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Skills Guide by Mister Sinister

Titan Quest: Immortal Throne on SuperCheats.com

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I.M.M.O.R.T.A.L

T.H.R.O.N.E

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Copyright Mister Sinister,
2007
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Dedicated to
Padopolis
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As you already know, there are NINE different Schools of Training that you
can
follow in Titan Quest - EIGHT in regular Titan Quest, and NINE in the
Immortal

Throne Expansion Pack, yep ?


Well because I'm feeling generous, I think it's about time to go through,
in
some more depth, the nine schools of training, each of their powers, what
they
do and whether (in my opinion) they are worth their weight in gold, or
plop.
Before we do so, however, I need to point out that even though I have
played
the game many, many times, I have (for obvious reasons) not been able to
play
every single combination of character class available and so, whilst I have
used all the skills in the game, I have not fully developed all of them,
and
so whilst my thoughts are both genuine and sincere, you may not always
agree
with them.
Therefore IF any of you read this and think "he's got that wrong, because
xyz"
or what have you, then please do feel free to drop me a line. If you're
respectful and make sense, I'll happily include your thoughts in this
section
and give you full credit (up to the point where it becomes more like a
thread
than an FAQ !!).
So without further ado, let's get cracking !!
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------- --------Game Description : Excels at dealing massive lightning and cold damage

to

single opponents or small groups.

has
Sinister says
defensive
best

LEVEL 1 SKILLS

The Stormcaller

limited personal defences but can slow, freeze, and


stun enemies with frost and thunder attacks.
: In my opinion Storm is one of the best schools in the
game. As with all schools it has offensive and
skills, but it has two of what are, I believe, THE
skills available - chain lightning and summon wisp.
There are some skills that you are generally quite
unlikely to use, however.

Skill Name
Description
inflicting
My Rank (/5)
My Comments
it
Other Ideas
up

: ICE SHARD
: Projects a deadly shard of ice at the target
cold damage and temporarily slowing them.
: 3
: Whilst ok as a low-level projectile, it quickly loses
out to skills like Lightning Bolt. You can augment
at higher levels to increase the speed and number of
shards, but it's still not your handiest skill.
: [Viro Melchior says]
"I've played all the way through Normal and Epic, and
through the end of Egypt with a friend (Hunter/Rogue)

in

Legendary.

for

I rely almost completely on Ice Shards

damage."
: STORM NIMBUS
: When active, the player is imbued with the power of

My Rank (/5)
My Comments

storm, causing their attacks to strike with cold and


lightning damage
: 5
: VERY handy to have if you choose the Storm School,

the

Skill Name
Description

this
meaning

adds damage to EVERY attack you to. Unfortunately it


places what's called a reserve on your energy,
a block of it becomes unusable whilst the skill is in
effect, but in my opinion this is a VERY handy low-

level

Storm Skill.

LEVEL 4 SKILLS
Skill Name
Description
breaks

their beneficial enchantments and negates a portion

of
My Rank (/5)
My Comments
about

it

their energy. This attack inflicts bonus damage when


used against Magical creatures.
: 1
: In my opinion this skill is not one you will use very
often. It's just easier to make spellcasters your
primary targets when you encounter them than faff
dispelling their spells (although it CAN be quite fun

if

stuns

: SPELL BREAKER
: A pulse of negatively charged energy dispels hostile
enchantments on allies or, when cast on enemies,

you have the patience) ;)


Skill Name
Description

: THUNDERBALL
: Hurls a ball of electrical energy that damages and

My Rank (/5)
My Comments

enemies in a small blast radius.


: 3
: Whilst it looks and sounds cooler than the Ice Shard,

isn't THAT much better in my opinion.

levels

At higher

you have the option of adding mini Thunderballs to

it, to

big-up the radius and stun-effect, but as with the

Ice
sometimes

Shard it's quite a slow-moving projectile, and


you will find your enemies just move away, which is

quite

irritating.
Skill Name
Must Have
Description

: HEART OF FROST
: STORM NIMBUS
: When Storm Nimbus is active, the air around the

My Rank (/5)
My Comments

becomes icy cold and slows any attackers within its


perimeter.
: 5
: I think if you are going to sink points into Storm

player

Nimbus

then there is absolutely NO reason not to big-up that


skill, by adding cold damage and slowness for your

foes

with this skill (and lightning damage at higher

levels

with another skill). Bear in mind this affects you


ALL the time, and whilst it does mean you have to
give

up a bit more energy in reserve, I think it's worth

it.
LEVEL 10 SKILLS
Skill Name
Must Have
Description

don't

My Rank (/5)
My Comments

: SPELL SHOCK
: SPELL BREAKER
: Inflicts energy burn damage and disrupts enemy spellcasters' ability to use skills as their beneficial
enchantments are abruptly shattered by Spell Breaker.
: 1
: Whilst a nice add-on to the Spell Breaker skill, I
think it's genuinely worth sinking any more than 1

point

into this ability.

each

Skill Name
Must Have
Description

My Rank (/5)
My Comments
want
be

Gives

shard a chance to punch through its target and keep

going.
power

: VELOCITY
: ICE SHARD
: Increasing the speed and damage of Ice Shard.

: 3
: If you're REALLY serious about keeping the Ice Shard
and maxing out its effects, then you will definitely
to invest in this skill.

I personally think it might

worth sinking 1 point into, just to keep Ice Shard in


reserve (although I myself chopped the whole skill in

favour of higher-powered ones when I played).


Skill Name
Description
decreases
within
My Rank (/5)
My Comments
when

the projectile attack accuracy of enemies caught


it.
: 2
: Whilst it CAN be useful in rare situations - like
you are absolutely swamped with a sea of archers or
spellcasters, it is rare that you will find a use for
the Squall power.

Skill Name
Description

: FREEZING BLAST
: Encases enemies in ice, immobilising them but also

My Rank (/5)
My Comments

them more difficult to damage.


: 3
: Useful AND surprisingly satisfying.

Like when Jean

freezes Toad in midair in X-Men 1.

Unfortunately you

making

Grey

: SQUALL
: Creates a wind storm in the target area that

can

virtually FORGET smashing more powerful enemies to

bits

though, as the ice protects them to some degree from


taking damage, making this a more flash-thansubstance

power.

LEVEL 16 SKILLS
Skill Name
Description
heavens
My Rank (/5)
My Comments
bolts

: LIGHTNING BOLT
: Calls down a powerful bolt of lightning from the
to decimate your target.
: 5
: YES !! Now THIS is what I'm talkin' bout !! With a
judicious use of the shift key, you can call down
of lightning to strike target WAY outside your normal
range, and there is very little time between casting

the

skill and the impact from the blast, which means it

is

easier to target enemies that are on the move.

Love

it !

leap

Skill Name
Must Have
Description

from the initial explosion.

enemy

a
a

: CONCUSSIVE BLAST
: THUNDERBALL
: Enhances the power of Thunderball causing sparks to

My Rank (/5)
My Comments

Each spark that hits an

inflicts lightning damage and stuns.


: 2
: Useful ONLY if you are looking to use Thunderball on
repeat basis, which is kinda doubtful.

It does have

satisfying effect insofar as it DOES stun enemies

that
Thunderball,

are close to the blast radius of the initial


but beyond that it is rather limited in its effect.

Skill Name
Must Have
Description
difficult
themselves.
My Rank (/5)
My Comments

Skill Name
Must Have
Description
Storm

: OBSCURED VISIBILITY
: SQUALL
: Reduced visibility inside the Squall makes it
for enemies to effectively attack or defend
: 1
: Kinda the same effect as narrowing your eyes to slits
then yeah ? Thought so. Butt-useless unless you're
heavily reliant on the Squall effect.
: STATIC CHARGE
: STORM NIMBUS
: Electrical energy builds inside the player while
Nimbus is active and passes through enemy weapons

that
My Rank (/5)
My Comments
very

come in contact, delivering a powerful shock.


: 4
: Since this is more a reactionary power than the Storm
Nimbus I can't really give it a 5 - however it is a
useful addition, and keeps those sonsofb!tches that

want

to hurt you really painfully at bay somewhat :)


Skill Name
Description
incoming
My Rank (/5)
My Comments
protects
come

: ENERGY SHIELD
: Creates a shield of energy that will nullify all
damage from electrical attacks.
: 4
: I think this is a VERY useful power to have as it
you from both lightning AND cold damage, and you will
across PLENTY of that in the game.

does

Unfortunately it

nothing to protect you from physical hand-to-hand

damage,
people

but it looks cool, AND you can cast it on other


too !!

LEVEL 24 SKILLS
Skill Name
Must Have
Description

a
of

My Rank (/5)
My Comments

: TORRENT
: ICE SHARD
: Increases the number of shards cast, sending a deadly
torrent at enemies.
: 4
: If you are dead set on keeping Ice Shard then this is
MUST-HAVE skill for you, as it increases the number

another

shards you can throw.

At maximum level it adds

4 shards to your arsenal, bringing the total you can


possible throw up to a whopping 5 !!
Skill Name
Description
My Rank (/5)
My Comments
you

: SUMMON WISP
: Summon an immortal Storm Wisp from the atmosphere to
battle your enemies.
: 5
: The Storm Wisp is one of the single greatest skills
can master in the Storm School. Although the little
fella might not LOOK like much, if you check out his
stats you will see that he has a LUDICROUSLY high

chance

of dodging any attacks (hand-to-hand and projectile

alike)

which makes him THE bane of bosses and sub-bosses let

me

assure you.

Skill Name
Description
unleashing
My Rank (/5)
My Comments
countering

: STORM SURGE
: When activated, each enemy hit has a chance of
a violent squall of storm energy
: 5
: Handy to keep on as it gives you a chance of
any hand-to-hand strike you suffer with a storm

blast.

This does combined cold and lightning damage to your

foes
BONUS :)

AND stuns them for a split-second as well !!

LEVEL 32 SKILLS
Skill Name
Must Have
Description
enemies.
My Rank (/5)
My Comments
Lightning

: CHAIN LIGHTNING
: LIGHTNING BOLT
: Causes electricity to leap from the target of your
Lightning Bolt skill and strike additional nearby
: 5
: The COOLEST Skill in the Storm School.

Chain

causes a regular lightning bolt spell to chain to

nearby
damage.

adversaries, causing MUCH hilarity and LOADS of


GET ... IT ... NOW !! =)

Skill Name
Must Have
Description
provides
My Rank (/5)
My Comments
your

: EYE OF
: SUMMON
: A wisp
damage

THE STORM
WISP
ability that increases the lightning and cold
of all nearby allies for a duration and

protection from lightning and cold damage.


: 5
: Since your wisp is never going to be that far from

side in combat, this is a VERY handy skill to add to

your

repertoire.

See how handy this little guy is !! :)

: REFLECTION
: ENERGY SHIELD
: Gives Energy Shield the ability to reflect a portion

My Rank (/5)
My Comments

enemy attack damage back at enemies who hit it.


: 5
: If you're going to go for the Energy Shield (which I

of

Skill Name
Must Have
Description

did),

why not go for the Reflection Spell to fling some of

that

damage back at your enemies ?


Conclusions

to

Works for me !! ;)

: The Storm School is great for those of you that like


pummel enemies from afar with either spells or

arrows,

and the Summon Wisp and Chain Lightning skills are

LEGEND
considering.
unfortunately

in my opinion.

This is a school well worth

It lets itself down a little in hand-to-hand


so anybody that is big into that type of fight should
consider their alternatives. The biggest drawback

for

Storm for ME is that some of its best powers (it's

going

to sound stupid to say) take a LONG time to get ahold

of,

which CAN make it less gratifying than, say, the

Earth

School where damage-dealing is THE main focus of


play.
Sphere Rating /5 : 4
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Game Description : Adept at raining down destruction over large hordes

of

enemies.

the
hold
Sinister says
for

With most skills designed to deal damage,

Pyromancer relies on a colossal Earth Elemental to


the attention of enemies.
: If you like fire and earth then this is the school

you, plain and simple.

says,

Its skills are, as the game

aimed almost solely at battering and damaging your

foes
diplomacy
involved

using magic, and so there isn't a whole lot of


or subterfuge ... or subtlety for that matter ...
in studying this school.

LEVEL 1 SKILLS
Skill Name
Description

: EARTH ENCHANTMENT
: Imbues your weapons and the weapons of nearby allies

My Rank (/5)
My Comments

the power of rock and flame.


: 5
: Adding luscious fire damage to your weapons AND those

with

of

your allies early on in the game is a simple MUST-

HAVE

each

and

skill for any serious pyromaniac.

Get it !! ;)

Skill Name
Description

: FLAME SURGE
: Three jets of flame erupt from the caster's hands

My Rank (/5)
My Comments

inflicting incinerating fire damage to enemies.


: 4
: Whilst this is far from your most devastating power,
you will in all likelihood wind up downsizing it

later

in the game, it is a good skill to pick up early on,

and
enemies

offers you the chance to get the drop on multiple


that are bound for hand-to-hand combat with you.

LEVEL 4 SKILLS
Skill Name
Must Have
Description
the
My Rank (/5)
My Comments
this

all

effects of Earth Enchantment


: 5
: If you, like most people, are going to be using Earth
Enchantment religiously during your campaign, then
is another must-have power for you !!

Skill Name
Description
absorbs

will

: BRIMSTONE
: EARTH ENCHANTMENT
: Boosts the physical damage of attacks and provides a
chance of causing critical fire damage while under

My Rank (/5)
My Comments

: HEAT SHIELD
: Casts a protective head shield on the target that
damage caused by fire.
: 5
: Annulling fire damage is a handy skill indeed.

It

help you with traps, flaming arrows, Flame Liches and

PLUS you

sorts of other nastiness that you will encounter,


can cast it on other people to help them out too ;)

Skill Name
Description
My Rank (/5)
My Comments
burning

: RING OF FLAME
: Encircles you in a searing ring of flames burning all
enemies that come within its radius.
: 5
: A great power to have, as it has a good chance of
anybody that enters hand-to-hand combat with you, in
addition to which it looks kinda cool.

when

Skill Name
Description

damage to
My Rank (/5)
My Comments

by

: VOLCANIC ORB
: Lobs a burning orb of fiery brimstone that explodes
it hits the ground inflicting fire and physical
enemies in a small radius.
: 4
: The Volcanic Orb is a damned handy skill, marred only
the fact that it must be lobbed, hence taking a

little

while to get to its target area.

at

It can be augmented

higher levels making it more appealing, and should

not

be overlooked as part of your arsenal.

key

Use the shift

whilst throwing it to increase your target-range on


screen.
LEVEL 10 SKILLS
Skill Name
Description
movement
My Rank (/5)
My Comments
does
use,

: STONE FORM
: An impervious layer of rock envelops you for a short
duration boosting regeneration but prohibiting
: 3
: This is one of those 50/50 powers in my opinion.

It

give you a FREAKY regeneration rate whilst it is in


but you are completely unable to move, meaning your

foes

are able to get into better positions to batter you

from

when the Stone Form is dropped.

can

Used sparingly, it

be a life-saver.

Skill Name
Description
Earth's

in my

My Rank (/5)
My Comments

behold

: SUMMON CORE DWELLER


: Draws forth a powerful elemental guardian from the
fiery depths.
: 5
: A simple must-have power for anybody in this school
opinion - the Core Dweller is a fearsome beast to

enemies

and whilst he is slow to move, he can batter your


good and proper, plus he can be augmented at higher
levels.

Skill Name
Must Have
Description

: BARRAGE
: FLAME SURGE
: Reduces the recharge time of Flame Surge allowing it

My Rank (/5)
My Comments

be cast more frequently and efficiently.


: 4
: If you're going to rely on Flame Surge than consider
popping some points into this skill. If, like me,

to

you

downgrade your Flame Surge skill, then you should

look

to bleed points from this skill first.


LEVEL 16 SKILLS
Skill Name
Must Have
Description
resistance
My Rank (/5)
My Comments
ready

: STONE SKIN
: EARTH ENCHANTMENT
: Tempers armour, increasing protection and fire
while under the effects of Earth Enchantment.
: 4
: A very handy skill indeed - it will make you battleand able to withstand a greater pounding during

combat

than you otherwise might be able to, REGARDLESS of

what

type of armour you are wearing.


Skill Name
Must Have
Description

damage
My Rank (/5)
My Comments
- its

: INNER FIRE
: SUMMON CORE DWELLER
: Increases the Core Dweller's speed and adds fire
to its attacks.
: 5
: Reducing the worst point of the Core Dweller's power
basic lack of speed - is surely a good thing.

is a

This

very handy skill to give the big dude, and at its

best

level you will find he becomes really quite sprightly

!!

of

Skill Name
Must Have
Description

effectiveness.
My Rank (/5)
My Comments
those
hand,

: SOFTEN METAL
: RING OF FLAME
: Intense heat from the Ring of Flame softens the metal
enemy armour and weapons, decreasing their
: 3
: Handy insofar as it weakens the attack strength of
people that are looking to batter you in hand-to-

however the Ring of Flame will often strike those

foes

before they strike you, and so this skill is more

useful

for those of you that like to wade in rather than

think

fights through before entering them.


Skill Name
Must Have
Description

causes

damage.
My Rank (/5)
My Comments
Orb,

: CONFLAGRATION
: VOLCANIC ORB
: Increases the explosion radius of Volcanic Orb and
enemies hit by it to catch fire and suffer burn
: 3
: A good skill if you are heavily reliant on Volcanic
however if you are not, then it is one to be avoided.

LEVEL 24 SKILLS

any

Skill Name
Must Have
Description
My Rank (/5)
My Comments

:
:
:
:
:

MOLTEN ROCK
STONE FORM
Adds retaliation fire damage to Stone Form.
1
To be honest, this skill REALLY isn't worth putting
more than one point in. At best it does 15 fire
retaliation damage, and that just won't make much of

mark on your enemies by the time you come to do

battle

with them at level 24.

HAVE

to have it ;)
Skill Name
Must Have
Description

him

My Rank (/5)
My Comments

: WILDFIRE
: SUMMON CORE DWELLER
: Allows the Core Dweller to ignite an area of ground
causing severe burn damage to enemies within.
: 4
: A good move to give your Core Dweller, as it gives
a ranged move to compliment your already brimming ...

get

it ?

by

addin
of

Best avoided unless you just

Brimming ??

Arsenal of weapons ... hehehe.

Skill Name
Must Have
Description

: FLAME ARCH
: FLAME SURGE
: Increases the damage and number of flame jets created

My Rank (/5)
My Comments

Flame Surge
: 5
: If you keep Flame Surge on, then this is a MUST-HAVE
on for that skill.

Even if you don't put many points

it, it augments (as it says) both damage AND quantity


flame jets ;)

Skill Name
Must Have
Description

impact

physical

want

My Rank (/5)
My Comments

: FRAGMENTATION
: VOLCANIC ORB
: Causes the Volcanic Orb to violently explode on
sending out fragments of rocks that each inflict
damage to the enemies they hit.
: 5
: A SERIOUSLY impressive add-on for those people that
to use Volcanic Orb.

few

I personally only ever sink a

points into it, but it really does mount up :)


LEVEL 32 SKILLS
: VOLATIVITY
: Enhanced by the volatile energy of the Earth, your

My Rank (/5)
My Comments

attacks have a chance of inflicting greatly increased


damage.
: 5
: Worth sinking a couple of points into just for the

fire

Skill Name
Description

chance

of doing a damage modifier, this is a cool skill that


boosts all your fire attacks' chances of doing more
damage, and that CAN'T be a bad thing, non ?
Skill Name
Must Have
Description

: METAMORPHOSIS
: SUMMON CORE DWELLER
: Under tremendous head and pressure, the composition

My Rank (/5)
My Comments

the Core Dweller hardens making it more resistant to


damage.
: 3
: To be honest I never put THAT much into this skill,

of

just

because it's not that much more inconvenient to just


summon another Core Dweller when the first one dies
than

it is to keep it in the fight longer.

summoned
they

Sometimes

creatures can be a BIT of a pain (particularly if


are in a provocative mood) ...

Skill Name
Description
brimstone.
the
My Rank (/5)
My Comments
want
under
Toast.

: ERUPTION
: Volcanic fissures form in the ground, emitting deadly
geysers of molten flame and fiery chunks of
Each fragment inflicts physical and fire damage to
enemies it hits.
: 5
: DEFINITELY a skill to pick up.

You pick where you

your miniature volcano to erupt (preferably right


the feet of some unsuspecting foe), and WHAMMO !!

You can increase your casting range by holding the

shift

key when you use this power to make it even BETTER !!


Conclusions

and

: With damage-dealing powers coming at you left, right


centre, it's hard to see the drawbacks of the Earth

school
favourite

unless, of course, earth and fire are NOT your


elements (as was the case with me).

is
benefits

The Core Dweller

handy, but sluggish, and this school offers you


in both hand-to-hand and ranged spells, so it's a

good

damage-heavy school to follow for heavy-hitters.


Sphere Rating /5 : 4
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Game Description : The Warrior excels at dealing out physical damage but
pays little heed to defence. With higher mastery
levels
the Warrior can learn to deal damage to several
adversaries at once.
Sinister says
: You can say THAT again !! In my opinion there is
nobody
better at doing large amounts of hand-to-hand damage
to
individuals or small groups of enemies than the
Warrior
School ... with Dream and Rogue being hot on its
heels.
Forget range - this is about close-quarters
brutality,
pure and simple !!
LEVEL 1 SKILLS
Skill Name
Description

: WEAPON TRAINING
: Years of training with the sword, axe and club allow

My Rank (/5)
My Comments

to attack faster and react quickly to enemy attacks.


: 5
: ANY skill that increases your attack speed is tops in

you

my
ability

book, but this one also increases your offensive

which increases your chances of doing critical

strikes,

and general effectiveness in combat.


Skill Name
Description
battle

(even

My Rank (/5)
My Comments

Coolness :)

: BATTLE RAGE
: Each enemy hit has a chance of sending you into a
rage that adds bonus damage to attacks and increases
Offensive Ability for a short duration.
: 2
: Were it not for the very low chance of activation
at its highest level you have a paltry 12% chance of

using

this skill), I would give it a 4.


Skill Name
Description
charges

: ONSLAUGHT
: When used as your default weapon attack, Onslaught
up as you hit enemies causing increased damage.

first

The

hit always charges Onslaught to the first level of

the

skill and it continues to charge until it reaches

your

current skill level.

when

Onslaught dissipates rapidly

not actively attacking.

left
My Rank (/5)
My Comments

Apply this skill to your

mouse-button.
: 5
: One of the handiest skills for the Warfare Master,

and it

is available at level 1 !!

charge

You can one level of

for each level of skill you have in this ability, and


it can HUGELY affect the amount of damage you deal in
combat, so it is WELL worth purchasing.

LEVEL 4 SKILLS
Skill Name
Description
My Rank (/5)
My Comments
power

DUAL WIELD
Learn to effectively wield two weapons.
5
It is a pity that only the Warfare School has this
at its disposal, because it is SO very very very

useful

it's unreal.

of

Wield two single-handed weapons instead

just a weapon and shield combo. This can MASSIVELY


increase your damage-dealing potential.
Skill Name
Description

: DODGE ATTACK
: Even the sturdiest armour has its chinks.

My Rank (/5)
My Comments

to stay alive is to not get hit.


: 4
: Never a truer word spoke !! At maximum level, this

way

power

:
:
:
:

The best

will give you a 21% chance to dodge attacks, which is

quite decent really, and worth investing in.


Skill Name
Must Have
Description

ignore

My Rank (/5)
My Comments
piercing

: IGNORE PAIN
: ONSLAUGHT
: Total focus in the heat of battle allows you to
physical and piercing damage.
: 3
: Decent resistance (15% at maximum level) to both
and regular damage is not to be sneezed at, but it

isn't

as glamorous as some of the other Warfare skills by

ANY

means.
Skill Name
Description
stuns
My Rank (/5)
My Comments
unfortunately
6.5

: WAR HORN
: The triumphant call of your war horn temporarily
enemies
: 4
: Good, but the duration of the stun effect is
random, and will range at maximum level from 1.5 seconds, which can be PLENTY of time to inflict

massive

amounts of pain and damage in combat, or surprisingly


little, depending on how lucky you are really !!

LEVEL 10 SKILLS

by

Skill Name
Must Have
Description

My Rank (/5)
My Comments
regular

: HEW
: DUAL WIELD
: A Dual Wield technique that causes increased damage
50%
: 5
: Definitely worth purchasing to compliment your
Dual Wield skill.

while

the

Skill Name
Must Have
Description

: CRUSHING BLOW
: BATTLE RAGE
: Provides a chance for attacks to cause bonus damage

My Rank (/5)
My Comments

in Battle Rage
: 4
: IF and ONLY if you are going to rely very heavily on

addition

Battle Rage power, then this is a VERY capable


thereto.

Skill Name
Description

: BATTLE STANDARD
: Throw down a mighty standard to embolden the hearts

My Rank (/5)
My Comments

nearby allies.
: 4
: Battle Standard may LOOK plop at lower levels, but at

of

its highest level it gives you a SHEDLOAD of bonuses,


which can really help to turn the tide of battle for
you

AND your allies.


Skill Name
Description

damage

powerful

: WAR WIND
: Executes a devastating spinning attack that can
up to four enemies.

Initially each hit is not as

as a normal attack but the effectiveness increases

every
My Rank (/5)
My Comments

the

level.
: 5
: At its highest level, you can hit up to 7 targets at
same time, making this a real crowdpleaser of a

skill.
sparingly
scraps.

Attach it to the right mouse button and use it


to maximise the movie-style fight quality of your

LEVEL 16 SKILLS
Skill Name
Must Have
Description
with a
My Rank (/5)
My Comments
least a
Wield

: CROSS CUT
: DUAL WIELD
: A Dual Wield technique that can hit up to 2 enemies
cross-cutting scissor motion.
: 3
: Reasonably good, and definitely worth putting at
couple of points into as part of your AWESOME Dual
skill.

Skill Name
Must Have
Description
ability
My Rank (/5)
My Comments
ability
considering

: HAMSTRING
: ONSLAUGHT
: An attack aimed at the enemy's legs reduces their
to run and increases their vulnerability for a short
duration.
: 4
: It slows your victims, and reduces their defensive
AND armour, making it worthwhile - especially
you don't actually have to independently select it -

it
skill !!

will just be a part of your regular Onslaught

LEVEL 24 SKILLS
Skill Name
Must Have
Description
being

: COUNTER ATTACK
: BATTLE RAGE
: Provides a chance to counter attack an enemy after
hit in Battle Rage.

My Rank (/5)
My Comments
wouldn't

: 1
: Maximum 15% chance to do a modest counter-attack ?
think you can do MUCH better at this level, so I

sink more than 1-2 points into this skill personally.


: TRIUMPH
: BATTLE STANDARD
: Seeing the inevitability of your triumph, enemies

My Rank (/5)
My Comments

hope and the strength of their attack diminishes.


: 4
: Definitely one to add to the already impressive

lose

Skill Name
Must Have
Description

Battle

Standard, as at maximum level this baby will reduce

the
40% !!!!!
Skill Name
Must Have
Description
be
My Rank (/5)
My Comments
in

amount of damage your enemies can inflict by


: LACERATE
: WAR WIND
: Adds bleeding damage to War Wind and increases the
number of enemies hit. Requires at least one weapon
a sword or axe.
: 3
: Decent attack that can hit up to 3 enemies at maximum
level, but which requires you to have a sword or axe
your hand (which is POSSIBLE but not 100% certain

given

your style of play obviously), reducing the appeal of


this power.

Skill Name
Must Have
Description
shattering
My Rank (/5)
My Comments
in

: DOOM HORN
: WAR HORN
: Your War Horn heralds the doom of your enemies,
their nerves and reducing their ability to defend
themselves.
: 3
: Since it gives you (at maximum level) a 25% reduction
your enemies' health, PLUS reduced armour, I think it

is

worth at LEAST 2-3 points personally.

have

Assuming you

the War Horn skill at any rate !!!!!

LEVEL 32 SKILLS
Skill Name
Must Have
Description
enemies.
My Rank (/5)
My Comments
this,

: TUMULT
: DUAL WIELD
: A Dual Wield technique that hits up to 3 adjacent
: 3
: A good, firm attack that perfectly rounds off what is
without a DOUBT one of the Warfare Master's greatest
skills - Dual Wield. Definitely sink something into
even if it's just 1-2 points !!

Skill Name
Must Have
Description

your

My Rank (/5)
My Comments

: ARDOR
: ONSLAUGHT
: You build momentum as you drive your attack forward,
attacking and moving more rapidly.
: 5
: As I have said previously, ANY skill that benefits
attack speed gets two thumbs up in my book, and this

one

works in conjunction with your Onslaught skill,

meaning

that the more you hit people, the more powerful you
become AND the faster you move AND STRIKE !!!!! =)
Skill Name
Description
to do
My Rank (/5)
My Comments
being

: ANCESTRAL HORN
: The ominous call on this ancient heirloom will summon
forth ghostly heroes of old from the Elysian Fields
battle once more.
: 4
: Whilst it is undoubtedly a very impressive skill,
as it is in fact the ONLY summon-skill which the

Warfare

Master has at his disposal, it is time-limited, which


SUCKS in my opinion. At maximum level you will

benefit

from the assistance of 5 warriors for a paltry 24

seconds

so this skill, whilst powerful, MUST be reserved for


desperate situations. It is DEFINITELY worth having,
but

use it wisely.
Conclusions

: If you have ever wanted to be in the movie 300 ... or


Gladiator ... or ANY other similar movie, then this

is

MOST DEFINITELY the School for you.

NO

It has virtually

ranged attacks, and can only work its wonders up-

close and

personal, like a good warrior should ;)


Sphere Rating /5 : 5 if you like up-close and personal, 3 if you don't.
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Game Description : The Theurgist combines offence and defence with


insidious

life stealing skills that leech enemies' vitality

while

bolstering their own.

to
Sinister says

At higher levels the ability

summon a powerful Liche King dramatically increases


damage-dealing ability.
: NICE !! This School boasts some of the most VICIOUS
skills in the game, with powers such as Cascading

Life

Drain and Enslave Spirit.

for

It is definitely NOT one

the goodies two-shoes out there, and it is HEAVILY


reliant on range for its powers to take full effect,
so those that like to wade in might want to avoid it,
unless it is coupled with Warfare of course.
LEVEL 1 SKILLS
Skill Name
Description

: DEATHCHILL AURA
: A deathly chill radiates from the character slowing

the

attack and movement of enemies as it diminishes their

life
on in

My Rank (/5)
My Comments

: 3
: A decent aura, and a very helpful one to have early
the game. You might wind up reducing it in favour of
other skills later on, but I would never want to be
totally without its benefit.

Skill Name
Description
My Rank (/5)
My Comments
this

:
:
:
:

LIFE DRAIN
Leeches life from an enemy to replenish your own.
5
YES !! THIS is what it's all about. Not only does
power enable you to bleed life directly from your

enemy

from afar, but it transfers a portion of it back to

you,

healing you in the process !!

maximum
back

We LOVE it !!

At

efficiency, it converts 260% of the attack damage


to you as health ;)

LEVEL 4 SKILLS
Skill Name
Description
shoot

three projectiles by channeling magical energy into

it.

Initially each hit is not as powerful as a normal

attack
My Rank (/5)
My Comments
the
you

: TERNION ATTACK
: This powerful wizard's trick causes your staff to

but the effectiveness increases every level.


: 4 (if playing a wizard) 1 (if playing anything else)
: This skill is either great or worthless, depending on
type of character you want to play.

Basically, if

are going to be using a staff ?

have

Then it can (if you

a HUGE bank of energy to draw from) level large

groups

of monsters in no time flat.

other

If you are playing ANY

type of character (hand-to-hand, archer, assassin,

etc.)

then it is UTTERLY worthless.


Skill Name
Must Have
Description
crumble.
My Rank (/5)
My Comments
then

: RAVAGES OF TIME
: DEATHCHILL AURA
: Accelerates the effects of time on adjacent enemies'
equipment causing weapons to dull and armour to
: 4
: If you are going to be retaining the Deathchill Aura,
this is a REALLY cool skill to use to augment its

power.

At its highest level, it will deal a whopping -36%

damage

to your enemies when they get into hand-to-hand, and

that

CAN'T be bad news for you.


Skill Name
Description
of

: VISION OF DEATH
: Assaults the minds of surrounding enemies with images
their own death causing the weak-hearted to flee in

horror
My Rank (/5)
My Comments
going

to return, I have to give this a 3.

some

of

AND

and more resolute foes to fight less effectively.


: 3
: Purely on the basis that fleeing enemies are still
It may buy you

time - perhaps time enough to destroy


Skill Name
Description

: SPIRIT WARD
: Casts a protective ward that will reduce the damage

My Rank (/5)
My Comments

undead attacks on the player and nearby allies.


: 2
: Whilst it does its job well, and benefits both you
any nearby allies, at the end of the day all this

power

actually does is protect you from Undead, so it's NO


use against other types of creatures.
LEVEL 10 SKILLS
Skill Name
Must Have
Description
My Rank (/5)
My Comments
Lightning

: CASCADE
: LIFE DRAIN
: Causes Life Drain to blast through the primary target
and hit multiple enemies.
: 5
: WICKED skill. This is the equivalent of Chain
to the Storm School, and you get it in a third of the

time !!

target

Cascade makes Life Drain snake from one

to another to another and so on (depending on the

level)

which is VERY cool.


Skill Name
Description
My Rank (/5)
My Comments

Skill Name
Description
had

: DARK COVENANT
: Mysterious otherworldly entities offer great power to
Spirit Masters who can commune with them. The cost,
however, is measured in life.
: 1
: To be honest the bonuses this skill imparts are poor
when contrasted with its cost. Any skill that bleeds
you of life to keep it running should be viewed VERY
sceptically in my eyes.
: SUMMON LICHE KING
: In ages past, powerful sorcerers learned how to cheat
Hades and persist as undead liches long after death
robbed their bodies of life. A dangerous practice of
Theurgists is to bind the souls of these ancient

liches
My Rank (/5)
My Comments
School

to their will, thus acquiring their powers.


: 5
: This is the first of TWO summons which the Spirit
has to offer, the other being the Outsider.

Liche

The

King is a ranged unit, but a DAMNED handy one, who is


heavily upgradable. Whilst he won't last long if he

is

opinion.

made the object of repeat enemy fire, he can dish out


PLENTY of damage considering his frail exterior, and
makes a worthy addition to your entourage in my

Skill Name
Must Have
Description

: SPIRIT BANE
: SPIRIT WARD
: Adds damage against undead to the attacks of those

My Rank (/5)
My Comments

the effects of Spirit Ward.


: 3
: If you're going to, then sink 1-2 points into this

under

skill,
my

but think carefully before you put any more in, as in


opinion it ISN'T all that useful.

LEVEL 16 SKILLS
Skill Name
Must Have
Description
devised

: ARCANE LORE
: TERNION ATTACK
: The magic practitioners of older civilisations
many insidious techniques to bolster the destructive
capabilities of their magical staves. Knowledge of

these
attacks.
My Rank (/5)

methods will unlock the true power of your staff


: 4 (if you have a staff), 1 (if you do not).

My Comments

almost

: If you HAVE a staff and intend on relying on it


exclusively ? Then this is a REALLY cool skill. Its
only real drawback is the amount of energy that it

takes

to cast, but this isn't so terrible at higher levels.

If

you have no intention of using a staff, then you can

and

SHOULD totally avoid this skill.


Skill Name
Must Have
Description

them

: NECROSIS
: DEATHCHILL AURA
: Weakens the constitution of adjacent enemies making
more susceptible to attacks that directly damage

their
My Rank (/5)
My Comments
sink

life such as vitality damage and life leeching.


: 4
: A healthy addition to the Deathchill Aura - why not
just a couplea points into it for good measure ? You
might as well, plus the benefits are quite good :)

Skill Name
Description
consciousness
While

: ENSLAVE SPIRIT
: Slip through the barriers of your enemies'
and dominate their mind, binding them to your will.
enslaved your enemy will be forced to obey your

commands
and

but eventually they will regain control of their mind


turn against you.

or
My Rank (/5)
My Comments
restrictions on
characters
lower)

Ineffective against monsters five

more levels above you.


: 3
: I would have given this skill a 4 but the
its use mean that you have to be dealing with
of your own level or only slightly higher (or much
to get it to work, and later on in the game you will

wind

up fighting beings that are CONSIDERABLY more

powerful
cropper.
of

than you are, which is when this skill comes a


It is DEFINITELY worth having, and it can get you out
a LOT of jams ... but longer-term, think carefully

about

it - you MIGHT want to reassign some points from it

to

other skills.
Skill Name
Must Have
Description

: DEATH NOVA
: SUMMON LICHE KING
: Emits a wave of death that will deplete life from any
living being it contacts.

My Rank (/5)
My Comments
adds

: 5
: Even if you only sink a point into this skill, it
another death-dealing attack to the repertoire of the
OH so cool Liche King, and that cannot be a bad thing

:)
LEVEL 24 SKILLS
Skill Name
Must Have
Description
cost
My Rank (/5)
My Comments
be

: UNEARTHLY POWER
: DARK COVENANT
: Draw upon even greater otherworldly powers to augment
yourself and allies in battle, but be wary of the
exacted from your own vitality.
: 1
: Again, it's OK insofar as it benefits you and your
buddies, but the cost is direct to you, so it cannot
sustained indefinitely, and it will leave you

vulnerable
all),

to attack from others.

Perhaps best used (if at

in the presence of powerful allies ;)

Skill Name
Must Have
Description
presence
My Rank (/5)
My Comments
your

: WRAITH SHELL
: SUMMON LICHE KING
: Allows the Liche King to diminish its corporeal
making it less vulnerable to all types of damage.
: 5
: This increases the life (or unlife) expectancy of
Liche King, and that is a GREAT thing in my book.

The

poor lad has a tendency of dying (again) prematurely


otherwise =./
Skill Name
Description

the

: CIRCLE OF POWER
: Creates a circle of power that protects allies from
undead and damages any undead creatures that pass

within
My Rank (/5)
My Comments
a

it.
: 5
: Compared with the Spirit Ward and its upgrade, I find
this to be a MUCH more useful power. You can target
specific area for it to affect, and if you are in ANY
doubt about just how effective it can be, just do

battle

with some Empusa Soul Carvers, and you'll see ;)

LEVEL 32 SKILLS
Skill Name
Description
them
life

: DEATH WARD
: Places a magical ward on the player that protects
from death by granting additional life when their
gets dangerously low.

My Rank (/5)
My Comments
seem

: 3 (sceptical)
: This is going to sound REALLY stupid, but I couldn't
to get this skill to work ... I just ... died !!

think

that, in order for it to work, the person hitting you


must knock you down below the pre-defined level of

health

(which is calculated on the basis of your level of

skill

with this power).

and

you're screwed.

the

Take too much damage too quickly,


I think it's worth a point just for

odd time it saves your life, but as I say, for ME ?

It

just didn't seem to want to work =./


Skill Name
Description
for

time,

My Rank (/5)
My Comments

: SUMMON OUTSIDER
: Calls forth a powerful extra-dimensional entity from
beyond the ether. The link can only be maintained
a short time.
: 5
: Although he is only available for a short period of
the Outsider can help you to turn the tide of battle

in
reasonably

your favour, as he is a BIG boy, quick, and


powerful to boot. At the very least he can act as
cannon fodder whilst your Liche King moves into a

better

position to zap your enemies from afar ... and you

just

throw your head back and cackle with glee !!!!! =)


Skill Name
Must Have
Description

: ARCANE BLAST
: SUMMON LICHE KING
: Drawing upon ancient arcane craft the Liche King

My Rank (/5)
My Comments

deadly bolts of elemental energy and launches them at


enemies.
: 5
: BIG ... UP ... THE LICHE ... KING !! These things

forms

are

VERY cool, and have a good range to boot !! Multiple


blasts and at higher levels, really quite good
damage.

Definitely one to outfit the dead dude with.

Conclusions
attacks

: The Spirit School boasts some impressive and powerful


skills, but its reliance on magic over physical

is sure to be its greatest pitfall. When paired with


something like Warfare or even Defence, it would be
quite interesting though !!
Sphere Rating /5 : 4
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Game Description : The Defender specialises in surviving battles but


offers
little in the way of offensive enhancements. Many
skills
focus on utilising the shield to deflect attacks and
disable enemies.
Sinister says
: Yyyyyyyyyyyyeah. Whilst this School of Training DOES
have SOME natty skills ? Like the Shield Charge ?
For
me it is WAY too reliant on your having a shield. If
you like Eric from Dungeons and Dragons then this is
DEFINITELY the School for you - otherwise be VERY
VERY
CAREFUL when picking it. You don't want to come a
cropper, especially since you can't undo it later ;)
LEVEL 1 SKILLS
Skill Name
Description
increases

: CONCUSSIVE BLOW
: Adds a chance for attacks to stun enemies and
the duration of stun attacks when wielding a club

type

to

My Rank (/5)
My Comments

weapon.
: 4
: Stunning is COOL because it gives you the opportunity
inflict even MORE damage on hapless opponents as they

are

staggering about in their stupored state.


Skill Name
Description
more
My Rank (/5)
My Comments
chain.
though ...

slows

: BATTLE AWARENESS
: Enter a state of heightened awareness that allows you
and your allies to perceive and respond to attacks
effectively.
: 3
: Granting a bonus to your Defensive Ability is never a
bad thing, and you must have this skill to be able to
benefit from its modifications further up the food
I wouldn't sink TOO many skill points into it

Skill Name
Description

: BATTER
: A shield attack that hits for increased damage and

My Rank (/5)
My Comments

enemies' attacks for a duration.


: 5 (if you rely on a shield), 1 (if you don't)
: A shield-only skill, but one which does have good

benefits. It is good being able to use what would


otherwise be a solely defensive tool for a bit of an
ass-whupping ;)
Skill Name
Description
armour
manage.
My Rank (/5)
My Comments
Dying.

: ARMOUR HANDLING
: Understanding how to properly adjust and move in
allows you to wear heavier armour and shields than an
untrained warrior of equivalent strength could
: 5
: Good Armour = Good Defence; Good Defence = Less
The reasons for having this skill are mathematically
simplistic - get it !! ;)

LEVEL 4 SKILLS
Skill Name
Description
adrenaline
My Rank (/5)
My Comments
School,

: ADRENALINE
: Each enemy hit has a chance of triggering an
rush that boosts life regeneration.
: 5
: Fair play whilst I don't really like the Defence
I DO love this skill.

heal

quicker ?
Skill Name
Description
renewed
My Rank (/5)
My Comments
regeneration

They hit you and it makes you

BRING IT ON !!!!! =)

: RALLY
: The resolute call of your horn can turn the tide of
battle, inspiring all in its range to fight with
vitality.
: 5
: A decent skill which promotes your health
for a given period. Since it benefits your allies as
well as yourself, it can really help to turn battles

in

your favour.

Skill Name
Description
attackers

with amazing speed when necessary but it can only be

kept

you

: QUICK RECOVERY
: A strong shield arm allows you to block multiple

My Rank (/5)
My Comments

attacks

up for a short time.


: 4
: Considering that you lack range with Defence Mastery,
could benefit from being able to block physical
in multiples, and at high speeds.

skill

Therefore this

is well worth studying.


Skill Name
Description
both

: SHIELD SMASH
: A shield fighting technique that inflicts damage with
the weapon and the shield.

My Rank (/5)
My Comments
Definitely

: 5
: Turn the shield into a WEAPON ??

BONZA !!!!!

one to invest in, even if only a couple of points.

LEVEL 10 SKILLS
Skill Name
Must Have
Description
triggered.
My Rank (/5)
My Comments
Skill Name
Must Have
Description
My Rank (/5)
My Comments
relying

: RESILIENCE
: ADRENALINE
: Increases how often an Adrenaline rush can be
: 5
: Big-up the number of times you can use the Adrenaline
Rush in a given period of time ? YES PLEASE !!
: FOCUS
: BATTLE AWARENESS
: Focus allows you and your allies to react quickly to
enemy attacks increasing the chance of a successful
shield block.
: 5 (if you rely on a shield), 1 (if you don't)
: Another very useful skill if you are going to be
on a shield. If not then it's one to avoid really !!
But then if you AREN'T going to be relying on a

shield,
Skill Name
Description
My Rank (/5)
My Comments
into

why the HELL did you choose Defence Mastery !?!?! :)


: SHIELD CHARGE
: A running attack that slams into the enemy with your
shield causing bonus damage and stunning them.
: 5
: This skill is definitely one of the best the Defence
School has to offer. It enables you to close the gap
between you and your enemies rapidly, and to slam
them causing damage and stunning them.

one

It is also

of the most visually impressive skills in the Defence


repertoire.
LEVEL 16 SKILLS
Skill Name
Must Have
Description

: INSPIRATION
: RALLY
: Gradually restores lost energy to allies allowing

My Rank (/5)
My Comments

to continue the fight.


: 5
: I like this skill. Using an aura to bolster the

them

health

recharge rate of your allies is COOL, as whilst they

are

alive they WILL keep fighting for you.

TO THE

DEATH !!

hit

Skill Name
Must Have
Description

: REND ARMOUR
: BATTER
: Increases the effectiveness of Batter causing it to
three targets with enough force to dent their armour.

My Rank (/5)
My Comments
if
DEFINITELY.

: 5 (if you rely on a shield), 1 (if you don't)


: As I have said repeatedly of these types of skills,
you HAVE an intent to rely on a shield in combat in
general ? Then this is a cool skill to have,
If you do NOT ?

Then why waste the points !!

Skill Name
Description

: DISABLE
: A fighting technique that utilises the shield to

My Rank (/5)
My Comments

foes and throw them off-balance.


: 3 (if you rely on a shield), 1 (if you don't)
: To be honest I think this skill arguably loses out to
Shield Charge - however it does give decent slow

crush

effects
Other Ideas
the

at higher levels ... even if the damage isn't really


there.
: [Viro Melchior says]
"Disable is amazing. You are comparing it to Shield
Charge, but Disable (and the other two abilities on
right hand edge of the Defender menu) are passive.
There is a chance every time you attack that they are
used, for ZERO energy. Plus they all add your shield
damage into the equation, which later on gets to be

+100

damage or more (my Defender/Pyro has a purple shield


that hits for 199 damage)."

LEVEL 24 SKILLS
Skill Name
Must Have
Description
adrenaline
My Rank (/5)
My Comments
I

: DEFENSIVE REACTION
: ADRENALINE
: Increases damage and attack speed during an
rush
: 5
: Adrenaline Rush is one of your handiest skills, so if
were you I would kit it out with additional powers at
every possible opportunity. This skill should get

MORE

than a 5, as it increases your attack speed and you

KNOW

how much I love that ;)


Skill Name
Must Have
Description
My Rank (/5)
My Comments
gives

: IRON WILL
: BATTLE AWARENESS
: Grants allies the resolve to hold out against great
adversity.
: 2
: To be honest, I'm not a huge fan of this power. It
stun resistance, reduces entrapment duration, reduces
freeze duration and gives skill disruption protection

...

but it's like Han Solo said ... it's no match for a
Blaster at your side ;)
Skill Name

: DISRUPTION

Must Have
Description
startling
My Rank (/5)
My Comments
honest.
able

: SHIELD CHARGE
: Increases the shock effect of Shield Charge,
adjacent enemies and disrupting spell use for a time.
: 5 (if you rely on a shield), 1 (if you don't)
: I think this is a really handy skill to have to be
I SERIOUSLY rate the Shield Charge skill, and being
to increase the number of people that you hit is

ALWAYS

a good thing ... BRING THE NOISE !! :)

LEVEL 32 SKILLS
Skill Name
Must Have
Description

be

My Rank (/5)
My Comments
resistance

: DEFIANCE
: RALLY
: A percentage of all damage inflicted by enemies will
revisited back upon them for a short time after using
Rally.
: 4
: Using this skill you gain increased elemental
and can reflect some damage back at your enemies. At
maximum level 60% of it to be precise !! However the
effects are transient, and don't last too long ...
: COLOSSUS FORM
: Assume the form of a towering Colossus and lay waste

My Rank (/5)
My Comments

your enemies.
: 4
: Whilst I really do love this power ... and I do ...

to

Skill Name
Description

as

I cannot HELP but utter the words "Magic Sceptre ...

make

my Monster GROW" every time I use it ... and it is

REALLY

good for enabling you to cover distance very quickly

and

to smite your enemies LIKE the Colossus ? Try going


through a door ... or down a flight of stairs, and
you

will very quickly learn its shortfalls.


that sorta thing !!
Skill Name
Description

foes

My Rank (/5)
My Comments

It's CR@P at

: PULVERISE
: A fighting technique that utilises the shield to slam
into enemies, knocking them senseless.
: 4
: This power gives you the ability to strike multiple
causing damage, reducing their offensive ability, and
creating a skill disruption effect. In short,

ruining

their day.

It's not fantastic, but it ain't half bad

;)
Conclusions

you

: Of the 20 skills in this School, 9 of them rely on

having a shield in your possession, so if you are not


planning on using one, forget this school. Also,
think
They
will
weapon

VERY CAREFULLY before pairing Warfare and Defence.


may SOUND like they go hand-in-hand, but you will be
sacrificing almost all your ranged powers, PLUS you
have to have two weapons on your primary, and a
plus a shield in your secondary, to make full use of

the

combined powers of both Schools. Defence is a handy


school, so don't think I'm being TOO harsh with it,
but
Other Ideas

you

(Warfare+

for me it just doesn't cut the mustard.


: [Thomas Graham has gotten in contact with me to give
guys a different perspective on the Conqueror
Defence Mastery), as he loves it. He says]
"(The Conqueror) was my very first character ... and
he's currently my strongest. Basically I gave him a
shield and grabbed all the shield attacks from

Defence

useful
not
fast

and buffed him up with all the other melee power from
Warfare - completely ignoring dual wield/war wind/
ancestral horn. I took War Horn though, as it's
for running out of trouble. I also ignored Concussive
Strike from Defence as maces are really slow as to
really make it worth it (As I also prefer to hit as
as possible, gives me more chances to get a shield
attack in).

it
bull
of

"I always keep a bow handy in the second slot. I use


for overly tough boss fights (Typhon on Normal, the
on epic and legendary etc) and for pulling out groups
monsters in rooms where it'd be suicide to go Shield
Charging in. Generally he can wipe the floor with

most
too.

monsters and with Armour Proficiency, Ignore Pain and


all those other skills, he soaks it up very nicely
Not to mention that Warfare and Defence have the most
Health bonuses of all the schools as you level them

up.
those
Archers),

I also keep Shield Charge handy for getting rid of


pesky archers and casters (Especially Machae
and even using it in melee range to just pummel some
monsters.
"The slowing effect on Batter is great, it really
reduces the amount of pain coming your way and as a

general rule I find my shield does more damage than

my
Pulverize

weapons. This also makes it great for Disable,


and Shield Bash. The slowing effect on Disable is too
chancey to rely on, but I only max it out because

it's

another chance of hitting with my shield instead

(Which

tends to deal a FAIR bit more damage than my main


weapon.) He also has Onslaught which powers him up
quite considerably. With +Speed and skills like

Weapons

bonuses

Training and Ardor, I seem to have hit some kind of


Weapon Speed cap =(. Nothing I do can make him strike
any faster than now - not even activating a Battle
Shrine!"
[He also points out that, if you check out the
gained from levelling up your masteries, Defence

gives

the most health of all of them).]


Sphere Rating /5 : 2

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Game Description : The Wanderer can call on denizens of the forest to


deal
damage and shield them from enemies. Healing and
defensive auras allow allies to survive longer and
fight
more effectively.
Sinister says
: Find me a RAINBOW !! Ok so it's not that bad really
Nature Mastery DOES give you control over more
creatures
than any other School - three in total - and it has a
healthy emphasis on healing and restoration which can
compliment other schools well - it just isn't that
strong
as an offensive school unfortunately.
LEVEL 1 SKILLS

to

Skill Name
Description

: REGROWTH
: A wave of healing energy rapidly restores lost life

My Rank (/5)

the target ally.


: 5

My Comments

you

: Basically ESSENTIAL maintenance for those times when


get caught with no potions left ... and you will ;)

Skill Name
Description

: CALL OF THE WILD


: Summons a wolf companion to fight with you in battle.

My Rank (/5)
My Comments

higher levels more wolves can be controlled at once.


: 5 to begin with ... 2 as the game progresses
: You can summon a wolf, which is cool because no other
School will give you a summon THIS quickly - however

At

the

wolf is available at level 1 for a reason.

best

At its

level, this skill will enable you to summon 2 wolves

however they are EXTREMELY prone to premature death especially when they face more powerful monsters
later

in the game.

that,
Other Ideas

Even when souped-up, they aren't all

unfortunately.
: [Viro Melchior says]
"I'd agree with (your ranking above) *until* you go

to

Epic.

armor

All summoned monsters are given more hp and

at the Epic and Legendary thresholds. So while your


pets get ripped to shreds in the Orient and Hades of
basic difficulty, they are much tougher once you go

up

to a harder mode.

scales

And because the "difficulty"

slower in these modes (along with your levels going

up

slower), the pets remain useful in Orient + Hades on

the

higher difficulties."
LEVEL 4 SKILLS

Skill Name
Description
allies.
My Rank (/5)
My Comments
regeneration

: HEART OF OAK
: Bolsters the life-force of yourself and nearby
: 5
: Boasting a steady increase to your health
rate, and extending same to nearby allies, this is a
COOL skill to have.

Skill Name
Must Have
Description
My Rank (/5)
My Comments
skill,

:
:
:
:
:

ACCELERATED GROWTH
REGROWTH
Allows Regrowth to be cast more frequently.
5
Even if you only sink a couplea points into this
being able to heal yourself more frequently means you

are

likely to survive longer.


Skill Name

: MAUL

Must Have
Description
My Rank (/5)
My Comments
SERIOUSLY

: CALL OF THE WILD


: A gnawing attack that rends enemy flesh causing bleed
damage for a short duration.
: 5
: Whilst I would only learn this skill if you are
a dog lover, if you DO want to keep the wolves on,

then

I would strongly recommend it be studied.


Skill Name
Description
ailment
other
My Rank (/5)
My Comments
able

: PLAGUE
: Plague afflicts nearby enemies with a debilitating
that reduces their health and quickly spreads to
nearby creatures.
: 5
: Poison damage rocks - just ask the Rogue !!

Being

not only to poison your enemies, but also to see that


poison spread to their allies, is just plain fun :)

LEVEL 10 SKILLS
Skill Name
Description
My Rank (/5)
My Comments
just

: BRIAR WARD
: A protective grove of briars grows around you that
enemies cannot pass through.
: 1
: To be honest, most reasonably powerful enemies are
going to smash their way through this, so it is of
SERIOUSLY limited use. It grows all around you, so

you

cannot really use it to escape ... it is a PLOP

power.
Skill Name
Must Have
Description
health
My Rank (/5)
My Comments
hardcore
absorb

: SURVIVAL INSTINCT
: CALL OF THE WILD
: An instinctual will to live is triggered whenever
is low.
: 5
: Again - a seriously cool power but only for the
dog lovers out there.

It allows your poochies to

a percentage of the damage they inflict, and to do

more

damage than usual ... unfortunately it usually won't

be

enough to save their furry little hides =./


Skill Name
Must Have
Description

: FATIGUE
: PLAGUE
: Saps the strength from diseases enemies causing them

My Rank (/5)
My Comments

move more slowly and fight less effectively.


: 3
: Offering a myriad of nasty potential effects, this is
worth sinking at least a couple of points into as and

to

enemies'

when you get the opportunity ... it can reduce


health, damage AND speed !!

LEVEL 16 SKILLS
Skill Name
Must Have
Description

: TRANQUILITY OF WATER
: HEART OF OAK
: Provides a chance to use skills at 50% reduced cost

My Rank (/5)
My Comments

under the effect of Heart of Oak.


: 3
: Giving you the POSSIBILITY (as even at maximum power

while

it

is a reasonably modest 28% possibility) to use your

other

powers at a 50% reduction to their energy cost is

worth

taking a gamble on - even if it's just one point you


sink into it as a skill, non ?

Skill Name
Must Have
Description
initial
My Rank (/5)
My Comments

combat

: DISSEMINATION
: REGROWTH
: Causes regrowth energy to disseminate from the
target and leap to additional nearby allies.
: 5
: VERY very useful when you are doing larger-scale
in Elysium later in the game. This is, in fact, the
power that the Elysian Warriors use to heal each

other.

I definitely recommend getting at LEAST 2-3 points in


this power.

Skill Name
Must Have
Description
poisoning.
My Rank (/5)
My Comments
manly,

: STINGING NETTLE
: BRIAR WARD
: Causes enemies who hit the Briar Ward to suffer
: 2
: Ok so it makes the Briar Ward a little bit more
but still - it's a bit naff.

Stinging Nettle ?

Paleeze.
Skill Name
Description
enemies
strengthen
My Rank (/5)
My Comments
shouldn't
you
is of
Nymph

: SYLVAN NYMPH
: Summons a powerful forest Nymph who can bring down
with her magical bow and cast enchantments to
allies in battle.
: 4
: She's quick, she's mean-tempered and she has a VERY
naughty laugh when she does things she knows she
like shooting monsters in the eye from afar.

Also,

can choose where you want her to materialise (which


very little consequence, but a nice touch).

The

has a high rate of fire, but skips (SKIPS) everywhere


she goes, which is really NOT good if you are trying
to

play a manly character.

if

She is the second (or third

you sank loads of points into the Call of the Wild)


summon for this School.
LEVEL 24 SKILLS
Skill Name
Must Have
Description

damage
My Rank (/5)
My Comments
level

: PERMANENCE OF STONE
: HEART OF OAK
: Protects allies from the elements, reducing the
caused by elemental based attacks.
: 4
: Whilst it may SOUND naff, and even at its highest
you get a maximum of 18% resistance, this is

ELEMENTAL
as

resistance - i.e. resistance to ALL the elements and,


such, it cannot be sneezed it.

Skill Name
Must Have
Description

: STRENGTH OF THE PACK


: CALL OF THE WILD
: The howl of your wolves emboldens the hearts of those

My Rank (/5)
My Comments

hear it causing them to fight more fiercely.


: 4
: I like this skill, as it enables the wolves to do
something for you and your other allies (if you have

who

any)

for a change.

and

You will benefit from increased damage

speed, and you KNOW that added speed makes me go weak

at

the knees ... heh.


Skill Name
Must Have
Description

: OVERGROWTH
: SYLVAN NYMPH
: Allows the Nymph to create a living shield around

My Rank (/5)
My Comments

that absorbs damage and harms enemies that strike it.


: 4
: Another natty power - this enables the Nymph to give

allies

you

a level of protection from physical damage, PLUS it

has

a chance to perform piercing retaliation against

those
Other Ideas
cast
difficulty
she

who would harm you whilst under its protection.


: [Viro Melchior says]
"Overgrowth is nearly useless. [The Nymph] doesn't
it often, and it isn't enough damage on any
to really make a difference considering how fickle
is with it."

: SUSCEPTIBILITY
: PLAGUE
: Weakens the constitution of adjacent enemies making

My Rank (/5)
My Comments

more susceptible to physical and elemental damage.


: 4
: Giving negative modifiers to the Damage Resistance

them

Skill Name
Must Have
Description

and

Elemental Resistance of those people standing around

an

afflicted (poisoned) adversary, this just makes the


pleasure spread like wildfire through the ranks !! :)
LEVEL 32 SKILLS
Skill Name
Description
to use
My Rank (/5)
My Comments
Master,
powerful
the

them more frequently.


: 5
: I think this is a MUST HAVE skill for the Nature
as it can enable you to employ some of your most
skills more often.

At its highest level it reduces

recharge time of skills by 52 seconds when used, and

that

can mean the difference between life eternal and a

quick

and painful death on the battlefield.


Skill Name
Must Have
Description

would

: REFRESH
: Substracts time from recharging skills allowing you

My Rank (/5)
My Comments

both
the
?

: SANCTUARY
: BRIAR WARD
: The power of the grove revitalises those within and
reduces the energy consumed by skill use.
: 5
: If ever you GET Briar Ward to this level, then I
seriously look to invest in this skill, as it boosts
Health AND Energy Regeneration whilst you are within
Ward and, since you cannot go anywhere whilst it's up
That sounds like a pretty sweet deal to me !!

Skill Name
Must Have
Description
elements.
My Rank (/5)
My Comments
arrows
the

Conclusions
fight

: NATURE'S WRATH
: SYLVAN NYMPH
: Imbues the Nymph's attacks with the power of the
: 5
: Giving that tricksy little Nymph the power to fire
through her enemies (a skill otherwise reserved for
Hunting School Masters out there), and enhancing her
strikes with Elemental Damage is COO-WELL !! :)
: Clearly NOT a School for those people that like to

in the front lines, unless backed up by something

very

physical like Warfare or Earth, Nature can easily be

as

much a hindrance as a help. HOWEVER, when paired up


intelligently with other schools (i.e. using Nature
as

pretty much a supporting School), it can be put to

VERY

good use and, if you are looking to become a Druid,

then

this is the way to go !!


Sphere Rating /5 : 3

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Game Description : Master of bow and spear combat. Piercing attacks


penetrate enemy armour and high level bow skills will
tear
through large groups of enemies. The Hunter must
rely on
speed and range to stay out of the reach of enemies.
Sinister says
: I really like this School. If you want to fashion
your
character into an archer, then this is the way to go.
NOBODY wields a bow and arrow better than those that
follow the Hunting School ... NOBODY. Of course if
you
want to get up-close-and-personal ? Then this is
NEVER
going to be a school for you.
LEVEL 1 SKILLS
Skill Name
Description
holding
if
My Rank (/5)
My Comments
enemy,
boss,

: ENSNARE
: Casts a weighted net around the feet of an enemy
them in place but not preventing them from attacking
you are within their range.
: 5
: This is quite simply one of the single best low-level
skills in the whole game. You can pin a single
whether a low-level grunt or even in some cases a
in place for a given period of time, which gives you

(depending on the level of the skill) usually plenty

of

time to riddle them with arrows or other attacks. Go


on ... tie it to your right mouse button and have a
Legolas moment ;)
Skill Name
Description
of

part

My Rank (/5)
My Comments

totally

: TAKE DOWN
: A brutal thrust from your spear delivers devastating
piercing damage to enemies and diminishes a portion
your enemy's total life.
: 5 (if you wield a spear regularly), 1 (if you do not)
: Only of any use if you wield a spear as a regular
of your arsenal.

I never do, so this skill is

lost on me.
Skill Name
Description
to

: WOOD LORE
: Central to survival in the wilderness is the ability
hunt with bow and spear.

these

Great familiarity with

weapons allows you to wield them with exceptional

speed
My Rank (/5)
My Comments

and precision.
: 5
: ANY skill that increases your attack speed is quite
simply a must-have in my opinion, and this is one of
those. Increased speed gives you increased damagedealing potential :)

LEVEL 4 SKILLS
Skill Name
Description

arrows

: MARKSMANSHIP
: Marksmanship skill allows you to create and fire
that fly faster and increase pierce damage.

this

It

My Rank (/5)
My Comments

regular
PLENTY

Apply

skill to your left mouse button.


: 5
: A very useful and improvable skill is Marksmanship.
increases the effectiveness and damage of all your
arrow attacks, and as the Hunter you will be using
of those !!

Skill Name
Description
familiar
My Rank (/5)
My Comments
playtime,
and

: ART OF THE HUNT


: Hunting experience gives you the edge when facing
quarry such as Animals and Beastmen.
: 4
: Whilst I heavily improved this skill during my
it is best implemented against animals and beastmen,
so part of its effectiveness is lost when it is used
against tougher and more powerful enemies ...

Skill Name
Description
utilise
applied
accelerated
My Rank (/5)
My Comments
also

: HERBAL REMEDY
: Living off the land, you learn to identify and
medicinal plants to create healing salves.

it will fortify against poison and healing is


for the duration.
: 3
: It's good to be able to use a healing skill now and
again, and this one is reasonably cool because it
helps protect you from poison damage.

ever

When

I have never

used it in-game to be truthful, largely because being

ranged character you tend to try and avoid taking

hits
available

wherever possible, but it's cool to know it's


should you want to learn it :)

LEVEL 10 SKILLS
Skill Name
Must Have
Description
My Rank (/5)
My Comments

Skill Name
Description

limit

My Rank (/5)
My Comments

: BARBED NETTING
: ENSNARE
: Barbed hooks on the hunter's Ensnare net tear into
enemies as they struggle causing them to bleed.
: 5
: Whilst I have never bothered to put any appreciable
number of points into this skill - I think I just put
one in for good measure - it is totally worth having,
as the opportunity to inflict additional damage on a
paralysed foe appealed to me ... and still does !!
: CALL OF THE HUNT
: Those who answer the call of the hunt will fight with
increased speed and cunning.
: 5
: A GREAT skill which is only restricted by the time
imposed upon it - however at higher levels it runs

for a
improve

respectable amount of time, and can DRAMATICALLY


your fighting skills for the duration (as well as

those

of your allies !!)


Skill Name
Must Have
Description
sustained

this
like
this

My Rank (/5)
My Comments

: EVISCERATE
: TAKE DOWN
: Targeting vital weak-points on your enemy causes
damage from bleeding.
: 5 (if you wield a spear regularly), 1 (if you do not)
: Again, if the spear is your weapon of choice, then
is going to be a very popular skill for you.

If,

me, however, you virtually NEVER use a spear, then

skill is NEVER going to make your highlight reel.


Skill Name
Description

whole

My Rank (/5)
My Comments

: MONSTER LURE
: Drops down a decoy to attract the attention of nearby
monsters.
: 1
: To be honest I think this is the worst skill in the
School.

away

It creates a dummy a VERY short distance

from you, which lures monsters to it until they smash

it

to pieces.

with,

Since it's very close to you to start

they are not guaranteed to spot it and might hit you

few more times until it catches their eye, so this

isn't

a fantastic skill by any means :(


LEVEL 16 SKILLS
Skill Name
Description
discover

area

My Rank (/5)
My Comments

: STUDY PREY
: By observing your prey from a distance you may
its weakness, resulting in greater pierce damage.
: 3
: This is a skill which you can use to target a small
of enemies at a distance, increasing the amount of
piercing damage they take for a little while. A

green

eye appears over their heads - it's the same power

the

centaurs use on you ALL the BL**DY TIME !!


Skill Name
Must Have
Description

arrows

: PUNCTURE SHOT ARROWS


: MARKSMANSHIP
: Incorporating a more streamlined shaft into your
allows them to pass through targets and hit

additional
My Rank (/5)
My Comments
is

enemies in their path.


: 5
: I would give this ability MORE than 5 if I could - it
DEFINITELY one to get if you use a bow-and-arrow.

The

chance of penetrating the bodies of your enemies and


hitting the people behind them increases as the skill
improves, as does the satisfaction of using this

skill !!
Skill Name
Description
inflict
My Rank (/5)
My Comments
OR

: GOUGE
: A combat technique that uses the spear or bow to
deep wounds that will result in prolonged bleeding.
: 4
: Increasing the amount of bleeding damage your spear
bow does, makes this a good skill to add to your

repertoire regardless of whether you prefer to use

the

spear or the bow - I would recommend sinking at least


1-2 points into it personally.
Skill Name
Must Have
Description
attack
My Rank (/5)
My Comments
are

: FIND COVER
: ART OF THE HUNT
: Making use of available cover as you press your
allows you to avoid unnecessary damage.
: 3
: Since you are at range anyway, you should find you
able to avoid the majority of attacks - just stick

and

move and you will be able to avoid many projectiles.

This

is one of those nice to have powers, but I wouldn't

say

it is in ANY way mandatory for this School.


LEVEL 24 SKILLS
Skill Name
Must Have
Description
My Rank (/5)
My Comments

and

bleeding damage when attacking.

well

Consequently it is

worth investing some pointage in ;)

Skill Name
Must Have
Description
relentlessly

but

: EXPLOIT WEAKNESS
: CALL OF THE HUNT
: Take full advantage of your enemy's mistakes and
vulnerable moments to inflict savage wounds.
: 5
: This skill enables you to inflict additional piercing

My Rank (/5)
My Comments

: TRAIL BLAZING
: ART OF THE HUNT
: Grants those who follow the hunt endurance to
track their quarry, preventing even the most tangled
thicket from slowing pursuit.
: 5
: This skill doesn't benefit your attack speed per se,
instead it increases your movement speed. This has
certain obvious advantages insofar as you can peg it

away

from combat quickly, or take advantage of mistakes

your

enemies make in double-quick time.

Skill Name
Must Have
Description
causing
the
My Rank (/5)
My Comments
about

: DETONATE
: MONSTER LURE
: Adds a hidden explosive charge to the monster lure
it to detonate when destroyed.

In order to detonate

lure must be at full energy.


: 1
: Ok ... whilst I admit that love almost EVERYTHING

this School, THIS and Monster Lure I just really

don't
opinion
explode

get.

What makes THIS power really pants in my

is that whilst it can cause the Monster Lure to


when it reaches zero health, it doesn't always, as

the

out ...

Monster Lure MUST HAVE full energy to discharge this


power !! Why bother !?!?! Just SHOOT your enemies don't wait in hiding for this thing to take them
JUST ... SHOOT ... THEM !!

LEVEL 32 SKILLS
Skill Name
Must Have
Description

power

My Rank (/5)
My Comments

personally, so
that

: FLUSH OUT
: STUDY PREY
: Draw your enemies into the open, making them more
vulnerable to attack.
: 2
: If you're a big fan of using Study Prey, then this
should go from a 2 to a 4.

I never use it

this is rather lost on me.

However I can tell you

it does reduce both the Defensive Ability AND the


Elemental Resistance of those enemies it affects.
Skill Name
Must Have
Description

My Rank (/5)
My Comments

: SCATTER SHOT ARROWS


: MARKSMANSHIP
: A secret of master fletchers is the ability to craft
special arrow heads that burst on impact sending out
razor-sharp fragments in all directions. Each shard
delivers piercing damage to the enemies it hits.
: 5
: ANOTHER power which I would cheerfully give more than
points to were I able ... this one gives you a chance

to

have any given arrow you fire explode into a set of


smaller barbs, each of which does additional damage.
Using this with the other Marksmanship upgrades can

level

large (and I do MEAN large) numbers of enemies in one

or

two arrows - it's SO COOL !!!!! :)


Skill Name
Description
rapidly
My Rank (/5)
My Comments
THIS
will
MORE

: VOLLEY
: A combat technique that uses the spear or bow to
strike three times in succession.
: 5
: YET ANOTHER kickass power for the Hunting School little beauty enables you to fire three arrows (from
time to time - there is a percentage chance that it
work), which means you do even MORE damage to even

monsters with your bow and arrows ... YEEEEEEES !!!!!

=)
Conclusions
liking

: If you are an archer or have even the SLIGHTEST


for Legolas from the Lord of the Rings, then you

should

SERIOUSLY consider this school.

is

Whilst its emphasis

on wielding a bow and arrow, it does have some spear


skills available, and some modest healing powers

should

you want to brush up on those, so it caters to pretty


much two main types of warrior - the Archer and the
Pikeman. The biggest drawback of this school is in

its

total lack of summons, but apart from that I love


it !!
Sphere Rating /5 : 4
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Game Description : The rogue is unmatched at dealing rapid damage to


single
opponents or wearing them down with poison and
bleeding.
Reliant on hit-and-run tactics, the Rogue is less
well
suited for handling hordes of enemies and must employ
trickery to avoid being overwhelmed.
Sinister says
: Ooh ! NASTY. I love it !! I agree with the game the
emphasis of this School is DEFINITELY on doing large
amounts of damage to very specific targets. Later on
you
can pick up a couple of skills that will sort out
larger
groups of enemies, but the mainstay of the skills
available in this School are for the Assassins out
there.
People that single-out their targets and go for the
jugular.
LEVEL 1 SKILLS
Skill Name
Description

: CALCULATED STRIKE
: Used in place of your normal attack, every fourth hit

My Rank (/5)
My Comments

with calculated strike will deliver increased damage.


Apply this skill to your left mouse button.
: 5
: This is a GREAT skill to pick up early on in the

game.

It doesn't matter what type of weapon you wield -

every

fourth time you strike with this power it makes a

cool

noise, and your enemy goes DOWN ... it's cool !! :)

Of

course it stops being QUITE so cool when you're

fighting

stronger adversaries later on in the game, but UP

UNTIL

that point it rocks.


Skill Name
Description

the

: BLADE HONING
: While active, this skill ensures that the blades on
swords or spears of yourself and allies will remain

razor

power

My Rank (/5)
My Comments

sharp and inflict increased piercing damage.


: 3
: Similar to Marksmanship or Earth Enchantment, this
can remain constantly active - however it is limited

in

that you must be wielding either a sword or a spear

for

it to remain on.

weapon

Therefore even if your second

is a bow and arrow, if you switch to it (i.e. away

from

either a sword or spear), this power will

automatically

switch itself off, which is a pain in the butt.


Skill Name
Description
My Rank (/5)
My Comments
great !

:
:
:
:

ENVENOM WEAPON
Coats your weapon with deadly poison while activated.
5
Adds poison damage to all your attacks, which is
BE an Assassin ... g'wan ... ;)

LEVEL 4 SKILLS
Skill Name
Description
causing
My Rank (/5)
My Comments
head
think

: THROWING KNIFE
: Throw a piercing blade at your opponent capable of
prolonged bleeding.
: 5 at the outset - 2 later on in the game
: When you first use this power you will throw your
back and laugh with glee - I virtually guarantee it.
It's one of those "you think you have me ? Well
again !!" kinda powers - however when you're throwing
these beauties into the knees of a cyclops and he's

about

to hammer you into the ground with his club ?

will

You

come to see its limitations =./


Skill Name
Description

: DISARM TRAPS
: Expertise with traps and magical devices allows the

My Rank (/5)
My Comments

to easily disable them and avoid their damage.


: 3
: Even if you just put a point onto this skill, its

Rogue

effect

is passive, so you never need to activate it, and it

does

reduce the likelihood of traps going off in your

face.

However if you have a good sense of hearing, reduce

the

rating I have given this skill to 1 as you will be

able

to get around traps that way.


Skill Name
Must Have
Description

: NIGHTSHADE
: ENVENOM WEAPON
: Oils harvested from deadly Nightshade plants give

My Rank (/5)
My Comments

Envenomed Weapons the ability to slow enemies.


: 5
: Since the poison effects you get from envenom weapon
work with your regular attacks, why not bolster them

your

at

every opportunity ??
Skill Name
Description
disorienting
My Rank (/5)
My Comments
of

: FLASH POWDER
: A magician's trick turned to more nefarious purposes,
flash powder blinds adjacent enemies impairing their
ability to hit with weapons and potentially
them.
: 1
: I LOVE this power, but it has all the practical use
popping a balloon as a method of distraction.

throw

You

the powder down and BOOM - where's he gone !?!?! Oh


look !! He's RIGHT where he was to begin with !!

GET

that ...

HIM BOYS !!!!! It's like that ;) It works great on


low-ranking enemies, so it might be worth a point or
two, but I wouldn't bother with any more than

LEVEL 10 SKILLS
Skill Name
Must Have
Description
calculated
tremendous
My Rank (/5)

: LUCKY HIT
: CALCULATED STRIKE
: Uncommonly good fortune provides a chance that
strikes will slip past enemy armour causing
damage.
: 3

My Comments

it

: Even if you just pop a point or two into this skill,


actively increases the chances of calculated strikes
doing more damage. I can't do maths to save my life,
but it's an (x)% chance of doing more damage on every
1 in 4 hits ... which is kinda slim, but worth adding
for the crack ;)

Skill Name
Description
bleeding
My Rank (/5)
My Comments
takes

: OPEN WOUND
: Adds a chance that weapon attacks will inflict
damage when using a sword, spear, bow, or axe.
: 4
: Given that this skill can affect your bleeding damage
chances with no less than FOUR main weapon groups, I
think it deserves a high rating. Bleeding damage
a little while to slay your enemies, but it can

weaken

them to the extent that they are like leaves on the


wind - pushovers in other words ;)

Skill Name
Description
enemies
My Rank (/5)
My Comments
enemy

: LAY TRAP
: Drops a mechanical bolt trap that will trip when
draw near and rapidly fire out deadly bolts.
: 5
: GREAT when it comes to weakening larger numbers of
troops (which as I have said before is something that
the Rogue School is a bit thin on the ground at doing
otherwise). It doesn't slay huge amounts as the

bolts

are a bit hitty-missy, but it does its job well, PLUS


you can lob it ... use the shift key whilst aiming to
increase the range ;)

cloud

Skill Name
Description

My Rank (/5)
My Comments

it

: POISON GAS BOMB


: Lobs a bomb that will burst on impact releasing a
of toxic gas that damages enemies and impairs their
attacks.
: 5
: Another lobbable weapon - this one causes a cloud of
toxic fumes to arise, poisoning all within the blast
area. Unfortunately it doesn't do huge amounts of
damage until higher levels, but it can be upgraded so
is definitely worth putting at least a couple of

points

into.
LEVEL 16 SKILLS
Skill Name
Description

normal

My Rank (/5)
My Comments
focusing

: LETHAL STRIKE
: A single deadly hit that multiplies the damage of a
weapon attack.
: 5
: THIS skill is simply BEAUTIFUL.

Think of it as

your hatred and energy into doing just ONE hit ...

JUST

one ... but that hit is usually going to be powerful


enough to slay the enemy you are aiming for. Simple,
effective ... just like an Assassin should be !
: RAPID CONSTRUCTION
: LAY TRAP
: Expertise in assembling traps reduces the amount of

My Rank (/5)
My Comments

it takes to create a new trap after one has been set.


: 4
: I think it's worth having even if just on a low-

time

Skill Name
Must Have
Description

level,

as the quicker you can roll out your traps, the more
chance they have of damaging your enemies ...
obviously !!
Skill Name
Must Have
Description
attacks.
My Rank (/5)
My Comments
attacks ?

: TOXIN DISTILLATION
: ENVENOM WEAPON
: Learn alchemical processes to distil natural toxins,
increasing the potency and duration of all poison
: 5
: Increasing power and duration of ALL your poison
HELL YEAH !!

BRING IT ON !!!!! :)

LEVEL 24 SKILLS
Skill Name
Description
directed
My Rank (/5)
My Comments
the

: ANATOMY
: With a deep knowledge of anatomy, attacks can be
at vital points in the body increasing the chance and
effectiveness of bleed damage.
: 5
: Since poison and bleeding are two of the main weapons
Rogue Master has at their disposal and, consequently,

two

of the main areas which you should upgrade wherever

the

opportunity presents itself.

Skill Name
Must Have
Description
sending
My Rank (/5)
My Comments
of

: MANDRAKE
: ENVENOM WEAPON
: Adds a chance for poison to cloud an enemy's mind,
them into a state of confusion.
: 5
: And here's another example of that !

With a chance

sending your enemies loopy for a moment or two, you

can

focus your attacks on those that are compus mentis,

and

then pick off the stragglers afterwards.

it !! :)
Skill Name

: SHRAPNEL

I love

Must Have
Description
Poison

: POISON GAS BOMB


: Packed with volatile liquid and metal scraps, the
Gas Bomb will explode violently on impact showering

the
My Rank (/5)
My Comments

rather

area with deadly Shrapnel. Each fragment of shrapnel


inflicts piercing damage to the enemies it hits.
: 5
: Expanding on the damage potential of the already
cool Poison Gas Bomb, once that explodes, additional
smaller fragments spray out in all directions,

causing

EXTRA damage, and making a really cool snapping

sound.
LEVEL 32 SKILLS
Skill Name
Must Have
Description
the

: MORTAL WOUND
: LETHAL STRIKE
: Stuns victims of Lethal Strike and greatly magnifies
impact of poison and bleeding damage caused by the

attack.
My Rank (/5)
My Comments
for

: 5
: Giving you a percentage modifier to both bleeding and
poison damage, this is YET ANOTHER must have skill
the Rogues and Assassins out there.

Skill Name
Must Have
Description
My Rank (/5)
My Comments

of

: FLURRY OF KNIVES
: THROWING KNIFE
: Learn to throw additional knives at once and cut down
enemies with a lethal flurry of razor-sharp metal.
: 5
: Being able to throw not just one, but a whole BUNCH
knives has a fantastic appeal I must say. It's kinda
like the ultimate in goodbye fatalities ... however
as with the Storm Skill Torrent, there isn't really a
whole lot of control you can exert over the direction
the additional knives go, making this a less than

ideal

skill. It also gives the knives additional piercing


damage ;)
Skill Name
Must Have
Description

least

My Rank (/5)
My Comments

: IMPROVED FIRING MECHANISM


: LAY TRAP
: Modifications to the Bolt Trap increase the number of
bolts fired per round.
: 5
: Even if you don't like to set traps, I would sink at
one point into this skill, as it will benefit any and
all traps you create. You never know when it might

come
Conclusions
beating

in handy, non ?
: If you like the idea of being an Assassin, or just
focusing all your energy and attacking power into

your foes down, one at a time in devious and often

brutal

ways ?

for
numbers

you.

Then this is a SERIOUS contender as a school


If you like the wholesale slaughter of LARGE

of troops at the same time ?

at

Then consider looking

other schools before plumping for this one.


Sphere Rating /5 : 4
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Game Description : Expand your consciousness to draw more deeply from

the

Sinister says

for

power of the dream realm and exert your will upon


physical reality.
: Ah yes, the NEWCOMER School. Dream wasn't available
us to play about with in regular Titan Quest, and so

it

is the one EVERYBODY that used to play Titan Quest

wants

to explore.

Is it worth it ?

Read on ;)

LEVEL 1 SKILLS
Skill Name
Description
My Rank (/5)
My Comments

school

: SANDS OF SLEEP
: Puts enemies to sleep, rendering them immobile for a
duration or until awakened by an attack.
: 3
: Oh deary ... deary me. The first skill in this new
and it's the power to send people to ... sleep ??

Truth

be told it's not THAT pants, but they will wake up as

soon

as you hit them, which makes it more useful as a "let

me

slip by" skill than a "now you DIE" skill.

said

Having

that, it does of course enable you to get a free hit

in
really !!

create

Skill Name
Description

before they can counter, so it's not THAT bad


: PSIONIC TOUCH
: Psionic energies focused within your weapons will
a bone shattering resonance when they contact your

My Rank (/5)
My Comments

you

additional

enemies. Apply this skill to your left mouse button.


: 5
: A skill which augments your regular attacks, enabling
to do both Vitality Damage AND a percentage of
damage to boot ?

do

FAIR PLAY !!

The maximum you can

using this skill is an additional 96% TOTAL Damage,

in

3 charge levels.

:)
Skill Name
Description
chaotic
devastating

uses

My Rank (/5)
My Comments

Pick it up !!

PICK IT UP NOW !!!!!

: DISTORTION WAVE
: A wave of force is projected outward that forms
ripples in the fabric of reality and delivers
damage to the body and mind of enemies.
: 5
: This is the same power that the Cyclops Polyphemus
against you when you fight him - a direct-line attack
that sends a wave of force out towards your

adversaries.
good

It's upgradable, and impressive, and should form a


part of your arsenal early-on in the game.

LEVEL 4 SKILLS
Skill Name
Description
you

: TRANCE OF EMPATHY
: Force enemies to share the damage they inflict upon
by forming a telepathic link to their minds that

conveys

to

My Rank (/5)
My Comments

only pain and siphons life in retribution. Trance


Skill - Only one trance can be active at a time.
: 5
: The first of three Trance skills that are available
you as a result of studying this school, none of

which

are dependent on each other to exist. This is one of


the best of them in my opinion - it converts a
percentage
for

of the damage you do to your enemies back into life


you, AND reflects a portion of the damage they do to

you

back against them.

Skill Name
Description
enhances
My Rank (/5)
My Comments
damage

KILLER :)

: LUCID DREAM
: Increased conscious control over your dream state
abilities that derive power from the dream world.
: 5
: Even if you don't heavily upgrade it, this skill will
add damage, electrical burn damage AND vitality
to your dream powers (all as percentages - NOT fixed

numbers), so it's well worth having.


Skill Name
Description
target
My Rank (/5)
My Comments
school.
invisible in
you are
yourself
fall

: PHANTOM STRIKE
: Vanish from the waking world and reappear before a
enemy to deliver a monstrous attack.
: 5
: AGAIN I find myself giving a 5 to a power in this
This is an AMAZING power to watch.

You turn

a cloud of dream energy, and stalk your prey until


within striking distance, whereupon you decloak
and hit them. If your enemies are closer to you than
their regular starting positions, they will try and
back to their regular starting positions which can

help

or hinder you, depending on how many enemies stand by

them

and where they started.

you

Once upgraded sufficiently,

can hit more than one person (six at the highest

level)

with your strike.

:)

GET THIS SKILL RIGHT NOW DAMMIT !!

LEVEL 10 SKILLS
Skill Name
Must Have
Description

you to

My Rank (/5)
My Comments
Defensive

: PREMONITION
: LUCID DREAM
: A precognitive sense of the imminent future allows
stay one step ahead of your enemies in combat.
: 4
: Giving you bonuses to both your Offensive AND
Abilities is less than awe-inspiring, but you should

feel

the benefits in battle.

if

It's worth picking up even

you don't sink massive amounts of points into it.


Skill Name
Description
world
My Rank (/5)
My Comments
School,
be

: SUMMON NIGHTMARE
: Calls forth a nightmarish phantasm from the dream
to serve as your familiar.
: 5
: The only summon that you can have in the Dream
and he is QUITE the little devil bless him.

He can

upgraded later on to give him extra powers, some of

which

are quite unique.

little

dude at your back.


Skill Name

: PSIONIC BURN

You should definitely get this

Must Have
Description
My Rank (/5)
My Comments
It

: PSIONIC TOUCH
: Psionic energy within the target ignites and explodes
outward, burning through their material being and
inflicting severe damage to adjacent targets.
: 4
: There is absolutely NO reason not to get this skill.
gives you additional Electrical Burn Damage AND a

bonus
percentage

percentage damage against Demons. The only reason I


wouldn't give it a 5 is because the additional
damage you get only affects Demons.

Burn

The Electrical

bit affects everybody though ;)


Skill Name
Must Have
Description
ripping
My Rank (/5)
My Comments

put

: DREAM STEALER
: PHANTOM STRIKE
: Devastate your enemies and steal their power by
the very dreams from their minds.
: 5
: Since Phantom Strike is such a cool skill, I would
a few points into this skill as well.

energy

It gives you

leech potential, stun time and additional damage for

your

enemies, so it's the icing on an already kickass

cake.
Skill Name
Must Have
Description

: CHAOTIC RESONANCE
: DISTORTION WAVE
: Amplifies the physical distortion effect, causing it

My Rank (/5)
My Comments

shatter armour and break bones


: 5
: This skill increases the damage of the Distortion

to

Wave,

and reduces the Armour Rating of your opponents.

Another

cool skill for the Dream School !!

LEVEL 16 SKILLS
Skill Name
Description
recovery
Trance
My Rank (/5)
My Comments

15%

: TRANCE OF CONVALESCENCE
: A restful state of mind causes increased life
and damage absorption for the player and allies.
Skill - Only one trance can be active at a time.
: 4
: Ah yes, the second Trance skill. This one increases
both your health and energy regeneration (but not to
insane levels), and gives you the ability to absorb a
percentage of the damage you sustain, which is nice.
at its highest level.

Skill Name
Must Have

: HYPNOTIC GAZE
: SUMMON NIGHTMARE

Description
attack
My Rank (/5)
My Comments

is

: The mesmerising stare of the Nightmare is able to


dominate lesser minds and throw them into a state of
confusion, causing them to wander aimlessly and
phantom images.
: 5
: There is something very satisfying about a pet that
able to think for itself.

the

Your nightmare is quite

little puppetmaster !! He can possess your enemies,


just as a Spirit Master might, and cause them to
fight

at your side for a spell.


Skill Name
Description

enemies
My Rank (/5)
My Comments

the

Well worth having !!

: DISTORTION FIELD
: A field of psionic power bends for fabric of reality
around the player, negating some of the damage from
enemy attacks and dealing retaliatory damage to
that strike you.
: 2
: Warping the fabric of reality to both absorb some of
damage that is dealt to you, and dealing damage to

your

enemies in retaliation is all well and good, however

at

its MAXIMUM level of power, there is a paltry 5%

chance

that this skill will work ... which is MEGA plop.

I'd

get it, but I wouldn't rely on it too heavily.


Skill Name
Description
severe
My Rank (/5)
My Comments
School.

: DISTORT REALITY
: Sends out a powerful ripple of distortion around the
player that tears the fabric of reality, causing
damage to enemies caught within it.
: 5
: THIS is, in my opinion, the best skill in this
It sends out a circular shockwave of force from you

at

the centre through your enemies.

damage

IT !! :)

The amount of

that it inflicts is great at higher levels, and the


attack can be further upgraded so as to freeze those
enemies that it doesn't kill outright !! I LOVE

LEVEL 24 SKILLS
Skill Name
Must Have
Description

: TEMPORAL FLUX
: LUCID DREAM
: A subtle acceleration of time around the player

My Rank (/5)

them to move more quickly, anticipate attacks, and


negate the slowing effects of enemy skills.
: 4

allows

My Comments
together

: Giving you the powers of additional total speed,


with a chance to avoid projectiles AND a resistance

to

being slowed is NOT something to be sneezed at.

is

It

not the greatest of powers, but it can prove to be a

VERY

helpful addition to your arsenal.

power

Skill Name
Must Have
Description

: PSIONIC IMMOLATION
: DISTORTION WAVE
: Psionic energies ignite into a surge of electrical

My Rank (/5)
My Comments

that causes horrific burning over a short duration.


: 4
: Causing massive amounts of Electrical Burning Damage,
together with a bonus modifier when used against

Demons,

this skill is a GREAT add-on for your Distortion

Wave.
LEVEL 32 SKILLS
Skill Name
Description
player,

: TRANCE OF WRATH
: Waves of negative psionic energy emanate from the
disrupting enemy thoughts and burning through their
physical being. Trance Skill - Only one trance can

be
My Rank (/5)
My Comments
Earth

active at a time.
: 4
: Interestingly this skill isn't so dissimilar to the
skill "Ring of Flame", which is available at level 4.

It

actively attempts to zap anybody that comes within a


certain distance of you, and can be maintained for as

long

as you wish (or have the energy to support it).

takes

It

a barely noticeable amount of energy to use, and can

help

ward off those pesky hand-to-hand warriors that get a

bit

too close for comfort.

other

Skill Name
Must Have
Description

minions and coordinate their attacks, making them

more
!

: MASTER MIND
: SUMMON NIGHTMARE
: The Nightmare is able to speak to the minds of your

My Rank (/5)

effective in combat.
: 1-5, depending on what other School (if any) you pick

My Comments

: First off, this skill ONLY affects other pets, so

don't
Therefore

misread "minions" and think it means "allies".

if you pair Dream with either Hunting, Defence or

Rogue

say ?

NO

FORGET this skill entirely as it will do you

good at all.

or

If you are a Nature Master or a Storm

Earth Master for example ?

as

Then it's well worth it,

it gives your pet/s bonus Damage and increased Health


and Energy Regeneration rates.
===============================================
ADDITIONAL THOUGHTS CONTRIBUTED BY JOHN JACKSON
===============================================
John Jackson has been in touch with me to point out
that

the Master Mind Skill does increase the regeneration

and

the damage of the Nightmare himself as well as his

efforts
the

in training up your other minions, and additionally,


level of regeneration it gives is PERCENTILE-based,

rather

than integer-based, meaning (for example) that a

standard
cranked-up
over

12hp/sec regeneration would, if this skill were


to grant a 150% bonus, result in your pets recovering
30hp/sec (when you take into account the standard

recovery
Skill Name
Must Have
Description
unleashing a

slain

My Rank (/5)
My Comments

and

rate), which isn't bad at all !!

Thanks mon ami :)

: TEMPORAL RIFT
: DISTORT REALITY
: Enhances the power of the distortion ripple,
surge of psionic energy that causes massive damage to
enemies and temporarily freezes them in time.
: 5
: Petrifies those enemies that are not automatically
outright by the power of the Distort Reality skill,
gives a great big fat Electrical Burn Damage bonus to
the latter as well. I HIGHLY recommend this skill.

Conclusions
with
skill,

: Well I have to say I am VERY ... V-E-R-Y impressed


the newcomer school. It has something for everybody
really. Phantom Strike is a GREAT hand-to-hand
the Trances serve to benefit you and your allies, the
Nightmare is a very clever little pet, and can help

out
you
range
Wave)

other pets as well depending on what School (if any)


pair Dream with, and your ranged attacks (both midas Distort Reality, and long-range as Distortion

are among some of the most powerful in the game.


Bonza !
Sphere Rating /5 : 4
===========================================================================
===
A C K N O W L E D G M E N T S
===========================================================================
===
This guide is dedicated to my good friend Padopolis - mon canard !!
Thanks to John Jackson for his insight into the Master Mind Skill of the
Dream
School.
===========================================================================
===
Copyright Mister Sinister,
2007
===========================================================================
===

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