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Robinson Crusoe: Adventures on the

Cursed Island
Comprehensive FAQ & Errata
(for the English editions)
FAQ
- Miscellaneous -
Actions and Action phase
Adventure cards
Beasts
Camp
Event cards
Friday
Inventions/Items, Starting Items
Morale
Mystery cards
Night outside of the Camp
Night phase
Scenarios
Shelter, Roof, Palisade, Weapons
Skills
Threat Actions
Tokens, markers, pawns
Weather phase
Wounds
Errata
Beast on top
CampErrata
Beast on top
Camp
Characters
Cards
Discovery tokens
Dog
Friday
Rulebook
Scenarios
Weather phase
German (Pegasus) edition rule
differences
1
Robinson Crusoe: Adventures on the
Cursed Island
Comprehensive FAQ & Errata
(for the English editions)
Version 1.3 (2014-08-11)
Eric O. LEBIGOT (EOL)
Introduction
The goal of this document is to quickly provide answers to rule questions,
as well as important errata, so that it is easier to nd denitive answers and
enjoy the game more.
Multiple correct rules and rulings currently co-exist. The intent of
this FAQ is to be a comprehensive document for the English edition of the
game (Z-Man). In fact, the rules of the German edition contain a few
incompatible changes made by the editor (Pegasus). The changes are listed towards
the end of this document, for reference.
http://boardgamegeek.com/article/14387470#14387470;
http://boardgamegeek.com/article/15542790#15542790
General guidelines for solving rule problems
There are two broad schools for resolving rule questions: the
thematic school and the streamlining school, pick yours
The thematic school: Robinson is a thematic game, Ignacy comes from a
roleplaying background, play in a way that makes the most sense for you
and the other players. A good way of approaching some rule questions is to
ask oneself what a game master would decide. One advantage of this
approach is that it allows players to solve some yet unforeseen questions left
open by the rules.
The streamlining school: rules should be simple, accept bending the
thematic interpretation in order to limit the number of exceptions. This point
of view is mainly embodied by the German rules.
The consensus on BoardGameGeek is that most rulings do not have a strong impact
on the game itself: when in doubt, it is often OK to house rule! The fact that the
game is cooperative also helps doing this. What different rulings do is mostly to
make the game more or less ddly, the rules more or less
streamlined, and winning harder or easier.
For a detailed description of the rules situation, see
http://boardgamegeek.com/article/15542790#15542790,
http://boardgamegeek.com/article/14443528#14443528,
http://boardgamegeek.com/article/16089782#16089782.
How to use this document
The entries are in alphabetical order. Inside each entry, the main subjects
(underlined) are also in alphabetical order (when possible).
2
Robinson Crusoe: Adventures on the
Cursed Island
Comprehensive FAQ & Errata
(for the English editions)
Version 1.3 (2014-08-11)
Eric O. LEBIGOT (EOL)
How to use this document
The entries are in alphabetical order. Inside each entry, the main subjects
(underlined) are also in alphabetical order (when possible).
Types of questions and answers:
Questions or answers that are not covered by the rules, that received
inconsistent rulings, or that cannot be easily deduced are in red. They are
important even when one masters the rulebook.
Clarications or rulings for less obvious points are in blue. They address
ambiguities that are likely to come up during the rst plays.
The other questions and answers are essentially covered by the rules.
Usually a good grasp of the rules, or a literal reading (of effects, etc.) is
sufcient for nding the answer. They can be used as rule detail refreshers for
the more difcult points.
Some questions or answers require players to choose between rule sets and/
or rulings (because the situation is not yet clear, at least for the English rules,
or because there are multiple approved rulings); these more open questions
are in green.
Errata
Players should be familiar with the errata. They are not mixed with the FAQ
but are found in a separate section that can be read by itself.
Sources
BoardGameGeek forum answers by the following reference people were used in
this document
All posts (as of 2014-7-8) by the translator of the rst German edition, S. R.
(BoardGameGeek user Dumon), who did a lot of research on the rules and
rulings; indicated with S. R.
All posts (as of 2014-7-7) by the author of the game, Ignacy Trzewiczek
(BoardGameGeek user trzewik), indicated with Ignacy
All posts by "ukasz Piechaczek (as of 2014-7-7, BoardGameGeek user
piechu), who worked with Ignacy; indicated with "ukasz
Other sources
Ofcial FAQ 1.01 (http://les.neuroshima.org/RC_FAQ_v1_ENG.pdf),
indicated with FAQ 1.01.
The ofcial explanation of the meaning of some Discovery tokens
(http://boardgamegeek.com/lepage/84068/discovery-tokens-descriptions,
also p. 2425 of http://issuu.com/multidej/docs/story_on_board_4-5),
indicated with Discovery tokens.
Changes and clarications for the Pegasus (German) edition
(http://boardgamegeek.com/lepage/98099/list-changes-pegasus-edition),
indicated with Pegasus
Detailed rules for Scenario 4 (Volcano Island) that have been conrmed as
accurate (
http://boardgamegeek.com/lepage/99347/detailed-rules-scenario-4-volcano-island
), indicated with Volcano Island rule clarications.
Unofcial personal remarks and conclusions by the author of this document
(usually based on a thematic interpretation of the rules, or on experience
with the logic of the rules), indicated with EOL.
Unofcial FAQ2 (http://boardgamegeek.com/thread/1065319/faq-2),
indicated with FAQ2.
3
Robinson Crusoe: Adventures on the
Cursed Island
Comprehensive FAQ & Errata
(for the English editions)
Version 1.3 (2014-08-11)
Eric O. LEBIGOT (EOL)
Sources
Other sources
Unofcial personal remarks and conclusions by the author of this document
(usually based on a thematic interpretation of the rules, or on experience
with the logic of the rules), indicated with EOL.
Unofcial FAQ2 (http://boardgamegeek.com/thread/1065319/faq-2),
indicated with FAQ2.
This FAQ is mostly like multiple BoardGameGeek threads.
FAQ
4
Robinson Crusoe: Adventures on the
Cursed Island
Comprehensive FAQ & Errata
(for the English editions)
Version 1.3 (2014-08-11)
Eric O. LEBIGOT (EOL)
FAQ
- Miscellaneous -
Anytime The rules state that Starting Items and Skills can be used any time
and that Discovery tokens can be used at a later time. Is this really any time
in the strongest sense?
Z-Man 2nd ed., pp. 4, 11, 15
English rules The situation is somewhat complicated in the Z-Man 2nd edition. One
interpretation is that any time it means during any phase, but things like
resolving a card, applying the results of the dice, etc. are considered atomic
and cannot be responded to by altering the past. This is consistent with the
rule indicating that event cards are immediately resolved when being
drawn.
Ignacy (http://boardgamegeek.com/article/13182638#13182638;
http://boardgamegeek.com/article/13184193#13184193; S. R.
(http://boardgamegeek.com/article/14120371#14120371); EOL
Here is an example of a Skill used any time:
We begin resolving the Actions, somebody needs to Explore, before
exploring the Explorer uses his Reconnaissance Skill by paying 2
Determination tokens to look at 3 island tiles and rearrange them so that
the Exploration action that will happen immediately afterwards will get
the "right" island tile.
FAQ 1.01
Here is another example:
If the Explorer succeeds in Exploring, it means that he found a passage to
a new area: at that point, he cannot say that he had done some
reconnaissance: his Reconnaissance Skill cannot be used for the tile
placed by the successful exploration. In terms of rules, the resolution of
the Explore Action is atomic. Thematically, Reconnaissance requires to
explore a few possible places before spotting a terrain that looks useful
(look at three tiles)which the Explorer did not do before reaching the
new tile.
EOL
Fast Skills Some Skills have an explicit fast reaction timing in the rules: the Cooks
Hooch, the Soldiers Frenzy, and of course dice re-roll abilities. This points
to the idea that the other Skills (almost all Skills) do require planning and
cannot be used a a reaction.
EOL
German rules The German rules are different from the English rules (in their usual
interpretation on BoardGameGeek). They are very explicit: anytime must be
taken in the largest sense. For example, when a card instructs, say, to
reduce the Palisade level, the Soldier can use his Defense Plan Skill and
increase the Palisade level before the effect of the card is applied. However,
there is no going back in time, for mechanical aspects of the game: you
cannot undraw a card that has been drawn, etc.
S. R. (http://www.boardgamegeek.com/article/14123879#14123879,
http://boardgamegeek.com/article/14377957#14377957,
http://boardgamegeek.com/article/14120371#14120371)
References Additional references:
http://boardgamegeek.com/thread/1025535/character-ability-timing
http://boardgamegeek.com/thread/1026129/some-honest-thoughts
5
FAQ
- Miscellaneous -
Anytime The rules state that Starting Items and Skills can be used any time
and that Discovery tokens can be used at a later time. Is this really any time
in the strongest sense?
Z-Man 2nd ed., pp. 4, 11, 15
References Additional references:
http://boardgamegeek.com/thread/1025535/character-ability-timing
http://boardgamegeek.com/thread/1026129/some-honest-thoughts
Covering Covering
Morale With only this text: Place 'black markers' on 2 'reduce Morale arrows' on
the character cards I would say it just says that I can choose 2 reduce
Morale arrows that I can ignore for the rest of the game. But what does the
second half of the text mean?
Cover 2 Morale reducing arrows (between health symbols) on Character
cards with black markers to indicate that they're not resolved., so you
don't complain: you can ignore those Morale decrease effects.
FAQ 1.01
Source The players have to cover a source. What happens if there is no source (of
the correct type) to be covered?
If there's no wood source, then each player gets 1 Wound.
FAQ 1.01
This is a form of the rule of Unfullled demand
Z-Man 2nd ed., p. 13 (in an example)
This applies also if there are sources but they are already covered
(which makes sense thematically because this means that in effect
there is no available source).
EOL
Instructions to cover sources are found, e.g., in the Devastating Blows
and Foul Weather Event cards, where the Wound is not mentioned
explicitly (contrary to many other cards, like Otters). If no source is
available, then each player takes a Wound for each missing source even
though this is not made explicit.
EOL, as a generalization of the FAQ entry on wood (the case of wood is
not directly applicable because all the cards that call for covering a
wood source explicitly indicate that players get a Wound if they cant
cover any)
Source When a source is covered (exhausted) but has a +1 food/wood token, and
you are instructed to cover a source on the tile, do you cover the token, or is
it not considered a source and you take a Wound?
In the Pegasus (German) rules, the +1 food/wood token should be
covered as if it were a source.
S. R. (http://boardgamegeek.com/article/16250252#16250252)
For the Z-Man 2nd ed., the situation is unclear. In fact, the FAQ 1.01
agrees that a +1 food token allows a tile to gain a food source. So as
such, such a token should be covered. However, a +1 food on an
existing source still only makes it a bigger source, not two sources
(otherwise two actions would be necessary to be able to use the +1
food).
EOL; S. R. (http://boardgamegeek.com/article/15559507#15559507)
Source The End of Source card and similar effects that read "cover the source with
a black marker on the tile you are Gathering from". If the tile has two
resources you were gathering, do you cover one or both?
When you are Gathering resources you always go for one type of
resource, so you cover only one resource. Your pawn is on a source trying
to gather that resource. That is the source that you should cover. It
actually makes thematic sense.
FAQ 1.01
Discard
resource
If a player must discard resources during the resolution of the
Actions, what happens if they do have the resources but they were
planned to be used for another, upcoming Action? do they have to
discard some of the allocated resources?
6
FAQ
- Miscellaneous -
Covering Covering
Discard
resource
If a player must discard resources during the resolution of the
Actions, what happens if they do have the resources but they were
planned to be used for another, upcoming Action? do they have to
discard some of the allocated resources?
Only resources that are really available can be discarded: resources
assigned to other Actions are left untouched. So, if there are no wood in the
Available Resources, then the rule of Unfullled demand applies as usual.
S. R. (http://boardgamegeek.com/article/14115566#14115566)
Resources are best assigned to Actions by moving them from the Available
Resources space to the Action spaces that need them.
Z-Man 2nd ed., p. 9
Friday and
Dog
Is it correct to have both the Friday and Dog pawns?
Yes, this is the solo setup.
FAQ 1.01: Z-Man 2nd ed., p. 15
Harder game Are there additional ways to make the game harder for 1-player and 2-
player games?
To make the game harder: play without the Dog in a 1-player game, or
without Friday but with the Dog instead in a 2-player game.
Ignacy (http://boardgamegeek.com/article/10335851#10335851); FAQ
1.01
Hungry
Animals
When facing a Beast because of the Hungry Animals die, the Soldier is the
only one benetting from the Weapon level increase of his
Frenzy skill. What about weapons (like for example the Pistol Starting Item)?
do they also protect the player carrying them only?
The situation is unclear. The question is whether a weapon can protect all
players, where the Frenzy Skill of the Soldier only protects him (it is not a
weapon, so the protection effect does not have to be the same).
S. R. (http://www.boardgamegeek.com/article/14240755#14240755)
However, the Pistols text indicates explicitly that the Pistols gives you a
temporary Weapon level increase. While this could refer to the players as a
group, this is more reminiscent of the Soldiers Frenzy Weapon increase for
the Action he takes: the Pistol looks more like a personal protection than a
group protection.
EOL
Hungry
Animals
If an effect tells me to put the Hungry Animals die in the Weather
space, what happens if the scenario also instruct players to use the
Hungry Animals die during the Weather phase? do we roll the die once
or twice? The One token only rule does not mention dice
The Hungry Animals die is only rolled once. This is like with tokens (no two
identical tokens in the same space).
S. R. (http://boardgamegeek.com/article/14393774#14393774)
It is not clear how to handle scenarios that ask for multiple Hungry Animals
dice to be rolled during the Weather phase (like the King Kong scenario).
S. R. (http://boardgamegeek.com/article/14393774#14393774)
If possible When an effect instructs the players to do something if possible, should they
do as much of it as possible? This applies for instance when the Spear
Item is returned to its Item side and the players only have a Weapon level of 2: the
+3 Weapon level that it gave must be canceled is possible. Since the players
dont have a 3+ Weapon level, do they leave it untouched, or do they lower it as
much as possible?
Z-Man 2nd ed., p. 17, about Turning Items to Invention side
7
FAQ
- Miscellaneous -
If possible When an effect instructs the players to do something if possible, should they
do as much of it as possible? This applies for instance when the Spear
Item is returned to its Item side and the players only have a Weapon level of 2: the
+3 Weapon level that it gave must be canceled is possible. Since the players
dont have a 3+ Weapon level, do they leave it untouched, or do they lower it as
much as possible?
Z-Man 2nd ed., p. 17, about Turning Items to Invention side
The players should do as much as possible of any if possible effect. In the
example, this means that their Weapon level drops to 0 (they lose any
benet that they gained from the spears, as in the case where they had had a
3+ Weapon level).
S. R. (http://boardgamegeek.com/article/14393774#14393774)
Inaccessible &
unexplored
Can tiles that become unexplored be Explored again? Is "unexplored"
always a result of a tile becoming "inaccessible" or can it simply become
unexplored without being inaccessible? In that case, how do I mark the difference?
And what is the actual logic?
The tile can be inaccessible and if so, there's no way to explore such a tile
again. The terrain can be unexplored. Usually when terrain becomes
unexplored it is clearly stated how it can become explored againif at all
possible. Reasons for terrain becoming unexplored and ways to make them
explored again are:
FAQ 1.01
Scenario-specic:
Scenario 2 contains Fog that spreads. As long as a tile is covered by
Fog the terrain is considered unexplored but not inaccessible - if you
build a Scenario specic item you can remove the Fog.
Scenario 4 contains a volcano which will erupt and destroy the island.
Island tiles which are lost once are lost forever (and of course they are
inaccessible, too).
Event cards:
Several Event Cards make an Island tile be considered unexplored.
Usually the Threat Action allows you to remove this condition. Most often
the logical reason is that it becomes inaccessible due to natural
phenomenons, such as an earthquake.
Lose nothing The Event card Devastating Hurricane instructs players to lose half
of the Roof or Palisade rounded down. What if we have 0 or 1 Roof
and 4 Palisade: can we choose to lose nothing (0 = half of 0 or 1 Roof)?
If you can choose, you can choose. This applies in the situation where
there is 1 Roof and 4 Palisade.
Ignacy (http://boardgamegeek.com/article/10348407#10348407); FAQ
1.01
However, if the Roof level is 0, it is not possible to choose the Roof, and the
Palisade level must be lowered: You cannot choose something you do not
have.
S. R. (http://boardgamegeek.com/article/14786876#14786876)
This implies if both the Roof and Palisade levels are 0, then the rule of
Unfullled demand applies, as usual when there is a negative event that
cannot be applied directly.
EOL
Nearest to the
Camp
The players have to cover the wood source nearest to the Camp. Can this
also mean the wood source on the same tile as the Camp?
Yes. Nearest to the Camp is the actual tile with the Camp on it. If there is no
wood source on the Camp tile, it has to be an adjacent tile. If not adjacent,
next to adjacent, etc
FAQ 1.01
8
FAQ
- Miscellaneous -
Nearest to the
Camp
The players have to cover the wood source nearest to the Camp. Can this
also mean the wood source on the same tile as the Camp?
Yes. Nearest to the Camp is the actual tile with the Camp on it. If there is no
wood source on the Camp tile, it has to be an adjacent tile. If not adjacent,
next to adjacent, etc
FAQ 1.01
Number of
characters
Is there a simple mnemonic device for the number of characters
in play at different number of players?
The standard, recommended numbers of characters are either three (12
player games) or four (34 player games):
Z-Man 2nd ed., pp. 1415
three when playing with with 1 or 2 players (player+Friday+Dog, or 2
players+Friday); in this case it is not recommended to use the Soldier;
four when playing with 3 or 4 players (3 players+Dog, or 4 players).
, or get
Wound.
There are cards that read , or player/players get(s) a
Wound (e.g., the Bats Mystery card, the Flu/Sore throat
Exploration Adventure card, the Unmotivated Building Adventure card,
and the Unusually cold night Book Event card) . Can we choose to get
a Wound, or do we only get it if we cant do the rst part?
The rst part is mandatory if it can be done, and the nal or means
here ; if you cant . So, either you can do the rst part and you must
do so (it is not possible to choose to get Wounds), or you cannot do it, and
Wounds are suffered (without doing any of the rst parteven if, say, the
rst part asks for discarding 2 wood and you have 1: it is not discarded, but
you must take Wounds).
S. R. (http://boardgamegeek.com/article/14265542#14265542,
http://boardgamegeek.com/article/16230790#16230790); "ukasz
(http://boardgamegeek.com/article/14871802#14871802)
Ownership of
objects
How does the ownership of objects (Items, Starting Items and Treasures)
work? Does each object belong to a single player, or to the whole group?
Who can use a given object?
Any player can use Items/Treasures, but not all players at the same time.
You can give Items/Treasures and weapons from one player to another.
Ignacy (http://boardgamegeek.com/article/10371301#10371301); FAQ
1.01; S. R. (http://boardgamegeek.com/article/15520406#15520406)
Treasures are assigned during the Planning step of the Action phase. Then
they do not change hands until the end of the round.
S. R. (http://boardgamegeek.com/article/12735305#12735305,
http://boardgamegeek.com/article/12068079#12068079); Pegasus
There is a question as to whether Starting Items (which include some
weapons) should be treated in the same way as weapons from Treasure
cards, with regard to ownership: should they be assigned in the same way
(during the Planning step, until the end of the round, which would make the
rules simpler and the game more thematic)? The general understanding on
BoardGameGeek is that Starting Items are special and do not need to be
assigned to anybody, but there is some debate on this.
S. R. (http://boardgamegeek.com/article/15547925#15547925); EOL
Before the Planning Step, objects (Starting Items, Items and Treasures) are
essentially available to everybody, as the players are together before
planning their day. In particular, the First Player can use any object in order
to handle the Event deck.
EOL
9
FAQ
- Miscellaneous -
Ownership of
objects
How does the ownership of objects (Items, Starting Items and Treasures)
work? Does each object belong to a single player, or to the whole group?
Who can use a given object?
Before the Planning Step, objects (Starting Items, Items and Treasures) are
essentially available to everybody, as the players are together before
planning their day. In particular, the First Player can use any object in order
to handle the Event deck.
EOL
Reshufe What game elements (tokens, cards, etc.) are removed from the game during
play, which are discarded but reshufed when they run out?
The Z-Man rules make no provision for reshufing anything (as a general
rule) except for Invention cards, which are immediately reshufed upon
discarding (except for the Carpenters A new idea Skill, as explicitly stated
in the rules [Z-Man 2nd ed., p. 15]).
EOL; Z-Man 2nd ed., p. 14
However, discarded Adventure cards should be reshufed if by any chance
they run out: it would not make sense to have no adventures anymore, in a
game with such a name!
S. R., quoted in http://boardgamegeek.com/article/14943106#14943106
Resolve again What is the use of the resolve again Threat effect?
You have to resolve the Event once again.
FAQ 1.01, Z-Man 2nd ed., p. 17
For example, if the effect ask the players to cover a wood source and
there wasnt any for the rst resolution and there still isnt any, the players
each had to take a Wound, and they each take another one during the
second resolution.
Threat effects that say resolve again are thus resolved, and their Event
card is discarded as usual after the resolution.
Z-Man 2nd ed., p. 5
Rounding When a card says Lose half of X, rounded down, what is rounded down,
the loss or the value of X?
The literal reading is correct: the lost part is rounded down. This favors the
players.
S. R. (http://boardgamegeek.com/article/15317368#15317368)
Score Is score supposed to be calculated even when losing?
Yes, you can calculate it and use it to measure your progress even if you
lose. Note that it may be possible to have a higher score when losing that
when wining.
S. R. (http://boardgamegeek.com/article/16260500#16260500)
It is not meaningful to compare scores between games with different
numbers of players: this is why the Z-Man editions scenarios have
independent scoring columns per number of player.
EOL
Score When counting the number of remaining life, when scoring, do you
count Fridays?
S. R. (http://boardgamegeek.com/article/16237127#16237127)
Threat area What do the map symbol and the number "~4~" on the left of the
Threat area tell me?
That is the symbol for phase 4 (Action phase). You have a 1 above the Event
card space, a 2 above the Morale track, a 3 in the Resources box, a 4 to the
left of all the Action spaces, a 5 above the Weather space and a 6 above the
Night phase box.
FAQ 1.01
Trait cards How do you use the promo trait cards (Gimp, etc.)?
10
FAQ
- Miscellaneous -
Threat area What do the map symbol and the number "~4~" on the left of the
Threat area tell me?
Trait cards How do you use the promo trait cards (Gimp, etc.)?
Each player chooses one of them before playing the game.
Ignacy (http://boardgamegeek.com/article/10335818#10335818)
Weapon level Some effects require a minimum Weapon level (e.g., the Signs of a
Predator Gathering Adventure card). Can temporary weapon
modiers be used in order to reach it?
No, the Weapon level referred to is the permanent one.
S. R. (http://boardgamegeek.com/article/14551230#14551230,
http://boardgamegeek.com/article/13588106#13588106);
this is consistent with the rule for Weapon level decrease (Z-Man 2nd ed.,
p. 17)
Note that a 1 Weapon level red token does not prevent an Action from
being taken when the Weapon level is 0: it merely gives a Wound, in this
case (only).
Z-Man 2nd ed., p. 9
Actions and Action phase
Building Building (Inventions, Shelter,)
-1 pawn Building is not affected by a -1 pawn token on the tile where the Building
is done.
Ignacy (http://boardgamegeek.com/article/14602355#14602355)
This is consistent with the Z-Man 2nd ed. rules (p. 9), since the pawns for
Building are not placed on a tile (in all cases: Shelter, Roof, Inventions,
).
EOL; Z-Man 2nd ed.
Freed
resources
While all required resources are assigned during the Planning step, some
resources might be unused after the Action resolution: this is the case for
unsuccessful Building Actions, but also when, for instance, the Carpenters
Economical construction Skill is used with Determination tokens that were
not available during the Planning step (obtained, e.g., with a Threat Action).
Where do these freed up resources go, and when?
Ignacy (http://boardgamegeek.com/article/10357970#10357970); FAQ
1.01
These resources go back to the Available Resources space.
Ignacy (http://boardgamegeek.com/article/10357970#10357970); FAQ
1.01
When this should be done has an impact on subsequent Actions that
require resources to be discarded: are the freed up resources considered
as being locked with the now resolved Action, or are they instead
available for, say, mandatory discards?
S. R. implies that freed up resource are put back to the Available
Resources space at the end of the corresponding Action, but
recognized that the situation is unclear. Ignacy seems to also
implicitly replace the discard upon success by a put back in
Available Resources space also at the end of the Action resolution.
S. R. (http://boardgamegeek.com/article/15554463#15554463,
http://boardgamegeek.com/article/14115566#14115566); Ignacy
(http://boardgamegeek.com/article/10357970#10357970)
Thematically, the Carpenter eventually did not use as many
resources as he thought he would need. These resources can
therefore stay where they were (i.e. in the Available Resources
space).
11
FAQ
Actions and Action phase
Building Building (Inventions, Shelter,)
Freed
resources
While all required resources are assigned during the Planning step, some
resources might be unused after the Action resolution: this is the case for
unsuccessful Building Actions, but also when, for instance, the Carpenters
Economical construction Skill is used with Determination tokens that were
not available during the Planning step (obtained, e.g., with a Threat Action).
Where do these freed up resources go, and when?
Ignacy (http://boardgamegeek.com/article/10357970#10357970); FAQ
1.01
When this should be done has an impact on subsequent Actions that
require resources to be discarded: are the freed up resources considered
as being locked with the now resolved Action, or are they instead
available for, say, mandatory discards?
S. R. implies that freed up resource are put back to the Available
Resources space at the end of the corresponding Action, but
recognized that the situation is unclear. Ignacy seems to also
implicitly replace the discard upon success by a put back in
Available Resources space also at the end of the Action resolution.
S. R. (http://boardgamegeek.com/article/15554463#15554463,
http://boardgamegeek.com/article/14115566#14115566); Ignacy
(http://boardgamegeek.com/article/10357970#10357970)
Thematically, the Carpenter eventually did not use as many
resources as he thought he would need. These resources can
therefore stay where they were (i.e. in the Available Resources
space).
Palisade level Can the Palisade level be increased (e.g. with the Bricks, Fire, Moat or Wall
Inventions) even without Shelter? When the Palisade level is positive before
Building a Shelter, does it really go back to zero when the Shelter is Built,
as stated in the rules and quoted by "ukasz as a hard rule?
Z-Man 2nd ed., p. 10; "ukasz
(http://www.boardgamegeek.com/article/13404844#13404844)
Nothing in the rules prevents the players from increasing the Palisade
level through an Invention even if they do not have a Shelter (i.e. no rule
goes against applying the effect of Inventions on the Palisade level). Also,
thematically, it is OK to build a wall before building a shelter.
EOL
Unsuccessful I want to build something that requires some resources (i.e. I want to build a
Roof level so I put the 2 wood from the available resources together with my
pawn on the roof picture) and my Action is unsuccessful. Are the resources
wasted when I roll the fail symbol (the one with the 2 Determination tokens)
or are they put back into the available resource eld?
They are not wasted. You discard the resources only if you succeed. They
go back to the Available Resources space.
Ignacy (http://boardgamegeek.com/article/10357970#10357970); FAQ
1.01
These resources might therefore be discarded through effects during the
same Action phase (since they are in the Available Resources space).
EOL
However, the resources that were not used cannot be used for the
requirements of other Actions this round. In fact, every Action must have
its resources allocated during the Planning step.
S. R. (http://boardgamegeek.com/article/14448210#14448210)
Card The card reads: take an Exploration action on this card to draw 2
mystery cards; only resolve 2 treasure. The use of the words "on this card"
confuses me. I'm not certain if this means I can explore the island as one would
normally do by turning around an island tile on the board, and use the card to
draw an additional 2 treasures. Or that it only allows me to look for treasures?
You Explore this particular card, not any island tile. So you spend one
Exploration action not to reveal a new island tile, but to search for some
treasures and if this is successful, you draw 2 treasures.
FAQ 1.01
This implies that you put at least one pawn on the card.
EOL
This also implies that the Explore procedure is the usual one: it can involve
rolling dice. Whether dice should be rolled or not depends on the number of
pawns used for the action. A simple choice is to use the same rule as for
adjacent explored space: the dice are rolled if only a single pawn is put on
the card.
EOL
Dice order It is recommended that you resolve Action dice in the following
order: Wound, Success, Adventure: can the players choose the order,
instead?
12
FAQ
Actions and Action phase
Card The card reads: take an Exploration action on this card to draw 2
mystery cards; only resolve 2 treasure. The use of the words "on this card"
confuses me. I'm not certain if this means I can explore the island as one would
normally do by turning around an island tile on the board, and use the card to
draw an additional 2 treasures. Or that it only allows me to look for treasures?
Dice order It is recommended that you resolve Action dice in the following
order: Wound, Success, Adventure: can the players choose the order,
instead?
The consensus on BoardGameGeek is that the recommended order should
always be followed. The only exception is that the Determination tokens
gained from an unsuccessful Success die can be used to re-roll the Wound
die (instead of resolving the Wound die rst, then the Success die).
S. R. (http://boardgamegeek.com/article/13958338#13958338); EOL
The order has an impact, as a Wound resolved rst can kill a Character that
could have otherwise survived thanks to resolving the Success (Discovery
tokens obtained through Exploration, etc.).
EOL
Discard
resource
If during an Action, a card instructs a player to discard a resource and he
has just gained this resource during the same Action, can he discard it, or
is it stuck in the Future Resources space?
The situation is unclear.
S. R. (http://boardgamegeek.com/article/10936064#10936064)
Distance Is there a general/simple rule for the distance at which the Build, Gather
Resources and Explore Actions can be taken? what is the nal ruling?
Building Building (Shelter, Items,)
> Moves
Camp
Building the Shelter away from the Camp moves the Camp: the rules
given for the Night phase dene how to reduce (or lose) Roof and
Palisade levels, and how to handle the tokens that follow the Camp.
EOL
> Path Note that Building something somewhere probably requires having a path
to it from the Camp (like when attacking villages in the Cannibal Island
scenario)because the players cannot y. This would be consistent with
the fact that this is required for Gathering and Exploring
(http://boardgamegeek.com/article/15039746#15039746)
EOL
> Shelter Where can you Build the Shelter?
First answer: Where you can build the Shelter was claried on
2013-8-10: on the Camp tile or on an adjacent tile (only).
Ignacy (http://boardgamegeek.com/article/13082054#13082054)
Building the Shelter further than the adjacent tiles could
technically be OK, but this had not been play-tested as of
2013-8-10.
Ignacy (http://boardgamegeek.com/article/13082054#13082054)
Second answer: as of 2014-4-2, the German edition and the recent
Polish version and expansion indicate that you can Build on any tile
(and pay one additional pawn for each tile beyond the adjacent le).
S. R. (http://boardgamegeek.com/article/15296077#15296077,
http://boardgamegeek.com/article/15367943#15367943)
What it means for an Item to be Built outside of the Camp is not
clear at all. It is probably much easier to consider that Items are
always Built on the Camp.
S. R. (http://boardgamegeek.com/article/15367943#15367943);
EOL
> Something
else
When Building something else than the Shelter, it is possible to Build
anywhere.
S. R., quoting ofcial sources
(http://boardgamegeek.com/article/12067714#12067714)
13
FAQ
Actions and Action phase
Distance Is there a general/simple rule for the distance at which the Build, Gather
Resources and Explore Actions can be taken? what is the nal ruling?
Building Building (Shelter, Items,)
> Shelter Where can you Build the Shelter?
> Something
else
When Building something else than the Shelter, it is possible to Build
anywhere.
S. R., quoting ofcial sources
(http://boardgamegeek.com/article/12067714#12067714)
This applies in particular to the Crosses in Scenario 2.
Gather &
Explore
Gather and Explore
There is no limit on the distance at which you can Gather and Explore
(including in the Z-Man 2nd ed.). Use one additional pawn for each
additional step away from the Camp.
Note that you still need to have a path to the chosen tile.
S. R., based on ofcial answers
(http://boardgamegeek.com/article/15180188#15180188,
http://boardgamegeek.com/article/15039746#15039746)
The Z-Man 2nd ed. rules explicitly mention a distance 1 (adjacent) or 2
(p. 9). However, they are just examples.
S. R. (http://boardgamegeek.com/article/13121755#13121755)
References Additional references
Building the Cross works like building a Shelter: you can Build a Cross on
a tile with your Camp or on an adjacent tile.
FAQ 1.01
The Z-Man 2nd ed. rules do not give much information for where Building
can be done, except that it does not have to be built on the Camp tile
(p. 10, The Island tile where you build the Shelter becomes your Camp
tile.).
EOL; Z-Man 2nd ed.
S. R. (http://boardgamegeek.com/article/15039746#15039746,
http://boardgamegeek.com/article/12736408#12736408). In the last
reference, it is stated that the Shelter can be Built anywhere, but Ignacy
indicated that this was not play-tested.
The ofcially checked Volcano Island rule clarications mention
Exploringthree spaces away from camp (two spaces in-between).
Effects When are effects that happen during the Action phase applied?
Usually, effects do not inuence the Action phase itself, but only subsequent
phases (this includes -1 pawn tokens, terrain types being covered while
being a requirement for Inventions being Built, etc.). The only exceptions
are:
S. R. (http://boardgamegeek.com/article/15124140#15124140)
Roof, Palisade and Weapons (they are adjusted immediately, and any
further actions have to use the level these have right then).
Determination, and Resources are discarded immediately (if they are
available and not used in any actions already).
Health is adjusted immediately, also.
Exploring Exploring
Beast icon When you discover an island tile with a Beast icon printed on it, can I look
at the beast card before it is shufed into the hunting deck?
No, you may not. You don't look at the card.
FAQ 1.01
14
FAQ
Actions and Action phase
Exploring Exploring
Beast icon When you discover an island tile with a Beast icon printed on it, can I look
at the beast card before it is shufed into the hunting deck?
No, you may not. You don't look at the card.
FAQ 1.01
Beast icon Beast icon on the island tiles matter only once when Exploring the island
tile, right? So I add a Beast to the hunting deck only once?
Yes, only once.
FAQ 1.01
Card When you take an Explore Action on a card (like the Treasure Map Treasure
Mystery card), what is the rule for deciding whether you have to roll the dice
(since no distance to the Camp is involved)?
There is only a one simple choice: using the minimum number of pawns.
This means one pawn forces the player to use the Action dice, while two
pawns is a guaranteed success.
EOL
Totem What about the totem icon on the island tiles? The scenario tells you what
happens then. The rst time I get a totem icon, do I look on the scenario
card under the totem with the green 1, the second time under the totem with
the 2 or do I have to decide by chance which effect will happen?
You follow the 1, 2, 3, etc. in order. When you explore the rst tile with
totem, you may put a green 1 token on that tile, then when another
totem is explored you can place a 2 token on it, etc.
FAQ 1.01
Totem Totem icons on the tiles are resolved on the scenario card, i.e. for the rst
tile you explore with totem icon you resolve Totem effect number 1 on the
Scenario card and so on. However, since there are more tiles with totems
than the number of totem effects on some Scenario cards, do you stop
resolving them when all actions have been taken - or do you draw a mystery
card instead? Or do you always draw a mystery card in addition to resolving
the scenario action - or do you only draw a mystery card when ordered to by
an adventure card?
In the Cursed Island scenario you can see that the 3rd, 4th... (where
stands for any next one) totem icons have the same effect. In other
Scenarios you resolve only the totem icons that are described and the
next ones (5th and 6th) have no effect.
You do not draw Mystery cards unless explicitly instructed to do so.
FAQ 1.01
Gathering Gathering resources
+1 resource Does a +1 food/wood get you food from a Island tile that has no food
source (or its food sources are exhausted), during Production or Gathering?
Yes
FAQ 1.01; S. R.
(http://boardgamegeek.com/article/15293576#15293576)
2 resources When you use Gathering Resources on an island tile that has 2 resources
(e.g. both wood and food) sources, do you get both?
No, you get either wood or food (in your example). When you plan your
Actions you choose which resource you want to gather (and you put your
pawn(s) on the chosen source).
FAQ 1.01; Z-Man 2nd ed., p. 7
Camp or
Shortcut
If the players were unable to get resources from one or more source during
the Production phase, can they Gather from these sources, even when they
are on the Camp or Shortcut tile? This applies in particular to the Fog
markers in Scenario 2 (Cursed Island), which prevent Production, and to the
Fire Event card, which prevents Production of Wood.
15
FAQ
Actions and Action phase
Gathering Gathering resources
Camp or
Shortcut
If the players were unable to get resources from one or more source during
the Production phase, can they Gather from these sources, even when they
are on the Camp or Shortcut tile? This applies in particular to the Fog
markers in Scenario 2 (Cursed Island), which prevent Production, and to the
Fire Event card, which prevents Production of Wood.
S. R.s personal opinion is that the rules do not prevent this: players can
Gather from unused resources. The rules (Z-Man 2nd ed., p. 9) mainly
state that a source that was already used during a round cannot be used
anymore (it has a nite production per round).
S. R. (http://boardgamegeek.com/article/13731481#13731481)
This makes sense, for the Fog markers of the Cursed Island scenario:
players can Gather on tiles with a Fog marker when they are far from
the Camp, so it should even be easier to to the same on the Camp tile.
EOL
It also makes sense, for the Fire Event card: it prevents wood from
being Produced when it is drawn, and also two rounds later, if its Threat
effect is resolved. Thematically, this means that the re is intermittent,
circumscribed (since wood can be Produced on the turn after the
Event). So, it makes sense that wood can be Gathered with some efforts
(pawns)the re is not constant and everywhere.
EOL
The Pegasus (German) rules spell out clearly that it is impossible to
Gather from the Camp tile, under any circumstance.
S. R. (http://boardgamegeek.com/article/13731481#13731481)
How many
resources
How many resources can you gather per Island tile? Can you gather only
one resource per island tile? In the rules it is mentioned that you get one
resource per source when Gathering, and not per island tile!
You don't assign a pawn to an Island tile but to a specic source, so
during the Gathering action you go for a particular resource, choosing
either wood or food. However, you can get 2 resources of the same type if
your source has a +1 marker.
FAQ 1.01; Z-Man 2nd ed., p. 7
If a tile has another source, it can be Gathered from with other pawns
during the same Action phase.
Consistent with Z-Man 2nd ed., p. 7
Multiple use Are you allowed to use a food/wood source multiple times in a round?
No, only once.
Ignacy (http://boardgamegeek.com/article/13026204#13026204)
The single use of a source takes into account any +1 food/wood
modiers.
EOL
Hunting Hunting
Bonuses With all the temporary weapon Bonuses, what do you do when you kill an
animal that takes away weapon levels?
The animal lowers the actual weapon level on the board, and if it can no
longer go down, then you lose health. The bonus is temporary and it's
only a bonus, not the actual weapon level.
FAQ 1.01
Multiple times Can a player take the Hunting action multiple times in one round? I know
that 2 pawns are required for one hunt, so can I have for instance 6 pawns for
3 hunts?
It depends on the number of Beast cards in the Hunting deck. You can do
more than one hunt per round, but you can initiate only one hunt per
Beast card. So the maximum number of hunts in a round is limited to the
number of beast cards.
FAQ 1.01
16
FAQ
Actions and Action phase
Hunting Hunting
Multiple times Can a player take the Hunting action multiple times in one round? I know
that 2 pawns are required for one hunt, so can I have for instance 6 pawns for
3 hunts?
It depends on the number of Beast cards in the Hunting deck. You can do
more than one hunt per round, but you can initiate only one hunt per
Beast card. So the maximum number of hunts in a round is limited to the
number of beast cards.
FAQ 1.01
Unsuccessful You can't be unsuccessful when Hunting, right? Even if the Beast has 5
strength more than you, you will still kill it (taking 5 Wounds), right?
Yes.
FAQ 1.01
Hunting is always successful (but can result in Wounds and a decrease in
Weapon levels).
Weapon level When resolving the Hunting Action the rulebook says under point 2 on page
10 to decrease the Weapon level. Does that refer to point 1 so that you just
use this decrease as a modier for the health loss check, or is it a permanent
decrease after every hunting action (e.g. are weapons damaged during
hunting)?
The Beast card shows in the rst column the weapon level needed to get
no Wound. The second column shows how much the Weapon level will
be destroyed by the ght. So if you resolve a Hunting Action, you will
permanently lose one or more Weapon levels as indicated on the cards.
FAQ 1.01
Weapon level
too low
When ghting a Beast with a Weapon Level lower than the Beasts Strength,
the hunting player takes Wounds. Then the Weapon Level must be lowered:
does the player take additional Wounds as per the rule of Unfullled demand
if the Weapon Level is too low?
You also take a Wound for each Weapon level decrease that you cannot
apply, as per the rule of Unfullled demand.
FAQ 1.01
Multiple
players
Is it legal that multiple players take the Arranging the Camp, Rest,
Build roof etc. Action in the same turn?
Yes, the only exceptions are the Threat Action (each one can only be taken
once) and Hunting action which have the number of available Actions
restricted to the number of cards in the Hunting deck.
FAQ 1.01
Order of
Actions
In what order are Actions of the same type (e.g. Building) performed?
The players choose a specic order.
S. R., quoting the ofcial ruling
(http://boardgamegeek.com/article/13880877#13880877,
http://boardgamegeek.com/article/13211394#13211394,
http://boardgamegeek.com/article/13295141#13295141)
The choice can be made at the last moment, i.e. during Action resolution
step. This allows the result of an Action to inform who will perform the next
action of the same type.
S. R. (http://boardgamegeek.com/article/16503076#16503076)
Resources How are resources allocated during the Planning step of the
Action phase, exactly?
The important point is that players cannot use any resources gained in the
same Action phase. So, required resources are best assigned from the
Available Resources space during the Planning step.
EOL; Z-Man 2nd ed., p. 8
Note that Determination tokens should also be allocated during the Planning
phase, for a Skill like Economical Construction, which uses Determination
tokens in order to spend one less wood.
See under Skills > Economical construction
17
FAQ
Actions and Action phase
Resources How are resources allocated during the Planning step of the
Action phase, exactly?
The important point is that players cannot use any resources gained in the
same Action phase. So, required resources are best assigned from the
Available Resources space during the Planning step.
EOL; Z-Man 2nd ed., p. 8
Note that Determination tokens should also be allocated during the Planning
phase, for a Skill like Economical Construction, which uses Determination
tokens in order to spend one less wood.
See under Skills > Economical construction
Support If I put one of my pawns on any Action, will the second pawn placed there
automatically support me? Or could we, for example, place 3 single pawns
on the Weapons track, to build 3 Weapons (and roll the dice three times)?
It is your choice if you want to treat each pawn separately.
FAQ 1.01
You can stack pawns in order to mark support: the lower pawns support the
top pawn (literally, too!), and the top pawn is the (only) one taking the
Action.
EOL
Adventure cards
Flood The Flood Adventure-icon Event card reads or or or each
player gets a Wound. Does it work like the Discard or get(s)
a Wound cards, i.e. is the Wound only suffered if it is not possible
to perform any of the preceding effects (i.e. the players cannot
choose to take a Wound)?
This card works like the other cards with the same kind of wording: taking a
Wound cannot be chosen; the players only take a Wound if they cannot do
any of the rest.
S.R. (http://boardgamegeek.com/article/16230790#16230790)
Sting/Shivers
Wild Berries/
Nausea
When the Sting/Shivers (Building) and the Wild Berries/
Nausea (Exploration) Event effects affect the same player simultaneously, does
he still get a pawn, or is the combined effect of the Shivers and Nausea prevent
him from having any pawn?
The cards read only 1 pawn, so literally, you get one pawn. This is also
different from a -1 pawn effect, since a player could use more pawns than
his 2 starting pawns (Map Item, Dog, etc.).
S. R. (http://boardgamegeek.com/article/13156632#13156632); EOL
Read bottom
half
Are you supposed to read the bottom half of an Adventure card and know
beforehand what will happen when you draw it from the Event deck?
Yes. This way players have a chance to prepare for the event.
Ignacy (http://boardgamegeek.com/article/13258419#13258419)
Beasts
Event deck With a Building Adventure card like Howling in the Bushes, a Beast attack
can happen later in the game when the card is drawn from the Event deck.
If the Weapon level is not sufcient, who gets the Wounds: the First player
or all the players?
If a Beast attack is drawn from the Event deck, it's only the First Player who
battles it and who can thus get Wounded.
FAQ 1.01; Z-Man 2nd ed., p. 17
If the beast attacks the Camp, it's the First Player that gets Wounded.
Theres no choice in the matter.
FAQ 1.01; Ignacy
(http://boardgamegeek.com/article/11470172#11470172); S. R.
(http://boardgamegeek.com/article/15168146#15168146,
http://boardgamegeek.com/article/15078486#15078486)
18
FAQ
Beasts
Event deck With a Building Adventure card like Howling in the Bushes, a Beast attack
can happen later in the game when the card is drawn from the Event deck.
If the Weapon level is not sufcient, who gets the Wounds: the First player
or all the players?
If a Beast attack is drawn from the Event deck, it's only the First Player who
battles it and who can thus get Wounded.
FAQ 1.01; Z-Man 2nd ed., p. 17
If the beast attacks the Camp, it's the First Player that gets Wounded.
Theres no choice in the matter.
FAQ 1.01; Ignacy
(http://boardgamegeek.com/article/11470172#11470172); S. R.
(http://boardgamegeek.com/article/15168146#15168146,
http://boardgamegeek.com/article/15078486#15078486)
Player A player draws an Adventure card which states that there is a Beast with
strength 4 coming into the Camp and that it attacks. Does this beast attack every
player or only the player who drew the card?
With the card Predator in the Camp Building Adventure card, the attack
happens right away. The card is pretty clear: the predator attacks the player
who drew.
FAQ 1.01; Z-Man 2nd ed., p. 7
This is general and quite thematic: Adventures affect the player taking the
Action (and to no other players, including those who support it).
EOL
Camp
All characters
outside
Can you move the Camp (during the Night phase) if all the characters are
spending the night outside the Camp?
Yes, you can.
"ukasz, quoted by S. R.
(http://boardgamegeek.com/article/14643666#14643666)
Event cards
?-tokens It says when I draw an event card marked with the adventure ? icon, take
the appropriate token and put it in the corresponding Action on the
main board. How does this work? What if there is already one there?
Take the big ?-token with the same color as on the card and put it on top of
the corresponding Adventure card deck (e.g. green ? on the Exploration
deck).
FAQ 1.01
If you are asked to place it again, while it is there already, nothing happens.
FAQ 1.01 and One token only rule (Z-Man 2nd ed., p. 14)
Book icon Does every Event card with a book icon trigger the effect which is noted on the
Scenario card or only when there is a second book icon where most of the cards
have a text?
Every book icon triggers the effect depicted on the Scenario cardthat is
the reason why the Scenario usually becomes more difcult if you use more
book-cards than ?-cards. (Scenario 1 becomes easier this way, of course,
since nothing happens for book icons). Cards which have a book icon instead
of text are simply twice as nasty as you have to carry out the book effect
twice.
FAQ 1.01
Cover terrain The Book Event cards Drought, Rough Passage and Smoke on
the Horizon instruct the players to cover some terrain type on
any tile, with a black marker. Should a single tile be covered, or all
tiles of the indicated terrain type?
A single tile should be covered each time, as the text indicates.
EOL, based on the fact that covering all terrains of the type for the Threat
effect is listed as a Change in Pegasus.
19
FAQ
Event cards
Cover terrain The Book Event cards Drought, Rough Passage and Smoke on
the Horizon instruct the players to cover some terrain type on
any tile, with a black marker. Should a single tile be covered, or all
tiles of the indicated terrain type?
A single tile should be covered each time, as the text indicates.
EOL, based on the fact that covering all terrains of the type for the Threat
effect is listed as a Change in Pegasus.
Resources When an Event card gives you resources, in which space do they go, the
Available Resources space, or the Future Resources space?
They go to the Available Resources space and can therefore be used during
the same round.
Ignacy (http://boardgamegeek.com/article/13105009#13105009)
Specic Event
cards
Specic Event cards
Cataclysm The Adventure-icon Event card Cataclysm instructs players to put their
Items in the Future Resources space. Does this include Starting Items? When
you lose Items, their benets should be canceled if possible (Weapon level,
etc.): does this apply here too? The Threat Effect requires the players to
discard 1 Item: is the Item turned to its Invention side?
This does not include Starting Items: they are not Items.
S. R. (http://boardgamegeek.com/article/14384847#14384847)
You do not cancel the effect of the disabled Items.
S. R. (http://boardgamegeek.com/article/14384847#14384847)
Otherwise, this would duplicate the Threat Effect (discard 1 Item and
cancel its effect (if possible)).
EOL
Furthermore, this would make bookkeeping difcult: maybe the
Weapon level is only 2 and the Spear (+3 level) must be put in the
Future Resources space: when it becomes available again, the players
would have to remember to increase the level by 2 instead of 3.
EOL
The Threat Effect really instructs that the card be discarded. This is
different from Turning Items to Invention side (Z-Man 2nd ed., p. 16).
S. R. (http://boardgamegeek.com/article/14384847#14384847)
Cloud-burst The Cloud-Burst Event card requires players to move the camp to an
adjacent tile of their choice. What if there is no such tile or if all the other
tiles are inaccessible? do the players take a Wound as per the rule of
Unfullled demand? or do they die as usual when the Camp is not on an
(accessible) tile?
There is no ofcial answer yet.
http://boardgamegeek.com/thread/1047418/cloud-burst-and-no-adjacent-tiles
Cloud-burst/
Move
The Threat Action of the Event Cloud-Burst/Move (i.e. the Move part)
reads: Discard this card and get +1 Roof and Palisade (only if you lost).
How should I understand the only if you lost part? What if we cannot recall
for sure, if we lost one or the other?
This is only for this Event. If because of this particular Event (Cloud
Burst) you lost a level of Roof or Palisade when you moved the Camp,
you can as a Threat Action repair (partially, in general) this roof or
palisade. So for example if you lost a level of Roof, you can get +1 Roof
level.
FAQ 1.01; Ignacy
(http://boardgamegeek.com/article/10423112#10423112)
Dangerous
Night
The Dangerous Night Event card reads until the beginning of the next
round you will Fight the Beast before you draw an Event card, but on the
next round, another player will draw the card, not me. So, who Fights the
Beast: me, the next Starting Player, or the whole group, where each player
would take Wounds if necessary?
20
FAQ
Event cards
Specic Event
cards
Specic Event cards
Cloud-burst/
Move
The Threat Action of the Event Cloud-Burst/Move (i.e. the Move part)
reads: Discard this card and get +1 Roof and Palisade (only if you lost).
How should I understand the only if you lost part? What if we cannot recall
for sure, if we lost one or the other?
Dangerous
Night
The Dangerous Night Event card reads until the beginning of the next
round you will Fight the Beast before you draw an Event card, but on the
next round, another player will draw the card, not me. So, who Fights the
Beast: me, the next Starting Player, or the whole group, where each player
would take Wounds if necessary?
Everything is consistent with the existing rules if you means the
players. Thus, the next player who has to draw from the Event card will
ght the Beast (normally in the Event phase, so by himself).
EOL
Dangerous
Night
The Dangerous Night Book Event card reads you will Fight the Beast
before you draw an Event card: is this really literal, or does this mean
before you draw from the Event deck (which can contain non-Event cards)?
It is simpler to use the literal reading and draw just before the next Event
card.
EOL
Fire The Fire Adventure-icon Event card indicates that we get no wood during
the Production phase. Can we still get wood from a +1 wood token on the
Camp tile or from the Shortcut?
No, you dont get any wood. There is no reason to not follow the literal
reading.
S. R. (http://boardgamegeek.com/article/13731481#13731481)
Flying
Surprise
The Flying Surprise reads -1 Roof or Palissade. What if, say, we have 1
Roof but no Palisade: can choose to take a Wound instead of decreasing the
Roof level?
The demand -1 Roof or Palissade has to be fullled (as usual), so you
must decrease the Roof level because the Roof level can be decreased
right away.
Ignacy (http://boardgamegeek.com/article/13077237#13077237)
Raging River The Raging River Event card instructs to get only half the amount of
produced resources (rounded down) during the Production phase. What if
different types of resources are obtained during Production: should each type
be divided in half and rounded down, or should that be the total number of
resources?
You take the total number of resources you normally get, divide it in half
and round this down. This gives the number of resources collected. You
choose which ones you collect.
Ignacy (http://boardgamegeek.com/article/13095714#13095714)
Weakness The Weakness event card instructs to put a Black marker on the First
Players Character card. Can this marker have any other effect than being a
reminder that he cannot use his Determination Skills this round?
This is only a reminder of the effect of the Weakness. This is important for
expansions, which can make use of such Black markers on the Character
card.
Pegasus
Threat Action In Event cards like Council and Fight: who receives the additional
Determination token when resolving the Threat Action?
The player who has his pawn on that card. It's always the player taking the
Action who receives the positive or negative effect, unless the card
explicitly states that each player gets something.
FAQ 1.01; Z-Man 2nd ed., p. 7
Friday
21
FAQ
Event cards
Friday
Discard Does Friday have to discard anything if the players must do so?
No. The same applies to Wounds that the players have to suffer.
Z-Man 2nd ed., p. 14
Dying Friday by himself and dying
Hunting What happens if Friday goes Hunting and dies in the ght? is he successful?
Normally (if you don't have Dog or a Shield Item), Friday can't hunt on
his own: Friday is just a single pawn and you need 2 pawns for Hunting.
However, if you use Friday with another's player pawn then the player is
always resolving the action and he or she has to face all the
consequences, and not Friday.
FAQ 1.01
If you send Friday with the Dog or the Shield and he dies during Hunting,
it means that the Action is unsuccessful.
"ukasz (http://boardgamegeek.com/article/11453270#11453270)
In the cas of a ght against a Beast, Friday dies and not the Beast. You
don't get the benets like food or Furs. The Beast card stays on top of the
Hunting deck.
FAQ 1.01
The same applies to Scenario 5 (Cannibal Island): if Friday dies while
attacking (Hunting Action) the City of Cannibals, the attack is
unsuccessful.
"ukasz (http://boardgamegeek.com/article/11453270#11453270);
Ignacy, quoted by S. R.
(http://boardgamegeek.com/article/14432677#14432677)
Not Hunting If Friday does a Build/Gather/Explore Action by himself and has to roll the
dice and then dies, but rolled a success, does he still Build the Item/Explore
the island tile/Gather the resource/etc.?
The outcome rolled on each die is independent from the others, so if
Friday is Wounded and dies but succeeded, it means that he succeeded
(Built the Item/Explored the island tile/Gathered the resource) regardless
of his death.
FAQ 1.01; S. R.
(http://boardgamegeek.com/article/14047585#14047585,
http://boardgamegeek.com/article/12735305#12735305); Z-Man 2nd
ed., p. 10
Note that Hunting is different: in this case Hunting is a failure.
S.R. (http://boardgamegeek.com/article/14047585#14047585)
This goes against the dice resolution order (recommended in Z-Man 2nd
ed., p. 10, but mandatory as per the consensus on BoardGameGeek).
However, this is just another exception, in addition to the re-roll ability of
characters (who can re-rolling the Wound die with the Determination
tokens of the success die from the same Actionthe success die is
resolved before the Wound die, in this case).
This is also hard to interpret thematically when Gathering and Exploring:
when/how does Friday bring back the resources or information about this
newfound path and place?
EOL
Heal Can you Heal Friday?
22
FAQ
Friday
Dying Friday by himself and dying
Heal Can you Heal Friday?
Yes.
FAQ 1.01
Special
Wound
What happens if Friday gets a special Wound token due to an Adventure
that you have to resolve because of the ?-marker, for example, while taking the
Gathering resources Action?
Friday doesn't resolve Adventures, so he can't receive a special Wound. If
you take an Action with Friday and there is such a ?-marker, you discard the
marker and give Friday a Wound.
FAQ 1.01
Inventions/Items, Starting Items
Specic Items - Specic Inventions/Items and Starting Items -
Basket If I fail at Gathering with the Basket, can it be used for another Gathering
Action?
No, the Basket has to be assigned to a specic Action (and therefore also
to a specic resource) during the Planning step. if the Action fails, it is
wasted for the round.
S. R. (http://boardgamegeek.com/article/15898470#15898470,
http://boardgamegeek.com/article/12068079#12068079)
The Baskets text can thus be taken very literally: Can be used for only 1
Action per round, not 1 successful Action.
EOL
Basket Is the Discovery token which is not chosen with the Basket (or Sack)
discarded or put back face down with the other Discovery tokens?
It is discarded
Clarication in Pegasus
Bed Can the Bed item (the Rest action changes from +1 Wound to +2 Wound and
+1 Determination) be combined with the Hammock (Rest is as normal with
+1 Determination)?
No, according to both the German rules and the Z-Man 2nd ed.
Hammock Mystery card.
Z-Man 2nd ed.; Pegasus
Note that, strangely enough, the ofcial FAQ 1.01 says yes, as do the Z-
Man 2nd ed. rules, but this is contradicted by the Hammock Mystery
card of the same edition.
FAQ 1.01; Z-Man 2nd ed., p. 17
This does not make much sense thematically, as one sleeps either on
one or the other.
EOL
Note that both of these Items are for players, and so they cannot be
used by Friday.
Z-Man 2nd ed., p. 16 and 17; S. R.
(http://boardgamegeek.com/article/14377972#14377972)
Bible What bonus does the Bible Starting Item give in 4-player games, where the
Arranging the Camp Action gives either 2 Determination or 1 Morale
increase?
A literal reading of the card (players get instead of only 2
Determination) indicates that the Morale increase does not get any
bonus.
EOL, based on the Z-Man 2nd ed.
23
FAQ
Inventions/Items, Starting Items
Specic Items - Specic Inventions/Items and Starting Items -
Bible What bonus does the Bible Starting Item give in 4-player games, where the
Arranging the Camp Action gives either 2 Determination or 1 Morale
increase?
A literal reading of the card (players get instead of only 2
Determination) indicates that the Morale increase does not get any
bonus.
EOL, based on the Z-Man 2nd ed.
The Pegasus German rules changed this to a bonus of +1 Determination
and +1 Health regardless of the chosen Arranging the Camp effect.
This makes sense, thematically: the Bible can be inspirational when
Arranging the Camp, regardless of the positive effect of Arranging the
Camp.
EOL
Cellar Does the Cellar convert food into nonperishable food?
No: it just prevents food from rotting. This is important when, say, you
lose the Dam Invention, which makes you lose up to two nonperishable
food: if you only have regular food, you dont lose anything (nor take
Wounds).
S. R. (http://boardgamegeek.com/article/15547925#15547925)
Corral I Built the Corral. What happens if I move my camp?
Nothing special. In terms of theme, you move the corral with your camp.
Ignacy (http://boardgamegeek.com/article/11418817#11418817)
Corral If I lose the Corral, do I uncover the resource that it comes from?
Yes.
S. R. (http://boardgamegeek.com/article/15580700#15580700)
Cure What does the Cure do? the rules dont describe what it does.
Some Adventure cards refer to it.
FAQ 1.01
Cure Is the Cure item a one time use (so you turn it back to invention side after
use) or do you have an innite amount of cure after you have built it?
It's not single-use only. Once you have built the Cure, you keep it for the
rest of the game.
FAQ 1.01
Dam When I build the Dam item, I will get 2 food as soon as I nish it, right? And
then no more?
Yes, you only get 2 food once (but only at the end of the Action phase in
which it was built!). Note that otherwise the Dam would need to indicate
when the food is obtained each round.
FAQ 1.01
Empty Bottle When can the Empty Bottle +1 Weapon effect be used? any time, even
after, say, drawing a Beast card?
In the English rule under the accepted no going backwards in time ruling,
if a player is Hunting and is not carrying the Empty Bottle, then there is
no way that he can have the player carrying it make some more weapons
and hand in some to him, so the Empty Bottle cannot be used in that case.
S. R. (http://boardgamegeek.com/article/15520406#15520406)
The Empty Bottle permanently raises the Weapon level, like the
Soldiers Defense plan Skill, which is considered as requiring planning
(i.e. it cannot be used as a reaction). The justication for the Defense
plan ruling is that it represents a plan, which cannot be improvised on
the spot. With the Bottle, the question is whether an Empty Bottle
carried by a player who needs a weapon increase can be used
immediately or not (like the Defense plan). Thematically, this amounts
to deciding about how fast the Empty Bottle can be transformed into a
weapon. The rules indicate that Starting Items can be used anytime (Z-
Man 2nd ed., p. 2), so this might be used for settling this case, in which
the thematic timing choice is not clear-cut.
EOL
24
FAQ
Inventions/Items, Starting Items
Specic Items - Specic Inventions/Items and Starting Items -
Empty Bottle When can the Empty Bottle +1 Weapon effect be used? any time, even
after, say, drawing a Beast card?
In the English rule under the accepted no going backwards in time ruling,
if a player is Hunting and is not carrying the Empty Bottle, then there is
no way that he can have the player carrying it make some more weapons
and hand in some to him, so the Empty Bottle cannot be used in that case.
S. R. (http://boardgamegeek.com/article/15520406#15520406)
The Empty Bottle permanently raises the Weapon level, like the
Soldiers Defense plan Skill, which is considered as requiring planning
(i.e. it cannot be used as a reaction). The justication for the Defense
plan ruling is that it represents a plan, which cannot be improvised on
the spot. With the Bottle, the question is whether an Empty Bottle
carried by a player who needs a weapon increase can be used
immediately or not (like the Defense plan). Thematically, this amounts
to deciding about how fast the Empty Bottle can be transformed into a
weapon. The rules indicate that Starting Items can be used anytime (Z-
Man 2nd ed., p. 2), so this might be used for settling this case, in which
the thematic timing choice is not clear-cut.
EOL
The Pegasus (German) rules use their usual any time is really any time
rule: the +1 Weapon (permanent level) can be used anytime.
S. R. (http://boardgamegeek.com/article/14026203#14026203)
Fire The players can warm themselves up with wood during the Night phase, and
the cook can cook: it looks like the players have access to re from the very
start of the game. What does the Fire Invention represent, then?
The Fire Invention can represent a bigger re, a bonre which is
permanent (which is why it gives +1 Palisade). It takes effort to build
such a structure (wood can fall, it can burn too fast, etc.), and building it
is hazardous (this is why Building it can fail).
http://boardgamegeek.com/article/14101978#14101978
Fire The Invention card Fire indicates it will give +1 to Palisade. What if the
"Fire" is invented but no shelter has been built yetis it possible to improve
palisade? Would I still receive that bonus after building the shelter in the
future?
No and no. You get the bonus immediately after you build the Fire and
only if you have Shelter.
FAQ 1.01
The players have access to re even without the Fire Item, as they use
wood to ght the cold and humidity, during the Night phase. The Fire
Item is more like outside re intended to scare off beasts (torches, like on
the drawing, etc.).
Fireplace The Fireplace Item has the ability to heal 2 Wounds for a food token during
the night phase. Can this ability be used only once per round?
Yes, only once per round.
FAQ 1.01
Flask of Rum The Starting Item Flask of Rum Heals one Wound. When can it be used? As
a Starting Item, it can be used any time (Z-Man 2nd ed., p. 4); but its
effect is to Heal, so is its use restricted to the Night phase (Z-Man 2nd ed.,
p. 13)?
Ignacy conrmed that the Healing rule applies fully: the Flask of Rum can
only be used during the Night phase.
Ignacy, via http://boardgamegeek.com/article/14870108#14870108
The Z-Man rules are very explicit about the Healing timing exceptions
(the Rest Action and the Cooks Grandma Recipe): they do not mention
the Flask of Rum.
EOL; Z-Man 2nd ed., p. 13
Hammer &
Nails
The Hammer & Nails Starting Item gives the players 1 brown pawn (twice
just like for all the other starting items). Does this mean that if I have it at
the beginning of the game I can just take 2 brown tokens immediately for
the remainder of the game? Or are these 2 tokens used only 2 times over the
course of the game?
Starting Items are only for two individual uses in a game. Hammer and
Nails gives you a brown pawn twice a game, but each time such a pawn
is single use only. You discard the pawn after each use.
Ignacy (http://boardgamegeek.com/article/16234556#16234556); FAQ
1.01
Hammer &
Nails
Can both pawns from Hammer & Nails be used for the same Building action?
Like for example, if there is a -1 pawn token in the construction area and I
need three of them to build something safely.
25
FAQ
Inventions/Items, Starting Items
Specic Items - Specic Inventions/Items and Starting Items -
Hammer &
Nails
The Hammer & Nails Starting Item gives the players 1 brown pawn (twice
just like for all the other starting items). Does this mean that if I have it at
the beginning of the game I can just take 2 brown tokens immediately for
the remainder of the game? Or are these 2 tokens used only 2 times over the
course of the game?
Hammer &
Nails
Can both pawns from Hammer & Nails be used for the same Building action?
Like for example, if there is a -1 pawn token in the construction area and I
need three of them to build something safely.
Yes. The only limitation for those additional pawns is that they can't do
an Action without a player pawn.
FAQ 1.01
Map Is the extra explorer token is always available once the Map has been built?
Yes
FAQ 1.01
Pistol When can the Pistol be used?
The majority opinion on BoardGameGeek, approved by Ignacy (along
with the German rules, which differ on this), is that the Pistol can be used
anytime, but without impacting the thematic ow of time. In its
narrowest interpretation, this means that if a player wants to use the
Pistol, he must have it with him before he needs it (see the entry on
ownership).
S.R. (http://boardgamegeek.com/article/15520406#15520406)
Pot The Pot item says that "during the night you can exchange 1 food for 1
health". Can this only be applied once? Or does it mean "only once each
round", like the basket?
If I have the Pot item, can I discard 2 food to heal 2 Wounds or can I use it
only once per turn?
You can use it only once per turn, to heal 1 Wound.
FAQ 1.01; Z-Man 2nd ed., p. 17 (rule 3 before the list of Inventions)
Sack If I fail at Gathering with the Sack, can it be used for another Gathering
Action?
No, the Basket has to be assigned to a specic Action (and therefore
also to a specic resource) during the Planning step. if the Action fails,
it is wasted for the round.
S. R. (http://boardgamegeek.com/article/15898470#15898470,
http://boardgamegeek.com/article/12068079#12068079)
The Sack text can thus be taken literally: Can be used for only 1
Action per round (not 1 successful Action).
Sack Is the Discovery token which is not chosen with the Sack (or Basket)
discarded or put back face down with the other Discovery tokens?
It is discarded
Clarication in Pegasus
Shortcut Shortcut
> +1 wood/
food
When you use the Shortcut, do you apply the effect of a +1 wood/food
token on the Shortcut source and gain an additional resource? The Z-Man
2nd ed. rules read This source is still limited to one resource per turn,
but is this a hard limit?
Players who use the Shortcut gather an additional resource when the
source has a +1 wood/food token. In fact, the still in the Shortcut
rule (Z-Man 2nd ed., p. 17) indicates that the Shortcut rule refers to the
general rule that precedes, which says that a source only gives one
resources in a round (Z-Man 2nd ed., p. 11).
EOL; Z-Man 2nd ed., pp. 11 & 17
The same rule also indicates clearly that this can be modied by the
effects of some Items, Adventures, Events, etc., so the amount of
resources obtained through the Shortcut does not have a hard limit of 1
resource, but its source can only be used once in a round, as usual.
EOL; Z-Man 2nd ed., pp. 11 & 17
26
FAQ
Inventions/Items, Starting Items
Specic Items - Specic Inventions/Items and Starting Items -
Shortcut Shortcut
> +1 wood/
food
When you use the Shortcut, do you apply the effect of a +1 wood/food
token on the Shortcut source and gain an additional resource? The Z-Man
2nd ed. rules read This source is still limited to one resource per turn,
but is this a hard limit?
The same rule also indicates clearly that this can be modied by the
effects of some Items, Adventures, Events, etc., so the amount of
resources obtained through the Shortcut does not have a hard limit of 1
resource, but its source can only be used once in a round, as usual.
EOL; Z-Man 2nd ed., pp. 11 & 17
The German rules similarly state that you do get an additional
resource.
S. R. (http://boardgamegeek.com/article/13111866#13111866);
Pegasus (http://boardgamegeek.com/article/14706165#14706165)
> Available Is the Shorcut is always available once it has been Built?
Yes.
FAQ 1.01
> Gather In the Production phase the Shortcut provides you with 1 resource that is
available on the tile with the Shortcut. Could you still Gather the same
resource from the tile with the Shortcut in the Action phase?
No, you cant.
Ignacy (http://boardgamegeek.com/article/14869940#14869940)
In fact, the Z-Man rules read: During the Production phase of the
following rounds, you gain 1 resource that is available on the tile
with the Shortcut. This source is still limited to one resource per
turn. (This refers to the rule stating that a source can give resources
only once per turn/roundnot exactly only one resource per round.)
Z-Man 2nd ed. p. 17; EOL
The ofcial FAQ 1.01 contradicts this, but the author of the game
implicitly conrmed that the FAQ 1.01 is incorrect.
Ignacy (http://boardgamegeek.com/article/14869940#14869940)
> Moving
Camp
Thematically, when moving Camp to an adjacent tile that contains the
Shortcut token (by building a Shelter or moving during the night Phase), it
makes sense that the shortcut be kept: can the shortcut token be put in the
tile the Camp is moving from?
This is against the rules (Z-Man 2nd ed.), but this indeed makes sense
thematically.
Building Items Building Items
Future
resources
When you Build an Item, does it go onto the future resources area? At the
end of step 4 those items then go face up on the main board? Even those that
are specic to one of the characters?
Yes. The Items from scenario cards can, similarly, only be used at the end
of the Action phase.
Z-Man 2nd ed., p. 11; FAQ 1.01
Multiple times Is it possible to Build an Item (e.g. Knife) multiple times on future turns, thus
adding 1 weapon level each time the Knife is built? Or can each Item only
be built once?
Each Item can only be built once, including those on scenario cards
(unless you lose the Item due to some Events or the scenario says that you
can build a particular Item multiple times, like the Cross item in Scenario
2make sure to check the scenarios for details).
FAQ 1.01
Scenario
Items
When you Build the Inventions depicted on the scenario cards, they
obviously stay there (depicted on the card, they are not turn to an Item side).
So can you build them multiple times?
You can build them only once (except for the Cursed Island scenario-
specic inventions, where the rules explicitly indicate that you can build
them more than once). When you build the item, place a (usually black)
marker on it to indicate that it has been built.
Z-Man 2nd ed., p. 11; FAQ 1.01
27
FAQ
Inventions/Items, Starting Items
Building Items Building Items
Scenario
Items
When you Build the Inventions depicted on the scenario cards, they
obviously stay there (depicted on the card, they are not turn to an Item side).
So can you build them multiple times?
You can build them only once (except for the Cursed Island scenario-
specic inventions, where the rules explicitly indicate that you can build
them more than once). When you build the item, place a (usually black)
marker on it to indicate that it has been built.
Z-Man 2nd ed., p. 11; FAQ 1.01
Terrain
requirement
Is it correct that you still need to dedicate one (and roll the dice) or two
pawns to Build the items for which the only requirement is a type of terrain
that you have already explored?
Yes, you follow the exact same rules as any other Building action. So yes,
you are right. The requirements just restrict you and have no actual effect
on how you resolve a Building action.
Z-Man 2nd ed., pp. 6 & 8; FAQ 1.01
Character
Inventions
Can the construction of Character-specic Inventions (like the Spear
Item or the Snare Item) also be supported by another players pawn?
Yes, but it is the character owning this Invention who must take the Build
Action (which is important, e.g., when resolving any ?-token on the Building
Adventure deck).
FAQ 1.01; Z-Man 2nd ed., p. 8
Character
Items
What if a Character-specic Item is lost and turned back to its
Invention side: does it go back to the Character card or does it stay
with the other Inventions cards?
It goes back to the Character card. The player will receive again 2
Determination tokens for Building it.
Ignacy (http://boardgamegeek.com/article/13094799#13094799); S. R.
(
http://boardgamegeek.com/article/15078511#15078511, http://www.boardgamegeek.com/article/14365517#14365517
)
Discard
Inventions
In a game I had an Event card that told me to discard 3 Invention cards. As I
am not holding any invention cards in my hand, I cannot discard them. Does that
mean I have to turn some Item cards back to their invention sides? Or do I have to
choose 3 cards I haven't build an Item from and remove them from the board so
that I can't build items from them?
The second: Remove 3 Inventions from the board. They are called Inventions
when they have not been turned over to the Item side yet.
Z-Man 2nd ed., p. 11; FAQ 1.01
When Invention cards have to be discarded, Items are thus left untouched
(players can keep a Fire Item that they built, for example).
Heal With Items that can heal, like the Pot or Fireplace, during the Night
phase, do you have to spend an additional food token after regular
dinner time to get the healing effect or is it sufcient to remove just the dinner food
token per character to get the healing effect without spending food?
You have to discard more food. This is not the food you eat, this has to be
additional food.
FAQ 1.01
Item side When Items have been built, after they are returned from the Future Resources
Space, they are turned Item face up. Some of the items card have a single
image on them, others have an image, then a line, followed by some text and
symbols. Compare for example the Snare item (which has a single image), with
the Fireplace item (which has two parts). Do these images reect a different
manner in which these cards can be used?
If it has a picture and a symbol like:
(a) Fire: this means that you have Fire which is required to build other Items
(and you can nd the same symbol in the requirement eld of other cards),
(b) Cure some Adventure cards refer to it, so the symbol reminds you that
you have the Cure.
(c) Shortcut it doesn't have an additional symbol but it has a description
that tells you about its permanent advantage.
Other cards that only have an immediate effect (giving you advantage after
building it) have no symbols on the back, like the Snare.
FAQ 1.01
28
FAQ
Inventions/Items, Starting Items
Item side When Items have been built, after they are returned from the Future Resources
Space, they are turned Item face up. Some of the items card have a single
image on them, others have an image, then a line, followed by some text and
symbols. Compare for example the Snare item (which has a single image), with
the Fireplace item (which has two parts). Do these images reect a different
manner in which these cards can be used?
If it has a picture and a symbol like:
(a) Fire: this means that you have Fire which is required to build other Items
(and you can nd the same symbol in the requirement eld of other cards),
(b) Cure some Adventure cards refer to it, so the symbol reminds you that
you have the Cure.
(c) Shortcut it doesn't have an additional symbol but it has a description
that tells you about its permanent advantage.
Other cards that only have an immediate effect (giving you advantage after
building it) have no symbols on the back, like the Snare.
FAQ 1.01
Pawns Are the additional pawns from Items one-time only?
If you get an additional pawn from Items that you build (i.e. Map) then you
keep such a pawn on the card and you can use it each round.
FAQ 1.01; Z-Man 2nd ed., p. 17
Starting Items Are Starting Items Items?
No, never. Thus, when an effect refers to an Item, it does not refer to a
Starting Item (e.g., the Adventure-icon Event card Cataclysm).
S. R. (http://www.boardgamegeek.com/article/14365517#14365517)
Times used How many times can I use the power of Items?
It depends on the Item:
S. R. (http://www.boardgamegeek.com/article/15898273#15898273);
http://www.boardgamegeek.com/article/14466666#14466666
Some Inventions have an immediate effect, which triggers only once,
when the Invention is Built: Bow, Bricks, Corral, Dam, Fire, Knife, Moat,
Sling, Snare, Spear, Wall.
Z-Man 2nd ed., p. 17
These Items have a single drawing on the back of the Invention side.
Other Items are prerequisites for other Items/Actions/effects can be used
many times are fully shared: Cure (prevents bad event outcomes), Fire,
Knife, Map, Pot, Rope, Shovel.
Z-Man 2nd ed., p. 17, S. R.
(http://boardgamegeek.com/article/16240643#16240643)
These Items have the same kind of drawing as Items with an
immediate effect, plus an icon representing the same object (e.g., a
shovel).
Some Items can be used only once per round, and therefore by only one
player: Basket, Belts, Diary, Drums, Fireplace, Furnace, Lantern, Map,
Pit, Pot, Raft, Sack, Shield.
Z-Man 2nd ed., p. 17
Note that the Basket and Sack must even be allocated to a specic
Action (which might fail, in which case they are wasted for the round).
S. R. (http://boardgamegeek.com/article/15898470#15898470)
These Items have the same drawing has Inventions with an immediate
effect, plus more than simply the icon representing the same object
(e.g., Map and Pot)
Some Items can be used multiple times per round or have a continuous
effect: Bed, Cellar.
Palisade
increase
When an Invention gives +x Palisade (like with Bricks, Fire, Moat and
Wall) and we have no Shelter, is the Palisade level increased anyway?
29
FAQ
Inventions/Items, Starting Items
Times used How many times can I use the power of Items?
Palisade
increase
When an Invention gives +x Palisade (like with Bricks, Fire, Moat and
Wall) and we have no Shelter, is the Palisade level increased anyway?
Yes, the Palisade level is increased even if you dont have Shelter.
Ignacy (http://boardgamegeek.com/article/13108980#13108980)
Thematically, the rules for moving the Camp should reset the Palisade
level to 0 in this case too (instead of moving the Camp without any
consequence [Z-Man 2nd ed., p. 13]).
EOL
There is also the question of what happens to a non-zero Palisade level if
a Shelter is Built. The rules (Z-Man 2nd ed., p. 8) do not mention
changing the Palisade level in this case, so it remains the same. This is
thematically ne (the Palisade was built with the idea of accommodating
a Shelter later).
EOL
This can be useful, say, against Hungry Animals.
EOL
Weapon/
Palisade
How do Items (built from Inventions) inuence the Weapon/Palisade levels
exactly?
For instance, if one builds the Knife item, does this increase the weapon level in
addition as indicated on the boards weapon track level during the whole game or
does it increase the level just once when built? And does this increase have to be
reected by moving the black marker or not?
Items inuence the Weapon/Palisade level once, when they are built:
FAQ 1.01
If you build a Knife, you move the black marker on the Weapon level
track to the next level.
If you build a Brick, you move the black marker on the Palisade level
track to the next level.
If you build a Wall, you move the black marker.
etc.
Morale
-3 Morale What happens when your Morale is at -3 and it must drop? What
happens if the Morale drop causes another Morale drop which causes another
Morale drop?
If you have to increase/decrease Morale and it's already on the highest/
lowest level, nothing happens.
FAQ 1.01; Z-Man 2d ed., p. 13
Heal If I heal and pass a decrease in Morale arrow and then take
another Wound, do I lose another Morale or do I only lose the Morale
the rst time I passed the decrease arrow?
Yes, each time you pass it, you decrease Morale.
FAQ 1.01; Z-Man 2d ed., p. 4
Heal I know that when you lose Health and pass over an arrow, the group then loses
Morale. But do you gain Morale when you heal pushing you back over
the arrow when you heal?
You don't gain Morale when you heal.
FAQ 1.01; Z-Man 2d ed., p. 4
30
FAQ
Morale
Heal I know that when you lose Health and pass over an arrow, the group then loses
Morale. But do you gain Morale when you heal pushing you back over
the arrow when you heal?
You don't gain Morale when you heal.
FAQ 1.01; Z-Man 2d ed., p. 4
Wound When you get Wounded and the next symbol is the Morale
decrease arrow, do you put the Wound marker on the Morale
arrow, or do you skip over it to the next heart symbol, suffering both effects.
You skip over the arrow.
FAQ 1.01
Mystery cards
A Shiny Jewel When a player nds A Shiny Jewel and spends the Night outside of the
Camp, are all players really affected during the upcoming Night phase?
If the Character who drew this card has to spend the Night outside of the
Camp (in the round when he gets the Shiny Jewel), the card is not resolved
during this night, but the effect is instead delayed until the following night.
Pegasus
This makes sense, thematically.
EOL
However, in the solo game, it would also make sense to have the player
always be affected during the next Night phase (even if he Sleeps outside of
the Camp), since this is when the beetles normally attack (when the player
does not Sleep outside the Camp). On the other hand, it does happen that
the beetles only attack one night later (when the player Sleeps outside of the
Camp, in a multi-player game), so using the single rule above (delayed
Wound when Sleeping outside of the Camp) is ne, and also simpler.
EOL
Amulet with
Portrait
The Amulet with Portrait of a Beautiful Lady instructs to cover
arrows on Character cards with markers. Are these markers ever
removed?
No, they stay in place.
Ignacy (http://boardgamegeek.com/article/13209600#13209600)
Blowgun The Blowgun Trap incapacitates players because they can only use a single
player pawn. What about Friday: is he incapacitated too (and therefore
cannot take any action, since he already has a single pawn)?
Friday is not affected
Pegasus
Bottle of Wine Can the Bottle of Wine be used to Heal two characters (one Wound less
each)?
Yes.
Pegasus
Draw When a card instructs to Draw x Mystery cards (only resolve), do I
have to draw exactly x cards?
No: you must draw at least one card of the indicated type and resolve it.
Starting from there, you can stop drawing anytime. You can keep drawing up
to a total of x cards of the indicated types (and stop anytime).
EOL; Z-Man 2nd ed., p. 16 (example); FAQ 1.01
Draw When a card tells me to draw 3 Mystery cards and resolve one monster and
2 Treasures (example in the rulebook, p. 16), is it possible to decide to draw no
cards at all or do I have to resolve at least one card?
31
FAQ
Mystery cards
Draw When a card instructs to Draw x Mystery cards (only resolve), do I
have to draw exactly x cards?
Draw When a card tells me to draw 3 Mystery cards and resolve one monster and
2 Treasures (example in the rulebook, p. 16), is it possible to decide to draw no
cards at all or do I have to resolve at least one card?
You have to resolve at least one card of any specied type.
Z-Man 2nd ed., p. 16; FAQ 1.01
Draw From the rules I understand that I start drawing until I nd a Trap or a
Treasure. After resolving that card I can decide to continue or not. Is
this correct? And I can make this decision after every card I nd that is a
Trap or a Treasure (in this example)? So if the rst card to be resolved is a Trap
it would be wise to continue to get the 2 remaining Treasures. Right?
Yes, exactly.
Z-Man 2nd ed., p. 16 (example); FAQ 1.01
Gremlins Is it possible that the Gremlins keep coming back and back during
the same Event phase?
Yes: as indicated on the card, it is shufed back in the Event deck during
resolution, so it is possible to draw it multiple times in a row. They might be
small, but can harass the players.
S. R. (http://boardgamegeek.com/article/15133513#15133513)
Poison When a player gets Poison and must spend the Night outside of the
Camp, are the other players infected too at some point? when are they
infected, after the player returns to the Camp?
If the character who drew this card has to spend the Night outside of the
Camp due to the same action, the card only affects the character who drew
it.
Pegasus
Protective
Amulet
Can I remove markers (i.e. cubes) with the Protective Amulet
Treasure Mystery card, which mentions that any token can be removed from
the board? In the rules, the board is the whole physical board; is the board
here only the Island, or does it include the Action spaces as well?
The Z-Man 2nd ed. consistently differentiates between tokens (at
cardboard: Determination, Discovery, Camp, etc.) and markers (cubes:
Wounds, Fog, Ash,). So, a literal reading is possible, and markers cannot
be removed with the Amulet. Similarly, the card does not mention restricting
the removal to the Island, so tokens on Action spaces can be removed too.
Of course, the Camp token cannot be removed!
EOL
The Pegasus (German) edition restricts the effect to the Island (with a tile or
empty), and allows only white and black cubes to be removed. This was
sanctioned and is listed as a clarication.
S. R. (http://boardgamegeek.com/article/14686425#14686425); Pegasus
Savage The Savage card reads: Draw 1 Mystery card - resolve only Treasure. Is
this any different from the usual procedure?
No, this is the same: you the player draws from the Mystery deck until he
nds one Treasure (and then shufes back all the other cards).
Pegasus; Z-Man 2nd ed., p. 16
Strange
Disease
When a player gets Strange Disease during an action but spends the
Night outside of the Camp, do the other players catch the disease? if
not, how many Wounds will the player get?
32
FAQ
Mystery cards
Savage The Savage card reads: Draw 1 Mystery card - resolve only Treasure. Is
this any different from the usual procedure?
Strange
Disease
When a player gets Strange Disease during an action but spends the
Night outside of the Camp, do the other players catch the disease? if
not, how many Wounds will the player get?
If the character who drew this card has to spend the Night outside of the
Camp due to the same action, the card only affects the character who drew
it.
Pegasus; S. R. (http://boardgamegeek.com/article/12068079#12068079)
The number of black markers in this case is 2 (only one player is affected)
and the player gets 2 Wounds during the night phase.
EOL
Timing How does the timing of Mystery cards that players keep
(Treasures) work? When can you use Mystery cards? as soon as
you get them? or, during the Action phase, do they go like the rest in the
Future Resources space?
The FAQ indicates that these cards stay with a single player, so they are
different from the resources in the Future Resources space. The designers of
the game indicated that they can be used immediately (unless explicitly
noted otherwise).
EOL, based on the FAQ 1.01; S. R.
(http://boardgamegeek.com/article/15552663#15552663,
http://boardgamegeek.com/article/14305969#14305969,
http://boardgamegeek.com/article/12068079#12068079)
Whip Does the Whip allow one to skip a Trap (without modifying the number of
Traps that have to be resolved), or is the ignored Trap considered resolved
(with no effect applied)?
If the character draws and resolves Trap cards, he can ignore one effect of
one of these, but the card itself remains resolved (and counts towards the
maximum).
Pegasus
Night outside of the Camp
Keeping
resources etc.
When a player spends the Night outside of the Camp, he keeps what he
acquired (resources, etc.) during the Action that made him spend the Night
outside. Does he also keep what he acquired during his other Action(s)?
No. However, the rule is that he keeps only everything he acquired during
all the Actions that made him spend the Night outside: this matters, when
two Actions made him spend the Night outside of the Camp.
S. R. (http://boardgamegeek.com/article/16117940#16117940,
http://boardgamegeek.com/article/16111377#16111377)
A thematic interpretation is that an Action that does not force a player to
spend the Night outside of the Camp allowed him to be at the camp at
midday (unless the player got lost twice)for resting, after Gathering, etc.
EOL
Moving Camp If a player needs to spend the Night outside of the Camp on a tile to which
the players move the camp, does the player join the Camp (and benet
from its Shelter, etc.)? If there is a natural Shelter on the tile, should we consider
that the icon represent two different Shelters?
No, the player still spends the Night outside of the Camp. Thematically, tiles
span several square miles of jungle-like terrain. Rules-wise, there is nothing
in the rules that points to joining the Camp.
S. R. (http://boardgamegeek.com/article/13279450#13279450)
33
FAQ
Night outside of the Camp
Moving Camp If a player needs to spend the Night outside of the Camp on a tile to which
the players move the camp, does the player join the Camp (and benet
from its Shelter, etc.)? If there is a natural Shelter on the tile, should we consider
that the icon represent two different Shelters?
No, the player still spends the Night outside of the Camp. Thematically, tiles
span several square miles of jungle-like terrain. Rules-wise, there is nothing
in the rules that points to joining the Camp.
S. R. (http://boardgamegeek.com/article/13279450#13279450)
Moving Camp If an Exploration succeeds but the player taking the Action must spend the
Night outside of the Camp, how can the other players know about how
to get to the newly Explored tile? are they really allowed to move the
Camp there during the Night phase? how can the player who spent the Night
outside of the Camp know where the others put the Camp (this is a
more general question, for any player who spends the night outside)?
Yes, the Camp can be moved to the new tile. Nothing in the rules prevents
this. Doing otherwise would make the rules too complicated.
S. R. (http://boardgamegeek.com/article/13279450#13279450)
Empty Camp Can we move the Camp even if nobody is there because everybody is spending
the Night outside?
Yes, you can move the Camp even if nobody is there.
"ukasz, quoted by S. R.
(http://boardgamegeek.com/article/14643666#14643666)
This follows the rules, even though it is hard to interpret.
S. R. (http://boardgamegeek.com/article/14643666#14643666)
It is possible to imagine that, exceptionally, the players move the Camp
early in the next morning.
EOL
Empty Camp If all the players are spending the Night outside of the Camp (which
can happen relatively easily in a solo game), do the players have to spend
resources for Clouds regardless? if they do, they still do not take
Wounds even if there are not enough resources, since they are not affected by
weather, right?
This does not yet have an ofcial answer, but a strict reading of the rules
indicate that resources should be spent as usual, but with no consequence
for players spending the Night outside, except for the possibly lost resources.
This is hard to interpret thematically, but Robinson is not a simulation, even
though it is most of the time very thematic.
S. R. (http://boardgamegeek.com/article/14643666#14643666)
A thematic interpretation would not consume resources, in this case, this
players outside of the Camp are not affected by the weather, and there is
nobody in the Camp for making the necessary re. However, the fact that
players outside of the Camp are not affected by weather is in itself not very
thematic, so it is not obvious that the rules should be changed, in this case.
EOL
Resources Can a player who is spending the Night outside of the Camp use
the resources from the Available Resources space?
No.
Ignacy (http://boardgamegeek.com/article/10866888#10866888)
This is consistent with the rules that the player who spends the Night outside
of the Camp keeps everything he acquired by himself, and that he can only
eat if he has some food.
Z-Man 2nd ed., p. 16
34
FAQ
Night outside of the Camp
Resources Can a player who is spending the Night outside of the Camp use
the resources from the Available Resources space?
No.
Ignacy (http://boardgamegeek.com/article/10866888#10866888)
This is consistent with the rules that the player who spends the Night outside
of the Camp keeps everything he acquired by himself, and that he can only
eat if he has some food.
Z-Man 2nd ed., p. 16
Two different
tiles
If a player needs to spend the Night outside of the Camp on two
different tiles, only of of which has a natural Shelter: can he choose the one
with the Shelter in order to avoid taking a Wound for sleeping outside?
The rules do not give any guidance on this. When the rules do so, players
can choose (like for the order in which Actions of the same type are
resolved), so the tile with the natural Shelter can be chosen. This makes the
rules simpler. This is the current consensus.
S. R. (http://boardgamegeek.com/article/13279450#13279450); EOL
In this case, the player spending the Night outside of the Camp should keep
the resources from the tile where he doesnt sleep as well. Thematically,
spending the Night outside of the Camp implies not going back to the Camp
(since the resources are kept), so the resources from both tiles should
probably be kept.
S. .R (http://boardgamegeek.com/article/16117940#16117940); EOL
Night phase
Heal I know food goes bad overnight, but following the rulebook sequentially we got the
impression that food went bad rst, after which you got the chance to heal by
consuming additional food (e.g. Pot, Fireplace). Is this true?
You can use food for healing at any moment during the Night phase.
FAQ 1.01; Z-Man 2nd ed., p. 13
Hungry
Animals
When the red Hungry Animals die says "ght a beast of value 3" I
guess I only compare the weapons level with 3 and either win (with no other
gain) or lose (and all players will get Wounds). Right?
Yes.
FAQ 1.01
Outside the
Camp
When a player spends the Night outside of the Camp, does his food rot
(i.e. must be discarded at the end of the Night phase)?
Yes, it rots.
Approved by Ignacy
(http://boardgamegeek.com/article/10933620#10933620)
The Z-Man 2nd ed. rules only mentions that everything, including
resources, is put in the Available Resources space at the beginning of the
next round: this does not include perishable food.
Timing During the night phase, how does timing work? can I rst apply any special
powers or Item effects and then pay food, etc? I didn't see any limitation
on the order of sub-actions for the Night phase.
Yes, you can.
FAQ 1.01; Z-Man 2nd ed., p. 13
This is an explicit example of using powers at any time.
Z-Man 2nd ed., p. 4 and p. 15
Scenarios
Scenario 1 Scenario 1 (Castaways)
35
FAQ
Scenarios
Scenario 1 Scenario 1 (Castaways)
Mystery cards In the rst scenario do we draw Mystery cards when exploring tiles?
No. The Totem symbol on the scenario overview tells you what to do. So:
Nothing in the rst scenario.
FAQ 1.01
Pile What are the exact rules for building the pile?
a) You place wood cubes on the scenario card right after the Production
phase (phase 3) and before the Action Phase (phase 4).
b) You have to place wood cubes in order, from left to right. First column
rst, then second column and so on...
c) You cannot put cubes in more than a single column during one round.
d) When you place cubes into a column you don't have to ll it up, so
half-lled columns are ok.
e) To win the scenario all 15 cubes have to be placed at the latest in
round 12.
f) When you get wood cubes from the Mast (scenario Item) you have to
place them immediately. If you get more cubes from this item than you
need to ll a column, the rest is lost (see c). Be aware however that the
Oil (scenario Item) is a Discovery Token and the wood from it can be
used whenever you want after the phase in which it was found.
Ignacy (http://boardgamegeek.com/article/10377965#10377965,
http://boardgamegeek.com/article/10376699#10376699); S. R.
(http://boardgamegeek.com/article/13152359#13152359); FAQ 1.01
Pile Is it a free Action or a Building Action to add wood to the pile?
It's free, as you do it before the Action phase.
FAQ 1.01
Win Just before drawing an Event card, can you Build the pile (with wood from
the previous round) and win?
No. You add wood cubes after the Production phase, and before the
Action phase. You therefore need to survive the Event phase to be able to
place cubes in the pile and win.
FAQ 1.01; Z-Man 2nd ed., scenario 1
Win How much wood do you need for winning the scenario? All 15 cubes or one
is enough, with more cubes for more points at scenario end?
You need all 15 cubes to win.
FAQ 1.01
In the rst scenario, I guess I cannot just use the wood again that I've
already put in the pile to pay something later on, if I don't have enough
wood.
No, you can't. Once placed on the pile, it can't be moved.
Ignacy (http://boardgamegeek.com/article/15672195#15672195)
Wood Do you get the wood from the scenario card Item (Mast) or tokens (Oil) only
in the next round after the Production phase or as soon as you Build/nd
them?
As soon as you Build/nd them (for Building, this is technically at the end
of the Action phase). Remember, this is wood that can be only used to
build the pile.
FAQ 1.01
36
FAQ
Scenarios
Scenario 1 Scenario 1 (Castaways)
Wood Do you get the wood from the scenario card Item (Mast) or tokens (Oil) only
in the next round after the Production phase or as soon as you Build/nd
them?
As soon as you Build/nd them (for Building, this is technically at the end
of the Action phase). Remember, this is wood that can be only used to
build the pile.
FAQ 1.01
This is as per the normal rules.
Scenario 2 Scenario 2 (Cursed Island)
Cataclysm The Cataclysm Adventure-icon Event card states that Items are not
available this turn, so this put the Fire, which is required to win, into the
Future Resources space. Is it impossible to win while the Fire is unavailable?
Yes, you must wait until the Fire is available again in order to win.
Ignacy (http://boardgamegeek.com/article/16234544#16234544)
Cross When you Build the Cross, is this always built in the same location as the
Camp? Is it possible to Build it on an adjacent island tile?
Building the Cross works like building a Shelter: you can Build a Cross on
a tile with your Camp or on an adjacent tile.
FAQ 1.01
Crosses Is it possible to build multiple Crosses in the same turn?
Yes.
FAQ 1.01
When you taken an Exploration Action for the Dark Temple (rst totem),
how do you decide whether the dice should be used? Do you take the
Explore Action on the Dark Temple on the scenario card, or on the Temple
tile? If the Exploration Action must be taken on the tile, this means that the
usual rules that limit how far from the Camp you can Explore, and whether
the Exploration dice should be rolled apply, right?
You take the Action on the tile, with the usual rules for the number of
pawns (depending on the distance to the Camp).
S. R. (http://boardgamegeek.com/article/15602539#15602539)
This makes thematic sense: you must return to the Temple site in order to
enter it.
EOL
Fog marker When a Fog marker must be placed on a tile that already has a Fog marker,
do players take Wounds because of the rule of Unfullled demand?
The players do not take Wounds. This is how the game was play-tested by
Ignacy.
Ignacy (http://boardgamegeek.com/article/10883309#10883309,
http://boardgamegeek.com/article/10883923#10883923)
This follow from the usual One token only rule, which does not
require players to take Wounds.
This is the most authoritative answer, despite being in contradiction
with the FAQ 1.01 and with a remark on BoardGameGeek by user
"ukasz (http://boardgamegeek.com/article/10403982#10403982).
This is also consistent with the Pegasus German rules.
Fog marker A Fog marker has the same effect as a -1 pawn token, but can both
coexist with such a token on a tile?
Yes: they are distinct. The Fog marker requires one additional pawn, but it
is a distinct from a -1 pawn token.
S. R. in the FAQ 2
Fog marker The Fog markers cripple us: they cover tiles too fast and we cannot even
build the Bell and/or Rope!
37
FAQ
Scenarios
Scenario 2 Scenario 2 (Cursed Island)
Fog marker A Fog marker has the same effect as a -1 pawn token, but can both
coexist with such a token on a tile?
Fog marker The Fog markers cripple us: they cover tiles too fast and we cannot even
build the Bell and/or Rope!
The scenario explicitly indicates that Fog markers can be put on (empty)
island spaces.
Z-Man 2nd ed. scenario 2
Sacricial
Dagger
In Scenario 2 Cursed Island, the Sacricial Dagger scenario Discovery
token description says at the end "Multiple use". Does this mean that I do not
need to discard this specic Discovery Token from the Available Resources
Space, and I can use it as many times as I want?
It can only be used once per round.
Ignacy (http://boardgamegeek.com/article/10366743#10366743)
The Sacricial Dagger is therefore like an Item, which makes sense
themeatically: items with a power can be used only once per round.
EOL; Z-Man 2nd ed., p. 17
The FAQ 1.01 mentions a different and unusual rule: that the Sacricial
Dagger can be used once per Phase. This is probably incorrect, based on
the remarks above.
FAQ 1.01
Shortcut If the Camp tile has a Fog marker, is the Shortcut made unusable because of
it? or do the players get Resources from a Shortcut tile with no Fog during
the Production phase?
During the Production phase, if the Camp tile has a Fog marker, the
players dont get any resource from that tile (as indicated in the
scenario); if the Shortcut tile has a Fog marker, the players dont get any
resource from that tile either.
S. R. (http://boardgamegeek.com/article/14422064#14422064)
Any +1 food token does not change this.
Scenario 2 rules; S. R., implicitly
(http://boardgamegeek.com/article/14403727#14403727,
http://boardgamegeek.com/article/14422064#14422064)
Otherwise, players get resources as usual (from their Camp tile and/or
Shortcut tile).
EOL
Unexplored For Scenario 2, I always wonder what happens to a Cross I Built on a tile
that becomes unexplored.
The tile doesn't become unexplored only the terrain is considered
unexplored so the Cross is still there. You can even build a Cross on a tile
with Fog (terrain on such a tile is treated as unexplored). It just needs one
additional pawn.
FAQ 1.01
Scenario 3 Scenario 3 (Jenny needs help!)
Jenny As per the scenario, Jenny cannot benet from the Bed: can she benet from
the similar Hammock Mystery Treasure card?
Jenny does not benet from either the Bed Item nor the Hammock
Mystery Treasure.
Clarication in Pegasus
An interpretation is that Jenny has all the rest she needs already, she
cannot get more.
EOL
Scenario 4 Scenario 4 (Volcano Island)
38
FAQ
Scenarios
Scenario 3 Scenario 3 (Jenny needs help!)
Scenario 4 Scenario 4 (Volcano Island)
Ash marker What if no Ash marker can be placed because all the spaces/tiles (except
the Volcano) already have one: do the players take Wounds through the rule
of Unfullled demand, like with unavailable Resource spaces that have to
be covered?
There is no ofcial ruling, but this situation looks very much like the Fog
markers in Scenario 2 (Cursed Island), which do not inict Wounds if
there is not space remaining.
EOL
Ash marker The scenario rules state that Ash markers may be placed on unavailable
spaces. What are these spaces? are they inaccessible spaces?
Ash markers can be placed anywhere but on the Volcano tile. This is
consistent with the Z-Man 2nd ed. Scenario card stating 1 cube per
space/tile, never on the Volcano.
Ignacy (http://www.boardgamegeek.com/article/11004452#11004452,
http://www.boardgamegeek.com/article/11009049#11009049)
Ignacy stated something different once
(http://boardgamegeek.com/article/10751309#10751309) but later
realized his mistake.
Explore Totem When do I put the green Number tokens on the Totems? upon successfully
Exploring a new tile as usual, or upon successfully Exploring the Totem?
Number tokens are put on Totems upon Exploring the Totem successfully
(despite the scenario card using the same iconography as usual for the tile
numbers). This means for instance that the rst Explored Totem can be on
the second Explored tile.
Ignacy (http://boardgamegeek.com/article/10751309#10751309);
Volcano Island rule clarications
If Number tokens were placed on tiles instead of on explored Totems,
then they could be covered by lava, and the players could not win
anymore.
Explore Totem When you Explore a Totem (Small Temple, etc.) in order to reach the goal,
how do you determine how many pawns to use?
The number of pawns follows the usual rules, with Exploration Actions
taken on the Totem tile. For example, in order to Explore the third Totem
on the Camp tile or on an adjacent tile, you need a minimum of 1
(normal rule) + 1 (scenario -1 pawn token on Exploration) + 1 (third
totem rule) = 3 pawns (and you roll the dice: 4 pawns for no dice roll).
Volcano Island rule clarications; scenario 4
Fur The scenario indicates that Fur can be treated as wood for Building Shelter,
Roof and Palisade. What does this mean exactly? Is it useful for 1- and 2-
player games?
It means that when paying the cost of Shelter, Roof or Palisade Building,
each Fur from the players can stand for wood.
This is not useful in 1- and 2-player games, since this would allow them to
pay, instead of 2 wood, either 2 Fur or 1 wood + 1 Fur, which is more
expensive than the 1 Fur cost that they can pay instead.
Volcano Island rule clarications
Jolly-Boat The Jolly-Boat Scenario Invention indicates that the players Win. This
implies that before Building it, the players must rst Explore the required
number of tiles and Totem icons, right?
Yes.
Pegasus
39
FAQ
Scenarios
Scenario 4 Scenario 4 (Volcano Island)
Jolly-Boat The Jolly-Boat Scenario Invention indicates that the players Win. This
implies that before Building it, the players must rst Explore the required
number of tiles and Totem icons, right?
Yes.
Pegasus
Lava The lava rule instructs to turn any tile on the depicted space: this implies
that nothing happens on spaces with no tile, right? So, in principle, it is
possible to Explore, say, a 5 space on round 5 or later, right?
The thematic intent of the lava is that the marked spaces cannot be
reached anymore. Allowing the players to later Explore such spaces
would run against this idea. There is no ofcial ruling, though, and a
purely literal reading of the rules only indicate that existing tiles should
be ipped over, which leaves unexplored marked spaces open for
Exploration later.
EOL
Mystery cards While Exploring a Totem and drawing Mystery cards, I got the card that
tells me to stop drawing. Should I really stop, or should I draw the required
number of cards?
You stop. You nonetheless get credit for successfully Exploring the Totem.
Ignacy (http://boardgamegeek.com/article/10751309#10751309); S. R.
(http://boardgamegeek.com/article/13868136#13868136); Volcano
Island rule clarications
Solo The Goal of the Scenario does not mention the solo game: can you play this
scenario solo (with the goal of the 2-player scenario)?
Yes, you can play scenario 4 solo. The 2-player goal must be used.
Volcano Island rule clarications
Weapon level Since the Characters start with the Knife, do they also start with a Weapon
level of 1, as if they had Built it?
Yes.
Volcano Island rule clarications; clarication in Pegasus
Scenario 5 (Cannibal Island)
Burn down In order to burn down a cannibal village or the City of Cannibals, do we
need to have a path to it from the Camp? Does this mean that the number of
pawns required have to follow the Gather/Explore distance rule?
The current consensus on BoardGameGeek is that a path is needed
(because there is no way for the players to y!), and that exactly 2 pawns
are needed (whatever the distance, since it is a Hunting action).
S. R. (http://boardgamegeek.com/article/14826265#14826265);
http://boardgamegeek.com/article/14909535#14909535
Canoe When you have the Canoe Scenario Item, do you shufe back the tile that
you did not choose?
Yes, you shufe it back, because the Canoe can be used multiple times.
http://www.boardgamegeek.com/article/14661031#14661031
City of
Cannibals
At the beginning of the 4th round you reveal the City of Cannibals tile. You
don't get to draw the Discovery token on the tile, right?
Indeed, you dont draw any Discovery token for this.
Ignacy (http://boardgamegeek.com/article/10475226#10475226)
City of
Cannibals
Does the City of Cannibals count towards the terrain types I have explored?
No.
Ignacy (http://boardgamegeek.com/article/11470191#11470191)
40
FAQ
Scenarios
Scenario 5 (Cannibal Island)
City of
Cannibals
Does the City of Cannibals count towards the terrain types I have explored?
No.
Ignacy (http://boardgamegeek.com/article/11470191#11470191)
Friday The City of Cannibals is tough. Do we win if Friday and the Dog (or Shield)
are sent ghting to the City of Cannibals but Friday dies?
No, you do not win. The general rule is that if Friday dies during a
Hunting Action, he is unsuccessful.
Ignacy, quoted by S. R.
(http://boardgamegeek.com/article/14432677#14432677)
Shelter, Roof, Palisade, Weapons
Build Can the players put pawns in the Build Shelter and Build Roof/
Palisade Action spaces in the same turn?
The Roof or Palisade can only be Built for a Shelter exists during the Action
Planning step.
S. R. (http://boardgamegeek.com/article/16253421#16253421); Z-Man
2nd ed., p. 10.
Levels I see that the Weapon level track is marked 1,2,3,4,5,6. This makes
me think that you can have an unlimited Weapon level. I also found a rule on page
11: Roof, Palisade and Weapon levels are not limited. My
question is, why don't the Roof and Palisade levels use the
notation to show they are unlimited?
Thematically, nothing prevents the Roof from being thicker or the Palisade
stronger, and the rules clearly spell out that they are not limited, so their
levels are indeed not limited (despite the lack of a indicator on the
board).
Z-Man 2nd ed., p. 11; S. R.
(http://boardgamegeek.com/article/13121755#13121755)
The FAQ 1.01 does not really answer the question: You don't need more
Roof or Palisade than 4, so you shouldn't bother with it, while you will need
a lot of Weapon power in the Cannibal Island scenario.
Actually, the players might want to have a higher Roof or Palisade level:
for instance, the Weather dice might show 4 Clouds, which are added to
another Cloud token in the Weather space; or the players might want to
stack up Roof or Palisade levels for later rounds (for all the possible
Hungry Animals to come,); etc.
S. R. (http://boardgamegeek.com/article/13868193#13868193); EOL
Move Shelter If you are forced to move your Shelter to an adjacent tile, do you also
have to decrease the Roof and Palisade level by half as during the
Night phase?
Yes.
FAQ 1.01
Natural
Shelter
What happens to the Roof and Palisade levels if you Build a second
Shelter on a tile where the players have an existing natural Shelter?
This can be useful when the players want to invest in some Roof or Palisade
on their Camp tile and want to keep some of their protection when they
move the Camp later (since moving from a natural Shelter puts back the
Roof and Palisade levels to 0, while a Shelter built by the players allow
them to keep some of the protection).
If you are in a natural Shelter, then Build a Roof and Palisades, then Build a
regular Shelter on the same tile, you lose everything.
"ukasz (http://www.boardgamegeek.com/article/13404844#13404844)
41
FAQ
Shelter, Roof, Palisade, Weapons
Natural
Shelter
What happens to the Roof and Palisade levels if you Build a second
Shelter on a tile where the players have an existing natural Shelter?
This can be useful when the players want to invest in some Roof or Palisade
on their Camp tile and want to keep some of their protection when they
move the Camp later (since moving from a natural Shelter puts back the
Roof and Palisade levels to 0, while a Shelter built by the players allow
them to keep some of the protection).
If you are in a natural Shelter, then Build a Roof and Palisades, then Build a
regular Shelter on the same tile, you lose everything.
"ukasz (http://www.boardgamegeek.com/article/13404844#13404844)
A thematic explanation is found in the FAQ 1.01, which explains that the
Roof and Palisade are of no use for a new shelter because they were
attached to a natural Shelter (such as a cave or hollow tree).
The Z-Man 2nd ed. rules also explicitly state that when Building a
Shelter, the Roof and Palissade levels go to 0.
Z-Man 2nd ed., p. 10
The German editor considers that the Roof and Palisade levels are left intact
when Building a Shelter on the same tile as a natural Shelter.
FAQ2, answer by pegasus
Shelter icon Some Island tiles contain Shelters that are different from a player Building Shelter.
But what are the exact differences? If you move your Camp to a tile without
Shelter, you will have to Build it again or spend the night outside. But if you move
your Camp to a tile with a Shelter icon, you won't spend the night, is that
right?
If your Camp is on a tile with Shelter, you are protected from getting
Wounds for Sleeping outside.
If the Camp token is Camp (not Shelter) side up (i.e. when players have not
built a Shelter yet), you can move Camp with no consequence, except when
somehow the players did not build a Shelter themselves but did have Roof
and/or Palisade. Then they would lose all palisade and roof levels. This
situation can only arise if the original Camp was on a tile with natural
shelter, otherwise there could have been no Palisade & Roof.
So to explain this thematically: you actually move Camp! If you had built
shelter, you bring it with you to the new tile. Roof and palisade can only be
partially brought though, and in case there was no built/man-made shelter
but only roof & palisade, you can't bring anything: the shelter they were
attached to was natural (like a cave or hollow tree) and they are of no use in
the new situation.
Ignacy (http://boardgamegeek.com/article/10342910#10342910); FAQ
1.01; Z-Man 2nd ed., p. 17; EOL
Weapon level What is the maximum Weapon level: 6 or can it be higher?
The Weapon level can be higher than 6. In most games you will not need
the Weapon level to be higher than 6, but it is possible. The Weapon track
indicates this with an ellipsis ().
FAQ 1.01
Skills
Carpenter In order to use the Carpenters Economical construction or
Handy man Skills, does a pawn of the Carpenter have to take the
respective Action? Or is it enough if he supports the Action, or can this Skill also
inuence Actions taken by other Characters?
Economical construction and Handy man can only be used by the
Carpenter, i.e. when he takes the corresponding Action.
FAQ 1.01
Character use What Skills can be used only by the character with that Skill?
42
FAQ
Skills
Carpenter In order to use the Carpenters Economical construction or
Handy man Skills, does a pawn of the Carpenter have to take the
respective Action? Or is it enough if he supports the Action, or can this Skill also
inuence Actions taken by other Characters?
Character use What Skills can be used only by the character with that Skill?
Many of the special abilities can affect the whole group. The cook can
change the weather, can make a soup, or can heal everybody, but only the
Character that has a particular re-roll Skill can use it for his own Action.
Other Skills that can be used only by the Character with that skill are: the
Carpenter's Economical Construction and Handy Man, as well as the
Soldier's Frenzy.
FAQ 1.01
While it makes sense that only the Soldier himself can go into a Frenzy,
can the Soldiers Frenzy skill protect all the players from a 3-Strength
Beast from the Hungry Animals die? or is he the only one who is
protected by Frenzy? The situation is not clear.
http://boardgamegeek.com/thread/1085682/soldiers-frenzy-and-hungry-beast-die
Thematically, this means that characters cannot simply give some advice to
other characters and help them: their skills require a long experience, so
they must do things by themselves if they want to help.
Choosing Some special Skills let a character choose a card from x cards he draws, or a
tile from x tiles. Does he make this choice alone, and in secret? Or can
he place them openly, and invite discussion?
Likewise, do the "Choose one" card depend of this one player's choice, or can all
chime in?
He can always discuss his choice. There are no restrictions so he neednt do
it in secret.
FAQ 1.01
Defense plan When can the Soldiers Defense plan Skill be used?
The current majority opinion seems to be that nothing can impact the ow of
time, not even the "anytime" rule, so the Defense plan cannot be used as a
reaction to an effect, it has to be planned before.
S. R. (http://boardgamegeek.com/article/15520406#15520406)
Thematic interpretation: the Defense plan has to be executed before an
event happens, not while it is resolving
EOL
A thematic point is that increasing the Palisade level, or preparing
weapons normally takes at least a pawn, i.e. a good part of the day.
So, increasing the Palisade level or getting additional weapons cannot
be done as an afterthought. This applies to the Defense plan.
Another thematic point is that the Defense plan is just this: a plan, so it
does take time.
The Pegasus (German) rules, however, consider that any time applies to its
fullest sense, and the the Soldier can use the Defense plan and raise the
Palisade level as a reaction.
S. R. (http://boardgamegeek.com/article/15520406#15520406)
Economical
construction
During the Planning step of the Action phase, can I plan on
Determination tokens that I will gain during the Action resolution (for
instance with a Threat Action) and later use the Carpenters Economical
construction Skill and assign one fewer wood for a Building Action?
No: all necessary resources must be assigned during the Planning step. In
this case, the full number of woods is required.
S. R. (http://boardgamegeek.com/article/14420007#14420007)
43
FAQ
Skills
Economical
construction
During the Planning step of the Action phase, can I plan on
Determination tokens that I will gain during the Action resolution (for
instance with a Threat Action) and later use the Carpenters Economical
construction Skill and assign one fewer wood for a Building Action?
Economical
construction
The rules say that resources should be assigned to each Action. Does the
same constraint also apply to the Determination tokens for the Carpeners
Economical construction Skill, if he wants to assign one fewer wood to an
Action?
Yes, the 2 Determination tokens required by the Skill should be assigned to
the Action during the Planning step.
S. R. (http://boardgamegeek.com/article/15569858#15569858)
Economical
construction
If the Building Action that uses the Economical construction fails, are the 2
Determination tokens allocated to it lost?
The Determination token are taken back, in case of failure, like resources.
S. R. (http://boardgamegeek.com/article/15481890#15481890,
http://boardgamegeek.com/article/16431513#16431513)
Thematically, something prevented the Carpenter from even trying to save
some wood while buildinghe did not go that far.
EOL
There is the question of when the Determination tokens would return to the
player, if the Building is not a success: right when the Success die is
resolved (likely, since Determination tokens are immediately gained or lost,
usually), or at the end of the Action phase?
EOL
Frenzy When can the Soldiers Frenzy Skill be used? Really anytime (as
indicated in the Z-Man 2nd ed. rules), even as a reaction? But what about the
fact that the player card only mentions that the Weapon level is increased for the
Actions he takes: can Frenzy be used for the Hungry Animals die
anyway?
The Soldier can also use his Frenzy Skill for a non-Action like the Hungry
Animals die.
S. R. (http://www.boardgamegeek.com/article/14240755#14240755)
The character board specically implies that it is a fast reaction, as it
may be used after revealing a Beastss strength. It therefore makes sense
to allow it to be used as a reaction, even during the resolution of an
event.
EOL
Frenzy When the Soldier uses his Frenzy Skill, does the Weapon level increase for
everybody or for him only? This is important when the group ghts a Hungry
Animal, for instance.
The protection effect only applies to the Soldier.
S. R. (http://www.boardgamegeek.com/article/14240755#14240755)
This is probably the intent of the card indicating that the Weapon level is
increased for the Action he takes.
EOL
Grandmas
recipe
Can the Cooks Grandmas recipe Skill be applied as a reaction to an
effect (for instance so as to not die from incoming Wounds)?
No.
Ignacy, quoted by S. R.
(http://boardgamegeek.com/article/15155393#15155393)
Making, drinking and beneting from the soup takes time.
EOL
44
FAQ
Skills
Grandmas
recipe
Can the Cooks Grandmas recipe Skill be applied as a reaction to an
effect (for instance so as to not die from incoming Wounds)?
No.
Ignacy, quoted by S. R.
(http://boardgamegeek.com/article/15155393#15155393)
Making, drinking and beneting from the soup takes time.
EOL
The (German) rules instead use their usual any time is really any time
rule.
S. R. (http://boardgamegeek.com/article/15155393#15155393)
Grandmas
recipe
Grandmas recipe involves discarding 2 Determination tokens to spend 1
food and heal 2 Wounds (of any player including himself, he can even heal 1
Wound of two different players).
In the Night phase do you have to spend an additional food token
after regular dinner time to get the healing effect or is it sufcient to remove just the
necessary food token per character and use this character skill to get the healing
effect without spending food?
You have to discard more food. This is not the food you eat, this has to be
additional food.
FAQ 1.01
Handy man Thanks to his Handy man Skill, the Carpenter can use an extra
pawn for Building actions. Can he use it for separate actions or only for
supporting?
Additional pawns from any source can't do Actions on their own. You can
only use them for supporting.
FAQ 1.01; Z-Man 2nd ed., p. 7
Hooch Hooch involves discarding 3 Determination tokens to ignore 1 Rainy Cloud or to
change 1 Winter Cloud into 1 Rainy Cloud during the Weather phase.
Can you also change a 2 Winter Clouds dice result into a 2 Rain Clouds dice
result?
No, only 1 Cloud. so if there are 2 winter Clouds, he can make it 1 winter
and 1 rainy Cloud.
FAQ 1.01
Re-roll Re-roll Skills
For other
Characters
In order to use the re-roll Determination Skills (of the Carpenter, Explorer,
or Cook), does a pawn of the respective Character have to take the
respective Action? Or is it enough if he supports the action, or can these
Skills also be used for other Characters?
Characters that have a particular re-roll Skill can only use it for Actions
that they take.
FAQ 1.01
Determination
and re-roll
The re-roll character Skills cannot use the tokens gained from an
unsuccessful die roll to re-roll that die which gave you those Determination
tokens. What about getting these Determination tokens, but using previous
Determination tokens (obtained before) in order to re-roll the unsuccessful
die that just gave more Determination tokens?
The spirit of the re-roll Skills is to possibly change the outcome of a die
roll, without applying its effect rst. Therefore, once the Success die is
used to give Determination tokens, it cannot be re-rolled (and have an
effect again).
EOL
Previous
Determination
tokens
Lets imagine the Carpenter has no Determination token and tries to Build
two different things with one pawn each.
First action: roll dice, no success (+2 Determination).
Second action: roll dice, no success (+2 Determination).
Can I use the previous Determination tokens (from the rst Action) to re-roll
the success die of the second item?
45
FAQ
Skills
Re-roll Re-roll Skills
Determination
and re-roll
The re-roll character Skills cannot use the tokens gained from an
unsuccessful die roll to re-roll that die which gave you those Determination
tokens. What about getting these Determination tokens, but using previous
Determination tokens (obtained before) in order to re-roll the unsuccessful
die that just gave more Determination tokens?
Previous
Determination
tokens
Lets imagine the Carpenter has no Determination token and tries to Build
two different things with one pawn each.
First action: roll dice, no success (+2 Determination).
Second action: roll dice, no success (+2 Determination).
Can I use the previous Determination tokens (from the rst Action) to re-roll
the success die of the second item?
From the FAQ 1.01: Yes, you can. What you can't do is to re-roll the dice
using the Determination tokens you just got for that roll. This implies that
you can use them for the next roll.
FAQ 1.01
Note that dice can be singular, in English. What was meant in the
FAQ 1.01 thus does not have to contradict the rules (cannot use the
tokens gained from an unsuccessful die roll to re-roll that die which
gave you those Determination tokens).
EOL
In that case, for the second Success die, you must choose between
using it (and getting Determination tokens) and re-rolling it (with the
tokens from the rst Action).
EOL
Which dice The re-roll character Skills cannot use the tokens gained from an
unsuccessful die roll to re-roll that die which gave you those Determination
tokens. Lets consider the three dice of an Action that was unsuccessful.
Which dice can be re-rolled thanks to the newly acquired Determination
tokens? Can the newly acquired Determination tokens (because the Action
was unsuccessful) be used to re-roll the Wound die (despite the fact that it is
normally resolved before the success die, but according to being able to re-
roll any die except the one that gave the unsuccessful die roll)? Can
they only be used on the Adventure die, or on no die at all from the same
Action resolution?
The Pegasus (German) rules indicate that any of the other two dice can
be re-rolled, even if this is an exception to the recommendation about the
order in which the Action dice are resolved.
S. R. (http://boardgamegeek.com/article/13958338#13958338,
http://boardgamegeek.com/article/15320317#15320317,
http://boardgamegeek.com/article/14123879#14123879);
http://boardgamegeek.com/article/14948037#14948037
The Z-Man rules only mention not re-rolling the Success die (with newly
acquired Determination tokens), so they implicitly allow re-rolling any of
the other two dice (otherwise they would probably have mentioned that
newly acquired Determination tokens can only be used on the Adventure
die).
EOL; Z-Man 2nd ed., p. 15
Threat Actions
Cover The players have to cover a (wood) source. After the Threat effect has resolved
the wood source stays exhausted for the rest of the game?
Yes, for the rest of the game.
FAQ 1.01
Pawns Can I place my pawns on both Threat Action cards? Is it possible to
place pawns on the left card on the board?
You can place your pawn on either card. You can resolve each action only
once, but if you want you can resolve both Threat Actions in the same turn.
FAQ 1.01
46
FAQ
Threat Actions
Pawns Can I place my pawns on both Threat Action cards? Is it possible to
place pawns on the left card on the board?
You can place your pawn on either card. You can resolve each action only
once, but if you want you can resolve both Threat Actions in the same turn.
FAQ 1.01
Queue How many Threat Action cards are in the queue? Is it only two and the
third one is the one that has to be resolved (because it's off the board)?
When you draw an event card you put it on the right space. If there already
is a card there, you move that card over to the left space. If there already is
a card in the left space, you resolve the Threat-effect for that card. So you
have at most 2 cards in the queue.
FAQ 1.01
Right space Suppose there is an event card in the left space on the threat action eld,
but none in the right space. What happens if another event card is drawn
in phase 1? Does the card on the left space still slide off the board triggering its
effect? Or does it stay on the board since there is still enough room on the board
for the new card?
The rules read: "If there is already Event card(s) located in the threat Action
eld, it/they should be slid one space to the left so the new card can be
placed on the rightmost space. You only slide when there is no space for
the new card. If the right space is free, you place a card there, but you dont
need to slide anything.
FAQ 1.01
Tokens, markers, pawns
?-tokens How do Adventure ?-tokens (the big round ones with the ?) work? How
long do they remain in play?
A ?-token guarantees that the next Action of its particular type will result in
one Adventure (or a Wound for Friday), regardless of whether you roll the
dice or not (i.e. of the number of pawns used), and regardless of whether the
dice show a ? result or not. Then it forces you to resolve the Adventure.
After resolving the Adventure card the player discards that ?-token.
FAQ 1.01
The FAQ 1.01 mentions that ?-tokens take effect starting with the next
round. When such a token is placed during the Event phase, this would
contradict a fundamental rule of the game (the next Action effect), so I
take it that what was meant is that a ?-token placed during the Action
phase only takes effect after the phase is over. This is also the ruling
made in the Pegasus (German) rules.
Ignacy (http://boardgamegeek.com/article/13182949#13182949); EOL,
based on the FAQ 1.01; S. R.
(http://boardgamegeek.com/article/13281167#13281167,
http://boardgamegeek.com/article/13151981#13151981,
http://boardgamegeek.com/article/13127729#13127729)
If you roll the dice and have a ?-token on the Adventure deck of the same
color you still only draw one card.
FAQ 1.01
Until it is used, the ?-token simply stays there.
FAQ 1.01
+1 food/wood When you place a +1 food/wood token on an island tile that has no
source, does it gain a food/wood source that way? What about sources
that are exhausted: while the token is there, will you get one food/wood
during the Production phase or the Gathering Action?
47
FAQ
Tokens, markers, pawns
+1 food/wood When you place a +1 food/wood token on an island tile that has no
source, does it gain a food/wood source that way? What about sources
that are exhausted: while the token is there, will you get one food/wood
during the Production phase or the Gathering Action?
Yes.
FAQ 1.01; Z-Man 2nd ed., p. 9 and p. 16
+1 Weapon/
Palisade
Can the +1 Weapon level and +1 Palisade level tokens be used
as a reaction to an effect (ght with a Beast, etc.) ?
The +1 Weapon level is ofcially an old machete. It has the same
thematic role as the Empty Bottle Starting Item, so it can be used in the
same way (see the entry for Inventions: Specic Inventions: Empty Bottle).
Discovery tokens; EOL
The +1 Palisade level ofcially represents thorny bushes. Thematically,
they do take some time to manipulate and install as a protection. Therefore,
they cannot be used as a reaction to an effect. This is similar to the Soldiers
Defense plan Skill.
EOL
The Pegasus (German) rules use their usual any time is really any time
rule: the +1 Weapon level can be used anytime.
S. R. (http://boardgamegeek.com/article/14026203#14026203)
-1 pawn There is a -1 pawn effect token on the Building Action eld. One player
chooses a Build action, and has to place both his pawns on his project (e.g.
to Build a level of Roof or Palisade or to make an Item). Another player
also wants to take a Building action. Does the second action also
require a minimum of two pawns?
The -1 pawn token will be removed from the board right after resolving
the rst Building action and will not be considered for any other building
actions.
FAQ 1.01
-1 pawn In the resolution of the rst Building Action a card has been drawn which
places a -1 pawn token on the Building Action eld. There's a pawn
from another player who wants to take a Building action. It's only one
pawn, but now there's the -1 pawn token, so is 1 pawn not enough? Is this
second Building Action now cancelled?
No. You have to check for and consider such tokens only before assigning
your Pawns (in the Planning step) for certain actions and not before resolving
the Actions.
FAQ 1.01; Z-Man 2nd ed., p. 9; Ignacy, about the -1 pawn token
(http://boardgamegeek.com/article/13182949#13182949)
Determination Determination tokens
Economical
construction
You are not allowed to place a gure on an action space where you don't
fulll the requirements. But you are allowed to use Determination tokens
immediately after you get them. What if the Carpenter is one wood short of
building something: is he allowed to take the Building Action during the
Planning step if
a) he has enough Determination tokens to activate his Economical
construction Skill?
b) he does not have enough Determination tokens, but his other pawn is
on the Threat Action where he will get the missing Determination token(s)?
Case (a) is allowed. You need all the required resources or Determination
before you want to take the Action. For this reason case (b) is not
allowed.
FAQ 1.01; S. R.
(http://boardgamegeek.com/article/14420007#14420007); Z-Man 2nd
ed., p. 8
48
FAQ
Tokens, markers, pawns
Determination Determination tokens
Economical
construction
You are not allowed to place a gure on an action space where you don't
fulll the requirements. But you are allowed to use Determination tokens
immediately after you get them. What if the Carpenter is one wood short of
building something: is he allowed to take the Building Action during the
Planning step if
a) he has enough Determination tokens to activate his Economical
construction Skill?
b) he does not have enough Determination tokens, but his other pawn is
on the Threat Action where he will get the missing Determination token(s)?
Case (a) is allowed. You need all the required resources or Determination
before you want to take the Action. For this reason case (b) is not
allowed.
FAQ 1.01; S. R.
(http://boardgamegeek.com/article/14420007#14420007); Z-Man 2nd
ed., p. 8
The necessary Determination tokens must be assigned in the Planning
step to each Economical construction.
S. R. (http://boardgamegeek.com/article/15569858#15569858)
Note, however, that it is still possible to use Determination tokens
acquired during the Action phase in order to spend less wood while
Building in the same phase (since Determination tokens are gained
immediately without going to the Future Resources space). However, the
Building Action must have been planned by allocating the usual amount
of wood, even if ultimately less wood will be used. The rule is that all
necessary resources and Determination must be assigned during the
Planning step, regardless of the Action resolutions.
S. R. (http://boardgamegeek.com/article/16436805#16436805)
When used When can Determination tokens be used?
They can be used immediately after they are gained.
Z-Man 2nd ed., p. 10
Note that if they are gained from a unsuccessful Success die, then this die
has already been resolved and these tokens cannot pay for re-rolling it
(through a character re-roll Skill) since this would amount to resolving it
twice, which is not intended.
Discovery Discovery tokens
Chest icon I'm wondering what I can do when I draw one of the discovery tokens with a
chest icon on it?
You draw Mystery cards until you draw one with the chest symbol
(Treasure). You get the advantage printed on the card. Shufe all cards
with trap/beast you draw back into the mystery pile.
Food I have a Discovery token that can give food. How do I handle an effect like
IF POSSIBLE: discard 1 food: does the Discovery token make it possible
to discard 1 food, in which case I am forced to use the token and discard the
food? What if I must discard 1 food: am I forced to use the token, or is it
possible to take a Wound instead?
In the case of IF POSSIBLE: discard 1 food, you dont have to convert
the token into food. It is not food, so you dont have food if you dont
convert it.
Ignacy (http://boardgamegeek.com/article/13104970#13104970)
When 1 food must be discarded, then it is up to the players to decide
whether they want to convert the token into 1 food or not, because the
token is not food (as per Ignacys answer for the IF POSSIBLE case).
EOL
Pawn If I get a discovery token with a pawn icon on it, can I use the pawn only
once or will it be there till the end of the game?
All Discovery tokens can be used one time only and have to be discarded
after use, so you get a building pawn for just one use.
You exchange the token for a pawn which is one use only, but you can
choose when to use it.
Rotting What about the discovery token which gives you a fur and a food if you
have 1 weapon? Does this rot at night?
49
FAQ
Tokens, markers, pawns
Discovery Discovery tokens
Pawn If I get a discovery token with a pawn icon on it, can I use the pawn only
once or will it be there till the end of the game?
Rotting What about the discovery token which gives you a fur and a food if you
have 1 weapon? Does this rot at night?
No, it isn't food until you choose it to be food. So as long as you don't
exchange it for fur and food, you don't discard the token in the Night
phase.
FAQ 1.01
This token represents a goat.
Discovery tokens
When When do you have to resolve the effect of Discovery tokens? Can I store
them for later use?
You can keep them in the Available Resources space until you use them.
If they contain only food, however, the token will be removed during the
Night phase, when the food rots.
FAQ 1.01
Moving Camp When moving the Camp, is it allowed to leave +1 food/wood
tokens behind?
This could be advantageous if the players know that they will have such a
token in their new tile, and they want to keep the old token for later if they
come back to the rst tile, or Gather from it.
It depends on how you got this token: is it connected with your Camp or with
its tile?
If you build Snare and you have this token, it goes with you, it is your Snare
in your Camp.
If you had and Adventure that said: This tile has +1 food, you cannot move
it since this token is connected to the tile, not to the Camp.
Ignacy (http://boardgamegeek.com/article/13383094#13383094)
This is consistent with the German rules: tokens from Items and Treasures
must move (they belong to the players), while other tokens remain on the
tile (they belong to the tile).
S. R. (http://boardgamegeek.com/article/14069112#14069112)
The Z-Man rules say something different: that the tokens obtained as an
effect of a Built Item can be moved (2nd ed., p. 13). The ruling above
indicates that instead some items must be moved (like in the Pegasus
rules). Either theme or, more simply, the German rule can be used in
order to decide which tokens should be moved.
EOL
The Pit is a Built Item and it must therefore be moved, despite the fact
that the players cannot move the hole. This can be interpreted as
moving its spikes and cover (and digging a new hole).
http://boardgamegeek.com/article/15627819#15627819
In the German rules: If the tile the camp is moving to already has a token of
the kind that the Camp has, it is replaced by the Camp token. This is
important, as the Camp token might be put on a different place (source
instead of tile, etc.), and moved again (since it belongs to the Camp).
S. R. (http://boardgamegeek.com/article/16117940#16117940,
http://boardgamegeek.com/article/16187656#16187656)
Number How do you use the number tokens?
These number tokens are only used in scenarios where the totem icon
actually does something. (Therefore you do not use them in Scenario 1,
Castaways.)
If you draw an Island tile with a totem (Mystery) icon you mark it with the
number token with the lowest unused number, so you know which totem
result is activated: the rst time you explore a tile with a Mystery icon, you
put the token no. 1 on it; the second time you explore a tile with a Mystery
icon, you put the token no. 2 on it, etc.
FAQ 1.01; Ignacy
(http://boardgamegeek.com/article/10428134#10428134)
50
FAQ
Tokens, markers, pawns
Number How do you use the number tokens?
These number tokens are only used in scenarios where the totem icon
actually does something. (Therefore you do not use them in Scenario 1,
Castaways.)
If you draw an Island tile with a totem (Mystery) icon you mark it with the
number token with the lowest unused number, so you know which totem
result is activated: the rst time you explore a tile with a Mystery icon, you
put the token no. 1 on it; the second time you explore a tile with a Mystery
icon, you put the token no. 2 on it, etc.
FAQ 1.01; Ignacy
(http://boardgamegeek.com/article/10428134#10428134)
Re-roll The re-roll on success token forces a success to be re-rolled. But what
happens if the Action is not successful: is the token discarded? the Z-Man
rules indicate that it must be discarded after resolving its effect, but is its effect
considered resolved even if the Action was not successful and no die was re-rolled?
The tokens effect only activates and resolves when a success is rolled. The
token thus remains on its Action space until a Success is rolled (this can take
multiple Actions).
Ignacy (http://boardgamegeek.com/article/10810490#10810490); S. R.
(http://boardgamegeek.com/article/14384847#14384847)
Re-roll It can happen that an Action has two re-roll on success tokens: one
on the Action eld (as usual), and one on the Character card (because of
the Mystery cards Confused or Ceremonial bowl). If I get a Success
on the Action die, can I consider that the Action eld token was used and
discard it, which will help other players who take the same action later?
No: the re-roll requirements of the cards indicate that you have to re-roll,
so they must be applied to the rst Success obtained, otherwise you might
never get another Success and you would not satisfy the requirement of the
card (and, thematically, not suffer from the confusion or curse).
EOL (http://boardgamegeek.com/article/16232282#16232282); S. R.,
saying it makes sense thematically
(http://boardgamegeek.com/article/16232282#16232282)
Special
Wound
As an effect of a card my character ate a wild berry and received a "special
Wound token" on his stomach.
a) Do I also receive a Wound on the Wound track of the characters chart
or is it only the special Wound token that has to be placed on the stomach?
b) How do I get rid of of this special Wound?
c) What is the effect of such a Wound? I cant nd anything in the rulebook.
a) You don't get a Wound, just the token.
b) You can't get rid of it yourself right now.
c) You just shufe the card into the Event deck. When the card is revealed
from the Event deck the lower part will tell you what happens to the
character with the Wound marker.
FAQ 1.01
Types There can only be one token of each type located in one space or eld. How many
types are there? Is the +1 food the same type as +1 wood or does it just
mean that you can't have 2 +1 food tokens on a tile? Can I have a +1 food
token and +1 wood token on the tile with my Camp/Shelter?
Yes. Those tokens are of different types. Each token that has a different
picture is a different type.
FAQ 1.01
Weather phase
51
FAQ
Tokens, markers, pawns
Weather phase
Keep resource As a weather penalty, I have to discard a food and wood. I have only 1 food. I
take a Wound, but do I keep the food, or lose it?
You have to discard 1 food and 1 wood. Lets say you have only 1 food. You
discard 1 food and each character gets 1 Wound because of Unfullled
demand (wood).
FAQ 1.01; Z-Man 2nd ed., p. 12
Not affected The rules state that Friday and players who spend the Night
outside of the Camp are not affected by Weather: do they refer to
the whole Weather phase, or only to the Weather dice (so that Wounds
from any Hungry Animals die or a Storm token still apply)?
Z-Man 2nd ed., pp. 14 and 16
They are not affected by the Weather phase. In fact, Friday is denitely not
affected by the Hungry Animals die: the same applies to players.
EOL; Ignacy (http://boardgamegeek.com/article/15672275#15672275)
Wounds Wounds
Number of
Wounds
Lets say we have gotten ourselves into a situation in which we have no food
and no wood when the Weather phase comes around. Since no player can
discard the 1 wood and 1 food that we need in our case, what number of
Wounds does each player take? 1 Wound or 2 Wounds?
Two Wounds. One for each resource you cannot discard.
FAQ 1.01; Z-Man 2nd ed., p. 12
Number of
Wounds
About the Wounds due to Weather: usually for every resource you cannot
pay you have to take 1 Wound. So if you have 5 Rainy clouds (impossible,
but it's just an example), only a Roof of 1, and 2 wood and no food - does
that mean that everyone would take 6 Wounds? Or how many do they take?
Yes, you will take 6 Wounds each (you lack 4 levels of Roof, so you have
to discard 4 food and 4 wood, but you discard only 2 wood, so you still
can't discard 6 resources thus each Character gets 6 Wounds).
(Furthermore, in the very next phase the characters need to eat, and since
paying food for the Roof isnt optional, there is a good chance theres no
food left for the characters to eat, meaning they take another 2 Wounds
for not having eaten.)
FAQ 1.01; Z-Man 2nd ed., p. 12
Wounds
Choose
Wounds
Can you deliberately choose to take Wounds instead of
discarding wood/food for Weather effects, etc.? For example, when you have
just one food left and have to discard it, because of the Rainy weather, and then you
would have nothing to eat during the night, can you deliberately take the (single)
Wound for the unfullled demand to keep the food for the night in order
to prevent taking two Wounds then?
No. You have to discard the resource if you have it.
FAQ 1.01
Which players Which players do Wounds affect (in ghts, through the rule of Unfullled
demand,): do they affect a single player, when do they affect each
player?
It depends on when the damage happens:
S. R. (http://boardgamegeek.com/article/16004086#16004086)
52
FAQ
Wounds
Which players Which players do Wounds affect (in ghts, through the rule of Unfullled
demand,): do they affect a single player, when do they affect each
player?
It depends on when the damage happens:
S. R. (http://boardgamegeek.com/article/16004086#16004086)
During the Morale phase, only the Starting player is affected.
During the Event phase, if any animal or similar (i.e. with at least a Beast
strength) has to be fought, only the Starting Player ghts, and only he
takes damage from all things regarding this ght.
If damage occurs during the Action phase (the source of the damage is
irrelevant), only the player taking the Action suffers the damage.
During the Night phase, each player must eat individually and receives
Wounds if he cannot eat.
In all other instances, all players take damage.
Errata
These errata apply to the Z-Man editions.
53
FAQ
Errata
These errata apply to the Z-Man editions.
Beast on top
Beast on top The Book Event cards Howling from the Woods and Dangerous
Night put a Beast on top of the Hunting deck and refer to this
card. What happens if the Hunting deck has to be shufed later? or how do
we resolve the Threat Action or apply the Threat effect, which refer to the top card
Beast if the Beast from this card was Hunted?
The Beast from the effect is better kept separated from the Hunting deck and
put besides the Event deck instead.
S. R. (http://boardgamegeek.com/article/14265542#14265542)
Camp
Inaccessible What happens to the Camp when it is located on a tile that becomes
inaccessible. Do the players lose the game? Do they have to move the
Camp during the Night phase?
They all die and lose the game.
"ukasz (http://boardgamegeek.com/article/10567514#10567514)
Characters
Soldier Is it absolutely necessary to leave the Soldier out of the possible
Characters in a solo or 2-player game?
No, this is only a recommandation, and not a hard rule. The Soldier is
mostly about securing food, which is usually not a big problem in 1- and 2-
player games, so this is why the other Characters are a little better in these
cases. However, it can be more useful in certain scenarios.
S. R., quoting ofcial sources
(http://boardgamegeek.com/article/14768565#14768565)
Cards
Argument/
Agreement
Can Friday be used for the 2 pawns of different players requirement of the
Argument/Agreement Threat Action, despite the fact that he is not a
player (Z-Man 2nd ed., p. 14)?
What about the solo game? Can I still team up with Friday to complete an
Action? Once the card is on one of the Threat Action spaces, how do
I get rid of it in a solo game?
In the solo variant you should interpret it this way: you can't make any
Actions with Friday supporting you and to get rid of the card you should use
your pawn and the Friday pawn.
FAQ 1.01
For the Argument/Agreement Event effect and Threat Action, Friday is
considered a player. (However, he is not a player for the Threat effect Each
player discards 1 Determination, as per the usual rules [Z-Man 2nd ed.,
p. 14])
S. R. (http://boardgamegeek.com/article/15276126#15276126); EOL
This is a ruling based on theme (it overrides the rule that Friday is not a
player).
54
Errata
These errata apply to the Z-Man editions.
Cards
Argument/
Agreement
Can Friday be used for the 2 pawns of different players requirement of the
Argument/Agreement Threat Action, despite the fact that he is not a
player (Z-Man 2nd ed., p. 14)?
What about the solo game? Can I still team up with Friday to complete an
Action? Once the card is on one of the Threat Action spaces, how do
I get rid of it in a solo game?
For the Argument/Agreement Event effect and Threat Action, Friday is
considered a player. (However, he is not a player for the Threat effect Each
player discards 1 Determination, as per the usual rules [Z-Man 2nd ed.,
p. 14])
S. R. (http://boardgamegeek.com/article/15276126#15276126); EOL
This is a ruling based on theme (it overrides the rule that Friday is not a
player).
Argument/
Agreement
The following wording in the Argument Even card is a little odd: This
round, neither Action can be taken with [pawns] of two different players. Discard
this card. I assume the rst bit meant to say no Action can be taken (as
there's more than 2 possible Actions). However, the Discard this card text
has me more confused. The card has threat action / effect areas
which wouldn't happen if the card was discarded straight away, so is this a
misprint?
Also, the card indicates that no Action can be taken with pawns from
different players, but the Agreement Threat Action is exempt from this,
right?
Yes, it's a misprint. The card should be treated like a normal event card and
should not be discarded when resolving the Argument.
FAQ 1.01
The card misprint is present in the Z-Man 2nd ed.
Yes, the Agreement part should allow the Agreement Threat Action to be
taken by two different players.
Pegasus
Cataclysm There is an Adventure-icon Event card, Cataclysm which says something
like: "Put the Items in the Current Resources Space". I guess it refers to the
"Future Resources Space", right?
Yes. It should be Future Resources Space.
FAQ 1.01
The Z-Man 2nd ed. card is correct.
Herbal
Mixture
The Mystery card Herbal Mixture allows the players to look at the
top Event card. What if the top card on the Event deck is not an Event card
but, say, an Adventure card: can the players look at it? or can they instead
look at the rst Event card below it? or at the rst Event card or/and
any non-Event card above it?
The clarication obtained for the German rules is that you can look at
any card on top of the Event deck.
Clarication in Pegasus
It means you can look at the top card of the Event deck, whatever its
type (Adventure, Event, Mystery, Beast).
From "ukasz and/or Ignacy, quoted by S. R. in a message to EOL
(2014-7-12)
Pit What about the Pit Invention? Does it give 1 or 2 food? In the German/
English (1st ed.) rules it says 1, but on the German card it says 2.
2 food.
FAQ 1.01
In the Z-Man 2nd ed., both the card and the rulebook are correct.
Discovery tokens
+1 fur, + 1
food
In the German rules, the token that can give +1 fur, +1 food (the Goat
token) cannot be used during the Action phase.
S. R. (http://boardgamegeek.com/article/13166664#13166664)
55
Errata
These errata apply to the Z-Man editions.
Discovery tokens
+1 fur, + 1
food
In the German rules, the token that can give +1 fur, +1 food (the Goat
token) cannot be used during the Action phase.
S. R. (http://boardgamegeek.com/article/13166664#13166664)
This can be used with the English rules, for a few reasons. One is that BGG
user S. R. presents this as information he obtained, not as a change for the
German rules. Another reason is that this Discovery token ofcially
represents a goat, and killing the goat takes time and preparation.
EOL; S. R. (http://boardgamegeek.com/article/13166664#13166664);
Discovery tokens
Dog
Dog The ideas about how to make the game more difcult include playing without
the Dog in a 2-player game (this is for the Portal 1st English ed. rules).
However, there's nothing about using the Dog in a 2-player game.
Isn't the Dog only used for solo play, or when you want to decrease the difculty?
The Z-Man 2nd ed. rules (which followed the 1st English Portal ed. where
this appears) only mention, instead, the idea of making the game harder by
not using the Dog in 3-player games. This is because the Dog is
recommended in 3-player games (Portal 1st English ed., Z-Man 2nd ed.).
EOL, as the FAQ 1.01 entry is inconsistent with both the Portal 1st English
edition and the Z-Man 2nd edition
Friday
Dog Can Friday take an Action alone with the Dog? The Dog can only be used for
supporting other players pawns, and Friday is not a player, so it
looks like he cannot be used with the Dog. However, Friday can take an
Action with another additional pawn. Which rule has precedence?
Z-Man 2nd ed., p. 14
The rule for the Dog should instead read: The Dog cannot take an Action on
his own.
EOL; "ukasz (http://boardgamegeek.com/article/11453270#11453270,
quoting Ignacy: http://boardgamegeek.com/article/10577234#10577234)
Rulebook
Friday Is Friday able to use 1 Determination token for a re-roll or does he
have to invest 2 tokens for 1 re-roll (as is listed on the card).
Friday needs 2 Determination tokens for 1 re-roll. The text on the card is
right.
FAQ 1.01
Setup In the picture with the setup (Z-Man 2nd ed., at least): shouldn't the Camp
token show the other side?
Yes. It should show Camp side up.
FAQ 1.01
Scenarios
Surviving Which scenarios require the players to survive until the end of the
round where they reach the objective?
Scenarios 2, 5 and 6 require survival until the end of the round. Scenarios 1,
3 and 4 dont.
S. R. (http://boardgamegeek.com/article/16247541#16247541,
http://boardgamegeek.com/article/16237144#16237144)
56
Errata
These errata apply to the Z-Man editions.
Scenarios
Surviving Which scenarios require the players to survive until the end of the
round where they reach the objective?
Scenarios 2, 5 and 6 require survival until the end of the round. Scenarios 1,
3 and 4 dont.
S. R. (http://boardgamegeek.com/article/16247541#16247541,
http://boardgamegeek.com/article/16237144#16237144)
This is not explicitly stated in all scenarios (Z-Man 2nd ed.).
Weather phase
Night outside
of the Camp
When a player spends the Night outside of the Camp, the rules read: he
keeps everything that he acquired during his Actions. What was meant was
actually during the Action(s) that instructed him to spend the Night
outside of the Camp.
S. R., citing Ignacy and "ukasz
(http://boardgamegeek.com/article/13731481#13731481)
German (Pegasus) edition rule
differences
This part only lists changes that are incompatible with the English edition, FAQ and
known rulings by Ignacy.
57
Errata
These errata apply to the Z-Man editions.
German (Pegasus) edition rule
differences
This part only lists changes that are incompatible with the English edition, FAQ and
known rulings by Ignacy.
+1
food/
wood
When can the +1 food and +1 food tokens
be exchanged for food and wood?
Exchanged
immediately
The German rules indicate that the +1 food and +1 wood tokens must be
immediately exchanged for resources.
S. R. (http://boardgamegeek.com/article/15168146#15168146)
This has some implications, since the players can choose to not convert, say,
the +1 wood token into wood when they need some, and take Wounds
because they do not technically have any wood resource, if they only have
the +1 wood token (maybe they prefer to have wood later and are ready to
take a Wound for that).
Anytime Can effects (Skills, Items,) that can be used any
time be used even as a reaction to other
effects?
Permissive Items, Skills, etc. can be used anytime, in the most permissive way
possible (but they cannot alter mechanicalevents in the game: they cannot
undo a card draw, etc.).
S. R. (http://boardgamegeek.com/article/14026203#14026203)
Basket Does the Basket also give 1 resource if the
Gather Action is unsuccessful?
1 resource If the Action is unsuccessful, the Basket is not wasted. Instead you get 1
ressource (instead of 2) of the specied type.
Pegasus
Where can you Build things (Shelter, Crosses,
)?
Camp tile The Building Action can only be taken on the Camp tile.
Crosses The Crosses of Scenario 2 are an exception: they can be Built anywhere
S. R. (http://boardgamegeek.com/article/15039746#15039746,
http://www.boardgamegeek.com/article/13459773#13459773,
http://boardgamegeek.com/article/14549887#14549887)
Cover How many terrain types are covered by Book
Event cards like Drought, Rough Passage and
Smoke on the Horizon?
58
German (Pegasus) edition rule
differences
This part only lists changes that are incompatible with the English edition, FAQ and
known rulings by Ignacy.
Where can you Build things (Shelter, Crosses,
)?
Cover How many terrain types are covered by Book
Event cards like Drought, Rough Passage and
Smoke on the Horizon?
In the Z-Man 2nd ed., the instruct the players to cover some terrain
type on any tile with a black marker, for both the Event effect and the
Threat effect.
1 tile/all tiles In the German rules, the Event Effect (the rst effect) only concerns 1 Island
tile of the specied type. However, the Threat Effect (the effect applied if the
Threat Action is not taken) affects all explored tiles of the specied type.
Pegasus
Defense
plan
What is the cost in Determination of the Soldiers
Defense plan?
3
Determination
The Soldiers Defense plan Skill now costs 3 Determination tokens
Pegasus
Flask of
Rum
When can the Flask of Rum be used?
Anytime The Flask of Rum Starting Item can Heal one Wound. It can be used any
time: the Starting Item rule takes precedence over the Heal only
during Night phase rule.
S. R. (http://boardgamegeek.com/article/14857055#14857055)
Mystery
cards
When are Mystery cards gained usable?
Future
Resources
The possibility that Mystery card be immediately used upon gaining
them was dropped: anything gained during the Action phase (including Mystery
cards) goes to the Future Resources space, except for Determination tokens.
S. R. (http://boardgamegeek.com/article/12068079#12068079,
http://boardgamegeek.com/article/14305969#14305969,
http://boardgamegeek.com/article/15552663#15552663)
What happens if Friday dies during his Action?
Always
successful
The rules for Friday have changed. Even if Friday dies while performing the
Hunting Action, the players will get the ressources (the Action is a
success): he is always successful!
S. R. (http://boardgamegeek.com/article/15271660#15271660,
http://boardgamegeek.com/article/14950678#14950678)
Sack Does the Sack also give 1 resource if the Gather
Action is unsuccessful?
1 resource You have to assign the Sack Item during the Planning step, as usual. But now, if
the Action is unsuccessful, the Basket is not wasted. Instead you get 1
ressource (instead of 2) of the specied type.
Pegasus; S. R. (http://boardgamegeek.com/article/12068079#12068079)
59
German (Pegasus) edition rule
differences
This part only lists changes that are incompatible with the English edition, FAQ and
known rulings by Ignacy.
Sack Does the Sack also give 1 resource if the Gather
Action is unsuccessful?
1 resource You have to assign the Sack Item during the Planning step, as usual. But now, if
the Action is unsuccessful, the Basket is not wasted. Instead you get 1
ressource (instead of 2) of the specied type.
Pegasus; S. R. (http://boardgamegeek.com/article/12068079#12068079)
Scenari
os
Scenarios
Scenario 2 Scenario 2 (Cursed Island)
Crosses Crosses can be Built anywhere.
S. R. (http://boardgamegeek.com/article/15039746#15039746)
Shortcut If the Camp tile has a Fog marker, is the Shortcut made unusable because of
it?
The German rules do not prevent the players from collecting a resource
from the tile with the Shortcut, as long as it does not have a Fog marker.
Pegasus
Scenario 5 Scenario 5 (Cannibal Island)
Friday Friday can never ght the cannibals.
S. R. (http://boardgamegeek.com/article/14432677#14432677)
I am not sure whether this means that Friday cannot go to war by himself
(i.e. as the pawn taking the Action), or that he cannot even support an
attack.
EOL
Scenario 6 Scenario 6 (Robinson Family)
Reclamation The Reclamation Scenario Action can be used to remove both black and
white markers.
Pegasus
Treasur
es
Who can use Treasures during a round has been
changed
First
Character
Essentially, the rst Character to use a Treasure during a round keeps it
for the round.
S. R. (http://boardgamegeek.com/article/15547925#15547925)

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