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Page 1
Table of Contents
1.
INTRODUCTION .................................................................................................... 6
1.2.
CATEGORIES ........................................................................................................ 6
1.3.
1.3.1.
1.3.2.
1.4.
1.5.
AWARDS ................................................................................................................ 9
1.5.1.
1.5.1.1.
CATEGORY A ..................................................................................................... 9
CATEGORY A STUDENT & OPEN CLASS ..................................................... 9
CATEGORY D................................................................................................... 12
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CATEGORY E ................................................................................................... 13
2.
1.6.
PRIZES................................................................................................................. 14
1.7.
2.4.
2.5.
2.5.1.
2.6.
3.
2.6.1.
2.6.2.
2.6.3.
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3.1.
3.2.
3.2.1.
3.3.
3.4.
3.5.
COMPETITION DAY............................................................................................. 38
3.5.1.
3.6.
4.
4.2.
4.2.1.
4.3.
4.3.1.
4.4.
5.
4.4.1.
4.4.2.
SCORING ......................................................................................................... 46
5.2.
5.3.
5.4.
5.5.1.
5.5.2.
5.6.
5.7.
COMPETITION DAY............................................................................................. 53
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6.
SCORING ............................................................................................................. 54
5.8.1.
5.8.2.
5.8.3.
5.8.4.
6.2.
6.3.
6.4.
6.5.
6.6.
6.7.
6.8.
6.9.
SCORING ............................................................................................................. 69
Page 5
INTRODUCTION
Singapore Amazing Flying Machine Competition (SAFMC) is an exciting and unique event
organised by DSO National Laboratories and Science Centre Singapore, and supported by
Defence Research and Technology Office (DRTech), Ministry of Defence. SAFMC is the
nations search for a flying wonder! Open to all schools and students who want to reach for
the sky, this annual competition promises loads of fun starting with special talks, workshops
and live demonstrations.
1.2.
CATEGORIES
Category A Primary Schools (9 12 years old), Open Class (12 years old & above) &
Teacher/Parent Class (20 years old & above) *NEW: Paper Planes
Design and fold paper planes to achieve the longest, farthest or most accurate flight
Primary Schools and Open Class:
-
Competitors are to fold 3 paper planes, each to obtain the best scores in Range, Time
Aloft and Precision Challenges respectively. Teams must attempt all challenges. These 2
classes each have different age groups and paper plane folding regulations.
Teams may join a class based on the oldest participant in the team and consist of TWO
(2) to THREE (3) members.
Teacher/Parent Class: This class is open only for individual participation. Participants will have
to fold a single paper plane to achieve the best time for the Time Aloft Challenge.
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1.3.
FORMAT OF COMPETITION
After the Challenge Announcement on 1 November 2014, teams will work on the different
aspects of the competition, the Challenge and the Presentation.
For the Challenge aspect, teams are to design, build and fly their flying machines to
overcome different challenges for different categories of the SAFMC events. Their flying
machines will compete with one another during the challenge week.
For the Presentation aspect, besides building the flying machine, the teams are to present
their flying machine design and their learning journey in this competition to a panel of judges.
Teams are encouraged to give equal attention to both the Challenge and the Presentation
aspects of the competition.
The top team from each category will be bestowed with the championship award on the final
day of the SAFMC.
Note: Please refer to AWARDS for more information on the list of awards for each category.
The presentation week consists of the preliminary round and the final round.
After the preliminary round, outstanding teams will be shortlisted for a final round of
presentation. During the final round, teams will be allotted a specific time slot to make their
presentations to a panel of judges; with focus to the award they are being shortlisted.
Each team is given only TEN (10) minutes [FIVE (5) minutes for presentation, FIVE (5)
minutes for Questions & Answers session] for the preliminary and final rounds.
Presentations using laptops will not be allowed. Each team from all categories will be
allowed of maximum TWO (2) A1 size posters as visual aid for their presentation.
Laptops can be used as the tech-platform to showcase ONLY the flight ability of Category
C, D & E flying machines entries. These teams will need to bring their own laptop. No setup
time will be allocated and the team is expected to load and prepare the presentation slides in
the laptop before entering the presentation room.
The presentation plays an integral part for those teams who wish to vie for the SAFMC
Championship Award. Categories B to E teams are required to bring their flying machines
that they are using in the competition for their presentation. Teams that do not bring their
flying machines for the presentation will be disqualified immediately. Category A teams may
bring a model paper plane (as a visual aid) to facilitate in their presentation. However, they
are not to use any planes folded prior to the competition week during the competition.
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The Chief Referee for each category reserves the right to deduct points in each of the award
category if the flying machine used in the Challenge Week is drastically different from the
flying machine presented in the Presentation Week.
1.4.
GENERAL RULES
There is no limit to the number of entries from each school or organisation.
Each member can only participate in one team within a category. However, the
person can participate as a member in different categories, i.e. a person can be
a member for a team in Category B and another team in Category C but the
person cannot be a member for two teams in Category B.
Teams are allowed to take part in categories higher than their educational
standard, i.e. Primary school students are allowed to take part in Category B, C,
D or E. Secondary school students are allowed to take part in Category C, D or
E.
Members and family members of the organising committee are not allowed to
participate in SAFMC.
The organisers reserve the right to amend the rules and regulations. In the event
of any change, all teams will be informed FOUR (4) weeks prior to the start of the
competition.
Cash prize will be awarded equally to each participant in the team, while noncash prize will be restricted to one each per participant in the team. All
participants must finalise their registrations with Science Centre Singapore
by 31 January 2015.
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Note: Please refer to the respective category for more info on Presentation and
Challenge week.
1.5.
AWARDS
The judges make all scoring decisions and their decision is FINAL. For arbitrary cases, the
Chief Judge for each category will have the FINAL say.
There is no limit to the number of awards that a team can win, but there may not be a winner
for every award.
The winning flying machine will be displayed in Science Centre for public viewing during the
Award Presentation Day.
1.5.1. CATEGORY A
1.5.1.1.
PRESENTATION AWARD
This award is given to the team that scored the highest in the Presentation Criterion during
the presentation. This award recognises the teams ability in delivering a presentation with
confidence, fluency and flair.
CHAMPIONSHIP AWARD
This is the most prestigious award that a team can win. It is bestowed on the team that
embodies the spirit of SAFMC. Teams are considered for the Championship Award based
on their overall excellence and total learning experience during the course of the
competition. The table below shows the weightage of the each individual score from a team
towards the Championship Award.
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Award
Weightage
Range
20%
Time Aloft
20%
Precision
20%
Theory of Flight
20%
Presentation
20%
Total
100%
*Each score will be normalised with the highest score in the class to obtain the weightage.
Eg. Calculating Range Score for a team from Student Class:
Range Score used in
Championship Award
x 20%
Longest Range Score in Student Class
The winning team from Student Class will receive a trophy, a total cash prize of $300 and a
medal each.
The winning team from Open Class will receive a trophy and a total cash prize of $300 and a
medal each.
1.5.1.2.
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Areas of Consideration
Creativity
Areas of Consideration
Aerodynamics
Aerodynamics
Control & Stability
Design and Integration
Areas of Consideration
Presentation
Fluency
Confidence
Flair
Weightage
Performance
55%
Aesthetics
0%
Creativity
10%
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Theory of Flight
20%
Presentation
15%
Total
100%
1.5.3. CATEGORY D
THE BEST VIDEO AWARD
Top THREE (3) teams whose flying machine(s) has the most votes for video submitted will
be shortlisted as finalists. Panel of judges will choose among the finalists the most deserving
video for the best video award. As it does not contribute to flying qualities, it does not
contribute to the scoring for the Championship Award. There will be only ONE (1) video
award for the whole Category D.
Areas of Consideration
Aerodynamics
Mechanical Design
Aerodynamics Design
Airworthiness
Areas of Consideration
Presentation
Fluency
Confidence
Flair
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Criteria
Areas of Consideration
Creativity
CHAMPIONSHIP AWARD
This is the most prestigious award that any team can win, and is bestowed on the team that
achieves the highest Championship Score. The Championship Score consists of the Total
Score (T) and the Presentation Score as shown in the table below. It encompasses various
technical aspects such as aircraft design & interface, quality of flight control / autonomy, and
mission performance as well as delivery skills. There will be ONE (1) championship award
for each Category D1 and Category D2.
Score
Weightage
85%
Presentation Score
15%
Championship Score
100%
1.5.4. CATEGORY E
CAT E CHAMPIONSHIP AWARD
The overall championship is awarded to the team that has the highest overall score after
combining scores from the presentation and the competition segments. However, only
teams that score at least TEN (10) points in Unconventionality (see CAT E Scoring below)
will be considered. There will only be ONE (1) championship award for Category E.
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Awarded to the team that scored the most overall in Theory, Presentation Skills and
Platform Design. The team must be awarded all FIVE (5) points under Basic Flight
Capabilities to be eligible. There will only be ONE (1) most creative award for Category E.
MYSTERY AWARD
There will only be ONE (1) mystery award for Category E, and will only be awarded to the
team that meets this mystery criteria.
1.6.
PRIZES
All winning teams for the various awards will receive a trophy and a medal each. In
addition, there will be cash prizes and prize items given out to the winners of specific
awards within each category.
The complete list of cash prizes and prize items for the various awards are listed
below. Cash prize is to be shared equally among the winning team while prize
items will be allocated a maximum quantity of (1) to each team member.
CATEGORY A
Student Class
Championship Award - Nintendo Wii Mini + $300 Cash Prize per team
Open Class
Championship Award - Samsung WB350F Camera 16 Megapixels + $300 Cash
Prize per team
Range Award $200 Cash prize per team
Time Aloft Award $200 Cash prize per team
Precision Award $200 Cash prize per team
Theory of Flight Award $200 Cash prize per team
Presentation Award $200 Cash prize per team
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Teacher/Parent Class
Championship Award *New - $300 Cash Prize
CATEGORY B
Championship Award - Xbox 360 + Kinect Console + $500 Cash Prize per team
CATEGORY C
Championship Award - Playstation 4 console + $1000 Cash Prize per team
CATEGORY D
Category D Creativity Award - $2000 Cash Prize per team
Semi-Autonomous
Championship Award - Samsung Tab 4 (8.0") LTE 16GB + $2000 Cash Prize per
team
Championship 2nd place Prize $1000 Cash Prize per team
Championship 3rd place Prize $500 Cash Prize per team
Best Performance Prize - $1000 Cash Prize per team
Autonomous
Championship Prize Samsung Tab 4 (8.0") LTE 16GB + $7000 Cash Prize per
team
(Additional trip prize)
Represents Singapore in International Flight competition
*This Championship award may not be given out if the teams do not meet the
minimum standard (eg. clearing at least 50% of circuit obstacles, skipping any
obstacle station is NOT considered as clearing) OR the competition did not meet
minimum number of teams for each category. The Chief Judge will have the FINAL
say and the decision made will be FINAL.
** The Grand Prize will only be awarded if the judging panel agrees that the platform
is suitable and competent to take part in the overseas competition. Otherwise, or
should the winning team withdraw from taking part in the overseas competition, an
alternative cash award and prize would be given instead at the organisers discretion.
Championship 2nd place Prize $3000 Cash Prize per team
Championship 3rd place Prize $1500 Cash Prize per team
Best Performance Prize - $1000 Cash Prize per team
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CATEGORY E
Championship Award - Samsung Tab 4 (8.0") LTE 16GB + $3000 Cash Prize per
team
Race Championship Award *New - $1000 Cash Prize
Best Free-Style Performance Award - $1000 Cash Prize
Creativity Prize - $2000 Cash Prize
1.7.
IMPORTANT DATES
Schedule by Category
Date
Cat
Event
Cat E Challenge
16-Mar
Cat A Challenge
17-Mar
Cat B Challenge
18-Mar
Cat C Challenge
19-Mar
D1
Cat D1 Challenge
20-Mar
D2
Cat D2 Challenge
21-Mar
ALL
Awards Ceremony
9-Mar
10-Mar
11-Mar
12-Mar
13-Mar
Presentation Week
9 to 13 March 2015 Presentation Preliminaries and Finals across all Categories
Schedule for Presentation preliminaries and Finals will be emailed to the team
manager and participants. Participants of each category should expect to be
scheduled for up to 2 days for both the Preliminaries and the Finals during this
timeframe.
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Challenge Week
12 March 2015 Category E Challenge (13 March is a reserve date in the event
there are unforeseen circumstances or heavy rain)
16 to 20 March 2015 Categories A to D Challenge
21 March 2015 Awards Ceremony
Schedule for Challenge week is as below. (Subject to change)
Events
8.00am
8.30am
8.45am
8.50am
Inspection begins
9.00am
Competition Starts
1.00pm
1.00pm
1.45pm
1.50pm
Inspection begins
2.00pm
Competition Starts
6.00pm
6.00pm
End of Competition
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RANGE CHALLENGE
Teams are to launch their planes behind the Starting Line to obtain the best distance
score in the field below:
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Teams are to launch their plane behind the Starting Line onto the field.
The score (in metres) will be taken from the Starting Line to the 1st point of
contact, within the playing field, where the plane touches the ground, any
other objects (other props or netting) or the point where it flies over the
netting.
If the plane flies the maximum length of the field and hits the netting at the
field end, the maximum field length will be awarded to the team.
The planes flight time will also be taken to be used as a tie breaker, if any.
The example below shows a plane hitting the net first. The range is measured from
the Starting Line to the 1st point of contact, along the edge of the field.
The example below shows a plane hitting the floor then bouncing further. The range
is measured from the Starting Line to the 1st point of contact, along the edge of the
field.
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The example below shows a plane flying over the netting and hitting the floor. The
range is measured from the Starting Line to the point where the plane flies over the
net, along the edge of the field.
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2.2.
PRECISION CHALLENGE
Teams are to launch their planes from the Starting Line to obtain the best precision
score in the field below:
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Note: Height and Size of Rings may vary in the actual day of the competition.
Teams are to launch their plane behind the Starting Line into the loops.
The scores will be awarded based on the loops that the planes fly through
after leaving the participants hand till 1st point of contact, within the playing
field, where the plane touches the ground, any other objects (other props or
netting) or the point where it flies over the netting.
o
o
o
o
o
o
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The points are accumulative, the more loops the plane goes through, the
more points the team receives.
The planes flight distance and time will also be taken to be used as a tie
breaker, if any.
The example below shows the plane going through the 1st loop, then hitting the 2nd
loop before going through it. The score is taken only from the 1st loop.
The example below shows the plane going through the 1st loop and the 2nd loop
before hitting the floor. The score is taken from the 1st and 2nd loop.
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2.3.
Teams are to launch their plane from within the Playing Field.
The score (in seconds) will be taken from the time when the plane leaves the
participants hand till the time when the plane first touches the field, any other
objects (netting) or when the plane leaves the field.
In the event of a tie, the tied teams are to do a fly-off, to compete amongst
each other again for the best score, to break the tie.
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The example below shows the plane launched and flying till hitting the floor. The
score is taken from launch till impact on the floor.
The example below shows the plane launched and flying till hitting the net then
bouncing to the floor. The score is taken from launch till impact on the net.
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2.4.
Teams are not allowed to bring in paper planes, books, manuals, notes, drawings
or any material, printed or electronic, related to folding instructions or paper plane
competitions. Teams may be checked for illegal items and must be ready if asked
to do so.
Teams will be given a total of SIXTY (60) minutes to create THREE (3) paper
planes, one for each challenge. The playing field will be opened for trials during
this period.
Only one participant from each team will be allowed to use each playing field.
Participants are to queue to use the field. Each participant will be given ONE (1)
minute to test their plane before being asked to re-queue.
Towards the end of the SIXTY (60) minutes, the playing field will be closed and
teams must submit their planes to the SAFMC officials for it to be stored in a box.
The officials will inspect the planes to ensure all the regulations are met. Any
planes that fail the inspections will be given FIVE (5) minutes to rectify the
problem. Failure to meet this may end in the teams disqualification from the
challenge.
Teams must complete the THREE (3) paper planes and attempt the trials at the
playing field within SIXTY (60) minutes. No extension of time will be given.
The planes will be quarantined till the teams are called up again for the challenge.
When the challenges start, teams will be called upon and 2 participants are to
report at the Reporting Point to collect their plane for the specific challenge. 1
participant will throw the plane and the other will retrieve the plane, upon the
referees signal. Each challenge may be attempted twice, and the best score will
be taken.
Each challenge consists of TWO (2) attempts and both must be completed within
THREE (3) minutes. The best score will be taken for each team.
Only one plane can be used for each challenge. A single plane cannot be used for
different challenges.
Teams may not modify the Launch Area, Starting Line, any props or the Playing
Field.
Upon the Referees signal, the challenge will start. The participant may launch the
plane.
All planes must be launched within the Launch Area (2m X 10m) and behind the
Starting Line (Range and Precision Challenge) or the Playing Field (Time Aloft
Challenge).
Each paper plane must be launched by hand and unaided (not using slingshots,
elastic bands or any forms of launchers) by one participant.
Participants must be physically in the Launch Area provided for each category
from the start of the attempt to launch until the finish of the launch (when the
participant let go of the paper airplane).
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The participant may run up, fast walk or jump up when launching the paper
airplane. Participants must not jump/step out of the Starting Line even when the
Paper Airplane is released from the participants hands (Range and Precision
Challenge).
o If there are violations to the launch rule, it will be considered a failed attempt
and the scores/points gained will not be recorded.
At the end of the challenge, the Referee will complete the score sheet and the
participant must sign on it to acknowledge the score.
Any team disagreeing with any of the Referees decisions and wishing to appeal
must inform the Referee after the challenge and before leaving the playing field
area.
The Chief Referee may call for a re-attempt if necessary. However, the following
are not valid reasons to call for a re-attempt:
o Participants launch technique.
o Any deviations in the playing field setup, within the declared margins.
Teams must heed the instructions of the referees during the game play.
Any teams found in violation of rule(s) may forfeit the challenge and be awarded
zero points or may be disqualified from the competition. Multiple violations by the
team may result in the school to be disqualified from the competition.
The SAFMC Category A Chief Referee has the final say on all rules and
regulations.
The Chief Referee and Referees will not review any form of recording at any time
during the competition.
Teams are encouraged to clear any doubts about challenge or rules before the
start of the competition.
Teams may use the diagram below as reference on the approximate location of
the playing field with respect to the competition venues ceiling height.
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2.5.
Participants are to launch their plane from within the Playing Field.
Participants are given 3 attempts within 3 minutes. The best score among the
3 attempts will be recorded.
The score (in seconds) will be taken from the time when the plane leaves the
participants hand till the time when the plane first touches the field, any other
objects (netting) or when the plane leaves the field.
In the event of a tie, the tied teams are to do a fly-off, to compete amongst
each other again for the best score, to break the tie.
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The example below shows the plane launched and flying till hitting the floor. The
score is taken from launch till impact on the floor.
The example below shows the plane launched and flying till hitting the net then
bouncing to the floor. The score is taken from launch till impact on the net.
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2.6.
All paper planes must be made according to the rules below for each class. The SAFMC
Category A Chief Referee has the final say on all rules, regulations and the paper plane
design compliance.
Each paper plane must be made at site during the competition with one
SAFMC Official Paper. Each paper is a standard A4 (297x210mm), 80GSM.
a.
Each team will be given THREE (3) sheets of paper of different colours
by the SAFMC Officials on the day of the challenge. Teams are not
allowed to use their own paper.
i. Range challenge will use a Pink coloured paper.
ii. Precision challenge will use a Blue coloured paper.
iii. Time Aloft challenge will use a White coloured paper.
b.
Teams may exchange a used sheet of paper for a new one. However,
the entire sheet of paper must be returned to obtain a new one (portions
for the paper cannot be missing).
c.
Teams are allowed to fold, cut or tear the paper to create the plane. Any
portion of the paper that was cut and detached may be reattached.
Teams are not allowed to make a plane from more than one sheet of paper.
Teams are allowed to use glue from glue sticks on the plane, a standard
UHU Stick.
a.
Each team will be given ONE (1) glue stick by the SAFMC Officials on
the day of the challenge. Teams are not allowed to use their own glue.
All paper planes may not be made from any other material except for the
materials provided by the SAFMC Officials on the day of the challenge.
Teams must write their team number and team name on all their planes. The
number and name must be clearly visible to the SAFMC Officials.
Teams are allowed to use stationeries (scissors, rulers, pen, etc) and other
tools (hair dryer) during the competition to create the paper plane.
All paper planes must reasonably resemble a fixed wing structure. A crushed
paper does not qualify as a paper plane and it will not be allowed in the
competition.
Teams must create their paper planes in a safe manner (no running with
scissors, throwing paper clips at others, etc). Any teams behaving or using a
method of building which is deemed unsafe by the SAFMC Officials may be
disqualified.
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The colours of the papers may change on the day completion. However, the
weight of the papers and size will remain the same.
Each paper plane must be made at site during the competition with one
SAFMC Official Paper. Each paper is a standard A4 (297x210mm), 80GSM.
a.
Each team will be given THREE (3) sheets of paper of different colours
by the SAFMC Officials on the day of the challenge. Teams are not
allowed to use their own paper.
i.
ii.
iii.
b.
Teams may exchange a used sheet of paper for a new one. However,
the entire sheet of paper must be returned to obtain a new one
(portions for the paper cannot be missing).
c.
Teams are allowed to only fold the paper to create the plane. No cutting,
tearing, gluing, stapling, sticking, etc is allowed.
Teams must create a paper plane entirely from one sheet of paper.
All paper planes may not be made from any other material except for the
papers provided by the SAFMC Officials on the day of the challenge.
Teams must write their team number and team name on all their planes. The
number and name must be clearly visible to the SAFMC Officials.
Teams are allowed to use stationeries (rulers, pen, etc) and other tools (hair
dryer) during the competition to create the paper plane.
All paper planes must reasonably resemble a fixed wing structure. A crushed
paper does not qualify as a paper plane and it will not be allowed in the
competition.
Teams must create their paper planes in a safe manner (no running with
scissors, throwing paper clips at others, etc). Any teams behaving or using a
method of building which is deemed unsafe by the SAFMC Officials may be
disqualified.
The colours of the papers may change on the day completion. However, the
weight of the papers and size will remain the same.
The paper plane must be made at site during the competition with one
SAFMC Official Paper.(Standard A4, 297x210mm, 80GSM)
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a.
b.
Participants are allowed to only fold the paper to create the plane. No cutting,
tearing, gluing, stapling, sticking, etc is allowed.
Teams must create a paper plane entirely from one sheet of paper.
All paper planes may not be made from any other material except for the
paper provided by the SAFMC Officials on the day of the challenge.
Participants must write their name on their plane. The name must be clearly
visible to the SAFMC Officials.
Participants are allowed to use stationeries (rulers, pen, etc) and other tools
(hair dryer) during the competition to create the paper plane.
All paper planes must reasonably resemble a fixed wing structure. A crushed
paper does not qualify as a paper plane and it will not be allowed in the
competition.
Participants must create their paper planes in a safe manner (no running with
scissors, throwing paper clips at others, etc). Any participant behaving or
using a method of building which is deemed unsafe by the SAFMC Officials
may be disqualified.
The colours of the paper may change on the day completion. However, the
weight of the papers and size will remain the same.
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CATEGORY B CHALLENGE
The team is expected to design and build a small unpowered glider (of limited wingspan) to
be bungee-launched from a designated launcher into scoring zones.
3.2.
COMPETITION SETUP
All teams shall go to the Reporting Point for allocation of their team
booth and to obtain the competition schedule for their teams.
During the launcher setup, the team will place, hook and draw back
the unpowered glider on the launcher via the bungee cord before
releasing the glider for launch. The position and orientation of the
launcher will be fixed by the SAFMC officials and cannot be adjusted
by the team. Each team is given a total of THREE (3) minutes to setup
and launch their unpowered glider.
There will be TWO (2) scoring rounds for teams to score points. The
scoring rounds will not be consecutive, and will be in different sessions.
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3.3.
After the launch of the unpowered glider, teams are advised to return
to their respective team booth. The team is allowed to repair or make
simple modification to the glider before the next scoring round.
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Page 35
It is the responsibility of the team to ensure that the hook or slot design on the glider
is sturdy enough to withstand the tension force of bungee cord without giving way
when the glider is being drawn back to the launching position. The team must also
ensure that in the design of the glider, there are no components of the glider that
come into contact with the launcher at any time during the launch.
Teams are also strongly encouraged to fabricate and build their own launcher for
practice prior to the competition. Teams can improvise and build their own test
launcher based on following guidelines:
(1) Tables, boxes or poles can be used together as the test launcher platform.
(2) Exercise resistance band that can be purchased from any sports retail shop
can be used as the bungee cord for launcher. Figure 3.6 shows a typical
exercise resistance band that can be used.
(3) Tie both ends of exercise band to the poles or table legs.
(4) Mark out the launching position by using a pocket balance to pull on the
middle of the bungee cord till it reads 5kg on the balance scale. Figure 3.7
shows a pictorial illustration.
(5) Ensure the angle of inclination is kept at 12 degrees anti-clockwise *(revised)
from horizontal and the launch tension is to be 5kgf.
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Figure 3.7: Marking launching position of 5kgf tension force using pocket balance
NOTE: Teams are to use the official launcher build by the organiser on
competition challenge day and teams are not allowed to use any parts
of their own build launcher during the competition
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3.4.
Each team is to design and build ONE (1) unpowered glider based on the
following guidelines:
All parts of the glider must be fabricated by the teams. Kits or off-the-shelf models or
parts, i.e. servo motor, receiver, transmitter are not allowed.
The glider must have a wing span of between 0.75m and not more than 1.25m.
The glider design must incorporate a hook or slot at the base of glider that allows the
glider to be hooked onto the bungee cord of launcher and be capable of being draw
back to the marked line to be launched. Teams must ensure the hook or slot is sturdy
enough to withstand the tension force of bungee cord without giving way when the
glider is being drawn back before launching.
No balloon and airship design will be allowed. No gaseous substance lighter than air
will be allowed.
Each participating team is allowed to bring TWO (2) identical gliders for the challenge
in the competition hall.
Any teams caught using significantly different unpowered gliders for the two scoring
rounds shall have the better result VOID. The Chief Referee shall have the FINAL say
in cases of unforeseen situations, i.e., glider is damaged during first scoring round
and major design changes are required to be conducted on the damaged glider to
avoid such damages on the second scoring round.
3.5.
COMPETITION DAY
3.5.1. FLYING MACHINE INSPECTION
3.6.
Before each launch, a flying machine inspector will measure the wing span of
both gliders.
The inspector will also place the unpowered glider onto the launcher (in the
inspection area) to ensure that all obstructions or equivalent that might hinder
the launch are removed and also check whether the glider is able to withstand
the tension force of bungee cord without giving way at a drawn back position.
In the event the flying machine fails the inspection, the team is given FIVE (5)
minutes to rectify the problem. If the team is unable to rectify the problem
within the given timeframe, that attempt will be declared as VOID.
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Figure 3.8: Floor layout with scoring zones and respective allocated scores
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Teams will place their glider onto the launcher platform and hook on to the
bungee cord before drawing back the glider to the designated launching line.
Teams will release their glider for launch whenever they are ready. Teams will
be given up to THREE (3) minutes to launch the glider and they are to adhere
to the instructions given by referees during launching.
After the unpowered glider is launched, the first contact of the glider with
the landing zone will be the landing spot (assuming the glider remains intact).
a. In the event that the glider breaks into pieces or drops any loose parts during the
flight, the landing spot will be taken to be the glider part contact point.
A team member will accompany the referees to determine the landing spot of
the glider after the launch.
Teams will be awarded the score allocated to the scoring zone where the
landing spot of glider is determined to be.
If the glider landing spot falls on the intersection lines between various scoring
zones, the highest score of the affected scoring zones will be awarded.
The total score from the two scoring rounds will be taken to vie for The
Performance Award.
An object will be placed at the centre of scoring zone of the teams choice.
Teams will launch their glider as per normal.
Teams with gliders that hit the object will be awarded TWO (2) times the
allocated score of the scoring zone which the object is placed at. A hit is
awarded when the first contact point of the glider is on the object.
Teams with gliders that do not score a hit on the object but manage to have
the landing spot of the glider within the same scoring zone will be awarded the
score allocated to the scoring zone where the landing spot is determined to
be.
Teams with the landing spot of the glider falling outside the scoring zone
where the object is placed will be awarded HALF (1/2) of the score allocated
to the scoring zone where the landing spot is determined to be.
It will be at the teams own discretion and decision to go for the bonus
points opportunity. Teams will need to inform the referees of their decision
of opting for the bonus point opportunity before launching their glider in the
second scoring round.
Teams that do not opt for the bonus points opportunity will be awarded scores
as per normal for second scoring round, ie. score allocated to the scoring
zone where the landing spot is determined to be.
The referees make all scoring decisions and their decision is FINAL. For arbitrary
cases, the Chief Referee will have the FINAL say.
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CATEGORY C CHALLENGE
The team is expected to design and build its own radio-controlled fixed wing plane or kite
plane to fly and maneuver through a series of obstacles.
4.2.
COMPETITION SETUP
Figure below shows the competition setup for Category C while the runway area is 3m x 4m.
x
1.5
m
1.5
x
1.5
Loop
B
m
1.5
Loop
A
2m
2m
Runway
x5
x5
4m
10 m
3m
15 m
b.
c.
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At the Holding Area, as long as the frequency does not clash with
frequency of the flying machine inside the flying area, the SAFMC
referee will hand over the transmitter back to the team to conduct
Airworthiness and Failsafe check on the flying machine. The team is
also given a total of THREE (3) minutes for the final adjustment on the
flying machine prior to mission, after which the transmitter will be
switched off and quarantined in the box again.
Prior to the mission, the radio control transmitter will be handed back
to the team. Each team is given a total of ONE (1) minute to setup
their flying machine inside the flying area. In the event that the team is
not ready to take off after one minute, the team will be asked to leave
the flying area. The team is given one more chance to execute the
attempt, failing which they are deemed to have scored zero for that
attempt.
Team must setup failsafe capability in the R/C transmitter. The team
must inform Chief Referee of the location of the failsafe switch. When
failsafe is activated, the electric motor shall switch off. The failsafe
capability will be demonstrated in the holding area prior to actual flight.
For the Mission, a total of TWO (2) attempts will be given to the team.
(i)
(ii)
(iii)
(iv)
There will be no penalty if the plane touch the ground or hit any
object.
(v)
The team is given THREE (3) minutes to complete each attempt. The
start of an attempt is defined as the ability of the flying machine to
perform rolling takeoff from the runway area or takeoff from anywhere
inside the flying area. The completion of the attempt is defined as:
a. When the flying machine lands back on the runway, or
b. Touches the floor of the flying field and could not take-off again or
hand-launch again, or
c. Hits the safety net or barrier and could not resume flight, or
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4.3.
Once the time limit is up, the pilot will have to land their aircraft
regardless of whether they have completed. Time taken to clear circuit
will be recorded as a yardstick for judges to decide a winner in the
event of a tie-situation.
At the end of each attempt, the radio control transmitter of the flying
machine must be switched off immediately, placed back into the box
and surrendered to the SAFMC referee.
After the completion of the first attempt, teams are advised to return to
their respective team booth before their next attempt. The team is
allowed to repair or make modification to the flying machine without
the transmitter in preparation for the next attempt.
Most parts of the fixed wing plane or kite plane must be fabricated by
the teams. No kits or off-the-shelf flying models are allowed.
b.
The fixed wing plane or kite plane must be radio controlled by off-theshelf radio systems.
c.
Only electric flight is allowed. Both brush and brushless motors are
allowed. No modification to the motors is allowed.
d.
e.
Teams are strongly encouraged to bring their fixed wing plane or kite
plane during presentation and show a short video clip of their model
plane flying capability. Teams are to submit TWO (2) photos of sized
4R during the presentation. Teams will NOT be allowed to make major
changes to their flying machine after the presentation. Non-compliance
may lead to disqualification.
f.
b.
c.
d.
The flying machine must not exceed a maximum all-up weight (AUW)
of 500 grams.
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Battery
a.
b.
R/C Radio
a.
b.
Team must register their R/C frequency with SAFMC officials prior to
the challenge week.
c.
Speed Controller
a. Only Electronic Speed Controller is allowed.
Servo
a. Only standard R/C servos are allowed. There is no limit on the number of
servos used.
4.4.
COMPETITION DAY
The organizer will not be responsible for any damage to the flying machine
throughout the competition.
No team is allowed to have any radio control transmitter (including backup) in the
competition hall. All radio control transmitters are to be surrendered to the referee.
Non-compliance may lead to any scores earned in the presentation segment to be
voided.
Teams shall make sure their representative contacts are contactable and must be
present at their team booth FIFTEEN (15) minutes before the allocated time.
Latecomers may be disqualified.
The pilot is ONLY allowed to walk in the designated Pilot's Area when piloting.
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Before each launch, a flying machine inspector will take dimensions and
weigh the flying machine.
In the event the fixed wing plane or kite plane fails the inspection, the team is
given THREE (3) minutes to rectify the problem. If the team is unable to rectify
the problem within the given timeframe, that attempt will be declared as VOID.
4.4.2. SCORING
Scores will be awarded to the team based on the sum of all points allocated to tasks
successfully completed by the flying machine during the flying circuit in each
attempt. There will be a PENALTY of FIVE (5) points for each touch (anywhere) in
the flying area.
Flying Tasks
Allocated Points
Mission
10 points or
5 points
10 points
10 points
10 points
1 point per cycle
(a maximum of 15 cycles)
Yes / No
Total of allocated points (Lowest
score is zero)
20% of the score if flown by a
SAFMC 2015 appointed pilot
(Max = 55 points )
Final Score
The better score between the two attempts will be taken to vie for the Best Performance
Award.
The referees make all scoring decisions and their decision is FINAL. For arbitrary cases, the
Chief Referee will have the FINAL say.
How can we make the 2016 SAFMC
Cat C more fun? Share with us on
Twitter. Tweet:
#safmc2016catc [Your message]
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For both CAT D1 and CAT D2, the flying machine is required to perform the following
ELEVEN (11) tasks and the Task 12 is only applicable to CAT D2. These tasks are
illustrated in Figure 5.1:
1. Take off - The challenge is to perform take-off from the designated platform.
2. Fly through circular window - The challenge is to fly through the circular window
without hitting the wall or damaging the flying machine. The diameter of the circular
window is 1.5 meters.
3. Avoid the fan - The fan is blowing at the flying machine, which may cause
disturbance. The challenge is to avoid the fan while exiting the circular window.
4. Clear the obstacle panels with mirror patches - The flight path between location 2
and 4 is blocked by two panels, but the gaps between these panels are sufficient for
the flying machine to fly through. The challenge is to fly in between the panels
without losing orientation, so as to reach location 4.
5. Release payload - After clearing the obstacle panels, the flying machine needs to
find the desired dropping location and release a payload during flight on a target with
3 rings whose height are 0.5m and diameters are 0.5m, 1.0m and 1.5 m respectively
(as shown in Figure 5.2). The flying machine must remain airborne at all times, and
the exact location of the target is unknown. The payload is a golf ball of 42.7mm
diameter with a weight of approximately 50g, and will be provided to the team prior to
the challenge.
6. Fly through the door with plastic chain curtain - The door towards the next room
is blocked with a plastic chain curtain and the gap between two adjacent chains is
around 20cm. The challenge is to fly through this door without damaging the flying
machine.
7. Capture Information - The information (text is at least 10cm in height) to be
captured by the flying machine is shown on the LCD screen on the table. This
information is a target location in the format of latitude and longitude coordinates and
it is to be shown on a map to the judge at the end of the challenge.
8. Fly through 1.5m x 1.5m window - The challenge is to leave the room through the
1.5m x 1.5m square window without damaging the flying machine.
9. Clear the array of poles - There is an array of poles to be cleared before the flying
machine can reach the safe landing zone. The poles are equally spaced in the 3-4-3
formation as shown in Figure 5.1 and the distance between two adjacent poles is
1.5m. The challenge is to clear this array of poles without hitting any pole. Penalty
will be given for hitting each pole.
10. Precision landing - The challenge is to perform precision landing within a given
space, denoted by an elevated landing deck of 1.0m (L) x 1.0m (W) x 0.1m (H). The
exact location the landing deck is unknown. No points will be given for landing
outside the landing deck. For Cat D1, the landing can be Kinect-assisted or manual
RC. For Cat D2, the landing needs to be autonomous.
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11. Show target location on a map - The information obtained in task 7 is a target
location and this location is to be shown on a map. The points for task 7 will be given
only if the target location can be shown on a map.
12. Present obstacle layout (Cat D2 only) - By completing the above mission, the flying
machine may have gathered sufficient information on the obstacle layout. The
challenge here is to display the flight path of the flying machine together with the
encountered obstacles on the ground control laptop. This information is to be shown
to the judge.
The points for completing the above tasks are explained in Section 5.8 shown in Table 5.1.
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PRESENTATION SEGMENT
During the presentation segment, teams are required to:
i.
ii.
iii.
iv.
v.
Teams will NOT be allowed to make major changes to their flying machine design after the
presentation. Non-compliance may lead to any scores earned in the presentation segment to
be VOIDED.
COMPETITION SEGMENT
Teams shall be expected to comply with the following during the competition segment:
All teams shall proceed to the Reporting Point for allocation of their team booth as well
as the competition schedule for their teams. The team shall surrender their radio control
transmitter, datalink transceiver, video receiver and any other wireless device used to
communicate with the flying machine. These will be placed in a box provided by SAFMC
to be quarantined at the Storage Point. If the video transmitter on the aircraft (or a
camera with an integrated transmitter) is powered through a separate battery, this
battery (and any other spare batteries) shall also be placed in the box and quarantined at
the Storage Point.
At the allocated competition schedule, the team shall report to the Inspection Point. A
flying machine inspector will check the flying machine for any violation of the category
rules and regulations. The box with the transmitter and all wireless system will be
handed over to the team if the inspection is successful.
The box will remain sealed and shall not be opened by the team. After inspection, the
flying machine will be quarantined in a Holding Area prior to the mission attempt.
At the Holding Area, as long as the frequency does not clash with frequency of the flying
machine inside the flying area, the SAFMC referee will hand over the transmitter back to
the team to conduct Airworthiness and Failsafe check on the flying machine. The team is
also given a total of THREE (3) minutes for the final adjustment on the flying machine
prior to mission, after which the transmitter will be switched off and quarantined again.
Prior to the mission, the radio control transmitter, datalink transceiver, video receiver and
any other wireless device for the flying machine will be handed back to the team. Each
team is given a total of FIVE (5) minutes to setup their flying machine inside the flying
area.
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Team must setup failsafe capability in the R/C transmitter. The team must inform the
Chief Referee of the location of the failsafe switch. When failsafe is activated or when
there is a loss of link between the R/C transmitter and the R/C receiver on the aircraft
(demonstrated by switching off the transmitter), the electric motor shall be switched off.
The failsafe capability will be demonstrated in the holding area prior to actual flight.
Each team will only be given TWO (2) attempts during the competition and a total of TEN
(10) minutes per attempt to perform the mission. The TEN (10) minutes start after a
maximum of FIVE (5) minutes setup time, regardless of whether the setup has been
completed. Any extra setup time needed will be accounted for as part of the TEN (10)
minutes mission time. Once the time limit is up, the pilot will have to land their aircraft
regardless of whether they have completed. Time taken to clear circuit will be recorded
as a yardstick for judges to decide a winner in the event of a tie-situation. During each
attempt, competitors can retry the circuit as many times as possible, but only the score
and timing of the last attempt will be recorded.
The team is allowed to repair their flying machine if it crashes during the flight. However,
the repair time will be accounted for as part of the TEN (10) minutes mission time. After
the repair, the team may: continue on its circuit if there is still flight time available, or
terminate the flight and scores given before the crash will be used to determine the final
score for that attempt.
At the end of each attempt, the radio control transmitter, datalink transceiver, video
receiver and any other wireless device for the flying machine will be switched off, placed
back into the box and surrendered to the SAFMC referee.
After the completion of the first attempt, teams are advised to return to their respective
team booth before their next attempt. The team is allowed to repair or make
modifications to the flying machine without the transmitter in preparation for the next
attempt.
Each team is to design and build a flying machine based on the following guidelines:
i.
Off-the-shelf products and components are allowed in the competition.
ii.
For safety considerations, the total weight of the flying machine cannot exceed
2.0kg (CAT D1) or 3.5kg (CAT D2)*. This includes the weight of the payload.
iii.
The flying machine must transmit video back to the ground station.
iv.
Only electric flight is allowed. Both brushed and brushless motors are allowed.
No modification to the motors is allowed.
v.
No internal combustion or gasoline engines will be allowed.
vi.
No tethering or umbilical wires are allowed during flight.
vii.
No external aids such as markers, indicators etc. are allowed.
viii.
For safety considerations, the platform must be able to perform full RC manual
pilot over-ride on demand.
*Note: for CAT D2 heavier flying machines will be disadvantaged in scoring (please see
Section 5.8 for more details).
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when there is a loss of link between the R/C transmitter and the R/C receiver on the
aircraft. The Chief Referee and Safety Officers reserve the rights to request the R/C
pilot to activate failsafe if they deemed the flying machine is uncontrollable in flight
and poses safety concerns.
Datalink / Videolink
i.
Only the RF frequencies approved by IDA are allowed for datalink and videolink:
26.96 27.28 MHz @ 100mW e.r.p.
34.995 35.225 MHz @ 100mW e.r.p.
40.665 40.695 MHz @ 500mW e.r.p.
40.77 40.83 MHz @ 500mW e.r.p.
72.13 72.21 MHz @ 500mW e.r.p.
433.05 - 434.79MHz @ 10mW Effective Radiation Power (e.r.p.),
2.4000GHz - 2.4835GHz @ 200mW e.r.p.
5.150GHz - 5.350GHz @ 200mW e.r.p.
5.150GHz - 5.350GHz @ 200mW e.r.p.
5.725GHz 5.850 GHz @ 1000mW e.r.p
ii.
Please refer to the Spectrum Management Handbook on IDA website for the latest
approved range of frequencies.
iii.
Team must register their datalink and videolink frequency including e.r.p. with
SAFMC officials prior to the challenge week.
Other wireless link types
i.
Wireless wifi routers will be allowed in this competition. Participants may choose to
bring their own wireless routers, or use one that will be provided.
ii.
Setup of external wireless device/s for purpose of performing autonomous flight is
allowed.
No team is allowed to possess any radio control transmitters, datalink transceivers and
video receivers (including backup) in the competition hall. All radio control transmitters,
datalink transmitters and video receivers are to be surrendered to the referee. Noncompliance may lead to disqualification.
No radio control transmitters, datalink transmitters and video transmitters and receivers
are to be switched on within the competition hall, unless permitted to do so in the Holding
and Flying Area. Non-compliance may lead to disqualification.
Teams shall make sure their touch point contacts are contactable and must be present at
their team booth FIFTEEN (15) minutes before the allocated time. Latecomers may be
disqualified.
The pilot must be stationed at the designated Pilot's Area when piloting the aircraft. All
other team members except the forward operator must be stationed outside the arena.
Any violation of the rules will result in penalties imposed.
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Before each launch, a flying machine inspector will check the flying machine for
compliance with Rules and Regulations.
The flying machine inspector will check the weight and condition of the SAFMC supplied
payload. The payload may be replaced with a new one if it differs too much from the
SAFMC supplied payload. The payload MUST be carried on the vehicle, regardless of
whether an attempt will be made to clear the release payload challenge.
In the event the flying machine fails the inspection, the team is given FIVE (5) minutes to
rectify the problem. If the team is unable to rectify the problem within the given
timeframe, that attempt will be declared as VOID.
5.8. SCORING
There is a total of Three (3) scoring components, and each of the scoring components (S, A,
M) has a maximum value of 100 points.
The Total Score (T) is the weighted sum of individual scoring components comprising the
Smart (S), Aerial Platform (A) and Mission Accomplished (M) factors, which are
corrected using the Autonomy (AF) and Weight (WF) factors (WF only for CAT D2).
Percentage Weightage
Smart Factor
15% weightage
30 % weightage
55 % weightage
Total
100%
Table 5.1: Scoring weightage
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Further details on the scoring and factors are provided in subsequent sections.
For CAT D1, the total score T is computed as
ii.
iii.
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iv.
Scoring will take place over the course of the presentation segment and the competition
segment. Competitors will be ranked and given scores relative to other teams.
For CAT D2 ONLY, the Aerial Platform factor (A) component will be multiplied by a Weight
Factor (WF), which is calculated as
This WF will be multiplied to the overall Aerial Platform factor (A) score in calculating the
total score (T). For example, if a platform weighs 3kg and scores 80 points in A, WF = 0.5,
and the weighted A component in T would be 0.30 x 80 x 0.5 = 12.
List of Tasks
Points
1) Take off
15
(1 point deduction each time the
flying machine hits the wall; maximum
of 15 point deduction)
10, 15, 20
(depending on zone (see Table 5.4
and Figure 5.4)
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5
10
(1 point deduction each time the
flying machine hits the pole;
maximum of 10 point deduction)
10
10
10
(10 points will be given for free for
CAT D1)
Zone 1
Zone 2
Zone 3
50 g
20 points
15 points
10 points
Zone 1
Table 5.4: Scoring of points for different drop zone for task 5
Figure 5.4: Illustration of different drop zone for task 5
*Note: A maximum of 15 points will be deducted from respective task(s) if there is human
intervention for that certain task inside the challenge area. THREE (3) points will be
deducted for each intervention. Human intervention is defined as team member(s) going into
the challenge area to fix / tune / align / repair / assist their flying machine.
For BOTH CAT D1 and CAT D2, the Mission Accomplished component of the scores are
affected by penalties based on the autonomy of the flying machine.
For CAT D1, the penalties are as follows:
CATEGORY D1
PENALTY
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PENALTY
No deduction
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70
65
2 (aids/operator input)
0.5
60
70
0.8
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6. CATEGORY E: UNCONVENTIONAL
6.1.
CATEGORY E CHALLENGE
Teams are required to use their creativity and innovation to design and build unconventional
platforms that are required to complete both of the following challenge segments listed
below:
Challenge 1: Free-style flight demonstration
Teams will compete against each other in an air race to vie for the best timing.
Both challenges will constitute a portion of the score obtained on competition day.
6.2.
COMPETITION SETUP
Both CAT E events, the free-style demonstration and the air race, will be held at the sports
field in Singapore Polytechnic, as shown in the figure below. All flying machines are required
to fly within the Flying Arena at all times, and below the height limit of 20 m.
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6.3.
6.4.
Competition is open to public, except members and family members from the
organising committee.
Pilots must be registered team members.
Off-the-shelf model flying machines are not allowed, unless they are significantly
modified. Participants are encouraged to design and build their unconventional
flying machines.
The flying machine should be significantly different from conventional
configurations in order to score well in the competition as the design factor
constitutes a significant portion of the overall scoring. If the team is unsure
whether their flying machine design is unconventional, please check with the
organisers1 way before the competition.
Only electric flight is allowed. Both brush and brushless motors are allowed.
Only fully radio-controlled flying machines are allowed.
No internal combustion or gasoline engines will be allowed.
No flammable substances are allowed to be carried on-board the flying
machine(s).
No external launching platforms are allowed but can be launched with any other
method as long as they are deemed safe by the judges/referee (e.g. handlaunched or ground take-off).
For both the free-style performance and the race, all flights are to remain within
the Flying Arena and below the height limit of 20 m.
Each team will only be judged on ONE (1) flying machine, although the team may
opt to bring along another identical flying machine as a backup.
The total weight of each flying machine must be between 0.6 kg and 2 kg.
All flying machines should not exceed 1.6 m in length in any direction.
For any flying machine with fixed wing lifting surfaces, a minimum dimension of
0.8m is required in at least two perpendicular directions (e.g. wingspan and
longitudinal length). Please check with the organisers if you are not sure what
constitutes a fixed wing lifting surface.
There is no minimum dimension required for other platforms (e.g. multicopters,
ornithopters etc.).
Propulsion System
Each flying machine may have up to FOUR (4) propellers and FOUR (4) motors.
The total maximum power of the motor(s) is 250W. This should be supported by
manufacturer specifications that are labeled on the motor(s).
For the free-style performance, there is no limit on the number of batteries used.
For the air race, the maximum number of cells allowed is THREE (3) with a
maximum voltage of 12.6 V. Between the free-style demonstration and the air
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race, teams will be given ample time to reconfigure their flying machines to
comply with this requirement.
R/C Radio
a. Only 2.4 GHz R/C systems are allowed.
b. The organisers shall bear no responsibilities for any loss of control of flying
machine(s) due to radio frequency interference. The team is advised to conduct a
radio control range check prior to flight.
c. Teams must register their R/C frequency with SAFMC officials prior to the
challenge week.
d. The team must be able to demonstrate the failsafe capability in their R/C
transmitter(s). When failsafe is activated:
i.
Electric motor shall be switched off
ii.
For flying machines with conventional control surfaces, elevator shall be
deflected max up, aileron max right, rudder max right.
iii.
For flying machines with unconventional control surfaces, the control
surfaces shall be deflected in a way which will induce a stall and spin to
terminate its flight within the shortest possible time.
e. The safety officer/referee reserves the right to activate failsafe if they deem that
the flying machine is uncontrollable in flight, posing safety concerns, or flying out
of bounds.
6.5.
The flying machine(s) is/are required to do the following within the flying arena:
a. To perform within the area of the Flying Arena and below the height limit of
20m.
b. To wow the audience with flying manoeuvres and stunts
c. Timing will start once the pilot(s) has/have acknowledged the main referee in
that area
Only ONE (1) flying machine will be judged for platform design and flight
capabilities but up to TWO (2) additional flying machines may be flown during the
free-style showcase for entertainment value (i.e. a maximum of three flying
machines at any one time). These additional flying machines must also each
comply with the flying machine restrictions described in Section 6.4: Rules on
Flying Machine.
Teams will have up to TEN (10) minutes to showcase their flying machines flight
capabilities, with no limit on the number of attempts. However, time taken for
every attempt will be accounted for as part of the TEN (10) minutes.
The flying machine(s) is/are allowed to perform any stunt during the performance
as long as it is deemed safe by the judges and the referee.
Teams are allowed to bring their own props to help showcase their flying
machines performance, but should seek clearance from the organisers early.
The flying machine(s) is/are NOT allowed to fly beyond the Flying Arena at all
times.
If the flying machine(s) were to land outside the Flying Arena, the team will not be
allowed to continue the attempt.
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6.6.
The flying machine is required to complete EIGHT (8) laps and end on the finish
line i.e. each flying machine will pass each pylon EIGHT (8) times, and finish
when it passes Pylon 1 for the 9th time a total of 25 pylon passes. There will be
a time limit of TEN (10) minutes for completion of the course.
The distances between the pylons are approximately shown in the figure above.
Actual distances will not be larger than what is indicated.
The race is a single attempt competition. Each team will only fly in one heat,
unless they qualify for the final race.
Due to safety considerations, a team will only be allowed to participate in the air
race if good pilot control and general airworthiness is demonstrated during the
free-style segment. The final decision will be made by the referee.
Up to THREE (3) teams will compete in one heat at the same time, and each
team will have their race timing recorded. In the heats, the order of finish is
inconsequential. Only the race timing is considered in scoring and in selection of
the finalists.
The THREE (3) teams with the fastest race timings will qualify for the final race.
The final race will determine the race champion, but timings from the final race
will not be considered in scoring. Scoring is solely based on race timings from the
heats.
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6.7.
Up to TWO (2) team members are permitted to prepare the flying machine for
launch at the starting line. ONE (1) team member may launch the platform. After
which, all team members, except the pilot, should return to the waiting area
immediately.
To receive credit for a lap, the pilot must fly such that the entire flying machine is
outside of each pylon when it passes the pylons. If the flying machine does not
clear a pylon corner unambiguously, a cut penalty is incurred. Each of these
penalties will result in a time addition to the overall time clocked by the team.
During the race, if any flying machine is deemed by the chief referee to be flying
in a way that is malicious to other participating teams (for example, intentionally
causing mid-air collisions) the team will be immediately asked to land and
possibly be disqualified. Any intentional sabotage will result in immediate
disqualification.
In the event of crashes involving only one flying machine, the other flying
machines will proceed to complete the race and have their time recorded. The
flying machine involved in the crash will not receive a score as this is a oneattempt event. If the flying machine contacts the ground, it will not be allowed a
second attempt at take-off. Its extent of completion of the course up to that point
will be recorded. Otherwise, if the flying machine is able to remain airborne, it
may continue to complete the course after the collision.
In the event of a mid-air collision between two or more flying machines, the
referee will decide which teams will be allowed a second attempt, depending on
whether any intentional sabotage was involved as well as the airworthiness of
each teams flying machine or the availability of a backup flying machine.
In the event of a mid-air collision between two or more flying machines, teams
should continue their attempt if possible, as long as the flying machines are still
airborne. If the flying machine(s) have hit the ground, teams should not attempt to
take off again.
After the round, the referee will decide which, if any, teams will be allowed a
second attempt, depending on whether any intentional sabotage was suspected
as well as the airworthiness of each teams flying machine or the availability of a
backup flying machine. If a team accepts a second attempt that is granted to
them, the previous result will be voided.
PRESENTATION SEGMENT
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Each team will be given FIFTEEN (15) minutes for presentation (A maximum of
TEN (10) minutes to present, and FIVE (5) minutes for Q&A)
During the presentation segment, teams are required to:
a. Submit TWO (2) colour photos (size 4R) of their flying machine(s) during the
presentation
b. Declare the type of R/C system the team is using and register the R/C
frequency
c. Bring the actual flying machine(s) for visual inspection
d. Prepare a presentation to explain the design and innovation behind the
design of the flying machine(s), and the challenges faced and how it was
addressed
e. Demonstrate understanding of the platforms flying capabilities by listing the
strengths and weakness in flight manoeuvres for their flying machine(s) (e.g.
a particular platform may be exceptional at flips but weak at performing rolls)
f. Prepare a video presentation to showcase the flight capability of the
design(s). Teams may upload their videos online and stand to win the Best
Video Award.
On the presentation day, the judges and organisers will inspect the flying
machines to check if they are safe for flight. If deemed unsafe, the teams will
have until competition day to rectify the problem.
No major changes are allowed to the flying machine(s) design after the
presentation, unless they are deemed unsafe during the inspection. Any changes
must be declared to the organisers. Non-compliance may lead to VOID of
presentation scoring.
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6.8.
COMPETITION SEGMENT
The organisers will not be responsible for any damage to the flying machine(s)
throughout the competition. Decisions made by the judges and referee are absolute
and final.
Teams shall expect the following during the course of the competition day:
Pre-competition Checks and Inspection
All teams are to register at the allocated Reporting Point within the first hour of
the competition, prior to flights.
Teams are required to perform their own checks within the first hour.
Failsafe capability must be setup in the R/C transmitter(s). When failsafe is
activated or when there is a loss of link between the R/C transmitters(s) and the
R/C receivers(s) on the aircraft(s) (demonstrated by switching off the
transmitter(s)), the electric motor shall be switched off. The failsafe capability will
be demonstrated in the holding area during the inspection.
Teams will be called in sequence to the Inspection Point. The judges and
organisers will check the flying machine(s) for any violation of the category rules
and regulations. During which, teams will go through safety checks with the
organisers and must inform the referee on the location of the failsafe switch.
In the event the teams flying machine(s) fails the inspection, the team must
rectify the problem within the ONE (1) hour setup time allocated before flight
start. If the team is unable to rectify the problem within the allocated time, the
attempt will be declared as VOID.
The transmitter(s) will then be handed over to the organisers once the inspection
is successful.
All teams transmitters (main and backup) will be quarantined before the start of
flights.
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Non flying teams are not allowed to have any R/C transmitter (including backup)
in the Flying Arena. No R/C transmitter is to be turned on within the Flying Arena,
unless permitted to do so.
Teams are only allowed into the designated Pilots Area when it is their turn to fly.
No team is allowed to charge batteries within the Flying Arena. A dedicated
battery charging area with a limited number of power outlets will be provided on a
first come first serve basis. Teams using LiPo batteries are required to charge
them in LiPo-safe charging bags. No charging of LiPo batteries will be allowed
otherwise.
Teams shall make sure they are contactable and must be present at their team
booth FIFTEEN (15) minutes before the allocated time. Latecomers may lead to
disqualification.
Each team will be called in sequence to do their performances. Prior to each
mission, the transmitter(s) will be handed back to the flying team.
Each team is given a total of TWO (2) minutes to setup their flying machine(s)
and props inside the Flying Arena.
There will be no limit in the number of attempts. However, time taken for every
attempt will be accounted for as part of the TEN (10) minutes. Teams can choose
to stop their performances anytime within the TEN (10) minutes timeframe.
The teams are allowed to repair their flying machine(s) if it crashes during the
flight. However, the repair time will be accounted for as part of the given TEN (10)
minutes, After the repair, the team may
o Continue with flight
o Terminate the flight and scores given before the crash will be used to
determine the final score for that attempt.
At the end of each performance, the R/C transmitter(s) for the flying machine(s)
will be switched off and surrendered to the SAFMC referee.
The air race will take place only after all teams have completed their free-style
performances.
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Teams will be rostered into a series of heats and each team will be allocated a
time for which preparations for their heat will begin.
Teams shall make sure they are contactable and must be present at their team
booth FIFTEEN (15) minutes before this allocated time. Latecomers may be
disqualified.
Prior to each heat, the transmitter will be handed back to the flying team.
Before the race begins, TWO (2) minutes will be reserved for the participating
teams to set up their flying machines in their respective allocated lanes. After the
flying machines are prepared and lined up, only one member may remain at the
starting line as a launch assistant (if necessary). Pilots should be in the pilot bay
before the two minutes are up.
On command, teams will have FIFTEEN (15) seconds to start their motors and
get ready for launch. Flying machines should either be in contact with the ground
and/or with the launch assistant for the full duration of this time, until the launch
signal is given.
A FIVE (5) second countdown followed by a final GO signal will be given which
indicates the start of the race. Any team that launches before the signal is
allocated a cut penalty. After launch, the assistant should return to the waiting
area.
If the flying machine does not clear a pylon corner unambiguously, a cut penalty
is incurred.
THREE (3) cut penalties automatically result in disqualification.
After the course is completed, pilots should land their flying machines in the field
as soon as possible, in a manner that does not disrupt the other flying machines
completion of the course. Pilots may only leave the pilot bay when all flying
machines have landed.
Bad Weather
In the case of bad weather (lightning or heavy rain), the competition will be put on
hold until the weather clears up. However, in case of light rain or drizzle,
continuation of the competition will be dependent on the referees decision.
Teams should be prepared to fly in light rain conditions.
In the event of sustained bad weather throughout the competition day, the
organisers reserve the right to cancel the remaining flights for the day. The
scores that were given to the teams before the rain will be voided and the
championship award will not be presented. In this case, awards will only be
presented based on scoring on the presentation day.
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6.9.
SCORING
All CAT E teams will be scored out of 100 points, with a maximum of 50 points
from the presentation segment and a maximum of 50 points from the
competition segment. The complete breakdown is as follows:
CAT E Overall
100%
Presentation
50%
Theory
10%
Presentation
Skills
10%
Competition
50%
Platform
Design
30%
Free-style
35%
Flying
Techniques
15%
Entertainment
Value
20%
Air Race
15%
Completion
8%
Timing
7%
Maximum score
Theory
10
Presentation Skills
10
Platform Design
30
Total
50
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o Platform design
Unconventionality
20
Creativity in design
process
Maximum score
Flying Techniques
15
Entertainment Value
20
Total
35
Basic Flight
Capabilities
No. of Points
Lift Off
Control landing
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Free-style
Bonus
Demonstration
of
exceptional
flight
capabilities or any other amazing stunts
that push platform to edge of its flying
envelope
10
o Entertainment Value
Creativity/uniqueness of performance
Ability to attract the attention of judges and crowds
Overall entertainment and wow factor
Competition Day: Air Race Scoring
The score received will be dependent on completion of the course and the race
timing (after it has been corrected to account for cut penalties).
After all the races have been completed, all race timings will be consolidated
and ranked from the shortest time to the longest time.
For completion of the course, each team will receive 8 points. A complete
course consists of 25 pylon passes, thus teams that do not complete the course
within the time limit of TEN (10) minutes will be given a fraction of this 8 points,
based on the number of pylons they successfully pass (pylons that are cut will
not be considered):
For teams that complete the course, the additional 7 points are then determined
by the individual race timing, T. The fastest timing of the whole cohort, T 1, will
receive the maximum of 7 points, while the median race timing, T med, will
correspond to 3.5 points. The race timings will then be scaled linearly using
these two reference points.
There will be no negative points i.e. teams that are very slow will just not receive
any points from the time-scaled portion.
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