Você está na página 1de 3

The University of Texas at Dallas

Arts & Technology

ATEC 3363
BASIC INTERATION DESIGN
Class Meeting Time: Wednesdays 12:30 – 3:15 PM Instructor: Kathryn Klaene
Meeting Place: HRA 1.102 Phone: 972-690-8833
Office Hours: by appointment Email: kathryn.klaene@gmail.com

SYLLABUS
COURSE DESCRIPTION:

This class is a basic course in Interaction Design, which has been designed to give students an overview of current interaction
development process and methods, and discussions regarding Interaction Design’s importance to the advancement of
technology usage, entertainment, and impact on culture and society.

LEARNING OUTCOMES:

Understand the history and trajectory of Interaction Design as a professional discipline


Understand basics of both analogue & digital interaction applications
Demonstrate a basic understanding in the following:
1. Interaction research methods
2. Analysis and interaction definition, i.e., user requirements
3. Concept visualization (Design) & review
4. Design refinement & prototyping
5. Usability testing
6. Organize information & make a compelling visual/experiential presentation

COURSE REQUIREMENTS:

1. Attendance and punctuality


2. Complete assignments on time and in a professional manner
3. Collect research and retain conceptual material in an active personal project book
4. Participate individually and as a contributing member of a team
5. Complete readings, study handouts, and review internet sites for reference

PRE-REQUISITE: ATEC 2382 (Computer Imaging)

TEXTBOOK: None Required

SUPPLIES: Notebook / Binder for project book


Active email account

GRADING:
The student's grade will be determined in the manner described herein. There will be fifteen (15) assignments with a due date
listed for each. All assignments are due at the BEGINNING of class unless otherwise specified and will be graded on a 100
point scale and are worth 50% of the overall grade. Late assignments will not be accepted and are subject to a grade of 0. One
(1) project book will be completed; the student will turn in a notebook or binder demonstrating conceptual thinking
throughout the semester. The completed project book will be evaluated at the end of the course and is worth 20% of the
overall grade. One (1) final team presentation will be given; the presentation will demonstrate the concept and layout design
of a graphical user interface for a pocket pc and is worth 30% of the overall grade.
METHODS OF EVALUATION:
Grading scale is based on the total points earned.
Points Required for Grade Total Possible Points
A = 90 - 100% Assignments 50%
B = 80 - 89% Project Book 20%
C = 70 - 79% Final Presentation 30%
D = 60 - 69%
Below 60% is failing TOTAL 100%

ATTENDANCE POLICY:
Attendance will be taken at the beginning of every class. Three (3) unexcused absences are permitted; however each
subsequent unexcused absence will result in the lowering of one full letter grade per absence. Two late arrivals or two
early departures (30 minutes or more after/before) will count as one absence. The student is solely responsible for making up
the content of missed lessons and class work.

COURSE WITHDRAWAL POLICY:


Withdrawing from a course is a formal procedure and must be initiated by the student. Failure to withdraw can result in a
grade of “F” on the permanent transcript. The last day for undergraduates to withdraw from the Spring 2006 semester is
Thursday, March 16th.

CLASSROOM CONDUCT:
To promote a positive learning experience for everyone in the class, the following guidelines should be followed:
1) Do not talk when others are talking, including the instructor or fellow students.
2) Do not use cell phones in the class.
3) Do not bring children into class.
4) If you are absent, make arrangements to get the missed materials.

ACADEMIC ETHICS:

Any form of disruptive behavior or scholastic dishonesty, such as plagiarism or cheating will not be tolerated and may result
in loss of credit. UTD may initiate disciplinary proceedings against a student accused of scholastic dishonesty. Scholastic
dishonesty includes, but is not limited to statements, acts, or omissions related to application for enrollment, the ward of a
degree, and/or the submission of one's work of material that is not one's own. Scholastic dishonesty may involve one or more
of the following acts; cheating, plagiarism, collusion, and falsifying academic records.

Cheating is the willful giving or receiving of information in an unauthorized manner during an examination, illicitly
obtaining examination questions in advance, copying computer files, copying internet material, using someone else's work for
assignments as if it were one's own, or any other dishonest means of attempting to fulfill the requirements of a course.
Plagiarism is the use of an author's works or ideas as if they were one's own without giving credit to the source, including, but
not limited to, failure to acknowledge a direct quotation.

COPYRIGHT VIOLATIONS:

It is a federal crime to reproduce copyrighted software. Anyone caught reproducing software from the UTD labs will be
subject to disciplinary action. In addition, anyone caught reproducing outside software in the lab will automatically lose all
lab privileges and will be subject to further disciplinary action as deemed necessary.

ACCOMMODATION PROCESS:

It is the policy of UTD to provide reasonable and appropriate accommodations for individuals with documented disabilities.
This University will adhere to all applicable federal, state, and local laws, regulations, and guidelines with respect to
providing reasonable accommodations as required to afford equal educational opportunity. It is the student's responsibility to
contact the appropriate office in a timely manner if s/he desires to arrange for accommodations.
ATEC 3363
BASIC INTERACTION DESIGN
SCHEDULE
(Subject to change at discretion of Instructor)

Date Topic Due (beg. of class unless specified)

Jan 11 Course and syllabus overview; History of interaction A1 – Interaction Map (end of class)
design; Experiential interaction

18 What is interaction design; Examples of; A2 – Reading/Commentary: “Agency”


Seven stages of action

25 Areas of design; Interaction design principles A3 – 7 Stages of Action Worksheet

Feb 1 Conceptualizing interaction; Function; A4 – Reading/Commentary: “Pause & Effect”


Basic graphic design principles

8 Conceptualizing interaction; Form; A5 – Demographic Sheet


Using the Right Brain

15 A6 and A7 Presentations A6 – Website to Phone Interface


A7 – Colored Diagram of New Product Design

22 Websites as GUIs A8 – Reading “The End of Books”

Mar 1 Ethnography; Evaluation; User needs; A9 – Reading/Commentary: “Ethnography”


Usability principles A10 – Website Evaluation

8 Spring Break NO CLASS

15 Project briefs; team assignments

22 A11 Presentations A11 – Usability Flaw

29 Designing for Collaboration; Networking A12 – Reading/Commentary: “Simulation”


Simulation A13 – Team Project Proposal (end of class)

Apr 5 Design and Prototyping; What the future holds A14 – Reading/Commentary: “2019”

12 Teamwork session A15 – Individual Final Project Progress Report

19 Teamwork session PROJECT BOOK

26 FINAL PRESENTATIONS FINAL PRESENTATION

Você também pode gostar