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Restrictions of three dimensional form can be applied due to the
majority of cars being manufactured from the same material, while
using the same propulsion system. 99% of production cars are
manufactured from steel (or at least metal!), with plastic
all
the
shoulder
the shoulder
Using this simple example we can see what is called the shoulder of
the car, or otherwise known as thecatwalk. All cars have this form,
varying from being barely visible, to being the dominant feature of
the car (Audi TT). The shoulder can rise or fall (BMW Z4), but is
generally almost perfectly horizontal along the length of the car.
The best view is from the front. This straight horizontal shoulder is
present along the door of nearly all cars.
The yellow line is a basic outline that can be applied to all cars. The
width of the shoulder will vary, but the principle that the widest
part of the car is along the center, between the wheels, rarely
varies. The curve of the shoulder decides where the light and
shadow divide along the car. Sometimes this point can be
exaggerated by a sharp edge, or even a crease, as on the BMW 3
series. The top half in front view is also extremely similar on every
car. The angle of the side windows is known as tumblehome and is
always angled in from vertical apart from very rare exceptions (eg.
Fiat Multipla). The side glass is not curved from the front view. The
roof also follows the principles of never being flat, and is usually
curved in both directions for maximum strength.
plan shape
plan shape
Nearly all cars will have curvature in plan view. Aerodynamics are the
main reason for this, along with styling issues involved in hiding front
or rear overhangs. The main area for curvature in the plan view is
the glasshouse, the top half of the vehicle shape, where the windows
are. The glass on cars is only ever single curvature. This is due to the
lens effect of double curvature glass! The yellow lines show the
usual shape of the glasshouse, tapering to the rear.
There are also some regulations governing the windscreen angle,
which must never be less than 30degrees from horizontal. Plan view
curvature can vary a lot on the bodywork of cars, with larger cars
often showing much more shape than smaller ones. Large front and
rear overhangs (overhang is literally how much the bodywork hangs
over the front or rear axle line) are hidden by rounding the corners
of the car in plan view.
wedge
wedge
The side view shows how the screen has no curvature from top to
bottom. Also we can see how the main shoulder line of the car is
horizontal, with a slight angle to the upper part of the bodywork.
This slight angle is known as wedge, and is also a matter of
aerodynamics.
Also note the slight wheel arch lip. This is nearly always present to
finish the edge of the metal panel neatly. Some cars have large
wheel arch shapes. Traditionally these blend into the body smoothly,
but a more modern trend is to emphasize the join (Opel Astra, Ford
Focus).
packaging
Probably one of the most restrictive aspects of vehicle design is
known as packaging. This is simply the way that a designer must fit
all the components that make up a car, inside specified dimensions.
wheels