Você está na página 1de 9

V

Scenarios

As war ravages the land, these ley lines have been harnessed
by the armies of western Immoren or polluted by their
conflicts with greater frequency than ever before. The
damage done to these rivers of supernatural power should
be healing... but in some places it is not.

Rituals

ital rivers of natural power known as ley lines flow


beneath the face of Caen. Many of western Immorens
warring factionsfrom the ancient and enigmatic Circle
Orboros to the cold and calculating Convergence of Cyriss
draw upon the energy of the ley lines to strengthen their armies.

The recent rise in draconic activity has resulted in new


outbreaks of blight across western Immoren. For reasons
known only to them, the dragons have begun to leave lasting
scars across the face of Caen, obliterating anything that
stands in their way.
You have reached the final area to be devastated by
the dragons malevolence. Already a naturally hostile
environment, this dense swamp has been turned utterly toxic
by the foul touch of Blighterghast.
Gather your troops and march into battle, befriending those
who share your ideals and defeating any who would oppose
you. Will you be an altruistic Purist, seeking to restore
balance and harmony to this land, or will you be a selfish
Opportunist, seeking only to secure your own profits at the
expense of others?
The choice is yours.

Players can randomly select a scenario before each game by


rolling 2d6 and using the table in the Scenarios section of
the Scars of Caen core rules. Alternatively, players can simply
agree on a scenario to play. Note that the Ley Chart sometimes
dictates which scenario to use for a specific region.

Rituals are unique challenges that players can complete for


additional league points. A player can earn bonus points
from a Ritual only once per season and can complete Rituals
only for their current global team. See the Rituals section in
the Scars of Caen core rules for more details. The Rituals for
this season are described below.
Purist
Ritual 1: Neutralizer

Win two games against the same opponent, one by


assassination victory and one by scenario victory.
Bonus: 3 league points
Ritual 2: Breathing Room

Win a game with a friendly model in your deployment


zone and in your opponents deployment zone.
Bonus: 3 league points
Ritual 3: Immaculate Victory

Win a game in which your warcaster or warlock never


suffers damage, is never hit by an enemy attack, and is
never knocked down or made stationary.
Bonus: 3 league points

Ritual 4: Swamp Savant

Create a piece of swamp-themed shallow water terrain and


paint or convert a model to have matching camouflage.
Bonus: 5 league points
Ritual 5: Caustic Countermeasures

Season Models

The following season models are available for Scars of Caen:


Blighterghast.
Cygnar Caustic Triumph

Win a game in which no models in your army suffer


damage from a continuous effect. To complete this Ritual
your opponents army or the scenario you are playing
must have the capability to cause your models to suffer
damage from a continuous effect.
Bonus: 3 league points

Protectorate Caustic Blood of Martyrs

Ritual 6: Cleanup Crew

Mercenaries Caustic Ghordson Avalancher

Play a game in which at the beginning of the game you


nominate one friendly Faction warrior unit to be your
Cleanup Crew. Your Cleanup Crew cannot lose more than
50% of its starting unit size during the game, and melee
attacks made by this unit must destroy or remove from play
at least seven enemy models in a single turn.
Bonus: 5 league points
Opportunist
Ritual 1: Toxicant

Win all your games in the first week of the season by


assassination victory. You cannot complete this Ritual if
you win a game by scenario, lose a game, or do not play
any games.
Bonus: 3 league points
Ritual 2: Spiritual Corrosion

Destroy an enemy warcaster or warlock with a magic attack.


Bonus: 3 league points
Ritual 3: Breakdown

Create a piece of terrain (forest, linear obstacle, or


obstruction) that appears to have been partially dissolved
by acid.
Bonus: 5 league points
Ritual 4: Pure Venom

Against a Purist player who was an Opportunist in a


previous season, win a game with all enemy models
destroyed or removed from play.
Bonus: 5 league points
Ritual 5: Kidney Shank

Hit an enemy warcaster or warlock with a back strike


melee attack at least three times in the same game.
Bonus: 3 league points
Ritual 6: Way of the Reaper

Destroy or remove from play at least 100 enemy models


during the season.
Bonus: 5 league points

Khador Caustic Black Ivan


Cryx Caustic Erebus
Retribution Caustic Hypnos
Convergence Caustic Modulator
Trollbloods Caustic Dire Troll Bomber
Circle Rochlof and Waykeeper Caelyn
Skorne Caustic Titan Cannoneer
Legion Caustic Seraph
Minions Caustic Road Hog and Caustic Swamp Horror
Though legal for all league games throughout their season,
season models are not legal models for use during the other
seasons or outside the Scars of Caen league.
A season model gains either the Purist ability or the Opportunist
ability listed on its card depending on the players team
allegiance, except in the case of the Circle Orboros season
models. Rochlof and Waykeeper Caelynunique characters
from the Scars of Caen storylinecan be included in an army
only if the players team allegiance matches the models
Paragon ability. Rochlof can only be included in an Opportunist
players Circle army and must be represented in the game by a
Circle Orboros Pureblood Warpwolf model. Waykeeper Caelyn
can only be included in a Purist players Circle army and must
be represented by a Circle Orboros Blackclad Wayfayer model.
Stat cards for season models can be found online at
http://privateerpress.com/organized-play/leagues/blighterghast.

Awards
Purist Champion Medal
The Purist Champion medal goes to the Purist player with the
most points on the league scoreboard at the end of the season.
Opportunist Champion Medal
The Opportunist Champion medal goes to the Opportunist
player with the most points on the league scoreboard at the
end of the season.
Participation Patches
All players who participate in a Scars of Caen league season
receive a participation patch.

Map Regions

The Ley Chart is the league map for Scars of Caen. Before each
game, players determine which map region they are fighting
over. The player with the lowest league score chooses the
region. In the case of a tie, roll a d6 to determine who chooses.
When games are completed, in addition to scoring league
points, players should also inform the EO when they win a
game and which region they were fighting over. The EO then
reports this information using the online Ley Chart.
Each region has a different effect on the battles that take place
there. These effects are static; they do not change during the
course of the league. When fighting in a region, be sure you
know what additional rules are in effect for that region.
Region 1: The Muck
Leading into the heart of the swamp is a treacherous path
through blighted quagmires and toxic bogs. The poisonous
mud here is packed with not only Blighterghasts corruption
but also the many corpses of those foolish enough to
traverse this death trap.
All games played here must use Blighterghast Scenario 1:
Choke Point.
Region 2: Choking Hazard
Here the blighted ground belches enormous clouds of
poisonous smoke into the air. Drifting slowly through the
swamp, this thick smoke never dissipates. Turmoil and battle
in this region only cause these clouds to spread further.
Without proper precautions, no creature can survive for long.
All models lose Immunity: Corrosion . On a critical hit with
a melee or ranged attack, the model directly hit suffers the
Corrosion continuous effect . Models suffering the Corrosion
continuous effect also suffer 2 STR and DEF.
Games played here cannot use the Choke Point or Nightmare
Scenario scenarios.
Region 3: Altar of Kossk
Hidden deep within the swamp is a crude stone altar
dedicated to Kossk, the deity revered by the gatormen. No
mere passive tribute to the god, this structure is primarily
used for ritual sacrifice in his name. Now this region has
become a volatile mix of Blighterghasts corruption, dark and
twisted spirits, and crazed blighted gatormen.

Region 4: Blighterghasts Scar


For reasons known only to him, Blighterghast plunged deep
into the soft earth of the swamp at this site like a bird of
prey diving for the kill. What was once an unremarkable
moor that happened to lie above a ley line nexus has been
transformed into an unnatural and noxious landscape. The
crater left by Blighterghasts impact quickly filled with fetid
fluids, creating a deep, dangerous lake. Soon this lakes
waters turned into a black tar, and the ground nearby began
to ooze liquid poison like a bleeding sore. Every living thing
within half a mile of the lake has since fallen over dead.
Now both Purists and Opportunists have arrived to gather
a sample of the black tar for further study.
You can use the Black Tar Pool terrain feature in this region.
This feature represents a small pocket of tar located a short
distance from the lake. A Black Tar Pool is considered shallow
water. Any model that begins or ends its activation in a Black
Tar Pool suffers a POW 15 magical damage roll, gains Berserk
for the remainder of the game, and cannot be healed or have
damage removed from it for the remainder of the game.
(When a model with Berserk destroys one or more models
with a melee attack during its combat action, immediately
after the attack is resolved it must make one additional melee
attack against another model in its melee range.)
Purist players have taken measures to ensure that the black tar
does not blight the soldiers gathering it or the arcanists they
return the samples to. Purist players can nominate one friendly
Faction non-warcaster, non-warlock warrior model/unit to
gain Pathfinder
for the duration of the game. This model/
unit is immune to the effects and damage of the Black Tar Pool.
Opportunist players are willing to use the black tar to their
advantage, even in combat. They have prepared for battle
by painting some of their more resilient soldiers with the
tar. Opportunist players can nominate one friendly Faction
non-warcaster, non-warlock warrior model/unit to gain
Berserk (see above) and +2 STR for the duration of the game.
This model/unit begins the game affected by the Corrosion
continuous effect .
Games played here cannot use the Choke Point or Nightmare
Scenario scenarios.

All games played here must use Blighterghast Scenario 2:


Nightmare Scenario.

Region 5: The Ladys Mystery


Inexplicably, an Ordic steamboat known as The Ladys Coin
juts from the muck of the swamp like a breaching whale frozen
in position. None of the local waterways could possibly have
allowed the boat to reach this section of the swamp naturally.
Further investigation shows that not only did this steamboat
come to rest here very recently, but its cargo holds are filled
with military-grade weapons and armor, some of which have
spilled out into the swamp.
During their activation, light and heavy warjacks and warbeasts
can forfeit their action to search the swamp for goods. Whenever
a model searches, roll 2d6. On a roll of 8 or greater, the model
finds a useful item from the steamboat. Warjacks can spend
focus and warbeasts can be forced to boost this roll.
When a Purist warjack or warbeast finds an item, place a
token on a warrior model within 3 of the warjack or warbeast.
This model gains +1 DEF and ARM for one round. Multiple
tokens on the same model provide a cumulative bonus.
When an Opportunist warjack or warbeast finds an item, place
a token on a warrior model within 3 of the warjack or warbeast.
This model gains +1 STR and MAT for one round. Multiple
tokens on the same model provide a cumulative bonus.
Games played here cannot use the Choke Point, Nightmare
Scenario, or Impure Evil scenarios.
Region 6: The Old Ravager
Not yet done with his business here, Blighterghast himself is
still prowling this region of the swamp. Only death awaits
those foolhardy enough to approach.
All games played here must use Blighterghast Scenario 3:
Impure Evil.
Region 7: The Flatland
Just outside the bottleneck of The Muck lies a flat, dry patch
of land where the few survivors of battles in the nearby
swamp can rest and mourn their dead. There is no true
respite here, however, as your enemies also seek to lick their
wounds in the same safe haven. There is no game effect for
playing in this region.
Games played here cannot use the Choke Point, Nightmare
Scenario, or Impure Evil scenarios.

Contents and Game Rules 20012014 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Immoren, WARMACHINE, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador,
Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller,
and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for
personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove
this permission or revise contents herein at any time for any reason.

Blighterghast Scenario 1:
choke point
Summary: The only passable entrance into the heart
of the swamp requires your army to traverse a narrow
obstacle course of deep mud, stagnant water, thick trees,
and grasping rootsall of which have begun to show the
degrading effects of dragon blight.

The zone is contested by a player if he owns at least one


model within the zone that is not a warcaster or warlock, an
inert warjack or wild warbeast, a fleeing model, or a model
out of formation. If multiple players would score in the same
turn, only the active player scores.

When placing terrain, players can use only shallow water,


forests, rough terrain, and linear obstacles. We recommend
using at least twelve terrain features for this scenario. Both
players have a deployment zone of 10 and an advance
deployment of 16.

Whenever a model begins its activation within 1 of a terrain


feature, it becomes bogged down and suffers 1 SPD. Models
ignore this effect while within either zone.

Starting with the first player, each player can place a


12-diameter zone anywhere on the table that is not within
either players deployment zone or overlapping an already
placed enemy zone. The zone you place is considered the
enemy zone to your opponent.
Players cannot place additional terrain within 3 of any other
terrain feature.
Special Rules
Starting after the second players second turn, at the end
of each turn if a player owns a warcaster or warlock within
the enemy zone and no enemy models contest it, the player
scores 1 control point.

Purist players have made preparations to help them cross the


Choke Point quickly and safely. Models in a Purist army gain
Pathfinder
while within either zone.
Opportunist players see the blighted bog as another tool
to use to their advantagea perfect way to cover their
tracks and leave their foes forgotten in the muck. When an
Opportunist model boxes an enemy model with an attack
and the enemy model is not within either zone, remove the
enemy model from play.
Victory Conditions
The first player to earn at least 4 control points and have more
control points than his opponent immediately wins the game.
A player wins if he has the only warcaster(s) or warlock(s)
remaining in play.

Contents and Game Rules 20012014 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Immoren, WARMACHINE, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador,
Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller,
and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for
personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove
this permission or revise contents herein at any time for any reason.

Blighterghast Scenario 2:
Nightmare Scenario
Summary: Caustic poison, evil spirits, and blighted
gatormen. What could go wrong?
Place an obstruction in the center of the table. The obstruction
should be no larger than 5 in length and width. This
obstruction represents the Altar of Kossk. Hobbyists are
encouraged to create their own obstruction for this scenario.
When placing terrain, players can use only shallow water,
forests, rough terrain, and linear obstacles. We recommend
using at least five terrain features for this scenario in addition
to the Altar of Kossk.
The first player has a deployment zone of 7 and an advance
deployment of 13. The second player has a deployment zone
of 10 and an advance deployment of 16.

Whenever the number of soul tokens on the Altar of Kossk


reaches a total of 10, 20, or 30, consult the following table and
resolve the effect immediately.

10 Souls

Blight Pulse: All models within 5 of the


Altar of Kossk immediately suffer the
Corrosion continuous effect .

20 Souls

Swamp Spirits: Starting with the active player,


each player rolls a d6 for each unit, solo,
warjack, and warbeast he controls in the order
he chooses. On a roll of 1, the model/unit is
immediately pushed 5 directly away from the
Altar of Kossk. When a unit is pushed, move
models farthest from the Altar first.

30 Souls

Spectral Gatormen: Remove all soul tokens


from the Altar of Kossk. Starting with the
active player, each player rolls a d6 for each
unit, solo, warjack, and warbeast he controls
within 5 of the Altar of Kossk in the order
he chooses. On a roll of 1, the model/unit
suffers a boosted POW 13 damage roll. Roll
damage separately for each model in a unit.

Players cannot place additional terrain within 3 of any other


terrain feature.
Special Rules
Starting after the second players second turn, at the end of
each turn if a player owns a warcaster or warlock within 1 of
the Altar of Kossk and no enemy models contest it, the player
scores 1 control point.
The Altar of Kossk is contested by a player if he owns at least
one model within 4 of the Altar that is not a warcaster or
warlock, an inert warjack or wild warbeast, a fleeing model,
or a model out of formation. If multiple players would score in
the same turn, only the active player scores.
Whenever a living model is destroyed, the Altar of Kossk gains
a soul token. No other models can gain soul tokens, regardless
of their proximity to the model destroyed. No spell, ability, or
effect can prevent the Altar from gaining souls.

Victory Conditions
The first player to earn at least 4 control points and have more
control points than his opponent immediately wins the game.
A player wins if he has the only warcaster(s) or warlock(s)
remaining in play.

Contents and Game Rules 20012014 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Immoren, WARMACHINE, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador,
Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller,
and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for
personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove
this permission or revise contents herein at any time for any reason.

Blighterghast Scenario 3:
Impure Evil
Summary: Blighterghastthe Seether, the Old Ravager,
the Boiler of Seas himselfis here. Your small, pathetic
battles have alerted him to your presence just enough
to annoy him. Run far and run fast: you cannot hope to
survive this.

When Blighterghast attacks, starting with the active player


each player chooses a point within the zone and deviates two
5 AOE templates from that point. Models in one or more
AOE templates suffer a boosted POW 10 blast damage roll
and the Disintegration continuous effect.

Place a 12-diameter zone in the center of the board. Both


players have a deployment zone of 10 and an advance
deployment of 16.

Disintegration continuous effect: Blighterghasts terrible


breath causes a model to begin to disintegrate. The
Disintegration continuous effect deals d6 damage points
to the affected model each turn during its controllers
Maintenance Phase until it expires.

When placing terrain, players can use only shallow water,


forests, rough terrain, and linear obstacles. We recommend
using at least six terrain features for this scenario.
Players cannot place additional terrain within 3 of any other
terrain feature.
Special Rules
Starting after the second players second turn, at the end of
each turn if a player owns a warcaster or warlock within the
zone and no enemy models contest it, the player scores 1
control point.
The zone is contested by a player if he owns at least one
model within the zone that is not a warcaster or warlock, an
inert warjack or wild warbeast, a fleeing model, or a model
out of formation. If multiple players would score in the same
turn, only the active player scores.

After resolving the AOEs, starting with the active player each
player chooses a single enemy non-warcaster, non-warlock
model to suffer a boosted POW 24 melee damage roll. Models
disabled by this damage cannot make tough rolls and are
removed from play.
Victory Conditions
The first player to earn at least 4 control points and have more
control points than his opponent immediately wins the game.
A player wins if he has the only warcaster(s) or warlock(s)
remaining in play.

At the beginning of each players turn, the player rolls a d6. If


the number rolled is less than the number of turns that have
passed since the last Blighterghast attack (see below), the
dragon takes notice and swoops over the battlefield to attack
everyone in sight. (When the game begins and on the turn
immediately following an attack by the dragon, it is considered
to have been 1 turn since the last Blighterghast attack.)

Contents and Game Rules 20012014 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Immoren, WARMACHINE, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador,
Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller,
and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for
personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove
this permission or revise contents herein at any time for any reason.

Purist SCORE sheet


Ritual 1: Neutralizer
Win two games against the same opponent, one by assassination victory and one
by scenario victory.

Bonus:
3 League Points

Ritual 2: breathing Room


Win a game with a friendly model in your deployment zone and in your
opponents deployment zone.

Bonus:
3 League Points

Ritual 3: Immaculate Victory


Win a game in which your warcaster or warlock never suffers damage, is never hit
by an enemy attack, and is never knocked down or made stationary.

Bonus:
3 League Points

Ritual 4: Swamp Savant


Create a piece of swamp-themed shallow water terrain and paint or convert a
model to have matching camouflage.

Bonus:
5 League Points

Ritual 5: Caustic Countermeasures


Win a game in which no models in your army suffer damage from a continuous
effect. To complete this Ritual your opponents army or the scenario you are
playing must have the capability to cause your models to suffer damage from a
continuous effect.

Bonus:
3 League Points

Ritual 6: Cleanup Crew


Play a game in which at the beginning of the game you nominate one friendly
Faction warrior unit to be your Cleanup Crew. Your Cleanup Crew cannot lose more
than 50% of its starting unit size during the game, and melee attacks made by this
unit must destroy or remove from play at least seven enemy models in a single turn.

Bonus:
5 League Points

Contents and Game Rules 20012014 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Immoren, WARMACHINE, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador,
Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller,
and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for
personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove
this permission or revise contents herein at any time for any reason.

Opportunist SCORE sheet


Ritual 1: Toxicant
Win all your games in the first week of the season by assassination victory. You
cannot complete this Ritual if you win a game by scenario, lose a game, or do not
play any games.

Bonus:
3 League Points

Ritual 2: Spiritual Corrosion


Destroy an enemy warcaster or warlock with a magic attack.

Bonus:
3 League Points

Ritual 3: Breakdown
Create a piece of terrain (forest, linear obstacle, or obstruction) that appears to have
been partially dissolved by acid.

Bonus:
5 League Points

Ritual 4: Pure Venom


Against a Purist player who was an Opportunist in a previous season, win a game
with all enemy models destroyed or removed from play.

Bonus:
5 League Points

Ritual 5: Kidney Shank


Hit an enemy warcaster or warlock with a back strike melee attack at least three times
in the same game.

Bonus:
3 League Points

Ritual 6: Way of the Reaper


Destroy or remove from play at least 100 enemy models during the season.

Bonus:
5 League Points

Contents and Game Rules 20012014 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Immoren, WARMACHINE, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador,
Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller,
and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for
personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove
this permission or revise contents herein at any time for any reason.

Você também pode gostar