Escolar Documentos
Profissional Documentos
Cultura Documentos
STEP 1.. . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Front panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Rear panel and connections . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Basic LCD screen operation . . . . . . . . . . . . . . . . . . . . . . . . . . 8
1. Operating objects in the LCD screen. . . . . . . . . . . . . . . . . 8
STEP 2. Playing . . . . . . . . . . . . . . . . . . . 10
Check the connections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1. Make connections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2. Turning the power on/off . . . . . . . . . . . . . . . . . . . . . . . .
3. Using headphones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4. Adjusting the volume . . . . . . . . . . . . . . . . . . . . . . . . . . . .
10
10
10
10
10
10
10
10
11
Selecting sounds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1. Selecting by category . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2. Directly selecting an arrangement, style or program . .
3. Using a controller to select . . . . . . . . . . . . . . . . . . . . . . . .
11
11
12
12
Performance edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
The modes of the i30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1. Arrangement Play mode. . . . . . . . . . . . . . . . . . . . . . . . . .
2. Backing Sequence mode . . . . . . . . . . . . . . . . . . . . . . . . . .
3. Song mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4. Song Play mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5. Program mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6. Edit Style mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
7. Global mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
8. Disk mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
13
13
13
13
13
13
13
14
14
STEP 3. Editing . . . . . . . . . . . . . . . . . . . . 15
Basic operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1. Selecting the mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2. Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3. Setting parameter values. . . . . . . . . . . . . . . . . . . . . . . . . .
15
15
15
15
16
16
17
17
21
22
22
26
26
26
29
33
33
Appendices . . . . . . . . . . . . . . . . . . . . . . . 47
MIDI applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
About Interfacing with Your computer . . . . . . . . . . . . . . . .47
1. Connecting via MIDI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
2. Connecting an IBM PC (compatible) . . . . . . . . . . . . . . . .48
3. Connecting an Apple Macintosh. . . . . . . . . . . . . . . . . . . .48
TO HOST Baud Rate setting . . . . . . . . . . . . . . . . . . . . . . .48
Wiring diagram for special connection cable . . . . . . . . . . .48
Korg MIDI Driver installation and setup . . . . . . . . . . . . . .49
1. Installing the Korg MIDI Driver into Windows 95 . . . .49
2. Installing the Korg MIDI Driver into Windows 3.1 . . . .50
3. Installing the Korg MIDI Driver into a Macintosh . . . . .51
Messages of the i30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
Initialized programs and styles. . . . . . . . . . . . . . . . . . . . . . .56
1. Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
2. Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
List of detected chords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
Specifications and options . . . . . . . . . . . . . . . . . . . . . . . . . . .60
Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
Options (sold separately) . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
MIDI Implementation Chart . . . . . . . . . . . . . . . . . . . . . . . . .61
STEP 1.
STEP 1
Front panel
9
5
3
1
1. SW 1, SW 2
Joystick
This can be moved up/down left/right to control
pitch and modulation.
Eject button
To eject the floppy disk, make sure that the disk
access indicator is off, and press this button. If the
disk does not eject when you press this button, do
not attempt to remove the disk by force. Contact
your dealer.
Disk access
indicator
Eject button
Headphone jack
A pair of headphones can be connected here.
This allows you to monitor the sound that is output
from the OUTPUT 1/L/MONO and OUTPUT 2/R
jacks.
PLAY/MUTE keys
In Arrangement Play mode and Backing
Sequence mode, you can either PLAY or MUTE
(muted: indicator dark) each part.
Note: Parts which have been muted will not be output from the OUTPUT jacks or the headphone jack,
nor will they be transmitted as MIDI messages.
4. Mode keys
These keys are used to access the various modes of
the i30.
5. EXIT key
This key is used to return to the basic page of each
mode.
Note: When a dialog box is displayed, pressing
either the Exit button or the Cancel button will have
the same result.
MENU key
ARR PLAY (arrangement play) key
In Arrangement Play mode you can enjoy performing with the automatic accompaniment functionality.
Note: If you modify the settings of an arrangement
here, any backing sequences which uses that
arrangement will also be affected.
SONG key
In Song mode you can create sixteen track sequence
data.
Use this mode when you wish to create an original
song from scratch, or when you wish to modify
backing sequence data which was converted into a
Standard MIDI File.
TEMPO LED
These four LEDs will light in synchronization with
the tempo and count the beats.
TEMPO/VALUE
Dial
This dial is used to modify the value of the edit cell
that is selected (highlighted) in the LCD.
PROGRAM key
In Program mode you can edit programs (sounds),
and use the i30 as a conventional synthesizer.
GLOBAL key
In Global mode you can edit various settings which
affect the overall system of the i30 (such as keyboard touch sensitivity, etc.).
DISK key
In Disk mode you can save i30 data to floppy disk
or hard disk (if installed), or load this data into the
i30.
Note: If you simultaneously press the Song Play
key and the DISK key, you will enter DEMO
mode. For details on demo playback, refer to Listening to the demo songs (p.10).
RESET key
In Backing Sequence mode, Song mode or Edit
Style mode, press this key to return to the first
measure. When you wish to modify the initial settings for each part of a backing sequence or song,
press this key before making the changes.
You can also press this key if for some reason notes
become stuck".
6. ARRANGEMENT/STYLE keys
STYLE keys
AD keys (use to specify the bank)
18 keys (1st digit)
18 keys (2nd digit)
In Arrangement Play mode or Backing
Sequence mode, these keys are used to switch the
arrangement.
When you press the STYLE key, its LED will light.
While the LED is lit, the AD keys and 18 keys are
used to select styles.
While the LED is dark, the AD keys and the 18
keys are used to select arrangements.
PROGRAM keys
AR keys (use to specify the bank)
18 keys (1st digit)
18 keys (2nd digit)
Use these keys to switch programs.
Press the keys in this order: AR, then 18 (for the
1st digit) and finally 18 (for the 2nd digit) to specify first the bank then the 1st digit and
finally the 2nd digit to select the program. At this
time if you do not need to change the bank, you
may omit pressing the bank key. Likewise, if you do
not need to change the 1st digit, you may omit
inputting the 1st digit.
Program banks A and B are GM banks, banks CE
are preset banks, banks F and G are user banks, and
bank R is the drum bank.
Edits of programs in banks AG can be written into
banks F or G.
Edits of programs in bank R can be written into
numbers 5158 of bank R.
In Arrangement Play mode or Backing
Sequence mode when you wish to recall a Keyboard Set, press the KBD SET key to access the dialog box, and use these keys 18 to specify the
keyboard set number.
STEP 1
ENSEMBLE key
This key is used in Arrangement Play mode and
Backing Sequence mode.
When this key is pressed, the Ensemble function
will be on, and the key LED will light.
When this function is on, harmony will be added to
the melody as appropriate for the chords. There are
ten ways in which the harmony can be added, and
this can be specified for each arrangement by the
Ensemble Type parameter located in the Ensemble
page found in Global Setting of Arrangement Play
mode.
VARIATION 14 keys
These keys are used in Arrangement Play mode
and Backing Sequence mode.
When you press one of these keys, the arrangement
playback will change. For details refer to 1. Playing
an arrangement (p.16).
8. INTRO/ENDING 1, 2 keys
These keys are used in Arrangement Play mode
and Backing Sequence mode.
When either of these keys are pressed before you
start arrangement play, an intro will be added at the
beginning. When either of these keys are pressed
during arrangement play, an ending will be
inserted, and then the arrangement will end. However, while inputting or playing back a backing
sequence, playback will not halt when the ending is
completed. For details refer to 1. Playing an
arrangement (p.16).
If you press the INTRO/ENDING key whose LED
is lit while an intro is playing, it will continue
repeating. If you press any one of the 4 variation
buttons while an intro is playing, it will finish the
intro and then jump to the selected variation.
START/STOP key
In Arrangement Play mode this key is used to
start and stop arrangement playback.
In Backing Sequence mode this key is used to
start and stop playback of a backing sequence, and
to start and stop realtime recording.
In Song mode this key is used to start and stop
playback of song data, and to start and stop realtime
recording.
In Song Play mode this key is used to start and
stop playback of SMF data.
In Edit Style mode this key is used to start and
stop playback of a style, and to start and stop realtime recording.
REC/WRITE key
In Backing Sequence mode, Song mode and Edit
Style mode, pressing this key will enter recordready mode for realtime recording, and the LED
will light. Pressing the key once again will exit
record-ready mode. To begin recording, press the
START/STOP key while the LED is lit.
In Arrangement Play mode, this key accesses the
dialog box which allows you to write any changes
to an arrangement. In Program mode, this key
accesses the dialog box which allows you to write
any changes to a program.
TRANSPOSE
(flat) key
This key lowers the pitch in increments of 1/2 step.
# (sharp) key
This key raises the pitch in increments of 1/2 step.
In modes other than Global mode and Disk
mode, you can use these keys to transpose the
entire performance. The pitch can be transposed a
maximum of eleven semitones upward or downward.
If you press the and # keys simultaneously, the
pitch will return to the original setting.
STEP 1
FILL 1, 2 keys
OCTAVE
board.
In Arrangement Play mode and Backing
Sequence mode, these keys will change the octave
of the KBD parts (Lower KBD, Sub KBD, Main
KBD) shown in the LCD screen.
DOWN key
This key lowers the pitch in increments of one
octave.
UP key
9. LCD screen
1 Power cable
Power switch
CONTRAST knob
(included)
to an AC outlet
MIDI cable
EC5
INPUT
MIDI OUT
MIDI IN
VOLUME
10
PHONES
MIDI keyboard
MIDI
COMBI
PROG
BANK
PAGE+
EDIT
GLOBAL
MULTI
PAGE-
+10
+1
-10
-1
POWER
Monitor speakers
(amplified)
When making connections in stereo, use the OUTPUT 1/L/MONO jack and the 2/R jack. When making connections in mono, use the OUTPUT 1/L/
MONO jack.
If you are using a stereo audio amp or a cassette
radio that has external input jacks, make connections to the jacks marked LINE IN, AUX IN or
External Input.
When playing the i30 through a stereo audio amp,
be careful not to raise the volume excessively, since
high volumes may damage your speaker system.
3. Pedal connections
STEP 1
A separately sold Korg XVP10 or EXP2 pedal controller or PS1 foot switch etc. can be connected.
In the Assignable Pedal page located in Global
mode Assign, functions such as Start/Stop or Program Up/Down can be assigned to these pedals.
Protrusion
Protrusion
DAMPER jack
A separately sold Korg DS1H damper pedal etc.
can be connected here.
Music shelf
5. TO HOST connector
Rear view
6. EC5 connector
A separately sold Korg EC5 external controller can
be connected here.
In the EC5 page of Global mode Assign, you can
assign different functions such as Start/Stop or Program Up/Down to each of the five switches of the
EC5.
Completed
Protrusion
appear.
This popup menu will show a list of the available
parameter values.
Press the desired value in the popup menu, and the
popup menu will close and that value will be input
in the edit cell.
Safety pin
This switches the popup menu
between locked and unlocked
states.
When locked, the safety pin will
be closed, and the popup menu
will remain displayed even after
you press one of the parameter
values.
When unlocked, the safety pin
will be open, and the popup
menu will disappear when you
press one of the parameter
values.
Scroll bar *
b: Edit cell
c: Popup button
* Scroll bar
A scroll bar will appear if there are more values than
can be displayed on the screen at once.
d: Check box
e: Radio buttons
f: Tabs
Press here and slide to left
or right to scroll the display
to the desired location.
h: Select buttons
d: Check box
Each time you press a check box, the check mark
will appear or disappear.
When the box is checked, the parameter will function. When the box is unchecked, the parameter
will not function.
Button name
Page name
Checked
Unchecked
e: Radio buttons
Radio buttons are used to select one of two or more
choices.
b: Edit cell
When you press a parameter in the LCD screen, the
parameter value display will be highlighted (if the
parameter can edited). This area is referred to as the
edit cell, and the highlighted portion is what your
editing will affect.
To modify the parameter value of the edit cell, you
can use the TEMPO/VALUE dial, the [+] or [] keys,
or the popup buttons in the LCD screen.
c: Popup button
When this button is pressed, a popup menu will
f: Tabs
Press a tab to access the selected page.
h: Select buttons
Safety pin
This switches the popup menu between
locked and unlocked states.
When locked, the safety pin will be closed,
and the popup menu will remain displayed
even after you press one of the parameter
values.
When unlocked, the safety pin will be open,
and the popup menu will disappear when
you press one of the parameter values.
i: Other objects
* Dialog box
The dialog boxes that appear will depend on the
page menu command that is selected.
In some cases, popup buttons or text edit buttons
may appear. In all cases, follow the messages that
appear in the dialog box.
To execute the command, press the OK button. To
exit without executing, press the Cancel button.
Cursor
Character set
Select the type of character.
Character buttons
Shift button
Switch between
uppercase and
lowercase characters.
Delete button
Cursor buttons
Clear button
Space button
Insert a space at the cursor
location.
STEP 1
STEP 2. Playing
Checking the connections
1. Making connections
Refer to Rear panel and connections (p.6) and
make connections as necessary.
3. Using headphones
Connect a set of stereo headphones (phone plug) to
the headphone jack.
Selecting sounds
On the i30, arrangements, styles and programs etc. can be
selected in three ways: by category, directly, or using a connected controller.
1. Selecting by category
Heres how you can select an arrangement by category.
2 Press the EXIT key, and then press the Home button.
3
5 Press Load.
The following dialog box will appear.
4 Select a category.
Arrangements belonging to that category will be
displayed as a list.
5 Select an arrangement.
STEP 2
When you select an arrangement, the list will disappear automatically. When an arrangement is
selected, the style (sequence data which corresponds to the musical notation for the band), tempo
and program data shown below will also change at
the same time.
If you would like to listen to each of the arrangements in the category, you can lock the safety pin
shown at the upper left of the arrangement list, and
then select various arrangements while you play the
keyboard and hear the sounds.
Play
Selecting an arrangement
1 Make sure that the LED of the STYLE key (located
in the ARRANGEMENT/STYLE section) is dark.
If the LED is lit, press the STYLE key.
Selecting a style
1 Press the STYLE key (located in the ARRANGEMENT/STYLE section) to make the LED light.
Performance edit
While playing a program on the i30, you can modify the
pitch, brightness and volume etc. in the LCD screen. The
functionality which allows these changes to be made in
realtime is referred to as Performance Edit.
number.
Selecting a program
1 Use the PROGRAM keys AD to select the bank.
1
2
3
2 Use the program select buttons to select the program that you wish to play.
3. Song mode
Song mode allows you to use the internal sequencer
to create song data consisting of up to sixteen tracks.
Song data that you create can be stored on a floppy
disk in Disk mode.
5. Program mode
The sounds that you play on the i30 are called Programs.
The i30 provides a total of 448 programs (7 64)
organized into seven banks: banks A and B (GM
banks), banks C, D and E (preset banks), and banks
F and G (user banks). There are also forty more programs in bank R (the drum bank, which also contains user programs), bringing the total to 488
programs.
In Program mode you can edit the brightness and
tonal quality etc. to create your own original programs.
These programs are used by each part or track in
Arrangement Play mode and Backing Sequence
mode, and also for playback of Standard MIDI Files
in Song Play mode.
STEP 2
Play
7. Global mode
In Global mode you can make the following settings
which affect the functionality of the entire i30.
8. Disk mode
In this mode, i30 data can be saved to a floppy disk
or hard disk (if installed). i30 data or SMF data can
also be loaded from floppy disk or hard disk (if
installed) into internal memory.
Note: the i30 can use Style data from other i-series
instruments.
STEP 3. Editing
3. Setting parameter values
Basic operation
1. Selecting the mode
The i30 has eight modes, which are selected by
pressing the mode keys (ARR PLAY key DISK
key) located on the front panel.
Program mode
Edit Style mode
Song mode
Disk mode
Global mode
2. Pages
Each of the eight modes of the i30 contain a large
number of functions.
Each mode is organized into multiple pages.
When you press the front panel MENU key, a list of
the contents of each mode will appear. This display
is referred to as the Jump page.
Dial
Use this when you wish to make large changes in
the value.
COMPARE key
Use this key to compare the settings of the program
or arrangement that you are editing with the settings that are written into internal memory.
STEP 3
Edi
Editing an arrangement
(Arrangement Play mode)
1. Playing an arrangement
Lets select arrangement B62 and play it.
3. Editing an arrangement
Changing the Program of each part
1 In Arrangement Play mode, press the MENU key.
2 Press the Mixer button, and then the KBD Prog
tab.
The KBD Prog page will appear.
In this page you can change the keyboard (KBD)
sounds for each part of the style.
3
4
2
5 Select a program.
Programs can be selected directly using the front
panel PROGRAM keys. For details refer to 2.
Directly selecting an arrangement, style or program (p.12).
6 Sounds for parts other than the Main KBD part can
be selected by pressing the Sub KBD tab or the
Lower KBD tab (located at the bottom of the LCD)
to access the corresponding page, and then pressing
the program select button to make your selection.
Since the effects that were specified in Program
mode will be applied to the sound of the Main KBD
part, you can use this part to play the sound that
will be musically most important, such as the melody line.
In addition to these parts, the Harmony part and the
K.Bass part will also sound when you play the keyboard. If the CHORD SOUND key function is on
when you play a chord on the keyboard, the i30 will
detect the chord and play the constituent notes
(Harmony) and the bass note (Bass) of that chord.
If you turn the CHORD SOUND key function on
when an arrangement is not playing, greater depth
will be added to the notes played on the keyboard.
These five parts (Main KBD, Sub KBD, Lower KBD,
Harmony, K.Bass) are collectively referred to as the
KBD (keyboard) parts.
STEP 3
Edi
Parallel 2
4 Notice the key whose LED is lit, select the corresponding parameter of the Variation 14 items that
appear in the LCD, and use the radio buttons to try
selecting 1.
Try out each selection, and select the drum map that
is most appropriate for each variation.
STEP 3
Edi
Serial Sub
Parallel Sub
6 Check the MIDI channel of the Bass part, and set the
for the ACC1 part, and set a value of 0 for the other
parts.
The sound of the ACC1 part will be sent to output
channels C and D.
MIDI channel of the connected external tone generator to match the channel of the Bass part.
The Global mode settings in the Chord SoundMIDI
Ch. pages will affect all arrangements, so if you
need to set the MIDI channel, we recommend that
you change the setting on the external tone generator, rather than on the i30.
4
5
2 Use the PROGRAM keys 18 to specify the number of the keyboard set.
Press one of the upper row keys 18 to input the 1st
digit, and one of the lower row keys 18 to input the
2nd digit.
STEP 3
Edi
6. Writing an arrangement
When you have created an arrangement that you
like, write it into internal memory. If you select a
different arrangement before you write, the edited
arrangement will be lost.
SW 1/SW 2
The SW 1 and SW 2 located on the front panel above
the joystick can be used to add additional variety to
your performance.
In the Global mode SW 1 and SW 2 pages you can
specify the functions that will be assigned to SW 1
and SW 2.
For example, if you select Intro 1 or Intro 2, you can
press SW 1 or SW 2 during arrangement play to
recall the same performance as the introduction.
SW 1 and SW 2 can be used for a wide variety of
purposes, such as switching scales. Assign the functions that will be most suitable for your performance.
However since these settings are common to all
modes, some assignments may not function in certain modes.
3
5
3
4
6
Tempo Track
backing sequence.
The Measure parameter display will return to 001.
that was recorded.
If you have recorded tempo changes to the tempo
track, set the Tempo Track parameter to AUTO for
playback so that the data will playback according to
the tempo events that were recorded.
STEP 3
Edi
3
4
5
2
STEP 3
Manual Punch In allows you to re-record a specified portion of the data by measures.
Press the START/STOP key to playback the data.
When you come to the place where you wish to rerecord, press the REC/WRITE key and Overwrite
recording will begin. When you are finished, press
the REC/WRITE key once again. The REC/WRITE
key LED will go dark and you will return to PLAY
mode, and the subsequent measures will be played
back.
Auto Punch In allows you to re-record a specified
portion of the data by measures, similar to Manual
Punch In.
The difference from Manual Punch In is that before
you begin recording, you specify the measures at
which recording will begin and end.
Edi
In the KBD effect page you can use the C Send Level
and D Send Level parameters to adjust the respective send levels.
C Send Level and D Send Level determine the
amount of signal that is sent to the KBD FX 1 effect
that is specified by the program of the Main KBD
part. However, be aware that if you change the program that is used by the Main KBD part, these settings will also change.
If you wish to realtime record on an arrangement
track, select either ATr. KBD Track, ATr. Control
Track or ATr. Chord Track for the Track parameter in
step 3. Then follow the procedure given in 1.
Recording an arrangement performance to the
sequencer (p.23) or 2. If you make a mistake while
recording an arrangement performance (p.24).
Editing a program
(Program mode)
Program mode offers two types of editing: editing of individual parameters, and realtime performance editing.
In Program mode you can modify the sound of an existing
program, or initialize all the parameters and create a completely new program.
Pitch
This section specifies how the pitch of the sound
produced by the oscillator will change over time.
3 Press the MENU key, and then press the OSC button.
EG (Envelope Generator)
Pitch EG: This causes the pitch to change over time.
VDF EG 1, VDF EG 2: This causes the brightness
4
5
MG (Modulation Generator)
Pitch MG 1, Pitch MG 2: This uses an LFO (Low
Frequency Oscillator) to cyclically modulate the
pitch of the sound.
VDF MG: This uses an LFO (Low Frequency Oscillator) to cyclically modulate the brightness of the
sound.
3 Press the MENU key, and then press the Pitch button.
4 Press the Pitch MG 1 tab.
The Pitch MG 1 page will appear.
5
2
6 In the LFO Waveform parameter, select the waveform, and use the Frequency parameter to adjust
the speed.
After playing the keyboard to hear the result, return
the Intensity value to 0.
9
8
7
8 Adjust the values of the Time and Level parameters to create an appropriate curve.
parameter.
The cutoff frequency specifies the frequency at
which the filter will begin to cut the high frequency
range.
As this value is decreased, more of the high range
will be cut, causing the sound to become mellower
(darker). Be aware that if the value is decreased too
far, you will hear no sound at all.
STEP 3
Edi
3
2
4
5
6
3
g. Controller settings
Various aspects of the sound of the i30s programs
can be controlled in realtime by the joystick located
at the right of the keyboard and by aftertouch (pressure applied to the keyboard after playing a note).
STEP 3
3. Effect settings
Press the MENU key and then press the Effect
button. Then press the Effects tab to access the
Effects page.
4
3
Edi
2 Press the MENU key, and then press the OSC button.
3 Press the OSC Basic tab.
The OSC Basic page will appear.
4
3
7
8
9
6
Placement
On the i30 you can change the placement of the
effects; i.e., the way in which the effect system is
connected.
[Serial]
This placement connects the FX 1 and FX 2 effects in
series.
[Parallel 2]
The sound sent to output channels L and R will pass
through FX 2, and the sound sent to output channels
C and D will pass through both FX 1 and FX 2.
The KBD Effect settings of Arrangement Play
mode and Backing Sequence mode will use this
effect placement.
[Parallel 1]
This placement connects FX 1 and FX 2 in parallel.
[Parallel 3]
The sound sent to output channels L and R will be
output without further processing. The C Send
Level parameter specifies the volume sent to FX 1,
and the D Send Level parameter specifies the volume sent to FX 2. The return L and R parameters
specify the volume of the sound that has been processed by each effect and which will be merged with
the output channels L and R.
STEP 3
Edi
[Serial Sub]
[Parallel Sub]
Use these placements when you wish to output
sound from the rear panel OUTPUT 3 and 4 jacks. If
you are using an external mixer or effect device, you
can use these placements in various creative ways.
Effect parameters
The effects that you selected for FX 1 and FX 2 can
be edited in detail in the FX 1 page and FX 2 page.
will be displayed.
5
6
4
You can modify the parameters to change the effect.
For example if you change the value of the Feedback parameter to 95%, the swirling effect will
increase, and the sound will have a metallic character each time you play a note.
[Dynamic modulation]
In the FX 1 and FX 2 pages, you can make settings
for Dynamic Modulation (a function which lets you
control a parameter in realtime).
Of the effect parameters, the value of the parameter
marked by an asterisk (*) can be controlled in realtime. In the diagram above, the Mod Speed parameter of the Stereo Flanger 1 effect can be controlled in
realtime.
5 You can press the Dynamic Modulation popup butParallel Sub will apply FX 1 to output channels L
and R, and apply FX 2 to output channels C and D.
When you wish to use an external reverb effect or
when you do not need to use reverb, you can use a
combination effect for FX 2 so that three effects can
be applied simultaneously: a stereo effect with FX 1,
a monaural effect for channel C of FX 2, and another
monaural effect for channel D of FX 2.
4. Writing a program
When you have finished editing, you should write
your data to internal memory.
REC/WRITE key.
The following dialog box will appear.
STEP 3
Edi
Editing a drumkit
1 Press the EXIT key to enter the Performance Edit
page.
row.
R11: GM Kit 1 will be selected.
This drum program produces a different percussion
instrument sound for each note. Play the keyboard
and listen to the sounds.
3 Press the MENU key, and then press the Drum Kit
button.
The Drum Kit page will appear.
4
4 Press the MENU key, and then press the Drum Kit
button to access the Drum Kit page.
5 Modify the settings for each key.
Use the Transpose and Detune parameters to
adjust the pitch.
Use the Adjustment of Level parameter to adjust
the oscillator level specified by OSC 1.
Use the Adjustment of Decay Time parameter to
adjust the decay time specified by the VDA EG.
Adjust Pan for each note.
The send settings are determined by the product of
the C Send and D Send parameter values with the
overall Send Level in the Effects page. In other
words, if the C or D Send level parameters in the
Effects page are at zero, there will be no effect.
[Exclusive group]
When you play the A 2 key on the keyboard, a hihat (HH) sound with a short decay will be heard.
When you play the B 2 key, a hi-hat (HH) sound
with a long decay will be heard. These two samples
are the sounds made by a hi-hat cymbal when
played in different ways. normally, these two
sounds would never occur at the same time. In the
Drum Kit page, you can select the A 2 and B 2
keys and set the Exclusive Group parameter of
each to the same number so that these two keys will
not sound simultaneously.
Style editing
(Edit Style mode)
1. What is a Style?
On the i30, a Style is analogous to a music score for
the ACC parts of the accompaniment, and consists
of sequence data which contains notes and other
data, and style parameters which specify how each
part will play when a chord is detected.
STEP 3
Sequence
data actually played
Edi
2. Recording a style
This section will explain how to initialize a style and
create your own from scratch. Perform the steps ac
consecutively to learn the role of each parameter.
5
6
7
Set the Key parameter to the key of the chord variation. Then record a performance on each track in
the specified key.
For example if you set the Key parameter to Cmaj
(C major), you should play using the constituent
notes of the CM7 (C major seventh) chord; i.e., C, E,
G and B. If you specified Cmin (C minor), play
using the constituent notes of the Cm7 (C minor
seventh) chord; i.e., C, E , G and B ).
If in this way, you play using the constituent notes
of the major seventh chord when the Key parameter
is set to major, or the minor seventh chord when the
Key parameter is set to minor, the result will be
appropriate for all chords.
4 Press the START/STOP key, and use the constituent notes of the CM7 chord (C, E, G, B) to record
your playing.
STEP 3
Edi
1 In Edit Style mode, press the EXIT key, and use the
Element parameter to select the element that you
wish to test.
2 Press the MENU key, and then press the Test button.
The Test page will appear.
2
4
5
3
2
4
Edi
STEP 3
6. Elements
The i30 styles consist of ten elements: Variation 14,
Intro 12, Ending 12, and Fill 12.
When you create an original element, you are not
required to create all elements from scratch.
All you need to do is first create Variation 1, then
copy it to Variation 2 and add some data to create
Variation 2, then copy that to Variation 3 and add
more data, and so on.
7. Writing a style
When you have created a style that you like, write
the data into internal memory. If you select a different style before writing your edited style, your edits
will be lost.
REC/WRITE key.
The following dialog box will appear.
2
3
4
5
1. About SMF
5 Press the file select button. From the file list, select
the filename that you wish to play.
parameter.
STEP 3
When playing back SMF data on the i30, we recommend that you use format 0 SMF. Format 1 SMF
data will take somewhat longer to load.
Edi
Saving procedure
1 Use the procedure given above to create a Jukebox
list.
3
4
3
4
Loading procedure
1 In the Jukebox page, select a Jukebox List file
(extension .JKB).
2 Press the page menu button, and press the Load
Jukebox List page menu command.
The Jukebox list will be loaded into the i30.
2 Press the EXIT key, and then press the Prog 1-8
tab.
STEP 3
Edi
Saving data
(Disk mode)
1. Media that can be used
4
5
Floppy disks
2HD 1.44 MB
2DD 720 KB
Although 2DD floppy disks may be used, they will
not be able to save all files, since the capacity of
these disks is lower.
1.4 GB
1.4 GB
1.2 GB
2. Saving data
When the power of the i30 is turned off, backing
sequence data and song data will be lost. If you
wish to keep this data, you must save it to floppy
disk or hard disk.
Also, if you save other types of data to floppy disk
or hard disk, you will always be able to reload the
original data even if you have modified it. It is a
good idea to save favorite settings to disk.
(name).SET.
3. Loading data
Heres how data that was saved to disk can be
loaded into the i30.
STEP 3
Edi
Disk access
ndicator
Disk access
indicator
Eject button
Appendices
MIDI applications
If you wish to connect the i30 with a computer, you can
either use MIDI cables to make connections via a MIDI
interface (connection via MIDI), or use a special cable to
make a connection directly (connection via special cable).
Read the explanation that is appropriate for your computer
and system. If you are using a stand-alone MIDI sequencer,
read the section on MIDI connections.
MIDI interface
MIDI IN
MIDI OUT
MIDI OUT
MIDI IN
IBM PC (compatibles):
Connection kit AG-001B (connection cable, Korg
MIDI Driver driver software) [sold separately]
Appendices
When a special cable is used to connect the i30 to a computer, the included Korg MIDI Driver can be used to
play music.
IBM PC (compatible)
COM
Special connection cable (AG-001B)
TO HOST
D-SUB 9-pin
3
4
8
7
2
5
Modem port or
Printer port
Special connection cable (AG-002B)
TO HOST
1
2
3
4
5
6
7
8
2
1
5
4
3
8
7
6
Appendices
5 Select Korg PC I/F Driver, and click the [OK] butPerform the setup as directed in Setting up the
Korg MIDI Driver (Windows), and click the [OK]
button.
2 If there is a copy of Apple MIDI Driver in your system folder, either delete it, or move it to another
folder. Be careful not to delete or move the Apple
MIDI Manager.
The Korg MIDI Driver includes the functionality of
the Apple MIDI Driver.
MIDI In Port
Connected Port
Modem Port
Printer Port
Appendices
In order to distinguish different types of file, MSDOS adds an extension consisting of a period and
three characters to the end of the filename. It is customary for SMF data to have an extension of .MID
Error Messages
F
File already exists.
Cant Calibrate
Complete
I
Illegal file description.
An invalid filename was input when saving a file or
creating a directory.
Destination is empty.
The backing sequence, song, track, or pattern that
was specified as the destination contains no data.
Assign a filename.
E
Error in formatting medium.
M
Measure is occupied by pattern.
The beginning measure of a pattern exists at the
destination, and execution was not possible since
the pattern was not opened.
Medium changed.
The floppy disk was exchanged.
Appendices
Medium unavailable
A command was executed for a floppy disk which is
not in MS-DOS 2HD or 2DD format.
R
Root directory is full.
When you copied a file to the root directory or executed the Create Directory command, the maximum number of root directory entries was
exceeded.
N
No Medium.
A floppy disk is not inserted.
S
Source includes pattern.
The source includes the second or subsequent measures of a pattern, and execution is not possible
since the pattern was not opened.
Source is empty.
The track, measure or pattern that was specified as
the source contains no data.
T
Tempo Track cant be recorded alone.
U
Unable to create directory.
You attempted to create a directory that exceeded
the limit of directory depth (64 characters for the
full path name).
Troubleshooting
If a problem occurs, please check the following items.
No sound
Are your amp, mixer, or headphones connected to
the correct jacks?
Check the connections (p.6).
Is the power of your amp and mixer turned on?
Is Local Control turned ON?
Check Local Control On in the Filter, MIDI page of
Global mode.
Is the MASTER VOLUME slider or the OUTPUT
MIXER sliders raised?
If there is no sound from the OUTPUT 3 and 4 jacks,
has the effect placement been set so that the sound
is output from the OUTPUT 3 and 4 jacks? Alternatively, are the effect send levels set above zero?
In the Effect Placement page, select a placement that
will output the sound from the OUTPUT 3 and 4
jacks. Set the C Send Level and D Send Level
parameters above zero.
Appendices
<Pitch EG>
EG Intensity
Level Velocity Sens.
Attack Time
Decay Time
Release Time
Start Level
Attack Level
Release Level
Time Modulation Vel.
1. Program
<OSC Basic>
Single
Off
Off
360: Square
50
CNT
-------Off
Off
-------50
CNT
<Basic Pitch>
8' (Standard) --------
+2
+0
+2
+0
Pitch
Triangle
00
50
00
00
+00
Off
Triangle
00
50
00
00
+00
Off
00
00
0
00
00
0
<MG Control>
Joystick
Aftertouch
Freq.Control JS & AT
Cutoff Frequencey
Color
Cutoff EG Intensity
Vel.Sens. EG Intensity
Vel.Sens. Color
Key.Trk Intensity
Key.Trk Mode
Key.Trk Pivot Key
99
00
00
+00
+00
+00
Off
C4
Off
Triangle
00
50
00
Off
Off
Triangle
00
50
00
Off
00
00
00
00
+00
+00
+00
+00
00
0
0
0
0
00
0
0
0
0
00
00
00
00
+00
+00
+00
+00
00
0
0
0
0
00
0
0
0
0
+00
00
+00
00
+00
00
+00
00
<VDF MG>
Enable OSC 1
LFO Waveform
Intensity
Frequency
Delay
Key Sync
Attack Time
Decay Time
Slope Time
Release Time
Attack Level
Start Level
Attack Level
Release Level
Time Modulation Vel.
Attack Time
Decay Time
Slope Time
Release Time
Time Modulation Key.
Attack Time
Decay Time
Slope Time
Release Time
<Control>
<Pitch MG 1>
LFO Waveform
Intensity
Frequency
Delay
Fade in
KBD Tracking
Key Sync
99
00
00
+00
+00
+00
Off
C4
VDF
<VDF EG 1>
Oscillator
Octave
+00
+00
00
00
00
+00
+00
+00
+00
<VDF 1>
Oscillator Mode
Mono
Hold
Multisample
Level
Pan
+00
+00
00
00
00
+00
+00
+00
+00
Cutoff Freq. JS X
VDF MG Intensity JS-Y
Cutoff Freq. AT
VDF MG Intensity AT
2. Style
<VDA 1>
Vel.Sens. Level
Key.Trk Intensity
Key.Trk Mode
Key.Trk Pivot Key
+00
+00
Off
C4
+00
+00
Off
C4
00
00
00
00
99
99
99
00
0
0
0
0
00
0
0
0
0
00
00
00
00
99
99
99
00
0
0
0
0
00
0
0
0
0
+00
+00
9
9
Parallel 2
No Effect: Off
No Effect: Off
L
R
9
9
Parallel 2
No Effect: Off
No Effect: Off
L
R
<VDA EG 1>
Attack Time
Decay Time
Slope Time
Release Time
Attack Level
Break Level
Sustin Level
Time Modulation Vel.
Attack Time
Decay Time
Slope Time
Release Time
Time Modulation Key.
Attack Time
Decay Time
Slope Time
Release Time
<Control>
OSC Level
Effect
OSC 1 C Send Level
OSC 1 D Send Level
Placement
FX 1
FX 2
C Pan
D Pan
Drum Kit:
All Keys (A0...C8)
DrumSample
-------Transpose
-------Detune
-------Adjustment of Level
-------Adjustment of Decay Time -------Pan
-------C Send
-------D Send
-------Exclusive Group
--------
Same as R11
+00
+00
+00
+00
CNT
0
0
None
Tempo
Drums (Program)
(Pan)
(Volume)
Perc
(Program)
(Pan)
(Volume)
Bass
(Program)
(Pan)
(Volume)
(Wrap-Around)
(Retrigger)
ACC1 (Program)
(Pan)
(Volume)
(Wrap-Around)
(Tension)
(Retrigger)
ACC2 (Program)
(Pan)
(Volume)
(Wrap-Around)
(Tension)
(Retrigger)
ACC3 (Program)
(Pan)
(Volume)
(Wrap-Around)
(Tension)
(Retrigger)
120
R11
PROG
100
R23
PROG
100
A52
CNT
100
07
On
A11
CNT
100
07
On
Off
A43
CNT
100
07
On
Off
A86
CNT
100
07
On
Off
CV 1
C maj
04
Appendices
VDA
: Root
Major
"C"
3-note
2-note
9
9
9
11
9
11
2-note
11
11
1-note
11
Major 6th
"C6"
4-note
2-note
11
Major 7th
"CM7"
4-note
3-note
11
2-note
Sus 4
"Csus4"
3-note
2-note
9
9
Sus 2
"Csus2"
3-note
Dominant 7th
"C7"
4-note
3-note
9
9
9
11
13
2-note
9
9
9
9
13
13
Augmented
4-note
3-note
9
9
9
3-note
9
Minor
"Cm"
3-note
Augmented 7th
2-note
11
11
Minor 6th
"Cm6"
9
9
4-note
9
9
11
11
Major 7th 5
"Cm7"
4-note
11
3-note
4-note
"CM75
"CM7sus4"
4-note
9
13
Diminished
"Cdim"
Dominant 7th 5
3-note
4-note
9
9
9
4-note
11
Minor 7th 5
"Cm75"
4-note
9
9
11
13
"C75"
13
Appendices
Minor 7th
11
4-note
"Caug7"
4-note
9
"Caug"
Waveform memory
PCM ROM 18 Mbyte
Modes
Arrangement Play mode
Backing Sequence mode
Song mode
Song Play mode
Program mode
Edit Style mode
Global mode
Disk mode
Effect section
Stereo digital multi-effect system
47 varieties
Arrangement Play mode/Backing Sequence mode
Two effect units each for KBD parts and ACC parts
Other modes
Two effect units
Programs
352 preset programs (including 32 drum programs)
136 user programs (including 8 drum programs)
Arrangements
128 preset arrangements
128 user arrangements
Styles
128 preset styles
Maximum of 48 user styles
Keyboard sets
64
Backing sequences
10 songs
Songs
10 songs
Keyboard section
61 notes (velocity sensitive, with aftertouch)
Display section
320 240 pixel TouchView Graphical User Interface
MIDI connectors
IN, OUT, THRU
Other connectors
DAMPER jack
ASSIGNABLE PEDAL/SWITCH jacks (1, 2)
EC5 connector
TO HOST connector
Power supply
AC 100 V
Power consumption
20 W
Dimensions (W D H)
1,090 348 117 (mm)
Weight
14.2 kg
Included items
AC power supply cable
Floppy disk (i30FD-00P)
Music stand
i30
Transmitted
Recognized
Default
1 16
1 16
Changed
1 16
1 16
Remarks
Memorized
Basic Channel
Default
Mode
Note
Number:
Messages
Altered
******************
0 127
0 127
True Voice
******************
0 127
Note On
Note Off
Polyphonic (Key)
Monophonic (Channel)
*A
*C
O
O
O
O
O
O
O
O
O
O
X
X
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O 0 127
O 0 127
Velocity
*A
Aftertouch
0, 32
1, 2
4, 64
6, 38
7, 11
10, 91, 93
12, 13
72, 73, 74
92 ,94
96, 97
100, 101
120, 121
0 101
Control
Change
Program
Change
Variable Range
System Exclusive
System
Common
System
Real Time
Aux
Messages
Notes
******************
*P
*C
*C
*E
*C
*C
*C
*C
*C*4
*C
*2
*P
0 127
*3 *E
Song Position
*1
Song Select
O09
O09
*1
Tune
Clock
*1
Command
*1
Local On/Off
O 123 127
Active Sense
Reset
*C, *P, *A, *E: Sent and received when MIDI Filter (Controller, Program Change, Aftertouch, System Exclusive) is set
to ENA in Global mode.
*1: When clock is set to internal, sent but not received. When set to external, received but not sent.
*2: LSB, MSB = 00,00: pitch bend range, =01,00: fine tune, =02,00: course tune
*3: Includes Inquiry, GM Mode On, Master Balance, and Master Volume messages.
*4: In Arrangement Play mode/Backing Sequence mode, turns ACC FX1 and ACC FX2 on/off.
O: Yes
X: No
Consult your local Korg distributor for more infomation on MIDI IMPLEMENTATION.
Appendices
Pitch Bend
Table of Contents
Arrangement Play mode . . . . . . . . . . . . . . 1
1. Home . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
11. Lower KBD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
12. Sub KBD. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
13. Main KBD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
2. Mixer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
21. KBD Prog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
22. ACC Prog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
23. KBD Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
24. ACC Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
3. KBD Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
31. KBD Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
4. ACC Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
41. Placement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
42. ACC Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
43. ACC FX 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
44. ACC FX 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
5. Drums . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
51. Default Drum Mapping. . . . . . . . . . . . . . . . . . . . . . . . 5
52. Kick & Snare Designation . . . . . . . . . . . . . . . . . . . . . . 6
6. General Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
61. Ensemble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
62. KBD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
63. ACC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
64. Fill/Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
7. Global . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
71. Chord Sound. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
72. Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
73. MIDI Ch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Song mode . . . . . . . . . . . . . . . . . . . . . . . 23
1. Program & Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
11. Prog 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
12. Prog 916 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
13. Mix 18. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
14. Mix 916. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
15. Preference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
2. Track Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
21. Pitch 18. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
22. Pitch 916. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
23. MIDI 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24. MIDI 916 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3. Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31. Key 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
32. Key 916 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
33. Velocity 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
34. Velocity 916 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4. Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41. Edit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5. Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
51. Placement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
52. Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
53. FX1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
54. FX2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6. Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
61. Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
26
27
27
27
27
27
28
28
31
31
32
32
32
33
33
35
35
35
36
36
36
36
36
36
36
37
37
37
38
38
38
Program mode . . . . . . . . . . . . . . . . . . . . 40
1. Perf. Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11. Perf. Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2. Oscillator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
21. OSC Basic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
22. Basic Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
23. Pitch Bend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3. Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31. Pitch MG 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
32. Pitch MG 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
33. MG Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
34. Pitch EG. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4. VDF (Variable Digital Filter) . . . . . . . . . . . . . . . . . . . . . .
41. VDF 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
42. VDF 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
43. VDF MG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44. FEG 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
45. FEG 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
46. Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5. VDA (Variable Digital Amplifier) . . . . . . . . . . . . . . . . . .
51. VDA 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
52. VDA 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
53. VDA EG 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
54. VDA EG 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
55. Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6. Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
61. Placement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62. Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
63. FX 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
7. Drum Kit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
40
40
41
41
42
42
43
43
43
43
44
44
44
44
45
46
46
47
48
48
48
49
49
50
50
50
51
51
52
53
53
55
56
56
56
56
57
57
58
58
61
61
Global mode . . . . . . . . . . . . . . . . . . . . . 62
1. Basic Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11. Basic Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2. Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
21. Normal Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
22. Special Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
23. User Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3. Filter, MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31. Filter, MIDI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4. Clock, Host, Damper . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41. Clock, Host, Damper. . . . . . . . . . . . . . . . . . . . . . . . .
5. Rit. & Accel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
51. Rit. & Accel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6. Assign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
61. SW 1, SW 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62. Assignable Pedal . . . . . . . . . . . . . . . . . . . . . . . . . . . .
63. EC 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
62
63
63
64
64
65
65
67
67
67
67
68
68
68
69
Disk mode . . . . . . . . . . . . . . . . . . . . . . . 70
1. File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11. File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2. MIDI Data Filer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
21. MIDI Data Filer . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3. Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31. Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
71
71
74
74
75
75
Effect Parameters . . . . . . . . . . . . . . . . . . 76
Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1. Hall Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2. Ensemble Hall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3. Concert Hall Reverb . . . . . . . . . . . . . . . . . . . . . . . . . .
4. Room Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5. Large Room Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . .
6. Live Stage Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . .
7. Wet Plate Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
8. Dry Plate Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
9. Spring Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Early Reflections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
10. Early Reflections 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11. Early Reflections 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12. Early Reflections 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Stereo Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
13. Stereo Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
14. Cross Delay. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Dual Mono Delay. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
15. Dual Mono Delay. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Multitap Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16. St. Multi Tap Delay 1. . . . . . . . . . . . . . . . . . . . . . . . . .
17. St. Multi Tap Delay 2. . . . . . . . . . . . . . . . . . . . . . . . . .
18. St. Multi Tap Delay 3. . . . . . . . . . . . . . . . . . . . . . . . . .
76
76
76
76
76
76
76
76
76
76
76
76
76
76
76
76
76
77
77
77
77
77
77
Chorus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
19. Stereo Chorus 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
20. Stereo Chorus 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
Quadrature Chorus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
21. St. Quadrature Chorus . . . . . . . . . . . . . . . . . . . . . . . . .77
22. St. Crossover Chorus . . . . . . . . . . . . . . . . . . . . . . . . . .77
Harmonic Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
23. St. Harmonic Chorus . . . . . . . . . . . . . . . . . . . . . . . . . .77
Symphonic Ensemble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
24. Symphonic Ensemble . . . . . . . . . . . . . . . . . . . . . . . . . .78
Flanger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
25. Stereo Flanger 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
26. Stereo Flanger 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
27. St. Crossover Flanger . . . . . . . . . . . . . . . . . . . . . . . . . .78
Exciter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
28. Stereo Exciter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Enhancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
29. Enhancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Distortion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
30. Distortion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
31. Over Drive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Phaser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
32. Stereo Phaser 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
33. Stereo Phaser 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Rotary Speaker. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
34. Rotary Speaker. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Tremolo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
35. Auto Pan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
36. Tremolo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Parametric Equalizer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
37. Stereo Parametric EQ . . . . . . . . . . . . . . . . . . . . . . . . . .79
Combination Effect Serial . . . . . . . . . . . . . . . . . . . . . . . . . . .79
38. Chorus-Delay. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
39. Flanger-Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Combination Effect Parallel . . . . . . . . . . . . . . . . . . . . . . . . . .80
40. Delay/Hall Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . .80
41. Delay/Room Reverb. . . . . . . . . . . . . . . . . . . . . . . . . . .80
42. Delay/Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80
43. Delay/Flanger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80
44. Delay/Distortion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80
45. Delay/Over Drive. . . . . . . . . . . . . . . . . . . . . . . . . . . . .80
46. Delay/Phaser. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80
47. Delay/Rotary Speaker . . . . . . . . . . . . . . . . . . . . . . . . .81
Appendices . . . . . . . . . . . . . . . . . . . . . . . 82
1. Data available for event editing on the i30 . . . . . . . . . . .82
2. Operation when control change data is received/
transmitted . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82
3. Timing corrections produced by the Quantize
operation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
1. Home
11. Lower KBD
12. Sub KBD
13. Main KBD
Here you can select arrangements, make basic settings for the
arrangement, and set the split point. In this page, you can also
view the transpose point that was set by pressing the TRANSPOSE key, the name of the chord that is being played on the
keyboard, and the octave display for each part, etc.
11a
11b
11c
TRANSPOSE key setting
Time signature of the style
Chord name display
11d
Program of each KBD part
11e
Octave setting of each part
11b. (Tempo)..................................................[40...240]
Adjusts the playback tempo of the arrangement.
If the Global mode 41. Clock, Host, Damper (p.67)
parameter Clock Source is set so that the synchronization
clock is either External MIDI IN or External TO
HOST, the tempo of the arrangement will be controlled
by MIDI Clock messages from the external sequencer or
personal computer etc. connected to the i30. With a setting
of External MIDI IN this value will be displayed as
MID, and with a setting of External TO HOST it will be
displayed as HST.
Arrangement
11A
11B
11C
2. Mixer
is being written.
21a
(1188).
21b
21c
Program display for each
part
3. KBD Effect
23. KBD Mix
24. ACC Mix
In 23. KBD Mix you can mix the Main KBD, Sub KBD,
Lower KBD, Harmony and K.Bass parts.
The Main KBD, Sub KBD and Lower KBD parts will use the
effects that are specified for the Main KBD part.
In 24. ACC Mix you can mix the Drums, Perc, Bass, and
ACC1ACC3 parts.
31a
31b
23a
23b
23c
23d
23c. Internal
23d. External
Specifies which tone generator will be sounded by the
part.
When Internal is checked: the internal tone
generator will be sounded.
When External is checked: musical data will
be transmitted from the MIDI OUT connector and the TO HOST connector.
When both Internal and External are
checked: the internal tone generator will be
sounded, and at the same time musical data
will be transmitted from the MIDI OUT connector and the TO HOST connector.
When unchecked: that part will not be
played.
The transmit/receive channels for MIDI data
are set by 73. MIDI Channel.
Arrangement
4. ACC Effect
41. Placement
Specifies how the two effects used by the accompaniment parts
(Drums, Perc, Bass, ACC1ACC3) will be connected.
41a
Serial
Parallel 1
Parallel 2
Parallel 3
Serial Sub
Parallel Sub
On
Checked: the effect will be used.
Unchecked: the effect will not be used. However if one of
the following effects are selected, only the 2-band shelving
equalizer that is set in 43c. EQ will apply.
Stereo Delay
Cross Delay
Stereo Chorus 1, 2
Stereo Exciter
Auto Pan
Tremolo
41C. Copy FX
This command copies the FX1 effect to FX2, or the FX2
effect to FX1.
41D. Swap FX
This command exchanges the FX1 and FX2 effects.
42a
42b
42c
42d
42e
43c. EQ
This is a 2-band shelving equalizer.
For several types of effect, this equalizer will still be effective even if the On box is un-checked in 42c. ACC FX1
or 42d. ACC FX 2. For details refer to 42c. ACC FX1
and 42d. ACC FX 2.
43a
43b
43c
5. Drums
51. Default Drum Mapping
For each arrangement, the i30 is able to play four variations.
These will be used when you press the VARIATION 14 keys
located on the front panel.
Here you can select the drum mapping used by each variation.
51a
Arrangement
43. ACC FX 1
44. ACC FX 2
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
;;;;;;;
;;;;;
;;;;;;;
;;;;;
;;;;;;;
;;;;;;;;
;;;;
1 Percussion
C4
C#4
F#3
G4
Snare 3
Roll snare/reverse snare
Kick 2
Kick 1
Side stick
Snare 1
G#4
D4
F5
D#5
E5
G#3
Snare 2
Low floor tom
Closed hi-hat
High floor tom
Pedal hi-hat
Low tom
Open hi-hat
Low mid tom
High mid tom
Crash cymbal 1
High tom
Ride cymbal
Chinese cymbal
Ride bell
C#6
F#4
A4
E4
A#4
D#4
A#5
D4
C#4
A#3
C4
G#5
C6
A5
;;
F3
F#3
G3
Splash cymbal
G#3
Crash cymbal 2
A3
A#3
Ride cymbal 2
B3
2 No snare
3 Side stick
and hi-hat
4 Side stick
and ride
G#2
C#2
C#2
B3
7 Open hi-hat
8 Crash
B3
A#2
A3
D#3
D#3
A#2
F3
F3
F#2
F#2
A#2
A#2
A#2
A#2
F#1
F#1
A#2
G#2
F#2
C#2
C#2
C#2
C#2
F#2
G#2
C#2
C#2
G#2
C#2
C#2
5 Original
6 Snare and
ride
C#3
B5
C6
A#4
(D2) Snare 1
(E2) Snare 2
(A1) Snare 3
(F1) Snare 4
(C#2) Side stick
Type A
Type B
Type C
Type D
Snare 1
Snare 2
Snare 3
Snare 4
Snare 1
Snare 2
Snare 3
Snare 4
Snare 1
Snare 2
Snare 3
Snare 4
Snare 1
Snare 2
Snare 3
Snare 4
Snare 1
Snare 2
Snare 3
Snare 4
52b
Type A
Kick 1
Kick 2
Kick 3
Kick 4
Type B
Kick 2
Kick 3
Kick 4
Kick 1
Type C
Kick 3
Kick 4
Kick 1
Kick 2
Type D
Kick 4
Kick 1
Kick 2
Kick 3
61. Ensemble
The i30 is able to add an ensemble function to the performance
of an arrangement. This will function when the front panel
ENSEMBLE key is pressed.
61a
63. ACC
Here you can make Synchro Backing and Wrap-Around settings for the accompaniment parts.
63a
63b
62. KBD
For the Lower KBD, Sub KBD and Main KBD parts, you can
specify the velocity window and whether or not the damper
pedal and joystick will function.
62a
62b
62c
62d
Arrangement
6. General Settings
Pythagorean: A scale based on ancient Greek musical theory, and is suitable for playing melodies.
Werckmeister (Werkmeister III): An equal-tempered scale
used in the latter Baroque period.
Kirnberger (Kirnberger III): A scale created in the 18th
century, and used mainly for tuning harpsichords.
Slendro: An Indonesian gamelan scale in which the
octave consists of 5 notes.
If the Key parameter is set to C, use the C, D, F, G, and A
keys. (Other keys will produce the same pitches as equal
temperament.)
Pelog: An Indonesian gamelan scale in which the octave
consists of 7 notes.
If the Key parameter is set to C, use only the white keys.
(The black keys will produce the same pitches as equal
temperament.)
User Scale 132: Scales that you created in Global mode
23. User Scale (p.64).
64. Fill/Scale
Here you can make Variation Change settings and specify the
scale of the accompaniment.
64a
64b
7. Global
Here you can make global arrangement settings which will be
used by all arrangements.
These settings also affect the way in which data is played back
in Backing Sequence mode, so be aware of this as you modify
these settings.
71a
71b
72. Velocity
Specifies how velocity (keyboard playing dynamics) will be
used for control.
72a
72b
KBD.......................................................................... [1...16]
Sets the channel on which your master keyboard will control the Main KBD, Sub KBD and Lower KBD part of the
i30.
When a MIDI program change is received, the KBD Set
will change.
When note data above the split point (set by 11d. Chord
Scanning/Split Point) is received, the Main KBD and Sub
KBD parts will sound, and when note data below the split
point is received the Lower KBD part will sound.
Main......................................................................... [1...16]
Sets the channel by which the Main KBD part will be
sounded on an external tone generator.
When MIDI data is received, the Main KBD part will
sound regardless of the split point setting.
The i30 will transmit the performance data of the Main
KBD part.
If this coincides with the channel that was set for the KBD
parameter, the KBD setting will take priority for incoming
MIDI data.
For example if you wish to use your MIDI accordion etc.
to control the Main KBD part, you would use this channel.
73a
Arrangement
Actual: Only the notes which were played to the left of the
split point will continue sounding, when the 11d. Chord
Scanning/Split Point parameter is set to Lower (Easy).
If this coincides with the channel that was set for the KBD
parameter, the KBD setting will take priority for incoming
MIDI data.
For example if you wish to use your MIDI accordion etc.
to control the Sub KBD part, you would use this channel.
Lower........................................................................[1...16]
Sets the channel by which the Lower KBD part will be
sounded on an external tone generator.
When MIDI data is received, the Lower KBD part will
sound regardless of the split point setting.
The i30 will transmit the performance data of the Lower
KBD part.
If this coincides with the channel that was set for the KBD
parameter, the KBD setting will take priority for incoming
MIDI data.
For example if you wish to use your MIDI accordion etc.
to control the Lower KBD part, you would use this channel.
Drums .......................................................................[1...16]
Sets the channel by which the Drums part will be sounded
on an external tone generator.
When MIDI data is received, the Drums part will sound.
The i30 will transmit the performance data of the Drums
part.
Perc ..........................................................................[1...16]
Sets the channel by which the Perc part will be sounded
on an external tone generator.
When MIDI data is received, the Perc part will sound.
The i30 will transmit the performance data of the Perc
part.
Bass ..........................................................................[1...16]
Sets the channel by which the Bass part will be sounded
on an external tone generator.
When MIDI data is received, the Bass part will sound.
The i30 will transmit the performance data of the Bass
part.
ACC1 ........................................................................[1...16]
Sets the channel by which the ACC1 part will be sounded
on an external tone generator.
When MIDI data is received, the ACC1 part will sound.
The i30 will transmit the performance data of the ACC1
part.
ACC2 ........................................................................[1...16]
Sets the channel by which the ACC2 part will be sounded
on an external tone generator.
When MIDI data is received, the ACC2 part will sound.
The i30 will transmit the performance data of the ACC2
part.
ACC3 ........................................................................[1...16]
Sets the channel by which the ACC3 part will be sounded
on an external tone generator.
When MIDI data is received, the ACC3 part will sound.
The i30 will transmit the performance data of the ACC3
part.
Harmony.................................................................. [1...16]
Sets the channel by which the Harmony part will be
sounded on an external tone generator.
When MIDI data is received, the Harmony part will
sound.
The i30 will transmit the performance data of the Harmony part.
K.Bass ...................................................................... [1...16]
Sets the channel by which the K.Bass part will be sounded
on an external tone generator.
When MIDI data is received, the K.Bass part will sound.
The i30 will transmit the performance data of the K.Bass
part.
Chord.................................................................[Off, 1...16]
This channel is used for reception of MIDI data.
Specify the channel that will be used to receive note data
from your master keyboard in order to detect chords.
Normally you will set this to the same channel as specified
for the KBD parameter.
The i30 will detect chords from the incoming MIDI data
according to the settings of 11d. Chord Scanning/Split
Point.
Chord 2..............................................................[Off, 1...16]
Chord 3..............................................................[Off, 1...16]
These channels are used for reception of MIDI data.
The i30 will detect chords from the incoming data
received on the Chord 2 and Chord 3 channels. In this
case, the split point setting has no effect.
For example if you wish to receive note messages from
your MIDI accordion etc. to detect chords, set this channel
to receive those messages.
Arrangement Change..........................................[Off, 1...16]
This channel is used for reception of MIDI data.
When a MIDI program change message is received, the
arrangement will change.
About MIDI channels in Backing Sequence mode
The MIDI channels that are specified here are also used for
transmission/reception in Backing Sequence mode. However, the channel set by the KBD parameter will be used
for transmission/reception of data of the arrangement
tracks. In this case, the channel settings of the Main, Sub
and Lower parameters will be ignored.
11e. Tempo Track...............................[Manual, Auto, Rec.]
Here you can select the backing sequence, and make basic settings for the backing sequence data. In this page you can also
view the transpose setting that is made by pressing the
TRANSPOSE key, the name of the chord that is being played
on the keyboard, and the octave indication of each part of the
arrangement, etc.
11a
11b
11c
11d
11e
11f
11g
11h
TRANSPOSE key setting
Chord name display
11i
Octave display for each part
With a setting of
A rest is inserted
Not played
Backing
4 Output specifies the channel(s) to which the metronome sound will be output.
A setting of L will output the metronome sound to the
L channel, R to the R channel, and L+R to both the L
and R channels.
A setting of C send will output the metronome sound
to the C output channel, D send to the D output
channel, and C send + D send to both the C and D
output channels.
A setting of All will output the metronome sound to
all output channels L, R, C and D.
The OUTPUT jack from which the metronome sound
is sent will depend on the selected Placement. In
Backing Sequence mode, the placement of the
arrangement being played will be used.
21. Program
Here you can make basic settings for the backing sequence,
and select the program that each extra KBD track will use.
21f
21g
14. Activity
Here you can select the backing sequence, make basic settings
for backing sequence data, and view displays of various information. Settings for the KBD track, Control track and Chord
track can also be made here.
21h
14i
ATr. KBD Track: You can input or edit the KBD track of
the arrangement. If you wish to realtime record on this
track, set 14i. Track Activity to REC.
ATr. Control Track: You can input or edit the Control track
of the arrangement. If you wish to realtime record on this
track, set 14i. Track Activity to REC.
ATr. Chord Track: You can input or edit the Chord track of
the arrangement. If you wish to realtime record on this
track, set 14i. Track Activity to REC.
KBD 4 Track KBD 8 Track: You can input or edit the
Backing
extra KBD tracks. Your playing can be recorded in realtime on these tracks in the same way as with the ATr. KBD
track. Use these tracks when you wish to create a layered
performance. For details on realtime recording, refer to
25. Preference.
Tempo Track: Select this when you use the 6. Edit page
menu command to edit the tempo track. However, for
realtime recording or step recording, it is not possible to
record just the tempo track.
23. Pitch
Here you can make settings related to the pitch of each extra
KBD track.
21h. Play/Mute
Checked: When the START/STOP key is pressed to begin
playback, these extra KBD track will playback.
23g
23h
23i
22. Mix
Here you can make basic settings for the backing sequence,
and set the pan and volume of each extra KBD track.
22g
22h
You can use RPN MSB (CC#101) = 000 and RPN LSB
(CC#100) = 000 to specify Pitch Bend Sensitivity, and
use Data Entry (CC#6) = 000 (+00) 012 (+12) to modify this value during the song.
25. Preference
24. MIDI
Here you can make basic settings for the backing sequence,
and make MIDI-related settings for the extra KBD tracks.
Here you can make basic settings for the backing sequence,
and specify how realtime recording will take place for the
extra KBD tracks.
25g
24g
24h
24i
24g. Internal
24h. External
Specifies the tone generator(s) which will be used by each
track.
When Internal is checked: the track will be
sounded by the internal tone generator.
When External is checked: musical data will
be transmitted from the MIDI OUT connector and the TO HOST connector.
When both Internal and External are
checked: the internal tone generator will be
sounded, and at the same time musical data
will be transmitted from the MIDI OUT connector and the TO HOST connector.
When unchecked: the track will not be
played back.
The transmit/receive channels for the MIDI
data can be specified in 24i. MIDI Channel.
When you change songs or when you reset to the beginning of the song, MIDI program change, MIDI volume
(CC#7) and MIDI panpot (CC#10) messages will be transmitted.
Backing
switch, and recording will begin. When you finish recording, press the REC/WRITE key or the pedal switch once
again.
The newly recorded data will overwrite the old data in the
area between presses of the REC/WRITE key or pedal
switch.
Auto Punch In
Selects this method when you wish to rewrite a specific
portion of the previously recorded data.
32a
M (Measure)
Specifies the range of measures which will be rewritten.
32b
3. Window
Here you can specify the range of notes and the range of velocities for which the internal tone generator will be sounded by
each extra KBD track.
4. KBD Effect
41. KBD Effect
Sets the send level of each extra KBD track.
The extra KBD tracks will use the effects of the program which
is specified for the Main KBD part.
41a
41b
31a
31b
5. Arrangement Info.
51. Arrangement Information
Information for the arrangement that you selected in 11b.
BSEQ is displayed here.
sequence into which you wish to input data, and specify the track and time signature. In the Start Measure
cell located below, specify the measure at which input
will begin.
When ATr. KBD Track or KBD 48 Track is specified for the
Track parameter
6. Edit
61. Edit
Note number
Velocity
Length
Beat, Tick
Dot
61h
Triplet
(0:12)
(0:24)
(0:48)
(1:00)
(2:00)
(4:00)
(0:18)
(0:36)
(0:72)
(1:48)
(3:00)
(6:00)
(0:08)
(0:16)
(0:32)
(0:64)
(1:32)
(2:64)
3
3
3
3
3
3
61I
61B
61J
61C
61K
61D
61L
61E
61M
61F
61N
61G
61O
61H
Refer to
11. Lower KBD
Backing
Step Time =
Root
Bass
Step Time =
3 Specify the Step Time.
Tie
On
Press E and C
Tension
Step Time =
Type
Off
Release E (continue holding C)
ON
Press G
This command lets you edit individual events of performance data that you input.
5 Press the event that you wish to edit, and use the dial
etc. to input the values.
Location within the event (BT) can be modified to
move the event within the measure.
Event data can be modified to edit the data of each
event.
For details on event data, refer to Appendices (p.82).
Measure
Location within the
measure
Beat, Tick
Event data
Measure
Location within the
measure
Beat, Tick
Event data
(Root, Chord type,
Tension, Bass)
Backing
Note will erase note data. At this time, the Note cell
located at the right specifies the range of notes to be
erased.
Control Change will erase control change data. At this
time, the Control Change No. cell specifies the control
change number to be erased. (If you specify All, all
control changes will be erased.)
Aftertouch will erase aftertouch and polyphonic
aftertouch data.
source track.
Before
erasure
After
erasure
No data
When the Delete Measure command is executed, performance data following the deleted measures will be moved
forward in steps of a measure.
After
deletion
4 In the Meter cell, select the time signature of the measures to be inserted.
If All Tracks is checked, the specified measures will
be inserted into all tracks.
Backing
61J. Quantize
Curve 1
Velocity
Velocity
126
Start
Measure
End
Measure
Curve 4
Velocity
2
Start
Measure
End
Measure
Curve 5
126
Velocity
2
End
Measure
Start
Measure
126
Velocity
2
Start
Measure
Curve 3
Velocity
126
Curve 2
126
End
Measure
Curve 6
RANDOM
2
Start
Measure
End
Measure
Start
Measure
End
Measure
5 In the Value cell, specify the value that the data will
have at the specified End Measure location.
If you selected CTRL, specify the control number.
Start location
End location
127
100
Previous data
0
Location
3:00
3:24
3:48
3:72
4:00
4:24
4:48
Song mode
In this mode you can record a song, and edit a song that you
recorded.
A rest is inserted
11a
11b
11c
11d
11e
11f
Not played
11d. Resolution.....................................................[Hi... ]
11g
11h
11b. Song...............................................................[0...9]
Selects the song that you wish to record or playback.
1 (4/4)
Track 2
1 (4/4)
Track 1
1 (4/4)
2 (3/4)
3 (4/4)
Track 2
1 (4/4)
2 (3/4)
3 (4/4)
2 (3/4)
11e. Tempo Track...............................[Manual, Auto, Rec.]
Manual: Song data will be recorded or played back at the
tempo specified by the (Tempo) parameter.
Auto: Song data will be recorded or played back according to the tempo in the tempo track.
Rec.: Tempo data will be recorded. However, Rec. cannot
be selected unless you press the REC/WRITE key. When
you select Rec. and press the START/STOP key, tempo
data will be recorded to the tempo track as specified by
the setting of the (Tempo) parameter.
With a setting of
(Tempo).............................................................. [40...240]
When the Tempo Track parameter is set to Manual,
recording or playback will use the tempo specified here.
In the case of Rec., tempo data of the value specified here
will be recorded to the tempo track.
3 (4/4)
Recording
2 (3/4)
Track 1
1 (4/4)
3 (4/4)
Track 2
1 (4/4)
Track 1
1 (4/4)
2 (7/8)
3 (7/8)
4 (7/8)
Track 2
1 (4/4)
2 (7/8)
3 (7/8)
4 (7/8)
Recording
For the track selected by 11f. Track Select, you can use
the front panel PROGRAM keys to select the program.
11h. Play/Mute
Checked: Pressing the START/STOP key to playback will
cause the checked track(s) to playback. However if the 1
1f. Track Select Solo item has been checked, only that
track will be checked, and it will not be possible to check
other tracks.
to erase.
The dialog box shown at the
right will appear.
11A
11B
11C
11D
11E
11F
11G
4 Output specifies the channel(s) to which the metronome sound will be output.
L will output the metronome sound to the L output
channel, R to the R output channel, and L+R to output
channels L and R.
C send will output the metronome sound to the C
output channel, D send to the D output channel, and
C send + D send to output channels C and D.
If All is selected, the metronome sound will be output
to output channels L, R, C and D.
The OUTPUT jack(s) from which the metronome
sound will be output will depend on the selected
Placement. For example in Song mode if you wish to
output the metronome sound unprocessed by the
effects from OUTPUT jacks 3 and 4, select a setting of
C sendD send for this parameter, and set the 51.
Placement parameter to Serial Sub.
13. Mix 18
14. Mix 916
Here you can make basic settings for the song, and adjust the
pan and volume settings of each track.
15. Preference
Here you can make basic settings for the song, and specify the
method of realtime recording for the song.
15g
13g
13h
Manual Punch In
Selects this method when you wish to rewrite a specific
portion of an already-recorded track.
Press the START/STOP key to begin playback of the song.
When you reach the measure at which you wish to begin
re-writing the data, press the REC/WRITE key or the
pedal switch, and recording will begin. At the point where
you wish to stop recording, press the REC/WRITE key or
the pedal switch once again.
The new data will be written in place of the old between
the points where you press the REC/WRITE key or the
pedal switch.
Auto Punch In
Selects this method when you wish to rewrite a specific
portion of an already-recorded track.
Before you begin recording, set the M parameter to specify the area of measures to be rewritten.
To begin recording, press the REC/WRITE key and then
press the START/STOP key. The new data will be written
in place of the old in the area of measures that you specified.
M (Measure)
Specifies the area of measures which will be rewritten.
Loop
Selects this method when you wish to successively add
data to a previously recorded track.
The specified area of measures will playback repeatedly,
and you can continue adding data to them.
Before you begin recording, set the M parameter to specify the area of measures to which data will be added.
To begin recording, press the REC/WRITE key and then
press the START/STOP key. The specified measures will
playback repeatedly, and you can add new data little by
little.
M (Measure)
Specifies the area of measures to which data will be
added.
2. Track Setting
21. Pitch 18
22. Pitch 916
Here you can make basic settings for the song, and make pitchrelated settings for each track.
23. MIDI 18
24. MIDI 916
Here you can make basic settings for the song, and make
MIDI-related settings for each track.
23g
23h
23i
21g
21h
21i
23g. Internal
23h. External
21g. Transpose ................................................[24...+24]
Adjusts the pitch of each track in semitone steps.
24: The pitch will be two octaves lower.
+24: The pitch will be two octaves higher.
You can use RPN MSB (CC#101) = 000 and RPN LSB
(CC#100) = 002 to specify Coarse Tune, and use Data
3. Window
Here you can specify the range of notes and the range of velocities for which the internal tone generator will be sounded by
each track.
31. Key 18
32. Key 916
Specifies the range of notes which will be sounded for each
track.
31a
31b
33. Velocity 18
34. Velocity 916
Specifies the range of velocities which will be sounded for each
track.
33a
33b
4. Edit
41. Edit
Here you can perform non-realtime data input (step recording)
and editing for each track.
This command erases the data of the specified track. However, it is not possible to erase the tempo track by itself.
41h
41A
41I
41B
41J
41C
41K
41D
41L
41E
41M
41F
41N
41G
41O
41H
41P
After
erasure
No data
Before
deletion
Before
erasure
source track.
If All Tracks is checked, performance data of the specified measures of all tracks
including the tempo track can be copied.
4 In the Meter cell, select the time signature of the measures to be inserted.
If All Tracks is checked, the specified measures will
be inserted into all tracks including the tempo track.
126
126
Start
Measure
End
Measure
Curve 4
Velocity
2
Start
Measure
126
End
Measure
Curve 5
Velocity
2
End
Measure
Start
Measure
126
Velocity
2
Start
Measure
Curve 3
Velocity
126
Curve 2
Velocity
Velocity
Curve 1
End
Measure
Curve 6
RANDOM
2
Start
Measure
End
Measure
Start
Measure
End
Measure
This command puts (assigns) or copies the specified pattern to the currently selected track.
Put
Example: Pattern 20 was Put to measures 2, 4, and 6 of track 10. When
playback reaches those measures, pattern 20 will be recalled,
and the data of pattern 20 will be played.
Track 10
1
2
3
4
5
6
7
(Drums)
Pattern 20
Copy
wish to modify.
If CTRL is selected, you can specify the control
number. To erase the specified controller, check the
Erase box.
After
copy
5 In the Value cell, specify the value that the data will
have at the specified End Measure location.
If you selected CTRL, specify the control number.
5. Effect
51. Placement
Example: Aftertouch data will be modified. The Start Location has been set
to 3:48, the End Location to 4:24, and the End Value to 100. With
these settings, aftertouch values will begin changing from 3:48,
and will reach 100 at 4:24.
After touch
Start location
End location
Selects the way in which the two effect units will be placed,
and how sound will travel through them.
51a
127
100
Serial
Parallel 1
Previous data
Location
3:00
3:24
3:48
3:72
4:00
4:24
Parallel 2
Parallel 3
4:48
Serial Sub
Parallel Sub
Stereo Delay
Cross Delay
Stereo Chorus 1, 2
Stereo Exciter
Auto Pan
Tremolo
51B
51C
Refer to 11. Prog 18
51B. Copy FX
The FX1 effect can be copied to FX2, or the FX2 effect to
FX1.
51C. Swap FX
The FX1 and FX2 effects can be exchanged.
Refer to 51. Placement
52. Effects
Refer to 11. Prog 18
Specifies the send levels, and the effects which will be used by
the song.
The settings of 13. Mix 18 and 14. Mix 916 will be
used as the pan settings for output channels L and R.
53. FX1
54. FX2
Sets the parameters of the effects that were selected in 52.
Effects.
52a
52b
52c
52d
52e
Effect name
53a
53b
53c
6. Pattern
61. Pattern
In Song mode you can use 100 patterns. Be aware that if you
modify the data of a pattern, each location in which that pattern was put will be affected.
61a
61b
61c
61d
61e
61f
61g
Indication of Put
locations
61a. Measure
Indicates the current measure.
53c. EQ
This is a 2-band shelving equalizer.
For several types of effect, this equalizer will still be effective even if the On box is un-checked in 52c. FX1 or 5
2d. FX 2. For details refer to 52c. FX1 and 52d. FX
2.
Low EQ .............................................................. [12...+12]
Cuts or boost the low frequency range.
+12: Maximum boost for the low frequency range.
12: Maximum cut for the low frequency range.
High EQ ............................................................. [12...+12]
Cuts or boost the high frequency range.
+12: Maximum boost for the high frequency range.
12: Maximum cut for the high frequency range.
61e. Resolution.....................................................[Hi... ]
Specifies the timing precision at which data will be
recorded.
Hi: Notes will be recorded precisely at the timing at which
they were actually played. In this case, the resolution will
be 96 clocks per quarter note.
: The recorded timing of the notes will be adjusted to the
nearest quarter note interval.
With a setting of
61f. (Tempo) .................................................. [40...240]
Specifies the tempo.
61F
source pattern.
11a
11b
11c
11d
11e
11f
11g
11h
Here you can select SMF files from the currently selected
directory. To select a different directory, use 41. Select
Directory. Also, when 11c. Jukebox is checked, you
can select SMF files from the jukebox list.
11c. Jukebox
Checked: Check this if you wish to use a jukebox list to
playback SMF files, or when you wish to use 41. Jukebox to create a jukebox list. When this is checked, the
Jukebox button will be displayed in the Jump menu (displayed when the MENU key is pressed).
11e. (Tempo)..................................................[40...240]
Specifies the tempo for SMF playback.
11h. Play/Mute
Checked: That channel will playback when the START/
STOP key is pressed.
4 Output specifies the channel(s) to which the metronome sound will be output.
A setting of L will output the metronome sound to the
L channel, R to the R channel, and L+R to both the L
and R channels.
A setting of C send will output the metronome sound
to the C output channel, D send to the D output
channel, and C send + D send to both the C and D
output channels.
A setting of All will output the metronome sound to
all output channels L, R, C and D.
The OUTPUT jack(s) from which the metronome
sound is sent will depend on the selected Placement.
For example if in Song Play mode you wish to output
the metronome sound unprocessed by the effects from
OUTPUT jacks 3 and 4, select a setting of C sendD
send, and set the 31. Placement parameter to Serial
Sub.
13. Mix 18
14. Mix 916
Here you can make basic settings for SMF data playback, and
set the pan and volume for each channel.
13g
13h
3. Effect
31. Placement
Selects how the two effects will be combined.
31a
Serial
Parallel 1
Parallel 2
Parallel 3
2. Track Status
21. Status 18
22. Status 916
Here you can make basic settings for playback of SMF data,
and specify how each channel will be played back.
Serial Sub
Parallel Sub
21g
21h
31B. Copy FX
This command copies the FX1 effect to FX2, or the FX2
effect to FX1.
31C. Swap FX
This command exchanges the FX1 and FX2 effects.
32. Effects
Here you can set the send levels, and specify the effects that
will be used for SMF playback.
The L and R output channels will be panned according to the
settings of 13. Mix 18 and 14. Mix 916.
33. FX1
34. FX2
32a
32b
32c
32d
32e
33b
33c
33c. EQ
41d. Filename
41e. Size
The size of the SMF is displayed (in kbyte units).
Here you can create a jukebox list to specify the order in which
SMF files will be played back.
41a
Jukebox list
41b
41c
41d
41i
41e
41f
41g
41h
41c. File/Icon
SMF and DOS directory files are displayed.
For details on the icons, refer to Disk mode About files,
directories and icons (p.70).
Program mode
1. Perf. Edit
11. Perf. Edit
Here you can select programs, and do simple program editing.
Program are used not only for playing in Arrangement Play
mode, but also as the sounds that are played in Backing
Sequence mode, Song mode, and Song Play mode.
11a
3 In the Category cell, specify the category of the program that you wish to write.
2. Oscillator
Here you can make basic settings for the oscillator, specify the
pitch, and make settings for controlling the pitch by joystick or
aftertouch.
The parameters which are displayed will differ depending on
the program that was selected in 11. Perf Edit.
21a
21b
21c
21B
21C
21D
Here you can specify how the pitch will be affected by the joystick (located at the left of the keyboard) and by keyboard
aftertouch.
23a
23b
22a
22b
22c
3. Pitch
Here you can add vibrato to modulate the pitch of the oscillator, or create an auto-bend effect that will change the pitch over
time.
31. Pitch MG 1
32. Pitch MG 2
33. MG Control
31c
31d
31e
31f
31g
33a
33b
33c
Sawtooth wave
(downward)
Triangle wave
Square wave 1
Sawtooth wave
(upward)
Square wave 2
Random
33a. Joystick +Y
31b. Intensity ........................................................[0...99]
Specifies the depth of the LFO effect.
31d. Delay............................................................[0...99]
Specifies the time from note-on (i.e., when the key is
played) until the LFO begins to take effect.
Note-off
Fade in
Intensity
Delay
33b. Aftertouch
Specifies how deeply the LFO effect will be applied when
pressure is applied to the keyboard.
Intensity.................................................................... [0...99]
99: The LFO effect will reach its maximum depth when
pressure is applied to the keyboard.
0: The LFO effect will not change even if pressure is
applied to the keyboard.
34. Pitch EG
Higher pitch
Note-on
Attack Level
Note-off
time
Release Level
Basic pitch
34a
Start
Level
34b
34c
Attack Decay
Time
Time
Release Time
Lower pitch
34d
34e
34a. EG Intensity
Sets the sensitivity of the pitch EG effect.
OSC 1 ................................................................. [99...+99]
OSC 2 ................................................................. [99...+99]
Specifies how greatly the pitch EG will affect each oscillator.
+99: The maximum pitch change will occur, according to
the curve specified by the EG.
99: The maximum pitch change will occur, according to
the inverse of the curve specified by the EG.
34c. Time
Attack .......................................................................[0...99]
Specifies the time over which the pitch will change from
the initial pitch to the Attack Level.
Decay .......................................................................[0...99]
Specifies the time over which the pitch will change from
the Attack Level to the basic pitch.
41. VDF 1
42. VDF 2
Specifies the shape of the filter.
41a
41b
41c
Release .....................................................................[0...99]
Specifies the time over which the pitch will change from
the basic pitch to the Release Level after you release the
key.
34d. Level
Start.................................................................... [99...+99]
Specifies the initial pitch; i.e., the pitch at the moment that
the key is pressed.
41a. Cutoff
Sets the Frequency and Color parameters to specify the
shape of the filter.
Amplitude
Cutoff frequency
Color
0 (muted tone)
99 (bright tone)
Frequency................................................................. [0...99]
Specifies the cutoff frequency at which the VDF will begin
to apply.
Mode=OFF
Mode=LOW
Brighter
Intensity=0
Darker
C1
Intensity>0
Pivot Key
Mode=HIGH
Note-off
VDF EG settings
Note-off
Note-on
Note-on
G9
Intensity>0
Intensity=0
C1
Pivot Key
Mode=ALL
Note-off
C1
G9
Intensity=50
Intensity<50
C1
Pivot Key
G9
Pivot Key
G9
Intensity>0
Intensity=0
Intensity=50
Intensity<50
Note-on
Intensity=0
Intensity<50
Intensity=50
43. VDF MG
The waveform selected by the LFO Waveform parameter can
be used to modulate the filter cutoff frequency. This can be
used to produce auto-wah effects.
43a
43b
Intensity.............................................................. [99...+99]
Specifies how the volume will be affected by the keyboard
location at which you play.
+99: The sound will become brighter as you play upward
on the keyboard.
0: The sound will become darker as you play downward
on the keyboard, and brighter as you play upward on the
keyboard. The result is the same as when the Mode
parameter is turned Off.
50: The cutoff frequency will be the same for any note of
the keyboard.
99: The sound will become brighter as you play downward on the keyboard.
43c
43d
43e
43f
43a. Enable
Selects the oscillator(s) whose filter cutoff frequency will
be modulated.
Triangle wave
Square wave 1
Sawtooth wave
(upward)
Square wave 2
Random
44. FEG 1
45. FEG 2
Makes settings for the VDF EG to specify how the filter cutoff
frequency will change over time.
44a
44b
44c
Low values
High values
Low values
High values
44a. Time
Attack ...................................................................... [0...99]
Specifies the time over which the filter will change from
the base level to the specified Attack Level.
Decay....................................................................... [0...99]
Specifies the time over which the filter will change from
the Attack Level to the Break Point.
Slope ....................................................................... [0...99]
Specifies the time over which the filter will change from
the Break Point to the Sustain Level.
Release .................................................................... [0...99]
Specifies the time over which the filter will change following note-off to reach the Release Level.
44b. Level
Attack ................................................................. [99...+99]
Specifies the cutoff frequency after the Attack Time has
elapsed.
Break .................................................................. [99...+99]
Specifies the cutoff frequency after the Decay Time has
elapsed.
Sustain ................................................................ [99...+99]
Specifies the cutoff frequency after the Slope Time has
elapsed.
Release ............................................................... [99...+99]
Specifies the cutoff frequency after the Release Time has
elapsed.
EG level (specified by
the EG Intensity
Attack Level
Note-off
parameter)
Sustain Level
Note-on
Base level of
cutoff frequency
(specified by the
VDF Cutoff
parameter)
Break
Point
Attack
Time
Decay
Time
time
Slope
Time
Release
Time
Release
Level
Velocity..................................................................... [0...99]
Specifies how keyboard playing dynamics will affect the
various times (Attack, Decay, Slope, Release) of the VDF
EG.
Rl (Release Time)................................................... [, 0, +]
Specifies the effect that keyboard location will have on the
VDF EG release time.
Note-off
Note-on
VDF EG settings
VDF EG settings
Note-off
46. Control
Note-on
Higher-pitched notes
Note-on
Lower-pitched notes
Note-off
Note-on
Rl (Release Time)................................................... [, 0, +]
Specifies the effect that keyboard playing dynamics will
have on the VDF EG release time.
Note-off
Note-off
Note-on
Note-off
Note-on
46a
46b
46c
46a. Joystick X
Specifies how the brightness of the sound will change
when the joystick is moved in the X axis (left/right).
Cutoff Frequency ................................................. [99...+99]
+99: The maximum brightness will occur when the joystick is moved toward the right, and the minimum brightness when the joystick is moved toward the left.
99: The minimum brightness will occur when the joystick
is moved toward the right, and the maximum brightness
when the joystick is moved toward the left.
46b. Joystick Y
Specifies how modulation will be applied when the joystick is moved in the Y axis (toward yourself).
VDF MG Intensity.......................................................[0...99]
99: When the joystick is moved all the way toward yourself, the brightness of the oscillator(s) which were checked
in 43a. Enable will be modulated the maximum
amount.
0: Moving the joystick toward yourself will not affect the
brightness.
46c. Aftertouch
Specifies how the brightness will be modulated when
pressure is applied to the keyboard.
Cutoff Frequency ................................................. [99...+99]
+99: Maximum brightness will occur when pressure is
applied to the keyboard.
99: Minimum brightness will occur when pressure is
applied to the keyboard.
VDF MG Intensity.......................................................[0...99]
99: Maximum modulation of the brightness of the oscillator(s) that were checked in 43a. Enable will occur when
pressure is applied to the keyboard.
0: Pressure applied to the keyboard will not affect the
brightness.
51. VDA 1
52. VDA 2
Mode=LOW
Volume
Intensity=99
VDA
Level
Pivot Key
Intensity=00
G9
Mode=HIGH
51a
VDA
Level
Intensity=+99
C1 Pivot Key G9
Mode=ALL
Intensity=+99
51b
Intensity=0
Intensity=0
VDA
Intensity=99 Level
VDA
Level
51c
Intensity=+99
C1
Pivot Key
G9
Intensity=99
C1
Pivot Key
G9
53. VDA EG 1
54. VDA EG 2
53a
53b
53c
53a. Time
Attack....................................................................... [0...99]
Specifies the time over which the volume will rise from 0
to the specified Attack Level.
Decay....................................................................... [0...99]
Specifies the time over which the volume will change
from the Attack Level to the Break Point.
Slope........................................................................ [0...99]
Specifies the time over which the volume will change
from the Break Point to the Sustain Level.
Release..................................................................... [0...99]
Specifies the time over which the volume will change after
note-off to a level of 0.
53b. Level
Attack....................................................................... [0...99]
Specifies the volume that will be reached after the Attack
Time has elapsed.
Break ....................................................................... [0...99]
Specifies the volume that will be reached after the Decay
Time has elapsed.
Sustain ..................................................................... [0...99]
Specifies the volume that will be reached after the Slope
Time has elapsed, and will be held until note-off.
Attack Level
Note-off
Sustain Level
Volume Note-on
Break
Point
Attack
Time
Decay
Time
Time
Slope
Time
Release
Time
VDA EG settings
Note-off
Note-on
Note-off
Note-on
Velocity..................................................................... [0...99]
Specifies how keyboard playing dynamics will affect the
various times (Attack, Decay, Slope, Release) of the VDA
EG.
Note-off
Note-off
Note-on
Makes settings for the effects that will be applied to the program.
Effect settings of the program will be used for the Main KBD of
the arrangement.
61. Placement
Selects how the two effects will be combined.
Note-on
6. Effect
Note-off
61a
Note-on
Serial
Parallel 1
VDA EG settings
Parallel 2
Parallel 3
Serial Sub
Parallel Sub
55. Control
You can control the volume by applying pressure to the keyboard.
55a
61B
61C
61D
55a. Aftertouch
Specifies how the volume will change when pressure is
applied to the keyboard.
OSC Level............................................................ [99...+99]
+99: Maximum increase in volume will occur when pressure is applied to the keyboard.
99: Maximum decrease in volume will occur when pressure is applied to the keyboard.
61C. Copy FX
This command copies the FX1 effect to FX2, or the FX2
effect to FX1.
61D. Swap FX
This command exchanges the FX1 and FX2 effects.
62. Effects
63. FX 1
62a
Effect name
62b
63a
62c
62d
62e
63b
63c
C ................................................................................ [0...9]
Specifies the level that will be sent from output channel C.
D................................................................................ [0...9]
Specifies the level that will be sent from output channel D.
63c. EQ
This is a 2-band shelving equalizer.
For several types of effect, this equalizer will still be effective even if the On box is un-checked in 62c. FX1 or 6
2d. FX 2. For details refer to 62c. FX1 and 62d. FX
2.
7. Drum Kit
This will be displayed if you select a drum program (bank R).
Here you can make settings for the drum kit used by the drum
program.
A drum kit is a set of drum samples that are assigned to the
keyboard, providing dozens of percussion instruments that
can be played by pressing different notes.
Drum samples are the waveforms which are the basis of each
percussion instrument, and the overtones and frequency components in each drum sample will determine the basic character of each percussion instrument.
71a
71b
71c
71d
71e
71f
71g
71h
71i
71B
1. Recording
11. Recording Track
Here you can record user style data in realtime.
11a
11b
11c
11d
11e
11f
11g
11h
11i
11j
11k
1 (4/4)
Track 2
1 (4/4)
Track 1
1 (4/4)
2 (3/4)
3 (4/4)
Track 2
1 (4/4)
2 (3/4)
3 (4/4)
2 (3/4)
3 (4/4)
Recording
1 (4/4)
2 (3/4)
3 (4/4)
3 (4/4)
Track 2
1 (4/4)
Track 1
1 (4/4)
2 (7/8)
3 (7/8)
4 (7/8)
Track 2
1 (4/4)
2 (7/8)
3 (7/8)
4 (7/8)
Recording
A rest is inserted
Not played
11i. (Tempo) ................................................ [40...240]
11H
11B
11I
11C
11J
11D
11K
11E
11L
11F
11M
11G
ize.
12a
12b
12c
4 Output specifies the channel(s) to which the metronome sound will be output.
L will output the metronome sound to the L output
channel, R to the R output channel, and L+R to output
channels L and R.
C send will output the metronome sound to the C
output channel, D send to the D output channel, and
21a
21b
31b
21c
4. Pattern
41. Pattern
Each user style can contain up to 100 patterns. Be aware that if
you modify the data of a pattern, each location where that pattern was put will be affected.
41a
41F
41B
41G
41C
41b
41D
41c
Refer to 11.
Recording Track
41E
41d
41e
41f
41g
41a. Measure
This indicates the current measure.
41b. Pattern..........................................................[0...99]
Press the REC/WRITE key, and you can specify the length
of the pattern that you are about to input.
41c. Length...........................................................[0...16]
For details on the procedure and settings of step recording, refer to Backing Sequence mode 61A. Step Recording (p.17), in the explanation for When ATr. KBD Track
or KBD 48 Track is specified for the Track parameter.
41f. (Tempo)..................................................[40...240]
Specifies the tempo.
5. Edit
51. Edit
Here you can perform non-realtime data input (step recording)
and editing for each track.
51l
51m
Specifies the first and last measure of the style data that
you wish to edit or step-record.
51I
51B
51J
51C
51K
51D
51L
51E
51M
51F
51G
Refer to 11.
Recording Track
51H
After
deletion
After
erasure
No data
51H. Quantize
This command corrects the timing of Style data that has
already been input. Refer to Appendices (p.82) for
details on how the timing correction will take place. When
Quantize is executed, the performance data will change as
follows.
When the Quantize operation is executed on note data,
the note-on timing will be corrected, but the length of
the notes will not change.
If the quantize resolution is set to Hi, timing will be
corrected to intervals of the base resolution ( /96),
meaning that note data will not be affected. For example, continuously changing data such as joystick or
aftertouch will consume large amounts of memory, but
if this is quantized, any changes in this data that occur
in less than the quantization interval will be combined
into one event, which will save memory.
Likewise, identical types of control data which occur at
the same timing will be combined into one, also saving
internal memory.
Curve 2
126
126
Velocity
Velocity
Velocity
Put
Example: Pattern 20 was Put to measures 2, 4, and 6 of track 10. When
playback reaches those measures, pattern 20 will be recalled,
and the data of pattern 20 will be played.
Track 10
1
2
3
4
5
6
7
(Drums)
126
Curve 3
Pattern 20
Copy
Start
Measure
126
End
Measure
Curve 4
Velocity
Start
Measure
End
Measure
Curve 5
126
Velocity
126
Velocity
2
Start
Measure
End
Measure
Start
Measure
End
Measure
Curve 6
RANDOM
After
copy
2
Start
Measure
End
Measure
Start
Measure
End
Measure
6. Test
51L. Get Track from Song
This command loads data from a specified track into the
currently selected track.
61. Test
Here you can verify how the chord variation you input will
actually play within the arrangement.
5 Specify the track and the starting measure from which data
will be loaded.
Global mode
In this mode you can make settings which affect the entire i30,
such as settings for master tuning, MIDI, the RIT. key, the
ACCEL. key, and SW 1 and SW 2.
1. Basic Setup
11. Basic Setup
Here, you can set the master tuning, transpose position, and
the response curves for velocity/aftertouch.
11a
Record
Sequencer
Play
11b
Pitch change
Scale
Transpose
Note Number
Change
11c
Tone
generator
MIDI OUT
Sequencer
MIDI OUT
Sequencer
Play
Scale
Transpose
Pitch change
MIDI OUT
(90)
Velocity effect
9
7 6
8 7
5
43
3
2
Tone
generator
Record
Maximum
(127)
1
MIDI velocity
127
ppp (keyboard playing dynamics) fff
Scale
Note number
change
Minimum
(1)
Play
Transpose
Tone
generator
Maximum
(127)
2. Scale
8: RANDOM
6
3
Minimum
(1)
0
(soft)
MIDI aftertouch
(key pressure)
127
(strong)
11C. JS X Calibration
If the result of the specified pitch bend range does not
occur when the joystick is moved all the way to the left or
right side, or if the maximum or minimum result occurs
before the joystick reaches the far left or right, use this
command to calibrate the joystick.
23a
For example if you wish to use SW 1 to switch the scale, set the
61. SW 1, SW 2 parameter SW 1 to Scale Change (CC#4).
When the Normal scale is selected, the SW 1 LED will be dark.
22a
3. Filter, MIDI
31. Filter, MIDI
Here you can make settings for MIDI filtering, the global MIDI
channel, and local control on/off.
31a
31G
31B
31H
31C
31I
31D
31J
31E
31K
31F
31b
31c
31a. Filter
Specifies whether or not each type of MIDI message will
be transmitted and received.
Enable Program Change
Checked: MIDI program change messages will be transmitted and received.
Enable Bank Change
Checked: MIDI bank change messages will be transmitted
and received.
Discard KORG GM Module Compatibility
Checked: Bank A and bank B will be transmitted as [MSB:
0, LSB: 0], and bank R will be transmitted as [MSB: 0, LSB:
4].
Enable Control Change
Checked: MIDI control change messages (pitch bend, volume, sustain, pedal, and other controller messages) will
be transmitted and received.
Enable Aftertouch
Checked: MIDI aftertouch messages will be transmitted
and received.
Enable Exclusive
Checked: MIDI system exclusive parameter change messages will be transmitted.
This allows you to store data on a MIDI data filer or a personal computer which is able to receive MIDI exclusive
messages.
4 Press the page menu button, and select the appropriate command to transmit the desired data.
Never turn off the power of the i30 while data is being
transmitted.
This allows you to store data on a MIDI data filer or a personal computer which is able to receive MIDI exclusive
messages.
Here, you can select the clock source, specify the rate at which
data will be transmitted to an external device, and set the
polarity of the damper pedal.
41a
41b
Here, you can specify how the tempo will change when you
press the front panel RIT. key or ACCEL. key.
41c
When you press the RIT. key, the performance will gradually
become slower. When you press the ACCEL. key, the performance will gradually become faster.
51a
51b
6. Assign
61. SW 1, SW 2
Here you can assign the functions that will be controlled by the
front panel SW 1 and 2.
61a
61b
62a
62b
63. EC 5
Specifies the functions which will be controlled by a Korg EC5
connected to the rear panel EC5 connector.
63a
Disk mode
In this mode you can save or load data to and from a floppy
disk or an installed hard disk.
MS-DOS format 3.5 inch 2HD or 2DD floppy disks can be
used.
When a floppy disk is formatted on the i30, the capacity of a
2HD disk will be 1.44 MB (18 sectors/track), and the capacity
of a 2DD disk will be 720 KB (9 sectors/track).
DOS directory
1 program
(E11F88)
.PRG file
One 2.5 inch E-IDE type hard disk can be installed in the i30.
The following models are recommended.
Toshiba
Hitachi
Fujitsu
MK1401MAV
DK224A-14
M2723TAM
Bank E, F
All 128 user bank programs
1 drum kit program
(R51R58)
Bank R
All 8 user drum programs
1.4 GB
1.4 GB
1.2 GB
1 user arrangement
(C11D88)
.ARR file
All user bank arrangements
When a hard disk is formatted on the i30, the maximum capacity will be 1 GB.
.ARG file
Arrangement global parameters
.ARK file
48 KBD sets
1 KBD set
(1188)
SET directory
1 user style
(C11C68)
.STY file
All user styles
Type
Arrangements, Keyboard sets, Arrangement global parameters, Styles, Programs, Drum kits,
Global parameters, Backing sequences, Songs
Programs, Drum kits
Global parameters
Songs
Arrangements
Keyboard sets
Arrangement global parameters
Styles
Backing sequences
Standard MIDI files
MIDI exclusive data
Jukebox lists
When data is saved by the i30, one of these eleven filename extensions will be added automatically, according to the type of data. However if a personal computer
etc. is used to modify the filename extension, and you
then attempt to load this file back into the i30, it will be
considered a file of undefined type, and will be handled as a Standard MIDI File.
The files handled by the i30 are organized as shown in the
diagram at right.
Items other than .GBL files and .ARG files are shown as
directory icons, since it is possible to open them and
divide the contents.
1 block
4 user styles
(blocks 112)
1 backing sequence data
(09)
.BSQ file
10 backing sequence
1 song data
(09)
.SNG file
10 songs
100 patterns
1 pattern data
(0099)
.GBL file
Global parameters
.MID file
SMF data; converted to Song data when loaded. Can be played back as is in Song Play mode.
.JKB file
Jukebox list file for Song Play mode.
.EXL file
Exclusive data used by MIDI data filer.
1. File
11. File
Here you can load the selected file or directory into internal
memory.
11a
11b
11c
11d
11e
11f
11g
11h
11G
11B
11H
11C
11I
11D
11J
11E
11K
11F
11A. Load
This command loads the file or directory that was selected
in the directory window.
The dialog box that appears will depend on the type of file
from which data is being loaded.
11c. File/Icon
An icon which indicates the type of file is displayed here.
For details on icons, refer to About files, directories and
icons (p.70).
11e. Size
The size of the file is shown (in bytes).
If you wish to reproduce the complete state of the instrument at the time that the data was saved, it is recommended that you select and load a .SET directory.
Load .SET
The .ARR, .ARK, .ARG, .STY, .PRG, .GBL, .BSQ and .SNG
files of the same name as the SET which are located in the
.SET directory will be loaded together.
Block 9: C51C54
Block 10: C55C58
Block 11: C61C64
Block 12: C65C68
Load a Song
Data for one song will be loaded.
Load a Style
Data for one style will be loaded.
11B. Rename
This command modifies the name of a file or directory.
This command can be used only when a DOS file, DOS
directory, or .SET directory is selected.
1 In the directory window, select the file or .SET directory that you wish to copy.
5 If you wish to modify the name, press the text edit button to access the text edit dialog box, and input the
name.
11G. Save
This command saves the data of the current directory to
disk as a SET directory.
1 Into the floppy disk drive, insert a floppy disk containing MIDI system exclusive data.
3 When transmission is completed, press the text edit button to access the text edit
dialog box, and input the file name.
3. Format
31. Format
Before a floppy disk which has been used by another device or
a newly purchased floppy disk can be used by the i30, it must
first be formatted here. Once a disk has been formatted, it need
not be reformatted before it is used by the i30.
31A. Format
This command formats a floppy disk or the internal hard
disk.
At this time, the volume label (a name for each disk) that
you specify will be written to the disk.
Effect Parameters
This section explains the effects used in each mode and their
parameters.
Reverbs
These effects simulate the acoustics of a hall etc. to add a sense
of spatial presence to the sound.
1. Hall Reverb
This simulates the reverberation of a medium sized hall,
producing a sense of natural acoustics.
2. Ensemble Hall
This reverb is suitable for string or brass ensembles, and
simulates the natural acoustics of an ensemble hall.
0...200 msec
E.R. Time
Dry/Wet
100...800 msec
Dry, 99:1...1:99, FX
4. Room Reverb
This simulates the acoustics of a smaller room.
9. Spring Reverb
Stereo Delays
These effect types allow you to set independent delay times for
the left and right channels, so that you can create delay patterns which take advantage of stereo. The High Damp setting
lets you apply a natural-sounding attenuation to the repeated
delays.
0...500 msec
0...500 msec
0...99 %
Feedback
99...+99 %
Dry/Wet
Dry, 99:1...1:99, FX
0...200 msec
E.R. Level
Reverb Time
High Damp
Dry/Wet
Dry, 99:1...1:99, FX
Early Reflections
The early reflection effects isolate the initial reflections of the
sound (a very important element in determining the overall
acoustic character of a space) from the rest of the reverberation.
By adjusting the Early Reflection Time you can create a wide
range of effects, such as adding richness to the sound, or creating echo-like sounds.
0...500 msec
0...99 %
Feedback L
99...+99 %
Dry/Wet L
Dry, 99:1...1:99, FX
Delay Time R
High Damp R
0...500 msec
0...99 %
Feedback R
99...+99 %
Dry/Wet R
Dry, 99:1...1:99, FX
Multitap Delays
Each effect input is equalized, and sent to two independent
delays (delay A and B). The output of delay B is fed back to
delay A and B.
0...500 msec
0...500 msec
99...+99 %
Dry/Wet
Dry, 99:1...1:99, FX
Chorus
These are stereo-type effects with two chorus blocks, and can
add natural spaciousness and depth to any type of sound;
piano, string, or brass etc.
0...200 msec
0...99
0.03...30 Hz
Sine, Triangle
Dry, 99:1...1:99, FX
Quadrature Choruses
21. St. Quadrature Chorus
This is a stereo chorus in which the two channels are modulated 90 degrees out of phase with each other.
0...250 msec
0...250 msec
0...99
1...99
Triangle+10...Triangle10,
Sine10...Sine+10
Dry/Wet
Dry, 99:1...1:99, FX
Harmonic Chorus
23. St. Harmonic Chorus
Harmonic Chorus splits the signal into a high frequency
band and a low frequency band. Two chorus units L and R
are applied to the high frequency band, and the low frequency band is output without change. This effect is ideal
for use on low frequency range instruments such as bass.
Delay Time A
Delay Time B
Mod Depth
Mod Speed
Filter Splitpoint
0...500 msec
0...500 msec
0...99
1...99
160 Hz...10.0 kHz
Dry/Wet
Dry, 99:1...1:99, FX
Symphonic Ensemble
24. Symphonic Ensemble
29. Enhancer
0...99
Dry, 99:1...1:99, FX
Depth of modulation
Balance between the original (Dry) sound
and the sound processed by the effect
(FX)
Enhancer
Flangers
This effect adds feedback to a chorus effect. When used on
sounds with rich overtone content, such as cymbals, it creates a
strongly distinctive effect with a pitched feeling added to the
modulation.
1...99
1...20
Stereo Width
0...99
Delay Time
Dry/Wet
1...99
Dry, 99:1...1:99, FX
Distortions
30. Distortion
This effect provides a range of distortion from slight to
intense, and even adds a wah effect, making it ideal for
solos. The wah effect is adjusted by Hot Spot and Resonance. Hot Spot can be controlled in realtime by dynamic
modulation.
1...111
0...99
0...99
0...99
Dry, 99:1...1:99, FX
0...200 msec
0...99
1...99
99...+99 %
Dry/Wet
Dry, 99:1...1:99, FX
Exciter
28. Stereo Exciter
This adds sparkle to the sound itself, sharpening the definition of the sound.
Harmonic Density
Hot Spot
99...+99
1...10
Dry/Wet
Dry, 99:1...1:99, FX
Amount of distortion/overdrive
Center frequency of the wah filter
Gain of the resonant wah filter
Output level of the distorted sound
Balance between the original (Dry) sound
and the sound processed by the effect
(FX)
Phasers
These effect types are 2-channel stereo phasers.
While chorus and flanger modulate the delay time to create
modulation, a phaser modulates the phase of the input signal,
creating an effect with a different character than either chorus
or flanger. It is especially effective when used on electric piano
or guitar-type sounds.
0...99
Mod Depth
Mod Speed
LFO Waveform
Feedback
0...99
0.03...30 Hz
Sine, Triangle
99...+99 %
Dry/Wet
Dry, 99:1...1:99, FX
Rotary Speaker
38. Chorus-Delay
0...15
1...15
Slow Speed
Fast Speed
Dry/Wet
1...99
1...99
Dry, 99:1...1:99, FX
Tremolo
These effect types cyclically modulate the volume.
This is a stereo-type program which combines two tremolo blocks. Since opposite-phase modulation is applied to
each tremolo block, the sound will appear to be panned
back and forth between left and right.
36. Tremolo
Unlike the above Auto Pan, the two tremolo blocks are
modulated with the same phase.
Sine, Triangle
99...+99
0...50 msec
0...99
1...99
99...+99 %
Delay Time
Delay Feedback
0...450 msec
99...+99 %
Dry/Wet
Dry, 99:1...1:99, FX
0...50 msec
0...99
1...99
99...+99 %
Delay Time
Delay Feedback
0...450 msec
99...+99 %
Dry/Wet
Dry, 99:1...1:99, FX
Level
LFO Shape =99
LFO Shape =0
LFO Shape =+99
Mod Depth
Mod Speed
Dry/Wet
0...99
0.03...30 Hz
Dry, 99:1...1:99, FX
Depth of modulation
Speed of modulation
Balance between the original (Dry) sound
and the sound processed by the effect
(FX)
Parametric Equalizer
37. Stereo Parametric EQ
This is a 3-band equalizer, with adjustable cutoff frequency and gain for each of the bands (low, mid, high).
For the mid-range, you can also adjust the width of the
frequency band.
Low Frequency
Low Gain
Mid Frequency
Mid Gain
Mid Width
High Frequency
High Gain
Dry/Wet
0...29
12...+12 dB
0...99
12...+12 dB
0...99
0...29
12...+12 dB
Dry, 99:1...1:99, FX
39. Flanger-Delay
LFO Waveform
LFO Shape
43. Delay/Flanger
This effect type provides delay on the left channel, and
flanger on the right channel.
Delay Time
Delay High Damp
0...500 msec
0...99 %
Delay Feedback
99...+99 %
Dry/Wet L
Dry, 99:1...1:99, FX
Mod Depth
Mod Speed
Flanger Feedback
0...99
0.03...30 Hz
99...+99 %
Dry/Wet R
Dry, 99:1...1:99, FX
0...500 msec
0...99 %
Delay Feedback
99...+99 %
Dry/Wet L
Dry, 99:1...1:99, FX
Pre Delay
0...150 msec
Reverb Time
0...99 %
Dry/Wet R
Dry, 99:1...1:99, FX
42. Delay/Chorus
This effect type provides delay on the left channel, and
chorus on the right channel.
Delay Time
Delay High Damp
0...500 msec
0...99 %
Delay Feedback
99...+99 %
Dry/Wet L
Dry, 99:1...1:99, FX
Mod Depth
Mod Speed
LFO Waveform
Dry/Wet R
0...99
0.03...30 Hz
Sine, Triangle
Dry, 99:1...1:99, FX
44. Delay/Distortion
This effect type provides delay on the left channel, and
distortion on the right channel.
0...500 msec
99...+99 %
Dry/Wet L
Dry, 99:1...1:99, FX
Drive (Edge)
Hot Spot
Resonance
Distortion Level
1...111
1...99
0...99
1...99
46. Delay/Phaser
This effect type provides delay on the left channel, and
phaser on the right channel.
Delay Time
Delay High Damp
0...500 msec
0...99 %
Delay Feedback
99...+99 %
Dry/Wet L
Dry, 99:1...1:99, FX
Mod Depth
Mod Speed
Phaser Feedback
0...99
0.3...30 Hz
99...+99 %
Dry/Wet R
Dry, 99:1...1:99, FX
0...500 msec
99...+99 %
Dry/Wet L
Dry, 99:1...1:99, FX
Acceleration
1...15
Slow Speed
Fast Speed
Dry/Wet R
1...99
1...99
Dry, 99:1...1:99, FX
Appendices
1. Data available for event editing
on the i30
ATr. KBD Track and KBD 48 Tracks of Backing
Sequence mode
Tracks 116 of Song mode
Drum TrackACC 3 Track of Edit Style mode
C1...G9
(Note data)
BAR
(Bar line)
Pattern xx
(Pattern number)
BEND
(Pitch bend)
AFTT
(Aftertouch)
V. 2...126
(Velocity)
PROG
(Program change)
CTRL
(Control change)
PAFT
(Polyphonic aftertouch)
No. 0...127
(Program number)
Value 0...127
(Value)
Value 0...127
(Value)
Value
A11...D88
A11...C68
Off, Variation 1...4, Intro 1...2, Ending 1...2, Fill
1...2, Break
Off/On
Off/Lower (Easy)/Upper/Full/Lower (Normal)
Off/On
Off/On
11...+11
Play/Mute
Play/Mute
Play/Mute
Play/Mute
Play/Mute
Play/Mute
Play/Mute
Play/Mute
Play/Mute
A11...R58
A11...R58
A11...R58
2...+2
2...+2
2...+2
11...88
Off/On
Off/On
Off/On
C2...C7
Chord type
C...B
Major...No Chord
Tension
9...13
Bass
/C.../B
Value
0...127
*2
*4
*3
*3
*7
*7
*2
*4
*5
*5
*6
*1
*4
*4
...
...
CC#38
00
00
...
CC#06
00
01
12
00
+12
CC#06
32
CC#38
00
...
...
64
00
0
...
...
...
25
...
00
...
48
...
...
96
00
+50
*5:
*6:
*7:
...
...
64
00
0
...
12
...
00
...
52
...
...
...
CC#38
00
...
CC#06
40
88
00
+24
Original
100%
Quantize Resolution =
Offset = 0.00, Intensity = 100%
50%
Quantize Resolution =
Offset = 0.00, Intensity = 50%
100%
Quantize Resolution =
Offset = +0.24, Intensity = 100%
100%
50%
100%
+0.24
+0.24
75%
+0.24
Quantize Resolution =
Offset = 0.12, Intensity = 100%
0.12
+0.24
75%
Quantize Resolution =
Offset = +0.24, Intensity = 75%
100%
100%
75%
+0.24
100%
0.12
+0.24
100%
0.12
Arrangements
Bank A (Preset)
Bank B (Preset)
Bank C (User)
Bank D (User)
Arrangement
Style
Arrangement
Style
Arrangement
Style
Arrangement
Style
A11
A12
A13
A14
A15
A16
A17
A18
A21
A22
A23
A24
A25
A26
A27
A28
A31
A32
A33
A34
A35
A36
A37
A38
A41
A42
A43
A44
A45
A46
A47
A48
A51
A52
A53
A54
A55
A56
A57
A58
A61
A62
A63
A64
A65
A66
A67
A68
A71
A72
A73
A74
A75
A76
A77
A78
A81
A82
A83
A84
A85
A86
A87
A88
A11
A12
A13
A14
A15
A16
A17
A18
A21
A22
A23
A24
A25
A26
A27
A28
A31
A32
A33
A34
A35
A36
A37
A38
A41
A42
A43
A44
A45
A46
A47
A48
A51
A52
A53
A54
A55
A56
A57
A58
A61
A62
A63
A64
A65
A66
A67
A68
A71
A72
A73
A74
A75
A76
A77
A78
A81
A82
A83
A84
A85
A86
A87
A88
B11
B12
B13
B14
B15
B16
B17
B18
B21
B22
B23
B24
B25
B26
B27
B28
B31
B32
B33
B34
B35
B36
B37
B38
B41
B42
B43
B44
B45
B46
B47
B48
B51
B52
B53
B54
B55
B56
B57
B58
B61
B62
B63
B64
B65
B66
B67
B68
B71
B72
B73
B74
B75
B76
B77
B78
B81
B82
B83
B84
B85
B86
B87
B88
B11
B12
B13
B14
B15
B16
B17
B18
B21
B22
B23
B24
B25
B26
B27
B28
B31
B32
B33
B34
B35
B36
B37
B38
B41
B42
B43
B44
B45
B46
B47
B48
B51
B52
B53
B54
B55
B56
B57
B58
B61
B62
B63
B64
B65
B66
B67
B68
B71
B72
B73
B74
B75
B76
B77
B78
B81
B82
B83
B84
B85
B86
B87
B88
C11
C12
C13
C14
C15
C16
C17
C18
C21
C22
C23
C24
C25
C26
C27
C28
C31
C32
C33
C34
C35
C36
C37
C38
C41
C42
C43
C44
C45
C46
C47
C48
C51
C52
C53
C54
C55
C56
C57
C58
C61
C62
C63
C64
C65
C66
C67
C68
C71
C72
C73
C74
C75
C76
C77
C78
C81
C82
C83
C84
C85
C86
C87
C88
C23
C16
C65
C16
C26
C68
C14
C46
C12
C32
C67
C21
C51
C61
C55
C52
C56
C33
C37
C63
C41
C22
C53
C57
C31
C11
C64
C15
C18
C25
C58
C45
C13
C34
C62
C48
C27
C28
C35
C43
C54
C36
C44
C47
C24
C17
C66
C38
C23
C65
C26
C68
C14
C46
C12
C52
C56
C42
C37
C63
C13
C34
C27
C28
D11
D12
D13
D14
D15
D16
D17
D18
D21
D22
D23
D24
D25
D26
D27
D28
D31
D32
D33
D34
D35
D36
D37
D38
D41
D42
D43
D44
D45
D46
D47
D48
D51
D52
D53
D54
D55
D56
D57
D58
D61
D62
D63
D64
D65
D66
D67
D68
D71
D72
D73
D74
D75
D76
D77
D78
D81
D82
D83
D84
D85
D86
D87
D88
A12
A13
A17
A24
A28
A34
A35
A36
A37
A38
A41
A53
A56
A61
A62
A63
A65
A65
A66
A66
A68
A72
A72
A78
A88
B11
B11
B12
B14
B15
B16
B21
B22
B23
B25
B26
B31
A31
B32
B33
B41
B42
B43
B45
B46
A47
B47
B48
B56
B61
A64
B64
B65
B66
B68
B71
B72
B73
B75
B76
A81
A82
B84
B88
8 Beat
Guitar Ballad
L.A. R&B
Sweet Beat
Analog Night
8 Beat Rock
Shuffle Shade
Rhythm & Beat
16 Beat
Windy Beat
Home Beat
16 Beat Ballad
Miami Beat
Analogyst
Thin Funk
16 Beat Rock
Pop 6/8
Back to 60's
Rock 6/8
Flipper 6/8
Flipper 4/4
Twist
Hully Gully
Beach Surfer
Party Polka
Nonstop Party
Motown
Love Disco
Disco '70
80's Dance
House
Techno
Progressive
Underground
Jungle
Garage
Euro Rap
Hiphop
Dancing Tribe
Down Beat
Basic Bossa
Jazzy Bossa
Miss Bossa
Samba
Sambalegre
Beguine
Last Rhumba
Cha Cha Cha
Tango
Habanera
Paso Doble
Cumbia
Baion
Calypso
Reggae
Dance Reggae
Mambo
Salsa
Merengue
Meneito
Macarena
Tikitikita
Lambada
Disco Samba
8 Beat 1
8 Beat 2
8 Beat 3
8 Beat 4
8Beat Analog
8 Beat Rock
8Beat Shuffl
R&B
16 Beat 1
16 Beat 2
16 Beat 3
16 Beat 4
16Beat Pop
16BeatAnalog
16 Beat Funk
16 Beat Rock
Slow Pop
Slow Rock 1
Slow Rock 2
Flipper 6/8
Flipper 4/4
Twist
Hully Gully
Surf Rock
Party Polka
Disco Party
Motown
Love Disco
Disco '70
80's Dance
House
Techno
Progress.
Underground
Jungle
Garage
Rap
Hip Hop
DancingTribe
Down Beat
Bossa 1
Bossa 2
Bossa 3
Samba 1
Samba 2
Beguine
Last Rhumba
Cha Cha Cha
Tango
Habanera
Paso Doble
Cumbia
Bajon
Calypso
Reggae
Dance Reggae
Mambo
Salsa
Merengue
Meneito
Macarena
Tikytikita
Lambada
Disco Samba
Waltz
Mazurka
Polka
German Waltz
Laendler
German Polka
W. Musette
French March
Vienna Waltz
Slow Waltz 1
Slow Waltz 2
Operetta
Foxtrot
Bigband Fox
Quickstep
Charleston
40's Big Band
Big Band
Fast Big Band
Latin Big Band
Broadway
Hollywood
Jazz Waltz
5/4 Swing
Ballad
Medium Swing
Be Bop
Acid Jazz
Latin Jazz
Still Life
Party Funk
Groove
R. & B.
6/8 Blues
Gospel
Blues Shuffle
Pop Shuffle
Hip Blues
Get Funked
Electric Funk
Light Rock
Pop Rock
Open Rock
Heavy Rock
Rock Ballad
Half Time
Rock & Roll
Rock Hip Hop
Country
Country Beat
Country Ballad
Dixieland
On The Bridge
Tarantella
Sevillana
Gipsy
9/8 Roman
Ciftetelli
Mariachi
Raspa
Venezia
Minuetto
Bolero
New Age
I.Waltz
Mazurka
Polka
German Waltz
Laendler
German Polka
Waltz Musette
French March
Wien Waltz
Slow Waltz 1
Slow Waltz 2
Fox Trot 1
Fox Trot 2
BigBand Fox
Quick Step
Charleston
40's BigBand
BigBand
Fast BigBand
LatinBigBand
Broadway
Hollywood
Jazz Waltz
5/4 Swing
Swing Ballad
Medium Swing
Bebop
Acid Jazz
Latin Jazz
New Jazz
Party Funk
Groove
R&B
6/8 Blues
Gospel
BluesShuffle
Pop Shuffle
Hip Blues
R&B Funk
Rhythm&Funk
Light Rock
Pop Rock
Open Rock
Heavy Rock
Rock Ballad
Half Time
Rock & Roll
Rock Hip Hop
Country
Country Beat
Country Bld.
Dixieland
March
Tarantella
Sevillana
Gipsy
9/8 Roman
Ciftetelli
Mariachi
Raspa
Baroque
Minuet
Bolero
New Age
The Duke
Mood Swing
Warm Ballad
Jimmy's mood
Swing Shuffle
8 Beat 5
16 Beat 5
Pop Ballad
4/4 Ballad
8Beat Standard
8Beat Ballad
Folk Ballad
2 Beat Country
Country Shuffle
3/4 Country
Modern Country
Light Rock 2
R&B Dance
60's Rock
60's Dance
SambaFunk
MemphisSoul
J.B. Soul
Hiphop Funk
Jazz Funk
90's Funk
Quebradita
Orleans
Tejano
CajanZydeco
Norteno
Hora
Red Rose
Lite Bossa
Jazz Waltz 2
German Waltz 2
Energy
Toonchi
6/8 Jazz Pop
Dancefloor
Eurobeat
Speedy
Nitro
Hey Hey!
70's Folk
Monkey Rock
Front Beat
Kitaguni
The Count
6/8 Swing
All Star
Unplugged
Analog Soul
Pop Ballad 2
4/4 Ballad 2
Greyhound
Light Crunch
R&B 6/8
Johnny...
VibraBeach
Sunflower
Black Shape
Trance
Rave Party
Big Band 2
Mood Swing
6/8 Swing
Mood Swing
Swing Shuffle
8 Beat 5
16 Beat 5
Pop Ballad
4/4 Ballad
8Beat Standard
8Beat Ballad
Folk Ballad
2Bt Country
CntryShufl
Country3/4
Mdn.Country
Light Rock 2
R&B Dance
60's Rock
60's Dance
SambaFunk
60's Funk 1
60's Funk 2
HipHopFunk
JazzFunk
90's Funk
Quebradita
Orleans
Tejano
Zydeco
Norteno
Hora
Trad. Bolero
Lite Bossa
Jazz Waltz 2
German Waltz 2
Energy 1
Energy 2
6/8JazzPop
Dancefloor
Eurobeat
Pop House
Typed Beat
J-Pop
70's Acoustic
J-Rock
Front Beat
Enka
Big Band 2
6/8 Swing
Swing Shuffle
8 Beat 5
16 Beat 5
Pop Ballad
4/4 Ballad
Mdn.Country
Light Rock 2
R&B 6/8
60's Rock
60's Dance
Trad. Bolero
Lite Bossa
Energy 1
Energy 2
SoloKeys*Ballad
90's R&B
SoloKeys*Shuffle
R&B Ballad
16Beat MetalRock
Eurodance 6/8
Eurodance 4/4
Twist 2
Hully Gully 2
Web Surfer.com
Dance Polka
Cool Slow Jungle
Urban Funk
Bossa Nova
Lite Bossa 2
Guitar Bossa
Sambalegro 2
Soft Samba
Beguine 2
Beguine 3
Cha Cha Cha 2
Habanera 2
Habanera 3
Reggae 2
Technosamba
Valzer
Valzer 2
Mazurka 2
Stubenmusik
Bavarian Waltz
Stuben Polka
Ballroom Waltz
Sweet Waltz
Slow Waltz 3
Ballroom Fox
Organ Fox
BigBand Brass
6/8 Popballad
VegasBigBand
Flag Waver
Swing Ballad
West Coast Jazz
Hard Swingin'
Lightly Latin
Smooth Jazz
House Mix
Jammin' Funk
Groove 2
Fast 4/4
Medium Rock
Escola de Samba
Thrash Rock
NewAge Ballad
Medium 16 Beat
Country Hop
Country 2 Step
Bluegrass Circle
Medium Country
Marching Parade
Trantella 2
Mucho Mambo
Salsa Picante
Raspa 2
New Age 2
8 Beat 2
8 Beat 3
8Bt. Shuffle
16 Beat 4
16 Beat Rock
Flipper 6/8
Flipper 4/4
Twist
Hully Gully
Surf Rock
Party Polka
Jungle
Hip Hop
Bossa 1
Bossa 2
Bossa 3
Samba 2
Samba 2
Beguine
Beguine
Cha Cha Cha
Habanera
Habanera
Dance Reggae
Disco Samba
I.Waltz
I.Waltz
Mazurka
German Waltz
Laendler
German Polka
Wien Waltz
Slow Waltz 1
Slow Waltz 2
Fox Trot 2
BigBand Fox
40's BigBand
Slow Pop
BigBand
Fast BigBand
Swing Ballad
Medium Swing
Bebop
Latin Jazz
New Jazz
House
Party Funk
Groove
Hip Blues
Light Rock
Samba 1
Heavy Rock
Rock Ballad
Half Time
Rock Hip Hop
Country
Country Beat
Country Bld.
March
Tarantella
Mambo
Salsa
Raspa
New Age
Programs
Bank A (General MIDI) Bank B (General MIDI) Bank C (Preset)
Program
A11
A12
A13
A14
A15
A16
A17
A18
A21
A22
A23
A24
A25
A26
A27
A28
A31
A32
A33
A34
A35
A36
A37
A38
A41
A42
A43
A44
A45
A46
A47
A48
A51
A52
A53
A54
A55
A56
A57
A58
A61
A62
A63
A64
A65
A66
A67
A68
A71
A72
A73
A74
A75
A76
A77
A78
A81
A82
A83
A84
A85
A86
A87
A88
Piano 1
Piano 2
Piano 3
Piano Honky
E.Piano 1
Digi Piano
Harpsicord
Clavinet
Celesta
Glocken
Music Box
Vibraphone
Marimba
Xylophone
Tubular
Santur
Full Organ
Organ 2
Organ 3
Church Organ 1
Reed Org1
Musette
Harmonica
Bandoneon
NylonGtr.
SteelGtr.
Jazz Gtr.
Clean Gtr
Muted Gtr
OverDrive
Dist.Gtr
Gtr_Harm.
Acoustic Bs.
Fingerd Bs.
Picked Bass
Fretless Bs.
Slap Bass 1
Slap Bass 2
Synth Bass 1
Synth Bass 2
Violin
Viola
Cello
Contrabass
Tremolo Str.
PizzicatoStr.
Harp
Timpani
Strings
Slow Strings
SynStrings1
SynStrings2
Choir Aahs
Voice Ooh
SynVox
Orchest.Hit
Trumpet
Trombone
Tuba
MuteTrumpet
French Horns
Pop Brass
Syn.Brass 1
Syn.Brass 2
Bank No.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
000
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
029
030
031
032
033
034
035
036
037
038
039
040
041
042
043
044
045
046
047
048
049
050
051
052
053
054
055
056
057
058
059
060
061
062
063
Program
B11
B12
B13
B14
B15
B16
B17
B18
B21
B22
B23
B24
B25
B26
B27
B28
B31
B32
B33
B34
B35
B36
B37
B38
B41
B42
B43
B44
B45
B46
B47
B48
B51
B52
B53
B54
B55
B56
B57
B58
B61
B62
B63
B64
B65
B66
B67
B68
B71
B72
B73
B74
B75
B76
B77
B78
B81
B82
B83
B84
B85
B86
B87
B88
Soprano Sax
Alto Sax
Tenor Sax
Baritone Sax
Oboe
English Horn
Bassoon
Clarinet
Piccolo
Flute
Recorder
Pan Flute
Bottle Blow
Shakuhachi
Whistle
Ocarina
SquareWave
Saw Wave
Syn.Calliope
Chiffer Lead
Charang
Solo Vox
5th Saw Wave
Bass & Lead
Fantasia
Warm Pad
PolySynth
Space Voice
BowedGlass
Metal Pad
Halo Pad
Sweep Pad
Ice Rain
Soundtrack
Crystal
Atmosphere
Brightness
Goblin
Echo Drops
Star Theme
Sitar
Banjo
Shamisen
Koto
Kalimba
Bagpipe
Fiddle
Shanai
Tinkle Bell
Agogo
Steel Drums
Woodblock
Taiko
Melo. Tom 1
Synth Drum
Reverse Cym.
Gt.FretNoise
Breath Noise
Seashore
Bird
Telephone
Helicopter
Applause
Gun Shot
Bank No.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
064
065
066
067
068
069
070
071
072
073
074
075
076
077
078
079
080
081
082
083
084
085
086
087
088
089
090
091
092
093
094
095
096
097
098
099
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
Program
C11
C12
C13
C14
C15
C16
C17
C18
C21
C22
C23
C24
C25
C26
C27
C28
C31
C32
C33
C34
C35
C36
C37
C38
C41
C42
C43
C44
C45
C46
C47
C48
C51
C52
C53
C54
C55
C56
C57
C58
C61
C62
C63
C64
C65
C66
C67
C68
C71
C72
C73
C74
C75
C76
C77
C78
C81
C82
C83
C84
C85
C86
C87
C88
90's Piano
Rock Piano
New Piano
M1 Piano
Whirly
DW-8000 EP
HarpsiFunk
Clavmation
Country Piano
Cross Stage
Orgel
Syn Vibes
Balaphone
Gamelan
Church Bell
Celtic Plug
Gospel Organ
Click Organ
Rotary Organ
Velo "B"
Euro Pipe
French Musette
Akordeon
Cassotto
L&R Ac.Guitar
12 Strings
Pedal Steel
L&R El.Guitar
Clean Funk
Disto Mutes
Solo Dist
Power Chord
Upright
Bass/Harm
Picked Bass 2
Fat Fretty
Super Round
Dyna Slap
Dance Bass
Square Bass
The Strings
Chamber Viola
Cello Ensemble
Chamb DoubleBass
Octave Strings
Aaaaaah
Pedal Steel 2
Pedal Steel Pad
Marcato
Expr Str
Analog Pad
Analog Strings
Doolally
Air Vox Double
Glassglide
Impact Hit
Flugel Horn
Dynabone
OB.Tuba
Mute Ensemble
Horn Ensemble
Brass Band
Syn Brass 3
Sfz< Brass
Bank D (Preset)
Bank No.
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
000
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
029
030
031
032
033
034
035
036
037
038
039
040
041
042
043
044
045
046
047
048
049
050
051
052
053
054
055
056
057
058
059
060
061
062
063
Program
D11
D12
D13
D14
D15
D16
D17
D18
D21
D22
D23
D24
D25
D26
D27
D28
D31
D32
D33
D34
D35
D36
D37
D38
D41
D42
D43
D44
D45
D46
D47
D48
D51
D52
D53
D54
D55
D56
D57
D58
D61
D62
D63
D64
D65
D66
D67
D68
D71
D72
D73
D74
D75
D76
D77
D78
D81
D82
D83
D84
D85
D86
D87
D88
Alto Breath
Folk Sax
Soft Tenor
Perky Saxes
Oboe 2
Woodwinds
Small^Orch
Clarn Ensemble
Synth Fife
Breath Flute
Traverso
Kawala
Bottle Blow 2
Shakuhachi 2
Whistle 2
Ocarina 2
Soft Solo
Big Lead
Pure Pan Lead
Rubby
Dist Lead
Vox Lead
Big Fives
Big & Raw
Thick Pad
Soft Pad
Farluce
Heaven
Glass Pad
Panner Pad
Polar Pad
Celestial
Caribean
Rave
Bell Pad
Ambient Pad
Elastik Pad
Bell Choir
Big Panner
Odyssey
Tambra
Bouzouki
Oud
Kanoon
Ukulele
Jaw Harp
Mando Trem
Hichiriki
Zawinesque
E. Guitar 1
E. Bass velo
Sax Section
Strad Piano
Gut String Git
Babyface Rhodes
Upright 2
Stereo Dist.2
Mute Dist.Guitar
Power Chord 2
Muted Gtr 3&2
Jazz Guitar 2
Tight Chug Gtr2
F.Guitar 1
Solo Wahfeedback
Bank No.
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
064
065
066
067
068
069
070
071
072
073
074
075
076
077
078
079
080
081
082
083
084
085
086
087
088
089
090
091
092
093
094
095
096
097
098
099
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
Bank E (Preset)
Program
E11
E12
E13
E14
E15
E16
E17
E18
E21
E22
E23
E24
E25
E26
E27
E28
E31
E32
E33
E34
E35
E36
E37
E38
E41
E42
E43
E44
E45
E46
E47
E48
E51
E52
E53
E54
E55
E56
E57
E58
E61
E62
E63
E64
E65
E66
E67
E68
E71
E72
E73
E74
E75
E76
E77
E78
E81
E82
E83
E84
E85
E86
E87
E88
Bank F (User)
Bank No.
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
000
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
029
030
031
032
033
034
035
036
037
038
039
040
041
042
043
044
045
046
047
048
049
050
051
052
053
054
055
056
057
058
059
060
061
062
063
Program
F11
F12
F13
F14
F15
F16
F17
F18
F21
F22
F23
F24
F25
F26
F27
F28
F31
F32
F33
F34
F35
F36
F37
F38
F41
F42
F43
F44
F45
F46
F47
F48
F51
F52
F53
F54
F55
F56
F57
F58
F61
F62
F63
F64
F65
F66
F67
F68
F71
F72
F73
F74
F75
F76
F77
F78
F81
F82
F83
F84
F85
F86
F87
F88
Ambipiano
Cross EP
Cross EP 2
Cross Dyno
Houston EP
EPno+Pad
Ballad EP
Clavage Galore
Soft EP/Pad
ReedRead E.Piano
BuzzBass E.Piano
Analog SynPiano
i30 Whirly
E.Pianarmon
DWGS E.P. 2&3
Paris Pad
Trem. Organ
Soft Tremolo
16"+Mix 4
Jazz 9
Cheese 4 Dinner
Horn & Akkor
Trumpet & Akkor
Button Accordion
Nylon Guitar 2
Nylon Guitar 3
F. Guitar 2
F. Guitar 3
Tight A.Guitar
i30 L&R A.Guitar
A.Guitar Diode
PedalSteel & Sax
E. Guitar 2
Funk Guitar 1
Funk Guitar 1&2
Skank Guitar
E. Guitar 3
Muted Guitar 2
Jazz Guitar 4
Dist Lead 2
After Wah
Lead Guitar
StringDistGuitar
Tight Chug Gtr
Guitarlog
Comp/Chor. GT
Overdrive GT.
Power Chord 3
Reggae Bass
E. Bass3 velo
E. Bass 3
Slap Bass 3
Slap Bass 4
E. Bass 4
E. Bass 5
VPM Bass
EnergeticStrings
AnaloglowStrings
Horn & Strings
Violino Vibrato
Viola Vibrato
Cello 2
Cajun Fiddle
Light Pizz
Bank G (User)
Bank No.
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
000
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
029
030
031
032
033
034
035
036
037
038
039
040
041
042
043
044
045
046
047
048
049
050
051
052
053
054
055
056
057
058
059
060
061
062
063
Program
G11
G12
G13
G14
G15
G16
G17
G18
G21
G22
G23
G24
G25
G26
G27
G28
G31
G32
G33
G34
G35
G36
G37
G38
G41
G42
G43
G44
G45
G46
G47
G48
G51
G52
G53
G54
G55
G56
G57
G58
G61
G62
G63
G64
G65
G66
G67
G68
G71
G72
G73
G74
G75
G76
G77
G78
G81
G82
G83
G84
G85
G86
G87
G88
Ooh-Aah
Vocal Chord
Digital Air
Breathy
Mayceinery Solo
Thoughtless
Iced Organ
Gurgling Organ
Trumpet Ensemble
Expander Brass
The B. Bros.
SynBrass 4
MuteTrumpet2
Trombone 2
Pop Brass 2
BriteBones
Sharp Brass
Tromb Ens
TubaShort
BigBand Solo
Flute Vibrato
Flute & Voice
SlowAir VibrASax
Folk Sax 2
Dist Harmonica
Bass & Lead 2
SYNCING 1
SYNCING 2
SYNCING 3
Runnning Solo
Syn Flute
Distoflutes Solo
Digital MeawCat
Analog Analogy
Digitaloyd Pad
Hybridigi Brass
OB Brass Simile
Sharp Edge
GlidingDarkness
Paddonbelz
Marimboyd
My dream
Electric Gap
Comp/Buss GT
Ethnic Strings
Spitting Lead
Strat-Pad
Arpa Pad
Soft Timpani
Oil Drum
UdermetalRecall
Ambience
WindChimes
Glide Fx
Jet Start
Radioactive!!!
Introspect
Heart Beat
Laughing
Wind
Gallop
Telephone2
Stadium!!
Explosion
Bank R (Drum)
Bank No.
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
064
065
066
067
068
069
070
071
072
073
074
075
076
077
078
079
080
081
082
083
084
085
086
087
088
089
090
091
092
093
094
095
096
097
098
099
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
Program
R11
R12
R13
R14
R15
R16
R17
R18
R21
R22
R23
R24
R25
R26
R27
R28
R31
R32
R33
R34
R35
R36
R37
R38
R41
R42
R43
R44
R45
R46
R47
R48
R51
R52
R53
R54
R55
R56
R57
R58
GM Kit 1
GM Kit 2
Room Kit
Power Kit
Electronic Kit
Analog Kit
Dance Kit
Jazz Kit
Brush Kit
Orchestra Kit
Percussion Kit
Latin Perc. Kit
Arabian Kit
SFX Kit
Techno Kit
Rock Kit
GM Kit 3
Ballad Kit
i30 Perc. Kit
i30 Latin Perc.
Jazz Kit 2
R & B Kit
Techno Kit2
Brush Kit 2
Lo-Fi Kit
Pop Kit
i30 Rock Kit
Defness Kit
Rum'n'Bass Kit
Donka Kit
Kicks & Snares
Tom & HH & Cym
User Kit 1
User Kit 2
User Kit 3
User Kit 4
User Kit 5
User Kit 6
User Kit 7
User Kit 8
Bank No.
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
000
001
008
016
024
025
026
032
040
048
064
065
116
056
094
095
096
097
098
099
100
101
102
103
104
105
106
107
108
109
110
111
072
073
074
075
076
077
078
079
Drum Kits
R11 GM Kit 1
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Syn Kick 1
SynSnare 2
Syn Kick 3
SynSnare 1
FullRoomSD
GatedSnare
Dry Kick 2
Rock Kick
Snare 2
Open HH 1
Gated Kick
Side Stick
RollSnare2
RollSnare1
Fat Kick
Ambi.Kick
Side Stick
DrySnare 1
Syn Claps
FullRoomSD
Tom 2 Lo
Close HH
Tom 2 Lo
Pedal HH 1
Tom 2 Lo
Open HH 1
Tom 2 Lo
Tom 2 Hi
Crash Cym
Tom 2 Hi
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
R12 GM Kit 2
Excl
None
None
None
None
None
None
None
None
None
Group01
None
None
Group07
Group07
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Syn Kick 1
SynSnare 2
Syn Kick 3
SynSnare 1
FullRoomSD
Cracker SD
Dry Kick 2
Ambi.Kick
AmbiSnare2
Close HH
PillowKick
SideStick2
RollSnare2
RollSnare1
ProcesKick
Fat Kick
Side Stick
DrySnare 1
Syn Claps
Rock Snare
Tom 2 Lo
Close HH
Tom 2 Lo
Pedal HH 1
Tom 2 Lo
Open HH 1
Tom 2 Hi
Tom 2 Hi
Crash Cym
Tom 2 Hi
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Edge
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Syn Kick 2
AmbiSnare1
Syn Kick 3
SynSnare 1
LightSnare
TightSnare
Fat Kick
Gated Kick
FullRoomSD
Open HH 1
Real Kick
Metronome2
AmbiSnare2
PowerSnare
Rock Kick
Ambi.Kick
Side Stick
GatedSnare
Syn Claps
LightSnare
Tom 1 Lo
Close HH
Tom 1 Lo
Pedal HH 1
Tom 1 Lo
Open HH 1
Tom 1 Lo
Tom 1 Lo
Crash Cym
Tom 1 Lo
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Dance Kick
SynSnare 2
Syn Kick 3
SynSnare 1
PicloSnare
Snare 1
Rock Kick
Mondo Kick
FullRoomSD
Open HH 1
Fat Kick
Metronome2
AmbiSnare2
FullRoomSD
Ambi.Kick
Gated Kick
Side Stick
PowerSnare
Hand Claps
GatedSnare
ProcessTom
Close HH
ProcessTom
Pedal HH 1
ProcessTom
Open HH 1
ProcessTom
ProcessTom
Crash Cym
ProcessTom
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
Excl
None
None
None
None
None
None
None
None
None
Group01
None
None
None
None
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
Dance Kick
SynSnare 2
Syn Kick 3
SynSnare 1
Rock Snare
OilDrum
Syn Kick 1
Gated Kick
PowerSnare
ClosSynHH1
Fat Kick
Zap 1
GatedSnare
PowerSnare
Ambi.Kick
Syn Kick 4
Syn Rim
SynSnare 2
Syn Claps
AmbiSnare1
Syn Tom 1
Close HH
Syn Tom 1
Pedal HH 1
Syn Tom 1
Open HH 1
Syn Tom 1
Syn Tom 1
Crash Cym
Syn Tom 1
Ride Cym 2
Rev.Cymbal
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
Excl
None
None
None
None
None
None
None
None
None
Group01
None
None
None
None
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
Explosion
AmbiSnare1
Real Kick
GatedSnare
PicloSnare
Rock Snare
Fat Kick
Dance Kick
AmbiSnare2
Close HH
Ambi.Kick
Zap 1
FullRoomSD
Snare 1
Syn Kick 1
Syn Kick 3
Syn Rim
SynSnare 1
Syn Claps
SynSnare 2
SynTom2 Hi
ClosSynHH1
SynTom2 Hi
ClosSynHH1
SynTom2 Hi
OpenSynHH1
SynTom2 Hi
SynTom2 Hi
OpenSynHH1
SynTom2 Hi
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
SynCowbell
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
SynTom2 Hi
SynTom2 Hi
SynTom2 Lo
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Syn Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Snare 1
Snare 1
Syn Kick 3
SynSnare 1
Snare 1
AmbiSnare2
Ambi.Kick
Rock Snare
WhiteNoise
Zap 2
Dry Kick 1
Zap 1
Gun Shot 1
SolidHit
Syn Kick 1
Dance Kick
Metronome2
FullRoomSD
Syn Claps
AmbiSnare1
ProcessTom
Close HH
ProcessTom
ClosSynHH1
ProcessTom
OpenSynHH1
ProcessTom
ProcessTom
Crash Cym
ProcessTom
Ride Cym 2
Rev.Cymbal
Ride Cup
Tambourine
Splash Cym
SynCowbell
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Palm Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Syn Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Excl
Syn Kick 1
SynSnare 1
Syn Kick 3
SynSnare 1
LightSnare
AmbiSnare2
Ambi.Kick
PillowKick
FullRoomSD
Open HH 1
Dry Kick 1
Metronome2
DrySnare 1
FullRoomSD
Ambi.Kick
Dry Kick 2
Side Stick
LightSnare
Hand Claps
Snare 2
Tom 1 Lo
Close HH
Tom 1 Lo
Pedal HH 1
Tom 1 Lo
Open HH 1
Tom 1 Lo
Tom 1 Hi
Crash Cym
Tom 1 Hi
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
None
None
None
None
None
None
None
None
None
Group01
None
None
None
None
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
Tom 1 Lo
Tom 1 Lo
Tom 1 Lo
Tom 1 Lo
Tom 1 Hi
DrySnare 1
Orch B.Drm
Punch Kick
FingrSnap1
Open HH 1
Dry Kick 1
Side Stick
Brush Tap
Brush Tap
PillowKick
Dry Kick 2
Side Stick
BrushNoise
Brush Slap
BrushSwish
Brush Tom
Close HH
Brush Tom
Pedal HH 1
Brush Tom
Open HH 1
Brush Tom
Brush Tom
Crash Cym
Brush Tom
Ride Cym 2
China Cym
Ride Edge
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 1
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
------RollSnare2
RollSnare1
FingrSnap1
Close HH
Pedal HH 1
Open HH 1
Ride Edge
Stick Hit
Snap
Metronome1
Tubular 3
Real Kick
Orch B.Drm
Side Stick
DrySnare 1
Castanet1V
DrySnare 1
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Orch Cym
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
Applause 1
-----------------------------------------
Excl
None
None
None
Group07
Group07
None
Group01
Group01
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
------Flexatone
FingCymbal
Tsuzumi
Lo Bongo
Hi Bongo
Lo Bongo
Tambourine
Agogo 1
Wind
Agogo 1
Slap Bongo
WoodBlockL
Claves
WoodBlockM
BongBellOp
WoodBlockH
Castanet 1
Baya 2
Shaker 1
Baya 1
Maracas 1
Baya 2
Cabasa
Tabla 3
Tabla 2
Viblaslap
Tabla 1
MuteTriang
Orch B.Drm
OpenTriang
Guiro S
JingleBell
Guiro L
MarcTree 1
MarcTree 2
Maracas 1
Hand Claps
Syn Claps
Scratch Lo
Scratch Hi
ScratchDbl
Whistle S
Whistle L
Slap Conga
Mute Conga
Open Conga
Open Conga
Mute Cuica
Open Cuica
Timbal1Pil
Timbal1HiR
Timbal1HiO
Timbal1LoO
Syn Claves
SynCowbell
FingrSnap1
Taiko Hi
Taiko Lo
Zap 2
RollSnare1
RollSnare2
Orch Cym
Orch Cym
Udu
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Excl
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group01
Group01
None
Group01
Group03
None
Group03
Group02
None
Group02
None
None
None
None
None
None
None
None
Group04
Group04
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group05
Group05
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
--MuteTriang
OpenTriang
Flexatone
FingCymbal
SynCowbell
Castanet 1
Castanet1V
FingrSnap1
Snap
MetalHitHi
MetalHitLo
Tsuzumi
Tsuzumi
Tsuzumi
Orch B.Drm
Orch B.Drm
Agogo 1
Agogo 1
Open Conga
Mute Conga
Palm Conga
Slap Conga
SynMaracas
Open Conga
MuteTriang
OpenTriang
Mute Conga
Palm Conga
Slap Conga
Tambourine
Open Conga
Lo Bongo
Lo Bongo
Hi Bongo
Timbal1LoO
Slap Bongo
Timbal1LoO
Tambourine
Timbal1Pil
Timbal1HiO
Timbal1Pil
Timbal1HiO
Timbal1HiR
Timbal1HiR
Rek Dom 2
Rek Dom 2
Rek Dom 2
Rek Slap
BongBellOp
WoodBlockL
WoodBlockM
BongBellMt
Maracas 1
Manbo Bell
Cabasa
Shaker 3
Cowbell 1
Shaker 1
Shaker 1
Shaker 2
Tambourim3
Tambourim1
Tambourim2
Tambourim2
Tambourim1
Udu
DjembeOpen
Maracas 1
Maracas 1
Mute Cuica
Guiro L
Guiro S
Guiro S
Open Cuica
Claves
Whistle S
Whistle L
Sagat Open
Sagat HfOp
SagatClose
JingleBell
MarcTree 1
MarcTree 2
Tri Roll
Cast Roll
Metronome1
Metronome2
Excl
None
Group07
Group07
None
None
None
Group06
None
None
None
None
None
None
None
None
Group01
Group01
None
None
None
None
None
None
None
None
Group02
Group02
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group03
Group03
Group03
None
None
Group04
Group04
Group05
Group05
Group05
None
None
None
Group02
Group06
None
None
Drumsample
Metronome2
Tubular 3
Cowbell 1
Cowbell 1
RollSnare1
FingrSnap1
Zap 2
Tite HH 1
Gt Scratch
Gt Scratch
Stick Hit
Palm Conga
Metronome2
Metronome1
Ambi.Kick
Real Kick
Side Stick
Snare 1
Hand Claps
Snare 1
Tom 1 Lo
Tite HH 1
Tom 1 Lo
Tite HH 1
Tom 1 Lo
Open HH 1
Tom 1 Hi
Tom 1 Hi
Crash Cym
Tom 1 Hi
Ride Cym 2
Darabuka O
Darabuka M
Tambourine
Darabuka R
Cowbell 1
Darabuka R
Cabasa
Douf Dom
Douf Tak 2
Lo Bongo
Douf Tak 1
Hi Bongo
Douf Rim
Tabla Dom
Tabla Roll
Tabla Tak
Tabla Flam
Tabla Rim
Slap Bongo
Tabla 2
Rek Dom 2
Rek Tak
Rek Dom 1
Rek Rim
Rek Rim
Rek Slap
Tambourine
Rek Dom 2
Tambourine
Rek Tak
Rek Rim
Rek Slap
Sagat Open
Sagat HfOp
SagatClose
JingleBell
DjembeOpen
DjembeOpen
Darabuka O
Sagat Open
Sagat HfOp
SagatClose
JingleBell
Real Kick
Cast Roll
-------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
--------------------Scratch b
Scratch c
GtCutNois1
GtCutNois2
Chic 2
Chic 1
Bass Slide
Gt Scratch
Zap 1
WhiteNoise
Scratch Hi
Scratch Lo
Stick Hit
Footstep 2
Metronome2
Metronome1
Gtr Slide
GtCutNois1
GtCutNois1
StringSlap
StringSlap
Laughing V
Scream
Punch
Hart Beat
Footstep 1
Footstep 1
Applause 1
Door Creak
Door Slam
Scratch a
MarcTree 2
Car Engine
Car Stop
Car Pass
Car Crash
Siren
Train
Jetstar
Helicopter
Laser Gun
Gun Shot 2
MachineGun
Laser Gun
Explosion
Dog
Gallop
Bird 1
Rain
Thunder
Wind
Seashore
Stream
Bubble
Kitty
Bird 2
Growl 2
Stadium
Telephone1
Telephone2
-------------------------------------
Excl
None
None
None
None
None
None
None
None
None
None
Group01
Group01
None
None
None
None
None
None
None
None
Group02
Group02
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group03
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Dry Kick 2
Rock Snare
Gated Kick
FullRoomSD
PicloSnare
Rock Snare
Syn Kick 1
Dance Kick
Snare 1
Close HH
Ambi.Kick
Zap 1
FullRoomSD
SynSnare 2
Syn Kick 1
Syn Kick 1
Zap 1
SynSnare 1
Syn Claps
LightSnare
OilDrum
Ride Edge
OilDrum
Ride Edge
OilDrum
Crash LP
OilDrum
OilDrum
Crash Cym
OilDrum
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
SynCowbell
Crash Cym
Zap 2
Ride Cym 2
Hi Bongo
Lo Bongo
Douf Rim
Douf Dom
Douf Dom
SolidHit
SolidHit
MouthHarp1
MouthHarp1
Cabasa
SynMaracas
Explosion
Jetstar
Rev.Cymbal
Crash Cym
Syn Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Excl
Syn Kick 1
SynSnare 2
SynTom2 Lo
SynSnare 1
LightSnare
AmbiSnare2
Dry Kick 2
PillowKick
PicloSnare
ClosSynHH1
Ambi.Kick
Metronome2
DrySnare 1
LightSnare
Metal Kick
Gated Kick
Metronome2
Rock Snare
Hand Claps
FullRoomSD
Tom 1 Lo
Tite HH 1
Tom 1 Lo
Pedal HH 1
Tom 1 Lo
Open HH 1
Tom 1 Lo
Tom 1 Hi
Crash Cym
Tom 1 Hi
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
None
None
None
None
None
None
None
None
None
Group01
None
None
None
None
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
Tambo.Push
GR13-TB1
Tabla 1
Flexatone
FingCymbal
Tsuzumi
Lo Bongo
Hi Bongo
Lo Bongo
Tambourine
Agogo 1
Wind
Agogo 1
Slap Bongo
WoodBlockL
Claves
WoodBlockM
BongBellOp
WoodBlockH
Castanet 1
Baya 2
Shaker 1
Baya 1
Maracas 1
Baya 2
Cabasa
Tabla 3
Tabla 2
Viblaslap
Tabla 1
MuteTriang
Orch B.Drm
OpenTriang
Guiro S
JingleBell
Guiro L
MarcTree 1
MarcTree 2
Maracas 1
Hand Claps
Syn Claps
Scratch Lo
Scratch Hi
ScratchDbl
Whistle S
Whistle L
Slap Conga
Conga Toe
Conga Open
Conga Open
Mute Cuica
Open Cuica
Timbal1Pil
Timbal2HiR
Timbal2HO1
Timbal2LoO
Syn Claves
SynCowbell
FingrSnap1
Taiko Hi
Taiko Lo
Zap 2
RollSnare1
RollSnare2
Orch Cym
Orch Cym
Udu
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Orch Hit
Excl
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group01
Group01
None
Group01
Group03
None
Group03
Group02
None
Group02
None
None
None
None
None
None
None
None
Group04
Group04
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group05
Group05
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
--MuteTriang
OpenTriang
Flexatone
FingCymbal
Agogo2 Btb
Castanet 1
Castanet1V
FingrSnap1
Snap
MetalHitHi
MetalHitLo
Tsuzumi
Tsuzumi
Tsuzumi
Open Surdo
Mute Surdo
Agogo2 Lo
Agogo2 Hi
Tumba
Conga Heel
Conga Toe
Slap Conga
SynMaracas
Conga Open
MuteTriang
OpenTriang
QuintoHeel
Quinto Toe
QuintoClSl
Tambourine
QuintoOpen
Bongo2LoOp
Bongo2HiOp
Hi Bongo
Timbal2LoO
Slap Bongo
Timbal2LoO
Tambourine
Timbal2HiP
Timbal2HO1
Timbal2LoP
Timbal2HO1
Timbal2HiR
Timbal2HO2
PandeiroTO
PandeiroHl
PandeiroTo
PandeiroTC
BongBellOp
WoodBlockL
WoodBlockM
BongBellMt
Maracas 1
Manbo Bell
Cabasa
Shaker 3
ChachaBell
Shaker 1
Shaker 1
Shaker 2
Tambourim3
Tambourim1
Tambourim2
Tambourim2
Tambourim1
Udu
DjembeOpen
Maracas3-1
Maracas3-2
Mute Cuica
Guiro L
Guiro S
Guiro S
Open Cuica
Claves
Whistle S
Whistle L
Sagat Open
Sagat HfOp
SagatClose
JingleBell
MarcTree 1
MarcTree 2
Tri Roll
Cast Roll
Metronome1
Metronome2
Excl
None
Group07
Group07
None
None
None
Group06
None
None
None
None
None
None
None
None
Group01
Group01
None
None
None
None
None
None
None
None
Group02
Group02
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group03
Group03
Group03
None
None
Group04
Group04
Group05
Group05
Group05
None
None
None
Group02
Group06
None
None
R33 GM Kit 3
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Syn Kick 1
SynSnare 2
Syn Kick 3
SynSnare 1
FullRoomSD
Cracker SD
Dry Kick 2
Ambi.Kick
AmbiSnare2
Close HH
PillowKick
SideStick2
RollSnare2
RollSnare1
ProcesKick
Fat Kick
Side Stick
DrySnare 1
Syn Claps
Rock Snare
Tom 2 Lo
Close HH
Tom 2 Lo
Pedal HH 1
Tom 2 Lo
Open HH 1
Tom 2 Hi
Tom 2 Hi
Crash Cym
Tom 2 Hi
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Edge
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Syn Kick 5
Stick Hit
Loop-EZ BD
PicloSnare
JazzRingSD
OldAmbi.SD
Dry Kick 2
Ambi.Kick
DrySnare 1
Close HH
Soft Kick
Side Stick
RollSnare2
RollSnare1
Jazz Kick
PillowKick
SideStick2
DrySnare 3
Hand Claps
SynSnare 1
Tom 2 Lo
Close HH
Tom 2 Lo
Pedal HH 1
Tom 2 Lo
Open HH 1
Tom 2 Hi
Tom 2 Hi
Crash Cym
Tom 2 Hi
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
BongBellOp
Crash Cym
Viblaslap
Ride Edge
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
Excl
None
None
None
None
None
None
None
None
None
Group01
None
None
Group07
Group07
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
Orch B.Drm
Acid Snare
Tubby Kick
FingrSnap1
Sizzle SD
Stick Hit
Ambi.Kick
Soft Kick
DrySnare 3
Close HH
Dry Kick 2
Metronome2
DrySnare 2
FullRoomSD
PillowKick
Jazz Kick
SideStick2
DrySnare 1
Hand Claps
JazzRingSD
JazzFl Tom
Close HH
JazzFl Tom
Pedal HH 1
JazzHi Tom
Open HH 3
JazzHi Tom
JazzHi Tom
Crash Cym
JazzHi Tom
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
BongBellOp
Crash Cym
Viblaslap
Ride Cym 3
Hi Bongo
Lo Bongo
Slap Conga
Conga Open
Tumba
Timbal2HO1
Timbal2LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Syn Kick 5
Stick Hit
Loop-EZ BD
DrySnare 2
JazzRingSD
OffCentrSD
Jazz Kick
Tubby Kick
JazzRingSD
Tite HH 2
Soft Kick
Syn Rim
Sizzle SD
SynSnare 2
Real Kick
ProcesKick
SideStick2
DrySnare 1
Hand Claps
Cracker SD
Syn Tom 1
Tite HH 2
Syn Tom 1
Pedal HH 2
Syn Tom 1
Open HH 3
Syn Tom 1
Syn Tom 1
Crash Cym
Syn Tom 1
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
BongBellOp
Crash Cym
Viblaslap
Ride Edge
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal2HO1
Timbal2LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Syn Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Dry Kick 2
Rock Snare
Gated Kick
OffCentrSD
Soft Snare
Sizzle SD
Syn Kick 1
Syn Kick 6
Cyber SD 1
Close HH
SynKick 11
Zap 1
PicloSnare
SynSnare 2
Syn Kick 1
Syn Kick 7
Zap 1
Sizzle SD
Syn Claps
OffCentrSD
ProcesTom2
Ride Cup
ProcesTom2
Ride Cym 1
ProcesTom2
China Cym
ProcesTom2
ProcesTom2
Crash Cym
ProcesTom2
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
SynCowbell
Crash Cym
Zap 2
Ride Cym 2
Hi Bongo
Lo Bongo
Douf Rim
Douf Dom
Douf Dom
SolidHit
SolidHit
MouthHarp1
MouthHarp1
Cabasa
SynMaracas
Explosion
Jetstar
Rev.Cymbal
Crash Cym
Syn Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
Excl
None
None
None
None
None
None
None
None
None
Group01
None
None
None
None
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
Excl
Tom 1 Lo
Tom 1 Lo
Tom 1 Lo
Tom 1 Lo
Tom 1 Hi
Ride Cym 1
Orch B.Drm
Punch Kick
FingrSnap1
Close HH
Dry Kick 1
SideStick2
Brush Tap
DrySnare 1
PillowKick
Dry Kick 2
Side Stick
Brush Tap
Brush Slap
BrushSwish
Brush Tom
Close HH
Brush Tom
Pedal HH 1
Brush Tom
Open HH 3
Brush Tom
Brush Tom
Crash Cym
Brush Tom
Ride Cym 2
China Cym
Ride Edge
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 1
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Conga Open
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
None
None
None
None
None
None
None
None
None
Group01
None
None
None
None
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
10
Drumsample
Snare 1
Snare 1
Syn Kick 3
SynSnare 1
Snare 1
JazzRingSD
Ambi.Kick
Rock Snare
WhiteNoise
Zap 2
Dry Kick 1
Zap 1
Gun Shot 1
SolidHit
Syn Kick 1
Loop-EZ BD
Metronome2
GR02-SN3
Hand Claps
Acid Snare
JazzFl Tom
GR08-HH1
JazzFl Tom
OpenSynHH2
JazzHi Tom
GR08-HH2
JazzHi Tom
JazzHi Tom
Crash Cym
JazzHi Tom
Ride Cym 2
Rev.Cymbal
Ride Cup
Tambourine
Splash Cym
SynCowbell
Crash Cym
Viblaslap
Ride Cym 2
Bongo2LoOp
Lo Bongo
Palm Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Syn Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Syn Kick 1
SynSnare 1
Syn Kick 3
SynSnare 1
LightSnare
AmbiSnare2
Ambi.Kick
PillowKick
FullRoomSD
Open HH 1
Dry Kick 1
Metronome2
DrySnare 1
FullRoomSD
Ambi.Kick
Ambi.Kick
Side Stick
DrySnare 2
Hand Claps
Cracker SD
Tom 1 Lo
Tite HH 1
Tom 1 Lo
Pedal HH 1
Tom 1 Lo
Open HH 2
Tom 1 Lo
Tom 1 Hi
Crash Cym
Tom 1 Hi
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Syn Kick 1
SynSnare 2
SynTom2 Lo
Cracker SD
LightSnare
Cracker SD
Dry Kick 2
Gated Kick
LightSnare
ClosSynHH1
Dry Kick 2
Metronome2
PowerSnare
LightSnare
Metal Kick
Mondo Kick
Metronome2
Rock Snare
Hand Claps
BigRock SD
ProcessTom
Tite HH 2
ProcessTom
Pedal HH 2
ProcessTom
Open HH 3
ProcessTom
ProcessTom
Crash Cym
ProcessTom
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
Excl
None
None
None
None
None
None
None
None
None
Group01
None
None
None
None
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
Syn Kick 1
SynSnare 2
SynTom2 Lo
SynSnare 1
LightSnare
PowerSnare
Dry Kick 2
Dance Kick
AmbiSnare1
ClosSynHH1
Syn Kick 2
Metronome2
OffCentrSD
LightSnare
Metal Kick
Defness BD
Metronome2
Defness SD
Hand Claps
AmbHouseSD
JazzFl Tom
Pedal HH 2
JazzFl Tom
PedalDstHH
JazzHi Tom
Open HH 3
JazzHi Tom
JazzHi Tom
Crash Cym
Tom 1 Hi
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
Excl
None
None
None
None
None
None
None
None
None
Group01
None
None
None
None
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
Syn Kick 1
SynSnare 2
SynTom2 Lo
DrySnare 2
LightSnare
SynSnare 1
Dry Kick 2
SolidHit
PicloSnare
TiteSynHH1
Syn Kick 2
Side Stick
Cyber SD 2
Soft Snare
Syn Kick 9
Soft Kick
Metronome2
Club Snare
Syn Claps
OffCentrSD
Tom 1 Hi
Close HH
Tom 1 Hi
Pedal HH 2
Tom 1 Hi
Open HH 2
Tom 1 Hi
Tom 1 Hi
Crash Cym
Tom 1 Hi
Ride Cym 1
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 3
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
Excl
None
None
None
None
None
None
None
None
None
Group01
None
None
None
None
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
Explosion
AmbiSnare1
Real Kick
Syn Kick 5
PicloSnare
Rock Snare
Fat Kick
Dance Kick
AmbiSnare2
Close HH
Ambi.Kick
Zap 1
FullRoomSD
Snare 1
Syn Kick 1
Syn Kick 3
Syn Rim
SynSnare 1
Syn Claps
SynSnare 2
SynTom2 Hi
ClosSynHH1
SynTom2 Hi
ClosSynHH1
SynTom2 Hi
OpenSynHH1
SynTom2 Hi
SynTom2 Hi
OpenSynHH1
SynTom2 Hi
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
SynCowbell
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Palm Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Syn Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
Excl
None
None
None
None
None
None
None
None
None
Group01
None
None
None
None
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
Fat Kick
Rock Kick
Ambi.Kick
Crisp Kick
Punch Kick
PillowKick
Soft Kick
Dry Kick 1
Dry Kick 2
Dry Kick 3
Real Kick
Jazz Kick
Gated Kick
Mondo Kick
ProcesKick
Metal Kick
Dance Kick
Tubby Kick
Syn Kick 1
Syn Kick 2
Syn Kick 3
Syn Kick 4
Syn Kick 5
Syn Kick 6
Syn Kick 7
Syn Kick 8
Syn Kick 9
SynKick 10
SynKick 11
Defness BD
Loop-EZ BD
DJ Scratch
Orch B.Drm
Snare 1
Snare 2
Snare 3
Snare 4
PicloSnare
Soft Snare
LightSnare
FullRoomSD
JazzRingSD
OffCentrSD
DrySnare 1
DrySnare 2
DrySnare 3
TightSnare
AmbiSnare1
AmbiSnare2
Rock Snare
GatedSnare
PowerSnare
BigRock SD
Cracker SD
AmbHouseSD
RollSnare1
RollSnare2
SynSnare 1
SynSnare 2
SynSnare 3
SynSnare 4
SynSnare 5
NoiseSnare
DanceSnare
Sizzle SD
Acid Snare
Club Snare
Cyber SD 1
Cyber SD 2
Defness SD
OldAmbi.SD
GR02-SN3
ClapsSnare
Brush Slap
Brush Tap
BrushSwish
BrushSwirl
Stick Hit
Side Stick
SideStick2
Syn Rim
---------------
Excl
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group01
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
Excl
------------------------------Tom 1 Lo
Tom 1 Hi
Tom 2 Lo
Tom 2 Lo V
Tom 2 Hi
Tom 2 Hi V
Tom 3 Lo
Tom 3 Lo
JazzFl Tom
JazzHi Tom
ProcessTom
ProcesTom2
OilDrum
Syn Tom 1
SynTom2 Lo
SynTom2 Hi
SolidHit
Brush Tom
BrushTom V
Tite HH 1
Tite HH 2
Close HH
Open HH 1
Open HH 2
Open HH 3
Pedal HH 1
Pedal HH 2
CloseDstHH
OpenDst HH
PedalDstHH
TiteSynHH1
TiteSynHH2
ClosSynHH1
ClosSynHH2
OpenSynHH1
OpenSynHH2
OpenSynHH3
OpenSynHH4
OpenSynHH5
OpenSynHH6
GR08-HH1
GR08-HH2
Crash Cym
Crash LP
China Cym
China LP
Splash Cym
Splash LP
Orch Cym
OrchCym LP
SynCrash 1
SynCrash 2
Ride Edge
Ride Cup
Ride Cym 1
Ride Cym 2
Ride Cym 3
---------------------------------
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
11
12
Drumsample
Syn Kick 1
SynSnare 2
Syn Kick 3
SynSnare 1
FullRoomSD
GatedSnare
Dry Kick 2
Rock Kick
Snare 2
Open HH 1
Gated Kick
Side Stick
RollSnare2
RollSnare1
Fat Kick
Ambi.Kick
Side Stick
DrySnare 1
Syn Claps
FullRoomSD
Tom 2 Lo
Close HH
Tom 2 Lo
Pedal HH 1
Tom 2 Lo
Open HH 1
Tom 2 Lo
Tom 2 Hi
Crash Cym
Tom 2 Hi
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Syn Kick 1
SynSnare 2
Syn Kick 3
SynSnare 1
FullRoomSD
Cracker SD
Dry Kick 2
Ambi.Kick
AmbiSnare2
Close HH
PillowKick
SideStick2
RollSnare2
RollSnare1
ProcesKick
Fat Kick
Side Stick
DrySnare 1
Syn Claps
Rock Snare
Tom 2 Lo
Close HH
Tom 2 Lo
Pedal HH 1
Tom 2 Lo
Open HH 1
Tom 2 Hi
Tom 2 Hi
Crash Cym
Tom 2 Hi
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Edge
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Syn Kick 2
AmbiSnare1
Syn Kick 3
SynSnare 1
LightSnare
TightSnare
Fat Kick
Gated Kick
FullRoomSD
Open HH 1
Real Kick
Metronome2
AmbiSnare2
PowerSnare
Rock Kick
Ambi.Kick
Side Stick
GatedSnare
Syn Claps
LightSnare
Tom 1 Lo
Close HH
Tom 1 Lo
Pedal HH 1
Tom 1 Lo
Open HH 1
Tom 1 Lo
Tom 1 Lo
Crash Cym
Tom 1 Lo
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Dance Kick
SynSnare 2
Syn Kick 3
SynSnare 1
PicloSnare
Snare 1
Rock Kick
Mondo Kick
FullRoomSD
Open HH 1
Fat Kick
Metronome2
AmbiSnare2
FullRoomSD
Ambi.Kick
Gated Kick
Side Stick
PowerSnare
Hand Claps
GatedSnare
ProcessTom
Close HH
ProcessTom
Pedal HH 1
ProcessTom
Open HH 1
ProcessTom
ProcessTom
Crash Cym
ProcessTom
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
Excl
None
None
None
None
None
None
None
None
None
Group01
None
None
None
None
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Drumsample
Dance Kick
SynSnare 2
Syn Kick 3
SynSnare 1
Rock Snare
OilDrum
Syn Kick 1
Gated Kick
PowerSnare
ClosSynHH1
Fat Kick
Zap 1
GatedSnare
PowerSnare
Ambi.Kick
Syn Kick 4
Syn Rim
SynSnare 2
Syn Claps
AmbiSnare1
Syn Tom 1
Close HH
Syn Tom 1
Pedal HH 1
Syn Tom 1
Open HH 1
Syn Tom 1
Syn Tom 1
Crash Cym
Syn Tom 1
Ride Cym 2
Rev.Cymbal
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Explosion
AmbiSnare1
Real Kick
GatedSnare
PicloSnare
Rock Snare
Fat Kick
Dance Kick
AmbiSnare2
Close HH
Ambi.Kick
Zap 1
FullRoomSD
Snare 1
Syn Kick 1
Syn Kick 3
Syn Rim
SynSnare 1
Syn Claps
SynSnare 2
SynTom2 Hi
ClosSynHH1
SynTom2 Hi
ClosSynHH1
SynTom2 Hi
OpenSynHH1
SynTom2 Hi
SynTom2 Hi
OpenSynHH1
SynTom2 Hi
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
SynCowbell
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
SynTom2 Hi
SynTom2 Hi
SynTom2 Lo
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Syn Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Snare 1
Snare 1
Syn Kick 3
SynSnare 1
Snare 1
AmbiSnare2
Ambi.Kick
Rock Snare
WhiteNoise
Zap 2
Dry Kick 1
Zap 1
Gun Shot 1
SolidHit
Syn Kick 1
Dance Kick
Metronome2
FullRoomSD
Syn Claps
AmbiSnare1
ProcessTom
Close HH
ProcessTom
ClosSynHH1
ProcessTom
OpenSynHH1
ProcessTom
ProcessTom
Crash Cym
ProcessTom
Ride Cym 2
Rev.Cymbal
Ride Cup
Tambourine
Splash Cym
SynCowbell
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Palm Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Syn Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
C#6
D6
D#6
E6
F6
F#6
G6
G#6
A6
A#6
B6
C7
C#7
D7
D#7
E7
F7
F#7
G7
G#7
A7
A#7
B7
C8
Drumsample
Excl
Syn Kick 1
SynSnare 1
Syn Kick 3
SynSnare 1
LightSnare
AmbiSnare2
Ambi.Kick
PillowKick
FullRoomSD
Open HH 1
Dry Kick 1
Metronome2
DrySnare 1
FullRoomSD
Ambi.Kick
Dry Kick 2
Side Stick
LightSnare
Hand Claps
Snare 2
Tom 1 Lo
Close HH
Tom 1 Lo
Pedal HH 1
Tom 1 Lo
Open HH 1
Tom 1 Lo
Tom 1 Hi
Crash Cym
Tom 1 Hi
Ride Cym 2
China Cym
Ride Cup
Tambourine
Splash Cym
Cowbell 1
Crash Cym
Viblaslap
Ride Cym 2
Hi Bongo
Lo Bongo
Slap Conga
Open Conga
Open Conga
Timbal1HiO
Timbal1LoO
Agogo 1
Agogo 1
Cabasa
SynMaracas
Whistle S
Whistle L
Guiro S
Guiro L
Claves
WoodBlockM
WoodBlockM
Mute Cuica
Open Cuica
MuteTriang
OpenTriang
Cabasa
JingleBell
MarcTree 1
Castanet1V
Baya 1
Tom 2 Hi V
-------------------------------------------
None
None
None
None
None
None
None
None
None
Group01
None
None
None
None
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Group02
Group02
Group04
Group04
None
None
None
Group03
Group03
Group05
Group05
None
None
None
None
Group06
Group06
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
13
Styles
Bank B (Preset)
Bank A (Preset)
A11
A12
A13
A14
A15
A16
A17
A18
A21
A22
A23
A24
A25
A26
A27
A28
A31
A32
A33
A34
A35
A36
A37
A38
A41
A42
A43
A44
A45
A46
A47
A48
14
8 Beat 1
8 Beat 2
8 Beat 3
8 Beat 4
8Beat Analog
8Beat Rock
8Beat Shuffl
8 R&B
16 Beat 1
16 Beat 2
16 Beat 3
16 beat 4
16Beat Pop
16BeatAnalog
16 Beat Funk
16 Beat Rock
Slow Pop
Slow Rock 1
Slow Rock 2
Flipper 6/8
Flipper 4/4
Twist
Hully Gully
Surf Rock
Party Polka
Disco Party
Motown
Love Disco
Disco '70
80's Dance
House
Techno
A51
A52
A53
A54
A55
A56
A57
A58
A61
A62
A63
A64
A65
A66
A67
A68
A71
A72
A73
A74
A75
A76
A77
A78
A81
A82
A83
A84
A85
A86
A87
A88
Progress.
Underground
Jungle
Garage
Rap
Hip Hop
DancingTribe
Down Beat
Bossa 1
Bossa 2
Bossa 3
Samba 1
Samba 2
Beguine
Last Rhumba
Cha Cha Cha
Tango
Habanera
Paso Doble
Cumbia
Bajon
Calypso
Reggae
Dance Reggae
Mambo
Salsa
Merengue
Meneito
Macarena
Tikytikit
Lambada
Disco Samba
B11
B12
B13
B14
B15
B16
B17
B18
B21
B22
B23
B24
B25
B26
B27
B28
B31
B32
B33
B34
B35
B36
B37
B38
B41
B42
B43
B44
B45
B46
B47
B48
Valzer
Mazurka
Polka
German Waltz
Laendler
German Polka
Valzer Muset
French March
Wien Waltz
Slow Waltz 1
Slow Waltz 2
Fox Trot 1
Fox Trot 2
BigBand Fox
Quick Step
Charleston
40's BigBand
BigBand
Fast BigBand
LatinBigBand
Broadway
Hollywood
Jazz Waltz
5/4 Swing
Swing Ballad
Medium Swing
Bebop
Acid Jazz
Latin Jazz
New Jazz
Party Funk
Groove
Bank C (User)
B51
B52
B53
B54
B55
B56
B57
B58
B61
B62
B63
B64
B65
B66
B67
B68
B71
B72
B73
B74
B75
B76
B77
B78
B81
B82
B83
B84
B85
B86
B87
B88
R&B
6/8 Blues
Gospel
Blues Shuffl
Pob Shuffle
Hip Blues
R&B Funk
Rhythm&Funk
Light Rock
Pop Rock
Open Rock
Heavy Rock
Rock Ballad
Half Time
Rock & Roll
Rock Hip Hop
Country
Country Beat
Country Bld.
Dixieland
March
Tarantella
Sevillana
Gipsy
9/8 Roman
Ciftetelli
Mariachi
Raspa
Baroque
Minuet
Bolero
New Age
C11
C12
C13
C14
C15
C16
C17
C18
C21
C22
C23
C24
C25
C26
C27
C28
C31
C32
C33
C34
C35
C36
C37
C38
C41
C42
C43
C44
C45
C46
C47
C48
C51
C52
C53
C54
C55
C56
C57
C58
C61
C62
C63
C64
C65
C66
C67
C68
Jazz Funk
Swing Shuffle
Pop Ballad
German Waltz 2
Country Shuffle
HipHop Funk
4/4 Ballad
Dancefloor
Country 3/4
8Beat Standard
8Beat Ballad
R&B Dance
90's Funk
Pop House
8 Beat 5
16 Beat 5
6/8 JazzPop
Front Beat
J-Pop
R&B 6/8
Hora
Big Band 2
Mood Swing
60's Rock
2Bt Country
70's Acoustic
60's Funk 1
Enka
Samba Funk
60's Funk 2
Typed Beat
Tejano
Orleans
Lite Bossa
Energy 1
Eurobeat
Folk Ballad
Modern Country
6/8 Swing
Quebradita
Zydeco
Light Rock 2
Energy 2
J-Rock
60's Dance
Jazz Waltz 2
Norteno
Trad. Bolero
Multisamples
No.
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
Name
A.Piano 1
A.Piano 1w
A.Piano1LP
A.Piano 2
A.Piano 2w
A.Piano 3
A.Piano 3w
M1 Piano
M1 Piano w
Grand EP
E.Piano 1
E.Piano 1w
E.Piano1LP
E.Piano 2
E.Piano 2w
E.Piano2LP
E.Piano 3
Soft EP LP
Hard EP
Hard EP w
Hard EP LP
Stage EP 1
StageEP 1w
Stage EP 2
Dyno EP 1
Dyno EP 2
Wurly EP
PianoPad 2
Clav
Clav w
Clav LP
Harpsicord
Harpsicd w
HarpsicdLP
PercOrgan1
PercOrg1LP
PercOrgan2
PercOrg2LP
Organ 1
Organ 1 LP
Organ 2
Organ 2 LP
Organ 3
Organ 4
Organ 6
Organ 6 LP
VoxOrgan 1
VoxOrgan 2
VoxOrgan 3
RotaryOrg1
Rotary1 LP
RotaryOrg2
Super BX-3
SuperBX3LP
Dist.Organ
Dist.OrgLP
PipeOrgan2
PipeOrg2LP
PipeOrgan3
PipeOrg3LP
No.
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
Name
Cheese Org
Musette
Musette V
Bandneon
BandneonLP
Accordion
AcordionLP
Harmonica1
Harmonica2
G.Guitar 1
G.Gtr 1 LP
G.Guitar 2
F.Guitar 1
F.Gtr 1 LP
F.Guitar1V
F.Guitar 2
F.Guitar 3
ResoGuitar
A.Gtr Harm
E.Guitar 1
E.Guiter1V
E.Guitar 2
E.Guitar 3
E.Guitar 4
E.Guitar 5
E.Guitar 6
E.Guitar 7
PedalSteel
Mute Gtr 1
Mute Gtr 2
Mute Gtr 3
FunkyGtr 1
FunkyGtr1V
FunkyGtr 2
E.Gtr Harm
E.GtrHramV
Dist.Gtr 1
DistGtr1LP
Dist.Gtr1V
Dist.Gtr 2
Over Drive
OverDrv LP
OverDrv F4
MtDistGtr1
MtDstGtr1V
MtDistGtr2
DstGtrHarm
PowerChrd1
PowerChd1V
OverDvChrd
Power Gtr
PowerGtr V
PowerChrd2
Gt Scratch
Gtr Slide
GtCutNois1
GtCutNois2
Chic 1
Chic 2
Sitar 1
No.
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
Name
Sitar 2
Sitar 2 LP
Tambura
Tambura LP
Santur
Bouzouki
BouzoukiLP
Kanoun
Mandolin
Banjo
Shamisen
Koto
Uood
Harp
Ukulele
MandlinTrm
A.Bass 1
A.Bass1 LP
A.Bass 2
A.Bass2 LP
E.Bass 1
E.Bass1 LP
E.Bass 2
E.Bass2 LP
E.Bass 3
PickBass 1
PicBass1LP
PickBass 2
PickBass 3
Fretless
FretlessLP
SlapBass 1
SlapBass 2
SlpBass2LP
SlapBass 3
SlapBass 4
SlapBass 5
SlapBass 6
SynthBass1
SynBass1LP
SynthBass2
SynBass2LP
SynthBass3
RezBass 1
RezBass 2
RezBass 3
RezBass3LP
RezBass 4
SynBs Oct1
SynBs Oct2
SynBs TB
MiniBass
House Bass
FM Bass 1
FMBass1 LP
FM Bass 2
FM Bass 3
Bass Slide
StringSlap
Kalimba
No.
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
Name
Music Box
MusicBoxLP
Log Drum
Marimba
Marimba w
Xylophone
Vibe
Vibe w
Celesta
Glocken 1
Glocken 2
BrightBell
B.Bell LP
Metal Bell
M.Bell LP
Gamelan
Tubular
ChurchBell
FingCymbal
FingCymbNT
Gong
Gong LP
Split Drum
Split Bell
Flute
Tin Flute
TinFluteLP
Pan Flute
PanFluteLP
Syn Flute
Shakuhachi
ShakhachiV
ShakhachLP
Bottle
Recorder
Ocarina
Oboe
EnglishHrn
Eng.HornLP
BasoonOboe
BsonOboeLP
Clarinet
ClarinetLP
Bari.Sax
Bari.SaxLP
Tenor Sax
T.Sax LP
Alto Sax
A.Sax LP
SopranoSax
S.Sax LP
Bag Pipe
Tuba
Tuba LP
Horn
FlugelHorn
Trombone 1
Trombone 2
Trombone 3
Trumpet
No.
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
Name
Trumpet LP
Mute TP 1
MuteTP1 LP
Mute TP 2
Brass 1
Brass 1 LP
Brass 2
Brass 2 LP
Brass 3
Brass 3 LP
Brass Fall
StringEns.
StrEns. V1
StrEns. V2
StrEns. V3
AnaStrings
AnaStr. V1
AnaStr. V2
AnaStr. V3
PWM
Violin
Viola
Cello
Cello LP
CBs.&Cello
Pizzicato
Voice
Choir
Soft Choir
Air Vox
Doo Voice
DooVoiceLP
Ooh Voice
Aah Voice
Wave Voice
Syn Vox
Syn Vox LP
White Pad
Ether Bell
E.Bell LP
Ghostly
Mega Pad
Synth Pad
Synth PadA
Spectrum 1
WaveSweep
WaveSweepA
WaveSweepB
MouthHarp1
MouthHrp1A
MouthHarp2
MouthHrp2A
MouthHarps
ChromRes
Applause
Stadium
BrushNoise
BruNoiseNT
WhiteNoise
WhiteNoiNT
No.
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
Name
Jetstar
Jetstar LP
JetstrLPNT
BrushSwirl
MarcTree 1
MrcTree1NT
MarcTree1V
MrcTre1VNT
MarcTree 2
MrcTree2NT
MarcTree2V
MrcTre2VNT
Tri Roll
TriRoll NT
Tri Roll V
TriRollVNT
Cast Roll
CastRollNT
Lore
Lore NT
Crickets 2
Crickts2NT
MalletLoop
MalletLpNT
Sporing
Rattle
Kava
Fever 1
Fever 2
Scratchar
Zappers 1
Zappers 2
Bugs
Surfy
SleighBell
Sagatty
Sagatty NT
Idling
EthnicBeat
Tap-A
Tap-B
Tap-C
SyncWave 1
SyncWave 2
Mini 1a
VS 102
VS 48
VS 52
VS 58
VS 71
VS 72
VS 88
VS 89
13-35
DWGSOrgan1
DWGSOrgan2
DWGS E.P.1
DWGS E.P.2
DWGS E.P.3
Saw342
15
Drumsamples
No.
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
16
Name
Square
Ramp
Pulse 25%
Pulse 8%
Pulse 4%
Syn Sine
Sine
Orch Hit
ImpactHitL
ImpactHitR
Rave Hit L
Rave Hit R
Philly Hit
PowerSnare
Syn Snare
SnareRl/Ht
Stick Hit
Side Stick
SideStikNT
TimbleSide
TimblSidNT
Indust
Taiko Hit
Syn Rim
Syn Rim NT
Click
Crash Cym
CrashCymLP
CrashLP NT
China Cym
ChinaCymLP
Splash Cym
Orch Crash
Orch Perc
Tite HH
Tite HH NT
Open HH
CloseSynHH
OpenSyn HH
Bell Ride
Ping Ride
Orch B.Drm
Tom 1
Tom 2 Hi
Tom 2 Lo
ProccesTom
OilDrum
Syn Tom 1
Syn Tom 2
SolidHit
Steel Drum
SteelDrmLP
Timapni
Timpani LP
Taiko
Tsuzumi
Low Bongo
Slap Bongo
Open Conga
Slap Conga
No.
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
Name
Palm Conga
Mute Conga
Baya
Tabla 1
Tabla 2
Djembe
Maracas
SynMaracas
SynMarcsNT
Cabasa
Cabasa NT
Sagat
Sagat NT
Tambourine
JingleBell
MuteTriang
OpenTriang
Agogo
Cow Bell
Timbale
WoodBlock1
WoodBlock2
WoodBlock3
Claves
Syn Claves
Castanet
CastanetNT
Castanet V
FingerSnap
FingSnapNT
Snap
Snap NT
Vibraslap
Guiro
Guiro LP
Hand Clap
HandClapNT
Gun Shot 1
GlassBreak
Metal Hit
HandDrill
HandDrilNT
Zap 1
Zap 2
Fret Zap 1
Fret Zap 2
Scratch Hi
ScratcHiNT
Scratch Lo
ScratcLoNT
ScratchDbl
ScratDblNT
Scratch a
Scratches
Rev.Kick
Rev.ConBD
Rev Snare1
Rev.Snare2
Rev.Snare3
Rev.Cymbal
No.
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
Name
Rev.Tom 1
Rev.Tom 2
Growl 1
Growl 1 NT
Rain
Thunder
Wind
Seashore
Seashore V
Stream
Bubble
Bird 1
Bird 2
Kitty
Dog
Growl 2
Gallop
Laughing V
Scream
Punch
Hart Beat
Footstep 1
Footstep 2
Telephone1
Telephone2
Door Creak
Door Slam
Car Engine
CarEnginLP
Car Stop
Car Pass
Car Crash
Siren
Train
Helicopter
Gun Shot 2
MachineGun
Laser Gun
Explosion
Multi Sax
Tb & Tp 1
Tb & Tp 2
Tb & Tp 3
No.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
Name
Fat Kick
Rock Kick
Ambi.Kick
Crisp Kick
Punch Kick
PillowKick
Soft Kick
Dry Kick 1
Dry Kick 2
Dry Kick 3
Real Kick
Jazz Kick
Gated Kick
Mondo Kick
ProcesKick
Metal Kick
Dance Kick
Tubby Kick
Syn Kick 1
Syn Kick 2
Syn Kick 3
Syn Kick 4
Syn Kick 5
Syn Kick 6
Syn Kick 7
Syn Kick 8
Syn Kick 9
SynKick 10
SynKick 11
Defness BD
Loop-EZ BD
DJ Scratch
Orch B.Drm
Snare 1
Snare 2
Snare 3
Snare 4
PicloSnare
Soft Snare
LightSnare
FullRoomSD
JazzRingSD
OffCentrSD
DrySnare 1
DrySnare 2
DrySnare 3
TightSnare
AmbiSnare1
AmbiSnare2
Rock Snare
GatedSnare
PowerSnare
BigRock SD
Cracker SD
AmbHouseSD
RollSnare1
RollSnare2
SynSnare 1
SynSnare 2
SynSnare 3
No.
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
Name
SynSnare 4
SynSnare 5
NoiseSnare
DanceSnare
Sizzle SD
Acid Snare
Club Snare
Cyber SD 1
Cyber SD 2
Defness SD
OldAmbi.SD
GR02-SN3
ClapsSnare
Brush Slap
Brush Tap
BrushSwish
BrushSwirl
Stick Hit
Side Stick
SideStick2
Syn Rim
Crash Cym
Crash LP
China Cym
China LP
Splash Cym
Splash LP
Orch Cym
OrchCym LP
SynCrash 1
SynCrash 2
Tite HH 1
Tite HH 2
Close HH
Open HH 1
Open HH 2
Open HH 3
Pedal HH 1
Pedal HH 2
CloseDstHH
OpenDst HH
PedalDstHH
TiteSynHH1
TiteSynHH2
ClosSynHH1
ClosSynHH2
OpenSynHH1
OpenSynHH2
OpenSynHH3
OpenSynHH4
OpenSynHH5
OpenSynHH6
GR08-HH1
GR08-HH2
Ride Edge
Ride Cup
Ride Cym 1
Ride Cym 2
Ride Cym 3
Tom 1 Hi
No.
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
Name
Tom 1 Lo
Tom 2 Hi
Tom 2 Hi V
Tom 2 Lo
Tom 2 Lo V
Tom 3 Lo
JazzHi Tom
JazzFl Tom
ProcessTom
ProcesTom2
OilDrum
Syn Tom 1
SynTom2 Hi
SynTom2 Lo
SolidHit
Brush Tom
BrushTom V
Timpani
Taiko Hi
Taiko Lo
Open Surdo
Mute Surdo
Douf Dom
Douf Rim
Douf Tak 1
Douf Tak 2
Lo Bongo
Hi Bongo
Slap Bongo
Bongo2LoOp
Bongo2HiOp
Bongo2Slap
Bongo2Heel
Bongo2 Toe
Tsuzumi
QuintoOpen
QuintoOpSl
QuintoClSl
QuintoHeel
Quinto Toe
Open Conga
Slap Conga
Palm Conga
Mute Conga
Conga Open
Conga OpSl
Conga Heel
Conga Toe
Tumba
Baya 1
Baya 2
Tabla 1
Tabla 2
Tabla 3
Tabla Dom
Tabla Tak
Tabla Flam
Tabla Rim
Tabla Roll
Udu
No.
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
Name
DjembeOpen
DjembeSlap
Darabuka O
Darabuka R
Darabuka M
Mute Cuica
Open Cuica
Shaker 1
Shaker 2
Shaker 3
Cabasa
Maracas 1
Maracas2-1
Maracas2-2
Maracas3-1
Maracas3-2
SynMaracas
Shekere Ac
Shekere Up
Shekere Dw
Caxixi 1
Caxixi 2
Caxixi 3
Sagat Open
Sagat HfOp
SagatClose
Tambourine
Tambo.Acc
Tambo.Push
Tambo.Pull
GR13-TB1
Rek Dom 1
Rek Dom 2
Rek Tak
Rek Slap
Rek Rim
PandeiroTO
PandeiroTC
PandeiroHl
PandeiroTo
PandeiroCA
JingleBell
MarcTree 1
MarcTree 2
MuteTriang
OpenTriang
Flexatone
Agogo 1
Agogo2 Hi
Agogo2 Lo
Agogo2 Btb
ChachaBell
Manbo Bell
BongBellOp
BongBellMt
Cowbell 1
CowBell 2
SynCowbell
Timbal1HiR
Timbal1HiO
No.
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
Name
Timbal1LoO
Timbal1Pil
Timbal2HiR
Timbal2HO1
Timbal2HO2
Timbal2LoR
Timbal2LoO
Timbal2HiP
Timbal2LoP
Tambourim1
Tambourim2
Tambourim3
WoodBlockH
WoodBlockM
WoodBlockL
Claves
Syn Claves
Castanet 1
Castanet1V
Castanet 2
FingrSnap1
FingrSnap2
Snap
Viblaslap
Guiro S
Guiro L
Whistle S
Whistle L
Hand Claps
Syn Claps
Syn Perc.1
SynPerc1Lp
Syn Perc.2
SynPerc2Lp
Syn Perc.3
SynPerc3Lp
Syn Perc.4
Syn Perc.5
MetalHitHi
MetalHitLo
Gt Scratch
Gtr Slide
GtCutNois1
GtCutNois2
Chic 1
Chic 2
Bass Slide
StringSlap
Orch Hit
ImpactHitL
ImpactHitR
Rave Hit L
Rave Hit R
Philly Hit
BrassFall1
BrassFall2
BrassFall3
BrassFall4
Zap 1
Zap 2
No.
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
Name
Scratch Hi
Scratch Lo
ScratchDbl
Scratch a
Scratch b
Scratch c
Growl 1
Monkey 2
Rev.Kick
Rev.ConBD
Rev.Snare1
Rev.Snare2
Rev.Snare3
Rev.Cymbal
Rev.Tom 1
Rev.Tom 2
Kalimba 1
Kalimba 2
MusicBox 1
MusicBox 2
Log Drum 1
Log Drum 2
Log Drum 3
Log Drum 4
Log Drum 5
Marimba 1
Marimba 2
Marimba 3
Marimba 4
Xylofon 1
Xylofon 2
Xylofon 3
Vibe 1
Vibe 2
Vibe 3
Vibe 4
Celeste
Glocken 1
Glocken 2
Glocken 3
BrightBell
Metal Bell
Gamelan 1
Gamelan 2
FingCymbal
Tubular 1
Tubular 2
Tubular 3
ChurchBell
Gong Hi
Gong Lo
MouthHarp1
MouthHrp1A
MouthHarp2
MouthHrp2A
Spectrum 1
Stadium
BrushNoise
WhiteNoise
Jetstar
No.
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
Name
Tri Roll
Cast Roll
Lore
MalletLoop
Rain
Thunder
Wind
Seashore
Seashore V
Stream
Bubble
Bird 1
Bird 2
Kitty
Dog
Growl 2
Gallop
Laughing V
Scream
Punch
Hart Beat
Footstep 1
Footstep 2
Applause 1
Applause 2
Telephone1
Telephone2
Door Creak
Door Slam
Car Engine
Car Stop
Car Pass
Car Crash
GlassBreak
Siren
Train
Helicopter
Gun Shot 1
Gun Shot 2
MachineGun
Laser Gun
Explosion
HandDrill
Metronome1
Metronome2
Demo songs "Bajon ", "Big Band", "Be Bop", "Latin Jazz", "Salsa" and
"Samba1" written by Geoff Stradling 1998 StradMan Music
17
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
Drumsample
Snare 1
Snare 1
Syn Kick 3
Brush Slap
Snare 2
NoiseSnare
Ambi.Kick
PowerSnare
Cast Roll
Zap 2
Gated Kick
Zap 1
Gun Shot 1
SolidHit
Syn Kick 1
Syn Kick 7
Metronome2
JazzRingSD
Syn Claps
Sizzle SD
Douf Dom
TiteSynHH2
Douf Dom
OpenSynHH4
Douf Dom
OpenSynHH6
Douf Dom
Douf Dom
SolidHit
Douf Dom
Ride Cym 2
Rev.Cymbal
A0
A#0
B0
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
Drumsample
Explosion
AmbiSnare1
Real Kick
Syn Kick 5
PicloSnare
Rock Snare
Fat Kick
Dance Kick
AmbiSnare2
Close HH
Ambi.Kick
Zap 1
FullRoomSD
Snare 1
Syn Kick 1
Syn Kick 3
Syn Rim
SynSnare 1
Syn Claps
SynSnare 2
SynTom2 Hi
ClosSynHH1
SynTom2 Hi
ClosSynHH1
SynTom2 Hi
OpenSynHH1
SynTom2 Hi
SynTom2 Hi
OpenSynHH1
SynTom2 Hi
Ride Cym 2
China Cym
Excl
None
None
None
None
None
None
None
None
None
Group01
None
None
None
None
None
None
None
None
None
None
None
Group01
None
Group01
None
Group01
None
None
None
None
None
None
C11
C12
C13
C14
C15
C16
C17
C18
C21
C22
C23
C24
C25
C26
C27
C28
C31
C32
C33
C34
C35
C36
C37
C38
C41
C42
C43
C44
C45
C46
C47
C48
C51
C52
C53
C54
C55
C56
C57
C58
C61
C62
C63
C64
C65
C66
C67
C68
90's Funk
4/4 Ballad
Trad. Bolero
16 Beat 5
Orleans
Mood Swing
J-Rock
Tejano
Folk Ballad
60's Funk 1
Big Band 2
70's Acoustic
Zydeco
Swing Shuffle
Energy 1
Energy 2
JazzFunk
8Beat Standard
R&B Dance
Lite Bossa
6/8JazzPop
Pop House
60's Rock
Enka
SambaFunk
R&B 6/8
Dancefloor
Typed Beat
Hora
Pop Ballad
J-Pop
German Waltz 2
2Bt Country
Mdn.Country
60's Funk 2
Eurobeat
Country3/4
Light Rock 2
HipHopFunk
Norteno
CntryShufl
Jazz Waltz 2
60's Dance
Quebradita
6/8 Swing
Front Beat
8Beat Ballad
8 Beat 5
(Correct)
C11
C12
C13
C14
C15
C16
C17
C18
C21
C22
C23
C24
C25
C26
C27
C28
C31
C32
C33
C34
C35
C36
C37
C38
C41
C42
C43
C44
C45
C46
C47
C48
C51
C52
C53
C54
C55
C56
C57
C58
C61
C62
C63
C64
C65
C66
C67
C68
Jazz Funk
Swing Shuffle
Pop Ballad
German Waltz 2
Country Shuffle
HipHop Funk
4/4 Ballad
Dancefloor
Country 3/4
8Beat Standard
8Beat Ballad
R&B Dance
90's Funk
Pop House
8 Beat 5
16 Beat 5
6/8 JazzPop
Front Beat
J-Pop
R&B 6/8
Hora
Big Band 2
Mood Swing
60's Rock
2Bt Country
70's Acoustic
60's Funk 1
Enka
Samba Funk
60's Funk 2
Typed Beat
Tejano
Orleans
Lite Bossa
Energy 1
Eurobeat
Folk Ballad
Modern Country
6/8 Swing
Quebradita
Zydeco
Light Rock 2
Energy 2
J-Rock
60's Dance
Jazz Waltz 2
Norteno
Trad. Bolero
One Finger: The following major chords minor seventh chords will be detected when you press between
one and three notes to the left of the split point.
Minor chordWhen you play a single note (the root) to the left of the
split point and then add the black
key located to the left of that note, a
minor chord will be specified. For example if you
play C3 and add Bb2, a Cm (C minor) chord will be
specified.
Seventh chordWhen you play a
single note (the root) to the left of the
split point and then add the white
key located to the left of that note, a
seventh chord will be specified. For example if you
play C3 and add B2, a C7 (C seventh) chord will be
specified.
2. Effects for the ACC part can be speci- 3. Enhanced functionality for the page
fied in Backing Sequence mode
menu commands of Edit Style mode
An ACC FX parameter and ACC Effect setting
items have been added to Backing Sequence mode,
making it possible to set the effects for the ACC part in
Backing Sequence mode as well.
However if memory is insufficient to expand the pattern, a message of Not enough memory will be displayed, and the command cannot be executed.
The settings of Pan (L, R) and Send Level (C, D) for the
arrangement will be used without modification.
Supported formats
Tune 1000
Edirol
XF
KAR
General Music
SOLTON
Midisoft
6. Loading data
i1, i2, i3, i4S, iS40 and iS50 data can be loaded by the i30
and i30HD. However, i3, iS40 and iS50 data can be
loaded into the i30 or i30HD in units of an entire file,
but not in units of 1 Program or 1 Arrangement.
.ARR files
Arrangement
Program
i2/i3/i4S
i1
i30/i30HD
[U11U88]
[U11U88]
[F11F88]
When i1, i2, i3 and i4S programs are loaded into the i30
or i30HD, they will be placed in the User category.
When i1, i2, i3, or i4S programs are loaded into the i30
or i30HD, the equivalent Multisamples of the i30 or
i30HD will be assigned to Multisounds.
i2/i3/i4S
i1
i30/i30HD
[Dr7Dr8]
[Dr17Dr18]
[R51R52]
When i1, i2, i3 and i4S drum programs are loaded into
the i30 or i30HD, they will be placed in the Drum/
Perc. category.
When i1, i2, i3, or i4S programs are loaded into the i30
or i30HD, the equivalent Drumsamples of the i30 or
i30HD will be assigned to Drumsounds.
In some cases, Drum Kits of the i1/i2/i3/i4S which
have been constructed in a special way may not be
reproducible when loaded into the i30 or i30HD.
If a drum program has been created in [U11U88] of the
i1, i2, i3 or i4, loading this into the i30 or i30HD will
produce a program which uses Multisamples.
i1/i2/i3/i4S drum programs which specify Drum Kit
parameters other than User Kit 1 or 2 cannot be reproduced on the i30 or i30HD.
i30/i30HD
[1188]
[C11C88]
.STY files
i2/i3/i4S
Style
i1
[1188]
i2/i3/i4S
[U1U4]
i1
i30/i30HD
.ST2 files
i1
Style
i30/i30HD
.ST3 files
.ARR files
i1
Style
i30/i30HD
.BSQ files
Limitations on arrangements and styles used by the i30
or i30HD are also applied to backing sequences. (Refer
to .ARR files and .STY files in i1, i2, i3, i4S data.)
Effect settings for i1, i2, i3, and i4S backing sequences
will be loaded into the i30 or i30HD as effects of the
ACC part.
i1, i2, i3, and i4S [Extra Tracks 15] will be loaded into
the i30 or i30HD as [KBD 48]. Also, KBD Effect setting will be used for this data.
In some cases, parameters which have been newly
added or modified on the i30 or i30HD may make it
impossible for that the loaded data to be reproduced.
Backing sequence data which was converted by the i1/
i2/i3/i4S into SMF data (.SMF files) cannot be reproduced when loaded into the i30 or i30HD.
.SNG files
The program mapping differs between the i1/i2/i3 and
the i30 or i30HD, but a mapping conversion table
allows a certain degree of reproducibility.
Effect parameters etc. of the i1/i2/i3 will be loaded
without change into the i30 or i30HD.
Data which was converted on the i1/i2/i3 into SMF
data (.SMF files) cannot be reproduced even if it is
loaded into the i30 or i30HD.
iS40/iS50
i30/i30HD
[U11U88]
[F11F88]
Arrangement
iS40/iS50
i30/i30HD
[U11U88]
[C11C88]
.STY files
Style
iS40/iS50
i30/i30HD
[U11U28]
[C11C28]
.BSQ files
Limitations on arrangements and styles used by the i30
or i30HD also apply to backing sequences. (Refer to
.ARR files and .STY files of iS40/iS50 data.)
Effect settings of iS40/iS50 backing sequences will be
loaded into the i30 or i30HD as effects for the ACC
part.
iS40/iS50 [Extra Tracks 15] will be loaded into the i30
or i30HD as [KBD 48]. Also, KBD Effect settings will
be used for this data.
In some cases, parameters which have been newly
added or modified on the i30 or i30HD may make it
impossible for that the loaded data to be reproduced.
Backing sequence data which was converted by the
iS40/iS50 into SMF (.SMF files) cannot be reproduced if
loaded into the i30 or i30HD.
.SMF files
SMF data (.SMF files) created by the iS40/iS50 in Song
Edit mode cannot be reproduced if loaded into the i30
or i30HD.
iS40/iS50
i30/i30HD
[Dr27Dr28]
[R51R52]
i30/i30HD #2.1
As for the other parts, the basic pitch of the parts can
be set in 1-octave units (2 octave range).
loaded correctly
loaded correctly
cannot be loaded
loaded correctly
i30/i30HD #2.1
10ch
1ch
2ch
3ch
4ch
5ch, 6ch
7ch, 8ch, 9ch
11ch16ch
Keyboard performance*