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2013 MERRILL BLUEJAY FOOTBALL

US THEM
1 1
2 2
3 3
1 1
2 2
3 3
OT
Time 0 TO's 1 TO 2 TO's 3 TO's
2:00 Kneel 3 Runs; 0:28 Left 3 Runs; 1:05 Left 3 Runs; 1:44 Left
1:45 Kneel 3 Runs; 0:14 Left 3 Runs; 0:51 Left 3 Runs; 1:20 Left
1:30 Kneel 3 Runs; Game Over 3 Runs; 0:36 Left 3 Runs; 1:14 Left
1:15 Kneel Kneel 3 Runs; 0:21 Left 3 Runs; 0:52 Left
1:00 Kneel Kneel 3 Runs; 0:06 Left 3 Runs; 0:44 Left
:45 Kneel Kneel 1 Run; Kneel 3 Runs; 0:29 Left
:30 Kneel Kneel Kneel 3 Runs; 0:14 Left
:15 Kneel Kneel Kneel 2 Runs; Game Over
Opp. Has: 0 TO's 1:40 Opp. Has: 0 TO's 2:00
1 TO 1:15 1 TO 1:40
2 TO's :50 2 TO's 1:15
3 TO's :25 3 TO's 0:50
A defense has # TO's, offense should do @ start of a drive
Ball back by change of poss. Can Kill If we just got a 1st Down; we can Kill
3. What offensive adjustments are needed?
3. What defensive adjustments are needed?
2nd Half Reminders
1. Use TO's to save time
2. Score and clock dictate 4th down decisions
3. Know what flow we should be in
Overtime Reminders
4. What do we do @ start of 2nd?
5. What flow do we want for the 2nd Half?
1. Go on Def. if we win toss.
2. Know # of TO's
Half Time Reminders
1. What is our injury situation?
2. Are our game plans working?
2. Use all timeouts
3. Punt on own end of field
4. No 4th down attempts in our own end.
5. Go for it on 4th down on opponents end.
TIME OUTS TAKEN
2ND
1ST
1st Half Reminders
1. Check flow for last 4 min. & 2 min.
X 18 X
16
18
X
17 X 17 X
16 X

15 X 15 X
14 X
12 X
14 X

13 X 13 X
12 X
X
11 X 11 X
10 X
8 X
10

9 X 9 X
8 X

7 X 7 X
6 X
4 X
6 X

5 X 5 X
4 X
X
3 X 3 X
2 X
0 X
2

1 X 1 X
0 X
For 1 For 2 AHEA For 1 For 2 BEHI
Time 0 TO's 1 TO
2:00 Kneel 3 Runs; 0:28 Left
1:45 Kneel 3 Runs; 0:14 Left
1:30 Kneel 3 Runs; Game Over
1:15 Kneel Kneel
1:00 Kneel Kneel
:45 Kneel Kneel
:30 Kneel Kneel
:15 Kneel Kneel
Opp. Has: 0 TO's 1:40
1 TO 1:15
2 TO's :50
3 TO's :25
3. What defensive adjustments are needed?
4. What do we do @ start of 2nd?
5. What flow do we want for the 2nd Half?
A defense has # TO's, offense should do @ start of a drive
Ball back by change of poss. Can Kill
2. Know # of TO's
Half Time Reminders
1. What is our injury situation?
2. Are our game plans working?
3. What offensive adjustments are needed?
1. Use TO's to save time
2. Score and clock dictate 4th down decisions
3. Know what flow we should be in
Overtime Reminders
1. Go on Def. if we win toss.
2nd Half Reminders
1st Half Reminders
1. Check flow for last 4 min. & 2 min.
2. Use all timeouts
3. Punt on own end of field
4. No 4th down attempts in our own end.
5. Go for it on 4th down on opponents end.
2 TO's 3 TO's
3 Runs; 1:05 Left 3 Runs; 1:44 Left
3 Runs; 0:51 Left 3 Runs; 1:20 Left
3 Runs; 0:36 Left 3 Runs; 1:14 Left
3 Runs; 0:21 Left 3 Runs; 0:52 Left
3 Runs; 0:06 Left 3 Runs; 0:44 Left
1 Run; Kneel 3 Runs; 0:29 Left
Kneel 3 Runs; 0:14 Left
Kneel 2 Runs; Game Over
Opp. Has: 0 TO's 2:00
1 TO 1:40
2 TO's 1:15
3 TO's 0:50
A defense has # TO's, offense should do @ start of a drive
If we just got a 1st Down; we can Kill

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