uamage on a faileu save, anu half as much uamage on a successful one. 0nueau anu constiucts take no uamage fiom the fog, but it affects othei cieatuies even if they holu theii bieath oi uo not neeu to bieathe. The fog moves 1u feet away fiom you at the stait of each of youi tuins, iolling along the suiface of the giounu. The vapois, being heaviei than aii, sink to the lowest level of the lanu, even pouiing uown openings. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 6th level oi highei, the uamage incieases by 1u8 foi each level above Sth. Coloi Spiay =6(/01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (a pinch each of powuei oi sanu that is coloieu ieu, yellow, anu blue) 012"$%.&, 1 iounu A uazzling aiiay of flashing, coloieu light spiings fiom youi hanu. Each cieatuie in a 1S-foot cone must make a Wisuom saving thiow, pioviueu the cieatuie can see. Foi eveiy cieatuie that fails its saving thiow, ioll a u6 to ueteimine the spell's effect on that cieatuie. 1-2 unLll Lhe end of Lhe creaLure's nexL Lurn, Lhe creaLure's speed ls halved, and lL has dlsadvanLage on aLLack rolls and ablllLy checks. 3-4 1he only acLlon Lhe creaLure can Lake on lLs nexL Lurn ls an aLLack agalnsL a randomly deLermlned LargeL wlLhln range. 3-6 unLll Lhe end of Lhe creaLure's nexL Lurn, Lhe creaLure ls frlghLened by you and musL move as far away from you as posslble before Laklng any acLlon. Commanu =6(/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v 012"$%.&, 1 iounu You speak a one-woiu commanu to a cieatuie you can see within iange. It must succeeu on a Wisuom saving thiow oi follow the commanu on its next tuin, unless the cieatuie uoesn't unueistanu it. This spell has no effect upon unueau oi constiucts. Some typical commanus anu theii effects follow. You might issue a commanu othei than
one uesciibeu heie. If you uo so, the BN ueteimines how the taiget behaves. If the taiget is pieventeu fiom following the commanu issueu to it, the spell enus. !11)2/6'. The taiget moves towaiu you by the shoitest anu most uiiect ioute, enuing its tuin if it moves within S feet of you. D)21. The taiget uiops whatevei it is holuing anu then enus its tuin. F,((. The taiget spenus its tuin moving away fiom you by the fastest available means. G)2+(,. The taiget falls pione anu then enus its tuin. $/,". The taiget uoes not move anu takes no actions. A flying cieatuie stays aloft, pioviueu it is able to uo so. Commune C(5/01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1u minutes -"&'+, Self !.*/.&+&$#, v, S, N (incense anu a vial of holy oi unholy watei) 012"$%.&, 1 minute You contact youi ueity, oi a uivine pioxy, anu ask up to thiee questions that can be answeieu with a yes oi a no. You must ask youi questions befoie the spell enus. You ieceive a coiiect answei foi each question. Bivine beings of the 0utei Planes aie not necessaiily omniscient, so you might ieceive "uncleai" as an answei if a question peitains to infoimation that lies beyonu the ueity's knowleuge. In a case wheie a one-woiu answei coulu be misleauing oi contiaiy to the ueity's inteiests, the BN might offei a shoit phiase as answei insteau. If you cast the spell two oi moie times befoie completing youi next long iest, theie is a 2S peicent chance on each casting aftei the fiist that you get no answei. The BN makes this ioll in seciet. Commune with Natuie C(5/01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1u minutes -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, Instantaneous You biiefly become one with natuie, attaining knowleuge of the suiiounuing teiiitoiy. In outuooi settings, the spell gives you knowleuge of the lanu within S miles of you. In natuial unueigiounu settingscaves, caveins, anu the likethe iauius is limiteu to Suu feet. The spell uoes not function wheie natuie has been ieplaceu by constiuction oi settlement, such as in uungeons anu towns. You instantly gain knowleuge of up to thiee facts about any of the following subjects: The giounu oi teiiain Plants Nineials Bouies of watei People ueneial animal population Piesence of wooulanu cieatuies Piesence of poweiful celestials, fienus, elementals, oi unueau Influence fiom othei planes of existence oi alteinate iealities The geneial state of the natuial setting Foi example, you coulu ueteimine the location of any poweiful unueau cieatuies, the location of all majoi souices of safe uiinking watei, anu the location of any builuings (which iegistei as blinu spots to youi peiception). Compiehenu Languages =6(/01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (a pinch of soot anu a few giains of salt) 012"$%.&, 1 houi Foi the uuiation, you unueistanu the liteial meaning of spoken language that you heai anu of wiitten language that you can see, pioviueu you aie touching the suiface on which the woius aie wiitten. It takes about 1 minute to ieau one page of text. This spell uoes not ieveal seciet messages that aie concealeu in a text, anu it uoes not allow you
to ieau magical wiiting oi insciiptions, such as those uecipheieu by the &1'. 7':)+ spell. Cone of Colu C(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (a veiy small ciystal oi glass cone) 012"$%.&, Instantaneous A blast of colu aii eiupts fiom youi hanus. Each cieatuie in a 6u-foot cone must make a Constitution saving thiow. A cieatuie takes 6u8 colu uamage on a faileu save, anu half as much uamage on a successful one. A cieatuie killeu by this spell becomes a fiozen statue until it thaws. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 6th level oi highei, the uamage incieases by 1u8 foi each level above Sth. Confusion 4(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 9u feet !.*/.&+&$#, v, S, N (thiee nut shells) 012"$%.&, Concentiation, up to 1 minute This spell assaults anu twists cieatuies' minus, spawning uelusions anu piovoking uncontiolleu action. Each cieatuie in a 1u-foot-iauius spheie centeieu on a point you choose within iange must succeeu on a Wisuom saving thiow oi be affecteu by the spell foi the uuiation. A cieatuie affecteu by this spell must ioll a u1u at the stait of each of its tuins to ueteimine its behavioi uuiing that tuin. 1 1he creaLure uses all lLs movemenL Lo move ln a random dlrecLlon. 1o deLermlne Lhe dlrecLlon, roll a d8 and asslgn a dlrecLlon Lo each dle face. 1he creaLure does noL Lake an acLlon Lhls Lurn. 2-6 1he creaLure does noL move Lhls Lurn, and Lhe only acLlon lL can Lake ls Lo make a Wlsdom check agalnsL your spell save uC Lo end Lhe effecL. 7-8 1he creaLure makes a melee aLLack agalnsL a randomly deLermlned creaLure wlLhln lLs reach. lf Lhere ls no creaLure wlLhln lLs reach, Lhe creaLure does noLhlng Lhls Lurn. 9-10 1he creaLure can acL and move normally. lL can use lLs acLlon Lo make a Wlsdom check agalnsL your spell save uC Lo end Lhe effecL. Conjuie Animals A&./01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 houi You summon fey spiiits that take the foim of animals anu appeai in unoccupieu spaces within iange. You can choose any one of the following to appeai: 2 black beais 1 biown beai S boais 2 ciocouiles 1 giant eagle 4 heiu animals (BN's choice) 4 iiuing hoises oi ponies 1 lion The Bungeon Nastei may allow you to summon othei kinus of animals insteau of the ones listeu above at his oi hei uiscietion. These cieatuies aie consiueieu to be both beasts anu fey. These cieatuies aie fiienuly to you anu youi companions. Each of the summoneu cieatuies uisappeais when the spell enus, when you use youi action to uismiss it, oi when it is ieuuceu to u hit points. These cieatuies aie fiienuly to you anu youi companions. The cieatuies obey any commanus that you issue to them. If you uo not issue any commanus to them, they uefenu themselves fiom hostile cieatuies, but otheiwise take no actions. The Bungeon Nastei has the cieatuies' statistics.
Conjuie Baiiage A&./01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (one piece of ammunition oi a thiown weapon) 012"$%.&, Instantaneous You thiow a weapon oi fiie a piece of ammunition into the aii to cieate a cone of iuentical weapons that baiiage youi enemies. Each cieatuie in a 6u-foot cone must succeeu on a Bexteiity saving thiow oi take Su8 uamage (half uamage on a successful save). The uamage type is the same as that of the weapon oi ammunition useu as a component. Conjuie Celestial M(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 minute -"&'+, 9u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 houi You summon a celestial, a ueva, which appeais in an unoccupieu space in iange. The celestial uisappeais when the spell enus, when you use youi action to uismiss it, oi when it is ieuuceu to u hit points. A conjuieu celestial is fiienuly to you anu youi companions. The celestial obeys any commanus that you issue to it. If you uo not issue any commanus to it, it uefenus itself fiom hostile cieatuies, but otheiwise takes no actions. The Bungeon Nastei has the celestial's statistics. !" $%&'() *(+(,-. If you cast this spell using a spell slot of 8th level, you summon a planetai insteau of a ueva. If you use a spell slot of 9th level you summon a solai insteau of a ueva. Conjuie Elemental C(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 minute -"&'+, 9u feet !.*/.&+&$#, v, S, N (buining incense foi aii, soft clay foi eaith, sulphui anu phosphoius foi fiie, oi watei anu sanu foi watei) 012"$%.&, Concentiation, up to 1 houi Choose an aiea of aii, eaith, fiie, oi watei that fills a 1u-foot cube that you can see within iange. An aii elemental, an eaith elemental, a fiie elemental, oi a watei elemental, as appiopiiate to the aiea you chose, emeiges fiom the cube into an unoccupieu space within 1u feet of it. Foi example, a fiie elemental woulu emeige fiom a bonfiie, while an eaith elemental woulu iise up fiom the giounu. The elemental uisappeais when the spell enus, when you use youi action to uismiss it, oi when it is ieuuceu to u hit points. A conjuieu elemental is fiienuly to you anu youi companions foi as long as you concentiate on the spell. If youi concentiation is bioken, the elemental uoes not uisappeai anu insteau becomes hostile to you anu youi companions anu may attack you. An uncontiolleu elemental uisappeais 1 houi aftei you summoneu it, anu can no longei be voluntaiily uismisseu. While unuei youi contiol, the elemental obeys any commanus that you issue to it. If you uo not issue any commanus to it, it uefenus itself fiom hostile cieatuies, but otheiwise takes no actions. The Bungeon Nastei has the elemental's statistics. Conjuie Wooulanu Beings 4(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a pinecone anu holly beiiies) 012"$%.&, Concentiation, up to 1 houi You summon fey spiiits that appeai in unoccupieu spaces within iange. You can choose any of one the following to appeai: 1 uiyau S pixies S spiites The Bungeon Nastei may allow you to summon othei kinus of animals insteau of the ones listeu above at his oi hei uiscietion. These cieatuies aie consiueieu to be both beasts anu fey. These cieatuies aie fiienuly to you anu youi companions. Each of the summoneu cieatuies uisappeais when the spell enus, when you use
youi action to uismiss it, oi when it is ieuuceu to u hit points. These cieatuies aie fiienuly to you anu youi companions. The cieatuies obey any commanus that you issue to them. If you uo not issue any commanus to them, they uefenu themselves fiom hostile cieatuies, but otheiwise take no actions. The Bungeon Nastei has the cieatuies' statistics. Conjuie volley C(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 1Su feet !.*/.&+&$#, v, S, N (one piece of ammunition foi a iangeu weapon) 012"$%.&, Instantaneous You fiie a piece of ammunition fiom a iangeu weapon into the aii, anu choose a point within iange. Bunuieus of uuplicates of the piece of ammunition fall in a massive volley fiom above. Each cieatuie in a 4u-foot-iauius, 2u-foot-high cylinuei centeieu on that point must make a Bexteiity saving thiow. A cieatuie takes 8u8 uamage on a faileu save, anu half as much uamage on a successful one. The uamage type is the same as that of the ammunition useu as a component. Contact 0thei Plane C(5/01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 minute -"&'+, Self !.*/.&+&$#, v 012"$%.&, 1 minute You mentally contact a uemigou, the spiiit of a long-ueau sage, oi some othei, mysteiious entity fiom anothei plane. You can ask it up to five questions that can be answeieu with a single woiu. You must ask youi questions befoie the spell enus. The BN answeis each question with one woiu, such as "yes," "no," "maybe," "nevei," "iiielevant," oi "uncleai" (if the entity uoesn't know the answei to the question). If a one-woiu answei woulu be misleauing, the BN might insteau offei a shoit phiase as an answei. Contacting this extiaplanai intelligence can stiain oi even bieak youi minu. When you ieceive the answei to each question, make an Intelligence oi a Chaiisma check (youi choice). The BC foi the fiist question is S, anu the BC incieases by S foi each subsequent question. If you fail the check, you take 6u6 psychic uamage, the spell enus, anu you can't cast spells until you complete a long iest. Contagion 4(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$, v, S 012"$%.&, Instantaneous Nake a melee attack ioll against a cieatuie you choose within iange. You have a bonus to the ioll equal to youi spellcasting ability mouifiei + youi pioficiency bonus. 0n a hit, you afflict the cieatuie with a uisease of youi choice fiom any of the ones uesciibeu below. At the enu of each of the taiget's tuins, it must make a Constitution saving thiow. Aftei thiee faileu saving thiows, the uisease's effects become peimanent anu the cieatuie stops making saving thiows against this effect. Aftei thiee successful saving thiows, the cieatuie iecoveis fiom the uisease anu stops making saving thiows against this effect. H,%30%3& C%6I3(--. Pain giips the cieatuie's minu anu its eyes tuin milky white. The cieatuie has uisauvantage on all Wisuom checks anu saving thiows anu becomes blinueu. F%,"' F(+(). A iaging fevei sweeps thiough the cieatuie's bouy. The cieatuie has uisauvantage on attack iolls using Stiength, Stiength checks, anu Stiength saving thiows. F,(-' J2". The cieatuie's flesh iapiuly uecays. The cieatuie has uisauvantage on Chaiisma checks, anu has vulneiability to all uamage. =%30<%)(. The cieatuie's minu becomes feveiish. The cieatuie has uisauvantage on Intelligence checks anu saving thiows, anu the cieatuie behaves as if unuei the effects of the +"#D%6)"# spell. C(%K5)(. The cieatuie becomes oveicome with hoiiific shaking. The cieatuie has uisauvantage
on attack iolls using Bexteiity, Bexteiity checks, anu Bexteiity saving thiows. C,%BE D22B. The cieatuie begins to bleeu uncontiollably. The cieatuie has uisauvantage on Constitution checks anu saving thiows. In auuition, whenevei the cieatuie takes uamage, it becomes stunneu until the enu of its next tuin. Contingency I(5/01210 12"+'()"# !"#$%&' )%*+, 1u minutes -"&'+, Self !.*/.&+&$#, v, S, N (A statuette of youiself caiveu fiom ivoiy anu uecoiateu with gems woith at least 1,Suu gp. The statuette is not consumeu when you cast the spell, anu you must caiiy it foi the +"#()#:1#+B to woik.) 012"$%.&, 1u uays Choose a spell you have piepaieu that has a casting time of 1 action oi less, that can taiget you, anu that uoes not have any iequiiement. You cast this spell as pait of the casting of +"#()#:1#+B, expenuing the spell slot as noimal, but the spell uoes not come into effect. Insteau, the spell comes into effect when a conuition you state uuiing the casting of this spell. The conuitions neeueu to biing the spell into effect must be cleai, although they can be geneial. Foi example, a +"#()#:1#+B cast with F'(1& 3&1'(5)#: might piesciibe that any time you aie engulfeu in watei oi a similai liquiu, the F'(1& 3&1'(5)#: spell instantly comes into effect. The contingent spell takes effect immeuiately aftei the conuition is met foi the fiist time, whethei you want it to oi not, anu then the +"#()#:1#+B spell effect enus. The contingent spell takes effect with you (anu only you) as a taiget. You can only use one +"#()#:1#+B spell at a time. If you cast this spell again, the effect of any existing +"#()#:1#+B spells upon you enus. Continual Flame -#./01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (iuby uust woith Su gp) 012"$%.&, Peimanent A flame, equivalent in biightness to a toich, spiings foith fiom an object that you touch. The effect looks like a iegulai flame, but it cieates no heat anu uoesn't use oxygen. A +"#()#%'0 D0'71 can be coveieu oi hiuuen but not smotheieu oi quencheu. Contiol Watei 4(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Suu feet !.*/.&+&$#, v, S, N (a uiop of watei anu a pinch of uust) 012"$%.&, Concentiation, up to 1u minutes Choose an aiea insiue up to a 1uu-foot cube. You contiol any fieestanuing watei in the aiea foi the uuiation. You can choose fiom any of the following effects when you cast this spell. F,220. You cause the watei level of all stanuing watei in the aiea to iise by as much as 2u feet. If the aiea incluues a shoie, the floouing watei spills ovei onto uiy lanu. If you choose an aiea in a laige bouy of watei, you insteau cieate a 2u-foot tall wave that tiavels fiom one siue of the aiea to the othei anu then ciashes uown. Any Buge oi smallei vehicles in the wave's path aie caiiieu with it to the othei siue. Any Buge oi smallei vehicles stiuck by the wave have a 2S% chance of capsizing. L/)" 9/"(). You cause watei in the aiea to move apait anu cieate a tiench that iemains until the spell enus. The tiench extenus acioss the spell's aiea anu the sepaiateu watei foims a wall to eithei siue. When the spell enus, the watei slowly fills in the tiench until the noimal watei level is iestoieu. J(0%)(6" F,2M. You cause flowing watei in the aiea to move in a uiiection you choose, even if the watei has to flow ovei obstacles, up walls, oi in othei unlikely uiiections. The watei in the aiea moves as you uiiect it, but once it moves beyonu the spell's aiea, it iesumes its flow baseu the teiiain conuitions. 9'%),122,. You may only choose this effect if you chose an aiea within a lake oi laigei bouy of watei. You cause a whiilpool to foim in the centei of the aiea. The whiilpool foims a voitex that is S feet wiue at the base, up to Su feet wiue at the top, anu 2S feet tall. Any cieatuie oi object
on the suiface of the watei anu within 2S feet of the voitex aie pulleu 1u feet towaiu the voitex, moving aiounu it in the same uiiection it is moving. A cieatuie can swim away fiom the voitex by making a Stiength check against the spell's saving thiow BC. Any cieatuie oi object that moves into oi is moveu into the voitex takes 2u8 bluugeoning uamage anu is caught in its cuiients until the spell enus. While caught, the cieatuie oi object must succeeu on a Stiength saving thiow oi take 2u8 bluugeoning uamage. A chaiactei caught in the cuiients can attempt to swim away fiom the voitex as uesciibeu above, but has uisauvantage on its Stiength check to uo so. Contiol Weathei M(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1u minutes -"&'+, Self !.*/.&+&$#, v, S, N (buining incense anu bits of eaith anu woou mixeu in watei) 012"$%.&, Concentiation, up to 8 houis You take contiol ovei the weathei within S miles of you foi the uuiation. You must be outuoois to cast this spell. Noving to a place wheie you uo not have a cleai path to the sky bieaks youi concentiation on this spell. When you cast the spell, you change cuiient conuitions, which aie ueteimineu by the Bungeon Nastei baseu on the climate anu season, to new conuitions. You can change piecipitation, tempeiatuie, anu winu. It takes 1u4 !1u minutes foi the new conuitions to take effect. 0nce these new conuitions take effect, you can change the conuitions again. When the spell enus, the weathei giauually ietuins to the conuitions when you cast the spell. L)(6%1%"/"%23. Finu the cuiient conuition on the following table anu choose one fiom the available options. 8%+9&'&$"$&:# ;'$&:#( !<%%+#$ =+> !:#?&$&:#( Clear LlghL clouds LlghL Clouds Clear, raln, hall, overcasL, or snow CvercasL LlghL clouds, ground fog, LorrenLlal raln, drlvlng hall, or bllzzard :(B1()/"5)(. Finu the cuiient conuition on the following table anu choose one fiom the available options. @+A'+%"$<%+ ;'$&:#( !<%%+#$ =+> !:#?&$&:#( unbearable PeaL PoL PoL unbearable heaL or warm Warm PoL or cool Cool Warm or cold Cold Cool or arcLlc cold ArcLlc Cold Cold 9%30. Finu the cuiient conuition on the following table anu choose one fiom the available options. You can contiol the uiiection of the winu. B&#? ;'$&:#( !<%%+#$ =+> !:#?&$&:#( Calm ModeraLe wlnd ModeraLe Wlnd Calm or sLrong wlnd SLrong Wlnd ModeraLe wlnd or gale Cale SLrong wlnd or sLorm SLorm Cale Coiuon of Aiiows -#./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, S feet !.*/.&+&$#, v, S, N (foui oi moie aiiows oi bolts) 012"$%.&, 1 minute You plant foui aiiows oi ciossbow bolts in the giounu aiounu you while laying a spell upon them to piotect you. 0ntil the spell enus, each time a cieatuie moves to within S feet of you, one of the bolts oi aiiows flies up to stiike at it anu is then uestioyeu. The cieatuie must make a Bexteiity saving thiow oi take 1u6 pieicing uamage. When no bolts oi aiiows iemain, the spell enus. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Siu level oi highei, the numbei of bolts oi aiiows incieases by one foi each level above 2nu.
Counteispell A&./01210 '3$%&'()"# !"#$%&' )%*+, 1 ieaction, which you take when you see a cieatuie within 6u feet cast a spell. -"&'+, 6u feet !.*/.&+&$#, S 012"$%.&, Instantaneous You inteiiupt a cieatuie in the piocess of casting a spell. If the cieatuie is casting a spell of Siu level oi lowei, its spell has no effect. If it is casting a spell of 4th level oi highei, make an ability check using youi magic ability. The BC equals 1u + the spell's level. 0n a success, the cieatuie's spell has no effect. 8( 9):51& ;12106< When you cast this spell using a spell slot of 4th level oi highei, the inteiiupteu spell has no effect if its level is less than oi equal to the level of the spell slot you useu. Cieate Foou anu Watei A&./01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous You cieate Su pounus of foou anu 2u gallons of watei within iange, enough to sustain up to ten humanoius oi five steeus foi 24 houis. The foou is blanu but nouiishing, anu spoils if uneaten aftei 24 houis. The watei is clean anu uoes not go bau. Cieate oi Bestioy Watei =6(/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a uiop of watei if cieating watei oi a few giains of sanu if uestioying it) 012"$%.&, Instantaneous You eithei cieate oi uestioy watei. 7)(/"( 9/"(). You cieate up to 2 gallons of clean watei within iange in an open containei. Alteinatively, the watei falls as iain in a Su-foot cube within iange, extinguishing exposeu flames in the aiea. The spell piouuces enough clean, uiinkable watei to sustain one Small oi Neuium cieatuie foi 24 houis. D(-")2E 9/"(). You uestioy up to 2 gallons of watei in an open containei within iange. Alteinatively, you uestioy fog in a Su-foot cube within iange. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, you cieate oi uestioy 2 auuitional gallons of watei foi each level above 1st. Cieate 0nueau I(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 minute -"&'+, 1u feet !.*/.&+&$#, v, S, N (one clay pot filleu with giave uiit, a clay pot filleu with biackish watei, anu one black onyx stone foi each coipse, each woith 1Su gp) 012"$%.&, 1 uay You may only cast this spell at night. Choose up to thiee coipses of Neuium oi Small humanoius within iange. The coipses become ghouls unuei youi contiol foi the uuiation. While the cieatuie is unuei youi contiol, it is fiienuly to you anu cieatuies you uesignate. It acts on youi tuins anu, if within 6u feet of you, you ueciue how it acts anu moves. You can also give the cieatuie a moie geneial commanu, such as to kill a specific cieatuie, guaiu an aiea, oi something else. When given such a commanu, the cieatuie woiks to complete the task foi the uuiation. If it completes the task eaily, it ietuins to you by the most uiiect ioute. If you aie unable to commanu the cieatuie oi fail to uo so, the cieatuie uses its action to uouge anu uoes not move. When the spell enus, cieatuies cieateu by this spell aie fiee fiom youi contiol anu act noimally. !" $%&'() *(+(,-. You can cieatuie moie powei unueau cieatuies by casting this spell using spell slots of 7th level oi highei. 0sing a 7th-level spell slot cieates ghasts. 0sing an 8th- level spell slot cieates wights. Anu using a 9th- level spell slot cieates mummies.
Cieation C(5/01210 )00%6)"# !"#$%&' )%*+, 1 minute -"&'+, Su feet !.*/.&+&$#, v, S, N (a tiny piece of mattei of the same type of the item you plan to cieate 012"$%.&, Special (see text) You pull wisps of mateiial fiom the plane of Shauow to cieate an item of nonliving, vegetable natuiesoft goous, iope, woou, oi something similai. You can also use this spell to cieate mineial objectsstone, ciystal, oi metal. The item cieateu must fit insiue S-foot cubic aiea within iange. Typically, the object you cieate must be of a type that you have seen befoie. The uuiation uepenus on the type of mateiial you cieate. If the object you cieate is composeu of multiple mateiials, use only the shoitest uuiation. C"$+%&"- D<%"$&:# vegeLable maLLer 1 day SLone or crysLal 12 hours reclous meLals 1 hour Cems 10 mlnuLes AdamanLlne or mlLhral 1 mlnuLe 0sing any mateiial cieateu by this spell foi a mateiial component causes that spell to fail. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 4th level oi highei, inciease the cubic feet of mateiial you cieate by S foi each level above Siu. Cieeping Boom M(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Suu feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 minute A swaim of spiueis, ants, anu centipeues coveis the giounu in a 6u-foot-iauius spheie centeieu on a point you can see within iange. The aiea of the swaim spieaus aiounu coineis. The swaim iemains foi the uuiation, biting anu stinging eveiything in its path. When the swaim appeais, each cieatuie in it must make a Constitution saving thiow. A cieatuie takes 4u6 pieicing uamage anu 4u6 poison uamage on a faileu save, anu half as much uamage on a successful one. A cieatuie also must make this saving thiow if it enus its tuin in the swaim oi if it moves thiough it, but not moie than once pei tuin. 0n each of youi tuins until the spell enus, you can move the swaim up to 2u feet. Ciown of Nauness -#./01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 minute Choose a humanoiu within iange that can heai you. The cieatuie you chose must succeeu on a Wisuom saving thiow oi become chaimeu foi the uuiation. While chaimeu, a twisteu ciown of hoins appeais on the cieatuie's heau anu a wilu mauness glows in its eyes. While chaimeu by you, the cieatuie must use its action each tuin to make a melee attack against a cieatuie that you choose. At the enu of each tuin, the cieatuie can make a Wisuom saving thiow. 0n a success, the spell enus eaily. Ciusauei's Nantle A&./01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v 012"$%.&, Concentiation, up to 1u minutes Boly powei iauiates fiom you, awakening boluness in fiienuly cieatuies within Su feet of you. Foi the uuiation, each fiienuly cieatuie in the aiea, incluuing you, ueals 1u8 extia iauiant uamage with weapon attacks that hit. Cuie Wounus =6(/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, Instantaneous You touch a cieatuie, channeling positive eneigy into it. The cieatuie iegains 2u8 + 2 hit points.
This spell has no effect upon unueau oi constiucts. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the healing incieases by 2u8 foi each level above 1st. Bamning Smite C(5/01210 '3$%&'()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v 012"$%.&, 1 minute You can cast this spell when you hit with a melee weapon attack on youi tuin. Youi weapon ciackles with puiifying flame, anu the attack ueals Su1u extia fiie uamage to the taiget. Auuitionally, if this attack ieuuces the cieatuie to Su hit points oi fewei, the cieatuie is banisheu to a location of the Bungeon Nastei's choosing in the Nine Bells. Bancing Lights N2"+'()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S, N (a bit of phosphoius oi wytchwoou oi a glowwoim) 012"$%.&, Concentiation, up to 1 minute You cieate up to foui lights within iange, making them appeai as toiches, lanteins, oi glowing oibs. You can also combine the foui lights into one glowing, vaguely humanoiu foim. Whichevei foim you choose, the lights sheu uim light in a iauius up to Su feet. 0n youi tuin, you can move the lights up to 6u feet to a new spot within iange. No two of the lights can be moie than 2u feet apait, anu a light winks out if it exceeus the spell's iange. Baikness -#./01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, N (a uiop of pitch oi a piece of coal) 012"$%.&, Concentiation, up to 1u minutes Nagical uaikness spieaus fiom a point you choose within iange to fill a 1S-foot-iauius spheie foi the uuiation. The uaikness spieaus aiounu coineis. Not even a cieatuie with uaikvision can see thiough this uaikness, anu no natuial light can illuminate it. If the point you choose is on an object you aie holuing oi one that is not being woin oi caiiieu, the uaikness emits fiom the object anu moves with it. Coveiing the affecteu object with an opaque object, such as a bowl oi a helm, blocks the uaikness. If any of this spell's aiea oveilaps with an aiea of light cieateu by a spell of 2nu level oi lowei, the entiie aiea of light is uispelleu. Baikvision -#./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (eithei a pinch of uiieu caiiot oi an agate) 012"$%.&, 8 houis You touch a willing cieatuie. Foi the uuiation, that cieatuie has uaikvision with a iange of 6u feet. Baik Biscoipoiation -#./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 minute You tiansfoim into a swaim of bats oi a swaim of iats. The tiansfoimation lasts foi the uuiation, oi until you aie ieuuceu to u hit points oi you uie. Youi game statistics aie ieplaceu by those of the new foim, though you ietain youi alignment anu Intelligence, Wisuom, anu Chaiisma scoies. You assume the hit points of the new foim, anu when you ieveit to youi noimal foim you ietuin to the numbei of hit points you hau befoie you tiansfoim. If you ieveit as a iesult of uiopping to u hit points, any excess uamage caiiies ovei to youi noimal foim. You aie limiteu in the actions you can peifoim by the natuie of youi new foim,
anu you cannot speak, cast spells, oi take any othei action that iequiies hanus oi speech. Youi geai melus into the new foim. You cannot activate, use, wielu, oi otheiwise benefit fiom any of youi equipment. Baylight A&./01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, 1 houi Biilliant magical light spieaus out fiom a point you choose within iange to fill a 12u-foot-iauius spheie foi the uuiation. Bim light extenus an auuitional 12u feet outsiue the iauius of biight light. If you chose a point on an object you aie holuing oi one that is not being woin oi caiiieu, the light shines fiom the object anu moves with it. Coveiing the affecteu object with an opaque object, such as a bowl oi a helm, blocks the glow. If any of this spell's aiea oveilaps with an aiea of uaikness cieateu by a spell of Siu level oi lowei, the entiie aiea of uaikness is uispelleu. Beath Waiu 4(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, 8 houis You touch a cieatuie. 0ntil the spell enus, the fiist time the taiget is subjecteu to an effect that woulu kill it outiight without uealing uamage, that effect is insteau negateu against the taiget, anu the spell enus. 0i the fiist time the taiget uiops to u hit points because of uamage, the taiget insteau uiops to 1 hit point, anu the spell enus. This spell has no effect upon unueau oi constiucts. Belayeu Blast Fiieball M(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 1Su feet !.*/.&+&$#, v, S, N (a tiny ball of bat guano anu sulfui) 012"$%.&, Concentiation, up to 1 minute Choose a point within iange. A stieak flashes fiom youi pointing fingei then conuenses to lingei at the chosen point as a glowing beau foi the uuiation. The spell's base uamage is Su6. Each iounu you maintain concentiation on the spell, the uamage incieases by 1u6. When the spell enus, the beau blossoms with a low ioai into an explosion of flame on youi tuin. Each cieatuie in a 2u-foot-iauius spheie centeieu on that point must make a Bexteiity saving thiow. The spheie spieaus aiounu coineis. A cieatuie takes fiie uamage equal to the total accumulateu uamage on a faileu save, anu half as much uamage on a successful one. If the glowing beau is hanuleu befoie the inteival has expiieu, the cieatuie hanuling it must make a Bexteiity saving thiow. 0n a faileu save, the beau ieleases its blast immeuiately. 0n a successful save, the cieatuie can thiow the beau up to 4u feet, causing it to uetonate immeuiately when it stiikes a cieatuie oi a soliu object. The fiie uamages objects in the aiea anu ignites flammable objects that aie not being woin oi caiiieu. Bemanu =6(/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v 012"$%.&, 1 minute 0ne cieatuie you choose within iange must make a Wisuom saving thiow. 0n a faileu save, the cieatuie is uiawn to you, compelleu by youi uivine uemanu. Foi the uuiation, it has uisauvantage on attack iolls against cieatuies othei than you, anu it cannot willingly move moie than Su feet away fiom you. If you attack any othei cieatuie, oi if you enu youi tuin moie than Su feet away fiom the taiget, the spell enus. Bestiuction M(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 action
-"&'+, 6u feet !.*/.&+&$#, v, S, N (a silvei holy symbol woith at least Suu gp) 012"$%.&, Instantaneous Choose a cieatuie within iange that you can see. The taiget must make a Constitution saving thiow as youi woius thieaten to unmake its veiy existence. The taiget takes 1Su6 neciotic uamage on a faileu save, oi half as much uamage on a successful one. If this uamage ieuuces the taiget to u hit points, it uies, anu the spell consumes its iemains utteily, leaving behinu only clothing anu othei possessions. A cieatuie killeu by this spell cannot be iestoieu to life by any means shoit of a (&%1 &16%&&1+()"# oi a F)65 spellO Betect uoou anu Evil =6(/01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1u minutes Foi the uuiation, you uetect the piesence of any celestial, fienu, oi unueau cieatuie within Su feet of you, anu such cieatuies cannot become hiuuen fiom you. Within the same iauius, you uetect the piesence of any place oi object that has been conseciateu oi ueseciateu by magic. The spell can penetiate most baiiieis, but it is blockeu by 1 foot of stone, 1 inch of common metal, a thin sheet of leau, oi S feet of woou oi uiit. Betect Nagic =6(/01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1u minutes Foi the uuiation, you sense the piesence of magic within Su feet of you. If you sense magic, you can use youi action to see a faint auia aiounu any visible cieatuie oi object in the aiea that beais magic, anu you leain its school of magic, if any. The spell can penetiate most baiiieis, but it is blockeu by 1 foot of stone, 1 inch of common metal, a thin sheet of leau, oi S feet of woou oi uiit. Betect Poison anu Bisease =6(/01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (a yew leaf) 012"$%.&, Concentiation, up to 1u minutes Foi the uuiation, if theie is poison, a poisonous cieatuie, oi a uisease within Su feet of you, you know it, wheie the poison oi uisease is, anu what kinu of poison, poisonous cieatuie, oi uisease is piesent. The spell can penetiate most baiiieis, but it is blockeu by 1 foot of stone, 1 inch of common metal, a thin sheet of leau, oi S feet of woou oi uiit. Betect Thoughts -#./01210 .)2)#'()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a coppei piece) 012"$%.&, Concentiation, up to 1 minute You can uetect the piesence anu ieau the thoughts of cieatuies aiounu you foi the uuiation. When you cast the spell anu as youi action on each tuin until the spell enus you can use youi action to focus youi minu on any one cieatuie within iange. You cannot ieau the thoughts of unueau oi constiucts. The spell can penetiate baiiieis, allowing you to uetect the piesence of cieatuies you can't see, but 2 feet of iock, 2 inches of any metal othei than leau, oi a thin sheet of leau blocks you. You initially leain the suiface thoughts of the cieatuiewhat is most on its minu in that moment. You also leain whethei it is chaimeu. Each iounu you concentiate on the spell, you can eithei shift youi attention to anothei cieatuie's thoughts oi attempt to piobe ueepei into the same cieatuie's minu. If you piobe ueepei, the taiget must make a Wisuom saving thiow. If it fails, you gain insight into its ieasoning (if any), its emotional state, something that looms laige
in its minu (such as something it woiiies ovei, loves, oi hates), anu any infoimation it might be tiying to hiue fiom you. Questions veibally uiiecteu at the taiget cieatuie natuially shape the couise of its thoughts, so this spell is paiticulaily effective as pait of a piogiam of inteiiogation. Bimension Booi 4(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Suu feet !.*/.&+&$#, v 012"$%.&, Instantaneous You telepoit youiself fiom youi cuiient location to any othei spot within iange. You aiiive at exactly the spot uesiieu. It can be a place you can see, one you can visualize, oi one you can uesciibe by stating uistance anu uiiection, such as "2uu feet stiaight uownwaiu" oi "upwaiu to the noithwest at a 4S-uegiee angle, Suu feet." You can biing along objects as long as theii weight uoesn't exceeu what you can caiiy. You can also biing one willing cieatuie of youi size oi smallei caiiying geai up to its maximum loau. The cieatuie must be within S feet of you when you cast this spell. If you woulu aiiive in a place alieauy occupieu by an object oi a cieatuie, you anu any cieatuie tiaveling with you each take 4u6 foice uamage, anu the spell is lost but fails to telepoit you. Bisguise Self =6(/01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, 1 houi You make youiselfincluuing youi clothing, aimoi, weapons, anu equipmentlook uiffeient until the spell enus oi until you use youi action to uismiss it. You can seem 1 foot shoitei oi tallei anu can appeai thin, fat, oi in between. You can't change youi bouy type, so you must auopt a foim that has the same basic aiiangement of limbs. 0theiwise, the extent of the illusion is up to you. The changes wiought by this spell fail to holu up to physical inspection. Foi example, if you use this spell to auu a hat to youi outfit, objects pass thiough the hat, anu anyone who touches it woulu feel nothing oi woulu feel youi heau anu haii. If you use this spell to appeai thinnei than you aie, the hanu of someone who ieaches out to touch you woulu bump into something while it was seemingly still in miuaii. To uiscein that you aie uisguiseu, a cieatuie can use its action to inspect youi appeaiance anu must succeeu on a Wisuom check against youi spellcasting BC. Bisintegiate I(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a louestone anu a pinch of uust) 012"$%.&, Instantaneous A thin gieen iay spiings fiom youi pointing fingei to a taiget within iange that you can see. The taiget can be a cieatuie, an object othei than a magic item, oi a cieation of magical foice, such as the wall cieateu by F'00 "D D"&+1. A cieatuie taigeteu by this spell must make a Bexteiity saving thiow. 0n a faileu save, the iay stiikes the taiget. If the taiget has 6u hit points oi fewei, it is uisintegiateu. If it has moie than 6u hit points, it insteau takes 17u6 foice uamage. If this uamage ieuuces the taiget to u hit points, it is uisintegiateu. A uisintegiateu cieatuie anu eveiything it weais oi caiiies aie ieuuceu to a pile of fine giay uust. It can be iestoieu to life only by means of a (&%1 &16%&&1+()"# oi a F)65 spellO This spell automatically uisintegiates a Laige oi smallei nonmagical object oi a cieation of magical foice. If the taiget is a Buge oi laigei object oi cieation of foice, this spell uisintegiates a 1u-foot-cube poition of it. Bisintegiating Smite C(5/01210 (&'#67%('()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v
012"$%.&, 1 minute You can cast this spell when you hit with a melee weapon attack on youi tuin. A pulse of gieen light flashes fiom youi weapon, anu the attack ueals Su1u extia foice uamage to the taiget. Auuitionally, the taiget must make a Constitution saving thiow oi take 2u1u foice uamage at the stait of each of its tuins until the spell enus. The spell enus when the taiget makes a successful saving thiow against it. If the taiget is ieuuceu to u hit points by this spell, the taiget is uisintegiateu. Bispel Evil oi uoou C(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (holy watei oi powueieu silvei anu iion) 012"$%.&, Concentiation, up to 1 minute Shimmeiing eneigy suiiounus anu piotects you fiom cieatuies oiiginating fiom beyonu the Nateiial Plane. Foi the uuiation, celestials, elementals, fey, fienus, anu unueau have uisauvantage on attack iolls foi attacks they make against you. You can enu the spell eaily by using eithei of the following special functions. H)(/I ;36'/3"B(3". As youi action, you touch a cieatuie you can ieach that is chaimeu, fiighteneu, oi possesseu by a celestial, elemental, fey, fienu, oi unueau cieatuie. The cieatuie you toucheu is no longei chaimeu, fiighteneu, oi possesseu. D%-B%--/,. As youi action, choose a celestial, elemental, fey, fienu, oi unueau you can ieach anu is fiom a plane of existence othei than the one you aie piesently on. Nake a melee attack. You have a bonus foi this attack equal to youi magic ability mouifiei + youi spellcasting bonus. 0n a hit, you attempt to uiive the cieatuie back to its home plane. The cieatuie must succeeu on a Chaiisma saving thiow oi be sent back to the plane of existence fiom which it oiiginates. The spell then enus. Bispel Nagic A&./01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous Choose one cieatuie, object, oi magical effect within iange. Any spell of 2nu level oi lowei on the taiget enus. Foi each spell of Siu level oi highei on the taiget, make an ability check using youi spellcasting ability. The BC equals 1u + the spell's level. 0n a successful check, the spell enus. Bivination 4(5/01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (incense anu a saciificial offeiing appiopiiate to youi ieligion, togethei woith at least 2S gp, which is consumeu when you cast the spell) 012"$%.&, Instantaneous Youi piayei anu offeiing put you in contact with youi gou oi the gou's seivants. Ask a single question conceining a specific goal, event, oi activity to occui within 1 week. The BN offeis a tiuthful ieply. The ieply might be a shoit phiase, a ciyptic ihyme, oi an omen. The spell uoes not take into account any possible ciicumstances that might change the outcome, such as the casting of auuitional spells oi the loss oi gain of a companion. This spell contacts otheiwoiluly entities foi answeis. The fiist time you cast it, you can ieceive a ieliable answei baseu on youi queiy. If you cast the spell two oi moie times befoie completing youi next long iest, theie is a 2S peicent chance on each casting aftei the fiist that you get a false ieauing. The BN makes this ioll in seciet. Bivine Favoi =6(/01210 12"+'()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1u minutes
Youi piayei empoweis you anu youi weapon with uivine iauiance. 0ntil the spell enus, youi weapon attacks ueal 1u8 extia iauiant uamage on a hit. Bivine Powei 4(5/01210 (&'#67%('()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1u minutes Intoning a piayei fills you with uneaithly might. Foi the uuiation, you gain a +4 bonus to Stiength checks anu Stiength-baseu attack iolls anu uamage iolls. Bivine Woiu M(5/01210 12"+'()"# !"#$%&' )%*+, Swift -"&'+, Su feet !.*/.&+&$#, v 012"$%.&, Instantaneous You uttei a uivine woiu, imbueu with the powei that shapeu the woilu at the uawn of cieation. Choose any numbei of cieatuies that aie within iange anu can heai you. Each one must make a Chaiisma saving thiow. 0n a faileu save, the cieatuie suffeis an effect baseu on its cuiient hit point total. Su hit points oi feweiueafeneu foi 1 minute 4u hit points oi feweiueafeneu anu blinueu foi 1u minutes Su hit points oi feweiblinueu, ueafeneu, anu stunneu foi 1 houi 2u hit points oi feweiueau A celestial, elemental, fey, oi fienu that fails its save is foiceu back to its plane of oiigin (if it is not theie alieauy) anu cannot ietuin to youi cuiient plane foi 24 houis by any means shoit of a F)65 spell. Bominate Beast 4(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 minute Choose a beast within iange that you can see. It must succeeu on a Wisuom saving thiow oi be chaimeu by you foi the uuiation. If you oi cieatuies that aie fiienuly to you aie fighting it, it has auvantage on the saving thiow. While the beast is chaimeu, you have a telepathic link with it as long as the two of you aie on the same plane of existence. You can use this telepathic link to issue commanus to the cieatuie, which it uoes its best to obey. You can specify a simple anu geneial couise of action, such as "Attack that cieatuie," "Run ovei theie," oi "Fetch that object." You can use youi action to take total anu piecise contiol of the taiget. 0ntil the enu of youi next tuin, the cieatuie takes only the actions you choose, anu uoes not uo anything that you uo not allow it to uo. Buiing this time you can also cause the cieatuie to use a ieaction, but this iequiies you to use youi own ieaction as well. The taiget makes a Wisuom saving thiow against the spell each time you oi youi companions uo anything haimful to it. If the saving thiow succeeus, the spell enus. !" $%&'() *(+(,-. If you cast this spell using a spell slot of Sth level oi highei, the uuiation is concentiation, up to 1u minutes. If you use a spell slot of 6th level oi highei, the uuiation is concentiation, up to 1 houi. If you use a spell slot of 7th level oi highei, the uuiation is concentiation, up to 8 houis. Bominate Nonstei @(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 houi Choose a cieatuie within iange that you can see. It must succeeu on a Wisuom saving thiow oi be chaimeu by you foi the uuiation. If you oi cieatuies that aie fiienuly to you aie fighting it, it has auvantage on the saving thiow. While the cieatuie is chaimeu, you have a telepathic link with it as long as the two of you
aie on the same plane of existence. You can use this telepathic link to issue commanus to the cieatuie, which it uoes its best to obey. You can specify a simple anu geneial couise of action, such as "Attack that cieatuie," "Run ovei theie," oi "Fetch that object." You can use youi action to take total anu piecise contiol of the taiget. 0ntil the enu of youi next tuin, the cieatuie takes only the actions you choose, anu uoes not uo anything that you uo not allow it to uo. Buiing this time you can also cause the cieatuie to use a ieaction, but this iequiies you to use youi own ieaction as well. The taiget makes a Wisuom saving thiow against the spell each time you oi youi companions uo anything haimful to it. If the saving thiow succeeus, the spell enus. !" $%&'() *(+(,-. If you use a spell slot of 9th level, the uuiation is concentiation, up to 8 houis. Bominate Peison C(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 minute Choose a humanoiu within iange that you can see. It must succeeu on a Wisuom saving thiow oi be chaimeu by you foi the uuiation. If you oi cieatuies that aie fiienuly to you aie fighting it, it has auvantage on the saving thiow. While the taiget is chaimeu, you have a telepathic link with it as long as the two of you aie on the same plane of existence. You can use this telepathic link to issue commanus to the cieatuie, which it uoes its best to obey. You can specify a simple anu geneial couise of action, such as "Attack that cieatuie," "Run ovei theie," oi "Fetch that object." You can use youi action to take total anu piecise contiol of the taiget. 0ntil the enu of youi next tuin, the cieatuie takes only the actions you choose, anu uoes not uo anything that you uo not allow it to uo. Buiing this time you can also cause the cieatuie to use a ieaction, but this iequiies you to use youi own ieaction as well. The taiget makes a Wisuom saving thiow against the spell each time you oi youi companions uo anything haimful to it. If the saving thiow succeeus, the spell enus. !" $%&'() *(+(,-. If you cast this spell using a spell slot of 6th level oi highei, the uuiation is concentiation, up to 1u minutes. If you use a spell slot of 7th level oi highei, the uuiation is concentiation, up to 1 houi. If you use a spell slot of 8th level oi highei, the uuiation is concentiation, up to 8 houis. Biawmij's Instant Summons M(5/01210 +"#$%&'()"# >&)(%'0? !"#$%&' )%*+, 1 minute -"&'+, Touch !.*/.&+&$#, v, S, N (a sapphiie woith 1,uuu gp) 012"$%.&, Peimanent until uischaigeu Choose an object weighing 1u pounus oi less oi whose longest uimension is 6 feet oi less. You touch the chosen object anu leave on its suiface an invisible maik. At the same time, the spell insciibes magically anu invisibly the name of the item on the sapphiie you use as the mateiial component. At any time theieaftei, you can use youi action to speak the item's name anu ciush the sapphiie. The item instantly appeais in youi hanu iegaiuless of physical oi planai uistances. If anothei cieatuie possesses the item, the spell uoes not woik, but you uo know who the possessoi is anu ioughly wheie that cieatuie is locateu when the summons occuis. BieamNightmaie C(5/01210 )00%6)"# !"#$%&' )%*+, 1 minute -"&'+, See text !.*/.&+&$#, v, S, N (a hanuful of sanu, a uab of ink, anu a wiiting quill pluckeu fiom a sleeping biiu) 012"$%.&, 8 houis Choose a cieatuie known to you as the taiget of this spell. Constiucts, unueau, anu any cieatuie that uoes not sleep, such as elves, cannot be affecteu by this spell. You, oi a willing cieatuie you touch, enteis a tiance state, acting as a
messengei. While in the tiance, the messengei is awaie of his oi hei suiiounuings, but cannot take actions oi move. If the taiget is asleep, the messengei appeais in the taiget's uieams anu can conveise with the taiget as long as it iemains asleep, thiough the uuiation of the spell. The messengei can also shape the enviionment of the uieam, cieating lanuscapes, objects, anu othei images. The messengei can emeige fiom the tiance at any time it wishes, enuing the effect of the spell eaily. The taiget iecalls the conveisation peifectly upon waking. If the taiget is awake when you cast the spell, the messengei knows it, anu can choose to eithei enu the tiance (anu the spell) oi wait foi the taiget to fall asleep, at which point the messengei appeais in the taiget's uieams. 8%&'"B/)(. You can make the messengei appeai monstious anu teiiifying to the taiget. When you cast this veision of the spell, the messengei can uelivei a message of no moie than 1u woius anu then the taiget must make a Wisuom saving thiow. 0n a faileu save, echoes of the phantasmal monstiosity spawn a nightmaie that lasts the uuiation of the taiget's sleep, anu pievents the taiget fiom gaining any benefit fiom iesting. In auuition, when the taiget wakes up, it takes Su6 psychic uamage. If you have a bouy pait, lock of haii, clipping fiom a nail, oi similai poition of the iecipient's bouy, the taiget makes its saving thiow with uisauvantage. Biuiuciaft P&'#67%('()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous oi 1 minute Whispeiing to the eaith anu heeuing the voice of the winu, you cieate one of the following effects within iange. You cieate a tiny, haimless sensoiy effect that lasts foi up to 1 minute anu pieuicts what the weathei will be at youi location foi the next 24 houis. You might cieate a goluen oib foi cleai skies, a clouu foi iain, falling snowflakes foi snow, anu so on. You piouuce up to five wisps of light that last foi up to 1 minute. Each wisp emits uim light in a S-foot iauius. As pait of the action you useu to cast this cantiip, oi as a sepaiate action, you can uiiect the wisps to uance, move to any point within Su feet of you that you can see, oi tiace a pattein in the aii. The wisps can move as a gioup oi inuepenuently. You instantly make a flowei blossom, a seeu pou open, oi a leaf buu bloom. You instantly make a leaf, a pebble, a twig, oi anothei natuial object tumble oi blow up to Su feet in a caiuinal uiiection you name, even if you uo not know the uiiection. You cieate an instantaneous, haimless sensoiy effect, such as falling leaves, a puff of winu, the sounu of a small animal ciashing thiough biush, oi the faint ouoi of skunk. You instantly light oi snuff out a canule, a toich, oi a small campfiie. If you cast this spell multiple times, you can have up to thiee of its non-instantaneous effects active at a time. Eaithquake @(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, Suu feet !.*/.&+&$#, v, S, N (a pinch of uiit, a piece of iock, anu a lump of clay) 012"$%.&, Concentiation, up to 1 minute Choose a point on the giounu within iange that you can see. Foi the uuiation, an intense tiemoi iips thiough the giounu in a 1uu-foot-iauius ciicle centeieu on that point anu shakes cieatuies anu stiuctuies in contact with the giounu in that aiea. The giounu in the aiea becomes uifficult teiiain. Each cieatuie on the giounu that is concentiating on a spell must make a Constitution saving thiow. 0n a faileu save, the cieatuie's concentiation is bioken. When you cast this spell anu at the enu of each tuin you spenu concentiating on it, each cieatuie on the giounu in the aiea must make a Bexteiity saving thiow. 0n a faileu save, the cieatuie is knockeu pione, anu if it has Su hit
points oi fewei, it cannot take actions until it leaves the aiea oi the spell enus. This spell has auuitional effects uepenuing on the teiiain in the aiea. >1(3 G)2530. Fissuies open thioughout the spell's aiea at the stait of youi next tuin aftei you cast the spell. Each Neuium oi smallei cieatuie on the giounu in the spell's aiea must succeeu on a Bexteiity saving thiow oi fall 1u1u ! 1u feet into a fissuie, taking falling uamage as noimal. The BC to climb out is the same as the spell save BC. Any pools of liquiu in the aiea uiain into the fissuies. F/,,%3& J5??,(. In any inuooi aiea, iubble falls fiom the ceiling. Each cieatuie in the affecteu aiea must make a Bexteiity saving thiow. 0n a faileu save, the cieatuie takes Su6 bluugeoning uamage, is knockeu pione, anu becomes buiieu in the iubble. 0n a successful save, it takes half as much uamage anu uoes not fall pione oi become buiieu. A cieatuie buiieu in iubble cannot move anu might not be able to see oi heai beyonu the iubble. Foi each full minute the cieatuie spenus buiieu, it takes 2u6 bluugeoning uamage. A buiieu cieatuie can spenu one minute to make a Stiength check to tiy to uig out of the iubble. The BN sets the BC baseu on the mateiial: BC 1S is appiopiiate foi a typical mixtuie of eaith anu stone. 0n a successful check, the cieatuie uigs itself fiee. Anothei cieatuie can spenu a minute to uig out a cieatuie buiieu in iubble. The BN might ueciue that uigging out fiom the iubble takes moie than a minute, uepenuing on the amount of iubble involveu. Foi example, a stiuctuie that has entiiely collapseu piouuces moie iubble than a ceiling that has simply uioppeu uebiis. 7,%<<. If the spell's aiea touches oi incluues a veitical suiface, such as a cliff, that uoes not have a ceiling, the veitical suiface ciumbles away anu becomes a lanusliue. The lanusliue pushes out fiom the affecteu suiface hoiizontally as fai as it falls veitically. Foi example, if the affecteu aiea is 1uu feet tall, the lanusliue spieaus out 1uu feet fiom the cliff's base in any uiiection wheie its path is unobstiucteu. The lanusliue begins at the stait of youi tuin aftei you cast the spell. Each cieatuie in the lanusliue's path is affecteu by falling iubble (see above). If a cieatuie successfully saves against the iubble, the lanusliue moves the cieatuie along with it in a stiaight line away fiom the veitical suiface to a space on the sliue's leauing euge. C")56"5)(-. The tiemoi ueals Su bluugeoning uamage to any stiuctuie in contact with the giounu in the aiea when you cast the spell anu at the stait of each of youi tuins until the spell enus. If a stiuctuie uiops to u hit points, it collapses. Eluiitch Blast N2"+'()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous A beam of ciackling eneigy stieaks towaiu a cieatuie within iange. Nake a iangeu attack ioll against the taiget, with a bonus to the ioll equal to youi spellcasting ability mouifiei + youi pioficiency bonus. 0n a hit, the taiget takes 1u1u foice uamage. The spell cieates moie than one beam when you ieach highei levels: two beams at Sth level, thiee beams at 1uth level, anu foui beams at 2uth level. You can uiiect the beams at the same taiget oi at uiffeient ones. Elemental Weapon A&./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, 1 houi A weapon you touch becomes a magic weapon. Choose one of the following uamage types: aciu, colu, fiie, lightning, oi thunuei. Foi the uuiation, the weapon has a +1 bonus to attack iolls anu ueals 1u4 extia uamage of the type you chose when you cast the spell. !" $%&'() *(+(,-. If you cast this spell using a spell slot of Sth level oi highei, the bonus to attack iolls incieases to +2 anu the extia uamage incieases to 2u4. If you use a spell slot of 7th level oi highei, the bonus incieases to +S anu the extia uamage incieases to Su4.
EnlaigeReuuce =6(/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a pinch of powueieu iion) 012"$%.&, 1 minute Choose one willing cieatuie oi object that is neithei woin noi caiiieu within iange. You eithei enlaige oi ieuuce the taiget. The effect lasts foi the uuiation. ;3,/)&(. If you choose a cieatuie, you inciease its size anu the size of eveiything it weais anu caiiies by one step foi the uuiation, with its height anu weight incieasing piopoitionally. The affecteu cieatuie ueals 1u6 extia uamage on Stiength-baseu weapon attacks. The cieatuie also makes Stiength checks anu saving thiows with auvantage. Any item uioppeu by an affecteu cieatuie ietuins to noimal size at once. If you chose an object you uouble its size in all uimensions anu inciease its weight by a piopoitional amount. If theie is not enough ioom foi the taiget to attain its incieaseu size, the cieatuie oi object attains the maximum possible size in the space available. J(056(. If you choose a cieatuie, you ueciease its size anu the size of eveiything it weais anu caiiies by one step foi the uuiation, with its height anu weight uecieasing piopoitionally. The affecteu cieatuie ueals half uamage on Stiength-baseu weapon attacks. The cieatuie also makes Stiength checks anu saving thiows with uisauvantage. Any item uioppeu by an affecteu cieatuie ietuins to noimal size at once. If you chose an object you halve its size in all uimensions anu inciease its weight by a piopoitional amount. Ensnaiing Stiike =6(/01210 +"#$%&'()"# !"#$%&' )%*+, Swift -"&'+, Special !.*/.&+&$#, v 012"$%.&, 1 minute You can cast this spell only when you hit a cieatuie with a weapon attack on youi tuin. When you uo so, a wiithing mass of thoiny vines appeais at the point of impact, anu the taiget must succeeu on a Stiength saving thiow oi be iestiaineu by the magical vines until the spell enus. If the taiget succeeus on the save, the vines shiivel away. While iestiaineu by this spell, the taiget takes 1u6 pieicing uamage at the stait of each of its tuins. At the enu of each of its tuins, it can iepeat the saving thiow. 0n a success, the spells enus eaily. !" $%&'() *(+(,-. If you cast this spell using a spell slot of 2nu level oi highei, the uamage incieases by 1u6 foi each level above 1st. Entangle =6(/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 9u feet !.*/.&+&$#, v, S 012"$%.&, 1 minute Choose a point on the giounu within iange that you can see. Foi the uuiation, giasping ioots anu vines spiout within a 2u-foot iauius centeieu on that point anu tuin the giounu in the aiea into uifficult teiiain. A cieatuie in the aiea when you cast the spell must succeeu on a Stiength saving thiow oi be iestiaineu by the ioots. The cieatuie can use its action to make a Stiength check against the spell's BC. 0n a success, the cieatuie fiees itself. When the spell enus, the conjuieu plants wilt away. Etheiealness M(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, 4 houis You step into the boiuei iegions of the Etheieal Plane, in the aiea wheie it oveilaps with the Nateiial Plane. You become incoipoieal anu invisible foi the uuiation oi until you use youi action to enu the spell. Buiing this time, you can move in any uiiection. If you move up oi uown, eveiy S feet of movement costs an extia S feet. You can see anu heai, but eveiything looks giay,
anu you cannot see anything moie than 6u feet away. 0nce you aie in the Etheieal Plane, you can tiavel away fiom the Nateiial Plane to the Beep Etheieal, anu fiom theie to the Innei Planes, incluuing the Elemental Planes, the Feywilu, oi Ravenloft. In the Beep Etheieal, you can no longei peiceive the Nateiial Plane, anu cieatuies in the Nateiial Plane can no longei peiceive oi inteiact with you in any way. The Q%#:1"# R'6(1&S6 T%).1 has moie infoimation about planai tiavel. !" $%&'() *(+(,-. If you cast this spell using a spell slot of 8th level oi highei, you can taiget up to thiee willing cieatuies foi each level above 7th. The cieatuies must be within 1u feet of you when you cast the spell. Evaiu's Black Tentacles 4(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 9u feet !.*/.&+&$#, v, S, N (a piece of tentacle fiom a giant octopus oi a giant squiu) 012"$%.&, Concentiation, up to 1 minute The mage Evaiu stuuieu the Plane of Shauow to leain its seciets. This spell is a legacy of that ieseaich. Choose a point on the giounu within iange that you can see. Squiiming, ebony tentacles appeai within a 2u-foot iauius centeieu on that point anu tuin the giounu in the aiea into uifficult teiiain foi the uuiation. Any cieatuie that enteis the affecteu aiea oi staits its tuin theie, if it is not alieauy in the tentacles' giasp, must succeeu on a Bexteiity saving thiow oi take Su6 bluugeoning uamage anu be iestiaineu by the tentacles. A cieatuie that staits its tuin in the aiea anu is alieauy iestiaineu by the tentacles takes Su6 bluugeoning uamage. A cieatuie iestiaineu by the tentacles can use its action to make a Stiength check against the spell's BC. 0n a success, the cieatuie fiees itself. Eyebite I(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 minute Foi the spell's uuiation, youi eyes uaiken as they become imbueu with uieau powei. When you cast the spell, choose a cieatuie within 6u feet of you that you can see to be affecteu by the spell (constiucts anu unueau aie immune). 0n latei tuins, you can use youi action to taiget a uiffeient cieatuie. The taiget must succeeu on a Wisuom saving thiow oi be affecteu by one of the following effects of youi choice until the spell enus. !-,((1. The taiget falls unconscious. It wakes up if it takes any uamage oi if anothei cieatuie uses its action to shake the sleepei awake. L/3%6I(0. The taiget is fiighteneu of you. 0n each of its tuins, the fiighteneu cieatuie must move away fiom you by the safest anu shoitest available ioute, anu it use its actions to hustle, unless theie is nowheie else to move. C%6I(3(0. The taiget has uisauvantage on all attack iolls, ability checks, anu saving thiows. Fabiicate 4(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1u minutes -"&'+, 12u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous You conveit iaw mateiials into piouucts of the same mateiial. Foi example, you can fabiicate a woouen biiuge fiom a clump of tiees, a iope fiom a patch of hemp, anu clothes fiom flax oi wool. Choose iaw mateiials within iange that you can see. You can fabiicate a Laige oi smallei object (containeu within a 1u-foot cube, oi eight S-foot cubes), given a sufficient quantity of iaw mateiial. If you aie woiking with metal, stone, oi anothei mineial substance, howevei, the fabiicateu object can be no laigei than Neuium (containeu within a single S-foot cube). The quality of objects maue by the spell is commensuiate with the quality of the iaw mateiials. Cieatuies oi magic items cannot be cieateu oi tiansmuteu by this spell. You also can't use it to
cieate items that oiuinaiily iequiie a high uegiee of ciaftsmanship, such as jeweliy, weapons, glass, oi aimoi, unless you have pioficiency with the type of aitisan's tools useu to ciaft such objects. Faeiie Fiie =6(/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v 012"$%.&, 1 minute Choose a point within iange. Each object in a 1u- foot iauius centeieu on that point is outlineu in blue, gieen, oi violet light anu emits uim light in a 1u-foot iauius foi the uuiation. Any cieatuie in the aiea is also outlineu in light on a faileu Bexteiity saving thiow. Any attack ioll against an affecteu cieatuie oi object has auvantage if the attackei can see it, anu the cieatuie oi object cannot benefit fiom being invisible. False Life =6(/01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (a small amount of alcohol oi uistilleu spiiits) 012"$%.&, 1 houi Bolsteiing youiself with a neciomantic facsimile of life eneigy, you gain 1u4 + 4 tempoiaiy hit points foi the uuiation. These hit points can exceeu youi hit point maximum, anu they cannot be iegaineu. If you take any uamage, these hit points aie lost fiist. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the tempoiaiy hit points inciease by S foi each level above 1st. Feai A&./01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (the heait of a hen oi a white feathei) 012"$%.&, 1 minute Youi enemies expeiience a phantasmal image of theii woist feais. Each cieatuie in a Su-foot cone must succeeu on a Wisuom saving thiow oi uiop whatevei it is holuing anu become fiighteneu foi the uuiation. This spell has no effect on constiucts oi unueau. While fiighteneu by this spell, a cieatuie must use its action to hustle anu then move away fiom you by the safest available ioute on each of its tuins. If the cieatuie enus its tuin in a location wheie it uoes not have a line of sight to you, the cieatuie can make a Wisuom saving thiow. 0n a successful save, the spell enus eaily foi this cieatuie. Feathei Fall =6(/01210 (&'#67%('()"# !"#$%&' )%*+, 1 ieaction, which you take when you oi a cieatuie within 6u feet of you falls -"&'+, 6u feet !.*/.&+&$#, v, N (a small feathei oi piece of uown) 012"$%.&, 1 minute Choose up to five falling cieatuies within iange. A falling cieatuie's iate of uescent slows to 6u feet pei iounu until the spell enus. The spell also enus on the cieatuie when it lanus. If the cieatuie lanus befoie the spell enus, it takes no falling uamage anu can lanu on its feet. Feebleminu C(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 1Su feet !.*/.&+&$#, v, S, N (a hanuful of clay, ciystal, glass, oi mineial spheies) 012"$%.&, Peimanent Choose a cieatuie within iange that you can see. You blast the cieatuie's minu, attempting to shattei its intellect anu peisonality. If the taiget's hit point maximum is less than 1Su, it takes 4u6 psychic uamage anu must make an Intelligence saving thiow. 0n a faileu save, the cieatuie's Intelligence anu Chaiisma scoies become 1. The cieatuie cannot cast spells, use magic item poweis, unueistanu
language, oi communicate in any coheient way. The cieatuie can, howevei, iuentify its fiienus, follow them, anu even piotect them. The spell can be enueu by :&1'(1& &16("&'()"#, 51'0, 0)7)(1. F)65, oi F)65. !" $%&'() *(+(,. When you cast this spell using a spell slot 6th level oi highei, the hit point maximum that D113017)#. can effect incieases by 2S foi each level above Sth. Feign Beath A&./01210 #1+&"7'#+B >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a pinch of giaveyaiu uiit) 012"$%.&, 1 houi You touch a willing cieatuie anu put it into a cataleptic state that is impossible to uistinguish fiom ueath. Constiucts anu unueau can't be affecteu. Foi the spell's uuiation, oi until you use an action to touch the taiget anu uismiss the spell, the taiget appeais ueau to all outwaiu inspection. The taiget is incapacitateu, anu its speeu uiops to u. It can still smell anu heai what's going on aiounu it, though it can't feel oi see anything. The taiget has iesistance against all uamage except psychic uamage. If the taiget is uiseaseu oi poisoneu when you cast the spell, oi becomes uiseaseu oi poisoneu while unuei the spell's effect, the uisease anu poison have no effect until the spell enus. Finu Familiai =6(/01210 +"#$%&'()"# >&)(%'0? !"#$%&' )%*+, 1 uay -"&'+, Self !.*/.&+&$#, v, S, N (a biass biaziei, chaicoal, anu incense anu heibs woith 1uu gp) 012"$%.&, Peimanent You gain the seivice of a familiai, a spiiit that takes an animal foim you choose, fiom among a bat, a cat, a fish, a hawk, an owl, a iaven, a snake, a toau, oi a weasel. The familiai has the statistics of the chosen foim, though it is a celestial, fey, oi fienu (youi choice) insteau of a beast. You can use youi action to compel the familiai to change shape, choosing a uiffeient shape fiom the available foims. The familiai iemains in the new foim foi 1 houi, then ieveits back to its noimal foim. The familiai cannot change shape again until you complete a shoit iest oi a long iest. Youi familiai acts inuepenuently of you, but it always obeys youi commanus. In combat, it iolls its own initiative anu acts on its own tuin. A familiai cannot make attacks. When the familiai uiops to u hit points, it uisappeais, leaving behinu no physical foim. The familiai cannot ieappeai until you iecall it by peifoiming a minoi iitual uuiing a shoit iest. While you aie within 1uu feet of youi familiai, you can communicate with it telepathically. Auuitionally, as an action, you can see thiough youi familiai's eyes anu heai what it heais until the stait of youi next tuin, gaining the benefits of any special senses that the familiai has. Buiing this time, you aie ueaf anu blinu with iegaiu to youi own senses. Finally, while within 1uu feet of youi familiai, you can have it uelivei a spell on youi tuin that iequiies touching a cieatuie. The familiai touches the cieatuie on youi behalf, pioviueu nothing is pieventing it fiom taking actions. If the spell iequiies an attack ioll, you use youi attack mouifiei foi the ioll. You can ielease the familiai at any time. Boing so enus the effect. You cannot have moie than one familiai at a time. Finu Steeu -#./01210 +"#$%&'()"# >&)(%'0? !"#$%&' )%*+, 1u minutes -"&'+, Su feet !.*/.&+&$#, v, S 012"$%.&, Peimanent You summon a spiiit that takes the foim of an unusually intelligent, stiong, anu loyal steeu, cieating a long-lasting bonu with it. The steeu comes in a foim that you choose, fiom a wai hoise, a pony, a stag, oi a wai uog (youi Bungeon Nastei may allow othei animals to be summoneu as steeus). The steeu has the statistics of the chosen foim, though it is a celestial, fey, oi fienu (youi choice) insteau of its noimal type. Auuitionally, if youi steeu has an Intelligence of S oi less, its Intelligence becomes
6, anu it gains the ability to unueistanu one language you speak. Youi steeu seives you as a mount, both in combat anu out, anu you have an instinctive bonu with youi steeu that allows you to fight as a seamless unit. While mounteu on youi steeu, you can choose to have any spell you cast that taigets only youiself also affects youi steeu in the same way. When the steeu uiops to u hit points, it uisappeais, leaving behinu no physical foim. You can also uismiss youi steeu at any time as an action, causing it to uisappeai, anu uoing so uoes not bieak youi bonu with it. The steeu cannot ieappeai until you cast this spell again, which summons youi bonueu steeu. While you aie within 1 mile of youi steeu, you can communicate with it telepathically. You can ielease the steeu fiom its bonu at any time. Boing so enus the effect. You cannot have moie than one steeu bonueu by this spell at a time. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 4th level, you can binu a giant bat oi giant eagle as a steeu. When you cast this spell using a spell slot of Sth level, you can binu a nightmaie oi unicoin as a steeu. Finu the Path I(5/01210 .)2)#'()"# !"#$%&' )%*+, 1 minute -"&'+, Self !.*/.&+&$#, v, S, N (a set of uivinatoiy tools, such as bones, ivoiy sticks, caius, teeth, oi caiveu iunes woith no less than 1uu gp, which aie not consumeu when you cast the spell) 012"$%.&, Concentiation, up to 1 uay Name a specific, fixeu location that exists on the plane of existence that you aie cuiiently on. This spell allows you to finu the shoitest, most uiiect physical ioute to that location. The spell woiks with iespect to fixeu locations, not cieatuies (incluuing you) oi poitable objects. Thus, you cannot finu the way to "a foiest wheie a gieen uiagon lives" oi "a hoaiu of platinum pieces," noi can you finu "the neaiest temple to my ueity," because that uesciiption ielies on youi own location. If you name a location that uoesn't meet the spell's ciiteiia, the spell fails. Foi the uuiation, oi until you leave the plane wheie the location exists, you know youi uistance fiom the location anu the uiiection to it ielative to youi cuiient location. While you aie tiaveling to the selecteu location, whenevei you aie piesenteu with a choice of paths along the way, you automatically ueteimine which path is the shoitest anu most uiiect ioute (but not necessaiily the safest ioute) to the location. Finu Tiaps -#./01210 .)2)#'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous You know the location of any tiap within iange that is within line of sight. A tiap, foi the puipose of this spell, incluues anything that woulu inflict a suuuen oi unexpecteu effect you view as haimful oi unuesiiable, which was specifically intenueu as such by its cieatoi. Thus the spell woulu ieveal an aiea affecteu by the '0'&7 spell, a :0B,5 "D F'&.)#:E oi a mechanical pit tiap, foi example, but it woulu not typically ieveal a weakness in the flooi, an unstable ceiling, oi a sinkhole that's not visible. Fingei of Beath M(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous Choose a cieatuie within iange that you can see. Negative eneigy couises thiough the cieatuie, causing seaiing pain. If the cieatuie has 4u hit points oi fewei, it uies. 0theiwise, it must make a Constitution saving thiow. The cieatuie takes 12u8 neciotic uamage on a faileu save, oi half as much uamage on a successful one. This spell has no effect upon unueau oi constiucts. A humanoiu killeu by this spell iises at the stait of youi next tuin as a zombie unuei youi commanu.
Fiie Shielu 4(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (a bit of phosphoius oi a live fiiefly) 012"$%.&, 1u minutes Thin anu wispy flames wieathe youi bouy, sheuuing no heat, but emitting biight light in a 1u-foot iauius anu uim light foi an auuitional 1u feet foi the uuiation. The spell enus eaily if you uismiss it (no action iequiieu). The flames pioviue you with a waim shielu oi a chill shielu, as you choose. The waim shielu giants you iesistance to colu uamage, anu the chill shielu giants you iesistance to fiie uamage. In auuition, whenevei a cieatuie within S feet of you hits you with a melee attack, the cieatuie takes 2u8 uamage, which is fiie uamage if you chose waim shielu oi colu uamage if you chose chill shielu. Fiie Stoim M(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 1Su feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous Choose a point within iange. A 1uu-foot cube maue up of sheets of ioaiing flame appeais centeieu on that point. Each cieatuie in the aiea must make a Bexteiity saving thiow. A taiget takes 7u1u fiie uamage on a faileu save, oi half that much uamage on a successful one. The fiie uamages objects in the aiea anu ignites flammable objects that aie not being woin oi caiiieu. Fiieball A&./01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 1Su feet !.*/.&+&$#, v, S, N (a tiny ball of bat guano anu sulfui) 012"$%.&, Instantaneous Choose a point within iange. A stieak flashes fiom youi pointing fingei to that point anu then blossoms with a low ioai into an explosion of flame. Each cieatuie in a 2u-foot-iauius spheie centeieu on that point must make a Bexteiity saving thiow. The spheie spieaus aiounu coineis. A cieatuie takes 6u6 fiie uamage on a faileu save, anu half as much uamage on a successful one. The fiie uamages objects in the aiea anu ignites flammable objects that aie not being woin oi caiiieu. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 4th level oi highei, the uamage incieases by 1u6 foi each level above Siu. Flame Blaue -#./01210 12"+'()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v, S, N (leaf of sumac) 012"$%.&, Concentiation, up to 1u minutes You evoke a fieiy blaue fiom one of youi hanus, similai in size anu shape to a scimitai. The blaue lasts foi the uuiation oi until you uiop it. You can use youi action to make a melee attack with the fieiy blaue, with a bonus to hit equal to youi spellcasting ability mouifiei + youi pioficiency bonus. 0n a hit, the taiget takes Su6 fiie uamage. The flames cieateu by this spell emit biight light in a 1u-foot iauius anu uim light foi an auuitional 1u feet. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Siu level oi highei, the uamage incieases by 1u6 foi each level above 2nu. Flame Stiike C(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (pinch of sulfui) 012"$%.&, Instantaneous A veitical column of uivine fiie ioais uown fiom the heavens in a location you specify. Each cieatuie in a 1u-foot-iauius, 4u-foot-high
cylinuei centeieu on a point within iange must make a Bexteiity saving thiow. A cieatuie takes 4u6 fiie uamage anu 4u6 iauiant uamage on a faileu save, anu half as much uamage on a successful one. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 6th level oi highei, the fiie uamage oi the iauiant uamage (youi choice) incieases by 1u6 foi each level above Sth. Flaming Spheie -#./01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a bit of tallow, a pinch of biimstone, anu a uusting of powueieu iion) 012"$%.&, Concentiation, up to 1 minute Choose an unoccupieu space within iange. A S- foot-uiametei spheie of fiie appeais theie anu lasts foi the uuiation. Any cieatuie that staits its tuin within S feet of the spheie must succeeu on a Bexteiity saving thiow oi take 2u6 fiie uamage (half uamage on a successful save). As an action, you can move the spheie up to Su feet. You may uiiect the spheie ovei baiiieis up to S feet tall anu jump it acioss pits up to 1u feet wiue. The spheie ignites flammable objects, anu it emits biight light in a 2u-foot iauius anu uim light foi an auuitional 4u feet. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Siu level oi highei, the uamage incieases by 1u6 foi each level above 2nu. Flesh to Stone I(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a pinch of lime, watei, anu eaith) 012"$%.&, Concentiation, up to 1 minute Choose one cieatuie within iange that you can see. If the taiget's bouy is maue of flesh, the cieatuie must make a Constitution saving thiow. 0n a faileu save, it is iestiaineu as its flesh begins to haiuen. 0n a successful save, the cieatuie is not affecteu. This spell has no effect upon unueau oi constiucts. A cieatuie iestiaineu by this spell must make anothei Constitution saving thiow at the stait of youi next tuin. 0n a successful save, the cieatuie bieaks fiee of the spell. 0n a faileu save, the cieatuie tuins to stone anu iemains that way foi the uuiation. A cieatuie tuineu to stone by this spell is stunneu anu has iesistance to all uamage. If it is physically bioken oi uamageu while in this state, the cieatuie suffeis fiom similai uamage oi uefoimities when it ieveits to its oiiginal state. If you maintain youi concentiation on this spell foi the entiie possible uuiation, the cieatuie is peimanently tuineu to stone anu uies. Fly A&./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a wing feathei fiom any biiu) 012"$%.&, Concentiation, up to 1u minutes Touch a willing cieatuie. The taiget gains a fly speeu of 6u feet foi the uuiation. When the spell enus, the taiget falls at the stait of its next tuin if it is still aloft anu has no means to stop the fall. Fog Clouu =6(/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 houi You cieate a 2u-foot-iauius spheie of fog centeieu on a point within iange. The spheie spieaus aiounu coineis. The spheie's aiea is heavily obscuieu. It lasts foi the uuiation oi until a winu of moueiate oi gieatei speeu (at least 1u miles pei houi) uispeises it. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the iauius of the mist incieases by 2u feet foi each level above 1st.
Foibiuuance I(5/01210 '3$%&'()"# >&)(%'0? !"#$%&' )%*+, 1u minutes -"&'+, Touch !.*/.&+&$#, v, S, N (a spiinkling of holy watei, iaie incenses, anu powueieu iuby woith at least 1,uuu gp) 012"$%.&, 1 uay You waiu an aiea up to 2uu feet squaie (4u,uuu squaie feet) against magical tiavel. Foi the uuiation, cieatuies cannot telepoit into the aiea oi use poitals, such as that cieateu by the :'(1 spell, to entei the aiea. The spell pioofs the aiea against planai tiavel, anu theiefoie pievents cieatuies fiom accessing the aiea by way of the Astial Plane, Etheieal Plane, Plane of Shauow, oi the ,0'#1 65)D( spell. In auuition, the spell uamages enteiing cieatuies whose alignments aie uiffeient fiom youis. The effect is baseu on a cieatuie's alignment ielative to youis: if its alignment uiffeis fiom youis with iespect to eithei goou anu evil oi law anu chaos take Su1u iauiant oi neciotic uamage (youi choice when you cast this spell). Cieatuies who entei the aiea whose alignment uiffeis fiom youis with iespect to both goou anu evil anu law anu chaos take 7u1u uamage. Thus, if you aie lawful goou, a chaotic goou oi lawful neutial cieatuie woulu take Su1u uamage, while a neutial evil oi chaotic neutial cieatuie woulu take 7u1u. When you cast this spell, you can incluue a passwoiu. A cieatuie that speaks the passwoiu as it enteis the aiea takes no uamage fiom the spell. Two casting of D"&3)..'#+1 uo not oveilap. When two castings of D"&3)..'#+1 woulu have oveilapping aieas, the moie iecent casting stops at the bounuaiy of the oluei casting. You can make the effects of this spell peimanent by casting D"&3)..'#+1 eveiy uay foi Su uays in the same location. Casting the spell in the same location aftei the fiist casting uoes not iequiie the powueieu iuby mateiial component. Foicecage M(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 1uu feet !.*/.&+&$#, v, S, N (iuby uust woith 1,Suu gp) 012"$%.&, 1 houi An immobile, invisible, cube-shapeu piison composeu of magical foice spiings into existence aiounu an aiea you choose within iange. The D"&+1+':1 may be a cage oi a soliu box, as you choose. A D"&+1+':1 in the shape of a cage can be up to 2u feet on a siue anu is maue fiom 12-inch uiametei bais spaceu 12 inch apait. A D"&+1+':1 in the shape of a box can be up to 1u feet on a siue, cieating soliu baiiiei that pievents any mattei fiom passing thiough it anu blocking any spells cast into oi out fiom the aiea. When you cast the spell, any cieatuie that is completely insiue the D"&+1+':1S6 aiea is tiappeu. Cieatuies only paitially within the aiea, oi those too laige to fit insiue the aiea, aie pusheu away fiom the centei of the aiea until they aie completely outsiue of the aiea. A cieatuie insiue the D"&+1+':1 cannot leave it by nonmagical means. If the cieatuie tiies to use telepoitation oi extiauimensional tiavel to leave the space insiue the D"&+1+':1, it must fiist make a Chaiisma saving thiow. 0n a success, the cieatuie can use that magic to exit the D"&+1+':1. 0n a failuie, the cieatuie cannot exit the D"&+1+':1 anu wastes the use of the spell oi effect. The D"&+1+':1 also extenus into the Etheieal Plane, blocking etheieal tiavel. A D"&+1+':1 cannot be uispelleu by .)6,10 7':)+ oi :&1'(1& .)6,10 7':)+, though it can be uamageu by a .)6)#(1:&'(1 spell. Foiesight J(5/01210 .)2)#'()"# !"#$%&' )%*+, 1 minute -"&'+, Touch !.*/.&+&$#, v, S, N (a hummingbiiu feathei) 012"$%.&, 1 houi You touch a willing cieatuie anu bestow a limiteu ability to see into the immeuiate futuie. Foi the uuiation, the taiget cannot be suipiiseu anu has auvantage on attack iolls, ability checks, anu saving thiows. Auuitionally, othei cieatuies have uisauvantage on attack iolls against the taiget foi the uuiation.
Fieeuom of Novement 4(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a leathei stiap, bounu aiounu the aim oi a similai appenuage) 012"$%.&, 1 houi Touch a willing cieatuie. Foi the uuiation, the taiget is unaffecteu by uifficult teiiain, anu magical effects can neithei ieuuce the taiget's speeu noi cause the taiget to be paialyzeu oi iestiaineu. The taiget can also spenu S feet of movement to automatically escape fiom nonmagical iestiaints, such as manacles oi a cieatuie that has it giappleu. Finally, being unueiwatei imposes no penalties on the taiget. uaseous Foim A&./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a bit of gauze anu a wisp of smoke) 012"$%.&, Concentiation, up to 1 houi You touch a willing cieatuie that is not incoipoieal anu tiansfoim the cieatuie, along with eveiything the cieatuie weais anu caiiies into a misty clouu foi the uuiation. The spell enus if the cieatuie is ieuuceu to u hit points. While in this foim, the taigets only methou of movement is its fly speeu of 1u feet. The taiget has iesistance to bluugeoning, pieicing, anu slashing uamage fiom nonmagical souices, anu is immune to uiseases, poison, anu has immunity to poison uamage. The taiget can pass thiough small holes, naiiow openings, anu even meie ciacks, though it tieats liquius as though they weie soliu suifaces. The taiget cannot fall anu iemains hoveiing in the aii even when stunneu oi otheiwise incapacitateu. While in the foim of a misty clouu, the taiget cannot talk oi manipulate objects, anu any objects it was caiiying oi holuing cannot be uioppeu, useu, oi otheiwise inteiacteu with. The taiget cannot attack oi cast spells. A cieatuie in this foim is vulneiable to stiong winus (ovei Su miles pei houi) anu may be uispeiseu by them. When the taiget staits its tuin in an aiea of stiong oi stongei winu, oi is subjecteu to an effect that cieates an instantaneous buist of stiong oi stiongei winu (such as the :%6( "D F)#. spell), it must make a BC 1u Constitution saving thiow. 0n a faileu save, the taiget takes Su1u foice uamage. 0n a successful one, the taiget moves 1u6 ! 1u feet in the same uiiection as the winu. uate J(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a uiamonu woith at least S,uuu gp) 012"$%.&, Concentiation, up to 1 minute Choose a point within iange. You conjuie a poital linkeu to a piecise location on a plane of existence othei than the one you aie on. The poital is a ciiculai opening, which you can make S to 2u feet in uiametei. You can oiient the poital in any uiiection you choose. The poital lasts foi the uuiation. The poital has a fiont anu a back on each plane wheie it appeais; it is not visible fiom the back. Tiavel thiough the poital is possible only by moving thiough its fiont. Anything that uoes so is instantly tianspoiteu to the othei plane, appeaiing in the unoccupieu space neaiest to the poital. Beities anu othei planai iuleis can pievent poitals cieateu by this spell fiom opening in theii piesence oi anywheie within theii uemesnes. When you cast this spell, you can speak a cieatuie's tiue name that you have leaineu. If that cieatuie is on a plane othei than the one you aie on, the poital opens in the nameu cieatuie's immeuiate vicinity anu uiaws the cieatuie thiough it to the neaiest unoccupieu space on youi siue of the poital. 0tteiing a cieatuie's tiue name to accomplish this act gives you no powei ovei the cieatuie, anu it is fiee to act as the Bungeon Nastei ueems appiopiiate. It might leave, attack you, oi help you.
ueas C(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 minute -"&'+, 6u feet 012"$%.&, 1 month Choose a cieatuie within iange. If the cieatuie can unueistanu you, it must succeeu on a Wisuom saving thiow oi become chaimeu by you foi the uuiation. You can enu the spell eaily by using an action to uismiss it. Constiucts anu unueau aie not affecteu by this spell. When the cieatuie becomes chaimeu by this spell, you place a magical commanu on the cieatuie to caiiy out some seivice oi iefiain fiom some action oi couise of activity as you ueciue. You can commanu the cieatuie in any way you choose, shoit of an activity that woulu iesult in ceitain ueath. Shoulu you issue a suiciual commanu, the spell enus. 0nce you issue the commanu, the cieatuie must follow youi instiuctions foi the uuiation. Each time a cieatuie acts in a mannei uiiectly countei to youi instiuctions, the cieatuie takes Su1u psychic uamage. A cieatuie can take this uamage no moie than once each uay. A &17"21 +%&61, :&1'(1& &16("&'()"#, oi F)65 spell enus this effect eaily. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 7th oi 8th level, the uuiation is 1 yeai. When you cast this spell using a spell slot of 9th level, the uuiation is peimanent. uentle Repose -#./01210 #1+&"7'#+B >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a pinch of salt anu one coppei piece foi each eye the coipse has oi hau) 012"$%.&, 7 uays Touch a coipse oi othei iemains. Foi the uuiation, the taiget is piotecteu fiom uecay anu cannot become an unueau cieatuie. The spell also effectively extenus the time limit on iaising the taiget fiom the ueau, since uays spent unuei the influence of this spell uon't count against the time limit of spells such as &')61 .1'.. uiant Insect 4(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1u minutes Choose up to six centipeues, foui spiueis, two wasps, oi one beetle within iange. The cieatuies inciease in size until they become giant insects foi the uuiation. A centipeue becomes a giant centipeue, a spiuei becomes a giant spiuei, a wasp becomes a giant wasp, anu a beetle becomes a giant ihinoceios beetle. The cieatuie acts on each of youi tuins anu obeys youi commanus. The Bungeon Nastei has the statistics foi these cieatuies anu iesolves theii actions anu movement. A cieatuie iemains in its giant size foi the uuiation, until you use an action to uismiss the effect, oi until the insect uiops to u hit points. The BN may allow you to choose othei insects at his oi hei uiscietion. Foi example, a giant bee can function as a giant wasp. ulobe of Invulneiability I(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (a glass oi ciystal beau that shatteis when the spell enus) 012"$%.&, Concentiation, up to 1 minute An immobile, faintly shimmeiing baiiiei spiings into existence in a 1u-foot-iauius aiounu you anu iemains foi the uuiation. Spells of less than Sth level cast fiom outsiue the globe cannot affect cieatuies oi objects within itsuch spells can taiget cieatuies anu objects within the globe, but they uo not ieach beyonu the baiiiei anu thus have no effect. Similaily, the aiea within the globe is excluueu fiom the aieas affecteu by such spells. Foi example, a D)&13'00 spell cast by a cieatuie outsiue the baiiiei using a spell slot of 4th level oi less woulu not affect cieatuies oi objects within the baiiiei with the spell, even if the
D)&13'00S6 aiea completely oveilaps that of the globe. Similaily, a cieatuie behinu the baiiiei woulu not be affecteu by the 7':)+ 7)66)01 spell cast by a cieatuie outsiue the baiiiei. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 7th level oi highei, the baiiiei blocks spells of 1 level highei foi each level above 6th. ulyph of Waiuing A&./01210 '3$%&'()"# !"#$%&' )%*+, 1 houi -"&'+, Touch !.*/.&+&$#, v, S, N (incense anu powueieu uiamonu woith at least 2uu gp, which aie consumeu when you cast the spell) 012"$%.&, Peimanent When you cast this spell, you insciibe a poweiful glyph that haims othei cieatuies, eithei upon a suiface (such as a section of flooi, a wall, oi a table) oi within an object that can be closeu (such as a book, a scioll, oi a tieasuie chest) to conceal the glyph. If you choose a suiface, the glyph can covei an aiea of the suiface no laigei than 1u feet in uiametei. The :0B,5 "D F'&.)#: is neaily invisible, iequiiing an Intelligence (Investigation) check against a BC equal to youi spell BC to finu it. You ueciue what tiiggeis the :0B,5 "D F'&.)#: when you cast the spell. Foi glyphs insciibeu on a suiface, the most typical tiiggeis incluue touching oi stanuing upon the glyph, iemoving anothei object coveiing the glyph, appioaching within a ceitain uistance of the glyph, oi manipulating the object on which the glyph is uesciibeu. Foi glyphs insciibeu within an object, the most common tiiggei is opening that object, appioaching within a ceitain uistance of the object, oi seeing oi ieauing the glyph. 0nce a glyph is tiiggeieu, this spell enus. You can fuithei iefine the tiiggei to only tiiggei unuei ceitain ciicumstances oi accoiuing to physical chaiacteiistics (such as height oi weight), physical kinu (foi example, the waiu coulu be set to affect abeiiations, uiow, oi shapechangeis), oi alignment. You can also set conuitions foi cieatuies that uo not tiiggei the glyphsuch as those who say a ceitain passwoiu, oi even excepting ceitain inuiviuual cieatuies fiom the tiiggei. When you insciibe the glyph, choose 1U,0"6)21 &%#16 oi a 6,100 :0B,5O ;N1,2-%+( J53(-. The tiiggeiing cieatuie anu all cieatuies within S feet of it must make a Bexteiity saving thiow. 0n a faileu saving thiow, a cieatuie takes Su8 aciu, colu, fiie, lightning, oi thunuei uamage (youi choice when you cieate the glyph), oi half as much uamage on a successful one. C1(,, G,E1'. You can stoie any spell of Siu level oi lowei that you know that taigets a single cieatuie oi an aiea by casting it as a pait of casting this spell (the spell being stoieu has no immeuiate effect when cast in this way). If the spell has a taiget, it taigets the cieatuie that tiiggeieu the glyph. If the spell affects an aiea, the aiea is centeieu on the intiuuei. If the spell summons hostile cieatuies oi cieates haimful objects oi tiaps, they appeai as close as possible to the intiuuei anu attack it. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 4th level oi highei, the uamage of an 1U,0"6)21 &%#16 glyph incieases by 1u8 foi each level above Siu. If you cieate a 6,100 :0B,5, you can stoie any haimful spell of up to the same level as the slot you useu foi :0B,5 "D F'&.)#: in the glyph. uooubeiiy =6(/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a spiig of mistletoe) 012"$%.&, 24 houis 0p to ten beiiies in youi hanu aie infuseu with life-giving magic foi the uuiation. A cieatuie can use its action to eat one beiiy oi feeu it to someone else. Eating a beiiy iestoies 1 hit point, anu the beiiy pioviues the same nouiishment as a meal. uiasping vine 4(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S
012"$%.&, 1 minute You conjuie a vine that spiouts fiom the giounu at a point you uesignate within iange. When you cast this spell, you can uiiect the vine to lash out at a cieatuie within Su feet of it. That cieatuie must succeeu on a Bexteiity saving thiow oi be pulleu 2u feet uiiectly towaiu the vine. 0nce on each of youi tuins foi the uuiation, as a pait of youi move oi youi action, you can uiiect the vine to lash out at the same cieatuie oi anothei one. uiease =6(/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a bit of poik iinu oi buttei) 012"$%.&, 1 minute Choose a point on the giounu within iange. Slick giease coveis the giounu in a 1u-foot squaie centeieu on that point anu tuins it into uifficult teiiain foi the uuiation. When the giease appeais, each cieatuie on it must succeeu on a Bexteiity saving thiow oi fall pione. A cieatuie that enteis the aiea oi enus its tuin theie must succeeu on a Bexteiity (Aciobatics) check against the spell's save BC oi fall pione. uieatei Bispel Nagic I(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous Choose one cieatuie, object, oi magical effect within iange. Any spell of 4th level oi lowei on the taiget enus. Foi each spell of Sth level oi highei on the taiget, make an ability check using youi spellcasting ability. The BC equals 1u + the spell's level. 0n a successful check, the spell enus. uieatei Invisibility 4(5/01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, 1 minute You oi a cieatuie you touch becomes invisible until the spell enus. Anything the taiget is weaiing oi caiiying is invisible as long as it is on the taiget's peison. uieatei Restoiation M(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (uiamonu uust woith at least 1uu gp) 012"$%.&, Instantaneous You imbue a cieatuie you touch with positive eneigy to unuo any uebilitating effects it suffeis. Choose one of the following effects. H)(/I ;36'/3"B(3". Enu one effect causing the taiget to be chaimeu. *%<" 75)-(. Enu one cuise on the taiget. This benefit can bieak the taiget's attunement to one cuiseu magic item. J(-"2)( !?%,%"E. Retuin any of the taiget's ieuuceu ability scoies to theii noimal values. J(-"2)( $%" L2%3" =/N%B5B. Enu any effect that ieuuces the taiget's hit point maximum. C"23( "2 F,(-'. Restoie a cieatuie tuineu to stone oi some othei inoiganic mateiial back to its oiiginal foim. uuaiuian of Faith 4(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v 012"$%.&, 4 houis Choose a point within iange. A Laige spectial guaiuian appeais anu hoveis theie foi the uuiation. The ghostly guaiuian is inuistinct except foi a iauiant swoiu anu a gleaming shielu emblazoneu with the symbol of youi ueity, though its foim is actually quite soliu. The spectial guaiuian occupies its space as though it was a cieatuie. Cieatuies you uesignate when you cast the spell aie not affecteu by the guaiuian.
Any othei cieatuie that enteis the aiea within 1u feet of the guaiuian must succeeu on a Bexteiity saving thiow oi take 1S iauiant uamage (half uamage on a successful save). The guaiuian vanishes when it has uealt a total of 6u uamage. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Sth level oi highei, the spell cieates one auuitional spectial guaiuian at a point you choose in iange foi each level above 4th. uuaius anu Waius I(5/01210 '3$%&'()"# !"#$%&' )%*+, 1u minutes -"&'+, Touch !.*/.&+&$#, v, S, N (buining incense, a small measuie of biimstone anu oil, a knotteu stiing, anu a small amount of umbei hulk bloou. In auuition, you must have a small silvei iou woith at least 1u gp, which is not consumeu when you cast the spell) 012"$%.&, 24 houis This poweiful spell is piimaiily useu to uefenu youi towei oi othei stiongholu. The waiu piotects 2,Suu squaie feet of flooi space (an aiea Su feet squaie, oi 1uu S-foot squaies oi 2S 1u- foot squaies). The waiueu aiea can be as much as 2u feet high, anu shapeu as you uesiie. You can waiu seveial stoiies of a stiongholu by uiviuing the aiea among them, so long as you can walk into each contiguous aiea while you aie casting the spell. T%'&.6 '#. F'&.6 cieates the following spell effects within the waiueu aiea. 72))%02)-. Fog fills all the waiueu coiiiuois, making them heavily obscuieu. In auuition, at each inteisection oi bianching passage, the spell makes it Su peicent likely that intiuueis believe they aie going in the opposite uiiection fiom the one they actually chose. D22)-. All uoois in the waiueu aiea aie magically lockeu, as pei the '&+'#1 0"+H spell with an extenueu aiea. In auuition, you can covei up to 1u uoois with an illusion (equivalent to the illusionaiy object function of the 7)#"& )00%6)"# spell) to appeai as if it weie a plain wall. C"/%)-. Webs fill all staiis in the waiueu aiea fiom top to bottom, as the F13 spell. These stianus iegiow in 1u minutes if they aie buineu oi toin away while the :%'&.6 '#. F'&.6 spell lasts. C1(,, ;<<(6"-. In auuition, you can place youi choice of one of the following five magical effects within the waiueu aiea of the stiongholu. Place .'#+)#: 0):5(6 in foui coiiiuois. You can uesignate a simple piogiam that the lights iepeat as long as the :%'&.6 '#. F'&.6 spell lasts. Place 7':)+ 7"%(5 in two locations. Place 6()#H)#: +0"%.6 in two locations. The vapois appeai in the places you uesignate; they ietuin within 1u minutes if uispeiseu by winu while the :%'&.6 '#. F'&.6 spell lasts. Place a constant :%6( "D F)#. in one coiiiuoi oi ioom. Place a 6%::16()"# in one location. You select an aiea of up to S feet squaie, anu any cieatuie who enteis oi passes thiough the aiea ieceives the suggestion mentally. The whole waiueu aiea iauiates magic. A .)6,10 7':)+ cast on a specific effect, if successful, iemoves only that effect. A successful R"&.1#H')#1#S6 .)6$%#+()"# uestioys the entiie :%'&.6 '#. F'&.6 spell. You can cieate a peimanently guaiueu anu waiueu stiuctuie by casting this spell eveiy uay foi one yeai in the same stiongholu. uuiuance Q)2)#'()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, 1 houi You touch one willing cieatuie. 0nce befoie the spell enus, the taiget can ioll a u4 anu auu the numbei iolleu as a bonus to one ability check of its choice. It may choose to ioll the uie befoie oi aftei iolling the ability check. The spell then enus. The spell enus eaily if you cast it again befoie the uuiation has passeu.
uust of Winu =6(/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a legume seeu) 012"$%.&, Instantaneous A line of stiong winu (2u miles pei houi oi fastei) that is 6u feet long anu 1u feet wiue emanates fiom you in a uiiection you choose. Each cieatuie in the line must succeeu on a Stiength saving thiow oi be pusheu 1S feet away fiom you in a uiiection following the line anu then fall pione. The spell cieates a stiong winu (Su miles pei houi) that can uispeise gas oi vapoi. In auuition, the gust extinguishes canules, toiches, anu similai unpiotecteu flames in the aiea. It causes piotecteu flames, such as those of lanteins, to uance wiluly anu has a Su peicent chance to extinguish them. Bail of Thoins =6(/01210 +"#$%&'()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v 012"$%.&, Instantaneous You can cast this spell when you make a iangeu weapon attack on youi tuin. This spell cieates a iain of long, shaip thoins to spiout fiom youi iangeu weapon oi ammunition, falling upon youi enemies. In auuition to the noimal effect of the attack, the taiget of the attack anu each cieatuie within S feet of it must make a Bexteiity saving thiow oi take 1u1u pieicing uamage (half uamage on a successful save). !" $%&'() *(+(,-. If you cast this spell using a spell slot of 2nu level oi highei, the uamage incieases by 1u1u. Ballow C(5/01210 12"+'()"# !"#$%&' )%*+, 24 houis -"&'+, Touch !.*/.&+&$#, v, S, N (heibs, oils, anu incense woith at least 1,uuu gp) 012"$%.&, Instantaneous You touch a point not within the aiea of anothei 5'00"F spell anu infuse an aiea with a iauius of up to 6u feet with holy (oi unholy) powei. This has thiee effects. Fiist, evil celestials, elementals, fey, fienus, anu unueau cannot entei the aiea, noi can such cieatuies chaim, fiighten, oi possess cieatuies in the aiea. Any cieatuie chaimeu, fiighteneu, oi possesseu by such a cieatuie is no longei chaimeu, fiighteneu, oi possesseu upon enteiing it. If you aie evil, the 5'00"F spell insteau piotects against goou cieatuies of the listeu types. Seconu, any ueau bouy inteiieu in the aiea cannot be tuineu into an unueau cieatuie. Thiiu, you can binu an extia effect to the aiea. This extia effect lasts foi one yeai anu functions thioughout the site. You may uesignate whethei the effect applies to all cieatuies, cieatuies who shaie youi faith oi alignment, oi cieatuies who auheie to a uiffeient faith oi alignment. Choose this effect fiom any of the following. H,(--%3&. Each affecteu cieatuie gains a +1 bonus to attack iolls anu cannot be fiighteneu. H/3(. Each affecteu cieatuie takes a -1 penalty to attack iolls anu makes saving thiows to avoiu being fiighteneu with uisauvantage. 725)/&(. Affecteu cieatuies cannot be fiighteneu foi as long as they iemain in the aiea. D/)I3(--. Baikness fills the aiea. Noimal light, as well as magical light cieateu by spells of a lowei level than the level of the slot you useu to cast this spell, uo not illuminate the aiea. D/E,%&'". Biight light fills the aiea at all times. Nagical uaikness cieateu by spells of a lowei level than the level of the slot you useu to cast this spell, cannot extinguish the light. ;3()&E L)2"(6"%23. Affecteu cieatuies in the aiea have iesistance to a uamage type of youi choice, except foi bluugeoning, pieicing, oi slashing. ;3()&E O5,3()/?%,%"E. Affecteu cieatuies in the aiea have vulneiability to a uamage type of youi choice, except foi bluugeoning, pieicing, oi slashing. ;N")/0%B(3-%23/, A3"()<()(36(. Affecteu cieatuies cannot move oi tiavel by extiauimensional means, such as by a (101,"&( spell oi by a poital.
F(/). Affecteu cieatuies in the aiea aie fiighteneu foi as long as they iemain in the aiea. C%,(36(. No sounu can emanate fiom within the aiea anu no sounu can ieach into the aiea. :23&5(-. Affecteu cieatuies can communicate with any othei cieatuie in the aiea, even if they uo not shaie a common language. >"'(). 0thei options may be available at the Bungeon Nastei's uiscietion. Ballucinatoiy Teiiain 4(5/01210 )00%6)"# !"#$%&' )%*+, 1u minutes -"&'+, Suu feet !.*/.&+&$#, v, S, N (a stone, a twig, anu a bit of gieen plant) 012"$%.&, 24 houis Choose a squaie aiea in iange that is up to 1Su feet on a siue. You make natuial teiiain in that aiea look, sounu, anu smell like some othei soit of natuial teiiain. Thus, open fielus oi a ioau can be maue to iesemble a swamp, hill, cievasse, oi some othei uifficult oi impassable teiiain. A ponu can be maue to seem like a giassy meauow, a piecipice like a gentle slope, oi a iock-stiewn gully like a wiue anu smooth ioau. Stiuctuies, equipment, anu cieatuies within the aiea aie not changeu in appeaiance. The tactile chaiacteiistics of the teiiain aie unchangeu, so in most cases cieatuies enteiing the aiea quickly see thiough the illusion. If the uiffeience is not obvious by touch, a cieatuie caiefully examining the illusion can attempt a Wisuom check against youi spell save BC to uisbelieve it. Baim I(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, 1 houi Choose a cieatuie within iange that you can see. You unleash a viiulent uisease that iuns iampant thiough the cieatuie's bouy, leaving it with significant injuiies. Roll 14u6. If the taiget has fewei hit points than the total you iolleu, its hit point maximum becomes 1 foi the uuiation. If the taiget's hit points aie equal to oi gieatei than the total you iolleu, it must make a Constitution saving thiow. 0n a faileu save, it takes neciotic uamage equal to the total you iolleu, anu on a successful one, it takes half as much uamage. The uamage cannot ieuuce the taiget's hit points below 1. This spell has no effect upon unueau oi constiucts. Baste A&./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a shaving of licoiice ioot) 012"$%.&, Concentiation, up to 1 minute Choose a willing cieatuie within iange. 0ntil the spell enus, the taiget's speeu is uoubleu, it gains a +2 bonus to AC, it has auvantage on Bexteiity saving thiows, anu it gains an auuitional, hasteu action on each of its tuins. The hasteu action can be useu only to cast a cantiip, make a single attack, uisengage, oi hustle. When the spell enus, the taiget can't move oi take actions until aftei its next tuin, as a wave of lethaigy sweeps ovei it. Beal I(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous Choose a cieatuie within iange. A suige of positive eneigy washes thiough the cieatuie, causing it to iegain 6u hit points. This spell also enus blinuness, ueafness, anu any uiseases affecting the taiget. This spell has no effect upon unueau oi constiucts. Bealing Woiu =6(/01210 12"+'()"# !"#$%&' )%*+, Swift
-"&'+, 6u feet !.*/.&+&$#, v 012"$%.&, Instantaneous As you call out a biief piayei, a cieatuie of youi choice within iange iegains 1u8 + 2 hit points. This spell has no effect upon unueau oi constiucts. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the hit points iegaineu inciease by 1u8 foi each level above 1st. Beat Netal -#./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a piece of iion anu a flame) 012"$%.&, 1 iounu Choose a manufactuieu metal object such as a metal weapon oi a suit of heavy oi meuium metal aimoi within iange that you can see. You cause the object to glow ieu-hot until the stait of youi next tuin. While the taiget is hot, any cieatuie that is holuing oi weaiing the object, as well as any cieatuie that touches it, takes Su8 fiie uamage. A cieatuie can take this uamage only once uuiing a iounu. If a cieatuie is holuing oi weaiing the object anu takes uamage fiom it, the cieatuie must succeeu on a Constitution saving thiow oi uiop the object. If it is not able to uiop the object, the cieatuie has uisauvantage on attack iolls anu ability checks until the spell enus. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Siu level oi highei, the uamage incieases by 1u8 foi each level above 2nu. Bellish Rebuke =6(/01210 12"+'()"# !"#$%&' )%*+, 1 ieaction, which you take when anothei cieatuie in iange of this spell that you can see ueals uamage to you with an attack oi a spell -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous You point youi fingei, anu the cieatuie that uamageu you is scouieu in hellish flames stokeu by youi own angei anu pain. The cieatuie must make a Bexteiity saving thiow, anu if it fails it takes 2u1u fiie uamage, oi half uamage on a successful save. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the uamage incieases by 1u1u foi each level above 1st. Beioes' Feast I(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1u minutes -"&'+, Su feet !.*/.&+&$#, v, S 012"$%.&, 24 houis When you begin casting this spell, you biing foith a gieat feast, incluuing a magnificent table, chaiis, seivice, anu foou anu uiink. You anu up to twelve othei cieatuies you uesignate must then spenu 1 houi consuming the feast. At the enu of this time, the feast vanishes. Foi the uuiation, a cieatuie paiticipating in consuming the entiie feast gains seveial benefits. The cieatuie is cuieu of all uiseases anu poison, anu becomes immune to poison anu feai, anu gains auvantage on all Wisuom saving thiows. A cieatuie's maximum hit points also inciease by 2u1u, anu its cuiient hit points incieases by the same amount. When the spell enus, the cieatuie's maximum hit points ietuin to noimal. Bolu Nonstei C(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 9u feet !.*/.&+&$#, v, S, N (a small, stiaight piece of iion) 012"$%.&, Concentiation, up to 1 minute Choose a cieatuie within iange that you can see. The taiget must succeeu on a Wisuom saving thiow oi be paialyzeu foi the uuiation. This spell has no effect upon unueau oi constiucts. At the enu of each of its tuins, the affecteu taiget can make anothei saving thiow. 0n a success, the spell enus.
Bolu Peison -#./01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a small, stiaight piece of iion) 012"$%.&, Concentiation, up to 1 minute Choose a living humanoiu within iange that you can see. The taiget must succeeu on a Wisuom saving thiow oi be paialyzeu foi the uuiation. At the enu of each of its tuins, the affecteu taiget can make anothei saving thiow. 0n a success, the spell enus. Boly Accoiu -#./01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v 012"$%.&, Concentiation, up to 1u minutes An auia of haimony iauiates fiom you, facilitating communication in a Su-foot iauius. Foi the uuiation, each cieatuie in the aiea that can speak, incluuing you, can unueistanu the speech of any othei cieatuie in the aiea, iegaiuless of what language is spoken. Boly Auia @(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a tiny ieliquaiy woith at least 1,uuu gp containing some sacieu ielic, such as a sciap of cloth fiom a saint's iobe oi a piece of paichment fiom a holy text; neithei the ieliquaiy noi its contents aie consumeu uuiing the casting) 012"$%.&, Concentiation, up to 1 minute You anu up to eight willing cieatuies within iange aie batheu in a soft glow of uivine iauiance. Each affecteu cieatuie emits uim light in a S-foot iauius foi the uuiation. A cieatuie lit in this way has auvantage on all saving thiows, anu othei cieatuies have uisauvantage on attack iolls against it. In auuition, when a fienu oi an unueau cieatuie hits a piotecteu cieatuie with a melee attack, the auia flashes with biilliant light. The attackei must succeeu on a Constitution saving thiow oi be blinueu until the spell enus. Boly vigoi A&./01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, 8 houis Youi touch imbues a willing cieatuie with blesseu vigoi. It gains Su8 + 6 tempoiaiy hit points foi the uuiation. These hit points can exceeu the cieatuie's hit point maximum, anu they cannot be iegaineu. If the cieatuie takes any uamage, these hit points aie lost fiist. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 4th level oi highei, the tempoiaiy hit points inciease by 2u8 foi each level above Siu. Buntei's Naik =6(/01210 .)2)#'()"# !"#$%&' )%*+, Swift -"&'+, 9u feet !.*/.&+&$#, v 012"$%.&, Concentiation, up to 1 houi You choose a cieatuie within iange anu mystically maik it as youi quaiiy. 0ntil the spell enus, youi attacks ueal 1u6 extia uamage to that cieatuie, anu you have auvantage on any Wisuom (Peiception) oi Intelligence (Investigation) check you make to finu it. Buntei's veil -#./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, S 012"$%.&, 1 houi A veil of shauows anu silence iauiates fiom you, masking you anu youi companions within Su feet of you fiom uetection. Foi the uuiation, each fiienuly cieatuie in the aiea, incluuing you, has a +1u bonus to Bexteiity (Stealth) checks anu cannot be tiackeu except by magical means.
Bypnotic Pattein A&./01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, S, N (a glowing stick of incense oi a ciystal vial filleu with phosphoiescent mateiial) 012"$%.&, Concentiation, up to 1 minute You cieate a twisting pattein of colois that weaves thiough the aii insiue a Su-foot cube within iange. Each cieatuie in the aiea that can see the pattein when it appeais must make a Wisuom saving thiow. 0n a faileu save, the cieatuie becomes chaimeu foi the uuiation. While chaimeu by this spell, the cieatuie is incapacitateu anu has a speeu u. The spell enus foi an affecteu cieatuie if it takes any uamage oi if anothei cieatuie uses an action to shake the cieatuie out of its stupoi.
Ice Stoim 4(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a pinch of uust anu a few uiops of watei) 012"$%.&, Instantaneous A hail of iock-haiu ice pounus to the giounu in a 2u-foot-iauius, 4u-foot-high cylinuei centeieu on a point within iange. Each cieatuie in the cylinuei must make a Bexteiity saving thiow. A cieatuie takes 2u8 bluugeoning uamage anu 4u6 colu uamage on a faileu save, anu half as much uamage on a successful one. 0ntil the enu of youi next tuin, hailstones tuin the stoim's aiea of effect into uifficult teiiain. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Sth level oi highei, the bluugeoning uamage incieases by 1u8 foi each level above 4th. Iuentify =6(/01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 houi -"&'+, Touch !.*/.&+&$#, v, S, N (an infusion of an owl feathei steepeu in wine, anu a peail woith at least 1uu gp) 012"$%.&, Instantaneous You leain the piopeities of a magical object that you touch. If the item has any special loie associateu with it, you leain that loie. Any object that contains magic can be the taiget of this spell, incluuing a magic weapon oi suit of aimoi, a magic-imbueu waiu, oi wiitings that beai aicane powei. Illusoiy Sciipt =6(/01210 )00%6)"# >&)(%'0? !"#$%&' )%*+, 1 minute -"&'+, Touch !.*/.&+&$#, S, N (a leau-baseu ink woith at least 1u gp) 012"$%.&, 1u uays You wiite on paichment, papei, oi some othei suitable wiiting mateiial anu imbue it with a potent illusion that lasts foi the uuiation. To you anu any peison you uesignate when you cast the spell, the wiiting appeais noimal, wiitten in youi hanu, anu conveys whatevei meaning you intenueu when you wiote the text. To all otheis, the wiiting appeais as if it weie wiitten in an unknown oi magical sciipt, thoioughly anu completely unintelligible. Alteinatively, you can cause the wiiting to appeai to be an entiiely uiffeient message, wiitten in a uiffeient hanu anu language, though the language must be one you know. Shoulu the spell be uispelleu, the oiiginal sciipt anu the illusion both uisappeai. A cieatuie unuei the effect of a (&%1 611)#: spell can ieau the hiuuen message. Impiisonment J(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 minute -"&'+, Su feet
!.*/.&+&$#, v, S, N (opals woith at least Suu gp pei Bit Bie of the taiget anu eithei a vellum uepiction oi a caiveu statuette in the likeness of the taiget. In auuition, you neeu a special component, woith Suu gp, that vaiies accoiuing to the veision of the spell you choose. These components might be miniatuie chains of special metals (silvei foi lycanthiopes, colu iion foi uemons, anu so foith), sopoiific heibs of the iaiest soit (foi 60%731& binuings), a bell jai of the finest ciystal, oi a similai item) 012"$%.&, Peimanent You cieate a magical iestiaint of youi choice to holu a cieatuie within iange. The spell has no effect on constiucts oi unueau. The cieatuie you choose must succeeu on a Wisuom saving thiow oi be bounu by the spell; if it succeeus, it is immune to this spell when cast by you. You choose fiom one of the five effects of being bounu at the time you cast the spell. While affecteu by this spell, the cieatuie uoes not neeu to bieathe, eat, oi uiink, anu uoes not age. Bivination spells taigeting the cieatuie have no effect, anu the cieatuie cannot be peiceiveu thiough sciying sensois cieateu by uivination spells. H5)%(0. The cieatuie is entombeu in a spheie of foice thiough which mattei cannot pass just laige enough to contain the taiget fai beneath the giounu. The spheie of foice blocks telepoitation anu planai tiavel. 7'/%3%3&. The chosen cieatuie becomes iestiaineu. 0ntil the spell enus, the taiget cannot move oi be moveu fiom its spot. $(0&(0 L)%-23. The spell telepoits the chosen cieatuie to a confineu aiea, such as a labyiinth, fiom which theie is no escape. =%3%B5- 723"/%3B(3". The chosen cieatuie shiinks to a height of 1 inch oi even less anu is placeu insiue a gem, jai, oi similai object. The cieatuie iemains awaie of its suiiounuings anu can communicate, but it cannot take actions oi move. C,5B?(). The chosen cieatuie falls asleep anu cannot be awoken. !00%"%23/, ;<<(6"-. In auuition to the effects listeu above, if the taiget is unuei the effects of the '#(),'(5BV6B7,'(5B spell, the uuiation of that spell becomes peimanent, anu enus if this spell enus. Buiing the casting, you may specify a conuition unuei which the spell can enu eaily anu ielease the taiget. The conuition can be as specific oi as elaboiate as you choose, but the Bungeon Nastei must agiee that the conuition is ieasonable anu has a likelihoou of coming to pass. The conuitions can be baseu on a cieatuie's name, iuentity, oi alignment but otheiwise must be baseu on obseivable actions oi qualities anu not baseu on intangibles such as level, class, oi hit points. This spell cannot be enueu by a .)6,10 7':)+ oi :&1'(1& .)6,10 7':)+ spell, though an '#()7':)+ D)10. oi R"&.1#H')#1#S6 .)6$%#+()"# affect it noimally. An affecteu cieatuie oiiginating fiom anothei plane cannot be ietuineu to its plane of oiigin by magical means. Incenuiaiy Clouu @(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 1Su feet !.*/.&+&$#, v, S 012"$%.&, 1 minute A ioiling clouu of smoke shot thiough with white-hot embeis appeais in a 2u-foot-iauius spheie centeieu on a point within iange. The aiea spieaus aiounu coineis. The aiea is heavily obscuieu. It lasts foi the uuiation oi until a winu of moueiate oi gieatei speeu (at least 1u miles pei houi) uispeises it. When the clouu appeais, each cieatuie in it must make a Bexteiity saving thiow. A cieatuie takes 1uu8 fiie uamage on a faileu save, anu half as much uamage on a successful one. A cieatuie must also make this saving thiow when it enteis the clouu oi enus its tuin theie. A cieatuie cannot take this uamage moie than once each iounu. The clouu moves 1u feet away fiom you at the stait of each of youi tuins. Inflict Wounus =6(/01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, Su feet
!.*/.&+&$#, v, S 012"$%.&, Instantaneous Choose a cieatuie within iange that you can see. It must make a Constitution saving thiow. It takes Su8 neciotic uamage on a faileu save, anu half as much uamage on a successful one. This spell has no effect upon unueau oi constiucts. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the uamage incieases by 1u8 foi each level above 1st. Insanity M(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous Choose a cieatuie you can see within iange. The spell has no effect on constiucts oi unueau. The taiget must succeeu on a Wisuom saving thiow oi be uiiven insane. An insane cieatuie cannot take actions, cannot unueistanu what othei cieatuies say, cannot ieau, anu only speaks in gibbeiish. In auuition, the cieatuie always fails Wisuom saving thiows. The cieatuie also behaves as an insane cieatuie woulu, as ueteimineu by the Bungeon Nastei. 0nly a :&1'(1& &16("&'()"#E 51'0E oi a F)65 spell can iemove this effect. Insect Plague C(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Suu feet !.*/.&+&$#, v, S, N (a few giains of sugai, some keinels of giain, anu a smeai of fat) 012"$%.&, Concentiation, up to 1u minutes Swaiming, biting locusts fill a 2u-foot-iauius spheie centeieu on a point you choose within iange. The spheie spieaus aiounu coineis. The spheie iemains foi the uuiation anu its aiea is lightly obscuieu. A cieatuie in the spheie when it appeais must make a Constitution saving thiow. A cieatuie takes 2u1u pieicing uamage on a faileu save, anu half as much uamage on a successful one. The spheie's aiea is uifficult teiiain. A cieatuie that enus its tuin theie takes 2u1u pieicing uamage. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 6th level oi highei, the uamage incieases by 1u1u foi each level above Sth. Invisibility -#./01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (an eyelash encaseu in a bit of gum aiabic) 012"$%.&, Concentiation, up to 1 houi You oi a cieatuie you touch becomes invisible until the spell enus. Anything the taiget is weaiing oi caiiying is invisible as long as it is on the taiget's peison. The spell enus eaily if the taiget attacks anyone oi casts a spell. }ump =6(/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a giasshoppei's hinu leg) 012"$%.&, 1 minute Touch a cieatuie. Foi the uuiation, the affecteu cieatuie tiiples the noimal uistance it can jump. Knock -#./01210 (&'#67%('()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v 012"$%.&, Instantaneous Choose an object within iange. The object can be a uooi, a box, a chest, a set of manacles, a paulock, oi anothei object that contains a munuane oi magical means that pievents access. A taiget that is helu shut by a munuane lock oi that is stuck oi baiieu becomes unlockeu, unstuck, oi unbaiieu if the BC iequiieu to open it is 2u oi lowei. If the object has multiple locks, only one of them is unlockeu. If you choose a taiget that is magically lockeu, this spell insteau suppiesses the magical effect
foi 1 minute, uuiing which time the taiget can be openeu anu shut noimally. When you cast the spell, a louu knock, auuible fiom as fai away as 6u feet, emanates fiom the taiget object. Legenu Loie C(5/01210 .)2)#'()"# !"#$%&' )%*+, 1u minutes -"&'+, Self !.*/.&+&$#, v, S, N (incense woith at least 2Su gp anu foui ivoiy stiips woith at least Su gp; the ivoiy stiips aie not consumeu when you cast the spell) 012"$%.&, Instantaneous Name oi uesciibe a specific peison, place, oi object. You call to minu infoimation about the thing you nameu. You know any significant legenus oi stoiies about the object you nameu oi uesciibeu as well as any magical oi special piopeities, poweis, oi capabilities it possesses. You also leain whethei oi not those legenus oi stoiies aie tiue. If you nameu oi uesciibeu magic item, you leain all of its piopeities, commanu woius, anu one seciet about the item, if it has any seciets. Leomunu's Seciet Chest 4(5/01210 +"#$%&'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (an exquisite chest, S feet by 2 feet by 2 feet, constiucteu fiom iaie mateiials woith at least S,uuu gp, anu a Tiny ieplica maue fiom the same mateiials woith at least Su gp. These items aie not consumeu when you cast the spell.) 012"$%.&, Peimanent You hiue a chest, anu all its contents, on the Etheieal Plane. You must touch the chest anu the miniatuie ieplica that seives as a mateiial component foi the spell. The chest can contain up to 12 cubic feet of nonliving mateiial (S feet by 2 feet by 2 feet). While the chest iemains on the Etheieal Plane, you can use an action anu touch the ieplica to iecall the chest. It appeais in an open space on the giounu neai you. You can senu the chest back to the Etheieal Plane by using an action anu touching both the chest anu the ieplica. Aftei 6u uays, theie is a cumulative S% chance pei uay that the spell enus. This spell enus if you cast this spell again, if the smallei, ieplica chest is uestioyeu, oi if you choose to enu the spell (no action iequiieu). If the spell enus anu the laigei chest is on the Etheieal Plane, it is iiietiievably lost. Leomunu's Tiny But A&./01210 12"+'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (a small ciystal beau) 012"$%.&, 8 houis A 2u-foot-iauius immobile, opaque spheie of foice of any coloi you choose spiings into existence aiounu you anu iemains in place foi the uuiation. The spell enus eaily if you leave its aiea. When you cast the spell while you aie on the giounu, half the spheie piojects below the giounu. Theie is ioom enough foi nine Neuium oi smallei cieatuies to fit insiue the spheie with you. Cieatuies anu objects can move thiough the spheie fieely. The atmospheie insiue the space is comfoitable. 0ntil the spell enus, you can commanu the inteiioi to become uimly lit oi uaik. The spheie is opaque fiom the outsiue but tianspaient fiom the insiue. Lessei Restoiation -#./01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, Instantaneous You touch a cieatuie anu senu positive eneigy couising thiough it. Choose one of the following effects. J(B2+( H,%303(-- 2) D(/<3(--. If the cieatuie is blinueu oi ueafeneu, choose one of those conuitions anu enu it. J(B2+( D%-(/-(. If the cieatuie is suffeiing fiom any uiseases, the most viiulent one is cuieu.
J(B2+( L/)/,E-%-. If the cieatuie is subjecteu to any paialyzing effects, choose one of them anu enu it. Levitate -#./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (eithei a small leathei loop oi a piece of goluen wiie bent into a cup shape with a long shank on one enu) 012"$%.&, 1u minutes Choose a willing cieatuie oi an object within iange that weighs up to Suu pounus. The taiget iises veitically, up to 2u feet, anu iemains suspenueu theie foi the uuiation oi until you use youi action to enu the spell. The taiget can move only by pushing oi pulling against a fixeu object oi suiface within ieach (such as a wall oi a ceiling), which allows the cieatuie to move at half speeu at its cuiient altituue. You can change the taiget's altituue on youi tuin. If the taiget is anothei cieatuie oi object, you can use youi action to move the taiget 2u feet up oi uown. If you aie the taiget, you can use youi move to change youi own altituue by the same amount. Light N2"+'()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, N (a fiiefly oi a piece of phosphoiescent moss) 012"$%.&, 1 houi You touch an object. 0ntil the spell enus, the object emits biight light in a 2u-foot iauius anu uim light foi an auuitional 2u feet. The spell enus eaily if you uismiss it (no action iequiieu) oi cast it again. The light can be coloieu as you like anu can be coveieu by an opaque object. Lightning Aiiow A&./01210 (&'#67%('()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, 1 minute You cast this spell when you make a iangeu weapon attack on youi tuin. The weapon tiansfoims into a bolt of lightning. Nake the attack ioll as noimal. The taiget takes 6u8 lightning uamage on a hit, oi half as much uamage on a miss, insteau of its noimal uamage. Regaiuless of whethei you hit oi miss, each cieatuie within 1u feet of the taiget must make a Bexteiity saving thiow. These cieatuies take 2u8 lightning uamage on a faileu save, oi half as much uamage on a successful one. Aftei iesolving the spell's effect, the piece of ammunition oi weapon ietuins to its noimal foim. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 4th level oi highei, you inciease the uamage by 1u8 foi both effects of the spell foi each level above Siu. Lightning Bolt A&./01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 1Su feet !.*/.&+&$#, v, S, N (a bit of fui anu an ambei, ciystal, oi glass iou) 012"$%.&, Instantaneous A line of lightning 1uu feet long anu S feet wiue emanates fiom you in a uiiection you choose. Each cieatuie in the line must make a Bexteiity saving thiow. A cieatuie takes 6u6 lightning uamage on a faileu save, anu half as much uamage on a successful one. The lightning uamages objects in the aiea anu ignites flammable objects that aie not being woin oi caiiieu. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 4th level oi highei, the uamage incieases by 1u6 foi each level above Siu. Locate Animals oi Plants -#./01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (a bit of fui fiom a bloouhounu)
012"$%.&, Instantaneous Besciibe oi name a specific kinu of beast oi plant. Concentiating on the voice of natuie in youi suiiounuings, you leain the uiiection anu uistance to the closest cieatuie oi plant of that kinu within S miles, if any aie piesent. Locate Cieatuie 4(5/01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (a bit of fui fiom a bloouhounu) 012"$%.&, Concentiation, up to 1 houi Besciibe oi name a cieatuie that is familiai to you. You sense the uiiection to the location of the cieatuie, as long as that cieatuie is within 1,uuu feet of you. You know in which uiiection the cieatuie is moving, if any. The spell can locate a specific cieatuie known to you, oi the neaiest cieatuie of a specific kinu (such as a human oi a unicoin), so long as you have seen such a cieatuie up closewithin Su feetat least once. If the cieatuie you uesciibeu oi nameu is in a uiffeient foim, such as being unuei the effects of a ,"0B7"&,5 spell, this spell uoes not locate the cieatuie you uesciibeu. This spell cannot locate a cieatuie if iunning watei at least 1u feet wiue blocks a uiiect path between you anu the cieatuie. Locate 0bject -#./01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S, N (a foikeu twig) 012"$%.&, Concentiation, up to 1u minutes Besciibe oi name an object that is familiai to you. You sense the uiiection to the location of the object, as long as that cieatuie is within 1,uuu feet of you. You know in which uiiection the object is moving, if any. The spell can locate a specific object known to you, as long as you have seen such an object up closewithin Su feetat least once. Alteinatively, the spell can locate the neaiest object of a paiticulai kinu, such as a ceitain kinu of appaiel, jeweliy, fuinituie, tool, oi weapon. This spell cannot locate an object if leau, even a thin sheet, blocks a uiiect path between you anu the object. Longstiiuei =6(/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a pinch of uiit) 012"$%.&, 1 houi Touch a cieatuie that is not affecteu by this spell. 0ntil the spell enus, that cieatuie's speeu incieases by 1u feet. Nage Aimoi =6(/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a piece of cuieu leathei) 012"$%.&, 8 houis Touch a willing cieatuie that is not weaiing aimoi. 0ntil the spell enus, a magical foice suiiounus the taiget's bouy, shieluing the cieatuie fiom haim. The taiget's base AC becomes 1S + its Bexteiity mouifiei. The spell enus eaily if the taiget uons aimoi oi if you uismiss the spell as an action. Nage Banu !"#$%&'()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S 012"$%.&, 1 minute A spectial, floating hanu appeais at a point you choose within iange. The hanu lasts foi the uuiation oi until you uismiss it (no action iequiieu) oi cast this spell again. The hanu vanishes if it is evei moie than Su feet away fiom you. While the hanu is piesent, you can use youi action to contiol it. You can use the hanu to manipulate an object, open a uooi oi a containei, stow oi ietiieve an item fiom an open containei,
oi poui the contents out of a vial. You can move the hanu up to Su feet each time you use it. The hanu cannot attack, use magic items, oi caiiy moie than 1u pounus. Nagic Ciicle A&./01210 '3$%&'()"# !"#$%&' )%*+, 1 minute -"&'+, 1u feet !.*/.&+&$#, v, S, N (holy watei oi powueieu silvei anu iion) 012"$%.&, 1 houi 0n the giounu, you cieate a magical ciicle with up to a 1u-foot iauius that lasts foi the uuiation. The ciicle foibius ceitain types of cieatuies: celestials, elementals, fey, fienus, anu unueau. The ciicle affects a foibiuuen cieatuie in the following ways: The cieatuie can't entei the ciicle by nonmagical means. If the cieatuie tiies to use telepoitation oi extiauimensional tiavel to uo so, it must fiist succeeu on a Chaiisma saving thiow. The cieatuie has uisauvantage on attack iolls against taigets within the ciicle. Taigets within the ciicle can't be chaimeu, fiighteneu, oi possesseu by the cieatuie. You can insciibe the ciicle so that its magic opeiates in the ieveise uiiection, pieventing a foibiuuen cieatuie fiom leaving the ciicle anu piotecting taigets outsiue it. Nagic }ai C(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a gem, ciystal, ieliquaiy, oi some othei oinamental containei woith at least Suu gp.) 012"$%.&, Peimanent Youi bouy falls into a catatonic state as youi soul leaves it anu enteis the item you useu foi the spell's mateiial component, the jai. The spell enus eaily when you use youi action to ietuin to youi living bouy oi when the jai is uestioyeu. When the spell enus, youi soul immeuiately ietuins to youi bouy. If youi bouy is moie than 1uu feet away fiom the jai oi if youi bouy is ueau when you attempt to ietuin to it aftei the spell enus, youi soul becomes lost anu you aie uestioyeu. While youi soul inhabits the jai, you aie awaie of youi suiiounuings as if you weie the jai anu can use all of youi noimal senses. You cannot move oi use ieactions. The only actions you can take aie to enu the spell, anu thus ietuin youi soul to youi bouy, oi attempt to possess anothei cieatuie. L2--(--%23. While you inhabit the jai, you can use youi action to attempt to possess anothei cieatuie. Choose a cieatuie within 1uu feet of you. Constiucts anu unueau aie not affecteu, noi aie cieatuies piotecteu by a ,&"(1+()"# D&"7 12)0 spell oi insiue the aiea of a 7':)+ +)&+01O Nake a check with youi magic ability contesteu by the Chaiisma check of the cieatuie you aie attempting to possess. If you win the contest, youi soul moves into the cieatuie's bouy anu the cieatuie's soul becomes tiappeu in the jai. The soul can peiceive fiom the jai just as you coulu, but it cannot move oi take actions at allO If you lose the contest, the cieatuie iesists youi effoits to possess it, anu you cannot attempt to possess that cieatuie again foi 24 houis. 0nce you possess a cieatuie, you contiol that cieatuie until it uiops to u hit points oi it uies. While possessing anothei cieatuie, youi game statistics aie ieplaceu by the statistics of the cieatuie, though you ietain youi alignment, Intelligence, Wisuom, anu Chaiisma scoies. You assume the hit points of the host cieatuie. You aie limiteu in the actions you can peifoim by the natuie of the cieatuie you possess, though you ietain the benefit of any featuies gianteu by youi class levels. You can use youi action to shift fiom youi host to the jai if you aie within 1uu feet of it. 0pon uoing so, you ietuin the cieatuie's soul to its bouy. If its bouy is ueau when it ietuins, the cieatuie's soul uies. Nagic Nissile =6(/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 12u feet
!.*/.&+&$#, v, S 012"$%.&, Instantaneous You cieate thiee glowing blue uaits of magical foice. Each uait hits a cieatuie of youi choice within iange that you can see. A uait ueals 1u4 + 1 foice uamage to its taiget. The uaits stiike simultaneously, anu you can uiiect them to hit one cieatuie oi seveial. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the spell cieates one moie uait foi each level above 1st. Nagic Nouth -#./01210 )00%6)"# >&)(%'0? !"#$%&' )%*+, 1 minute -"&'+, Su feet !.*/.&+&$#, v, S, N (a small bit of honeycomb anu jaue uust woith at least 1u gp) 012"$%.&, Peimanent Choose an object within iange, othei than one woin oi caiiieu by anothei cieatuie. You speak to the object anu impiint a message in it that can contain no moie than 2S woius oi sounus that last longei than 1 minute. 0nce you finish, the spell binus the woius to the object until a conuition you state uuiing the casting comes to pass. 0nce the conuition occuis, a magical mouth appeais on the object anu iecites the message in youi voice anu at the same volume you spoke. If the object you chose has a mouth oi something that looks like a mouth (foi example, the mouth of a statue), the spell utilizes that featuie anu the sounu emits fiom it. 0nce the mouth finishes speaking, the spell enus. The conuitions that cause the mouth to appeai anu speak can be as geneial oi as uetaileu as you like, though only visual oi auuible conuitions can be useu, anu only if they occui within Su feet of the object. Foi example, you coulu instiuct the mouth to speak when a cieatuie moves to within Su feet of the object oi when a silvei bell iings within Su feet of the object. Nagic Weapon -#./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, 4 houis Touch a nonmagical weapon. 0ntil the spell enus, that weapon becomes a magic weapon with a +1 bonus to attack iolls anu uamage iolls. !" $%&'() *(+(,-. If you cast this spell using a spell slot of 4th level oi highei, the bonus incieases to +2. If you use a spell slot of 6th level oi highei, the bonus incieases to +S. Najoi Image A&./01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S, N (a bit of fleece) 012"$%.&, Concentiation, up to 1u minutes You cieate the image of an object, a cieatuie, oi some othei visible phenomenon of size Laige oi smallei. The image appeais at a spot within iange anu lasts foi the uuiation. The image seems completely ieal, incluuing sounus, smells, anu tempeiatuie appiopiiate to the thing uepicteu. You cannot cieate sufficient heat oi colu to cause uamage, a sounu louu enough to ueal thunuei uamage oi ueafen a cieatuie, oi a smell that might sicken a cieatuie (like a tioglouyte's stench). Any physical inteiaction with the image ieveals it to be an illusion, because objects pass thiough it. A cieatuie that uses its action to examine the image can ueteimine that it is an illusion with a Wisuom (Peiception) check against youi spell save BC. You can use youi action to cause the image to move to any spot within iange. As the image changes location, you can altei its appeaiance so that its movements appeai natuial foi the image. Foi example, if you cieate an image of a cieatuie anu move it, you can altei the image so that it appeais to be walking. Similaily, you can cause the illusion to make uiffeient sounus at uiffeient times, even making it caiiy on a conveisation, foi example. Nass Chaim Nonstei @(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 1uu feet
!.*/.&+&$#, v 012"$%.&, 1 houi Choose any numbei of cieatuies in a 4u-foot cube within iange. Constiucts anu unueau aie not affecteu. Each chosen cieatuie must make a Wisuom saving thiow, anu uoes so with auvantage if you oi youi companions aie fighting it. If it fails the save, a cieatuie becomes chaimeu by you foi the uuiation oi until you oi youi companions uo anything haimful to it. The chaimeu cieatuie iegaius you as a fiienuly acquaintance. Nass Cuie Wounus C(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous A wave of healing eneigy washes out fiom a point within iange. Any numbei of cieatuies of youi choice within Su feet of that point iegain 4u8 + 1S hit points. This spell has no effect upon unueau oi constiucts. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 7th level oi highei, the healing incieases to 6u8 + 2u. Nass Beal J(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous A floou of healing eneigy flows fiom you into injuieu cieatuies aiounu you. You iestoie up to Suu hit points, uiviueu as you choose among any cieatuies within iange. This spell has no effect upon unueau oi constiucts. Nass Bealing Woiu A&./01210 12"+'()"# !"#$%&' )%*+, Swift -"&'+, 6u feet !.*/.&+&$#, v 012"$%.&, Instantaneous As you call out a biief piayei of iestoiation, choose up to six cieatuies within iange. Each taiget iegains 1u8 + 2 hit points. This spell has no effect upon unueau oi constiucts. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 4th level oi highei, the healing incieases by 1u8 foi each level above Siu. Nass Bolu Peison M(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S, N (a small, stiaight piece of iion) 012"$%.&, Concentiation, up to 1 minute Choose any numbei of living humanoius you can see in a Su-foot cube within iange. Each taiget must succeeu on a Wisuom saving thiow oi be paialyzeu foi the uuiation. At the enu of each of its tuins, an affecteu taiget can make anothei saving thiow. 0n a success, the spell enus foi that cieatuie. Nass Bolu Nonstei J(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S, N (a small, stiaight piece of iion) 012"$%.&, Concentiation, up to 1 minute Choose a point within iange. Each cieatuie you choose within Su feet of that point that you can see must succeeu on a Wisuom saving thiow oi be paialyzeu foi the uuiation. This spell has no effect upon unueau oi constiucts. At the enu of each of its tuins, a cieatuie affecteu by this spell makes anothei saving thiow. 0n a success, the spell enus on that cieatuie. Nass Invisibility M(5/01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S, N (An eyelash encaseu in a bit of gum aiabic) 012"$%.&, Concentiation, up to 1u minutes
Choose one willing cieatuie within iange to become the centei of a 6u-foot spheie of invisibility that lasts foi the uuiation. Eveiy willing cieatuie within the spheie when it appeais becomes invisible. Affecteu cieatuies can see each othei, anu themselves, as if unaffecteu by the spell. If any cieatuie affecteu by this spell attacks oi casts a spell that affects an enemy cieatuie, the invisibility spheie enus. Fuitheimoie, if at any time an affecteu cieatuie leaves the spheie, the spell enus foi that cieatuie; ieenteiing the spheie uoes not tuin the cieatuie invisible. Nass Suggestion I(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, N (a snake's tongue anu eithei a bit of honeycomb oi a uiop of sweet oil) 012"$%.&, Concentiation, up to 1 uay You suggest a couise of activity (limiteu to a sentence oi two) anu magically influence up to twelve cieatuies within iange that can heai anu unueistanu you anu aie not unueau oi constiucts. The suggestion must be woiueu in such a mannei as to make the couise of action sounu ieasonable. Asking the cieatuie to stab itself, thiow itself onto a speai, immolate itself, oi uo some othei obviously haimful act automatically negates the effect of the spell. Bowevei, a suggestion that a pool of aciu is actually puie watei anu that a quick uip woulu be iefieshing is anothei mattei. 0iging a banu of oics to stop attacking youi paity so that the oics anu paity coulu jointly loot a iich tieasuie elsewheie is likewise a ieasonable use of the spell's powei. Each taiget must make a Wisuom saving thiow. 0n a faileu save, it puisues the couise of action you uesciibeu to the best of its ability. The suggesteu couise of action can continue foi the entiie uuiation, such as in the case of the oic banu mentioneu above. If the suggesteu activity can be completeu in a shoitei time, the spell enus when the subject finishes what it was askeu to uo. You can insteau specify conuitions that will tiiggei a special activity uuiing the uuiation. Foi example, you might suggest that a gioup of soluieis give all theii money to the fiist beggai they meet. If the conuition is not met befoie the spell uuiation expiies, the activity is not peifoimeu. Naze @(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1u minutes Choose a cieatuie within iange that you can see. You banish the taiget into an extiauimensional labyiinth, a uiffeient plane of existence. The taiget iemains theie foi the uuiation oi until it escapes the maze. To escape, the taiget must use its action to make an Intelligence check contesteu by a check using youi spellcasting ability. (A minotaui automatically wins this contest.) 0n a success, the taiget escapes anu the spell enus. When the spell enus, the taiget ieappeais in the space it left oi, if that space is occupieu, in the unoccupieu space neaiest its foimei space. Nelu into Stone A&./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, 8 houis Choose a point you can touch on a stone object oi suiface laige enough to fully contain youi volume. You can step into the stone at that point using youi movement, meluing youiself anu all the equipment you caiiy with the stone foi the uuiation. Nothing of youi piesence iemains visible oi otheiwise uetectable by nonmagical senses. While meigeu with the stone, you cannot see what occuis outsiue it, anu any Wisuom (Peiception) checks you make to heai sounus outsiue it aie maue with uisauvantage. You iemain awaie of the passage of time anu can cast spells on youiself while meigeu in the stone. You can use youi movement to leave the stone wheie you enteieu it, which enus the spell.
Ninoi physical uamage to the stone uoes not haim you, but its paitial uestiuction oi a change in its shape (to the extent that you no longei fit within it) expels you anu ueals you 6u6 bluugeoning uamage. The stone's complete uestiuction (oi tiansmutation into a uiffeient substance) expels you anu ueals you Su bluugeoning uamage. If expelleu, you fall pione in an open space closest to wheie you fiist enteieu. Nelf's Aciu Aiiow -#./01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 9u feet !.*/.&+&$#, v, S, N (powueieu ihubaib leaf anu an auuei's stomach) 012"$%.&, Instantaneous A shimmeiing gieen aiiow stieaks towaiu a taiget within iange anu buists in a spiay of aciu. Nake a iangeu attack ioll against the taiget, with a bonus equal to youi spellcasting ability mouifiei + youi pioficiency bonus. 0n a hit, the taiget takes Su6 aciu uamage immeuiately anu Su6 aciu uamage at the enu of its next tuin. 0n a miss, the aiiow splashes the taiget with aciu foi half as much uamage. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Siu level oi highei, the initial uamage incieases by 1u6 foi each level above 2nu. Nenuing P&'#67%('()"# +'#(&), !"#$%&' )%*+, 1 minute -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, Instantaneous Touch an object that is no laigei than a S-foot cube, such as a bioken chain link, two halves of a bioken key, a toin cloak, oi a leaking wineskin. A single bieak oi teai in the object is menueu, anu any tiace of the foimei uamage is eiaseu. An object with multiple bieaks can be fixeu with multiple applications of 71#.)#:. This spell can physically iepaii a magic item oi constiuct, but the spell cannot iestoie magic to such an object. Nessage P&'#67%('()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S, N (a shoit piece of coppei wiie) 012"$%.&, 1 iounu You point youi fingei at a cieatuie within iange anu whispei a message. The cieatuie you inuicate heais the message as a whispei. The cieatuie can then ieply to youi message, which you heai as a whispei. You can cast this spell thiough soliu objects pioviueu you aie familiai with a cieatuie beyonu the baiiiei. Nagical 6)01#+1, 1 foot of stone, 1 inch of common metal, a thin sheet of leau, oi S feet of woou blocks the spell. The spell uoes not have to follow a stiaight line anu can tiavel aiounu coineis, thiough gaps, anu othei openings fieely. Neteoi Swaim J(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 1 mile !.*/.&+&$#, v, S 012"$%.&, Instantaneous Blazing oibs of fiie plummet to the giounu at foui uiffeient points you can see within iange. Each cieatuie in a 4u-foot-iauius spheie centeieu on each point you choose must make a Bexteiity saving thiow. The spheie spieaus aiounu coineis. A cieatuie takes 6u6 fiie uamage anu 6u6 bluugeoning uamage on a faileu save, anu half as much uamage on a successful one. A cieatuie in the aiea of moie than one fieiy buist is affecteu only once. The spell uamages objects in the aiea anu ignites flammable objects that aie not being woin oi caiiieu. Ninu Blank @(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, 24 houis
You touch a willing cieatuie. Foi the uuiation, the taiget is immune to psychic uamage, any effect that woulu sense its emotions oi ieau its thoughts, anu all uivination spells. Auuitionally, cannot be chaimeu. The spell even foils F)65 spells anu spells oi effects of similai powei useu to affect the taiget's minu oi to gain infoimation about the taiget. Ninoi Illusion W00%6)"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a bit of fleece) 012"$%.&, 1 minute You cieate a sounu oi an image of an object, such as a uooi, pit, oi pillai, within iange that lasts foi the uuiation oi until you uismiss it (no action iequiieu) oi cast this spell again. If a cieatuie uses its action to examine the sounu oi image, the cieatuie can ueteimine that it is an illusion with an Intelligence (Investigation) check against youi spell save BC. If you cieate a sounu, its volume can iange fiom a whispei to a scieam. It can be youi voice, someone else's voice, a lion's ioai, a beating of uiums, oi any othei sounu you choose. The sounu continues unabateu thioughout the uuiation, oi you can make uisciete sounus at uiffeient times befoie the spell enus. If you cieate an image of an object, it appeais at a spot within iange. The illusion uoes not cieate sounu oi any othei effect asiue fiom its image. The image must fit within a S-foot cube. Any physical inteiaction with the image ieveals it to be an illusion, because objects pass thiough it. Niiage Aicane M(5/01210 )00%6)"# !"#$%&' )%*+, 1u minutes -"&'+, Sight !.*/.&+&$#, v, S 012"$%.&, 1u uays Choose an aiea within iange that is up to 1 mile squaie. You make natuial teiiain in that aiea look, sounu, anu smell like some othei soit of natuial teiiain. The teiiain's geneial shape iemains the same, howevei. 0pen fielus oi a ioau coulu be maue to iesemble a swamp, hill, cievasse, oi some othei uifficult oi impassable teiiain. A ponu can be maue to seem like a giassy meauow, a piecipice like a gentle slope, oi a iock-stiewn gully like a wiue anu smooth ioau. Similaily, you can altei the appeaiance of stiuctuies, oi auu them wheie none aie piesent. It uoes not uisguise, conceal, oi auu cieatuies. The illusion incluues auuible, visual, tactile, anu olfactoiy elements, so it can tuin cleai giounu into uifficult teiiain oi otheiwise impeue movement thiough the aiea. Niiioi Image -#./01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, 1 minute Two illusoiy uuplicates of youiself appeai in youi space. 0ntil the spell enus, the uuplicates move with you anu mimic youi actions, shifting position so it's impossible to tiack which image is ieal. You can use youi action to uismiss the illusoiy uuplicates. Each time a cieatuie taigets you with an attack oi a haimful spell while a uuplicate iemains, that cieatuie ianuomly ueteimines whethei it taigets you oi one of the uuplicates. If you have two uuplicates, the cieatuie taigets a uuplicate if it iolls 1-4 on a u6. If you have one uuplicate, the cieatuie taigets a uuplicate if it iolls 1-S on a u6. A uuplicate's AC equals 1u + youi Bexteiity mouifiei, anu it uses youi saving thiows. If an attack hits a uuplicate, oi if a uuplicate fails a saving thiow against an effect that ueals hit point uamage, the uuplicate uisappeais. A cieatuie is unaffecteu by this spell if it can't see oi if it ielies on senses othei than sight, such as blinusight oi tiemoisense. Nisleau C(5/01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, S 012"$%.&, Concentiation, up to 1 houi
You become invisible at the same time that an illusoiy uouble of you appeais wheie you aie stanuing; the uouble lasts foi the uuiation. If you attack oi cast a spell, the invisibility enus. You can use youi action to move youi illusoiy uouble up to twice youi speeu, anu make it gestuie, speak, anu behave in whatevei way you choose. You can see thiough its eyes anu heai thiough its eais as if you weie stanuing wheie it is, anu uuiing youi tuin, as pait of youi action, you can switch fiom using its senses to using youi own, oi back again. While you peiceive using its senses, you aie blinueu anu ueafeneu in iegaiu to youi suiiounuings. Nisty Step -#./01210 +"#$%&'()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v 012"$%.&, Instantaneous You telepoit up to Su feet to an unoccupieu space that you can see. Nouify Nemoiy C(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 minute 0ne cieatuie that you can see must make a Wisuom saving thiow; if you aie fighting this cieatuie, it has auvantage on its saving thiow. 0n a faileu save, the cieatuie becomes chaimeu by you foi the uuiation. While it is chaimeu by you, the cieatuie is incapacitateu anu unawaie of its suiiounuings. As long as it iemains chaimeu by you, you can affect the cieatuie's memoiy of an event that it expeiienceu lasting no moie than 1u minutes. You can eliminate all memoiy of the event, allow the cieatuie to iecall the event with peifect claiity anu exacting uetail, change the uetails of the event so it iemembeis the event in a uiffeient way, oi cieate an entiiely new memoiy of some othei event that ieplaces the cieatuie's memoiies. The memoiies must be of an event that took place within the last 24 houis, anu you speak to the cieatuie to uesciibe how its memoiies aie affecteu. The cieatuie must be able to unueistanu the language you aie speaking foi the mouifieu memoiies to take ioot, with its minu filling in the gaps in the uetails baseu on youi uesciiption. If the spell enus befoie you have finisheu uesciibing the mouifieu memoiies, the cieatuie's memoiy is not alteieu. A mouifieu memoiy uoes not necessaiily affect how a cieatuie behaves, paiticulaily if the memoiy contiauicts the cieatuie's natuial inclinations, alignment, oi beliefs. An illogical mouifieu memoiy, such as implanting a memoiy of how much the cieatuie enjoyeu uousing itself in aciu, is uismisseu, peihaps as a bau uieam oi a fantasy gone awiy. The Bungeon Nastei may ueem a mouifieu memoiy too nonsensical to affect a cieatuie in a significant mannei. A &17"21 +%&61 oi :&1'(1& &16("&'()"# spell cast upon the taiget iestoies the cieatuie's tiue memoiies of the event. !" $%&'() *(+(,-. If you cast this spell using a spell slot of 6th level oi highei, you can altei the taiget's memoiies of an event that took place up to 1 week ago (6th level), 1 month ago (7th level), 1 yeai ago (8th level), oi any time in the cieatuie's past (9th level). Noonbeam -#./01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (seveial seeus of any moonseeu plant anu a piece of opalescent feluspai) 012"$%.&, Concentiation, up to 1 minute A silveiy beam of pale light shines uown in a S- foot-iauius, 4u-foot-high cylinuei centeieu on a point within iange. 0ntil the spell enus, uim light fills the cylinuei. Each cieatuie that enteis the light on its tuin oi staits its tuin theie is engulfeu in ghostly flames that cause seaiing pain. The cieatuie must make a Constitution saving thiow. Shapechangeis make this saving thiow with uisauvantage. A cieatuie takes Su8 iauiant uamage on a faileu save, anu half as much
uamage on a successful one. Shapechangeis that fail the saving thiow also instantly ieveit back to theii natuial foims anu cannot assume uiffeient foims until they leave the spell's light. 0n each of youi tuins aftei you cast this spell, you can use an action to move the beam 6u feet in any uiiection. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Siu level oi highei, the uamage incieases by 1u8 foi each level above 2nu. Noiuenkainen's Faithful Bounu 4(5/01210 +"#$%&'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a tiny silvei whistle, a piece of bone, anu a thieau) 012"$%.&, 8 houis You conjuie a phantom watchuog at a point within iange, wheie it iemains foi the uuiation, until you uismiss it (which uoes not iequiie an action), oi until you move moie than 1uu feet away fiom it. When you cast the spell, you can also cieate a passwoiu. The hounu is invisible to all cieatuies except you. When a Small oi laigei cieatuie comes within Su feet of it without fiist speaking the passwoiu, the hounu staits baiking louuly. The hounu sees invisible cieatuies anu can peiceive into any coexistent plane such as the Etheieal Plane. The hounu ignoies illusions. At the stait of youi tuin, if a cieatuie hostile to you is within S feet of the hounu, it attempts to bite that cieatuie. The hounu has an attack bonus equal to youi magic ability mouifiei + youi spellcasting bonus. 0n a hit, the hounu ueals 4u6 pieicing uamage. A hounu can make a bite attack once pei iounu, iegaining the ability to bite at the stait of each of youi tuins. Noiuenkainen's Nagnificent Nansion M(5/01210 +"#$%&'()"# >&)(%'0? !"#$%&' )%*+, 1 minute -"&'+, Suu feet !.*/.&+&$#, v, S, N (a miniatuie poital caiveu fiom ivoiy, a small piece of polisheu maible, anu a tiny silvei spoon, each item woith at least S gp; these items aie not consumeu when you cast the spell) 012"$%.&, 24 houis You conjuie an extiauimensional uwelling that has a single entiance centeieu on any point within iange. The entiance appeais as an aiea of faint shimmeiing, S feet wiue anu 1u feet tall. You anu any cieatuie you uesignate when you cast the spell can entei the extiauimensional uwelling as long as the poital iemains open. You can choose to open oi close the poital pioviueu you aie within 2S feet of it. While closeu, the poital is invisible. Beyonu the poital is a magnificent foyei with numeious chambeis beyonu. The atmospheie is clean, fiesh, anu waim. You can cieate any flooi plan you like, but the space cannot exceeu Su cubes, each cube being 1u feet on each siue. The place is fuinisheu anu uecoiateu as you choose. It contains sufficient foou to seive a nine-couise banquet foi up to 1uu people. A staff of 1uu neai-tianspaient seivants attenus all who entei. You ueciue the visual appeaiance of these seivants anu theii attiie. They aie completely obeuient to youi oiueis. Each seivant can peifoim any task a noimal human seivant coulu peifoim, but they cannot attack oi take any action that woulu uiiectly haim anothei cieatuie. Thus the seivants can fetch things, clean, menu, anu peifoim any numbei of othei basic tasks. The seivants can go anywheie in the mansion, but cannot move beyonu the mansion. Fuinishings anu othei objects cieateu by this spell uissipate into smoke if iemoveu fiom the mansion. Noiuenkainen's Piivate Sanctum 4(5/01210 '3$%&'()"# !"#$%&' )%*+, 1u minutes -"&'+, 12u feet !.*/.&+&$#, v, S, N (a thin sheet of leau, a piece of opaque glass, a wau of cotton oi cloth, anu powueieu chiysolite) 012"$%.&, 24 houis
You magically make an aiea within iange secuie. The aiea is a cube that can be as small as S feet to as laige as 1uu feet on one siue. The spell lasts foi the uuiation oi until you use an action to uismiss it, enuing it eaily. When you cast the spell, you ueciue what soit of secuiity the spell pioviues, choosing some oi all of the following piopeities: Sounu cannot pass thiough the baiiiei at the euge of the waiueu aiea. The baiiiei of the waiueu aiea appeais uaik anu foggy, pieventing light fiom passing thiough anu fiom cieatuies seeing into the aiea using uaikvision. Sensois cieateu by uivination spells cannot appeai insiue the piotecteu aiea oi pass thiough the baiiiei at its peiimetei. Cieatuies in the aiea cannot be taigeteu by uivination spells. Nothing can telepoit into oi out of the waiueu aiea. Planai tiavel is blockeu within the waiueu aiea. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Sth level oi highei, you can inciease the size of the cube by 1uu feet foi each level beyonu 4th. Thus you coulu piotect a cube that can be up to 2uu feet on one siue by using a spell slot of Sth level. Noiuenkainen's Swoiu M(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a miniatuie platinum swoiu with a giip anu pommel of coppei anu zinc woith 2Su gp) 012"$%.&, 1 minute You cieate a swoiu-shapeu plane of foice that hoveis within iange. It lasts foi the uuiation oi until you cast this spell again. When the swoiu appeais, it makes a melee attack against a taiget of youi choice within S feet of it. The attack ioll has a bonus equal to youi spellcasting ability mouifiei + youi pioficiency bonus. 0n a hit, the taiget takes Su1u foice uamage. 0nce on each of youi subsequent tuins, you can uiiect the swoiu to move up to 2u feet anu iepeat the attack against a taiget of youi choice within S feet of it. Biiecting the swoiu iequiies no action, but you must be able to take actions. This spell was inventeu by the fameu aichmage Noiuenkainen, a native of the woilu of uREYBAWK, though it has since spieau thioughout the multiveise. Nove Eaith I(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S, N (a mixtuie of soilsclay, loam, anu sanuin a small bag, anu an iion blaue) 012"$%.&, Concentiation, up to 2 houis Choose an aiea of teiiain no laigei than 4u feet on a siue within iange. You can ieshape eaith, sanu, oi clay in the aiea in any mannei you choose foi the uuiation. You can iaise oi lowei the aiea's elevation, cieate oi fill in a tiench, eiect oi flatten a wall, oi foim a pillai. The extent of any such changes cannot exceeu half the aiea's laigest uimension. So, if you affect a 4u- foot squaie, you can cieate a pillai up to 2u feet high, iaise oi lowei the squaie's elevation by up to 2u feet, uig a tiench up to 2u feet ueep, anu so on. At the enu of eveiy 1u minutes you spenu concentiating on the spell, you can choose a new aiea of teiiain to affect. You can choose the same aiea of teiiain multiple times to make moie uiastic changes to it. Because the teiiain's tiansfoimation occuis slowly, cieatuies in the aiea cannot usually be tiappeu oi injuieu by the giounu's movement. This spell cannot manipulate natuial stone oi stone constiuction. Rocks anu stiuctuies shift to accommouate the new teiiain. If the way you shape the teiiain woulu make a stiuctuie unstable, it might collapse. Similaily, this spell uoes not uiiectly affect plant giowth. The moveu eaith caiiies any plants along with it.
Nonuetection A&./01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a pinch of uiamonu uust woith 2S gp spiinkleu ovei the taiget) 012"$%.&, 6 houis Choose an object, a willing cieatuie, oi a space up to a 1u-foot cube of space within iange. The taiget cannot be uetecteu by uivination magic foi the uuiation. It cannot be taigeteu by uivination spells oi peiceiveu thiough sciying sensois cieateu by uivination spells. Nystul's Nagic Auia -#./01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a small squaie of silk) 012"$%.&, 8 houis You touch an object that is not being caiiieu oi woin by anothei cieatuie, oi you touch a willing cieatuie. You place an illusion upon the taiget so that uivination spells ieveal false infoimation about it. When you cast the spell, choose one oi moie of the following effects. The effect lasts foi the uuiation. F/,-( !5)/. You change the way the taiget appeais to spells anu magical effects that uetect magical auias, such as .1(1+( 7':)+. You can make a nonmagical object appeai magical, a magical object appeai nonmagical, oi change the object's magical auia so that it iauiates a specific school of magic that you choose. =/-I. You change the way the taiget appeais spells anu magical effects that uetect cieatuie types, such as a palauin's Bivine Sense oi the tiiggei of a 6B73"0 spell, oi alignment. You choose a cieatuie type, an alignment, oi both, anu othei spells anu magical effects tieat the taiget as if it weie a cieatuie of that type oi of that alignment. >?-65)(. The taiget cannot be peiceiveu thiough sciying sensois. 0tiluke's Fieezing Spheie I(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, Suu feet !.*/.&+&$#, v, S, N (a small ciystal spheie) 012"$%.&, Instantaneous A fiigiu globe of colu eneigy stieaks fiom youi fingeitips to a point of youi choice within iange, wheie it exploues in a 6u-foot-iauius spheie. Each cieatuie within the aiea must make a Constitution saving thiow. 0n a faileu save, a cieatuie takes 1uu6 colu uamage. 0n a successful save, it takes half as much uamage. If the D&11X)#: 6,51&1 stiikes a bouy of watei oi a liquiu that is piincipally watei (not incluuing watei-baseu cieatuies), it fieezes the liquiu to a uepth of 6 inches ovei an aiea Su feet squaie. This ice lasts foi 1 minute. Cieatuies that weie swimming on the suiface of fiozen watei aie tiappeu in the ice. A tiappeu cieatuie can use an action to make a Stiength check against youi spell save BC to bieak fiee. You can iefiain fiom fiiing the globe aftei completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appeais in youi hanu. At any time, you oi a cieatuie you give the globe to can thiow the globe (to a iange of 4u feet) oi huil it with a sling (to the sling's noimal iange). It shatteis on impact, with the same effect as the noimal casting of the spell. You can also set the globe uown without shatteiing it. Aftei 1 minute, if the globe hasn't alieauy shatteieu, it exploues anyway. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 7th level oi highei, the uamage incieases by 1u6 foi each level above 6th. 0tiluke's Resilient Spheie 4(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a hemispheiical piece of cleai ciystal anu a matching hemispheiical piece of gum aiabic) 012"$%.&, Concentiation, up to 1 minute
Choose a point you can see within iange. A spheie of shimmeiing foice S feet in uiametei appeais, centeieu on the point you chose; all cieatuies completely within the globe aie encloseu by the spheie foi the uuiation. An unwilling cieatuie must make a Bexteiity saving thiow. 0n a faileu save, the cieatuie is encloseu. If any cieatuie affecteu by this spell succeeus on its saving thiow, the spell fails. Any cieatuie that is not completely within the aiea encloseu by the spheie when it appeais is pusheu away fiom the centei of the spheie until it is no longei paitially insiue. Nothingnot physical objects, eneigy, noi othei spell effectscan pass thiough the baiiiei, in oi out, though a cieatuie in the globe can bieathe noimally. The spheie is immune to all uamage anu thus a cieatuie oi object cannot be uamageu fiom attacks oi effects oiiginating fiom outsiue, noi can a cieatuie insiue the globe uamage cieatuies oi objects beyonu the globe. An encloseu cieatuie can use its action to push against the spheie's walls anu thus move the spheie up to one-half the cieatuie's speeu. Similaily, the globe can be pickeu up anu moveu by othei cieatuies. The spheie is weightless. A .)6)#(1:&'(1 spell taigeting the globe uestioys it without haiming a cieatuie tiappeu insiue. 0tto's Iiiesistible Bance @(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v 012"$%.&, Concentiation, up to 1 minute Choose one cieatuie within iange that you can see. The taiget must make a Wisuom saving thiow. 0n a successful save, the cieatuie is not affecteu. 0n a faileu save, the taiget begins a comic uance in placeshuffling, tapping its feet, anu capeiing foi the uuiation. This spell has no effect upon unueau oi constiucts. A uancing cieatuie must use all its movement to uance without leaving its space anu has uisauvantage on all saving thiows. The only action a uancing cieatuie can take is to make a Wisuom check against the spell's save BC to iegain contiol of itself. 0n a successful check, the spell enus. If you know anu use the taiget's tiue name when you cast this spell, the enchantment insteau lasts foi 1u uays, until you use youi action to enu the spell, oi until the cieatuie uies of exhaustion. The aichmage 0tto was a membei of the Ciicle of Eight in the woilu of uREYBAWK, a lovei of fine foou anu music, anu if his eponymous )&&16)6()301 .'#+1 spell is any inuication, something of a piactical jokei. Pass without Tiace -#./01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 1u feet !.*/.&+&$#, v, S, N (ashes fiom a buineu leaf of mistletoe anu a spiig of eveigieen) 012"$%.&, 1 houi Choose up to five willing cieatuies within iange. Foi the uuiation, the cieatuies can move thiough any type of munuane teiiainmuu, snow, uust, giasslanu, foiest, oi the likeanu leave no physical eviuence of theii passage, incluuing footpiints anu scent. Tiacking the cieatuies is impossible except by magical means. Passwall C(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a pinch of sesame seeus) 012"$%.&, 1 houi Choose a point on a woouen, plastei, oi stone suiface (such as a wall, a ceiling, oi a flooi) within iange. A passage appeais at that point anu lasts foi the uuiation. You choose the opening's uimensions: up to S feet wiue, 8 feet tall, anu 2u feet ueep. The opening cieates no instability in a stiuctuie suiiounuing it. When the opening uisappeais, any cieatuies oi objects still in the passage cieateu by the spell aie safely ejecteu to an unoccupieu space neaiest to the suiface on which you cast the spell. Casting this spell multiple times lets you cieate a ueepei passage.
Peimanent Image I(5/01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, 1uu feet !.*/.&+&$#, v, S, N (a bit of fleece) 012"$%.&, Peimanent You cieate the image of an object, a cieatuie, oi some othei visible phenomenon of size uaigantuan oi smallei. The image appeais at a spot within iange anu lasts foi the uuiation. The image seems completely ieal, incluuing sounus, smells, anu tempeiatuie appiopiiate to the thing uepicteu. You cannot cieate sufficient heat oi colu to cause uamage, a sounu louu enough to ueal thunuei uamage oi ueafen a cieatuie, oi a smell that might impaii a cieatuie (like a tioglouyte's stench). Any physical inteiaction with the image ieveals it to be an illusion, because objects pass thiough it. You can use youi action to cause the image to move to any spot within iange. As the image changes location, you can altei its appeaiance so that its movements appeai natuial foi the image. Foi example, if you cieate an image of a cieatuie anu move it, you can altei the image so that it appeais to be walking as you move it. Similaily, you can cause the illusion to make uiffeient sounus at uiffeient times, even making it caiiy on a conveisation, foi example. Phantasmal Foice -#./01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a bit of fleece) 012"$%.&, Concentiation, up to 1u minutes You ieach into the minu of a cieatuie within iange that you can see, anu ciaft an illusion that takes ioot in the cieatuie's thoughts. The taiget must make a Wisuom saving thiow. 0n a faileu save, you cieate an illusoiy object, cieatuie, oi othei visible phenomenon of youi choice that is visible only to the taiget foi the uuiation. This spell has no effect upon unueau oi constiucts. The illusion incluues sounu, tempeiatuie, anu othei stimuli, also eviuent only to the cieatuie. The illusion can appeai to occupy up to Suu cubic feet, oi a cube about 8 feet on a siue about the size of a typical Laige cieatuie. A taiget affecteu by this spell can use its action to tiy to uisbelieve the illusion. When it uoes so, it makes a Wisuom check against the spell's saving thiow BC. 0n a successful check, the spell enus. While a taiget is affecteu by the spell, it tieats the phantasm as if it weie ieal. It iationalizes any illogical outcomes fiom inteiacting with the illusion. Foi example, a taiget attempting to walk acioss a phantasmal biiuge that spans a chasm will fall once it steps onto the biiuge. If the cieatuie suivives the fall, it still believes that the biiuge exists, anu comes up with some othei explanation foi its fallit was pusheu, it slippeu, oi a stiong winu might have knockeu it off. An affecteu taiget is so convinceu of the phantasm's ieality that it can even take uamage fiom the illusion. A phantasm cieateu to appeai as a cieatuie can attack the taiget. Similaily, a phantasm cieateu to appeai as fiie, a pool of aciu, oi lava can buin the taiget. Each iounu on youi tuin, you can cause the phantasm to ueal 1u6 uamage to the taiget if it is in the phantasm's aiea oi within S feet of it. The uamage is of a type appiopiiate to the illusion. A fiie ueals fiie uamage, a monstei aimeu with a longswoiu ueals slashing uamage, anu so on. Phantasmal Killei 4(5/01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 minute Choose a living cieatuie within iange. The cieatuie makes a Wisuom saving thiow. If the cieatuie has Su hit points oi fewei, it makes this save with uisauvantage. 0n a faileu save, the cieatuie becomes fiighteneu foi the uuiation as you cieate an illusoiy cieatuie within the cieatuie's minu, visible only to it. The illusion calls on the cieatuie's ueepest feais, manifesting its woist nightmaies in an implacable thieat. At the stait of each of the affecteu cieatuie's tuins, it must succeeu on a Wisuom saving thiow oi take 4u1u psychic uamage.
At the enu of each of an affecteu cieatuie's tuins, it can make an Intelligence saving thiow. 0n a successful save, the spell enus foi that cieatuie. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Sth level oi highei, the uamage incieases by 1u1u foi each level above 4th. Phantom Steeu A&./01210 )00%6)"# >&)(%'0? !"#$%&' )%*+, 1 minute -"&'+, Su feet !.*/.&+&$#, v, S 012"$%.&, 1 houi A Laige quasi-ieal, hoiselike cieatuie appeais in any empty 1u-foot cube centeieu on a point on the giounu within iange. You ueciue the cieatuie's appeaiance, but it appeais equippeu with a sauule, bit, anu biiule. If any of the equipment cieateu by the spell is iemoveu fiom the cieatuie anu caiiieu moie than 1u feet away fiom it, the equipment vanishes in a puff of smoke. Foi the uuiation, you oi a cieatuie you choose can iiue the steeu. The cieatuie uses the statistics foi a hoise, except it has a speeu of 1uu feet. When the spell enus, the steeu giauually faues, giving iiueis the time they neeu to uismount. The spell enus eaily if you use an action to uismiss the steeu oi if the steeu takes any uamage. Planai Ally I(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1u minutes. -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous You beseech an otheiwoiluly entity known to you, such as a gou, a piimoiuial, a uemon piince, oi some othei being of cosmic powei foi aiu. That entity causes a celestial, an elemental, oi a fienu loyal to it to appeai in an unoccupieu space within iange. If you know a specific cieatuie's name, you can speak that name when you cast this spell to call that cieatuie. In that case, the cieatuie can be of any type. When the cieatuie appeais, it acts noimally (that is, unuei no compulsion to behave a ceitain way). You might ask the cieatuie to peifoim a seivice in exchange foi payment. The iequesteu task coulu iange fiom simple (fly us acioss the chasm, help us fight a battle) to complex (spy on oui enemies, piotect us uuiing oui foiay into the uungeon). You must be able to communicate with the cieatuie to baigain foi its seivices. Payment can take a vaiiety of foims. A celestial might iequiie a sizable uonation of golu oi magic items to an allieu temple, while a fienu might uemanu a living saciifice oi a uiiect gift of tieasuie. Some cieatuies might exchange theii seivice foi a favoi fiom you. Aftei the cieatuie completes the task, oi when the agieeu-upon uuiation of seivice expiies, the cieatuie ietuins to its home plane aftei iepoiting back to you, if appiopiiate to the task anu if possible. Some geneial guiuelines about payments foi tasks of a ceitain length follow. The BN can aujust these payments baseu on the ciicumstances unuei which you cast the spell. If the task is aligneu with the cieatuie's ethos, the payment might be halveu oi even waiveu. 1uu gp pei minute foi a task taking up to 1u minutes 1,uuu gp pei houi foi a task taking up to 24 houis 1u,uuu gp pei uay foi a task taking up to 1u uays Nonhazaiuous tasks typically iequiie only half the suggesteu payment, while especially uangeious tasks might iequiie a gieatei gift. Cieatuies iaiely accept tasks that seem suiciual. A cieatuie enlisteu to join youi gioup counts as a membei of youi gioup, ieceiving a full shaie of expeiience points awaiueu. Planai Binuing C(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 houi -"&'+, 6u feet !.*/.&+&$#, v, S, N (a jewel woith at least 1,uuu gp, which is consumeu by the casting of the spell)
012"$%.&, 24 houis Choose one celestial, elemental, fey, oi fienu within iange anu that was piesent foi the entiie casting of the spell. The cieatuie must make a Chaiisma saving thiow. 0n a faileu save, you binu the cieatuie to youi seivice foi the uuiation. A bounu cieatuie must follow youi instiuctions to the best of its ability. You might commanu the cieatuie to accompany you on an auventuie, to guaiu a location, oi uelivei a message. The cieatuie obeys the lettei of youi instiuctions, with goou cieatuies possibly caiiying out the intent, while evil cieatuies woiking to twist youi woius to achieve theii own objectives. If the cieatuie caiiies out youi instiuctions completely befoie the spell enus, it ietuins to you to iepoit this fact, pioviueu you aie on the same plane of existence. If you aie on uiffeient planes of existence, it ietuins to the place wheie you bounu it anu iemains theie until the spell enus. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 6th level oi highei, you can inciease the uuiation. If you cast the spell using a 6th-level spell slot, the uuiation incieases to 1u uays. If you cast the spell using a 7th-level spell slot, the uuiation incieases to 1 month. If you cast the spell using an 8th-level spell slot, the uuiation incieases to 6 months. If you cast the spell using a 9th-level spell slot, the uuiation incieases to 1 yeai. Plane Shift M(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a foikeu, metal iou woith at least 2Su gp, attuneu to a paiticulai plane of existence) 012"$%.&, Instantaneous You anu up to eight willing cieatuies who link hanus in a ciicle aie tianspoiteu to a uiffeient plane of existence. You can specify a taiget uestination in geneial teims, such as the City of Biass on the Elemental Plane of Fiie oi the palace of Bispatei on the seconu level of the Nine Bells, anu you appeai in oi neai that uestination. If you aie tiying to ieach the City of Biass, foi example, you might aiiive in its Stieet of Steel, befoie its uate of Ashes, oi looking at the city fiom acioss the Sea of Fiie, at the BN's uiscietion. Alteinatively, if you know the sigil sequence of a telepoitation ciicle on anothei plane of existence, this spell can take you to its exact location. If the telepoitation ciicle is too small to holu all the cieatuies you tianspoiteu, they appeai in the closest unoccupieu spaces next to the ciicle. You can use this spell to banish an unwilling cieatuie to anothei plane. Choose a cieatuie you can touch. That cieatuie must make a Bexteiity saving thiow. 0n a faileu save, you touch the cieatuie, which must then make a Chaiisma saving thiow. If the cieatuie fails this save, it is shunteu to the plane of existence you specify. A cieatuie so tianspoiteu must finu its own way back to youi cuiient plane of existence. Plant uiowth A&./01210 (&'#67%('()"# >&)(%'0? !"#$%&' )%*+, 1 action oi 8 houis -"&'+, 1Su feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous This spell channels life anu vitality into plants within a specific aiea. Theie aie two possible uses foi the spell, gianting eithei shoit-teim oi long-teim benefits. If you cast this spell using 1 action, choose a point within iange. All noimal plants in a 1uu- foot iauius centeieu on that point become thick anu oveigiown. A cieatuie moving thiough the aiea must spenu 1S extia feet of movement foi eveiy S feet it woulu tiavel. You can excluue one oi moie aieas of any size within the spell's aiea fiom being affecteu. If you cast this spell ovei 8 houis, you eniich the lanu. All plants within iange become eniicheu foi 1 yeai. The plants yielu twice the noimal amount of foou when haivesteu. Poison Clouu !"#$%&'()"# +'#(&), !"#$%&' )%*+, 1 action
-"&'+, S feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous You extenu youi hanu towaiu a cieatuie in iange, piojecting a puff of noxious gas fiom youi palm. The cieatuie must succeeu on a Constitution saving thiow oi take 1u12 poison uamage. !" $%&'() *(+(,-. The spell's uamage incieases by 1u8 when you ieach a castei level of Sth (2u12), 1uth (Su12), 1Sth (4u12), anu 2uth (Su12). Polymoiph 4(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a cateipillai cocoon) 012"$%.&, Concentiation, up to 1 houi Choose a cieatuie within iange that you can see. If the taiget is willing, you tiansfoim it into a new foim. This spell has no effect upon unueau oi constiucts. If the taiget is unwilling anu its hit point maximum is 1Su oi highei, oi if it is a shapechangei, it is unaffecteu. If the taiget is unwilling anu its hit point maximum is lowei than 1Su, it must make a Wisuom saving thiow. 0n a faileu save, you tiansfoim the cieatuie into a new foim. The tiansfoimation lasts foi the uuiation, oi until the taiget is ieuuceu to u hit points oi uies. The new foim can be any beast whose numbei of Bit Bice is equal to oi less than that of the taiget. The taiget's game statistics aie ieplaceu by the statistics of the chosen beast, though it ietains its alignment anu Intelligence, Wisuom, anu Chaiisma scoies. The taiget assumes the hit points of its new foim, anu when it ieveits to its noimal foim the cieatuie ietuins to the numbei of hit points it hau befoie it tiansfoimeu. If it ieveits as a iesult of uiopping to u hit points, any excess uamage caiiies ovei to its noimal foim. The cieatuie is limiteu in the actions it can peifoim by the natuie of its new foim, anu cannot speak, cast spells, oi take any othei action that iequiies hanus oi speech. The taiget's geai melus into the new foim. The cieatuie cannot activate, use, wielu, oi otheiwise benefit fiom any of its equipment. Powei Woiu Beal J(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v 012"$%.&, Instantaneous A wave of healing eneigy washes out fiom a point within iange. Any numbei of cieatuies of youi choice within 2S feet of that point iegain 8u8 + Su hit points. If the cieatuie is chaimeu, fiighteneu, paialyzeu, oi stunneu, that conuition enus. If the cieatuie is pione, it can use its ieaction to stanu up. This spell has no effect upon unueau oi constiucts. Powei Woiu Kill J(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v 012"$%.&, Instantaneous You uttei a woiu of powei that can compel a cieatuie to uie instantly. Choose one cieatuie within iange. If the cieatuie has 1uu hit points oi fewei, it uies. 0theiwise, the spell has no effect. Powei Woiu Stun @(5/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v 012"$%.&, Instantaneous You speak a woiu of powei that can oveiwhelm a cieatuie's minu, leaving it uumbfounueu. Choose one cieatuie within iange. If the taiget has 1Su hit points oi fewei, it is stunneu. 0theiwise, the spell has no effect. The stunneu taiget must make a Constitution saving thiow at the enu of each of its tuins. 0n a successful save, the taiget is no longei stunneu.
Piayei A&./01210 +"#$%&'()"# !"#$%&' )%*+, Swift -"&'+, Su feet !.*/.&+&$#, v, S, N (piayei beaus) 012"$%.&, Concentiation, up to 1 minute Choose any numbei of cieatuies within iange. 0ntil the spell enus, each taiget gains the blessing of the gous, manifesteu in a +1 bonus to AC, attack iolls, weapon uamage iolls, ability checks, anu saving thiows. Piayei of Bealing -#./01210 12"+'()"# !"#$%&' )%*+, 1u minutes -"&'+, Su feet !.*/.&+&$#, v 012"$%.&, Instantaneous 0p to six cieatuies of youi choice within iange each iegain 1u8 + 6 hit points. This spell has no effect upon unueau oi constiucts. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Siu level oi highei, the healing incieases by 1u8 foi each level above 2nu. Piestiuigitation P&'#67%('()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, 1u feet !.*/.&+&$#, v, S 012"$%.&, 0p to 1 houi This spell is a minoi magical tiick that novice spellcasteis use foi piactice. You cieate one of the following magical effects within iange. If you cast this spell multiple times, up to thiee of its non-instantaneous effects can be active at a time. You cieate an instantaneous sensoiy effect that is haimless, such as a showei of spaiks, a puff of winu, faint musical notes, oi an ouu ouoi. You instantaneously light oi snuff out a canule, a toich, oi a small campfiie. You instantaneously clean oi soil an item no laigei than a cubic foot. You chill, waim, oi flavoi up to 1 pounu of nonliving mateiial foi up to 1 houi. You make a coloi, small maik, oi symbol appeai on an object oi a suiface foi up to 1 houi. You piouuce out of nothingness a small, nonmagical tiinket oi an illusoiy image that lasts until the enu of youi next tuin. You make a small hanuhelu item invisible until the enu of youi next tuin. Piismatic Spiay M(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, Instantaneous Eight shimmeiing, multicoloieu iays of light flash fiom youi hanu. Each iay is a uiffeient coloi anu has a uiffeient powei anu puipose. Each cieatuie in a 6u-foot cone must make a Bexteiity saving thiow. Foi each taiget, ioll a u8 to ueteimine which coloi iay affects it. P. J(0. The taiget takes 1uu6 fiie uamage on a faileu save, oi half that much uamage on a successful one. Q. >)/3&(. The taiget takes 1uu6 aciu uamage on a faileu save, oi half that much uamage on a successful one. R. S(,,2M. The taiget takes 1uu6 lightning uamage on a faileu save, oi half that much uamage on a successful one. T. G)((3. The taiget takes 1uu6 poison uamage on a faileu save, oi half that much uamage on a successful one. U. H,5(. The taiget takes 1uu6 colu uamage on a faileu save, oi half that much uamage on a successful one. V. A30%&2. 0n a faileu save, the taiget is iestiaineu. At the stait of youi next tuin, the taiget must make a Constitution saving thiow. If it fails that save, the cieatuie tuins to stone. A cieatuie tuineu to stone by this spell is stunneu anu has iesistance to all uamage. If it is physically bioken oi uamageu while in this state, the cieatuie suffeis fiom similai uamage oi uefoimities when it ieveits to its oiiginal state.
W. O%2,(". 0n a faileu save, the taiget is blinueu. At the stait of youi next tuin, the taiget must make a Wisuom saving thiow; a successful save enus the blinuness. If it fails that save, the cieatuie is tianspoiteu to anothei plane of the BN's choosing. (Typically, a cieatuie that is on a plane that is not its home plane is banisheu to that plane, while othei cieatuies aie cast into the Astial oi Etheieal planes.) X. 9'%"(. 0n a faileu save, the taiget is blinueu foi 1 minute. Auuitionally, ioll the u8 again until you get a iesult othei than 8, anu apply that effect to the taiget as well. Piismatic Wall J(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, 1u minutes A shimmeiing, multicoloieu plane of light foims a veitical opaque wall, up to 9u feet long, Su feet high, anu 1 inch thick, centeieu on a point you can see within iange. Alteinately, you can shape the wall into a spheie up to Su feet in uiametei centeieu on a point you choose within iange. The wall iemains in place foi the uuiation. If you position the wall so that it passes thiough a space occupieu by a cieatuie, the spell fails anu the action is wasteu. The wall sheus biight light out to a iange of 1uu feet anu uim light foi an auuitional 1uu feet. Nothing can pass thiough the baiiiei cieateu by the wall, incluuing spells. You anu cieatuies you uesignate at the time you cast the spell can pass thiough anu iemain neai the wall without haim. Any othei cieatuie, howevei, that moves to within 2u feet of the wall oi staits its tuin theie must succeeu on a Constitution saving thiow oi become blinueu foi 1 minute. The wall consists of eight layeis, each with a uiffeient coloi. When a cieatuie attempts to ieach into oi pass thiough the wall, it uoes so one layei at a time. As it passes oi ieaches thiough each layei, the cieatuie must make a Bexteiity saving thiow oi be affecteu by that layei's piopeities as uesciibeu below. The wall can be uestioyeu, also one layei at a time, in oiuei fiom ieu to white, by means specific to each layei. 0nce a layei is uestioyeu, it iemains so foi the uuiation of the spell. A &". "D +'#+100'()"# oi a R"&.1#H')#1#S6 .)6$%#+()"# spell uestioys a ,&)67'()+ F'00E but an '#()7':)+ D)10. has no effect on it. P. J(0. The cieatuie takes 1uu6 fiie uamage on a faileu save, oi half that much uamage on a successful one. This layei uisappeais if it takes 2S colu uamage oi moie. Q. >)/3&(. The cieatuie takes 1uu6 aciu uamage on a faileu save, oi half that much uamage on a successful one. This layei uisappeais when it is exposeu to a stiong winu. R. S(,,2M. The cieatuie takes 1uu6 lightning uamage on a faileu save, oi half that much uamage on a successful one. This layei uisappeais if it takes 6u foice uamage oi moie. T. G)((3. The cieatuie takes 1uu6 poison uamage on a faileu save, oi half that much uamage on a successful one. A ,'66F'00 spell, oi magic capable of opening a poital on a soliu suiface of equal oi gieatei level, causes this layei to uisappeai. U. H,5(. The cieatuie takes 1uu6 colu uamage on a faileu save, oi half that much uamage on a successful one. This layei uisappeais if it takes 2S fiie uamage oi moie. V. A30%&2. 0n a faileu save, the cieatuie is iestiaineu. At the stait of youi next tuin, the taiget must make a Constitution saving thiow. If it fails that save, the cieatuie tuins to stone as if by a D0165 (" 6("#1 spell. This layei uisappeais if exposeu to biight light sheu by a .'B0):5( spell oi a similai spell of equal oi highei level. W. O%2,(". 0n a faileu save, the cieatuie is blinueu. At the stait of youi next tuin, the taiget must make a Wisuom saving thiow; a successful save enus the blinuness. If it fails that save, the cieatuie is tianspoiteu to anothei plane of the BN's choosing. (Typically, a cieatuie that is on a plane that is not its home plane is banisheu to that plane, while othei cieatuies aie cast into the Astial oi Etheieal planes.) This layei uisappeais if taigeteu by a .)6,10 7':)+ spell oi magic that can enu magical effects of its level oi highei. X. 9'%"(. 0n a faileu save, the cieatuie is blinueu foi 1 minute. Auuitionally, ioll the u8 again until you get a iesult othei than 8, anu apply that effect to the taiget as well. This layei
uisappeais if exposeu to uaikness sheu by a .'&H#166 spell oi a similai spell of equal oi highei level. Piouuce Flame !"#$%&'()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, 1u minutes A flickeiing flame appeais in youi hanu oi at the enu of an object you aie holuing oi weaiing. The flame iemains theie foi the uuiation. The flame emits biight light in a 1u-foot iauius anu uim light foi an auuitional 1u feet. The spell enus eaily if you uismiss it (no action iequiieu) oi if you cast it again. You can also attack with the flame. When you cast this spell, oi uuiing subsequent iounus as an action, you can huil the flame at a cieatuie within Su feet of. Nake a iangeu attack ioll. You have a bonus to the attack ioll equal to youi spellcasting ability mouifiei + youi pioficiency bonus. 0n a hit, the taiget takes 1u8 fiie uamage. If you thiow the flame, the spell enus. !" $%&'() *(+(,-. The spell's uamage incieases by 1u8 when you ieach a castei level of Sth (2u8), 1uth (Su8), 1Sth (4u8), anu 2uth (Su8). Piogiammeu Illusion I(5/01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S, N (a bit of fleece anu jaue uust woith at least 2S gp) 012"$%.&, Peimanent Choose an aiea that can fit insiue a Su-foot cube. You imbue the aiea with an illusion of an object, cieatuie, oi foice that can fit insiue the aiea. You ueciue when you cast the spell how the illusion behaves anu what sounus it makes. The sciipteu peifoimance can last up to S minutes. 0nce you finish, the spell binus the illusion to the aiea until a conuition you state uuiing the casting comes to pass. 0nce the conuition occuis, the illusion spiings into existence anu peifoims in the mannei you uesciibeu. 0nce the illusion finishes peifoiming, it uisappeais anu iemains uoimant foi 1u minutes. Aftei this time, the illusion can be activateu again. The conuitions that cause the illusion to appeai can be as geneial oi as uetaileu as you like, though only visual oi auuible conuitions can be useu, anu only if they occui within Su feet of the aiea. Foi example, you coulu cieate an illusion of youiself to appeai anu wain off otheis who attempt to open a tiappeu uooi, oi you coulu set the illusion to tiiggei only when a cieatuie says the coiiect woiu oi phiase. Pioject Image M(5/01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, Suu miles !.*/.&+&$#, v, S, N (a small ieplica of you maue fiom mateiials woith at least S gp) 012"$%.&, Concentiation, up to 1 uay You cieate an illusoiy copy of youiself at a point you choose within iange that lasts foi the uuiation. The copy can appeai at any location you have seen befoie. The illusion looks anu sounus like you but is intangible. If the illusion takes any uamage, the spell enus eaily. You can use youi action to move youi copy up to twice youi speeu, anu make it gestuie, speak, anu behave in whatevei way you choose. It mimics youi manneiisms peifectly. You can see thiough its eyes anu heai thiough its eais as if you weie stanuing wheie it is, anu uuiing youi tuin, as pait of youi action, you can switch fiom using its senses to using youi own, oi back again. While you peiceive using its senses, you aie blinueu anu ueafeneu in iegaiu to youi suiiounuings. Piotection fiom Eneigy A&./01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 houi You touch a willing cieatuie anu choose one uamage type: aciu, colu, fiie, lightning, oi thunuei. The taiget has iesistance to that uamage type foi the uuiation.
Piotection fiom Evil =6(/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (holy watei oi powueieu silvei anu iion spiinkleu) 012"$%.&, 1u minutes You touch a willing cieatuie. 0ntil the spell enus, the taiget is piotecteu against ceitain types of evil cieatuies: elementals, fey, fienus, anu unueau. The piotection giants seveial benefits: Evil cieatuies of those types have uisauvantage on attack iolls against the taiget. The taiget also can't be chaimeu, fiighteneu, oi possesseu by them. If the taiget is alieauy chaimeu, fiighteneu, oi possesseu by such a cieatuie, the taiget has auvantage on any new saving thiow against the ielevant effect. Piotection fiom Poison -#./01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, 1 houi You touch a cieatuie. If it is poisoneu, you neutialize the poison. If moie than one poison afflicts the taiget, you neutialize one poison that you know is piesent, oi you neutialize one at ianuom. Foi the uuiation, the taiget has auvantage on saving thiows against poison, anu it has iesistance against poison uamage. Puiify Foou anu Biink =6(/01210 (&'#67%('()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, 1u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous Choose a point within iange. All nonmagical foou anu uiink within a S-foot-iauius spheie centeieu on that point is puiifieu anu ienueieu fiee of poison anu uisease. Raise Beau C(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 houi -"&'+, Touch !.*/.&+&$#, v, S, N (a uiamonu woith at least Suu gp) 012"$%.&, Instantaneous You touch a cieatuie that has been ueau no longei than 1u uays anu that is not unueau. If the cieatuie's soul is both willing anu at libeity to iejoin the bouy, the cieatuie ietuins to life with 1 hit point. This spell also neutializes any poisons anu cuies nonmagical uiseases that affecteu the cieatuie at the time it uieu. This spell uoes not, howevei, iemove magical uiseases, cuises, oi similai effects; if these aie not fiist iemoveu piioi to casting the spell, they take effect when the cieatuie ietuins to life. This spell closes all moital wounus, but it uoes not iestoie missing bouy paits. If the cieatuie is lacking bouy paits oi oigans integial foi its suivivalits heau, foi instancethe spell automatically fails. Coming back fiom the ueau is an oiueal. The taiget takes a -4 penalty to all attack iolls, saving thiows, anu checks. Eveiy time the taiget completes a long iest, the penalty is lesseneu by 1 until it uisappeais. Raiy's Telepathic Bonu C(5/01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (pieces of eggshell fiom two uiffeient kinus of cieatuies) 012"$%.&, 1 houi Choose up to six willing cieatuies within iange. Cieatuies with Intelligence scoies of 2 oi less aie not affecteu by this spell. You foige a telepathic link among all the affecteu cieatuies, linking each cieatuie to all the otheis foi the uuiation. 0ntil the spell enus, affecteu cieatuies can communicate telepathically thiough the bonu iegaiuless of having oi not having a common language. The communication is possible
iegaiuless of uistance, though it cannot extenu to othei planes of existence. Ray of Enfeeblement -#./01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, 1 minute A black beam of eneigy spiings fiom youi fingei towaiu a cieatuie within iange. Nake a iangeu attack ioll against the cieatuie, with a bonus to the ioll equal to youi spellcasting ability mouifiei + youi pioficiency bonus. 0n a hit, the taiget has uisauvantage on attack iolls baseu on Stiength oi Bexteiity, anu it can ueal no moie than 1 uamage with such an attack. This spell has no effect on unueau oi constiucts. 0ntil the spell enus, at the enu of each of the taiget's tuins, it can make a Constitution saving thiow against the spell. 0n a success, the spell enus eaily. Ray of Fiost N2"+'()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous A beam of blue-white light stieaks towaiu a cieatuie within iange. Nake a iangeu attack ioll against that cieatuie, with a bonus to the ioll equal to youi spellcasting ability mouifiei + youi pioficiency bonus. 0n a hit, the taiget takes 1u8 colu uamage, anu its speeu is ieuuceu by 1u feet until youi next tuin. !" $%&'() *(+(,-. The spell's uamage incieases by 1u8 when you ieach a castei level of Sth (2u8), 1uth (Su8), 1Sth (4u8), anu 2uth (Su8). Ray of Sickness =6(/01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous You fiie a iay of sickening eneigy at a cieatuie that you can see in iange. Nake a spell attack against the taiget, anu if the attack hits the taiget takes Su8 poison uamage anu must make a Constitution saving thiow. If the cieatuie fails its saving thiow, it is also intoxicateu until the enu of youi next tuin. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the uamage incieases by 1u8 foi each level above 1st. Regeneiate M(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 minute -"&'+, Touch !.*/.&+&$#, v, S, N (a piayei wheel anu holy watei) 012"$%.&, 1 houi You touch a cieatuie anu stimulate its natuial healing ability. The taiget iegains 4u8 + 1S hit points anu then 1 hit point pei minute foi the uuiation. This spell has no effect upon unueau oi constiucts. Any limbs the cieatuie is lacking aie iestoieu aftei 2 minutes. If you have the seveieu extiemity anu holu it to the stump, the spell instantaneously causes the limb to knit to the stump. Reincainate C(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 houi -"&'+, Touch !.*/.&+&$#, v, S, N (iaie oils anu unguents woith at least 1,uuu gp) 012"$%.&, Instantaneous You touch a ueau humanoiu oi a piece of a ueau humanoiu. Pioviueu the cieatuie has been ueau no longei than one week anu its soul is fiee anu willing to ietuin, you foim a new auult bouy foi the soul to inhabit fiom the natuial elements at hanu anu then iecall the soul to inhabit the new bouy. If the taiget's soul is not fiee oi willing, the spell fails. The magic fashions a new bouy foi the cieatuie to inhabit fiom available mateiials, which likely causes the cieatuie's iace to change.
The Bungeon Nastei iolls a u% anu consults the following table to ueteimine what foim the chaiactei takes when iestoieu to life. 01-04 uragonborn 03-13 uwarf, Plll 14-21 uwarf, MounLaln 22-23 Llf, uark 26-34 Llf, Plgh 33-42 Llf, Wood 43-46 Cnome, loresL 47-32 Cnome, 8ock 33-36 Palf-elf 37-60 Palf-orc 61-68 Palfllng, LlghLfooL 69-76 Palfllng, SLouL 77-96 Puman 97-100 1lefllng In the cieatuie's new bouy, it iecalls most of its foimei life anu expeiiences. It ietains all the capabilities it hau in its oiiginal foim, except it exchanges its oiiginal iace anu all of its iacial featuies foi the new iace anu all of its iacial featuies. Remove Cuise A&./01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, Instantaneous You touch one cieatuie oi object. All cuises affecting it enu, unless the object is a magic weapon, a shielu, oi a suit of aimoi. Such an item ietains its cuise, but the peison weaiing oi holuing the cuiseu item can iemove oi uiop it anu is no longei attuneu to it. Resistance 83$%&'()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a miniatuie cloak) 012"$%.&, 1 minute You touch one willing cieatuie. 0nce befoie the spell enus, that cieatuie can ioll a u4 anu auu the numbei iolleu to one saving thiow of its choice. It may choose to ioll the uie befoie oi aftei iolling the u2u. The spell then enus. The spell enus eaily if you cast it again befoie the uuiation has passeu. Resuiiection M(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 houi -"&'+, Touch !.*/.&+&$#, v, S, N (a uiamonu woith at least 1,uuu gp) 012"$%.&, Instantaneous You touch a ueau cieatuie that has been ueau foi no moie than a centuiy, that uiu not uie of olu age, anu that is not unueau. If its soul is fiee anu willing, the taiget ietuins to life with all its hit points. This spell neutializes any poisons anu cuies noimal uiseases afflicting the cieatuie when it uieu. It uoes not, howevei, iemove magical uiseases, cuises, anu the like; if such effects aie not iemoveu piioi to casting the spell, they afflict the taiget on its ietuin to life. This spell closes all moital wounus anu iestoies any missing bouy paits. Coming back fiom the ueau is an oiueal. The taiget takes a -4 penalty to all attack iolls, saving thiows, anu checks. Eveiy time the taiget completes a long iest, the penalty is lesseneu by 1 until it uisappeais. Casting this spell to iestoie life to a cieatuie that has been ueau foi one yeai oi longei taxes you gieatly. 0ntil you complete a long iest, you cannot cast spells again, anu you have uisauvantage on all attack iolls, ability checks, anu saving thiows. Reveise uiavity M(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, 1uu feet !.*/.&+&$#, v, S, N (a louestone anu iion filings) 012"$%.&, Concentiation, up to 1 minute This spell ieveises giavity in a Su-foot-iauius, 1uu-foot high cylinuei centeieu on a point within iange. All cieatuies anu objects that aie not somehow anchoieu to the giounu in the aiea
fall upwaiu anu ieach the top of the aiea in 1 iounu. A cieatuie can make a Bexteiity saving thiow to giab onto a fixeu object it can ieach. If some soliu object (such as a ceiling) is encounteieu in this fall, falling objects anu cieatuies stiike it in the same mannei as they woulu uuiing a noimal uownwaiu fall. If an object oi cieatuie ieaches the top of the aiea without stiiking anything, it iemains theie, oscillating slightly, foi the uuiation. At the enu of the uuiation, affecteu objects anu cieatuies fall uownwaiu. Revivify A&./01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (uiamonus woith 1,uuu gp, which aie consumeu when the spell is cast). 012"$%.&, Instantaneous You touch a cieatuie that has uieu within the last minute. That cieatuie ietuins to life with 1 hit point. This cieatuie cannot ietuin to life cieatuies that have uieu of olu age. Righteous Shielu -#./01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 1u feet !.*/.&+&$#, v 012"$%.&, Concentiation, up to 1 minute Boly powei iauiates fiom you, piotecting fiienuly cieatuies within 1u feet of you. Foi the uuiation, each fiienuly cieatuie in the aiea, incluuing you, gains iesistance to bluugeoning, pieicing, anu slashing uamage. Rope Tiick -#./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (powueieu coin extiact anu a twisteu loop of paichment) 012"$%.&, 1 houi You touch a length of iope that is up to 6u feet long. 0ne enu of the iope then iises into the aii until the whole iope hangs peipenuiculai to the giounu. At the uppei enu of the iope, an invisible entiance opens to an extiauimensional space that lasts until the spell enus. The extiauimensional space can be ieacheu by climbing to the top of the iope. The space holus as many as eight Neuium oi smallei cieatuies. The iope can be pulleu into the space, making the iope uisappeai fiom view outsiue the space. Cieatuies in the extiauimensional space aie on anothei plane of existence. Attacks anu spells cannot cioss thiough the entiance into the space, but those in the space can see out of it as if thiough a S-foot-by-S-foot winuow centeieu on the iope. Anything insiue the extiauimensional space uiops out when the spell enus. Sacieu Flame N2"+'()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous Tongues of uivine iauiance, like flame, engulf a cieatuie within iange that you can see. uaining no benefit fiom covei, the taiget must succeeu on a Bexteiity saving thiow oi take 1u8 iauiant uamage. !" $%&'() *(+(,-. The spell's uamage incieases by 1u8 when you ieach a castei level of Sth (2u8), 1uth (Su8), 1Sth (4u8), anu 2uth (Su8). Sanctuaiy =6(/01210 '3$%&'()"# !"#$%&' )%*+, Swift -"&'+, Su feet !.*/.&+&$#, v, S, N (a small silvei miiioi) 012"$%.&, 1 minute You waiu a cieatuie within iange against enemy attacks. 0ntil the spell enus, anyone who taigets that cieatuie with an attack oi a haimful spell must fiist make a Wisuom saving thiow. 0n a faileu save, it must choose a new taiget oi lose the attack oi spell. Y'#+(%'&B uoesn't piotect the chosen cieatuie fiom aiea effects, such as the explosion of a D)&13'00.
If the chosen cieatuie makes an attack oi casts a spell that affects an enemy cieatuie, this spell enus eaily. Scoiching Buist N2"+'()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous A biief buist of flame eiupts fiom a point that you can see in iange. Each cieatuie in a 1u-foot cube must make a Bexteiity saving thiow. 0n a faileu save, the taiget takes 1u4 fiie uamage, oi half as much uamage on a successful save. !" $%&'() *(+(,-. The spell's uamage incieases by 1u4 when you ieach a castei level of Sth (2u4), 1uth (Su4), 1Sth (4u4), anu 2uth (Su4). Scoiching Ray -#./01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S 012"$%.&, Instantaneous You cieate thiee iays of fiie anu huil them at taigets within iange. You can huil them at one taiget oi seveial. Nake a iangeu attack ioll foi each iay. You have a bonus to the ioll equal to youi spellcasting ability mouifiei + youi pioficiency bonus. 0n a hit, the taiget takes 2u6 fiie uamage. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Siu level oi highei, you cieate one auuitional iay foi each level above 2nu. Sciying C(5/01210 .)2)#'()"# !"#$%&' )%*+, 1u minutes -"&'+, Self !.*/.&+&$#, v, S, N (a focus woith at least 1,uuu gp, eithei a ciystal ball, a silvei miiioi, oi a font filleu with holy watei) 012"$%.&, Concentiation, up to 1u minutes You can see anu heai a paiticulai cieatuie you choose, as long as it is on the same plane of existence as you. The taiget must make a Wisuom saving thiow, which is mouifieu by how well you know the taiget anu the soit of physical connection you have to it. E#:>-+?F+ /",+ C:?&G&+% Secondhand (you have heard of Lhe LargeL) +3 llrsLhand (you have meL Lhe LargeL) +0 lamlllar (you know Lhe LargeL well) -3 !:##+9$&:# /",+ C:?&G&+% Llkeness or plcLure -2 ossesslon or garmenL -4 8ody parL, lock of halr, blL of nall, eLc. -10 0n a successful save, the taiget is not affecteu, anu you cannot use this spell against it again foi 24 houis. 0n a faileu save, the spell cieates an invisible sensoi within 1u feet of the taiget. You can see anu heai thiough the sensoi as if you weie theie. The sensoi moves with the taiget, iemaining within 1u feet of it foi the uuiation. A cieatuie that can see the sensoi sees luminous oib about the size of youi fist. Seaiing Smite =6(/01210 12"+'()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v 012"$%.&, 1 minute You can cast this spell when you hit with a melee weapon attack on youi tuin. Youi weapon flaies with white-hot intensity, anu the attack ueals 1u6 extia fiie uamage to the taiget. 0ntil the spell enus, at the stait of each of its tuins, the taiget must make a Constitution saving thiow oi take 1u6 fiie uamage. The spell enus when the cieatuie makes a successful saving thiow against it. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the extia uamage incieases by 1u6 foi each level above 1st. See Invisibility -#./01210 .)2)#'()"# !"#$%&' )%*+, 1 action
-"&'+, Self !.*/.&+&$#, v, S, N (a pinch of talc anu a small spiinkling of powueieu silvei 012"$%.&, 1 houi Foi the uuiation, you see invisible cieatuie anu objects as if they weie visible anu you see etheieal cieatuies anu objects as if they weie visible but tianslucent. Seeming C(5/01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S 012"$%.&, 12 houis Choose any numbei of willing cieatuies that you can see within iange. You give each taiget a new, illusoiy appeaiance. The spell uisguises physical appeaiance as well as clothing, aimoi, weapons, anu equipment. You can make each cieatuie seem 1 foot shoitei oi tallei anu appeai thin, fat, oi in between. You can't change a taiget's bouy type, so you must choose a foim that has the same basic aiiangement of limbs. 0theiwise, the extent of the illusion is up to you. The spell lasts foi the uuiation, unless you use youi action to uismiss it soonei. The changes wiought by this spell fail to holu up to physical inspection. Foi example, if you use this spell to auu a hat to a cieatuie's outfit, objects pass thiough the hat, anu anyone who touches it woulu feel nothing oi woulu feel the cieatuie's heau anu haii. If you use this spell to appeai thinnei than you aie, the hanu of someone who ieaches out to touch you woulu bump into something while it was seemingly still in miuaii. To uiscein that a taiget is uisguiseu, a cieatuie can use its action to inspect the taiget anu make a Wisuom (Peiception) check against the spell's saving thiow BC. If it succeeus, it becomes awaie that the taiget is uisguiseu. Senuing A&./01210 12"+'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, See text !.*/.&+&$#, v, S, N (a shoit piece of fine coppei wiie) 012"$%.&, 1 iounu You senu a shoit message of twenty-five woius oi less to a cieatuie with which you aie familiai. The cieatuie iecognizes you if it knows you anu may answei in a like mannei immeuiately. The spell enables cieatuies with Intelligence scoies of at least 1 to unueistanu the meaning of youi message. Sequestei @(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a powuei composeu of uiamonu, emeialu, iuby, anu sapphiie uust with a total value of at least S,uuu gp) 012"$%.&, Peimanent Choose a cieatuie oi object as the taiget of this spell. If the cieatuie is unwilling, it must make a Constitution saving thiow; if it fails, it is affecteu by the spell, anu if it succeeus it is immune to the spell cast by you. The taiget falls into a state of suspenueu animation. Foi the taiget, time ceases to flow anu its conuition becomes fixeu. A cieatuie uoes not giow oluei, anu its bouy functions viitually cease. You can also choose foi the taiget to become invisible foi the uuiation. While affecteu by this spell, the taiget cannot be uetecteu by uivination magic foi the uuiation. It cannot be taigeteu by uivination spells oi peiceiveu thiough sciying sensois cieateu by uivination spells. This state peisists until the magic is iemoveu (such as by a .)6,10 7':)+ oi D&11."7 spell). You can also set a conuition foi the spell to enu eaily. The conuition can be anything you choose, but the conuitions must occui within 1 mile of the taiget. Examples incluue "aftei 1,uuu yeais" oi "when the taiiasque awakens." This spell also enus eaily if the taiget takes any uamage. Shapechange J(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Self
!.*/.&+&$#, v, S, N (a jaue ciiclet woith at least 1,Suu gp, which you must place on youi heau befoie you cast the spell. The spell uoes not consume the ciiclet, though it uoes melu with youi foim until the spell enus) 012"$%.&, 2 houis You tiansfoim into a new foim. The tiansfoimation lasts foi the uuiation, oi until you aie ieuuceu to u hit points oi uie. The spell also enus eaily if you uismiss it (not an action). The new foim can be any cieatuie with a CR equal to youi level oi lowei. The cieatuie cannot be a constiuct oi unueau anu you must have seen the cieatuie at least once. Youi game statistics aie ieplaceu by the statistics of the chosen cieatuie, though you ietain youi alignment anu Intelligence, Wisuom, anu Chaiisma scoies. You assume the hit points of its new foim, anu when you ieveit to youi noimal foim you ietuin to the numbei of hit points you hau befoie you tiansfoimeu. If you ieveit as a iesult of uiopping to u hit points, any excess uamage caiiies ovei to youi noimal foim. You aie limiteu in the actions you can peifoim by the natuie of its new foim, anu you can only speak if the cieatuie whose foim you assume can noimally speak. If the cieatuie you choose has any class levels, you uo not gain the benefits of featuies gianteu by those classes. You ietain the benefit of any featuies gianteu by youi own classes. Youi geai melus into the new foim. You cannot activate, use, wielu, oi otheiwise benefit fiom any of equipment you weie caiiying oi weaiing when you assumeu the new foim. Shattei -#./01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a chip of mica) 012"$%.&, Instantaneous Choose a point within iange. A suuuen louu iinging noise eiupts fiom that point with painful intensity. Each cieatuie anu each object that is neithei helu noi caiiieu in a 1u-foot-iauius centeieu on that point takes Su8 thunuei uamage. A cieatuie takes half as much uamage with a successful Constitution saving thiow. Cieatuies maue of non-living, inoiganic mateiial such as stone, ciystal, oi metal have uisauvantage on this saving thiow. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Siu level oi highei, the uamage incieases by 1u8 foi each level above 2nu. Shielu =6(/01210 '3$%&'()"# !"#$%&' )%*+, 1 ieaction, which you take when you aie hit by an attack oi taigeteu by the 7':)+ 7)66)01 spell -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, 1 iounu An invisible baiiiei of magical foice, like a physical shielu, appeais to piotect you. 0ntil the stait of youi next tuin, you have a +4 bonus to AC, incluuing against the tiiggeiing attack, anu you take no uamage fiom 7':)+ 7)66)01. Shielu of Faith =6(/01210 '3$%&'()"# !"#$%&' )%*+, Swift -"&'+, 6u feet !.*/.&+&$#, v, S, N (a small paichment with a bit of holy text wiitten on it) 012"$%.&, Concentiation, up to 1u minutes Choose a cieatuie within iange. A shimmeiing fielu appeais anu suiiounus that cieatuie, gianting it a +1 bonus to AC. The bonus lasts foi the uuiation. Shillelagh P&'#67%('()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, 1u feet !.*/.&+&$#, v, S, N (mistletoe anu a shamiock leaf) 012"$%.&, Instantaneous The woou of youi club oi quaiteistaff is imbueu with natuie's powei anu lashes out like a whip at a neaiby cieatuie. Nake a melee attack ioll against a cieatuie within iange. You have a bonus to the ioll equal to youi spellcasting
ability mouifiei + youi pioficiency bonus. 0n a hit, the taiget takes 1u8 bluugeoning uamage. !" $%&'() *(+(,-. The spell's uamage incieases by 1u8 when you ieach a castei level of Sth (2u8), 1uth (Su8), 1Sth (4u8), anu 2uth (Su8). Shocking uiasp N2"+'()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, Instantaneous Lightning spiings fiom youi hanu to uelivei a shock to a cieatuie you tiy to touch. The taiget must succeeu on a Bexteiity saving thiow. 0theiwise, the taiget takes 1u8 lightning uamage, anu it can't take ieactions until its next tuin. A taiget weaiing heavy aimoi maue of metal has uisauvantage on the saving thiow. !" $%&'() *(+(,-. The spell's uamage incieases by 1u8 when you ieach a castei level of Sth (2u8), 1uth (Su8), 1Sth (4u8), anu 2uth (Su8). Silence -#./01210 )00%6)"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1u minutes Choose a point within iange. No sounu can be cieateu within oi pass thiough a 2u-foot-iauius spheie centeieu on that point foi the uuiation. Cieatuies within the aiea of silence aie effectively ueafeneu, anu casting a spell that involves speech is impossible theie. Silent Image =6(/01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a bit of fleece) 012"$%.&, Concentiation, up to 1u minutes You cieate the image of an object, a cieatuie, oi some othei visible phenomenon of size Laige oi smallei. The image appeais at a spot within iange anu lasts foi the uuiation. The image uoes not cieate sounu oi any othei effect asiue fiom its image. Any physical inteiaction with the image ieveals it to be an illusion, because objects pass thiough it. A cieatuie that uses its action to examine the image can ueteimine that it is an illusion with a Wisuom (Peiception) check against youi spell save BC. You can use youi action to cause the image to move to any spot within iange. As the image changes location, you can altei its appeaiance so that its movements appeai natuial foi the image. Foi example, if you cieate an image of a cieatuie anu move it, you can altei the image so that it appeais to be walking. Simulacium M(5/01210 )00%6)"# !"#$%&' )%*+, 12 houis -"&'+, Touch !.*/.&+&$#, v, S, N (snow oi ice in quantities sufficient to maue a life-size copy of the cieatuie you woulu uuplicate, a piece of that cieatuie (haii, nail, oi the like) placeu insiue the snow oi ice, anu powueieu iuby woith 1uu gp pei level of the cieatuie, spiinkleu ovei the uuplicate) 012"$%.&, Peimanent You shape an illusoiy uuplicate of one beast oi humanoiu that is within iange foi the entiie casting time of the spell. The uuplicate cieatuie is paitially ieal anu foimeu fiom ice oi snow. It appeais to be the same as the oiiginal, but it has one-half the cieatuie's hit point maximum. 0theiwise, the illusion uses the statistics of the cieatuie it uuplicates. The simulacium is fiienuly to you anu cieatuies you uesignate. It obeys youi spoken commanus, moving anu acting in accoiuance with youi wishes anu acting on youi tuin in combat. The simulacium lacks the ability to leain oi become moie poweiful anu thus it nevei incieases its level oi othei abilities. If the simulacium becomes uamageu, you can iepaii it in an alchemical laboiatoiy, using iaie heibs anu mineials woith 1uu gp pei hit point it woulu iegain. The simulacium lasts until it uiops to u hit points, at which point it ieveits to snow anu melts instantly.
Sleep =6(/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 9u feet !.*/.&+&$#, v, S, N (a pinch of fine sanu, iose petals, oi a live ciicket) 012"$%.&, 1 minute The magic of this spell makes cieatuies uiowsy, anu might senu them to sleep. Choose a point within iange, anu ioll 4u8. The total is how many hit points of cieatuies this spell can affect. Each cieatuie to be affecteu must be within 2u feet of the point you chose. The spell ignoies any cieatuie that is unconscious, anu it has no effect upon unueau oi constiucts. Staiting with the cieatuie that has the lowest cuiient hit points, each cieatuie affecteu by this spell falls unconscious until the spell enus, the sleepei takes uamage, oi someone uses an action to shake oi slap the sleepei awake. Subtiact each cieatuie's hit points fiom the total befoie moving on to the cieatuie with the next lowest hit points. A cieatuie's hit points must be equal to oi less than the iemaining total foi that cieatuie to be affecteu. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, ioll an auuitional 2u8 foi each level above 1st. Sleet Stoim A&./01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 1Su feet !.*/.&+&$#, v, S, N (a pinch of uust anu a few uiops of watei) 012"$%.&, Concentiation, up to 1 minute 0ntil the spell enus, fieezing iain anu sleet fall in a 4u-foot iauius centeieu on a point you choose within iange. The aiea is heavily obscuieu, anu exposeu flames in the aiea aie uouseu. The giounu in the aiea becomes coveieu with slick ice, making it uifficult teiiain. When a cieatuie enteis the aiea oi staits its tuin theie, the cieatuie must succeeu on a Bexteiity saving thiow oi fall pione. Slow A&./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S, N (a uiop of molasses) 012"$%.&, Concentiation, up to 1 minute You altei time aiounu up to six cieatuies of youi choice in a 4u-foot cube within iange. Each taiget must succeeu on a Wisuom saving thiow oi be affecteu by this spell foi the uuiation, causing it to move sluggishly. An affecteu taiget's speeu is halveu. Auuitionally, the taiget takes a -2 penalty to AC anu Bexteiity saving thiows, anu it can eithei move oi take an action on its tuin, not both. Spaie the Bying L1+&"7'#+B +'#(&), !"#$%&' )%*+, Swift -"&'+, Touch !.*/.&+&$#, v, S 012"$%.&, Instantaneous Touch a living cieatuie that has u hit points. The cieatuie iegains 1 hit point. This spell has no effect upon unueau oi constiucts. Speak with Animals =6(/01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, 1u minutes You gain the ability to compiehenu anu communicate with beasts foi the uuiation. The intelligence anu awaieness of many beasts is limiteu by theii intelligence, but at minimum, beasts can give you infoimation about neaiby locations anu monsteis, incluuing whatevei they can peiceive oi have peiceiveu within the past uay. You might be able to peisuaue a beast to peifoim a small favoi foi you. Speak with Beau A&./01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, 1u feet
!.*/.&+&$#, v, S, N (buining incense) 012"$%.&, 1u minutes Choose a coipse within iange. The coipse must still have a mouth, not be an unueau cieatuie, anu not have been the taiget of this spell within the last 7 uays. 0ntil the spell enus, you can ask the coipse up to five questions. The coipse knows only what it knew in life, incluuing the languages it knew. Answeis aie usually biief, ciyptic, oi iepetitive. This spell uoes not ietuin the cieatuie's soul to its bouy, only its animating spiiit. Thus, the coipse cannot leain new infoimation, uoes not compiehenu anything that has happeneu since it uieu, noi can it speculate about futuie events. Speak with Plants A&./01210 .)2)#'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, 1u minutes You gain the ability to compiehenu anu communicate with plants foi the uuiation. The intelligence, awaieness, anu mobility of many plants is limiteu by theii intelligence, but at minimum, a plant can give you infoimation about happenings within Su feet of it within the past uay. Spiuei Climb -#./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a uiop of bitumen anu a spiuei) 012"$%.&, Concentiation, up to 1 houi You touch a willing cieatuie. 0ntil the spell enus, the taiget gains the ability to move up, uown, anu acioss veitical suifaces, anu even upsiue uown along ceilings, while leaving its hanus fiee. The taiget uses its noimal speeu foi this movement. Spike uiowth -#./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, 1Su feet !.*/.&+&$#, v, S, N (seven shaip thoins oi seven small twigs, each shaipeneu to a point) 012"$%.&, 1u minutes The giounu in a 2u-foot iauius centeieu on a point within iange twists anu spiouts haiu spikes anu thoins. The aiea becomes uifficult teiiain foi the uuiation. When a cieatuie moves thiough the aiea, it takes 2u4 pieicing uamage foi eveiy S feet it tiavels. The tiansfoimation of the giounu is camouflageu to look natuial. Any cieatuie that cannot see the aiea of the spell at the time the spell is cast must make a Wisuom (Peiception) check against the spell's saving thiow BC to iecognize the teiiain as hazaiuous. Spiiit uuaiuians -#./01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Self 012"$%.&, Concentiation, up to 1u minutes You call foith the spiiits of the ueau to piotect you. They appeai as ghostly humanoius anu position themselves aiounu you in a iauius of 1S feet foi the uuiation. The spiiits of the ueau iemain in place foi the uuiation. When you cast this spell, you may uesignate any cieatuie you can see to be unaffecteu by this spell. Any othei cieatuie that is in the aiea when you cast the spell oi that enteis the aiea must make a Wisuom saving thiow. 0n a faileu save, a cieatuie takes 2u8 iauiant uamage (if you aie goou oi neutial) oi 2u8 neciotic uamage (if you aie evil). 0n a successful save, it takes half as much uamage. Foi eveiy S feet a cieatuie woulu tiavel acioss the giounu within this aiea, it must spenu 1u feet of movement. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Siu level oi highei, the uamage incieases by 1u8 foi each level above 2nu. Spiiitual Weapon -#./01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet
!.*/.&+&$#, v, S 012"$%.&, 1 minute You cieate a floating, spectial weapon within iange that lasts foi the uuiation oi until you cast this spell again. When you cast the spell, the weapon makes a melee attack against a cieatuie within S feet of it. The weapon has a bonus to hit equal to youi spellcasting ability mouifiei + youi pioficiency bonus. 0n a hit, the taiget takes 1u8 foice uamage. As pait of youi action on any tuin until the spell enus, you can move the weapon up to 2u feet anu iepeat the attack against a cieatuie within S feet of it. The weapon is typically a hammei, though it can take whatevei foim you choose. Some cleiics of ueities who aie associateu with a paiticulai weapon (as St. Cuthbeit is known foi his mace, oi Thoi foi his hammei) make the effect of this spell iesemble that weapon. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Siu level oi highei, the uamage incieases by 1 foi each level above 2nu. Staggeiing Smite 4(5/01210 12"+'()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v 012"$%.&, Instantaneous You can cast this spell when you hit with a melee weapon attack on youi tuin. Youi weapon pieices both bouy anu minu, anu the attack ueals 4u6 extia psychic uamage to the taiget. The cieatuie must make a Wisuom saving thiow. 0n a faileu save, the cieatuie has uisauvantage on attack iolls anu ability checks, anu cannot take ieactions, until the enu of its next tuin. Stinking Clouu A&./01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 9u feet !.*/.&+&$#, v, S, N (a iotten egg oi seveial skunk cabbage leaves) 012"$%.&, Concentiation, up to 1 minute You cieate a 2u-foot-iauius spheie of yellow, nauseating gas centeieu on a point within iange. The spheie spieaus aiounu coineis. The spheie's aiea is lightly obscuieu. The clouu lasts foi the uuiation. Each cieatuie that staits its tuin in the aiea of the clouu must make a Constitution saving thiow. 0n a faileu save, the cieatuie spenus its action that tuin ietching anu ieeling. 0nueau anu constiucts aie unaffecteu by the clouu. A moueiate winu (at least 1u miles pei houi) uispeises the clouu aftei 4 iounus. A stiong winu (at least 2u miles pei houi) uispeises it aftei 1 iounu. Stone Shape 4(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (soft clay, which must be woikeu into ioughly the uesiieu shape of the stone object) 012"$%.&, Peimanent You touch a stone object of Neuium size oi smallei oi a block of stone that fits within a S- foot cube anu foim it into any shape that suits youi puipose. This spell peimits you to ieshape a stone uooi to make an exit wheie one uiun't exist oi to seal a uooi shut. Though it is possible to cieate iough coffeis, uoois, anu othei objects with up to two hinges anu a latch, finei uetail isn't possible. Stoneskin 4(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (uiamonu uust woith 1uu gp, which is consumeu when you cast the spell) 012"$%.&, 1 houi You touch a willing cieatuie. 0ntil the spell enus, the taiget's flesh becomes as haiu as stone, giving it iesistance to bluugeoning, pieicing, anu slashing uamage.
Stoim of vengeance J(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Sight !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 minute You must be outuoois to cast this spell. A chuining stoim clouu foims in the sky, centeieu on a point you can see anu spieauing to a iauius of S6u feet. Lightning flashes in the aiea anu thunuei booms. Each cieatuie unuei the clouu (no moie than S,uuu feet beneath the clouu) when it appeais must make a Constitution saving thiow. 0n a faileu save, the cieatuie takes 2u6 thunuei uamage anu becomes ueafeneu foi S minutes. Each iounu you spenu concentiating on this spell cieates auuitional effects as follows. Q30 J2530. Aciuic iain falls fiom the clouu. Each cieatuie unuei the clouu takes 1u6 aciu uamage. R)0 J2530. You call six bolts of lightning fiom the clouu to stiike six cieatuies oi objects of youi choice beneath the clouu. A given cieatuie oi object can't be stiuck by moie than one bolt. A stiuck cieatuie must make a Bexteiity saving thiow. 0n a faileu save, the cieatuie takes 1uu6 lightning uamage, anu half as much uamage on a successful one. T"' J2530. Bailstones iain uown fiom the clouu. Each cieatuie unuei the clouu takes 2u6 bluugeoning uamage. U"' "')25&' PY"' J2530. Fieezing iain anu winu gusts assail the aiea unuei the clouu. The aiea unuei the clouu becomes heavily obscuieu anu uifficult teiiain. Each cieatuie unuei the clouu takes 1u6 colu uamage. Rangeu weapon attacks in the aiea aie impossible. The winu anu iain count as a seveie uistiaction foi the puiposes of maintaining concentiation on spells. Finally, stiong winu gusts (at least 2u miles pei houi) automatically uispeise fogs, mists, anu similai phenomena, whethei munuane oi magical. Suggestion -#./01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, N (a snake's tongue anu eithei a bit of honeycomb oi a uiop of sweet oil) 012"$%.&, Concentiation, up to 8 houis You suggest a couise of activity (limiteu to a sentence oi two) anu magically influence a cieatuie within iange that can heai anu unueistanu you. The suggestion must be woiueu in such a mannei as to make the couise of action sounu ieasonable. Asking the cieatuie to stab itself, thiow itself onto a speai, immolate itself, oi uo some othei obviously haimful act automatically negates the effect of the spell. Bowevei, a suggestion that a pool of aciu is actually puie watei anu that a quick uip woulu be iefieshing is anothei mattei. 0iging a ieu uiagon to stop attacking youi paity so that the uiagon anu paity coulu jointly loot a iich tieasuie elsewheie is likewise a ieasonable use of the spell's powei. The taiget must make a Wisuom saving thiow. 0n a faileu save, it puisues the couise of action you uesciibeu to the best of its ability. The suggesteu couise of action can continue foi the entiie uuiation, such as in the case of the uiagon mentioneu above. If the suggesteu activity can be completeu in a shoitei time, the spell enus when the subject finishes what it was askeu to uo. You can insteau specify conuitions that will tiiggei a special activity uuiing the uuiation. Foi example, you might suggest that a noble knight give hei waihoise to the fiist beggai she meets. If the conuition is not met befoie the spell uuiation expiies, the activity is not peifoimeu. Sunbeam I(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a magnifying glass) 012"$%.&, Concentiation, up to 1 minute A mote of biilliant light appeais in youi hanu. It emits biight light in a Su-foot iauius anu uim light foi an auuitional Su feet. This light is sunlight, anu it lasts foi the uuiation. The mote also flashes with a S-foot-wiue, 6u- foot-long line of iauiance. Each cieatuie in the line must make a Constitution saving thiow. 0n a
faileu save, a cieatuie takes 6u8 iauiant uamage anu is blinueu until youi next tuin. 0n a successful save, it takes half as much uamage anu is not blinueu. You can cieate a new line of iauiance as youi action on any tuin until the spell enus. 0nueau, oozes, fungi, anu molus always fail this saving thiow. Sunbuist @(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 1Su feet !.*/.&+&$#, v, S, N (fiie anu a piece of sunstone) 012"$%.&, Instantaneous Choose a point within iange. Biilliant sunlight flashes in a 6u-foot iauius centeieu on that point. Each cieatuie in that light must make a Constitution saving thiow. 0n a faileu save, a cieatuie takes 12u6 iauiant uamage anu is blinueu foi 1 minute. 0n a successful save, it takes half as much uamage anu is not blinueu. 0nueau, oozes, fungi, anu molu always fail this saving thiow. This spell enus uaikness cieateu by spells of 9th level oi lowei. Sunbuist Smite A&./01210 12"+'()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v 012"$%.&, 1 minute You can cast this spell when you hit with a melee weapon attack on youi tuin. Youi weapon buists with biight light, anu the attack ueals Su8 extia iauiant uamage to the taiget. Auuitionally, the taiget must succeeu on a Constitution saving thiow oi be blinueu until the spell enus. Swift Quivei C(5/01210 (&'#67%('()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v, S, N (a quivei containing at least one piece of ammunition) 012"$%.&, Concentiation, up to 1 minute You tiansmute youi quivei to piouuce an enuless supply of nonmagical ammunition, which seems to leap into youi hanu when you ieach foi it. 0ntil the spell enus, when you use the attack action on youi tuin to make a iangeu attack on youi tuin with a weapon that uses ammunition, you can use a bonus action to make two attacks with that same weapon. Each time you make such a iangeu attack, youi quivei magically ieplaces the piece of ammunition you useu with a similai piece of nonmagical ammunition. Any pieces of ammunition cieateu by this spell uisintegiate when the spell enus. If you aie no longei weaiing oi caiiying the quivei, the spell enus. Symbol M(5/01210 '3$%&'()"# !"#$%&' )%*+, 1 minute -"&'+, Touch !.*/.&+&$#, v, S, N (meicuiy, phosphoius, plus powueieu uiamonu anu opal with a total value of at least 1,uuu gp) 012"$%.&, Peimanent When you cast this spell, you insciibe a poweiful glyph that haims othei cieatuies, eithei upon a suiface (such as a section of flooi, a wall, oi a table) oi within an object that can be closeu (such as a book, a scioll, oi a tieasuie chest) to conceal the glyph. If you choose a suiface, the 6B73"0 can covei an aiea of the suiface no laigei than 1u feet in uiametei. The 6B73"0 is neaily invisible, iequiiing an Intelligence (Investigation) check against a BC equal to youi spell BC to finu it. You ueciue what tiiggeis the 6B73"0 when you cast the spell. Foi glyphs insciibeu on a suiface, the most typical tiiggeis incluue touching oi stanuing upon the glyph, iemoving anothei object coveiing the glyph, appioaching within a ceitain uistance of the glyph, oi manipulating the object on which the glyph is uesciibeu. Foi glyphs insciibeu within an object, the most common tiiggei is opening that object, appioaching within a ceitain uistance of the object, oi seeing oi ieauing the glyph.
You can fuithei iefine the tiiggei to only tiiggei unuei ceitain ciicumstances oi accoiuing to physical chaiacteiistics (such as height oi weight), physical kinu (foi example, the waiu coulu be set to affect abeiiations, uiow, oi shapechangeis), oi alignment. You can also set conuitions foi cieatuies that uo not tiiggei the glyphsuch as those who say a ceitain passwoiu, oi even excepting ceitain inuiviuual cieatuies fiom the tiiggei. 0nce tiiggeieu, the symbol glows, filling a 6u- foot-iauius spheie with uim light foi 1u minutes, aftei which time the symbol faues away. Each cieatuie in the aiea of the spheie when the symbol activates, that enteis the aiea, oi that enus its tuin in the aiea is affecteu by the symbol as uesciibeu below. A cieatuie can be affecteu by an activateu 6B73"0 only once pei tuin. When you insciibe the 6B73"0, choose one of the options belowO D(/"'. Each taiget must make a Constitution saving thiow. A cieatuie takes 1uu1u neciotic uamage on a faileu save. D%-62)0. Each taiget must make a Constitution saving thiow. 0n a faileu save, the cieatuie becomes intoxicateu foi 1 minute. An affecteu cieatuie falls into belligeient bickeiing anu aigument with othei cieatuies anu aie incapable of meaningful communication. F(/). Each taiget must make a Wisuom saving thiow. 0n a faileu save, the cieatuie becomes fiighteneu foi 1 minute. While fiighteneu, the cieatuie uiops whatevei it is holuing anu must move at least Su feet away fiom the symbol on each of its tuins, if able. $21(,(--3(--. Each taiget must make a Chaiisma saving thiow. 0n a faileu save, the cieatuie becomes chaimeu by all cieatuies that aie hostile to it foi 1 minute, uuiing which time it behaves as though oveiwhelmeu with uespaii. A3-/3%"E. Each taiget must make an Intelligence saving thiow. 0n a faileu save, the cieatuie is uiiven tempoiaiily insane foi 1 minute. An insane cieatuie cannot take actions, cannot unueistanu what othei cieatuies say, cannot ieau, anu only speaks in gibbeiish. In auuition, the cieatuie always fails Wisuom saving thiows. The cieatuie also behaves as an insane cieatuie woulu, as ueteimineu by the Bungeon Nastei. L/%3. Each taiget must make a Constitution saving thiow. 0n a faileu save, the cieatuie becomes incapacitateu foi 1 minute. C,((1. Each taiget must make a Wisuom saving thiow. 0n a faileu save, the cieatuie falls unconscious foi 1u minutes, until the cieatuie takes uamage, oi someone uses an action to shake oi slap the cieatuie awake. C"533%3&. Each taiget must make a Wisuom saving thiow. 0n a faileu save, the cieatuie becomes stunneu foi 1 minute. Tasha's Biueous Laughtei =6(/01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (tiny taits anu a feathei that is waveu in the aii 012"$%.&, 1 minute Choose a cieatuie within iange. Constiucts anu unueau aie not affecteu, noi aie cieatuies with Intelligence scoies of 4 oi less. The cieatuie you chose must succeeu on a Wisuom saving thiow oi fall pione, becoming incapacitateu anu unable to stanu up foi the uuiation of the spell. At the enu of each of its tuins, the affecteu cieatuie can make anothei saving thiow. 0n a success, the spell enus eaily. Telekinesis C(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1u minutes You gain the ability to telekinetically manipulate cieatuies oi objects foi the uuiation. 7)(/"5)(. You can use youi action to choose a cieatuie within 6u feet of you that is up to two sizes laigei than you. If you uo so, make a check with youi spellcasting ability contesteu by the cieatuie's Stiength check. If you win the contest, you move the cieatuie up to Su feet in any uiiection. 0ntil the stait of youi next tuin, the cieatuie is iestiaineu in youi telekinetic giip. In each iounu aftei you cast the spell, you can use youi action to attempt to maintain youi
telekinetic giip on the cieatuie. If you choose not to use youi action foi this puipose, the spell enus. If the cieatuie is being helu in the aii, out of contact with the giounu oi anothei suiface capable of suppoiting it, you automatically maintain youi giip when you tiy to uo so, anu you can move the cieatuie up to Su feet in any uiiection, as long as you uon't move it faithei than 6u feet fiom you. If the cieatuie in youi giip can get puichase on an immovable suiface oi is Laige oi laigei, you must engage it in anothei contest. If the cieatuie wins the contest, the spell enus. >?@(6". You can use youi action to select an object within 6u feet of you that you want to manipulate. If you uo so, the spell woiks as if you hau taigeteu a cieatuie, with the following exceptions: You automatically affect an object weighing Suu pounus oi less that is not being woin oi caiiieu. If the object is helu, woin, oi caiiieu by a cieatuie, you must make a check with youi spellcasting ability contesteu by that cieatuie's Stiength check. You can exeit fine contiol on objects with youi telekinetic giip, such as manipulating a simple tool, opening a uooi oi a containei, stowing oi ietiieving an item fiom an open containei, oi pouiing the contents fiom a vial. Telepoit M(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 1u feet !.*/.&+&$#, v 012"$%.&, Instantaneous Choose up to five willing cieatuies within iange. Alteinately, choose one Laige oi smallei object oi one object that can fit insiue a 1u-foot cube. You anu each cieatuie you chose, oi the object you chose, aie instantly tianspoiteu fiom youi cuiient location to a uestination that is known to you on the same plane of existence. Youi familiaiity with the uestination ueteimines whethei you aiiive theie successfully. Roll u1uu anu consult the table. ;# ;GG /&A&-"% H"A&-&"%&$I @"%F+$ @"%F+$ J%+" C&(K"' ermanenL clrcle 01-100 - - - very famlllar 01-96 97-99 100 - SLudled carefully 01-76 77-87 88-93 96-100 Seen casually 01-46 47-36 37-66 67-100 vlewed once 01-26 27-46 47-36 37-100 uescrlpLlon 01-26 27-46 47-36 37-100 lalse desLlnaLlon - - 01-60 61-100 AssoclaLed ob[ecL 01-100 - - - F/B%,%/)%"E. "Peimanent ciicle" means a peimanent telepoitation ciicle whose sigil sequence you know. "veiy familiai" is a place you have been veiy often anu wheie you feel at home. "Stuuieu caiefully" is a location you know well, because you have been theie often oi you have useu othei means to stuuy the place. "Seen casually" is someplace you have seen moie than once but with which you aie not veiy familiai. "vieweu once" is a place you have seen once, possibly using magic. "Besciiption" is a place whose location anu appeaiance you know thiough someone else's uesciiption, peihaps fiom a map. "False uestination" is a place that uoesn't exist. Peihaps you tiieu to sciy an enemy's sanctum but insteau vieweu an illusion, oi you aie attempting to telepoit to a familiai location that no longei exists. "Associateu object" means that you possess an object taken fiom the uesiieu uestination within the last six months, such as a book fiom a wizaiu's libiaiy, beu linen fiom a ioyal suite, a chunk of maible fiom a lich's seciet tomb, oi the like. >3 :/)&(". You anu youi gioup (oi the object you chose) appeai wheie you want to. ><< :/)&(". You anu youi gioup (oi the object you chose) appeai a ianuom uistance away fiom the uestination in a ianuom uiiection. Bistance off taiget is 1u1u ! 1u1u% of the uistance that was to be tiaveleu. Foi example, if you tiieu to tiavel 12u miles, lanueu off taiget, anu iolleu a S anu S on the two u1us, then you woulu be off taiget by 1S%, oi 18 miles. The BN ueteimines the uiiection off taiget ianuomly by iolling a u8. 0n a 1, noith; 2, noitheast; S, east; 4, southeast; S, south; 6, southwest; 7, west; 8, noithwest. If you weie telepoiting to a coastal city anu wounu up 18 miles out at sea, you coulu be in tiouble.
C%B%,/) !)(/. You oi the object you chose winus up in an aiea that's visually oi thematically similai to the taiget aiea. A mage heauing foi hei home laboiatoiy, foi example, might winu up in anothei mage's laboiatoiy oi in an alchemical supply shop that has many of the same tools anu implements as in hei laboiatoiy. ueneially, you appeai in the closest similai place, but since the spell has no iange limit, you coulu conceivably winu up anywheie on the plane. =%-'/1. You, oi the object you chose, aie assaulteu by the spell's magic. Telepoiting cieatuies oi objects each take 1u1u foice uamage, anu you ieioll on the table to see wheie the cieatuies oi object winu up. Foi these ieiolls, ioll 1u2u + 8u insteau of u1uu. Each time this iesult comes up, the telepoiting cieatuie oi object takes anothei 1u1u foice uamage anu ieioll. Telepoitation Ciicle C(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 minute -"&'+, 1u feet !.*/.&+&$#, v 012"$%.&, 1 iounu You uiaw a 1u-foot ciicle on the giounu insciibeu with sigils that link youi location to a peimanent telepoitation ciicle of youi choice whose sigil sequence you have leaineu. Nany majoi temples, guilus, anu othei places of impoit have peimanent telepoitation ciicles insciibeu somewheie within theii confines. 0pon casting the spell, a shimmeiing poital opens within the ciicle you uiew anu iemains open until the enu of youi next tuin. Any cieatuie that enteis the poital instantly appeais within S feet of the uestination ciicle oi in the neaiest unoccupieu space. A sigil sequence is a stiing of magical iunes aiiangeu in a paiticulai pattein. Each peimanent telepoitation ciicle in the woilu anu beyonu has a unique sigil sequence. When you fiist gain the ability to cast this spell, you leain two sigil sequences to uestinations ueteimineu by the Bungeon Nastei. You can leain auuitional sigil sequences uuiing youi auventuies. You can commit a new sigil sequence to memoiy aftei stuuying it foi a minute. You can cieate a peimanent telepoitation ciicle by casting this spell eveiy uay foi one yeai in one location. You neeu not use the ciicle to telepoit when you cast the spell in this way. Tensei's Floating Bisk =6(/01210 +"#$%&'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a uiop of meicuiy) 012"$%.&, 1 houi Choose a point S feet above the giounu within iange. A S-foot uiametei ciiculai plane of foice spiings into existence centeieu on that point, paiallel to the giounu. It iemains foi the uuiation. The uisk can holu up to Suu pounus. If moie weight it placeu on top of it, the spell enus eaily anu eveiything on the uisk falls to the giounu. The uisk is immobile while you aie within 2u feet of it. If you move moie than 2u feet away fiom it, the uisk follows you so that it iemains within 2u feet of you. A uisk can move acioss uneven teiiain, up oi uown staiis, slopes anu the like, but it cannot move acioss an aiea with an elevation change of 1u feet oi moie. Foi example, the uisk cannot move acioss a 1u-foot-ueep pit, noi coulu a uisk appeaiing at the bottom of such a pit leave the pit. If you move moie than 1uu feet fiom the uisk (typically because it can't move aiounu an obstacle to follow you), the spell enus. Thaumatuigy P&'#67%('()"# +'#(&), !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v 012"$%.&, 0p to 1 minute You manifest a minoi wonuei, a sign of uivine powei. Choose one of the following effects within iange. You can enu any of those effects eaily (no action iequiieu). If you cast this spell multiple times, you can have up to thiee of its 1- minute effects active at a time.
You magnify the sounu of youi voice to boom up to thiee times as louu as noimal foi the uuiation. You cause flames to flickei, sputtei, biighten, uim, oi change coloi foi the uuiation. You cause faint, benign tiemois in the giounu foi the uuiation. You instantaneously cause a thin glass object to ciack oi a piece of cloth oi paichment to smoke anu singe. The object must be nonmagical. You cieate an instantaneous sounu that oiiginates fiom a point of youi choice within iange, such as a iumble of thunuei, the ciy of an owl oi iaven, oi ominous whispeis. You instantaneously cause an unlockeu uooi oi winuow to fly open oi slam shut. You tuin youi eyes soliu black oi soliu white, oi altei the appeaiance of youi eyes in some othei way foi the uuiation. Thunueious Smite =6(/01210 12"+'()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v 012"$%.&, Instantaneous You can cast this spell when you hit with a melee weapon attack on youi tuin. Youi weapon iings with thunuei that is auuible within Suu feet of you, anu the attack ueals 2u6 extia thunuei uamage to the taiget. Auuitionally, the cieatuie must succeeu on a Stiength saving thiow oi be pusheu 1u feet away fiom you anu fall pione. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the extia uamage incieases by 1u6 foi each level above 1st. Thunueiwave =6(/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, Instantaneous With a louu ciack, a wave of thunueious foice sweeps out fiom you. Each cieatuie in a 1S-foot cube oiiginating fiom you must make a Constitution saving thiow. 0n a faileu save, a cieatuie takes 2u8 thunuei uamage anu is pusheu 1u feet away fiom you. 0n a successful one, it takes half as much uamage anu is not pusheu. In auuition, unsecuieu objects that aie completely within the aiea of effect aie automatically pusheu 1u feet away fiom you by the spell's effect, anu the spell emits a thunueious boom auuible within Suu feet of you. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the uamage incieases by 1u8 foi each level above 1st. Time Stop J(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v 012"$%.&, Instantaneous You biiefly stop the flow of time foi eveiyone but youiself. Although no time passes foi othei cieatuies, you have a few seconus to move anu act. You have 1u4 + 1 iounus of appaient time, uuiing which you can use actions anu move as noimal. This spell enus if one of the actions you use uuiing this peiiou taigets a cieatuie othei than you oi an object being woin oi caiiieu by someone othei than you. In auuition, the spell enus if you move to a place moie than 1,uuu feet fiom the location wheie you cast this spell. Tongues A&./01210 .)2)#'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, N (a small clay mouel of a zigguiat) 012"$%.&, 1 houi Touch a cieatuie. Foi the uuiation, the cieatuie you toucheu can unueistanu any spoken language it heais. As well, when the cieatuie speaks, any cieatuie that knows at least one language anu can heai the affecteu cieatuie unueistanus what it says.
Tianspoit via Plants I(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 1u feet !.*/.&+&$#, v, S 012"$%.&, 1 iounu Choose up to five willing cieatuies anu one Laige oi laigei inanimate plant within iange. You then choose a specific inanimate plant of youi size oi laigei that is on the same plane. You must have seen oi toucheu this plant at least once befoie. Foi the uuiation, Any cieatuie oi object can step into the taiget plant anu exit fiom the plant you chose as if the two weie aujacent to each othei. Tiap the Soul @(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a gemstone woith at least 1,uuu gp foi each Bit Bie of the cieatuie you woulu tiap) 012"$%.&, Peimanent Choose a cieatuie within iange that you can see. The taiget must make a Wisuom saving thiow. 0n a faileu save, you foice the taiget's soul into a gemstone. While its soul is so tiappeu, the taiget's bouy anu all the equipment it is caiiying cease to exist. The gem holus the taiget inuefinitely oi until the gem is bioken, at which time the taiget's bouy ie-foims in an unoccupieu space neaiest to the gem anu in the same state as when this spell was cast on it, with all the equipment it was caiiying when it was tiappeu. You, anu you alone, can communicate telepathically with the tiappeu soul. 0thei cieatuies that inspect the gemstone see a tiny figuie insiue it. If you speak the taiget's tiue name when you cast the spell, the taiget has uisauvantage on the saving thiow. Tiee Shape -#./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, 8 houis You, along with eveiything you weai anu caiiy, assume the foim of a Laige living tiee, a Laige shiub, oi a Laige ueau tiee tiunk with scatteieu limbs anu iemain in that foim foi the uuiation oi until you choose to uismiss the spell (not an action). While in this foim, you aie incapacitateu anu you cannot move. Bowevei, you peiceive youi suiiounuings as if you weie in youi noimal foim anu you have iesistance to bluugeoning anu pieicing uamage. Tiee Stiiue C(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 minute You gain the ability to entei tiees anu move fiom insiue one tiee to insiue anothei tiee of the same kinu. Both tiees must be living anu at least the same size as you. You can use youi move to entei a tiee. You instantly know the location of all othei tiees of the same kinu within Suu feet anu may choose whethei you want to pass into one oi simply step back out of the tiee you moveu into. You can use (&11 6(&).1 once pei iounu foi the uuiation. Tiue Resuiiection J(5/01210 #1+&"7'#+B !"#$%&' )%*+, 1 houi -"&'+, Touch !.*/.&+&$#, v, S, N (tieasuie woith at least 2S,uuu gp) 012"$%.&, Instantaneous You touch a cieatuie that has been ueau foi no longei than 2uu yeais anu that uieu foi any ieason except olu age. If the cieatuie's soul is fiee anu willing, the cieatuie is iestoieu to life with all its hit points. This spell closes all wounus, neutializes any poison, cuies all uiseases, anu lifts any cuises
affecting the cieatuie when it uieu. The spell ieplaces uamageu oi missing oigans anu limbs. The spell can even pioviue a new bouy if the oiiginal no longei exists, in which case you must speak the cieatuie's name. It then appeais in an unoccupieu space you choose within 1u feet of you. Tiue Polymoiph J(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a uiop of meicuiy, a uollop of gum aiabic, anu a wisp of smoke) 012"$%.&, Concentiation, up to 1 houi Choose one cieatuie within iange oi one nonmagical object that is neithei woin noi caiiieu by anothei cieatuie. You tiansfoim the cieatuie into a uiffeient cieatuie, the cieatuie into an object, oi the object into a cieatuie. The tiansfoimation lasts foi the uuiation, oi until the taiget is ieuuceu to u hit points oi uies. If you concentiate on this spell foi the full uuiation, the effect becomes peimanent. 0nwilling cieatuies with hit point maximums of Suu oi moie oi that aie shapechangeis aie not affecteu by this spell. An unwilling cieatuie can make a Wisuom saving thiow anu is not affecteu on a save. 7)(/"5)( %3"2 7)(/"5)(. If you tuin a cieatuie into anothei kinu of cieatuie, the new foim can be any kinu you choose whose Challenge Rating is equal to oi less than that of the taiget. The taiget's game statistics aie ieplaceu by the statistics of the chosen beast, though it ietains its alignment anu Intelligence, Wisuom, anu Chaiisma scoies. The taiget assumes the hit points of its new foim, anu when it ieveits to its noimal foim the cieatuie ietuins to the numbei of hit points it hau befoie it tiansfoimeu. If it ieveits as a iesult of uiopping to u hit points, any excess uamage caiiies ovei to its noimal foim. The cieatuie is limiteu in the actions it can peifoim by the natuie of its new foim, anu cannot speak, cast spells, oi take any othei action that iequiies hanus oi speech. The taiget's geai melus into the new foim. The cieatuie cannot activate, use, wielu, oi otheiwise benefit fiom any of its equipment. >?@(6" %3"2 7)(/"5)(. If you tuin an object into a cieatuie, the cieatuie can take any foim you choose up to the object's size. The cieatuie is fiienuly to you anu youi companions. It acts on each of youi tuins. You ueciue what action it takes anu how it moves. The Bungeon Nastei has the cieatuie's statistics anu iesolves all of its actions anu movement. 7)(/"5)( %3"2 >?@(6". If you tuin a cieatuie into an object, it tiansfoims along with whatevei it is weaiing anu caiiying into that foim. The cieatuie's statistics become those of the object anu the cieatuie has no memoiy of time spent in this foim aftei the spell enus. Tiue Seeing C(5/01210 .)2)#'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (an ointment foi the eyes that costs 2S gp anu is maue fiom mushioom powuei, saffion, anu fat, which is consumeu when you cast the spell) 012"$%.&, 1 houi You touch a willing cieatuie. 0ntil the spell enus, the cieatuie can see things as they actually aie out to a iange of 12u feet. The cieatuie sees in noimal anu magical uaikness, notices seciet uoois hiuuen by magic, sees invisible cieatuies anu objects, automatically uetects visual illusions anu succeeus on saving thiows against them, anu peiceives the tiue foims of cieatuies affecteu by tiansmutation spells. Fuitheimoie, the taiget can see into the Etheieal Plane. Tsunami @(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 minute -"&'+, Sight !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 6 iounus A wall of watei spiings into existence at a point you choose within iange. You can choose to make the wall up to Suu feet long, Suu feet high, anu Su feet thick. The wall lasts foi the uuiation When the wall appeais, each cieatuie within its aiea must make a Stiength saving thiow. 0n a
faileu save, it takes 6u1u bluugeoning uamage, oi half as much uamage on a successful save. At the stait of each of youi tuins aftei the wall appeais, the wall, along with any cieatuies in it, moves Su feet away fiom you. Any Buge oi smallei cieatuie insiue the wall oi whose space the wall enteis when it moves must make a Stiength saving thiow oi takes Su1u bluugeoning uamage. A cieatuie can take this uamage just once pei iounu. The wall's height is then ieuuceu by Su feet, anu the uamage cieatuies take fiom the spell is ieuuceu by 1u1u. When the wall ieaches u feet in height, the spell enus. Cieatuies caught in the wall can swim towaiu the euges by making Stiength (Athletics) checks against the spell's saving thiow BC. 0nseen Seivant =6(/01210 +"#$%&'()"# >&)(%'0? !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a piece of stiing anu a bit of woou) 012"$%.&, 1 houi Choose an unoccupieu space laige enough to holu a Small cieatuie on the giounu within iange. An invisible seivant spiings into existence in that space anu iemains foi the uuiation. The seivant has AC 1u anu 1 hit point; if it is ieuuceu to u hit points, the spell enus. 0n youi tuin, you can mentally commanu the seivant to move up to 1S feet anu inteiact with an object. The seivant can peifoim simple tasks that a human seivant coulu peifoim. 0nce you give the commanu, the seivant peifoims the task to the best of its ability until it completes the task, aftei which point it waits foi youi next commanu. If you commanu the seivant to peifoim a task that woulu move it moie than 6u feet fiom you, the spell enus eaily. vampiiic Touch A&./01210 #1+&"7'#+B !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to 1 minute Ribbons of twisting uaikness coil aiounu youi hanus, eagei to siphon life foice fiom those you touch to heal youi own wounus. When you cast the spell anu again on each tuin as youi action foi the uuiation, you can use youi hanu to make a melee attack against a cieatuie in youi ieach. You have a bonus to hit equal to youi magic ability mouifiei + youi spellcasting bonus. 0n a hit, the taiget takes Su6 neciotic uamage anu you iegain hit points equal to half the amount of neciotic uamage uealt. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 4th level oi highei, the uamage incieases by 1u6 foi each level above Siu. vicious Nockeiy N#+5'#(71#( +'#(&), !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v 012"$%.&, Instantaneous You call out a magic-empoweieu insult to a cieatuie within iange that you can see. The taiget must succeeu on a Wisuom saving thiow oi take 1u4 psychic uamage anu have uisauvantage on the next attack ioll it makes befoie the enu of its next tuin. The spell's uamage incieases when you ieach highei levels: to 2u4 at Sth level, Su4 at 1uth level, 4u4 at 1Sth level, anu Su4 at 2uth level. Wall of Fiie 4(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 9u feet !.*/.&+&$#, v, S, N (a small piece of phosphoius) 012"$%.&, Concentiation, up to 1 minute You cieate a wall of fiie on a soliu suiface within iange. You can choose to make the wall up to Su feet long, 1u feet high, anu 1 foot thick, oi a iingeu wall up to 2u feet in uiametei, 2u feet high, anu 1 foot thick. The wall lasts foi the uuiation, anu it heavily obscuies cieatuies behinu it.
When the wall appeais, each cieatuie within its aiea must make a Bexteiity saving thiow. 0n a faileu save, it takes Su8 fiie uamage. 0n a success, the cieatuie can move S feet so it is not in the wall. 0ne siue of the wall, selecteu by you when you cast this spell, ueals Su8 fiie uamage to each cieatuie that enus its tuin within 1u feet of that siue oi insiue the wall, anu each cieatuie that enteis the wall on its tuin. The othei siue of the wall ueals no uamage. !" $%&'() *(+(,-. When you cast this spell using a spell slot of Sth level oi highei, the uamage incieases by 1u8 foi each level above 4th. Wall of Foice C(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a pinch of powuei maue by ciushing a cleai gemstone) 012"$%.&, Concentiation, up to 1u minutes An invisible plane of foice spiings into existence at a point you choose within iange. The plane appeais in any oiientation you choose, as a hoiizontal oi veitical baiiiei oi at an angle. It can be fiee floating oi iesting on a soliu suiface. It can have any shape you like. You can foim it into a hemispheiical uome oi a spheie with a iauius of up to 1u feet, oi you can shape a flat suiface maue up of ten 1u-foot-by-1u-foot panels, each 14-inch thick. Each panel must be contiguous with anothei panel. The wall lasts foi the uuiation. Nothing can physically pass thiough the wall. It is immune to all uamage anu cannot be uispelleu using .)6,10 7':)+ oi :&1'(1& .)6,10 7':)+O A .)6)#(1:&'(1 spell uestioys the wall instantly, howevei. The wall also extenus into planes coexistent with the plane of existence on which you cast the spell. So if you cast the spell on the Nateiial Plane, the wall extenus into the Etheieal Plane, foi example. Wall of Ice I(5/01210 12"+'()"# >F)X'&.? !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S, N (a small piece of quaitz) 012"$%.&, Concentiation, up to 1u minutes You cieate a wall of ice on a soliu suiface within iange. You can choose to make the wall up to Su feet long, 1u feet high, anu 1 foot thick, oi a hemispheiical uome up to 2u feet in uiametei anu 1 foot thick. The wall lasts foi the uuiation. When the wall appeais, each cieatuie within its aiea is pusheu away fiom the wall's centei until it is not in the wall's space anu then makes a Bexteiity saving thiow. 0n a faileu save, it takes 1uu6 colu uamage, oi half as much uamage on a successful save. The wall is an object that can be uamageu anu thus bieacheu. It has AC S anu Su hp pei 1u-foot section, anu it is vulneiable to fiie uamage. Reuucing a 1u-foot section of wall uestioys it anu leaves behinu a sheet of fiigiu aii in the space the wall occupieu. Any cieatuie moving thiough the sheet of fiigiu aii must make a Constitution saving thiow (though no moie than once pei tuin). A cieatuie takes Su6 colu uamage on a faileu save, oi half as much uamage on a successful one. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 7th level oi highei, the uamage fiom passing thiough the sheet of fiigiu aii incieases by 2u6 foi each level above 6th. Wall of Stone C(5/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 9u feet !.*/.&+&$#, v, S, N (a small block of gianite) 012"$%.&, Instantaneous A nonmagical wall of soliu stone spiings into existence at a point you choose within iange. The wall is 6 inches thick anu is composeu of ten 1u-foot-by-1u-foot panels. Each panel must be contiguous with at least one othei panel. Alteinatively, you can cieate 1u-foot-by-2u-foot panels that aie only S inches thick. The wall can have any shape you uesiie, though it cannot occupy the same space as a cieatuie oi object. The wall neeu not be veitical, noi iest on any fiim founuation. It must, howevei, meige with anu be soliuly suppoiteu
by existing stone. Thus, you can use this spell to biiuge a chasm oi cieate a iamp. If you cieate a span gieatei than 2u feet in length, you must halve the size of each panel to cieate suppoits. You can ciuuely shape the wall to cieate cienellations, battlements, anu so on. The wall is an object maue of stone that can be uamageu anu thus bieacheu. Each panel has AC S, anu it has 1S hit points pei inch of thickness. Reuucing a panel to u hit points uestioys it anu may cause connecteu panels to collapse at the BN's uiscietion. Wall of Thoins I(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 9u feet !.*/.&+&$#, v, S, N (a hanuful of thoins) 012"$%.&, Concentiation, up to 1u minutes You cieate a wall of tough, pliable, tangleu biush biistling with neeule-shaip thoins. The wall appeais within iange on a soliu suiface anu lasts foi the uuiation. You choose to make the wall up to 6u feet long, 1u feet high, anu S feet thick oi a ciicle that has a Su-foot iauius anu is up to 2u feet high anu S feet thick. The wall blocks line of sight. When the wall appeais, each cieatuie within its aiea must make a Bexteiity saving thiow. 0n a faileu save, it takes 7u8 slashing uamage. 0n a success, the cieatuie can move S feet so it is not in the wall. A cieatuie can move thiough the wall, albeit slowly anu painfully. Foi eveiy S feet a cieatuie woulu tiavel thiough the wall, it must spenu 2u feet of movement. Fuitheimoie, a cieatuie that enteis the wall's space must make a Bexteiity saving thiow once each iounu it's in contact with the wall. 0n a faileu save, a cieatuie takes 7u8 slashing uamage. 0n a successful save, it takes half as much uamage. !" $%&'() *(+(,-. When you cast this spell using a spell slot of a level highei than 6th, the wall's length incieases by 1u feet oi the size of its iauius incieases by S feet anu the uamage incieases by 1u8 foi each level above 6th. Waiuing Bonu -#./01210 '3$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Touch !.*/.&+&$#, v, S, N (a paii of platinum iings woith at least Su gp each; The iings aie not consumeu when you cast the spell, anu you anu the taiget must both weai the iings foi the uuiation) 012"$%.&, 1 houi This spell waius a willing cieatuie you touch anu cieates a mystic connection between you anu the subject so that some of its wounus aie tiansfeiieu to you. The taiget gains a +1 bonus to AC anu saving thiows foi the uuiation. Auuitionally, the taiget gains iesistance to all uamage while it iemains within Su feet of you. Bowevei, each time the waiueu cieatuie takes uamage, you take the same amount of uamage. If you fall to u hit points, oi you anu the subject become sepaiateu by moie than Su feet, the spell enus eaily. Watei Bieathing A&./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a shoit ieeu oi piece of stiaw) 012"$%.&, 8 houis Choose up to ten willing cieatuies within iange. In auuition to ietaining its noimal moue of iespiiation, each cieatuie can now bieathe unueiwatei until the spell enus. Watei Walk A&./01210 (&'#67%('()"# !"#$%&' )%*+, 1 action -"&'+, Su feet !.*/.&+&$#, v, S, N (a piece of coik) 012"$%.&, 1 houi Choose up to ten willing cieatuies within iange. 0ntil the spell enus, each taiget can move acioss any liquiu suifacesuch as watei, aciu, muu, snow, quicksanu, ice, oi lavaas if it weie soliu giounu.
If you taiget a cieatuie submeigeu in a liquiu, the spell caiiies the taiget to the suiface of the liquiu at a iate of 6u feet pei iounu. Web -#./01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S, N (a bit of spiueiweb) 012"$%.&, Concentiation, up to 1 houi You conjuie a mass of thick, sticky webbing at a point of youi choosing within iange. The webs fill a 2u-foot iauius centeieu on that point foi the uuiation. The webs aie uifficult teiiain anu lightly obscuie theii aiea. If the webs aie not anchoieu between two soliu masses (such as walls oi tiees) oi layeieu acioss a flooi, wall, oi ceiling, the conjuieu web collapses on itself anu the spell enus at the stait of youi next tuin. Webs layeieu ovei a flat suiface have a uepth of S feet. Each cieatuie that staits its tuin in the webs oi that enteis them foi the fiist time uuiing its tuin must make a Bexteiity saving thiow. 0n a faileu save, the cieatuie is iestiaineu as long as it iemains in the webs oi until it bieaks fiee. A cieatuie iestiaineu by the webs can use its action to make a Stiength check against youi spell save BC. If it succeeus, it is no longei iestiaineu. The webs aie flammable. Any S-foot-cube of webs exposeu to fiie buins away at the stait of youi next tuin. The fiie spieaus S feet at the enu of each tuin until the web buins away. Any cieatuie that staits its tuin in an aiea of buining webs takes 2u4 fiie uamage. Weiiu J(5/01210 )00%6)"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S 012"$%.&, Concentiation, up to one minute Choose a point within iange. Each living cieatuie within Su feet of that point must make a Wisuom saving thiow. 0n a faileu save, the cieatuie becomes fiighteneu foi the uuiation as you cieate an illusoiy cieatuie within the cieatuie's minu, visible only to it. The illusion calls on the cieatuie's ueepest feais, manifesting its woist nightmaies in an implacable thieat. At the stait of each of the affecteu cieatuie's tuins, it must succeeu on a Wisuom saving thiow oi take 4u1u psychic uamage. At the enu of each of an affecteu cieatuie's tuins, it can make an Intelligence saving thiow. 0n a successful save, the spell enus foi that cieatuie. Winu Walk I(5/01210 (&'#67%('()"# !"#$%&' )%*+, 1 minute -"&'+, Su feet !.*/.&+&$#, v, S, N (fiie anu holy oi unholy watei) 012"$%.&, 8 houis You anu up to 1u willing cieatuies within iange assume a clouu foim foi the uuiation, appeaiing as nothing moie than a wisp of clouu. While in a clouu foim, a cieatuie has a fly speeu of Suu feet, anu has iesistance against uamage fiom nonmagical weapons. The only actions a cieatuie can take in this foim aie to uash oi to iesume its noimal foim. Resuming noimal foim takes 1 minute. 0ntil the uuiation expiies, a cieatuie can ieveit to clouu foim; this also iequiies 1 minute. If a cieatuie is in clouu foim anu flying when the effect enus, it uescenus 6u feet pei iounu foi 1 minute until it lanus, which it uoes safely. If it cannot lanu aftei 1 minute, the cieatuie falls the iemaining uistance. Winu Wall A&./01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, 12u feet !.*/.&+&$#, v, S, N (a tiny fan anu a feathei of exotic oiigin) 012"$%.&, Concentiation, up to 1 minute A wall of stiong winu iises fiom the giounu at a point you choose within iange. You can choose to make the wall up to Su feet long, 1S-feet high, anu 1 foot thick. You can shape the wall in any way you choose so long as it makes one
continuous path along the giounu. The wall lasts foi the uuiation. When the wall appeais, each cieatuie within its aiea must make a Stiength saving thiow. 0n a faileu save, the cieatuie takes Su8 bluugeoning uamage, oi half as much uamage on a successful save. The stiong winu keeps fog, smoke, anu othei gases at bay. Smallei oi smallei flying cieatuies oi objects cannot pass thiough the baiiiei. Loose mateiials anu cloth gaiments biought into the wall fly upwaiu. Aiiows, bolts, anu othei Small oi smallei piojectiles launcheu at taigets behinu the baiiiei aie ueflecteu upwaiu anu automatically miss. Cieatuies in gaseous foim cannot pass thiough it. Wish J(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v 012"$%.&, Instantaneous K)65 is the mightiest spell a moital cieatuie can cast. By simply speaking alouu, you can altei the veiy founuations of ieality in accoiu with youi uesiies. The basic use of this spell is to uuplicate any othei spell of 8th level oi lowei. You uo not neeu to meet any iequiiements. The spell simply takes effect. Alteinatively, you can achieve any one of the following effects. Cieate one object of up to 2S,uuu gp in value that is not a magic item. Cieate one common, uncommon, oi iaie magic item. Allow up to twenty cieatuies to iegain all hit points anu enu all effects on them uesciibeu in the :&1'(1& &16("&'()"# spell. uiant up to ten cieatuies immunity to a uamage type, a magical effect, oi some othei effect foi 8 houis. Foi instance, you coulu make youiself anu all youi companions immune to a lich's life uiain attack. 0nuo a single iecent event by foicing a ieioll of any ioll maue within the last iounu (incluuing youi last tuin). Reality ieshapes itself to accommouate the new iesult. Foi example, a F)65 spell coulu unuo an opponent's successful save, a foe's successful ciitical hit, a fiienu's faileu save, anu so on. You must accept the iesult of the ieioll, even if it is less favoiable to you than the oiiginal ioll. You might be able to achieve something beyonu the scope of the above examples. To uo so, state youi wish to the BN as piecisely as possible. Youi BN has a lot of latituue in iuling what occuis in such an instance; the gieatei the wish, the gieatei the likelihoou that something goes wiong. Eithei the spell simply fails, the effect you uesiie is only paitly achieveu, oi you suffei some unfoieseen consequence as a iesult of how the wish was woiueu. Foi example, wishing that a villain weie ueau might piopel you foiwaiu in time to a peiiou when that villain is no longei alive, effectively iemoving you fiom the game. Similaily, wishing foi a legenuaiy magic item oi aitifact might instantly tianspoit you to the piesence of the item's cuiient ownei. The stiess of casting this spell to piouuce any effect othei than uuplicating anothei spell weakens you. 0ntil you complete a long iest, you lose the ability to cast spells. In auuition, youi Stiength uiops to S, if it is not S oi lowei alieauy, foi 2u4 uays. Foi each of those uays that you spenu iesting anu uoing nothing moie than light activity, youi iemaining iecoveiy time uecieases by 2 uays. Witch Bolt =6(/01210 12"+'()"# !"#$%&' )%*+, 1 action -"&'+, Su feet 012"$%.&, Concentiation, up to 1 minute A beam of ciackling blue lightning eneigy lances out towaiu a cieatuie within iange, cieating a sustaineu aic of lightning between you anu the taiget. Nake a iangeu attack ioll against that cieatuie, with a bonus to the ioll equal to youi magic ability mouifiei + youi spellcasting bonus, if any. 0n a hit, the taiget takes 1u12 lightning uamage, anu foi the uuiation of the spell on each of youi tuins you can use youi action to sustain the lightning anu ueal 1u12 lightning uamage to the taiget.
If the taiget is evei moie than Su feet away fiom you, oi if the taiget evei has total covei fiom you, the spell enus eaily. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the initial uamage incieases by 1u12 foi each level above 1st. Woiu of Recall I(5/01210 +"#$%&'()"# !"#$%&' )%*+, 1 action -"&'+, Self !.*/.&+&$#, v 012"$%.&, 24 houis You must be within a peimanent telepoitation ciicle whose sigil sequence you leaineu to cast the spell. As an action, while you aie on the same plane of existence as the telepoitation ciicle wheie you cast this, you anu up to five willing cieatuies you choose within S feet of you instantly tianspoit to the open spaces neaiest to that telepoitation ciicle. This spell then enus. Wiathful Smite =6(/01210 12"+'()"# !"#$%&' )%*+, Swift -"&'+, Self !.*/.&+&$#, v 012"$%.&, 1 minute Cast this spell when you hit with a melee weapon attack on youi tuin. Youi weapon stiis up feelings of uoom in youi taiget, anu the attack ueals 1u6 extia psychic uamage. Auuitionally, the cieatuie must make a Wisuom saving thiow oi be fiighteneu until the spell enus. As an action, the cieatuie can make a Wisuom check against youi spell save BC to steel its iesolve anu enu this spell. !" $%&'() *(+(,-. When you cast this spell using a spell slot of 2nu level oi highei, the extia uamage incieases by 1u6 foi each level above 1st. Zone of Tiuth -#./01210 1#+5'#(71#( !"#$%&' )%*+, 1 action -"&'+, 6u feet !.*/.&+&$#, v, S 012"$%.&, 1u minutes Choose a point within iange. You cieate a magical zone that guaius against ueception. 0ntil the spell enus, any cieatuie that enteis a 1S-foot iauius centeieu on that point oi that staits its tuin theie must make a Chaiisma saving thiow. 0n a faileu save, a cieatuie cannot speak a uelibeiate lie while in the iauius. You know whethei each cieatuie succeeus oi fails on its saving thiow. An affecteu cieatuie is awaie of the spell anu may thus avoiu answeiing questions to which it woulu noimally iesponu with a lie. Such a cieatuie can be evasive in its answeis as long as it iemains within the bounuaiies of the tiuth.
!""#$%&'( *+$%&,&+$- Conuitions altei a cieatuie's capabilities in a vaiiety of ways anu aiise as a iesult of a spell oi othei effect. Nost conuitions, such as blinueu anu ueafeneu, aie impaiiments, but a few, such as incoipoieal anu invisible, can be auvantageous. A conuition lasts eithei until it is counteieu (the pione conuition is counteieu by stanuing up, foi example) oi foi a uuiation specifieu by the effect that imposeu the conuition. If moie than one effect impose the same conuition on a cieatuie, each instance of the conuition has its own uuiation, but the effects of the conuition aie not compounueu on the cieatuie. The following uefinitions specify what happens to a cieatuie while it is subjecteu to a conuition. Each uefinition is a staiting point. It's up to the BN to ueteimine auuitional uetails that might be appiopiiate foi the conuition in ceitain ciicumstances. Foi example, an intoxicateu chaiactei noimally makes ability checks with uisauvantage, but the BN might ueciue that Chaiisma (Peisuasion) checks maue to influence ale-loving uwaives uon't suffei this uiawback. Blinueu A blinueu cieatuie automatically fails any ability check that iequiies sight. Attack iolls against the cieatuie have auvantage, anu the cieatuie's attack iolls have uisauvantage. Chaimeu A chaimeu cieatuie can't attack the chaimei oi taiget the chaimei with haimful abilities oi magical effects. The chaimei has auvantage on any ability check to inteiact socially with the cieatuie. Beafeneu A ueafeneu cieatuie automatically fails any ability check that iequiies heaiing. Fiighteneu A fiighteneu cieatuie has uisauvantage on ability checks anu attack iolls while the souice of its feai is within line of sight. The cieatuie can't willingly move to a position wheie it woulu enu a tuin closei to the souice of its feai than wheie it staiteu. uiappleu A giappleu cieatuie's speeu becomes u, anu it can't benefit fiom any bonus to its speeu. The conuition enus if the giapplei is incapacitateu (see the conuition). The conuition also enus if an effect, such as the blast cieateu by the !"#$%&'()*& spell, iemoves the giappleu cieatuie fiom the ieach of the giapplei oi giappling effect. Incapacitateu An incapacitateu cieatuie can't take actions. The cieatuie also can't use its ieaction. Incoipoieal An incoipoieal cieatuie has iesistance against nonmagical uamage. The cieatuie can move thiough any object oi cieatuie, but can't stop theie. Intoxicateu An intoxicateu cieatuie has uisauvantage on attack iolls anu ability checks. To cast a spell, the cieatuie must fiist succeeu on a BC 1u Constitution check. 0theiwise, the spellcasting action is wasteu, but the spell is not. Invisible An invisible cieatuie is impossible to see without the aiu of magic oi a special sense. Foi the puipose of hiuing, the cieatuie is heavily obscuieu. The cieatuie's location can be uetecteu by any noise it makes oi any tiacks it leaves.
Attack iolls against the cieatuie have uisauvantage, anu the cieatuie's attack iolls have auvantage. Paialyzeu A paialyzeu cieatuie is incapacitateu (see the conuition). The cieatuie can't move oi speak. The cieatuie automatically fails Stiength anu Bexteiity saving thiows. Attack iolls against the cieatuie have auvantage. Any attack that hits the cieatuie is a ciitical hit if the attackei is within S feet of the cieatuie. Pione A pione cieatuie's only movement option is to ciawl, unless it stanus up anu theieby enus the conuition. The cieatuie has uisauvantage on attack iolls. An attack ioll against the cieatuie has auvantage if the attackei is within S feet of the cieatuie. 0theiwise, the attack ioll has uisauvantage. Restiaineu A iestiaineu cieatuie's speeu becomes u, anu it can't benefit fiom any bonus to its speeu. Attack iolls against the cieatuie have auvantage, anu the cieatuie's attack iolls have uisauvantage. The cieatuie has uisauvantage on Bexteiity saving thiows. Stunneu A stunneu cieatuie is incapacitateu (see the conuition). The cieatuie can't move oi speak. The cieatuie automatically fails Stiength anu Bexteiity saving thiows. Attack iolls against the cieatuie have auvantage. 0nconscious An unconscious cieatuie is incapacitateu (see the conuition). The cieatuie uiops whatevei it's holuing anu falls pione. The cieatuie can't move oi speak. The cieatuie automatically fails Stiength anu Bexteiity saving thiows. Attack iolls against the cieatuie have auvantage. Any attack that hits the cieatuie is a ciitical hit if the attackei is within S feet of the cieatuie. LxhausLlon Some speclal ablllLles and envlronmenLal hazards, such as sLarvaLlon and Lhe long-Lerm effecLs of freezlng or scorchlng LemperaLures, can lead Lo a speclal condlLlon called exhausLlon. LxhausLlon ls measured ln slx levels. An effecL can cause a creaLure Lo suffer one or more levels of exhausLlon, as speclfled ln Lhe effecL's descrlpLlon.
!"#"$ %&&"'( 1 ulsadvanLage on ablllLy checks 2 Speed halved 3 ulsadvanLage on aLLack rolls and savlng Lhrows 4 PlL polnL maxlmum halved 3 Speed reduced Lo 0 6 ueaLh
As a creaLure's level of exhausLlon lncreases, Lhe effecLs worsen. 1he creaLure suffers Lhe effecL noL only of Lhe currenL level of exhausLlon, buL also of all Lhe prevlous levels, so a creaLure sufferlng level 2 exhausLlon has lLs speed halved and also has dlsadvanLage on ablllLy checks. An effecL LhaL removes exhausLlon reduces lLs level, wlLh all exhausLlon effecLs dlsappearlng lf a creaLure's exhausLlon level ls reduced below 1. llnlshlng a long resL reduces a creaLure's exhausLlon level by 1, provlded LhaL Lhe creaLure has also lngesLed some food and drlnk.