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The Leadership -
Self-management
Dilemma
Self-managed teams are unstable and
are successful when the Leadership
Self-Management dilemma is
understood and dealt with.
Page 7
Designing
Collaborative Spaces
for Productivity
This article shares the collected
wisdom of dozens of teams who
created their own work spaces, as
collected by several experienced
Agile coaches.
Page 12
IBMs Elizabeth
Woodward on
Distributed Team
Collaboration
In this interview, Elizabeth
Woodward talks about overcoming
the collaboration problems that arise
in distributed team development.
Page 17
Collaborative Leadership and
Collaborative Management
In this article, we propose a leadership and management framework that fts well with the current
need for innovation and distributed decision-making.
Page 3
TEAM
COLLABORATION
Team Collaboration eMag / Issue 4 - October 2013
by
Page 2
Contents
Collaborative Leadership and
Collaborative Management Page 3
In this article, we propose a leadership and management framework that fts well with the current
need for innovation and distributed decision-making.
Agile Teamwork: The Leadership -
Self-management Dilemma Page 7
Self-managed teams are unstable and are successful when the Leadership Self-Management
dilemma is understood and dealt with.
Designing Collaborative Spaces for Productivity Page 12
This article shares the collected wisdom of dozens of teams who created their own work spaces, as
collected by several experienced Agile coaches.
IBMs Elizabeth Woodward on
Distributed Team Collaboration Page 17
In this interview, Elizabeth Woodward talks about overcoming the collaboration problems that arise in
distributed team development. She also discusses using Scrum in distributed teams.
Jean Tabaka About Team Collaboration
and RAPID Management Page 22
Jean Tabaka talks about team collaboration as a key ingredient of the Agile development, but she
also mentions RAPID management as a solution for the product owners in an Agile environment.
Linda Rising: Prejudices Can Alter Team Work Page 27
Linda Rising shows how prejudices can affect the relationships between team members.
Contents
Page 3
Contents
Team Collaboration eMag / Issue 4 - October 2013
A new framework for leadership and management
has started to reposition the role of a leader in
todays dynamic environments. Does traditional
management provide value in a market that requires
agility and adaptability?
As a starting point, lets consider Chriss recent
experience:
I have always avoided the leadership space
because Im not convinced we need leaders. A
recent discussion with Sue McKinney and Pollyanna
Pixton helped me realize that my problem is with
leaders and not with leadership; similarly, managers
not management. My problem with managers and
leaders is that everyone talks about them making
decisions. This is something Im uncomfortable
with because they do not necessarily have the best
knowledge or information to make those decisions.
Realizing that leadership and management were
things that everyone in the organization should be
engaged in was the real breakthrough for me.
Using this experience, we propose a framework
in which everyone is responsible for different
leadership and management responsibilities,
different depending on their role in the organization
but responsible for leading and managing in their
spheres of infuence.
How Do Leadership and
Management Differ?
At the higher levels in an organization, leadership
shows the path, presents the options for direction,
and defnes the boundaries for the decisions that
teams will make in the various spheres of infuence.
Recent work from Dachner Keltner at the University
of California, Berkeley, cites research showing
that power leads people to process information in
shallower ways and to make decisions that are less
carefully reasoned [BusinessWeek, Business@
Work: Toxic Bosses, August 14, 2008]. Effective
leaders push decision-making to the edges of the
organization where there the available information
is more relevant, available, and real-time. Such
leaders focus their attention on defning the
what that their teams are to deliver rather than
controlling or defning the how.
Management is the guardian of the process. All
organizations need agreed processes to help them
function effciently and effectively. Management
facilitates the creation of the agreed processes and
then acts as guardian to ensure that they are not
broken, either by a change of context or gaming
by those operating the processes. In this role,
management does not make process decisions but
facilitates the creation of the process and then
identifes when the process needs an upgraded. One
Collaborative Leadership and
Collaborative Management
Written by Chris Matts, Pollyanna Pixton and Niel Nickolaisen
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Contents
of the primary roles of management is to avoid failure
of the system - in other words, risk management.
Given these roles, how do leadership and
management combine to create a culture that
unleashes talent and innovation? In our proposed
model, leadership defnes the vision for what needs to
be delivered and management ensures the capabilities
to deliver.
For example, let us consider a critical software-
development project. Leadership considers the
organizations needs and establishes the results the
project should achieve. As the project team decides
how it will organize and operate to deliver the results,
management looks at the prescriptive behaviours of
Kanban, Scrum, and Lean and determines how these
will be used and improved to facilitate the teams
delivery.
Leaders and Managers
In this light, we can look at the functions of leaders
and managers in organizations.
Leaders are outward-looking. They look beyond the
current system.
Leaders facilitate the creation of visions within the
global marketplace through collaboration. They group
people with interest and passion around an issue or
initiative, create an environment to foster the fow of
ideas, inspire the conversation and stand back, letting
the group work. The team will make the decisions,
set the agenda and pace, as the passion of the group
emerges. A leader checks in regularly, not to collect
status, but to see if there are any obstacles they can
remove for the team. Teams own the implementation
of the vision and its evolution. Leaders listen and if the
path diverges, ask, What is the value of this path to
the organization?
Managers are inward-looking. They intently study the
current system.
Managers of a system cannot be part of the system
or they will not have the objectivity to identify a
problem. Project managers should be far enough from
the project to critically observe it. They cannot do
this if they are making decisions within the project.
Similarly, project managers of projects in the value
stream may struggle to observe the value stream
from afar and as a result managers are needed for
the value stream. Although a project may seem to be
performing at the appropriate level, a dispassionate
observer of a number of projects may identify
performances above or below the others, which
presents an opportunity to learn how to improve
the process. Rather than a hierarchy of authority,
management should consist of an overlapping set of
responsibilities.
Risk Management
Managers are like the Catcher in the Rye. They
should stand outside the rye by the edge of the
cliff and prevent anyone from running off the
edge. Members of collaborative teams can help the
manager by warning the Catcher that someone is
running toward the edge.
Managers should observe the process and identify
risks and issues inside (endogenous) the system. Risks
are things that might go wrong. The manager should
identify how much warning will be given before the
Leaders are outward-looking.
They look beyond the current system.
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Contents
risk materializes and how long it takes to mitigate
the risk. They should also identify the warning signs.
If the mitigation takes longer than the warning time,
they may want to work to bring the mitigation within
the warning period. In order to identify early warning
signals, managers will beneft from a proper study of
control systems (Butterworth, Chebychev, Nyquist)
to identify that the system is becoming unstable.
Managers are responsible for the risks internal to the
system. When a system is failing, managers should
facilitate the creation of new agreed processes.
Leaders are looking at risks outside (exogenous) the
system. They are watching for disruptive technologies
or waning markets. Rather than deciding whether
a risk is signifcant or not, leaders should make the
system aware of them. Leaders may decide to invest
in options to allow the system to respond to a risk.
Team Dynamics and Confict
Before members of a new team trust each other,
it seems they withhold information. This leads to
confict or failure of the team. (Failure is not always
a bad thing. Remember that most effective learning
comes through failure.) From a game-theory
perspective, information-hiding is the behavior
individuals or factions will take to win, known as The
Strategy of Confict.
Eventually the system fails, and the participants in
the game learn to share information to succeed. In
other words, they collaborate. Collaboration is the
emergent behavior of the prisoners dilemma. This
behavior can be summarized as forming, storming,
norming and performing. This is the natural life cycle
of a system in which participants can choose their
own performance.
It is the responsibility of management with its inward
focus to ensure that the system cycles to the end
state of collaboration as soon as possible. In particular,
management should ensure that the system does not
get stuck in the underperforming forming state.
Confict avoidance results in delayed confict, which
results in worse and further confict. Managers
should ensure that the system has effective confict
resolution skills and processes. Confict resolution
leads to more confdence in solutions and prompts
teams to solve conficts sooner. This leads to less
serious confict, which leads to more confdence and
leads to more healthy confict. Confict is effectively
information hiding which indicates an adherence to
the strategy of confict.
Leaders with their outward focus will seek to identify
unresolved and unnecessary confict with external
agents: customers, suppliers and partners. Once
again, rather than avoid confict, leaders seek to
engage external agents in a collaborative state. Healthy
confict with customers, suppliers, and partners
will lead to more healthy relationships with more
benefcial information sharing. And will lead to strong
collaborations, ensuring leading change results.
Learning
The conscious-competence learning model states that
a system moves through four states.
1. Unconscious Incompetence. You do not know what
you do not know.
2. Conscious Incompetence. Now you know you do
not know something.
3. Conscious Competence. You know something but
you have to think about it, or refer to your notes.
4. Unconscious Competence. You know something
and you do not have to think about it.
Moving from Unconscious to Conscious
Incompetence is a revelation and may be quite
shocking. The trigger for this tends to come from outside
the system, and as such it is the domain of the leaders.
The best strategy for handling this is real options
because decisions are not made whether is something is
going to happen or not - we just prepare for it.
Moving from Conscious Incompetence to
Competence is the act of learning. Here the system
seeks to fnd a way to do something. This is an internal
process that should be handled by management
who will seek guidance from leadership. Shannon
information theory tells us that we learn most when
the chance of failure is 50%. The best strategy for
handling this is an Agile culture in which failure is
tolerated for the sake of learning.
Moving from Conscious to Unconscious Competence
is a case of process optimization. Systems improve
through repetition and by reducing the variance
between the desired and actual outcome. In
knowledge work, another way to accelerate learning
between these states is in helping others learn
the material. This forces the teacher to fnd new
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Contents
metaphors for less experienced learners, which
eventually can lead to a deeper level of knowledge.
This deeper knowledge is only achieved if the learning
is learner directed and not teacher directed. Teaching
the same material with the same metaphors and
examples does not improve insight. This aspect
of the learning is inward facing and as such is the
responsibility of management. This is best facilitated
by the Lean process.
Moving from Unconscious Competence to
Incompetence is also called forgetting. Management
should seek to avoid this. Knowledge in the
Unconscious Competence state is tacit rather than
explicit by its very nature. Information is contained
within documentation but knowledge is contained in
the mind. Management should ensure more people
have that tacit knowledge and that they continually
seek to spread the knowledge through collaboration.
The ultimate expression of real option-based learning
is a learning organization. The key success factor for a
learning organization is the behavior of management.
Management should facilitate a learning process that
promotes a learning culture, one that rewards those
who share knowledge and encourages those who hide
knowledge to share it.
Dealing with Uncertainty
As leaders drive the innovation within the system,
they will constantly push to defer commitments to
allow them freedom in their choice of solution. This
deferment of commitments causes uncertainty and
stress for the management of the organization.
Once again, Real Options provides the best solution.
Real Options provides a number of tools to address
this issue, most notably the last responsible moments,
which is another way of saying options expire.
Management will need to defer commitments by
specifying the conditions upon which a commitment
will be made. This will allow the monitoring of
decisions to become automated. Management will
now face bounded uncertainty rather than total
uncertainty. Total uncertainty causes the Must decide
now or Need to control behaviors that result in
management making immediate decisions rather than
deferring them until more information is available.
Leadership thrives in uncertainty because uncertainty
enables innovation, thus unleashing the talent in the
organization. People will innovate at the edges of
uncertainly. Innovation is highly restive and is not
encouraged in repeatable or predictive environments.
Thus, leaders must constantly temper chaos by asking
questions that do not take ownership (by providing
solutions) but keeps the visions connected to the
purpose and to the global initiatives. Leaders inspire
the possibility of the vision and the discovery of other
visions by the teams.
Current Management and Leadership
Theory
Much of the current Agile management theory is
inspired by manufacturing (Deming, Goldratt, Lean,
Theory of Constraints, Toyota). Whilst this addresses
the manufacturing aspects of software creation under
the observation of managers, it fails to address the
information arrival process as guided by the leaders.
It fails to defne business value, business risk and how
to incorporate new information, never mind actively
seek new information that breaks the model. To
address this issue, leaders must move away from
questions like Whats the business value? to the
questions like Do we have enough business value to
go to market? and Will we ever have enough value at
the rate we are generating business value?
Whilst Reinertson addresses some of these issues,
management needs to fnd new inspiration in
Financial Mathematic, Information Theory, Game
Theory and Learning.
Whilst Agile holds that the bottleneck is learning,
in reality the bottleneck always moves once the
issue is addressed. Leaders and managers who push
the decisions down into their organizations create
learning and collaboration, the basis for information
sharing. By asking the organization for answers,
managers unleash the talent. By collaborating with
the outward connections to the organizations, leaders
unleash innovation in their organizations. Leaders
open the many paths before organizations. Managers
facilitate the processes to move rapidly down the
paths and discover the best solutions within their
talented and creative organizations and facilitate the
new visions that will arrive.
READ THIS ARTICLE ONLINE ON InfoQ
http://www.infoq.com/articles/leadership-management
Page 7
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Team Collaboration eMag / Issue 4 - October 2013
Agile Teamwork: The Leadership -
Self-management Dilemma
Written by Rowan McCann
Introduction
Back in the 1990s, self-managed teams were all the
rage but often failed mainly because team members
lacked people skills. These ideas of self-managed
teams were borrowed by the Agile movement when in
2001 they formulated a new way of working, based
on Agile principles.
However, self-managed teams are inherently unstable
and are only successful when they understand and
deal with the Leadership Self-Management
dilemma. Too much central control destroys agility,
inhibits creativity and resists change. Too much self-
management leads to chaos and anarchy and destroys
a team. A successful Agile team needs to operate as
far along the continuum towards self-management as
it can without tipping over into chaos. You cant just
say to a software development team, OK, youre now
an Agile team you need to self-organize. This is a
recipe for failure, and one of the reasons why many
organizations resist the Agile approach.
What is required from the very frst meeting of a new
Agile team is an understanding of the basics of team
dynamics. Everyone must learn as much as they can
about human behaviour and why people do the things
they do. My own IT degree course spent hardly any time
on people skills and none on the even more diffcult
concept of what people need to do to self-organize into
a high-performing team. Ive had to learn this through
experience. I wonder how many readers fnd themselves
in a similar position?
Ive successfully applied the Team Management Systems
concepts to many Agile teams that Ive been a part of.
A good starting point is for everyone to learn about the
nature of teamwork and the preferences people have for
some tasks and not others.
Weve put up a free Agile Team Performance
Questionnaire on our website to help you to measure
your own Agile teams strengths and weaknesses as
far as teamwork is concerned. Youll get a free eight-
page assessment of what you think about your teams
performance, based on the Types of Work Wheel.
The Types of Work Wheel
The Types of Work Wheel identifes eight distinct
Types of Work that all teams need to undertake
regardless of their industry. These eight work
functions are listed below, with permission from the
Team Management Systems organization.
Team Management Systems Types
of Work Wheel
The Advising function is associated with the
gathering of information from all stakeholders and
responding quickly to changing requirements. It
involves keeping up to date with developments inside
and outside the organization and passing advice
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to others to help them in their work. It requires a
transparent fow of knowledge of what is going on
and where, and a focus on consulting skills so that
information can be gathered quickly, accurately and
effectively.
The Innovating function involves generating new
ideas and new ways of doing things. This requires the
development of creative problem-solving skills so that
the team remains one step ahead of its competitors.
To do this well requires original thought, imagination
and innovative thinking.
The Promoting function is concerned with the
identifcation of opportunities and the selling of these
opportunities to others, both inside and outside
the organization. It often involves the application of
infuencing skills and making presentations. It can also
involve communicating the team or organizational
vision. High visibility throughout the organization
may also be required.
The Developing function is associated with the
turning of concepts into reality. Ideas are worked
on to produce practical products and services.
In many cases, it may also involve developing
workable and practical solutions when problems
arise. Agile teams need good analytical skills so that
requirements can be quickly prioritized, enabling
accurate estimates of iterations and burn-down
charts.
The Organizing function involves organizing
people and resources efficiently by setting clear
goals and objectives and making team members
accountable for their actions. It is associated with
the implementation of quick, effective action when
problems occur, so that the planned outputs are
always within reach. In summary it is the function
that ensures that the work of the team is structured
and focused towards common objectives.
The Producing function focuses on outputs,
ensuring that iterations are completed to high
standards of effectiveness and efficiency. It is the
function associated with the regular delivery of
releases and other services. It requires a systematic
approach to work and an emphasis on the delivery
of products on time.
The Inspecting function requires an attention to
detail and an emphasis on the monitoring of systems,
contracts and outputs. It is associated with a focus
on accuracy, ensuring that work outputs are always
delivered to the right quality. This function is the
classic control function in which procedures are
regularly monitored for effciency. Its often a core
feature of the sprint review process.
The Maintaining function is a support function
which ensures that proper standards of conduct and
ethics are upheld and that quality is maintained. It
is associated with supporting others in the team so
that the team processes follow agreed ground rules.
Personal conviction and loyalty are often important to
this function as is an interest in helping others.
Work Preferences
Nobody enjoys all the tasks that have to be done in
an Agile team. Some tasks we like; others we hate.
Work Preferences is just another name for what we
like doing at work and how we like to do it. Work
Preferences emerge from individual tendencies to
show consistent patterns of relationships, thoughts,
feelings and actions in the work environment.
Preferences are usually transparent and are often the
frst thing we notice in others Hes rather quiet, isnt
he? or She never stops talking. Some people prefer
to think things through on their own whereas others
need to talk to clarify their ideas. Preferences are
readily visible to others and are usually the basis of
frst impressions.
If we are more extroverted, we likely enjoy work with
many interactions with others both inside and outside
the organization. If we are more introverted, we may
LINKING
TM
Organizing Advizing
Innovating Developing
Inspecting
Promotong
Producing Maintaining
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prefer to work on our own with few interruptions
and minimal meetings. Under optimal conditions, our
energy can fow freely with minimal resistance. Just
as electrical energy generates heat when it meets
resistance so our work energy generates tension and
stress when it has to fow through areas that dont
match our preferences.
I prefer to work in the Advising and Innovating areas
on the Types of Work Wheel and I dont really enjoy
Promoting or Organizing activities, so wherever
possible Ill spend time thinking about new ideas or
fnding out as much as I can about the project.
In an Agile team, theres likely to be an imbalance
among the work preferences of all the team members.
If everyone is like me then therell be a tendency to
give priority to making changes and incorporating the
latest ideas. Teams like this may not ever track their
burn-down charts!
Other weaknesses occur if everyone enjoys just
Organizing and Producing. Your team may be well
organized and on target but is it really delivering what
the stakeholders want or need?
If your Agile Team is to be truly effective, you
must understand the work preferences of all team
members and look at the preferences balance. It
will give you an immediate picture of strengths
and weaknesses, as far as teamwork is concerned.
Information like this helps the team match everyones
work preferences to the critical job they have to do.
Where the match is high, our energy fows freely. We
are more likely to enjoy our job, stress is lower and we
feel happier at work. But all eight work functions must
receive the priority they need and never be relegated
to lower importance.
The Team Management Profle
Team Management Systems developed the
Team Management Wheel to combine the idea
of preferences with the critical work functions
that all teams need to do well. This describes the
characteristics of people who enjoy undertaking the
various Types of Work.
The Team Management Wheel
When team members complete a 60-item
questionnaire, they receive a Team Management
Profle that discusses their work preferences
in detail. The report identifes a major role (e.g.
Thruster-Organizer) and two related roles
that usually account for the majority of the
respondents work preferences. Normally, you
will enjoy a job where two-thirds of your critical
tasks align with your work preferences. Such a
high level of engagement with your preferences
means greater commitment to the team and
increased happiness at work.
Here are some general characteristics
of each sector:
One of the main applications of the Team
Management Wheel is to allow teams to map
LINKER
Explorer
Promoter
Assessor
Developer
Creator
Innovator
Controller
Inspector
Concluder
Producer
Upholder
Maintainer
Reporter
Adviser
Thruster
Organizer
Reporter-Adviser: Prefers gathering information and
likes to fully understand situations
before acting
Creator-Innovator: Enjoys thinking up new ideas and
new ways of doing things rather than
focusing on delivering outputs on a
regular basis.
Explorer-Promoter: Like to take ideas and promote them
to others, not worrying too much
about any details involved.
Assessor-Developer: Enjoy analyzing and developing
different possibilities before decisions
are made
Thruster-Organizer: Like to make things happen and get
results rather than waste too much
time debating issues
Concluder-Producer: Practical people who like to carry
through things to the end by working
to a plan
Controller-Inspector: Quieter, refective people who enjoy
the detailed side of work and like
dealing with facts and fgures.
Upholder-Maintainer: Enjoy working in support of others
ensuring that tasks are delivered to
high standards
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everyones role preferences then use the distribution
to assign tasks and responsibilities, as well as adding
key actions to the team ground rules to ensure that
those parts of the Wheel having a lower preferences
are not ignored.
Diversity
Different roles on the Team Management Wheel see
the world in different ways and this is excellent for
problem-solving and decision-making. A balanced team
on the Team Management Wheel will ensure multiple
descriptions of any event and from this diversity
the team can consider more options. If everybody
considers an issue from the same perspective, the team
will produce a much narrower range of options to be
considered, and this invariably leads to group think.
However, opposites on the Team Management Wheel
are prone to negatively consider each other. Explorer-
Promoters, for example, may see Controller-Inspectors
as dull, boring, pedantic and detail-oriented. Controller-
Inspectors in turn may see Explorer-Promoters as
loud-mouthed, waffing and with little substance. Its
a natural human tendency to dismiss those who are
different. Nevertheless, all roles are necessary to get
the best from a team because it is often out of diversity
that the best solutions arise.
This is where teams have diffculty self-organizing
because confict is always incipient and can break
out at a moments notice, leading to chaos and failure.
The traditional way to prevent this has been strong
leadership control, but this goes against the values
of Independence and Empowerment that are usually
the hallmark of the Agile knowledge worker (BAs,
developers, testers, PM etc.). Team members react
against the organizational constraints and dont feel
they have ownership of the teams outputs. This
results in low levels of motivation and commitment,
which leads to apathy and low performance.
Once team members learn to understand and value
difference, leadership control can be substantially
relaxed and self-organization can take place. This
requires a substantial training and development input
from day one. High-performing Agile teams dont
spontaneously create themselves. They need help!
Linking
So what are some of the important linking skills
that keep an Agile team productive? The set of skills
applies individually to team members and collectively
to the whole team. To sustain a low level of leadership
control and a high level of autonomy, Agile teams
need to focus on the central part of the Team
Management Wheel, the Linker. Six people skills, fve
task skills and two transformational skills make up the
set, but the most important ones to get right are the
people-linking skills. These enable the team to operate
at the self-organizing end of the Leadership/Self-
Management continuum. The people-linking skills are:
Active Listening, Communication, Team Relationships,
Problem-Solving & Counseling, Participative Decision-
Making and Interface Management.
Active Listening
Listen well while others are speaking
Ask questions rather than make statements
Summarize well their understanding of what has
been said
Not interrupt when others are speaking
Check others feelings on important matters
Engender a good two-way discussion of issues
Communication
Contribute regularly to discussions at team
meetings
Communicate persuasively when speaking
Keep others well informed
Be effective at written communication
Facilitate group discussions well
Vary communication style to match the needs of
others
Team Relationships
Make sure team members understand how their
roles and responsibilities affect one another
Ensure that team members value one anothers
contributions
Positively address confict issues that may arise
among team members
Develop high levels of trust with team members
Encourage the development of mutual respect
Promote loyalty and pride among team members
Problem-Solving & Counseling
Be readily available to discuss problems
Deliver on commitments
Be responsive to others problems
Gather and assesses information before making
judgments
Help team members to improve performance
Ensure everyone feels able to share their concerns
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Participative Decision-Making
Share key problems and opportunities with other
team members
Encourage differing points of view be put forward
and discussed
Encourage people to express their opinions and
participate in discussions
Involve the team in the development of solutions
to major problems and opportunities
Organize effective meetings so that team
members can contribute to solving problems
Ask for input from members of the team about
matters that affect them
Interface Management
Coordinate and integrate the work of other team
members
Ensure that team members regularly get together
to review how well the team is working
Communicate what is needed from other groups/
teams in order to achieve team goals
Effectively handle disagreements between their
team and others
Encourage team members to cooperate with
other groups that impact the team
Represent the team well in discussions with senior
management
It takes time to develop these skills but it starts at
the frst meeting of the Agile team. Team members
received a personal Team Management Profle
report which gives them positive feedback about
the way they prefer to work. The Pacing section of
the report highlights how each person likes others
to communicate with them. This opens up discussion
of the Communication skill. Everyone learns that
communication is dynamic: you have to constantly
change the way you communicate depending on who
is on the other side of the loop. A Thruster-Organizer
interacting with a Reporter-Adviser needs to use a
totally different approach than when interacting with
another Thruster-Organizer.
Using their Profle report as a basis, team members
are encouraged to draw up list of answers to two
questions:
When interacting with me its best if you
The things that annoy me most when others
communicate with me are
This information is then shared.
Conclusion
The Leadership/Self-Management dilemma has
intrigued behavioural researchers for years. For Agile
teams, the challenge is to strike a balance between
the structure required to achieve high performance
and the leadership control to effect it. Teams can only
operate at the self-management end of the dilemma
if they understand a lot about people and why they
behave the way they do.
High-performing Agile teams have learned to:
Recognize individuals as autonomous, intelligent
agents that interact and collaborate by
understanding and valuing behavioral differences
Operate with simple ground rules that help them
function at the edge of chaos
Willingly undergo continuous learning and
adaptation
Implement the Linking Skills, where guidance
rather than control allows emergent order to
appear, thereby harnessing creative talent
Operate with open information to all team
members and stakeholders, making use of Agile
project management tools to capture and share
rapidly changing situations
Is your team coping with working in an Agile way?
Take the free Agile Team Performance Quiz now and
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About the Author
Rowan McCann has 10 years experience
implementing IT applications, with a management-
consulting background. He has worked on some of the
largest global ERP and CRM implementations in the
capacity of developer, business analyst and architect.
He has recently partnered with international
teamwork specialists Team Management Systems, to
conduct research into improving the performance of
IT teams.
READ THIS ARTICLE ONLINE ON InfoQ
http://www.infoq.com/articles/agile-teamwork
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Team Collaboration eMag / Issue 4 - October 2013
Designing Collaborative Spaces
for Productivity
Written by Deborah Hartmann Preuss
Many think that Agile teams all work in common
rooms, but the truth is not so simple. We forget that
the classic XP-team room layout was called caves
and commons and it explicitly recommended that
people have access to some personal space, as well.
Teams fnd out fast enough that some of the facilities
and creature comforts left behind in traditional
spaces were there for good reasons. When working
with Agile, working close together and without
interruption, its more important than ever to account
for the needs of human beings in designing healthy
and effective workspaces. To that end, this article
shares the collected wisdom of dozens of teams, as
collected by several experienced Agile coaches.
The Problem with Meetings
Over time, traditional software teams can become
oblivious to the time they dedicate to activities like
arranging meetings, reviewing email, and waiting for
stragglers to fnally arrive. These are the necessary
evils of teamwork in large organizations. However,
as teams move toward a fully Agile approach, these
inconveniences rise to the level of major obstacle:
You dont want to have to wait to fnd a meeting room
thats available in order to get some modelling done.
You dont want to have to worry about somebody
erasing your whiteboards, or throwing your index
cards in the garbage. Ive worked in several companies
where there was a severe shortage of space, where
we would have to wait for days to fnd meeting rooms.
Progress ground to a halt.
-- Scott Ambler [1]
War Rooms, Team Rooms, Bullpens
The classic solution, and a key strategy to support
and foster Agility, is co-location. The osmotic
communication which buys Agile teams immediate
feedback within the team relies on team members
working within the same visual and auditory space.
The idea of teams working in an entirely new type of
space often comes as a shock to the organization. But
while some teams have trouble getting management
to replace cubicles with tables and whiteboards,
other teams suffer equally when eager (or scheming)
managers remove not only cubicle walls but also other
facilities long deemed important to team morale and
function. This may be done innocently, not realizing
what is lost, or with an eye to reclaiming space in a
congested building, a sacrifce demanded of the team
in exchange for the open space they need.
Look Before You Leap
Its important to look around before eliminating a
space. We can become so used to our surroundings
that we no longer notice whats really going on. Take
the time to notice how things work: where are people
going when they are not at their desks? Not every
absence is for a meeting. People run errands, take
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walks, confer with other departments, and reappear
with drinks, markers, printouts and new facts. Think of
the entire calendar year if your location has changing
weather: team members will bring coats, gym bags,
umbrellas and motorcycle helmets in with them.
Determine how much space each person really needs,
both at their workstation and elsewhere in their team
space. A single persons workspace, for example,
probably shouldnt measure less than 25 square feet.
This calculation is especially important when two are
pairing at a single workstation. Its tempting to save
space by reducing the footage per person but people
still need their own space and teamwork will suffer if
its not provided, as teammates inevitably get on each
others nerves. In general, a collaborative team space
accommodates no more than half the number people
it would if arranged as a conference room.
As teams move to a collaborative style, consider
the activities theyll need to handle in their spaces.
People will still need to handle sensitive or personal
phone calls and emails. New collaborative tools
like fip charts, whiteboards, bulletin boards and
projection screens require extra planning to remain
unobstructed and usable. And when many people and
computers share a single space, ventilation becomes
more important than ever.
Care and Feeding of an Agile Team
Its important that someone be tasked with watching
for and following up on infrastructure problems
right from the start. This seems simple, but a team is
sometimes so engrossed in learning new practices and
working in unaccustomed ways that they neglect such
details, not realizing that these are in fact contributing
to their diffculties.
Common problems can be as simple as putting
a programmer at risk for back pain or tendonitis
by using a keyboard at the wrong height, easily
resolved with an under-table keyboard tray. Some
team members strain their eyes against window
glare on their monitor again, easily fxed by moving
a workstation or providing flters on windows or
screens. People will usually, at frst, sacrifce their
lunch hour to make important personal calls. As the
team progresses and their work achieves a regular
rhythm, these accommodations become inadequate
and grate on the nerves.
Team self-organization also means that food and
drink are likely to appear in the workplace by way
of celebration or to facilitate collaboration at key
moments. Fruit and other healthy snacks take up
space. A cramped workplace with awkward storage
hampers the fow of teamwork and team building.
Alittle extra table space is a simple device to foster
team creativity.
Obstacle removal is a key function of the team coach,
ScrumMaster, or PM. Obstacles related to the team
space should be prioritized on the teams obstacle list
and should be resolved early. While it may be tough
to quantify the impact of inappropriate working
conditions, again and again weve seen signifcant
increases in teamwork, hence effectiveness, once
these obstacles are resolved.
Elements of a Humane Workspace
After so many years of using professionally designed
work spaces, teams sometimes throw out the baby
with the bathwater when they start from scratch with
their own designs. Elements like light, air, traffc fow,
noise, refreshments and comfort are not negligible:
high productivity teams still consist of people,
not robots, and the spaces in which these people
work can enable or discourage them. Its true that
motivated teams have been known to work in the
weirdest, most disadvantaged locations but when a
team commits to increasing their delivery of business
value using Agile methods, it is appropriate for them
to ask management to support the needs of their new
collaborative work style.
Here is some advice on creating spaces that work,
from coaches who have seen many and varied
team spaces, in both successful and unsuccessful
arrangements.
Mishkin Bertieg has blogged about eight important
considerations when creating a healthy and effective
work space. While some of these may seem obvious,
weve seen them compromised again and again.
Light, Air, Nature: An appropriate amount of natural
light, air circulation and live plants are excellent ways
to make a space suitable for human occupation.
Layout: People need to be able to face each other and
work beside each other. They also need a semi-private
space to have discussions or make phone calls. The
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walls of the space need to have large areas that can be
used for whiteboards.
Ergonomics: Good chairs, tables at an appropriate
height, and the fexibility to allow for individual
ergonomic needs.
Privacy: Everyone needs to be able to get away for
short amounts of time. Some organizations provide
separate mini-conference rooms or hotelling spaces.
Others allow staff to keep a private cubicle away from
the team room.
Personalization: The space a person occupies needs
to be fexible and personalized. People need space
for pictures, toys, plants, and other incidentals to help
them make a space their own.
Visibility to Outsiders: Other people in the
organization need to be able to see and hear what is going
on with the Agile work team. Open doors, open windows
or a bullpen formation of cubicles all allow this.
Convenience: Washrooms, coffee, printers and other
common services must be easily accessible. The team
should not be set off and isolated from everything else.
Noise: The team will be noisy. Make sure that people
outside the team room are far enough away or
isolated in some way from the noise. It can be hard to
balance this with convenience and visibility.
Support for Agile Modeling
Agile teams use a variety of methods to increase
collaboration. A common one is the move away from
formal intermediate documentation. This approach is
worth explicitly planning for: when replacing heavy
documents with models on whiteboards and other
information radiators, teams suddenly discover the
needs for lots of wall space or for electronic aids.
Scott Ambler has written in depth about specifc
factors teams should consider as they are move
toward Agile modeling. Here are some key points:
Signifcant whiteboard space: Place whiteboards
foor to ceiling wherever empty wall exists, even on
support pillars if theyre more than a foot (30 cm) or
so in width. Developers should have their own private
whiteboard space.
Digital camera: Teams need to take snapshots of their
modeling artifacts to display them on internal web
pages describing the project, to capture images of
paper-based models or simply to capture a permanent
copy of a diagram so it may be placed under version
control.
Modeling supplies: The Use the Simplest Tools
practice suggests that you work with the simplest
tool that will get the job done, therefore you need
ready access to whiteboard markers, Post-It Notes
in different colors and different sizes, index cards
(you may also want different colors and sizes as well),
writing paper, fip-charts, tape, stick pins, string, and
whatever other modeling supplies that your team
requires.
A bookshelf or storage cabinet: To store your
modeling supplies and reference books.
Large table: Some techniques, such as Class
Responsibility Collaborator (CRC) modeling, require a
large table to work on.
Computer: A computer in your modeling area can
often prove advantageous, particularly to access
previous models that have been placed under version
control. Make sure you get a good one because you
dont want a group of people waiting on a machine.
Wall space to attach paper: You need some place to
attach paper artifacts.
Projector: If you are going to have a computer in
your working area you should also consider having a
projector to display images on the wall. This promotes
communication because everyone can see the
information.
Toys: Something to play with can help you to get
unstuck when youre working.
A Real Example:
An Agile Team-Room Wishlist
Over time, organizations with many teams may want
to keep a list for the ideal team room, to help facilities
staff create more team spaces. Resist the temptation
to tightly defne this: constraints and team needs will
be different each time, and you must leave room for
creativity.Any formula you create should focus on the
goals, the needs to be met, not the means.
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Here is list compiled by Joseph Little Kitty Hawk
Consulting with a team of coaches for a particular
organization, based on lessons learned after a dozen
teams had struggled to create suitable spaces with
varying degrees of success. This is specifc to the
needs of a given business with its own hardware,
teleworking, and space constraints. Whats really
important on this list is the human considerations, not
the specifc details.
Note the phrasing: its intended as a basis for
discussion, not a ransom note. And it is critically
important to allow teams to participate in the design
of their own spaces, which will naturally lead to new
ideas and customized spaces. This last pointer is all
too often skipped over in the name of effciency, so its
worth restating. Involve team members in the design
of their own space, to eliminate obvious stumbling
blocks that will hamper their work in early iterations.
The gains in morale and productivity outweigh the
cost of their involvement.
Here is Joes list:
Our Agile Team-Room Wish list
Note that there are other ways of accomplishing the
underlying goals; we can pursue other alternatives if
we cannot have these ideal conditions.
1. Room Size: In one successful case, we had nine
monitors/docking stations (for laptops) set up in a
room with a maximum occupancy of 20 people.
The room is rather large and gives space for people
to live together for an extended period. This seems
about right and comfortable for a team that is almost
100% dedicated (i.e. in the room most of the day).
2. Team Privacy: Constant outside noise distracts
and stresses the team. This also suggests that team
conversations are carrying outside the team room:
not a good idea.