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MultiGame 7

MultiGame7 x

1. Operation instruction
Credit in.
To put CREDIT operator should rotate key SERVICE and by pressing buttons HOLD1,
HOLD2, HOLD3 to set CREDIT. In this case:
-

Pressing button HOLD1 increase CREDIT on value COIN A, SERVICE RATE;


Pressing button HOLD2 increase CREDIT in 10 times;
Pressing button HOLD3 increase CREDIT in 100 times.

Credit can be increased by coin. One coin cost COIN A, SERVICE RATE.
Credit out.
To take out CREDIT operator should rotate key SERVICE in any games and press button
HOLD5.
To take out CREDIT in automatic mode it is necessary press button OUT (PAY OUT ).
Messages in Credit In and Credit Out mode.
Message HOPPER EMPTY. To take out CREDIT operator should rotate key
SERVICE and press button HOLD5
HOPPER ERROR, COIN A ERROR, COIN B ERROR - Errors of Coin Selector,
Bill acceptor, hopper.
If credit more than value HOPPER LIMIT OF COIN A appear massege HOPPER LIMIT.
In this case it is necessary rotate key TEST. Credit will be 0.

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MultiGame7 x

2. Owner instruction.
2.1 Test pages.
-

PERIOD PAGE temporary statistics and HOPPER service;


GRAND PAGE main statistics;
MENU PAGE to select other pages.

On each page on bottom there are button function. For access to test pages it is necessary to
turn a key "TEST".
2.1.1 PERIOD PAGE.
On PERIOD PAGE :
TOTAL IN
TOTAL OUT
TOTAL IN-OUT
SERVICE IN
COIN A IN
COIN B IN
SERVICE OUT
HOPPER OUT

Total credit in include all credits to PCB


Total credit out include all credits from PCB
TOTAL IN minus TOTAL OUT
Credits in through SERVICE key
Credits in through coin
Credits in through coin
Credits out through SERVICE key
Credits out through Hopper

To clear PERIOD PAGE it is necessary press and hold 3 sec button BET. In this case you
clear only PERIOD PAGE. To get to GRAND PAGE you should press HOLD1.
2.1.1.1 HOPPER SERVICE.
By pressing button HOLD3 you get HOPPER SERVICE page. On this page there are
functions: hopper refill and empty hopper. These functions work without registration in Total In and
Total OUT .
For hopper refill it is necessary insert coins to coin selector. Quantity of inserted coins there
are in line HOPPER REFILL COIN. This number is temporary and does not saved after go out from
HOPPER SERVICE page, does not saved in protocol and statistics, does not change counters.
For empty hopper it is necessary press button CASH OUT. Hopper start. To stop press button
CASH OUT. Quntity of coins will be in line HOPPER EMPTY COIN. This number is temporary
and does not saved after go out from HOPPER SERVICE page, does not saved in protocol and
statistics, does not change counters.
To go out from HOPPER SERVICE page you should press DEAL.

-3-

MultiGame7 x
2.1.2 GRAND PAGE.
TOTAL IN
TOTAL OUT
TOTAL IN-OUT
SERVICE IN
COIN A IN
COIN B IN
SERVICE OUT
HOPPER OUT
COUNTERS TOTAL IN
COUNTERS TOTAL OUT

Total credit out include all credits from PCB


TOTAL IN minus TOTAL OUT
Credits in through SERVICE key
Credits in through coin
Credits in through coin
Credits out through SERVICE key
Credits out through Hopper
Total credit out include all credits from PCB
Counter TOTAL IN
Counter TOTAL OUT

To clear GRAND PAGE it is necessary to press and hold 3 sec button BET.
Attention !!! In this case you clear GRAND PAGE, GAME STATISTICS and PERIOD
PAGE . To get to MENU PAGE you should press HOLD1.

-4-

MultiGame7 x
2.1.3 MENU PAGE.
GAME STATISTICS
PREFERENCES
PROTOCOL LIST
EVENTS
TESTS

Press HOLD1 to select. Press HOLD2 to enter.


2.1.3.1 GAME STATISTICS.
Page GAME STATISTICS have 7 pages (one page for each game). Press HOLD2 to enter
to each page.
On these GAME STATISTICS pages you can see for slots (Aladdin, Gladiator, Faery Land 2,
Super Spy 2):
TOTAL GAMES
TOTAL BET
ADDITION TO CREDIT
DOUBLE UP INPUT
DOUBLE UP TAKE
SUPER JACKPOT PAY
SUPER JACKPOT OUT

Games quantity
Total bet
Quantity of wins which was added to CREDIT
Wins to Double Up
Wins from Double Up
Total sum which PCB pay to external JACKPOT
Total sum which PCB receive from external
JACKPOT

On GAME STATISTICS pages for pokers (Grand poker, Draw poker, Mega coins) you can
see:
5 OF A KINDS
ROYAL FLUSH
STRAIGHT FLUSH
4 OF A KIND
FULL HOUSE
FLUSH
STRAIGHT
3 OF A KIND
TWO PAIRS
JACK OR BETTER

Combination quantity
Combination quantity
Combination quantity
Combination quantity
Combination quantity
Combination quantity
Combination quantity
Combination quantity
Combination quantity
Combination quantity

Data on these pages can be clear in GRAND PAGE.

-5-

MultiGame7 x
2.1.3.2 PREFERNCES.

Gamble percent, 1 better for player, 4 better for owner


3 - recomended

MAIN GAME
MINIMAL BET ON LINE SLOTS
MAXIMUM BET ON LINE SLOTS
MINIMAL BET FOR POKERS
MAXIMUM BET FOR DRAW
MAXIMUM BET FOR M. COINS
NETWORK NUMBER
JACKPOT PERCENT
COIN A, SERVICE RATE
COIN B RATE
HOPPER LIMIT OF COIN A
COUNTER T. BET RATE
TIME AND DATE
SERVICE IN
BET FOR BONUS LIFE
PASSWORD

Max bet for DRAW POKER


Max bet for MEGA COINS
Network number in external JACKPOT system
% to external JACKPOT system
Price of coin , step for SERVICE key
Price of coin B
Maximum of coins for HOPPER
Coefficient of TOTAL BET counter (useful for some
JACKPOT system which work with total bet counter)
Set up date and time
enable/desable put cretit by SERVICE key
Min bet for Bonus Life game Faery Land
Password for GRAND PAGE

Press HOLD3 for select. To change press button HOLD2 or HOLD4.


Attention! If the PCB is not connected to external JACKPOT, set JACKPOT PERCENT 0

2.1.3.3 PROTOCOL LIST.


In the protocol list:
-

Crtit in (credit, way of credit in (coin , coin , key, Jackpot system), date and time);
Credit out (credit, way of credit out (HOPPER, key, jackpot system ), date and time);
clear PERIOD PAGE (date and time);
clear GRAND PAGE (date and time);
external JACKPOT (date and time);
power on/ power off (date and time).

-6-

MultiGame7 x
2.1.3.4 EVENTS.
-

CLEAR GRAND (number, TOTAL IN and TOTAL OUT when GRAND PAGE is
cleared);
CLEAR PERIOD (number, TOTAL IN and TOTAL OUT when PERIOD PAGE); is
cleared);
JACKPOT (number and sum of all Jackpots).
2.1.3.5 TESTS.

TESTS table for monitor set up.


2.2.Information
At start of operation we recommend to clear GRAND PAGE. Then check PREFERENCES
(MAIN GAME, TIME AND DATE, SERVICE IN ..)
Message ERROR OF RAM mean mistake in memory. Turn key TEST to clear memory.

-7-

MultiGame7 x

3. Rules of games.
Game MultiGame 7x consist of 7 games: 4 slots (Aladdin, Gladiator, Faery Land 2, Super Spy
2) and 3 pokers (Grand poker, Draw poker, Mega Coins). To select game press DOUBLE button.
Press DEAL to enter.
Buttons:
DOUBLE
MENU

BET
TAKE

HOLD1

HOLD2

HOLD3

HOLD4

HOLD5

DEAL

3.1 Aladdin.
Aladdin is 5-reel , 21-lines slot with two double up and two bonuses.
Aim of game: receive win combination. Win depend of bet and calculated by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in Doubl up game or take it to CREDIT
Game start.
Make bet for line by pressing button BET and select lines by pressing HOLD1.
Press DEAL.
Win
After reel is stopped player can receive win lines. Player can add win to credit by pressing
BET or come to double up by pressing DOUBLE.
Double Up.
In the game there are two gamble mode and they can be selected by pressing button
DOUBLE. In first player should press DEAL when 2 is light up in second by pressing
HOLD2, HOLD3, HOLD4, HOLD5 player should find card bigger than dealer card.
Bonus.
When 3 or more symbols Lamp are in the screen player receive bonus. In the bonus player
can select one from six lamps. Player have 3 attempt.
Super Bonus.
Lamp in left top corner give Super Bonus. Player should press HOLD1 - HOLD5 to take
diamonds.
Snake stop bonus. Win is added to credit.

-8-

MultiGame7 x
Win Table for Aladdin.

Genie
Padishah
Princess
Shield
Tiger
Sword
Monkey
Chest
Parrot
Ring

5
5000
2500
2500
250
250
200
200
100
100
100

4
1000
250
250
50
50
20
20
20
20
20

Coefficient is for bet on line 1.


3 Lamps give LAMP BONUS.

-9-

3
100
50
50
20
20
10
10
10
5
5

2
5
2

MultiGame7 x
3.2 Rules Gladiator.
Gladiator is 5-reel , 21-lines slot with two double up and two bonuses
Aim of game: receive win combination. Win depend of bet and calculated by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in Doubl up game or take it to CREDIT
Game start.
Make bet for line by pressing button BET and select lines by pressing HOLD1.
Press DEAL.
Win
After reel is stopped player can receive win lines. Player can add win to credit by pressing
BET or come to double up by pressing DOUBLE.
Double Up.
In the game there are two gamble mode and they can be selected by pressing button
DOUBLE. In first player should press DEAL when 2 is light up in second by pressing
HOLD2, HOLD3, HOLD4, HOLD5 player should find card bigger than dealer card.
Bonus.
When 3 or more symbols Chest are in the screen in line player receive bonus. In the bonus
player can select one from six lamps. Player have 3 attempt.
Super Bonus.
Chest with diamond gives Super Bonus. Player should press HOLD1 - HOLD5 to take
diamonds.
Skull stop bonus. Win is added to credit.

- 10 -

MultiGame7 x
Win table for Gladiator.

Crown
Helmet
Goblet
Sword
Barrel
Horse
Shield
Axe
Flag

5
5000
2500
250
250
200
200
100
100
100

4
1000
250
50
50
20
20
20
20
20

Coefficient is for bet on line 1.


3, 4, 5 rings give SCATTERED BONUS.

- 11 -

3
100
50
20
20
10
10
10
5
5

2
5
2

MultiGame7 x
3.3 Rules Grand poker.
Grand Poker is 3 deal poker. There are 53 cards in the deck. Player pay for each deal.
Aim of game: hold and change cards for receiving win combination. Win depend of bet and
calculated by win table.
After each deal, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in Doubl up game or take it to CREDIT
Game start.
Make the bet by pressing button BET. Press DEAL. Player receive 1 deal. By pressing
HOLD1, HOLD2, HOLD3, HOLD4, HOLD5 hold cards for next deals.
WIN.
Player can add win to credit by pressing BET or come to double up by pressing
DOUBLE.
Double Up.
By pressing HOLD2 HOLD4 guess red or black cards .
Bonus.
If there is high pair (2 jack, 2 queen, 2 king, 2 ace) and there is not win, bet will be added to
MINIBOMUS.
Straight, Flush, Full house, 4 of a kind light arrow. If all arrow in line is light up then player
receive win multiplied on coefficient

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MultiGame7 x
Win table of Grand poker.
Combination
5 of a kind
Royal flush
Straight flush
4 of a kind
Full house
Flush
Straight
3 of a kind
Two pairs

WIN
600
300
80
40
12
9
7
5
3

Coefficient is for BET=1.

- 13 -

MultiGame7 x
3.4 Rules for Draw poker.
Draw Poker is 2 deal poker. Player pay for first deal. There are 52 cards in the deck.
Aim of game: hold and change cards for receiving win combination. Win depend of bet and
calculated by win table.
After each deal, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in Doubl up game or take it to CREDIT
Game start.
Make the bet by pressing button BET. Press DEAL. Player receive 1 deal. By pressing
HOLD1, HOLD2, HOLD3, HOLD4, HOLD5 hold cards for next deals
WIN.
Player can add win to credit by pressing BET or come to double up by pressing
DOUBLE.
Double Up.
By pressing HOLD2, HOLD3, HOLD4, HOLD5 player should find card bigger
than dealer card.
WIN table for Draw poker.
Combination
Royal flush
Straight flush
4 of a kind
Full house
Flush
Straight
3 of a kind
Two pairs
Jacks or better

WIN
400
50
25
6
5
4
3
2
1

Coefficient is for BET=1.

- 14 -

MultiGame7 x
3.5 Rules Mega coins.
Mega coins is 2 deal poker. Player pay for first deal. There are 53 cards in the deck.
Aim of game: hold and change cards for receiving win combination. Win depend of bet and
calculated by win table.
After each deal, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in Doubl up game or take it to CREDIT
Game start.
Make the bet by pressing button BET. Press DEAL. Player receive 1 deal. By pressing
HOLD1, HOLD2, HOLD3, HOLD4, HOLD5 hold cards for next deals
WIN.
Player can add win to credit by pressing BET or come to double up by pressing
DOUBLE.
Double Up.
By pressing HOLD2, HOLD3, HOLD4, HOLD5 player should find card bigger
than dealer card.
WIN Table for Mega coins.
Combination
Royal flush
5 of a kind
Straight flush
4 of a kind
Full house
Flush
Straight
3 of a kind
Two pairs
Jacks or better

WIN
400
200
50
20
7
5
3
2
1
1

Coefficient is for BET=1.

- 15 -

MultiGame7 x
3.6 Rules Faery Land 2.
Faery Land 2 is 5-reel , 20-lines slot.
Aim of game: receive win combination. Win depend of bet and calculated by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in Double up game or take it to CREDIT
Game start.
Make bet for line by pressing button BET and select lines by pressing HOLD1.
Press DEAL.
Win
After reel is stopped player can receive win lines. Player can add win to credit by pressing
BET or come to double up by pressing DOUBLE.
Double Up..
by pressing HOLD2, HOLD3, HOLD4, HOLD5 player should find card bigger than
dealer card
Bonus.
When there 3 or more symbols frog player get to bonus. In the bonus by pressing button
DEAL player try to jump to last line of leaf. For each jump player receive win. After last line player
get to Super Bonus.
Super Bonus
In Super Bonus player should find frog. Each guess add win. If player do not guess - bonus is
finished.

- 16 -

MultiGame7 x
WIN Table for Faery Land 2.
FaeryLand
Chameleon
Seven
Butterfly
Evidence
3 BAR
2 BAR
BAR

5
10000
2500
250
150
100
75
50
20

4
1000
250
100
50
50
50
10
5

3
100
100
20
20
10
10
5
2

Coefficient is for BET=1


Symbol Chameleon is joker symbol and can be changed on: seven, butterfly, evidence, 3
BAR, 2 BAR, BAR.

- 17 -

MultiGame7 x
3.7 Rules Super Spy 2.
Super Spy 2 is 5-reel , 20-lines slot.
Aim of game: receive win combination. Win depend of bet and calculated by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in Double up game or take it to CREDIT
Game start.
Make bet for line by pressing button BET and select lines by pressing HOLD1.
Press DEAL. .
Win
After reel is stopped player can receive win lines. Player can add win to credit by pressing
BET or come to double up by pressing DOUBLE.
Double Up..
by pressing HOLD2, HOLD3, HOLD4, HOLD5 player should find card bigger than
dealer card
Bonus.
.
HOLD1 - HOLD5
. .
.
.
.
When there 3 or more symbols safe player get to bonus. In the bonus by pressing buttons
HOLD1 - HOLD5 player set rotation number of safe regulator. Symbol Spy give way to Super
Bonus. Symbol Bomb stop bonus, Win become zero. Bonus can be stopped in any time and win
added to credit.
Super Bonus.
By pressing HOLD1 - HOLD5 player should select silhouette. Win is multiplied on
coefficient.

- 18 -

MultiGame7 x
WIN Table for Super Spy 2.

Top Secret
Spy
Diver
Helicopter
Ship
Car
Gun
Satelite
Casino

5
10000
2500
500
200
200
100
100
100
50

4
1000
500
200
50
20
20
10
10
10

3
200
200
50
20
10
10
5
5
2

Coefficient is for BET=1.

- 19 -

MultiGame7 x

4. Connection.

CON1 36-pin;
CON2 10-pin;
CON5 monitor (VGA);
CON6 Jackpot (RJ45) .

Attention!!! Turn off gamble machine before connection.


HOPPER can be driven only by logic level.
5 Troubles.
PCB does not work.
Check cutout (near CON2 from solder side), repair if necessary. Check diode ZD1 (near
CON2), change if necessary.
PCB turn off and turn on.
Check voltage: 5 - 5.1.
External JACKPOT does not see PCB.
Set up right number in system. Check MAX1480.

- 20 -

MultiGame7 x
Appendix A. Connector diagram.

CON1
COMPONENT SIDE

SPEAKER
HOLD1
HOLD2
HOLD3
HOLD4
HOLD5
DEAL
DOUBLE

SW
SW
SW
SW
SW
SW
SW

BET

SW

COIN IN A

SW

BOOKING
CASH OUT

SW
SW

KEY IN

COUNTER

KEY OUT
COUNTER
HOLD1
LAMP
HOLD2/HIGH
LAMP
HOLD3/HALF
LAMP
HOLD4/LOW
LAMP
HOLD5
LAMP
DEAL
LAMP
SERVICE
SW
GND

SOLDER SIDE
1A
2A
3A
4A
5A
6A
7A
8A
9A
10A
11A
12A
13A
14A
15A
16A
17A
18A
19A
20A
21A
22A
23A
24A
25A
26A
27A
28A
29A
30A
31A
32A
33A
34A
35A
36A

1B
2B
3B
4B
5B
6B
7B
8B
9B
10B
11B
12B
13B
14B
15B
16B
17B
18B
19B
20B
21B
22B
23B
24B
25B
26B
27B
28B
29B
30B
31B
32B
33B
34B
35B
36B

1A
2A
3A
4A
5A
6A
7A
8A
9A
10A

1B
2B
3B
4B
5B
6B
7B
8B
9B
10B

COIN IN B (KEY IN)

SW

TEST

SW

HOPPER MICRO

SW

T.BET

COUNTER

BET

LAMP
GND

CON2
COMPONENT SIDE
GND
GND
+5V
+5V
+12V
MOTOR ON
GND
GND

SOLDER SIDE

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- 21 -

GND
GND
+5V
+5V
+12V

GND
GND

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