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Starting Gocad
Gocad is a licensed product. Normally this should be transparent to you, but we are having problems with the license server right now. If you get an
error message asking for a license file, navigate to Q:\Courses\Geo 335-Petroleum\Gocad_primers\Washington and Lee
University_005056b222ce_1_18_2012.lic.
We have only four licenses for Gocad, so only four of you can work concurrently. When you are not using the program, please quit the program so
that a license frees up for another student.
When starting Gocad 2009 and later versions, you need to have an overall project shell with a .gprj extension. So once you have a functioning
Gocad (license has been selected above), it will prompt you to open an existing project or create a new one. For your first tutorial, give it a name,
such as "gocad_tutorial_1_my-intials", in YOUR DIRECTORY (not the class directory).
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Gocad is actually a software environment with many modules (tools to do different things). It will prompt you in the Project Module dialog for
which modules you want to load. Just click "Select All".
The units need to be determined. In this case the data is elevation data so use the following:
Note this will NOT always be what you use for your own projects. This should be guided by your data.
Importing X Y Z Data
Import the point data (locations with elevations at spot locations, such as would be in data of formation tops from wells). Chooose File
Menu>Import Objects>Horizon Interpretation>PointSet>X Y Z as a PointSet
(Note a completed version of this project is called dmap.gprj in the Q:\Courses\Geol 335-Petroleum\Gocad_primers. You can copy this to your
private directory to see the final result and compare to yours.)
After selecting the file dmap100.txt and saying OK you should see a new PointSet appear under the list of variables in the Objects Tab:
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Turn it on by clicking the check box and you will see the point data in the camera window. You can change the way the points are seen by clicking
the attributes tab, or the icons at the bottom of the window.
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Note this changes all of the other menus to the right making them specific to surfaces. Then choose the menu New>From PointSet
After you name the new surface (we chose dmap_direct_suf) you will see a surface built of triangles where every point is the vertex of a triangle
This is sometimes satisfactory, such as with topography that has a number of data points, but there are times when irregularly spaced data may
require you to do something more. In Matlab, and most other programs, we grid the data, in Gocad we will first build a surface and then fit the
surface to the known points.
Making a Surface by Fitting The Surface to the Points
1. Make a convex hull of the object by choosing the Curve Menu then choosing New>Convex Hull>Of Object (NOTE: we had to change menus
again, this time to Curve Mode)
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2. Densify the hull to make the sampling along the line consistent. Tools>Densify and use 100 as the density
3. Make a new surface from the hull. Choose Surface Menu then New>From Closed Curve. After you name the new surface and say OK your
cursor will turn into a cross hair and you are to click the hull in the window that you wan to make of surface of. If you have done this right you
should see the following:
4. Set the constraints. The fitting of surface is Gocads bread and butter and it is involved, but you basically need to understand that Control Nodes
fix parts of a surface so that it wont move and Constraints guide the fitting of the surface by fitting to these points. First, get ride of the control
nodes, but choosing Constraints>Control Nodes>Unset Everywhere. Next make the border of the surface not change in aerial extent by choosing
Constraints> Constraints on Border>Set on Cylinder, One Border. Note you will get a cross-hair cursor again so you will need to click the border of
the surface. Finally set the constraints to fit the surface with the known data by choosing Constraints> Control Points>Set Control Points. If done
right you should see the following:
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I have rotated the surface to show the blue lines connecting the points to the surface. These show the constraints that you have placed. That is
when we interpolate the surface the surface will warp to fit to these points.
5. Fit the Surface. Choose Interpolate>On Entire Surface and you should see a warped surface:
6. Clean Up and make pretty. Turn off everything but the surface. Then click the Attibutes Tab. This brings up a different window for the center
panel which has a menu at the top which changes the choices below (yes this is really involved). I have shown just one choice here (turning off the
mesh):
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Continue by turning off the viewing of all constraints, turn off the mesh, add contours and add color properties of Z. Note you will need to choose
different menus to do this. Once done you should have a completed surface that looks like this:
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