Escolar Documentos
Profissional Documentos
Cultura Documentos
BRITISH SOLDIERS
GERMAN SOLDIERS
Skills: Climb +4, Drive +3, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language German, Speak Language German, Spot +4,
Survival +5, Treat Injury +3.
Feats: Brawl, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons
Proficiency.
Possessions: Mauser Karabiner 98K, 60 rounds of 8mm Mauser ammunition,
Stielhandgranate x2, bayonet, helmet, combat fatigues, field equipment, various
personal effects.
Low-Level German Light Gunner (Strong Ordinary 1/Dedicated Ordinary 1):
CR 1; Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init +1; Defense
14, Touch 13, flat-footed 13 (+1 Dex, +2 class, +1 armor); BAB +1; Grap +3; Atk +4
melee (1d6+2 nonlethal, unarmed strike) or +3 melee (1d4+2/19-20, bayonet); Full
Atk +4 melee (1d6+2 nonlethal, unarmed strike), or +3 melee (1d4+2/19-20,
bayonet), or +2 ranged (2d10, MG 34), or +2 ranged (2d6, Walther P38), or +2
ranged (4d6, fragmentation grenade); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Germany,
Axis; SV Fort +3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13, Int 10, Wis
14, Cha 8.
Occupation: Military (bonus class skills: Drive, Survival).
Skills: Climb +4, Drive +3, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language German, Speak Language German, Spot +4,
Survival +5, Treat Injury +3.
Feats: Advanced Firearms Proficiency, Brawl, Personal Firearms Proficiency, Simple
Weapons Proficiency.
Possessions: MG 34, 250 rounds of 8mm Mauser ammunition, Walther P38, 16
rounds of 9mm ammunition, Stielhandgranate x2, bayonet, helmet, combat
fatigues, field equipment, various personal effects.
Low-Level German Marksman (Strong Ordinary 1/Dedicated Ordinary 1): CR
1; Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init +1; Defense 14,
Touch 13, flat-footed 13 (+1 Dex, +2 class, +1 armor); BAB +1; Grap +3; Atk +4
melee (1d6+2 nonlethal, unarmed strike) or +3 melee (1d4+2/19-20, bayonet); Full
Atk +4 melee (1d6+2 nonlethal, unarmed strike), or +3 melee (1d4+2/19-20,
bayonet), or +2 ranged (2d10, Mauser Karabiner 98K with scope), or +2 ranged
(4d6, fragmentation grenade); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Germany, Axis; SV
Fort +3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13, Int 10, Wis 14, Cha
8.
Occupation: Military (bonus class skills: Hide, Survival).
Skills: Climb +4, Hide +5, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language German, Speak Language German, Spot +4,
Survival +3, Treat Injury +3.
Feats: Brawl, Far Shot, Personal Firearms Proficiency, Simple Weapons Proficiency.
Possessions: Mauser Karabiner 98K with scope, 60 rounds of 8mm Mauser
ammunition, Stielhandgranate x2, bayonet, helmet, combat fatigues, field
equipment, various personal effects.
Defense 14, Touch 13, flat-footed 13 (+1 Dex, +2 class, +1 armor); BAB +1; Grap
+3; Atk +4 melee (1d6+2 nonlethal, unarmed strike) or +3 melee (1d4+2/19-20,
bayonet); Full Atk +4 melee (1d6+2 nonlethal, unarmed strike), or +3 melee
(1d4+2/19-20, bayonet), or +2 ranged (2d10, M-1 Garand), or +2 ranged (4d6
fragmentation grenade); FS 5 ft. by 5 ft.; Reach 5 ft.; AL United States of America,
Allies; SV Fort +3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13, Int 10, Wis
14, Cha 8.
Occupation: Military (bonus class skills: Drive, Survival).
Skills: Climb +4, Drive +3, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language English, Speak Language English, Spot +4,
Survival +5, Treat Injury +3.
Feats: Brawl, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons
Proficiency.
Possessions: M-1 Garand, 80 rounds of .30-06 ammunition, MK2 grenade x2,
bayonet, helmet, combat fatigues, field equipment, various personal effects.
Low-Level United States Light Gunner (Strong Ordinary 1/Dedicated
Ordinary 1): CR 1; Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init
+1; Defense 14, Touch 13, flat-footed 13 (+1 Dex, +2 class, +1 armor); BAB +1;
Grap +3; Atk +4 melee (1d6+2 nonlethal, unarmed strike) or +3 melee (1d4+2/1920, bayonet); Full Atk +4 melee (1d6+2 nonlethal, unarmed strike), or +3 melee
(1d4+2/19-20, bayonet), or +2 ranged (2d10, M-1918 BAR), or +2 ranged (4d6
fragmentation grenade); FS 5 ft. by 5 ft.; Reach 5 ft.; AL United States of America,
Allies; SV Fort +3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13, Int 10, Wis
14, Cha 8.
Occupation: Military (bonus class skills: Drive, Survival).
Skills: Climb +4, Drive +3, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language English, Speak Language English, Spot +4,
Survival +5, Treat Injury +3.
Feats: Advanced Firearms Proficiency, Brawl, Personal Firearms Proficiency, Simple
Weapons Proficiency.
Possessions: M-1918 BAR, 240 rounds of .30-06 ammunition, MK2 grenade x2,
bayonet, helmet, combat fatigues, field equipment, various personal effects.
Low-Level United States Marksman (Strong Ordinary 1/Dedicated Ordinary
1): CR 1; Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init +1;
Defense 14, Touch 13, flat-footed 13 (+1 Dex, +2 class, +1 armor); BAB +1; Grap
+3; Atk +4 melee (1d6+2 nonlethal, unarmed strike) or +3 melee (1d4+2/19-20,
bayonet); Full Atk +4 melee (1d6+2 nonlethal, unarmed strike), or +3 melee
(1d4+2/19-20, bayonet), or +2 ranged (2d10, Springfield M-1903A4), or +2 ranged
(4d6 fragmentation grenade); FS 5 ft. by 5 ft.; Reach 5 ft.; AL United States of
America, Allies; SV Fort +3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13,
Int 10, Wis 14, Cha 8.
Occupation: Military (bonus class skills: Hide, Survival).
Skills: Climb +4, Hide +5, Knowledge (current events) +2, Jump +4, Listen +4,
Profession +3, Read/Write Language English, Speak Language English, Spot +4,
Survival +3, Treat Injury +3.
Feats: Brawl, Far Shot, Personal Firearms Proficiency, Simple Weapons Proficiency.
Possessions: Springfield M-1903A4, 100 rounds of .30-06 ammunition, MK2
grenade x2, bayonet, helmet, combat fatigues, field equipment, various personal
effects.