Você está na página 1de 5

Low-Level Basic Soldier (Strong Ordinary 1/Dedicated Ordinary 1): CR 1; Mediumsize human; HD 1d8+1 plus 1d6+1; HP 10; Mas

13; Init +1; Defense 13, Touch 13,


flat-footed 12 (+1 Dex, +2 class); BAB +1; Grap +3; Atk +4 melee (1d6+2
nonlethal, unarmed strike) or +3 melee (1d4+2/19-20, knife); Full Atk +4 melee
(1d6+2 nonlethal, unarmed strike), or +3 melee (1d4+2/19-20, knife), or +2 ranged
(?d? Firearm), or +2 ranged (2d6 MP40), or +2 ranged (?d6 Grenade); FS 5 ft. by 5
ft.; Reach 5 ft.; AL Country; SV Fort +3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex
12, Con 13, Int 10, Wis 14, Cha 8.
Occupation: Military (class skills: Drive, Survival).
Skills: Climb +4, Drive +3, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language (Native tongue), Speak Language (Native
tongue), Spot +4, Survival +5, Treat Injury +3.
Feats: Brawl, Endurance, Personal Firearms Proficiency, Simple Weapons Proficiency.
Possessions: Luger (9 mm autoloader), 100 rounds 9 mm ammunition, MP40 (9mm
submachine gun), Stielgranate x2, Nazi uniform, various personal effects.
Low-Level Elite Soldier (Strong Ordinary 2/Tough Ordinary 2): CR 3; Medium-size
human; HD 2d8+4 plus 2d10+4; HP 28; Mas 14; Init +1; Defense 15, Touch 14, flatfooted 14 (+1 Dex, +3 class, +1 armor); BAB +3; Grap +6; Atk +6 melee (1d6+2
nonlethal, unarmed strike) or +6 melee (1d4+2/19-20, knife); Full Atk +6 melee
(1d4+3 lethal, unarmed strike), or +6 melee (1d4+3/19-20, knife), or +4 ranged (?
d? Firearm), or +4 ranged (2d6 MP40), or +4 ranged (?d6 Grenade); FS 5 ft. by 5 ft.;
Reach 5 ft.; AL Country; SV Fort +6, Ref +1, Will +1; AP 0; Rep +0; Str 16, Dex 12,
Con 14, Int 10, Wis 13, Cha 8.
Occupation: Military (class skills: Hide, Move Silently).
Skills: Climb +4, Drive +3, Knowledge (tactics) +3, Jump +4, Hide +3, Move Silently
+3, Profession +3, Read/Write Language (Native tongue), Speak Language (Native
tongue), Spot +3, Survival +5.
Feats: Advanced Firearms Proficiency, Combat Martial Arts, Iron Will, Personal
Firearms Proficiency, Simple Weapons Proficiency.
Possessions: Luger (9 mm autoloader), 100 rounds 9 mm ammunition, MP40 (9mm
submachine gun), Stielgranate x2, Nazi uniform, various personal effects.

BRITISH SOLDIERS

Low-Level British Rifleman (Strong Ordinary 1/Dedicated Ordinary 1): CR 1;


Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init +1; Defense 14,
Touch 13, flat-footed 13 (+1 Dex, +2 class, +1 armor); BAB +1; Grap +3; Atk +4
melee (1d6+2 nonlethal, unarmed strike) or +3 melee (1d4+2/19-20, bayonet); Full
Atk +4 melee (1d6+2 nonlethal, unarmed strike), or +3 melee (1d4+2/19-20,
bayonet), or +2 ranged (2d10, Lee-Enfield No.4), or +2 ranged (4d6 fragmentation
grenade); FS 5 ft. by 5 ft.; Reach 5 ft.; AL United States of America, Allies; SV Fort
+3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13, Int 10, Wis 14, Cha 8.
Occupation: Military (bonus class skills: Drive, Survival).
Skills: Climb +4, Drive +3, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language English, Speak Language English, Spot +4,
Survival +5, Treat Injury +3.
Feats: Brawl, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons
Proficiency.

Possessions: Lee-Enfield No.4, 50 rounds of .303 ammunition, MK2 grenade x2,


bayonet, helmet, combat fatigues, field equipment, various personal effects.
Low-Level British Light Gunner (Strong Ordinary 1/Dedicated Ordinary 1):
CR 1; Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init +1; Defense
14, Touch 13, flat-footed 13 (+1 Dex, +2 class, +1 armor); BAB +1; Grap +3; Atk +4
melee (1d6+2 nonlethal, unarmed strike) or +3 melee (1d4+2/19-20, bayonet); Full
Atk +4 melee (1d6+2 nonlethal, unarmed strike), or +3 melee (1d4+2/19-20,
bayonet), or +2 ranged (2d10, Bren Mk. II), or +2 ranged (4d6 fragmentation
grenade); FS 5 ft. by 5 ft.; Reach 5 ft.; AL United States of America, Allies; SV Fort
+3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13, Int 10, Wis 14, Cha 8.
Occupation: Military (bonus class skills: Drive, Survival).
Skills: Climb +4, Drive +3, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language English, Speak Language English, Spot +4,
Survival +5, Treat Injury +3.
Feats: Advanced Firearms Proficiency, Brawl, Personal Firearms Proficiency, Simple
Weapons Proficiency.
Possessions: Bren Mk. II, 240 rounds of .303 ammunition, MK2 grenade x2,
bayonet, helmet, combat fatigues, field equipment, various personal effects.
Low-Level British Marksman (Strong Ordinary 1/Dedicated Ordinary 1): CR
1; Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init +1; Defense 14,
Touch 13, flat-footed 13 (+1 Dex, +2 class, +1 armor); BAB +1; Grap +3; Atk +4
melee (1d6+2 nonlethal, unarmed strike) or +3 melee (1d4+2/19-20, bayonet); Full
Atk +4 melee (1d6+2 nonlethal, unarmed strike), or +3 melee (1d4+2/19-20,
bayonet), or +2 ranged (2d10, Lee-Enfield No.4 with scope), or +2 ranged (4d6
fragmentation grenade); FS 5 ft. by 5 ft.; Reach 5 ft.; AL United States of America,
Allies; SV Fort +3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13, Int 10, Wis
14, Cha 8.
Occupation: Military (bonus class skills: Hide, Survival).
Skills: Climb +4, Hide +5, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language English, Speak Language English, Spot +4,
Survival +3, Treat Injury +3.
Feats: Brawl, Far Shot, Personal Firearms Proficiency, Simple Weapons Proficiency.
Possessions: Lee-Enfield No.4 with scope, 50 rounds of .30-06 ammunition, MK2
grenade x2, bayonet, helmet, combat fatigues, field equipment, various personal
effects.

GERMAN SOLDIERS

Low-Level German Rifleman (Strong Ordinary 1/Dedicated Ordinary 1): CR


1; Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init +1; Defense 14,
Touch 13, flat-footed 13 (+1 Dex, +2 class, +1 armor); BAB +1; Grap +3; Atk +4
melee (1d6+2 nonlethal, unarmed strike) or +3 melee (1d4+2/19-20, bayonet); Full
Atk +4 melee (1d6+2 nonlethal, unarmed strike), or +3 melee (1d4+2/19-20,
bayonet), or +2 ranged (2d10, Mauser Karabiner 98K), or +2 ranged (4d6,
fragmentation grenade); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Germany, Axis; SV Fort +3,
Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13, Int 10, Wis 14, Cha 8.
Occupation: Military (bonus class skills: Drive, Survival).

Skills: Climb +4, Drive +3, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language German, Speak Language German, Spot +4,
Survival +5, Treat Injury +3.
Feats: Brawl, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons
Proficiency.
Possessions: Mauser Karabiner 98K, 60 rounds of 8mm Mauser ammunition,
Stielhandgranate x2, bayonet, helmet, combat fatigues, field equipment, various
personal effects.
Low-Level German Light Gunner (Strong Ordinary 1/Dedicated Ordinary 1):
CR 1; Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init +1; Defense
14, Touch 13, flat-footed 13 (+1 Dex, +2 class, +1 armor); BAB +1; Grap +3; Atk +4
melee (1d6+2 nonlethal, unarmed strike) or +3 melee (1d4+2/19-20, bayonet); Full
Atk +4 melee (1d6+2 nonlethal, unarmed strike), or +3 melee (1d4+2/19-20,
bayonet), or +2 ranged (2d10, MG 34), or +2 ranged (2d6, Walther P38), or +2
ranged (4d6, fragmentation grenade); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Germany,
Axis; SV Fort +3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13, Int 10, Wis
14, Cha 8.
Occupation: Military (bonus class skills: Drive, Survival).
Skills: Climb +4, Drive +3, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language German, Speak Language German, Spot +4,
Survival +5, Treat Injury +3.
Feats: Advanced Firearms Proficiency, Brawl, Personal Firearms Proficiency, Simple
Weapons Proficiency.
Possessions: MG 34, 250 rounds of 8mm Mauser ammunition, Walther P38, 16
rounds of 9mm ammunition, Stielhandgranate x2, bayonet, helmet, combat
fatigues, field equipment, various personal effects.
Low-Level German Marksman (Strong Ordinary 1/Dedicated Ordinary 1): CR
1; Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init +1; Defense 14,
Touch 13, flat-footed 13 (+1 Dex, +2 class, +1 armor); BAB +1; Grap +3; Atk +4
melee (1d6+2 nonlethal, unarmed strike) or +3 melee (1d4+2/19-20, bayonet); Full
Atk +4 melee (1d6+2 nonlethal, unarmed strike), or +3 melee (1d4+2/19-20,
bayonet), or +2 ranged (2d10, Mauser Karabiner 98K with scope), or +2 ranged
(4d6, fragmentation grenade); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Germany, Axis; SV
Fort +3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13, Int 10, Wis 14, Cha
8.
Occupation: Military (bonus class skills: Hide, Survival).
Skills: Climb +4, Hide +5, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language German, Speak Language German, Spot +4,
Survival +3, Treat Injury +3.
Feats: Brawl, Far Shot, Personal Firearms Proficiency, Simple Weapons Proficiency.
Possessions: Mauser Karabiner 98K with scope, 60 rounds of 8mm Mauser
ammunition, Stielhandgranate x2, bayonet, helmet, combat fatigues, field
equipment, various personal effects.

UNITED STATES SOLDIERS

Low-Level United States Rifleman (Strong Ordinary 1/Dedicated Ordinary


1): CR 1; Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init +1;

Defense 14, Touch 13, flat-footed 13 (+1 Dex, +2 class, +1 armor); BAB +1; Grap
+3; Atk +4 melee (1d6+2 nonlethal, unarmed strike) or +3 melee (1d4+2/19-20,
bayonet); Full Atk +4 melee (1d6+2 nonlethal, unarmed strike), or +3 melee
(1d4+2/19-20, bayonet), or +2 ranged (2d10, M-1 Garand), or +2 ranged (4d6
fragmentation grenade); FS 5 ft. by 5 ft.; Reach 5 ft.; AL United States of America,
Allies; SV Fort +3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13, Int 10, Wis
14, Cha 8.
Occupation: Military (bonus class skills: Drive, Survival).
Skills: Climb +4, Drive +3, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language English, Speak Language English, Spot +4,
Survival +5, Treat Injury +3.
Feats: Brawl, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons
Proficiency.
Possessions: M-1 Garand, 80 rounds of .30-06 ammunition, MK2 grenade x2,
bayonet, helmet, combat fatigues, field equipment, various personal effects.
Low-Level United States Light Gunner (Strong Ordinary 1/Dedicated
Ordinary 1): CR 1; Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init
+1; Defense 14, Touch 13, flat-footed 13 (+1 Dex, +2 class, +1 armor); BAB +1;
Grap +3; Atk +4 melee (1d6+2 nonlethal, unarmed strike) or +3 melee (1d4+2/1920, bayonet); Full Atk +4 melee (1d6+2 nonlethal, unarmed strike), or +3 melee
(1d4+2/19-20, bayonet), or +2 ranged (2d10, M-1918 BAR), or +2 ranged (4d6
fragmentation grenade); FS 5 ft. by 5 ft.; Reach 5 ft.; AL United States of America,
Allies; SV Fort +3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13, Int 10, Wis
14, Cha 8.
Occupation: Military (bonus class skills: Drive, Survival).
Skills: Climb +4, Drive +3, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language English, Speak Language English, Spot +4,
Survival +5, Treat Injury +3.
Feats: Advanced Firearms Proficiency, Brawl, Personal Firearms Proficiency, Simple
Weapons Proficiency.
Possessions: M-1918 BAR, 240 rounds of .30-06 ammunition, MK2 grenade x2,
bayonet, helmet, combat fatigues, field equipment, various personal effects.
Low-Level United States Marksman (Strong Ordinary 1/Dedicated Ordinary
1): CR 1; Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init +1;
Defense 14, Touch 13, flat-footed 13 (+1 Dex, +2 class, +1 armor); BAB +1; Grap
+3; Atk +4 melee (1d6+2 nonlethal, unarmed strike) or +3 melee (1d4+2/19-20,
bayonet); Full Atk +4 melee (1d6+2 nonlethal, unarmed strike), or +3 melee
(1d4+2/19-20, bayonet), or +2 ranged (2d10, Springfield M-1903A4), or +2 ranged
(4d6 fragmentation grenade); FS 5 ft. by 5 ft.; Reach 5 ft.; AL United States of
America, Allies; SV Fort +3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13,
Int 10, Wis 14, Cha 8.
Occupation: Military (bonus class skills: Hide, Survival).
Skills: Climb +4, Hide +5, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language English, Speak Language English, Spot +4,
Survival +3, Treat Injury +3.
Feats: Brawl, Far Shot, Personal Firearms Proficiency, Simple Weapons Proficiency.
Possessions: Springfield M-1903A4, 100 rounds of .30-06 ammunition, MK2

grenade x2, bayonet, helmet, combat fatigues, field equipment, various personal
effects.

Você também pode gostar