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Year: 10
Identify a need or opportunity appropriate to the context of educational games or toys, and develop a
conceptual statement to communicate what they are developing and why.
Establish key attributes from initial information.
Undertake refine their conceptual statement and key attributes as based on their developing knowledge
and skills, including understandings of the context.
Define key attributes that allow them, their teacher to evaluate their technological solution for an
educational toy or game
Explain and reflect on key stages and critical resources from their previous practice, and evaluate this in
order to identify implications for future activities within their current practice.
Plan ahead to ensure completion of technological outcome/s, and undertake documentation to support
their practice.
Select and access key resources required to complete their technological outcome/s.
Develop (through research, discussion with key stakeholders etc. ) conceptual ideas that communicate
feasible technological outcomes that incorporate the identified key attributes that address the need or
opportunity and considers resource accessibility.
Determine suitability of resources to enable the development and production of their technological
outcome/s.
Carry out ongoing reflection and experimentation to test, evaluate and refine technological outcome/s
throughout their developments.
produce a technological outcome/s
Use key peer group feedback and stakeholder to evaluate their final technological outcome educational
toy in terms of how it addresses the need or opportunity
Understanding working drawings 2D and 3D presentation, Preparing cutting lists, Understanding properties of
materials, testing and evaluating solution. All the elements covered above will be developed and built upon in this
Toy unit context. With students applying technological practices in the development of a toy to their established
need and brief. Scaffolding learning will be essential in this unit to deepen awareness and application of
technological practices.
Level - 5
RATIONALE
HOW DO PRE-SCHOOL CHILDREN LEARN THROUGH PLAY?
Inquiry
Question
Components of Practice
Brief Development
Planning
Concept development and Evaluation
Thinking, Inquiry, and Language Skills and Tools
SCUMPS
GANTT charts
Thinking Skills Mind-maps, Venn diagrams, placemat
Literacy and language tools- quickwrites, reading previews, vocabulary
problem-solving, evaluation writing guidelines (structure and content)
Deconstruction charts
Key Competencies
Thinking Skills
Analyse
existing
designs
outcomes
Justifying
their choices
Illustrate their
design ideas
Thinking
deeper/further
Relating to
Others
Assess the
needs of
client /
stakeholder
s
Work cooperatively
in groups
during
deconstructi
Plan their
practice and
use time
efficiently to
develop and
outcome
Organise a
portfolio to
record practice
Manipulate
Contribute
to class
discussions
and share
ideas
Recognise
and
consider
the needs
of all
Develop a brief
Quick writes to
express
technology
understandings
Solve meanings
of and use
technology
language
Read and use
in making
changes to
and for design
Evaluating /
Reflecting on
outcomes and
their practice
on activities
Peer assess
their design
ideas and
Final
solution
evaluation
materials /
tools safely
Manufacture
their outcome
to high
standards
stakeholder
s when
developing
an outcome
instruction text
Draw and
interpret working
drawings
Prepare
materials cutting
list
Write an
outcome
evaluation
Key Resources
Toy Stations
Placement Activity
Class splits into groups of 4 and work around the toy
stations (5 minutes at each toy). They can play with /
deconstruct one toy at each station to make some informed
decisions about the toys. To focus their observations and
decisions, all members record their response to each
question on the placemat:
Make up a name for this toy?
What can the toy do?
What could a child learn from playing with this toy?
What could make this toy better?
Must reassemble toy as found for next group.
Give each group a set of placemats for one of the toys.
Finding Out
What experiences/resources/activities
could be used to assist students to gather
information in relation to our planned
understandings? Eg interviews, surveys,
texts, experiments, visits, guest speakers,
immersion with a product
Ask the students to preview this text (they can work in groups, partners or
as individuals)
Explain that to preview means they read headings, look at numbers,
bolds, layout, illustrations and decide on the answers to the following
questions:
If you read all the information in the text features, what do you
expect to read about?
Why has the author used these text features?
Copyright New Zealand Ministry of Education 2011
Copying restricted to use by New Zealand education sector.
Identifying a need
Students each identify a person, place or organization that they will
develop a suitable toy for (could be family member, a child care centre,
Kohanga Reo or primary school)
Research/investigation
Take students to the computer lab where they can:
gather information on existing toy ideas to support their
planning and brief development.
collate research evidence and present as annotated diagrams
and drawings in the port folio.
complete a mind map identifying key attributes common to
most educational toys (Link A1)
complete a mind map identifying materials, tools and processes
available in
school facilities
Have students preview and read the text: Baby Educational Toys
http://www.best-child-toys.com/baby-educational-toys.html
Quickwrites
Have students complete further quickwrites to help them to think, develop
Copyright New Zealand Ministry of Education 2011
Copying restricted to use by New Zealand education sector.
Planning
The students:
identifiy key stages for their practice.
prepare gantt chart to document their intended timeline for each
of the key stages for their practice
Design ideas
The students:
draw and annotate their sketches of possible solutions
presented in 2D and 3D drawings including colour / materials /
texture and detail as you would expect to see the product
finished.
Construction planning
The students:
produce s sequential diagram (flow chart) identifying the stages
for manufacture. Identifying materials, tools, processes and
safety considerations for each stage.
The students:
The students will need to know the expectations for this written evaluation
and will need to receive guidelines/questions or information about:
the content and the structure
Copyright New Zealand Ministry of Education 2011
Copying restricted to use by New Zealand education sector.
Depending upon the profile of the students their writing skills, knowledge
and fluency will vary. They need to know that:
the content of their writing must relate back the original
design brief and specifications (did it met them or not? If
not, why not?) It should describe the qualities of the toy,
so students should also use the language of SCUMPS.
The writing has two parts, the first being the evaluation
that is written in the past tense
The second part of the writing or implications for the
future will be in the future tense
The ideas in their writing need to be linked using
transition language to show how each finding justifies the
decisions that have been made (words like therefore,
consequently, for that reason).
1
2
Each of your paragraphs should address one aspect of the writingWhen Levi saw the toy
perhaps how the child responded, then the next could be about how
the parents/adults responded
I made the cube for the Mystery
Paragraphs work well with a strong opening sentence to help your
Box to the specified size of
readers to know what it will be about
At the child care centre
A paragraph can be of any length, it does not matter if you have
little to say about one aspect, it should have its own paragraph
In some places, you need transitions to link ideas between the
sentences
In some places you need transitions to link from one paragraph to the next
The paragraphs should be in a logical order that reflects the process from
the beginning to the end, or other variations that work logically.
Words that help you show different times are very useful:
first, before, after, next, then, as soon as, finally
Words to show similarities
likewise, similarly
3. Remind students to use the technology language they have been learning in this unit
Now that you have completed your project, you are to test and evaluate your outcome
(Educational Toy).
1. You must take your finished toy to your stakeholder child and have them play with the
toy and try to determine how well the toy does the task it was designed to do. You
may have to spend some time working with the child to determine if they are learning
from the toy? (Remember to consider your list of key attributes and specifications.)
2. (with parental permission only) Photograph the child interacting/playing with the toy.
If unable to get permission you must record a photo of your toy with your evaluation.
3. Write your evaluation, and present in your portfolio along with the photograph of your
toy
Describe how your stake holder (child ) responded when given the toy, how
did they play with it, did it interest them, did they show signs of learning from
it, what did they show they learnt, what particularly interested them, could the
child manage the toy on their own (picking up, moving)
Describe how other stakeholders (adults/parents) responded, what did they say
about its fitness for purpose to educate the child and suitability for the child.
Describe how your choice of- learning activity, size, shape, colour, texture,
moving parts, materials, quality of finish, make this toy fit for purpose when
the child played with it.
Which ones of the key attributes have I successfully achieved in my project? How?
How did my stakeholder show they understand how the toy works?
What evidence do you have that the stakeholder could learn from your toy?
How has design decisions I have made contributed to the toy being fit for purpose?
eg size, shape, colour, texture, moving parts, materials, quality of finish
Key words
Stakeholder
Fitness for purpose
Function / Aesthetics
Quality
Finish finishing, Penetrol oil, paint, undercoat
Materials wood, pine, rimu, macrocarpa, MDF
Metal, aluminium, brass, copper
Children
Toxic non toxic
Material
Ergonomic Ergonomically correct
Strong
Key attributes
User friendly
Interaction
Fabric
Learning
Plastic acrylic
Independent
Parents
Choking hazard
Size, shape
Hygienic
Durable
Evaluation Starters
I believe my toy is fit for purpose.
My stakeholder said..
Material choice was an important decision
The quality of.
I found.
If I did this task again
I solved my problem
I had difficulty..
A good idea was.
I was really pleased.
I was disappointed
An area for improvement
My decision to
After testing I found that..
It was very successful because
Improved planning and time management would
I had difficulty with..