DramaSystem SRD 2013 Robin D. Laws by arrangement with Pelgrane Press.
The DramaSystem SRD is an original work, and is released nder the !"en #aming Li$ense. %ll $ontent is designated !"en &ontent DramaSystem is a trademark o' Robin D. Laws and Pelgrane Press. Permission is granted to se this trademark in works "rod$ed nder this li$ense. (o may not se the DramaSystem trademark in any way that deliberately or inad)ertently $laims or sggests a relationshi" with or endorsement by Pelgrane Press or Robin D. Laws. *ind Pelgrane Press at htt"+,,www."elgrane"ress.$om. DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 1 DramaSystem Reference Document This do$ment is made a)ailable by Robin D. Laws and Pelgrane Press in s""ort o' the DramaSystem o"en $ontent arrangement. -t is not a tea$hing do$ment str$tred to show yo how to "lay and en.oy DramaSystem, bt a re'eren$e do$ment 'or writers and game designers to $reate their own "rod$ts deri)ed 'rom DramaSystem. *or the 'ormer, see Hillfolk 'rom Pelgrane Press. Components To "lay this game, yo need+ / 0 1 "arti$i"ants one de$k o' "laying $ards a s""ly o' "oker $hi"s or beads 1 red, 1 green and 1 yellow token "er "arti$i"ant abot a do2en tokens o' a 'orth $olor 3- se ble4 as many inde5 $ards 3or s"are "laying $ards or $olle$tible game $ards4 as yo ha)e "layers writing tensils s$ra" "a"er Creating Characters Step By Step 1. The #ame 6oderator brie7y en$a"slates the series setting and "remise, de8ning the gro" 'rom whi$h the main "layer $hara$ters are drawn. 2. #6 determines "re$eden$e9 see ". 3. 3. *irst "layer in order "ro$laims his,her $hara$ter:s name and role in the gro". 4. Se$ond "layer "ro$laims his,her $hara$ter:s name, role in the gro", and relationshi" to 8rst $hara$ter. Players notate relationshi"s on relationshi" ma"s. 5. Third "layer "ro$laims his,her $hara$ter:s name, role in the tribe, and relationshi" to all other "ro$laimed $hara$ters. 6. %$$ording to "re$eden$e, remaining "layers re"eat abo)e ste". 7. -n the established order o' "re$eden$e, "layers "ro$laim their desires. 8. -n the same order, "layers de8ne their $hara$ters: dramati$ "oles. 9. #6 $hooses a new "re$eden$e order. DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 2 10. *irst "layer in new "re$eden$e de8nes what his,her $hara$ter wants 'rom any other "layer:s $hara$ter. 11. The "layer o' the other $hara$ter de8nes why they $an:t get it. 12. ;oth "layers ad.st the statement as needed to re7e$t 8rst $hara$ter:s nderstanding o' the sitation. 13. Re"eat ste"s 10<12 'or ea$h remaining "layer in "re$eden$e. 14. Re"eat ste"s =<12 ntil all $hara$ters are named as ob.e$ts o' at least two other $hara$ters: wants. 3%ny naddressed relationshi"s are de8ned dring "lay.4 15. >a$h "layer ranks his $hara$ter:s a$tion ty"es, sorting them into Strong, 6iddling, and ?eak. 16. Players a""ly @Aow - Do -tB des$ri"tors to their Strong a$tion ty"es. 17. ;ased on what they now know abot their $hara$ters, es"e$ially their dramati$ "oles, "layers $om"lete the statement, My story is of a man/woman who... 18. ?ith a renewed order o' "re$eden$e and an initial s$ene 'raming, "lay begins. Order of Precedence *rom time to time, the #6 determines "re$eden$eCan order in whi$h the "layers a$t. ;e'ore "lay begins, write yor "layer:s names on inde5 $ards, one $ard "er "layer. ?hene)er yo need a "re$eden$e order, shDe them and note the reslt. Role in the Group The main $ast o' "layer $hara$ters 3P&s4 in rama!yst"m belongs to a gro", whi$h may be $losely<knit or loosely aEliated. Players are 'ree to de8ne their $hara$ters: role in the gro" howe)er they $hoose. Dening Relationships ?hen yo de8ne yor relationshi" to another P&, yo establish a $r$ial 'a$t abot both $hara$ters. (o $an make it any kind o' relationshi", so long as it:s an im"ortant one. *amily relationshi"s are the easiest to think o' and may "ro)e ri$hest in "lay. &lose 'riendshi"s also work. ;y $hoosing a 'riendshi", yo:re establishing that the relationshi" is strong enogh to $reate a "ower'l emotional bond between the two o' yo. ;onds o' romanti$ lo)e, "ast or "resent, may be the strongest o' all. %s in any strong drama, yor most im"ortant relationshi"s ha""en to be 'raght with nresol)ed tension. These are the "eo"le yor $hara$ter looks to 'or emotional 'l8llment. The strggle 'or this 'l8llment dri)es yor ongoing story. De8ning one relationshi" also determines others, based on what has already been de$ided. Players may raise ob.e$tions to relationshi" $hoi$es o' other "layers that trn DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 3 their P&s into "eo"le they don:t want to "lay. ?hen this o$$rs, the "ro"osing "layer makes an alternate sggestion, negotiating with the other "layer ntil both are satis8ed. -' needed, the #6 assists them in 8nding a $hoi$e that is interesting to the "ro"osing "layer withot im"osing ndly on the other. Fee" tra$k o' relationshi"s as they are established dring $hara$ter $reation with the Relationshi" 6a" "age o' yor $hara$ter sheet. Re"resent ea$h $hara$ter as a name with a bo5 or $ir$le arond it. Pla$e yor $hara$ter in the $enter o' the sheet. Draw a line 'rom yor $hara$ter to ea$h other P&. Label the line with the natre o' the relationshi". %s relationshi"s between other P&s are established, $onne$t them and label the $onne$tion lines as well. Your Desire % P&:s desire is the broadly stated, strong moti)ation dri)ing his a$tions dring dramati$ s$enes. The desire mo)es him to "rse an inner, emotional goal, whi$h $an only be a$hie)ed by engaging with other members o' the main $ast, and, to a lesser degree, with re$rring $hara$ters rn by the #6. (or desire might be seen as yor $hara$ter:s weakness+ it makes him )lnerable to others, "la$ing his ha""iness in their hands. ;e$ase this is a dramati$ story, $on7i$t with these $entral $hara$ters "re)ents him 'rom easily or "ermanently satis'ying his desire. Think o' the desire as an emotional reward yor $hara$ter seeks 'rom others. The most "ower'l $hoi$es are generally the sim"lest+ a""ro)al a$$e"tan$e 'orgi)eness res"e$t lo)e sbser)ien$e reassran$e "ower to "nish to be "nished Your Dramatic Poles Dri)ing any $om"elling dramati$ $hara$ter in any story 'orm is an internal $ontradi$tion. The $hara$ter is torn between two o""osed dramati$ "oles. >a$h "ole sggests a $hoi$e o' identities 'or the $hara$ter, ea$h at war with the other. >)ents in the story "ll the $hara$ter 'rom one "ole to the ne5t. !hat You !ant "rom Others Gow bring yor dramati$ "oles into s"e$i8$ 'o$s by de$laring what they lead yo to seek 'rom "arti$lar other P&s. The sooner yo de8ne a want, the more im"ortant it is to yo. The 8rst and se$ond P&s yo name as yor withholders o' emotional reward are yor fraught relationships. List these 8rst in the @Peo"le -n 6y Li'eB se$tion o' yor $hara$ter DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". H sheet. %lso, mark yor 'raght relationshi"s by $ir$ling or highlighting them on yor relationshi" ma". -' yo 8nd it a se'l memory aid, in$lde a notation des$ribing the emotional reward yo seek. #ction Types -n some series, 'or e5am"le one ins"ired by the works o' Iane %sten, the $hara$ters: 'ates are ne)er determined by their "rowess at e5ternal tasks. *or s$h settings, omit this ste", dro""ing all re'eren$e to it 'rom the $hara$ter sheet. -n other series, e5ternal a$tions "ro)ide $om"li$ations that then dri)e the drama. The game breaks "ra$ti$al a$tions down into se)en broad ty"es. -n this stage o' $hara$ter generation, yo designate two o' them as yor Strong ty"es and two as ?eak. The rest are 6iddling. Aere:s what yo $an do with ea$h o' the %$tion Ty"es+ $nduring% (o resist "hysi$al ill<eJe$ts o' all sorts. ?ins with this ability allow yo to o)er$ome, or at least red$e the im"a$t o', e5hastion, in.ry, slee"<de"ri)ation, hnger, "oisoning, thirst, heat stroke and the like. "ighting+ (o o)er$ome others in "hysi$al $ombat, and a)oid in.ry in other dangeros athleti$ sitations. &no'ing+ (or head b22es with se'l in'ormation. (a)ing+ (o bild, $ra't, and re"air "hysi$al ob.e$ts. (o*ing+ Knder diE$lt $ir$mstan$es, yo rn, $limb, .m" and swim and otherwise tra)el 'rom "la$e to "la$e, o)er distan$es long and short. Tal)ing+ ?hen seeking "ra$ti$al ad)antage 'rom negotiations and other )erbal intera$tions 3as o""osed to dramati$ $on7i$ts, where yo seek emotional reward4, yor skill at reading and "laying to other:s desires allows yo to "re)ail. Snea)ing+ (o:re good at sklking arond, hiding items, $on$ealing yor a$ti)ities and mo)ing in a manner that minimi2es the $han$es o' obser)ation. Custom #ction Types (o $an $reate yor own, narrower a$tion ty"e and make it one o' yor Strong ty"es. Do this to make a $learer, more s"e$i8$ statement abot yor $hara$ter. Stri)e 'or a one<word ty"e name. % $stom ty"e allows yo to o)erla" se)eral o' the e5isting ty"es, thogh only when the a$tion dire$tly relates to yor s"e$ialty. ?hen yo take a $stom a$tion ty"e, three o' the standard a$tion ty"es are treated as ?eak ty"es. Ho' You Do It *or ea$h o' yor strong a$tion ty"es, write a short "hrase 3or single word4 des$ribing yor s"e$ialty within the ty"e. -n a sitation where it 8ts to des$ribe yorsel' as em"loying yor distin$ti)e talent, yo gain an additional ad)antage. Kse s"e$i8$ detail9 don:t .st 8nd a synonym 'or the broad $ategory. (or #6 may DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". / ask yo to ad.st an o)erly )age, broad, or dll des$ri"tion. Des$ri"tors distingish main $ast members 'rom one another. -' two "layers "i$k similar des$ri"tors, negotiate to de$ide who kee"s the $rrent idea and who "i$ks a new one. Your Story #i)en what yo:)e now dis$o)ered abot yor $hara$ter, $om"lete the senten$e+ My story is of a man/woman who... The senten$e shold e)oke yor desire, and "ossibly yor $entral relationshi"s and $ontradi$tion. -t ser)es as a reminder to kee" yo 'o$sed on the story yo, taking into a$$ont the $ollaboration o' other gro" members, ha)e resol)ed to tell. -' yor senten$e is more than 2/ words long, yor idea isn:t sim"le enogh. %d.st the introd$tory $lase a little i' it makes 'or a $learer, shorter senten$e. DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". L $pisodes >a$h session "resents an episodeCa series o' loosely $onne$ted s$enes. Themes Distingishing ea$h e"isode is a theme 'or "arti$i"ants to wea)e, loosely or ob)iosly, into its e)ents. %t the end o' the 8rst session, the #6 $hooses the ne5t "re$eden$e ranking. -t sets ot the order in whi$h "layers $hoose the themes 'or the 'ollowing e"isodes. The 8rst "layer in the "re$eden$e order $hooses the theme 'or the se$ond session, the se$ond $hoose 'or the third session, and so on. !n$e e)eryone has had a $han$e to "i$k a theme, start o)er again, $ontining in this order ntil the series $omes to its $on$lsion. Scenes >a$h e"isode $onsists o' a nmber o' s$enes+ an opener that introd$es the theme an indeterminate nmber o' de*elopment s$enes that riJ on and re'er to the theme in )arios ways a closer that somehow $om"letes the themeCor ends organi$ally, on a $liJhanger, $on$lsi)e line, or other e5$iting moment Calling Scenes >a$h s$ene begins by throwing to a "layer who then calls the s$ene, laying ot the "arameters nder whi$h it n'olds. These are+ Cast+ names the main or re$rring $hara$ters taking "art in the s$ene. To $ast a s$ene yor "layer $hara$ter is not in $osts yo a drama token 3" . 10.4 Setting+ where the s$ene takes "la$e 3at least at its otset9 a s$ene $an shi't in time and "la$e as it n'olds4 Time +rea) 3i' any4+ by de'alt, s$enes are assmed to take "la$e shortly a'ter, or $on$rrently with, the "re)ios s$ene. -' yo want to .m" ahead in time, say so, and by how m$h. Time breaks are ss$e"tible to $hallenge 3see below.4 (ode+ -ndi$ate whether this is a "rimarily dramatic s$ene, in whi$h a P& or re$rring $hara$ter "rses an emotional reward 'rom a P& or re$rring $hara$ter, or a procedural s$ene, in whi$h one or more P&s 3"ossibly aided by s""orting $hara$ters4 "rses an e5ternal, "ra$ti$al goal. Situation+ a brie' des$ri"tion o' what:s ha""ening at the s$ene:s otset. %s e5$itingly as "ossible, the $aller des$ribes the s$ene:s lo$ation, the a$ti)ities o' the $hara$ters in)ol)ed, and the "re)ailing $ir$mstan$es. The sitation may be a sim"le meeting o' $hara$ters to hash ot an emotional $on7i$t, or $an introd$e a complication+ a new "lot de)elo"ment aJe$ting some or all o' the main $ast. &aller narration may be $hallenged i' "layers DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". M ob.e$t to what yo des$ribe them as doing, or i' they 'eel that yor $om"li$ation assmes a "lot ad)an$ement that oght to be "layed ot instead. !ther "layers $ast in the s$ene may bon$e oJ yor des$ri"tion to des$ribe what they:re doing or other details. The s$ene, dramati$ or "ro$edral, then n'olds 'rom the $om"li$ation. !'ten yo:ll 8nd it more natral to des$ribe these elements in another order than the one gi)en abo)e. Calling Order ;e'ore the e"isode:s 8rst s$ene, the #6 "i$ks the ne5t "re$eden$e order. The "layer $hoosing the e"isode:s theme always $alls 8rst. Then $omes the "layer who a$tally a""eared 8rst, in yor "re$eden$e order. The #6 inserts hersel' into the order, re"la$ing the "layer who $hose the theme. S$enes are then $alled a$$ording to this altered order. !n$e yo rea$h the end o' a $alling order, it rolls o)er, $ontining the already established "re$eden$e order. Challenges Players may reNest ad.stments to $alled s$ene "arameters by annon$ing a $hallenge. Aow they do this de"ends on the element they ob.e$t to. >5$e"t where otherwise indi$ated, $hallenges resol)e throgh a )ote. ?ith a show o' hands, all "layers side with the $aller or the $hallenger. The #6 )otes to break ties. Shold the s$ene seem satis'yingly in kee"ing with the narrati)e to date, she )otes to "hold the $all. ?hen the $all seems somehow "niti)e, n'air, or $ontrary to the s"irit o' $olle$ti)e $reation, she )otes to "hold the $hallenge. Players may see that a s$ene might .sti8ably be $hallenged, bt ele$t not to do it. Duc)ing a Scene (o may $hallenge yor $asting in a s$ene yo do not want yor $hara$ter to take "art in. The $aller may then a$Nies$e to yor ob.e$tion, and $all the s$ene withot yo, or may 'rther des$ribe the s$ene so that yor $hara$ter:s desire and "oles $om"el yor "arti$i"ation. (o $an d$k this $om"lsion by s"ending a drama token, whi$h goes to the $aller. %'ter yo s$$ess'lly d$k a s$ene with a $ast o' two, lea)ing nothing to "lay, the $aller starts o)er, $alling a new s$ene that does not in$lde yor $hara$ter. Rushing a Scene To insert yor $hara$ter into a s$ene the $aller has not $ast yo in, and a$ti)ely wants to kee" yo ot o', s"end a drama token 3". 104 or a bennie 3". 21.4 The $aller re$ei)es the token or bennie. -t $osts nothing to .oin a s$ene i' the $aller $onsents to yor .oining. % $aller may blo$k yor nwanted entran$e into a s$ene by s"ending a bennie. DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 1 (o $an attem"t to rsh a s$ene already in "rogress. Challenging a Time ,ump Players may ob.e$t to .m"s in time when they "re$lde them 'rom taking a$tions they see their $hara$ters as wanting to take in the nearer term. Resol)e a $hallenge to a time break with a )ote. Challenging a Plot ,ump Players may ob.e$t to a sitation on the gronds that it ad)an$es an ongoing "lot element that wold be more satis'ying i' "layed ot in 'll. %lternately, they might 'eel that yo:re $tting into the middle o' a brand new sitation, and that it:s nbelie)able that their $hara$ters wold not ha)e inter)ened in it sooner. -' the $aller loses the $hallenge, she mst then re)ise her sitation des$ri"tion to meet the ob.e$tions o' the $hallenging "layer, and the )oters who s""orted him. Challenging "or -o*elty Players may ob.e$t to a sitation on the gronds that it is an attem"t to retry an earlier s$ene the $aller:s $hara$ter lost. -' the s$ene seems too similar to the #6, she in)ites the $aller to "oint to a $hange sin$e the "re)ios s$ene that "ts the sitation in a new light. The best de'ense against this $hallenge is to "oint to an inter)ening s$ene that $hanged the sitation. Pre)ailing in a dramati$ s$ene with a third $hara$ter may $hange the $om"le5ion o' an emotional $on7i$t enogh to .sti'y a se$ond attem"t. -' the "layer $an:t "oint to a $hanged sitation, the #6 resol)es the $hallenge by reNiring the $aller to $all an entirely diJerent s$ene. Going To Procedural -' a "layer des$ribes his $hara$ter s$$ess'lly "er'orming a diE$lt "ra$ti$al task, any "arti$i"ant, #6 in$lded, may demand that a "ro$edral resoltion 3see ". 1H4 instead be "er'ormed to see i' they s$$ess'lly do it. Knlike other $hallenges, it takes only one ob.e$tor to trigger a "ro$edral resoltion. The narrating "layer may a)oid the "ro$edral resoltion by either withdrawing the des$ri"tion entirely, or ad.sting it to satis'y the ob.e$tor3s4. The Right to Descri+e Players with $hara$ters "resent in the $rrent s$ene may at any "oint narrate details, in$lding+ "hysi$al $ir$mstan$es 3@- look " and see )ltres $ir$ling o)erhead.B4 the beha)ior o' walk<on $hara$ters 3@The Tridents are getting restless.B4 their own $hara$ters a$tions and what $omes o' them 3@- "i$k " an a5e and smash the idol.B4 ?hen someone ob.e$ts to a bit o' narration, they $an either ad.st what they:re des$ribing or let it go to $hallenge. DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". = The #6 also "it$hes in with narration, as needed. Dramatic Scenes -n a dramati$ s$ene, $hara$ters engage in )erbal $on7i$t o)er the granting or withholding o' a desired emotional reward. The $hara$ter seeking the reward is the petitioner. This role is more o'ten than not taken by the s$ene:s $aller. The $hara$ter de$iding whether or not to e5tend it is the granter. To)ens %ll "arti$i"ants, in$lding the #6, $olle$t and s"end drama tokens throghot the $orse o' an e"isode. >)eryone starts ea$h e"isode with 2ero tokens. % $entral "ile, or kitty, $ontains an ine5hastible s""ly o' tokens. ?e re$ommend ble tokens to re"resent drama tokens, bt any $olor other than red, yellow or green will do. Drama tokens le't ns"ent at the end o' a session $ontribte to a "layer:s $han$e o' winning bennies 3". 214, then re)ert to the kitty. They do not $arry o)er to the ne5t e"isode. Tokens do not re"resent or simlate anything in the 8$tional reality yo:re $olle$ti)ely de"i$ting. -nstead they bend e)ents toward a satis'ying literary rhythm, where $hara$ters sometimes "re)ail and are sometimes de'eated in emotional $on'rontations. They o)er$ome gamers: natral tenden$y to always dig in when $hallenged, 'or$ing them to "lay their $hara$ters like real "eo"le, im"elled by emotional need and obligation. OOO;egin Dialoge &allotPPP ."inally you see reason/0 .You 'ear me do'n1 Stonecircle/0 OOO>nd Dialoge &allotPPP Calling Dramatic Scenes &all a dramati$ s$ene by s"e$i'ying+ the $ast the lo$ation how m$h time has "assed sin$e the "re)ios s$ene 3i' any4 The 8nal ingredient 'or a dramati$ s$ene is intentCwhat the "etitioner wants, $ons$iosly or otherwise, 'rom the granter. -' yo are $alling a s$ene in whi$h yor $hara$ter a$ts as "etitioner, as is the norm, sim"ly go ahead and enter into the s$ene, withot annon$ing yor intent. (o don:t ha)e to make yor $hara$ter the "etitioner, althogh it $osts yo a drama token i' he or she isn:t "resent at all. (o $an designate a re$rring $hara$ter, or another P&, as the "etitioner. ?hen doing this, sggest what it is that the "etitioner wants. The "arti$i"ant "laying the $hara$ter may ask 'or an ad.stment, or allow the $hara$ter:s intent to dri't as the s$ene "lays ot and the granter res"onds. Ge)er $all a dramati$ s$ene between two re$rring $hara$ters. Go one wants to listen to the #6 talk to hersel', es"e$ially not the #6. DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 10 ?hen the #6 $alls a dramati$ s$ene, she may $ast any "arti$i"ants in the s$ene, "ro)ided at least one o' them is a "layer $hara$ter. The #6 $hooses the "etitioner and granter as her $on$e"tion o' the s$ene demands. Playing and Resol*ing Dramatic Scenes Players "ortray their $hara$ters throgh dialoge ntil the "etition is either granted, or it be$omes a""arent that it has been $on$lsi)ely rebJed, or is losing tension and energy. This o$$rs when the "layers in the s$ene start to re"eat themsel)es, or "layers not taking "art in the s$ene grow )isibly bored or restless. ?here ne$essary, the #6 ste"s in to de$lare the s$ene $on$lded, by asking the "etitioner i' she thinks she got a signi8$ant $on$ession. -' the answer is yes, the "etition is $onsidered granted, e)en i' other "layers 'eel that the "etitioner didn:t get e)erything he or she wanted. Geither the $aller or the other "layers in general may gainsay the "etitioner:s "layer on this "oint. -' the answer is no, and the rest o' the gro" agrees with the "etitioner:s assessment, the "etition is $onsidered to ha)e been re'sed. -' the answer is no, bt other "arti$i"ants 'eel that a signi8$ant shi't in emotional "ower 'rom granter to "etitioner o$$rred, the gro", in$lding #6, )otes. The s$ene:s $aller gets an e5tra tie<breaking )ote, where ne$essary. Gaining To)ens %ny dramati$ s$ene ends with an e5$hange o' one or more drama tokens. -' the "etition is willingly granted by the "arti$i"ant, the granter earns a drama token22'rom the "etitioner i' he has one, or 'rom the kitty i' not. -' the granter re'ses, the "etitioner gains the tokenC'rom the granter i' she has one, or 'rom the kitty i' not. "orcing -' the "layer 3or #64 "laying the granter $hooses not to relent, the "etitioner may, by s"ending two drama tokens, force the granter to grant a signi8$ant emotional $on$ession. This may still withhold some "art o' what the "etitioner seeks, es"e$ially on the "ra$ti$al le)el, bt mst nonetheless re"resent a meaning'l shi't o' emotional "ower 'rom the granter to the "etitioner. %t the end o' the s$ene, the 'or$ed granter re$ei)es the two drama tokens 'rom the "etitioner, #ro$i%"% th" for&" a&t'ally tak"s #la&". The granter:s "layer may blo$k a 'or$e by s"ending three drama tokens. These are "aid to the "etitioner, at the end o' the s$ene. The "etitioner does not s"end the 2 tokens that wold ha)e been s"ent on the 'or$e, 'or a net gain o' 3. %'ter a 'or$e o$$rs or is $an$eled, the same $hara$ters may not, 'or the dration o' the e"isode, be $alled into similar s$enes intended to re)erse the original reslt. Some signi8$ant new element, as .dged by $hallenge )oting i' need be, mst be added to make the s$ene a tre new de)elo"ment, and not .st another ki$k at the $an. DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 11 Supporting or Bloc)ing a "orce Players not dire$tly in)ol)ed in a s$ene may s""ort an attem"t to 'or$e, or $an$el a 'or$e, by gi)ing their drama tokens to the $rrent "etitioner or granterC "ro)ided their $hara$ter is "resent in the s$ene. They des$ribe what they say or do to make the 'or$e more or less likely. -' yo s""ort a 'or$e whi$h the granter then blo$ks, yo get yor tokens ba$k. OOO;egin &rtain SidebarPPP Concessions and Emotional Power % grant needn:t gi)e the "etitioner e)erything he wanted in e5a$tly the terms he wanted. %ny ma.or shi't in emotional "ower 'rom granter to "etitioner $onts as a grant. Sometimes yoQll rea$h $lear $onsenss on what $onstittes a ma.or shi't9 in a 'ew $ases yo:ll ha)e to )ote. >)en a 'or$e mst res"e$t the bonds o' the granter:s established $hara$ter. (o $an:t, and sholdn:t e5"e$t to, trn an a)owed enemy into a loyal 'riend in a single s$ene. *or$ed "etitions re"resent the $hara$ter gi)ing in 'or the moment, not ndergoing a li'e<$hanging e"i"hany. They $ertainly don:t "lay like hy"nosis or mind $ontrol. % 'or$e $ases the sb.e$t to grdgingly a$t in a 'riendly, or 'riendlier than sal, manner in this "arti$lar instan$e. -o Contest Scenes ?hen yo a$t as granter, yo may 8nd, as a s$ene "lays ot, that yor $hara$ter has no reason to o""ose a "etitioner:s reNest. -' so, yo $an de$lare this a no<$ontest s$ene, bringing it to a Ni$k $on$lsion. The $aller may then $all a new s$eneCho"e'lly one in whi$h real $on7i$t does o$$r. -' at a loss 'or a re"la$ement s$ene, the $aller may $hoose to "ass to the ne5t $aller in the established "re$eden$e order. T'o2!ay $3changes %t the end o' a dramati$ s$ene, the #6 and "arti$i"ants might $on$lde that it was a two<way e5$hange, in whi$h ea$h $hara$ter soght an emotional "ayoJ, whi$h either was or wasn:t granted. -' both "arti$i"ants were a4 denied or b4 got the "ayoJs they soght, ea$h re$ei)es a drama token. -' both "layers ha)e a drama token already, this $an$els otCyo needn:t a$tally trade tokens. -' one or more ha)e 2ero drama tokens, howe)er, the missing token3s4 $ome 'rom the kitty. -' one "etition was granted and the other denied, the denying "layer "ays the granting "layer two tokens. -' the denier has less than 2 tokens, the de8$it is made " 'rom the kitty. Two<way e5$hanges may "ro)e "arti$larly $ommon in s$enes started with a so't o"en 3". 1H4. (ultiple Petitioners Sometimes more than two $hara$ters will take "art in one dramati$ e5$hangeC or se)eral dramati$ e5$hanges will o)erla" and interwea)e with one another. This might ha""en when+ DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 12 a "layer .m"s into a dramati$ s$ene a dramati$ s$ene arises organi$ally 'rom a $on'eren$e s$ene 3". 1H.4 ?here "ossible, the #6 a)oids ha)ing re$rring $hara$ters take ma.or roles in these mlti<layered dramati$ s$enes. -deally, they a$t only in a s""orting $a"a$ity, answering Nestions or oJering o"inions withot seeking emotional rewards o' their own. Sometimes the story demands that they take "art as granters. The #6 $an almost always ensre that they don:t a$t as "etitioners. %'ter the )arios dis$ssions $ome to a head and a""ear to resol)e themsel)es, ask whether this was a dramati$ s$ene at all. Do one or more "layers 'eel that their $hara$ters soght an emotional "ayoJR -' not, it was an e5"ository s$ene setting " 'tre e)ents, "robably o' a "ro$edral natre. Go drama tokens are e5$hanged. &all the ne5t s$ene. -' only one "layer answers in the aErmati)e, this is an ordinary drama s$ene with onlookers. Determine the distribtion o' tokens as sal. (his is th" most &ommon &as") "$"n in a *ro'# s&"n"+ on" &hara&t"r,s #"tition 's'ally %ominat"s+ to a %"*r"" that all #arti&i#ants instin&ti$"ly a&knowl"%*". -' mlti"le "layers 'eel they soght emotional reward, the gro", led by the #6, $ontine as 'ollows. The #6 Ni22es ea$h "arti$i"ating "layer, in a newly drawn "re$eden$e order, asking+ what they most wanted, emotionally, in the s$ene who they wanted it 'rom and whether they got it -' they got what they wanted, the s"e$i8ed "layer granted their "etition and earns a drama tokenC'rom the "etitioning "layer i' he or she has one, or 'rom the kitty i' not. -' they didn:t get what they wanted, the s"e$i8ed "layer re'sed their "etition. The "etitioner earns a drama tokenC'rom the re'ser o' the grant i' he or she has one, or 'rom the kitty i' not. % gro" s$ene might easily $ome to one o)erall $on$lsion abot a "ra$ti$al $orse o' a$tion, with )arios diJerent emotional rami8$ations 'or the those taking "art. Petitioning "or Practical "a*ors %ny s$ene in)ol)ing a main $ast member or re$rring $hara$ter is by de8nition dramati$. >)en i' the granter seems to be asking 'or a "ra$ti$al 'a)or, the sbte5t o' the s$ene is always emotional. De"ending on how sel'<aware the $hara$ters are, they may or may not reali2e this, bt it:s tre all the same. The s$ene $onts as a grant i' the "romise to "er'orm the 'a)or 'eels like a signi8$ant $on$ession to either the "etitioner, or to the gro" at large. ?hether the 'a)or is later "er'ormed to the "etitioner:s satis'a$tion does not retroa$ti)ely alter the ot$ome o' the s$eneCbt "robably "ro)okes a new s$ene in whi$h the disa""ointed "etitioner retrns to the granter to e5"ress a grie)an$e. DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 13 Drama !ith Recurring Characters The #6 "lays all re$rring $hara$ters drawing on a single "ool o' drama tokens. Like any "layer, the #6 mst earn drama "oints by granting or by losing "etitions. Soft Opens (o $an start a s$ene withot s"e$i'ying a sitation. -nstead the $hara$ters $ast in the s$ene sim"ly start talking to one another, and the s$ene works organi$ally toward a dramati$ $on7i$t. This is $alled a soft open. Conference Scenes !n o$$asion yo:ll want to $all a "arti$lar ty"e o' so't o"en, the $on'eren$e s$ene, in whi$h all or most o' the main $hara$ters dis$ss the isses $rrently be'ore them. This might or might not resol)e into a dramati$ s$ene. -t may instead sim"ly work as an establishing s$ene, setting " sbseNent dramati$ and,or "ro$edral s$enes. Procedural Scenes -n "ro$edral s$enes, $hara$ters "rse "ra$ti$al, e5ternal goals. These may allow them to "etition 'or emotional rewards in sbseNent s$enes, bt at the moment o' s$$ess or 'ailre are matters o' "ra$ti$al eJort. Drama vs. Talking ?here any s$ene between a P& and either another P& or a re$rring $hara$ter is by de8nition dramati$, with emotional stakes at "lay, all dialoge intera$tions with minor $hara$ters are "ro$edral, and resol)ed with the Talking ability. They $an ne)er grant meaning'l dramati$ $on$essions, be$ase the P&s ha)e no emotional in)estment in them. They $an only grantCor re'seC"ra$ti$al 'a)ors. Drama tokens are ne)er awarded or s"ent as the reslt o' a Talking s$ene. Procedural Resolution >a$h "layer, and the #6, starts the 8rst session with three "ro$edral tokens+ one green, one yellow, one red. ?hen yo s"end a token, set it aside. The others remain ns"ent. ?hen yo:)e s"ent all three o' them, they immediately refresh. %ll three o' them retrn to yor "ile o' ns"ent tokens, and be$ome on$e again a)ailable 'or se. (or "ile o' a)ailable tokens $arries o)er to the ne5t game session , e"isode o' "lay. -t does not re'resh between sessions. Playing Cards *or "ro$edral resoltions, yo:ll also reNire a de$k o' standard "laying $ards, 'rom whi$h the .okers are remo)ed. The #6 always shDes the de$k be'ore lan$hing into any new resoltion. DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 1H Calling a Procedural Scene To establish a "ro$edral s$ene, the $aller des$ribes the basi$ sitation. ?hile adding as m$h e)o$ati)e narration as "ossible, she s"e$i8es+ The s$ene:s lo$ation ?hi$h $hara$ters are "resent ?hat they:re trying to a$hie)e, and how To $all a "ro$edral s$ene yor $hara$ter is not in, s"end a green token. 3This reNirement does not a""ly to the #6.4 Step One% The G( Spends "or the Opposition The #6 se$retly s"ends one o' her a)ailable tokens, $on$ealing it so that it $an be re)ealed with a 7orish at the $on$lsion o' a s$ene+ she might "ll it 'rom a "rse, "o$ket, or mo)e aside a "ie$e o' "a"er. The $olor o' the token re7e$ts the strength o' the obsta$le standing between the "layers and s$$ess, whate)er that may be. The better the token yo s"end, the more "ower'l the 'or$e arrayed against them. Opposing "orce G(4s To)en Strong #reen 6iddling (ellow ?eak Red Step T'o% The Target Card %'ter shDing the de$k, yo $t it and draw a $ard, whi$h yo show to the gro". This is the target $ard. Step Three% Players Spend and Dra' -n trn, a$$ording to a 'reshly<determined "re$eden$e order, ea$h "layer may now s"end a "ro$edral token and draw a $orres"onding nmber o' $ards. To s$$eed, at least one o' the "layers mst, when all $ards ha)e been "layed, ha)e a $ard that mat$hes the target. De"ending on the strength o' the o""osing 'or$eC whi$h the "layers do not yet knowCthey may need to mat$h only its $olor, or "erha"s its sit, or e)en its nmber. So i' the target $ard is a Fing o' &lbs, they know that bla$k $ards are good, $lbs are better, bt kings o' the other three sits are the best o' all. % "layer s"ending a green to)en draws t'o cards. % "layer s"ending a yello' to)en draws one card. % "layer s"ending a red to)en draws one $ardCa'ter whi$h the #6 remo)es 'rom "lay a single $ard held by any "layer. -' none o' the $ards on the table mat$h the target:s $olor, sit or )ale, the #6 waits, instead kno$king ot the ne5t $ard that does, as soon as a "layer draws it. Players whose $hara$ters are "resent m'st s"end a token and make the DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 1/ $orres"onding $ard draw. Players whose $hara$ters are not "resent may alter the odds in the gro":s 'a)or by s"ending a yellow or green token. -' they ha)e neither o' these tokens to s"end, they $an:t in7en$e the ot$ome. &noc)ing Out Cards ?hen a "layer s"ends a red token, the #6 always remo)es 'rom "lay the best a)ailable mat$h, "rioriti2ing as 'ollows+ 1. $ards with the same nmber 2. $ards o' the same sit 3. $ards o' the same $olor -' two or more $ards are eNally good mat$hes, it doesn:t matter whi$h o' them the #6 $hooses. She does so based on what seems easiest to narrate. Step "our% "inal Result ?hen all o' the "layers ha)e a$ted or 3i' absent4 "assed on a$ting, the #6 $he$ks to see i' any o' their $ards mat$h the target $ard. Opposing "orce G(4s To)en (atch -eeded #reat #reen Same )ale as target 6iddling (ellow Same sit as target Pny Red Same $olor as target !n a mat$h, the $hara$ters "re)ail. ?ithot one, they 'ail. % $ard mat$hing the target:s )ale always wins, no matter what token the #6 s"ent. Step "i*e% Personal Conse5uences Players who drew 'a$e $ards 3e)en i' they were later kno$ked ot by the #64 may take on a "ersonal $onseNen$e whi$h matters in a 'tre s$ene. -' yo drew the 'a$e $ard when "laying a green token, introd$e an ad)antage yor $hara$ter $an bene8t 'rom in an "$oming s$ene. -' yo drew the 'a$e $ard when "laying a red token, introd$e an additional obsta$le yor $hara$ter mst resol)e in an "$oming s$ene. OOO;egin SidebarPPP Face Cards Include the Ace -n DramaSystem, a$es always $ont as 'a$e $ards, along with the Ia$k, Seen and Fing. OOO>nd SidebarPPP -arrating the 6ps and Do'ns ?hile "er'orming the rles a$tions des$ribed abo)e, the #6 and the "layers des$ribe the smaller ad)an$es and setba$ks the "arti$i"ants ndergo on their way DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 1L to )i$tory or de'eat. Aere:s how it all 8ts together+ The "layers ki$k oJ the s$ene by des$ribing what their $hara$ters are trying to do. The #6 des$ribes whate)er it is they:re trying to o)er$ome. She may $hoose to a$$rately "ortray the strength o' the o""osing 'or$e, or set " the "layers 'or a sr"rise by making a togh obsta$le seem initially easy, or a weak one strong. ?ith ea$h $ard drawn, the rele)ant "layer 3en$oraged as ne$essary by the #64 des$ribes his $hara$ter taking a$tion. The e5tent o' the mat$h $olors the des$ri"tion+ (atch Descri+e the action as/// Tale Seemingly de$isi)e Sit -m"ressi)e &olor Solid Gone -neJe$tal ?hen the #6 kno$ks ot a $ard, the "layer who s"ent the red token has sJered a re)ersal that erases a "re)ios ad)antage. (ultiple Resolutions S$enes ne)er in$lde more than one "ro$edral resoltion. *old additional or side a$tions into the main narrati)e, or wait and $all a new s$ene, making it a 7ashba$k where ne$essary. Success By -arration !'ten yo $an des$ribe yor $hara$ters, in $on$ert with others or alone, as ndertaking s$$ess'l "ra$ti$al a$tion, withot sbmitting yorsel' to the )agaries o' "ro$edral resoltion. (o $an do this at the to" o' a s$ene, while setting the s$ene, or as it n'olds. (o needn:t be the $aller to des$ribe yor $hara$ter:s "ra$ti$al s$$esses. -' no "arti$i"ant ob.e$ts to yor narration, what yo des$ribe be$omes "art o' the narrati)e. -' any "arti$i"ant ob.e$ts, yo mst "lay ot a "ro$edral to see i' yor "rsit o' a "ra$ti$al goal s$$eeds. (o aren:t obligated to start a "ro$edral when an ob.e$tion is raised. -nstead yo $an delay the attem"t, or gi)e " on it entirely. -n the se$ond $ase, yor $hara$ter "robably sees that the a$tion is more diE$lt than it at 8rst a""eared. -n the 8rst, yo:ll likely go on to bring other "layers in on yor a$tionCwhi$h is the best assran$e o' s$$ess nder the sim"le "ro$edral system. ?hen yo $all a "ro$edral s$ene, and the #6 doesn:t see any good story DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 1M reason 'or yo to 'a$e resistan$e, she:ll ask i' anyone else ob.e$ts to yor s$$ess. -' not, yo des$ribe yor a$tion as ha)ing s$$eeded, and then $all a re'ramed s$ene arising 'rom that. Player *s/ Player &he$k the two $ontesting $hara$ters: a$tion ty"es. -' one "rimary is sing a Strong ability and another a ?eak ability, the Strong $hara$ter atomati$ally wins, no resoltion system reNired. >a$h "layer annon$es the ability his $hara$ter is sing and what he is trying to a$hie)e. Players may $hallenge stated goals on the gronds that they are im"lasible or mo)e the story too 'ar 'orward in a single a$tion. -n the e)ent o' a s$$ess'l $hallenge, the #6 sggests a modi8ed goal that satis8es all $0n$erned. !therwise, ea$h "layer s"ends a "ro$edral token. The ot$ome is then de$ided throgh a series o' $ard draws. The ma5imm nmber o' $ards the "layer draws de"ends on the token s"ent+ 3 'or green, 2 'or yellow, 1 'or red. % "layer sing a strong ability may draw an additional $ard i' his o""onent is sing a middling ability. The #6 de$ides whi$h o' the $hara$ters seems to ha)e started the $ontest, whate)er it may be. That "layer draws the 8rst $ard. The other "layer draws the se$ond. The 8rst "layer may then draw an additional $ard, i' he has one le't. Then the se$ond "layer may do the same. This $ontines ntil both "layers ha)e either rn ot o' $ard draws, or $hoose not to draw any more. The "layer with the highest $ard o)er$omes the other, a$hie)ing his goal. To resol)e ties between $ards o' the same )ale, se the sit order 3'rom best to worst4+ s"ades, hearts, diamonds, $lbs. Players who at any time drew a 'a$e $ard and s"ent a green token introd$e an ad)antage their $hara$ters $an take ad)antage o' in an "$oming s$ene. Players who at any time drew a 'a$e $ard and s"ent a red token introd$e an additional obsta$le their $hara$ters mst resol)e in an "$oming s$ene. Solo #ctions The standard "ro$edral rles make it easier to s$$eed by bringing other "layers into yor a$tion attem"t. ?here it makes sense 'or a "layer to a$t on his own withot nde risk o' 'ailre, the #6 may de$ide to instead se the Player )s. Player rles, a$ting as the o""osing s""orting $hara$ter or im"ersonal obsta$les. The #6 s"ends a "ro$edral token, getting the sal 3 redraws 'or green, 2 'or yellow, and 1 'or red. -' the s""orting $hara$ter has been established as being es"e$ially 'ormidable in the a$tion ty"e sed to o""ose the P&, the #6 gains an additional redraw. DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 11 Narrating The "layer drawing the 8rst $ard des$ribes what his $hara$ter is doing to win the $ontest. *rom then on, "layers des$ribe their $hara$ters either taking a ste" toward )i$tory 3when they draw a $ard better than their o""onent:s4 or sJering a setba$k 3when they draw worse $ards.4 ?hen all $ards ha)e been drawn, the "layer with the best $ard des$ribes his $hara$ter a$hie)ing the agreed<"on goal. Assisting in Player vs. Player Contests Player )s. "layer $ontests may in)ol)e more than two main $hara$ters. The assisting "layer annon$es whi$h $ontestant his $hara$ter is trying to hel", how he:s doing that, and what ability he:s sing. Players $an inter)ene at any time, and don:t ha)e to annon$e this at the to" o' a $ontest. Ae s"ends a token, allowing the assisted $hara$ter a nmber o' redraws eNi)alent to the token s"end+ 3 'or green, 2 'or yellow, 1 'or red. -' he:s sing a strong ability and e)eryone a$ting on the other side is sing a weak ability, he adds an additional draw to that nmber. The assisting "layer draws those e5tra $ards, as ne$essary, and narrates what his $hara$ter is doing to bring )i$tory 'or his $hosen side. >)en in what seems like a disorgani2ed rmble between two sets o' main $hara$ters, it:s always neatest to designate a "rimary $ontestant on ea$h side. ?hen it:s not $lear who this might be, the #6 $hooses. Ksally this will be ob)ios Cthe 8rst $hara$ter to a$t on one side, and the 8rst $hara$ter a$ted "on on the other. &onseNen$es are handed ot by the winning original $ontestant, regardless o' whose token "aid 'or the 8nal $ard drawn. Resol*ing Conse5uences ?hen a $hara$ter earns or sJers a $onseNen$e dring a "ro$edral s$ene, #6 and "layer ea$h make a note o' it. &onseNen$es are ty"i$ally too e"hemeral to in$lde on the $hara$ter sheet. Players shold then attem"t to work their $onseNen$es into an "$oming s$ene. -' they don:t, the #6 will. (o $an in)oke a $onseNen$e in more than one s$ene. >)entally some new $onseNen$e will arise, and the old one will 'ade into the ba$kgrond. Supporting Characters S""orting $hara$ters are $reated and 7eshed ot dring the game by any "arti$i"ant, and "ortrayed by the #6. They break into two ty"es+ minor and re$rring. This is mostly a bookkee"ing distin$tion, sorting the tangential 8gres 'rom those who will "lay an im"ortant ongoing role in the series. The #6, or a "layer gi)en bookkee"ing res"onsibilities, shold kee" a list o' $hara$ters a""earing in the series, "dating it as ne$essary. Se"arate them into DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 1= the two $ategories, with s"e$ial attention "aid to the re$rring $hara$ters. (inor Characters 6inor $hara$ters "ro)ide obsta$les dring "ro$edral s$enes. They do not tie into the desires o' main $ast members or satis'y their emotional needs. %lternately, they may be mentioned in "assing, withot taking a $entral role in the s$ene. They:re the eNi)alent o' Shakes"earean s"ear<$arriers. 6any re$rring $hara$ters start ot as minor, then be$ome more im"ortant when a P& de)elo"s an emotional need they $an 'l8ll. Introducing (inor Characters &hara$ters are introd$ed 'or the 8rst time either by the $aller, at the to" o' a s$ene, or by any "arti$i"ant, while a s$ene is already in "rogress. ?hen bringing in a new $hara$ter, gi)e him or her a name and a brie' des$ri"tion, no more than two or three $lases long. The brie' des$ri"tion indi$ates the minor $hara$ter:s role in the world or story, gi)ing the #6 enogh o' a starting "oint to "ortray him. Recurring Characters % "layer $an "romote a minor $hara$ter to re$rring stats by making him or her the ob.e$t o' his $hara$ter:s emotional needs. Some $hara$ters start ot as re$rring, when their 8rst a""earan$e is a dramati$ s$ene in whi$h they are $alled "on to grant a P&s: "etition. Players may establish relationshi"s to re$rring $hara$ters "romoted by other "layers. Do this dring any s$ene 'eatring both yor $hara$ter and the re$rring $hara$ter. Re$rring $hara$ters may a$t as "etitioners, seeking grants 'rom "layers, bt ne)er other re$rring $hara$ters. The #6 kee"s a single "ool o' drama tokens whi$h re"resents all o' the re$rring $hara$ters. This is distin$t 'rom the kitty. -t is "ossible, 'or e5am"le, to make a 'or$e 'or one re$rring $hara$ter sing two tokens garnered by granting on behal' o' two other re$rring $hara$ters in two se"arate "re)ios s$enes. Introducing 7ocations %ny "arti$i"ant $an introd$e a new lo$ation in whi$h a s$ene $an take "la$e, or to whi$h a s$ene in "rogress $an logi$ally shi't. 3*or e5am"le, a s$ene that takes "la$e dring a .orney might start on a road and end " in a swam".4 The $aller, or any "arti$i"ant dring a shi't in lo$ation, "ro)ides an introd$tory des$ri"tion o' the "la$e, whi$h other "arti$i"ants $an then elaborate on. They $an do this as the s$ene "rogresses, or in a later s$ene set in the same "la$e. !n$e yo establish a 'ew basi$ lo$ations, yoQll 8nd the story o'ten retrning to them, like the reglar sets in a TT show. % "arti$i"ant who 'eels that an introd$ed lo$ation detail is ot o' bonds $an $hallenge it on one o' the 'ollowing gronds+ Consistency+ The des$ri"tion is ana$hronisti$ or otherwise nsited to the DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 20 established setting and genre. Continuity+ The des$ri"tion is in$onsistent with what has already been established. Tone+ The des$ri"tion is somehow ridi$los. Belie*a+ility+ The des$ri"tion de8es $ommon sense. -' the #6 agrees that the detail 'ails one o' the abo)e tests, she allows a $hallenge, as "er the standard rles on ". 1. Bennies DramaSystem rewards the "layers who most $onsistently and entertainingly ena$t their dramati$ "oles. Gaining Bennies %t the end o' ea$h session, ea$h "layer in trn 3in seating order4 makes a brie' statement, highlighting how he entertainingly broght ot his $hara$ter:s dramati$ "oles o)er the $orse o' the session, in relation to the e"isode:s theme. ?hen a "layer is nable to arti$late a $ase, the #6 makes it 'or him. %ll "arti$i"ants then )ote, ranking the other "layers in order, with U1 the best s$ore, U2 se$ond best and so on. The argment is .st a reminder+ )oters base their rankings on how well the "layers broght ot their dramati$ "oles in relation to the theme, not how skill'lly they made their $ases. 6o)ing 'rom one "ole to another in the $orse o' an e"isode is a good thing. Tote against "layers who, e"isode in and e"isode ot, stress a "arti$lar "ole and ignore the other. Players do not rank themsel)es. Go one ranks the #6, who ne)er gets bennies. The #6 )otes, too, ranking all o' the "layers. The #6 then totals ea$h "layer:s )ote tally. The nmber o' drama tokens a "layer has in hand is then sbtra$ted 'rom this nmber. The two "layers with the lowest s$ores gain one bennie ea$h 1 . *or "ortable $om"ter sers, a sim"le s"readsheet s"eeds the tallying. Tied Results -' two "layers are tied 'or the lowest s$ore, ea$h gets a bennie. The se$ond "la$e 8nisher3s4 does not. -' two "layers tie 'or se$ond "la$e, both o' them gain bennies, as does the "layer in 8rst. -' three or more "layers tie 'or 8rst, all gain bennies. Spending Bennies ?hen yo ha)e a bennie, yo $an s"end it on narrati)e bene8ts that ki$k in dring "lay. !n$e s"ent, yo remo)e the bennie 'rom yor $hara$ter sheet. They don:t re'resh9 yo $an re"la$e a s"ent bennie only by earning a new one, as abo)e. 1 Low s$ore looks $onter<intiti)e on the "age bt is entirely natral in "ra$ti$e. -t allows "layers to rank ea$h other 'rom 1 on down, with U1 being the best. !nly the #6 e)er sees the low s$ore. DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 21 &ash in a bennie 'or any one o' the 'ollowing+ a dramati$ token a "ro$edral token to draw an additional $ard in a "ro$edral s$ene the right to .m" the Nee and $all a s$ene immediately a'ter any other s$ene. The Nee<.m"er:s ne5t s$ene is ski""ed, a'ter whi$h the e5isting $alling order is obser)ed as "er sal. to .m" into a s$ene the $aller wants to kee" yo ot o' to blo$k another "layer:s attem"t to .m" into a s$ene yo:)e $alled. 3;lo$ked "layers kee" the bennies they wold ha)e s"ent.4 the right to brn any 1 token held by another "layer. % dramati$ token retrns to the kitty9 a "ro$edral token is treated as s"ent. (o may s"end only one bennie "er s$ene. DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 22 Series Pitches % Series Pit$hes is a $ommon 'ormat 'or "resenting DramaSystem settings. The key entries are+ -utshell The e5$iting and dynami$ one<senten$e logline yoQll se to introd$e yor series to "layers. Characters -ndi$ate to "layers the sorts o' roles the $hara$ters might take on within the ensemble $ast. Setting Des$ribe the Nalities o' yor "it$h:s time and "la$e that will most dire$tly im"a$t the a$tion. Themes -n bllet "oints, list likely themes 'or e"isodes o' yor series, with or withot e5"lanatory notes indi$ating how they might be e5"ressed in "lay. Tightening the Scre's List a nmber o' "ossible $om"li$ations "arti$i"ants might introd$e to reignite tensions within the main $ast. -ames Pro)ide a list o' sam"le names 'or "eo"le, "la$es, and 3where a""ro"riate4 things in the series. Parti$i"ants se these when stm"ed 'or sitable names when in)enting "eo"le and "la$es on the 7y. #dditional $lements -' yo need to add another element to this 'ormat to make yor Series Pit$h work, do it.
DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 23 #d*anced Procedural System The last $ard drawn in a "ro$edral s$ene determines the ot$ome and is $alled the clincher. Calling the Scene To establish a "ro$edral s$ene, the $aller des$ribes the basi$ sitation. ?hile adding as m$h e)o$ati)e narration as "ossible, she s"e$i8es+ The s$ene:s lo$ation ?hi$h $hara$ters are "resent ?hat they:re trying to a$hie)e, and how 3-' more than one $hara$ter is "resent4 ?hi$h o' them is taking the lead in "er'orming the a$tion. This is the primary $hara$ter9 others "resent are secondaries. To $all a "ro$edral s$ene yor $hara$ter is not in, s"end a green token. 3This reNirement does not a""ly to the #6.4 Step One% The G( Declares Di8culty The #6 then s"ends one o' her "ro$edral tokens. This determines what kind o' $lin$her the "rimary needs in order to s$$eed at his ob.e$ti)e. % red token indi$ates that the task at hand is nsally easy. The "rimary s$$eeds i' the $lin$her $omes " s"ades, hearts, or diamonds. These be$ome the up cards 'or the $oming $ontest. &ards 'rom the $lbs sit are do'n cards. % yellow says that it is a rn<o'<the<mill "roblem. The "rimary s$$eeds i' the $lin$her $omes " s"ades or hearts. These are the " $ards9 diamonds and $lbs are down $ards. #reen means that it is es"e$ially hard. The "rimary s$$eeds only i' the $lin$her $omes " s"ades. !nly s"ades are treated as " $ards9 hearts, diamonds and $lbs are down $ards. Chance of "ailure G(4s To)en 6p Cards Do'n Cards Low Red
6oderate (ellow
Aigh #reen
,oint -arration ?ith the sitation established, the gro" "ro$eeds to .ointly narrate the a$tion, with+ the "rimary:s "layer des$ribing what her $hara$ter is doing "layers o' se$ondaries des$ribing what their $hara$ters are doing DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 2H the #6 des$ribing the )arios mini<obsta$les that "resent themsel)es on their way to their desired gain, or a $on$lsi)e setba$k. The #6 starts by drawing 'rom the $ard de$k, and kee"s drawing ntil a down $ard $omes ". !nly then does the s$ene begin, with a des$ri"tion by the #6 o' the 8rst obsta$le standing between the "arti$i"ating $hara$ters and their goal. Throghot the a$tion, "arti$i"ants may by )arios means 'or$e the #6 to redraw. >a$h redraw re7e$ts a new wrinkle that "o"s " as the "rimary and se$ondaries address their task. K" $ards re"resent ho"e'l moments, in whi$h e)ents trn in their 'a)or. Down $ards indi$ate setba$ks, in whi$h their 8nal )i$tory seems im"eriled. % down 'a$e $ard indi$ates a really nasty negati)e de)elo"ment. %n " 'a$e $ard signals a ma.or, im"ressi)e breakthrogh on the "art o' one or more a$ti)e $hara$ters. %$es $ont as 'a$e $ards. The #6 narrates the setba$ks or ominos de)elo"ments indi$ated by down $ards, and the "layers des$ribe themsel)es o)er$oming obsta$les whene)er " $ards are drawn. Step T'o% The Primary #cts The "rimary:s "layer des$ribes what the $hara$ter is doing to ki$k oJ the seNen$e o' e)ents. -' the "rimary a$tor is sing a Strong ability, the #6 draws two $ards, dis$arding the worst and treating the other as the new a$ti)e $ard. ?hen the "rimary a$tor ses a 6iddling ability, the #6 draws a single $ard. -' the "rimary a$tor is sing a ?eak ability, the #6 draws two $ards, dis$arding the best and treating the other as the new a$ti)e $ard. Better or !orse Cards Dring a standard "ro$edral resoltion, $ards rank in the 'ollowing order, 'rom best to worst+ 1. % 'a$e $ard in an " sit 2. % nmbered $ard in an " sit. 3. % nmbered $ard in a down sit. H. % 'a$e $ard in a down sit. Step Three% Player Redra's %'ter the "rimary a$ts, "layers may 'or$e redraws o' down $ards 3to hel" the "rimary s$$eed4 or " $ards 3i' they want the attem"t to go awry.4 In*ol*ed Characters -' a "layer:s $hara$ter is "resent in the s$ene, the "layer may 'or$e one redraw by s"ending a "ro$edral token. Players may only do this on$e "er s$ene. The "rimary a$tor:s "layer is always among those eligible to make this redraw. -t makes sense 'or the "rimary a$tor to get another ki$k at the $an, as he is the 'o$s o' the s$ene. De"ending on the token s"ent, the "layer may be $alled on to draw an DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 2/ additional $ard, $alled a conse5uence card. This does not aJe$t the o)erall ot$ome o' the "ro$edral a$tion, bt may "resent the "layer:s $hara$ter with an additional reslt, 'or good or ill. !n a red token, the "layer draws a $onseNen$e $ard. -' it is down $ard, something bad will ha""en to that $hara$ter as a reslt o' this in$ident. !n a yellow token, the "layer does not draw a $onseNen$e $ard. !n a green token, the "layer draws a $onseNen$e $ard. -' it is an " $ard, something good will ha""en to that $hara$ter as a reslt o' this in$ident. #+sent Characters Players whose $hara$ters are not "resent may 'or$e redraws by s"ending a green token. -' they:re ha)ing a down $ard redrawn, they des$ribe a new ad)antage that "resents itsel' to the a$ting $hara$ters. -' they:re ha)ing an " $ard redrawn 3and are ths working to thwart the a$ting $hara$ters4 they des$ribe a new obsta$le. This de)elo"ment needn:t 3and generally won:t4 be $ased by their $hara$ters. They are sally best en)isioned as $han$e e)ents. S"ending a green token when yor $hara$ter is absent does not entitle that $hara$ter to a "ersonal bene8t. Cashing In a Positi*e Conse5uence % "layer $an $all 'or a redraw i' she $an .sti'y it, to the general satis'a$tion o' #6 and gro", as the reslt o' a "ositi)e $onseNen$e a$Nired in a "re)ios s$ene. This is only "ossible i' the $hara$ter has yet to gain 'rom that $onseNen$e, in or ot o' a "ro$edral s$ene. Order of #ction Ksally the order in whi$h "arti$i"ants res"ond to new $ard draws resol)es itsel' organi$ally. -' two "layers want to a$t at the same time, the #6 $hooses a 'resh "re$eden$e order, whi$h establishes the order they a$t in. Players may withdraw a'ter "re$eden$e is established. Players may o$$asionally .o$key to en$orage others to go 8rst, so they don:t ha)e to s"end )alable tokens or a$$e"t negati)e story $onseNen$es. -' this doesn:t Ni$kly sort itsel' ot, the #6 de$lares the a$tion resol)ed+ the sitation $ame to a head while they dithered. Step "our% Resolution ?hen no "layer is willing or able to $all 'or 'rther redraws, the $rrent $ard stands and be$omes the $lin$her. -' it is an " 'a$e $ard, the "rimary:s "layer des$ribes the e)ent resol)ing itsel' in an es"e$ially im"ressi)e 'ashion. -' it is a nmbered " $ard, that "layer des$ribes the 8nal resoltion as a thrilling sNeaker )i$tory, won by the narrowest o' margins. -' it is a down 'a$e $ard, the #6 des$ribes the ot$ome as a disastros setba$k. -' it is a down nmbered $ard, the #6 des$ribes the ot$ome as a heart< DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 2L breaking near miss, in whi$h the $hara$ters nearly "re)ailed o)er their obsta$les, bt 'ell short at the last moment. The omission o' middling reslts is intentional. The system en$orages gri""ing storytelling, lea)ing nremarkable ot$omes to the nheightened world o' real li'e. Player *s/ Player The $aller, with in"t 'rom the gro", s"e$i8es+ The s$ene:s lo$ation ?hi$h $hara$ters are "resent ?hat they:re trying to a$hie)e, and how. ?ho the most im"ortant $ontestant on ea$h side o' the $ontest is. These are the primaries. !thers also "resent are secondaries. ?hat will ha""en, more or less, i' Primary % wins, and what will ha""en i' Primary ; wins. Sometimes the "ossible ot$omes mirror one another, as when two $hara$ters $om"ete in a ra$e. -n other $ases, they:re Nite diJerent+ a s""orting $hara$ter li)es i' % wins, and dies i' ; wins. ;e'ore "ro$eeding, $he$k the "rimaries: a$tion grades. -' one "rimary is sing a Strong ability and another a ?eak ability, the Strong $hara$ter atomati$ally wins, no resoltion system reNired. !therwise, the s$ene "ro$eeds. -' one $hara$ter has a better grade in the ability he:s sing than another, he gets an additional redraw 3see below.4 Step One% Order Of #ction De$ide who a$ts 8rst. ?here one $hara$ter is trying to do one thing, and another tries to sto" him, the 'ormer:s "layer goes 8rst. -' both $hara$ters are a$ting at on$e, or the sitation is otherwise n$lear, the #6 draws a 'resh "re$eden$e order to see who a$ts 8rst. Step T'o% Spend To)ens >a$h $ontestant s"ends a "ro$edral token to gain a nmber o' redraws. % green token bys three redraws, yellow, two, red, one. Step Three% Dra' Cards The $ontestants now draw $ards. The one who ends the seNen$e with the highest $ard in hand wins. %s always, any $ard drawn is "la$ed 'a$e ", 'or all "arti$i"ants to see. The 8rst "layer draws a $ard, 'ollowed by the se$ond. The 8rst "layer may now se one o' her redraws to either draw a new $ard 'or hersel', or 'or$e her o""onent to redraw. Then the se$ond "layer may se one o' his redraws to either draw a new $ard 'or himsel', or 'or$e his o""onent to redraw. This $ontines ntil neither $ontestant $an, or wishes to, se 'rther redraws. The #6 may then reNire one $ontestant to redraw, on$e. She des$ribes a $hange in 'ortne ti""ing the balan$e against the "layer who redraws. -' the DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 2M "layer gets a higher $ard than he had be'ore, he des$ribes his trim"h o)er that diE$lty, and the im"ro)ed sitation reslting 'rom it. Garrate the "s and downs o' the $ontest with ea$h $ard draw. ?hen a $hara$ter draws a $ard lower than his o""onent:s $rrent $ard, his o""onent des$ribes him 'alling behind in the $ontest. ?hen he draws a $ard higher than his o""onent:s, he des$ribes his own $hara$ter sei2ing ad)antage. Players o' other $hara$ters "resent in the s$ene $an then s"end green tokens to inter'ere on one side or the other. >a$h inter'ering "layer reNires a $hosen $ontestant to redraw, on$e. They des$ribe what they:re doing to $hange the ot$ome. ?here two inter'ering "layers wish to a$t at the same time, the #6 ses the "re$eden$e established in the !rder o' %$tion stage to see who a$ts 8rst. %'ter the #6 and inter'ering "layers ha)e 8nished m$king abot with the reslt, and one or more o' the $ontestants still has redraws le't, they may now make them. -' both still ha)e redraws le't, the 8rst "layer gets 8rst $ra$k, bt may ele$t to "ass. Step "i*e% Resolution ?hen no $ontestant has or wants to se a remaining redraw, the one with the highest $ard wins, and des$ribes the ot$ome mooted dring the stakes ste" $oming to "ass, in a manner "ossibly $olored by the inter)ening narration. ?hen the "arti$i"ants end on eNal $ards 'rom diJerent sits, see i' they $an agree on a sr"rise ot$ome that gi)es them both what they wanted. -' not, $hoose a winner a$$ording to this sit order, 'rom best to worst+ s"ades, hearts, diamonds, $lbs. II/ Suit Order 1. S"ades 2. Aeart 3. Diamonds H. &lbs II% Glossary of Game Terms Bennie+ a game reward yo $an e5$hange 'or )arios ad)antages in "lay Clincher+ the 8nal, determining $ard in ad)an$ed "ro$edral resoltion Dramatic scene+ a s$ene o' )erbal $on7i$t o)er an emotional ob.e$ti)e Drama to)en+ a game $rren$y en$oraging "layers to strike a balan$e between rebEng and granting "etitions Do'n Card+ a $ard denoting a negati)e de)elo"ment in ad)an$ed "ro$edral resoltion "ace card+ the Ia$k, Seen, Fing and %$e $pisode+ a single storyline 'eatring yor $ontining $hara$ters "raught relationships% The 8rst and se$ond P&s yo name as yor desired sor$e o' emotional reward Game (oderator+ a single "arti$i"ant who takes a giding role in sha"ing the "a$e o' the narrati)e and 'a$ilitating $ollaboration between "layers DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 21 Grade+ the measre o' yor ability with an %$tion. The three grades, 'rom best to worst, are Strong, 6iddling, and ?eak. Granter+ the $hara$ter in a dramati$ s$ene who $an either gi)e the "etitioner what he wants, or withhold it9 $an be seen as the ob.e$t o' the s$ene (inor character+ a named s""orting $hara$ter to whom no P& has an emotional relationshi" Petitioner+ the $hara$ter who initiates a dramati$ s$ene in "rsit o' an emotional goal9 $an be seen as the sb.e$t o' the s$ene Player+ one o' se)eral "arti$i"ants who takes on the role o' one "rotagonist in the ensemble $ast Procedural scene+ a s$ene in whi$h a P& or P&s stri)e 'or an e5ternal or "ra$ti$al goal Procedural to)en+ a game $rren$y allowing "layers to in7en$e their s$$ess or 'ailre in "ro$edral s$enes Recurring character% im"ortant s""orting $hara$ters who $an take "art in dramati$ s$enes with P&s Session+ a single meeting o' yor game gro" 6p Card+ a $ard denoting a "ositi)e de)elo"ment in ad)an$ed "ro$edral resoltion DramaSystem !#L SRD VVVVVVVVVVVVVVVVVVV %""endi5 -+ !"en #ame Li$ense Tersion 1.0a The 'ollowing te5t is the "ro"erty o' ?i2ards o' the &oast, -n$. and is &o"yright 2000 ?i2ards o' the &oast, -n$ 3W?i2ardsW4. %ll Rights Reser)ed. 1. De8nitions+ 3a4W&ontribtorsW means the $o"yright and,or trademark owners who ha)e $ontribted !"en #ame &ontent9 3b4WDeri)ati)e 6aterialW means $o"yrighted material in$lding deri)ati)e works and translations 3in$lding into other $om"ter langages4, "otation, modi8$ation, $orre$tion, addition, e5tension, "grade, im"ro)ement, $om"ilation, abridgment or other 'orm in whi$h an e5isting work may be re$ast, trans'ormed or ada"ted9 3$4 WDistribteW means to re"rod$e, li$ense, rent, lease, sell, broad$ast, "bli$ly dis"lay, transmit or otherwise distribte9 3d4W!"en #ame &ontentW means the game me$hani$ and in$ldes the methods, "ro$edres, "ro$esses and rotines to the e5tent s$h $ontent does not embody the Prod$t -dentity and is an enhan$ement o)er the "rior art and any additional $ontent $learly identi8ed as !"en #ame &ontent by the &ontribtor, and means any work $o)ered by this Li$ense, in$lding translations and deri)ati)e works nder $o"yright law, bt s"e$i8$ally e5$ldes Prod$t -dentity. 3e4 WProd$t -dentityW means "rod$t and "rod$t line names, logos and identi'ying marks in$lding trade dress9 arti'a$ts9 $reatres $hara$ters9 stories, storylines, "lots, themati$ elements, dialoge, in$idents, langage, artwork, symbols, designs, de"i$tions, likenesses, 'ormats, "oses, $on$e"ts, themes and gra"hi$, "hotogra"hi$ and other )isal or adio re"resentations9 names and des$ri"tions o' $hara$ters, s"ells, en$hantments, "ersonalities, teams, DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 2= "ersonas, likenesses and s"e$ial abilities9 "la$es, lo$ations, en)ironments, $reatres, eNi"ment, magi$al or s"ernatral abilities or eJe$ts, logos, symbols, or gra"hi$ designs9 and any other trademark or registered trademark $learly identi8ed as Prod$t identity by the owner o' the Prod$t -dentity, and whi$h s"e$i8$ally e5$ldes the !"en #ame &ontent9 3'4 WTrademarkW means the logos, names, mark, sign, motto, designs that are sed by a &ontribtor to identi'y itsel' or its "rod$ts or the asso$iated "rod$ts $ontribted to the !"en #ame Li$ense by the &ontribtor 3g4 WKseW, WKsedW or WKsingW means to se, Distribte, $o"y, edit, 'ormat, modi'y, translate and otherwise $reate Deri)ati)e 6aterial o' !"en #ame &ontent. 3h4 W(oW or W(orW means the li$ensee in terms o' this agreement. 2. The Li$ense+ This Li$ense a""lies to any !"en #ame &ontent that $ontains a noti$e indi$ating that the !"en #ame &ontent may only be Ksed nder and in terms o' this Li$ense. (o mst aE5 s$h a noti$e to any !"en #ame &ontent that yo Kse. Go terms may be added to or sbtra$ted 'rom this Li$ense e5$e"t as des$ribed by the Li$ense itsel'. Go other terms or $onditions may be a""lied to any !"en #ame &ontent distribted sing this Li$ense. 3. !Jer and %$$e"tan$e+ ;y Ksing the !"en #ame &ontent (o indi$ate (or a$$e"tan$e o' the terms o' this Li$ense. H. #rant and &onsideration+ -n $onsideration 'or agreeing to se this Li$ense, the &ontribtors grant (o a "er"etal, worldwide, royalty<'ree, non<e5$lsi)e li$ense with the e5a$t terms o' this Li$ense to Kse, the !"en #ame &ontent. /. Re"resentation o' %thority to &ontribte+ -' (o are $ontribting original material as !"en #ame &ontent, (o re"resent that (or &ontribtions are (or original $reation and,or (o ha)e sE$ient rights to grant the rights $on)eyed by this Li$ense. L. Goti$e o' Li$ense &o"yright+ (o mst "date the &!P(R-#AT G!T-&> "ortion o' this Li$ense to in$lde the e5a$t te5t o' the &!P(R-#AT G!T-&> o' any !"en #ame &ontent (o are $o"ying, modi'ying or distribting, and (o mst add the title, the $o"yright date, and the $o"yright holderQs name to the &!P(R-#AT G!T-&> o' any original !"en #ame &ontent yo Distribte. M. Kse o' Prod$t -dentity+ (o agree not to Kse any Prod$t -dentity, in$lding as an indi$ation as to $om"atibility, e5$e"t as e5"ressly li$ensed in another, inde"endent %greement with the owner o' ea$h element o' that Prod$t -dentity. (o agree not to indi$ate $om"atibility or $o<ada"tability with any Trademark or Registered Trademark in $on.n$tion with a work $ontaining !"en #ame &ontent e5$e"t as e5"ressly li$ensed in another, inde"endent %greement with the owner o' s$h Trademark or Registered Trademark. The se o' any Prod$t -dentity in !"en #ame &ontent does not $onstitte a $hallenge to the ownershi" o' that Prod$t -dentity. The owner o' any Prod$t -dentity sed in !"en #ame &ontent shall retain all rights, title and interest in and to that Prod$t -dentity. DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 30 1. -denti8$ation+ -' yo distribte !"en #ame &ontent (o mst $learly indi$ate whi$h "ortions o' the work that yo are distribting are !"en #ame &ontent. =. K"dating the Li$ense+ ?i2ards or its designated %gents may "blish "dated )ersions o' this Li$ense. (o may se any athori2ed )ersion o' this Li$ense to $o"y, modi'y and distribte any !"en #ame &ontent originally distribted nder any )ersion o' this Li$ense. 10 &o"y o' this Li$ense+ (o 6KST in$lde a $o"y o' this Li$ense with e)ery $o"y o' the !"en #ame &ontent (o Distribte. 11. Kse o' &ontribtor &redits+ (o may not market or ad)ertise the !"en #ame &ontent sing the name o' any &ontribtor nless (o ha)e written "ermission 'rom the &ontribtor to do so. 12 -nability to &om"ly+ -' it is im"ossible 'or (o to $om"ly with any o' the terms o' this Li$ense with res"e$t to some or all o' the !"en #ame &ontent de to statte, .di$ial order, or go)ernmental reglation then (o may not Kse any !"en #ame 6aterial so aJe$ted. 13 Termination+ This Li$ense will terminate atomati$ally i' (o 'ail to $om"ly with all terms herein and 'ail to $re s$h brea$h within 30 days o' be$oming aware o' the brea$h. %ll sbli$enses shall sr)i)e the termination o' this Li$ense. 1H Re'ormation+ -' any "ro)ision o' this Li$ense is held to be nen'or$eable, s$h "ro)ision shall be re'ormed only to the e5tent ne$essary to make it en'or$eable. 1/ &!P(R-#AT G!T-&> !"en #ame Li$ense ) 1.0 &o"yright 2000, ?i2ards o' the &oast, -n$. DramaSystem SRD 2013 Robin D. Laws by arrangement with Pelgrane Press. De)elo"ed, athored, and edited by Robin D. Laws Oadd other $redits here as a""ro"riateP. !P>G &!GT>GT %ll $ontent in this do$ment is $onsidered o"en $ontent. DramaSystem Re'eren$e Do$ment , Robin D. Laws , ". 31