Escolar Documentos
Profissional Documentos
Cultura Documentos
Game: AT-43
Pub: Rackham Entertainment (2006)
v2
Mar 2010
STANDARD ORGANIZATION
U.N.A
Platoon Pattern
M.IND
Advantage
Soldier unit ( / )
Disadvantage
Strider unit ( / / )
or a vehicle unit ( / / )
Platoon Pattern
General Notes
Infantry unit () !
Infantry unit ( / / )
Soldier unit ()
Extra Fighters:
- cost of each fighter added to the standard number
without exceeding the maximum number
cost of each fighter to exceed the maximum number
when there is an officer in the unit. Officers numbers
is the most that can be added.
bonus
a unit must be at its maximum number of fighters in
order to have more than one special weapon bearer.
INDICATES FIGURE IS ADDED TO UNIT BUT DOES NOT COUNT IN THE NUMBER FIGHTERS
(SO IT IS POSSIBLE TO EXCEED THE MAXIMUM NUMBER OF FIGHTERS).
PLATOON PATTERN
CENTRAL COMMAND
Advantage
Soldier unit ( / ) !
PLATOON PATTERN
AFV unit ()
Platoon Pattern
AFV unit ( / / )
AFV unit ( / / ) !
AFV unit ( / / )
Soldier unit ()
Infantry unit ( / )
Infantry unit ( / )
PLATOON PATTERN
MORNINGSTAR
PLATOON PATTERN
UNION
Advantage
Advantage
Disadvantage
Disadvantage
Platoon Pattern
Soldier unit () !
Infantry unit ( / )
Platoon Pattern
Soldier unit ( / / )
AFV unit ( / ) !
AFV unit ()
AFV unit ( / / )
Standard Ranged
Laser pistol
1/0
4/1
11
Standard Ranged
Lt laser cannon 1 8
1/1
14/1
Lt laser cannon 2 8
1/1
14/1
25
Standard Ranged
Multilaser
1/1
5/1
14
10
Standard Ranged
Laser pistol
1/0
4/1
1/0
3/1
Close Combat
Combat knife
Equipment & Abilities
COL. G. STARK
25
ABOARD COPPERHEAD
COLONEL
-
11
Standard Ranged
Lt laser cannon 1 10
1/1
14/1
Lt laser cannon 2 10
1/1
14/1
COLONEL
CAPT. H. NEWTON
+230
14
SGT. A. BORZ
20
12
13
Standard Ranged
Medium missile
launcher
Medium mortar
3+
4
2/0
1/0
-
7
14/2
6/1
CAPTAIN
COL. STARK
14
COLONEL G. STARK
COL. STARK
ABOARD COPPERHEAD
SERGEANT
CAPT. H. NEWTON
CPT. NEWTON
SGT. BORZ
SGT. A. BORZ
LT. G. EPSTONE
LT. G. EPSTONE
LIEUTENANT
14
Standard Ranged
Volcano MG 1
3/0
7/1
Volcano MG 2
3/0
7/1
Gyroscopes
Stability: not grounded when caught in the area of effect
of an indirect fire weapon.
White Stars Marksmanship Medal
+1 re-roll for ranged weapons.
LT. G. EPSTONE
LT. G. EPSTONE
LIEUTENANT
14
Standard Ranged
Volcano MG 1
3/0
7/1
Volcano MG 2
3/0
7/1
Gyroscopes
Stability: not grounded when caught in the area of effect
of an indirect fire weapon.
Laser Targeter
Designator May tag an enemy unit in LOS; until the end of
the round, indirect fire and locked shot weapons do not
need a LOS to the tagged unit.
White Stars Marksmanship Medal
+1 re-roll for ranged weapons.
+10
+15
STAR TROOPER
SERGEANT
14
14
Standard Ranged
Assault rifle
1/1
4/1
Assault rifle
1/0
3/1
Combat knife
+40
14
1/1
4/1
Assault rifle
1/0
3/1
Combat knife
14
COLONEL
Standard Ranged
14
Standard Ranged
1/1
4/1
Close Combat
Assault rifle
1/1
4/1
1/0
3/1
Close Combat
1/0
3/1
Combat knife
1/1
4/1
1/0
3/1
Close Combat
+60
Standard Ranged
STAR TROOPER
CAPTAIN
STAR TROOPER
Combat knife
Close Combat
Assault rifle
LIEUTENANT
Standard Ranged
Close Combat
Combat knife
STAR TROOPER
MASTER SERGEANT
+25
STAR TROOPER
+25
14
STAR TROOPERS
Assault rifle
1/1
4/1
Assault rifle
STAR TROOPERS
1/0
3/1
Combat knife
1
Missile launcher 3+
1/0
13/2
Locked shot
14
Standard Ranged
1/1
4/1
Assault rifle
Close Combat
Special Weapon
Standard Ranged
Close Combat
Combat knife
14
Standard Ranged
1/1
4/1
1/0
3/1
3/0
7/1
Close Combat
1/0
3/1
Combat knife
Special Weapon
Flamer
[25] 1/0
4
8/1
Indirect fire
Projection
Special Weapon
Volcano MG
0-2 Specialists
0-2 Specialists
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during units activation.
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during units activation.
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during units activation.
+25
STAR TROOPERS
12
STAR TROOPERS
12
STAR TROOPERS
14
Assault rifle
1/1
4/1
Assault rifle
1/0
3/1
Combat knife
Missile launcher 3+
1/0
13/2
Locked shot
Standard Ranged
1/1
4/1
Assault rifle
Close Combat
Special Weapons
14
Standard Ranged
Close Combat
Combat knife
14
Standard Ranged
12 FIGHTERS 250
EXTRA FIGHTER 20
12 TROOPERS INCLUDING
2 SPECIAL WEAPONS + 0-2 SPECIALISTS + 0-1 OFFICER
12
STAR TROOPERS
8 FIGHTERS
175
EXTRA FIGHTER 20
8 TROOPERS INCLUDING
1 SPECIAL WEAPON + 0-2 SPECIALISTS + 0-1 OFFICER
1/1
4/1
1/0
3/1
3/0
7/1
Close Combat
1/0
3/1
Combat knife
Special Weapons
Flamer
[25] 1/0
4
8/1
Indirect fire
Projection
Special Weapons
Volcano MG
0-2 Specialists
0-2 Specialists
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during units activation.
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during units activation.
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during units activation.
+10
+15
STEEL TROOPER
SERGEANT
14
14
1/0
5/1
Laser rifle
1/0
3/1
Combat knife
+40
14
14
1/0
5/1
Laser rifle
Standard Ranged
1/0
3/1
Combat knife
COLONEL
14
Standard Ranged
1/0
5/1
Close Combat
Laser rifle
1/0
5/1
1/0
3/1
Close Combat
1/0
3/1
Combat knife
1/0
5/1
1/0
3/1
Close Combat
+60
Standard Ranged
STEEL TROOPER
CAPTAIN
STEEL TROOPER
Combat knife
Close Combat
Laser rifle
LIEUTENANT
Standard Ranged
Close Combat
Combat knife
STEEL TROOPER
MASTER SERGEANT
Standard Ranged
Laser rifle
+25
STEEL TROOPER
+25
14
Laser rifle
STEEL TROOPERS
1/0
5/1
Laser rifle
Close Combat
Combat knife
STEEL TROOPERS
1/0
3/1
Combat knife
1
Missile launcher 3+
1/0
13/2
Locked shot
Standard Ranged
1/0
5/1
Laser rifle
1/0
5/1
1/0
3/1
3/0
7/1
Close Combat
1/0
3/1
Combat knife
Special Weapon
Laser gun
14
Close Combat
Special Weapon
14
Standard Ranged
1/1
14/1
Special Weapon
Volcano MG
0-2 Specialists
0-2 Specialists
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his units
activation can repair 1 SP of a
friendly AFV within 2.5cm.
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his units
activation can repair 1 SP of a
friendly AFV within 2.5cm.
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his units
activation can repair 1 SP of a
friendly AFV within 2.5cm.
+25
STEEL TROOPERS
STEEL TROOPERS
9
6
STEEL TROOPERS
14
Laser rifle
Standard Ranged
1/0
5/1
Laser rifle
Close Combat
Combat knife
14
Standard Ranged
9 FIGHTERS
275
EXTRA FIGHTER 30
9 TROOPERS INCLUDING
2 SPECIAL WEAPONS + 0-2 SPECIALISTS + 0-1 OFFICER
Standard Ranged
STEEL TROOPERS
6 FIGHTERS
175
EXTRA FIGHTER 30
6 TROOPERS INCLUDING
1 SPECIAL WEAPON + 0-2 SPECIALISTS + 0-1 OFFICER
1/0
3/1
Combat knife
Missile launcher 3+
1/0
13/2
Locked shot
1/0
5/1
Laser rifle
1/0
5/1
1/0
3/1
3/0
7/1
Close Combat
1/0
3/1
Special Weapons
Laser gun
Standard Ranged
Close Combat
Special Weapons
14
Combat knife
2
1/1
14/1
Special Weapons
Volcano MG
0-2 Specialists
0-2 Specialists
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his units
activation can repair 1 SP of a
friendly AFV within 2.5cm.
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his units
activation can repair 1 SP of a
friendly AFV within 2.5cm.
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his units
activation can repair 1 SP of a
friendly AFV within 2.5cm.
+10
+15
WING TROOPER
SERGEANT
18
18
Standard Ranged
Multilaser
1/1
5/1
Multilaser
1/0
3/1
Combat knife
+40
18
1/1
5/1
Multilaser
1/0
3/1
Combat knife
18
COLONEL
Standard Ranged
18
Standard Ranged
1/1
5/1
Close Combat
Multilaser
1/1
5/1
1/0
3/1
Close Combat
1/0
3/1
Combat knife
1/1
5/1
1/0
3/1
Close Combat
+60
Standard Ranged
WING TROOPER
CAPTAIN
WING TROOPER
Combat knife
Close Combat
Multilaser
LIEUTENANT
Standard Ranged
Close Combat
Combat knife
WING TROOPER
MASTER SERGEANT
+25
WING TROOPER
+25
18
WING TROOPERS
Multilaser
1/1
5/1
Multilaser
WING TROOPERS
1/0
3/1
Combat knife
1
Missile launcher 3+
1/0
13/2
Locked shot
Standard Ranged
1/1
5/1
Multilaser
1/1
5/1
1/0
3/1
10
1/0
8/1
Close Combat
1/0
3/1
Combat knife
Special Weapon
Laser gun
18
Close Combat
Special Weapon
Standard Ranged
Close Combat
Combat knife
18
Standard Ranged
1/1
14/1
Special Weapon
Sniper gun
Sniper
0-2 Specialists
0-2 Specialists
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Medic First Aid. Once per round save member of the unit.
Medic First Aid. Once per round save member of the unit.
+25
WING TROOPERS
WING TROOPERS
WING TROOPERS
18
Multilaser
Standard Ranged
1/1
5/1
Multilaser
Close Combat
Combat knife
18
Standard Ranged
9 FIGHTERS
325
EXTRA FIGHTER 35
9 TROOPERS INCLUDING
2 SPECIAL WEAPONS + 0-2 SPECIALISTS + 0-1 OFFICER
WING TROOPERS
6 FIGHTERS
200
EXTRA FIGHTER 35
6 TROOPERS INCLUDING
1 SPECIAL WEAPON + 0-2 SPECIALISTS + 0-1 OFFICER
1/0
3/1
Combat knife
Missile launcher 3+
1/0
13/2
Locked shot
1/1
5/1
Multilaser
1/1
5/1
1/0
3/1
10
1/0
8/1
Close Combat
1/0
3/1
Special weapons
Laser gun
Standard Ranged
Close Combat
Special weapons
18
Combat knife
2
1/1
14/1
Special weapons
Sniper gun
Sniper
0-2 Specialists
0-2 Specialists
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Medic First Aid. Once per round save member of the unit.
Medic First Aid. Once per round save member of the unit.
+10
SHOCK TROOPER
Standard Ranged
2/0
4/1
Close Combat
Powerpike
1/1
7/1
Standard Ranged
SMG
2/0
4/1
1/1
7/1
Close Combat
6 FIGHTERS
200
EXTRA FIGHTER 30
Powerpike
Special Weapon
Flamer
[25] 1/0
4
8/1
Indirect fire
Projection
SHOCK TROOPERS
14
Standard Ranged
SMG
2/0
4/1
1/1
7/1
Close Combat
9 FIGHTERS
325
EXTRA FIGHTER 30
14
6 TROOPERS INCLUDING
1 SPECIAL WEAPON + 0-1 OFFICER
14
SMG
9 TROOPERS INCLUDING
2 SPECIAL WEAPONS + 0-1 OFFICER
SERGEANT
SHOCK TROOPERS
Powerpike
2
Special Weapons
Flamer
[25] 1/0
4
8/1
Indirect fire
Projection
Grenades
1/0
4/1
SHOCK TROOPERS
SHOCK TROOPERS
WING TROOPERS
WING TROOPERS
STEEL TROOPERS
STEEL TROOPERS
STAR TROOPERS
STAR TROOPERS
Indirect fire
+45
+30
+45
+30
+45
+30
+60
+40
WING TROOPERS
WING TROOPERS
STEEL TROOPERS
STEEL TROOPERS
STAR TROOPERS
STAR TROOPERS
STEEL TROOPERS
1/0
SHOCK TROOPERS
G-Pack
Rocket Jump: can jump over miniatures and terrain
elements during movement.
+45
1/0
4/1
+90
+60
Indirect fire
G-Pack
Rocket Jump: can jump over miniatures and terrain
elements during movement.
Grenades
SHOCK TROOPERS
Additional Equipment
SHOCK TROOPERS
+90
+90
+60
+60
Indirect fire
SHOCK TROOPERS
4/1
+80
+120
+ GRENADES
+ G-PACK
Grenades
WING TROOPERS
WING TROOPERS
STEEL TROOPERS
STAR TROOPERS
+ G-PACK
+30
STAR TROOPERS
Additional Equipment
12
ADDITIONAL EQUIPMENT
OPTIONS
Additional Equipment
+45
+30
+45
+30
+60
+40
+ GRENADES
+ TRIPLE LENSE HELMETS
ADDITIONAL EQUIPMENT
OPTIONS
ADDITIONAL EQUIPMENT
OPTIONS
Additional Equipment
12
12
+ GRENADES
Additional Equipment
12
ADDITIONAL EQUIPMENT
OPTIONS
ADDITIONAL EQUIPMENT
OPTIONS
ADDITIONAL EQUIPMENT
STANDARD
3 FIGHTERS
14
Equipment as per unit
STD 300
STEEL TACARMS
Laser gun 1
7
1/1
-
14/1
Laser gun 2
7
1/1
-
14/1
Standard Ranged
Equipment
Gyroscopes
Stability: not grounded when caught in the area of effect
of an indirect fire weapon
Laser Targeter
Designator May tag an enemy unit in LOS; until the end of
the round, indirect fire and locked shot weapons do not
need a LOS to the tagged unit.
Additional Equipment
+15
G-PACK
+ LASER TARGETER
G-Pack
Rocket Jump: can jump over miniatures and terrain
elements during movement.
Additional Equipment
SHOCK TACARMS
ADDITIONAL EQUIPMENT
OPTIONS
+30
Laser Targeter
Designator May tag an enemy unit in LOS; until the end of
the round, indirect fire and locked shot weapons do not
need a LOS to the tagged unit.
G-Pack
Rocket Jump: can jump over miniatures and terrain
elements during movement.
Additional Equipment
SHOCK TACARMS
+ G-PACK
+ LASER TARGETER
ADDITIONAL EQUIPMENT
OPTIONS
DEATH DEALER
TACARMS
14/1
14/1
+15
1/1
JAM TACARMS
1/1
Laser gun 2
+15
Standard Ranged
SHOCK TACARMS
Laser gun 1
+15
STEEL TACARMS
14
ADDITIONAL EQUIPMENT
OPTIONS
SERGEANT
+15
ADDITIONAL EQUIPMENT
300
STEEL TACARM
+10
+10
+10
SHOCK TACARM
Flamer
[25] 1/0
4
8/1
Indirect fire
Projection
Close Combat
11/1
Jammer
250
3+/1
Jammer
1/0
13/2
Locked shot
Indirect fire
Projection
11/1
Equipment
Gyroscopes
Stability: not grounded when caught in the area of effect
of an indirect fire weapon
14
Standard Ranged
Jammer
Missile launcher 3+
14
Standard Ranged
Volcano MG 1
3/0
7/1
Volcano MG 2
3/0
7/1
STD 300
JAM TACARMS
1/0
3+/1
Jammer
1/0
13/2
Locked shot
275
Close Combat
1/1
1/0
STANDARD
3 FIGHTERS
Flamer
[25] 1/0
4
8/1
7
SERGEANT
STD 275
Standard Ranged
Powerlance
Missile launcher 3+
Standard Ranged
STD 250
SHOCK TACARMS
14
DEATH DEALER
TACARM
Equipment
Gyroscopes
Stability: not grounded when caught in the area of effect
of an indirect fire weapon
DEAth dealer
TACARMS
14
Standard Ranged
Volcano MG 1
3/0
7/1
Volcano MG 2
3/0
7/1
300
STANDARD
3 FIGHTERS
1/1
14
Powerlance
14
SERGEANT
Standard Ranged
STANDARD
3 FIGHTERS
SERGEANT
+15
JAM TACARM
Equipment
Gyroscopes
Stability: not grounded when caught in the area of effect
of an indirect fire weapon
+15
FIRE TOAD
FIRE TOAD
FIRE TOADS
Lt laser cannon 2 8
1/1
14/1
Standard Ranged
Lt laser cannon 1 8
1/1
14/1
Lt laser cannon 2 8
1/1
14/1
+15
Standard Ranged
Lt laser cannon
1/1
14/1
Lt MG
3/1
7/1
11
11
Standard Ranged
Lt laser cannon 1 8
1/1
14/1
Lt laser cannon 2 8
1/1
14/1
FIRE TOAD
LIGHT PRINCE
25
Standard Ranged
200
200
11
1 AFV
EXTRA AFV
SERGEANT
25
600
200
14/1
Lt laser cannon
1/1
14/1
Lt MG
3/1
7/1
11
FIRE TOADS
LIGHT PRINCE
25
Standard Ranged
600
200
1/1
3 AFVs
EXTRA AFV
Lt laser cannon 1 8
25
3 AFVs
EXTRA AFV
Standard Ranged
11
11
200
200
25
25
1 AFV
EXTRA AFV
SERGEANT
Lt laser cannon
1/1
14/1
Lt MG
3/1
7/1
+15
Standard Ranged
Lt MG 1
3/1
7/1
Lt MG 1
3/1
7/1
Lt MG 1
3/1
7/1
Lt MG 1
3/1
7/1
1/0
5/1
5/1
LANCELOT
25
Standard Ranged
Light grenade
launcher 1
Light grenade
launcher 2
4
4
11
Lt MG 1
3/1
7/1
Lt MG 1
3/1
7/1
11
1/0
1/0
3
3
5/1
5/1
11
FIRE TOADS
LANCELOT
25
Standard Ranged
450
150
Light grenade
launcher 2
3 AFVs
EXTRA AFV
Standard Ranged
Standard Ranged
FIRE TOAD
150
150
11
1 AFV
EXTRA AFV
25
1/0
SERGEANT
25
+15
Light grenade
launcher 1
Standard Ranged
11
IRON RAIN
600
200
11
25
FIRE TOADS
3 AFVs
EXTRA AFV
IRON RAIN
200
200
25
1 AFV
EXTRA AFV
SERGEANT
FIRE TOAD
Light grenade
launcher 1
1/0
5/1
Light grenade
launcher 2
1/0
5/1
+15
+15
DEFENDER SNAKE
14/2
14/2
Locked shot
Locked shot
Medium missile
launcher
14/2
Locked shot
Medium mortar 4
1/0
7
6/1
Indirect fire
Medium missile
launcher
3+
3+
2/0
2/0
-
-
14/2
14/2
2/0
20
Locked shot
Locked shot
Medium missile
launcher
3+
2/0
13
Standard Ranged
Medium missile
launcher
Medium laser
cannon
COBRA
20
3+
2/0
14/2
2/1
15/1
Locked shot
STD 400
DEFENDER SNAKE
13
Standard Ranged
350
400
Medium missile
launcher
1 AFV
13
Standard Ranged
1 AFV
3+
STD 350
DEFENDER SNAKE
20
Standard Ranged
STD 400
13
2/0
14/2
Locked shot
Medium mortar 4
1/0
7
6/1
Indirect fire
DEFENDER SNAKE
COBRA M8
20
13
Standard Ranged
400
3+
2/0
20
Standard Ranged
Medium missile
launcher
Medium laser
cannon
1 AFV
13
SERGEANT
20
Medium missile
launcher
COBRA M8
SERGEANT
3+
DEFENDER SNAKE
COBRA
SERGEANT
Medium missile
launcher
+15
DEFENDER SNAKE
3+
2/0
14/2
2/1
15/1
Locked shot
+40
+15
FIRE CRAWLER
MAPC DEFENDER
MI2 CAMEL D2
15
20
3/0
17/2
Heavy graser 2
3/0
17/2
STD 775
FIRE CRAWLER
15
775
20
Standard Ranged
Heavy graser 1
3/0
17/2
Heavy graser 2
3/0
17/2
Heavy graser 1
Standard Ranged
25
Standard Ranged
Lt laser cannon 1 8
Lt laser cannon 2 8
1/1
1/1
-
-
14/1
14/1
STD 250
CAMEL D2
25
250
SERGEANT
Standard Ranged
Lt laser cannon 1 8
Lt laser cannon 2 8
1 VEHICLE
1 AFV
LIEUTENANT
1/1
1/1
-
-
14/1
14/1
1/1
4/1
Close Combat
Combat knife
2
1/0
3/1
Special Weapons
Flamer
[25] 1/0
4
8/1
Indirect fire
Projection
EA
14
Standard Ranged
Assault rifle
1/1
4/1
Close Combat
Combat knife
2
1/0
3/1
Special Weapons
Volcano MG
3/0
7/1
PP
STAR MISSILE
14
OR
TT
EA
STAR TROOPERS
Standard Ranged
Assault rifle
1/1
4/1
1/0
3/1
1/0
13/2
Close Combat
2 FIGHTERS
100
EXTRA FIGHTER 45
OR
TT
SU
PP
STAR MG
STAR TROOPERS
2 FIGHTERS
75
EXTRA FIGHTER 35
Standard Ranged
Assault rifle
2 FIGHTERS
175
EXTRA FIGHTER 20
14
OR
TT
EA
STAR TROOPERS
SU
STD 75 . 35/
PP
STAR FLAMER
SU
Combat knife
2
Special Weapons
Missile launcher 3+
Locked shot
5/1
Close Combat
Combat knife
2
1/0
3/1
Special Weapons
Laser gun
1/1
14/1
SU
14
Standard Ranged
Laser rifle
1/0
5/1
2 FIGHTERS
175
EXTRA FIGHTER 20
Close Combat
Combat knife
2
1/0
3/1
Special Weapons
Laser gun
1/1
Laser rifle
14/1
1/0
5/1
Combat knife
2
1/0
3/1
Special Weapons
Volcano MG
3/0
7/1
SU
STD 75 . 35/
OR
TT
Close Combat
EA
WING TROOPERS
Standard Ranged
PP
WING LASER
Standard Ranged
Laser rifle
1/0
5/1
Close Combat
Combat knife
2
1/0
3/1
Special Weapons
Volcano MG
3/0
7/1
Standard Ranged
Laser rifle
1/0
5/1
1/0
3/1
1/0
13/2
Close Combat
Combat knife
2
Special Weapons
Missile launcher 3+
EA
14
Locked shot
SU
OR
TT
OR
TT
EA
PP
WING SNIPER
WING TROOPERS
14
2 FIGHTERS
100
EXTRA FIGHTER 45
1/0
2 FIGHTERS
75
EXTRA FIGHTER 35
Laser rifle
PP
STEEL MISSILE
STEEL TROOPERS
PP
WING MISSILE
14
OR
TT
EA
WING TROOPERS
Standard Ranged
Laser rifle
1/0
5/1
1/0
3/1
1/0
13/2
Close Combat
2 FIGHTERS
100
EXTRA FIGHTER 45
Standard Ranged
EA
14
2 FIGHTERS
75
EXTRA FIGHTER 35
2 FIGHTERS
175
EXTRA FIGHTER 20
OR
TT
STEEL TROOPERS
SU
PP
STEEL MG
EA
14
OR
TT
STEEL TROOPERS
SU
STD 75 . 35/
PP
STEEL LASER
SU
Combat knife
2
Special Weapons
Missile launcher 3+
Locked shot
1/0
1/0
Triple Lense Helmets
+1 Accuracy direct fire weapons
Grenades
4/1
+20
+20
+20
+20
+20
+20
+20
+15
Indirect fire
STEEL MG TEAM
STAR MG TEAM
+20
STEEL MG TEAM
STAR MG TEAM
Additional Equipment
+10
+10
+10
+10
+10
+10
+10
+10
+10
Additional Equipment
Indirect fire
+10
+10
+10
+10
+10
+10
+10
+10
+ GRENADES
+ TRIPLE LENSE HELMETS
4/1
STEEL MG TEAM
STAR MG TEAM
Additional Equipment
+10
ADDITIONAL EQUIPMENT
OPTIONS SUPPORT TEAMS
+20
+20
+20
+20
+20
+20
+20
+15
ADDITIONAL EQUIPMENT
OPTIONS SUPPORT TEAMS
Grenades
STEEL MG TEAM
STAR MG TEAM
+20
+ GRENADES
+ TRIPLE LENSE HELMETS
Additional Equipment
ADDITIONAL EQUIPMENT
OPTIONS SUPPORT TEAMS
ADDITIONAL EQUIPMENT
OPTIONS SUPPORT TEAMS
4/1
Indirect fire
Grenades
1/0
4/1
+10
+10
+10
+10
+10
+10
+10
+10
+10
Indirect fire
STEEL MG TEAM
STAR MG TEAM
+ GRENADES
Additional Equipment
1/0
+10
+10
+10
+10
+10
+10
+10
+10
+10
ADDITIONAL EQUIPMENT
OPTIONS SUPPORT TEAMS
Grenades
STEEL MG TEAM
STAR MG TEAM
+ GRENADES
ADDITIONAL EQUIPMENT
OPTIONS SUPPORT TEAMS
Additional Equipment
SU
+10
OR
TT
14
EA
14
1/1
4/1
Assault rifle
1/0
3/1
Combat knife
SU
+40
14
14
1/1
4/1
Assault rifle
1/0
3/1
Combat knife
OR
TT
SU
EA
14
1/1
4/1
Close Combat
Assault rifle
1/0
3/1
Combat knife
EA
1/1
4/1
1/0
3/1
Close Combat
OR
TT
Standard Ranged
PP
EA
1/1
4/1
1/0
3/1
Close Combat
OR
TT
Standard Ranged
+60
PP
Standard Ranged
PP
Combat knife
Close Combat
Assault rifle
EA
Standard Ranged
Close Combat
Combat knife
OR
TT
SU
+25
PP
Standard Ranged
Assault rifle
SU
+15
PP
SU
+10
OR
TT
14
EA
14
1/0
5/1
Laser rifle
1/0
3/1
Combat knife
SU
+40
14
14
1/0
5/1
Laser rifle
1/0
3/1
Combat knife
OR
TT
SU
EA
14
1/0
5/1
Close Combat
Laser rifle
1/0
3/1
Combat knife
EA
1/0
5/1
1/0
3/1
Close Combat
OR
TT
Standard Ranged
PP
EA
1/0
5/1
1/0
3/1
Close Combat
OR
TT
Standard Ranged
+60
PP
Standard Ranged
PP
Combat knife
Close Combat
Laser rifle
EA
Standard Ranged
Close Combat
Combat knife
OR
TT
SU
+25
PP
Standard Ranged
Laser rifle
SU
+15
PP
Standard Ranged
Assault rifle
1/1
4/1
Close Combat
Combat knife
2
1/0
3/1
Special Weapons
Volcano MG
3/0
7/1
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during units activation.
SU
PP
BUNKER TEAM
14
OR
TT
EA
STAR TROOPERS
Standard Ranged
Assault rifle
1/1
4/1
Close Combat
Combat knife
3
6 FIGHTERS
200
EXTRA FIGHTER 20
1/0
3/1
Special Weapons
Volcano MG
3/0
7/1
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during units activation.
BUNKER TEAM
SU
+25
PP
OR
TT
EA
STAR TROOPERS
14
Standard Ranged
Assault rifle
1/1
4/1
1/0
3/1
1/0
13/2
Locked shot
Flamer
[25] 1/0
4
8/1
Indirect fire
Projection
Close Combat
Combat knife
2 FIGHTERS
75+25
EXTRA FIGHTER -
14
STD 75
Special Weapons
Missile launcher 3+
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during units activation.
STD 200
BUNKER TEAM
SU
+25
PP
14
OR
TT
EA
STAR TROOPERS
Standard Ranged
Assault rifle
1/1
4/1
1/0
3/1
1/0
13/2
Locked shot
Flamer
[25] 1/0
4
8/1
Indirect fire
Projection
Close Combat
6 FIGHTERS
200+25
EXTRA FIGHTER -
17
EA
OR
TT
STRUCTURE
ROOF
PP
BUNKER TEAM
STAR TROOPERS
2 FIGHTERS
75
EXTRA FIGHTER 20
BUNKER
SU
STD 75 . 20/
Combat knife
3
Special Weapons
Missile launcher 3+
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during units activation.
1/1
4/1
Close Combat
Combat knife
2
1/0
3/1
Special Weapons
Volcano MG
3/0
7/1
Laser gun
1/1
14/1
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during units activation.
SU
PP
BUNKER TEAM
EA
STEEL TROOPERS
14
OR
TT
Standard Ranged
Assault rifle
1/1
4/1
Close Combat
Combat knife
3
1/0
3/1
Special Weapons
Volcano MG
3/0
7/1
Laser gun
1/1
14/1
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during units activation.
STD 75
BUNKER TEAM
SU
+25
PP
OR
TT
EA
STEEL TROOPERS
14
Standard Ranged
Assault rifle
1/1
4/1
1/0
3/1
1/0
13/2
Close Combat
Combat knife
2 FIGHTERS
75+25
EXTRA FIGHTER -
Standard Ranged
6 FIGHTERS
200
EXTRA FIGHTER 25
Assault rifle
EA
14
OR
TT
Special Weapons
Missile launcher 3+
Locked shot
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during units activation.
STD 200
BUNKER TEAM
SU
+25
PP
14
OR
TT
EA
STEEL TROOPERS
Standard Ranged
Assault rifle
1/1
4/1
1/0
3/1
1/0
13/2
Close Combat
6 FIGHTERS
200+25
EXTRA FIGHTER -
PP
BUNKER TEAM
STEEL TROOPERS
2 FIGHTERS
75
EXTRA FIGHTER 25
SU
STD 75 . 25/
Combat knife
3
Special Weapons
Missile launcher 3+
Locked shot
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during units activation.