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Copenhagen Hnefatafl Rules

Home Rules Copenhagen Hnefatafl Rules

A typical layout for the 11x11 board

The Copenhagen rules were formulated at http://aagenielsen.dk/to address some


of the shortcomings of the Fetlar rules, and other games where the king must reach
a corner. Its peculiarities are the shieldwall capture (where pieces along the edge
can be captured by depriving them of breathing space, like go stones), and a rule
declaring the king's cause lost when all of his forces are surrounded.
1. The game is played by two players on a board of 11x11 squares, one player
taking control of the king and twelve defenders, the other taking control of twentyfour attackers.
2. The pieces are set out as shown in the diagram. The attackers take the first
move.
3. In his turn a player can move a single piece any number of spaces along a row
or column; this piece may not jump over nor land on another of either colour.

4. The five marked squares in the centre and corners of the board are special, and
only the king may land on them. Other pieces may pass over the central square in
the course of their move, as long as they do not land there.
5. A piece other than the king is captured when it is caught between two enemies
along a row or column.
6. A piece other than the king may also be captured by surrounding it between and
enemy and one of the marked empty squares.
7. A row of pieces at the edge of the board may be captured by completely
surrounding them against the board edge, so that none of them have room to
move. The capturing move must be a flanking move to a square at the edge of the
board. This is the "shield wall" capture.
8. The king is captured by surrounding him on all four sides by attackers.
9. The king may also be captured by surrounding him on three sides, if the fourth
side is the marked central square.
10. The king wins the game if he reaches one of the corner squares. The attackers
win if they capture the king. The attackers also win if they surround all of the kings
forces, so that none can reach the board edges.
11. The king will also win the game by constructing an "edge fort": a layout of
defenders at the edge of the board which cannot be captured, and which allows the
king free movement inside.
12. A player who is trapped and cannot move loses the game.
13. Perpetual repetition is illegal. If the board position is repeated three times, the
player in control of the situation must find another move.
The shieldwall capture in this game prevents pieces from sticking together in an
invincible formation at the edge of the board. The extra rule 10 where the attackers
win by surrounding all of the defending pieces without capturing the king addresses
the drawish nature of large corner games, where the king sets himself up in an
invincible fort.

The game can be played at Aage Nielsen's site.

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