Escolar Documentos
Profissional Documentos
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iii
Like the other modules, the Leader's version of this module is
different than the Warden's version. This was purposely done
to give you the advantage for meeting activities and to prevent
Wardens from reading ahead and doing worksheets before
their time. The items not in the Wardens manual are
individually noted in your copy. There aren't many and
includes such things like problem solving scenarios, scoring
lists, and discussion questions.
This module may test your own skills and abilities as a leader.
The secret of leadership lies within a person. As wardens
discover them, encourage them to practice the skills so they
are able to become a successful leader. Remember, good
leaders liberate people to do what is needed in the best
possible way.
iv
Table of Contents
Framework vii
I Understanding Leadership 1
II Communication 11
III Responsibility 25
IV Planning 35
V Leadership of Others 53
APPENDICES
I. Ice Breakers, Cooperative Games, 63
Initiatives Tasks & Energizers
v
Framework
I. Understanding Leadership
Leadership is not a science to be learned from a book. It is an art
to be learned over time. Leadership is liberating people to do
what is needed in the best way possible.
II. Communication
Good communication is not simply a matter of getting your facts
straight and delivering them accurately. It is also about common
sense, and being willing to take responsibility for your impact on
people's lives.
III. Responsibility
Taking responsibility includes completing duties and obligations
as leader, as well as taking charge of your impact on other people
and forming fair and positive relationships.
vii
❑ Lead a brainstorming session.
❑ Coach peers or younger wardens to help improve their skills and abilities.
❑ Demonstrate one problem solving technique.
❑ Demonstrate cooperation in the group at club meetings and on outtrips.
IV. Planning
The most important aspect of leadership is planning and preparation. No other aspect of leadership
counts for more. A well-organized, well-prepared and well-informed group will likely reach its
goals, avoid accidents and have a positive experience.
V. Leadership of Others
Good leaders care about those they lead. They also see activities and outtrips as opportunities to
help people learn and grow
.
❑ Create a team by building trust through ice breakers and cooperative games.
❑ Determine the strengths of Wardens in your group.
❑ Assist in leading a daytrip for younger wardens.
viii
UNDERSTANDING
LEADERSHIP I.
Leadership is not a science to be learned from a book. It is an
art to be learned over time. Leadership is liberating people to
do what is needed in the best way possible.
date completed ✓
Understand and define what leadership means. page 3
What is leadership?
Leadership is not a science to be pic ked up in one book
or course, but an art to be learned over time. Good
leaders sometimes tell people what to do, but leadership
is not just giving directions-it's liberating people to do
what is needed in the best possible way .
- from “Outdoor Leadership” by John Graham
3
Leadership Improvement
How will you know when you are improving? You learn best
by working with groups. You can't keep track of your progress
without a guide. You must know and understand what you
are trying to learn. This means you have to know what the
skills of leadership are.
Leadership Test
To find out if you are a true leader, see if you possess these
qualities:
A c t i v i t y
4
WARDEN
What is Leadership?
Answer True or False to the following statements.
Circle T or F.
5. A leader has two jobs, dealing with people and the job.
T or F
5
Discussion Summary
Question #1
You are not a leader because you have a hat on that says
leader, you are leader because you lead. Leadership is
something people do. It's true that some leaders are elected,
inherited, or appointed.
Question #2
Leadership does take skill and not everyone learns to lead as
well as they should. People can learn most of the skills and
develop their own potential.
Question #3
A leader is not a person who pushes other people around. A
leader is a person who has a job and works with other people
to get it done.
Question #4
If you are a Warden leading in a JFW club or group then you
are doing the same things as any leader anywhere. You can
learn and practice how to lead in JFW. Then you can lead
other groups too, the skills are very much the same.
Question #5
Every leader deals with two things; the job or task and the
group or relationships. The job is what has to be done, it
doesn't necessarily mean work. The group or relationships are
the people who get the job done. The group continues after a
job is done, and this presents challenges to a leader.
6
2. List the characteristics of a good
leader.
BACKGROUND
Leaders have individual characteristics that people recognize
and value. Leaders have a following, people who are willing
to take direction from them and help them stay on course.
Not everyone is born to be a leader, but certain skills and
attitudes we all are capable of attaining give all of us the
capacity to lead.
❍ True leaders will always pour forth their best work even if
it's not something they want to do.
❍ True leaders set expectations. They are the people asking
for agendas at meetings and help to move through the
agenda.
❍ True leaders never belittle. Every person is equal as an
individual.
❍ True leaders know that in developing others and helping
them create their own successes, it takes nothing from
them.
❍ True leaders want things to work out well for everyone.
They recognize the potential of win-win situations.
❍ True leaders recognize that life is full of failures and
successes and it is up to them to minimize failures and
maximize successes. Each failure is an opportunity to
learn, a stepping stone to the future.
❍ True leaders recognize that they don't go it alone. They
share the credit for successes because they know the
group effort resulted in success.
❍ True leaders pursue ideas and continually test their own
thoughts and ideas.
❍ Being fair-minded?
❍ Being cooperative?
7
❍ Being honest?
❍ Being imaginative?
If you guessed "honest" you get a high mark. It scored far
above any of the others in a list of 20. In fact, the top four
characteristics of admired leaders and the percentage of
people that selected them are:
Honest people have credibility and that gives leaders the trust
and confidence of their people. High credibility leaders foster
such things as greater pride in the organization, a strong spirit
of cooperation and teamwork, and feelings of ownership and
personal responsibility.
❍ They do what they say they will do. They keep their
promises and follow through on their commitments.
❍ Their actions are consistent with the needs of the people
they lead. They have a clear idea of what others value and
what they can do.
❍ They believe in the inherent self-worth of others. And they
learn "how to discover and communicate the shared values
and visions that can form a common ground on which all
can stand."
❍ They are capable of making a difference in the lives of
others, and liberating the leader in everyone.
❍ They admit their mistakes. They realize that attempting to
hide mistakes is much more damaging and erodes
credibility. When they admit to making a mistake, they do
something about it.
❍ They arouse optimistic feelings and enable their people to
hold positive thoughts about the possibility of success.
❍ They create a climate for learning characterized by trust
and openness.
Adapted from“Credibility: How Leaders Gain and Lose It, Why People
Demand It” by James Kouzes and Barry Posner
.
8
A c t i v i t y I d e a s
9
COMMUNICATION II..
Good communication is not simply a matter of getting your
facts straight and delivering them accurately. It is also about
common sense, and being willing to take enough responsibility
for how your message may impact people’s lives.
date completed ✓
Prepare and deliver a 10 minute presentation to younger
Wardens in your club. page 13
A c t i v i t y I d e a s
13
Before the Event
Arrange the tasks that need to take place before the event on
a time line. What activities need the most time to be
accomplished? What things needs to be done first? As you
get closer to the event, what can be done two months before,
one month, 2 weeks, one week, two days and the day before.
When all the bases are covered, the event should run
smoothly.
The Event
When the day of the event actually arrives you will be well
prepared, preferably with a contingency plan in case there is
an unavoidable snag in the proceedings. It is rare for any
event to go perfectly, so try to relax and enjoy the fruits of your
labour.
Evaluation
Evaluation is an essential component to the planning process.
Evaluation consists of two parts, measurement and judgment.
Measurement is done by comparing the event to a standard.
What do you consider makes up a successful event? When
evaluating, compare the process and event to the model.
14
Adapted from Financial Times. ❍ Don't put anyone on the defensive. Assume that
everyone's ideas have value.
❍ Control the dominant people without alienating them.
❍ Realize that your interest and alertness are contagious.
❍ Keep all participants informed about where they are and
what's expected of them. Keep notes on flip charts or a
board that everyone can see.
❍ Check with the person who owns the problem to find out if
an idea is worth pursuing or if a proposed solution is
satisfactory.
❍ Give others a turn at running the meeting. Those who
learn to lead, learn how to participate.
A c t i v i t y I d e a s
15
Demonstrate effective communi-
3. cation skills while leading an
activity.
BACKGROUND
Communication is the transfer of messages from a sender (the
speaker) to a receiver (the listener.) It is a transactional
process of sharing meaning, feelings and ideas.
Approach
Feedback
16
Communicator or Sender Factors
1. A person's tendency to accept a message depends on how
well-informed, intelligent, trustworthy, confident and
sincere the communicator is perceived to be.
2. A well-liked communicator usually puts an audience in a
receptive frame of mind. A receiver also tends to agree
with a well-liked speaker, and disagrees with a disliked
one. Some methods to increase your "likability" include:
◗ Be friendly, considerate, courteous and tactful
◗ Smile
◗ Involve your audience
◗ Be interested and as empathetic as possible.
3. A receiver's tendency to accept a message depends on
how presentable you are. Be cool, relaxed, well groomed
and use good posture.
4. Wear your JFW uniform. It helps the receiver accept you as
a credible source of information. Credibility affects a
person's tendency to accept messages.
5. Use eye contact. An audience will listen if they know you
are interested in them. Eye contact tells the audience that
you are interested.
17
6. Make appropriate use of your voice, volume, speaking rate,
pitch, quality, facial expressions, grammar and pronun -
ciation.
◗ Pitch - Highness/lowness of tone
◗ Volume - loudness
◗ Rate- speed
◗ Quality - sound of voice
7. The message must be designed and delivered so that it is
relevant to the receiver. People remember better when the
message relates to personal experiences.
8. Monitor your posture, gestures and movements. Make
sure they are used properly and in context. Non-verbal
behaviours can affect meaning.
9. Recognize the receiver's sensory limits when you are
delivering a message, for example, you will have to speak
louder for the people at the back.
10. The more senses you involve the audience in using, the
better the chances are that your message will be received
and understood.
11. Be specific and concrete when selecting words to minimize
the chance of any misunderstanding. Abstract words or
general terms can be confusing. Be clear. Use car instead
of vehicle.
12. Eliminate noise as best as you can.
13. Keep your delivery as simple and as short as possible so it
will be remembered. Stick to one or two concepts and
develop them and use a variety of techniques.
14. Effective and persuasive communication should arouse
needs in the receiver. Provide a means of action to satisfy
these needs, for example, if you are talking about the
threatened Northern Leopard Frog then make suggestions
as to how the audience can help the species.
15. Look at the messages sent to you from the audience. Now
you are the receiver. Some of the non-verbal messages
are: facial expressions, head nods and shaking, body
movements, yawns, lack of eye contact, and walking out.
Some verbal cues are questions, comments and heckling.
18
Receiver or Audience Factors
There are many factors that can affect how an audience will
accept you and believe your messages. A few are listed
below:
A c t i v i t y I d e a s
19
how to plant a seedling. Any topic where the Wardens
have to practice planning how they will deliver the
information. This is not an impromptu activity. Wardens
must plan, practice, present and evaluate.
A c t i v i t y Communication
Message Relay
This activity will examine Ask five Wardens to leave the room. Choose one person from
the group in the room to be an eye-witness at a car accident.
communication between
Give the witness a complete, accurate report allowing time for
individuals, will explore various questions that might arise.
Suggested Discussions
❍ What factors seem to contribute to the breakdown of
information as it passed from one person to another?
❍ What techniques seemed to be useful in avoiding errors?
20
❍ How can you apply what you learned about communi-
cation to making effective presentation and improving
communication skills?
Non-verbal
A c t i v i t y Communication
This activity will help Wardens understand that all behaviour is
communication even though a person does not use words.
You'll need scraps of papers with either of the two things
written on each slip: a feeling toward the group or a task.
Here are a few ideas of what may happen at a group meeting:
❍ You are eager to get the meeting over as you have a very
important engagement and you should be there now.
❍ The topic is dull. You are not interested at all.
❍ You are afraid that they are going to ask you to do
something you don't want to do.
❍ You are highly excited and interested in what the group is
doing.
❍ You are worried about a big job you have tomorrow.
❍ You are angry with the person chairing the meeting.
❍ You are extremely tired.
❍ You feel that no one is aware of your presence.
❍ You do not feel well.
❍ You wish you were someplace else.
❍ You have something very important you want to say.
Procedure:
The introduction of this game should include a discussion on
how people often show by their behaviour how they feel about
the members or a meeting or activity. Ask for a volunteer to
draw one of the prepared slips of paper from a hat. The
setting is a meeting. The leader will begin to discuss a very
controversial topic. The volunteer will follow the instructions
on the paper as to the behaviour to be expressed. The group
will carry on the discussion and watch this person. After the
volunteer has sufficiently communicated the feeling through
behaviour or body language, the discussion will stop and the
group will discuss the feeling being communicated. The
person with the paper reveals what is written. Continue
taking turns as long as it is helpful.
21
Variation:
In advance of the meeting, secretly give two or three people a
slip of paper. The rest of the group will not know about the
exercise in body language. Stop the meeting after you are
sure the group has observed the others' behaviours.
Suggested Discussion
❍ What specifically was done to communicate their non-
verbal messages?
❍ Can behaviour be seen as communication?
❍ How important is it to be attuned to non-verbal behaviour
or body language?
❍ What have you learned that will help you with your own
communication skills?
22
Develop communication skills
4. through practice. Plan and
deliver six activities of your
choice.
23
Have Wardens record the 1. Presentation Title:
six activities they planned Date:
and delivered. In their
own manuals, have them Summary:
write out the title of the
presentation, the date
presented, a summary of
the content and how
successful the presentation 2. Presentation Title:
was. Date:
Summary:
3. Presentation Title:
Date:
Summary:
4. Presentation Title:
Date:
Summary:
5. Presentation Title:
Date:
Summary:
6. Presentation Title:
Date:
Summary:
24
III..
Responsibility
Taking responsibility includes the duties and obligations as
being leader, as well as taking charge of your impact on other
people and forming fair and positive relationships.
date completed ✓
Sign the contract listing some of the responsibilities of being a
leader and a follower. page 27
Leadership Contract
and fellow Adventurers will be learning about and practicing leadership skills. With this
❑ Leadership is a contract which I will honour to the end. Other people are expecting me to
lead and have given me authority to do so.
❑ I promise to keep the group safe and sound.
❑ I will adhere to safety and group behaviour guidelines.
❑ I promise to help the group achieve its goal.
❑ I will create an atmosphere of caring and support.
❑ I promise to maintain a positive experience for the group.
❑ I promise not to abuse my role as leader to justify negative behaviour.
❑ I will encourage individuals who find some tasks difficult, recognizing that their attempt is
more significant than performance results.
❑ I will respect other people's choices and ideas.
❑ When other Wardens are leading, I promise to follow. I will give the leaders the respect
they need to do the job.
27
Leading a brainstorming session.
2. BACKGROUND
The brainstorming technique is popular because it is so easy
to use and is a quick way to generate ideas in a short period of
time. The brainstorming rules are few and simple, but they
must be adhered to if the technique is to be effective.
28
A c t i v i t y I d e a s
❍ Have Wardens lead a brainstorming session when the
group needs a solution to a problem.
❍ Pass around an object (egg carton, screw driver, tweezers)
and see how many other uses they can come up with for
its use. Time to be creative.
❍ Brainstorm at every appropriate opportunity.
Coaching
When we think of coaching, we automatically think of sports
but we have people coaching us at work, while parenting and
in mentoring situations. A coach assists persons to reach their
goals. A coach is your partner, someone you can trust and go
to for support and guidance. Coaching can be a one on one or
a group situation.
29
How Does Coaching Help
Coaching can influence individuals or groups in many
significant ways:
A c t i v i t y I d e a s
30
Demonstrate one problem
4. solving technique.
People differ, situations differ and solutions to problems often
differ too. An approach that works for one person may not
solve the problem for another. Similarly, a solution that works
one day might be ineffective a week later in a different setting.
When you are in a problem solving situation, be sensitive to
The Principles of
the person, the group, the setting and the problem itself in
Problem Solving
order to achieve an appropriate solution.
❍ There is rarely only one
Problem solving is a process consisting of several steps. Each
solution to any given
step helps the group clarify the problem and move closer
problem. toward a solution.
31
A c t i v i t y I d e a s
32
Demonstrate cooperation in the
5. group at club meetings and on
outtrips.
Cooperation
Ask Wardens to list the attributes and qualities that describe
someone who is cooperative. Tell them to state the qualities in
Cooperation is working one or positive ways in what a cooperative does, not what a
cooperative person does not do. Below are a few examples.
more people together toward a
Have Wardens fine tune the list to focus on the attributes they
would like to see when they are being evaluated for
cooperation. Have them consider including a rating scale (1 to
5) so they are better able to see the skills they need to improve
upon. Use the “Cooperation Skills Chart” on the following page
to create a useful evaluation tool. Then the Wardens may be
evaluated by the leader or other Wardens based on their list.
33
Cooperation Skills
Warden: Date:
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
34
IV.. Planning
The most important aspect of leadership is planning and
preparation. No other aspect of leadership counts for more.
A well-organized, well-prepared and well-informed group
will likely reach its goals, avoid accidents and have a positive
experience.
date completed ✓
Learn how to write goals page 37
BACKGROUND
Goal setting is a powerful tool that can yield strong returns in
all areas of a person's life. At the simplest level, the process of
setting goals and targets allows a person to choose a direction
in life. By setting clearly defined goals, one can measure and
take pride in the achievement of those goals.
Goal setting gives you
By setting goals, you can:
long-term vision and
short-term motivation.
❍ achieve more
❍ improve performance
❍ increase your motivation to achieve
❍ increase your pride and satisfaction in your achievements
❍ improve your self-confidence
❍ eliminate attitudes that hold you back and cause
unhappiness.
37
Providing that you have the self-discipline to carry it through,
goal setting is also relatively easy. The way in which you set
your goal strongly affects their effectiveness.
38
Performance Goals
When you base your goals on personal performance or skills
or knowledge to be acquired, then you can keep control over
the achievement of your goals and draw satisfaction from
them. For example, you might achieve the best personal skill
development in fire lighting but still not be successful in
torrential rains.
39
Setting Goals Too Low
Sometimes goals can be set too low because of the following
reasons:
40
Where Goal Setting Can Go Wrong
Goal setting can go wrong for a number of reasons:
When goal setting does go wrong, not only are the benefits of
goal setting lost, but the whole process of goal setting can fall
into disrepute. By avoiding these problems and setting goals
effectively, you can achieve and maintain strong forward
momentum.
41
Beware of the Quantum Leap Approach
The Quantum Leap approach tries to force intense activity by
Obstacles are frightening setting a goal that will need a quantum leap in activity to
achieve it. This is a dangerous technique because it is too
things when you take your
easy for the whole process of goal setting to fail when
eyes off your goal. quantum leap goals are not met. If you are not convinced that
the goal is attainable, you will not put effort into achieving it.
When you have failed to reach a goal, ensure that you learn
the lessons of the failure. They may be:
42
❍ If while achieving the goal you noticed a deficit in your
skills, set goals to remedy this.
43
2. Complete a Personal Equipment
Locator and a Group Equipment
Locator.
BACKGROUND
Leaders are organized. "Winging it" is fine if you want to get
lost, eat uncooked food because you forgot to fuel the stove
and listen to everyone's complaint about your trip planning.
But who really likes this kind of misery? It is important to
spend the time and energy to competently plan and organize
the trip.
44
Below is an example of a section of a Personal Equipment Locator.
Legend:
GS - gear storage place E - essential
G - garage O - optional
FC - front closet
BC - bedroom closet
45
Group Equipment Locator
A group equipment locator is slightly different than the personal equipment locator. In the left
column, items are listed. Across the top, write the names of the others in your group. These
people either own, or are responsible for that item.
lantern ✔ ✔
cooler ✔ ✔ ✔ ✔
backpack ✔ ✔ ✔ ✔
axe ✔
etc.
The next 2 pages provide blank grids to create your own Equipment locators.
46
Personal Equipment Locator
Item Location Backpacking Canoeing Group Camping
Legend:
47
Group Equipment Locator
Item Location Backpacking Canoeing Group Camping
48
Plan and conduct two JFW
3. program activities for younger
Wardens.
Planning Activities
Plan activities that are appropriate to the age of a group of
younger Wardens. Below are some examples of the character-
istics of children of different ages and the types of activities
that are appropriate.
What they are like, what they need, and what they like to do:
What they are like, what they need, and what they like to do:
49
❍ They enjoy rough and tumble activities. They like to
participate in activities with an element of roughness but
limit the bumping, pushing and body contact.
❍ They may show increasing independence and a desire to
help. They can assist with equipment, leading and keeping
track of scores.
❍ They have a strong sense of competition and crave
recognition. They need to succeed in activities that stress
cooperative and play along with activities that give
individual satisfaction. They like to do self-testing
activities as well as group and team activities.
A c t i v i t y I d e a s
50
The two JFW program activities I planned and delivered to
younger Wardens.
Activity:
SUMMARY
DATE:
Activity:
SUMMARY
DATE:
51
LEADERSHIP OF
OTHERS V..
Good leaders care about those they lead. They also see
activities and outtrips as an opportunity to help people learn
and grow.
date completed ✓
Create a team by building trust through ice breakers and
cooperative games. page 55
55
❍ What the instructor says is honestly presented.
❍ If I try something and I fail, my peers will be supportive of
my efforts.
❍ I will not be laughed at or made to appear foolish.
❍ My ideas and comments will be considered without
ridicule.
Cooperative Games
Cooperative games involve physical activity and seek to get as
many people as possible playing. They are lots of fun and
present sheer magic that comes from playing together in an
atmosphere of trust and freedom. Cooperative games are easy
to learn. You don't need any special equipment or an elaborate
playing field or gym. You play to compete because
competition is fun, not because you are concerned about who
wins. Most of the games have people working together for a
common goal.
Icebreakers
Icebreakers are short fun activities with the purpose of making
people feel comfortable with each other. Ice breakers are
frequently used for a group of people that have just met one
another. These short activities encourage people to put their
guards down and begin to be themselves.
56
Appendix Icontains a variety of icebreakers, cooperative
games, initiative tasks, trust activities and energizers. If you
remember some fun games that you have played, record them
in the appendix. Write comments beside the games that
worked well and the ways you may have modified them.
When the leader uses the knowledge and skills of the group
members to get the job done, the members gain experience
and improve skills. They also develop a positive attitude
toward using a skill.
57
❍ They know how and where to get other resources.
Every member in a group can be a resource. Not everyone has
something to give to every job, but each member of a group
should be encouraged to add what they can. By doing an
inventory of the groups individual strengths:
Skills Checklist
❍ Have Wardens brainstorm to develop their own list of skills
and strengths. Use the sheet on page 60, to list the skills
and knowledge areas and have each Warden evaluate
themselves.
Example
Check ✔ below all the skills you think you are pretty good
at and rate yourself: wild edibles, cooking, lashing, able
to tie 10 knots, making a fire in wet weather, making a fire
in rain, making shelters using natural materials, and so on.
Consider adding attitudes and personality traits that are
considered to be important, for example, confident,
analytical, cooperative, motivated, enthusiastic, inquisitive,
and so on. Consider adding at the bottom: "List three
strengths you bring to the group."
58
❍ Don't trust your memory, make a photocopy of each
Warden's “Strength Checklist”. Ensure that each Warden
has their own copy on file. If you have funds available,
provide a copy of each Warden's Strength Checklist to each
other.
❍ Encourage Wardens to write goals to increase the skill and
knowledge areas that are weak.
59
Strength Checklist Name:
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
60
Assist in leading a daytrip for
3. younger wardens.
BACKGROUND
Assisting a leader is not a slack job. An assistant leader works
in partnership with the leader. It is your responsibility as an
assistant to clarify your role. Prior to the daytrip, meet with
the leader to clarify details. Make a list of questions and
concerns. Your list may include some of the following:
A c t i v i t y I d e a s
61
I
Icebreakers,
Cooperative Games,
Initiative Tasks &
Energizers
Ice breakers
Here's my example:
Hi, my name is Joanne.
1. I parachuted from an airplane.
2. I had a close encounter with a bear.
3. I won some money in a lottery.
For 30 seconds the group will ask questions to check out their validity. They will take a vote
and then I'll tell them that I never won any money in a lottery. Remind the participants that the
statements don't have to be all that exciting. It can range from I have seen Queen Elizabeth to I
baked muffins in a reflector oven.
Mingle Bingo
Make a quick list of skills, abilities,
interests, or whatever theme you
want to have. Make it into a chart
similar to the one on the next page.
Fill in your answers and then
circulate through the group and find
another person with the same
match to one of the Things in
Common. Sign each other's sheet
when you have a match and
continue asking others in the group
until all the boxes are filled.
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Things in Common Yourself Friend
1. Favorite mammal
2. Favorite movie
3. Favorite JFW Activity
4. Birthplace
5. Favorite school activity
6. Favorite meal
7. Astrological Sign
8. Favorite Vacation Spot
9. Eye Colour
10. Birth Order in Family
11. Favorite Sport
12. Favorite Outdoor Meal
13. Favorite Camp Song
Spider Web
Have all Wardens sit in a large circle. During this activity, everyone will have an opportunity to
share their name and say something special about himself or herself. Give people one minute to
think of something special about them. Begin the activity by stating your name and something
about yourself, for example, "My name is Jill and I am wonderful at making Beanie Babies."
While holding onto the end of the yarn, roll the yarn ball to someone across from you in the
circle. This process continues until all have either shared, and a spider web has been created.
This is a great activity to show how all the skills and abilities of each member can contribute to
make the group a team .
Cool Colours
Review the colors of the rainbow (red, orange, green, blue, and violet). Have Wardens arrange
themselves according to the colors of their socks, shirts (if not all red) or some other article of
clothing. Individuals will have to work together to accomplish the task thus encouraging
cooperation and teamwork.
Four Up
All the players need to be able to see one another for this game. Begin the game sitting down.
Anyone can stand up at any time but cannot remain standing for more than five seconds at a
time before sitting down again. The Warden can get right back up again if they choose. The
object of the game as a group is to have exactly four people standing up at all times. It is best
to play this game in groups of eight to 10 people.
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Shoe Scramble
Everyone takes off one shoe and places it in the center of the circle. All people join hands. With
hands joined; each person must pick up one shoe, locate the owner of the shoe and return it to
them without breaking their joined hands.
Do As I Do
Have the group sit in a large circle. One person begins by entering the circle and makes a
gesture, sound or movement (the more ridiculous, the better) and then points to someone else
in the circle to do the same thing. This person does the same thing the person before did and
adds his or her own performance, and then choose the next person. This person need only
repeat the preceding action and add one before choosing someone new. The game is over
when all the people have had a chance to participate.
Ball Toss
You'll need a blanket and a large ball, a soccer ball works well. Teams of four hold the blanket,
one in each corner. A ball is placed in the center of each blanket. When you say, "Go" all the
blanket teams throw the ball to the gym ceiling by using the blanket. The have to catch the ball
on the way down. You may have teams throwing the balls to each other to catch in their
blankets.
Hog Call
Ask Wardens to find a partner. Each pair must choose a matching set of words, for example,
salt-pepper, black-white, Marco-Polo, or ham-eggs.. Split the pairs and have the people walk to
opposite ends of a playing field. Put on blindfolds or promise to keep eyes closed. On a signal,
everyone is to find their partners by shouting their matching words. Variation: In a smaller
indoor area, have partners agree on an animal sound that they repeat to find each other.
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Name Game
Each member of the group must invent some action to accompany their name, a graceful bow,
a wink, or a wave. Each person says their name and demonstrates their action, and then says
the name and performs the action, of the others in the circle. This continues around the circle
until each member has performed everyone else's name and action. This is a great game to
break the ice and get people to know everyone's name.
The What?
Sit in a circle facing the center. One person starts the game by taking a salt shaker, turning to
the person on the right and saying, "This is the salt." That person then turns and responds, "The
what?" The first person says, "The salt." Then the second person says, "Oh, the salt." The
second person turns to the third person and the entire exchange repeats until it has worked all
the way around the circle. Once people have the hang of it, you can confuse them. Here are
two ways you can:
1. Pass a rock around and call it a fish.
2. Start another object around the circle, like the peppershaker and have the conversations
going both ways. Watch out, especially when they meet one person at the same time-Zap!!
Puzzle It Out
Materials required: Make the Puzzle Set, found on page 70 for every group of six Wardens.
Place the six small envelopes into a large envelope and label Set I. Make more as required.
Have a group of six Wardens sit around a table. Assign the sixth person to act as a referee.
Give each group one large envelope containing the five small envelopes.
Rules:
Everyone must stick to the strict rules. Time Limit: 10 minutes
1. Open your individual envelope on the signal from the leader.
2. You are to exchange puzzle pieces with each other within your group until you have each
made an identical square measuring 15 cm 15 cm.
3. You may not ask for, or signal for any piece held by any other member of your group. If you
need a piece you must wait until it is freely given to you.
4. You may volunteer any piece you have to any other member of your group at any time. You
may not ask for anything in return.
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5. You must work in total silence (and that means no body language) until your group has
completed five identical squares.
6. After the game, the referee will share what they observed happening in the group.
7. Discuss what happened. Were some people competing? Were some cooperating? What
factors intensified the competition (time limit, another group, and nature of instructions)? Is
it normal for people to be cooperative or competitive?
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Puzzle Set
These instructions are for a complete puzzle set for one group of six Wardens. Use plain
cardboard. Cut five squares measuring 6" X 6" (or 15 cm X 15 cm.) Cut each square according
to the five patterns shown below. Do NOT put letters on the pieces, they are there to assist you
in scrambling the pieces.
70
Trust Activities
Blind Caterpillar
Wardens form groups of four or five and place their hands on the hips of the person in front of
them. The leader has eyes open and takes them for a walk. At intervals, the leader calls
"Change" and the person in front goes to the back. This activity is designed to produce feelings
of trust. Wardens process how they feel as the leader and the follower.
Circle of friends
Teammates form a circle. One person stands in the center with eyes closed. The center person
leans back with feet glued to the ground and is gently rolled around the circle. At least two
people in the circle maintain contact with the center person at all times. The movement should
be slow and deliberate since creating a gentle feeling of support is the object of the exercise.
Human Springs
Participants stand facing each other, palm to palm, arms length distance apart. Keep the palms
forward and open. With feet firmly planted, rock into each other. Stop each other with palms,
and then spring each other back to standing position. As confidence and cooperation build,
increase the distance between the partners.
Magic Number 11
Wardens form a circle with each person holding out a clenched hand. Everyone shakes their
clenched hand up and down three times and chants, "One, two, three." On the count of three,
each person puts out a number of fingers. The purpose is to have all the fingers add up to the
number 11. No talking is allowed. When you finish that one, try adding fingers to 12.
Community Circle
Make a ritual of the community circle. Make a circle to take care if administrative and
housekeeping needs such as attendance, notices, clean up assignments. Review the meeting
schedule so everyone knows the planned activities. Ask a question of the day; (see next page
for some ideas). Have Wardens respond in turn to the question and allow time at the end for
those who have passed to respond if they want.
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Some Suggestions for Question of the Day
❍ How do you feel today?
❍ How does the rain make you feel?
❍ What is the biggest thing in the world?
❍ What is your favorite food and why?
❍ What is your favorite song?
❍ What do you want to be when you grow up?
Camp Set-up
Have the group set-up camp without talking and only using one hand per person. This should
go on for a specified period of time or until some event, for example, tarp set-up, has been
completed. For safety, all stove and fire activities will be performed using two hands, minimal
talking is permitted.
Back Rubs
In pairs, a line or a circle, gently work the kinks out of your neighbours back. Remind group
members that people have different tolerances for how hard and soft a back rub they prefer.
Crevasse Practice
Tie a rope around the waist of each member of the group with each person about 5 metres
apart. You may need to have several ropes with several people per rope. Have the group break
camp in the morning, while roped up.
The pilot was unable to notify anyone of your position before the plane crashed in a blinding
snowstorm. Just before the crash, you noted that the plane's altimeter registered about 1,500
metres. The crash site is in a rugged and heavily wooded area just below the timberline. You
are dressed in medium-weight clothing and each of you has an overcoat. You have nothing in
your pockets.
Before the plane caught fire, your group was able to salvage 15 items. They are listed below.
Your task is to rank the items according to their importance to your survival. Write a 1 next to
the most important, 2 beside the second most important and so on to 15.
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You have five minutes to complete this task. Work alone. When through, discuss with the
group your reasoning behind your rankings.
Rank Item
four wool blankets
sectional air map
one flashlight with four batteries
one rifle with ammunition
one pair of skis
two-fifths of liquor
one cosmetic mirror
one jack knife
four pairs of sunglasses
three books of matches
one metal coffee pot
one first aid kit
12 small packages of cocktail nuts
one clear plastic tarp measuring 3m x 4m
one large gift-wrapped decorative candle
Cooperative Games
Team Juggling
Find different objects safe enough to toss. Form a circle. Step one is to establish a pattern.
Person one throws the object to person two who throws to person three and so on. Everyone
must remember who threw to them and whom they are throwing to. Step two, now throw in
another object and continuing throwing to each other. Step three, throw in the third ball and
continue. See how many objects can be going at once around the circle.
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Crostic Team
Give each person a piece of paper and ask them to print their names in the middle of the page
in block letters about 2 cm high. When you give a signal, the participants should move around
the room, adding their name to the letters that fit the name on the sheet of another person. If
the name doesn't fit, go to someone else and return later when you have more letters. Try to
get all the names connected. Below is one made from nine names.
TIM
A
YOLANDA
EAR L
L O
JOANN E R
O N X
HENRY
N A
Puzzling People
You'll need a picture from a magazine for every person. Tell each person to tear the picture into
four pieces. Have them mill around the room and trade pieces, one piece per person. Let them
solve the puzzle by grouping with the others who hold up pieces of the same picture. New
teams of four are formed this way. Another variation to this idea is to use four lines from a
familiar poem or proverb.
Clap Game
Organize the Wardens into teams. One person from each team steps out of the room. The
teammates agree on an object in the room that the teammate must touch. All the teammates
return and together begin to search for the object. The teammates clap, clapping louder as their
team member approaches the object they previously agreed on. When the team member
touches the object, the team stands up, gives a cheer, and invites the teammate back to the
team.
Initiative Tasks
All Aboard
You will need a large stump or a 60 X 60-cm platform. The object is to see how many people
can get on the platform at one time. To be counted as being on the platform, each person must
have both feet off the ground and the whole group must be able to hold their balance for five
seconds.
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An average group can get about 12 to 15 people on the platform. If your group is smaller, make
the platform smaller; you have flexibility regarding its size.
Remember that one of your responsibilities, as a group leader is to encourage safety procedures.
Try to avoid the group doing the "pig pile", one person piled on top of another.
Human Knot
You need 10 to 16 people with two hands. Ask everyone to face one another in a tight circle.
Have everyone holds their right hand out and grabs another hand as if they are shaking hands.
Next, everyone extends his or her left hands and grasps the hand of someone else. Check to
see that everyone is hold the hands of two different people.
The challenge is to try and unwind themselves from this human knot without breaking contact
with the hands. You'll see them stepping over hands, turning inside out. It's fun to watch a
group solve this. There is no one right answer; you may end up with two intertwining circles, a
big circle with some people facing in and out. In a large group you may have to administer
Knot First Aid where you will separate one or two hand contacts and re-grip their hands. Don't
be a rush to administer First Aid. Most groups like to work through the problem.
When you do Knots with younger Wardens, start with a group of eight kids. Increase the group
size as their communication skills, cooperation and problem solving abilities increase.
Mouse Hunt
Define a rectangular area approximately 2 X 4 metres with string or marked on the ground. Fill
the area with toys and about 12 mousetraps, of course. Rattraps would sound better! These
are the dangers! Have people in partners, one with a blindfold. One set of partners goes to
each end of the area. The object is for the sighted partners (who are outside the defines area)
to verbally guide the blindfolded partner through the maze of obstacles on the group without
touching the dangers, setting off the mouse traps or touching each other as they pass. Get
through the maze safely, rearrange the objects, re-set traps if necessary and change roles.
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Electric fence
Object:
To transport the group over an "electric fence" using only themselves and a conductive beam.
Rules:
1. If a person touches the fence (rope) that person is dead and must attempt the crossing
again.
2. If the conductor beam touches the wire, all those in contact are dead and must try again.
3. An "electric field" extends from the wire to the ground and cannot be penetrated.
4. The corner supports, which hold the wire, cannot be safely touched so cannot help in
solving the problem.
Safety
Be careful not to let the most enthusiastic person throw other people over the rope. Someone
will get hurt. Do not let the last person dive head first over the wire.
Construction
The "electric wire" can be nylon rope tied off in a triangle shape, each side of the triangle is 3 to
4 metres (10 to 15 feet). The rope should be 1.5 metres (5 feet) high. In gym use net supports
for the corner supports, surround the area with mats. The conductor beam is a log about 2.5
metres (8 feet) long with an 8-cm (3-inch) diameter. If you are doing this at camp, use trees as
the supports for the electric wire.
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The Diminishing Load Problem
Object:
To move the group across an open field as quickly as possible. The distance will vary with the
estimated strength of the group. The length of a basketball court is average. Have groups
competing against each other.
Rules:
1. Carry a member of the team across the field.
2. The carrier must return and be carried himself.
3. The only person allowed to run or walk across the open area is the last person.
4. If the carried person touches the ground while being transported, both members must return
to the start.
5. The number of people being carried and carrying can vary with the strength and/or
imagination of the group, for example, one-to-one is not the only way.
Variations:
The object can be to move the entire group across the distance in as few trips as possible. This
will change the emphasis from speed to efficiency. To include more of a trust factor, require
that everyone wear blindfolds. Have at least three people available as spotters.
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Survival Kit
Do this exercise by yourself first. When everyone has finished, work together as a group and
agree on the final rating.
Scenario:
You are hiking through the woods and suddenly fall down a steep slope, twisting your ankle.
Your backpack is now too heavy for you to carry all your supplies in and some things will have
to be left behind. To decide what you are going to leave behind, you must think about the uses
of each item and rank them according to the importance they will have to you for the rest of
your journey.
Begin with number one as being the most important to number 17 as being the least important.
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Energizers
Applause
Wardens simply applaud for about 15 to 20 seconds non-stop.
Bees
All group members mimic the sound of bees (zzzzzzzz) beginning very softly and gradually
increasing in loudness.
Bumpity-Bump-Bump
Form a circle standing up with one Warden who is "It" in the center. "It" walks up, stands in
front of you and says one of the following:
"Center, bumpety-bump-bump"
"Self, bumpety-bump-bump"
"Right, bumpety-bump-bump"
"Left, bumpety-bump-bump"
You must say her/his name, your name, or the person's name to the right or left of you before
"It" completes saying "bumpety-bump-bump," otherwise you become "It."
Z A P!
Participants stand in a circle, facing in, shoulder to shoulder. Start producing a little energy by
rubbing hands together as if you are cold. Ask everyone to take three deep breaths, breathing
in through the nose, holding the breath for a moment, then exhaling out through the mouth.
The leader then says, "We are going to count to three together and on the count of three, we
will point our fingers into the middle of the circle and say, ZAP!"
Jug Band
Collect materials that can be used as instruments, for example, comb and paper for kazoo, tins
and spoons, drums, rocks hitting together, coconuts halves on a table, spoons, popcorn or rice
in a can, etc. If there are not enough instruments for everyone, then have the Wardens without
instruments make sounds, which imitate instruments. Have Wardens practice. Appoint a
conductor and select a simple tune to play. Plug your ears and have fun!
79
II
Working with
the Media
Introduction
The role of the media (newspapers, radio and television) is to educate and inform the public.
When you have opportunities to plan community events, you should be contacting the media to
publicize your event and be available for interviews when the event is actually happening.
Major Media
❍ Newspaper - Generally only one or two dailies cover an area. They have a need for pictures
and details. Deadlines are tight.
❍ Radio - Most areas have a number of stations that provide immediate coverage. They are
interested in a verbal report from the organizers for maximum impact.
❍ Television - Generally there are two or three stations in an area. Their needs are for short
visual clips of the event for coverage on the noon or evening news.
Below are some tips that you may find useful for your JFW Club:
1. Designate one person to be the media contact. This person talks to the radio and television
people. You may also have a committee
2. Be prepared. Be ready with your spiel and remember that you represent the Junior Forest
Wardens organization. Take a deep breath and smile.
3. Tour the media around the event to highlight the important message you want to
communicate.
4. Take advantage of the opportunity. Remember that you are the expert and media people
represent the uninformed public. Talk to them and practice your communication skills.
5. If you do not know the answer to a question, "I don't know” is the best answer. That
doesn't make for exciting news, so don't worry, it won't make it to television.
6. Be yourself. Do not try to change your voice or sound different. Don't play act or try to be
someone else. You have done very well
as the person you are.
7. Be clear and to the point.
8. Your attitude should be open, friendly
and helpful.
Television
Television leans towards action and
entertainment. It's a more intimate
medium than newspaper and radio.
Television is an emotional medium, not an
intellectual one. Viewers often forget the
content of your message but remember
your style, how you looked, how you
behaved and the quality of your voice.
83
Check your appearance and then forget it. Now, concentrate on the questions being asked.
Look straight ahead and try not to look up or down. The best advice when preparing for a TV
interview of any kind is as follows:
1. Know the subject. Do your homework. Make certain you know as much about the subject
as anyone.
2. Consider one, two, or maybe three basic points that you wish to convey during the
interview. Make certain you can relate them in brief, clear sentences. Keep steering the
conversation around those points. Don't be afraid to repeat your message(s) in different
ways. Use examples and analogies that provides the viewer with mental images.
3. Try to smile, relax, and consider the experience as a conversation.
Your objective is to appear natural. You want to be comfortable, in control, confident, open and
friendly. Reporters are short-term experts who have simply taken some time to prepare a few
direct questions.
Newspapers
Community newspapers want news that directly affects the community. Newspapers translate
complex ideas better than radio and television. If possible, have a previously written short
article about the event. If it's good it may get published as it is. Or the reporter may use parts
of what you've written. That's good because the information is accurate.
Radio
Radio tends to be casual and personal. Radio programs often use stories about people. When
you get a telephone call from the radio station, have your message in point form by the phone.
They will usually tell you that you are being recorded, take a deep breath and try not to speak
too quickly.
For the record, establish whom you are talking to and how the information will be used, i.e.
specials segment. Record all the media contacts for future reference.
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How to Publicize Your Event or Project
Getting Started
Someone in the club should be assigned the job of making a list of the contacts in the local
radio, television and cable stations that will be contacted to help promote your event. Get the
names and telephone numbers of the Program Directors. Keep the list updated for future
events.
Contact Person
Assign someone to be the contact person. The name will be on Media Releases and Public
Service Announcements. This person should be someone who will not freeze up on camera or
in front of a microphone. The person must be prepared to talk about the club, the project or
event, its purpose and so on.
85
Network
You may decide to plan your event so that it is part of a larger public event such as Wildlife
Week, Arbor Day or Environment Week. Your event may also be promoted in some already
existing networks such as a school newsletter, club newsletter or small neighborhood
community newsletters. You may also ask for assistance, expertise or materials through those
contacts.
Timing is Everything
Plan your event, if possible, between 9:30 and 11:00 a.m. This is the best time to attract media
attention and will help ensure that your event is covered in the early evening newscast.
Remind Everyone
Two Weeks Before - Phone the media before the event and briefly tell them about your plans.
Specify the date and the activity. Tell them you will follow up with a media release.
One Week Before - Deliver the media release by hand to the person spoken to on the telephone.
Day Before - Phone the media contacts to remind them of the event. However, for a Monday
event call on Friday.
Follow Up
Send a thank you letter to editors, Program directors and all those who helped promote your
event. Thank-you notes make everyone feel good about being involved.
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Write an Effective Letter to the Editor
Surveys show that the Letters Section of any newspaper or magazine has one of the highest
readership ratings of any portion of the publication. Writing an effective letter to the editor is a
great way to share your views and news with the general public. Here are some simple tips to
help you get your thought published.
1. Make it legible. Type your letters if possible, using double spaces. Use only one side of a
sheet of paper.
2. Keep it simple. Be as brief as possible while still long enough to make your case. Focus on
a basic idea in the first sentence or two so the editor can quickly determine why your are
writing. Letters between 150 and 200 words are most likely to get printed, and least likely to
get edited. Look at the letter pages of the newspaper you are writing to so you can get an
idea of the typical length of published letters. Sometimes the editor will have it printed near
the letters column.
3. Make it readable. Give specific examples to support your points. Use personal experiences
when possible. Use short sentences. Avoid long paragraphs.
4. Make it timely. If you are responding to a news story, or someone else's letter, try to mail
your letter within three days. Refer to the article in your letter in your first sentence.
5. Identify yourself. If you are writing on your own, identify yourself with a short introduction
that explains why you are knowledgeable on this topic. If you are writing on behalf of the
Junior Forest Warden Club, include that information at the beginning. At the end, sign your
name, give an address, and phone number. The phone number is important because if a
decision is made to print your letter, someone often will call to verify that you wrote the
letter.
6. Address it properly. Use the following both for the address at the top of your letter and as
the address on the envelope. Letters to the Editor, Name of Newspaper, Address of
Newspaper.
7. Keep a copy. If your letter gets printed, you will want to compare your original with how the
newspaper published it. That allows you to make sure the intent of your letter were not
changed by editing and that no crucial point was eliminated. It also will help you write a
better letter next time.
8. Be persistent. If you send a letter and it does not get printed, don't get discouraged. Review
the letters that did get printed. Especially on the same topic. You'll probably see how you
could have made yours more effective.
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III
Making
Presentations
Making Presentations
Your job when making a presentation is to convey information effectively.
Prepare Well
1. You must above all else know what
you are talking about. Do your
research and know the subject well.
2. Know your audience. Find out whom
you are talking to. What level of
knowledge do they have? The presen-
tation should not be too basic or too
hard.
3. Include a specific beginning, middle
and end. The beginning should
introduce what you will be talking
about, the middle has the "meat and
potatoes" of the presentation and the
ending should summarize the talk.
4. Make a written outline of what you
want to say. Answer the six Ws: Who
you are, what you'll be doing, how
you'll be doing it, when, where and
why.
5. Practice. Practice. Practice.
Introduce Yourself
Introduce yourself if you are in an informal setting. Have the group members introduce
themselves too. This will break the ice and make everyone more comfortable and receptive to
what you have to say.
Be Flexible
What do you do when you are leading a nature walk with younger Wardens and suddenly their
attention is drawn to something else that is completely off the topic? Well, have some
spontaneity, go with the flow but gradually bring their attention back to the topic. Take
advantage of those teachable moments.
91
Empower
❍ Yourself
Honor the importance of what you are doing. Your position as a speaker and as a presenter
may be the only opportunity the group has to hear what you have to offer. Excite them so
they are able to pursue the subject on their own.
❍ The Listeners
Never talk down to your audience. Never think that you are superior because of what you
know. The challenge is to have the audience excited because of what they are learning--not
for the authority they have given you. Allow them to ask you questions.
Provide a Summary
If you have a lot of points for people to remember, it's a good idea to hand out a written
summary. Listener's can go back and look up a point they missed.
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The Bs of
Good Speaking
Gestures
When you know your subject and believe in it with your heart,
Be prepared
gestures will become automatic. You can videotape one of
Be clear your presentations and study yourself. Sort out the weak
gestures from the strong ones. You'll see them, don't worry.
Be simple
We learn 7% by hearing.
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Flipcharts
Pros Cons
Easy to produce. Poor for large audiences.
Reusable. Flipping pages can be slow and
Easily transportable cumbersome and pages tear easily.
Inexpensive. Requires some artistic skill to
Good audience participation. produce each page.
Overhead Projector
Pros Cons
Easy to use. Poor for large audience (> 100 people)
Transparencies made cheaply and quickly. Changing transparencies becomes
Colors and overlays can be used. distracting.
Room lights need not be dimmed. The speaker and projector can block view
Audience can see to take notes. of the screen.
Allows on-screen editing and audience Light bulb can burn out in
participation. mid-presentation.
Computer-generated visuals can produce
nice transparencies.
Other new technology allows display of 3-D
figures and "live" computer data.
35-mm Slides
Pros Cons
Better for larger, more formal presentations. Slides can be expensive to produce.
Visuals advance smoothly. Room must be darkened.
Photographic clarity gives a quality image. Inhibits note taking and audience
Slides are small, durable and transportable. participation.
Projectors are readily available. Slides can be put in upside-down or
become Professionalism enhanced by using two stuck.
or more projectors.
Videotapes
Pros Cons
Color, motion and sound combine Shifts focus from presenter.
for top professionalism. Projection equipment cumbersome and
Best for explaining complicated subjects or expensive.
processes.
Best for impact.
Best for large audiences on large screens.
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Electronic Presentations
Pros Cons
Visuals produced are sent electronically Cost of projection equipment is high.
to a special projection unit for Training technician usually required
large-screen viewing. to advance visuals.
Slides/transparencies/overheads need not Clarity of visual not as good as slides.
be produced.
Easily produced fades, wipes, dissolves
and other effects.
95
Presentation Evaluation
Presenter’s name (optional): Date:
Circle Yes or No
96
IV
Leadership Skills
Checklist for
Adventurers
Leadership Skills Checklist for Adventurers
Name of Warden:
Check off the following skills and abilities the Warden has demonstrated. Write the date and
details of the skills/abilities demonstrated. Include which leadership skills were practiced and
which of the other modules and program objectives (Forestry, Ecology, and Woodstravel). Use
another sheet of paper to keep a record of each Warden's achievements. Initial beside the skills
on the Warden's copy of their own checklist in his/her manual.
1.
2.
3.
4.
5.
6.
99
Leadership Skills Checklist
Adventurer's Name:
❍ Goal Setting
❍ Planned and coordinated two activities to support JFW program to younger Wardens.
1.
2.
100
Adventurer Leadership
Skills
Certificate of Achievement
Presented to Warden:
Date Leader