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Shadow Lady Faoiltarna, Character Sheets by game featuring Eldar Corsairs

Battlefleet Gothic (Battlefleet Gothic, Campaign Rules & Doom of the Eldar)
Shadow Lady Faoiltarna counts as an eldar hero with Renown of 18, 2 Re-Rolls, 2
appeals on any corsair or craftworld eldar chart used in the campaign, and confers
+3 to leadership of vessel embarked. She will always embark on the most expensive
eldar corsair ship in the fleet. 150 points
40k (7th Edition) (Eldar Corsair Pirate Prince, IA9 rules)
170 pts
WS
Faoiltarna 6

BS
6

S
3

T
3

W
3

I
6

A
3

Ld
10

Sv
4+

Special Rules: Fleet, Sky Raiders, Retinue, Void Strike, Independent Character
Wargear: Void Sabre, Fusion Pistol, Haywire Grenades, Meltabombs, Balelight,
Corsair Jetpack, Shimmershield.
Inquisitor (Craftworld Eldar Pirate Prince)
Faoiltarna

WS
112

BS
95

S
61

T
66

I
125

Wp
78

Sg
100

Nv
106

Ld
133

Equipment (Social): Waystone, Fusion Pistol, Web Pistol, Chainsword, Flak-coat


(Armour Value 3, all except head), Mesh armour (AV 4, all except head), Digital
Laser, Conversion Field, De-tox, Web Solvent
Special Abilities: Catfall, Lightning Reflexes, Nightvision, Leader, Nerves of Steel,
Heroic, Fast Draw, Hipshooting, Quickload, Feint, First Strike
Dark Heresy (Second Edition) (Based on Corsair Prince in Deathwatch: The Outer
Reach)

Faoiltarna

WS
73

Movement: 5/10/15/30

BS
67

S
45

T
43

Ag
[10]59

Int
55

Per
[10]53

WP
53

Fel
60

Wounds: 47

Skills:
Acrobatics (Ag) +10, Athletics (Ag), Awareness (Per) +10, Charm (Fel) +20,
Command (Fel) +20, Commerce (Int) +20, Common Lore (Int) (Adeptus Astartes,
Adeptus Astra Telepathica, Administratum +10, Chartist Captains +20, Imperial
Creed, Imperial Guard, Imperial Navy +20, Imperium +20, Navigators, Tech +10,
Underworld +20, War +10), Deceive (Fel) +20, Dodge (Ag) +10, Forbidden Lore (Int):
(Archeotech +10, The Black Library +20, Heresy +10, The Horus Heresy and the
Long War. The Inquisition, The Warp, Pirates +20, Psykers, Xenos +20), Gamble
(Int) +10, Inquiry (Fel), Interrogation (Wp) +20, Intimidate (S) +10, Linquistics (Int)
(Archaic Low Gothic, Eldar +20, High Gothic +20, Void Cant), Logic (Int), Medicae,

Navigate (Webway) (Int) +10, Navigation (Stellar, Surface) (Int), Operate (Ag)
(Aeronautica {Flyers, Jet Packs +10, Spacecraft}, Surface {Skimmers, Walkers},
Voidship +20), Parry (WS) +20, Pilot (Personal) (Ag) +10, Scholalastic Lore (Int):
(Astromancy +10, Beasts, Bureaucracy +20, Cryptology +20, Heraldry, Imperial
Warrants, Legend +10, Numerology, Occult (Int), Philosophy (Int) +20), Scrutiny
(Per) +20, Security +20, Stealth (Ag), Survival (Per), Tech-Use (Int),
Talents: Ambidextrous, Blademaster, Catfall, Combat Master, Counter Attack,
Disarm, Double Team, Exotic Weapon Training (Web Pistol, Void Sabre), Halo of
Command, Hatred (Tyranids), Hip Shooting, Independent Targeting, Inescapable
Attack, Jaded, Killing Strike, Lightning Attack, Never Die, Peer (Eldar Corsairs,
Pirates, Rogue Traders), Preternatural Speed, Resistance (Fear, Psychic Powers),
Sprint, Step Aside, Strong Minded, Swift Attack, Two Weapon Wielder (Melee,
Ranged), Whirlwind of Death
Traits: Touched by the Fates (3), Unnatural Agility (5), Unnatural Perception (2)
Armour: Best Craftsmanship Eldar Void Armour (All 5)
Weapons: Best Craftsmanship Void Sabre (1d20+9 R; Pen 2, Power Field,
Balanced, Tearing) or Scorpion Chainsword (1d10+6 R; Pen 3; Tearing,
Balanced), Xenos Fighting Knife (1d5+4R; Pen 2), Best Craftsmanship Fusion Pistol
(Range 10, S/-/-, 2d10+8 E; Pen 13, Clip 5, Rld Full, Melta), Good Craftsmanship
Web Pistol (Range 30, S/-/-; - , Pen 0, Clip 1, Rld Full, Snare (0))
Gear: Waystone gem, Jump Pack, 2 Plasma Grenades, 2 Blind Grenades, Web
Solvent, Shimmershield*
Void armour is a sealed environment, provides long range vox, an auspex, and
grants the Dark Sight trait. The armour's integrated void impellers grant the wearer
the Flyer (12) Trait in zero gravity. Further thanks to the wings and inbuilt microthrusters anyone wearing this armour benefits from improved manoeuvrability and
gains a +10 bonus to all Pilot (Personal) tests.
If a character wielding a void sabre scores righteous fury when rolling for Damage
caused by this weapon he adds +8 to the weapon's penetration for that attack.
* The shimmershield works in the same manner as a standard force-field, but does
not overload, it is projected over all those in the immediate retinue or squad of the
wearer who are adorned with appropriate equipment to designate them, providing
protection against shooting attacks or melee attacks or damage dealing psychic
attacks originating outside the field. (Protection rating 30).

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