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Techniques
STORYTELLING
In every culture all around the world, storytelling is how people connect with one
another. State-of-the-art technology will change, but state-of-the-heart storytelling will
always be the same.
Sid Ganis, President of the Academy of Motion Picture A&S,
78th Academy Awards 2006
3. Pocketmedia means
everyone is
a communicator, a filmmaker, a journalist,
a content creator, a community organizer,
a rabble rouser, a message disrupter,
a salesperson, a marketer,
a broadcaster, a narrowcaster.
Hanson Hosein
Director - UW Digital Masters DegreeIndependent filmmaker
4. Storytelling process
Pre-production (planning)
Production (shooting)
Post-production (editing)
5. Pre-production (planning)
Make a research about your topic
7. Production (shooting)
FRAMING
It is a technique used to bring the focus to the subject. (Framing, 2009) It is all about
selecting what to show in the entire image. Framing an action shows our intention about
the subject. It needs a decision making what to put in the frame and what to leave out of
it. It is an exercise to control over the content to display in frame.
It is important to maintain proper head room, chin room, and look room in order to make
sure the frame does not overpower subjects or objects in the frame. (Osgood, 2009)
Head room: It is the space between the top of the subjects head and the top of the frame.
Chin room: It is the space from the subjects chin to the bottom of the frame.
Look room: It is the space left in the frame for the subject to talk or look in a particular
direction.
8. Production (shooting)
CAMERA SHOT TYPES
A camera shot is the amount of setting that is seen in frame. They are used to demonstrate
different aspects of setting, themes and characters.
Long (Wide/Establishing) Shot: shows the entire scene area where the action is to take place.
Full Shot: It shows the entire object or human figure.
Medium Shot: The characters or a character from the waist up. It works well to show body
language.
Medium Close-Up: This shot includes a space equivalent to a persons head and their shoulders.
Close-Up: Taken from a close distance in which the scale of the object appears relatively large
and fills the entire frame to focus attention and emphasize its importance. This enables viewers
to understand the actors emotions.
Extreme Close-Up: This shot contains one part of a characters face or other object.
Point-of-View (POV): This is a shot that shows what a subject is looking at (represented
through the camera). The camera is positioned where the character stands. It puts the reader in
the place of the character.
Over the Shoulder: is a shot taken over the shoulder of the subject. This type of shot is very
common when two characters are having a discussion and will usually follow an establishing
shot which helps the audience place the characters in their setting. It retains the identification
with the subject but adds more context about relationships. (Keller, 2006)
9. Production (shooting)
CAMERA ANGLES
A scene may be shot from several camera angles. Camera angle marks the specific location at
which a camera is placed to take a shot. It shows the relation to the subject and affects the viewer
perception of that subject. (Camera Angle, 2008) Camera angles can amplify the dramatic impact
of the scene. (Osgood, 2009)
High Angle: Looking down upon a subject. The camera points down on the action, to make the
subject appear smaller. This angle will diminish a character. The character/s will look vulnerable
or small. These angles are often used to demonstrate the power relationship to the audience.
Eye-Level Angle: Looking in equal level. This puts the viewer on an equal footing with the
character/s. This is the most common angle as it allows the viewers to feel comfortable with the
characters.
Low Angle: Looking up at a subject. The camera points up at the action, to make the subject
appear larger. This is the opposite of a high angle. It elevates the stature of a character in the
story and makes them look more powerful.
Keep in mind! Keep the camera at the subjects eye level, unless you have a good reason not to.
10. Production (shooting)
VISUAL AESTHETICS
We follow some basic principles in visual arts in order to maintain the visual aesthetics. The two
important visual principles are The Rule of Thirds and The 180 Degree Rule:
The Rule of Thirds: The design principle works on the theory that an unbalanced composition
will be more interesting and dynamic. (Osgood, 2009). We divide the frame into nine equal part
by two horizontal and two vertical imaginary lines and place the subject on the intersection
points.
The 180 Degree Rule: This rule is about the camera placement during a scene to ensure a
consistent screen direction. It is best understood in the context of an interview. When you cross
the axis of 180 degree in camera placement, it will appear that the characters are not looking to
each other. (Osgood, 2009) You can assume yourself as a viewer looking to the stage where the
action takes place.
11. Production (shooting)
CAMERA MOVEMENT
Dynamic Shot: This shot has camera moves/movements.
Static Shot: This shot has no camera moves/movements.
Camera movements are important compositional elements and they represent the viewers
viewpoint or perspective. They are used to follow or reveal an action.
Pan: Horizontal shift in viewpoint from a fixed position; like turning your head side-to-side.
Horizontal movement can suggest travel or momentum. Movement from left-to-right across the
screen is more common for western cultures. (Osgood, 2009)
Tilting: Vertical shift in viewpoint from a fixed position; like tipping your head back to look at
the sky or down to look at the ground. Vertical camera movement can suggest growth and
freedom from traditional bounds. Tilting down can suggest danger or overwhelming power.
(Osgood, 2009)
Zoom: It is a single shot taken with a lens that has a variable focal length, moving from a wideangle shot to a telephoto shot in one continuous movement.
Keep in mind!
Avoid zoom. Move physically closer to the subject when necessary.
Move when subjects move. Pan the camera to a specific place or cut to your subject in motion.
12. Production (shooting)
Keep in mind!
Clean your cameras lens.
Look at every corner of the frame and the background.
If theres bright light, make sure it is behind you and not behind your subject.
If using artificial light, try to get more than one light source to fill the subject.
Use a tripod or keep it steady http://www.vimeo.com/4406909
Shoot a wide establishing shot of the scene, a medium shot, and then your content.
Shoot B-roll (close-ups, environment, subjects being referenced, hands moving)
Start recording at least 5 seconds before action begins and keep rolling a while after the
action stops.
Shooting with flip camera http://www.vimeo.com/3207870 ,
http://www.youtube.com/watch?v=NG1LKJ_ZRrk
Try telling your stories through people: Ask them to convert your questions to a complete
sentence in their answers.
Check the interviewees appearance before start shooting.
Relax! You will get the best interviews when the subject is relaxed and at ease.
Have a written release or ask to record his/her verbal permission on tape.
like an external drive, copy and paste the video files to your ProjectXfolder. Alternatively, you
may capture/import the files through the editing software you use.
Import your files into your editing system. Each of the programs is a little different but
generally you can either drag and drop or click File Import.
Start putting the pieces together. Record a quick narration, lay down a music track and try
some simple transitions. FYI, effects often take away more than they add so keep it simple - let
your subjects tell your compelling story. Make sure you save every couple minutes. (Flip Video
Resources )
24. VIDEO DISTRIBUTION
Sites With a Social Focus: These sites are all connected with a larger social change
mission. Browse through them to see which might work best for your organization.
DoGooder - DoGooderTV enables nonprofit organizations to present new videos and
existing media assets to new audiences. Once site visitors see the compelling stories of
nonprofits, DoGooderTV gives them a direct way to donate to the organization, join, volunteer
or simply find out more information.
YouTube Non-Profit - Video is a powerful way to show your organizations impact and
needs, and with a designated Nonprofit channel on YouTube, you can deliver your message to
the worlds largest online video community.
The HUB - Through the Hub, individuals, organizations, networks and groups around the
world are able to bring their human rights stories and campaigns to global attention and to
mobilize action to protect and promote human rights.
MTV Think - MTV has launched Think to give young people everywhere the opportunity
to make your life, your community and your world better. The Think community provides the
tools so you can do just that.
Causecast - Causecast, dubbed a one stop philanthropy shop by TechCrunch, is a
platform where media, philanthropy, social networking, entertainment and education converge to
serve a greater purpose.
MySpace Impact - MySpaces hub for social and civic engagement a channel for the
causes and campaigns MySpace users care about. As part of the mission of IMPACT, we assist
not-for-profit organizations and political campaigns in their efforts to make a positive difference
in the world
TeacherTube - Our goal is to provide an online community for sharing instructional
videos. We seek to fill a need for a more educationally focused, safe venue for teachers, schools,
and home learners.
General Video Hosting
If you need a place to host your videos in order to embed on your own website, share through
email, or spread through a social network, the following sites might be good for you.
Vimeo - Blip.tv - YouTube - Facebook - MySpace
Source: flip video spotlight
25. DOS OF STORYTELLING
Keep It Short max 2 min.
Keep It Simple focus on one main topic
Keep It Fluid story arc: beginning-middle-end.
Keep It Moving use narration/music.
Keep It Interesting variety of shots, lighting.
Practice, Practice, Practice shoot, download, review, edit
Source: flip video spotlight
26. DOS OF STORYTELLING
Source: flip video spotlight
27. references
Engeli, M. (2000). Digital stories: The poetics of communication. The IT revolution in
architecture. Basel: Birkhauser.
Fields, A. M., & Daz, K. R. (2008). Fostering community through digital storytelling: A guide
for academic libraries. Westport, Conn: Libraries Unlimited.
Flip Video Resources http://www.flipvideospotlight.com/resources/production.aspx
Keller, D. (2006). The History and Future of Storytelling: From Myth to Mash-ups. Seattle, WA:
Microsoft
Keller, D. (2009) COM547C Class Notes and Instructional Videos MCDM University of
Washington http://www.vimeo.com/drewke
McClean, S. T. (2007). Digital storytelling: The narrative power of visual effects in film.
Cambridge, Mass: MIT Press.
Osgood, R. J., & Hinshaw, M. J. (2009). Visual storytelling: Videography and post production in
the digital age. Boston, MA: Wadsworth Cengage Learning.
Wikipedia references are already linked to the related definitions.