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8-B (10/07/2011):
- fixed: tiles in Yasir tileset
- fixed: doors GFX in JOTD level 2
- fixed: missing snakes in JOTD level 2
- fixed: (globally) easier JOTD level 1
- fixed: better JOTD level 3
- fixed: avoid that monster wave appear with 0 delay (all monsters merged)
- fixed: invincibility sound playing on world completion
Version 0.8 (05/09/2010)
- full jotd 4-level set now complete (and challenging enough :))
- reworked: ground enemy AI: fixes a lot of issues with jumps & attacks
- changed: level file format (smaller, faster loading)
- improved: 2-button control method (like the consoles)
- fixed: joystick controls now work during the game
- fixed: multiple-path moving blocks animation was sometimes jerky (l2 w3, l3 w
1)
- fixed: spikes now share the same y relative position (much better looking)
- fixed: attacking monsters jump y speed was too slow (small/low jump)
- fixed: weapon arc intense had no angle
- fixed: wrong bonus trigger in 4am demo
- improved: (editor) right click on any object automatically selects it in asso
ciation window
if open and item loaded in one of the lists
- improved: (editor) now possible to select boss music by "Properties" window
- improved: (editor) reset clock trigger (avoids coding a trigger just to call
reset_clock())
- improved: (editor) unnamed items not showed anymore in associations
- improved: (editor) more unnamed control objects allowed: restart,reset_clock
- fixed: (editor) prevented user operation to clear a name on a must-be-named c
ontrol object
Version 0.7a (01/03/2010)
- reworked: smoothed some level 4 graphics
- fixed: sector system was not working for small levels (not visible in availab
le levels,
but for my test levels, altough could be noticed on the 4 a.m. mix level)
- fixed: sometimes bomb went into a manic repeat of the bouncing sound,
so it sounded like a crazy fly in a jar :) (reported by Qube)
- fixed: Windows 7 & Vista: full screen mode did not display anything at all (r
eported by spaeR)
- fixed: better screen bounds in windowed mode (reported by hit)
- fixed: text display when locale is "exotic" (I characters did not show up wit
h Turkish locale)
(reported by Plankton)
- fixed: classic w1 l2 end: some small differences with the original
Version 0.7 (08/11/2009)
- improved: added mini level 4 (first world)
- improved: added -wh command line option to set window/screen height (can fix
some problems with some resolutions or
window managers)
- improved: automatically selects the exit when no more money in shop
- improved: 4am demo (some stuff was missing, thanks Qube)
- improved: (editor): special bonus association (same as TriggerItemDisplay2 bu
t with special bonus message. Avoids manual code)
- improved: level image import (can ignore bad first/last lines/columns of pixe
ls of each tile)
- removed: shoot shield in the editor (was not used)
- fixed: command line argument parsing
- fixed: maximum 3 salvos in the screen for weapons (knives, spears, stars, fir
eballs...)
- fixed: passing near an already activated lever (when key not owned) with the
key now activates.
- fixed: passing near an already activated button always call the button presse
d code callback.
- fixed: glitch when hero dies (hero appears scattered all across the screen)
- fixed: weapon arc wide
- fixed: bonuses dropped by hostiles are better centered
- fixed: The "S" at the end of "GODS" on the title screen was incomplete
- fixed: directional hostile shoots were not accurate
- fixed: jump range (when landing on a upper platform)
- fixed: detection with moving blocks
- fixed: ground hostiles animation
- fixed: hostiles move during and besides the appearing animation
- fixed: better sound when climbing a ladder
- fixed: multi-jumping from a ladder if "up" remains pressed
- fixed: weapon throw - shot too early and spin in the opposite direction on on
e side
- fixed: item bounce
- fixed: throwing star price
- fixed: moving platform noise sometimes missing
- fixed: items bought in the shop such as shield, freeze ... can be dropped for
later use
- fixed: better shoot key response while standing up
- fixed: money sound kept on playing in some cases after exiting shop
- fixed: weapons refund now at half the price, like the original
- fixed: starburst origin modified on player center
- fixed: fireball parabol (was too low) & power points (was 3)
- fixed: hero was sometimes blocked in ladder cling position
- fixed: wait until hero is standing on ground to summon the shopkeeper
- fixed: management of cling to ladder when jumping
- fixed: restart position policy
- fixed: object fall on ledges
- fixed: hero ladder climb animation
- fixed: monsters appearing sequence
Version 0.02
- improved: first level complete
- improved: sfx & in-game music
- improved: smoother scrolling
- improved: editor
- improved: flying monsters trajectory improved
- improved: auto-filter of some alterned patterns in background/foreground tile
s
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