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5 DAYS A STRANGER (version 1.

3)
INSTALLATION
Unzip the contents of 5days.zip into its own directory (eg C:\5DAYS). Run setup.
exe to customise the resolution and configure your sound card, then run the game
.exe file.
STORY
Get in, get the loot, get out... that's how it usually goes for master cat burgl
ar Trilby. But after he breaks into the supposedly vacated country manor erstwhi
le of the aristocratic DeFoe family, he quickly finds that things are not that s
imple. Together with a group of strangers, he finds himself imprisoned by some i
nvisible intelligence. A force prepared to do anything to keep them there. Up to
and including murder...
As the killings begin and suspicion threatens to tear the group apart, it's up t
o Trilby to unite his squabbling companions and destroy the supernatural entity
that victimises them. But what exactly is it? What is the dark secret attached t
o DeFoe Manor? And what is the significance of the masked maniac who haunts thei
r dreams?
DISCLAIMER
For those of you who have gotten used to me injecting a sense of humour into all
my games, prepare to be disappointed. This was more of an experiment in program
ming and characterisation than a humourous effort. So, don't come running to me
when you expect a light-hearted runaround, and find instead insane ghosts and pe
ople being murdered in nasty ways.
INSTRUCTIONS
- When you are free to play, there will be a status bar along the bottom of the
screen which is absent during cutscenes. This will display the name of objects y
ou can interact with as the mouse passes over them.
- Press the right mouse button to call up the interface, where you can select wh
ich verb to use and interact with your inventory.
- Pick up items in your inventory by clicking on them with the 'use' icon.
- You can dismiss the interface by moving your mouse pointer outside of its bord
ers.
NOTE: It is possible to die in 5 Days A Stranger, so remember to save whenever t
hings seem dangerous.
HOTKEYS
F1: Walk to
F2: Look at
F3: Use
F4: Speak to
F5: Current inventory item
Space: Cycle through verbs

F6: Save game


F7 (or Ctrl-Q): Quit game
F8: Restore game
F9: Restart game
F12: Save screenshot
Esc: Skip cutscene
CREDITS
Music nicked without remorse from RPG Maker 2000; where they nicked the music fr
om is a matter for speculation.
AGS Engine by Chris Jones, a better man than you.
Everything else by Ben 'Yahtzee' Croshaw, without thanks or encouragement, you i
ngrates.
CHANGES
1.3
-

Fixed
Added
Fixed
Added

scrolling room walkto problem (thanks Edmundo)


sound effects, whoopee!
occasional metal detector bug
scariness to a couple of paintings

1.2:
-

Made hotkeys for verbs (F1-F5)


Made hotkey for cycling through verbs (space bar)
Made any click on nothing act as 'walk to'*
Added stopmoving command to basement sequence
Added second plug socket for television
Made some sequences cutscenes (skippable)

* For some reason, this has a tendency to bugger up in scrolling rooms.


1.1:
-

Fixed swimming pool bug


Added verb buttons to statusline
Fixed Jim disappearing from basement bug
Changed use inventory dialog for fireplace
Fixed Jim and Phil not looking back down after conversations

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