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Guide to the Tucson Chronicle Cartography Project Did you know, that the biggest wild west landscape

e using german language developed around AZ Arizona


and that the whole wild west roleplay area could be the biggest in SL at all?! Ater a short look at the grid o maps it!s obvious, that the amount o data o this huge area
can only be managed by a preset structure and step by step to represent it in schematic maps" A pure aerial view via SLurl wouldn!t help, too" #his grid o maps o AZ Arizona
and its connected sims is more or less dynamic $ some regions will come and go $ that!s %second& lie' but mapping it is worth to try"
Mapgrid of AZ Arizona and surrounding sims (ersion )"* Stand+ ),)*-. A/0A#S /riter
NW NW NW NW NE NE NE NE
"," "," "," "," "," "," "," ","
1 1 1 1 1 1 1 1
*- - *) - *2 - *. - *3 ) *4 ) *5 ) *6 )
NW NW NW NW NE NE NE NE
7ontana
"," "," "," Animal "," "," "," ","
1 1 1 8e9 :eserve 1 1 1 1 1
*; - -* - -- - -) - -2 ) -. ) -3 ) -4 )
NW NW NW NW NE NE NE NE NW NW NW NW NE NE NE NE
:omantic <ebraska =:>?@<
"," ./. #imes "," <orth A::>/ "," ","
1 e 1 e 1 1 1 Dakota 1 1 1
-5 - -6 - -; - )* - )- ) )) ) )2 ) ). )
NW NW NW NW NE NE NE NE
Adaho /yoming <ebraska Aowa Dakota
"," /est /est /yoming /est #erritory Bills ","
1 1 1 1 1 1 1 1
)3 - )4 - )5 - )6 - ); ) 2* ) 2- ) 2) )
NW NW NW/Central NE/Central NE/Central NE/Central NE SE
>regon 0heyenne ?ansas #hentis 7issouri
"," #erritory /yoming Clains ?ansas <orthwest #erritory ","
1 e 1 e 1 e 1 e 1 1 1 1 D
22 - 2. - 23 - 24 - 25 ) 26 ) 2; ) .* ) -
SW SW SW/Central SW/Central NE/Central NE/Central NE NE
<( E# 0olorado
"," <evada Etah 0olorado @ast tittingham "," ","
1 d 1 e 1 e 1 e 1 1 1 1
.- 2 .) 2 .2 2 .. 2 .3 . .4 . .5 . .6 .
SW SW SW/Central SW/Central SE/Central SE/Central SE SE
AZ AZ <7 #1
"," Arizona Arizona <ew #eFas "," "," ","
1 d /est d G d 7eFico 1 d South 1 1 1 1
.; 2 3* 2 * * - 3- 2 * ) * 3) 2 32 . 3. . 33 . 34 .
SW SW SW SW SE SE SE SE
AZ 7eFico 7eFico Louisiana
"," Sonora Sonora 0hihuahua ?ingslsey < > "," ","
1 d,esp /est 1 d,esp 1 d,esp 1 d,e 1 d 1 1 1
35 2 36 2 3; 2 * 4* 2 4- . 4) . 42 . 4. .
SW SW SW SW SE SE SE SE SW SW SW SW SE SE SE SE
:ock Lac des
"," (alley Allemands "," ","
1 1 1 1 d 1 1 1 1
43 2 44 2 45 2 46 2 4; . 5* . 5- . 5) .
SW SW SW SW SE SE SE SE
"," "," "," "," "," "," "," ","
1 1 1 1 1 1 1 1
52 2 5. 2 53 2 54 2 55 . 56 . 5; . 6* .
An the cartography proHect the #ucson 0hronicle %#0& prepares a public set o maps beginning with AZ Arizona based on roleplay and @Fcel )**2$iles %I"Fls&" An the
mapgrid you can ind SLurl$links to single sims via their names" #he map$number oers a link to the special eFcel$sheet" Short inormations show the most
important data" An that kind, the overview is kept lean and sets o maps can be spreaded on dierent iles on demand" As basic kit eFists an eFcel$ile with D
common inormations as overview %guide$ or Ano$sheet&" #his will be added by sheets with special sets o maps" #he result will be schematic gaphics o maps" )
Ho to organize the information in the grid of maps
Since the irst steps o cartography in AZ Arizona and surrounding areas two years ago, changes o landscapes and buildings took place" At!s about time to renew
eFisting maps and cover up new regions and sims " =y that process, the grid o maps should get an actual structure basically, too" A new grid o )34I)34 sJuares per
single map is invented" 0ompared with the ormer !4*I4*!$grid, the result is a more detailed graphic and calculation o coordinates is no more neccessary, yet"
structural elements in the
detailed info to a single map
region Kor eFample+ see the map 3- region *- *) *2 *. *3 *4 *5 *6
name! LAZ ArizonaL in the set S/ %2& name ! *; -* -- -) -2 -. -3 -4 </ <@
name" with yellow marked position name " -5 -6 -; )* )- )) )2 ). ! "
lang" n. # status in the regional overview" #he d name # G )3 )4 )5 )6 ); 2* 2- 2)
map set version status o preparation can be 1 3- 2 * ) * 22 2. 23 24 25 26 2; .*
%not eFisting& or G %in progress&" .- .) .2 .. .3 .4 .5 .6
colors code in the o$er$ie the state of single maps% .; 3* 3- 3) 32 3. 33 34
"," 1 &lue M ocean,empty space in Slurl 35 36 3; 4* 4- 4) 42 4. # '
43 44 45 46 4; 5* 5- 5) S/ S@
e name# 1 hite M Hust d name# G geen M eFists, 52 5. 53 54 55 56 5; 6*
each number represents a sim from northwest to southeast
notes to the detailed info of
a map in the mapgrid
0
overview regions scheme of sets of maps
e name# 1 hite M Hust d name# G geen M eFists, 52 5. 53 54 55 56 5; 6*
.2 2 * * * planned 3* 2 * - * in progress The relative positions A central set can be used as
<umber o running modiications %last 2$digit&+ should refer to a a result of other sets additional
***+ not eFistent, nn*+ G$version, nn- $ nn;+ published versions Slurl-aerial view. to the numbered sets.
#he handling simpliies by a kind o !natural scale! analogue to SL$coordinates" 7easurements can be transerred directly and thereby easier and more eFactly"
@Fcel )**2 provides )33 columns per row! #hat is why we divide the map o one sheet in sections" At!s easy to merge the sections together as graphics" Kor the
upload in SL we need only !one teFture per map!" =ecause o the aerial views rom SLurl dier awully rom local in$game views $ Slurl$maps show skyboFes and
other overlapping structures $ an individual created graphic o a map will make much more sense and will give more inormation" Deinition o places and obHects
is easy to do, because coordinates don!t have to be calculated" Diagonal and other non$regular structures can be shown better based on the higher resolution"
@ven though sims may change, the structure o mapgrid will stay stable" #he scheme o cartography will be conserved, so that ormerly established and in
AZ Arizona successully practiced worlows o preparation and collecting data or the maps can be used urther on"
#he whole proHect should stay convenient, nevertheless dierent pictures and single maps are used by the !mapscouts! who produce the single maps o their own
well known areas and sims" #hereby the #0 divided the proHect$data in dierent eFcel$sheets" #hese will be source or the cartographic teams and on demand or
the owners o the particular sims" #he eFcel$data are the base or public maps o the single sims" =ut they provide urther space or geographical Juestions" D
So, they are interesting or owners and architects o these sims, too" 2
Mapgrid and regional sets I An the actual state o the #0 cartography proHect, central set can be the 3th set"
An the superregional mapgrid there is space or our %ive& sets with up to )* regionale maps per set" I
#he management o the central set o maps will be automatically done by the other surrounding sets </, <@, S/ and S@" A single () (*
map will be everytime a part o one o these our sets" An case the map is positioned more or less in the center, it may be a part o ! "
a central set o the mapgrid, too" #his scheme provides space or new neighbours and enhancements o sets in the uture" %As long
as maps o central$set it to the surrounding sets %-, ), 2 and .& totally, set$number !3! is not in use or numbering single maps!&
+e,uirements for oner and mapscouts%
819 3* I operating internet and SL$account %A assume you won!t read this without"&
8 9 23 I @Fcel )**2 or compatible sotware %or reading and writing Fls$iles in @Fcel )*22$ormat& # '
8 9 )* I ability in communication via A7, <0 and roleplay %a SL$user should be able to $ maybe the #0 will open a special SL$group& -) -*
8 9 -* I interest or the proHect %/ow, you Hust read hal o the whole' A!m shure you are interested"&
8 9 -* I basic knowledge in @Fcel %All aordable knowledge can be given by training $ it is easy!&
8 9 . I access to the eFcel$iles via email or cloud %@mail is not a must to $ but access to a cloud provided by the #0 can be a really good tool or the work in teams"&
8 9 . I a simple sotware or working on graphics or those, who like to manage their basic map$graphic, too %Caint, Aran(iew, ' A bet, you have one"&
NNNN OMMM Sum up your points to measure your individual grade o !compatibility! to be a mapscout"
0heck your possibilities and mark the boFes representing your possibilities" #hen count the values" A you get an odd number higher than -**, you!ll be able to Hoin
C
%3&
0heck your possibilities and mark the boFes representing your possibilities" #hen count the values" A you get an odd number higher than -**, you!ll be able to Hoin
the team o #0 carthographic proHect" A you get more than -*3 points, please contact the #0 P$& Depending on your strenght o interest at the cartographic proHect
and what you want to invest in time or roleplay, you can work as mapscout or assistant in single roleplay$actions" #he #0 will support the mapscouts" #hese scouts
will work on eFcel$iles" 7apscouts and assistants determin geographic structures or buildings and name the !user! or the use o them" Kor eFample it is helpul to
know, wether a estate has a commercial, public or privat status and what use o it results in a roleplay" @Famples+ sheri$oice, court$hall, bank, saloon, telegraph$
station, shop, stable, ort, oice, /ells Q Kargo station or rental" A the tenant and the period o tenancy is known, this can be additional reported too or the owner
or the management o rental properties" 7aybe cities or owners will pay a ee or the work o the mapscouts in roleplay, whereby proessions like land surveyor,
prospector, realtor and manager can take part in wild west roleplay now" Also, points o interest like steep mountains, saddles, mines, bridges, wells and springs,
meadows and areas o the natives can be shown on the map" #he primary target is to establish a map or orientation or visitors and residents" Secondary the
contents may have use or administrative aspects" #o this end unctions o buildings can be indicated and distinguished by color in an overview or list o adresses
easily" #he teFtual description o these positions can give inormation, what or who %tenants+ how long& can be ound there" Localize ree rentals or tenants in the
eFcel$sheet can be supported easily %see eFcel$aspects&" =eneath data o actual tenants and rentals the consumption o prims can be planned too"
main scheme of colors in the map .e/ample0% #he whole scheme will be shown in the description o the basic map"
D
.
public,shop by coins commercial,shop by LR rental others,oicial residence
light green yellow orange light blue purple
landscape, geographic point o interest
The "123grid%
@ach map shows on )34I)34 M 43"324 spots the local structures o a sim schematic in one sheet" Additional overlapping areas, which are identic with these o the
neigbour$maps aside, provide connection to them with same inormations" =y that, a big map can be created, representing the set o maps" Esing adresses with
three digits F$y$coordinates and colored spots the maps will be created basically" A printout or screenshot o the single sections will become the source or
teFtures o maps in SL"
*/cel3aspects
Esing @Fcel provides more+ An interactive map can be created by hyperlinks" <amed areas as targets o reerences allow a one$click$Hump rom an overview or
register to the areas" A click on the hyperlink sets the ocus and marks the Juestioned area" Andeed, a Hump to neighboured maps or the call to open a webbrowser
with SLurl$adresses to teleport is possibleI" :entals can be described with additional inormations like assigned prims or tenants to create tenancy lists or helpul
inormation or prim$management" >ne result o those links is a standard numbering and classiication o single maps inside the mapsets" Byperlinks allow to
create obHects or navigation inside the proHectdata" #he usage o @Fcel )**2 %I"Fls instead o @Fcel )*-* I"FlsF or other dataormats& should meet the most abilities
and provide a broad compatiblity or the users working on these iles" Ses, by that the maFimum o collums is reduced to )33 per eFcel$sheet" /e manage this
technical handicap by using a divided map in one eFcel$sheet $ the second part o the map is build in urther rows $ this is no problem because o the transparent
deinition o coordinates" Belpul tips+ A long click on a hyperlink allows to edit it without Humping to the target" 0licking while held control$key you can mark
dierent cells" #he last selected cell o those areas will be the target o the cursor, i this area will be named and adressed by a hyperlink later on"
I A direct teleport is supported by the sim, sometimes there is a redirected landigpoint or teleports in a skyboF" I A direct teleport is supported by the sim, sometimes there is a redirected landigpoint or teleports in a skyboF"
+oleplay3aspects
#he target o #ucson 0hronicle %#0& is to realize a cartography proHect with dierent, more or less independant acting users" #he :C$aspect o the cartography
proHect can!t be denied" Should measuring and looking or points o interest happen anonymously? #here is no reason but rather as the proHect allows new and
useul eects" #here is material and potential or dierent roleplay$actions" #he #0 owns a theodolith and special rods or measurements" :ods and poles can be
transered, the theodolith is property o #aimos >FimoFi but can be used with an assistant" Toined actions o residents dierent regions will be promoted" An the
same time new structures and connections will be established" #he result will be a win$win$eect or the actors and or the other residents and visitors, which
can use the produced maps" Adresses can directly used by Juestioning a SL$map or comparison to the position$inormation o an avatar"
#his will be teamwork $ the #ucson 0hronicle is searching mapscouts" #hese are residents on the sims, who are willing and able to gather inormations or the
maps o their own region, controlling data or Hust adding missing inormation" @ven though you don!t want to become a mapscout, roleplay interaction is possible
and intended" /hat would be the reaction o natives to prospectors and measuring teams? /hat could be the inluence o the maps to superregionals proHects?
#he data o a map will result in a regional map and will be uploaded once as teFture to be shown or eFample as map inthe town hall or other places or residents
and visitors" #he interactive unctions o an eFcel$ile will ail" =ecause o that only the graphic and visible elements can be shown in SL$teFture! Eseul titles and
assigned notecards can assist the reader o the map" #he #0 will keep an eye or the best scale o the written teFt in the map and will look or good possibilities D
to transer more or less interactive inormation rom @Fcel to an eFplaining notecard" Suggestions and critic are welcome, too" 3
Tips and tric4s for mapscouts and user of the e/cel3files%
#he mapscouts will take care or their !own! map" #he #0 will take care or the recommended basics and the connections o the maps in a set" #he mapscouts can
get an aerial view %by Slurl$map& with an overlay o a helpul grid and the empty map o their region as eFcel$ile %@Fcel )**2, I"Fls&" =y that the important
positions can be recognized and marked in the basic ile irst" An the @Fcel$sheet illings with color , rames and titles will be set then" Don!t panic, reading about
the worklow maybe seems to be more complicated than it will be while doing it" #he mapscout is able to create the most important elements in some simple
steps in the eFcel$sheet" #he rest can be done by the #0"
!. Clease use a working copy" 7ake a copy o your basic graphic to work on" Saving time by time will allow to work time$displaced and organisation in steps"
". 7ark in the working copy signiican elements like rivers,lakes, big buildings, mountains with the preset colors" >rient yoursel by the colors o the eFisting
key o the map" Sou can use any graphic processing program %A preer Aran(iew and Caint&" Annotations with teFt are possible too" =y that a combination o
aerial view, grid and colored interptretations o landscape, buildings and other points o interest will be developed"
#. 7atch your prepared working copy with a suitable zoom on to the eFcel$sheeet" %copy,paste&
'. Esing !trim graphic!$unction you can hide parts o the graphic in @Fcel temporary and you can transer schemes o single parts o your working copy into the
sheet step by step+ ill cells with color, use rames %maybe or doors too&, deine titles to name builidings or their unctions"
1. Esing compleF graphics and assignements+ 7aybe it!s better to save interim versions!
2. 0ompare the scheme o your map %eFcel$sheet& with the !reality! by inspection o the landscape or town you are making the map or MU including roleplay?!
5. Assue the inished eFcel$ile with the map or the #0 or the cartograpic team to urther processes" A you don!t want to be addressed as mapscout by your SL$name 5. Assue the inished eFcel$ile with the map or the #0 or the cartograpic team to urther processes" A you don!t want to be addressed as mapscout by your SL$name
please point that to the #0" #he #0 will take care to complete eFcel$ile by adding version$numbering, naming areas and interactive elements up to the publishing"
-hape $s. function
/hat should be displayed? /e want to show schematics" At!s better to give inormation about purpose or access than to try showing a most eFtact shape"
At is more important to indicate an alleyway between two builidings and to show the dimensions and shapes o the buildings only idealized"
Kunction and relative position o entrances,doors are rom larger interest" Bere you should courage or the gap+
&asic scheme for a comple/ of &uildings The entrances are numbered onl! for the e"planations in here#
-. - 3 Bere you see siF more or less similar buildings, one o them is divided rom the group by a narrow street or an alleyway"
-2 ) . 4 #he entrances ), 2, . and 5 have access by this alleyway" A part o them is on the second loor"
/ould you like to show stairs too, the whole map would become worse %see scheme - on the neFt page&" 0onsider sometimes
2 5 there are stairs or ladders or ropes to climb" #hose elements will be seen better by the local inspection o the visitors"
-) A scheme with main orientation to shape and dimension will loose against the geographic inormation about an
-- -* ; 6 useul alleyway!" #he main Juestion will be+ Bow to get to the entrances ), 2, . and 5? D
Clease compare the basic scheme on the let with the scheme )" 4
scheme ! ith stairs &asic scheme versus scheme " with !true! dimensions
-. - 3 @ntrances on the )nd loor -. - 3 -. - 3
-2 ) . 4 using stairs+ -2 ) . 4 -2 ) 4
), . and 5, -* and --, -. .
2 5 /ith the )34$grid there 2 5 2 5
-) can be shown more -) -)
-- -* ; 6 details, maybe" -- -* ; 6 -- -* ; 6
alleyway is visible inside,outside not deined
@specially i you don!t see numbered entrances, %that were
inserted only or eFplanations in this guide,& the positive
aspect o highlighting the geographic specialities like
an alleyway will become obviously visible+ an alleyway will become obviously visible+
-ecret Places
Secret places, hidden doors or other worth to hide inormations, or eFample the place o a goldmine, should not be shown on the map generally"
#abu$zones like holy places, but areas o natives too, may have a highere interst to know about" #hese areas can be described by coordinates and,or
by using a suitable rame to mark these rontiers in the map"
6uestions7 critic and purposes
#his system is maybe highly deined or the most aspects, never the less your purposes to make it better or critic is recommended" At isn!t possible to show
everything in a schematic map, but comments and Juestions can give useul hints or urther developments" =y that we can reduce misunderstandings,
give better descriptions and maybe enhance the layout, too" So don!t hesitate to comment the worklow, i you think to have a better one $ silence will be
recognized as silent consent"
Contact% #ucson 0hronicle, AZ Arizona, #ucson, E" S" Vrant :oad -25$)6
A/:0A#S /riter #aimos >FimoFi #0 cartography proHect $ guide D
chie eFecutive oicer attorney September )*-.,#ucson -65) 5 chie eFecutive oicer attorney September )*-.,#ucson -65) 5
spreaded mapgrid
Auseinandergezogenes ?artennetz
</ <@
*- - *) - *2 - *. - *3 ) *4 ) *5 ) *6 )
"," "," "," "," "," "," "," ","
*; - -* - -- - -) - -2 ) -. ) -3 ) -4 )
7ontana 7ontana
"," "," "," Animal "," "," "," ","
:eserve
-5 - -6 - -; - )* - )- ) )) ) )2 ) ). )
=:>?@<
"," "," :omantic "," <ebraska A::>/ "," ","
#imes <orth Dakota
)3 - )4 - )5 - )6 - ); ) 2* ) 2- ) 2) )
"," Adaho /yoming /yoming <ebraska Aowa Dakota ","
/est /est /est #erritory Bills
22 - 2. - 23 - 24 - 25 ) 26 ) 2; ) .* )
"," >regon 0heyenne ?ansas ?ansas #hentis 7issouri "," 7apgrid $ raw data < $ AppendiF -
#erritory /yoming Clains <orthwest #erritory ?artennetz$:ohdaten < $ AppendiF -
.- 2 .) 2 .2 2 .. 2 .3 . .4 . .5 . .6 .
"," <( E# 0olorado 0olorado tittingham "," ","
<evada Etah @ast
.; 2 3* 2 3- 2 3) 2 32 . 3. . 33 . 34 .
AZ <7 #1
"," Arizona AZ <ew #eFas "," "," ","
/est Arizona 7eFico South
35 2 36 2 3; 2 4* 4- . 4) . 42 . 4. .
AZ
"," Sonora 7eFico 7eFico ?ingsley Louisiana "," ","
/est Sonora 0hihuahua < >
43 2 44 2 45 2 46 2 4; . 5* . 5- . 5) .
"," "," "," "," :ock Lac des "," ","
(alley Allemands (alley Allemands
52 2 5. 2 53 2 54 2 55 . 56 . 5; . 6* .
"," "," "," "," "," "," "," ","
6- 2 6) 2 62 2 6. 2 63 . 64 . 65 . 66 . #he last row in not in use
in the moment %6-$66&"
"," "," "," "," "," "," "," "," Die letzte Zeile %6-$66& wird
derzeit nicht verwendet"
S/ S@
7apgrid $ raw data S $ AppendiF )
?artennetz$:ohdaten S $ AppendiF )
An aerial view assembled by screenshots o Slurls"
Zugrundeliegendes Lutbild aus Slurl zzsammengestellt"
timestamp Aerial view by SLurls$ AppendiF 2
)*-.,*) Lutbild nach SLurls$ AppendiF 2

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