Escolar Documentos
Profissional Documentos
Cultura Documentos
Spring 2006
Monday, 3:30-6:15 PM, HRA 1.102
3) 23rd January Cognitive Neuroscience of Aging–Dr. John Hart, Director, Center for Brain
Health, University of Texas at Dallas
4) 30th January Dr. Scott Swearingen, Assistant Professor, Arts and Humanities, University of
Texas at Dallas
5) 6th February Present results from current research. Demo of games and activities identified
(cf. Week 1-first assignment).
6) 13th February Building a knowledge base on the subject. Sharing methods; Games and
anticipation with a brief introduction to Seneludens. What is Seneludens? Senescence,
anticipation, brain plasticity. The word “Seneludens” is coined from the Latin senex: old, to
age; ludens: playful. The scientific basis for using play to mitigate the consequences of aging
will be explained, along with the concepts of anticipation and brain plasticity – Dr. Nadin
Second Assignment: Design testing methods for quantifying the effectiveness of games that
are currently available /needs clarification: ALL games? Any games for the aging that might
exist. The assignment will be thoroughly discussed in class in order to clarify the goals.
Make sure you have your questions ready.
7) 20th February. Presentation of designed experiments from second assignment. Evaluation and
implementation
8) 27th February Brain plasticity – Professor Dr. Michael Kilgard. Presentation of designed
experiments from second assignment. Evaluation and implementation
11) 20th March Games for the aged: Paul Neumann, Xavix Corporation
12) 27th March Capturing anticipatory characteristics Dr. Navzer Engineer and Gaurav Pradhan
Designing experiments in the motion capture lab for quantifying anticipatory characteristics.
Before we are able to improve anticipation, we have to discover the state it is in at various
stages of the life cycle. The class will explore what is involved, what types of measuring
devices can be used, how the data will be collected and interpreted. Motion capture and
EMG, EKG, sensors demo
Work in the Motion Capture Lab. Hands-on experience that will build an understanding of
sophisticated concepts and equipment.
13) 3rd April Designing variable experiment landscapes. Anticipation is vital to survival. In what
situations do anticipatory capabilities manifest themselves? Most games on the market
portray escapist violent situations that few people will ever face (unless you are a soldier in
combat or a science fiction cyborg). Our experiment landscapes will be more realistic: fire,
hurricane, earthquake, terrorist attack, robots, etc. Design concepts for new forms of
games—computer-based or not—for maintaining anticipatory abilities.
14)
15) 10th April Design concepts for new forms of games—computer-based or not—for
maintaining anticipatory abilities. The characteristic “engaging” will be emphasized - Dr.
Nadin
Third assignment: Design a game, or series of games that will engage the aging person to
play. Due: Projects will be presented and discussed during last week
(Written 2 page report). Progress reports and questions. Be prepared to present any problems
you face as you work on the third assignment and discuss them with the class and with the
professor
16) 17th April Progress reports and questions. Be prepared to present any problems you face as
you work on the third assignment and discuss them with the class and with the professor
17) 24th April Presentation of results in class and evaluation in view of the criteria: engaging,
improve anticipatory abilities and cognitive functioning