Objective: To obtain a position as a video game Sound Designer
Education: B.A. in Sound Design Michigan Technological University GPA: 3.8 Exp Grad: Dec 2014
Associate in Science Southwestern Michigan College Sep 09 Dec 11 GPA: 3.74 Experience/Projects: Michigan Techs Husky Game Development Houghton, MI Sept 14 - Present Lead Sound Designer Lead a team of sound designers to organize and create sound for numerous ongoing game projects Integrated with programmers, artists and sound designers to guarantee strong communication of objectives and ideas
Protg Game Studios Lowell, MI May 2014 Audio Engineer Consultant Provided game audio consulting Established a base foundation of knowledge and expertise in sound engineering for Protg Studios sound booth & recording system Provided audio engineering knowledge in recommending hardware and software solutions
Game Developers Conference San Francisco, CA March 2014 G.A.N.G Student/Apprentice Contest Sound Design Developed a sound design event that was based on an imaginary video game of a 70s sports race Created Original sound effects from field recording, Foley recording, and processing Directed Vocal Artist for voice over recording Edited and arranged sound effects and vocal recordings in Logic Pro into one cohesive event
Michigan Techs Husky Game Development Houghton, MI Sep 13 - Present Sound Designer for Indie game: Shattered Reality First person survival horror Recorded and edited original sound effects and Foley sounds Composed music for underscoring with Sibelius and Logic Pro in Shattered Reality Implemented the sounds and music into the game with the Unity engine Directed Vocal Artist in recording zombie and ghost sounds
Radio drama of Ray Bradburys Ylla Houghton, MI Spring 2013 Sound Designer for a radio drama Created and edited sound effects through recording and processing Worked as a vocal artist for the radio drama as the narrator Mixed and edited V.O tracks of the vocal artists Compositions A night of Tennessee Williams: A series of short plays Composer for A Chalky White Substance by Tennessee Williams Worked with Sound Designer to collaborate our designs to work in a symbiotic relationship Collaborated with the director, combining his thoughts and opinions along with my own to shape the music
Music Theory II Composition Project Composer for Unwanted Memories: A Piano/Violin Duet Composed an original piano/violin duet Rehearsed the composition with performers multiple times to perform live at a concert Awards Game Developers Conference San Francisco, CA March 2014 Winner of GANG Student/Apprentice Award Sound Design Received award for Student/Apprentice Contest in Sound Design at the 2014 G.A.N.G Awards Skills Logic Pro 9 | Pro Tools | Reaper | Fmod | Wwise | Izotope Rx/ Iris | Unity | Zoom H4N | Tascam | Q-Lab | analog/console | SFX creating | Vocal Recording | Sound implementing | Mixing | Mastering | | Mic type/patterns | Loudspeaker design | !"# %&'()'* +,'- +./- 0 1234&/2*5 67 !8809 :#8;0<=;<:9< >?,@((>AB/3-')3 C@((>,'D?-E2B