Escolar Documentos
Profissional Documentos
Cultura Documentos
Series Format
August 17, 2014
FORMAT CONTENTS
Introduction
I.
Phase By Phase
II. A Brief Q &A
III. The Stories
Epilogue: The Hard Sell
INTRODUCTION
Part I:
PHASE BY PHASE
OKAY WERE FINALLY DOING IT ... BUT WHATS THE FRANCHISE? WHAT
DOES AN EPISODE LOOK LIKE?
True, THE MISSION doesnt fit into any specific category of reality franchise and this makes
it tricky to see what the show IS. But when you take a step back and look at the big picture, it
becomes clear that we employ MANY franchises:
ITS A SURVIVAL SHOW: Whether its expected (watching Earths best go head-to-head
for a crew selection milestone) or a surprise from leftfield (weathering a potentially lethal
cosmic ray storm) every moment of the show is focused on staying in the game and staying
alive.
ITS A CELEBRITY SHOW: Lets embrace the inherently tabloid elements we have at
our disposal. Fame. Romance. Adventure. Ambition. All of these play out between our crew
as relationships are forged and tested under fire. When THE MISSION is king, everyone is a
pawn.
ITS A CHALLENGE SHOW: Every episode starts with a central challenge. Down on earth,
were judging minds and bodies, pitting ego against ego to see who makes the cut think
Celebrity Apprentice in a centrifuge. In space, the smallest issue can turn lethal in an instant.
Each show sees the crew confronted with mission critical obstacles, whether its a minor fix
or a life-threatening catastrophe.
ITS A FITNESS SHOW: Dealing with the extreme demands of life in space means every
day plays out like The Biggest Loser where the stakes are life and death. On earth its about
breaking points, with ambition and pride on the line as they compete for a shot at
immortality. Up there, the Medical Officer is God and crew fitness is the frontline in a battle
for space survival.
ITS A LAWYER SHOW: Whether its a critical crew decision in the void or a dramatic
microcosm of the battles fought back on earth (what happens when crew members nations
fall into conflict?) every episode provides material for explosive ethical and emotional
arguments.
ITS A PRISON SHOW: Locked in a tin can with no hope of escape, each show is a test of
human psychology under pressure. Its about adjusting to your cage, with all the tribal
conflict youd expect from Orange is the new black.
The simple answer to the franchise question? Basically, we tell the same stories you see on
any other television show, but in the most intense, conflict-inducing setting ever.
One of the essential thing to grasp is that its format also CHANGES as it goes.
How does it evolve? Read on ...
PHASE I:
SELECTING THE SELECTORS
Before we find our crew, we have to show the audience how this all works. Who can put their
hand up? Who decides? What criteria do they use?
An undertaking of this scale demands a rethink of the typical Idol format, where the judges
are simply an embedded fact of the show. THE MISSIONS judges need to be a special
breed, qualified by virtue of their exceptional achievements to appoint the crew of an
interstellar starship. So how do we find such people?
By looking.
The First Phase has a Prologue in which we acclimatize the audience to the show and its
basic premise by conducting a search for the judges themselves.
As we survey the leading movers and shakers in space travel worldwide, we set the scene for
the show itself. We see this as taking up to six episodes, given that range and fascination of
the potential judging panel is a unique and unrepeatable drama in its own right.
Scouring the world for our judges, we a) establish that our search is truly global; b) establish
the pitch of talent were looking for; and c) establish the talent frame within which we will
be looking for crew.
The candidates will then be flown to Star City in Moscow Oblast, where this Phase will play
out in the unmatched Yuri Gagarin Cosmonaut Training Centre. A monument to the Cold
War, the venue represents exactly the kind of walls this show is tearing down.
Over twelve weeks, candidates will be subjected to physical, mental and social challenges
mimicking the conditions and qualifications of space travel. At the same time, contenders for
each role will be presented with specialised group challenges testing their professional
capabilities (medical, communications, astronomical, etc.) against those in their field. Well
bring the critical moments to the world, while shaping a coherent drama complete with
heroes, villains, victims and much, much more.
Were pushing the best humanity has to offer as hard as we possibly can. Some will break.
Some will soar. Some will explode.
Every minute will be extraordinary.
PHASE II:
THE REAL WORK
If you believed beating out the competition meant our crew had a guaranteed spot on the ship,
think again. The moment we hit Phase II, one thing is clear if they fail this training phase,
theyll never make it in space.
Leaving the Soviet-era kitsch of Star City, the crew step to REAL training at the EU launch
site in Kazakhstan. This where the Work starts as theyre pushed through an extraordinarily
intense physical and mental regime, designed to stress-test the crew against the absolute
worst that space can throw at them.
Think: a half-marathon followed by 36hrs sensory deprivation. Imagine: locked together in a
small circular room for three weeks straight. Consider: being informed of a death in the
family, then left in the Himalayas with a shovel and a can of applesauce.
As the pressure mounts, personalities flare and spirits break. Theres always the option of
bailing out. Thats the point. Every crew member will be equipped with necklace on that
necklace, a button. One press, and theyre gone. Out. Any time they choose. Were rooting
out anyone whose weakness could compromised THE MISSION before they hit the point of
no return space.
When someone breaks, its heartbreaking AND we have all the drama of contacting one of
our earlier contenders and informing them that theyve got another shot at their dream.
At this point well witness our crew living 24/7 in full scale, fully functional sets of the
spaceships interior. This 150 day simulation lets us test their response to every kind of
PHASE III:
Space this is where the MISSION literally takes off.
A series of steps that culminate in the launch of the ship from its orbital construction facility,
Phase III is broken into three stages, during which the shape of the show changes
dramatically.
Take away the camera crew, producers and stylists. Cue the fixed cameras and 100% home
set action with a communications bottleneck that means every signal comes through one
channel ours.
THE SHIP.
This is the first time anyone in the crew or general population has seen it in full the moment
the world has been waiting for. How do we keep it secret?
The short answer is: We dont.
Leaked photos and designs all work in our favour building anticipation for the real thing.
Humanitys greatest construction endeavour. A masterpiece of technology and collaboration,
built with the knowledge and effort of almost every nation on Earth.
Lets turn it ON.
The two weeks of testing that follows is one of the most intense phases of the entire series,
throwing up shocks, setbacks, tough calls and last minute drama. Can we get replacement
components to the crew in time for their eye-of-the-needle launch window? How do they
respond to REAL systems failures? Working together as a team, in sight of their beloved
Earth for the last time, will they come together or do the cracks start to show?
Add to this an almost limitless stream of futuristic tech-porn as we tell the story of the ships
design and construction, as well as showcasing its many extraordinary functions and you
see why were running this part of the show four times a week, leading up to ...
The third stage of the third phase is where we reinvent the show or forget about it.
Part II:
A BRIEF Q & A
IS IT SELF-CONTAINED OR SERIALIZED?
Both.
We promise.
Yes, the voyage is inherently serialized and the relationships on display serve an ongoing
(and easy to follow) mythology, but every episode has a beginning, middle and end.
Obviously we can assume a degree of knowledge in anyone coming to the show cold, but
crucially the beginning of every episode presents an entirely new dilemma to be resolved
that requires NO knowledge of the characters and events that preceded it.
In other words, every episode is its own complete story, which the audience can step into
knowing nothing more than the average member of the population.
Yes, the character arcs (power struggles, romances, grudges) carry over the scope of the
voyage, but the plots will not. Viewers will be able to drop in at any time and be able to
follow exactly whats going on in a story context.
And yes, things will happen that we cannot expect, but they happen within a self-contained
framework. We are absolutely committed to this shape. THE MISSION can and will be just
as accessible on a twice weekly basis as a traditional reality show.
These stories will be managed as they go, but see Part III for our best functional guesses and
arcs that well be looking to cultivate.
The other major card up our sleeves is the Captain. As our man in the can, the ships top
down power structures translates into direct narrative influence.
This guarantees that we can stick to an A,B,C story format and the episode will always be
accessible of fresh eyes. Most importantly, by valuing quality over quantity, we always leave
our audience wanting more. The rules change a little in Phase III, which sees us drawing on
elements of a Big Brother template, but well get to that shortly.
Additionally, THE MISSION will rely heavily on VIGNETTING. Short scenes which service
the overall arcs of voyage success the business of a scene while the characters are talking
to each other. The personal and the professional are constantly being overlaid: imagine them
discussing a death in the family on earth, during an EVA near Saturn to repair a broken
transmitter ...
The model is this: Crew member A says something negative about Crew member B to their
wife. The wife comments on it to media. Crew member Bs finds out during a call to her
husband. We stand back and watch the fireworks.
The potential is limitless.
Part III:
THE STORIES
THE PROBE
The crew have a large but ultimately limited number of probes for gathering information,
collecting samples and investigating phenomena. Whenever a probe is launched, its a critical
decision. Do we use one? How many are left? Last time was a mistake ... and we can
manufacture some of the parts, but were running out of transistors ...
Theres tension as they make a leap into the unknown, whether it works or vanishes. The
information analysis throws up disagreements, but