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Magic

Power/Ability
Use Magic
to:

"Any sufficiently analyzed magic is indistinguishable from science!"


Niven's Law[[|[src]]]
"The power of influencing the course of events by using mysterious or supernatural
forces."
Definition of Magic[[|[src]]]
The ability to use magical forces to varying degrees. Those who possess this ability are
known (among other things) as Magicians, Wizards, Warlocks, Sorcerers, Mages, and
Witches. The opposite power of Science Manipulation.

Contents
[show]

Also Called

Magic Manipulation
Magick
Magyk
Mystokinesis
Occultism
The Arcane Arts
The Indistinguishable Science
The Mystic Arts
Sorcery
Wizardry

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Capabilities
Magic users essentially have unlimited possibilities for how they use their power, with only
their skill, personal power-level, imagination/knowledge, and/or morality to define the
borders.
Note that some "magical" superpowers are not actually supernatural, but are based on
alternative or futuristic science, and are too advanced to be understood as anything else.

Applications
Some examples of the potential use of magic:

Offensive Magic

Elemental Manipulation
Magic Attacks
Magic Combat
Power Absorption

Defensive Magic

Force-Field Generation
Healing
Magical Energy Absorption
Shapeshifting

Miscellaneous Abilities

Animation/Reanimation
Creation
Energy Constructs
Flight
Magical Energy Manipulation
Magic Aura
Magic Sensing
Personal Domain
Precognition
Potion Creation - for various purposes (i.e. explosive, healing)
Reality Warping
Spell Casting
o Spell Amplification
o Spell Creation
o Spell Destabilization
o Spell Negation
Summoning/Banishment
Telekinesis
Telepathy
Teleportation
Transmutation

Alternative Classification
Magical Energy Manipulation: The key power that allows one to use Magic; the powers are
based around certain concepts/categories.

Abjuration: The power to protect/heal.


o Force-Field Generation
o Healing

Conjuration: The power to transport living and non-living things.


o Creation
o Summoning
o Teleportation

Divination: The power to gain information.


o Extrasensory Perception
o Magic Sensing

Enchantment: The power to influence the minds/emotions.


o Emotion Manipulation
o Invocation
o Mental Manipulation

Evocation: The power to control the forces of Nature for a variety of effects.
o Animate/Reanimation
o Elemental Manipulation
o Energy Manipulation
o Telekinesis

Illusion: The power to create illusions.


o Disappearing
o Illusive Appearance
o Psychosomatic Illusion
o Subjective Reality: create illusions that become partially real.

Necromancy: The power to manipulate the forces of Death.


o Immortality
o Undead Manipulation

Transmutation: The power to transform living or non-living things.


o Elemental Transmutation
o Shapeshifting

Types of Magic

Alchemy
Animal Magic
Astrology
Blood Magic
Chaos Magic
Chi Magic
Creation Magic
Crystal Magic
Dark Arts
Demonic Magic
Destruction Magic
Divination
Divine Magic
Dowsing
Dragon Magic
Druidic Magic
Elemental Magic
Emblem Magic
Enchantment

Eye Magic
Healing
Hexes
Illusion-Casting
Jinx
Linguistic Magic
Life Magic
Music Magic
Mystical Bardsmanship
Mysticism
Necromancy
Ninja Magic
Onmyd
Paper Charm Magic
Shadow Magic
Shamanism
Spell Casting
Spirit Magic
Stellar Magic
Symbol Magic
Transmutation
Technomancy
Weather Magic
White Arts
Wish Granting
Void Magic
Voodoo
Unplottable Magic

Associations

Fiction Manipulation
Homo Magi Physiology
o Demon Sorcerer Physiology
Magic Empowerment
Magically Enhanced Physiology
Mana Manipulation
Meta Magic
Omni-Magic
Phenomenon Manipulation
Ritual Empowerment
Powerful Objects
Superpower Manipulation

Universal Differences

Some universes have limits for what they can do or substances that they can't affect.
Who can use magic varies between universes.

Magic and science may be the same thing or two completely different and unrelated
forces.
o How magic and technology react to each other varies greatly.

Limitations

There is always a price. Always.


o Always make sure you know what the price is, it will come back to haunt you.
o It will be paid, one way or another.
o The price can range from something as insignificant as the magical energy
required to activate your magic, a part of your sanity, or even something
devastating, like your own life.
Stronger Magics will overcome weaker ones.
Magic Immunity will foil your plans.
o Magic Negation is even bigger problem.
Magic often drains a person's stamina or mana.
o Naturally, stronger magic puts a much greater strain.
Magic is unpredictable, if one gets too creative or is interrupted in a crucial moment.
Results range from amusing to annoying, but mendable, to destructive to lethal, to
Catastrophic to Apocalyptic.
Without the knowledge or proper skill, the intended use of a spell can create
unpredictable or potentially dangerous results.
Society with knowledge about magic is likely to have rules/laws about its use, and
areas of magic that are forbidden.
o In some societies, magic may be limited to a specific class or status.
Users are unable to use spells that are beyond their imagination.
Using magic takes concentration and focus.
May react disastrously with Science Manipulation.
o May disrupt/cancel out technology.
May need to perform certain actions/fulfill conditions to use magic, ranging from
specific words/songs, certain hand/body moves, materials that may be consumed or
even extensive rituals.

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