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QUESTION BANK- CS2351 ARTIFICIAL INTELLIGENCE

QUESTION BANK
CS2351 ARTIFICIAL INTELLIGENCE

UNIT I
PROBLEM SOLVING
2 MARK QUESTIONS
1) What are the approaches followed to have AI?
2) Define AI.
3) Define Agent with a diagram.
4) What is a Ideal rational agent?
5) What are the elements of an agent?
6) State the factors that make up rationality.
7) Distinguish omniscience and rationality.
8) What is a task environment?
9) What is a PEAS description?
10)Write a PEAS description for an automated taxi?
11)Write a PEAS description for a vacuum cleaner?
12)What is agent program and agent architecture?
13)What is a software agent?
14) State the difference between utility function and performance measure?
15) State the difference between agent function and agent program?
16)Give the steps adopted by a problem solving agent.
17)What is a fringe?

18)How is problem solving algorithm performance measured?


19)What are the components that a node represents in a search tree?
20)What are the different approaches in defining artificial intelligence?
21)Define an agent.
22)What is bounded rationality?
23)What is an autonomous agent?
24)Describe the salient features of an agent.
25)Define the terms: agent, agent function
8 MARK QUESTION
1) How is a task environment specified?
2) What are the task environment natures?
3) Describe the various properties of the task environment.
4) Write PEAS description for at least four agent types. (UNIVERSITY QUESTION)
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5) Write the environment characteristics of any four agent type.
6) Explain in detail Simple reflex agent.
7) Explain in detail any of the four agent structure.
8) Explain in detail Model based reflex agent.
9) Explain in detail Goal based reflex agent.
10) Explain in detail Utility based reflex agent.
11) Explain in detail learning agent.
12)Distinguish an agent of AI and non AI program.
13) Explain tree search algorithm in detail.
14) Write short notes on Iterative deepening depth first search. (UNIVERSITY QUESTION)
15) Write short notes on Depth limited search. (UNIVERSITY QUESTION)

16) State how repeated states are avoided and give an algorithm.
17) Explain Depth-First search (UNIVERSITY QUESTION)
18) Explain Iterative deepening depth first search (UNIVERSITY QUESTION)
19) Explain Bidirectional search (UNIVERSITY QUESTION)
20) Explain the PEAS specification of the task environment of an agent (UNIVERSITY
QUESTION)
Date of Issue: 23ed December
Date of Submission: 30th Jan 2011
UNIT II
LOGICAL REASONING
PART A
1. What are the two commitments of logic and define them?
2. What are the components of a first order logic?
3. What is the difference between the two quantifiers in the logics?
4. What is synchronic and diachronic?
5. What are casual rules?
6. What are diagnostic rules?
7. What is a model based reasoning systems?
8. What are the various steps in knowledge engineering process of a first order logic?
9. What are the various resolution strategies?
10. What is ontological engineering?
11. What is upper ontology?
12. What distinguish general purpose ontology and special purpose ontology?
13. What are categories and objects?
14. Describe default logic

15. What do you understand by logical reasoning


16. State the reasons when the hill climbing often gets stuck
17. Define unification
18. Define resolution
19. What is reification?
20. List the canonical forms of resolution
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PART B (8 MARK QUESTION)
1. Give the Syntax and Semantics of a first order logic in detail with an eg.
2. Give Syntax and Semantics of a first order logic for a family domain.
3. Give the Syntax and Semantics of a first order logic for Numbers, Sets, Lists domain.
4. Elaborate upon the process of knowledge engineering with electronic circuits domain.
5. Explain about unification with an algorithm in a first order logic.
6. Explain in detail the concept of theorem proverbs.
7. Explain forward chaining and backward chaining in detail for a first order definite
clauses. (UNI QUES)
8. Explain how categories and objects are presented in any four sets.
9. Elaborate upon the ontology for situation calculus.
10. Elaborate upon the ontology for event calculus.
11. Explain predicate logic (UNI QUES)
12. Write notes on proposition logic (UNI QUES)
13. Explain the resolution procedure with an example (UNI QUES)
14. Illustrate the use of predicate logic to represent the knowledge with suitable example
(UNI QUES)
15. With an example explain the logics for non monotonic reasoning (UNI QUES)

16. How facts are represented using prepositional logic? give an example (UNI QUES)
Date of Issue: 18th December
Date of Submision: 30th Jan 2011
UNIT III
PLANNING
PART A
1. Define partial order planner (June 07)
2. Define planning with state space search
3. What is a planning graph
4. What is planning and acting in real world
5. Define forward state space search
6. Define backward state space search
7. Heuristics for state space search
8. Describe the differences and similarities between problem solving and planning
9. What is a planning graph
10. What is sub goal independence assumption
11. What is empty delete list heuristic
12. What is least commitment strategy
13. What is regression planning
14. What is the main advantage of backward search
15. what is progression planning
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16. What is closed world assumption
17. What is least commitment
18. What is GraphPlan algorithm

19. What is Critical Path Method (CPM)


20. What is a slack
PART B (8 Mark)
1. Explain Planning with state space search with an example
2. Explain partial order planning with example
3. Explain Graph Plan algorithm with the example
4. What is STRIPS explain in detail with the example
5. How we plan and act in non deterministic domains
6. What is conditional planning
7. How we schedule with resource constraints
8. How we plan with propositional logic
9. Explain partial order planning with unbound variables
10. Give an example for partial order planning
11. what is Backward state space search
12. Explain Heuristics for state space search
13. Explain Forward state space search
14. For Air cargo transport explain STRIPS
15. For Blocks World explain STRIPS
16. Compare STRIPS and ADL language
Date of Issue: 23ed December
Date of Submission: 30th Jan 2011
UNIT IV
UNCERTAIN KNOWLEDGE AND REASONING
PART A
1. Define uncertainty (june 07)

2. Define Bayes rule (june 06)


3. How is uncertainty knowledge represented ? Give an example (Dec 05)
4. Define Decision Theory
5. Define probabilistic inference
6. what is Markov blanket
7. What is noisy logical relationship
8. what is a Temporal Model
9. Define HMM
10. What is smoothing
11. What is hindsight
12. Define EM algorithm
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13. define simplified matrix algorithm
14. how to handle uncertain knowledge
15. what are the basic probability notation
16. what is prior probability
17. Distinguish between full joint probability distribution and joint probability distribution
18. write an algorithm for decision theoretic agent
19. what are the axioms of probability
20. what is inference.
PART B (8 Mark)
1. How to deal with uncertainty (dec 05)
2. What is Bayes rule ? explain how Bayes rule can be applied to tackle uncertain
knowledge (june 07)
3. Explain probabilistic reasoning ( june 07)

4. Explain HMM
5. What is a Bayesian network
6. How to get the exact inference form Bayesian network
7. How to get the approximate inference form Bayesian network
8. What are all the temporal model
9. How to determine uncertain acting under uncertainty
10. In temporal model explain filtering and prediction
11. Explain Smoothing with needed algorithm
12. How to handle uncertainty
13. How to construct Bayesian network
14. What are all the exact inference in Dynamic Bayesian Network
15. What are all the approximate inference in DBN
16. How to represent knowledge in an uncertain domain
Date of Issue: 23ed December
Date of Submission: 30th Jan 2011
UNIT V -- LEARNING
PART A
1. What are the types of learning?
2. What is ensemble learning?
3. Give a simple mathematical model for a neuron.
4. What are the two choices for activation function?
5. What are the categories of neural network structures?
6. What is memorization?
7. State the factors involved in analysis of efficiency gains from EBL.
8. State the design issues that affect the learning element.

9. State the factors that play a role in the design of learning systems.
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10. State the decision tree as a performance element.
11. What is explanation based learning ( May 2010, june 06)
12. State the advantages of inductive logic programming (May 2010)
13. How to represent experience using learning techniques (Dec 05)
14. What is meant by decision network (June 06)
15. List the issues that affect the design of an learning element (June 09)
16. What is Q learning (June 09)
17. What is meant by proof by refutation (June 2007)
18. Define reinforcement learning
19. What are the statistical learning method
20. Define inductive learning
PART B (8 Marks)
1. Explain the various forms of learning.
2. How is the learning process in a decision tree?
3. Explain the various methods of logical formulation in logical learning?
4. How are explanation based learning done?
5. Elaborate upon inductive logic programming.
6. Write in detail the EM algorithm.
7. Give an overview of a neural network.
8. Explain multilayer feed forward neural networks with an algorithm
9. Explain the nonparametric learning methods.
10. How learning is done on a complete data using statistical methods?
11. Explain the relevance based learning (May 10)

12. Describe the decision tree learning algorithm (May 2010)


13. Discuss active reinforcement leaning (May 10)
14. Discuss passive reinforcement learning (May 10)
15. How to further proceed to decision making (Dec 05)
16. Describe multilayer feed forward network (June 09)

UNIT I PROBLEM SOLVING


PART-A

1. What is Intelligence?
2. Describe the four categories under which AI is classified with examples.
3. Define Artificial Intelligence.
4. List the fields that form the basis for AI.
5. What is a Knowledge Based System? Explain.
6. List a few of the task domains of AI.
7. Describe the components of a KBS.
8. What id meta-knowledge?
9. Expand LISP and PROLOG.
10. What is a Production System?
11. Define state-space search technique.
12. List the steps in performing a state-space search.
13. What is heuristic search?
14. Differentiate Informed & Uninformed search. Give examples.
15. Define the logic behind Hill climbing, Best-First Search, BFS and DFS.
16. What do you mean by Game Playing?
17. What are the components of a Game software?
18. What is a plausible-move generator? What is its role?
19. Define alpha & beta values in a game tree.
20. Mention some of the knowledge representation techniques.

PART-B
1) What are the four basic types of agent program in any intelligent system?
Explain how did you convert them into learning agents?. (16)
2) Explain the following uninformed search strategies with examples.
(a) Breadth First Search. (4)
(b) Uniform Cost Search (4)
(c) Depth First Search (4)
(d) Depth Limited Search (4)
3) What is PEAS? Explain different agent types with their PEAS descriptions.
(16)
4) Explain in detail the properties of Task Environments. (16)
5) Define a problem and its components. Explain how a problem solving agent
works? (16)
6) Explain real-world problems with examples. (16)
7) Explain in detail with examples
(i) Iterative deepening search (8)
(ii) Bidirectional search (8)
8) How an algorithms performance is evaluated? Compare different uninformed
searchstrategies in terms of the four evaluation criteria. (16)

UNIT II LOGICAL REASONING


PART-A

1. Differentiate prepositional & predicate logic.


2. What is clausal form? How is it useful?
3. Define a well-formed formula (wff).
4. List some of the rules of inference.
5. What is resolution /refutation?
6. Define unification.
7. What are semantic nets?

8. What are frames? How do they differ from semantic nets.


9. What are script? What is its use?
10. List the components of a script.
11. Mention the frame manipulation primitives.
12. Define forward and backward chaining. Differentiate the same.
13. What is means-end analysis?
14. Mention the strategies used in resolving clauses (unit-preference, set-ofsupport, best first)
PART-B
1) What is Greedy Best First Search? Explain with an example the different
stages ofGreedy Best First search. (16)
2) What is A* search? Explain various stages of A* search with an example. (16)
3) Explain in detail with examples
(i) Recursive Best First Search(RBFS) (8)
(ii) Heuristic Functions (8)
4) Explain the following local search strategies with examples.
(i) Hill climbing (4)
(ii) Genetic Algorithms (4)
(iii) Simulated annealing (4)
(iv) Local beam search (4)
5) Define constraint satisfaction problem (CSP). How CSP is formulated as a
search prob- lem? Explain with an example. (16)
6) Explain with examples
(i) Constraint graph (4) (ii) Cryptarithmetic problem (4) (iii) Adversarial search
problem (4) (iv) Game (4)
7) Explain with algorithm and example :
i. Minimax algorithm (8)
ii. Alpha-Beta Pruning (8)

UNIT III
PART-A

1. Describe Bayes theorem.


2. What are the disadvantages of Closed World Assumption (CWA). How will
you over- come it?
3. Define Non monotonic reasoning.
4. What are Truth Maintenance Systems? Draw its block diagram.
5. What are Bayesian networks? Give an example.
6. What is fuzzy logic? What is its use?
7. How Knowledge is represented?
8. What is propositional logic?
9. What are the elements of propositional logic?
10. What is inference?
11. What are modus ponens?
12. What is entailment?
13. What are knowledge based agents?
PART-B
1) (i) Define the syntactic elements of first-Order logic (8) (ii) Illustrate the use of
first-order logic to represent knowledge. (8)
2) Explain the steps involved in the knowledge Engineering process. Give an
example. (16)
3) Explain with an example
(a) forward chaining (8) (b) Backward chaining (8)
4) Give resolution proof for example problem statement :
(a) West is a criminal (8) (b) Curiosity killed the cat (8)
5) What is Ontological Engineering? Explain with the diagram the upper
ontology of the world. (16)
6) How categories are useful in knowledge representation. (16)
7) What is situation calculus? Explain the ontology of situation calculus. (16)
8) What is a frame problem? (4) How do you solve the following problems in
situation calculus?
(a) Solving the representational frame problem (6)

(b) Solving the inferential frame problem (6)


9) Write sort notes on
(a) Event calculus (4)
(b) Generalized events (4)
(c) Intervals (4)
(d) Fluents and objects (4)
10) Explain in detail the shopping agent for the Internet shopping world
example. (16)

Unit IV
Part A

1. Define linguistics. List the general classification of languages.


2. Construct parse trees for given sentences.
3.Waht are grammars?
4.Give the syntactic tree for the sentence The boy ate the apple.
5. List the types of grammars.
6. What is parsing? What is its importance?
7. Differentiate Top down & Bottom Up parsing, Deterministic & Non
deterministic parsing,.
8. What are Recursive transition networks (RTN), Augmented Transition
Networks (ATN)?
9. What is the role of semantic analysis in NLP?
10. Define Natural Language generation.
11.List any two NLP systems.
12.What is distributed reasoning?
13. What are Intelligent Agents? What are its use?
PART-B
1) What are the components of agents? (16)

2) Define and explain


(i) Supervised learning (6) (ii) Unsupervised learning (6) (iii) Reinforcement
learning (4)
3) How hypotheses formed by pure inductive inference or induction?Explain
with ex - amples. (16)
4) (a) What is a decision tree? (4)
b) Explain the process of inducing decision trees from examples. (6)
c) Write the decision tree learning algorithm (6)
5) How the performance of a learning algorithm is assessed? Draw a learning
curve for the decision tree algorithm (16)
6) Explain with an example
(a) Ensemble learning (4)
(b) Cumulative learning process (4)
(c) Relevant based learning(RBL) (4)
(d) Inductive logic programming (4)
7) What is explanation based learning? Explain in detail with an example. (16)
8) What is Inductive Logic Programming? Write FOIL algorithm for learning
sets of first- order horn clauses from example. (16)
9) Discuss on learning with hidden variables : the EM algorithm. (16)
10) What is reinforcement learning? Explain (a) Passive reinforcement learning
(b) Active reinforcement learning (16)

UNIT V
PART-A

1. What are Expert Systems?


2. Briefly explain the knowledge acquistion process.
3. List the characteristic features of a expert system.
4. Mention some of the key applications of ES.
5. What is learning? What are its types?

6. Define generalization.
7. Define Inductive Bias.
8. What is Explanation Based Learning? How is it useful?
PART-B
1) Define the terms a) Communications (b) Speech act (c) Formal Language and
(d) Gram- mar (16)
2) What are the component steps in communication? Explain the steps for the
example sentence The wumpus is dead (16)
3) Contruct a lexicon and grammar for a small fragment of English Language.
(16)
4) What is parsing? Explain in detail two parsing methods and give a trace of a
bottom up parse on the string The wumpus is dead (16)
5) What is augmented grammar? Explain with examples
(a) Verb sub categorization (8)
(b) Semantic interpretation (8)
6) Discuss ambiguity and disambiguation. (16)
7) What is Grammar indication? Explain with an example (16)
8) Explain in detail
(a) Information Retrieval (8)
(b) Information Extraction (8)
9) What is machine translation? What are different types of machine
translation? (16)
10) Draw the schematic of a machine translation and explain for an example
problem (16)

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