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Rune Factory 2: A Fantasy Harvest Moon: FAQ/Walkthrough by Lerion87

Version: 1.02 | Last Updated: 2009-02-18 | View/Download Original File


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Version 1.02 01/08/2010
##############################################################
#################
TABLE OF CONTENTS
##############################################################
#################
1. Introduction............................................
[Intro]
1.1. Game Info.........................................
[Game]

1.2. About Authors.....................................


[Authors]
1.3. Guide Info........................................
[Guide]
1.4. Version History...................................
[Version]
1.5. Legal Stuff.......................................
[Legal]
2. Game Basics.............................................
[Basics]
2.1. First Steps.......................................
[Steps]
2.1.1. Basic Controls..............................
[Controls]
2.1.2. Touch Controls..............................
[Touch]
2.2. Your House........................................
[House]
2.3. Sleeping Time.....................................
[Sleep]
2.4. Weather...........................................
[Weather]
2.5. Lost and Found....................................
[Lost]
3. Start Menu..............................................
[Menu]
3.1. Inventory/Status..................................
[Inventory]
3.2. Skill.............................................
[Skill]
3.3. Accompanying Monster..............................
[Accompany]
3.4. Friendship........................................
[Friendship]
3.5. Plot Items........................................
[Plot]
3.6. Settings..........................................
[Settings]
4. Farming.................................................
[Farming]
4.1. The Shipping Box..................................
[Shipping]
4.2. Farming Tools.....................................
[Tools]
4.3. Crops.............................................
[Crops]
4.3.1. Spring Crops................................
[Spring]
4.3.2. Summer Crops................................
[Summer]

4.3.3. Fall Crops..................................


[Fall]
4.3.4. Winter Crops................................
[Winter]
5. Crafting................................................
[Crafting]
5.1. Accessory.........................................
[Accessory]
5.1.1. Belt Creation...............................
[Belt-Creation]
5.1.2. Boots Creation..............................
[Boots-Creation]
5.1.3. Bracelet Creation...........................
[Bracelet-Creation]
5.1.4. Brooch Creation.............................
[Brooch-Creation]
5.1.5. Earrings Creation...........................
[Earrings-Creation]
5.1.6. Gloves Creation.............................
[Gloves-Creation]
5.1.7. Headgear Creation...........................
[Headgear-Creation]
5.1.8. Pendant Creation............................
[Pendant-Creation]
5.1.9. Power-Up Creation...........................
[Power-Creation]
5.1.10. Ring Creation..............................
[Ring-Creation]
5.1.11. Scarf Creation.............................
[Scarf-Creation]
5.1.12. Others Creation............................
[Others-Creation]
5.1.13. Belt Upgrade...............................
[Belt-Upgrade]
5.1.14. Boots Upgrade..............................
[Boots-Upgrade]
5.1.15. Bracelet Upgrade...........................
[Bracelet-Upgrade]
5.1.16. Brooch Upgrade.............................
[Brooch-Upgrade]
5.1.17. Earrings Upgrade...........................
[Earrings-Upgrade]
5.1.18. Gloves Upgrade.............................
[Gloves-Upgrade]
5.1.19. Headgear Upgrade...........................
[Headgear-Upgrade]
5.1.20. Pendant Upgrade............................
[Pendant-Upgrade]
5.1.21. Power-Up Upgrade...........................
[Power-Upgrade]

5.1.22. Ring Upgrade...............................


[Ring-Upgrade]
5.1.23. Scarf Upgrade..............................
[Scarf-Upgrade]
5.1.24. Others Upgrade.............................
[Others-Upgrade]
5.2. Forging...........................................
[Forging]
5.2.1. Axe Creation................................
[Axe-Creation]
5.2.2. Hammer Creation.............................
[Hammer-Creation]
5.2.3. Longsword Creation..........................
[Long-Creation]
5.2.4. Rod Creation................................
[Rod-Creation]
5.2.5. Shield Creation.............................
[Shield-Creation]
5.2.6. Shortsword Creation.........................
[Short-Creation]
5.2.7. Spear Creation..............................
[Spear-Creation]
5.2.8. Tools Upgrade...............................
[Tools-Upgrade]
5.2.9. Axe Upgrade.................................
[Axe-Upgrade]
5.2.10. Hammer Upgrade.............................
[Hammer-Upgrade]
5.2.11. Longsword Upgrade..........................
[Long-Upgrade]
5.2.12. Rod Upgrade................................
[Rod-Upgrade]
5.2.13. Shield Upgrade.............................
[Shield-Upgrade]
5.2.14. Shortsword Upgrade.........................
[Short-Upgrade]
5.2.15. Spear Upgrade..............................
[Spear-Upgrade]
5.3. Pharmacy..........................................
[Pharmacy]
5.4. Cooking...........................................
[Cooking]
5.4.1. Hands Only..................................
[Hands]
5.4.2. Frying Pan..................................
[Frying]
5.4.3. Knife Set...................................
[Knife]
5.4.4. Pot.........................................
[Pot]

5.4.5. Mixer.......................................
[Mixer]
5.4.6. Oven........................................
[Oven]
5.4.7. Steamer.....................................
[Steamer]
5.5. Wi-Fi Evolution...................................
[Wifi]
5.5.1. Accessory Wi-Fi Evolution...................
[Accessory-Wifi]
5.5.2. Axe Wi-Fi Evolution.........................
[Axe-Wifi]
5.5.3. Hammer Wi-Fi Evolution......................
[Hammer-Wifi]
5.5.4. Longsword Wi-Fi Evolution...................
[Long-Wifi]
5.5.5. Rod Wi-Fi Evolution.........................
[Rod-Wifi]
5.5.6. Shortsword Wi-Fi Evolution..................
[Short-Wifi]
5.5.7. Spear Wi-Fi Evolution.......................
[Spear-Wifi]
6. Fighting................................................
[Fight]
6.1. Elemental Attributes..............................
[Attributes]
6.2. Status Ailments...................................
[Ailments]
6.3. Accessories.......................................
[Accessories]
6.3.1. Belt........................................
[Belt]
6.3.2. Boots.......................................
[Boots]
6.3.3. Bracelet....................................
[Bracelet]
6.3.4. Brooch......................................
[Brooch]
6.3.5. Earrings....................................
[Earrings]
6.3.6. Gloves......................................
[Gloves]
6.3.7. Headgear....................................
[Headgear]
6.3.8. Pendant.....................................
[Pendant]
6.3.9. Power-Up....................................
[Power]
6.3.10. Ring.......................................
[Ring]

6.3.11. Scarf......................................
[Scarf]
6.3.12. Others.....................................
[Others]
6.4. Weapons...........................................
[Weapons]
6.4.1. Axe.........................................
[Axe]
6.4.2. Hammer......................................
[Hammer]
6.4.3. Longsword...................................
[Longsword]
6.4.4. Rod.........................................
[Rod]
6.4.5. Shortsword..................................
[Shortsword]
6.4.6. Spear.......................................
[Spear]
6.5. Shields...........................................
[Shields]
6.6. Magic Books.......................................
[Magics]
6.7. Skill Seals.......................................
[Seals]
6.8. Musical Scores....................................
[Musical]
7. Village.................................................
[Village]
7.1. Village Map.......................................
[Map]
7.2. Houses Visiting Hours.............................
[Visiting]
7.3. Shops.............................................
[Shops]
7.4. School............................................
[School]
7.4.1. Classroom...................................
[Classroom]
7.4.2. Dojo........................................
[Dojo]
7.4.3. Library.....................................
[Library]
7.4.4. Workshop....................................
[Workshop]
7.5. Buildings/Expansions..............................
[Buildings]
7.6. Quests - First Generation.........................
[Quests1]
7.6.1. Alicia's Quests.............................
[Alicia-Q1]

7.6.2. Barrett's Quests............................


[Barrett-Q1]
7.6.3. Byron's Quests..............................
[Byron-Q1]
7.6.4. Cammy's Quests..............................
[Cammy-Q1]
7.6.5. Cecilia's Quests............................
[Cecilia-Q1]
7.6.6. Dorothy's Quests............................
[Dorothy-Q1]
7.6.7. Douglas's Quests............................
[Douglas-Q1]
7.6.8. Egan's Quests...............................
[Egan's-Q1]
7.6.9. Gordon's Quests.............................
[Gordon-Q1]
7.6.10. Herman's Quests............................
[Herman-Q1]
7.6.11. Jake's Quests..............................
[Jake-Q1]
7.6.12. Julia's Quests.............................
[Julia-Q1]
7.6.13. Mana's Quests..............................
[Mana-Q1]
7.6.14. Max's Quests...............................
[Max-Q1]
7.6.15. Natalie's Quests...........................
[Natalie-Q1]
7.6.16. Ray's Quests...............................
[Ray-Q1]
7.6.17. Rosalind's Quests..........................
[Rosalind-Q1]
7.6.18. Roy's Quests...............................
[Roy-Q1]
7.6.19. Tanya's Quests.............................
[Tanya-Q1]
7.6.20. Yue's Quests...............................
[Yue-Q1]
7.7. Quests - Second Generation........................
[Quests2]
7.7.1. Alicia's Quests.............................
[Alicia-Q2]
7.7.2. Barrett's Quests............................
[Barrett-Q2]
7.7.3. Byron's Quests..............................
[Byron-Q2]
7.7.4. Cammy's Quests..............................
[Cammy-Q2]
7.7.5. Cecilia's Quests............................
[Cecilia-Q2]

7.7.6. Dorothy's Quests............................


[Dorothy-Q2]
7.7.7. Douglas's Quests............................
[Douglas-Q2]
7.7.8. Egan's Quests...............................
[Egan's-Q2]
7.7.9. Gordon's Quests.............................
[Gordon-Q2]
7.7.10. Herman's Quests............................
[Herman-Q2]
7.7.11. Jake's Quests..............................
[Jake-Q2]
7.7.12. Julia's Quests.............................
[Julia-Q2]
7.7.13. Leann's Quests.............................
[Leann-Q2]
7.7.14. Leonel's Quests............................
[Leonel-Q2]
7.7.15. Mana's Quests..............................
[Mana-Q2]
7.7.16. Max's Quests...............................
[Max-Q2]
7.7.17. Natalie's Quests...........................
[Natalie-Q2]
7.7.18. Orland's Quests............................
[Orland-Q2]
7.7.19. Ray's Quests...............................
[Ray-Q2]
7.7.20. Rosalind's Quests..........................
[Rosalind-Q2]
7.7.21. Roy's Quests...............................
[Roy-Q2]
7.7.22. Sera & Serena's Quests.....................
[Sera&Serena-Q2]
7.7.23. Tanya's Quests.............................
[Tanya-Q2]
7.7.24. Yue's Quests...............................
[Yue-Q2]
7.8. Festivals.........................................
[Festivals]
7.9. Villagers.........................................
[Villagers]
7.9.1. Villager Likes/Dislikes.....................
[Likes]
7.9.2. Birthdays...................................
[Birthdays]
7.9.3. Schedule - First Generation.................
[Schedule1]
7.9.4. Schedule - Second Generation................
[Schedule2]

7.9.5. Bachelorettes - First Generation............


[Bachelorettes]
7.9.6. Love Candidates - Second Generation.........
[Love]
8. Monsters................................................
[Monsters]
8.1. Monster Taming....................................
[Taming]
8.2. Monster Care......................................
[Care]
8.3. Bosses............................................
[Bosses]
9. Dungeons - First Generation.............................
[Dungeons1]
9.1. Trieste Forest - First Generation.................
[Trieste1]
9.1.1. Details for Area............................
[Trieste1-Details]
9.2. Blessia Island - First Generation.................
[Blessia1]
9.2.1. Details for Area............................
[Blessia1-Details]
9.3. Messhina Valley - First Generation................
[Messhina1]
9.3.1. Details for Area............................
[Messhina1-Details]
9.4. Padova Mts. - First Generation....................
[Padova1]
9.4.1. Details for Area............................
[Padova1-Details]
10. Dungeons - Second Generation...........................
[Dungeons2]
10.1. Trieste Forest - Second Generation...............
[Trieste2]
10.1.1. Details for Area...........................
[Trieste2-Details]
10.1.2. Details for Green Underground Shrine.......
[Green-Details]
10.2. Blessia Island - Second Generation...............
[Blessia2]
10.2.1. Details for Area...........................
[Blessia2-Details]
10.2.2. Details for Tropic Underground Shrine......
[Tropic-Details]
10.3. Messhina Valley - Second Generation..............
[Messhina2]
10.3.1. Details for Area...........................
[Messhina2-Details]
10.3.2. Details for Ravine Underground Shrine......
[Ravine-Details]

10.4. Padova Mts. - Second Generation..................


[Padova2]
10.4.1. Details for Area...........................
[Padova2-Details]
10.4.2. Details for Iceberg Underground Shrine.....
[Iceberg-Details]
10.5. Palermo Shrine...................................
[Palermo]
10.5.1. Details for Area B1F.......................
[Palermo-B1F]
10.5.2. Details for Area B2F.......................
[Palermo-B2F]
10.5.3. Details for Area B3F.......................
[Palermo-B3F]
10.5.4. Details for Area Mini Garden...............
[Palermo-Garden]
10.5.5. Details for Area 4 Seasons Hallway.........
[Palermo-Hallway]
10.5.6. Details for Area Scorching Altar...........
[Palermo-Altar]
11. Advancing to the Second Generation.....................
[Second]
11.1. How to Advance...................................
[Advance]
11.2. What Changes (And What Doesn't)..................
[Changes]
12. Miscellaneous..........................................
[Miscellaneous]
12.1. The Bottles......................................
[Bottles]
12.2. Earthquakes......................................
[Earthquakes]
12.3. Sale Off Coupons.................................
[Coupons]
12.4. Full Set of Tools................................
[Full Set]
12.5. Endings..........................................
[Endings]
13. QuickLists.............................................
[Quick]
13.1. Quest List - First Generation....................
[List-Quest1]
13.2. Quest List - Second Generation...................
[List-Quest2]
13.3. Monsters List....................................
[List-Monsters]
13.4. Fishing List.....................................
[List-Fishing]
13.5. Mining List......................................
[List-Mining]

13.6. Alphabetical Item List...........................


[List-Alphabetical]
14. Credits................................................
[Credits]
##############################################################
#################
1. Introduction
[Intro]
##############################################################
#################
**************************************************************
*****************
1.1. Game Info
[Game]
**************************************************************
*****************
This game was released on November 18th in the USA and it is a
sequel to the
previous Rune Factory - A Fantasy Harvest Moon. The story of
this game is not
directly connected to the previous one, so even if you didn't
play the first
you can still enjoy this game the same way.
For the ones who don't know about this game, it's pretty much
the same as the
previous Harvest Moon series except that now, besides taking
care of a farm
you also need to explore dungeons, fight monsters and level
up, that is, now
some RPG features were added to increase the variety of tasks
you can perform.
Some improvements were made to the previous controls, mainly
about the touch
screen so it is a bit more functional. A major difference in
this game to the
previous Rune Factory is that now you're able to play with two
generations of
characters because, once you get married and raise your baby,
the main focus
of the game will be transfered to your child, so he'll have to
take care of the
farm instead of his dad. It is here that you can say the game
really shows

everything it has, since there are a lot of things you


couldn't do before and
now will be available.
If you think it is interesting to take care of a farm and deal
with monsters
and quests or if you always liked Harvest Moon or liked the
previous Rune
Factory, you should really try this game.
**************************************************************
*****************
1.2. About Authors
[Authors]
**************************************************************
*****************
Hello, we're Lerion and Winchu. This is our first time writing
a FAQ, so if you
see something wrong or if you want to suggest improvements,
feel free to
contact us via email: lerionfaqs@gmail.com
Even though the e-mail is on Lerion's name, both of us can be
contacted by
this account as well as we both can also answer the new mails.
We started writing this guide for ourselves, since there was
none at the time
and we needed some data for later consultation. But after
start writing it, we
thought it would be nice if we could share with the others, so
we started to
format it like a FAQ so we could submit it later if possible.
We're not a native American or anything so it's possible that
this guide
contains some misspelling / grammatical mistakes, so we
apologize. If you see
mistakes in this text and want to help to correct them you can
also contact us
to alert about them.
**************************************************************
*****************
1.3 Guide Info
[Guide]
**************************************************************
*****************

The update has finally come, now the guide covers both
generations and I can
say it's finished, except for some possible mistakes there
might be or some
improvements that can be made later to enrich the guide even
more. I must
say the second part of the guide was mainly (near totally)
written by Winchu,
so all the credits for this part must be given to him, as all
I did was to
support him a bit in the end and revise the text before
publishing.
The info displayed in this guide was based in my, and my
collaborators,
experience of the game, so it's possible some things will be
missing, even
though we tried to cover everything we found in the game. If
you see a hole or
if something said in this guide is not correct you can also
contact me to alert
me about it if you want.
I wanted to make a guide easier to read, visually speaking, so
I used different
characters and symbols for the header and the tables, trying
to make it easier
to identify each component. So, just to make things clearer,
here's an
explanation on the notation and features of this guide:
- Double reference: Both numbers and a tag in brackets are
used to identify
each section, this way you can find them either looking
for the number or
the tag, what you think it's easier to remember, even
though the tag
works better. By the way, when trying to find something
using the tags,
make sure to include the brackets in your search.
- Symbols for headers: Each different header level is
surrounded by a
different symbol, so it's easier to know what you are
looking at when you
see the symbols surrounding the header. Besides, you
could even try to
search different header level by trying to find
something like #######,
even though the references should be a better option.
I'll tell then the

identifiers for each header level:


- # for level 1 headers: for example, section 1., 2., etc are
surrounded by #
like this:
##############################################################
#################
X. Section Name
[Section Tag]
##############################################################
#################
- * for level 2 headers: the same way sections 1.1., 1.2.,
etc. are surrounded
by *
- = for level 3 headers: and finally the same applies to
1.1.1., 1.1.2., etc.
and they're surrounded by =
- - for tables: tables are identified by a single line below
the header
composed of Still speaking about the tables, each even item has a line
of . (dots)
connecting the columns. That was made in order to try to make
easier to read,
as I usually get lost trying to follow blank lines.
The ones who seek quick info without details, can take a look
at the section
"Quicklists" where I created sections of some things that can
be interesting to
have a quick look sometimes but are scattered in the middle of
a lot of text in
the main body of the guide.
Notice that tables that are already "clean" in the main
sections are not in
this quicklist section, such as the birthday, for example,
because that would
be too redundant.
Well, that was based on my thoughts so it might not be the
best at all, so if
you think something is wrong or could be better, feel free to
contact me and
make suggestions, they are very welcome.
**************************************************************
*****************

1.4. Version History


[Version]
**************************************************************
*****************
Version 0.5 - 12/18/2008
- First submission of the guide (covers only the first
generation).
Version 1.0 - 02/18/2009
- A lot of updates, mainly about the second generation,
but also some
minor corrections.
Version 1.01 - 05/19/2009
- Updated Likes (Cammy), How to Advance (PM -> AM) and
Messhina2 (Fall
Flounder) sections
Version 1.02 - 01/08/2010
- Updated Quests - First Generation (Cammy - Super
Training Plan: Luck!),
Quests - Second Generation (Ray), Mining List
(Aquamarine) and
Dungeons - Second Generation (float only -> only
with a flying
monster) sections
**************************************************************
*****************
1.5. Legal Stuff
[Legal]
**************************************************************
*****************
This guide is copyrighted by us and cannot be reproduced by
any circumstances
other than for personal private use. It's specifically made
for GameFAQS and
and it's not authorized to be placed on any other website than
GameFAQS and the
ones listed below without our previous consent.
Besides GameFAQS, we also allow the following websites to
publish this guide:
- CheatPlanet.com
- GamesRadar.com
- GamersHell.com
- Neoseeker.com

Any other use or copy of this document is forbidden and a


violation of
copyright.
Copyright 2010. Lerion & Winchu.
##############################################################
#################
2. Game Basics
[Basics]
##############################################################
#################
This section will cover the basics of this game, hence the
title. Here I'll
explain a bit about the game commands, what you can do and
some of the main
changes I noticed from the first game.
**************************************************************
*****************
2.1. First Steps
[Steps]
**************************************************************
*****************
For the ones who not aware, this game is basically a farm
simulator with some
RPG-like features, such as entering dungeons, fighting and
capturing monsters.
Your main objectives in this game will be to keep a good farm
and a good life.
That is, you'll have to keep an active farm, growing crops,
animals, etc.
while trying to be friends with the villagers and eventually
getting married
with one of the girls available.
That said, I'll first explain a bit about how you move around
in the game and
do some tasks using the controls. First I'll tell about the
basic controls and
then about how to use the touch screen controls.
==============================================================
=================

2.1.1. Basic Controls


[Controls]
==============================================================
=================
Here's what each button will do once pressed and some
combination of buttons
you need to know. Notice that these commands assume your using
the default
button configuration of the game. If you already changed them
in the Settings
menu, just invert the L and R buttons explanation if you
switched them. The
same applies to the D-Pad and the ABXY buttons.
So here's the explanation:
- D-Pad: Move around
- A button: Action button. Press it to talk to people, take
items from the
floor or toss the item you're holding in your hands at
the moment. You
can also use this button to select the quantity of an
item you want
to take from your backpack or the store. To do this,
place your cursor
on a cell that have more than an item of the same time
(for example, the
seeds from the shop, that have 9 of them). Now press and
hold this button
and a numpad will appear on the screen. Now you can
select the number
of that item you want to take (maximum 9, obviously).
- B button: Tools and eat button. If you're holding an eatable
item when you
press this button, your character will eat it. When
you're not holding
anything, you can press it to use you're active tool
(the one that is
shown on the bottom right corner of the touch screen).
- X button: Rune Ability button. If you have a Rune Ability
equipped in the
second Rune Ability slot, you'll activate it when you
press this button.
- Y button: Rune Ability and store button. If you're holding
any item when you
press this button, the item will be stored in your
backpack. But if
you're not holding anything, this button works the same
way as the

X button, but this one activates the ability that is in


the first Rune
Ability slot instead of the second.
- L button: Does nothing by itself, but can be combined with
other buttons to
perform additional actions (see ahead).
- R button: Switches Run/Walk. If your character runs when you
move it, after
you press this button he'll start to walk whenever you
move him and
vice-versa.
- Start button: Opens the start menu. There you'll be able to
see your status
and a lot of info about your items, animals, etc.. I'll
talk about this
menu in the corresponding section later.
- Select button: Shows/Hides the target box. If your target
box is hidden, when
you press this button it'll appear in front of you and
vice-versa. If you
don't know what's the target box, I suggest you to just
press this button
and you'll quickly understand. Basically this box shows
where your
actions will be performed.
- L+A command: While holding L, press the A button. This way
you'll be able to
browse through the pickable items you have in your
backpack. If you place
your cursor on the item you want and press A again
you'll hold this item
in your hands.
- L+B command: While holding L, press the B button. You'll be
able to browse
through the tools/weapons you have in your backpack.
Place your cursor on
the tool you want and press B and it'll become your
active tool.
- L+X or L+Y command: While holding L, press the X or the Y
button. You'll be
able to browse through the Rune Abilities you have in
your backpack. By
pressing L once again in the browse menu you'll be able
to change from
the first Rune Ability (Y) to the second one (X). If you
place your
cursor on the Rune Ability you want and press Y or X
respectively you'll
equip it on that button.
- Sort the browse menu: When you're in any of the three
previous browse menus,

you can just press the down button in the D-Pad to sort
the items being
displayed. If you want to unsort the items again, just
press the up
button.
==============================================================
=================
2.1.2. Touch Controls
[Touch]
==============================================================
=================
Besides pressing the buttons, you can also perform some tasks
by touching in
the touch screen. The functionalities were improved over the
first game, so now
you can do a lot of thing. You can even play the game
completely by using only
the touch screen if you want, even though I still prefer to
use the buttons in
general.
Here's what you can do:
- Move around: Touch and hold any empty space on the screen
and your character
will move in that direction while your holding the
screen. You can choose
to run or walk by pressing the R button.
- Talk to people: Just get close to someone and you'll see a
red cursor at
his/her head. When you see it, just touch this person
and you'll be
able to talk to him/her.
- Pick up items: While holding the L button, touch on an item
and it'll be
picked and stored in your backpack.
- Use your tools: Touch on the tools icon in the lower right
corner of the
screen. When you do it, it'll become blue. Now, every
time you touch the
screen you'll use the active tool that's displayed in
the icon.
- Open the start menu: You can open the start menu by touching
your character
face displayed in the upper left corner of the screen.
- Open the tools browse: You can access the tools browse menu
by touching the

little sword icon in the lower left corner of the screen


(the first icon
from left to right).
- Open the Rune Abilities browse: It works the same way as the
tools browse,
but to open this one, touch the second icon in the lower
left corner
of the screen.
- Open the items browse: Once again the same as the two
previous ones, this
time touch the third icon on the lower left corner of
the screen.
- Browse menu actions: If you enter in any of the three
previous browse menus,
you'll be able to navigate through them using the touch
screen. Notice
there are two arrows to the left and to the right of
menu. If you touch
them, you'll be able show more items that couldn't be
displayed. Also
notice there's a Sort button above the left arrow. If
you touch this
button it'll sort the items from the menu you're
browsing, if you want
to unsort the items, just touch the sort icon again.
Finally, notice as
well that, above the right arrow, there are two small
faded icons. By
touching them you can change the menu displayed. It's
the same as the
icons in the lower left corner of the screen.
- Select the quantity of an item you want to take: It's the
same as the
A button, if you want to take less items than the total
group in a cell,
touch and hold the item you want to take until a numpad
appear. Now you
can enter the number you want (maximum 9).
- Repeat some task: This is a very important action and one of
the reasons to
use the touch screen. This allows you to save a lot of
efforts by
remembering until 9 spots to do repeated tasks. There
are two main uses:
- Pick up a lot of things: Suppose it's harvest day and
there are a lot of
crops to be harvested. Doing so by picking each one
and storing
manually would be boring and tiresome, so instead you
can use the touch

screen to ease the job. Here's how: While holding the


L button touch
until 9 squares / crops / items that you want to pick
and then release
the L button. Now your character will go gather and
store everything
he picks on the squares you selected. If instead of
gathering he's
using some tool every time the should pick something,
touch the tools
icon in the lower right corner of the screen so it's
not blue, this way
he'll stop trying to use the tool.
- Use a tool on a lot of spots: Opposite from before, now
touch the tools
icon in the lower right corner of the screen so that
it is blue. This
way you'll activate the use of the tool displayed.
Now, hold the
L button, touch until 9 squares you want to use this
tool on (for
example, 9 rocks to break with a hammer) and release
the L button. Now
your character will start to use the tool everywhere
you selected.
**************************************************************
*****************
2.2. Your House
[House]
**************************************************************
*****************
In this section you'll know a little more about your own
house. I'll try to
give a brief explanation about the furniture you can interact
with in your
place. You can interact with them by getting close to one of
them and pressing
the action button or touching the screen.
I'll start from the one in the upper left corner and proceed
to the right until
the wall and then I'll go back to the left again and go down.
So here's the
list:
First Floor
------------------------------------------------------------------------------

Diary: Allows you to save the game any time you want.
Shelf: You can store non-eatable items you don't use
frequently here.
Refrigerator: You can store food and alike here.
Chest: No use for it yet. Only in the beginning of the second
generation. The
old tools from Kyle will be here.
Fireplace: No use as well.
Bookshelf: Presents a tutorial about fighting.
Second Floor
-----------------------------------------------------------------------------Calendar: It's on the right corner. Shows the calendar and the
festivals days.
Also, every time someone tells you his or her birthday
it'll be marked
here right away.
Mirror: It's on the vanity table in the left bedroom. Allows
you to exchange
items with other people either wireless or by Nintendo WFC
(Wi-Fi Connection).
Double Bed: It's in the left bedroom. Allows you to sleep and
call a day. This
way you'll replenish your HP (Health Points) and RP (Rune
Points) and wake
up on the next day.
Single Bed: It's on right bedroom. Works the same way as the
Double Bed.
Diary: Allows you to save the game any time you want.
**************************************************************
*****************
2.3. Sleeping Time
[Sleep]
**************************************************************
*****************
The time you go to bed and sleep affects your status the next
day. That is,
only if you're an extreme player. See below how much of the
total HP and RP you
restore and what else changes depending on the time you sleep
(when I say
"until time", I mean not including that time, for example, if
I say "until
AM 1:00", that means that'll happen if you go to bed before AM
1:00 or until

AM 12:59. If you go to bed at AM 1:00 or AM 1:01 and so on,


it'll be the same
as going to bed until AM 2:00):
- Until AM 1:00: 100% HP & RP, doesn't get sick*, wakes up at
AM 6:00
- Until AM 2:00: 100% HP & RP, doesn't get sick, wakes up at
AM 8:00
- Until AM 3:00: 80% HP & RP, doesn't get sick, wakes up at AM
8:00
- Until AM 4:00: 50% HP & RP, gets sick, wakes up at AM 9:00
- Until AM 5:00: 50% HP & RP, gets sick, wakes up at AM 9:00
- AM 5:00: The character automatically sleeps, restores 30% HP
& RP, gets sick,
wakes up at AM 10:00. If he's in the village, he'll wake
up in his house,
if he's in a dungeon, he'll wake up in the same place he
slept.
* If you're wondering what does get sick mean, take a look at
the Status
Ailments subsection in the Fighting section.
**************************************************************
*****************
2.4. Weather
[Weather]
**************************************************************
*****************
It is important to know about the weather when farming, as
these may affect
your activities of the day. Notice that even though it doesn't
seem so, the
dungeons are also affected by weather changes. I'll present
some of the
consequences of each different weather below:
- Hurricane: You can't go out of your house when that happens
and also it
destroys some of the crops you planted.
- Rainy: Changes the schedule of the villagers and helps you
by watering all
of the fields.
- Snow Storm: The same as Hurricane, but it happens on Winter
- Snowy: The same as Rainy, but it happens on Winter.
- Sunny: Usual weather, doesn't affect anything specially.
If you want to know about the weather forecast for 1 day, you
can ask Alicia to

tell you by paying 10G. You can also ask her to change the
weather if, for
example, you know a hurricane will come and you don't want it.
You can choose
one of two possible weathers: sunny (pay 100G in first
generation and 200G in
second) or rainy (1000G in first and 2000G in second).
**************************************************************
*****************
2.5. Lost and Found
[Lost]
**************************************************************
*****************
In the first floor of Byron's (the mayor's) house you'll find
a box (in front
of the entrance door, in the wall) that will hold any
important item you
accidentally toss out. So, if you ever throw away an
irreplaceable item, such
as a proposal item or anything like that, you don't need to
panic. Just proceed
to Byron's house and check the box and most likely the item
will be there. If
not, that means you can obtain it again by some other way.
Notice that if you
lose a quest item you don't need to look for it in the Lost
and Found box, you
can go to the bulletin board, cancel the quest and start it
again.
##############################################################
#################
3. Start Menu
[Menu]
##############################################################
#################
Here I'll explain a bit about the info you can see in the
Start Menu (the one
you can see when you press the Start button). There are six
menus listed in
the top of the screen as well as a close button at the extreme
right (the X
icon). So here's an explanation about each of them:

**************************************************************
*****************
3.1. Inventory/Status
[Inventory]
**************************************************************
*****************
The first menu you'll see when you open the Start Menu. In
this one you can see
the status of your character in the upper screen and his
inventory in the
lower screen.
About the status: The left table shows you from top to bottom:
the name of your
character, his level, the amount of experience needed to level
up again (this
bar fills up as you fight and defeat monsters and, when it's
finally full you
level up). Below the "Next" bar there are the HP and RP bars
and your money.
Concerning the HP bar: The HP (Health Points) bar represents
your physical
condition. This bar will go down every time you're hurt by a
monster of when
you try to use a tool after you have already depleted the RP
bar. If the HP bar
empties you'll faint and, if you're in the village when that
happens you'll
wake up on the clinic and lose the day. On the other hand, if
that happens when
you're in a dungeon, there won't be anyone around to rescue
you when you faint,
so instead of being carried over to the clinic you'll actually
die and you'll
have to load the game from where you last saved it, so be
EXTREMELY careful
about your HP when you're inside a dungeon. You can restore a
bit of HP by
eating some grasses or crops, by drinking a potion, by taking
a shower in the
bathhouse of the village, using spells or by activating some
special slabs in
the dungeons.
Concerning the RP bar: RP stands to Rune Points. This bar
represents both your
stamina and your magical energy. Every time you use a tool,
swing a weapon or

use a Rune Ability this bar will go down a bit. If you deplete
your RP you
won't be able to use Rune Abilities anymore, but you'll still
be able to use
tools and weapons consuming the HP bar instead of the RP one
every time. To
restore RP, you need to collect the runes generated by grown
crops (recover 50
RP) or the flowers (recover 12 RP) and crystals (recover 24
RP) in the
dungeons, eat some specific foods or take a shower (recover
100 RP) in the
bathhouse of the village.
Well, let's go back to the upper status screen, now I'll tell
about the right
table: This table shows the attribute values of your
character. These values
go up as you level up and they affect mainly your fighting
(notice your total
HP also grows up as you level up, but the RP is always the
same).
The last thing about the upper screen is a bar that I'll call
"Time Bar". This
bar is the one that is shown in this same place when you're
out of the Start
Menu. The Time Bar shows you from left to right: The currently
year, season,
day of the month and of the week, the time and lastly the
weather.
Now let's turn our attention to the lower screen, the
inventory: Again there
are two tables. The left one shows your equipped stuff, that
is, what you're
currently wearing or holding. One item can be placed on each
of the boxes, but
you cannot place anything anywhere, each of them only accepts
proper items for
that place. So here's an explanation about them:
The top square, the Held box, holds the item you're currently
holding in your
hands. So if you just picked something up you should see it in
this box. The
same way, if you want to put something in your hands, you can
just put it in
this box.

Next comes the R. Hand (Right Hand) box. This one will have
the current tool
or weapon you're holding, the one you can use by pressing the
tools button.
The L. Hand (Left Hand) box is where you'll be able to equip
shields to
increase your defense in battle. This is a passive slot, you
can't actually
use it for anything. All you need to do is to equip it here
and receive the
benefits it gives (shield defense only applies when you're
equipped with a
shortsword or a rod).
The Rune Abl. (Rune Abilities) has two boxes, meaning you can
equip up to two
different Rune Abilities at the same time. The one placed in
the left box can
be activated by pressing the first Rune Ability button (Y
button or Left in the
D-Pad if you changed controls) and the in the right box is
activated by
pressing the second Rune Ability button (X button or Up in the
D-Pad).
The last two boxes are the accessories you can equip to
receive some bonuses.
You can equip up to two of them and the bonus given by each
accessory may vary
a lot, it can be, for example: increase defense, increase
resistance to an
attribute, increase status, etc.
Finally, the right table of the lower (touch) screen shows
your backpack. There
are 45 slots available and each of them can hold up to 9 units
of the same
(notice that they must be of the same level as well, if you
have, for example,
a level 1 Onion and a level 2 one you can't place both of them
in the same
slot).
**************************************************************
*****************
3.2. Skill
[Skill]
**************************************************************
*****************

This menu shows the skill levels of your character, that is,
his ability level
at some specifics tasks. You can increase your skill levels by
actually
performing the action that benefits from that skill level, for
example, the
Weapons Skill affects the RP consumption when fighting, so, if
you want to
increase the Weapons Skill level you need to actually fight
with a weapon.
Increasing the skill levels allows you to receive some
benefits when doing
something that depends on that skill. In general most of them
decreases the
amount of RP you need to perform an action that depends on
that skill. If that
is not the case, I'll tell in the description of that skill
what it does
instead. Here's a list of what is affected by each skill and
additional effects
they can have on actions:
- Weapons: This skill is also affected by the weapon level
you're using. If you
try to fight with a weapon whose level is higher than
your skill level
you'll consume more RP than the usual in each attack.
- Farming: Affects the using of hoe and watering can.
- Mining: Affects the using of hammer.
- Pharmacy: Affects the success rate when trying to produce
medicine on your
own. The best medicines requires a great Pharmacy level
to be produced
successfully.
- Accessories: The same as Pharmacy, but for crafting
accessories.
- Camping: Affects the use of sleeping bags in dungeons.
- Magic: Affects the use of Rune Abilities.
- Logging: Affects the use of axe.
- Fishing: Affects the use of pole.
- Forging: The same as Pharmacy, but for crafting Weapons and
Shields.
- Cooking: The same as Pharmacy, but for cooking.
- Communication: Affects the taming and caring of monsters.
**************************************************************
*****************
3.3. Accompanying Monster
[Accompany]

**************************************************************
*****************
Here you'll be able to see the status of the monster that's
accompanying you
at the time, if any. The lower screen will show a 3D picture
of the monster and
the upper one will shows its status. Let's see a bit about the
status screen.
There are three windows in this screen. The top one shows an
icon of the
monster, its name on the right and its current HP below.
The middle window says the species of the monster and displays
10 balls that
represent your Friendship Level with that monster. As you feed
and brush it
everyday you'll increase the Friendship Level and, by doing
so, you increase
its fighting status as well as its produces qualities, if it's
a Produce-Type
monster.
The last window shows a description about the monster as well
as its Skill
(kind of attack when battles) and its attribute (affects the
damage dealt /
taken from other attribute monsters).
**************************************************************
*****************
3.4. Friendship
[Friendship]
**************************************************************
*****************
Display the villagers you know and their Friendship Level
towards you
(maximum 10). The main list in the lower part shows the name
of the villager,
the Friendship Level of this villager and the Love Level (this
one only appears
for some specific villagers that you can engage). Besides the
main list, there
are also 5 buttons just above it that allows you to change the
list view. I'll
tell a bit about them:

From left to right, the first button (a girl face) allows you
to see the
Friendship Level of the villagers. The second button (a
monster face) allows
you to see the Friendship Level of the monsters you tamed.
The three button on the right, instead of change the elements
of the list,
allows you to sort the list by some property. Notice that when
you click the
sorting button once, it'll sort the name in ascending order
(the button will
be pointing upwards), but if you click this button once again,
the names will
be sorted in descending order (pointing downwards).
About these three buttons: The first one (Auto) sorts the
names in a way
defined by the game (I think it's by first meeting order, but
I'm not sure).
The second button (a smile face) sorts the names by friendship
level. The last
button (heart) sorts the names by love level.
**************************************************************
*****************
3.5. Plot Items
[Plot]
**************************************************************
*****************
This menu shows you the plot items you already got in the
game. There should be
32 of them and you can get them by advancing in the game, but
they'll only
become available on the second generation part of the game.
Those items are important to proceed the main plot of the
game, but you don't
need to take much care of them because they don't have any
effect on your
character, just check to know what is missing to complete your
objectives. This
is the list of them:
-

Ancient Manuscript;
Spring Orb;
Summer Orb;
Fall Orb;
Winter Orb;
Green Tablet fragment 1/5;

Green Tablet fragment 2/5;


Green Tablet fragment 3/5;
Green Tablet fragment 4/4;
Green Tablet fragment 5/5;
Blue Tablet fragment 1/7;
Blue Tablet fragment 2/7;
Blue Tablet fragment 3/7;
Blue Tablet fragment 4/7;
Blue Tablet fragment 5/7;
Blue Tablet fragment 6/7;
Blue Tablet fragment 7/7;
Red Tablet fragment 1/5;
Red Tablet fragment 2/5;
Red Tablet fragment 3/5;
Red Tablet fragment 4/5;
Red Tablet fragment 5/5;
Ice Tablet fragment 1/5;
Ice Tablet fragment 2/5;
Ice Tablet fragment 3/5;
Ice Tablet fragment 4/5;
Ice Tablet fragment 5/5;
Omni-Gate;
Ancient Tablet fragment 1/4;
Ancient Tablet fragment 2/4;
Ancient Tablet fragment 3/4;
Ancient Tablet fragment 4/4.

Except for Ancient Manuscript (check What Changes section, but


to simplify, you
will get this as soon as you advance to the second generation)
and Omni-Gate
(check Magic Books section), all other plots item can be
gotten after you
complete some requirements to the statues in all dungeons or
defeat a boss, so
check the Dungeons section for further informations.
**************************************************************
*****************
3.6. Settings
[Settings]
**************************************************************
*****************
Shows what you can configure in the game, to make it fit you
better. There are
only three options:
- Display Target Box: If it's turned on, the target box will
be shown in front

of your character (if you don't know what's this, take a


look at the
Basic Controls section in this guide and read about the
Select button, as
it's just a shortcut to this function).
- L <-> R Switch Buttons: Switches the functions of the L and
R buttons.
- D-Pad <-> ABXY Switch Buttons: Switches the function of the
D-Pad and the
ABXY buttons.
If you want your changes to take effect you need to hit the
Save button in
the lower part of the screen before going out of the menu. If
you make any
changes but didn't like the results, just hit the Reset button
and the default
configuration will take place.
##############################################################
#################
4. Farming
[Farming]
##############################################################
#################
This is the main part of the game. So first I'll present a
simple tutorial on
what should you do when you start farming.
First of all you need to clear a small area in your farming
field outside your
house. Notice there are lines on the ground delimiting 3x3
squares, so try to
clear one of them. If you still don't have a hammer to break
the big rocks or
an axe to cut the tree stumps, simply pick and toss the
grasses, small rocks
and wooden branches, this way they'll disappear then you toss
them out and
you'll clean a part of your field.
After doing this, select your hoe and start tilling the land
you just cleaned,
this way you'll be preparing the field to plant some seeds on
it.
Now select some seeds from your backpack (if you don't have
any, you can buy

them at the general store or try earn some as a quest reward


or anything),
place yourself in the middle of the 3x3 you tilled and spread
the seeds by
pressing the tools buttons again.
If done correctly, the 9 tilled soils will have some dots on
them, showing
the seeds are planted. Finally, select your watering can,
refill it if needed
(in the watering pond near your house) and start watering all
of the seeds
on the ground.
That's it. Now all you have to do is to water them everyday
until they grow
and you can harvest them to earn some money and start
everything again.
Before someone asks me I'll say this: even if you forget to
water the crops a
day they won't die, they'll just take a little longer (1 day
in this case) to
grow, so rest at ease.
You can sell your harvested crops or any valuable item you
want to sell by
tossing them in your shipping box in your farm (the box just
below the water
pond next to your house). Mana will at PM 3:00 to get the
items from the box
and pay you for them (you don't need to be around to receive
the money). If you
put anything in the box after PM 3:00, Mana will only pick and
pay for them in
the next day.
After these basics about farming, I'll tell a bit about the
role of the
shipping box (other than selling), the farming tools available
and later about
the crops you can grow in the game.
**************************************************************
*****************
4.1. The Shipping Box
[Shipping]
**************************************************************
*****************

Other than selling the items you throw inside of it, the
Shipping Box also
shows you how many of the possible items you already sold and
how much you
earned for each of them, as well as some general info about
the farm. To see
this info, approach the box and press the action button or
touch it.
A new menu will open when you do this. In the lower screen
you'll see a list
of the items you already sold and how much you earned by
selling them until
now. In the upper part of this screen there are six icons you
can select to
change the kind of items of the list. From left to right the
icons represent:
- Crop Records: Shows info about the productions of the farm
and items you can
collect from farming soil (grasses, sprout, etc.) you
sold so far.
- Medicine Records: Info about the pharmacies you sold (you
can only create
pharmacies on you own in the second generation).
- Accessory Records: Info about the accessories you sold (as
the pharmacies,
you can only craft them on your own in the second
generation).
- Cooking Records: Info about the cookings you sold (once
again, you're only
able to cook in the second generation).
- Fish Records: Info about the fishes you sold.
- Other Records: Info about the ores and items dropped by
monsters you sold.
You can sort the lists in the same way as you could do in the
Friendship menu
(see the Start Menu section above for more info).
In the upper screen you can see, besides the usual description
of the selected
item in the lower part, two tables in the top. The left table
is always fixed,
that is, it doesn't change when you select another list in the
lower screen.
This table shows general info about your farm: its name, how
much you earned
until the moment (not how much you have, but the total amount
collected by

selling goods without considering the spendings), the


percentage of the total
of different kinds of items you already sold at least once and
how much wood
and monster feed you have available.
The right table shows info about the current list you're
looking at the lower
screen. It contains, the name of the list, how much you earned
until the moment
by selling this kind of good, the percentage of the total of
that kind of good
you already sold at least once and finally what item gave the
highest and the
lowest income.
**************************************************************
*****************
4.2. Farming Tools
[Tools]
**************************************************************
*****************
In this game, in the first generation your tools will already
a bit improved,
so you'll be able to use until level 2 charge from the
beginning.
For the ones who never played a Harvest Moon game before or
don't know what
charge means, I'll explain about it.
Any tool can be used in different levels of intensity so it'll
have a different
level of effect when activated. Each of these levels is what
we call a charge.
A level 0 charge is the standard action you perform when you
simply press the
tools button. If you want to use a level 1 charge, press and
hold the tools
button for a while. If you do this, you'll see a blue sphere
around the tool
you're using. If you release the button at this time, the
effect of the tool
will be amplified, but notice you'll also lose more Rune Point
after the
action. To perform a level 2 charge, do the same as the level
1 charge, press
and hold the tools button. After a while, the blue sphere will
appear again,

but if you do not release the tools button just yet and hold
it for a little
longer, the sphere will become purple. Now, if you release the
button during
the purple sphere stage you'll be able to perform a level 2
charge, that's even
more powerful and also depletes more of your RP. Notice that,
when using a tool
on farming soil, the area the tool will affect is marked in
red. Most of the
time it'll be a single square, but, when you charge the hoe or
the watering
can, the area will increase, meaning that, when you release
the charge you'll
till or water, respectively, all of that area.
Notice that in the first generation part, the tools will only
be able to charge
from level 0 to level 2, but in the second generation part of
the game you'll
be able to obtain tools that have even more charging levels.
To activate them,
do the same proceeding, but hold the button for even more time
and the sphere
should change again, showing that you'll perform a more
powerful charge.
Also don't forget that once you enter the second generation
part of the game,
all the farming tools will be rusted. That means that, besides
only being able
to perform a level 0 charge, the axe and hammer tools won't
cut/break stumps
and big rocks no matter how many times you try to do destroy
them. If you want
to improve your tools, you'll need to upgrade them in the
Workshop (see Tools
Upgrades in the Forging section for details).
Below you'll be able to see some general info about the
farming tools and the
effect of the charge level for each item.
* Second generation only.
Axe
------------------------------------------------------------------------------

What is it for: Cutting branches and tree stumps to collect


wood, that's
needed when you want to ask the mayor to build something.
How to get: Reward from Tanya after finishing the quest
"Battle Strategies:
Orc".
Description: A used axe. Easy to swing and great for gathering
wood, it can
also destroy tree stumps.
Attribute: Attack: 1
lvl 0 - A single strike cuts branches. 6 strikes cut tree
stumps.
lvl 1 - A single strike cuts branches. 4 strikes cut tree
stumps.
lvl 2 - A single strike cuts branches. 3 strikes cut tree
stumps.
lvl 3* - A single strike cuts branches. 2 strikes cut tree
stumps.
lvl 4* - A single strike cuts branches. 1 strikes cut tree
stumps.

Hammer
-----------------------------------------------------------------------------What is it for: Mining ores by breaking some rocks in the
dungeons or cleaning
the field from ordinary rocks that are on the way.
Additionally you can
untill an empty (with no seeds) tilled soil.
How to get: Take the quest "Please Get Me an Amethyst" and
talk to Gordon.
Description: A used hammer. Makes you feel secure when you
hold it. Can be used
to smash rocks and boulders.
Attribute: -

Attack: 12
lvl 0 - A single strike breaks small rocks. 6 strikes break
big rocks.
lvl
big
lvl
big

1 - A single strike breaks small rocks. 4 strikes break


rocks.
2 - A single strike breaks small rocks. 3 strikes break
rocks.

lvl
big
lvl
big

3* - A single strike breaks small rocks. 2 strikes break


rocks.
4* - A single strike breaks small rocks. 1 strikes break
rocks.

Hoe
-----------------------------------------------------------------------------What is it for: Tilling soil for planting seeds.
How to get: From the start (receive from Mana)
Description: A hoe purchased from Mana. Rests easily in your
hands, and is easy
to use. Makes you want to work outside.
Attribute: Earth
Attack: 16
lvl
lvl
lvl
lvl
lvl

0 - Tills a single square.


1 - Tills an area of 3x1 squares.
2 - Tills an area of 3x3 squares.
3* - Tills an area of 5x5 squares.
4* - Tills an area of 9x9 squares.

Magnifying Glass*
-----------------------------------------------------------------------------What is it for: Check the quality of your crops with it (in
the case you can
use this glass to see if the crops have greenifier or
formulas in it). A
balloon will appear over the crop sprite showing a "?" if
you didn't put
anything or it will show the item you had use on it.
How to get: Get it on the small table next to the calender in
your house (2nd
floor).

Description: Allows you to examine the fertilizer used on your


fields.
Attribute: Attack: Charge: -

Pole
-----------------------------------------------------------------------------What is it for: Fishing from rivers or the sea to collect
fishes.
How to get: Reward from Barrett after finishing the quest "I'm
Looking for
Something".
Description: A used fishing pole. Easy to hold, and easy to
fish with.
Attribute: Attack: 1
lvl 0 - Catches fish.
lvl
lvl
lvl
lvl

1 - Allows to catch higher level fish than lvl 0.


2 - Allows to catch higher level fish than lvl 1.
3* - Allows to catch higher level fish than lvl 2.
4* - Allows to catch higher level fish than lvl 3.

Sickle
-----------------------------------------------------------------------------What is it for: Cutting grass, crops and alike.
How to get: Reward from Jake after finishing the quest "Come
Here for a Sec".
Description: A used sickle. Easy to hold, perfect for farming.
Attribute: Attack: 7
lvl 0 - Cuts grass/crops from a single square.
lvl 1 - Cuts grass/crops from an area of 3x1 squares.

lvl 2 - Cuts grass/crops from an area of 3x3 squares.


lvl 3* - Cuts grass/crops from an area of 5x5 squares.
lvl 4* - Cuts grass/crops from an area of 9x9 squares.

Watering Can
-----------------------------------------------------------------------------What is it for: Watering the seeds you planted until they
grow.
How to get: From the start (receive from Mana)
Description: A waterpot purchased from Mana. Very easy to use.
Attribute: Water
Attack: 10
lvl 0 - Waters a single square.
lvl 1 - Waters an area of 3x1 squares.
lvl 2 - Waters an area of 3x3 squares.
lvl 3* - Waters an area of 5x5 squares.
lvl 4* - Waters an area of 9x9 squares.

**************************************************************
*****************
4.3. Crops
[Crops]
**************************************************************
*****************
In this section you'll find out about the crops you can plant
and sell to earn
some money and keep your farm. The crops are organized by the
season you can
plant them in. For each of the crops (or seeds of these crops)
I'll list the
seed price at the general store, how much the seed is worth
for selling (only
after you get the seed maker in the 2nd generation), the crop
value for
selling and its growth and regrowth time.
Also some special seeds can be only get in second generation
after you find the

vegetable with Inquisitive Waltz in dungeons and use the Seed


Maker at Alvarna
Academy - Workshop. These seeds will be marked with * and a
small note about
where to find this item will be available at the table's end.
Now this is something I wanted to say, but I didn't know
exactly where to place
it, so I'll put it here. Pay attention when you try to chop
the grass (if you
planted it, that is), because if you accidentally chop it
twice before it
regrows, you'll actually be killing it and it'll never grow up
again, unless
you plant new seeds.
==============================================================
=================
4.3.1. Spring crops
[Spring]
==============================================================
=================
Seed Name
| Seed Buy | Seed Sell | Crop Sell |
Growth | Regrowth
-----------------------------------------------------------------------------Blue Crystal Seed | 32400
| 16200
| 10900
| 100
| No
Cabbage
Seed.......|.780......|.390.......|.390.......|.11.....|.No
Cherry Grass Seed | 9800
| 4900
| 3400
| 60
| No
Emery Flower
Seed..|.54000....|.27000.....|.15400.....|.120....|.No
*Gold Cabbage
| 316
| 158
| 1580
| 14
| No
Grass
Seed.........|.300......|.150.......|.5.........|.9......|.3
Lamp Grass Seed
| 24000
| 12000
| 8700
| 90
| No
Moondrop
Seed......|.520......|.260.......|.180.......|.6......|.No
Onion Seed
| 690
| 345
| 220
| 7
| No
Pink Melon
Seeds...|.8400.....|.4200......|.2500......|.20.....|.No
Pink Turnip Seeds | 980
| 490
| 210
| 4
| No

Strawberry
Seed....|.5400.....|.2700......|.180.......|.8......|.2
Toyherb Seed
| 1450
| 725
| 510
| 12
| No
* Gold Cabbage can be found in Palermo Shrine - Gentle Spring
with Inquisitive
Waltz.
==============================================================
=================
4.3.2. Summer crops
[Summer]
==============================================================
=================
Seed Name
| Seed Buy | Seed Sell | Crop Sell |
Growth | Regrowth
-----------------------------------------------------------------------------Clover Seed
| 12800
| 6400
| 2400
| 60
| No
Corn
Seed..........|.1800.....|.900.......|.170.......|.14.....|.3
Cucumber Seed
| 2200
| 1100
| 220
| 10
| 6
Eggplant
Seed......|.2900.....|.1450......|.190.......|.9......|.3
Fireflower Seed
| 9800
| 4900
| 4300
| 90
| No
G. Crystal
Seed....|.29700....|.14850.....|.9800......|.100....|.No
*Gold Pumpkin
| 324
| 162
| 1620
| 15
| No
Grass
Seed.........|.300......|.150.......|.5.........|.9......|.3
Ironleaf Seed
| 17000
| 8500
| 3200
| 40
| No
Pineapple
Seed.....|.7400.....|.3700......|.750.......|.20.....|.5
Pink Cat Seed
| 550
| 275
| 180
| 6
| No
Pumpkin
Seed.......|.1680.....|.840.......|.620.......|.12.....|.No
Tomato Seed
| 1980
| 990
| 210
| 10
| 4
* Gold Pumpkin can be found in Palermo Shrine - Refreshing
Summer with
Inquisitive Waltz.

==============================================================
=================
4.3.3. Fall crops
[Fall]
==============================================================
=================
Seed Name
| Seed Buy | Seed Sell | Crop Sell |
Growth | Regrowth
-----------------------------------------------------------------------------Autumn Grass Seed | 13500
| 6750
| 3900
| 60
| No
Carrot
Seed........|.990......|.495.......|.420.......|.9......|.No
Charm Blue Seed
| 2200
| 1100
| 760
| 12
| No
*Gold
Potato........|.278......|.139.......|.1390......|.11.....|.No
Grass Seed
| 300
| 150
| 5
| 9
| 3
Green Pepper
Seed..|.3450.....|.1725......|.140.......|.10.....|.2
Pom-Pom G. Seed
| 7000
| 3500
| 5500
| 90
| No
Potato
Seed........|.440......|.220.......|.240.......|.7......|.No
Red Crystal Seed
| 34800
| 17400
| 11250
| 100
| No
Spinach
Seed.......|.790......|.395.......|.300.......|.5......|.No
Yam Seed
| 1480
| 740
| 140
| 6
| 3
* Gold Potato can be found in Palermo Shrine - Sorrowful
Autumn with
Inquisitive Waltz.
==============================================================
=================
4.3.4. Winter crops
[Winter]
==============================================================
=================
Seed Name
Growth | Regrowth

| Seed Buy | Seed Sell | Crop Sell |

-----------------------------------------------------------------------------Daikon Seeds
| 3300
| 1650
| 1100
| 14
| No
*Gold
Turnip........|.196......|.98........|.980.......|.8......|.No
Hot-Hot F. Seed
| 9700
| 4850
| 2900
| 20
| No
Leek
Seeds.........|.1680.....|.840.......|.520.......|.6......|.No
Noel Grass Seed
| 17000
| 8500
| 3970
| 40
| No
Turnip
Seed........|.510......|.255.......|.190.......|.4......|.No
W. Cabbage Seed
| 2400
| 1200
| 960
| 11
| No
*W. Crystal
Seed....|.39800....|.19900.....|.12000.....|.100....|.No
* Gold Potato can be found in Palermo Shrine - Frigid Winter
and White Crystal
can be found in Padova Mountains - Crossroad, Iceberg
Midway, Icy Path, Ice
Field. Both items can be found with Inquisitive Waltz.
##############################################################
#################
5. Crafting
[Crafting]
##############################################################
#################
In this section you'll know about the items you can create by
yourself, either
weapons, tools improvements, cookings and etc.
Before you start crafting, you need first to upgrade the
school, asking the
mayor to build the workshop extension. After it's built, it'll
be only an empty
room and you won't be able to do anything until you buy from
Yue (choose "I
want a bargain.") the proper tools to start the work (The
tools you need are
listed in each section). Notice Yue doesn't sell all the items
everyday, each
day of the week she'll be selling a different tool for
crafting, so make sure
to go in the correct date to obtain the tool (The days of the
week are also

mentioned in each section).


You won't be able to craft any item you want so easily, unless
you have the
necessary skill level to do so. But notice that even if your
skill level is
lower than the minimum skill level required, you can still try
to craft the
item, but you'll have a lower success rate of getting a good
result. Except for
the cookings, every time you failure at crafting something
you'll only lose
some RP (you always lose RP when crafting, even if you get a
success) and you
won't obtain any item in the process (you won't lose the items
you used to try
to create the new item). For cookings this doesn't apply, as
if you try to cook
anything and if it isn't a success you'll get a "Failed Dish"
as a result
and WILL lose the items you used, so be careful when cooking.
The success rate when crafting follows this these rules:
- If your skill level is equal or above of minimum skill level
required for the
recipe, 100% of success rate.
- If your skill level is under of minimum skill level required
for the recipe,
Success Rate = 100 - 9 *(minimum skill level - your
currently skill
level).
For example, the minimum skill level required is 18 and
your currently
skill level is 7. The formula is: 100 - 9 * (18 - 7) =
1% of success
rate.
Under 11 levels the success rate = 0%
To raise the skill level, when you success create/upgrade an
item with more low
success rate, more your experience bar will increase. So I
suggest you to try
to create/upgrade those items since you don't gain too much
exp with 100%
success rate items and you don't lose the materials when you
failure in its
creation. But remember, it's up to you and it's only my
opinion, so you can
raise your level more slowly with 100% success rate recipes
(or near it).

**************************************************************
*****************
5.1. Accessory
[Accessory]
**************************************************************
*****************
Show that you can be a fashion villager by making gorgeous
accessories to use
or just to give as gifts to anyone you like. Also, accessories
can be used as
specials equipments to boost your status or give new abilities
to your
character.
In order to start crafting accessories, talk to Yue on Monday
and buy the
Forge / Workshop Station. To get shelves to store materials,
wait until
Wednesday and buy it from Yue.
To learn new recipes you can go to Mana's and Barrett's class
at school, they
will teach how to prepare different accessories. Another way
is, if you already
know the recipe (like reading a walkthrough), you can start
creating new
accessories immediately, if you have the necessary materials.
Also you can try
to mix some random materials (if use some logic on it), maybe
you can get a
result. A learned recipe will be registered in your book at
Accessories Table's
options.
To save time of collecting materials (or just to save them for
better
creations), you can concentrate in upgrading accessories,
since it doesn't
consume too many materials. The max level of upgrade is 10,
but you can still
keep upgrading to raise your skills.
The recipes are ordered by creation/upgrade, by their type and
finally by the
skill level. They'll follow the model shown just below:
Recipe

-----------------------------------------------------------------------------Description: Original text from game.


Skill Level: The minimum level required to make this forgery
with 100% success
Materials: What ingredients you need.
Learn From: From where you learn this recipe.
Selling Price: How much you can sell.
==============================================================
=================
5.1.1. Belt Creation
[Belt-Creation]
==============================================================
=================
Leather Belt
-----------------------------------------------------------------------------Description: A regular, commonplace belt. Worn on the tightest
notch, it
heightens resolve, and slightly raises defense.
Skill Level: 12
Materials: Giant's Gloves, Insect Skin, Iron, Panther Claw,
Speckled Skin,
Strong String
Learn From: The Path to Elegance (Thursday Mana's Lesson)
Selling Price: 940G
Champion Belt
-----------------------------------------------------------------------------Description: A belt awarded along with the title of
"Champion." With this
around your waist, you'll intimidate everyone.
Skill Level: 69
Materials: Bull Horn, Devil Horn, Glue, Hammer Piece, Leather
Belt, Silk Cloth
Learn From: Tough but Super Accessories (Friday Mana's
Lessons)
Selling Price: 5150G
==============================================================
=================
5.1.2. Boots Creation
[Boots-Creation]
==============================================================
=================

Leather Boots
-----------------------------------------------------------------------------Description: Sturdy, long-lasting boots made from leather.
Loved by travelers
everywhere. Enables back step ability.
Skill Level: 8
Materials: Cheap Cloth, Cheap Cloth, Root, Speckled Skin,
Spore, Strong String
Learn From: Making Boots (Friday Barrett's Lessons)
Selling Price: 680G
Heavy Boots
-----------------------------------------------------------------------------Description: Boots made from steel. Offer high defense, but
are also very
heavy. Enables back step ability.
Skill Level: 37
Materials: Bronze, Glue, Iron, Iron, Leather Boots, Shoulder
Piece
Learn From: Making Boots (Friday Barrett's Lessons)
Selling Price: 1140G
Feather Boots
-----------------------------------------------------------------------------Description: Super-light boots. So light, you feel as though
you are walking on
air. Enables back step ability.
Skill Level: 47
Materials: Bird Wing, Cheap Bandage, Fish Fossil, Leather
Boots, Little
Crystal, Quality Fur
Learn From: Making Boots (Friday Barrett's Lessons)
Selling Price: 2430G
Knight Boots
-----------------------------------------------------------------------------Description: High-quality boots worn by knights. Offers very
high defense.
Enables back step ability.
Skill Level: 58
Materials: Devil Blood, Diamond, Feather Boots, Iron, Silk
Cloth, Silver
Learn From: Making Boots (Friday Barrett's Lessons)

Selling Price: 3180G


==============================================================
=================
5.1.3. Bracelet Creation
[Bracelet-Creation]
==============================================================
=================
Cheap Bracelet
-----------------------------------------------------------------------------Description: A old, worn-out bracelet. Raises defense a
little, but you have
to put up with its shabby, cheap appearance.
Skill Level: 2
Materials: Bronze, Bronze, Iron
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 370G
Bronze Bracelet
-----------------------------------------------------------------------------Description: A bronze bracelet. Raises defense a little. Quite
heavy.
Skill Level: 8
Materials: Bronze, Bronze, Cheap Bracelet, Hard Horn
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 870G
Silver Bracelet
-----------------------------------------------------------------------------Description: A silver bracelet. Simply slipping it onto your
arm raises both
your strength and defense.
Skill Level: 16
Materials: Silver, Silver
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 1880G
Gold Bracelet
-----------------------------------------------------------------------------Description: A golden bracelet. Simply slipping it onto your
arm raises both
strength and defense.

Skill Level: 28
Materials: Gold, Gold, Little Crystal
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 2250G
Platinum Bracelet
-----------------------------------------------------------------------------Description: A platinum bracelet. Simply slipping it onto your
arm considerably
raises both your strength and defense.
Skill Level: 31
Materials: Hammer Piece, Platinum, Platinum
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 2510G
==============================================================
=================
5.1.4. Brooch Creation
[Brooch-Creation]
==============================================================
=================
Aquamarine Brooch
-----------------------------------------------------------------------------Description: A brooch set with an aquamarine. As boldly blue
as the depths of
the ocean.
Skill Level: 31
Materials: Aquamarine, Gold, Gold, Gold
Learn From: Aquamarine Items (Wednesday Mana's Lessons)
Selling Price: 2040G
Emerald Brooch
-----------------------------------------------------------------------------Description: A brooch set with a large emerald. Its sheer size
makes it the
centerpiece of any collection.
Skill Level: 33
Materials: Emerald, Gold, Gold, Gold
Learn From: Emerald Items (Thursday Mana's Lessons)
Selling Price: 2040G
Amethyst Brooch

-----------------------------------------------------------------------------Description: A brooch that radiates a mysterious aura and


heals the heart and
mind.
Skill Level: 36
Materials: Amethyst, Gold, Gold, Gold
Learn From: Amethyst Items (Tuesday Mana's Lessons)
Selling Price: 2120G
Ruby Brooch
-----------------------------------------------------------------------------Description: A sparkling red ruby brooch that moves your
heart. Shines like a
star in the sunlight.
Skill Level: 40
Materials: Gold, Gold, Gold, Gold, Ruby
Learn From: Ruby Items (Monday Mana's Lessons)
Selling Price: 2760G
Sapphire Brooch
-----------------------------------------------------------------------------Description: A charming pink sapphire brooch. Designed to look
like a shell.
Skill Level: 43
Materials: Gold, Gold, Gold, Sapphire
Learn From: Sapphire Items (Friday Mana's Lessons)
Selling Price: 2560G
Diamond Brooch
-----------------------------------------------------------------------------Description: A gold brooch set with a diamond. Its beautiful
form complements
its natural sparkle.
Skill Level: 47
Materials: Diamond, Gold, Gold, Gold, Gold
Learn From: Diamond Items (Friday Mana's Lessons)
Selling Price: 3330G
==============================================================
=================
5.1.5. Earrings Creation
[Earrings-Creation]

==============================================================
=================
Earring
-----------------------------------------------------------------------------Description: Earrings that dangle from your ears. Raises
intelligence a little.
Skill Level: 13
Materials: Bull Horn, Giant's Gloves, Gold, Gold, Magic
Crystal, Magic Powder
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 3290G
Pierced Earring
-----------------------------------------------------------------------------Description: Tiny fashion for the ears. Raises intelligence by
a little.
Skill Level: 27
Materials: Fur, Gold, Iron, Magic Powder, Silver, Silver
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 2320G
Magic Earring
-----------------------------------------------------------------------------Description: Earrings that boost magical power. Their stones
glitter in
response to magic.
Skill Level: 37
Materials: Fur, Gunpowder, Hard Horn, Magic Crystal, Pierced
Earring, Silver
Learn From: Tough but Super Accessories (Friday Mana's
Lessons)
Selling Price: 6020G
==============================================================
=================
5.1.6. Gloves Creation
[Gloves-Creation]
==============================================================
=================
Field Gloves
------------------------------------------------------------------------------

Description: Protect your hands from blisters and calluses. No


farmer should be
without a pair.
Skill Level: 15
Materials: Cheap Cloth, Quality Cloth, Scorpion Tail, Strong
String, Strong
Vine, Wooly Furball
Learn From: Other Protective Gear (Wednesday Barrett's
Lessons)
Selling Price: 570G
Power Gloves
-----------------------------------------------------------------------------Description: Gloves that tightly fit the hands. Allows heavy
items to be lifted
with ease.
Skill Level: 19
Materials: Giant's Gloves, Insect Skin, Panther Claw, Quality
Cloth, Strong
String, Strong Vine
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 890G
Leather Gloves
-----------------------------------------------------------------------------Description: Quality gloves made from leather. Protect your
hands and look
stylish at the same time.
Skill Level: 29
Materials: Cheap Cloth, Field Gloves, Giant's Gloves, Hood,
Speckled Skin,
Strong String
Learn From: Other Protective Gear (Wednesday Barrett's
Lessons)
Selling Price: 2200G
==============================================================
=================
5.1.7. Headgear Creation
[Headgear-Creation]
==============================================================
=================
Handknit Hat
------------------------------------------------------------------------------

Description: A hat knitted from wool. Warms both the head and
the soul.
Skill Level: 10
Materials: Small Fleece, Small Fleece, Small Yarn Ball, Small
Yarn Ball, Wooly
Furball
Learn From: Knitting Accessories (Thursday Mana's Lessons)
Selling Price: 1990G
Fireproof Hood
-----------------------------------------------------------------------------Description: Safety first. A hood made from material that is
highly resistant
to fire.
Skill Level: 16
Materials: Fire Crystal, Fur, Fur, Giant's Gloves, Hood,
Little Crystal
Learn From: Other Protective Gear (Wednesday Barrett's
Lessons)
Selling Price: 3160G
Hachimaki
-----------------------------------------------------------------------------Description: The far east equivalent of a bandana. Wrap it
around your head and
be filled with fighting spirit.
Skill Level: 33
Materials: Cheap Bandage, Giant's Gloves, Hood, Quality Cloth,
Sparkle String,
Strong String
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 1530G
Fancy Hat
-----------------------------------------------------------------------------Description: A bright red, eye-catching hat. Well ventilated,
you can wear it
for hours on end.
Skill Level: 36
Materials: Bird Wing, Bird Wing, Fur, Hood, Quality Cloth,
Strong String
Learn From: The Path to Elegance (Thursday Mana's Lessons)
Selling Price: 1400G

Silver Hairpin
-----------------------------------------------------------------------------Description: A traditional accessory from the far east. Said
to drive off
demonic spirits when worn in the hair.
Skill Level: 43
Materials: Broken Hilt, Shoulder Piece, Silver Silver, Silver,
Wolf Fang
Learn From: Hairpins (Monday Mana's Lessons)
Selling Price: 1260G
Brand Glasses
-----------------------------------------------------------------------------Description: Brand-name glasses. Certain to boost your fashion
reputation in
certain circles.
Skill Level: 46
Materials: Arrowhead, Bronze, Diamond, Insect Jaw, Quality
Fur, Skull
Learn From: The Path to Elegance (Thursday Mana's Lessons)
Selling Price: 2220G
Gold Hairpin
-----------------------------------------------------------------------------Description: A traditional accessory from the far east. Gold
plated, it is a
gorgeous hairpin.
Skill Level: 49
Materials: Fairy Dust, Fish Fossil, Glue, Gold, Gold, Silver
Hairpin
Learn From: Hairpins (Monday Mana's Lessons)
Selling Price: 4930G
Feathered Cap
-----------------------------------------------------------------------------Description: A hat with a feather in it. Protects the head,
makes your
movements elegant, and raises intelligence.
Skill Level: 51
Materials: Bird Wing, Fancy Hat, Fish Fossil, Glue, Quality
Fur, Shoulder Piece
Learn From: Tough but Super Accessories (Friday Mana's
Lessons)
Selling Price: 1620G

==============================================================
=================
5.1.8. Pendant Creation
[Pendant-Creation]
==============================================================
=================
Pendant
-----------------------------------------------------------------------------Description: A silver pendant. A simple but highly attractive
design.
Skill Level: 26
Materials: Iron, Silver, Silver, Silver, Silver, Sparkle
String
Learn From: Making Pendants (Tuesday Mana's Lessons)
Selling Price: 1500G
Heart Pendant
-----------------------------------------------------------------------------Description: A pendant shaped like a heart. Very endearing.
Skill Level: 30
Materials: Amethyst, Aquamarine, Bird Wing, Pendant, Ruby
Learn From: Making Pendants (Tuesday Mana's Lessons)
Selling Price: 4150G
Earth Pendant
-----------------------------------------------------------------------------Description: A pendant created to invoke images of earth. A
strong, powerful
shape.
Skill Level: 36
Materials: Earth Crystal, Hard Horn, Pendant, Quality Fur,
Ruby, Sparkle String
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4750G
Sun Pendant
-----------------------------------------------------------------------------Description: A pendant shaped like the sun. Just looking at it
will brighten
your day.
Skill Level: 38

Materials: Cheap Bandage, Diamond, Fire Crystal, Fur, Pendant,


Proof of Warrior
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4870G
Gale Pendant
-----------------------------------------------------------------------------Description: A pendant created to invoke images of the wind.
Has a striking,
free-form, flowing design.
Skill Level: 42
Materials: Bird Wing, Giant's Fingernail, Pendant, Sapphire,
Skull, Wind
Crystal
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4750G
Tear Pendant
-----------------------------------------------------------------------------Description: A pendant shaped like a tear. Makes all who look
at it a little
sad.
Skill Level: 46
Materials: Aquamarine, Gunpowder, Pendant, Plant Stem,
Tortoise Shell, Water
Crystal
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4280G
Star Pendant
-----------------------------------------------------------------------------Description: A pendant shaped like a star. Glitters as
brightly as any star in
the night sky.
Skill Level: 54
Materials: Broken Box, Hammer Piece, Little Crystal, Pendant
Learn From: Making Pendants (Tuesday Mana's Lessons)
Selling Price: 5090G
==============================================================
=================
5.1.9. Power-Up Creation
[Power-Creation]

==============================================================
=================
Courage Badge
-----------------------------------------------------------------------------Description: Only given to and worn by those with true
courage. Raises various
status.
Skill Level: 43
Materials: Fairy Dust, Glue, Pin, Proof of Warrior, Silver,
Wolf Fang
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 2700G
Proof of Wisdom
-----------------------------------------------------------------------------Description: A badge only awarded to those who have obtained
complete and total
knowledge.
Skill Level: 56
Materials: Bird Wing, Broken Box, Devil Blood, Magic Crystal,
Ruby, Silk Cloth
Learn From: Making Proof Badges (Tuesday Barrett's Lessons)
Selling Price: 2400G
Proof of Heroism
-----------------------------------------------------------------------------Description: A badge only awarded to those who have obtained
undeniable,
unwavering strength.
Skill Level: 66
Materials: Devil Horn, Little Crystal, Proof of Warrior, Rage
Fang, Sapphire,
Silk Cloth
Learn From: Making Proof Badges (Tuesday Barrett's Lessons)
Selling Price: 4610G
Art of Magic
-----------------------------------------------------------------------------Description: A scroll detailing the secrets of magic.
Skill Level: 76
Materials: Bird Wing, Devil Horn, Fairy Dust, Magic Powder,
Silk Cloth, Sparkle
String

Learn From: Scrolls of Power (Monday Barrett's Lessons)


Selling Price: 3590G
Art of Defense
-----------------------------------------------------------------------------Description: A scroll detailing the secrets of defense.
Skill Level: 86
Materials: Bird Wing, Broken Box, Iron, Silk Cloth, Sparkle
String, Tortoise
Shell
Learn From: Scrolls of Power (Monday Barrett's Lessons)
Selling Price: 1410G
Art of Attack
-----------------------------------------------------------------------------Description: A scroll detailing the secrets of attacking.
Skill Level: 96
Materials: Bird Wing, Bull Horn, Rage Fang, Silk Cloth,
Sparkle String, Wolf
Fang
Learn From: Scrolls of Power (Monday Barrett's Lessons)
Selling Price: 2650G
==============================================================
=================
5.1.10. Ring Creation
[Ring-Creation]
==============================================================
=================
Silver Ring
-----------------------------------------------------------------------------Description: A ring with a simple, popular design. The silver
version is easily
obtainable.
Skill Level: 13
Materials: Silver, Silver, Silver, Silver
Learn From: Ring Basics (Friday Mana's Lessons)
Selling Price: 2230G
Magic Ring
------------------------------------------------------------------------------

Description: A ring brimming with magic power. Increases both


magic attack and
magic defense.
Skill Level: 15
Materials: Arrowhead, Insect Skin, Magic Crystal, Magic
Crystal, Scorpion Tail,
Strong String
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 1310G
Poison Ring
-----------------------------------------------------------------------------Description: A ring that increases resistance to poison. The
ring itself is
infused with medicine.
Skill Level: 18
Materials: Antidote Potion, Bronze, Iron, Panther Claw, Poison
Powder, Spore
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 800G
Paralyze Ring
-----------------------------------------------------------------------------Description: A ring that increases resistance to paralysis.
The ring itself is
infused with medicine.
Skill Level: 21
Materials: Bronze, Iron, Para-Gone, Plant Stem, Root, Scorpion
Tail
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 1090G
Silent Ring
-----------------------------------------------------------------------------Description: A ring that increases resistance to being sealed.
The ring itself
is infused with medicine.
Skill Level: 24
Materials: Bronze, Giant's Fingernail, Insect Skin, Iron,
Roundoff, Spore
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 1150G
Gold Ring

-----------------------------------------------------------------------------Description: A ring with a simple, popular design. The gold


version is a little
more expensive.
Skill Level: 24
Materials: Gold, Gold, Gold, Gold, Gold
Learn From: Ring Basics (Friday Mana's Lessons)
Selling Price: 4010G
Aquamarine Ring
-----------------------------------------------------------------------------Description: An boldly appealing ring, its stone is cut as
though shaved by the
raging waves of the sea.
Skill Level: 25
Materials: Aquamarine, Gold, Gold
Learn From: Aquamarine Items (Wednesday Mana's Lessons)
Selling Price: 2450G
Emerald Ring
-----------------------------------------------------------------------------Description: A ring with a brilliantly glittering emerald that
will make your
fingers sparkle.
Skill Level: 27
Materials: Emerald, Gold, Gold
Learn From: Emerald Items (Thursday Mana's Lessons)
Selling Price: 2440G
Earth Ring
-----------------------------------------------------------------------------Description: A ring brimming with the power of earth. Its
energy gives the
wearer protection against earth.
Skill Level: 29
Materials: Earth Crystal, Giant's Fingernail, Gold, Magic
Crystal, Speckled
Skin
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1830G
Amethyst Ring

-----------------------------------------------------------------------------Description: An astringent, cool amethyst which creates a


calm, mature
atmosphere.
Skill Level: 30
Materials: Amethyst, Gold, Gold
Learn From: Amethyst Items (Tuesday Mana's Lessons)
Selling Price: 2510G
Fire Ring
-----------------------------------------------------------------------------Description: A ring brimming with the power of fire. Its
energy gives the
wearer protection against fire.
Skill Level: 31
Materials: Fire Crystal, Gold, Hard Horn, Magic Crystal,
Speckled Skin
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1710G
Wind Ring
-----------------------------------------------------------------------------Description: A ring brimming with the power of wind. Its
energy gives the
wearer protection against wind.
Skill Level: 33
Materials: Gold, Magic Crystal, Scorpion Pincer, Speckled
Skin, Wind Crystal
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1730G
Ruby Ring
-----------------------------------------------------------------------------Description: Has a mysterious, appealing design. Look deep
inside the ruby, and
you'll get lost in its passion.
Skill Level: 34
Materials: Gold, Gold, Gold, Ruby
Learn From: Ruby Items (Monday Mana's Lessons)
Selling Price: 3160G
Platinum Ring

-----------------------------------------------------------------------------Description: A ring with a simple, popular design. The


platinum version is very
hard to obtain.
Skill Level: 35
Materials: Platinum, Platinum, Platinum, Platinum, Platinum,
Platinum
Learn From: Ring Basics (Friday Mana's Lessons)
Selling Price: 6210G
Water Ring
-----------------------------------------------------------------------------Description: A ring brimming with the power of water. Its
energy gives the
wearer protection against water.
Skill Level: 35
Materials: Gold, Magic Crystal, Panther Claw, Speckled Skin,
Water Crystal
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1620G
Sapphire Ring
-----------------------------------------------------------------------------Description: A ring with a beautifully glittering sapphire.
Its cute color is
its best attribute.
Skill Level: 37
Materials: Gold, Gold, Sapphire
Learn From: Sapphire Items (Friday Mana's Lessons)
Selling Price: 2960G
Critical Ring
-----------------------------------------------------------------------------Description: A ring that raises critical attacks. Somehow
makes the best places
to strike more obvious.
Skill Level: 39
Materials: Bull Horn, Insect Jaw, Panther Claw, Scorpion
Pincer, Silver, Silver
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 2130G
Diamond Ring

-----------------------------------------------------------------------------Description: A blindingly brilliant ring. All who see it are


immediately awed
and totally captivated.
Skill Level: 41
Materials: Diamond, Gold, Gold, Gold
Learn From: Diamond Items (Friday Mana's Lessons)
Selling Price: 3730G
Cursed Ring
-----------------------------------------------------------------------------Description: A twisted, bizarre-looking ring. The thorns
jutting from it hurt a
little when you put it on.
Skill Level: 45
Materials: Black Grass, Plant Stem, Poison Powder, Root,
Sparkle String, Spore
Learn From: The Cursed Ring (Thursday Barrett's Lessons)
Selling Price: 670G
Ring Shield
-----------------------------------------------------------------------------Description: A magical, enhanced ring that offers the same
level of defense as
a shield.
Skill Level: 49
Materials: Bull Horn, Fairy Dust, Iron, Little Crystal, Magic
Crystal, Magic
Powder
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 3750G
Happy Ring
-----------------------------------------------------------------------------Description: A ring that brings good fortune, raising all
stats. Placing this
on your finger will erase all your worries.
Skill Level: 78
Materials: Cursed Ring, Cursed Ring, Cursed Ring, Cursed Ring,
Cursed Ring,
Cursed Ring
Learn From: Grasping Happiness (Friday Mana's Lessons)
Selling Price: 2770G

==============================================================
=================
5.1.11. Scarf Creation
[Scarf-Creation]
==============================================================
=================
Handknit Scarf
-----------------------------------------------------------------------------Description: A scarf knitted from wool. Warms both the neck
and the soul.
Skill Level: 14
Materials: Large Yarn Ball, Medium Fleece, Medium Yarn Ball,
Small Fleece,
Wooly Furball
Learn From: Knitting Accessories (Thursday Mana's Lessons)
Selling Price: 3110G
Fluffy Scarf
-----------------------------------------------------------------------------Description: A scarf made from fluffy cotton. Tickly and warm.
Skill Level: 22
Materials: Large Fleece, Large Yarn Ball, Wooly Furball, Wooly
Furball, Wooly
Furball, Wooly Furball
Learn From: Knitting Accessories (Thursday Mana's Lessons)
Selling Price: 2410G
==============================================================
=================
5.1.12. Others Creation
[Others-Creation]
==============================================================
=================
Charm
-----------------------------------------------------------------------------Description: A charm to protect you from misfortune and
disasters. Don't leave
home without it!
Skill Level: 6
Materials: Cheap Cloth, Quality Cloth, Quality Cloth, Sparkle
String, Strong
String, Wooly Furball
Learn From: The Path to Elegance (Thursday Mana's Lessons)

Selling Price: 530G


Fur Sleeping Bag
-----------------------------------------------------------------------------Description: Used to sleep outdoors. Allows for a good, deep
sleep, but can't
be used if monsters are nearby.
Skill Level: 9, 10 and 11 (depends of the item size)
Materials: Fleece (Small to Large)
Learn From: Travel Tools (Monday Mana's Lessons)
Selling Price: 560G
Amulet
-----------------------------------------------------------------------------Description: A charm said to protect the bearer from harm.
Skill Level: 21
Materials: Amethyst, Arrowhead, Insect Skin, Scorpion Pincer,
Silver, Silver
Learn From: More Difficult Accessories (Tuesday Mana's
Lessons)
Selling Price: 1300G
Lucky Strike
-----------------------------------------------------------------------------Description: Just carrying this around increases luck. Lucky
hits will occur
more often, boosting your damage.
Skill Level: 24
Materials: Bull Horn, Hard Horn, Iron, Panther Claw, Proof of
Warrior, Scorpion
Pincer
Learn From: Tough but Super Accessories (Friday Mana's
Lessons)
Selling Price: 1330G
Rosary
-----------------------------------------------------------------------------Description: An accessory used in prayer. Has a cross attached
to it.
Skill Level: 24
Materials: Arrowhead, Cheap Cloth, Plant Stem, Silver, Silver
Learn From: More Difficult Accessories (Tuesday Mana's
Lessons)

Selling Price: 770G


Evil Charm
-----------------------------------------------------------------------------Description: A foreign charm filled with evil power. Various
curses can be cast
or transmitted through this charm.
Skill Level: 34
Materials: Charm, Cheap Bandage, Magic Crystal, Magic Powder,
Quality Cloth,
Sparkle String
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 1990G
Talisman
-----------------------------------------------------------------------------Description: A charm that protects the bearer from harm.
Skill Level: 36
Materials: Fairy Dust, Little Crystal, Plant Stem, Proof of
Warrior, Sparkle
String, Strong Vine
Learn From: More Difficult Accessories (Tuesday Mana's
Lessons)
Selling Price: 4440G
Pin
-----------------------------------------------------------------------------Description: A snazzy-looking pin. Some people like to collect
them. Raises
vitality a little.
Skill Level: 38
Materials: Broken Hilt, Fish Fossil, Gunpowder, Iron, Shoulder
Piece, Wolf Fang
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 820G
==============================================================
=================
5.1.13. Belt Upgrade
[Belt-Upgrade]
==============================================================
=================
Leather Belt

-----------------------------------------------------------------------------Description: A regular, commonplace belt. Worn on the tightest


notch, it
heightens resolve, and slightly raises defense.
Skill Level: 17
Materials: Leather Belt, Proof of Warrior
Learn From: The Path to Elegance (Thursday Mana's Lesson)
Selling Price: 940G
Champion Belt
-----------------------------------------------------------------------------Description: A belt awarded along with the title of
"Champion." With this
around your waist, you'll intimidate everyone.
Skill Level: 76
Materials: Champion Belt, Gold, Gold
Learn From: Tough but Super Accessories (Friday Mana's
Lessons)
Selling Price: 5150G
==============================================================
=================
5.1.14. Boots Upgrade
[Boots-Upgrade]
==============================================================
=================
Leather Boots
-----------------------------------------------------------------------------Description: Sturdy, long-lasting boots made from leather.
Loved by travelers
everywhere. Enables back step ability.
Skill Level: 12
Materials: Bronze, Leather Boots
Learn From: Making Boots (Friday Barrett's Lessons)
Selling Price: 680G
Heavy Boots
-----------------------------------------------------------------------------Description: Boots made from steel. Offer high defense, but
are also very
heavy. Enables back step ability.
Skill Level: 38
Materials: Heavy Boots, Iron, Iron, Iron

Learn From: Making Boots (Friday Barrett's Lessons)


Selling Price: 1140G
Feather Boots
-----------------------------------------------------------------------------Description: Super-light boots. So light, you feel as though
you are walking on
air. Enables back step ability.
Skill Level: 52
Materials: Feather Boots, Silk Cloth
Learn From: Making Boots (Friday Barrett's Lessons)
Selling Price: 2430G
Knight Boots
-----------------------------------------------------------------------------Description: High-quality boots worn by knights. Offers very
high defense.
Enables back step ability.
Skill Level: 63
Materials: Knight Boots, Platinum, Platinum
Learn From: Making Boots (Friday Barrett's Lessons)
Selling Price: 3180G
==============================================================
=================
5.1.15. Bracelet Upgrade
[Bracelet-Upgrade]
==============================================================
=================
Cheap Bracelet
-----------------------------------------------------------------------------Description: A old, worn-out bracelet. Raises defense a
little, but you have
to put up with its shabby, cheap appearance.
Skill Level: 6
Materials: Cheap Bracelet, Iron, Iron
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 370G
Bronze Bracelet
------------------------------------------------------------------------------

Description: A bronze bracelet. Raises defense a little. Quite


heavy.
Skill Level: 11
Materials: Bronze, Bronze, Bronze Bracelet,
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 870G
Silver Bracelet
-----------------------------------------------------------------------------Description: A silver bracelet. Simply slipping it onto your
arm raises both
your strength and defense.
Skill Level: 22
Materials: Silver, Silver, Silver Bracelet
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 1880G
Gold Bracelet (Upgrade)
-----------------------------------------------------------------------------Description: A golden bracelet. Simply slipping it onto your
arm raises both
strength and defense.
Skill Level: 31
Materials: Gold, Gold, Gold Bracelet
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 2250G
Platinum Bracelet (Upgrade)
-----------------------------------------------------------------------------Description: A platinum bracelet. Simply slipping it onto your
arm considerably
raises both your strength and defense.
Skill Level: 32
Materials: Platinum, Platinum, Platinum Bracelet
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 2510G
==============================================================
=================
5.1.16. Brooch Upgrade
[Brooch-Upgrade]
==============================================================
=================

Aquamarine Brooch
-----------------------------------------------------------------------------Description: A brooch set with an aquamarine. As boldly blue
as the depths of
the ocean.
Skill Level: 35
Materials: Aquamarine, Aquamarine Brooch, Gold
Learn From: Aquamarine Items (Wednesday Mana's Lessons)
Selling Price: 2040G
Emerald Brooch
-----------------------------------------------------------------------------Description: A brooch set with a large emerald. Its sheer size
makes it the
centerpiece of any collection.
Skill Level: 37
Materials: Emerald, Emerald Brooch, Gold
Learn From: Emerald Items (Thursday Mana's Lessons)
Selling Price: 2040G
Amethyst Brooch
-----------------------------------------------------------------------------Description: A brooch that radiates a mysterious aura and
heals the heart and
mind.
Skill Level: 39
Materials: Amethyst, Amethyst Brooch, Gold
Learn From: Amethyst Items (Tuesday Mana's Lessons)
Selling Price: 2120G
Ruby Brooch
-----------------------------------------------------------------------------Description: A sparkling red ruby brooch that moves your
heart. Shines like a
star in the sunlight.
Skill Level: 45
Materials: Gold, Ruby Brooch, Ruby
Learn From: From Ruby Items (Monday Mana's Lessons)
Selling Price: 2760G
Sapphire Brooch
------------------------------------------------------------------------------

Description: A charming pink sapphire brooch. Designed to look


like a shell.
Skill Level: 46
Materials: Gold, Sapphire, Sapphire Brooch
Learn From: Sapphire Items (Friday Mana's Lessons)
Selling Price: 2560G
Diamond Brooch
-----------------------------------------------------------------------------Description: A gold brooch set with a diamond. Its beautiful
form complements
its natural sparkle.
Skill Level: 52
Materials: Diamond, Diamond Brooch, Gold
Learn From: Diamond Items (Friday Mana's Lessons)
Selling Price: 3330G
==============================================================
=================
5.1.17. Earrings Upgrade
[Earrings-Upgrade]
==============================================================
=================
Earring
-----------------------------------------------------------------------------Description: Earrings that dangle from your ears. Raises
intelligence a little.
Skill Level: 17
Materials: Earring, Silver
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 3290G
Pierced Earring
-----------------------------------------------------------------------------Description: Tiny fashion for the ears. Raises intelligence by
a little.
Skill Level: 30
Materials: Pierced Earring, Silver
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 2320G
Magic Earring

-----------------------------------------------------------------------------Description: Earrings that boost magical power. Their stones


glitter in
response to magic.
Skill Level: 43
Materials: Hood, Magic Earring
Learn From: Tough but Super Accessories (Friday Mana's
Lessons)
Selling Price: 6020G
==============================================================
=================
5.1.18. Gloves Upgrade
[Gloves-Upgrade]
==============================================================
=================
Field Gloves
-----------------------------------------------------------------------------Description: Protect your hands from blisters and calluses. No
farmer should be
without a pair.
Skill Level: 20
Materials: Cheap Cloth, Field Gloves
Learn From: Other Protective Gear (Wednesday Barrett's
Lessons)
Selling Price: 570G
Power Gloves
-----------------------------------------------------------------------------Description: Gloves that tightly fit the hands. Allows heavy
items to be lifted
with ease.
Skill Level: 20
Materials: Power Gloves, Proof of Warrior
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 890G
Leather Gloves
-----------------------------------------------------------------------------Description: Quality gloves made from leather. Protect your
hands and look
stylish at the same time.
Skill Level: 37

Materials: Cheap Cloth, Leather Gloves


Learn From: Other Protective Gear (Wednesday Barrett's
Lessons)
Selling Price: 2200G
==============================================================
=================
5.1.19. Headgear Upgrade
[Headgear-Upgrade]
==============================================================
=================
Handknit Hat
-----------------------------------------------------------------------------Description: A hat knitted from wool. Warms both the head and
the soul.
Skill Level: 15
Materials: Handknit Hat, Medium Yarn Ball
Learn From: Knitting Accessories (Thursday Mana's Lessons)
Selling Price: 1990G
Hachimaki
-----------------------------------------------------------------------------Description: The far east equivalent of a bandana. Wrap it
around your head and
be filled with fighting spirit.
Skill Level: 37
Materials: Bronze, Hachimaki
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 1530G
Fireproof Hood
-----------------------------------------------------------------------------Description: Safety first. A hood made from material that is
highly resistant
to fire.
Skill Level: 46
Materials: Fire Crystal, Fireproof Hood, Water Crystal
Learn From: Other Protective Gear (Wednesday Barrett's
Lessons)
Selling Price: 3160G
Fancy Hat

-----------------------------------------------------------------------------Description: A bright red, eye-catching hat. Well ventilated,


you can wear it
for hours on end.
Skill Level: 47
Materials: Bronze, Fancy Hat, Gold, Silver
Learn From: The Path to Elegance (Thursday Mana's Lessons)
Selling Price: 1400G
Brand Glasses
-----------------------------------------------------------------------------Description: Brand-name glasses. Certain to boost your fashion
reputation in
certain circles.
Skill Level: 49
Materials: Brand Glasses, Bronze, Bronze
Learn From: The Path to Elegance (Thursday Mana's Lessons)
Selling Price: 2220G
Silver Hairpin
-----------------------------------------------------------------------------Description: A traditional accessory from the far east. Said
to drive off
demonic spirits when worn in the hair.
Skill Level: 50
Materials: Silver, Silver Hairpin
Learn From: Hairpins (Monday Mana's Lessons)
Selling Price: 1260G
Gold Hairpin
-----------------------------------------------------------------------------Description: A traditional accessory from the far east. Gold
plated, it is a
gorgeous hairpin.
Skill Level: 55
Materials: Gold, Gold Hairpin, Wind Crystal
Learn From: Hairpins (Monday Mana's Lessons)
Selling Price: 4930G
Feathered Cap
------------------------------------------------------------------------------

Description: A hat with a feather in it. Protects the head,


makes your
movements elegant, and raises intelligence.
Skill Level: 57
Materials: Bird Wing, Feathered Cap
Learn From: Tough but Super Accessories (Friday Mana's
Lessons)
Selling Price: 1620G
==============================================================
=================
5.1.20. Pendant Upgrade
[Pendant-Upgrade]
==============================================================
=================
Pendant
-----------------------------------------------------------------------------Description: A silver pendant. A simple but highly attractive
design.
Skill Level: 30
Materials: Pendant, Silver
Learn From: Making Pendants (Tuesday Mana's Lessons)
Selling Price: 1500G
Heart Pendant
-----------------------------------------------------------------------------Description: A pendant shaped like a heart. Very endearing.
Skill Level: 34
Materials: Heart Pendant, Silver
Learn From: Making Pendants (Tuesday Mana's Lessons)
Selling Price: 4150G
Earth Pendant
-----------------------------------------------------------------------------Description: A pendant created to invoke images of earth. A
strong, powerful
shape.
Skill Level: 39
Materials: Earth Pendant, Silver
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4750G
Sun Pendant

-----------------------------------------------------------------------------Description: A pendant shaped like the sun. Just looking at it


will brighten
your day.
Skill Level: 41
Materials: Root, Silver, Sun Pendant
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4870G
Gale Pendant
-----------------------------------------------------------------------------Description: A pendant created to invoke images of the wind.
Has a striking,
free-form, flowing design.
Skill Level: 45
Materials: Gale Pendant, Silver
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4750G
Tear Pendant
-----------------------------------------------------------------------------Description: A pendant shaped like a tear. Makes all who look
at it a little
sad.
Skill Level: 49
Materials: Silver, Tear Pendant
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4280G
Star Pendant
-----------------------------------------------------------------------------Description: A pendant shaped like a star. Glitters as
brightly as any star in
the night sky.
Skill Level: 59
Materials: Silver, Star Pendant
Learn From: Making Pendants (Tuesday Mana's Lessons)
Selling Price: 5090G
==============================================================
=================
5.1.21. Power-Up Upgrade
[Power-Upgrade]

==============================================================
=================
Courage Badge
-----------------------------------------------------------------------------Description: Only given to and worn by those with true
courage. Raises various
status.
Skill Level: 55
Materials: Courage Badge, Scrap Iron, Scrap Iron
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 2700G
Proof of Wisdom
-----------------------------------------------------------------------------Description: A badge only awarded to those who have obtained
complete and total
knowledge.
Skill Level: 61
Materials: Aquamarine, Proof of Wisdom
Learn From: Making Proof Badges (Tuesday Barrett's Lessons)
Selling Price: 2400G
Proof of Heroism
-----------------------------------------------------------------------------Description: A badge only awarded to those who have obtained
undeniable,
unwavering strength.
Skill Level: 71
Materials: Gold, Proof of Heroism
Learn From: Making Proof Badges (Tuesday Barrett's Lessons)
Selling Price: 4610G
Art of Magic
-----------------------------------------------------------------------------Description: A scroll detailing the secrets of magic.
Skill Level: 80
Materials: Art of Magic, Hood
Learn From: Scrolls of Power (Monday Barrett's Lessons)
Selling Price: 3590G
Art of Defense

-----------------------------------------------------------------------------Description: A scroll detailing the secrets of defense.


Skill Level: 90
Materials: Art of Defense, Giant's Gloves
Learn From: Scrolls of Power (Monday Barrett's Lessons)
Selling Price: 1410G
Art of Attack
-----------------------------------------------------------------------------Description: A scroll detailing the secrets of attacking.
Skill Level: 99
Materials: Art of Attack, Devil Horn
Learn From: Scrolls of Power (Monday Barrett's Lessons)
Selling Price: 2650G
==============================================================
=================
5.1.22. Ring Upgrade
[Ring-Upgrade]
==============================================================
=================
Silver Ring
-----------------------------------------------------------------------------Description: A ring with a simple, popular design. The silver
version is easily
obtainable.
Skill Level: 18
Materials: Silver, Silver, Silver Ring
Learn From: Ring Basics (Friday Mana's Lessons)
Selling Price: 2230G
Poison Ring
-----------------------------------------------------------------------------Description: A ring that increases resistance to poison. The
ring itself is
infused with medicine.
Skill Level: 20
Materials: Poison Ring, Silver
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 800G
Magic Ring

-----------------------------------------------------------------------------Description: A ring brimming with magic power. Increases both


magic attack and
magic defense.
Skill Level: 21
Materials: Magic Ring, Silver
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 1310G
Paralyze Ring
-----------------------------------------------------------------------------Description: A ring that increases resistance to paralysis.
The ring itself is
infused with medicine.
Skill Level: 23
Materials: Paralyze Ring, Silver
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 1090G
Silent Ring
-----------------------------------------------------------------------------Description: A ring that increases resistance to being sealed.
The ring itself
is infused with medicine.
Skill Level: 26
Materials: Silent Ring, Silver
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 1150G
Gold Ring
-----------------------------------------------------------------------------Description: A ring with a simple, popular design. The gold
version is a little
more expensive.
Skill Level: 28
Materials: Gold, Gold, Gold Ring
Learn From: Ring Basics (Friday Mana's Lessons)
Selling Price: 4010G
Aquamarine Ring
------------------------------------------------------------------------------

Description: An boldly appealing ring, its stone is cut as


though shaved by the
raging waves of the sea.
Skill Level: 29
Materials: Aquamarine, Aquamarine Ring, Silver
Learn From: Aquamarine Items (Wednesday Mana's Lessons)
Selling Price: 2450G
Emerald Ring
-----------------------------------------------------------------------------Description: A ring with a brilliantly glittering emerald that
will make your
fingers sparkle.
Skill Level: 31
Materials: Emerald, Emerald Ring, Silver
Learn From: Emerald Items (Thursday Mana's Lessons)
Selling Price: 2440G
Earth Ring
-----------------------------------------------------------------------------Description: A ring brimming with the power of earth. Its
energy gives the
wearer protection against earth.
Skill Level: 32
Materials: Earth Ring, Silver
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1830G
Amethyst Ring
-----------------------------------------------------------------------------Description: An astringent, cool amethyst which creates a
calm, mature
atmosphere.
Skill Level: 33
Materials: Amethyst, Amethyst Ring, Silver
Learn From: Amethyst Items (Tuesday Mana's Lessons)
Selling Price: 2510G
Fire Ring
-----------------------------------------------------------------------------Description: A ring brimming with the power of fire. Its
energy gives the
wearer protection against fire.

Skill Level: 34
Materials: Fire Ring, Silver
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1710G
Wind Ring
-----------------------------------------------------------------------------Description: A ring brimming with the power of wind. Its
energy gives the
wearer protection against wind.
Skill Level: 36
Materials: Silver, Wind Ring
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1730G
Water Ring
-----------------------------------------------------------------------------Description: A ring brimming with the power of water. Its
energy gives the
wearer protection against water.
Skill Level: 38
Materials: Silver, Water Ring
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1620G
Ruby Ring
-----------------------------------------------------------------------------Description: Has a mysterious, appealing design. Look deep
inside the ruby, and
you'll get lost in its passion.
Skill Level: 39
Materials: Ruby, Ruby Ring, Silver
Learn From: Ruby Items (Monday Mana's Lessons)
Selling Price: 3160G
Sapphire Ring
-----------------------------------------------------------------------------Description: A ring with a beautifully glittering sapphire.
Its cute color is
its best attribute.
Skill Level: 40
Materials: Sapphire, Sapphire Ring, Silver
Learn From: Sapphire Items (Friday Mana's Lessons)

Selling Price: 2960G


Platinum Ring
-----------------------------------------------------------------------------Description: A ring with a simple, popular design. The
platinum version is very
hard to obtain.
Skill Level: 41
Materials: Platinum, Platinum, Platinum Ring
Learn From: Ring Basics (Friday Mana's Lessons)
Selling Price: 6210G
Cursed Ring
-----------------------------------------------------------------------------Description: A twisted, bizarre-looking ring. The thorns
jutting from it hurt a
little when you put it on.
Skill Level: 45
Materials: Cursed Ring, Scrap Iron, Scrap Iron
Learn From: The Cursed Ring (Thursday Barrett's Lessons)
Selling Price: 670G
Diamond Ring
-----------------------------------------------------------------------------Description: A blindingly brilliant ring. All who see it are
immediately awed
and totally captivated.
Skill Level: 46
Materials: Diamond, Diamond Ring, Silver
Learn From: Diamond Items (Friday Mana's Lessons)
Selling Price: 3730G
Critical Ring
-----------------------------------------------------------------------------Description: A ring that raises critical attacks. Somehow
makes the best places
to strike more obvious.
Skill Level: 46
Materials: Critical Ring, Gold, Silver
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 2130G

Ring Shield
-----------------------------------------------------------------------------Description: A magical, enhanced ring that offers the same
level of defense as
a shield.
Skill Level: 54
Materials: Heavy Shield, Ring Shield
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 3750G
Happy Ring
-----------------------------------------------------------------------------Description: A ring that brings good fortune, raising all
stats. Placing this
on your finger will erase all your worries.
Skill Level: 78
Materials: Gold, Gold, Happy Ring
Learn From: Grasping Happiness (Friday Mana's Lessons)
Selling Price: 2770G
==============================================================
=================
5.1.23. Scarf Upgrade
[Scarf-Upgrade]
==============================================================
=================
Handknit Scarf
-----------------------------------------------------------------------------Description: A scarf knitted from wool. Warms both the neck
and the soul.
Skill Level: 20
Materials: Handknit Scarf, Large Yarn Ball
Learn From: Knitting Accessories (Thursday Mana's Lessons)
Selling Price: 3110G
Fluffy Scarf
-----------------------------------------------------------------------------Description: A scarf made from fluffy cotton. Tickly and warm.
Skill Level: 26
Materials: Fluffy Scarf, Large Fleece
Learn From: Knitting Accessories (Thursday Mana's Lessons)
Selling Price: 2410G

==============================================================
=================
5.1.24. Others Upgrade
[Others-Upgrade]
==============================================================
=================
Charm
-----------------------------------------------------------------------------Description: A charm to protect you from misfortune and
disasters. Don't leave
home without it!
Skill Level: 10
Materials: Charm
Learn From: The Path to Elegance (Thursday Mana's Lessons)
Selling Price: 530G
Amulet
-----------------------------------------------------------------------------Description: A charm said to protect the bearer from harm.
Skill Level: 26
Materials: Amulet, Gold
Learn From: More Difficult Accessories (Tuesday Mana's
Lessons)
Selling Price: 1300G
Rosary
-----------------------------------------------------------------------------Description: An accessory used in prayer. Has a cross attached
to it.
Skill Level: 27
Materials: Rosary, Silver
Learn From: More Difficult Accessories (Tuesday Mana's
Lessons)
Selling Price: 770G
Lucky Strike
-----------------------------------------------------------------------------Description: Just carrying this around increases luck. Lucky
hits will occur
more often, boosting your damage.
Skill Level: 31
Materials: Lucky Strike, Iron, Iron

Learn From: Tough but Super Accessories (Friday Mana's


Lessons)
Selling Price: 1330G
Evil Charm
-----------------------------------------------------------------------------Description: A foreign charm filled with evil power. Various
curses can be cast
or transmitted through this charm.
Skill Level: 38
Materials: Cheap Bandage, Evil Charm
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 1990G
Talisman
-----------------------------------------------------------------------------Description: A charm that protects the bearer from harm.
Skill Level: 41
Materials: Diamond, Talisman
Learn From: More Difficult Accessories (Tuesday Mana's
Lessons)
Selling Price: 4440G
Pin
-----------------------------------------------------------------------------Description: A snazzy-looking pin. Some people like to collect
them. Raises
vitality a little.
Skill Level: 42
Materials: Gold, Pin
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 820G
**************************************************************
*****************
5.2. Forging
[Forging]
**************************************************************
*****************
If you want something well done, do it by yourself. To get the
best weapons,
improve their status and also increase the charge from your
farm's tools, this

skill is absolutely necessary in your gameplay.


In order to start forging, talk to Yue on Monday and buy the
Forge / Workshop.
To get shelves to store materials, wait until Wednesday and
buy it from Yue.
To learn new recipes you can go to Barrett's class at school,
he will teach how
to prepare different forges. Another way is if you already
know the recipe
(like reading a walkthrough). Also you can try to mix some
random materials (if
use some logic on it), maybe you can get a result. A learned
recipe will be
registered in your book at Forging Anvil's options.
To save time of collecting materials (or just to save them for
better
creations), you can concentrate in upgrading weapons since it
doesn't consume
too much materials. The max level of upgrade is 10, but you
can still keep
upgrading to raise your skills.
The recipes are ordered by creation/upgrade, by their type and
finally by the
skill level. They'll follow the model shown just below:
Recipe
-----------------------------------------------------------------------------Description: Original text from game.
Skill Level: The minimum level required to make this forgery
with 100% success
Materials: What ingredients you need.
Learn From: From where you learn this recipe.
Selling Price: How much you can sell.
==============================================================
=================
5.2.1. Axe Creation
[Axe-Creation]
==============================================================
=================
Pole Axe
------------------------------------------------------------------------------

Description: An axe with a crescent blade. Has a spiked head


that can also be
thrust like a spear.
Skill Level: 18
Materials: Battle-Axe, Bronze, Bronze, Iron
Learn From: Weapons for Beginners 2 (Tuesday Barrett's
Lessons)
Selling Price: 1100G
Alldale
-----------------------------------------------------------------------------Description: A doubled-bladed golden axe. The huge blades look
like angel's
wings. Beautiful and strong.
Skill Level: 22
Materials: Fur, Iron, Pole Axe, Proof of Warrior, Root,
Scorpion Tail
Learn From: Axe Basics (Thursday Barrett's Lessons)
Selling Price: 3000G
Great Axe
-----------------------------------------------------------------------------Description: A well-balanced axe. Always ranks highly in
"Weekly Axe Fan"
magazine's popularity poll.
Skill Level: 30
Materials: Bull Horn, Insect Skin, Pole Axe, Scorpion Tail,
Silver, Strong Vine
Learn From: Axe Basics (Thursday Barrett's Lessons)
Selling Price: 4500G
Demon Axe
-----------------------------------------------------------------------------Description: An axe beset with a powerful curse, said to have
been placed on it
when it cut down a possessed tree.
Skill Level: 34
Materials: Alldale, Bird Wing, Gold, Magic Powder, Poison
Powder, Skull
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 17500G
Crescent Axe

-----------------------------------------------------------------------------Description: An axe with a single aerodynamic blade. Top


heavy, so it's hard to
raise the blade vertically.
Skill Level: 38
Materials: Arrowhead, Broken Hilt, Great Axe, Plant Stem,
Speckled Skin, Wolf
Fang
Learn From: Axes 2 (Thursday Barrett's Lessons)
Selling Price: 5000G
Tomahawk
-----------------------------------------------------------------------------Description: A single bladed, easy to use axe. The cluster of
adornments on its
tip constantly blow in the wind.
Skill Level: 40
Materials: Battle-Axe, Bird Wing, Hood, Insect Jaw, Panther
Claw, Wind Crystal
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 6000G
Frost Axe
-----------------------------------------------------------------------------Description: A frigidly cold axe. It freezes every wound it
causes, reducing
pain, but doing more damage.
Skill Level: 44
Materials: Battle-Axe, Cheap Bandage, Quality Fur, Sparkle
String, Speckled
Skin, Water Crystal
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 5000G
Heat Axe
-----------------------------------------------------------------------------Description: An axe with a burning blade. Also known as the
"Phoenix Wings,"
it has become a symbol of rebirth.
Skill Level: 49
Materials: Battle-Axe, Fire Crystal, Insect Skin, Magic
Crystal, Proof of
Warrior, Spore
Learn From: Axes 1 (Thursday Barrett's Lessons)

Selling Price: 8000G


Double Edge
-----------------------------------------------------------------------------Description: A well-balanced, double bladed axe. Strong, easy
to use, and well
known, it is loved by "Weekly Axe Fan".
Skill Level: 50
Materials: Broken Box, Crescent Axe, Devil Horn, Hammer Piece,
Rage Fang,
Strong String
Learn From: Axes 2 (Thursday Barrett's Lessons)
Selling Price: 32500G
Rock Axe
-----------------------------------------------------------------------------Description: The hardness of its blade is top notch, even
among axes.
Subsequently, its weight is considerable.
Skill Level: 56
Materials: Broken Hilt, Earth Crystal, Fairy Dust, Pole Axe,
Proof of Warrior,
Wooly Furball
Learn From: Axes 2 (Thursday Barrett's Lessons)
Selling Price: 12500G
Saint Axe
-----------------------------------------------------------------------------Description: A holy axe imbued with saintly power. Originally
created for
ceremonial use, it now also used in battle.
Skill Level: 65
Materials: Devil Blood, Double Edge, Fairy Dust, Little
Crystal, Magic Powder,
Silk Cloth
Learn From: The Saint Axe (Thursday Barrett's Lessons)
Selling Price: 50000G
==============================================================
=================
5.2.2. Hammer Creation
[Hammer-Creation]
==============================================================
=================

War Hammer
-----------------------------------------------------------------------------Description: Heavier than it looks. Puts a massive strain on
your back, so be
careful when swinging it.
Skill Level: 5
Materials: Battle Hammer, Bronze, Bronze, Iron
Learn From: Weapons for Beginners 2 (Tuesday Barrett's
Lessons)
Selling Price: 1920G
Great Hammer
-----------------------------------------------------------------------------Description: A hammer designed to lesson the shock to the user
upon impact.
Beautifully balanced.
Skill Level: 22
Materials: Arrowhead, Cheap Cloth, Insect Skin, Iron, Plant
Stem, War Hammer
Learn From: Hammers Basics (Friday Barrett's Lessons)
Selling Price: 4130G
Flame Hammer
-----------------------------------------------------------------------------Description: Imbued with the power of fire on one side.
Ignites, aiding the
wielder when swung.
Skill Level: 29
Materials: Battle Hammer, Cheap Bandage, Fire Crystal, Hard
Horn, Magic Powder,
Wooly Furball
Learn From: Elemental Hammers (Friday Barrett's Lessons)
Selling Price: 3270G
Schnabel
-----------------------------------------------------------------------------Description: A hammer created to be light and portable.
Focused on overall
balance.
Skill Level: 32
Materials: Giant's Fingernail, Giant's Gloves, Proof of
Warrior, Scorpion
Pincer, Silver, War Hammer

Learn From: Hammers Basics (Friday Barrett's Lessons)


Selling Price: 5470G
Ice Hammer
-----------------------------------------------------------------------------Description: A hammer made from ice. When it's hot, try taking
a little piece
off for ice cubes!
Skill Level: 34
Materials: Battle Hammer, Fairy Dust, Giant's Fingernail,
Giant's Gloves,
Shoulder Piece, Water Crystal
Learn From: Hammers Basics (Friday Barrett's Lessons)
Selling Price: 4230G
Sky Hammer
-----------------------------------------------------------------------------Description: A hammer with wings. It's super light and easy to
swing.
Skill Level: 36
Materials: Battle Hammer, Bird Wing, Fur, Root, Strong String,
Wind Crystal
Learn From: Elemental Hammers (Friday Barrett's Lessons)
Selling Price: 2830G
Spiked Hammer
-----------------------------------------------------------------------------Description: A spiky hammer. Capable of both bludgeoning and
piercing. A
marvelous weapon.
Skill Level: 37
Materials: Cheap Cloth, Glue, Great Hammer, Quality Fur,
Shoulder Piece, Silver
Learn From: Hammers 2 (Friday Barrett's Lessons)
Selling Price: 7380G
Bone Hammer
-----------------------------------------------------------------------------Description: Perhaps the lightest hammer known to man. Made of
light yet extra
hard bone to maintain its strength.
Skill Level: 40

Materials: Devil Blood, Devil Horn, Gunpowder, Hammer Piece,


Rage Fang,
Schnabel
Learn From: Final Hammers (Friday Barrett's Lessons)
Selling Price: 13570G
Gigant Hammer
-----------------------------------------------------------------------------Description: A massive hammer. Make sure you hit the foe and
not yourself when
swinging it.
Skill Level: 42
Materials: Gold, Great Hammer, Hammer Piece, Insect Jaw,
Spore, Wolf Fang
Learn From: Hammers 2 (Friday Barrett's Lessons)
Selling Price: 9120G
Gravit Hammer
-----------------------------------------------------------------------------Description: A hammer imbued with earth power. Designed so
that the shock of
hammering won't hurt you hands.
Skill Level: 50
Materials: Broken Hilt, Earth Crystal, Fairy Dust, Gigant
Hammer, Hood, Strong
Vine
Learn From: Elemental Hammers (Friday Barrett's Lessons)
Selling Price: 27000G
Crystal Hammer
-----------------------------------------------------------------------------Description: A hammer imbued with the power of water. Its hard
head and frozen
spikes smash everything.
Skill Level: 60
Materials: Gold, Hammer Piece, Ice Hammer, Quality Cloth, Silk
Cloth, Water
Crystal
Learn From: Final Hammers (Friday Barrett's Lessons)
Selling Price: 11420G
==============================================================
=================

5.2.3. Longsword Creation


[Long-Creation]
==============================================================
=================
Zweihander
-----------------------------------------------------------------------------Description: A two-handed sword. Nothing remarkable. Just
don't get cocky and
try swinging it one-handed.
Skill Level: 11
Materials: Bronze, Bronze, Claymore, Iron
Learn From: Weapons for Beginners 1 (Tuesday Barrett's
Lessons)
Selling Price: 1920G
Greatsword
-----------------------------------------------------------------------------Description: A longsword treated to prevent it from becoming
dull. Its balance
has been tweaked so it's easy to use.
Skill Level: 18
Materials: Cheap Cloth, Plant Stem, Sparkle String, Speckled
Skin, Spore,
Zweihander
Learn From: Two-Handed Sword Basics (Thursday Barrett's
Lessons)
Selling Price: 4410G
Cyclone Blade
-----------------------------------------------------------------------------Description: A sword imbued with the power of wind magic.
Narrow and set with
holes in order to whip up a gust.
Skill Level: 19
Materials: Claymore, Iron, Root, Tortoise Shell, Wind Crystal,
Wooly Furball
Learn From: Two-Handed Sword Basics (Thursday Barrett's
Lessons)
Selling Price: 2760G
Flame Saber
------------------------------------------------------------------------------

Description: A sword imbued with the power of fire magic.


Striking red, a
single swing will make you sweat.
Skill Level: 22
Materials: Cheap Cloth, Claymore, Fire Crystal, Iron, Plant
Stem, Scorpion
Pincer
Learn From: Two-Handed Sword Basics (Thursday Barrett's
Lessons)
Selling Price: 2520G
Sea Cutter
-----------------------------------------------------------------------------Description: As its name suggests, a longsword that can cut
the seas. Listen,
and you can also hear the waves.
Skill Level: 25
Materials: Claymore, Magic Crystal, Sparkle String, Speckled
Skin, Tortoise
Shell, Water Crystal
Learn From: Two-Handed Sword Basics (Thursday Barrett's
Lessons)
Selling Price: 3190G
Earth Shade
-----------------------------------------------------------------------------Description: A sword blessed by the earth. Its design, like a
crevice in the
ground, makes a striking impression.
Skill Level: 28
Materials: Claymore, Earth Crystal, Insect Skin, Plant Stem,
Root, Spore
Learn From: Two-Handed Sword Basics (Thursday Barrett's
Lessons)
Selling Price: 2650G
Poison Blade
-----------------------------------------------------------------------------Description: A longsword coated with poison. A single scratch
from this bad boy
can be fatal.
Skill Level: 30
Materials: Arrowhead, Claymore, Insect Jaw, Poison Powder,
Scorpion Pincer,
Strong Vine

Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)


Selling Price: 2770G
Heaven Asunder
-----------------------------------------------------------------------------Description: A legendary blade said to blow clouds away. So
effective that
some use it like a fan in summer.
Skill Level: 33
Materials: Bull Horn, Cyclone Blade, Gunpowder, Proof of
Warrior, Quality
Cloth, Wind Crystal
Learn From: Elemental Two-Handed Swords (Thursday Barrett's
Lessons)
Selling Price: 6950G
Katana
-----------------------------------------------------------------------------Description: A sword from the far east. Beauty, sharpness, and
strength combine
into this professional's choice.
Skill Level: 33
Materials: Fish Fossil, Glue, Greatsword, Little Crystal,
Shoulder Piece,
Silver
Learn From: Eastern Weapons - Katana (Thursday Barrett's
Lessons)
Selling Price: 7360G
Flamberge
-----------------------------------------------------------------------------Description: Has a uniquely-shaped blade. Its decorative
appearance means it is
also used in various ceremonies.
Skill Level: 36
Materials: Arrowhead, Bird Wing, Greatsword, Proof of Warrior,
Quality Fur,
Strong Vine
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 6110G
Shine Blade
------------------------------------------------------------------------------

Description: Has a super-hot blade, but a cool tip. The heat


difference
inflicts extra damage.
Skill Level: 36
Materials: Flame Saber, Fire Crystal, Giant's Gloves, Magic
Crystal, Tortoise
Shell, Wooly Furball
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 6860G
Snow Crown
-----------------------------------------------------------------------------Description: A longsword imbued with water power. Snow placed
near the blade
will never melt.
Skill Level: 39
Materials: Giant's Gloves, Magic Powder, Quality Fur, Sea
Cutter, Tortoise
Shell, Water Crystal
Learn From: Elemental Two-Handed Swords (Thursday Barrett's
Lessons)
Selling Price: 9010G
Katzbalger
-----------------------------------------------------------------------------Description: A sword created with ease of use in mind above
all else. A simple
design, very easy to swing.
Skill Level: 40
Materials: Arrowhead, Flamberge, Magic Crystal, Scorpion
Pincer, Strong String,
Strong Vine
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 17690G
Grand Smasher
-----------------------------------------------------------------------------Description: A very prickly longsword. Imbued with earth
power, its spikes are
said to represent mountains.
Skill Level: 42
Materials: Cheap Cloth, Earth Crystal, Earth Shade, Fur,
Gunpowder, Hard Horn
Learn From: Elemental Two-Handed Swords (Thursday Barrett's
Lessons)

Selling Price: 6540G


Dancing Dicer
-----------------------------------------------------------------------------Description: A weapon from the far east. Super sharp, the
wielder needs to
watch themselves as much as their foe.
Skill Level: 43
Materials: Arrowhead, Hard Horn, Katana, Panther Claw, Quality
Cloth, Scorpion
Tail
Learn From: Eastern Weapons - Katana (Thursday Barrett's
Lessons)
Selling Price: 19660G
Bio Smasher
-----------------------------------------------------------------------------Description: A longsword steeped in poison. Its jagged edges
are designed to
make the poison transmit even easier.
Skill Level: 44
Materials: Cheap Cloth, Giant's Fingernail, Insect Skin,
Poison Blade, Poison
Powder, Skull
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 6060G
Punisher
-----------------------------------------------------------------------------Description: A longsword with a very wide blade.
Skill Level: 49
Materials: Broken Box, Devil Horn, Katzbalger, Little Crystal,
Rage Fang, Silk
Cloth
Learn From: Final Two-Handed Swords (Friday Barrett's Lessons)
Selling Price: 43760G
Blue Eyed Blade
-----------------------------------------------------------------------------Description: A sword from the far east. Said to make the
user's eyes flash
blue, allowing them to see foes' weaknesses.
Skill Level: 56

Materials: Dancing Dicer, Giant's Fingernail, Panther Claw,


Scorpion Tail,
Strong String, Strong Vine
Learn From: Eastern Weapons - Katana (Thursday Barrett's
Lessons)
Selling Price: 38810G
Moon Shadow
-----------------------------------------------------------------------------Description: A sword from the far east. At night, the shadowy
blade becomes
almost impossible to see, giving it its name.
Skill Level: 65
Materials: Blue Eyed Blade, Bull Horn, Cheap Bandage, Glue,
Little Crystal,
Wolf Fang
Learn From: Eastern Weapons - Katana (Thursday Barrett's
Lessons)
Selling Price: 58580G
Balmung
-----------------------------------------------------------------------------Description: A longsword with an aerodynamic blade. Carefully
crafted so that
it is easy to swing.
Skill Level: 80
Materials: Broken Box, Devil Horn, Fairy Dust, Punisher, Rage
Fang, Silk Cloth
Learn From: Final Two-Handed Swords (Friday Barrett's Lessons)
Selling Price: 94560G
Steel Slicer
-----------------------------------------------------------------------------Description: A sword from the far east. Can cut through
anything, including
evil hearts. Also known as the "Master Blade."
Skill Level: 92
Materials: Devil Blood, Fish Fossil, Moon Shadow, Panther
Claw, Platinum, Wolf
Fang
Learn From: Eastern Weapons - Katana (Thursday Barrett's
Lessons)
Selling Price: 152210G

==============================================================
=================
5.2.4. Rod Creation
[Rod-Creation]
==============================================================
=================
Staff
-----------------------------------------------------------------------------Description: A simple magical staff. Give this rod a try to
see if you have any
magical skill or not.
Skill Level: 13
Materials: Insect Skin, Plant Stem, Rod, Root, Spore, Toyherb
Learn From: Weapons for Beginners 2 (Tuesday Barrett's
Lessons)
Selling Price: 2860G
Silver Staff
-----------------------------------------------------------------------------Description: A staff made from silver. Boosts concentration,
making it perfect
when studying, too.
Skill Level: 18
Materials: Apple, Cheap Cloth, Rock, Rod, Silver, Sparkle
String
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 1940G
Flare Staff
-----------------------------------------------------------------------------Description: A staff imbued with the power of fire magic. Its
tip is red hot,
and crackles with sparks.
Skill Level: 25
Materials: Fire Crystal, Gunpowder, Iron, Magic Powder,
Quality Cloth, Rod
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 3040G
Earth Staff
-----------------------------------------------------------------------------Description: A staff imbued with the power of earth magic.
Supposedly strong

enough to shake the earth itself.


Skill Level: 28
Materials: Earth Crystal, Giant's Gloves, Insect Jaw, Iron,
Magic Powder, Rod
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 3990G
Ice Staff
-----------------------------------------------------------------------------Description: A staff imbued with the power of water magic. Its
tip is freezing
cold, giving off a chilly mist.
Skill Level: 30
Materials: Arrowhead, Magic Powder, Iron, Rod, Tortoise Shell,
Water Crystal
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 3070G
Lightning Rod
-----------------------------------------------------------------------------Description: A staff imbued with the power of wind magic. Said
to be able to
summon storms and call down lightning.
Skill Level: 34
Materials: Bird Wing, Iron, Magic Powder, Rod, Skull, Wind
Crystal
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 2860G
Wizard's Staff
-----------------------------------------------------------------------------Description: Proof that the bearer is a competent wizard.
Simply holding it is
said to be enough to make you smarter.
Skill Level: 38
Materials: Cheap Cloth, Magic Crystal, Magic Powder, Speckled
Skin, Staff,
Wooly Furball
Learn From: Advanced Staves (Wednesday Barrett's Lessons)
Selling Price: 7260G
Mage's Staff
------------------------------------------------------------------------------

Description: A magical staff that also doubles as a walking


stick, making it
popular with elderly wizards.
Skill Level: 39
Materials: Little Crystal, Magic Crystal, Root, Silver Staff,
Sparkle String,
Speckled Skin
Learn From: Advanced Staves (Wednesday Barrett's Lessons)
Selling Price: 6300G
Rune Staff
-----------------------------------------------------------------------------Description: The staff of a great wizard. Uses the traces of
runes in the air
to greatly boost magical power.
Skill Level: 46
Materials: Broken Box, Broken Hilt, Fur, Glue, Hammer Piece,
Mage's Staff
Learn From: The Rune Staff (Wednesday Barrett's Lessons)
Selling Price: 21270G
==============================================================
=================
5.2.5. Shield Creation
[Shield-Creation]
==============================================================
=================
Bronze Shield
-----------------------------------------------------------------------------Description: A simple shield made from bronze. Now wider, this
shield has a
better chance of stopping attacks.
Skill Level: 16
Materials: Bronze, Bronze, Iron, Small Shield
Learn From: Shields 1 (Tuesday Barrett's Lessons)
Selling Price: 970G
Magic Shield
-----------------------------------------------------------------------------Description: A shield that protects against magical attacks
and being sealed.
Best used with a magical staff.
Skill Level: 20

Materials: Cheap Cloth, Magic Crystal, Plant Stem, Small


Shield, Speckled Skin,
Strong String
Learn From: Shields 1 (Tuesday Barrett's Lessons)
Selling Price: 1520G
Round Shield
-----------------------------------------------------------------------------Description: A round shield. Used to turn attacks aside rather
than stop them
full on.
Skill Level: 27
Materials: Bronze Shield, Cheap Cloth, Iron, Iron, Root,
Silver
Learn From: Shields 1 (Tuesday Barrett's Lessons)
Selling Price: 2880G
Platinum Shield
-----------------------------------------------------------------------------Description: A very hard shield made from extra-pure platinum.
Throwing it down
a building has no impact.
Skill Level: 34
Materials: Giant's Gloves, Hard Horn, Platinum, Platinum,
Quality Cloth, Round
Shield
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 7490G
Tortoise Shield
-----------------------------------------------------------------------------Description: A collection of tortoise shells fitted together
to make a shield.
Mainly used for training due to weight.
Skill Level: 35
Materials: Platinum Shield, Tortoise Shell, Tortoise Shell,
Tortoise Shell,
Tortoise Shell, Tortoise Shell
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 14420G
Prism Shield
------------------------------------------------------------------------------

Description: A shield that turns magical attacks aside,


scattering their
strength and reducing the damage taken.
Skill Level: 36
Materials: Magic Shield, Plant Stem, Poison Powder, Root,
Sparkle String, Spore
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 3790G
Bone Shield
-----------------------------------------------------------------------------Description: A shield that is both light and hard. It light
weight allows the
user to react quickly to fast attacks.
Skill Level: 37
Materials: Cheap Cloth, Giant's Fingernail, Skull, Skull,
Skull, Tortoise
Shield
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 13020G
Kite Shield
-----------------------------------------------------------------------------Description: A shield that balances high defense and ease of
use. Simplicity is
sometimes best.
Skill Level: 38
Materials: Cheap Bandage, Gold, Heavy Shield, Hood, Platinum,
Proof of Warrior
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 15810G
Chaos Shield
-----------------------------------------------------------------------------Description: Companion to the Chaos Blade. Fantastic defense
against status
aliments. Looks like a face.
Skill Level: 41
Materials: Bone Shield, Fish Fossil, Insect Jaw, Poison
Powder, Quality Fur,
Skull
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 21300G

Heavy Shield
-----------------------------------------------------------------------------Description: A shield made from layers of steel. Big and
tough, but very heavy,
quickly tiring the user's arm.
Skill Level: 43
Materials: Hard Horn, Insect Skin, Iron, Iron, Platinum,
Platinum Shield
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 14610G
Magical Shield
-----------------------------------------------------------------------------Description: Offers high resistance to magic and status
aliments. The crystal
in its center weakens all incoming magic.
Skill Level: 49
Materials: Fairy Dust, Gold, Little Crystal, Prism Shield,
Scorpion Pincer,
Shoulder Piece
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 16420G
Knight Shield
-----------------------------------------------------------------------------Description: A symbol of bravery, only a select few are
allowed to defend with
this proud item.
Skill Level: 55
Materials: Insect Jaw, Kite Shield, Platinum, Proof of
Warrior, Quality Fur,
Wolf Fang
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 24890G
Element Shield
-----------------------------------------------------------------------------Description: A shield that contains all four elements. Offers
unbelievable
defense against magical attacks.
Skill Level: 59
Materials: Broken Hilt, Devil Blood, Devil Horn, Hood, Magical
Shield, Silk
Cloth

Learn From: Shields 4 (Friday Barrett's Lessons)


Selling Price: 29940G
Rune Shield
-----------------------------------------------------------------------------Description: A shield created from runes. Difficult to even
scratch, it can
also defend against status aliments.
Skill Level: 68
Materials: Broken Box, Bull Horn, Chaos Shield, Glue, Knight
Shield, Rage Fang
Learn From: Shields 4 (Friday Barrett's Lessons)
Selling Price: 67510G
==============================================================
=================
5.2.6. Shortsword Creation
[Short-Creation]
==============================================================
=================
Steel Sword
-----------------------------------------------------------------------------Description: A shortsword forged from steel. Its long blade
gives it extended
reach.
Skill Level: 9
Materials: Broadsword, Bronze, Iron, Iron
Learn From: Weapons for Beginners 1 (Tuesday Barrett's
Lessons)
Selling Price: 1620G
Defender
-----------------------------------------------------------------------------Description: A sword created to be used with a shield. Greatly
improves chances
of avoiding incoming attacks.
Skill Level: 16
Materials: Bronze, Bull Horn, Iron, Panther Claw, Silver,
Steel Sword
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 3400G
Cutlass

-----------------------------------------------------------------------------Description: A sword used by pirates and brigands long ago.


Now is worn like a
good luck charm by sailors.
Skill Level: 17
Materials: Defender, Gold, Quality Cloth, Skull, Skull, Strong
String
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 9580G
Windsword
-----------------------------------------------------------------------------Description: A sword imbued with the power of wind magic. Each
swing is said to
send out a gust of wind.
Skill Level: 20
Materials: Insect Skin, Iron, Quality Cloth, Scorpion Pincer,
Steel Sword, Wind
Crystal
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's
Lessons)
Selling Price: 2880G
Gaia Sword
-----------------------------------------------------------------------------Description: A sword imbued with the power of earth. Made from
very hard
materials, so it won't chip easily.
Skill Level: 23
Materials: Earth Crystal, Hard Horn, Iron, Magic Powder, Root,
Steel Sword
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 3790G
Luck Blade
-----------------------------------------------------------------------------Description: A sword that makes the owner lucky. Buyers have
gone on to win
raffles and lotteries worldwide.
Skill Level: 23
Materials: Broadsword, Gunpowder, Hood, Iron, Panther Claw,
Scorpion Pincer
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 3070G

Sakura
-----------------------------------------------------------------------------Description: A cursed crimson sword. Though its name is
beautiful, its edge is
laced with poison.
Skill Level: 25
Materials: Broadsword, Magic Crystal, Iron, Poison Powder,
Scorpion Tail, Spore
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 2470G
Burnin' Blade
-----------------------------------------------------------------------------Description: A sword that burns along its entire blade. The
blade whispers,
"Touch me, and I'll burn ya!"
Skill Level: 26
Materials: Arrowhead, Fire Crystal, Giant's Fingernail, Iron,
Spore, Steel
Sword
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's
Lessons)
Selling Price: 3110G
Aquasword
-----------------------------------------------------------------------------Description: A sword imbued with the power of water magic. Its
blade is
constantly wet.
Skill Level: 29
Materials: Iron, Root, Steel Sword, Strong String, Tortoise
Shell, Water
Crystal
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's
Lessons)
Selling Price: 3090G
Platinum Sword
-----------------------------------------------------------------------------Description: A tough blade made from high quality platinum.
This alone was
enough to make one popular in the past.

Skill Level: 30
Materials: Broken Hilt, Defender, Glue, Platinum, Platinum,
Silver
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 11400G
Aerial Blade
-----------------------------------------------------------------------------Description: A sword imbued with the power of wind magic.
Feels far lighter
than a normal blade.
Skill Level: 32
Materials: Quality Cloth, Silver, Sparkle String, Speckled
Skin, Wind Crystal,
Windsword
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's
Lessons)
Selling Price: 9880G
Smash Blade
-----------------------------------------------------------------------------Description: A sword designed to attack critical areas. Use
it, and you'll soon
have your opponent on their knees.
Skill Level: 34
Materials: Gold, Hard Horn, Luck Blade, Panther Claw, Plant
Stem, Speckled Skin
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 8150G
Sunspot
-----------------------------------------------------------------------------Description: Said to be as hot as the sun, and able to reduce
all to ash.
Probably not meant to be taken literally.
Skill Level: 36
Materials: Fire Crystal, Giant's Gloves, Gold, Magic Crystal,
Raventine,
Sparkle String
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 59640G
Durandel

-----------------------------------------------------------------------------Description: The entire blade glows white, distracting the foe


with its beauty.
Use that moment to strike!
Skill Level: 36
Materials: Cheap Cloth, Cutlass, Glue, Little Crystal, Rage
Fang, Wolf Fang
Learn From: Final One-Handed Swords (Friday Barrett's Lessons)
Selling Price: 17420G
Grantale
-----------------------------------------------------------------------------Description: A sword imbued with the power of earth. Can
support the weight of
several grown men without snapping.
Skill Level: 40
Materials: Bull Horn, Earth Crystal, Gaia Sword, Insect Jaw,
Plant Stem,
Tortoise Shell
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 8170G
Icifier
-----------------------------------------------------------------------------Description: The chill from this blade can freeze the water in
the air. Perfect
for making free snow cones.
Skill Level: 42
Materials: Aquasword, Quality Cloth, Scorpion Pincer, Silver,
Tortoise Shell,
Water Crystal
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 10390G
Raventine
-----------------------------------------------------------------------------Description: A super-hot shortsword. Jump into a lake with it,
and you'll soon
be surrounded be steam.
Skill Level: 45
Materials: Burnin' Blade, Fire Crystal, Insect Skin, Pumpkin,
Silver, Skull
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 12730G

Soul Eater
-----------------------------------------------------------------------------Description: A demon sword that steals opponent's life. Not
known for giving
back what it has taken, either.
Skill Level: 47
Materials: Iron, Poison Powder, Quality Cloth, Root, Sakura,
Scorpion Tail
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 10310G
Dragonslayer
-----------------------------------------------------------------------------Description: A sword shaped like a three-headed dragon. Turn
your back, and the
heads will start arguing.
Skill Level: 48
Materials: Devil Blood, Fish Fossil, Giant's Fingernail,
Little Crystal, Magic
Crystal, Platinum Sword
Learn From: Final One-Handed Swords (Friday Barrett's Lessons)
Selling Price: 27420G
Chaos Blade
-----------------------------------------------------------------------------Description: Companion to the Chaos Shield. Its evil power
selects its own
user, rejecting those unworthy.
Skill Level: 51
Materials: Bird Wing, Cheap Bandage, Giant's Gloves, Magic
Powder, Soul Eater,
Speckled Skin
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 39740G
Gravios
-----------------------------------------------------------------------------Description: A super sharp sword created by multiple forgings.
So sharp that
simply looking at it can cut you.
Skill Level: 52

Materials: Giant's Fingernail, Iron, Panther Claw, Silver,


Smash Blade, Sparkle
String
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 25160G
==============================================================
=================
5.2.7. Spear Creation
[Spear-Creation]
==============================================================
=================
Lance
-----------------------------------------------------------------------------Description: Has a unique triangular shape. Said to have been
the main weapon
of a large empire, long ago.
Skill Level: 12
Materials: Bronze, Bronze, Iron, Spear
Learn From: Weapons for Beginners 1 (Tuesday Barrett's
Lessons)
Selling Price: 1440G
Wooden Staff
-----------------------------------------------------------------------------Description: A tough, wooden staff. Wield it like an angry old
man for extra
power.
Skill Level: 15
Materials: Daikon Radish, Earth Crystal, Root, Spear, Strong
String, Strong
Vine
Learn From: Special Spears (Monday Barrett's Lessons)
Selling Price: 4050G
Needle Spear
-----------------------------------------------------------------------------Description: A spear with a long blade. Cuts across a wide
range, making it a
top seller and perennial customer favorite.
Skill Level: 20
Materials: Bronze, Iron, Plant Stem, Spear, Spore, Strong
String
Learn From: Spear Basics (Monday Barrett's Lessons)

Selling Price: 1790G


Halberd
-----------------------------------------------------------------------------Description: An all-around weapon able to both stab and cut.
Useful in most
situations, but excels in none.
Skill Level: 23
Materials: Arrowhead, Hard Horn, Insect Skin, Scorpion Tail,
Silver, Spear
Learn From: Spear Basics (Monday Barrett's Lessons)
Selling Price: 2060G
Water Spear
-----------------------------------------------------------------------------Description: A spear infused with the power of water magic.
Always wet, so be
careful that your hands don't slip.
Skill Level: 24
Materials: Cheap Cloth, Scorpion Pincer, Spear, Strong String.
Tortoise, Shell,
Water Crystal
Learn From: Special Spears (Monday Barrett's Lessons)
Selling Price: 2300G
Poison Spear
-----------------------------------------------------------------------------Description: A spear glazed with poison. The wide blade makes
it even easier
for the infection to spread.
Skill Level: 26
Materials: Giant's Fingernail, Poison Powder, Root, Scorpion
Tail, Silver,
Spear
Learn From: Special Spears (Monday Barrett's Lessons)
Selling Price: 2380G
Corsesca
-----------------------------------------------------------------------------Description: A spear with a wide blade. A focus on accuracy
led to the creation
of this design.
Skill Level: 27

Materials: Cheap Cloth, Halberd, Hard Horn, Iron, Panther


Claw, Sparkle String
Learn From: Spear Basics (Monday Barrett's Lessons)
Selling Price: 4790G
Heavy Lance
-----------------------------------------------------------------------------Description: A lance focused on attack power. Very heavy, it's
pretty hard to
use.
Skill Level: 30
Materials: Bird Wing, Bull Horn, Gunpowder, Lance, Silver,
Strong Vine
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 4430G
Flare Lance
-----------------------------------------------------------------------------Description: A burning hot lance that is hotter toward the
tip. Also good for
back pain and improving blood circulation.
Skill Level: 35
Materials: Arrowhead, Fire Crystal, Heavy Lance, Scorpion
Pincer, Scorpion
Tail, Tomato
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 7570G
Iseberk
-----------------------------------------------------------------------------Description: A spear imbued with the power of water.
Skill Level: 40
Materials: Insect Jaw, Skull, Tortoise Shell, Water Crystal,
Water Spear, Wooly
Furball
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 5510G
Blood Lance
-----------------------------------------------------------------------------Description: A cursed lance. Its forked blade certainly looks
demonic.
Skill Level: 40

Materials: Cheap Bandage, Flare Lance, Poison Powder, Proof of


Warrior, Skull,
Spore
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 8780G
Monk Staff
-----------------------------------------------------------------------------Description: A beautifully decorated staff. The most skilled
users can make it
grow or shrink at will.
Skill Level: 43
Materials: Earth Crystal, Giant's Fingernail, Magic Crystal,
Quality Cloth,
Sparkle String, Wooden Staff
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 9540G
Silent Grave
-----------------------------------------------------------------------------Description: A knife attached to a pole. The knife has been
known to sometimes
fall off in battle, too.
Skill Level: 46
Materials: Giant's Gloves, Halberd, Hard Horn, Magic Crystal,
Quality Cloth,
Root
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 5690G
Metus
-----------------------------------------------------------------------------Description: A spear that looks more like a spade. The magic
of its blade
drains life from all whom it injures.
Skill Level: 46
Materials: Blood Lance, Giant's Gloves, Panther Claw, Poison
Powder, Speckled
Skin, Spore
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 14540G
Overbreak

-----------------------------------------------------------------------------Description: A spear with a massive blade. Simply seeing it


swung is said to be
enough to win a fight.
Skill Level: 48
Materials: Bull Horn, Cheap Bandage, Corsesca, Hood, Insect
Jaw, Proof of
Warrior
Learn From: Final Spears (Monday Barrett's Lessons)
Selling Price: 18830G
Bjor
-----------------------------------------------------------------------------Description: A spear that literally drips poison. Advertised
as having been
"coated with every poison known to man!"
Skill Level: 52
Materials: Gunpowder, Insect Jaw, Needle Spear, Poison Powder,
Poison Spear,
Scorpion Tail
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 9270G
Belvarose
-----------------------------------------------------------------------------Description: A spiky spear. Unbalanced and hard to use, but
master it, and
you'll be a force to reckon with.
Skill Level: 59
Materials: Fish Fossil, Glue, Metus, Monk Staff, Shoulder
Piece, Wolf Fang
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 29930G
Ge Bolg
-----------------------------------------------------------------------------Description: A wild, rough-and-ready spear. Its three prongs
give you triple
the number of attacks per thrust.
Skill Level: 63
Materials: Bird Wing, Devil Horn, Rage Fang, Silent Grave,
Wolf Fang, Wooly
Furball
Learn From: Spears 1 (Monday Barrett's Lessons)

Selling Price: 21060G


Dragon's Fang
-----------------------------------------------------------------------------Description: Shaped like a dragon's tooth, the blade vibrates
at high speed and
warns the user of danger.
Skill Level: 70
Materials: Belvarose, Fish Fossil, Fur, Hood, Quality Cloth,
Wolf Fang
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 97260G
Trident
-----------------------------------------------------------------------------Description: A forked spear. The shock of being stabbed by
this is said to have
made some lose their memory...
Skill Level: 73
Materials: Fish Fossil, Ge Bolg, Glue, Panther Claw, Quality
Fur, Shoulder
Piece
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 25550G
Gungnir
-----------------------------------------------------------------------------Description: A legendary spear said to be able to defeat
storms. Try not to get
blown away yourself during use.
Skill Level: 90
Materials: Broken Box, Devil Blood, Devil Horn, Overbreak,
Rage Fang, Silk
Cloth
Learn From: Final Spears (Monday Barrett's Lessons)
Selling Price: 25930G
==============================================================
=================
5.2.8. Tools Upgrade
[Tools-Upgrade]
==============================================================
=================

Sturdy Hoe
-----------------------------------------------------------------------------Description: A slightly improved hoe. Can cover a wider area.
Skill Level: 5
Materials: Bronze, Iron, Iron, Rusty Hoe
Learn From: Waterpots, Hoes & Poles (Wednesday Barrett's
Lessons)
Selling Price: Seasoned Hoe
-----------------------------------------------------------------------------Description: An improved hoe. Can cover an even wider area.
Skill Level: 9
Materials: Bronze, Iron, Iron, Silver, Sturdy Hoe
Learn From: Waterpots, Hoes & Poles 2 (Wednesday Barrett's
Lessons)
Selling Price: Shiny Hoe
-----------------------------------------------------------------------------Description: A hoe polished and improved upon until it
glitters. Your sweat
will also glitter after using it.
Skill Level: 13
Materials: Gold, Gold, Gold, Seasoned Hoe, Silver, Silver
Learn From: Waterpots, Hoes & Poles 3 (Wednesday Barrett's
Lessons)
Selling Price: Blessed Hoe
-----------------------------------------------------------------------------Description: A hoe improved so much the soil cries out for you
to use it. Can
cover a very wide area.
Skill Level: 17
Materials: Gold, Plant Stem, Platinum, Platinum, Platinum,
Shiny Hoe
Learn From: Waterpots, Hoes & Poles 4 (Wednesday Barrett's
Lessons)
Selling Price: Tin Waterpot

-----------------------------------------------------------------------------Description: A tin waterpot. A little heavy, but can carry a


lot of water.
Skill Level: 5
Materials: Bronze, Bronze, Bronze, Old Waterpot
Learn From: Waterpots, Hoes & Poles (Wednesday Barrett's
Lessons)
Selling Price: Lion Waterpot
-----------------------------------------------------------------------------Description: A very cool waterpot. So cool that it can water a
wide area.
Skill Level: 9
Materials: Bronze, Iron, Iron, Silver, Tin Waterpot
Learn From: Waterpots, Hoes & Poles 2 (Wednesday Barrett's
Lessons)
Selling Price: Rainbow Waterpot
-----------------------------------------------------------------------------Description: A wild waterpot. So wild that it can water over a
really large
area.
Skill Level: 13
Materials: Gold, Gold, Gold, Lion Waterpot, Silver, Silver
Learn From: Waterpots, Hoes & Poles 3 (Wednesday Barrett's
Lessons)
Selling Price: Joy Waterpot
-----------------------------------------------------------------------------Description: A lovely waterpot. So lovely that you'll think
it's raining when
you use it.
Skill Level: 17
Materials: Gold, Platinum, Platinum, Rainbow Waterpot, Ruby,
Speckled Skin
Learn From: Waterpots, Hoes & Poles 4 (Wednesday Barrett's
Lessons)
Selling Price: Chopping Axe

-----------------------------------------------------------------------------Description: A slightly improved axe. Tough enough to remove


tree stumps.
Skill Level: 5
Materials: Bronze, Iron, Iron, Rusty Axe
Learn From: Hammers, Axes & Sickles (Monday Barrett's Lessons)
Selling Price: Lumber Axe
-----------------------------------------------------------------------------Description: A farmer's axe. Pretty tough. It can remove tree
stumps without
much difficulty.
Skill Level: 9
Materials: Bronze, Chopping Axe, Iron, Iron, Silver
Learn From: Hammers, Axes & Sickles 2 (Monday Barrett's
Lessons)
Selling Price: Mountain Axe
-----------------------------------------------------------------------------Description: A mountaineer's axe. Very tough, it can splinter
tree stumps with
ease.
Skill Level: 13
Materials: Gold, Gold, Gold, Lumber Axe, Silver, Silver
Learn From: Hammers, Axes & Sickles 3 (Monday Barrett's
Lessons)
Selling Price: Miracle Axe
-----------------------------------------------------------------------------Description: The ultimate axe. Ultra tough, it makes short
work of any stump.
Skill Level: 17
Materials: Gold, Mountain Axe, Platinum, Platinum, Platinum,
Wooly Furball
Learn From: Hammers, Axes & Sickles 4 (Monday Barrett's
Lessons)
Selling Price: Iron Hammer

-----------------------------------------------------------------------------Description: Reinforced with iron. Now tough enough to crack


large rocks, it
can also be used to flatten land.
Skill Level: 5
Materials: Bronze, Bronze, Iron, Old Hammer
Learn From: Hammers, Axes & Sickles (Monday Barrett's Lessons)
Selling Price: Silver Hammer
-----------------------------------------------------------------------------Description: Reinforced with silver. Now very tough, it can
break large rocks
as well as be used to flatten land.
Skill Level: 9
Materials: Bronze, Iron, Iron, Iron Hammer, Silver
Learn From: Hammers, Axes & Sickles 2 (Monday Barrett's
Lessons)
Selling Price: Golden Hammer
-----------------------------------------------------------------------------Description: Reinforced with gold. Now super tough, it can
powder large rocks
as well as be used to flatten land.
Skill Level: 13
Materials: Gold, Gold, Gold, Silver, Silver, Silver Hammer
Learn From: Hammers, Axes & Sickles 3 (Monday Barrett's
Lessons)
Selling Price: Platinum Hammer
-----------------------------------------------------------------------------Description: Reinforced with platinum. Now ultra tough, it can
break massive
rocks as well as be used to flatten lad.
Skill Level: 17
Materials: Gold, Golden Hammer, Platinum, Platinum, Platinum,
Sparkle String
Learn From: Hammers, Axes & Sickles 4 (Monday Barrett's
Lessons)
Selling Price: -

Iron Sickle
-----------------------------------------------------------------------------Description: A slightly sharper sickle. Swing with gusto, and
you will clear a
slightly wider area than before.
Skill Level: 5
Materials: Iron, Iron, Iron, Rusty Sickle
Learn From: Hammers, Axes & Sickles (Monday Barrett's Lessons)
Selling Price: Quality Sickle
-----------------------------------------------------------------------------Description: A sharper sickle. Swing heartily, and you can cut
a wide path
through the grass.
Skill Level: 9
Materials: Bronze, Iron, Iron, Iron Sickle, Silver
Learn From: Hammers, Axes & Sickles 2 (Monday Barrett's
Lessons)
Selling Price: Super Sickle
-----------------------------------------------------------------------------Description: A very sharp sickle. Swing vigorously, and you
can cut a deep path
through the grass.
Skill Level: 13
Materials: Gold, Gold, Gold, Quality Sickle, Silver, Silver
Learn From: Hammers, Axes & Sickles 3 (Monday Barrett's
Lessons)
Selling Price: Legend Sickle
-----------------------------------------------------------------------------Description: A sickle crafted by a legendary smith. Infused
with wind spirits
that slice a huge area when swung.
Skill Level: 17
Materials: Arrowhead, Gold, Platinum, Platinum, Platinum,
Super Sickle
Learn From: Hammers, Axes & Sickles 4 (Monday Barrett's
Lessons)
Selling Price: -

Beginner's Pole
-----------------------------------------------------------------------------Description: A pole for the beginning fisherman. Its core has
been strengthened
with copper.
Skill Level: 5
Materials: Bronze, Bronze, Old Pole, Wood
Learn From: Waterpots, Hoes & Poles (Wednesday Barrett's
Lessons)
Selling Price: Intermediate Pole
-----------------------------------------------------------------------------Description: A pole for the novice fisherman. Its core has
been strengthened
with silver.
Skill Level: 9
Materials: Beginner's Pole, Iron, Iron, Silver, Wood
Learn From: Waterpots, Hoes & Poles 2 (Wednesday Barrett's
Lessons)
Selling Price: Famous Pole
-----------------------------------------------------------------------------Description: A pole loved by many famous fisherman. Its core
has been
strengthened with gold.
Skill Level: 13
Materials: Gold, Gold, Intermediate Pole, Silver, Silver, Wood
Learn From: Waterpots, Hoes & Poles 3 (Wednesday Barrett's
Lessons)
Selling Price: Sacred Pole
-----------------------------------------------------------------------------Description: A super-sturdy fishing pole that will never
break. Platinum and
gold give it flexibility and strength.
Skill Level: 17
Materials: Famous Pole, Gold, Platinum, Platinum, Strong
String, Wood
Learn From: Waterpots, Hoes & Poles 4 (Wednesday Barrett's
Lessons)

Selling Price: ==============================================================


=================
5.2.9. Axe Upgrade
[Axe-Upgrade]
==============================================================
=================
Battle-Axe
-----------------------------------------------------------------------------Description: An axe with a wild, uncontrolled swing. Handle
with care.
Skill Level: 6
Materials: Battle-Axe
Learn From: ?
Selling Price: 600G
Pole Axe
-----------------------------------------------------------------------------Description: An axe with a crescent blade. Has a spiked head
that can also be
thrust like a spear.
Skill Level: 24
Materials: Bronze, Iron, Pole Axe
Learn From: Weapons for Beginners 2 (Tuesday Barrett's
Lessons)
Selling Price: 1100G
Alldale
-----------------------------------------------------------------------------Description: A doubled-bladed golden axe. The huge blades look
like angel's
wings. Beautiful and strong.
Skill Level: 27
Materials: Alldale, Iron
Learn From: Axe Basics (Thursday Barrett's Lessons)
Selling Price: 3000G
Pole Axe+
-----------------------------------------------------------------------------Description: A Pole Axe strengthened by a mysterious power.
Easier to use,

offering greater accuracy than before.


Skill Level: 27
Materials: Iron, Iron, Pole Axe+
Learn From: ?
Selling Price: 4400G
Great Axe
-----------------------------------------------------------------------------Description: A well-balanced axe. Always ranks highly in
"Weekly Axe Fan"
magazine's popularity poll.
Skill Level: 37
Materials: Great Axe, Silver
Learn From: Axe Basics (Thursday Barrett's Lessons)
Selling Price: 4500G
Demon Axe
-----------------------------------------------------------------------------Description: An axe beset with a powerful curse, said to have
been placed on it
when it cut down a possessed tree.
Skill Level: 40
Materials: Demon Axe, Gold
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 17500G
Tomahawk
-----------------------------------------------------------------------------Description: A single bladed, easy to use axe. The cluster of
adornments on its
tip constantly blow in the wind.
Skill Level: 42
Materials: Gold, Tomahawk
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 6000G
Crescent Axe
-----------------------------------------------------------------------------Description: An axe with a single aerodynamic blade. Top
heavy, so it's hard to
raise the blade vertically.
Skill Level: 45
Materials: Crescent Axe, Silver

Learn From: Axes 2 (Thursday Barrett's Lessons)


Selling Price: 5000G
Frost Axe
-----------------------------------------------------------------------------Description: A frigidly cold axe. It freezes every wound it
causes, reducing
pain, but doing more damage.
Skill Level: 47
Materials: Frost Axe, Iron, Silver
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 5000G
Crescent Axe+
-----------------------------------------------------------------------------Description: A Crescent Axe strengthened by a mysterious
power. Features ease
of use above all else. A great axe.
Skill Level: 49
Materials: Crescent Axe+, Gold, Silver
Learn From: ?
Selling Price: 10000G
Executioner
-----------------------------------------------------------------------------Description: An axe with a terrible past. Its thirst for
attack power has
attracted much evil.
Skill Level: 51
Materials: Bronze, Executioner, Silver
Learn From: ?
Selling Price: 30000G
Double Edge
-----------------------------------------------------------------------------Description: A well-balanced, double bladed axe. Strong, easy
to use, and well
known, it is loved by "Weekly Axe Fan".
Skill Level: 53
Materials: Double Edge, Iron
Learn From: Axes 2 (Thursday Barrett's Lessons)
Selling Price: 32500G

Heat Axe
-----------------------------------------------------------------------------Description: An axe with a burning blade. Also known as the
"Phoenix Wings,"
it has become a symbol of rebirth.
Skill Level: 54
Materials: Gold, Heat Axe
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 8000G
Rock Axe
-----------------------------------------------------------------------------Description: The hardness of its blade is top notch, even
among axes.
Subsequently, its weight is considerable.
Skill Level: 60
Materials: Gold, Rock Axe
Learn From: Axes 2 (Thursday Barrett's Lessons)
Selling Price: 12500G
Saint Axe
-----------------------------------------------------------------------------Description: A holy axe imbued with saintly power. Originally
created for
ceremonial use, it now also used in battle.
Skill Level: 70
Materials: Gold, Platinum, Saint Axe
Learn From: The Saint Axe (Thursday Barrett's Lessons)
Selling Price: 50000G
==============================================================
=================
5.2.10. Hammer Upgrade
[Hammer-Upgrade]
==============================================================
=================
Battle Hammer
-----------------------------------------------------------------------------Description: A hammer designed for battle. Great for blowing
off steam when you
send your foes flying.
Skill Level: 4

Materials: Battle Hammer


Learn From: ?
Selling Price: 750G
War Hammer
-----------------------------------------------------------------------------Description: Heavier than it looks. Puts a massive strain on
your back, so be
careful when swinging it.
Skill Level: 12
Materials: Bronze, Iron, War Hammer
Learn From: Weapons for Beginners 2 (Tuesday Barrett's
Lessons)
Selling Price: 1920G
War Hammer+
-----------------------------------------------------------------------------Description: A War Hammer strengthened by a mysterious power.
Now places less
strain on the back.
Skill Level: 19
Materials: Iron, Iron, War Hammer+
Learn From: ?
Selling Price: 2920G
Great Hammer
-----------------------------------------------------------------------------Description: A hammer designed to lesson the shock to the user
upon impact.
Beautifully balanced.
Skill Level: 28
Materials: Great Hammer, Iron, Iron
Learn From: Hammers Basics (Friday Barrett's Lessons)
Selling Price: 4130G
Flame Hammer
-----------------------------------------------------------------------------Description: Imbued with the power of fire on one side.
Ignites, aiding the
wielder when swung.
Skill Level: 35
Materials: Flame Hammer, Iron, Iron
Learn From: Elemental Hammers (Friday Barrett's Lessons)

Selling Price: 3270G


Schnabel
-----------------------------------------------------------------------------Description: A hammer created to be light and portable.
Focused on overall
balance.
Skill Level: 36
Materials: Schnabel, Silver
Learn From: Hammers Basics (Friday Barrett's Lessons)
Selling Price: 5470G
Spiked Hammer
-----------------------------------------------------------------------------Description: A spiky hammer. Capable of both bludgeoning and
piercing. A
marvelous weapon.
Skill Level: 40
Materials: Iron, Silver, Spiked Hammer
Learn From: Hammers 2 (Friday Barrett's Lessons)
Selling Price: 7380G
Ice Hammer
-----------------------------------------------------------------------------Description: A hammer made from ice. When it's hot, try taking
a little piece
off for ice cubes!
Skill Level: 42
Materials: Ice Hammer, Silver, Silver
Learn From: Hammers Basics (Friday Barrett's Lessons)
Selling Price: 4230G
Sky Hammer
-----------------------------------------------------------------------------Description: A hammer with wings. It's super light and easy to
swing.
Skill Level: 43
Materials: Bronze, Bronze, Sky Hammer
Learn From: Elemental Hammers (Friday Barrett's Lessons)
Selling Price: 2830G
Bone Hammer

-----------------------------------------------------------------------------Description: Perhaps the lightest hammer known to man. Made of


light yet extra
hard bone to maintain its strength.
Skill Level: 48
Materials: Bone Hammer, Gold
Learn From: Final Hammers (Friday Barrett's Lessons)
Selling Price: 13570G
Gigant Hammer
-----------------------------------------------------------------------------Description: A massive hammer. Make sure you hit the foe and
not yourself when
swinging it.
Skill Level: 49
Materials: Gigant Hammer, Gold
Learn From: Hammers 2 (Friday Barrett's Lessons)
Selling Price: 9120G
Gigant Hammer+
-----------------------------------------------------------------------------Description: A Giant Hammer strengthened by a mysterious
power. Once used by a
powerful giant.
Skill Level: 53
Materials: Gigant Hammer+, Silver
Learn From: ?
Selling Price: 12400G
Gravit Hammer
-----------------------------------------------------------------------------Description: A hammer imbued with earth power. Designed so
that the shock of
hammering won't hurt you hands.
Skill Level: 55
Materials: Gravit Hammer, Iron, Iron
Learn From: Elemental Hammers (Friday Barrett's Lessons)
Selling Price: 27000G
Myurnil
------------------------------------------------------------------------------

Description: Imbued with the power of earth. Three of these


hitting the ground
could cause an earthquake.
Skill Level: 59
Materials: Gold, Myurnil
Learn From: ?
Selling Price: 35000G
Crystal Hammer
-----------------------------------------------------------------------------Description: A hammer imbued with the power of water. Its hard
head and frozen
spikes smash everything.
Skill Level: 66
Materials: Crystal Hammer, Platinum
Learn From: Final Hammers (Friday Barrett's Lessons)
Selling Price: 11420G
==============================================================
=================
5.2.11. Longsword Upgrade
[Long-Upgrade]
==============================================================
=================
Claymore
-----------------------------------------------------------------------------Description: A longsword that's easy to swing. Its decorative
rings can be
toyed with to pass the time.
Skill Level: 6
Materials: Claymore
Learn From: ?
Selling Price: 750G
Big Knife
-----------------------------------------------------------------------------Description: A big knife. A very, very big knife. Try to chop
an apple with
this, and you'll chop off more than fruit.
Skill Level: 6
Materials: Big Knife, Iron, Iron
Learn From: ?
Selling Price: 1470G

Zweihander
-----------------------------------------------------------------------------Description: A two-handed sword. Nothing remarkable. Just
don't get cocky and
try swinging it one-handed.
Skill Level: 15
Materials: Bronze, Iron, Zweihander
Learn From: Weapons for Beginners 1 (Tuesday Barrett's
Lessons)
Selling Price: 1920G
Zweihander+
-----------------------------------------------------------------------------Description: A Greatsword strengthened by a mysterious power.
Skill Level: 19
Materials: Iron, Zweihander+
Learn From: ?
Selling Price: 2600G
Greatsword
-----------------------------------------------------------------------------Description: A longsword treated to prevent it from becoming
dull. Its balance
has been tweaked so it's easy to use.
Skill Level: 21
Materials: Bronze, Greatsword, Iron
Learn From: Two-Handed Sword Basics (Thursday Barrett's
Lessons)
Selling Price: 4410G
Cyclone Blade
-----------------------------------------------------------------------------Description: A sword imbued with the power of wind magic.
Narrow and set with
holes in order to whip up a gust.
Skill Level: 24
Materials: Cyclone Blade, Iron
Learn From: Two-Handed Sword Basics (Thursday Barrett's
Lessons)
Selling Price: 2760G
Flame Saber

-----------------------------------------------------------------------------Description: A sword imbued with the power of fire magic.


Striking red, a
single swing will make you sweat.
Skill Level: 27
Materials: Flame Saber, Iron
Learn From: Two-Handed Sword Basics (Thursday Barrett's
Lessons)
Selling Price: 2520G
Sea Cutter
-----------------------------------------------------------------------------Description: As its name suggests, a longsword that can cut
the seas. Listen,
and you can also hear the waves.
Skill Level: 28
Materials: Sea Cutter, Silver, Silver
Learn From: Two-Handed Sword Basics (Thursday Barrett's
Lessons)
Selling Price: 3190G
Super Psycho
-----------------------------------------------------------------------------Description: A very unique longsword sword. Each of its three
blades are cursed
with individual spells.
Skill Level: 29
Materials: Devil Blood, Devil Blood, Super Psycho
Learn From: ?
Selling Price: 3150G
Earth Shade
-----------------------------------------------------------------------------Description: A sword blessed by the earth. Its design, like a
crevice in the
ground, makes a striking impression.
Skill Level: 31
Materials: Earth Shade, Silver
Learn From: Two-Handed Sword Basics (Thursday Barrett's
Lessons)
Selling Price: 2650G
Heaven Asunder

-----------------------------------------------------------------------------Description: A legendary blade said to blow clouds away. So


effective that
some use it like a fan in summer.
Skill Level: 36
Materials: Heaven Asunder, Silver, Silver
Learn From: Elemental Two-Handed Swords (Thursday Barrett's
Lessons)
Selling Price: 6950G
Katana
-----------------------------------------------------------------------------Description: A sword from the far east. Beauty, sharpness, and
strength combine
into this professional's choice.
Skill Level: 36
Materials: Iron, Iron, Katana
Learn From: Eastern Weapons - Katana (Thursday Barrett's
Lessons)
Selling Price: 7360G
Poison Blade
-----------------------------------------------------------------------------Description: A longsword coated with poison. A single scratch
from this bad boy
can be fatal.
Skill Level: 37
Materials: Poison Blade, Silver, Silver
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 2770G
Shine Blade
-----------------------------------------------------------------------------Description: Has a super-hot blade, but a cool tip. The heat
difference
inflicts extra damage.
Skill Level: 37
Materials: Bronze, Shine Blade, Silver
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 6860G
Flamberge

-----------------------------------------------------------------------------Description: Has a uniquely-shaped blade. Its decorative


appearance means it is
also used in various ceremonies.
Skill Level: 39
Materials: Flamberge, Sapphire, Silver
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 6110G
Katzbalger
-----------------------------------------------------------------------------Description: A sword created with ease of use in mind above
all else. A simple
design, very easy to swing.
Skill Level: 41
Materials: Katzbalger, Platinum, Platinum
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 17690G
Volcannon
-----------------------------------------------------------------------------Description: Imbued with fire power. Has a brightly glowing
blade. Raises the
surrounding temperature by ten degrees.
Skill Level: 41
Materials: Fire Crystal, Iron, Volcannon
Learn From: ?
Selling Price: 8800G
Snow Crown
-----------------------------------------------------------------------------Description: A longsword imbued with water power. Snow placed
near the blade
will never melt.
Skill Level: 45
Materials: Aquamarine, Silver, Snow Crown
Learn From: Elemental Two-Handed Swords (Thursday Barrett's
Lessons)
Selling Price: 9010G
Bio Smasher
------------------------------------------------------------------------------

Description: A longsword steeped in poison. Its jagged edges


are designed to
make the poison transmit even easier.
Skill Level: 46
Materials: Bio Smasher, Gold
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 6060G
Flamberge+
-----------------------------------------------------------------------------Description: A Flamberge strengthened by a mysterious power.
Now sleek and
thin.
Skill Level: 46
Materials: Flamberge+, Gold
Learn From: ?
Selling Price: 8700G
Grand Smasher
-----------------------------------------------------------------------------Description: A very prickly longsword. Imbued with earth
power, its spikes are
said to represent mountains.
Skill Level: 46
Materials: Gold, Grand Smasher, Silver
Learn From: Elemental Two-Handed Swords (Thursday Barrett's
Lessons)
Selling Price: 6540G
Dancing Dicer
-----------------------------------------------------------------------------Description: A weapon from the far east. Super sharp, the
wielder needs to
watch themselves as much as their foe.
Skill Level: 50
Materials: Dancing Dicer, Iron, Iron
Learn From: Eastern Weapons - Katana (Thursday Barrett's
Lessons)
Selling Price: 19660G
Punisher
-----------------------------------------------------------------------------Description: A longsword with a very wide blade.

Skill Level: 58
Materials: Gold, Platinum, Punisher
Learn From: Final Two-Handed Swords (Friday Barrett's Lessons)
Selling Price: 43760G
Blue Eyed Blade
-----------------------------------------------------------------------------Description: A sword from the far east. Said to make the
user's eyes flash
blue, allowing them to see foes' weaknesses.
Skill Level: 63
Materials: Blue Eyed Blade, Iron, Gold
Learn From: Eastern Weapons - Katana (Thursday Barrett's
Lessons)
Selling Price: 38810G
Moon Shadow
-----------------------------------------------------------------------------Description: A sword from the far east. At night, the shadowy
blade becomes
almost impossible to see, giving it its name.
Skill Level: 72
Materials: Iron , Moon Shadow, Silver
Learn From: Eastern Weapons - Katana (Thursday Barrett's
Lessons)
Selling Price: 58580G
Balmung
-----------------------------------------------------------------------------Description: A longsword with an aerodynamic blade. Carefully
crafted so that
it is easy to swing.
Skill Level: 85
Materials: Balmung, Platinum, Platinum
Learn From: Final Two-Handed Swords (Friday Barrett's Lessons)
Selling Price: 94560G
Omni-Elemental
-----------------------------------------------------------------------------Description: A sword with the power of all four elements.
Their opposing powers
within the blade make it hard to use.
Skill Level: 89

Materials: Earth Crystal, Fire Crystal, Omni-Elemental, Water


Crystal, Wind
Crystal
Learn From: ?
Selling Price: 128900G
Steel Slicer
-----------------------------------------------------------------------------Description: A sword from the far east. Can cut through
anything, including
evil hearts. Also known as the "Master Blade."
Skill Level: 99
Materials: Scrap Iron, Scrap Iron, Steel Slicer
Learn From: Eastern Weapons - Katana (Thursday Barrett's
Lessons)
Selling Price: 152210G
==============================================================
=================
5.2.12. Rod Upgrade
[Rod-Upgrade]
==============================================================
=================
Rod
-----------------------------------------------------------------------------Description: A staff that boosts magical power. Was not
designed to be used as
a weapon itself.
Skill Level: 9
Materials: Rod
Learn From: ?
Selling Price: 600G
Staff
-----------------------------------------------------------------------------Description: A simple magical staff. Give this rod a try to
see if you have any
magical skill or not.
Skill Level: 17
Materials: Bronze, Emerald, Staff
Learn From: Weapons for Beginners 2 (Tuesday Barrett's
Lessons)
Selling Price: 2860G

Silver Staff
-----------------------------------------------------------------------------Description: A staff made from silver. Boosts concentration,
making it perfect
when studying, too.
Skill Level: 23
Materials: Silver Staff, Silver
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 1940G
Flare Staff
-----------------------------------------------------------------------------Description: A staff imbued with the power of fire magic. Its
tip is red hot,
and crackles with sparks.
Skill Level: 32
Materials: Flare Staff, Iron
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 3040G
Earth Staff
-----------------------------------------------------------------------------Description: A staff imbued with the power of earth magic.
Supposedly strong
enough to shake the earth itself.
Skill Level: 35
Materials: Earth Staff, Iron
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 3990G
Ice Staff
-----------------------------------------------------------------------------Description: A staff imbued with the power of water magic. Its
tip is freezing
cold, giving off a chilly mist.
Skill Level: 37
Materials: Ice Staff, Iron
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 3070G
Lightning Rod

-----------------------------------------------------------------------------Description: A staff imbued with the power of wind magic. Said


to be able to
summon storms and call down lightning.
Skill Level: 41
Materials: Iron, Lightning Rod
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 2860G
Mage's Staff
-----------------------------------------------------------------------------Description: A magical staff that also doubles as a walking
stick, making it
popular with elderly wizards.
Skill Level: 42
Materials: Aquamarine, Emerald, Mage's Staff
Learn From: Advanced Staves (Wednesday Barrett's Lessons)
Selling Price: 6300G
Wizard's Staff
-----------------------------------------------------------------------------Description: Proof that the bearer is a competent wizard.
Simply holding it is
said to be enough to make you smarter.
Skill Level: 45
Materials: Amethyst, Wizard's Staff
Learn From: Advanced Staves (Wednesday Barrett's Lessons)
Selling Price: 7260G
Mage's Staff+
-----------------------------------------------------------------------------Description: A Mage's Staff strengthened by a mysterious
power. Now even better
to use as a walking stick.
Skill Level: 48
Materials: Aquamarine, Mage's Staff+, Ruby
Learn From: ?
Selling Price: 8800G
Rune Staff
------------------------------------------------------------------------------

Description: The staff of a great wizard. Uses the traces of


runes in the air
to greatly boost magical power.
Skill Level: 52
Materials: Diamond, Platinum, Rune Staff
Learn From: The Rune Staff (Wednesday Barrett's Lessons)
Selling Price: 21270G
Magic Broom
-----------------------------------------------------------------------------Description: Once a magical staff, transformed by a mysterious
power into
something once used by witches to fly.
Skill Level: 61
Materials: Scrap Iron, Magic Broom
Learn From: ?
Selling Price: 24500G
==============================================================
=================
5.2.13. Shield Upgrade
[Shield-Upgrade]
==============================================================
=================
Small Shield
-----------------------------------------------------------------------------Description: A small, easy-to-use shield that offers only
limited defense.
Skill Level: 9
Materials: Small Shield
Learn From: ?
Selling Price: 250G
Bronze Shield
-----------------------------------------------------------------------------Description: A simple shield made from bronze. Now wider, this
shield has a
better chance of stopping attacks.
Skill Level: 20
Materials: Bronze, Bronze, Bronze Shield
Learn From: Shields 1 (Tuesday Barrett's Lessons)
Selling Price: 970G

Magic Shield
-----------------------------------------------------------------------------Description: A shield that protects against magical attacks
and being sealed.
Best used with a magical staff.
Skill Level: 23
Materials: Aquamarine, Emerald, Magic Shield
Learn From: Shields 1 (Tuesday Barrett's Lessons)
Selling Price: 1520G
Round Shield
-----------------------------------------------------------------------------Description: A round shield. Used to turn attacks aside rather
than stop them
full on.
Skill Level: 31
Materials: Iron, Round Shield, Silver
Learn From: Shields 1 (Tuesday Barrett's Lessons)
Selling Price: 2880G
Tortoise Shield
-----------------------------------------------------------------------------Description: A collection of tortoise shells fitted together
to make a shield.
Mainly used for training due to weight.
Skill Level: 36
Materials: Tortoise Shell, Tortoise Shell, Tortoise Shield
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 14420G
Platinum Shield
-----------------------------------------------------------------------------Description: A very hard shield made from extra-pure platinum.
Throwing it down
a building has no impact.
Skill Level: 38
Materials: Platinum, Platinum, Platinum Shield
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 7490G
Prism Shield
------------------------------------------------------------------------------

Description: A shield that turns magical attacks aside,


scattering their
strength and reducing the damage taken.
Skill Level: 39
Materials: Emerald, Prism Shield
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 3790G
Bone Shield
-----------------------------------------------------------------------------Description: A shield that is both light and hard. It light
weight allows the
user to react quickly to fast attacks.
Skill Level: 39
Materials: Bone Shield, Bronze, Iron
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 13020G
Kite Shield
-----------------------------------------------------------------------------Description: A shield that balances high defense and ease of
use. Simplicity is
sometimes best.
Skill Level: 45
Materials: Kite Shield, Platinum
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 15810G
Heavy Shield
-----------------------------------------------------------------------------Description: A shield made from layers of steel. Big and
tough, but very heavy,
quickly tiring the user's arm.
Skill Level: 49
Materials: Heavy Shield, Iron, Iron
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 14610G
Chaos Shield
-----------------------------------------------------------------------------Description: Companion to the Chaos Blade. Fantastic defense
against status
aliments. Looks like a face.

Skill Level: 50
Materials: Bronze, Chaos Shield, Iron, Silver
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 21300G
Magical Shield
-----------------------------------------------------------------------------Description: Offers high resistance to magic and status
aliments. The crystal
in its center weakens all incoming magic.
Skill Level: 54
Materials: Gold, Gold, Magical Shield
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 16420G
Knight Shield
-----------------------------------------------------------------------------Description: A symbol of bravery, only a select few are
allowed to defend with
this proud item.
Skill Level: 61
Materials: Gold, Knight Shield, Platinum
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 24890G
Element Shield
-----------------------------------------------------------------------------Description: A shield that contains all four elements. Offers
unbelievable
defense against magical attacks.
Skill Level: 66
Materials: Element Shield, Emerald, Gold
Learn From: Shields 4 (Friday Barrett's Lessons)
Selling Price: 29940G
Rune Shield
-----------------------------------------------------------------------------Description: A shield created from runes. Difficult to even
scratch, it can
also defend against status aliments.
Skill Level: 72
Materials: Diamond, Gold, Rune Shield
Learn From: Shields 4 (Friday Barrett's Lessons)

Selling Price: 67510G


==============================================================
=================
5.2.14. Shortsword Upgrade
[Short-Upgrade]
==============================================================
=================
Back Scratcher
-----------------------------------------------------------------------------Description: The cure for itchy backs everywhere. Use it on an
enemy, and
you'll sure get a reaction.
Skill Level: 2
Materials: Back Scratcher, Iron
Learn From: ?
Selling Price: 500G
Broadsword
-----------------------------------------------------------------------------Description: A light, easy-to-use sword. Recommended for
beginners. So
versatile, some also use it as a chopping knife.
Skill Level: 4
Materials: Broadsword
Learn From: ?
Selling Price: 600G
Steel Sword
-----------------------------------------------------------------------------Description: A shortsword forged from steel. Its long blade
gives it extended
reach.
Skill Level: 14
Materials: Iron, Steel Sword
Learn From: Weapons for Beginners 1 (Tuesday Barrett's
Lessons)
Selling Price: 1620G
Defender
------------------------------------------------------------------------------

Description: A sword created to be used with a shield. Greatly


improves chances
of avoiding incoming attacks.
Skill Level: 19
Materials: Bronze, Defender, Iron, Silver
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 3400G
Steel Sword+
-----------------------------------------------------------------------------Description: A Steel Sword, strengthened by a mysterious
power. Now a different
color, it is a completely new weapon.
Skill Level: 20
Materials: Iron, Iron, Steel Sword+
Learn From: ?
Selling Price: 5200G
Cutlass
-----------------------------------------------------------------------------Description: A sword used by pirates and brigands long ago.
Now is worn like a
good luck charm by sailors.
Skill Level: 22
Materials: Cutlass, Gold
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 9580G
Windsword
-----------------------------------------------------------------------------Description: A sword imbued with the power of wind magic. Each
swing is said to
send out a gust of wind.
Skill Level: 25
Materials: Iron, Windsword
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's
Lessons)
Selling Price: 2880G
Gaia Sword
-----------------------------------------------------------------------------Description: A sword imbued with the power of earth. Made from
very hard

materials, so it won't chip easily.


Skill Level: 26
Materials: Gaia Sword, Iron, Iron
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 3790G
Luck Blade
-----------------------------------------------------------------------------Description: A sword that makes the owner lucky. Buyers have
gone on to win
raffles and lotteries worldwide.
Skill Level: 26
Materials: Bronze, Iron, Luck Blade
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 3070G
Burnin' Blade
-----------------------------------------------------------------------------Description: A sword that burns along its entire blade. The
blade whispers,
"Touch me, and I'll burn ya!"
Skill Level: 30
Materials: Burnin' Blade, Iron
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's
Lessons)
Selling Price: 3110G
Aquasword
-----------------------------------------------------------------------------Description: A sword imbued with the power of water magic. Its
blade is
constantly wet.
Skill Level: 32
Materials: Aquasword, Iron
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's
Lessons)
Selling Price: 3090G
Sakura
-----------------------------------------------------------------------------Description: A cursed crimson sword. Though its name is
beautiful, its edge is
laced with poison.

Skill Level: 32
Materials: Iron, Iron, Sakura
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 2470G
Platinum Sword
-----------------------------------------------------------------------------Description: A tough blade made from high quality platinum.
This alone was
enough to make one popular in the past.
Skill Level: 34
Materials: Platinum, Platinum, Platinum Sword
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 11400G
Smash Blade
-----------------------------------------------------------------------------Description: A sword designed to attack critical areas. Use
it, and you'll soon
have your opponent on their knees.
Skill Level: 36
Materials: Gold, Smash Blade
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 8150G
Aerial Blade
-----------------------------------------------------------------------------Description: A sword imbued with the power of wind magic.
Feels far lighter
than a normal blade.
Skill Level: 37
Materials: Aerial Blade, Bronze, Silver
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's
Lessons)
Selling Price: 9880G
Platinum Sword+
-----------------------------------------------------------------------------Description: A Platinum Sword, strengthened by a mysterious
power. Gives Off a
green glow.
Skill Level: 39
Materials: Platinum, Platinum, Platinum Sword+

Learn From: ?
Selling Price: 12000G
Sunspot
-----------------------------------------------------------------------------Description: Said to be as hot as the sun, and able to reduce
all to ash.
Probably not meant to be taken literally.
Skill Level: 39
Materials: Gold, Sunspot
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 59640G
Grantale
-----------------------------------------------------------------------------Description: A sword imbued with the power of earth. Can
support the weight of
several grown men without snapping.
Skill Level: 41
Materials: Gold, Gold, Grantale
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 8170G
Durandel
-----------------------------------------------------------------------------Description: The entire blade glows white, distracting the foe
with its beauty.
Use that moment to strike!
Skill Level: 42
Materials: Durandel, Gold, Gold
Learn From: Final One-Handed Swords (Friday Barrett's Lessons)
Selling Price: 17420G
Star Saber
-----------------------------------------------------------------------------Description: Leaves a glittering arc like a falling star when
swung. Dress the
part and you're bound to make fans.
Skill Level: 43
Materials: Silver, Star Saber
Learn From: ?
Selling Price: 20000G

Icifier
-----------------------------------------------------------------------------Description: The chill from this blade can freeze the water in
the air. Perfect
for making free snow cones.
Skill Level: 44
Materials: Icifier, Silver
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 10390G
Raventine
-----------------------------------------------------------------------------Description: A super-hot shortsword. Jump into a lake with it,
and you'll soon
be surrounded be steam.
Skill Level: 50
Materials: Gold, Raventine, Silver
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 12730G
Soul Eater
-----------------------------------------------------------------------------Description: A demon sword that steals opponent's life. Not
known for giving
back what it has taken, either.
Skill Level: 52
Materials: Iron, Soul Eater
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 10310G
Dragonslayer
-----------------------------------------------------------------------------Description: A sword shaped like a three-headed dragon. Turn
your back, and the
heads will start arguing.
Skill Level: 53
Materials: Dragonslayer, Platinum, Platinum
Learn From: Final One-Handed Swords (Friday Barrett's Lessons)
Selling Price: 27420G
Chaos Blade

-----------------------------------------------------------------------------Description: Companion to the Chaos Shield. Its evil power


selects its own
user, rejecting those unworthy.
Skill Level: 56
Materials: Bronze, Chaos Blade
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 39740G
Gravios
-----------------------------------------------------------------------------Description: A super sharp sword created by multiple forgings.
So sharp that
simply looking at it can cut you.
Skill Level: 56
Materials: Gravios, Silver
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 25160G
Rune Blade
-----------------------------------------------------------------------------Description: A precious sword imbued with Rune power. The
light from the sword
is said to cast no shadows.
Skill Level: 59
Materials: Diamond, Rune Blade
Learn From: ?
Selling Price: 77777G
Gorgeous Sword
-----------------------------------------------------------------------------Description: As the name implies, simply gorgeous. Its white
color signifies
reservation and taste.
Skill Level: 76
Materials: Diamond, Gorgeous Sword, Platinum
Learn From: ?
Selling Price: 9999G
==============================================================
=================
5.2.15. Spear Upgrade
[Spear-Upgrade]

==============================================================
=================
Magical Lance
-----------------------------------------------------------------------------Description: A lance brimming with magical power. Excess power
emanating from
it gives it its color.
Skill Level: 6
Materials: Magic Crystal, Magic Crystal, Magical Lance
Learn From: ?
Selling Price: 9870G
Spear
-----------------------------------------------------------------------------Description: A simple spear. Perfect for the beginner. So
simple, that it has
been used as a food skewer in the past.
Skill Level: 7
Materials: Spear
Learn From: ?
Selling Price: 500G
Lance
-----------------------------------------------------------------------------Description: Has a unique triangular shape. Said to have been
the main weapon
of a large empire, long ago.
Skill Level: 16
Materials: Bronze, Iron, Lance
Learn From: Weapons for Beginners 1 (Tuesday Barrett's
Lessons)
Selling Price: 1440G
Wooden Staff
-----------------------------------------------------------------------------Description: A tough, wooden staff. Wield it like an angry old
man for extra
power.
Skill Level: 18
Materials: Bronze, Wooden Staff
Learn From: Special Spears (Monday Barrett's Lessons)
Selling Price: 4050G

Lance+
-----------------------------------------------------------------------------Description: A Lance strengthened by a mysterious power. The
weapon is now a
beautiful golden hue.
Skill Level: 20
Materials: Iron, Lance+
Learn From: ?
Selling Price: 2120G
Needle Spear
-----------------------------------------------------------------------------Description: A spear with a long blade. Cuts across a wide
range, making it a
top seller and perennial customer favorite.
Skill Level: 26
Materials: Bronze, Needle Spear
Learn From: Spear Basics (Monday Barrett's Lessons)
Selling Price: 1790G
Water Spear
-----------------------------------------------------------------------------Description: A spear infused with the power of water magic.
Always wet, so be
careful that your hands don't slip.
Skill Level: 26
Materials: Iron, Silver, Water Spear
Learn From: Special Spears (Monday Barrett's Lessons)
Selling Price: 2300G
Pitchfork
-----------------------------------------------------------------------------Description: Based on the eating utensil, the fork. Now if
only you could find
a cake of proportionate size.
Skill Level: 28
Materials: Pitchfork, Platinum
Learn From: ?
Selling Price: 4780G
Poison Spear

-----------------------------------------------------------------------------Description: A spear glazed with poison. The wide blade makes


it even easier
for the infection to spread.
Skill Level: 29
Materials: Poison Spear, Silver, Silver
Learn From: Special Spears (Monday Barrett's Lessons)
Selling Price: 2380G
Halberd
-----------------------------------------------------------------------------Description: An all-around weapon able to both stab and cut.
Useful in most
situations, but excels in none.
Skill Level: 31
Materials: Halberd, Iron, Iron
Learn From: Spear Basics (Monday Barrett's Lessons)
Selling Price: 2060G
Corsesca
-----------------------------------------------------------------------------Description: A spear with a wide blade. A focus on accuracy
led to the creation
of this design.
Skill Level: 33
Materials: Corsesca, Iron
Learn From: Spear Basics (Monday Barrett's Lessons)
Selling Price: 4790G
Heavy Lance
-----------------------------------------------------------------------------Description: A lance focused on attack power. Very heavy, it's
pretty hard to
use.
Skill Level: 34
Materials: Heavy Lance, Iron, Iron
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 4430G
Corsesca+
------------------------------------------------------------------------------

Description: A Corsesca strengthened by a mysterious power.


Now half the
weight, it is much easier to use than before.
Skill Level: 35
Materials: Bronze, Corsesca+, Silver
Learn From: ?
Selling Price: 5790G
Feather Lance
-----------------------------------------------------------------------------Description: A lance imbued with wind magic. Said to be able
to pierce even the
clouds. Perfect for a rainy day.
Skill Level: 37
Materials: Feather Lance, Silver
Learn From: ?
Selling Price: 6600G
Flare Lance
-----------------------------------------------------------------------------Description: A burning hot lance that is hotter toward the
tip. Also good for
back pain and improving blood circulation.
Skill Level: 39
Materials: Bronze, Flare Lance, Iron
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 7570G
Blood Lance
-----------------------------------------------------------------------------Description: A cursed lance. Its forked blade certainly looks
demonic.
Skill Level: 43
Materials: Blood Lance, Bronze, Bronze
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 8780G
Iseberk
-----------------------------------------------------------------------------Description: A spear imbued with the power of water.
Skill Level: 46
Materials: Iseberk, Silver
Learn From: Spears 2 (Monday Barrett's Lessons)

Selling Price: 5510G


Silent Grave
-----------------------------------------------------------------------------Description: A knife attached to a pole. The knife has been
known to sometimes
fall off in battle, too.
Skill Level: 49
Materials: Iron, Silent Grave, Silver
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 5690G
Monk Staff
-----------------------------------------------------------------------------Description: A beautifully decorated staff. The most skilled
users can make it
grow or shrink at will.
Skill Level: 50
Materials: Gold, Monk Staff
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 9540G
Bjor
-----------------------------------------------------------------------------Description: A spear that literally drips poison. Advertised
as having been
"coated with every poison known to man!"
Skill Level: 53
Materials: Bjor, Silver, Silver
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 9270G
Metus
-----------------------------------------------------------------------------Description: A spear that looks more like a spade. The magic
of its blade
drains life from all whom it injures.
Skill Level: 54
Materials: Gold, Metus
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 14540G

Overbreak
-----------------------------------------------------------------------------Description: A spear with a massive blade. Simply seeing it
swung is said to be
enough to win a fight.
Skill Level: 58
Materials: Gold, Gold, Overbreak
Learn From: Final Spears (Monday Barrett's Lessons)
Selling Price: 18830G
Brionac
-----------------------------------------------------------------------------Description: Capable of piercing anything. Even said to have
once made a hole
in a mountain in a single blow.
Skill Level: 60
Materials: Brionac, Platinum, Platinum
Learn From: ?
Selling Price: 21500G
Belvarose
-----------------------------------------------------------------------------Description: A spiky spear. Unbalanced and hard to use, but
master it, and
you'll be a force to reckon with.
Skill Level: 67
Materials: Belvarose, Gold, Silver
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 29930G
Ge Bolg
-----------------------------------------------------------------------------Description: A wild, rough-and-ready spear. Its three prongs
give you triple
the number of attacks per thrust.
Skill Level: 67
Materials: Ge Bolg, Platinum, Platinum
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 21060G
Dragon's Fang
------------------------------------------------------------------------------

Description: Shaped like a dragon's tooth, the blade vibrates


at high speed and
warns the user of danger.
Skill Level: 73
Materials: Dragon's Fang, Rage Fang, Wolf Fang
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 97260G
Trident
-----------------------------------------------------------------------------Description: A forked spear. The shock of being stabbed by
this is said to have
made some lose their memory...
Skill Level: 78
Materials: Diamond, Gold, Trident
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 25550G
Gungnir
-----------------------------------------------------------------------------Description: A legendary spear said to be able to defeat
storms. Try not to get
blown away yourself during use.
Skill Level: 95
Materials: Gungnir, Platinum
Learn From: Final Spears (Monday Barrett's Lessons)
Selling Price: 25930G
**************************************************************
*****************
5.3. Pharmacy
[Pharmacy]
**************************************************************
*****************
In order to start creating medicine, talk to Yue on Monday and
buy the Pharmacy
Station. To get a refrigerator to store food and alike, wait
until Wednesday
and buy it from Yue.
In order to start creating medicine, talk to Yue on Monday and
buy the Pharmacy
Station. To get a refrigerator to store the ingredients, wait
until Wednesday
to buy it from Yue.

To learn new recipes you can go to Mana's and Barrett's


classes at school, they
will teach how to prepare different medicines. When you kill
the dungeon's
guardians and check the statue closing a room entrance,
different recipes will
be taught to you as a reward for completing the task. Another
way is if you
already know the recipe (like reading a walkthrough). Also you
can try to mix
some random ingredients (if use some logic on it), maybe you
can get a result.
A learned recipe will be registered in your book at Pharmacy
Table's options.
To raise Pharmacy there isn't a best way to do it, so try to
create
complementary ingredients for cooking (Sour Drop, Heavy Spice
and Sweet Powder
for example), items that can help you in farming or to explore
dungeons (like
Greenifiers, Formulas, Potions for example), recipes that you
can buy
ingredients from shop (Antidote, Roundoff, Para-gone, etc),
just choose what
is the best to you in the moment.
The level of the item created will be equal to the mean of all
the levels of
the ingredients used to make this item. For example, if you
mix a Red Grass
(level 7) and a Red Grass (level 2), using a simple Mean
Formula: (7 + 2) / 2 =
4.5, so you will create a Heavy Spice level 4 (result rounded
down).
The recipes are ordered by the skill level. They'll follow the
model shown just
below:
Recipe
-----------------------------------------------------------------------------Description: Original text from game.
Skill Level: The minimum level required to make this dish with
100% success
Ingredients: What ingredients you need.
Learn From: From where you learn this recipe.
Effect: What the item do when used.
Selling Price: How much you can sell.

Recovery Potion
-----------------------------------------------------------------------------Description: A pale green liquid medicine. Drink for 100 HP
recovery.
Skill Level: 6
Ingredients: Empty Bottle, Green Grass, Medicinal Herb
Learn From: Medicinal Basics (Tuesday Mana's Lessons)
Effect: Recovery 100 HP
Selling Price: Heavy Spice
-----------------------------------------------------------------------------Description: Spice made from spicy leaves. Eat it raw, and
you'll be spewing
fire before you know it.
Skill Level: 10
Ingredients: Red Grass, Red Grass
Learn From: Seasoning (Tuesday Mana's Lessons)
Effect: Selling Price: 250G
Mixed Herbs
-----------------------------------------------------------------------------Description: A mixture of many herbs taken from the wild. Has
a wonderful
aroma.
Skill Level: 10
Ingredients: Charm Blue, Moondrop, Pink Cat, Toyherb
Learn From: Seasoning (Tuesday Mana's Lessons)
Effect: Selling Price: 2400G
Sour Drop
-----------------------------------------------------------------------------Description: Spice made from sour leaves. Super sour, but puts
you into a
refreshed mood.
Skill Level: 10
Ingredients: Orange, Yellow Grass
Learn From: Seasoning (Tuesday Mana's Lessons)
Effect: Selling Price: 450G

Sweet Powder
-----------------------------------------------------------------------------Description: Spice made from sweet leaves. Like a big, sweet,
pot of honey.
Skill Level: 10
Ingredients: Apple, Apple
Learn From: Seasoning (Tuesday Mana's Lessons)
Effect: Selling Price: 340G
Pet Food
-----------------------------------------------------------------------------Description: Special feed altered so that monsters will really
enjoy the taste.
Skill Level: 13
Ingredients: Feed, Heavy Spice, Salmon, Sweet Powder
Learn From: Statue (Trieste Forest - Ruins)
Effect: Put it into barn's hole to get 10 pieces of monster's
feed
Selling Price: 340G
Antidote Potion
-----------------------------------------------------------------------------Description: Antidote medicine that is much easier to swallow
than in its herb
form.
Skill Level: 16
Ingredients: Antidote Herb, Green Grass
Learn From: Medicinal Basics (Tuesday Mana's Lessons)
Effect: Cures poison
Selling Price: 130G
Healing Potion
-----------------------------------------------------------------------------Description: A dark green liquid medicine. Drink for 300 HP
recovery.
Skill Level: 16
Ingredients: Blue Grass, Empty Bottle, Green Grass, Medicinal
Herb
Learn From: Travel Tools (Monday Mana's Lessons)
Effect: Recovery 300 HP
Selling Price: -

Para-Gone
-----------------------------------------------------------------------------Description: Medicine that cures paralysis of the body. As a
bonus, it also
heals 30 HP.
Skill Level: 20
Ingredients: Medicinal Herb, Yellow Grass
Learn From: Medicinal Basics (Tuesday Mana's Lessons)
Effect: Cures paralysis and recovery 30 HP
Selling Price: 300G
Mystery Potion
-----------------------------------------------------------------------------Description: A light blue liquid medicine. Drink for 600 HP
recovery.
Skill Level: 26
Ingredients: Blue Grass, Empty Bottle, Green Grass, Honey,
Medicinal Herb
Learn From: Travel Tools (Monday Mana's Lessons)
Effect: Recovery 600 HP
Selling Price: Roundoff
-----------------------------------------------------------------------------Description: Medicine that cures the sealed status. As a plus,
it also heals 30
HP.
Skill Level: 26
Ingredients: Blue Grass, Medicinal Herb, Purple Grass
Learn From: Medicinal Basics (Tuesday Mana's Lessons)
Effect: Cures seal and recovery 30 HP
Selling Price: 200G
Cold Medicine
-----------------------------------------------------------------------------Description: Catch a cold and you'll need to act fast. Use the
power of science
to fight all illnesses!
Skill Level: 32
Ingredients: Green Grass, Leek, Orange Grass, Red Grass
Learn From: Medicinal Basics (Tuesday Mana's Lessons)
Effect: Cures cold and recovery 30 HP

Selling Price: 350G


Formula A
-----------------------------------------------------------------------------Description: Fertilizer. Speeds the growth of crops by 1 day.
You'll see the
difference one day after use.
Skill Level: 37
Ingredients: Earth Crystal, Root, Strong Vine
Learn From: Fertilizers (Thursday Mana's Lessons)
Effect: Use in seeds (don't work after it sprouts) and will
speeds the growth
by 1 day. Only the first Formula used work (can't use more
or different
Formulas) and can be used with Greenifier.
Selling Price: 500G
Formula B
-----------------------------------------------------------------------------Description: Fertilizer. Speeds the growth of crops by 2 days.
You'll see the
difference one day after use.
Skill Level: 41
Ingredients: Earth Crystal, Fairy Dust, Strong Vine
Learn From: Fertilizers (Thursday Mana's Lessons)
Effect: Use in seeds (don't work after it sprouts) and will
speeds the growth
by 2 days. Only the first Formula used work (can't use
more or different
Formulas) and can be used with Greenifier.
Selling Price: 700G
Friendly Syrup
-----------------------------------------------------------------------------Description: Syrup that everyone loves. The recipe is secret.
Give it as a gift
to become better friends!
Skill Level: 44
Ingredients: Cookie, Donuts, Gold
Learn From: Statue (Trieste Forest - Ruins)
Effect: Raises Friendship Points more quickly, gives one per
day. Don't work
with everyone...
Selling Price: 15G

Formula C
-----------------------------------------------------------------------------Description: Fertilizer. Speeds the growth of crops by 3 days.
You'll see the
difference one day after use.
Skill Level: 46
Ingredients: Devil Blood, Earth Crystal, Strong Vine
Learn From: Fertilizers (Thursday Mana's Lessons)
Effect: Use in seeds (don't work after it sprouts) and will
speeds the growth
by 3 days. Only the first Formula used work (can't use
more or different
Formulas) and can be used with Greenifier.
Selling Price: 900G
Mental Supplement
-----------------------------------------------------------------------------Description: A health supplement created by a special process.
Increases
intelligence.
Skill Level: 46
Ingredients: Blue Grass, Cucumber, Eggplant, Magic Crystal,
Magic Powder
Learn From: Statue (Blessia Island - Ruined Shrine)
Effect: Intelligence +1
Selling Price: 2800G
Greenifier
-----------------------------------------------------------------------------Description: Raises the quality of crops. Can only be used
once per harvest,
and must be used while still seeds.
Skill Level: 51
Ingredients: Earth Crystal, Fairy Dust, Fish Fossil, Strong
Vine, Water Crystal
Learn From: Fertilizers (Thursday Mana's Lessons)
Effect: Use in seeds (don't work after it sprouts) and will
raise the level of
the crop by 1. Can be used with one Formula.
Selling Price: 4000G
Heart Drink
------------------------------------------------------------------------------

Description: A health supplement created by special process.


Increases HP.
Skill Level: 51
Ingredients: Fire Crystal, Hot-Hot Fruit, Pink Cat, Root,
Strawberry
Learn From: Statue (Messhina Valley - Bridge to Shrine)
Effect: Max HP +3
Selling Price: 5500G
Cupid's Kiss
-----------------------------------------------------------------------------Description: A love potion created by a scientist with a
little too much time.
It'll be love at first sip!
Skill Level: 52
Ingredients: Hot-Hot Fruit, Pink Melon, Pink Melon, Prelude to
Love, Proof of
Warrior
Learn From: Statue (Trieste Forest - Ruins)
Effect: Raises Love Points more quickly, gives one per day.
Only work with
romantic interest characters
Selling Price: 15G
Protein Boost
-----------------------------------------------------------------------------Description: A health supplement created by a special process.
Increases
physical strength.
Skill Level: 55
Ingredients: Devil Blood, Devil Horn, Proof of Warrior, Root,
Spinach
Learn From: Statue (Blessia Island - Ruined Shrine)
Effect: Strength +1
Selling Price: 2500G
Vital Gummi
-----------------------------------------------------------------------------Description: A health supplement created by a special process.
Increases
vitality.
Skill Level: 56
Ingredients: Emery Flower, Giant's Fingernail, Giant's Gloves,
Large Milk,
Tortoise Shell

Learn From: Statue (Blessia Island - Ruined Shrine)


Effect: Vitality +1
Selling Price: 2500G
Levelizer
-----------------------------------------------------------------------------Description: A potion with many ingredients. No one knows why,
but it will
level you up.
Skill Level: 63
Ingredients: 4-Leaf Clover, 4-Leaf Clover, Large Cheese, Large
Mayonnaise,
Large Yarn Ball, Large Yogurt
Learn From: Statue (Padova Mountains - Shrine)
Effect: Level up and full HP/RP recovery
Selling Price: 5300G
Invinciroid
-----------------------------------------------------------------------------Description: Medicine that heightens all abilities. One swig
turns you into a
superhero!
Skill Level: 65
Ingredients: Fairy Dust, Root, Skull, Tortoise Shell
Learn From: Powerful Medicine (Friday Barrett's Lessons)
Effect: Recovery 300 HP and all stats +20 (except Magic
Defense +8) for two
hours (in game)
Selling Price: 1800G
Formuade
-----------------------------------------------------------------------------Description: Drinkable nutrients to help you work. Puts a
strain on your body,
so watch your HP when drinking!
Skill Level: 70
Ingredients: Bamboo Sprout, Black Grass, Large Egg, Medium
Egg, Small Egg,
White Grass
Learn From: Statue (Messhina Valley - Bridge to Shrine)
Effect: Remove 200 HP and all stats +30 (except Magic Defense
+12) for two
hours (in game)
Selling Price: 700G

Health it
-----------------------------------------------------------------------------Description: Medicine that heals all status aliments. Packed
with latest health
supplements.
Skill Level: 72
Ingredients: Fairy Dust, Grape Liqueur, Honey, Insect Jaw
Learn From: Powerful Medicine (Friday Barrett's Lessons)
Effect: Cures all status ailments and recovery 50 RP
Selling Price: 1200G
**************************************************************
*****************
5.4. Cooking
[Cooking]
**************************************************************
*****************
After taking a good care of your animals and collect their
stuff, growing up
the vegetables and fruits on your farm, you can make a good
use of them.
Prepare the favorites dishes of a villager as a gift and give
to him/her, show
to everyone your cooking skills or simple do a more expensive
item to sell.
In order to start forging, talk to Yue on Monday and buy the
Large Kitchen (the
small one only allows to use the Pot, Frying Pan and Knife,
while the large one
offers all this and the oven, steamer and mixer). To get a
refrigerator to
store food and alike, wait until Wednesday and buy it from
Yue. You can buy the
utensils on Friday.
To learn new recipes you can go to Mana's class at school, she
will teach how
to prepare different dishes and what utensils you need.
Another way is if you
already know the recipe (like reading a walkthrough). Also you
can try to mix
some random ingredients (if use some logic on it), maybe you
can get a result.
A learned recipe will be registered in your book at utensils
options.

Different from other items creation, when you failed to cook


your ingredients
will be lost, creating an item called "Failed Dish", so be
careful with it
(you use save/load to avoid this). To raise Cooking there
isn't a best way to
do it, so try to create complementary ingredients for cooking
(Bread, Butter,
Rice Ball for example), recipes that have easy materials to
get, recipes near
the minimum level required, just choose what is the best to
you in the moment.
The level of the item will be equal to the mean of all the
levels of the
ingredients used to make this item. For example, if you fry a
Rice (level 1), a
Carrot (level 3), a Curry Powder (level 1), a Green Pepper
(level 2), an Onion
(level 3) and an Oil (level 1), using a simple Mean Formula:
(1 + 3 + 1 + 2 + 3 + 1) / 6 = 1.8333, so you will create a Dry
Curry level 1
(result rounded down).
The recipes are ordered by the utensil needed and the skill
level. They'll
follow the model shown just below:
Recipe
-----------------------------------------------------------------------------Description: Original text from game.
Skill Level: The minimum level required to make this dish with
100% success
Ingredients: What ingredients you need.
Learn From: From where you learn this recipe.
Effect: What the item do when used.
Selling Price: How much you can sell.
==============================================================
=================
5.4.1. Hands Only
[Hands]
==============================================================
=================
Pickled Turnip
------------------------------------------------------------------------------

Description: Pickled turnip. Its refreshing taste is great for


cleaning the
palette.
Skill Level: 3
Ingredients: Pink Turnip
Learn From: Cooking for Beginners (Monday Mana's Lessons)
Effect: All stats +1 for fifteen minutes (in game)
Selling Price: 310G
Rice Ball
-----------------------------------------------------------------------------Description: Rice pressed into a triangle shape. Often packed
in lunches, as
they can be eaten on the move.
Skill Level: 4
Ingredients: Rice
Learn From: Bread And Rice (Tuesday Mana's Lessons)
Effect: All stats +1 for one hour (in game)
Selling Price: 220G
Bread
-----------------------------------------------------------------------------Description: A staple of cooking. Can be toasted or filled,
and used in a
variety of dishes.
Skill Level: 6
Ingredients: Flour
Learn From: Bread And Rice (Tuesday Mana's Lessons)
Effect: All stats +1 for one hour (in game)
Selling Price: 370G
Pickles
-----------------------------------------------------------------------------Description: Cucumber pickled for a short period. Very popular
to munch on.
Skill Level: 6
Ingredients: Cucumber
Learn From: Cooking for Beginners (Monday Mana's Lessons)
Effect: All stats +1 for fifteen minutes (in game)
Selling Price: 400G
Salad
------------------------------------------------------------------------------

Description: A combination of raw vegetables. Very, very


nutritious.
Skill Level: 7
Ingredients: Boiled Egg, Cabbage, Cucumber, Daikon Radish,
Green Grass, Tomato
Learn From: Cooking for Beginners (Monday Mana's Lessons)
Effect: All stats +1 for ten minutes (in game)
Selling Price: 2560G
Sandwich
-----------------------------------------------------------------------------Description: Veggies and other fillings placed between slices
of bread. Can be
easily eaten with just one hand.
Skill Level: 8
Ingredients: Boiled Egg, Bread, Cucumber, Pink Cat, Tomato
Learn From: Cooking for Beginners (Monday Mana's Lessons)
Effect: Recovery 10 HP and all stats +1 for thirty minutes (in
game)
Selling Price: 1220G
Mushroom Rice
-----------------------------------------------------------------------------Description: Rice mixed with mushrooms. A spring dish. The
rice is accentuated
with a wild mushroom flavor.
Skill Level: 9
Ingredients: Bamboo Sprout, Rice
Learn From: Far East Cuisine (Monday Mana's Lessons)
Effect: All stats +1 for thirty minutes (in game)
Selling Price: 480G
Salmon Rice Ball
-----------------------------------------------------------------------------Description: Salted salmon surrounded by rice, then formed
into a triangle. A
popular variety of rice ball.
Skill Level: 9
Ingredients: Rice, Salted Salmon
Learn From: Bread And Rice (Tuesday Mana's Lessons)
Effect: All stats +1 for one hour and thirty minutes (in game)
Selling Price: 940G
Fruit Sandwich

-----------------------------------------------------------------------------Description: Fruit placed between slices of bread. Its


refreshing taste makes
it a tasty snack.
Skill Level: 10
Ingredients: Apple, Bread, Orange, Strawberry, White Grass
Learn From: Cooking for Beginners (Monday Mana's Lessons)
Effect: Recovery 20 HP and all stats +1 for thirty five
minutes (in game)
Selling Price: 1150G
Pickle Mix
-----------------------------------------------------------------------------Description: A mix of spring and winter turnip pickles. The
white and crimson
colors make a striking contrast.
Skill Level: 13
Ingredients: Pink Turnip, Turnip
Learn From: Winter-time Cooking (Thursday Mana's Lessons)
Effect: All stats +1 for thirty five minutes (in game)
Selling Price: 770G
Raisin Bread
-----------------------------------------------------------------------------Description: Bread sprinkled with dried raisins. Soft, with a
sweet yet sour
tang.
Skill Level: 13
Ingredients: Bread, Grape, Wine
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: All stats +1 for twenty minutes (in game)
Selling Price: 1500G
Ice Cream
-----------------------------------------------------------------------------Description: A dessert made from frozen milk and other
ingredients. Literally
melts in the mouth.
Skill Level: 15, 17 and 19 (depends of the item size)
Ingredients: Honey, Ice Staff, Milk (Small to Large)
Learn From: Dessert (Thursday Mana's Lessons)
Effect: All stats +1 for ten minutes (in game)
Selling Price: 6780G

Turnip Heaven
-----------------------------------------------------------------------------Description: The turnips of the world, finally together. Eat
all three colors
at once for the best experience.
Skill Level: 21
Ingredients: Gold Turnip, Pink Turnip, Turnip
Learn From: Winter-time Cooking (Thursday Mana's Lessons)
Effect: Recovery 77 HP and all stats +1 for one hour and
fifteen minutes (in
game)
Selling Price: 2590G
Relax Tealeaves
-----------------------------------------------------------------------------Description: A combination of various medicinal herbs. Can be
eaten as is, but
better when made into a tea.
Skill Level: 26
Ingredients: Blue Grass, Green Grass, Medicinal Herb, Purple
Grass, White
Grass, Yellow Grass
Learn From: Difficult Cooking (Tuesday Mana's Lessons)
Effect: All stats +1 for five minutes (in game)
Selling Price: 640G
==============================================================
=================
5.4.2. Frying Pan
[Frying]
==============================================================
=================
Baked Apple
-----------------------------------------------------------------------------Description: A sweet treat, blending spices and the flavor of
apple perfectly.
Skill Level: 3
Ingredients: Apple, Hot-Hot Fruit
Learn From: Making Snacks (Monday Mana's Lessons)
Effect: Recovery 10 HP/5 RP, Attack +3, Strength +3 for twenty
minutes (in
game)
Selling Price: 3700G

Cornflakes
-----------------------------------------------------------------------------Description: Corn, flattened and then baked. High in
nutrition, it is mainly
eaten at breakfast.
Skill Level: 6
Ingredients: Corn, Milk (Small to Large)
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: Recovery 20 HP, Attack +3, Strength +3 for one hour
(in game)
Selling Price: 650G
French Fries
-----------------------------------------------------------------------------Description: Peeled and sliced potatoes fried in oil. So
crispy, salty, and
addicting.
Skill Level: 8
Ingredients: Oil, Potato
Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +3, Strength +3 for thirty
minutes (in
game)
Selling Price: 830G
French Toast
-----------------------------------------------------------------------------Description: Bread fried lightly with milk and eggs. Known and
loved for simply
melting in your mouth.
Skill Level: 10
Ingredients: Bread, Egg (Small to Large), Oil
Learn From: Mom's Cooking (Friday Mana's Lessons)
Effect: Recovery 10 HP, Attack +3, Strength +3 for forty
minutes (in game)
Selling Price: 710G
Miso Eggplant
-----------------------------------------------------------------------------Description: Miso added to roasted eggplant. Has a mellow,
distinguishing
taste.
Skill Level: 13

Ingredients: Eggplant
Learn From: Appetizers (Monday Mana's Lessons)
Effect: Recovery 20 HP, Attack +6, Strength +6 for thirty
minutes (in game)
Selling Price: 640G
Salted Salmon
-----------------------------------------------------------------------------Description: Salmon, salted, then fried. The fresher the fish,
the tastier it
will be when cooked.
Skill Level: 13
Ingredients: Salmon
Learn From: Grilled Fish 3 (Wednesday Mana's Lessons)
Effect: Recovery 10 HP/5 RP, Attack +6, Strength +6 for forty
minutes (in game)
Selling Price: 560G
Fried Rice
-----------------------------------------------------------------------------Description: Rice and egg fried together in oil. The light,
fluffy eggs are
what make this dish great.
Skill Level: 16
Ingredients: Egg (Small to Large), Green Pepper, Leek, Oil,
Rice
Learn From: Chinese Cooking (Friday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Attack +6, Strength +6 for two
hours (in game)
Selling Price: 1800G
Popcorn
-----------------------------------------------------------------------------Description: Corn kernels heated until they pop. Generally
eaten salted, but
sugar or even caramel will also work.
Skill Level: 16
Ingredients: Corn
Learn From: Making Snacks (Monday Mana's Lessons)
Effect: Recovery 20 HP, Attack +6, Strength +6 for 10 minutes
(in game)
Selling Price: 350G
Salted Cherry Salmon

-----------------------------------------------------------------------------Description: Cherry Salmon, salted, then fried. The fresher


the fish, the
tastier it will be when cooked.
Skill Level: 16
Ingredients: Cherry Salmon
Learn From: Grilled Fish 1 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty
minutes (in game)
Selling Price: 80G
Salted Chub
-----------------------------------------------------------------------------Description: Chub, salted, then fried. The fresher the fish,
the tastier it
will be when cooked.
Skill Level: 17
Ingredients: Chub
Learn From: Grilled Fish 2 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty
minutes (in game)
Selling Price: 220G
Salted Masu Trout
-----------------------------------------------------------------------------Description: Masu Trout, salted, then fried. The fresher the
fish, the tastier
it will be when cooked.
Skill Level: 18
Ingredients: Masu Trout
Learn From: Grilled Fish 1 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty
minutes (in game)
Selling Price: 240G
Fried Crucian Carp
-----------------------------------------------------------------------------Description: Crucian Carp, salted, then fried. The fresher the
fish, the
tastier it will be when cooked.
Skill Level: 19
Ingredients: Crucian Carp
Learn From: Grilled Fish 2 (Wednesday Mana's Lessons)

Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty


minutes (in game)
Selling Price: 570G
Salted Rainbow Trout
-----------------------------------------------------------------------------Description: Rainbow Trout, salted, then fried. The fresher
the fish, the
tastier it will be when cooked.
Skill Level: 19
Ingredients: Rainbow Trout
Learn From: Grilled Fish 1 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty
minutes (in game)
Selling Price: 400G
Fried Veggies
-----------------------------------------------------------------------------Description: Various vegetables mixed and fried together.
Easier to eat than
when they are raw.
Skill Level: 20
Ingredients: Cabbage, Carrot, Green Pepper, Oil, Onion
Learn From: Dinnertime (Friday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Attack +6, Strength +6 for one
hour (in game)
Selling Price: 2110G
Risotto
-----------------------------------------------------------------------------Description: Rice and sauce in wonderful harmony. The key is
to make it not in
a pot, but in a shallow frying pan.
Skill Level: 20
Ingredients: Oil, Onion, Rice, Tomato, Toyherb
Learn From: Dinnertime (Friday Mana's Lessons)
Effect: Recovery 20 HP/2 RP, Attack +6, Strength +6 for one
hour and twenty
minutes (in game)
Selling Price: 1940G
Fried Squid
------------------------------------------------------------------------------

Description: Squid, salted, then fried. The fresher the squid,


the tastier it
will be when cooked.
Skill Level: 21
Ingredients: Squid
Learn From: Squid Paradise (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for forty
minutes (in game)
Selling Price: 460G
Salted Char
-----------------------------------------------------------------------------Description: Char, salted, then fried. The fresher the fish,
the tastier it
will be when cooked.
Skill Level: 21
Ingredients: Char
Learn From: Grilled Fish 1 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for forty
minutes (in game)
Selling Price: 370G
Fried Needlefish
-----------------------------------------------------------------------------Description: Needlefish, salted, then fried. The fresher the
fish, the tastier
it will be when cooked.
Skill Level: 22
Ingredients: Needlefish
Learn From: Grilled Fish 1 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for forty
minutes (in game)
Selling Price: 590G
Croquettes
-----------------------------------------------------------------------------Description: Potatoes mashed, then made into small cakes and
fried. Loved by
the masses for their simplicity and taste.
Skill Level: 23
Ingredients: Egg (Small to Large), Oil, Potato
Learn From: Appetizers (Monday Mana's Lessons)
Effect: Recovery 20 HP, Attack +9, Strength +9 for thirty
minutes (in game)
Selling Price: 850G

Pancakes
-----------------------------------------------------------------------------Description: Often eaten at breakfast. Cool the frying pan
before cooking for
an even better taste.
Skill Level: 23
Ingredients: Egg (Small to Large), Flour, Honey, Milk (Small
to Large), Sweet
Powder
Learn From: Making Snacks (Monday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for thirty
minutes (in
game)
Selling Price: 980G
Fried Gibelio
-----------------------------------------------------------------------------Description: Gibelio, salted, then fried. The fresher the
fish, the tastier it
will be when cooked.
Skill Level: 24
Ingredients: Gibelio
Learn From: Grilled Fish 2 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for forty
minutes (in game)
Selling Price: 700G
Gyoza
-----------------------------------------------------------------------------Description: A meat and vegetable mix wrapped in thin piece of
dough. Can be
either fried or boiled.
Skill Level: 25
Ingredients: Cabbage, Flour, Oil, Onion
Learn From: Chinese Cooking (Friday Mana's Lessons)
Effect: Recovery 100 HP, Attack +9, Strength +9 for one hour
(in game)
Selling Price: 1390G
Dried Sardines
------------------------------------------------------------------------------

Description: Numerous sardines skewered, then dried.


Generally, they are fried
before being eaten.
Skill Level: 26
Ingredients: Sardine, Sardine, Sardine
Learn From: Grilled Fish 2 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/5 RP, Attack +9, Strength +9 for forty
minutes (in game)
Selling Price: 610G
Fried Eggs
-----------------------------------------------------------------------------Description: The definitive home-cooked egg dish. Its taste
changes depending
on the amount of love applied when cooked.
Skill Level: 27
Ingredients: Egg (Small to Large), Turnip
Learn From: Mom's Cooking (Friday Mana's Lessons)
Effect: Recovery 10 HP/10 RP, Attack +9, Strength +9 for
twenty minutes (in
game)
Selling Price: 690G
Salted Pike
-----------------------------------------------------------------------------Description: Pike, salted, then fried. Often eaten in Fall.
Skill Level: 28
Ingredients: Daikon Radish, Pike
Learn From: Grilled Fish 3 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/5 RP, Attack +9, Strength +9 for forty
minutes (in game)
Selling Price: 1640G
Cabbage Cakes
-----------------------------------------------------------------------------Description: Cabbage added to a water and flour paste, then
baked. The exact
recipe changes depending on region.
Skill Level: 29
Ingredients: Cabbage, Egg (Small to Large), Flour, Oil
Learn From: Super Suppers (Friday Mana's Lessons)
Effect: Recovery 20 HP/20 RP, Attack +9, Strength +9 for three
hours (in
game)
Selling Price: 1730G

Fried Mackerel
-----------------------------------------------------------------------------Description: Mackerel, salted, then fried. The fresher the
fish, the tastier it
will be when cooked.
Skill Level: 29
Ingredients: Mackerel
Learn From: Grilled Fish 3 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/5 RP, Attack +9, Strength +9 for forty
minutes (in game)
Selling Price: 270G
Salted Pond Smelt
-----------------------------------------------------------------------------Description: Pond Smelt, salted, then fried. The fresher the
fish, the tastier
it will be when cooked.
Skill Level: 31
Ingredients: Pond Smelt
Learn From: Grilled Fish 2 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/5 RP, Attack +9, Strength +9 for forty
minutes (in game)
Selling Price: 410
Donuts
-----------------------------------------------------------------------------Description: Flour and butter shaped into a ring, then baked.
Some people
prefer a few of these for breakfast.
Skill Level: 32
Ingredients: Butter, Egg (Small to Large), Flour, Oil
Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons)
Effect: Recovery 30 HP, Attack +12, Strength +12 for thirty
minutes (in game)
Selling Price: 1380G
Fried Skipjack
-----------------------------------------------------------------------------Description: Skipjack, salted, then fried. The fresher the
fish, the tastier it
will be when cooked.
Skill Level: 32

Ingredients: Skipjack
Learn From: Grilled Fish 3 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/5 RP, Attack +12, Strength +12 for
forty minutes (in
game)
Selling Price: 840G
Fried Turbot
-----------------------------------------------------------------------------Description: Turbot, salted, then fried. The fresher the fish,
the tastier it
will be when cooked.
Skill Level: 33
Ingredients: Turbot
Learn From: Grilled Fish 4 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/5 RP, Attack +12, Strength +12 for
forty minutes (in
game)
Selling Price: 630G
Grilled Shrimp
-----------------------------------------------------------------------------Description: Shrimp, flavored, then whole-grilled. Its crispy
crunch is loved
by many.
Skill Level: 33
Ingredients: Shrimp
Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/5 RP, Attack +12, Strength +12 for
forty minutes (in
game)
Selling Price: 860G
Fried Udon
-----------------------------------------------------------------------------Description: The first person to fry udon is said to have done
on a whim. Now
it is widely loved.
Skill Level: 35
Ingredients: Cabbage, Carrot, Flour, Oil, Onion
Learn From: Super Suppers (Friday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Attack +12, Strength +12 for one
hour and thirty
minutes (in game)
Selling Price: 2040G

Omelet
-----------------------------------------------------------------------------Description: A standard, plain omelet. It is a favorite at
breakfast everywhere
in the world.
Skill Level: 35
Ingredients: Egg (Small to Large), Milk (Small to Large)
Learn From: Egg Cooking (Friday Mana's Lessons)
Effect: Recovery 10 HP/15 RP, Attack +12, Strength +12 for
twenty minutes (in
game)
Selling Price: 730G
Salted Taimen
-----------------------------------------------------------------------------Description: Taimen, salted, then fried. The fresher the fish,
the tastier it
will be when cooked.
Skill Level: 36
Ingredients: Taimen
Learn From: Grilled Fish 4 (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/5 RP, Attack +12, Strength +12 for
forty minutes (in
game)
Selling Price: 1010G
Tuna Teriyaki
-----------------------------------------------------------------------------Description: Fried tuna with sweet sauce added. Pasting the
sauce numerous
times during cooking is key.
Skill Level: 36
Ingredients: Daikon Radish, Tuna
Learn From: Grilled Fish 4 (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/5 RP, Attack +12, Strength +12 for
forty minutes (in
game)
Selling Price: 3060G
Fried Girella
------------------------------------------------------------------------------

Description: Girella, salted, then fried. The fresher the


fish, the tastier it
will be when cooked.
Skill Level: 38
Ingredients: Girella
Learn From: Grilled Fish 3 (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/5 RP, Attack +12, Strength +12 for
forty minutes (in
game)
Selling Price: 440G
Grilled Lobster
-----------------------------------------------------------------------------Description: Lobster, flavored, then whole-grilled. A gorgeous
dish, it looks
like a feast simply by itself.
Skill Level: 40
Ingredients: Lobster
Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/5 RP, Attack +12, Strength +12 for
forty minutes (in
game)
Selling Price: 1210G
Omelet Rice
-----------------------------------------------------------------------------Description: Chicken and rice wrapped in an omelet. Ketchup
can be used to
write a message of love on the top.
Skill Level: 40
Ingredients: Egg (Small to Large), Ketchup, Milk (Small to
Large), Rice
Learn From: Egg Cooking (Friday Mana's Lessons)
Effect: Recovery 10 HP/20 RP, Attack +12, Strength +12 for
forty minutes (in
game)
Selling Price: 1160G
Fried Flounder
-----------------------------------------------------------------------------Description: Flounder, salted, then fried. The fresher the
fish, the tastier it
will be when cooked.
Skill Level: 41
Ingredients: Flounder

Learn From: Grilled Fish 5 (Wednesday Mana's Lessons)


Effect: Recovery 40 HP/5 RP, Attack +15, Strength +15 for
forty minutes (in
game)
Selling Price: 1030G
Fried Sunsquid
-----------------------------------------------------------------------------Description: Sunsquid, salted, then fried. The fresher the
squid, the tastier
it will be when cooked.
Skill Level: 41
Ingredients: Sunsquid
Learn From: Spicy Foods (Tuesday Mana's Lessons)
Effect: Recovery 40 HP/5 RP, Attack +15, Strength +15 for
forty minutes (in
game)
Selling Price: 1880G
Fried Yellowtail
-----------------------------------------------------------------------------Description: Yellowtail, salted, then fried. The fresher the
fish, the tastier
it will be when cooked.
Skill Level: 43
Ingredients: Daikon Radish, Yellowtail
Learn From: Grilled Fish 4 (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/5 RP, Attack +15, Strength +15 for
forty minutes (in
game)
Selling Price: 2530G
Tempura
-----------------------------------------------------------------------------Description: Various foods coated in flour and egg, then
fried. Name may also
change depending on food used.
Skill Level: 43
Ingredients: Egg (Small to Large), Oil, Onion, Shrimp
Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/20 RP, Attack +15, Strength +15 for one
hour (in game)
Selling Price: 1190G

Dry Curry
-----------------------------------------------------------------------------Description: Unlike regular curry, made without a liquid
sauce. Can be eaten
with rice, or wrapped in bread.
Skill Level: 46
Ingredients: Carrot, Curry Powder, Green Pepper, Oil, Onion,
Rice
Learn From: Spicy Foods (Tuesday Mana's Lessons)
Effect: Recovery 20 HP, Attack +15, Strength +15 for two hour
(in game)
Selling Price: 1880G
Fried Snapper
-----------------------------------------------------------------------------Description: Snapper, salted, then fried. The fresher the
fish, the tastier it
will be when cooked.
Skill Level: 46
Ingredients: Snapper
Learn From: Grilled Fish 5 (Wednesday Mana's Lessons)
Effect: Recovery 50 HP/5 RP, Attack +15, Strength +15 for
forty minutes (in
game)
Selling Price: 1620G
Curry Bread
-----------------------------------------------------------------------------Description: Baked bread with curry in the center. Crispy
crust, soft bread,
and spicy curry, together in harmony.
Skill Level: 47
Ingredients: Bread, Dry Curry, Oil
Learn From: Spicy Foods (Tuesday Mana's Lessons)
Effect: Recovery 50 HP/10 RP, Attack +15, Strength +15 for
forty minutes (in
game)
Selling Price: 1080G
Fried Lamp Squid
-----------------------------------------------------------------------------Description: Lamp squid. A little bitter after being fried,
but still popular
with real gourmet connoisseurs.

Skill Level: 50
Ingredients: Lamp Grass, Lamp Squid
Learn From: Grilled Fish 4 (Wednesday Mana's Lessons)
Effect: Recovery 50 HP/5 RP, Attack +15, Strength +15 for
forty minutes (in
game)
Selling Price: 11870G
Fried Blowfish
-----------------------------------------------------------------------------Description: Fried blowfish. Very few people have tasted it,
since generally
blowfish isn't fried.
Skill Level: 56
Ingredients: Antidote Herb, Blowfish
Learn From: Difficult Cooking (Tuesday Mana's Lessons)
Effect: Recovery 50 HP/5 RP, Attack +18, Strength +18 for
forty minutes (in
game)
Selling Price: 1710G
Fried Glitter Snapper
-----------------------------------------------------------------------------Description: Glitter Snapper, salted, then fried. The fresher
the fish, the
tastier it will be when cooked.
Skill Level: 66
Ingredients: Glitter Snapper
Learn From: Grilled Fish 5 (Wednesday Mana's Lessons)
Effect: Recovery 70 HP/5 RP, Attack +21, Strength +21 for
forty minutes (in
game)
Selling Price: 2320G
Fried Lover Snapper
-----------------------------------------------------------------------------Description: Lover Snapper, salted, then fried. The fresher
the fish, the
tastier it will be when cooked.
Skill Level: 71
Ingredients: Lover Snapper
Learn From: Grilled Fish 5 (Wednesday Mana's Lessons)
Effect: Recovery 70 HP/5 RP, Attack +24, Strength +24 for
forty minutes (in
game)

Selling Price: 1540G


Fried Fall Flounder
-----------------------------------------------------------------------------Description: Fall Flounder, salted, then fried. The fresher
the fish, the
tastier it will be when cooked.
Skill Level: 78
Ingredients: Daikon Radish, Fall Flounder
Learn From: Grilled Fish 5 (Wednesday Mana's Lessons)
Effect: Recovery 80 HP/5 RP, Attack +24, Strength +24 for
forty minutes (in
game)
Selling Price: 3010G
==============================================================
=================
5.4.3. Knife Set
[Knife]
==============================================================
=================
Cherry Sashimi
-----------------------------------------------------------------------------Description: Slices of raw cherry salmon served up for
consumption. Generally
eaten with soy sauce.
Skill Level: 11
Ingredients: Cherry Salmon
Learn From: Sashimi (Wednesday Mana's Lessons)
Effect: Recovery 10 HP/10 RP, Defense +3, Vitality +3 for
thirty minutes (in
game)
Selling Price: 170G
Masu Trout Sashimi
-----------------------------------------------------------------------------Description: Slices of raw masu trout served up for
consumption. Generally
eaten with soy sauce.
Skill Level: 13
Ingredients: Masu Trout
Learn From: Sashimi (Wednesday Mana's Lessons)
Effect: Recovery 10 HP/10 RP, Defense +2, Vitality +2 for
thirty minutes (in

game)
Selling Price: 350G
Rainbow Sashimi
-----------------------------------------------------------------------------Description: Slices of raw rainbow trout served up for
consumption. Generally
eaten with soy sauce.
Skill Level: 14
Ingredients: Rainbow Trout
Learn From: Sashimi (Wednesday Mana's Lessons)
Effect: Recovery 15 HP/10 RP, Defense +8, Vitality +8 for
thirty minutes (in
game)
Selling Price: 610G
Char Sashimi
-----------------------------------------------------------------------------Description: Slices of raw char served up for consumption.
Generally eaten with
soy sauce.
Skill Level: 16
Ingredients: Char
Learn From: Sashimi (Wednesday Mana's Lessons)
Effect: Recovery 15 HP/10 RP, Defense +5, Vitality +5 for
thirty minutes (in
game)
Selling Price: 640G
Needlefish Sashimi
-----------------------------------------------------------------------------Description: Slices of raw needlefish served up for
consumption. Generally
eaten with soy sauce.
Skill Level: 18
Ingredients: Needlefish
Learn From: Sashimi (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Defense +5, Vitality +5 for
thirty minutes (in
game)
Selling Price: 530G
Squid Sashimi

-----------------------------------------------------------------------------Description: Slices of raw squid served up for consumption.


Generally eaten
with soy sauce.
Skill Level: 18
Ingredients: Squid
Learn From: Squid Paradise (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Defense +5, Vitality +5 for five
minutes (in
game)
Selling Price: 340G
Sardine Sashimi
-----------------------------------------------------------------------------Description: Slices of raw girella served up for consumption.
Generally eaten
with soy sauce.
Skill Level: 21
Ingredients: Sardine
Learn From: Sashimi 2 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Defense +10, Vitality +10 for
thirty minutes (in
game)
Selling Price: 270G
Note: In the game the description of the item is wrong, so is
not my fault.
Pike Sashimi
-----------------------------------------------------------------------------Description: Slices of raw pike served up for consumption.
Generally eaten with
soy sauce.
Skill Level: 23
Ingredients: Pike
Learn From: Sashimi 2 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Defense +10, Vitality +10 for
thirty minutes (in
game)
Selling Price: 430G
Salmon Sashimi
-----------------------------------------------------------------------------Description: Slices of raw salmon served up for consumption.
Generally eaten

with soy sauce.


Skill Level: 26
Ingredients: Salmon
Learn From: Sashimi 2 (Wednesday Mana's Lessons)
Effect: Recovery 25 HP/10 RP, Defense +10, Vitality +10 for
one hour (in game)
Selling Price: 1010G
Skipjack Sashimi
-----------------------------------------------------------------------------Description: Slices of raw skipjack tuna served up for
consumption. Generally
eaten with soy sauce or wasabi.
Skill Level: 27
Ingredients: Skipjack
Learn From: Sashimi 2 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Defense +10, Vitality +10 for
fifty minutes (in
game)
Selling Price: 770G
Shrimp Sashimi
-----------------------------------------------------------------------------Description: Shrimp, first shelled, then served up raw.
Generally, eaten with
soy sauce.
Skill Level: 28
Ingredients: Shrimp
Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/10 RP, Defense +10, Vitality +10 for
thirty minutes (in
game)
Selling Price: 530G
Turbot Sashimi
-----------------------------------------------------------------------------Description: Slices of raw turbot served up for consumption.
The outer rim of
the fish is especially tasty.
Skill Level: 28
Ingredients: Turbot
Learn From: Sashimi 3 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/10 RP, Defense +10, Vitality +10 for
thirty minutes (in
game)

Selling Price: 1030G


Taimen Sashimi
-----------------------------------------------------------------------------Description: Slices of raw taimen served up for consumption.
Generally eaten
with soy sauce.
Skill Level: 31
Ingredients: Taimen
Learn From: Sashimi 3 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for
thirty minutes (in
game)
Selling Price: 900G
Tuna Sashimi
-----------------------------------------------------------------------------Description: The best cuts of raw tuna. Very little can be
obtained from each
fish, making it very expensive.
Skill Level: 31
Ingredients: Tuna
Learn From: Sashimi 2 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for
one hour (in game)
Selling Price: 2280G
Girella Sashimi
-----------------------------------------------------------------------------Description: Slices of raw girella served up for consumption.
Generally eaten
with soy sauce.
Skill Level: 33
Ingredients: Girella
Learn From: Sashimi 3 (Wednesday Mana's Lessons)
Effect: Recovery 50 HP/10 RP, Defense +10, Vitality +10 for
twenty minutes (in
game)
Selling Price: 930G
Lobster Sashimi
------------------------------------------------------------------------------

Description: Lobster, first shelled, then sliced up. Its sweet


flavor is very
popular, even with children.
Skill Level: 35
Ingredients: Lobster
Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for
thirty minutes (in
game)
Selling Price: 880G
Sunsquid Sashimi
-----------------------------------------------------------------------------Description: A rare squid sliced raw. Its flavor is popular
with a select group
of people in the know.
Skill Level: 35
Ingredients: Sunsquid
Learn From: Squid Paradise (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for
ten minutes (in
game)
Selling Price: 1570G
Flounder Sashimi
-----------------------------------------------------------------------------Description: Slices of raw flounder served up for consumption.
The outer rim of
the fish is especially expensive.
Skill Level: 36
Ingredients: Flounder
Learn From: Sashimi 4 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for
thirty minutes (in
game)
Selling Price: 1340G
Lampsquid Sashimi
-----------------------------------------------------------------------------Description: Lamp squid, sliced raw and its lamp gently
seasoned. A warm,
heartfelt dish.
Skill Level: 38
Ingredients: Lamp Squid
Learn From: Squid Paradise (Wednesday Mana's Lessons)

Effect: Recovery 40 HP/10 RP, Defense +15, Vitality +15 for


thirty minutes (in
game)
Selling Price: 1270G
Yellow Tail Sashimi
-----------------------------------------------------------------------------Description: Slices of raw yellowtail served up for
consumption. Its layers of
fat give it a rich, full taste.
Skill Level: 38
Ingredients: Yellowtail
Learn From: Sashimi 3 (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/10 RP, Defense +15, Vitality +15 for
fifty minutes (in
game)
Selling Price: 1300G
Snapper Sashimi
-----------------------------------------------------------------------------Description: Slices of raw snapper served up for consumption.
Often thought to
be a dish that brings good luck.
Skill Level: 42
Ingredients: Snapper
Learn From: Sashimi 4 (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/10 RP, Defense +15, Vitality +15 for
one hour (in game)
Selling Price: 1470G
Blowfish Sashimi
-----------------------------------------------------------------------------Description: Blowfish sliced so thinly that you can almost see
through to the
plate. A very expensive dish.
Skill Level: 51
Ingredients: Blowfish
Learn From: Sashimi 4 (Wednesday Mana's Lessons)
Effect: Recovery 50 HP/10 RP, Defense +20, Vitality +20 for
thirty minutes (in
game)
Selling Price: 1820G
Fall Sashimi

-----------------------------------------------------------------------------Description: Sashimi cut from raw fall flounder. Its outer


edge is said to help
maintain beauty and youthful looks.
Skill Level: 56
Ingredients: Fall Flounder
Learn From: Sashimi 3 (Wednesday Mana's Lessons)
Effect: Recovery 60 HP/10 RP, Defense +33, Vitality +33 for
thirty minutes (in
game)
Selling Price: 1990G
Glitter Sashimi
-----------------------------------------------------------------------------Description: Rare glitter snapper. The ultimate in high-class
sashimi, its
sweet, smooth taste is perfection.
Skill Level: 61
Ingredients: Glitter Snapper
Learn From: Sashimi 4 (Wednesday Mana's Lessons)
Effect: Recovery 60 HP/10 RP, Defense +25, Vitality +25 for
one hour and thirty
minutes (in game)
Selling Price: 2380G
Lover Sashimi
-----------------------------------------------------------------------------Description: Slices of raw lover snapper. Unlike other
sashimi, this is eaten
without any soy sauce or wasabi.
Skill Level: 66
Ingredients: Lover Snapper
Learn From: Sashimi 4 (Wednesday Mana's Lessons)
Effect: Recovery 60 HP/10 RP, Defense +25, Vitality +25 for
one hour and thirty
minutes (in game)
Selling Price: 2040G
==============================================================
=================
5.4.4. Pot
[Pot]
==============================================================
=================

Boiled Egg
-----------------------------------------------------------------------------Description: Simple dish using eggs. Can be runny or hard,
depending on cooking
time. Hard-boiled is a favorite.
Skill Level: 3, 6 and 12 (depends of the item size)
Ingredients: Egg (Small to Large)
Learn From: Egg Cooking (Friday Mana's Lessons)
Effect: Recovery 15 HP/2 RP and all stats +2 (except Magic
Defense +1) for one
hour (in game)
Selling Price: 270G
Hot Milk
-----------------------------------------------------------------------------Description: The simplest of dishes. Just warm milk. Very
relaxing, it's
perfect on a sleepless night.
Skill Level: 6, 8 and 10 (depends of the item size)
Ingredients: Milk (Small to Large)
Learn From: Mom's Cooking (Friday Mana's Lessons)
Effect: Recovery 15 HP/2 RP and all stats +2 (except Magic
Defense +1) for
twenty minutes (in game)
Selling Price: 700G
Hot Chocolate
-----------------------------------------------------------------------------Description: Chocolate added to warm milk. Don't drink it too
often, or you'll
get cavities.
Skill Level: 9, 13 and 17 (depends of the item size)
Ingredients: Chocolate, Milk (Small to Large)
Learn From: Convenient Side Dishes (Tuesday Mana's Lessons)
Effect: Recovery 15 HP/2 RP and all stats +2 (except Magic
Defense +1) for
forty minutes (in game)
Selling Price: 940G
Rice Porridge
-----------------------------------------------------------------------------Description: Rice boiled in water, softening it. Often eaten
when sick. Made
with loving care.

Skill Level: 13
Ingredients: Hot-Hot Fruit, Mixed Herbs, Rice
Learn From: Far East Cuisine (Monday Mana's Lessons)
Effect: Recovery 30 HP/2 RP and all stats +2 (except Magic
Defense +1) for one
hour (in game)
Selling Price: 4960G
Apple Jam
-----------------------------------------------------------------------------Description: A sweet preserve made from apples. Generally
eaten spread on bread
or toast.
Skill Level: 14
Ingredients: Apple
Learn From: Cooking Secrets (Thursday Mana's Lessons)
Effect: Recovery 30 HP/1 RP and all stats +2 (except Magic
Defense +1) for
twenty minutes (in game)
Selling Price: 360G
Boiled Spinach
-----------------------------------------------------------------------------Description: Spinach, boiled, then flavored. Boil it for too
long, and it will
completely lose its flavor.
Skill Level: 15
Ingredients: Spinach
Learn From: Appetizers (Monday Mana's Lessons)
Effect: Recovery 30 HP/2 RP and all stats +2 (except Magic
Defense +1) for one
hour (in game)
Selling Price: 980G
Marmalade
-----------------------------------------------------------------------------Description: A sweet preserve made from oranges. The peels are
also grated up
and included.
Skill Level: 15
Ingredients: Orange
Learn From: A World of Tools (Tuesday Mana's Lessons)
Effect: Recovery 30 HP/1 RP and all stats +2 (except Magic
Defense +1) for
twenty minutes (in game)

Selling Price: 660G


Milk Porridge
-----------------------------------------------------------------------------Description: Milk added to rice porridge, making it sweeter,
easier to eat, and
boosting its nutrition.
Skill Level: 15, 18 and 21 (depends of the item size)
Ingredients: Milk (Small to Large), Rice
Learn From: Far East Cuisine (Monday Mana's Lessons)
Effect: Recovery 30 HP/5 RP and all stats +2 (except Magic
Defense +1) for one
hour (in game)
Selling Price: 1130G
Strawberry Jam
-----------------------------------------------------------------------------Description: A sweet preserve made from strawberries.
Generally eaten spread on
bread or toast.
Skill Level: 16
Ingredients: Strawberry
Learn From: Cooking Secrets (Thursday Mana's Lessons)
Effect: Recovery 30 HP/1 RP and all stats +2 (except Magic
Defense +1) for
twenty minutes (in game)
Selling Price: 530G
Flavored Radish
-----------------------------------------------------------------------------Description: Daikon radish boiled, then flavored. Easily
digested, and gentle
on the stomach.
Skill Level: 17
Ingredients: Daikon Radish
Learn From: Winter-time Cooking (Thursday Mana's Lessons)
Effect: Recovery 30 HP and all stats +2 (except Magic Defense
+1) for one hour
(in game)
Selling Price: 1680G
Grape Jam
------------------------------------------------------------------------------

Description: A sweet preserve made from grapes. Generally


eaten spread on bread
or toast.
Skill Level: 18
Ingredients: Grape
Learn From: Cooking Secrets (Thursday Mana's Lessons)
Effect: Recovery 30 HP/1 RP and all stats +2 (except Magic
Defense +1) for
twenty minutes (in game)
Selling Price: 690G
Grape Liqueur
-----------------------------------------------------------------------------Description: A combination of wine and grapes cooked in a pot.
The alcohol is
boiled off, so it's safe for children, too.
Skill Level: 19
Ingredients: Charm Blue, Grape, Purple Grass, Wine
Learn From: A World of Tools (Tuesday Mana's Lessons)
Effect: Recovery 30 HP/2 RP and all stats +2 (except Magic
Defense +1) for one
hour (in game)
Selling Price: 3050G
Glazed Yam
-----------------------------------------------------------------------------Description: Fried yam glazed with sweet honey. Fun to eat,
and a very popular
snack.
Skill Level: 20
Ingredients: Sweet Powder, Yam
Learn From: Appetizers (Monday Mana's Lessons)
Effect: Recovery 30 HP/2 RP and all stats +2 (except Magic
Defense +1) for one
hour (in game)
Selling Price: 900G
Udon
-----------------------------------------------------------------------------Description: Thick, wide noodles. Slippery to pick up, but go
down easily.
Skill Level: 26
Ingredients: Carrot, Flour, Mixed Herbs, Pink Turnip
Learn From: Far East Cuisine (Monday Mana's Lessons)

Effect: Recovery 30 HP/10 RP and all stats +5 (except Magic


Defense +2) for two
hours (in game)
Selling Price: 1710G
Cheese Fondue
-----------------------------------------------------------------------------Description: A hefty amount of cheese melted in a pot. Eaten
with bread.
Skill Level: 27, 29 and 31 (depends of the item size)
Ingredients: Bread, Cheese (Small to Large)
Learn From: Super Suppers (Friday Mana's Lessons)
Effect: Recovery 30 HP/1 RP and all stats +5 (except Magic
Defense +2) for
thirty minutes (in game)
Selling Price: 1180G
Boiled Gyoza
-----------------------------------------------------------------------------Description: Gyoza with thicker dough are used to allow
boiling. Has a moist,
refined taste.
Skill Level: 29
Ingredients: Cabbage, Flour, Spinach
Learn From: A World of Tools (Tuesday Mana's Lessons)
Effect: Recovery 30 HP/2 RP and all stats +5 (except Magic
Defense +2) for one
hour (in game)
Selling Price: 2230G
Tempura Bowl
-----------------------------------------------------------------------------Description: Tempura and sauce on top of a bowl of rice. The
combination of the
three create an exquisite taste.
Skill Level: 30
Ingredients: Rice, Sour Drop, Tempura
Learn From: Far East Cuisine (Monday Mana's Lessons)
Effect: Recovery 50 HP/10 RP and all stats +5 (except Magic
Defense +2) for one
hour (in game)
Selling Price: 2840G
Curry Udon

-----------------------------------------------------------------------------Description: A combination of udon and curry. Udon generally


goes well with
grains, but this combination works, too.
Skill Level: 32
Ingredients: Carrot, Curry Powder, Flour, Pink Turnip
Learn From: Spicy Foods (Tuesday Mana's Lessons)
Effect: Recovery 30 HP/15 RP and all stats +5 (except Magic
Defense +2) for two
hours (in game)
Selling Price: 1890G
Egg Bowl
-----------------------------------------------------------------------------Description: A flavored egg mixture poured over rice. The eggs
can be sweet or
salty, depending on your own taste.
Skill Level: 33, 36 and 39 (depends of the item size)
Ingredients: Egg (Small to Large), Onion, Rice
Learn From: Egg Cooking (Friday Mana's Lessons)
Effect: Recovery 30 HP/10 RP and all stats +5 (except Magic
Defense +2) for two
hours (in game)
Selling Price: 1580G
Union Stew
-----------------------------------------------------------------------------Description: A pot filled with a bit of everything. Cooked at
the table,
everyone must battle to grab what they want.
Skill Level: 35
Ingredients: Charm Blue, Daikon Radish, Hot-Hot Fruit, Leek,
Rice, White
Cabbage
Learn From: Winter-time Cooking (Thursday Mana's Lessons)
Effect: Recovery 200 HP/20 RP and all stats +5 (except Magic
Defense +2) for
three hours (in game)
Selling Price: 9000G
Boiled Pumpkin
-----------------------------------------------------------------------------Description: Flavored pumpkin boiled in a pot, creating a hot,
sweet pumpkin

dish.
Skill Level: 36
Ingredients: Pumpkin
Learn From: Appetizers (Monday Mana's Lessons)
Effect: Recovery 30 HP/2 RP and all stats +5 (except Magic
Defense +2) for two
hours (in game)
Selling Price: 1960G
Curry Rice
-----------------------------------------------------------------------------Description: A mealtime staple, so much so that there isn't a
soul, adult or
child, who has not tasted yet.
Skill Level: 36
Ingredients: Carrot, Curry Powder, Heavy Spice, Red Grass,
Rice
Learn From: Mom's Cooking (Friday Mana's Lessons)
Effect: Recovery 30 HP/5 RP and all stats +5 (except Magic
Defense +2) for two
hours (in game)
Selling Price: 1800G
Tempura Udon
-----------------------------------------------------------------------------Description: Udon with tempura on top. The debate to either
keep the tempura
crisp or let it soak rages even today.
Skill Level: 38
Ingredients: Sour Drop, Tempura, Udon
Learn From: When You're Feeling Hungry (Monday Mana's Lessons)
Effect: Recovery 30 HP/20 RP and all stats +5 (except Magic
Defense +2) for
three hours (in game)
Selling Price: 2940G
Stew
-----------------------------------------------------------------------------Description: Milk and vegetables boiled together. A creamy
white stew is one of
the most popular varieties.
Skill Level: 43, 46 and 49 (depends of the item size)
Ingredients: Flour, Milk (Small to Large), Potato, White Grass
Learn From: Dinnertime (Friday Mana's Lessons)

Effect:
+2) for
(in
Selling

Recovery 60 HP and all stats +5 (except Magic Defense


two hours
game)
Price: 1640G

Relax Tea
-----------------------------------------------------------------------------Description: A tea infused with a variety of herbs. Its flavor
and fragrance
have calming powers.
Skill Level: 51
Ingredients: Honey, Pink Melon, Relax Tealeaves
Learn From: Difficult Cooking (Tuesday Mana's Lessons)
Effect: Recovery 150 HP/15 RP and all stats +5 (except Magic
Defense +2) for
three hours (in game)
Selling Price: 5560G
Ultimate Curry
-----------------------------------------------------------------------------Description: The product of years of seeking the ultimate
curry. Perfect in
fragrance, flavor, and appearance.
Skill Level: 95
Ingredients: Curry Powder, Devil Blood, Heavy Spice, Insect
Skin, Wine
Learn From: Difficult Cooking (Tuesday Mana's Lessons)
Effect: Recovery 80 HP/10 RP and all stats +10 (except Magic
Defense +4) for
two hours (in game)
Selling Price: 3050G
Royal Curry
-----------------------------------------------------------------------------Description: A curry loved by nobles. Requires a top chief to
prepare. Each
bite raises one's sophistication.
Skill Level: 95
Ingredients: Apple, Curry Powder, Heavy Spice, Honey, Magic
Powder
Learn From: Difficult Cooking (Tuesday Mana's Lessons)
Effect: Recovery 100 HP/40 RP and all stats +10 (except Magic
Defense +4) for
two hours (in game)
Selling Price: 2390G

==============================================================
=================
5.4.5. Mixer
[Mixer]
==============================================================
=================
Apple Juice
-----------------------------------------------------------------------------Description: Fresh apple juice. Allows the natural taste,
color, and flavor of
apples to be completely enjoyed.
Skill Level: 4
Ingredients: Apple
Learn From: An Intro to Mixers (Thursday Mana's Lessons)
Effect: Recovery 1 RP, Magic Attack +1, Magic Defense +1,
Intelligence +1 for
ten minutes (in game)
Selling Price: 380G
Fruit Juice
-----------------------------------------------------------------------------Description: A mixture of fruit juices. Twice the flavor,
twice the nutrition,
four times the enjoyment.
Skill Level: 5
Ingredients: Apple, Grape, Orange, Pineapple
Learn From: Advanced Mixer Techniques (Thursday Mana's
Lessons)
Effect: Recovery 5 RP, Magic Attack +10, Magic Defense +4,
Intelligence +10 for
one hour (in game)
Selling Price: 5290G
Orange Juice
-----------------------------------------------------------------------------Description: Fresh oranges squeezed dry to make juice. Behind
the crisp acidity
lies the perfect sweetness.
Skill Level: 5
Ingredients: Orange
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: Recovery 1 RP, Magic Attack +2, Magic Defense +1,
Intelligence +2 for

ten minutes (in game)


Selling Price: 1160G
Ketchup
-----------------------------------------------------------------------------Description: A condiment made from tomatoes. Goes well with
eggs, potato
dishes...not to mention hamburgers!
Skill Level: 6
Ingredients: Onion, Tomato
Learn From: Cooking Secrets (Thursday Mana's Lessons)
Effect: Magic Attack +30, Magic Defense +12, Intelligence +30
for five minutes
(in game)
Selling Price: 1930G
Vegetable Juice
-----------------------------------------------------------------------------Description: Juice packed with highly nutritious vegetables.
Addicting, even
though it is bitter and not so tasty.
Skill Level: 7
Ingredients: Carrot, Pink Turnip, Pumpkin, Spinach
Learn From: Advanced Mixer Techniques (Thursday Mana's
Lessons)
Effect: Recovery 5 RP, Magic Attack +10, Magic Defense +4,
Intelligence +10 for
one hour (in game)
Selling Price: 980G
Fruit Ole
-----------------------------------------------------------------------------Description: Fruit and milk combine in a smooth, easy to drink
mixture. Try it
and you'll be hooked.
Skill Level: 8
Ingredients: Fruit Juice, Milk (Small to Large)
Learn From: Advanced Mixer Techniques (Thursday Mana's
Lessons)
Effect: Recovery 10 RP, Magic Attack +10, Magic Defense +4,
Intelligence +10
for one hour (in game)
Selling Price: 5220G

Grape Juice
-----------------------------------------------------------------------------Description: Fresh grape juice. Very sweet, with a strong,
enticing aroma.
Skill Level: 8
Ingredients: Grape
Learn From: An Intro to Mixers (Thursday Mana's Lessons)
Effect: Recovery 1 RP, Magic Attack +3, Magic Defense +1,
Intelligence +3 for
ten minutes (in game)
Selling Price: 1150G
Vegetable Ole
-----------------------------------------------------------------------------Description: Vegetables mixed with milk to take off its
bitterness. Some people
actually like this unique flavor.
Skill Level: 9
Ingredients: Milk (Small to Large), Vegetable Juice
Learn From: Advanced Mixer Techniques (Thursday Mana's
Lessons)
Effect: Recovery 10 RP, Magic Attack +10, Magic Defense +4,
Intelligence +10
for one hour (in game)
Selling Price: 1000G
Butter
-----------------------------------------------------------------------------Description: Churned milk. Unlikely to be eaten alone,
generally used as an
ingredient in other dishes.
Skill Level: 10
Ingredients: Milk (Small to Large)
Learn From: Cooking Secrets (Thursday Mana's Lessons)
Effect: Magic Attack +2, Magic Defense +1, Intelligence +2 for
ten minutes (in
game)
Selling Price: 990G
Pineapple Juice
-----------------------------------------------------------------------------Description: Juice freshly squeezed from fresh pineapples. Has
a beautiful
color, fragrance and sweet, sweet taste.

Skill Level: 10
Ingredients: Pineapple
Learn From: An Intro to Mixers (Thursday Mana's Lessons)
Effect: Recovery 1 RP, Magic Attack +4, Magic Defense +2,
Intelligence +4 for
ten minutes (in game)
Selling Price: 3250G
Tomato Juice
-----------------------------------------------------------------------------Description: Juice packed with the rich nutrients from
tomatoes. A little bit
thick.
Skill Level: 11
Ingredients: Tomato
Learn From: An Intro to Mixers (Thursday Mana's Lessons)
Effect: Recovery 1 RP, Magic Attack +5, Magic Defense +2,
Intelligence +5 for
twenty minutes (in game)
Selling Price: 830G
Strawberry Milk
-----------------------------------------------------------------------------Description: A mixture of strawberries and milk, the ratio of
the two depends
on one's taste. Sweet and easy to drink.
Skill Level: 12
Ingredients: Heavy Spice, Milk (Small to Large), Strawberry
Learn From: An Intro to Mixers (Thursday Mana's Lessons)
Effect: Recovery 5 RP, Magic Attack +12, Magic Defense +5,
Intelligence +12 for
twenty minutes (in game)
Selling Price: 1540G
Hot Juice
-----------------------------------------------------------------------------Description: A drink made from Hot-Hot Fruit. Never gets cold.
Remains hot
inside you after consumption.
Skill Level: 13
Ingredients: Gunpowder, Hot-Hot Fruit, Red Grass
Learn From: Fancy Juices (Thursday Mana's Lessons)
Effect: Recovery 50 HP, Attack +5, Magic Attack +20, Magic
Defense +8, Strength
+5, Intelligence +20 for two hours (in game)

Selling Price: 12580G


Mixed Juice
-----------------------------------------------------------------------------Description: A mix of fruit and vegetable juices. Sweet, easy
to drink, and
super good for you, too.
Skill Level: 14
Ingredients: Fruit Juice, Vegetable Juice
Learn From: Advanced Mixer Techniques (Thursday Mana's
Lessons)
Effect: Recovery 15 RP, Magic Attack +10, Magic Defense +4,
Intelligence +10
for two hours (in game)
Selling Price: 980G
Mixed Ole
-----------------------------------------------------------------------------Description: Fruit, veggies, and milk all combine to create
the ultimate
balanced drink. The gateway to good health.
Skill Level: 18
Ingredients: Fruit Ole, Vegetable Ole
Learn From: A World of Tools (Tuesday Mana's Lessons)
Effect: Recovery 15 RP, Magic Attack +10, Magic Defense +4,
Intelligence +10
for two hours (in game)
Selling Price: 2800G
Prelude to Love
-----------------------------------------------------------------------------Description: A blend of melon and strawberries. Its sweet yet
sour rush hits
like Cupid's arrow.
Skill Level: 21
Ingredients: Pink Melon, Strawberry
Learn From: Fancy Juices (Thursday Mana's Lessons)
Effect: Magic Attack +40, Magic Defense +16, Intelligence +40
for five minutes
(in game)
Selling Price: 10770G
Gold Juice

-----------------------------------------------------------------------------Description: A blend of golden things found across the world.


To be honest, not
very pleasant to drink.
Skill Level: 66
Ingredients: Emery Flower, Gold Cabbage, Gold Potato, Gold
Pumpkin, Gold Turnip
Learn From: Fancy Juices (Thursday Mana's Lessons)
Effect: Recovery 50 RP, Magic Attack +100, Magic Defense +39,
Intelligence +100
for ten minutes (in game)
Selling Price: 73600G
==============================================================
=================
5.4.6. Oven
[Oven]
==============================================================
=================
Corn on the Cob
-----------------------------------------------------------------------------Description: Fragrantly roasted corn. Sweet and juicy.
Skill Level: 9
Ingredients: Butter, Corn
Learn From: Convenient Side Dishes (Tuesday Mana's Lessons)
Effect: Recovery 5 HP
Selling Price: 920G
Toast
-----------------------------------------------------------------------------Description: Beautifully browned bread. Fights daily with
cereal for the title
of "King of Breakfast."
Skill Level: 11
Ingredients: Bread
Learn From: Bread And Rice (Tuesday Mana's Lessons)
Effect: Recovery 5 HP
Selling Price: 290G
Baked Rice Ball
-----------------------------------------------------------------------------Description: A rice ball that has been baked. Its crispy
crunch just can't be

beat.
Skill Level: 12
Ingredients: Rice Ball
Learn From: Bread And Rice (Tuesday Mana's Lessons)
Effect: Recovery 5 HP
Selling Price: 430G
Roasted Yam
-----------------------------------------------------------------------------Description: A slow-roasted yam. Prevalent in the fall, often
baked in the
flames of a campfire.
Skill Level: 13
Ingredients: Butter, Yam
Learn From: When You're Feeling Hungry (Monday Mana's Lessons)
Effect: Recovery 5 HP
Selling Price: 910G
Cookie
-----------------------------------------------------------------------------Description: Simple, baked flour mix cookie. Crisp and
obviously handmade, it
makes the perfect gift.
Skill Level: 19, 20 and 21 (depends of the item size)
Ingredients: Butter, Flour, Milk (Small to Large)
Learn From: Making Snacks (Monday Mana's Lessons)
Effect: Recovery 5 HP/2 RP, Magic Attack +5, Magic Defense +2,
Intelligence +5
for two hours (in game)
Selling Price: 950G
Chocolate Cookie
-----------------------------------------------------------------------------Description: Simple, baked flour mix cookie. Covered in plenty
of chocolate,
its sweet yet bitter taste is addicting.
Skill Level: 23
Ingredients: Butter, Chocolate, Cookie
Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons)
Effect: Recovery 10 HP/5 RP, Magic Attack +8, Magic Defense
+3, Intelligence +8
for one hour (in game)
Selling Price: 850G

Butter Roll
-----------------------------------------------------------------------------Description: Sweet bread slow baked with lots of butter. Also
known as "table
rolls," they are small and easy to eat.
Skill Level: 25
Ingredients: Butter, Egg (Small to Large), Flour, Milk (Small
to Large)
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: Recovery 10 HP
Selling Price: 1200G
Jam Roll
-----------------------------------------------------------------------------Description: Bread baked with jam in the middle. Makes a great
snack.
Skill Level: 28
Ingredients: Apple Jam, Butter Roll
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: Recovery 10 HP
Selling Price: 690G
Doria
-----------------------------------------------------------------------------Description: Rice topped with a homemade sauce, then baked
until crispy. Piping
hot all the way through.
Skill Level: 30, 33 and 36 (depends of the item size)
Ingredients: Butter, Cucumber, Milk (Small to Large), Onion,
Rice
Learn From: Dinnertime (Friday Mana's Lessons)
Effect: Recovery 10 HP/15 RP
Selling Price: 1950G
Jam Roll
-----------------------------------------------------------------------------Description: Bread baked with jam in the middle. Makes a great
snack.
Skill Level: 31
Ingredients: Butter Roll, Marmalade
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: Recovery 10 HP
Selling Price: 690G

Jam Roll
-----------------------------------------------------------------------------Description: Bread baked with jam in the middle. Makes a great
snack.
Skill Level: 34
Ingredients: Butter Roll, Grape Jam
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: Recovery 10 HP
Selling Price: 690G
Pizza
-----------------------------------------------------------------------------Description: Various toppings placed on round dough, then
baked. There are
literally unlimited variations.
Skill Level: 36, 38 and 40 (depends of the item size)
Ingredients: Cheese (Small to Large), Eggplant, Flour,
Ketchup, Onion
Learn From: Dinnertime (Friday Mana's Lessons)
Effect: Recovery 10 HP/10 RP
Selling Price: 2350G
Apple Pie
-----------------------------------------------------------------------------Description: A bounty of apples baked in a pie crust. A
classic, comforting
dessert.
Skill Level: 37
Ingredients: Apple, Butter, Flour, Honey
Learn From: Mom's Cooking (Friday Mana's Lessons)
Effect: Recovery 10 HP
Selling Price: 1510G
Jam Roll
-----------------------------------------------------------------------------Description: Bread baked with jam in the middle. Makes a great
snack.
Skill Level: 37
Ingredients: Butter Roll, Strawberry Jam
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: Recovery 10 HP
Selling Price: 690G

Seafood Doria
-----------------------------------------------------------------------------Description: Doria that contains the best of the sea. Packed
with seafood and
rice, so it's sure to fill you up.
Skill Level: 38, 41 and 44 (depends of the item size)
Ingredients: Butter, Butter, Milk (Small to Large), Rice,
Shrimp, Squid
Learn From: When You're Feeling Hungry (Monday Mana's Lessons)
Effect: Recovery 10 HP/15 RP
Selling Price: 2000G
Cheesecake
-----------------------------------------------------------------------------Description: Eggs and other ingredients mixed into cheese,
then baked. Can also
be eaten sprinkled with cookies bits.
Skill Level: 41, 43, 45, 47, 49, 51 and 53 (depends of the
item size)
Ingredients: Cheese (Small to Large), Cookie, Egg (Small to
Large), Flour
Learn From: Dessert (Thursday Mana's Lessons)
Effect: Recovery 15 HP, Defense +5, Magic Attack +2, Magic
Defense +1, Vitality
+5, Intelligence +2 for one hour (in game)
Selling Price: 1480G
Sweetie Potato
-----------------------------------------------------------------------------Description: Butter and milk mixed into yam strainings, then
poured into molds
and baked.
Skill Level: 42, 43 and 44 (depends of the item size)
Ingredients: Butter, Milk (Small to Large), Sweet Powder, Yam
Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons)
Effect: Recovery 15 HP/5 RP
Selling Price: 1320G
Seafood Pizza
-----------------------------------------------------------------------------Description: A pizza topped with shrimp and squid. Looks
fantastic, and smells
great, too.

Skill Level: 43, 46 and 49 (depends of the item size)


Ingredients: Cheese (Small to Large), Flour, Ketchup, Shrimp,
Squid
Learn From: Super Suppers (Friday Mana's Lessons)
Effect: Recovery 15 HP/10 RP
Selling Price: 2070G
Cake
-----------------------------------------------------------------------------Description: Your basic, standard-issue cake. Its white cream
and red
strawberries never fails to captivate.
Skill Level: 46, 49 and 52 (depends of the item size)
Ingredients: Butter, Flour, Milk (Small to Large), Pink Cat,
Strawberry
Learn From: Dessert (Thursday Mana's Lessons)
Effect: Recovery 15 HP
Selling Price: 1930G
Gratin
-----------------------------------------------------------------------------Description: Sauce and cheese mixed and baked in a dish. Of
course the dish
itself remains inedible.
Skill Level: 46, 48 and 50 (depends of the item size)
Ingredients: Cheese (Small to Large), Flour, Onion, Orange
Grass
Learn From: Super Suppers (Friday Mana's Lessons)
Effect: Recovery 15 HP/15 RP
Selling Price: 1900G
Seafood Gratin
-----------------------------------------------------------------------------Description: Gratin containing the best of the sea. Warm the
milk up first
before using for even tastier results.
Skill Level: 52, 53 and 54 (depends of the item size)
Ingredients: Cheese (Small to Large), Flour, Onion, Shrimp,
Squid
Learn From: When You're Feeling Hungry (Monday Mana's Lessons)
Effect: Recovery 15 HP/15 RP
Selling Price: 2170G
Chocolate Cake

-----------------------------------------------------------------------------Description: Cake covered in chocolate. Dark as night, its


sweet yet bitter
cocoa taste has fans across the globe.
Skill Level: 56, 59 and 62 (depends of the item size)
Ingredients: Butter, Chocolate, Flour, Milk (Small to Large)
Learn From: Dessert (Thursday Mana's Lessons)
Effect: Recovery 15 HP, Magic Attack +10, Magic Defense +4,
Intelligence +10
for two hours (in game)
Selling Price: 1710G
==============================================================
=================
5.4.7. Steamer
[Steamer]
==============================================================
=================
Dumplings
-----------------------------------------------------------------------------Description: Small balls of sweet rice paste on skewers. Eaten
during festivals
and on holidays since long ago.
Skill Level: 7
Ingredients: Dumpling Powder
Learn From: Making Snacks (Monday Mana's Lessons)
Effect: Selling Price: 180G
Steamed Bread
-----------------------------------------------------------------------------Description: Bread that has been expanded through steaming.
Soft and sweet, the
perfect snack for children.
Skill Level: 9, 10 and 11 (depends of the item size)
Ingredients: Egg (Small to Large), Flour, Honey
Learn From: Egg Cooking (Friday Mana's Lessons)
Effect: Selling Price: 970G
Cheese Bread
------------------------------------------------------------------------------

Description: Streamed bread that has been baked with cheese.


Its soft texture
and gentle fragrance are exemplary.
Skill Level: 15, 16 and 17 (depends of the item size)
Ingredients: Cheese (Small to Large), Flour, Honey
Learn From: Convenient Side Dishes (Tuesday Mana's Lessons)
Effect: Selling Price: 1320G
Meat Dumpling
-----------------------------------------------------------------------------Description: A popular snack. Plump, soft bread and sweet
stuffing make a tasty
combination.
Skill Level: 23
Ingredients: Cabbage, Flour, Green Grass, Onion, Shrimp
Learn From: Chinese Cooking (Friday Mana's Lessons)
Effect: Selling Price: 1700G
Steamed Gyoza
-----------------------------------------------------------------------------Description: Gyoza, cooked the standard way. Steaming seals
everything in,
filling them with flavor.
Skill Level: 24
Ingredients: Cabbage, Flour, Oil, Onion
Learn From: Chinese Cooking (Friday Mana's Lessons)
Effect: Selling Price: 1880G
Pudding
-----------------------------------------------------------------------------Description: A wobbly, quivering dessert. Has the smooth taste
of eggs.
Skill Level: 25, 27 and 29 (depends of the item size)
Ingredients: Egg (Small to Large), Honey, Milk (Small to
Large)
Learn From: Dessert (Thursday Mana's Lessons)
Effect: Selling Price: 770G
Chinese Manju

-----------------------------------------------------------------------------Description: Ingredients wrapped in a soft, plump skin then


steamed. Plenty to
sink your teeth into.
Skill Level: 29
Ingredients: Bamboo Sprout, Carrot, Flour, Mixed Herb
Learn From: Chinese Cooking (Friday Mana's Lessons)
Effect: Selling Price: 1140G
Poundcake
-----------------------------------------------------------------------------Description: A sweet, square cake. Steaming brings out a
gentle, sweet flavor.
Skill Level: 30, 33 and 36 (depends of the item size)
Ingredients: Egg (Small to Large), Flour
Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons)
Effect: Selling Price: 700G
Steamed Cake
-----------------------------------------------------------------------------Description: A light and fluffy cake. Almost like eating
clouds.
Skill Level: 32, 36 and 40 (depends of the item size)
Ingredients: Egg (Small to Large), Milk (Small to Large)
Learn From: Convenient Side Dishes (Tuesday Mana's Lessons)
Effect: Selling Price: 660G
Curry Manju
-----------------------------------------------------------------------------Description: A curry filled manju. Inside the soft, subtle
taste of the coating
lurks flaming spices.
Skill Level: 35
Ingredients: Bamboo Sprout, Carrot, Curry Powder, Flour
Learn From: Spicy Foods (Tuesday Mana's Lessons)
Effect: Attack +11, Strength +11 for forty five minutes (in
game)
Selling Price: 1380G
Pumpkin Pudding

-----------------------------------------------------------------------------Description: Pudding with the added sweetness and fragrance of


pumpkin. Has a
beautiful golden color.
Skill Level: 36, 39 and 42 (depends of the item size)
Ingredients: Egg (Small to Large), Honey, Milk (Small to
Large), Pumpkin,
Yellow Grass
Learn From: Convenient Side Dishes (Tuesday Mana's Lessons)
Effect: Selling Price: 1790G
**************************************************************
*****************
5.5. Wi-Fi Evolution
[Wifi]
**************************************************************
*****************
In this game, besides leveling up your weapons and
accessories, you can also
evolve them by trading specific high level items with your
friends via Wireless
or Nintendo Wi-Fi Connection. To do so, all you need to do is
to have the
correct level 10 item with you and start a wireless connection
by interacting
with the mirror in the bedroom of your house, after that, find
someone you want
to trade items with and start trading. If you send (or
receive) a level 10
weapon or accessory that can evolve, a message will alert your
friend (or you)
that the item has changed. When that happens, a new evolved
and more powerful
item will be received on the other side at level 1 (don't
worry, it's still
more powerful than before). Of course you can also upgrade the
new item up to
level 10 again and increase even more its power.
Just in case you don't know, in order to get higher level
items, follow the
upgrade steps described in the corresponding section above.
The sections below explain which item you need to trade and
what it'll evolve
to once it reaches the other player. The accessories are
ordered alphabetically

and the weapons by attack power.


==============================================================
=================
5.5.1. Accessory Wi-Fi Evolution
[Accessory-Wifi]
==============================================================
=================
Art of Attack
-----------------------------------------------------------------------------Description: A scroll detailing the secrets of attacking.
Evolve from: Courage Badge
Selling Price: 2650G
Art of Defense
-----------------------------------------------------------------------------Description: A scroll detailing the secrets of defense.
Evolve from: Talisman
Selling Price: 1410G
Art of Magic
-----------------------------------------------------------------------------Description: A scroll detailing the secrets of magic.
Evolve from: Magic Earring
Selling Price: 3590G
Proof of Wisdom
-----------------------------------------------------------------------------Description: A badge only awarded to those who have obtained
complete and total
knowledge.
Evolve from: Amulet
Selling Price: 2400G
==============================================================
=================
5.5.2. Axe Wi-Fi Evolution
[Axe-Wifi]
==============================================================
=================

Pole Axe+
-----------------------------------------------------------------------------Description: A Pole Axe strengthened by a mysterious power.
Easier to use,
offering greater accuracy than before.
Evolve from: Pole Axe
Selling Price: 4400G
Crescent Axe+
-----------------------------------------------------------------------------Description: An axe with a single aerodynamic blade. Top
heavy, so it's hard to
raise the blade vertically.
Evolve from: Crescent Axe
Selling Price: 10000G
Executioner
-----------------------------------------------------------------------------Description: An axe with a terrible past. Its thirst for
attack power has
attracted much evil.
Evolve from: Demon Axe
Selling Price: 30000G
==============================================================
=================
5.5.3. Hammer Wi-Fi Evolution
[Hammer-Wifi]
==============================================================
=================
War Hammer+
-----------------------------------------------------------------------------Description: A War Hammer strengthened by a mysterious power.
Now places less
strain on the back.
Evolve from: War Hammer
Selling Price: 2920G
Gigant Hammer+
------------------------------------------------------------------------------

Description: A Giant Hammer strengthened by a mysterious


power. Once used by a
powerful giant.
Evolve from: Gigant Hammer
Selling Price: 12400G
Myurnil
-----------------------------------------------------------------------------Description: Imbued with the power of earth. Three of these
hitting the ground
could cause an earthquake.
Evolve from: Gravit Hammer
Selling Price: 35000G
==============================================================
=================
5.5.4. Longsword Wi-Fi Evolution
[Long-Wifi]
==============================================================
=================
Zweihander+ (Notice this one actually is weaker than
Zweihander)
-----------------------------------------------------------------------------Description: A Greatsword strengthened by a mysterious power.
Evolve from: Zweihander
Selling Price: 2600G
Volcannon
-----------------------------------------------------------------------------Description: Imbued with fire power. Has a brightly glowing
blade. Raises the
surrounding temperature by ten degrees.
Evolve from: Shine Blade
Selling Price: 8800G
Flamberge+ (Notice this one actually is weaker than Flamberge)
-----------------------------------------------------------------------------Description: A Flamberge strengthened by a mysterious power.
Now sleek and
thin.
Evolve from: Flamberge
Selling Price: 8700G

Omni-Elemental
-----------------------------------------------------------------------------Description: A sword with the power of all four elements.
Their opposing powers
within the blade make it hard to use.
Evolve from: Balmung
Selling Price: 128900G
==============================================================
=================
5.5.5. Rod Wi-Fi Evolution
[Rod-Wifi]
==============================================================
=================
Mage's Staff+
-----------------------------------------------------------------------------Description: A Mage's Staff strengthened by a mysterious
power. Now even better
to use as a walking stick.
Evolve from: Mage's Staff
Selling Price: 8800G
Magic Broom
-----------------------------------------------------------------------------Description: Once a magical staff, transformed by a mysterious
power into
something once used by witches to fly.
Evolve from: Rune Staff
Selling Price: 24500G
==============================================================
=================
5.5.6. Shortsword Wi-Fi Evolution
[Short-Wifi]
==============================================================
=================
Steel Sword+
-----------------------------------------------------------------------------Description: A Steel Sword, strengthened by a mysterious
power. Now a different

color, it is a completely new weapon.


Evolve from: Steel Sword
Selling Price: 5200G
Platinum Sword+
-----------------------------------------------------------------------------Description: A Platinum Sword, strengthened by a mysterious
power. Gives Off a
green glow.
Evolve from: Platinum Sword
Selling Price: 12000G
Star Saber
-----------------------------------------------------------------------------Description: Leaves a glittering arc like a falling star when
swung. Dress the
part and you're bound to make fans.
Evolve from: Aerial Blade
Selling Price: 20000G
Rune Blade
-----------------------------------------------------------------------------Description: A precious sword imbued with Rune power. The
light from the sword
is said to cast no shadows.
Evolve from: Dragonslayer
Selling Price: 77777G
==============================================================
=================
5.5.7. Spear Wi-Fi Evolution
[Spear-Wifi]
==============================================================
=================
Lance+
-----------------------------------------------------------------------------Description: A Lance strengthened by a mysterious power. The
weapon is now a
beautiful golden hue.
Evolve from: Lance
Selling Price: 2120G

Corsesca+
-----------------------------------------------------------------------------Description: A Corsesca strengthened by a mysterious power.
Now half the
weight, it is much easier to use than before.
Evolve from: Corsesca
Selling Price: 5790G
Feather Lance
-----------------------------------------------------------------------------Description: A lance imbued with wind magic. Said to be able
to pierce even the
clouds. Perfect for a rainy day.
Evolve from: Heavy Lance
Selling Price: 6600G
Brionac
-----------------------------------------------------------------------------Description: Capable of piercing anything. Even said to have
once made a hole
in a mountain in a single blow.
Evolve from: Overbreak
Selling Price: 21500G
##############################################################
#################
6. Fighting
[Fight]
##############################################################
#################
In Rune Factory series, fighting is an important part of the
game, since you'll
need to do this a lot once you start entering the dungeons
available. This
section will present some info concerning fighting, the
weapons and Rune
Abilities of the game.
**************************************************************
*****************
6.1. Elemental Attributes
[Attributes]

**************************************************************
*****************
There are six Elemental Attributes in this game and they
affect the damage
taken / inflicted when an elemental equipment or monster faces
another
elemental enemy.
There are three pairs of opposing elemental:
- Fire and Water
- Wind and Earth
- Light and Darkness
The relationship of the elementals in one pair is as follows:
the damage
inflicted by one of the elements on the other one is increased
so, if, for
example, a fire-type weapon hits a water-type monster, the
damaged will be
increased, since they're opposing elementals. On the other
hand, if an
elemental attack of the same type as the elemental defense is
used, the damage
will be decreased, for example, a wind-type attack against a
wind-type monster
will deal less damage than it should.
**************************************************************
*****************
6.2. Status Ailments
[Ailments]
**************************************************************
*****************
Sometimes you'll be affected by some Status Ailments during
the game, not only
by fighting monsters but also for not sleeping well, stepping
on venom, etc..
If you're affected by any status at the moment, a status icon
will appear just
below the HP and RP bar in the upper left corner of the
screen. You can touch
and hold it to see the status name.
I'll list below the status that can be inflicted upon you as
you play, what it
does and how to heal it.

All Status Ailments may be healed, besides the way I tell


below in each of
them, by asking Natalie to heal you in the clinic ("I'm not
feeling very well."
option). She'll charge you 100G.
- Cold: Triples the RP consumption for every action. This
happens when you go
to bed late (after AM 3:00) and is already in Fatigue
status (sleep late
twice without healing). Can be healed by eating a Cold
Medicine (sleeping
early doesn't work).
- Fatigue: Doubles the RP consumption for every action. This
happens when you
go to bed late (after AM 3:00) for the first time (see
Cold above to
understand). Can be healed by sleeping before AM 3:00
(until AM 2:59).
- Paralysis: You can't run while affected by this status. Can
be healed by
eating a Para-Gone.
- Poison: Takes damage constantly while poisoned, but don't
kill you. It'll
stop inflicting damage either after some time or when
your HP drops to 1.
Can be healed by eating an Antidote Herb or Antidote
Potion.
- Seal: You can't activate Rune Abilities while affected by
this status. Can be
healed by eating a Roundoff.
Also there is one beneficial status, "Food", it'll appear
after you consume an
item (Raw crops, dishes, some medicines) and will boost some
specific stats
for a time. Each item gives a different effect and have
different duration
periods (check the Pharmacy and Cooking section to know those
effects).
**************************************************************
*****************
6.3. Accessories
[Accessories]
**************************************************************
*****************
Accessories provides a lot of kinds of bonuses for the
character and you should

have some of them for each situation you face. Bonuses may
include additional
defense, attributes, protection against elementals, status
ailments, etc.
* Second generation only.
==============================================================
=================
6.3.1. Belt
[Belt]
==============================================================
=================
Champion Belt*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A belt awarded along with the title of
"Champion." With this
around your waist, you'll intimidate everyone.
Effect: Attribute: Defense: 10
Leather Belt*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A regular, commonplace belt. Worn on the tightest
notch, it
heightens resolve, and slightly raises defense.
Effect: Attribute: Defense: 8
==============================================================
=================
6.3.2. Boots
[Boots]
==============================================================
=================
Feather Boots*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 4860G
(Defeat the

fourth dungeon boss). Can be crafted.


Description: Super-light boots. So light, you feel as though
you are walking on
air. Enables back step ability.
Effect: Attribute: Defense: 5
Heavy Boots*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: Boots made from steel. Offer high defense, but
are also very
heavy. Enables back step ability.
Effect: Attribute: Defense: 12
Knight Boots*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: High-quality boots worn by knights. Offers very
high defense.
Enables back step ability.
Effect: Str up, Body up (Attack +1, Defense +1, Strength +1,
Vitality +1)
Attribute: Defense: 9
Leather Boots
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 1360G.
Can be crafted.
Description: Sturdy, long-lasting boots made from leather.
Loved by travelers
everywhere. Enables back step ability.
Effect: Attribute: Defense: 2
==============================================================
=================
6.3.3. Bracelet
[Bracelet]

==============================================================
=================
Bronze Bracelet*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 1740G
(Defeat the first
dungeon boss). Can be crafted.
Description: A bronze bracelet. Raises defense a little. Quite
heavy.
Effect: Str up (Attack +2, Strength +2)
Attribute: Defense: 2
Cheap Bracelet
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 740G.
Can be crafted.
Description: A old, worn-out bracelet. Raises defense a
little, but you have
to put up with its shabby, cheap appearance.
Effect: Str up (Attack +1, Strength +1)
Attribute: Defense: 1
Gold Bracelet*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 4500G
(Defeat the
third dungeon boss). Can be crafted.
Description: A golden bracelet. Simply slipping it onto your
arm raises both
strength and defense.
Effect: Str up (Attack +4, Strength +4)
Attribute: Defense: 4
Platinum Bracelet*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A platinum bracelet. Simply slipping it onto your
arm considerably
raises both your strength and defense.

Effect: Str up (Attack +5, Defense +5, Magic Defense +6,


Strength +5)
Attribute: Defense: 5
Silver Bracelet*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 4200G
(Defeat the
second dungeon boss). Can be crafted.
Description: A silver bracelet. Simply slipping it onto your
arm raises both
your strength and defense.
Effect: Str up (Attack +3, Strength +3)
Attribute: Defense: 3
==============================================================
=================
6.3.4. Brooch
[Brooch]
==============================================================
=================
Amethyst Brooch*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A brooch that radiates a mysterious aura and
heals the heart and
mind.
Effect: Body up (Defense +4, Magic Defense +3, Vitality +4)
Attribute: Defense: 4
Aquamarine Brooch
-----------------------------------------------------------------------------How to get: Buy from Yue's Shop for 4080G. Can be crafted.
Description: A brooch set with an aquamarine. As boldly blue
as the depths of
the ocean.
Effect: Body up (Defense +3, Magic Defense +3, Vitality +3)
Attribute: Defense: 3

Diamond Brooch*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A gold brooch set with a diamond. Its beautiful
form complements
its natural sparkle.
Effect: Body up (Defense +5, Magic Defense +3, Vitality +5)
Attribute: Defense: 1
Emerald Brooch*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A brooch set with a large emerald. Its sheer size
makes it the
centerpiece of any collection.
Effect: Body up (Defense +5, Magic Defense +3, Vitality +5)
Attribute: Defense: 5
Ruby Brooch*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A sparkling red ruby brooch that moves your
heart. Shines like a
star in the sunlight.
Effect: Body up (Defense +5, Magic Defense +3, Vitality +5)
Attribute: Defense: 8
Sapphire Brooch*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A charming pink sapphire brooch. Designed to look
like a shell.
Effect: Body up (Defense +5, Magic Defense +3, Vitality +5)
Attribute: Defense: 6
==============================================================
=================
6.3.5. Earrings
[Earrings]

==============================================================
=================
Earring*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: Earrings that dangle from your ears. Raises
intelligence a little.
Effect: Int up (Magic Attack +3, Magic Defense +8,
Intelligence +3)
Attribute: Defense: 2
Pierced Earring*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: Tiny fashion for the ears. Raises intelligence by
a little.
Effect: Int up (Magic Attack +3, Magic Defense +2,
Intelligence +3)
Attribute: Defense: 4
Magic Earring*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: Earrings that boost magical power. Their stones
glitter in
response to magic.
Effect: Int up (Magic Attack +12, Magic Defense +11,
Intelligence +8)
Attribute: Defense: 2
==============================================================
=================
6.3.6. Gloves
[Gloves]
==============================================================
=================
Field Gloves*
------------------------------------------------------------------------------

How to get: Buy from The Sharper Edge Blacksmithing for 1140G
(Defeat the first
dungeon boss). Can be crafted.
Description: Protect your hands from blisters and calluses. No
farmer should be
without a pair.
Effect: Str up, Body Up (Attack +5, Defense +1, Strength +5,
Vitality +1)
Attribute: Defense: 0
Power Gloves*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: Gloves that tightly fit the hands. Allows heavy
items to be lifted
with ease.
Effect: Str up (Attack +15, Strength +15)
Attribute: Defense: Leather Gloves*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: Quality gloves made from leather. Protect your
hands and look
stylish at the same time.
Effect: Str up (Attack +10, Strength +10)
Attribute: Defense: ==============================================================
=================
6.3.7. Headgear
[Headgear]
==============================================================
=================
Brand Glasses*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: Brand-name glasses. Certain to boost your fashion
reputation in
certain circles.
Effect: -

Attribute: Defense: 5
Fancy Hat*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A bright red, eye-catching hat. Well ventilated,
you can wear it
for hours on end.
Effect: (Magic Defense +3)
Attribute: Defense: 5
Feathered Cap*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A hat with a feather in it. Protects the head,
makes your
movements elegant, and raises intelligence.
Effect: Int up, Body up (Defense +3, Magic Attack +8, Magic
Defense +3,
Vitality +5, Intelligence +8)
Attribute: Defense: 3
Fireproof Hood*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: Safety first. A hood made from material that is
highly resistant
to fire.
Effect: Body up (Defense +4, Vitality +1)
Attribute: Fire
Defense: 3
Gold Hairpin*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A traditional accessory from the far east. Gold
plated, it is a
gorgeous hairpin.
Effect: Int Up (Magic Attack +5, Magic Defense +6,
Intelligence +5)

Attribute: Defense: 2
Hachimaki
-----------------------------------------------------------------------------How to get: Reward for Yue's Fourth quest: "Scaling the
Phantom Sand Dunes...".
Can be crafted.
Description: The far east equivalent of a bandana. Wrap it
around your head and
be filled with fighting spirit.
Effect: Str up, Body up (Attack +4, Defense +2, Strength +4,
Vitality +2)
Attribute: Defense: 2
Handknit Hat*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A hat knitted from wool. Warms both the head and
the soul.
Effect: Body up (Defense +3, Vitality +3)
Attribute: Defense: 4
Silver Hairpin*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A traditional accessory from the far east. Said
to drive off
demonic spirits when worn in the hair.
Effect: Int up (Magic Attack +3, Magic Defense +5,
Intelligence +3)
Attribute: Defense: 1
==============================================================
=================
6.3.8. Pendant
[Pendant]
==============================================================
=================
Earth Pendant*

-----------------------------------------------------------------------------How to get: Can be crafted.


Description: A pendant created to invoke images of earth. A
strong, powerful
shape.
Effect: Int up, Body up (Defense +5, Magic Attack +7, Magic
Defense +3,
Vitality +5, Intelligence +7)
Attribute: Earth
Defense: 3
Gale Pendant*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A pendant created to invoke images of the wind.
Has a striking,
free-form, flowing design.
Effect: Int up, Body up (Defense +5, Magic Attack +5, Magic
Defense +2,
Vitality +5, Intelligence +5)
Attribute: Earth
Defense: 2
Heart Pendant*
-----------------------------------------------------------------------------How to get: Reward for Cammy's second (2nd generation) quest:
"Give Something
to Someone for Me". Can be crafted.
Description: A pendant shaped like a heart. Very endearing.
Effect: Int up, Body up (Defense +2, Magic Attack +2, Magic
Defense +3,
Vitality +2, Intelligence +2)
Attribute: Defense: 2
Pendant*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A silver pendant. A simple but highly attractive
design.
Effect: Int up, Body up (Defense +1, Magic Attack +1, Magic
Defense +2,
Vitality +1, Intelligence +1)
Attribute: -

Defense: 1
Star Pendant*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A pendant shaped like a star. Glitters as
brightly as any star in
the night sky.
Effect: Int up, Body up (Defense +3, Magic Attack +3, Magic
Defense +2,
Vitality +3, Intelligence +3)
Attribute: Light
Defense: 2
Sun Pendant*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A pendant shaped like the sun. Just looking at it
will brighten
your day.
Effect: Int up, Body up (Defense +4, Magic Attack +4, Magic
Defense +2,
Vitality +4, Intelligence +4)
Attribute: Fire
Defense: 2
Tear Pendant*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A pendant shaped like a tear. Makes all who look
at it a little
sad.
Effect: Int up, Body up (Defense +5, Magic Attack +6, Magic
Defense +3,
Vitality +5, Intelligence +6)
Attribute: Water
Defense: 2
==============================================================
=================
6.3.9. Power-Up
[Power]
==============================================================
=================

Art of Attack*
-----------------------------------------------------------------------------How to get: Upgrade a Courage Badge to level 10 and trade (WiFi). Can be
crafted.
Description: A scroll detailing the secrets of attacking.
Effect: Str up (Attack +20, Strength +20)
Attribute: Defense: Art of Defense*
-----------------------------------------------------------------------------How to get: Upgrade a Talisman to level 10 and trade (Wi-Fi).
Can be crafted.
Description: A scroll detailing the secrets of defense.
Effect: Body up (Defense +20, Vitality +20)
Attribute: Defense: Art of Magic*
-----------------------------------------------------------------------------How to get: Upgrade a Magic Earring to level 10 and trade (WiFi). Can be
crafted.
Description: A scroll detailing the secrets of magic.
Effect: Int up (Magic Attack +29, Magic Defense +8,
Intelligence +20)
Attribute: Defense: Courage Badge*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: Only given to and worn by those with true
courage. Raises various
status.
Effect: Str up, Int up, Body up (Attack +5, Defense +5, Magic
Attack +5, Magic
Defense +2, Strength +5, Vitality +5, Intelligence +5)
Attribute: Defense: -

Proof of Wisdom*
-----------------------------------------------------------------------------How to get: Upgrade an Amulet to level 10 and trade (Wi-Fi).
Can be crafted.
Description: A badge only awarded to those who have obtained
complete and total
knowledge.
Effect: Int up (Magic Attack +20, Magic Defense +8,
Intelligence +20)
Attribute: Defense: Proof of Heroism*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A badge only awarded to those who have obtained
undeniable,
unwavering strength.
Effect: Str up (Attack +20, Strength +20)
Attribute: Defense: ==============================================================
=================
6.3.10. Ring
[Ring]
==============================================================
=================
Amethyst Ring
-----------------------------------------------------------------------------How to get: Buy from Yue's Shop for 5020G. Can be crafted.
Description: An astringent, cool amethyst which creates a
calm, mature
atmosphere.
Effect: Body up (Attack +3, Defense +2, Vitality +2)
Attribute: Defense: Aquamarine Ring*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: An boldly appealing ring, its stone is cut as
though shaved by the

raging waves of the sea.


Effect: Str up (Attack +3, Strength +1)
Attribute: Defense: Critical Ring
-----------------------------------------------------------------------------How to get: Reward for Yue's ninth quest: "Help Me Find
Something!". Can be
crafted.
Description: A ring that raises critical attacks. Somehow
makes the best places
to strike more obvious.
Effect: (Defense -5, Vitality -5)
Attribute: Defense: Cursed Ring*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A twisted, bizarre-looking ring. The thorns
jutting from it hurt a
little when you put it on.
Effect: (Attack -10, Defense -10, Magic Attack -10, Magic
Defense -4, Strength
-10, Vitality -10, Intelligence -10)
Attribute: Darkness
Defense: Diamond Ring*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A blindingly brilliant ring. All who see it are
immediately awed
and totally captivated.
Effect: Body up (Attack +5, Defense +2, Vitality +2)
Attribute: Defense: Earth Ring*
-----------------------------------------------------------------------------How to get: Can be crafted.

Description: A ring brimming with the power of earth. Its


energy gives the
wearer protection against earth.
Effect: (Attack +5)
Attribute: Earth
Defense: 1
Emerald Ring
-----------------------------------------------------------------------------How to get: Buy from Yue's Shop for 4880G. Can be crafted.
Description: A ring with a brilliantly glittering emerald that
will make your
fingers sparkle.
Effect: Body up (Attack +2, Defense +2, Vitality +2)
Attribute: Defense: Fire Ring*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A ring brimming with the power of fire. Its
energy gives the
wearer protection against fire.
Effect: (Attack +5)
Attribute: Fire
Defense: 1
Gold Ring*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A ring with a simple, popular design. The gold
version is a little
more expensive.
Effect: (Magic Attack +5, Magic Defense +2)
Attribute: Defense: 2
Happy Ring*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A ring that brings good fortune, raising all
stats. Placing this
on your finger will erase all your worries.

Effect: Str up, Int up, Body up, PSN protection, SEAL
protection, PRLZ
protection (Attack +14, Defense +4, Magic Attack +4, Magic
Defense +2,
Strength +4, Vitality +4, Intelligence +4)
Attribute: Light
Defense: Magic Ring*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 2620G
(Defeat the
third dungeon boss). Can be crafted.
Description: A ring brimming with magic power. Increases both
magic attack and
magic defense.
Effect: (Magic Attack +9, Magic Defense +10)
Attribute: Defense: 1
Paralyze Ring*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 2180G
(Defeat the
second dungeon boss). Can be crafted.
Description: A ring that increases resistance to paralysis.
The ring itself is
infused with medicine.
Effect: PRLZ protection (Magic Attack +4)
Attribute: Defense: 1
Platinum Ring*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A ring with a simple, popular design. The
platinum version is very
hard to obtain.
Effect: (Magic Attack +6, Magic Defense +3)
Attribute: Defense: 3
Poison Ring*

-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 1600G
(Defeat the
third dungeon boss). Can be crafted.
Description: A ring that increases resistance to poison. The
ring itself is
infused with medicine.
Effect: PSN protection (Magic Attack +4)
Attribute: Defense: 1
Ring Shield*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A magical, enhanced ring that offers the same
level of defense as
a shield.
Effect: Str up (Attack +2, Strength +2)
Attribute: Defense: 6
Ruby Ring
-----------------------------------------------------------------------------How to get: Buy from Yue's Shop for 6320G. Can be crafted.
Description: Has a mysterious, appealing design. Look deep
inside the ruby, and
you'll get lost in its passion.
Effect: (Attack +4)
Attribute: Defense: Sapphire Ring*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A ring with a beautifully glittering sapphire.
Its cute color is
its best attribute.
Effect: Str up (Attack +7, Strength +1)
Attribute: Defense: Silent Ring*

-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 2300G
(Defeat the
third dungeon boss). Can be crafted.
Description: A ring that increases resistance to being sealed.
The ring itself
is infused with medicine.
Effect: Seal protection (Magic Attack +8)
Attribute: Defense: 1
Silver Ring*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A ring with a simple, popular design. The silver
version is easily
obtainable.
Effect: (Magic Attack +4, Magic Defense +1)
Attribute: Defense: 1
Water Ring*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A ring brimming with the power of water. Its
energy gives the
wearer protection against water.
Effect: (Attack +5)
Attribute: Water
Defense: 1
Wind Ring*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A ring brimming with the power of wind. Its
energy gives the
wearer protection against wind.
Effect: (Attack +5)
Attribute: Wind
Defense: 1
==============================================================
=================

6.3.11. Scarf
[Scarf]
==============================================================
=================
Handknit Scarf*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A scarf knitted from wool. Warms both the neck
and the soul.
Effect: Body up (Defense +3, Vitality +3)
Attribute: Defense: 7
Fluffy Scarf*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A scarf made from fluffy cotton. Tickly and warm.
Effect: Body up, SEAL protection (Defense +5, Vitality +5)
Attribute: Defense: ==============================================================
=================
6.3.12. Others
[Others]
==============================================================
=================
Amulet*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A charm said to protect the bearer from harm.
Effect: Body up (Defense +3, Magic Defense +5, Vitality +3)
Attribute: Defense: 5
Charm
-----------------------------------------------------------------------------How to get: Reward for Dorothy's tenth quest: "I...Have
Something...to Say" and
Roy's third quest: "I Could Use Your Help". Buy from The
Sharper Edge

Blacksmithing for 1060G (Defeat the first dungeon boss).


Can be crafted.
Description: A charm to protect you from misfortune and
disasters. Don't leave
home without it!
Effect: Body up (Magic Defense +4, Vitality +2)
Attribute: Defense: 4
Evil Charm*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A foreign charm filled with evil power. Various
curses can be cast
or transmitted through this charm.
Effect: (Magic Attack +9)
Attribute: Defense: Lucky Strike*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: Just carrying this around increases luck. Lucky
hits will occur
more often, boosting your damage.
Effect: (Defense -10, Vitality -10)
Attribute: Defense: Pin*
-----------------------------------------------------------------------------How to get: Can be crafted.
Description: A snazzy-looking pin. Some people like to collect
them. Raises
vitality a little.
Effect: Body up (Defense +5, Vitality +5)
Attribute: Defense: 4
Rosary*
-----------------------------------------------------------------------------How to get: Can be crafted.

Description: An accessory used in prayer. Has a cross attached


to it.
Effect: SEAL protection, PRLZ protection
Attribute: Defense: Talisman*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 8880G
(Defeat the first
dungeon boss). Can be crafted.
Description: A charm that protects the bearer from harm.
Effect: Body up (Defense +3, Magic Defense +5, Vitality +3)
Attribute: Defense: 6
**************************************************************
*****************
6.4. Weapons
[Weapons]
**************************************************************
*****************
In order to fight properly and be able to face the monster the
best way
possible, it's important to know the equipment you can choose
so that it'll fit
your style.
That said, I'll show a list of the weapons I've seen so far
and its status
so that it can help you in your decision. Notice the items are
considered to be
level 1.
* Second generation only
==============================================================
=================
6.4.1. Axe
[Axe]
==============================================================
=================
It has a nice attack power, only lower than a hammer, and also
have a high

critical rate ratio. It works in a similar way as the hammer,


but do not knock
out the enemies. Choose this over the hammer if you want to
get more critical
hits. Even though this is a great weapon to dealing a lot of
damage in one
strike, its attacks are very slow, making it a bit difficult
to fight with.
Notice that, by using the axe as a weapon you won't increase
the Weapons skill
level, but instead the Logging one. You can also chop wood
with this weapon,
the same way as the farming axe.
Battle-Axe
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 1200G.
Description: An axe with a wild, uncontrolled swing. Handle
with care.
Effect: Attribute: Attack: 28
Charge: 1
Pole Axe*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 3300G.
Can be forged.
Description: An axe with a crescent blade. Has a spiked head
that can also be
thrust like a spear.
Effect: Attribute: Attack: 35
Charge: 1
Alldale*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A doubled-bladed golden axe. The huge blades look
like angel's
wings. Beautiful and strong.
Effect: Attribute: Attack: 46

Charge: 1
Great Axe*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 13500G
(Defeat the
first dungeon boss, winter only). Can be forged.
Description: A well-balanced axe. Always ranks highly in
"Weekly Axe Fan"
magazine's popularity poll.
Effect: Attribute: Attack: 48
Charge: 1
Pole Axe+*
-----------------------------------------------------------------------------How to get: Upgrade a Pole Axe to level 10 and trade (Wi-Fi).
Description: A Pole Axe strengthened by a mysterious power.
Easier to use,
offering greater accuracy than before.
Effect: Attribute: Attack: 48
Charge: 1
Tomahawk*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A single bladed, easy to use axe. The cluster of
adornments on its
tip constantly blow in the wind.
Effect: Attribute: Wind
Attack: 48
Charge: 1
Rock Axe*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: The hardness of its blade is top notch, even
among axes.
Subsequently, its weight is considerable.

Effect: Attribute: Earth


Attack: 60
Charge: 1
Crescent Axe*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 15000G
(Defeat the
fourth dungeon boss, winter only). Can be forged.
Description: An axe with a single aerodynamic blade. Top
heavy, so it's hard to
raise the blade vertically.
Effect: Attribute: Attack: 62
Charge: 1
Frost Axe*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A frigidly cold axe. It freezes every wound it
causes, reducing
pain, but doing more damage.
Effect: Attribute: Water
Attack: 62
Charge: 1
Demon Axe*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: An axe beset with a powerful curse, said to have
been placed on it
when it cut down a possessed tree.
Effect: Attribute: Darkness
Attack: 70
Charge: 1
Crescent Axe+*
------------------------------------------------------------------------------

How to get: Upgrade a Crescent Axe to level 10 and trade (WiFi).


Description: A Crescent Axe strengthened by a mysterious
power. Features ease
of use above all else. A great axe.
Effect: Attribute: Attack: 72
Charge: 1
Double Edge*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 97500G
(Defeat the
fourth dungeon boss, winter only). Can be forged.
Description: A well-balanced, double bladed axe. Strong, easy
to use, and well
known, it is loved by "Weekly Axe Fan".
Effect: Attribute: Attack: 85
Charge: 1
Heat Axe*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: An axe with a burning blade. Also known as the
"Phoenix Wings,"
it has become a symbol of rebirth.
Effect: Attribute: Fire
Attack: 85
Charge: 1
Executioner*
-----------------------------------------------------------------------------How to get: Upgrade a Demon Axe to level 10 and trade (Wi-Fi).
Description: An axe with a terrible past. Its thirst for
attack power has
attracted much evil.
Effect: Attribute: Darkness
Attack: 90
Charge: 1

Saint Axe*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A holy axe imbued with saintly power. Originally
created for
ceremonial use, it now also used in battle.
Effect: Attribute: Light
Attack: 99
Charge: 1
==============================================================
=================
6.4.2. Hammer
[Hammer]
==============================================================
=================
It has the highest attack power of all weapons. Its powerful
strikes allows
you to knock out foes and keep them away from you. Even tough
you inflict a
large damage and keep enemies away, you need to be careful
when facing more
than one foe at once or when you're fighting against a quick
enemy, since this
is a very slow weapon and require some ability to use it
effectively. Notice
that, by using the hammer as a weapon you'll increase the
Mining skill level,
instead of the Weapons one. You can also mine and break rocks
with this weapon,
the same way as the farming hammer.
Battle Hammer
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 1500G.
Description: A hammer designed for battle. Great for blowing
off steam when you
send your foes flying.
Effect: Attribute: Attack: 30
Charge: 1

War Hammer*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 5760G.
Can be forged.
Description: Heavier than it looks. Puts a massive strain on
your back, so be
careful when swinging it.
Effect: Attribute: Attack: 38
Charge: 1
Schnabel*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A hammer created to be light and portable.
Focused on overall
balance.
Effect: Attribute: Attack: 48
Charge: 1
War Hammer+*
-----------------------------------------------------------------------------How to get: Upgrade a War Hammer to level 10 and trade (WiFi).
Description: A War Hammer strengthened by a mysterious power.
Now places less
strain on the back.
Effect: Attribute: Attack: 50
Charge: 1
Ice Hammer*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A hammer made from ice. When it's hot, try taking
a little piece
off for ice cubes!
Effect: Attribute: Water
Attack: 55

Charge: 1
Bone Hammer*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: Perhaps the lightest hammer known to man. Made of
light yet extra
hard bone to maintain its strength.
Effect: Attribute: Darkness
Attack: 60
Charge: 1
Great Hammer*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 12390G
(Defeat the
first dungeon boss, winter only). Can be forged.
Description: A hammer designed to lesson the shock to the user
upon impact.
Beautifully balanced.
Effect: Attribute: Attack: 60
Charge: 1
Flame Hammer*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: Imbued with the power of fire on one side.
Ignites, aiding the
wielder when swung.
Effect: Attribute: Fire
Attack: 65
Charge: 1
Sky Hammer*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A hammer with wings. It's super light and easy to
swing.
Effect: -

Attribute: Wind
Attack: 66
Charge: 1
Spiked Hammer*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A spiky hammer. Capable of both bludgeoning and
piercing. A
marvelous weapon.
Effect: Attribute: Attack: 71
Charge: 1
Crystal Hammer*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A hammer imbued with the power of water. Its hard
head and frozen
spikes smash everything.
Effect: Attribute: Water
Attack: 79
Charge: 1
Gigant Hammer*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 27360G
(Defeat the
fourth dungeon boss, winter only). Can be forged.
Description: A massive hammer. Make sure you hit the foe and
not yourself when
swinging it.
Effect: Attribute: Attack: 91
Charge: 1
Gravit Hammer*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 81000G
(Defeat the

fourth dungeon boss, winter only). Can be forged.


Description: A hammer imbued with earth power. Designed so
that the shock of
hammering won't hurt your hands.
Effect: Attribute: Earth
Attack: 102
Charge: 1
Gigant Hammer+*
-----------------------------------------------------------------------------How to get: Upgrade a Gigant Hammer to level 10 and trade (WiFi).
Description: A Giant Hammer strengthened by a mysterious
power. Once used by a
powerful giant.
Effect: Attribute: Attack: 105
Charge: 1
Myurnil*
-----------------------------------------------------------------------------How to get: Upgrade a Gravit Hammer to level 10 and trade (WiFi).
Description: Imbued with the power of earth. Three of these
hitting the ground
could cause an earthquake.
Effect: Attribute: Earth
Attack: 110
Charge: 1
==============================================================
=================
6.4.3. Longsword
[Longsword]
==============================================================
=================
Stronger than shortswords, allows you to hit enemies hard and
from a safer
distance, since this weapon has a longer reach. This one also
have a high
critical hit ratio and the swing affects a large area, so
you'll be able to do

a lot of damages more times and strike more enemies at once.


On the other
hand, you can only chain few attacks and the first strike is
slow.
Claymore
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 1500G.
Description: A longsword that's easy to swing. Its decorative
rings can be
toyed with to pass the time.
Effect: Attribute: Attack: 21
Charge: 1
Zweihander+*
-----------------------------------------------------------------------------How to get: Upgrade a Zweihander to level 10 and trade (WiFi).
Description: A Greatsword strengthened by a mysterious power.
Effect: Attribute: Attack: 24
Charge: 1
Poison Blade*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A longsword coated with poison. A single scratch
from this bad boy
can be fatal.
Effect: PSN
Attribute: Attack: 26
Charge: 1
Zweihander*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 5760G.
Can be forged.
Description: A two-handed sword. Nothing remarkable. Just
don't get cocky and

try swinging it one-handed.


Effect: Attribute: Attack: 26
Charge: 1
Heaven Asunder*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A sword from the far east. Beauty, sharpness, and
strength combine
into this professional's choice.
Effect: Attribute: Attack: 28
Charge: 1
Greatsword*
-----------------------------------------------------------------------------How to get: Reward from Jake's first (2nd generation) quest:
"Get Me Materials
for Armor". Buy from The Sharper Edge Blacksmithing for
13230G (Defeat the
first dungeon boss, summer only). Can be forged.
Description: A longsword treated to prevent it from becoming
dull. Its balance
has been tweaked so it's easy to use.
Effect: Attribute: Attack: 32
Charge: 1
Bio Smasher*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A longsword steeped in poison. Its jagged edges
are designed to
make the poison transmit even easier.
Effect: PSN
Attribute: Attack: 33
Charge: 1
Dancing Dicer*

-----------------------------------------------------------------------------How to get: Can be forged.


Description: A weapon from the far east. Super sharp, the
wielder needs to
watch themselves as much as their foe.
Effect: Attribute: Attack: 33
Charge: 1
Flame Saber*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A sword imbued with the power of fire magic.
Striking red, a
single swing will make you sweat.
Effect: Attribute: Fire
Attack: 35
Charge: 1
Sea Cutter*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: As its name suggests, a longsword that can cut
the seas. Listen,
and you can also hear the waves.
Effect: Attribute: Water
Attack: 35
Charge: 1
Super Psycho*
-----------------------------------------------------------------------------How to get: Reward from Tanya's eleventh (2nd generation)
quest: "Trial!: Giant
Beetle".
Description: A very unique longsword sword. Each of its three
blades are cursed
with individual spells.
Effect: PRL
Attribute: Darkness
Attack: 35
Charge: 1

Volcannon*
-----------------------------------------------------------------------------How to get: Upgrade a Shine Blade to level 10 and trade (WiFi).
Description: Imbued with fire power. Has a brightly glowing
blade. Raises the
surrounding temperature by ten degrees.
Effect: Attribute: Fire
Attack: 36
Charge: 1
Big Knife*
-----------------------------------------------------------------------------How to get: Reward from first place in Big Cook-Off festival.
Description: A big knife. A very, very big knife. Try to chop
an apple with
this, and you'll chop off more than fruit.
Effect: Attribute: Attack: 39
Charge: 1
Earth Shade*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A sword blessed by the earth. Its design, like a
crevice in the
ground, makes a striking impression.
Effect: Attribute: Earth
Attack: 39
Charge: 1
Blue Eyed Blade*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A sword from the far east. Said to make the
user's eyes flash
blue, allowing them to see foes' weaknesses.
Effect: Attribute: -

Attack: 40
Charge: 1
Flamberge+*
-----------------------------------------------------------------------------How to get: Upgrade a Flamberge to level 10 and trade (Wi-Fi).
Description: A Flamberge strengthened by a mysterious power.
Now sleek and
thin.
Effect: Attribute: Attack: 40
Charge: 1
Flamberge*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 18330G
(Defeat the
second dungeon boss, summer only). Can be forged.
Description: Has a uniquely-shaped blade. Its decorative
appearance means it is
also used in various ceremonies.
Effect: Attribute: Attack: 41
Charge: 1
Cyclone Blade*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A sword imbued with the power of wind magic.
Narrow and set with
holes in order to whip up a gust.
Effect: Attribute: Wind
Attack: 45
Charge: 1
Snow Crown*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A longsword imbued with water power. Snow placed
near the blade

will never melt.


Effect: Attribute: Water
Attack: 45
Charge: 1
Moon Shadow*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A sword from the far east. At night, the shadowy
blade becomes
almost impossible to see, giving it its name.
Effect: Attribute: Attack: 48
Charge: 1
Katzbalger*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 53070G
(Defeat the
third dungeon boss, summer only). Can be forged.
Description: A sword created with ease of use in mind above
all else. A simple
design, very easy to swing.
Effect: Attribute: Attack: 50
Charge: 1
Shine Blade*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: Has a super-hot blade, but a cool tip. The heat
difference
inflicts extra damage.
Effect: Attribute: Fire
Attack: 50
Charge: 1
Steel Slicer*
------------------------------------------------------------------------------

How to get: Can be forged.


Description: A sword from the far east. Can cut through
anything, including
evil hearts. Also known as the "Master Blade."
Effect: Attribute: Attack: 55
Charge: 1
Balmung*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A longsword with an aerodynamic blade. Carefully
crafted so that
it is easy to swing.
Effect: Attribute: Attack: 63
Charge: 1
Grand Smasher*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A very prickly longsword. Imbued with earth
power, its spikes are
said to represent mountains.
Effect: Attribute: Earth
Attack: 64
Charge: 1
Punisher*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for
131280G (Defeat the
fourth dungeon boss, summer only). Can be forged.
Description: A longsword with a very wide blade.
Effect: Attribute: Attack: 65
Charge: 1
Omni-Elemental*

-----------------------------------------------------------------------------How to get: Upgrade a Balmung to level 10 and trade (Wi-Fi).


Description: A sword with the power of all four elements.
Their opposing powers
within the blade make it hard to use.
Effect: Attribute: Light
Attack: 66
Charge: 1
Heaven Asunder*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A legendary blade said to blow clouds away. So
effective that
some use it like a fan in summer.
Effect: Attribute: Wind
Attack: 70
Charge: 1
==============================================================
=================
6.4.4. Rod
[Rod]
==============================================================
=================
It's not a good weapon by itself, due to its very low attack
power. However,
it's a nice pick for a conjurer, because most, if not all, of
them increases
your intelligence attribute and hence your magic power,
allowing you to cast
more powerful Rune Abilities. Additionally, this is one of the
weapons, besides
the shortsword, that allows you to equip a shield and improve
your defense.
Even tough it's very versatile, since there are a good variety
of Rune
Abilities that can benefit from this bonus, you need to be
careful about your
RP, because, unlike the other weapons, the Rune Abilities
cannot be casted
after you deplete all your RP by consuming HP, so you should
always have

another weapon at your disposal just in case you need it in


the middle of a
fight, as I really don't recommend trying to fight using the
rod itself, since
it's very weak and can't chain attacks. Notice as well there
aren't Skill Seals
for rods so it's a bit more limited.
Rod
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 1200G.
Description: A staff that boosts magical power. Was not
designed to be used as
a weapon itself.
Effect: Int up (Magic Attack +21, Magic Def +5, Int + 12)
Attribute: Attack: 3
Charge: 1
Staff*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 8580G.
Can be forged.
Description: A simple magical staff. Give this rod a try to
see if you have any
magical skill or not.
Effect: Int up (Magic Attack +23, Magic Def +6, Int + 14)
Attribute: Attack: 3
Charge: 1
Silver Staff*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A staff made from silver. Boosts concentration,
making it perfect
when studying, too.
Effect: Int up (Magic Attack +27, Magic Def +7, Int + 18)
Attribute: Attack: 5
Charge: 1
Earth Staff*

-----------------------------------------------------------------------------How to get: Can be forged.


Description: A staff imbued with the power of earth magic.
Supposedly strong
enough to shake the earth itself.
Effect: Int up (Magic Attack +29, Magic Def +8, Int + 20)
Attribute: Earth
Attack: 3
Charge: 1
Flare Staff*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A staff imbued with the power of fire magic. Its
tip is red hot,
and crackles with sparks.
Effect: Int up (Magic Attack +29, Magic Def +8, Int + 20)
Attribute: Fire
Attack: 3
Charge: 1
Ice Staff*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A staff imbued with the power of water magic. Its
tip is freezing
cold, giving off a chilly mist.
Effect: Int up (Magic Attack +29, Magic Def +8, Int + 20)
Attribute: Water
Attack: 3
Charge: 1
Lightning Rod*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A staff imbued with the power of wind magic. Said
to be able to
summon storms and call down lightning.
Effect: Int up (Magic Attack +29, Magic Def +8, Int + 20)
Attribute: Wind
Attack: 3
Charge: 1

Wizard's Staff*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 21780G
(Defeat the
fourth dungeon boss or defeat the third dungeon boss,
winter only). Can be
forged.
Description: Proof that the bearer is a competent wizard.
Simply holding it is
said to be enough to make you smarter.
Effect: Int up (Magic Attack +33, Magic Def +9, Int + 22)
Attribute: Attack: 3
Charge: 1
Mage's Staff*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A magical staff that also doubles as a walking
stick, making it
popular with elderly wizards.
Effect: Int up (Magic Attack +39, Magic Defense +11,
Intelligence +26)
Attribute: Attack: 3
Charge: 1
Rune Staff*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: The staff of a great wizard. Uses the traces of
runes in the air
to greatly boost magical power.
Effect: Int up (Magic Attack +49, Magic Defense +12,
Intelligence +30)
Attribute: Light
Attack: 3
Charge: 1
Mage's Staff+*
-----------------------------------------------------------------------------How to get: Upgrade a Mage's Staff to level 10 and trade (WiFi).

Description: A Mage's Staff strengthened by a mysterious


power. Now even better
to use as a walking stick.
Effect: Int up (Magic Attack +51, Magic Defense +13,
Intelligence +32)
Attribute: Attack: 3
Charge: 1
Magic Broom*
-----------------------------------------------------------------------------How to get: Upgrade a Rune Staff to level 10 and trade (WiFi).
Description: Once a magical staff, transformed by a mysterious
power into
something once used by witches to fly.
Effect: Int up (Magic Attack +64, Magic Defense +16,
Intelligence +40)
Attribute: Attack: 1
Charge: 1
==============================================================
=================
6.4.5. Shortsword
[Shortsword]
==============================================================
=================
Allows you to defeat your enemies by unleashing a rapid series
of attacks. Even
though the attacks are quick they're not so strong and be
careful about the
last strike, since it lets you very vulnerable. This is one of
the two weapons
that allows you to equip a shield at the same time, the other
being the rod,
improving your defense and hence, decreasing the damage taken.
Nice pick for
beginners, but also good for some veterans.
Broadsword
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 1200G.
Description: A light, easy-to-use sword. Recommended for
beginners. So

versatile, some also use it as a chopping knife.


Effect: Attribute: Attack: 8
Charge: 1
Steel Sword*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 4860G.
Can be forged.
Description: A shortsword forged from steel. Its long blade
gives it extended
reach.
Effect: Attribute: Attack: 12
Charge: 1
Sakura*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A cursed crimson sword. Though its name is
beautiful, its edge is
laced with poison.
Effect: PSN
Attribute: Darkness
Attack: 17
Charge: 1
Defender*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 10200G
(Defeat the
first dungeon boss, spring only). Can be forged.
Description: A sword created to be used with a shield. Greatly
improves chances
of avoiding incoming attacks.
Effect: (Defense +10)
Attribute: Attack: 18
Charge: 1
Burnin' Blade*

-----------------------------------------------------------------------------How to get: Can be forged.


Description: A sword that burns along its entire blade. The
blade whispers,
"Touch me, and I'll burn ya!"
Effect: Attribute: Fire
Attack: 19
Charge: 1
Back Scratcher*
-----------------------------------------------------------------------------How to get: Reward from Dorothy's third (2nd generation)
quest: "Deliver Cold
Medicine to Yue".
Description: The cure for itchy backs everywhere. Use it on an
enemy, and
you'll sure get a reaction.
Effect: Attribute: Attack: 20
Charge: 1
Windsword*
-----------------------------------------------------------------------------How to get: Reward from Jake's first (2nd generation) quest:
"Get Me
Swordmaking Materials". Can be forged.
Description: A sword imbued with the power of wind magic. Each
swing is said to
send out a gust of wind.
Effect: Attribute: Wind
Attack: 20
Charge: 1
Gaia Sword*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A sword imbued with the power of earth. Made from
very hard
materials, so it won't chip easily.
Effect: Attribute: Earth

Attack: 21
Charge: 1
Luck Blade*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A sword that makes the owner lucky. Buyers have
gone on to win
raffles and lotteries worldwide.
Effect: PSN protection, SEAL protection
Attribute: Attack: 22
Charge: 1
Steel Sword+*
-----------------------------------------------------------------------------How to get: Upgrade a Steel Sword to level 10 and trade (WiFi).
Description: A Steel Sword, strengthened by a mysterious
power. Now a different
color, it is a completely new weapon.
Effect: Attribute: Attack: 22
Charge: 1
Aquasword*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A sword imbued with the power of water magic. Its
blade is
constantly wet.
Effect: Attribute: Water
Attack: 23
Charge: 1
Platinum Sword*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 34200G
(Defeat the
second dungeon boss, spring only). Can be forged.

Description: A tough blade made from high quality platinum.


This alone was
enough to make one popular in the past.
Effect: Attribute: Attack: 24
Charge: 1
Soul Eater*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A demon sword that steals opponent's life. Not
known for giving
back what it has taken, either.
Effect: HP drain
Attribute: Attack: 24
Charge: 1
Aerial Blade*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A sword imbued with the power of wind magic.
Feels far lighter
than a normal blade.
Effect: Attribute: Wind
Attack: 25
Charge: 1
Cutlass*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A sword used by pirates and brigands long ago.
Now is worn like a
good luck charm by sailors.
Effect: Attribute: Attack: 25
Charge: 1
Sunspot*
------------------------------------------------------------------------------

How to get: Can be forged.


Description: Said to be as hot as the sun, and able to reduce
all to ash.
Probably not meant to be taken literally.
Effect: Attribute: Fire
Attack: 27
Charge: 1
Gorgeous Sword*
-----------------------------------------------------------------------------How to get: Reward from Tanya's seventeenth (2nd generation)
quest: "Trial!:
Hornet".
Description: As the name implies, simply gorgeous. Its white
color signifies
reservation and taste.
Effect: Attribute: Attack: 28
Charge: 1
Grantale*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A sword imbued with the power of earth. Can
support the weight of
several grown men without snapping.
Effect: Attribute: Earth
Attack: 28
Charge: 1
Smash Blade*
-----------------------------------------------------------------------------How to get: Reward from Barrett's third (2nd generation)
quest: "About Class
these Days". Can be forged.
Description: A sword designed to attack critical areas. Use
it, and you'll soon
have your opponent on their knees.
Effect: PSN protection, SEAL protection
Attribute: Attack: 28
Charge: 1

Icifier*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: The chill from this blade can freeze the water in
the air. Perfect
for making free snow cones.
Effect: Attribute: Water
Attack: 30
Charge: 1
Chaos Blade*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: Companion to the Chaos Shield. Its evil power
selects its own
user, rejecting those unworthy.
Effect: PRLZ
Attribute: Darkness
Attack: 31
Charge: 1
Platinum Sword+*
-----------------------------------------------------------------------------How to get: Upgrade a Platinum Sword to level 10 and trade
(Wi-Fi).
Description: A Platinum Sword, strengthened by a mysterious
power. Gives Off a
green glow.
Effect: Attribute: Attack: 31
Charge: 1
Durandel*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: The entire blade glows white, distracting the foe
with its beauty.
Use that moment to strike!
Effect: Attribute: -

Attack: 35
Charge: 1
Raventine*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A super-hot shortsword. Jump into a lake with it,
and you'll soon
be surrounded be steam.
Effect: Attribute: Fire
Attack: 35
Charge: 1
Gravios*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A super sharp sword created by multiple forgings.
So sharp that
simply looking at it can cut you.
Effect: PSN protection, SEAL protection
Attribute: Attack: 36
Charge: 1
Dragonslayer*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 82260G
(Defeat the
fourth dungeon boss, spring only). Can be forged.
Description: A sword shaped like a three-headed dragon. Turn
your back, and the
heads will start arguing.
Effect: Attribute: Attack: 37
Charge: 1
Star Saber*
-----------------------------------------------------------------------------How to get: Upgrade an Aerial Blade to level 10 and trade (WiFi).

Description: Leaves a glittering arc like a falling star when


swung. Dress the
part and you're bound to make fans.
Effect: Attribute: Wind
Attack: 40
Charge: 1
Rune Blade*
-----------------------------------------------------------------------------How to get: Upgrade a Dragonslayer to level 10 and trade (WiFi).
Description: A precious sword imbued with Rune power. The
light from the sword
is said to cast no shadows.
Effect: Attribute: Light
Attack: 45
Charge: 1
==============================================================
=================
6.4.6. Spear
[Spear]
==============================================================
=================
Very high reach. With these you'll be able to hit enemies from
afar and keep a
safe distance to avoid more damage. It has a moderate attack
power and some of
them increases your defense when equipped. Even though the
attack has a long
reach, because it's a pierce attack you'll need to take some
care when aiming
at the enemy. It's also kind of difficult to deal with lots of
enemies at once,
unless they're disposed in a line formation.
Spear
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 1000G.
Description: A simple spear. Perfect for the beginner. So
simple, that it has
been used as a food skewer in the past.
Effect: (Defense +1)

Attribute: Attack: 12
Charge: 1
Lance*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 4320G.
Can be forged.
Description: Has a unique triangular shape. Said to have been
the main weapon
of a large empire, long ago.
Effect: (Defense +5)
Attribute: Attack: 16
Charge: 1
Needle Spear*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A spear with a long blade. Cuts across a wide
range, making it a
top seller and perennial customer favorite.
Effect: (Defense +1)
Attribute: Attack: 16
Charge: 1
Wooden Staff*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A tough, wooden staff. Wield it like an angry old
man for extra
power.
Effect: (Defense +8)
Attribute: Earth
Attack: 18
Charge: 1
Heavy Lance*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 13290G
(Defeat the
first dungeon boss, fall only). Can be forged.

Description: A lance focused on attack power. Very heavy, it's


pretty hard to
use.
Effect: (Defense +7)
Attribute: Attack: 20
Charge: 1
Poison Spear*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A spear glazed with poison. The wide blade makes
it even easier
for the infection to spread.
Effect: PSN (Defense +1)
Attribute: Attack: 20
Charge: 1
Water Spear*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A spear infused with the power of water magic.
Always wet, so be
careful that your hands don't slip.
Effect: (Defense +3)
Attribute: Water
Attack: 20
Charge: 1
Pitchfork*
-----------------------------------------------------------------------------How to get: Reward from Tanya's seventh (2nd generation)
quest: "Trial!:
Planchoa".
Description: Based on the eating utensil, the fork. Now if
only you could find
a cake of proportionate size.
Effect: (Defense +5)
Attribute: Attack: 22
Charge: 1
Lance+*

-----------------------------------------------------------------------------How to get: Upgrade a Lance to level 10 and trade (Wi-Fi).


Description: A Lance strengthened by a mysterious power. The
weapon is now a
beautiful golden hue.
Effect: (Defense +6)
Attribute: Attack: 25
Charge: 1
Flare Lance*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 22710G
(Defeat the
second dungeon boss, fall only). Can be forged.
Description: A burning hot lance that is hotter toward the
tip. Also good for
back pain and improving blood circulation.
Effect: (Defense +7)
Attribute: Fire
Attack: 26
Charge: 1
Halberd*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: An all-around weapon able to both stab and cut.
Useful in most
situations, but excels in none.
Effect: (Defense +5)
Attribute: Attack: 29
Charge: 1
Iseberk*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A spear imbued with the power of water.
Effect: (Defense +3)
Attribute: Water
Attack: 30
Charge: 1

Corsesca*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A spear with a wide blade. A focus on accuracy
led to the creation
of this design.
Effect: (Defense +1)
Attribute: Attack: 31
Charge: 1
Blood Lance*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 26340G
(Defeat the
third dungeon boss, fall only). Can be forged.
Description: A cursed lance. Its forked blade certainly looks
demonic.
Effect: (Defense +5)
Attribute: Darkness
Attack: 32
Charge: 1
Magical Lance*
-----------------------------------------------------------------------------How to get: Reward from Jake's third (2nd generation) quest:
"I've Got a Test
for Ya".
Description: A lance brimming with magical power. Excess power
emanating from
it gives it its color.
Effect: (Defense +5)
Attribute: Attack: 32
Charge: 1
Bjor*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A spear that literally drips poison. Advertised
as having been
"coated with every poison known to man!"
Effect: PSN, PRLZ (Defense +3)
Attribute: -

Attack: 34
Charge: 1
Silent Grave*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A knife attached to a pole. The knife has been
known to sometimes
fall off in battle, too.
Effect: (Defense +5)
Attribute: Attack: 34
Charge: 1
Corsesca+*
-----------------------------------------------------------------------------How to get: Upgrade a Corsesca to level 10 and trade (Wi-Fi).
Description: A Corsesca strengthened by a mysterious power.
Now half the
weight, it is much easier to use than before.
Effect: (Defense +5)
Attribute: Attack: 35
Charge: 1
Monk Staff*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A beautifully decorated staff. The most skilled
users can make it
grow or shrink at will.
Effect: (Defense +15)
Attribute: Earth
Attack: 35
Charge: 1
Ge Bolg*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A wild, rough-and-ready spear. Its three prongs
give you triple
the number of attacks per thrust.
Effect: (Defense +5)

Attribute: Attack: 38
Charge: 1
Metus*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 43620G
(Defeat the
fourth dungeon boss, fall only). Can be forged.
Description: A spear that looks more like a spade. The magic
of its blade
drains life from all whom it injures.
Effect: HP drain (Defense +7)
Attribute: Darkness
Attack: 38
Charge: 1
Feather Lance*
-----------------------------------------------------------------------------How to get: Upgrade a Heavy Lance to level 10 and trade (WiFi).
Description: A lance imbued with wind magic. Said to be able
to pierce even the
clouds. Perfect for a rainy day.
Effect: (Defense +15, Magic Defense +10)
Attribute: Wind
Attack: 40
Charge: 1
Overbreak*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A spear with a massive blade. Simply seeing it
swung is said to be
enough to win a fight.
Effect: (Defense +3)
Attribute: Attack: 40
Charge: 1
Belvarose*
------------------------------------------------------------------------------

How to get: Buy from The Sharper Edge Blacksmithing for 89790G
(Defeat the
fourth dungeon boss, fall only). Can be forged.
Description: A spiky spear. Unbalanced and hard to use, but
master it, and
you'll be a force to reckon with.
Effect: (Defense +7)
Attribute: Attack: 43
Charge: 1
Trident*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A forked spear. The shock of being stabbed by
this is said to have
made some lose their memory...
Effect: (Defense +5)
Attribute: Attack: 47
Charge: 1
Gungnir*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A legendary spear said to be able to defeat
storms. Try not to get
blown away yourself during use.
Effect: (Defense +5)
Attribute: Wind
Attack: 52
Charge: 1
Dragon's Fang*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: Shaped like a dragon's tooth, the blade vibrates
at high speed and
warns the user of danger.
Effect: (Defense +8)
Attribute: Attack: 54
Charge: 1

Brionac*
-----------------------------------------------------------------------------How to get: Upgrade an Overbreak to level 10 and trade (WiFi).
Description: Capable of piercing anything. Even said to have
once made a hole
in a mountain in a single blow.
Effect: (Defense +12, Magic Defense +10)
Attribute: Light
Attack: 55
Charge: 1
**************************************************************
*****************
6.5. Shields
[Shields]
**************************************************************
*****************
Shields are only useful if you're fighting with a shortsword
or a rod, since no
other weapon allows you to equip a shield at the same time
(the shield bonus
will not be applied if you equip another weapon). So, if you
like to use the
shortsword or cast magics to fight, you really should take
advantage of this
defense bonus that, as you unlock new shields, may affect
significantly the
damage you take from monsters you fight against.
Small Shield
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 500G.
Description: A small, easy-to-use shield that offers only
limited defense.
Effect: Attribute: Defense: 2
Bronze Shield*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 1940G.
Can be forged.

Description: A simple shield made from bronze. Now wider, this


shield has a
better chance of stopping attacks.
Effect: Attribute: Defense: 4
Magic Shield*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A shield that protects against magical attacks
and being sealed.
Best used with a magical staff.
Effect: SEAL protection (Magic Defense +11)
Attribute: Defense: 6
Round Shield*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 5760G
(Defeat the
second dungeon boss). Can be forged.
Description: A round shield. Used to turn attacks aside rather
than stop them
full on.
Effect: Attribute: Defense: 7
Prism Shield*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A shield that turns magical attacks aside,
scattering their
strength and reducing the damage taken.
Effect: SEAL protection (Magic Defense +8)
Attribute: Defense: 9
Element Shield*
-----------------------------------------------------------------------------How to get: Can be forged.

Description: A shield that contains all four elements. Offers


unbelievable
defense against magical attacks.
Effect: SEAL protection (Magic Defense +10)
Attribute: Defense: 10
Platinum Shield*
-----------------------------------------------------------------------------How to get: Buy from The Sharper Edge Blacksmithing for 14980G
(Defeat the
fourth dungeon boss). Can be forged.
Description: A very hard shield made from extra-pure platinum.
Throwing it down
a building has no impact.
Effect: PSN Protection
Attribute: Defense: 10
Magical Shield*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: Offers high resistance to magic and status
aliments. The crystal
in its center weakens all incoming magic.
Effect: PSN protection, SEAL protection, PRLZ protection
(Magic Defense +12)
Attribute: Defense: 12
Tortoise Shield*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A collection of tortoise shells fitted together
to make a shield.
Mainly used for training due to weight.
Effect: PSN protection
Attribute: Defense: 12
Heavy Shield*
-----------------------------------------------------------------------------How to get: Can be forged.

Description: A shield made from layers of steel. Big and


tough, but very heavy,
quickly tiring the user's arm.
Effect: PSN protection
Attribute: Defense: 14
Kite Shield*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A shield that balances high defense and ease of
use. Simplicity is
sometimes best.
Effect: PSN protection
Attribute: Defense: 15
Bone Shield*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A shield that is both light and hard. It light
weight allows the
user to react quickly to fast attacks.
Effect: PSN protection
Attribute: Defense: 16
Knight Shield*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A symbol of bravery, only a select few are
allowed to defend with
this proud item.
Effect: PSN protection
Attribute: Defense: 17
Chaos Shield*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: Companion to the Chaos Blade. Fantastic defense
against status
ailments. Looks like a face.

Effect: PSN protection, SEAL protection, PRLZ protection


Attribute: Defense: 20
Rune Shield*
-----------------------------------------------------------------------------How to get: Can be forged.
Description: A shield created from runes. Difficult to even
scratch, it can
also defend against status aliments.
Effect: PSN protection, SEAL protection, PRLZ protection
(Magic Defense +10)
Attribute: Defense: 20
**************************************************************
*****************
6.6. Magic Books
[Magics]
**************************************************************
*****************
Magic Books are referred in this guide as Rune Abilities, just
as the Skill
Seals are. Don't think they're the same, though. Magic Books
allows you to cast
magic spells on enemies to inflict damage or in yourself to
heal HP / Status.
To improve the magic effect you need to repair the magic books
by bringing them
to Mana at Alvarna Academy - Classroom, but she can only fix
it if you bring
the book and the right Missing Page in order (that means Mana
can't restore a
more advanced page if you don't have the previous ones). The
Missing Pages can
be get as quest's rewards.
As for Skill Seals, see the next section.
* Second generation only
Cure*
-----------------------------------------------------------------------------How to get:
- Get it in the bookshelf in Alvarna Clinic (1st floor),
you need to

talk first with Sera & Serena at least once. (Green Book)
- Reward from Barrett's first (2nd generation) quest: "I
Need Supplies for
Class" (Missing Page 1)
- Reward from Natalie's first (2nd generation) quest: "I
Lost Something"
(Missing Page 2)
Description:
- Healing magic. Restores HP. However, the book is badly
damaged... (Green
Book)
- Healing magic. Restores HP. Partly repaired, now allows
a more powerful
spell. (Red Book)
- Healing magic. Restores HP. Has been restored to its
maximum power. (Blue
Book)
Effect:
- Heals 80 HP, yourself only (Green Book)
- Heals 150 HP, yourself and monster (Red Book)
- Heals 300 HP, yourself and monster (Blue Book)
Attribute: Dragon Break*
-----------------------------------------------------------------------------How to get: Get it in the bookshelf in school's library, upper
left shelf. Only
available after you collect all Tablet fragments and talk
to Barrett.
Description: Ancient magic created to defeat Elder Dragons.
Use it on Fiersome
to make him vulnerable to attacks.
Effect: Read above description.
Attribute: Escape*
-----------------------------------------------------------------------------How to get: Get it on the table in your house (1st floor).
Description: Very useful magic that will whisk you to safety
faster than you
can say "There's no place like home."
Effect: If you use inside a dungeon you will be teleported to
the entrance of
the dungeon. In other cases you will be teleported to your
door's house.
Doesn't work during boss battles.
Attribute: -

Fireball
-----------------------------------------------------------------------------How to get:
- Get it in the bookshelf in your house (1st floor).
(Green Book)
- Reward from Alicia's first (2nd generation) quest:
"Answer a Question for
Me?" (Missing Page 1)
- Reward from Cecilia's first (2nd generation) quest:
"Let's Cook
Together!" (Missing Page 2)
Description:
- Hurls a blazing ball of flame. However, the book is
badly damaged...
(Green Book)
- Hurls a blazing ball of flame. Partly repaired, now
allows a more
powerful spell. (Red Book)
- Hurls a blazing ball of flame. Fully repaired, the spell
is restored to
its maximum power. (Blue Book)
Effect:
- Fires one fireball (Green Book)
- Fires three fireballs, covering a small area (Red Book)
- Fires five fireballs, covering a large area (Blue Book)
Attribute: Fire
Life Drain*
-----------------------------------------------------------------------------How to get:
- Reward from second dojo's challenge. (Green Book)
- Reward from Yue's second (2nd generation) quest: "Again,
I Got Something
Good" (Missing Page 1)
- Reward from Ray's first (2nd generation) quest:
"Information for the
Fitness Exam" (Missing Page 2)
Description:
- Fires a bullet of darkness, absorbing some of the damage
caused. However,
the book is badly damaged... (Green Book)
- Fires a bullet of darkness, absorbing some of the damage
caused. Partly
repaired, now allows a more powerful spell. (Red Book)
- Fires a bullet of darkness, absorbing some of the damage
caused. Has been

restored to its maximum power. (Blue Book)


Effect:
- Fires a small dark ball, recovering some HP from the
damage (Green Book)
- Fires a medium dark ball, recovering some HP from the
damage (Red Book)
- Fires a large dark ball, recovering some HP from the
damage (Blue Book)
Attribute: Darkness
Medication*
-----------------------------------------------------------------------------How to get:
- Get it in the bookshelf in Alvarna Clinic (1st floor),
you need to
talk first with Sera & Serena at least once. (Green Book)
- Reward from Yue's first (2nd generation) quest: "I Got
Something Good"
(Missing Page 1)
- Reward from Douglas's first (2nd generation) quest: "Can
Someone Deliver
This Thing?" (Missing Page 2)
Description:
- Status Ailment magic. Cures poison. However, the book is
badly damaged...
(Green Book)
- Status Ailment magic. Cures poison and paralysis. Partly
repaired, now
allows a more powerful spell. (Red Book)
- Status Ailment magic. Cures you and your allies too. Has
been restored to
its maximum power. (Blue Book)
Effect:
- Cures poison and heals 20 HP, yourself only (Green Book)
- Cures poison, paralysis and heals 50 HP, yourself and
monster (Red Book)
- Cures poison, paralysis and heals 100 HP, yourself and
monster (Blue
Book)
Attribute: Omni-Gate*
-----------------------------------------------------------------------------How to get: Get it in the bookshelf in school's library, upper
left shelf. Only
available after you collect all Ancient Tablet fragments
and talk to

Barrett.
Description: Magic created by an Earthmate. Leads to the
Forest of Beginnings.
Effect: S-e-c-r-e-t (Obvious after a specific point of the
game)
Attribute: Note: This is a plot item, so you can't actually use it.
Shine*
-----------------------------------------------------------------------------How to get:
- Reward from second dojo's challenge (Green Book)
- Reward from Yue's third (2nd generation) quest: "Once
Again, I Got
Something Good" (Missing Page 1)
- Reward from Max's second (2nd generation) quest: "Finish
the Experiment
(Big Money!)" (Missing Page 2)
Description:
- Creates spinning bullets of light. However, the book is
badly damaged...
(Green Book)
- Creates spinning bullets of light. Partly repaired, now
allows a more
powerful spell. (Red Book)
- Creates spinning bullets of light. Fully repaired, the
spell is restored
to its maximum power. (Blue Book)
Effect:
- Two light balls keep running around you (Green Book)
- Four light balls keep running around you (Red Book)
- Six light balls keep running around you (Blue Book)
Attribute: Light
Sonic Wind*
-----------------------------------------------------------------------------How to get:
- Get it in the bookshelf in school's library, last row.
(Green Book)
- Reward from Roy's second (2nd generation) quest: "Talk
Some Sense into My
Mom!" (Missing Page 1)
- Reward from Gordon's third (2nd generation) quest: "Go
Get Something from
Cammy for Me" (Missing Page 2)
Description:

- Unleashes scythes of wind that chase down enemies.


However, the book is
badly damaged... (Green Book)
- Unleashes scythes of wind that chase down enemies.
Partly repaired, now
allows a more powerful spell. (Red Book)
- Unleashes scythes of wind that chase down enemies. Has
been restored to
its maximum power. (Blue Book)
Effect:
- Throws two cutting discs (Green Book)
- Throws four cutting discs, covering a small area (Red
Book)
- Throws six cutting discs, covering a large area (Blue
Book)
Attribute: Wind
Stone Spike*
-----------------------------------------------------------------------------How to get:
- Get it in the bookshelf in school's library, third row.
(Green Book)
- Reward from Egan's second (2nd generation) quest: "I
Need You to Deliver
Some Food Again" (Missing Page 1)
- Reward from Tanya's twelfth (2nd generation) quest:
"Trial!: Troll"
(Missing Page 2)
Description:
- Makes rocks spike up at your feet. However, the book is
badly damaged...
(Green Book)
- Makes rocks spike up at your feet. Partly repaired, now
allows a more
powerful spell. (Red Book)
- Makes rocks spike up at your feet. Has been restored to
its maximum
power. (Blue Book)
Effect:
- A spike comes from the ground and hits the enemy's feet
(Green Book)
- Two large spikes comes from the ground and hits the
enemy's feet (Red
Book)
- Two large spikes comes from the ground and hits the
enemy's feet (Blue
Book)
Attribute: Earth

Water Laser*
-----------------------------------------------------------------------------How to get:
- Get it on the bookshelf in your house (2nd floor).
(Green Book)
- Reward from Barrett's second (2nd generation) quest:
"Something to Give
to Jake" (Missing Page 1)
- Reward from Tanya's nineteenth (2nd generation) quest:
"Trial!:
Hobgoblin" (Missing Page 2)
Description:
- Fires water at high pressure However, the book is badly
damaged...
(Green Book)
- Fires water at high pressure Partly repaired, now allows
a more
powerful spell. (Red Book)
- Fires water at high pressure Fully repaired, the spell
is restored to
its maximum power. (Blue Book)
Effect:
- Shots one piercing line of water (Green Book)
- Shots two piercing lines of water (Red Book)
- Shots three piercing lines of water (Blue Book)
Attribute: Water

**************************************************************
*****************
6.7. Skill Seals
[Seals]
**************************************************************
*****************
Skill Seals are referred in this guide as Rune Abilities, just
as the Magic
Books are. Unlike the Magic Books, the Skill Seals are weapon
dependent and
can only be casted if you're equipped with the proper weapon
for that seal.
Combo Attack types means that skill do different moves if you
keep hitting the
button.
* Second generation only.

Dash Slash*
-----------------------------------------------------------------------------How to get: Reward from third dojo's challenge.
Description: Move quickly and attack. Closes the gap between
enemies in a
flash.
Weapon: Shortsword
Type: Effect: Move 4 sprites and attack everything in this space as
the description
says, after starts moving, ignore knock back.
Flash Strike*
-----------------------------------------------------------------------------How to get: Reward from fourth dojo's challenge.
Description: Dodge and then strike back. Effect changes
depending on the
weapon.
Weapon: Spear
Type: Combo Attack
Effect: Turns around yourself, do a simple thrust and finish
using the magic
attack from the element of the weapon (level 1) three
times. If the weapon
don't have an element, it finish with a slash attack in a
line three times.
Gale Blade*
-----------------------------------------------------------------------------How to get: Reward from third dojo's challenge.
Description: A tornado sword attack. Don't make yourself
dizzy!
Weapon: Longsword
Type: Combo Attack
Effect: Turns a 540 (starting from right, counterclockwise),
swing the
longsword, can hit twice if the enemy don't go too far
from range. If you
keep pressing the skill button your character will do ten
times this 360
move and a last hit before getting stun (you can do this
move four times
before getting stun).
Giant Swing*

-----------------------------------------------------------------------------How to get: Reward from fourth dojo's challenge.


Description: Can send any foe flying, but also makes you
dizzy.
Weapon: Hammer/Axe
Type: Combo Attack
Effect: Turns a 540 (starting from right, counterclockwise),
swing the weapon,
can hit twice if the enemy don't go too far from range. If
you keep
pressing the skill button your character will do ten times
this 360 move
and a last hit before getting stun (you can do this move
four times before
getting stun).
Hammer Fall*
-----------------------------------------------------------------------------How to get: Reward from first dojo's challenge.
Description: Smashes a mighty attack into the ground, stunning
enemies.
Weapon: Hammer/Axe
Type: Effect: Do the same move from a charge hammer/axe, improving
the base damage.
Hundred Cracker*
-----------------------------------------------------------------------------How to get: Reward from fourth dojo's challenge.
Description: A flurry of thrusts, faster than the eye can see.
Weapon: Spear
Type: Combo Attack
Effect: Do small moves with the spear really quickly (the
character just moves
the point of the spear quickly) and finish with a jump to
avoid furthermore
attacks. If you keep pressing the button, more moves the
character will do
before jump.
Naive Blade*
-----------------------------------------------------------------------------How to get: Reward from sixth dojo's challenge.

Description: Deflect an incoming attack and then strike back


for a critical
hit.
Weapon: Longsword
Type: Effect: A counter attack. Press the skill button and your
character will put
the weapon in front of him/her as a shield, if the enemy
attack you, it
deflects and give a critical attack hit (multiple attacks
can cancel this
skill before completing it). Press the button again and
your character will
do the critical move manually.
Power Wave
-----------------------------------------------------------------------------How to get: Talk to Tanya.
Description: Charge up a shockwave and unleash it across the
ground. Causes
long stun.
Weapon: Shortsword
Type: Effect: A wave of energy comes out from your blade in a line.
Cause stun.
Rush Attack*
-----------------------------------------------------------------------------How to get: Reward from fifth dojo's challenge.
Description: A flurry. Shape changes depending on weapon.
Weapon: Shortsword
Type: Combo Attack
Effect: Repeat three times a quickly attack (hit twice, in a
total of six
hits), kick and finish using the magic attack from the
element of the
weapon (level 1). If the weapon don't have an element, it
finish with a
slash attack in a line.
Strong Shot*
-----------------------------------------------------------------------------How to get: Reward from fifth dojo's challenge.
Description: An all-out, powerful swing. Make a new
constellation out of your

enemy.
Weapon: Hammer/Axe
Type: Effect: A simple swing, starting from your back to your front,
but you don't
receive any knock back during this move.
Thrust Strike*
-----------------------------------------------------------------------------How to get: Reward from first dojo's challenge.
Description: Lower your spear and charge. Once you start,
nothing can stop you.
Weapon: Spear
Type: Combo Attack
Effect: Rush in line and hit everything in the way, if you
keep pressing the
skill button, your character will not stop running until
you stop pressing
it.
Triple Strike*
-----------------------------------------------------------------------------How to get: Reward from first dojo's challenge.
Description: A precisely timed combo to the front, back,
sides.
Weapon: Longsword
Type: Combo Attack
Effect: In the first move, thrusts the weapon on enemy, swing
to his/her right
(190) and finishes with a smash attack.
**************************************************************
*****************
6.8. Musical Scores
[Musical]
**************************************************************
*****************
Musical scores are referred in this guide as Rune Abilities,
just as the Skill
Seals and Spells are. Don't think they're the same, though.
Musical Scores
allows you to control monsters skill.
* Second generation only.

Special Concerto
-----------------------------------------------------------------------------How to get: Build a barn and enter. Mana will come and give
this to you.
Description: A sprightly tune. Allied monsters will flash
yellow and perform
their best move successful.
Effect: Read the description.
Striking March*
-----------------------------------------------------------------------------How to get: Get it in the bed table (third room from left to
right) in Eagle
Inn (1st floor), you need to talk first with Orland at
least once.
Description: A rousing tune. Allied monsters will flash red
and go on a rampage
when they hear it.
Effect: Read the description.
Inquisitive Waltz*
-----------------------------------------------------------------------------How to get: Get it in the bookshelf in school's library, last
row. You need to
get Striking March first.
Description: A measured piece. Allied monsters will search
their surroundings
and maybe find hidden items.
Effect: Use when there is no monster in the map. If you are in
the right spot
your monster will find a box and you automatically get the
item in your
backpack, otherwise a message box will appear informing
there isn't nothing
there. Also some items can be only find with flying
monsters.
##############################################################
#################
7. Village
[Village]
##############################################################
#################

This is where you and all of the people you interact with
live. So it's
important to know it well and take advantage of everything it
can offer you.
Here you can find out about the houses, shops, villagers,
festivals and quests
you'll see during the game.
**************************************************************
*****************
7.1. Village Map
[Map]
**************************************************************
*****************
Well, I'm really not good at ASCII drawing, but I think this
map will help the
players to know where to go when needed.
Each of the 10 squares correspond to an area of the village.
In the top of each
square is the name of that area (the one that is shown in the
game) and in the
middle of them are some important spots you should know.
To get access to Palermo Shrine, please take a look at the
corresponding
section in this guide under Dungeons.
Padova Mts.
(Winter)
|-----------------------------------|
|------------------------------------|
|
|
Alvarna |
|
|
|
Falling Star Path
|
|
|
|
|
|
|
|
|
|
|
|
|
Messhina Valley
Trieste Forest
|
|
(Fall)
(Spring)
|
|
|

|
|-----------|
|
|
|
| Alvarna - |
|
|
|
|Pond(wi-fi)|
|
|
|
|Animal Lake|
|
|
|------------|---| |---------------|
|------------------------------------|
| Cherry Blossom Square | Alvarna - North Square | In Front
of the House |
| (Alvarna Academy in
|
|
|
|
second generation)
|
Barn
| Your
|
|
|
(Palermo | House
|
|
Shrine in |
|
second
|
|
generation)
Your
|
|
Farm
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|---------| |----------------------| |---------------------|
|-----------|
| Alvarna - West End
|De Sainte - coquille Park| Alvarna
- East End
|
|
|
|
|
| *
*
*
*
|
| *
*
*
*
|
| ^
^
^
^
|
| ^
^
^
^
|
| !
!
!
!
- !
!
!
!
|
| ! Alvarna The
!
Quest
!Pumpkin
Wisdom !
|
| ! Chapel
Eagle !
Board
!General
Bathhouse!
|

| !
Inn
!
- !Store
!
|
| !
!
|
| !
!
|
|Mayor's
De Sainte|
|Alvarna
The Sharper|
|House
coquille |
|Clinic
Edge
|
|
Manor
|
|
Blacksmithing|
|-----------------------------------|
|------------------------------------|
|
Alvarna - Port
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Boat to |
|
Blessia |
|
Island
|
|
(Summer) |
|------------------------|
**************************************************************
*****************
7.2. Houses Visiting Hours
[Visiting]
**************************************************************
*****************
Take a look at
where to make
sure you won't
that after you
become friends
or higher),
you'll be able

this table if you want to know when you can go


waste your time going to a closed house. Notice
with the owner of the house (Friendship level 3
to enter the house from AM 9:00 to AM 12:00.

House Name
| Open
|
Closed
-----------------------------------------------------------------------------Alvarna Chapel
| 9:00AM - 6:00PM
|
Alvarna Clinic....................|.9:00AM - 6:00PM....|.
De Sainte-coquille Manor
| 9:00AM - 6:00PM
|
Mayor's House.....................|.9:00AM - 9:00PM....|.

Pumpkin General Store


| 9:00AM
Holidays
The Eagle Inn.....................|.9:00AM
The Sharper Edge Blacksmithing
| 9:00AM
Holidays
Wisdom Bathhouse..................|.3:00PM
12:00AM...|.Mondays

- 6:00PM

- 6:00PM....|.
- 6:00PM
|
-

**************************************************************
*****************
7.3. Shops
[Shops]
**************************************************************
*****************
These lists show the items for sale in each shop of the
village. Good if you
want to know if you can buy the item you want somewhere, or if
you know that
someone do sell it, but you're not sure who is it.
Alvarna Clinic
-----------------------------------------------------------------------------This is the clinic of the village, where you can buy items
concerning your
health or ask the doctor (Natalie in first generation and Ray
in second
generation) to heal you from some status ailment.
Item Name
| Price
-----------------------------------------------------------------------------Antidote Herb
| 60
Antidote Potion....|.325
Black Grass
| 90
Blue Grass.........|.30
Cold Medicine
| 875
Formula A..........|.2000
Green Grass
| 30
Indigo Grass.......|.30
Medicinal Herb
| 30
Neutral Agent......|.100
Orange Grass
| 30
Para-Gone..........|.750
Purple Grass
| 30
Red Grass..........|.30
Roundoff
| 500

White Grass........|.150
Yellow Grass
| 30
Pumpkin General Store (Spring Special)
-----------------------------------------------------------------------------This is the general store, where you can buy the seeds to
plant in your farm
or some other variety of handful items for special reasons.
This and the next
three tables show the items available in this same store, but
each one lists
the items available from one of the seasons specials. The
responsible for this
store is Douglas.
Item Name
| Price
-----------------------------------------------------------------------------Blue Crystal Seed | 32400
Cabbage Seed.......|.780
Cherry Grass Seed | 9800
Chocolate..........|.450
Cookie
| 1900
Curry Powder.......|.180
Dumpling Powder
| 170
Emery Flower Seed..|.54000
Feed
| 400
Flour..............|.540
Fried Eggs
| 1450
Fur Sleeping Bag...|.1000
Grass Seed
| 300
Lamp Grass Seed....|.24000
Moondrop Seed
| 520
Oil................|.780
Onion Seed
| 690
Pink Melon Seeds...|.8400
Pink Turnip Seeds | 980
Rice...............|.270
Small Egg
| 220
Small Milk.........|.240
Strawberry Seed
| 5400
Toyherb Seed.......|.1450
Wine
| 1920
Youth Grass........|.750
Pumpkin General Store (Summer Special)

-----------------------------------------------------------------------------For description of the store see the Spring Special above.


Item Name
| Price
-----------------------------------------------------------------------------Chocolate
| 450
Clover Seed........|.12800
Corn Seed
| 1800
Cucumber Seed......|.2200
Curry Powder
| 180
Dumpling Powder....|.170
Eggplant Seed
| 2900
Feed...............|.400
Fireflower Seed
| 9800
Flour..............|.540
Fried Eggs
| 1450
Fur Sleeping Bag...|.1000
G. Crystal Seed
| 29700
Grass Seed.........|.300
Ironleaf Seed
| 17000
Oil................|.780
Pineapple Seed
| 7400
Pink Cat Seed......|.550
Pumpkin Seed
| 1680
Rice...............|.270
Small Egg
| 220
Small Milk.........|.240
Tomato Seed
| 1980
Wine...............|.1920
Youth Grass
| 750
Pumpkin General Store (Fall Special)
-----------------------------------------------------------------------------For description of the store see the Spring Special above.
Item Name
| Price
-----------------------------------------------------------------------------Autumn Grass Seed | 13500
Carrot Seed........|.990
Charm Blue Seed
| 2200
Chocolate..........|.450
Curry Powder
| 180

Dumpling Powder....|.170
Feed
| 400
Flour..............|.540
Fried Eggs
| 1450
Fur Sleeping Bag...|.1000
Grass Seed
| 300
Green Pepper Seed..|.3450
Oil
| 780
Pom-Pom G. Seed....|.7000
Potato Seed
| 440
Red Crystal Seed...|.34800
Rice
| 270
Small Egg..........|.220
Small Milk
| 240
Spinach Seed.......|.790
Yam Seed
| 1480
Wine...............|.1920
Youth Grass
| 750
Pumpkin General Store (Winter Special)
-----------------------------------------------------------------------------For description of the store see the Spring Special above.
Item Name
| Price
-----------------------------------------------------------------------------Chocolate
| 450
Curry Powder.......|.180
Daikon Seeds
| 3300
Dumpling Powder....|.170
Feed
| 400
Flour..............|.540
Fried Eggs
| 1450
Fur Sleeping Bag...|.1000
Hot-Hot F. Seed
| 9700
Leek Seeds.........|.1680
Noel Grass Seed
| 17000
Oil................|.780
Rice
| 270
Turnip Seed........|.510
W. Cabbage Seed
| 2400
Wine...............|.1920
Youth Grass
| 750

The Sharper Edge Blacksmithing

-----------------------------------------------------------------------------The blacksmith is where you can buy your weapons and


protection for fighting
the monsters. The variety of items increases as you advance in
the game, but
only in the second generation. Tanya is the one who runs this
place. They're
ordered by generation (first and then second) and then
alphabetically. In
second generation Tanya sells items from both generations.
* Second Generation only
Item Name
| Price | Notes
-----------------------------------------------------------------------------Battle Axe
| 1200
|
Battle Hammer......|.1500...|.
Broadsword
| 1200
|
Cheap Bracelet.....|.740....|.
Claymore
| 1500
|
Leather Boots......|.1360...|.
Rod
| 1200
|
Small Shield.......|.500....|.
Spear
| 1000
|
Belvarose*.........|.89790..|.Defeat Padova boss, sold only
in Fall
Blood Lance*
| 26340 | Defeat Messhina boss, sold only
in Fall
Bronze Bracelet*...|.1740...|.Defeat Trieste boss
Bronze Shield*
| 1940
|
Charm*.............|.1060...|.Defeat Trieste boss
Crescent Axe*
| 15000 | Defeat Padova boss, sold only
in Winter
Defender*..........|.10200..|.Defeat Trieste boss, sold only
in Spring
Double Edge*
| 97500 | Defeat Padova boss, sold only
in Winter
Dragonslayer*......|.82260..|.Defeat Padova boss, sold only
in Spring
Feather Boots*
| 4860
| Defeat Padova boss
Field Gloves*......|.1140...|.Defeat Trieste boss
Flamberge*
| 18330 | Defeat Blessia boss, sold only
in Summer
Flare Lance*.......|.22710..|.Defeat Blessia boss, sold only
in Fall
Gigant Hammer*
| 27360 | Defeat Padova boss, sold only
in Winter

Gold Bracelet*.....|.4500...|.Defeat
Gravit Hammer*
| 81000 | Defeat
in Winter
Great Axe*.........|.13500..|.Defeat
in Winter
Great Hammer*
| 12390 | Defeat
in Winter
Greatsword*........|.13230..|.Defeat
in Summer
Heavy Lance*
| 13290 | Defeat
in Fall
Katzbalger*........|.53070..|.Defeat
in Summer
Magic Ring*
| 2620
| Defeat
Metus*.............|.43620..|.Defeat
in Fall
Paralyze Ring*
| 2180
| Defeat
Platinum Shield*...|.14980..|.Defeat
Platinum Sword*
| 34200 | Defeat
in Spring
Poison Ring*.......|.1600...|.Defeat
Pole Axe*
| 3300
|
Punisher*..........|.131280.|.Defeat
in Summer
Lance*
| 4320
|
Round Shield*......|.5760...|.Defeat
Silent Ring*
| 2300
| Defeat
Silver Bracelet*...|.4200...|.Defeat
Staff*
| 8580
|
Steel Sword*.......|.4860...|.
Talisman*
| 8800
| Defeat
War Hammer*........|.5760...|.
Wizard's Staff*
| 21780 | Defeat
in Winter
Zweihander*........|.5760...|.

Messhina boss
Padova boss, sold only
Trieste boss, sold only
Trieste boss, sold only
Trieste boss, sold only
Trieste boss, sold only
Messhina boss, sold only
Messhina boss
Padova boss, sold only
Blessia boss
Padova boss
Blessia boss, sold only
Messhina boss
Padova boss, sold only
Blessia boss
Messhina boss
Blessia boss
Trieste boss
Messhina boss, sold only

Yue (Normal Shop)


-----------------------------------------------------------------------------The traveler merchant, doesn't have a fixed position and most
of the time is in
the entrance of one of the dungeons in the game. Her items are
useful for
giving them as a gift to someone as birthday gifts. In second
generation she'll
also sell some good bargains. Select "I want to go shopping."
from Yue to have
access to those items.

Item Name
| Price
-----------------------------------------------------------------------------Amethyst Ring
| 5020
Aquamarine Brooch..|.4080
Cabbage Cakes
| 3630
Curry Rice.........|.3600
Emerald Ring
| 4880
French Fries.......|.1740
Fried Rice
| 3780
Fried Udon.........|.4280
Grape Juice
| 2300
Hot Chocolate......|.1880
Hot Milk
| 1400
Platinum...........|.8800
Roasted Yam
| 1820
Ruby Ring..........|.6320
Seafood Doria
| 4000
Seafood Pizza......|.4140
Skipjack Sashimi
| 1540
Snapper Sashimi....|.2940
Stew
| 3280
Strawberry Jam.....|.1060
Yue (Bargain Shop)
-----------------------------------------------------------------------------For description of Yue see the Yue (Normal Shop) above. Select
"I want a
bargain." from Yue to have access to those items (only
available in second
generation). Note: On Tuesdays, Thursdays and holidays she
will say that she's
sold out of bargains.
Item Name
| Price | Notes
-----------------------------------------------------------------------------Small Kitchen
| 1000 | Only sell it on Mondays.
Large Kitchen......|.5000..|.Only sell it on Mondays.
Pharmacy
| 3000 | Only sell it on Mondays.
Forge..............|.7000..|.Only sell it on Mondays.
Refrigerator
| 10000 | Only sell it on Wednesdays.
Shelves............|.10000.|.Only sell it on Wednesdays.
Record Player
| 20000 | Only sell it on Wednesdays.
Full Set of Tools..|.30000.|.Only sell it on Wednesdays,
includes: Mayonnaise,

|
| Cheese, Yogurt,
Makers.
Knife Set
| 1000 | Only sell it on
kitchen)
Frying Pan.........|.2000..|.Only sell it on
kitchen)
Pot
| 2500 | Only sell it on
kitchen)
Oven...............|.5000..|.Only sell it on
kitchen)
Mixer
| 5000 | Only sell it on
kitchen)
Steamer............|.2000..|.Only sell it on
kitchen)

Seed and Thread


Friday. (Small
Friday. (Small
Friday. (Small
Friday. (Large
Friday. (Large
Friday. (Large

**************************************************************
*****************
7.4. School
[School]
**************************************************************
*****************
An important institution for any town, where children go to
learn a lot of new
things to help in their education and become the future of
nation. The Alvarna
Academy is under the guidance of good teachers (Mana and
Barrett), they'll
teach many important things in second generation that you
couldn't do in the
first one. This is only available at second generation and
marks the end of the
first game arc. Mana's classes are from AM 09:00 until AM
11:15. Barret's start
at PM 12:00
Kyle couldn't complete all school's facilities, so it's up to
his descendants
to finish this task and give the kids more options of learning
(oh, how cool
you are, the children are now really happy to have extra
lessons). Check out
the Buildings/Expansions section to get more details.
The Alvarna Academy is divided in four different sections, you
can access them
at anytime you want, I'm going to list and explain them all in
the following
subsections.

==============================================================
=================
7.4.1. Classroom
[Classroom]
==============================================================
=================
Mana and Barrett give important lessons about cooking,
forging, medicine
creation and other stuffs. You can only have two classes per
day (I mean you
can only check two different topics in the blackboard per day)
with each
teacher, except on holidays when you don't have class. Also
note that each
day of the week have different sets of topics. After you have
learned a lesson
it will disappear from the options (except the first lessons
and, on Friday,
Barrett's first lesson will disappear but Hammer Basics
won't).
Mana can be found in Alvarna Academy - Classroom in the
morning (AM 09:00 AM 11:05). She'll teach you about cooking, pharmacy and
accessories production,
she can also repair magic books, but only if you bring the
book and the right
Missing Page in order (that means Mana can't restore a more
advanced page if
you don't have the previous ones). Next I'll list her lessons
topics and what
do you learn from them:
Monday Mana's Lessons
-----------------------------------------------------------------------------Lesson
| Recipes
-----------------------------------------------------------------------------Cooking for Beginners
| Salad, Sandwich, Fruit
Sandwich, Pickled
|
Turnip, Pickles
Making Snacks..................|.Cookie, Dumplings, Pancakes,
Popcorn, Baked
|
Apple
Perfect for Breakfast
| Cornflakes, Butter Roll, Jam
Roll, Raisin
|
Bread, Orange Juice

Far East Cuisine...............|.Udon, Rice Porridge,


Mushroom Rice, Milk
|
Porridge, Tempura Bowl
Appetizers
| Croquettes, Miso Eggplant,
Boiled Pumpkin,
|
Boiled Spinach, Glazed
Yam
When You're Feeling Hungry.....|.Tempura Udon, Roasted Yam,
Seafood Gratin,
|
Seafood Doria
Element Rings
| Fire Ring, Wind Ring, Water
Ring, Earth Ring
Ruby Items.....................|.Ruby Ring, Ruby Brooch
Hairpins
| Silver Hairpin, Gold Hairpin
Clothing Accessories...........|.Earring, Pin, Pierced
Earring, Hachimaki
Travel Tools
| Fur Sleeping Bag, Healing
Potion, Mystery
|
Potion
Tuesday Mana's Lessons
-----------------------------------------------------------------------------Lesson
| Recipes
-----------------------------------------------------------------------------Bread And Rice
| Bread, Toast, Rice Ball,
Salmon Rice Ball,
|
Baked Rice Ball
Medicinal Basics Recovery......|.Potion, Antidote Potion,
Para-gone, Roundoff,
|
Cold Medicine
Spicy Foods
| Dry Curry, Curry Bread,
Fried Sunsquid, Curry
|
Udon, Curry Manju
Convenient Side Dishes.........|.Corn On the Cob, Cheese
Bread, Steamed Cake,
|
Pumpkin Pudding, Hot
Chocolate
Difficult Cooking
| Fried Blowfish, Ultimate
Curry, Royal Curry,
|
Relax Tea, Relax
Tealeaves
A World of Tools...............|.Grape Liqueur, Boiled Gyoza,
Marmalade, Mixed
|
Ole
Amethyst Items
| Amethyst Ring, Amethyst
Brooch
Making Pendants................|.Pendant, Heart Pendant, Star
Pendant

Making Super Pendants


Tear Pendant,

| Sun Pendant, Gale Pendant,

|
Earth Pendant
More Difficult Accessories.....|.Amulet, Talisman, Rosary
Seasoning
| Heavy Spice, Sweet Powder,
Sour Drop, Mixed
|
Herbs
Wednesday Mana's Lessons
-----------------------------------------------------------------------------Lesson
| Recipes
-----------------------------------------------------------------------------Sashimi
| Cherry Sashimi, Masu Trout
Sashimi, Rainbow
|
Sashimi, Char Sashimi,
Needlefish Sashimi
Grilled Fish 1.................|.Salted Cherry Salmon, Salted
Masu Trout,
|
Salted Rainbow Trout,
Salted Char, Fried
|
Needlefish
Shrimp Ahoy!
| Shrimp Sashimi, Grilled
Shrimp, Lobster
|
Sashimi, Grilled
Lobster, Tempura
Sashimi 2......................|.Sardine Sashimi, Tuna
Sashimi, Pike Sashimi,
|
Salmon Sashimi, Skipjack
Sashimi
Squid Paradise
| Squid Sashimi, Sunsquid
Sashimi, Lamp Squid
|
Sashimi, Fried Squid
Sashimi 3......................|.Taimen Sashimi, Girella
Sashimi, Yellowtail
|
Sashimi, Turbot Sashimi,
Fall Sashimi
Sashimi 4
| Snapper Sashimi, Glitter
Sashimi, Lover
|
Sashimi, Flounder
Sashimi, Blowfish
|
Sashimi
Grilled Fish 2.................|.Dried Sardines, Fried
Gibelio, Salted Chub,
|
Fried Crucian Carp,
Salted Pond Smelt
Grilled Fish 3
| Salted Salmon, Fried
Skipjack, Salted Pike,

|
Fried Mackerel, Fried
Girella
Grilled Fish 4.................|.Salted Taimen, Fried
Yellowtail, Tuna
|
Teriyaki, Fried Turbot,
Fried Lamp Squid
Grilled Fish 5
| Fried Snapper, Fried Glitter
Snapper, Fried
|
Lover Snapper, Fried
Flounder, Fried Fall
|
Flounder
Aquamarine Items...............|.Aquamarine Ring, Aquamarine
Brooch
Thursday Mana's Lessons
-----------------------------------------------------------------------------Lesson
| Recipes
-----------------------------------------------------------------------------Dessert
| Cake, Cheesecake, Chocolate
Cake, Pudding,
|
Ice Cream
Cooking Secrets................|.Ketchup, Butter, Strawberry
Jam, Apple Jam,
|
Grape Jam
How to Make Tasty Snacks
| French Fries, Donuts,
Sweetie Potato,
|
Chocolate Cookie,
Poundcake
An Intro to Mixers.............|.Apple Juice, Pineapple
Juice, Tomato Juice,
|
Grape Juice, Strawberry
Milk
Advanced Mixer Techniques
| Fruit Juice, Fruit Ole,
Vegetable Juice,
|
Vegetable Ole, Mixed
Juice
Winter-time Cooking............|.Union Stew, Flavored Radish,
Pickle Mix,
|
Turnip Heaven
Fancy Juices
| Gold Juice, Prelude to Love,
Hot Juice
Emerald Items..................|.Emerald Ring, Emerald Brooch
Knitting Accessories
| Handknit Hat, Handknit
Scarf, Fluffy Scarf
The Path to Elegance...........|.Fancy Hat, Charm, Leather
Belt, Brand Glasses
Fertilizers
| Formula A, Formula B,
Formula C, Greenifier

Friday Mana's Lessons


-----------------------------------------------------------------------------Lesson
| Recipes
-----------------------------------------------------------------------------Mom's Cooking
| Fried Eggs, French Toast,
Hot Milk, Curry
|
Rice, Apple Pie
Chinese Cooking................|.Fried Rice, Gyoza, Meat
Dumpling, Chinese
|
Manju, Steamed Gyoza
Egg Cooking
| Boiled Egg, Omelet, Omelet
Rice, Egg Bowl,
|
Steamed Bread
Dinnertime.....................|.Fried Veggies, Risotto,
Stew, Pizza, Doria
Super Suppers
| Cabbage Cakes, Fried Udon,
Seafood Pizza,
|
Gratin, Cheese Fondue
Sapphire Items.................|.Sapphire Ring, Sapphire
Brooch
Diamond Items
| Diamond Ring, Diamond Brooch
Ring Basics....................|.Silver Ring, Gold Ring,
Platinum Ring
Grasping Happiness
| Happy Ring
Tough but Super Accessories....|.Magic Earrings, Champion
Belt, Feathered Cap,
|
Lucky Strike
Barrett can be found in Alvarna Academy - Classroom in the
afternoon (PM 12:00
- PM 05:30). He'll teach you about forging pharmacy and
accessories production.
Next I'll list his lessons topics and what you learn from
them:
Monday Barrett's Lessons
-----------------------------------------------------------------------------Lesson
| Recipes
-----------------------------------------------------------------------------Hammers, Axes & Sickles
| Iron Hammer, Chopping Axe,
Iron Sickle
Hammers, Axes & Sickles 2......|.Silver Hammer, Lumber Axe,
Quality Sickle

Hammers, Axes & Sickles 3


| Golden Hammer, Mountain Axe,
Super Sickle
Hammers, Axes & Sickles 4......|.Platinum Hammer, Miracle
Axe, Legend Sickle
Spear Basics
| Needle Spear, Halberd,
Corsesca
Special Spears.................|.Water Spear, Wooden Staff,
Poison Spear
Spears 1
| Blood Lance, Silent Grave,
Heavy Lance, Ge
|
Bolg
Spears 2.......................|.Flare Lance, Iseberk, Metus,
Monk Staff
Spears 3
| Belvarose, Bjor, Trident,
Dragon's Fang
Scrolls of Power...............|.Art of Attack, Art of
Defense, Art of Magic
Tuesday Barrett's Lessons
-----------------------------------------------------------------------------Lesson
| Recipes
-----------------------------------------------------------------------------Weapons for Beginners 1
| Steel Sword, Zweihander,
Lance
Weapons for Beginners 2........|.War Hammer, Pole Axe, Staff
Elemental One-Handed Weapons
| Windsword, Aquasword, Aerial
Blade, Burnin'
|
Blade
One-Handed Swords 1............|.Defender, Luck Blade, Gaia
Sword, Cutlass,
|
Gravios
One-Handed Swords 2
| Sakura, Raventine, Icifier,
Soul Eater, Smash
|
Blade
One-Handed Swords 3............|.Platinum Sword, Sunspot,
Grantale, Chaos
|
Blade
Shields 1
| Bronze Shield, Round Shield,
Magic Shield
Shields 2......................|.Platinum Shield, Heavy
Shield, Prism Shield,
|
Tortoise Shield, Bone
Shield
Shields 3
| Knight Shield, Chaos Shield,
Kite Shield,
|
Magical Shield
Making Proof Badges............|.Proof of Heroism, Proof of
Wisdom

Wednesday Barrett's Lessons


-----------------------------------------------------------------------------Lesson
| Recipes
-----------------------------------------------------------------------------Waterpots, Hoes & Poles
| Tin Waterpot, Sturdy Hoe,
Beginner's Pole
Waterpots, Hoes & Poles 2......|.Lion Waterpot, Seasoned Hoe,
Intermediate
|
Pole
Waterpots, Hoes & Poles 3
| Rainbow Waterpot, Shiny Hoe,
Famous Pole
Waterpots, Hoes & Poles 4......|.Joy Waterpot, Blessed Hoe,
Sacred Pole
Staff Basics
| Silver Staff, Flare Staff,
Ice Staff,
|
Lightning Staff, Earth
Staff
Advanced Staves................|.Wizard's Staff, Mage's Staff
The Rune Staff
| Rune Staff
Bracelets......................|.Cheap Bracelet, Bronze
Bracelet, Silver
|
Bracelet, Gold Bracelet,
Platinum
|
Bracelet
Protective Rings
| Critical Ring, Silent Ring,
Paralyze Ring,
|
Poison Ring, Magic Ring
Other Protective Gear..........|.Leather Gloves, Field
Gloves, Fireproof Hood
Thursday Barrett's Lessons
-----------------------------------------------------------------------------Lesson
| Recipes
-----------------------------------------------------------------------------Two-Handed Sword Basics
| Flame Saber, Cyclone Blade,
Greatsword, Earth
|
Shade, Sea Cutter
Eastern Weapons - Katana.......|.Katana, Dancing Dicer, Blue
Eyed Blade, Moon
|
Shadow, Steel Slicer
Two-Handed Sword 1
| Poison Blade, Flamberge,
Shine Blade, Bio
|
Smasher, Katzbalger

Elemental Two-Handed Swords....|.Heaven Asunder, Grand


Smasher, Snow Crown
Axe Basics
| Alldale, Great Axe
Axes 1.........................|.Demon Axe, Heat Axe, Frost
Axe, Tomahawk
Axes 2
| Crescent Axe, Rock Axe,
Double Edge
The Saint Axe..................|.Saint Axe
The Cursed Ring
| Cursed Ring
Advanced Accessories...........|.Power Gloves, Evil Charm,
Ring Shield,
|
Courage Badge
Friday Barrett's Lessons
-----------------------------------------------------------------------------Lesson
| Recipes
-----------------------------------------------------------------------------Final One-Handed Swords
| Dragonslayer, Durandel
Final Two-Handed Swords........|.Punisher, Balmung
Final Spears
| Overbreak, Gungnir
Hammers Basics.................|.Great Hammer, Schnabel, Ice
Hammer
Elemental Hammers
| Flame Hammer, Sky Hammer,
Gravit Hammer
Hammers 2......................|.Spiked Hammer, Gigant Hammer
Final Hammers
| Bone Hammer, Crystal Hammer
Shields 4......................|.Rune Shield, Element Shield
Making Boots
| Feather Boots, Heavy Boots,
Leather Boots,
|
Knight Boots
Powerful Medicine..............|.Health It, Invinciroid
==============================================================
=================
7.4.2. Dojo
[Dojo]
==============================================================
=================
After training your mind in classroom and library, now you
need to train your
body. You can use the dojo just outside school from AM 09:00
to PM 10:00. Just
enter, check the little board inside and Barrett will come and
explain about
the place if it's your first time.

You can summon monsters in dojo to fight against and they


won't be able to
leave the place, so it's a perfect place to raise your skills
in a safe way. If
you faint there, you'll be taken to the clinic and the game
won't end as
Barrett will supervise your training. After completing a
challenge you'll be
reward with Skills Seals. To do the next challenge you need to
complete first
the previous ones in order.
First Challenge
-----------------------------------------------------------------------------Rewards: Triple Strike, Thrust Strike and Hammer Fall
Mission: Defeat 5 monsters (in this order):
- Orc
- Orc Archer
- Orc
- Orc Archer
- Orc
Second Challenge
-----------------------------------------------------------------------------Rewards: Life Drain and Shine
Mission: Defeat 6 monsters (in this order):
- Goblin Gangster
- Hammer Troll
- Hammer Troll
- Goblin Gangster
- Goblin Gangster
- Hammer Troll
Third Challenge
-----------------------------------------------------------------------------Rewards: Dash Slash and Gale Blade
Mission: Defeat 7 monsters (in this order):
- Shadow Panther
- Shadow Panther
- Shadow Panther
- Hornet
- Hornet
- Hornet
- Shadow Panther

Fourth Challenge
-----------------------------------------------------------------------------Rewards: Flash Strike and Giant Swing
Mission: Defeat 8 monsters (in this order):
- Little Wizard
- Aerian
- Little Wizard
- Aerian
- Aerian
- Little Wizard
- Aerian
- Little Wizard
Fifth Challenge
-----------------------------------------------------------------------------Rewards: Rush Attack and Strong Shot
Mission: Defeat 9 monsters (in this order):
- Claw Dragon
- Minotauros
- Minotauros
- Claw Dragon
- Minotauros
- Claw Dragon
- Claw Dragon
- Minotauros
- Claw Dragon
Sixth Challenge
-----------------------------------------------------------------------------Rewards: Naive Blade and Hundred Cracker
Mission: Defeat 10 monsters (in this order):
- Orc
- Orc Archer
- Hammer Troll
- Goblin Gangster
- Shadow Panther
- Hornet
- Little Wizard
- Aerian
- Claw Dragon
- Minotauros
==============================================================
=================

7.4.3. Library
[Library]
==============================================================
=================
The quiet place where you can read a lot of interesting books.
This facility
don't have too much to offer, you can take the Stone Spike and
Sonic Wind spell
books (just after it has been build), also you can play
Sugoroku with your
friends. Other skills and items can be found in this place in
the right moment
(they will be informed at the right sections).
==============================================================
=================
7.4.4. Workshop
[Workshop]
==============================================================
=================
This place is where you can do the most different creations in
game, like
cooking and forging. All the equipments are available to use
as you want, but
you need to buy the stations first in Yue's Bargains shop on
Mondays and the
tools/utensils on Wednesdays (check it on Shops section).
Douglas will come here in everyday from PM 12:00 to PM 01:59
and offer a free
lunch to the students, but the dish varies from day to day.
Like your house, there is a lot of things you can use, so I'll
try to give a
brief explanation about the item and utensil you can interact
with in the
workshop. You can interact with them by getting close to one
of them and
pressing the action button or touching the screen.
I'll start from the one in the upper left corner and proceed
to the right until
the wall and then I'll go back to the left again and go down.
So here's the
list:
Full Set of Tools: Allows you to process your products. From
left to right -

Mayonnaise Maker, Cheese Maker, Yogurt Maker, Seed Maker,


Thread Maker.
Refrigerator: You can store food and alike here.
Shelf: You can store non-eatable items you don't use
frequently here.
Steamer: Use to steam your ingredients and prepare delicious
dishes.
Mixer: Use to make refreshing juices.
Oven: Use to roast or bake.
Pot: Use to cook delicious food.
Frying Pan: Use to fry.
Knife Set: Use to prepare some dishes like sashimi.
Empty Cooking Table: Use to prepare dishes that don't require
anything else.
Forging Anvil: Use to forge and strengthening weapons and
armors.
Accessories Table: Use to make gorgeous accessories.
Pharmacy Table: Use to create medicines.
Record Player: Use to listen the theme season's songs from
your farm.
**************************************************************
*****************
7.5. Buildings/Expansions
[Buildings]
**************************************************************
*****************
This section explains the different buildings in the game and
what you need to
make or expand them. To order these buildings and expansions,
talk to Byron
(when he is at his house) and invest your money to create a
better place to
live for your friends. For Workshop expansions (stations) talk
to Yue and
select "I want a bargain." on Mondays (in others days she
sells different
stuffs or simply don't sell bargains).
The constructions will be ordered as they appear in the game
and follow the
model shown just below:
Building/Expansion
-----------------------------------------------------------------------------Description: What is this building/expansion.
Requirement: What you need to have the option to do this
building/expansion.

Materials: How much money and wood needed.


Notes: Some information about
Barn
-----------------------------------------------------------------------------Description: The place where your captured monsters will live.
Requirement: Finish Cecilia's first quest "Please Find
Something".
Materials: 5000G and 50 wood.
Notes: This building will take 1 day to be finished and it'll
be located at
Alvarna - North Square, next to your farm. It has 4 floors
(1F - BF3) and
each one can have up to 4 monsters, so you can have at
most 16 monsters in
the first generation. You can see the information about
your monsters
(name, friendship level, in what it can help you and what
tool you need to
collect their stuff) and how much feed stocked you have
left in the plate
outside. Besides, that plate also allows you to rearrange
your monsters
location and see if you can take the production from any
of them at the
moment.
School
-----------------------------------------------------------------------------Description: The place where children go to learn a lot of new
things.
Requirement: Get married and after you have a baby, talk to
your wife.
Materials: 100000G and 1000 wood.
Notes: This building will take 10 days to be finished, if you
go near the
door a scene will occur and it finish the first generation
arc.
Barn Expansion
-----------------------------------------------------------------------------Description: The place where your captured monsters will live.
Requirement: Second generation and have a barn.
Materials: 5000G and 50 wood.

Notes: This building will take 1 day to be finished and will


add 4 new
floors in your original barn. You can expand it multiple
times, following
this order:
- First expansion creating the BF4 - BF7;
- Second expansion creating the BF8 - BF11;
- Third expansion creating the BF12 - BF15;
- Fourth expansion creating the BF16 - BF19;
- Fifth expansion creating the BF20 - BF23;
- Sixth expansion creating the BF24 - BF27;
A special expansion will be available after you collect
all Tablet
fragments, talk to Barrett and take the Dragon Break magic
book. For this
one Byron won't ask you for any material or money and will
be done in the
same day. This expansion will open a path to Palermo
Shrine. For more
details check Palermo Shrine section.
School Expansion: Dojo
-----------------------------------------------------------------------------Description: The place where you can train your body and mind
by practicing
martial arts.
Requirement: Second generation.
Materials: 10000G and 100 wood.
Notes: This building will take 1 day to be finished and it'll
be located at
the southeast of Cherry Blossom Square. You can train your
fighting skill
supervised by Barrett.
School Expansion: Library
-----------------------------------------------------------------------------Description: The place filled with books and knowledge where
you can learn new
spells and play Sugoroku.
Requirement: Second generation.
Materials: 10000G and 100 wood.
Notes: This building will take 1 day to be finished and it'll
be located at
the left side of Alvarna Academy - Classroom. You can play
Sugoroku in
there and find some magic books.

School Expansion: Workshop


-----------------------------------------------------------------------------Description: An important facility for putting into practice
everything you
learn in school and where new station will come.
Requirement: Second generation.
Materials: 10000G and 100 wood.
Notes: This building will take 1 day to be finished and it'll
be located at
the right side of Alvarna Academy - Classroom. This place
will be used to
put in practice what you learned in the classroom. Also
it's a prerequisite
to build this before you can cook, forge, etc.
Workshop Expansion: Small Kitchen
-----------------------------------------------------------------------------Description: The place where you can cook delicious dishes.
Requirement: Second generation and a workshop.
Materials: 1000G.
Notes: You can buy it from Yue on Mondays after building the
Workshop. Also
avoid buying this expansion, buy a large one instead this.
Workshop Expansion: Large Kitchen
-----------------------------------------------------------------------------Description: The place where you can cook more delicious
dishes.
Requirement: Second generation and a workshop.
Materials: 5000G.
Notes: You can buy it from Yue on Mondays after building the
Workshop. Also if
you buy this first you don't need to buy the small one.
Workshop Expansion: Pharmacy
-----------------------------------------------------------------------------Description: The place where you can create new medicines.
Requirement: Second generation and a workshop.
Materials: 3000G.
Notes: You can buy it from Yue on Mondays after building the
Workshop.
Workshop Expansion: Forge

-----------------------------------------------------------------------------Description: The place where you can create your weapons and
accessories.
Requirement: Second generation and a workshop.
Materials: 7000G.
Notes: You can buy it from Yue on Mondays after building the
Workshop.
**************************************************************
*****************
7.6. Quests - First Generation
[Quests1]
**************************************************************
*****************
The header below is an example of how the quests are disposed.
Each character's
quest is in a different section identified by his/her name.
Inside that section
you'll see one table for each quest that character requests
you. The tables are
sorted by request order of that character.
Each table contains: the title of the quest, the description
you can see in the
game, what you need to fulfill before taking that quest, the
friendship or love
level in which the character will request that quest, what you
can obtain by
completing it and at last, an explanation of what you should
do to finish it.
Just a note, for some quest read the section How to Complete
before you go to
talk to the person who gives the quest, so you can take the
asked item first
and save some time (only recommended for such item like
monster's drops or
commons (grass, mining rocks, fruits...)). For monsters
hunting quests, you can
take a tamed monster with you to help and complete it more
easily.
To start a new quest, go and check the Bulletin Board at De
Sainte-coquille
Park until 6 PM. In festival days and after that time you
can't start a new
quest anymore, however if you already have start a new one,
you still can

complete it (in festivals days too).


Notes:
- The next quest of a character will only be available after
you complete the
previous one from that same person, so be sure to
complete them as they
appear to avoid blocking the new quests from that
character.
- After a girl get married, if you have unsolved quests with
her, they will
disappear from bulletin board. Same thing if you get
married.
- "Gate" is the name of the sphere that spawns monster in the
dungeons. I'll
call it like this in the quests descriptions.
==============================================================
=================
Character Name
==============================================================
=================
Quest Name
-----------------------------------------------------------------------------Description: Original text from game
Requirement: What you need to start the quest
Love Level or Friendship Level: Required friendship level or
love level with
requester to unlock this quest but the true level can
change a bit (for
example some character asks for the quest some points
before he/she
actually get the level)
Reward: What you will earn after completing the quest (all
quests will raise a
little the friendship/love points of the requester)
How to Complete:
What you need to do in order to finish the quest
==============================================================
=================
7.6.1. Alicia's Quests
[Alicia-Q1]
==============================================================
=================

Let Me Tell You Your Fortune


-----------------------------------------------------------------------------Description: I'm looking for people who want their fortunes
told!
Requirement: Have talked to Alicia at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Love Level: 0
Reward: 100G (-100G actually)
How to Complete:
Easy one! Just find Alicia and talk to her, she'll then tell
your fortune and
give you the reward. Notice you'll actually LOSE money in this
quest. Even
though she pays 100G for the quest, just after the fortune
telling thing she
charges 200G as a payment for the same job, so you'll end up
losing 100G. Well,
since this is not really that much money it doesn't really
matter.
I Want This No Matter What
-----------------------------------------------------------------------------Description: I need something for my fortune-telling. Can you
find it for me?
Requirement: Have completed Alicia's first quest: "Let Me
Tell You Your
Fortune"
Love Level: 1
Reward: 100G
How to Complete:
Talk to Alicia. She asks you to find an Amethyst somewhere in
Padova Mts. Crossroad for her fortune-telling. As she told, go there and
walk to right and
go up all the way until you see it behind the right Gate that
summons the
second Orc Viking. Take it and deliver to her, but if you
already have an
Amethyst and want to finish as quick as possible this quest,
just give it to
her, receiving your a little tip and changing the way that she
sees you.
Fulfill a Prophecy

-----------------------------------------------------------------------------Description: I have a favor to ask you. Can you keep this just
between the two
of us?
Requirement: Have completed Alicia's second quest: "I Want
This No Matter What"
Love Level: 2
Reward: 200G
How to Complete:
Alicia wants you to talk with Cecilia because when she read
her love fortune,
she told a handsome man would soon approach to her, in other
words, she wants
to force the prediction to come true. Do the dirty work, going
to meet the poor
victim, but Ceci reveals that she isn't so naive. Return from
your failed
mission and still get the prize.
Fulfill Another Prophecy
-----------------------------------------------------------------------------Description: There's someone I want to talk to!
Requirement: Have completed Alicia's third quest: "Fulfill a
Prophecy"
Love Level: 3
Reward: 250G and 100 pieces of wood
How to Complete:
Talk to Alicia. She wants you to do the impossible, ask
Barrett who he likes.
And to do the things a little more worse he needs to say that
he likes Dorothy.
Find him and start a conversation. Show all your persuasive
powers and try to
get the answer. Return and report the situation to Alicia.
I Need Your Thoughts on Something
-----------------------------------------------------------------------------Description: I want your honest opinion on something.
Requirement: Have completed Alicia's fourth quest: "Fulfill
Another Prophecy"
Love Level: 4
Reward: Nothing
How to Complete:

Talk to Alicia. She tried to read her own love fortune and
asks what do you
think she saw. Choose all options to keep the conversation
going (and see her
reaction about each type of the guys you answer) and she will
say nobody
proposed her (what a waste!). Try to cheer her up.
Fulfill One More Prophecy
-----------------------------------------------------------------------------Description: Don't you think dates are fun?
Requirement: Have completed Alicia's fifth quest: "I Need Your
Thoughts on
Something"
Love Level: 5
Reward: 200G
How to Complete:
Talk to Alicia. She wants you to talk with Mana and go on a
date with her. Meet
her at Cherry Blossom Square and start a conversation. Both of
you are really
bad to act, my gosh. Tell Mana the truth and she will
understand your efforts.
Go back and report your mission.
Can You Find Something for Me?
-----------------------------------------------------------------------------Description: I'd be really happy if you could find something
for me.
Requirement: Have completed Alicia's sixth quest: "Fulfill One
More Prophecy"
Love Level: 6
Reward: 300G
How to Complete:
Talk to Alicia. She wants you to Messhina Valley - Path to
Mountain and find a
Sapphire for her. Go there and run to north, you'll see the
Sapphire just
northwest from the second Gate (spawn Goblin Archer). Take it
and deliver it to
Alicia, but if you already have a Sapphire and want to finish
as quick as
possible this quest, just give it to her and receive your
reward.

Fulfill One Last Prophecy


-----------------------------------------------------------------------------Description: This one's a little dangerous so I'll give you a
little more than
usual if you get the job done.
Requirement: Have completed Alicia's seventh quest: "Can You
Find Something for
Me?"
Love Level: 7
Reward: 500G
How to Complete:
Talk to Alicia. She wants you to go to Trieste Forest - Grassy
Path and defeat
an Orc. As her previous prophecies, you need to do the dirty
work for this
fortune to come true. Go there and kill it. Return, report
your mission to
Alicia and listen what was the prophecy (but this time she
won't say who ask
for it, who probably wants to see a kind and strong man to do
everything she
asks for him to fulfill her prophecies...?).
I Have a Small Favor to Ask of You
-----------------------------------------------------------------------------Description: This is a little personal so I'll tell you about
it when I see
you, okay?
Requirement: Have completed Alicia's eighth quest: "Fulfill
One Last Prophecy"
Love Level: Between 8 and 9
Reward: Make Alicia happier
How to Complete:
Talk to Alicia. She read a fortune and want you to go on a
date, but this time
is with her (don't know if she is more worried with your
prophecy or with
hers). As she said, go first to Padova Mts. - Mt. Winter
Entrance and meet her
there. Move to Padova Mountains - Crossroad and clean the path
before Alicia
comes, closing the Gates and killing the monsters. After that
call her at the
entrance and she will ask if there is someone you like. You'll
suggest her to

see your fortune and for the first time she'll admit her
predictions are never
accurate (finally), but she'll still try to read your love
fortune.
Find Me a Crystal Ball?
-----------------------------------------------------------------------------Description: It's the ultimate item for fortune-telling. I
want one!
Requirement: Have completed Alicia's ninth quest: "I Have a
Small Favor to Ask
of You"
Love Level: 10
Reward: Alicia as your wife or a Crystal Ball.
How to Complete:
Talk to Alicia. She needs you to go to Padova Mts. - Ice Field
and find her a
Crystal Ball, the ancient tool of any fortune-teller used for
greatest
divinations and also will ask you to marry with her (who knows
when Alicia is
serious or joking?). Go there and run to the extreme northwest
and you'll find
it laying on the floor. Return and give it to her. She'll tell
that according
to her fortune a Crystal Ball will be given to her as a
marriage proposal. She
is the only girl who "propose" you in marry (how modern). If
you answer "Please
marry me." and your wedding will start automatically after
that. If you choose
"I'm not quite prepared for this." she will return the Crystal
Ball, so you can
give it her when you're prepared or to throw away and marry
with other girl.
==============================================================
=================
7.6.2. Barrett
[Barrett-Q1]
==============================================================
=================
I'm Looking for Something
-----------------------------------------------------------------------------Description: Find something for me.

Requirement: Have talked to Barrett at least once before and


completed "Please
Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: Pole
How to Complete:
Talk to Barrett. He'll tell he lost a large book, but he's not
sure where,
maybe the general store or the church. Go to the church,
you'll see the book
right in the middle of the path (it's a large blue book). Pick
it and give it
back to Barrett, mission accomplished.
Get me an Item
-----------------------------------------------------------------------------Description: Get an item from a monster and bring it to me.
Requirement: Have completed Barrett's first quest: "I'm
Looking for Something"
Friendship Level: 1
Reward: 500G
How to Complete:
Barrett will ask to get an Arrowhead (dropped by Orc Archers),
so go to Trieste
Forest - Aegis Falls or Trieste Forest - Wooded Paradise and
keep killing the
Orc Archers until the item drops. To avoid damage just circle
the monster until
it shoots an arrow, and attack in this instant. Go back and
give the item to
him to complete the quest. If you already have this item, you
won't need to
defeat the monsters, just give it to Barrett at once.
I Need Another Item
-----------------------------------------------------------------------------Description: I want you to get something else from a monster
for me.
Requirement: Have completed Barrett's second quest: "Get me an
Item"
Friendship Level: 2
Reward: 600G
How to Complete:

Talk to Barrett. This time he need a Quality Cloth (dropped by


Goblin Pirate),
so you have 3 options to go: Blessia Island - South Beach (1
Gate), Blessia
Island - Altar/Old Ship (1 Gate) or Blessia Island - Old Ship
Deck (1 Gate
spawning both 1 Goblin Gangster and 1 Goblin Pirate). Choose
the map which is
most suitable to you and keep killing it until drops the item.
Return back to
Barrett and finish the job. As before he is very boring and
don't reveal for
what it will be used for. If you already have this item, you
won't need to
defeat the monsters, just give it to Barrett at once.
I Want to Give Dorothy Something
-----------------------------------------------------------------------------Description: I have something I want you to give to Dorothy
for me. Come talk
to me for more details.
Requirement: Have completed Barrett's third quest: "I Need
Another Item"
Friendship Level: Between 2 and 3
Reward: Onion Seed
How to Complete:
Barrett found a Star Pendant dropped by Dorothy but don't want
to bother and
return it (so timid). So, as he said, you don't have anything
more important to
do (probably he thinks you are just an useless wanderer like
him...). Take it,
give back to Dorothy and tell him the news.
==============================================================
=================
7.6.3. Byron
[Byron-Q1]
==============================================================
=================
Please Find Someone
-----------------------------------------------------------------------------Description: Please go find Barrett for me.
Requirement: Have talked to Byron at least once before and
completed "Please

Deliver Something for Me" (Mana first quest)


Friendship Level: 0
Reward: Empty Bottle
How to Complete:
Talk to Byron. He'll be looking for his son Barrett, but can't
find him
anywhere, so he asks you to help. Once you accept this quest,
Barrett won't be
on his usual places, so proceed to the Alvarna - East End, to
the right side of
The Sharper Edge Blacksmithing and you'll find Barrett
standing there. Talk to
him to deliver the message from his father, then go back to
Byron's house and
talk to him again to complete this quest.
Town Patrol Needed
-----------------------------------------------------------------------------Description: I want you to do me a favor and look out for the
townspeople a
little bit. Please come and see me.
Requirement: Have completed Byron's first quest: "Please Find
Someone"
Friendship Level: 1
Reward: 1000G
How to Complete:
Talk to Byron. Even though this is an easy quest, it can be a
bit time
consuming. All you need to do is to make sure to speak to
every villager,
except Yue, that doesn't exactly live in the village, and then
talk to Byron
again in the end to finish this quest.
Please Give Natalie Some Forms
-----------------------------------------------------------------------------Description: I need you to give Natalie some very urgent
paperwork.
Requirement: Have completed Byron's second quest: "Town Patrol
Needed"
Friendship Level: 2
Reward: 700G
How to Complete:

Talk to Byron. He'll explain that the documents asked for


Natalie some time ago
from the city just arrived and he needs someone to deliver it,
since both of
them are always busy. Take the City Data with the information
about new
medicines and techniques from people in city and give to
Natalie, reporting
back to Byron to take a tip.
==============================================================
=================
7.6.4. Cammy
[Cammy-Q1]
==============================================================
=================
Super Training Plan: Strength!
-----------------------------------------------------------------------------Description: Improve your strength with shadow boxing!
Requirement: Have talked to Cammy at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: Toyherb Seed
How to Complete:
Talk to Cammy. She'll say if you go through her training
you'll become a SuperKyle (or the name you choose for your character), wow!
Seriously, the game is
not that difficult, she'll say a sequence of four punches
(either left or
right each) and after that she'll ask you to repeat them one
at a time at the
same order she said. There is no need to rush, just pay
attention to what she
says, take note if you think it'll be necessary, and then just
choose the same
directions she said. This will be repeated four times, and if
you manage to do
3 out of the 4 correctly you'll win and finish the quest. If
you couldn't, just
talk to her again and she'll restart the training. By the way,
you won't earn
a better reward if you do all the sequences correctly, so
don't bother if you
miss one of them.

Super Training Plan: Luck!


-----------------------------------------------------------------------------Description: Improve your luck with rock paper scissors!
Requirement: Have completed Cammy's first quest: "Super
Training Plan:
Strength!"
Friendship Level: Between 1 and 2
Reward: Tomato Seed
How to Complete:
Talk to Cammy. Your personal trainer prepared the second part
of your train to
become the Super-Kyle. And for that it is essential to raise
an important
attribute for any superhero, your luck in Rock, Paper,
Scissors (RPS), since
this is a very dangerous battle until death. Cammy won't take
easy and your
battle consist in 10 matches and you need to choose one
command (rock, paper
or scissors) and win at least 6 of the matches (see below a
winning strategy).
If you win, you'll be one step closer from your final form and
a lot more
prepared to defeat any villain with your RPS combat style.
Winning Strategy in RPS (contributed by a.tran):
Cammy's choices actually follow a pattern. And it is possible
to predict what
she is going to choose next.
The first round of RPS is pure luck. However starting on the
second round you
can begin manipulating the game.
I will show you a few rounds of RPS as an example, then
explain the pattern
(Keep in mind the first round is pure luck)
R1:
R1:
R2:
R2:
R3:
R3:
R4:
R4:

Me:
Cammy:
Me:
Cammy:
Me:
Cammy:
Me:
Cammy:

Rock
paper
Scissors
Paper
Paper
Rock
Rock
Scissors

(Random choice)
(Her random answer)
(Winning choice)
(Her pattern choice)
(Winning choice)
(Her pattern choice)
(...)

This is kind of difficult to explain, but once you catch on it


will all make
sense.
For example, if you picked Rock on the first round (a random
choice), you'll
have no idea what Cammy will choose in this round. But you'll
know what she'll
choose in the next one. Alright, so you pick rock, and say she
picks paper.
Cammy wins Round one.
In the next round, Cammy will choose paper because it beats
rock which is what
you picked in the previous round. Because you know she'll
choose paper, you'll
choose scissors (a winning choice) so you can beat her. By the
same logic, you
also know that Cammy will choose rock on the next round,
because rock beats
scissors which is what you chose in this round. Since you know
that Cammy will
pick rock, you must choose paper to beat her.
In short: Cammy will choose whichever element
(rock/paper/scissors) that is
superior to the element you picked in the previous round.
Since you know that,
you will choose whichever element is superior to her in the
current round
because she is choosing whichever is superior to you in the
last round.
This logic may be a bit difficult to understand, so if you
didn't get it by the
explanation above, don't worry, just proceed according to the
instructions
below:
- First Round: Choose any element you want (Rock, Paper or
Scissors)
- Starting from the second round, do the following:
- If you chose Rock in the previous round, now choose
Scissors
- If you chose Paper in the previous round, now choose
Rock
- If you chose Scissors in the previous round, now choose
Paper
Following the instructions above you should be able to win at
least 9 of the

10 round and thus win the challenge.


Super Training Plan: Memory!
-----------------------------------------------------------------------------Description: Improve your memory with a quiz game!
Requirement: Have completed Cammy's second quest: "Super
Training Plan: Luck!"
Friendship Level: Between 2 and 3
Reward: Pineapple Seed
How to Complete:
Talk to Cammy. A new chapter on an hero's training begins now.
In this session
you'll improve your brainpower with Memory Games, remember,
with a good memory
you can save your life in such crucial moments like when you
are on bathroom
and the paper ends, if you had remember before that happens,
you won't get in
this dangerous situation. Ok, back to the game, Cammy will say
some names and
you need to memorize them in order. If you get one answer
wrong it will start
all over again.
- Round One: Cammy says "Banana, Apple, Orange, Strawberry!"
and asks the
name of the third fruit (Orange).
- Round Two: Cammy says "Pepper, Turnip, Carrot, Cabbage,
Potato!" and asks
the name of the first vegetable (Pepper).
- Round Three: Cammy says "Tuna, Salmon, Pike, Char!" and asks
the name of the
second fish (Salmon).
After answering all correct Cammy will congratulate you for a
such good memory
and give your reward.
Super Training Plan: Etiquette!
-----------------------------------------------------------------------------Description: Improve your etiquette by learning table manners!
Requirement: Have completed Cammy's third quest: "Super
Training Plan:
Memory!"
Friendship Level: Between 3 and 4
Reward: Corn Seed
How to Complete:

Heroes never stop! Talk to Cammy, it's time to refining your


sensibilities with
Table Manners, an important step when you're invited to a
festival in your
tribute and to not be rude in your own party. She'll ask some
questions and you
need to answer 4 of them right. The questions are following:
- Question 1: "What is the proper way to use a napkin?"
Answer: "Fold it in half and put it on your lap."
- Question 2: "What is the proper way to eat soup?"
Answer: "Eat it a little at a time, with a spoon."
- Question 3: "What is the proper way to hold a fork and
knife?"
Answer: "Knife in right hand, fork in left."
- Question 4: "What is the proper way to eat bread?"
Answer: "Break it up into bite-sized pieces."
- Question 5: "What is the first thing you do when tasting
wine?"
Answer: "Shine a light on it to check the color."
After that "difficult" questions (I don't know why I listed
since it's a little
stupid to know what to answer, but whatever) and take your
prize.
Super Training Plan: Graduation!
-----------------------------------------------------------------------------Description: This is your last test! Give it all you've got!
Requirement: Have completed Cammy's fourth quest: "Super
Training Plan:
Etiquette!"
Friendship Level: Between 4 and 5
Reward: Charm Blue Seed
How to Complete:
After a very long and hard course, it's time to your
graduation! Talk to Cammy,
according to her, in this training you are going to use
everything learned
until now. So get a Wolf Fang (dropped by Silver Wolf) at
Padova Mountains Flowing River. There are two Gates spawning the wolves, so if
it's too

difficult to take care of both of them, just try to destroy


one Gate. Keep
hunting it until you get the item. Return and finish your
mission.
Congratulations in your graduation, Kyle, the Perfect
Gentleman.
==============================================================
=================
7.6.5. Cecilia
[Cecilia-Q1]
==============================================================
=================
Please Find Something
-----------------------------------------------------------------------------Description: Please find a ruby for me. And stay out of
trouble.
Requirement: Have talked to Cecilia at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Love Level: 0
Reward: Pet Glove and 100 pieces of woods
How to Complete:
Talk to Cecilia. She'll ask you to find a Ruby in Trieste
Forest, but there is
a restriction: you can't kill any monsters at all. Go to the
forest and enter
in Trieste Forest - Aegis Falls (after the save point and the
area where there
are some redmonsters). Once there, go past the first bridge
and then go over
the second bridge to south (don't change the area going
north). Just look
around there and you'll see a red stone lying right behind a
flower, pick it
up. Go back to the village (don't hurt (attack) any monsters
on the way) and
give the ruby to Cecilia.
Looking for Special Ingredients
-----------------------------------------------------------------------------Description: Please find some wild plants that I can use to
really bring out
the flavors in my cooking.

Requirement: Have completed Cecilia's first quest: "Please


Find Something"
Love Level: 1
Reward: 200G and Brush
How to Complete:
Cecilia ask you to get an Indigo Grass for her new dish, and
you can do this in
three different ways:
1. Go to Blessia Island - Center. When you arrive, just walk
to northwest and
you'll see a purple grass lying in the floor, just pick
it and go back to
her.
2. If you already have picked one in your travels to dungeon
you can give to
her either.
3. Buy from Natalie for 30G.
Choose what is better for you and complete the quest.
I Need Someone to Stay Over
-----------------------------------------------------------------------------Description: Things have been really tough lately.
Requirement: Have completed Cecilia's second quest: "Looking
for Special
Ingredients"
Love Level: 2
Reward: Make Cecilia happier... (-100G for the night)
How to Complete:
Talk to Cecilia. She'll ask you to spend a night in her house!
Calm down, it's
not as you think, it's just that Egan hasn't received many
guests for a while
and Cecilia would like you to stay over at the Inn for a night
to help his
business (yes, it was too easy to be true...). Well, that's an
easy one, just
talk to Egan when you want to sleep. PAY ATTENTION TO THIS:
when you talk to
Egan you'll sleep immediately so, if you still have things you
need to do,
don't talk to him until they're finished. Notice as well that,
if you're not a
close friend of Egan yet, you won't be able to talk to him
after PM 6:00,
because the Inn will be closed, so make sure to go there
before this time.

Company for Stargazing


-----------------------------------------------------------------------------Description: Come look at the stars with me?
Requirement: Have completed Cecilia's third quest: "I Need
Someone to Stay
Over"
Love Level: 3
Reward: Make Cecilia happier part 2
How to Complete:
Maybe now it's the chance you "lost" in the previous quest.
Talk to Cecilia and
she'll invite you to go to Alvarna - Falling Star Path at 9
o'clock tonight.
Now it's your chance, take a bath at Wisdom Bathhouse, use
your best perfume
and clothes (ok, the last phrase isn't true). Wait until the
time combined and
go there. Cecilia tells about Alicia's reading that you two
may be able to see
a shooting star in there (so romantic), since she always
wanted to see one with
you (and you are still a deaf and don't hear important
things). After the event
she'll thank you and leave.
Male Bonding...
-----------------------------------------------------------------------------Description: I need a guy to talk to someone for me.
Requirement: Have completed Cecilia's fourth quest: "Company
for Stargazing"
Love Level: 4
Reward: Make Cecilia happier part 3 (and annoys Jake)
How to Complete:
Talk to Cecilia. She wants you to talk to Jake for her and see
if he can forget
a little his intense dislike of humans, opening his heart to
you. Look for him
and start another long and productive conversation. Go back to
Cecilia and tell
what happened, receiving your valuable prize.
I Want to Ask You Something

-----------------------------------------------------------------------------Description: Can I ask you kind of a personal question?


Requirement: Have completed Cecilia's fifth quest: "Male
Bonding..."
Love Level: 5
Reward: Make Cecilia happier part 4 (looks like maids in
coquille's house don't
receive to much)
How to Complete:
Talk to Cecilia and finish the quest. Yes, it's all and I
didn't forget to
write anything.
I Have Something for You
-----------------------------------------------------------------------------Description: I have something I want to give you, but I'm a
little worried that
I"ll mess it up.
Requirement: Have completed Cecilia's sixth quest: "I Want to
Ask You
Something"
Love Level: 6
Reward: Apple Pie
How to Complete:
Talk to Cecilia and she will invite you to go to Saintecoquille Dining Hall.
Accept it, go to the selected place (how does she get there
before you?) and
she will ask if you like Apple Pie, answer "Yeah." (if you
answer "Not really."
Cecilia will get upset and if you answer "I like you, Cecilia"
she will like,
but will be embarrassed. Both options will end the quest and
you'll receive no
prize). With that, Cecilia will say that she baked one and
will give it to you
(the Apple Pie goes direct to your backpack, so check it
later).
Something's Really Bothering Me
-----------------------------------------------------------------------------Description: Something's really been bothering me. Please come
talk to me.

Requirement: Have completed Cecilia's seventh quest: "I Have


Something for You"
Love Level: 7
Reward: Make Cecilia happier part 5 (or not)
How to Complete:
Talk to Cecilia and now she will invite you to come to Trieste
Forest Entrance.
Meet her in there and make a discovery (not something very
surprising). She'll
ask what do you think about this, answer whatever you like,
but if you choose
the first answer she will get disappointed.
Something Very Important to Me
-----------------------------------------------------------------------------Description: This is really important to me. Please find it.
Requirement: Have completed Cecilia's eighth quest:
"Something's Really
Bothering Me"
Love Level: Near 9
Reward: Round Stone
How to Complete:
Talk to Cecilia. She wants you to find a item called Round
Stone at Messhina
Valley - Bridge to Shrine. Go there and walk all way to north
and you will see
a bright stone on the floor, take it and give to Cecilia. She
will ask you to
hold it for her, but she can't tell you why at this moment. So
just do what
she want.
A Very Important Request
-----------------------------------------------------------------------------Description: This is the most important favor I'll ask of you.
Requirement: Have completed Cecilia's ninth quest: "Something
Very Important
to Me"
Love Level: 10
Reward: Cecilia as your wife.
How to Complete:
Talk to Cecilia. She'll say that if you really like her, bring
the Round Stone

from previous quest to Messhina Valley - Bridge to Shrine.


Meet Cecilia there
and give it to her (if you talk to her she'll ask if you bring
the stone, don't
matter what you answer to her). She will tell you a story from
her past and the
new future that she started to imagine after that day (a
little strange as
Kyle thought). After this, Cecilia will ask if you like girls
who are a little
strange, answer "Yeah." (answering "No." she will get sad and
the quest will
finish). A second list of options will appear, now it's up to
you. If you
answer "Hold on a second." the quest will be over, but if you
answer "Will you
marry me?" your reward in this quest is Cecilia (a good
prize!) and your
wedding will start automatically after that. If choose any
option to finish
this quest except get married with Cecilia, the quest will be
canceled but
you can still start it over again whatever you want (it will
stay on bulletin
board until Cecilia or you get married).
==============================================================
=================
7.6.6. Dorothy
[Dorothy-Q1]
==============================================================
=================
I Dropped Something...
-----------------------------------------------------------------------------Description: I, um, dropped my amulet, and...
Requirement: Have talked to Dorothy at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Love Level: 0
Reward: 100G
How to Complete:
Go to The Eagle Inn area and you'll see Dorothy standing in
front of it. Try to
talk to her about the quest and she'll tell you some words
about the amulet and
run. Right after that, Rosalind will come and tell you to look
for the item in

the docks, since Dorothy was there a while ago. Do as she says
and go to the
docks. Take the path that takes into the boat and you'll see
amulet on the
ground, so pick it up. Finally, look for Dorothy and give her
the amulet to
finish the quest.
I Did It Again...
-----------------------------------------------------------------------------Description: I dropped my Ruby Brooch and... it's, um, really
important to me
and, well...
Requirement: Have completed Dorothy's first quest: "I Dropped
Something"
Love Level: 1
Reward: Sweetie Potato
How to Complete:
Talk to Dorothy. This time she lost her Ruby Brooch in Trieste
Forest. Go to
Trieste Forest - Aegis Falls and walk a little to the left
where the second
mine stone is, it's easy to see. Grab it and go to see
Dorothy. Fern will thank
you for your efforts.
I'd Like Some Wool, But...
-----------------------------------------------------------------------------Description: Um, I need a Wooly Furball, and, well, I'll tell
you more if I see
you.
Requirement: Have completed Dorothy's second quest: "I Did It
Again..."
Love Level: 2
Reward: Greenifier and 100 pieces of wood
How to Complete:
Talk to Dorothy. Fern got a fever! Because that she'll ask you
to bring her a
Wooly Furball. If you already have one, you can give it to her
and finish the
quest right away. If you don't have one, you can proceed to
Trieste Forest Spring Clearing at night and you'll find some Wooly there.
Defeat some of them

until they drop the Wolly Furball, pick it up and give it to


Dorothy. Fern will
get better, thanks to your efforts.
I Want to Ask You Something...
-----------------------------------------------------------------------------Description: There's, um, something I'd like to talk to you
about...
Requirement: Have completed Dorothy's third quest: "I'd Like
Some Wool, But..."
Love Level: 3
Reward: Toyherb Seed
How to Complete:
Talk to Dorothy (or Fern, or whoever wants to talk to you).
Fern will ask:
"What do you think is the principal that guides your
actions?", answer "To help
everyone as much as I can." (if you answer "To take care of
myself first." the
conversation will end and you need to talk to her again). She
(Fern) will
approve and say to stay friends with Dorothy.
Can You Do Me a Favor?
-----------------------------------------------------------------------------Description: Could you maybe come over here for a little
while?
Requirement: Have completed Dorothy's fourth quest: "I Want to
Ask You
Something..."
Love Level: 4
Reward: Make Dorothy happier and discover some facts.
How to Complete:
Note: Take this quest as the last one of the day (needs 2 days
to complete).
Talk to Dorothy. Fern will say that Dorothy wants to take a
walk with you and
will be waiting in front of the church tomorrow. In the next
day go meet
Dorothy in the promised place, Fern'll talk to you about
Dorothy (some facts
about her life) and will ask to help her to finally open her
heart, giving
courage to her to realize her dreams.

Something about the Future...


-----------------------------------------------------------------------------Description: I want to be a nurse but, well, I don't really
have any
self-confidence and...
Requirement: Have completed Dorothy's fifth quest: "Can You Do
Me a Favor?"
Love Level: 5
Reward: See how Dorothy finds some confidence.
How to Complete:
Talk to Dorothy. She want to ask you something but Kyle won't
let Fern talk for
her now. Dorothy wants to take the nursing exam but have some
problems in the
interview part and want your help to practice. Do the
interviewer's role and
choose the following questions so she can properly answer (the
other questions
will be hard for her to answer):
-"Let's start with an introduction."
-"What do you like?"
-"What's the name of your doll?"
-"What's the best way to maintain health?"
-"Do you have a very close friend?"
If you choose at least four of the above answer you will help
her finding some
confidence.
It's about Cammy...
-----------------------------------------------------------------------------Description: Cammy's been going out a lot lately and I'm not
really sure where.
If you could do me a small favor...
Requirement: Have completed Dorothy's sixth quest: "Something
about the
Future..."
Love Level: 6
Reward: Glazed Yam
How to Complete:
Talk to Dorothy. She'll tell that there is a lot of times she
can't find Cammy
around the town, so maybe Cammy is going into the forest, a
very dangerous
place to her. Since she won't listen Dorothy, it's up to you
try to talk with

Cammy. Find her and convince about the dangers in there. Go


back to Dorothy and
take your reward.
I Made Some Cookies
-----------------------------------------------------------------------------Description: I tried making some cookies, so, if you want,
come over and try
them for me? I'll be waiting...
Requirement: Have completed Dorothy's seventh quest: "It's
about Cammy..."
Love Level: 7
Reward: A cookie, but you will eat it soon as you get.
How to Complete:
Meet Dorothy at Alvarna - West End and talk to her. While she
was trying to
bake some chocolate cookies, she burned about 8 batches of it
(my gosh). Try
one and answer whatever you want, but if you want to say the
cookies taste
good, choose "These are really good!" (if you answer "These
are awful!" she
will say some ingredients of the recipe, how yummy). After
that Cammy will come
and say something about the cookies depending of which answer
you gave. I
suggest you to choose both answer to see the character's
reactions in each
scenery, it is very funny to see.
It's about Fern...
-----------------------------------------------------------------------------Description: Fern has been acting kind of funny lately. Come
over and help
please? For me?
Requirement: Have completed Dorothy's eighth quest: "I Made
Some Cookies"
Love Level: 8
Reward: See how Dorothy is changing.
How to Complete:
Talk to Dorothy. Fern won't talk to her. You'll try to give
some explain about
it and the fact that she is becoming closer to her other
friends (and more
psychologist talking). Just a conversation quest.

I...Have Something...to Say


-----------------------------------------------------------------------------Description: There's, erm, something I want to talk to you
about...
Requirement: Have completed Dorothy's ninth quest: "It's about
Fern..."
Love Level: 9
Reward: Charm
How to Complete:
Note: Take this quest as the last one of the day (needs 2 days
to complete).
Talk to Dorothy. She wants you to take her on another date
(yeah, she is
changing), but she is really nervous to do that now, so she
asks you to meet
her tomorrow at Alvarna - Port. Wait until the next day and
meet her in the
promised place (she'll be there the entire day, so go when you
think it's good
for you). Start a conversation, you'll have to choose some
options to proceed
with this quest. You can select any option, all them will give
you an
information about Dorothy, so I suggest to see all them if you
have time. In
the end get your reward.
==============================================================
=================
7.6.7. Douglas
[Douglas-Q1]
==============================================================
=================
Get This for Me
-----------------------------------------------------------------------------Description: Go and fetch me "The Fighting Bull's Horns"!
Requirement: Have talked to Douglas at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: 100G
How to Complete:

Talk to Douglas and he'll ask you to go to Trieste Forest and


bring him a Bull
Horn. Do as he says and proceed to the forest. Once there, you
won't need to
fight any monster at all, just look for a horn lying on the
ground in the upper
left side of the Trieste Forest - Spring Clearing (I mean the
area after the
savepoint, where some ball-shaped red monsters spawn) and get
it. After that go
back to Douglas, give him the Bull Horn and pick your reward.
I Got into a Fight with Mana...
-----------------------------------------------------------------------------Description: I can't bring myself to give her this letter!
Requirement: Have completed Douglas's first quest: "Get This
for Me"
Friendship Level: Between 1 and 2
Reward: 100 pieces of wood
How to Complete:
Talk to Douglas. Like the title says he got into a fight with
Mana and want to
apologize, so he wrote a letter to her but don't have courage
to deliver it.
Take it and prepare for the longest travel in your life,
walking through
dangerous places infested by monsters and complete your
mission as a real
postman (just find Mana...). She will ask you to tell to her
father that she
isn't mad with him anymore, so go back all the way and tell
the news to
Douglas.
Let's Talk about This Like Men
-----------------------------------------------------------------------------Description: There are times when men need to talk about
things like men.
Requirement: Have completed Douglas's second quest: "I Got
into a Fight with
Mana..."
Friendship Level: Near 3
Reward: Empty Bottle
How to Complete:

Go to see Douglas. Talking like a true man, Douglas says that


Mana likes
someone and asks if you know who he is. Choose any option and
Douglas will say
Mana and him (Ray, Jake, Barrett or Max) don't combine with
her, but to proceed
you need to answer all the alternatives. With all this we can
get only one
conclusion, for the Douglas's anger. Finish the conversation
and take your
prize.
I Challenge You!
-----------------------------------------------------------------------------Description: As long as I live you will NEVER marry my
daughter!
Requirement: Have completed Douglas's third quest: "I Got into
a Fight with
Mana..." and have completed Mana's tenth quest: "A Very
Important
Conversation"
Friendship Level: Minimum 3
Reward: Engagement Ring
How to Complete:
Time to be a real man. Talk to Douglas and he'll tell you to
meet him in
Trieste Forest - Wooded Paradise. Go there and start another
conversation. Tell
him how you fell about Mana (maybe it isn't true since you
can't really choose
an answer) and Douglas will challenge you. A Giant Orc will
come to interfere,
and it's up to you to put an end in this and save Douglas's
butt. The battle is
stupid since the monster only have size, but his attack and
life points are
equal an ordinary Orc. Finish it and talk to Douglas at the
east of the map.
==============================================================
=================
7.6.8. Egan
[Egan-Q1]
==============================================================
=================
Please Taste This for Me

-----------------------------------------------------------------------------Description: I've made something new and I would like you to


try it. Any time
is fine with me, so please stop by when you get the
chance.
Requirement: Have talked to Egan at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: Clippers
How to Complete:
Talk to Egan. He'll tell he's trying to think up some new
recipes for the
customers and he wants someone to try them out. He'll then
give a new fish dish
he made and will ask your opinion about it. I'm not sure if
this changes
anything, such as friendship, but if you answer "Try making it
really spicy.",
he'll say your response is not very reasonable. The same
applies to the "Try
adding a lot of vinegar.". Choosing these options slightly
change the final
dialogue, but you'll get the reward the same way, no matter
your answers.
So, if you want to be sure and give the best answers, choose
"Try adding more
salt." and "Try adding a little wine.", this way Egan will
tell you really
helped to make something better for the customers.
I'm Running Out of Ingredients
-----------------------------------------------------------------------------Description: Could you tell Cecilia something for me, please?
Requirement: Have completed Egan's first quest: "Please Taste
This for me"
Friendship Level: Between 1 and 2
Reward: 500G
How to Complete:
Talk to Egan. He's running out of ingredients and want you to
ask Cecilia to
bring some Toyherbs. Go and look for her, telling the message.
Return and
report the news, getting the prize. Sometimes we wonder why
they can't simply

go and do what they want instead of posting the request


(that's more difficult
than the task).
Going to the Forest?
-----------------------------------------------------------------------------Description: I have something to take care of in forest. If
anyone is headed
there, I would like to talk to them first.
Requirement: Have completed Egan's second quest: "I'm Running
Out of
Ingredients"
Friendship Level: Between 2 and 3
Reward: 500G
How to Complete:
Talk to Egan. He needs an Apple to give it to Cecilia. Go to
Trieste Forest
- Grassy Path. When you arrive in the map, run to northeast
and pick an Apple
from the apple tree just above the Gate which spawn Orcs.
Notice this is the
same tree that produces apples regularly each 3 days, and a
new apple won't
be produced specifically for this quest so, if you already
gathered them one
or two days ago, you won't find the apples in the tree until
you wait the three
days regrow time. But, if the tree doesn't have any apple and
you don't want to
wait some days, there is still a way. All you need to do is to
go the second
area in this same dungeon: Trieste Forest - Spring Clearing
and defeat some
Pomme Pomme (the red ball shaped monster) in this area, as
they drop apples
when defeated. Remember the monster only spawns during day, so
if it's night
there's nothing you can do other than waiting at least one
day. Finally, after
getting the apple, return it to Egan and get your prize.
Lost-and-Found
-----------------------------------------------------------------------------Description: A customer stopped by just the other day and
dropped something.
Could you find it for me, please?

Requirement: Have completed Egan's third quest: "Going to the


Forest?"
Friendship Level: Between 3 and 4
Reward: 700G
How to Complete:
Talk to Egan. One of his customers dropped an Emerald Ring, so
he needs you to
take a look and try to find it. Go to Messhina Valley Riverbank, walk to the
west and you'll find the item near the Gate in this map. Pick
it and give it
back to Egan, receiving your reward.
==============================================================
=================
7.6.9. Gordon
[Gordon-Q1]
==============================================================
=================
Please Get Me an Amethyst
-----------------------------------------------------------------------------Description: I need you to get this and bring it to me.
Requirement: Have talked to Gordon at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: 400G
How to Complete:
Talk to Gordon. He'll tell you he wants you to bring an
Amethyst that can be
found in Blessia Island and he'll give you a hammer. This time
the item won't
be just lying on the ground, you'll need to use the hammer you
got to break the
rocks in the island and mine the amethyst from them. Well, go
to the port and
take the boat to Blessia Island. Once there, explore the
island looking for the
mining stones, if you find some, break them with your hammer
and, if you find
a purple stone (Amethyst) when you do this, you'll have found
the item you
seek so go back to the village and give it to Gordon to
receive the reward.

Just to let you know, there are two stones you can break in
Blessia Island South Beach (after save point) and 7 stones in Blessia Island
- Center. If you
broke them all and, for some reason, were unlucky and couldn't
find the
Amethyst, you'll have to wait until the next day in order to
be able to mine
from these stones once again.
Please Get Me an Aquamarine
-----------------------------------------------------------------------------Description: Sorry, but can you get this for me too?
Requirement: Have completed Gordon's first quest: "Please Get
Me an Amethyst"
Friendship Level: 1
Reward: 600G and 100 pieces of wood
How to complete:
Talk to Gordon. Like the previous quest he'll ask you to get
an ore, but this
time he'll request an Aquamarine that can be found in Trieste
Forest. Break
mining stones with your hammer and, if you find a blue stone
(Aquamarine) go
back and give it to Gordon and receive your reward. If you
already have an
Aquamarine in your possession, you can give it to Gordon at
once.
Just to let you know, there are four stones you can break in
Trieste Forest Aegis Falls. If you broke them all and, for some reason, were
unlucky and
couldn't find the Aquamarine, you'll have to wait until the
next day in order
to be able to mine from these stones once again.
Please Get Me Some Sturdy String
-----------------------------------------------------------------------------Description: As usual, I need you to run and get something for
me.
Requirement: Have completed Gordon's second quest: "Please Get
Me an
Aquamarine"
Friendship Level: 2
Reward: 600G

How to complete:
Talk to Gordon. For now he need a Strong String (dropped by
Spider), and as a
priest he can't go and fight with those poor creatures. So
wait until night and
go to Trieste Forest - Grassy Path (2 Gates) or Trieste Forest
- Wooded
Paradise (1 Gate spawning both 1 ant and 1 spider). I suggest
you go to the
first option and keep killing until it drops the item, but if
you're getting
in trouble against 2 monsters at the same time, destroy one
Gate to make things
easier. Go back to Gordon and finish the quest. If you already
have a Strong
String in your possession, you can give it to Gordon at once.
Find a Diamond for Me
-----------------------------------------------------------------------------Description: I want you to go find a diamond for me. Come see
me for the
details.
Requirement: Have completed Gordon's third quest: "Please Get
Me Some Sturdy
String"
Friendship Level: Between 2 and 3
Reward: 700G
How to complete:
Talk to Gordon. Looks like he really collects ores, so now you
have to find a
Diamond to him, but it can be a little difficult since it's a
rare item. Go to
Padova Mountains and break mining stones with your hammer and,
if you find a
Diamond go back and give it to Gordon and receive your reward.
Just to let you know, there are eight stones that you can
break in Padova
Mountains - Flowing River and six more in Padova Mountains Freezing Cave. If
you broke them all and, for some reason, were unlucky and
couldn't find the
Diamond, you'll have to wait until the next day in order to be
able to mine
from these stones once again. If you already have a Diamond
in your
possession, you can give it to Gordon at once.

I've Got Something for You


-----------------------------------------------------------------------------Description: I've got something I want to give you. Come get
it.
Requirement: Have completed Gordon's fourth quest: "Find a
Diamond for Me" and
Dorothy's tenth quest: "I...have something...to say"
Friendship Level: Minimum 3
Reward: Blessing Pendant
How to complete:
Talk to Gordon. He'll talk to you about Dorothy nature and
will thank you for
your help to change her. Also Gordon will encourage you to
marry with her and
will give you her proposal item.
==============================================================
=================
7.6.10. Herman
[Herman-Q1]
==============================================================
=================
A Quest for Breakfast
-----------------------------------------------------------------------------Description: There is something I absolutely must have for
breakfast! Please
get it for me!
Requirement: Have talked to Herman at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: 3000G and Milker
How to Complete:
Talk to Herman. You'll hear he needs some rice for his
breakfast, so you'll
have to bring it to him. Just make sure you have 270G to spare
and if you do,
go to the general store and buy the item from Douglas (any
season special has
the rice on sale). After buying it, give it to Herman and
claim the reward.

A Quest for Lunch


-----------------------------------------------------------------------------Description: There is something I absolutely must have for
lunch! Please get it
for me!
Requirement: Have completed Herman's first quest: "A Quest for
Breakfast"
Friendship Level: 1
Reward: 5000G
How to Complete:
After the breakfast, we have lunch and, for a proper meal in
De Sainte-coquille
Manor, Fried Eggs are indispensable. So, as a particular
waiter, go to the
Pumpkin General Store and buy Fried Eggs from Douglas for
1450G. Deliver them
and get your little tip.
A Quest for Dinner*
-----------------------------------------------------------------------------Description: There's something I absolutely must have for
dinner! Please get it
for me!
Requirement: Start second generation
Friendship Level: Between 0 and 1
Reward: 15000G
How to Complete:
Talk to Herman. Now for dinner time another essential dish in
any proper De
Sainte-coquille family dinner is missing. He want you to bring
a Fried Lover
Snapper. To do this check the cooking section to know how make
this dish, but
you will need to have cooking level near 71 and a kitchen with
a frying pan.
Lover Snappers can be found at Trieste Forest - Sun-Dapplet
Spot (check the map
to locate the hidden river). After cooking, go back and
deliver it to Herman.
==============================================================
=================
7.6.11. Jake
[Jake-Q1]

==============================================================
=================
Come Here for a Sec
-----------------------------------------------------------------------------Description: I'm gonna give ya some work.
Requirement: Have talked to Jake at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: Sickle
How to Complete:
Talk to Jake. He'll tell Cecilia is looking for something, but
he won't tell
what it is, so go look for Cecilia in order to ask her
directly. When you talk
to her, she'll then explain she lost a pendant in Trieste
Forest, so go there
take a look.
Enter Trieste Forest and go to Trieste Forest - Spring
Clearing. Once you enter
this area, look around the hill north from the entrance and
you should be able
to find the pendant on the ground. Take it and give it back to
Cecilia. After
delivering the pendant find Jake once again and talk to him to
get the sickle.
I'll Give Ya a Shot
-----------------------------------------------------------------------------Description: Come see me... unless yer a chicken
Requirement: Have completed Jake's first quest: "Come Here for
a Sec"
Friendship Level: Between 1 and 2
Reward: 100G
How to Complete:
Talk to Jake. Polite as always, Jake will give you a chance to
prove yourself
to him (wow, such a honor). He says that he left a Bronze
Bracelet on Trieste
Forest just to see if you can go there and get it back. Show
your guts, go to
Trieste Forest - Wooded Paradise and walk next to the Gate,
taking the item.

Return all the way back and give back to Jake (more polite
conversation).
I Got Somethin' Else For Ya
-----------------------------------------------------------------------------Description: Come here! Don't Run Away!
Requirement: Have completed Jake's second quest: "I'll Give Ya
a Shot"
Friendship Level: Between 2 and 3
Reward: 200G
How to Complete:
Talk to Jake. As always Jake show his sympathy and explain in
a very friendly
way what you have to do. Go to Blessia Island and bring back a
Bronze Bracelet
again. Move to Blessia Island - Old Ship Deck, go northeast of
the Gate and
pick the Bronze Bracelet. Return and listen more thanks,
getting a tip in the
end.
Get with It!
-----------------------------------------------------------------------------Description: You've been slacking off lately -- I'll bear some
sense back into
ya!
Requirement: Have completed Jake's third quest: "Get with It!"
Friendship Level: Between 3 and 4
Reward: Nothing
How to Complete:
Go to Alvarna - North Square, Jake will be waiting for you
there, so talk to
him. He'll say that you'll have a chance to fight against him.
After some more
discussion, Cecilia will come and call Jake to help Egan,
finishing the fight
(that sucks, at least I wanted to fight against him). This
quest is just a
waste of time but it's still a quest.
==============================================================
=================
7.6.12. Julia
[Julia-Q1]

==============================================================
=================
Lost and Found
-----------------------------------------------------------------------------Description: I need you to deliver something from the lost and
found for me.
Requirement: Have entered the bathhouse at least once before,
completed "Please
Deliver Something for Me"
Love Level: 0
Reward: Vegetable Juice
How to Complete:
Talk to Julia. She'll ask you to deliver a book to Gordon, so
proceed to the
church and give it to him. Now go back and talk to Julia again
to receive your
taste reward.
More Lost and Found
-----------------------------------------------------------------------------Description: I forgot something again... Can you bring it
over?
Requirement: Have completed Julia's first quest: "Lost and
Found"
Love Level: 1
Reward: Toyherb Seed
How to Complete:
Talk to Julia. She'll show you an old sword forgotten
in the
bathhouse. After a demonstration of her amazing sword
technique, ask
her to return it back to Tanya and she will thank you
kindness (and
say something else about you that you can't hear very
Pick Tanya's Sword
and give it back to her. Return to Julia and get your

by Tanya
fighting
for your
well).
reward.

New and Improved Soap


-----------------------------------------------------------------------------Description: I made a new soap and I want you to try it out
for me.
Requirement: Have completed Julia's second quest: "More Lost
and Found"

Love Level: 2
Reward: Fruit Sandwich and 100 pieces of wood
How to Complete:
Talk to Julia. She made a new soap with herbs and wants you to
try it once and
answer some questions. Say whatever you want, but if you want
to make Julia
happy choose "It feels nice.". She'll thank you, saying how
hard is to bring
out this smell, cheering her.
I Just Need a Break Sometimes
-----------------------------------------------------------------------------Description: I need you to run over to the general store and
get some food for
me, but stop by here first, okay?
Requirement: Have completed Julia's third quest: "New and
Improved Soap"
Love Level: 3
Reward: Formula A
How to Complete:
Talk to Julia. She'll ask you to go to Pumpkin General Store
and bring a
healthy food since she is a girl and needs to take care of her
beauty, but
don't have enough time to prepare a decent meal to herself. So
go there, talk
to Douglas and take a Salad (if you choose Cabbage Cake she
gets mad and kick
you out, no prize). Go back and deliver it to Julia.
A Tough Job
-----------------------------------------------------------------------------Description: I'm having kind of a hard time with something.
Come give me a
hand?
Requirement: Have completed Julia's fourth quest: "I Just Need
a Break
Sometimes"
Love Level: 4
Reward: Pickles
How to Complete:
Talk to Julia. Byron lost his Sun Pendant somewhere at the
harbor and asked if

she could look for it. Since Julia is busy, she wants you to
go and search for
the item and bring it back to her (so she can take all the
credit instead of
you). As a nice (to not say stupid) guy, go to Alvarna - Port,
walk in the
direction of the boat to Blessia Island and you'll see the Sun
Pendant laying
on the floor. Pick it up and return back to Julia.
Something I've Noticed
-----------------------------------------------------------------------------Description: I'm thinking that people in this town could be a
little more
image-conscious. Can you help me out?
Requirement: Have completed Julia's fifth quest: "A Tough Job"
Love Level: 5
Reward: A hypotension
How to Complete:
Talk to Julia. She was worried with people around, as they
could take a little
more care about how they look, so she started to think and
concluded that maybe
they don't know the first thing about beauty. Julia understood
the situation
and decided to enlighten they obscured vision, bringing the
true beauty for a
better world. As the chosen one, Julia will need some help to
put her "Beauty
Promotion Plan" in action and guide her people. For that she
tells you to get
into the tub (and like Cecilia's third quest, don't get any
hope or you will
only hurt your feelings) while she supervises (?). Do as she
say and start the
"Operation: Extended Bathtime". As soon it begins Julia will
get bored and
start to talk with you again (to see how important is this
mission) about her.
During this you'll faint and she'll comprehend that it's a bit
difficult to
follow her laws of beauty.
I Made a Little Mistake
-----------------------------------------------------------------------------Description: I kind of messed something up at the store...

Requirement: Have completed Julia's sixth quest: "Something


I've Noticed"
Love Level: 6
Reward: Get Julia mad (the Friendship/Love level will raise
anyway)
How to Complete:
Talk to Julia. She accidentally drained the bath at the wrong
time, exactly
when Natalie was still in there, getting her really mad. After
that Natalie
will come and complain more about Julia. Just keep watching
the conversation
and see how everything will be fixed without your help. Easy
quest, just more a
special scene than a quest.
I'd Like to Talk to You
-----------------------------------------------------------------------------Description: I want to apologize to someone for something. Can
you help me out?
Requirement: Have completed Julia's seventh quest: "I Made a
Little Mistake"
Love Level: 7
Reward: Make Julia happier (Know some things about her)
How to Complete:
Talk to Julia. She'll tell some facts about Douglas in the
bathhouse. Listen
everything and help Julia with her little problem. Find him,
start a
conversation and try to understand what happened before. Go
back and tell her
that he isn't mad, it was all his fault. Keep talking with
Julia and discover
more things about her.
Bathhouse in Crisis! Help Me!
-----------------------------------------------------------------------------Description: Help me, please! If things keep going the way
they have been, my
place is going to... I don't even want to think about it!
Requirement: Have completed Julia's eighth quest: "I'd Like to
Talk to You"
Love Level: 8
Reward: Messhilight Ore

How to Complete:
Talk to Julia. She'll tell that the business isn't going well,
so if she wants
more customers, she needs some more publicity. Give her a hand
and get a rare
Messhilight Ore. With that probably everyone would come to see
it. To find one
go to Messhina Valley - Serene Garden. Try to pick it and
Julia will come after
you. Keep talking until a monster spawn in the area and then
kill it. Go back
to the town and give the ore to Julia. Because of some
logistic problems she
don't have a place to expose it and give it back to you. The
quest is over, but
you can show the Ore to Yue and she will transform it a
special ring for
10000G. Talk to her again and receive a Memento Ring (the
purpose item of
Julia).
Come Talk to Me
-----------------------------------------------------------------------------Description: There's something I want to talk to you about.
Come see me?
Requirement: Have completed Julia's ninth quest: "Bathhouse in
Crisis! Help
Me!"
Love Level: 9
Reward: A kiss on the cheek
How to Complete:
Note: Take this quest as the last one of the day (needs 2 days
to complete).
Talk to Julia. She wants to date with you, but she'll give a
lot of excuses to
say that she want to go out but it isn't because she is in
love with you. Meet
her in Alvarna - Port at AM 6 in the next day (in the truth
she will be there
the entire day, so go when you want). Start a conversation,
walk with her to
see how beautiful is the sea and listen what she says, in
order to cheer her
up.
==============================================================
=================

7.6.13. Mana
[Mana-Q1]
==============================================================
=================
Please Deliver Something for Me
-----------------------------------------------------------------------------Description: Please deliver an Emery Flower to Rosalind for
me. Come talk to me
about it.
Requirement: Have talked to Mana at least once before
Love Level: 0
Reward: 100G
How to Complete:
Look for Mana and talk to her (notice that if you're in the
first day, you won't be able to talk to Mana about the quest
until 9:00AM, when
she finally goes to the general store). She'll then give you
the Emery Flower.
Now find Rosalind and give her the Emery Flower you just got.
Finally talk to
Mana once again to finish your first quest in the game.
I Want a Four Leaf Clover
-----------------------------------------------------------------------------Description: I want you to bring me a four leaf clover.
Requirement: Have completed Mana's first quest: "Please
Deliver Something for
Me"
Love Level: 1
Reward: 200G and 100 piece of woods
How to Complete:
Talk to Mana. She'll request you to bring her a 4-Leaf Clover
from Blessia
Island so take the boat from the docks and go there. Proceed
to the third area
(Blessia Island - Center). You'll find the clover on the
ground, next to the
farming soil in this area, just pick it up and go give it to
Mana. But why did
you need to get this for her?
Help Me Look for Something
------------------------------------------------------------------------------

Description: The goods I ordered for the store have vanished!


Requirement: Have completed Mana's second quest: "I Want a
Four Leaf Clover"
Love Level: 2
Reward: 200G
How to Complete:
Talk to Mana. She lost her Aquamarine in Pumpkin General Store
and needs your
help to find it, but since it is so small, you will not see it
as the other
quest items laying on the floor. Ok, from where Mana is, walk
down the right
stairs and check the wooden box exactly next to the stairs in
her direction
(two squares east to her). Give back to her and finish the
quest. Easy task.
I Need a Fisherman!
-----------------------------------------------------------------------------Description: I could really go for some salmon. Fish one out
for me?
Requirement: Have completed Mana's third quest: "Help Me Look
for Something"
Love Level: 3
Reward: 200G
How to Complete:
Talk to Mana. She suddenly had a craving to eat Salmon. Time
to prove your
fishing skills, so go to Messhina Valley - Path to Mountain.
Mana will follow
and watch you fish, but as a man you can't let a lady in a
such dangerous
place, telling her to go back (and making the fortune failure
(?)). Ok, try to
fish a Salmon. I suggest you to stay near the bridge to the
next map (Messhina
Valley - Serene Garden and use your pole there. Maybe you need
to try several
times as it is a little difficult to fish a Salmon in this
map. After you catch
one, give it to Mana to make her happy.
Let's Talk
-----------------------------------------------------------------------------Description: I want to talk to you for a bit...

Requirement: Have completed Mana's fourth quest: "I Need a


Fisherman!(Musical
Note)"
Love Level: 4
Reward: Makes Mana happier
How to Complete:
Mana wants to talk with you in your special place. You can
answer whatever you
want, but if you want to see her happy choose "Of course.". Go
to Cherry
Blossom Square exactly where the game started in the first day
and talk to
Mana. After remembering about some facts of the past, an
earthquake will come.
Wait until everything calm down again and return to your
conversation. Not a
really relevant quest but interesting to see.
I Have Something to Ask You
-----------------------------------------------------------------------------Description: It's kind of private, but...
Requirement: Have completed Mana's fifth quest: "Let's Talk"
Love Level: 5
Reward: Give Mana some peace in her heart
How to Complete:
Note: Take this quest as the last one of the day (need 2 days
to complete).
Mana wants to talk to you alone tomorrow at PM 6:00 at Alvarna
- Port. Wait one
day (you don't need to wait until PM 6:00, Mana will be there
the entire day)
and walk in the direction of the boat and talk to Mana. She'll
ask if you like
someone, and you will automatically answer that you really
don't have anyone
special for now and after that she will accept this fact and
leave the place.
If you forget to go see her, Mana will get mad at you, but if
that happens, you
only need to abandon and redo the quest.
A Delivery Request
-----------------------------------------------------------------------------Description: Can you Deliver Something for me?

Requirement: Have completed Mana's sixth quest: "I Have


Something to Ask You"
Love Level: 6
Reward: Red Scarf
How to Complete:
Talk to Mana. She wants you to make a delivery to someone
living on the farm
just outside of town, so take the present and do the fastest
delivery in
history, finishing the quest.
I Have Something to Tell You
-----------------------------------------------------------------------------Description: Can I talk to you about something serious for a
bit?
Requirement: Have completed Mana's seventh quest: "A Delivery
Request"
Love Level: 7
Reward: An information of a future mission
How to Complete:
Talk to Mana. She will invite you to go to the Cherry Blossom
Square. Go there
and start another conversation. Mana will tell about some
plans that she have
for the future. In a moment of the conversation she'll ask you
a question and
mention that there is something missing in Alvarna, with that
you'll get an
hint of one important objective as you play as Kyle.
It's a Date!
-----------------------------------------------------------------------------Description: Let's go out!
Requirement: Have completed Mana's eighth quest: "I Have
Something to Tell
You"
Love Level: 8
Reward: A date (or a temporary bodyguard job, depend how you
see it)
How to Complete:
Talk to Mana. As a courageous girl, she'll invite you to go on
a date at
Blessia Island - Summer Isle Port. Meet her there and start
your little

adventure (wasn't it a date?), going to Blessia Island - South


Beach. Mana will
follow you all the way to Blessia Island - Old Ship Deck (you
don't need to
kill everything as Mana will not get hurt by their attacks)
and start another
conversation. She will get more confident about her dreams
after seeing that.
A Very Important Conversation
-----------------------------------------------------------------------------Description: This is about the most important thing in my
life.
Requirement: Have completed Mana's ninth quest: "It's a Date!"
Love Level: 9
Reward: An information for the last Douglas's quest.
How to Complete:
Talk to Mana. She'll call you to go to Cherry Blossom Square.
Go there and
start another important conversation. Keep talking (I will not
write anything
about this conversation, but it is a little obvious) and she
will tell her
dearest dream.
==============================================================
=================
7.6.14. Max
[Max-Q1]
==============================================================
=================
Delivery Work (Big Money!)
-----------------------------------------------------------------------------Description: Work delivering goods to Jake. Easy! Safe!
Guaranteed to be worth
you while!
Requirement: Have talked to Max and Jake at least once before
and completed
"Please Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: 4000G
How to Complete:
Talk to Max and he'll ask you to deliver a Spinach to Jake. So
look for Jake

and give him the item as requested. Then go back to Max and
talk to him once
again to finish the quest.
Top Secret Work (Big Money!)
-----------------------------------------------------------------------------Description: Super top secret work. Easy! Safe! Guaranteed to
be worth your
while!
Requirement: Have Completed Max's first quest: "Deliver Work
(Big Money!)"
Friendship Level: 1
Reward: 6000G
How to Complete:
Max will ask you to do a secret job: find an Arrowhead!
(dropped by orc
Archer), so go to Trieste Forest - Aegis Falls or Trieste
Forest - Wooded
Paradise and keep killing the Orc Archers until the item drop.
To avoid damage
just circle the monster until it shoots an arrow and attack in
this instant. Go
back and give the item to him to complete the quest. Now Max
can show a proof
that he can fight against the monsters to the others. Finish
your short career
as a secret agent.
==============================================================
=================
7.6.15. Natalie
[Natalie-Q1]
==============================================================
=================
I Lost My Stethoscope
-----------------------------------------------------------------------------Description: I lost my stethoscope on a house call. If anyone
finds it, please
let me know.
Requirement: Have talked to Natalie at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: 200G and Empty Bottle

How to Complete:
Talk to Natalie. She'll say she left her stethoscope in
Herman's house, so go
there. Enter the house and go upstairs. From left to right,
enter the first
door and you'll be in a bedroom. Just check the table on the
left of the bed
and you'll find the stethoscope. Go back to Natalie and give
the stethoscope
you just found to claim the reward.
Delivery Boy Wanted
-----------------------------------------------------------------------------Description: Would someone please deliver some medicine for
me?
Requirement: Have completed Natalie's first quest: "I Lost My
Stethoscope"
Friendship Level: Between 1 and 2
Reward: 100G and 100 pieces of wood
How to Complete:
Talk to Natalie. She'll explain what to do and will give you a
Health It (a
vitamin drink), so deliver the medicine to Byron and finish
your work. Return
and take your reward. This quest is as easy as 1, 2, 3.
Shots Aren't Scary!
-----------------------------------------------------------------------------Description: Find Roy and bring him here.
Requirement: Have completed Natalie's second quest: "Delivery
Boy Wanted"
Friendship Level: Between 2 and 3
Reward: 200G
How to Complete:
Talk to Natalie. She'll ask to bring Roy to the clinic because
he hates getting
shots. Find and convince him to go. Return and watch the
scene, getting your
reward after that.
Housesitter Wanted
------------------------------------------------------------------------------

Description: I'm going on a trip. Would someone please look


after my things for
me?
Requirement: Have completed Natalie's third quest: "Shots
Aren't Scary!"
Friendship Level: 3
Reward: 300G
How to Complete:
Talk to Natalie. She's preparing some medicines and need some
wild herbs, but
since it's hard too spot, Natalie will go by herself. During
this time you'll
watch over the clinic. During that time, Cammy will
complaining about a
stomachache. Hurry (to tell the truth you don't really need to
hurry, but poor
Cammy, she is suffering) and find Natalie at Messhina Valley Serene Garden,
she is just to the left of the farming areas near the river.
Talk about Cammy
to her and return to the clinic, talking again to Natalie and
get your prize.
==============================================================
=================
7.6.16. Ray
[Ray-Q1]
==============================================================
=================
Please Find Some Medicinal Herbs
-----------------------------------------------------------------------------Description: Please find me some medicinal herbs.
Requirement: Have talked to Ray at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: 50G
How to Complete:
Talk to Ray and he'll tell you he wants a Medicinal Herb. As
he says, this herb
grow everywhere, even on the field on your farm. So just go
there and take it
(it's one of the green plants). If, for some reason, you
already cleaned all
your farm and don't have any herbs with you, don't panic.
There's a lot of

other ways to get a Medicinal Herb. First of all, you can go


to any of the four
dungeons and take it from the farming soil. Another way is to
just wait a day
and look in your farm again, since they can grow everyday on
untilled soil.
A last option is to buy from Natalie (Alvarna Clinic) for 30G.
It doesn't matter how you get it, after you do it, give the
herb to Ray and
receive the money.
Help Them Make Up
-----------------------------------------------------------------------------Description: I want you to help my mom and my sister make up.
Requirement: Have completed Ray's first quest: "Please Find Me
Some Medicinal
Herbs"
Friendship Level: Between 1 and 2
Reward: A Thank You
How to Complete:
Talk to Ray. Natalie and Alicia are having an argument and he
asks if you can
check what is going on. Go and talk to them, listening about
the facts and how
Alicia's prediction can be true. Receive a Pumpkin Pudding
from Alicia and
deliver it to Natalie, restoring the peace in the house.
Report the events to
Ray and get your great prize (discovering why Alicia and
Natalie complain about
him).
Help Needed for On-Site Training
-----------------------------------------------------------------------------Description: I want to do some on-site training so I'm looking
for people to
help me.
Requirement: Have completed Ray's second quest: "Help Them
Make Up"
Friendship Level: Between 2 and 3
Reward: 500G
How to Complete:
Talk to Ray. He wants to be a doctor, but should study first
aid too. It's

important to collect some experience from injuries in


battlefield, but if he
can only see one real battle it is sufficient. So go to
Trieste Forest - Spring
Clearing and defeat a Pomme Pomme for him (Ray will explain
about the day/night
monsters). Ray will take a look at you after the battle and
will restore
completely your HP and RP and give your prize.
Please Deliver Some Medicine
-----------------------------------------------------------------------------Description: Please deliver some medicine for me.
Requirement: Have completed Ray's third quest: "Help Needed
for On-Site
Training"
Friendship Level: Between 3 and 4
Reward: 200G
How to Complete:
Talk to Ray. He needs you to take some vitamins to Barrett for
his dad (since
he is always busy), but the true reason is because Ray want
you and Barrett to
become closer. Look for Barrett, give the Healthy It to him
and start a
conversation. Go back and tell how the things went.
==============================================================
=================
7.6.17. Rosalind
[Rosalind-Q1]
==============================================================
=================
Please Find Me Some Lamp Grass
-----------------------------------------------------------------------------Description: Could you please supply me with some Lamp Grass?
(See me for
details)
Requirement: Have talked to Rosalind at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Love Level: 0
Reward: 2000G
How to Complete:

Talk to Rosalind and she'll give you some direction on how to


find the Lamp
Grass in Trieste Forest. You won't be able to actually see and
pick this grass
as you could do with some other items, Instead, you'll have to
follow her
directions and, once you walk through the right place on the
forest you'll
automatically notice the flower growing at your feet and
you'll be asked
whether you want to to take it or not (obviously take it when
you find it).
Ok, so here's how you can find the Lamp Grass. Enter Trieste
Forest and go to
Trieste Forest - Spring Clearing. Once you enter this area,
just keep walking
over the grass on the right side, near the wooden fence and
you'll quickly be
be asked to take the grass. After taking it, go back to
Rosalind and give her
the item to claim your valuable prize!
Please Find Me an Apple
-----------------------------------------------------------------------------Description: I need a special kind of apple from a specific
place. Could you
please go and pick one for me? (See me for details)
Requirement: Have completed Rosalind's first quest: "Please
Find Me Some Lamp
Grass"
Love Level: 1
Reward: 4000G and Harvest Basket
How to Complete:
Talk to Rosalind. She'll ask you to get an Apple from Trieste
Forest since this
place is too dangerous for a lady. So as a true gentleman go
to Trieste Forest
- Grassy Path. When you arrive in the map, run to northeast
and pick an Apple
from the apple tree just above the Gate which spawn Orcs.
Notice this is the
same tree that produces apples regularly each 3 days, and a
new apple won't
be produced specifically for this quest so, if you already
gathered them one
or two days ago, you won't find the apples in the tree until
you wait the three

days regrow time. But, if the tree doesn't have any apple and
you don't want to
wait some days, there is still a way. All you need to do is to
go the second
area in this same dungeon: Trieste Forest - Spring Clearing
and defeat some
Pomme Pomme (the red ball shaped monster) in this area, as
they drop apples
when defeated. I know Rosalind asked specifically the apples
from the tree, but
she'll accept these apples as well, so don't worry. Remember
the monster only
spawns during day, so if it's night there's nothing you can't
other than wait
at least one day. Finally, after getting the apple, return to
Rosalind and get
your prize.
Please Deliver Something for Me
-----------------------------------------------------------------------------Description: Could you please deliver a letter to someone for
me? (See me for
details)
Requirement: Have completed Rosalind's second quest: "Please
Find Me an Apple"
Love Level: 2
Reward: 6000G and 100 pieces of wood
How to Complete:
Talk to Rosalind. She'll say something embarrassing and she
doesn't want you to
tell to anyone else. Come closer to her and listen carefully,
she wants you to
give a secret message to Byron and no one can see you
(remember your old
experience as a secret agent from previous quest). Take the
Secret Letter and
show your value delivering it to Byron in a very discrete way.
Report the
current situation and finish your mission.
Hiring Research Assistant
-----------------------------------------------------------------------------Description: Now hiring a scientific research assistant.
Please inquire for
details.

Requirement: Have completed Rosalind's third quest: "Please


Deliver Something
for Me"
Love Level: 3
Reward: 8000G
How to Complete:
Expanding your experience in different jobs, talk to Rosalind.
She'll ask if
you have a hard time taking medicine (?). Since you seem
perfect for her
purpose, she developed a medicine and want you as a guinea pig
(or as she say,
a "Research Assistant") to see how effective it is and help
advance her
scientific knowledge. For the sake of science and humanity
(ok, in the truth
you are a moron), Kyle decides to test it. To do that, the
test subject must
have what is commonly know as a "cold" (simple get sick by
sleeping after 3 am
twice, also you can caught a cold before start this quest).
Talk to Rosalind
again and she'll test her new treatment on you, restoring your
healthy and
giving your reward.
Private Message 1
-----------------------------------------------------------------------------Description: Please come see me at your earliest convenience.
Requirement: Have completed Rosalind's fourth quest: "Hiring
Research
Assistant"
Love Level: 4
Reward: An happy moment with Rosalind
How to Complete:
Talk to Rosalind. She wants to share her new recipes with you
to repay all the
favors you've done for her. In this way, she wants to cook all
of them only for
you. As a nobleman you couldn't pass up this opportunity (and
why would refuse
that?). So go to Alvarna - North Square and meet Rosalind
there (the theme will
change for you to see how important this moment is). Enjoy
your picnic and have
a nice memory.

Please Capture a Monster


-----------------------------------------------------------------------------Description: Could you please capture a monster for me? (See
me for details.)
Requirement: Have completed Rosalind's fifth quest: "Private
Message 1"
Love Level: 5
Reward: 10000G
How to Complete:
Talk to Rosalind. She wants you to catch a Wooly for her. In
the truth she
wants you to get a Small Fleece (item produced by a Wooly at
low friendship
level). So if you already have a Wolly at your barn just pick
the item and
deliver to her (note: Woolies just produce Small Fleece 3 days
after you shaved
it or just when you caught one). If you don't have a Wooly or
just shaved some
days before, first you need to build a barn if you don't have
(check section
7.1. Monster Taming for further details) and have go to
Trieste Forest - Spring
Clearing at night and catch one with your Pet Glove. Go to the
barn and use the
Clippers on it. Return to Rosalind and deliver the item. Also
you will know
what was the secret document you had delivered to Byron on the
previous quest
(Please Deliver Something for Me).
Magical Assistant Needed
-----------------------------------------------------------------------------Description: I need an assistant to help test some new magic
for me. Please
inquire for details
Requirement: Have completed Rosalind's sixth quest: "Please
Capture a Monster"
Love Level: 6
Reward: Prove her you're not a coward
How to Complete:
Talk to Rosalind. She goes straight to the point and tells she
wants to test a
spell that will cause a localized explosion (pretty
dangerous), for that you

need to see if the spells work properly. Trust in her and go


to Trieste Forest
Entrance. Start a conversation and discover that it was just a
plan of her to
see if you would come to meet her and do a crazy test, don't
bothering with
anything.
Please Get Some Rare Ingredients
-----------------------------------------------------------------------------Description: I would really appreciate it if someone could
find these rare
ingredients for me. (See me for details.)
Requirement: Have completed Rosalind's seventh quest: "Magical
Assistant
Needed"
Love Level: 7
Reward: 20000G (wow)
How to Complete:
Talk to Rosalind. She'll ask if you know anything about the
Gold Cabbage. She
really wants one and will pay a lot if you find it. Talk to
her a second time
and she will say to talk with her brother Max when he is in
his room. Wait
until he goes to his room (see Schedule section to know when
he goes) and talk
to him. Max will say that he already have one and will give it
to you for free.
Deliver it to Rosalind and take your valuable reward. But
wait, there is more,
you'll be able to taste the "De Sainte - coquille Cole Slaw"
and see how
Rosalind dishes are delicious.
Private Message 2 (URGENT)
-----------------------------------------------------------------------------Description: Please come see me immediately after reading
this. (It's very
important.)
Requirement: Have completed Rosalind's eighth quest: "Please
Get Some Rare
Ingredients"
Love Level: 8
Reward: 50000G (the best monetary reward)

How to Complete:
Talk to Rosalind. As Yue, Rosalind is having some problems
with the son of the
head of the trading firm that does business with her father's
company. Herman
says he is a very good candidate to her, but she already likes
another man (who
could he be?), so Rosalind turned him down (good thing to
hear). But now the
problem appeared. Herman asked with who she wanted to marry
(what do you think
it was her answer?) and also indirectly said that he always
wanted to try a
Royal Curry and if only you could get one of these for him, he
probably would
accept Rosalind's choice. So it's time to do your best and
seize this chance to
prove her choice wasn't wrong. Like the previous quest, wait
until Max go to
his room (see Schedule section to know when he goes) and tell
him your
problems. Again, as a magic, he already have one and give you
for free (maybe
he listen all his sister problems and wishes and as a good
brother try to help
her as much he can). Deliver it to Rosalind and you both will
be teleported to
Herman's room. Talk to Herman (and discover how big is his
appetite) and he
will say that there isn't exist anyone more perfect to her
than you (he sells
her daughter for a dish, I can see how much love he have for
her...)
Private Message 3
-----------------------------------------------------------------------------Description: Please come see me at your earliest convenience.
Requirement: Have completed Rosalind's ninth quest: "Private
Message 2
(URGENT)"
Love Level: 9
Reward: Make Rosalind happier and an information to get her
proposal item.
How to Complete:
Talk to Rosalind. She wants an official date with you, now
that her dad
approves your relationship with her, at Blessia Island Summer Isle Port. It

can be a little dangerous to go there but since you're with


her, she doesn't
have anything to worry about. Go there and meet her near the
save point.
Rosalind says it'll be just you the two of you (but
coincidently when I was
doing this quest it was Tuesday and Yue was also there too)
and will start a
poetic conversation. The quest is over but after that Kyle
will mention that is
good to talk to Max in his room to know what to do now.
==============================================================
=================
7.6.18. Roy
[Roy-Q1]
==============================================================
=================
I Need a Favor. Come Over?
-----------------------------------------------------------------------------Description: Come talk to me... I really messed something
up...
Requirement: Have talked to Roy at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: Steamed Bread
How to Complete:
Talk to Roy. He'll ask you to bring him a Cheap Cloth that can
be obtained by
killing the orcs in Trieste Forest. You'll want to have a
sword or some other
weapon before trying this quest. You can also fight with your
farming tools,
such as the hammer, sickle, axe or even the hoe, but the fight
will be easier
if you have a real weapon, so it's your choice. If you don't
have one but want
to buy it, just take a look at Tanya's shop (The Sharper Edge
Blacksmithing)
and you'll find them (the cheapest is the spear, 1000G). If
you have the money
pick the one you think is the best for you.
Proceed to Trieste Forest. You'll need to kill some club orcs
to find the Cheap

Cloth. They can be found on Trieste Forest - Grassy Path or


Trieste Forest Wooded Paradise during day, that is, before PM 6:00. In the
Grassy Path, there
are two Gates that spawn the orc, so if you think it's
difficult to fight
against two of them at the same time, try to destroy one of
the Gates, so that
only one will keep respawning orcs. In Wooded Paradise, both
monsters are
spawned by the same Gate, so you'll have to deal with both at
the same time,
just notice that one of them is an Archer Orc and it doesn't
drop the item you
want when it's defeated.
After killing just a few orcs you should be able to have one
of them to drop a
chest. Open the chest and you'll get the Cheap Cloth. Go back
to the village
and give it to Roy to finish the job.
I Need Something Else
-----------------------------------------------------------------------------Description: Something else happened... Stop by for a little?
Requirement: Have completed Roy's first quest: "I Need a
Favor. Come Over?"
Friendship Level: 1
Reward: Pudding
How to complete:
Talk to Roy. More mess, now Roy broke a Shoulder Piece
(dropped by Orc Viking)
and you need to get another one before his mother notices. Go
to Padova
Mountains - Crossroad or Padova Mountains - Freezing Cave and
kill the Orc
Viking until he drops the item and then go back and deliver it
to Max and save
another day. If you already have the Shoulder Piece with you,
give it to Roy
at once.
I Could Use Your Help
-----------------------------------------------------------------------------Description: I want to make something and I could use your
help! Come see me!

Requirement: Have completed Roy's second quest: "I Need


Something Else"
Friendship Level: Between 2 and 3
Reward: Charm
How to complete:
Talk to Roy. He didn't break anything now, in truth he just
want to know if you
have some kind of good-luck charm to carry around. As you
don't have one,
Roy'll ask you to look for an Emerald to make one to you (it
looks like you're
popular with children). As always, Emeralds can be found in
Trieste Forest.
Break mining stones with your hammer and, if you find a green
stone go back and
give it to Roy and receive your reward. If you already have an
Emerald with
you, give it to Roy at once.
Again, just to let you know, there are four stones you can
break in Trieste
Forest - Aegis Falls. If you broke them all and, for some
reason, were unlucky
and couldn't find the Emerald, you'll have to wait until the
next day in order
to be able to mine from these stones once again.
There's Something I Really Want
-----------------------------------------------------------------------------Description: I want a ruby no matter what happens. Come talk
to me.
Requirement: Have completed Roy's third quest: "I Could Use
Your Help"
Friendship Level: Near 3
Reward: Yam Seed
How to complete:
Talk to Roy. He needs a Ruby (since Cammy's got one he doesn't
have peace). So
Proceed to Blessia Island. Once there, explore the island
looking for the
mining stones, if you find some, break them with your hammer
and, if you find
a red stone (Ruby) when you do this, you'll have found the
item you seek so go
back to the village and give it to Roy to receive the reward.
If you already
have a Ruby with you, give it to Roy at once.

Just to let you know, there are two stones you can break in
Blessia Island South Beach (after save point) and 7 stones in Blessia Island
- Center. If you
broke them all and, for some reason, were unlucky and couldn't
find the
Ruby, you'll have to wait until the next day in order to be
able to mine
from these stones once again. (and yes, I'm using cut + paste)
==============================================================
=================
7.6.19. Tanya
[Tanya-Q1]
==============================================================
=================
Battle Strategies: Orc
-----------------------------------------------------------------------------Description: There's something that I want to talk to you
about... Come by and
see me, 'kay? Quest Can Be Replayed
Requirement: Have talked to Tanya at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: 500G and Axe
How to Complete:
Talk to Tanya. Rather than a request, she'll give you a trial.
She wants you to
go to Trieste Forest and kill 5 orcs. You'll want to have a
sword or some other
weapon before trying this quest. You can also fight with your
farming tools,
such as the hammer, sickle, axe or even the hoe, but the fight
will be easier
if you have a real weapon, so it's your choice. If you don't
have one but want
to buy it, just take a look at Tanya's own shop and you'll
find them (the
cheapest is the spear, 1000G). If you have the money pick the
one you think is
the best for you.
Proceed to Trieste Forest. You'll need to kill some club orcs,
archer orcs does

not count. They can be found on Trieste Forest - Grassy Path


or Trieste Forest
- Wooded Paradise during day, that is, before PM 6:00. In
Grassy Path, there
are two Gates that spawn the Orc, so if you think it's
difficult to fight
against two of them at the same time, try to destroy one of
the Gates, so that
only one will keep respawning orcs. In Wooded Paradise, both
monsters are
spawned by the same Gate, so you'll have to deal with both at
the same time,
just notice that one of them is an Archer Orc and it doesn't
count when
it's defeated.
If you defeat the correct monster, you'll be alerted that the
one you killed is
indeed the target monster. So if you find the one, defeat 5 of
them (you'll be
notified again when you reach your quota) and go talk to Tanya
again to claim
your reward. You can take this quest again in the bulletin
board if you need
money.
Battle Strategies: Orc (Continued)
-----------------------------------------------------------------------------Description: This time you're going to take down some orc
archers! Come and see
me for the details, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's first quest: "Battle
Strategies: Orc"
Friendship Level: 1
Reward: 700G
How to Complete:
This is the same as the previous quest, except that now you'll
need to defeat
8 Orc Archers from Trieste Forest. Talk to Tanya to hear the
trial and then go
to the forest. You'll need to kill some archer orcs this time,
club orcs does
not count. They can be found on Trieste Forest - Aegis Falls
or Trieste Forest
- Wooded Paradise. In Aegis Falls, there are two Gates that
spawn the Orc
Archer, but they're very far from one another so I don't think
it'll change

anything. Anyway, if for some reason both of the orcs come to


fight against you
and you think it's difficult to fight against both of them at
the same time,
try to destroy one of the Gates, so that only one will keep
respawning the Orc
Archer. In Wooded Paradise, both monsters are spawned by the
same Gate, so
you'll have to deal with both at the same time, just notice
that one of them
is a club orc and it doesn't count when it's defeated.
If you defeat the correct monster, you'll be alerted that the
one you killed is
indeed the target monster. So if you find the one, defeat 8 of
them (you'll be
notified again when you defeat 5 of them and when you reach
your quota) and go
talk to Tanya again to receive the prize. You can take this
quest again in the
bulletin board if you need money.
Battle Strategies: Goblin Pirate
-----------------------------------------------------------------------------Description: This time you'll be tackling a Goblin Pirate!
Quest Can Be
Replayed
Requirement: Have completed Tanya's second quest: "Battle
Strategies: Orc
(Continued)"
Friendship Level: 2
Reward: 1000G
How to Complete:
Talk to Tanya. As all Tanya's previous trials you can repeat
this one and you
need to kill 10 Goblin Pirates (Goblin Gangster does not
count) for now, so you
have 3 options to go, Blessia Island - South Beach (1 Gate),
Blessia Island Altar/Old Ship (1 Gate) or Blessia Island - Old Ship Deck (1
Gate spawning both
1 Goblin Gangster and 1 Goblin Pirate). Choose the map which
is most suitable
to you.
If you defeat the correct monster, you'll be alerted that the
one you killed is

indeed the target monster. So if you find the one, defeat 10


of them (you'll be
notified again when you defeat 5 of them and when you reach
your quota) and go
talk to Tanya again to receive the prize. You can take this
quest again in the
bulletin board if you need money.
==============================================================
=================
7.6.20. Yue
[Yue-Q1]
==============================================================
=================
Nothing Comes Before Good Skin!
-----------------------------------------------------------------------------Description: Maybe I've just been working too hard, but lately
my skin's been
really drying up. I know somethin' that would be great -can you get it
for me?
Requirement: Have talked to Yue at least once before and
completed "Please
Deliver Something for Me" (Mana first quest)
Love Level: 0
Reward: Daikon Seeds
How to Complete:
Talk to Yue. She'll ask you to bring her some honey from
Trieste Forest, so go
there. You'll have go to Trieste Forest - Grassy Path (where
lies the second
save point). The item you seek will be near the exit to the
next area, between
the save point and the Gate that spawns monsters, it looks
like a
yellow bottle. Take it and give it to Yue to receive the
daikon seeds (After
they grow, they'll become Daikon Radishes, Yue's favorite
food, so if you want
to make her happy you can give her the radishes, just be aware
they grow in
winter, so either plant them on Padova Mts.
Monster Money!
------------------------------------------------------------------------------

Description: I could make bundles if I got my hands on one of


these. Help me
out!
Requirement: Have completed Yue's first quest: "Nothing Comes
Before Good
Skin!"
Love Level: 1
Reward: Baked Rice Ball
How to complete:
Talk to Yue. Now she'll tell that some people buy a Panther
Claw for a high
price and ask you to do the dirty work (smart girl) of
collecting it from
Shadow Panthers on Blessia Island, but note that they only
show up in the
night. There is one in Blessia Island - Center and two in
Blessia Island - Old
Ship Deck. Choose one spot you prefer and keep killing them
until one drops the
claw and deliver it to Yue.
Something's Wrong with My Kimono
-----------------------------------------------------------------------------Description: There's something wrong with my favorite kimono!
Help!!!
Requirement: Have completed Yue's second quest: "Monster
Money!"
Love Level: 2
Reward: Fried Eggs
How to Complete:
Talk to Yue. She got a stain in her favorite kimono and wants
a White Grass to
remove it (she can't focus in her work with this awful stain
in her kimono, sad
thing). Do this favor to her and look for a White Grass, but
you can do this in
three different ways:
1. Go to Padova Mountains - Flowing River. When you arrive,
just walk to the
area where you can soil the field and you'll see a white grass
lying in the
floor, just pick it and go back to her.
2. If you already have picked one in your travels to dungeon
you can give to
her either.
3. Buy from Natalie for 150G.

Return and give it to her. Yue will start to clean her kimono
and will be happy
again.
Scaling the Phantom Sand Dunes...
-----------------------------------------------------------------------------Description: There's a special item I need. Without it, I
won't be able to get
over the sand dunes!
Requirement: Have completed Yue's third quest: "Something's
Wrong with My
Kimono"
Love Level: 3
Reward: Hachimaki and 100 pieces of wood
How to Complete:
Talk to Yue. She needs to cross the Phantom Sand Dunes, but
this place is made
of countless tiny fragments of glass, reflecting each others,
making impossible
to see what's around you. Because all of that she wants you to
get a Shade
Stone, because it can block the reflections in the sand and
find a way to cross
it. So go to Messhina Valley - Path to Mountain. Once there,
walk to the
extreme north and check behind the Gate that spawn Goblin
Archer, you'll find
the item there. Return and give it to Yue, taking your prize.
I'm Having Trouble with Someone
-----------------------------------------------------------------------------Description: Somebody really pushy has been following me
around lately and it's
gettin' to be a problem. Can you give me a hand?
Requirement: Have completed Yue's fourth quest: "Scaling the
Phantom Sand
Dunes..."
Love Level: 4
Reward: A kiss on the cheek
How to Complete:
Poor Yue, a stalker appeared in her life. Talk to her and keep
all the
conversation in secret. Cesar flirts her every time she goes
to Greenlake, but

she isn't interested in a wealthy playboy. To stop that Yue


told him she
already had a boyfriend, but needs a proof. So if she buys an
expensive
Engagement Ring it might be enough to scare him off. For that
she ask you to
help her and give 1000G to buy the ring, choose "Give her
1000G" (if you choose
"I'm sorry, but I can't." she will get mad and you need to
start all the
conversation over again). Yue will thank you and give your
"expensive" reward.
More Monster Money!
-----------------------------------------------------------------------------Description: Okay, well, this time it's a fish, not a monster
I need. Anyway,
stop 'round here first
Requirement: Have completed Yue's fifth quest: "I'm Having
Trouble with
Someone"
Love Level: 5
Reward: Apple Pie
How to Complete:
Talk to Yue. Another chance to prove your fishing skills. The
fishes of Alvarna
are very appreciated in others towns, so Yue will ask you to
catch a Char for
her. You can get this fish in Blessia Island - Center. Go to
the farming area
to the east and try to fish in the little lake in the left of
the area. After
getting one, deliver it to Yue and receive another Yue's
homemade food (yummy).
If you already have a Char beforehand, you can give it to Yue
at once.
Yue's Original Goods
-----------------------------------------------------------------------------Description: I'm thinking' of making something totally
original that will
really make me stand out. Wanna help me out?
Requirement: Have completed Yue's sixth quest: "More Monster
Money!"
Love Level: 6
Reward: 500G

How to Complete:
Talk to Yue. As a true traveler merchant Yue wants to innovate
and see if she
can have better luck selling original goods made all by
herself with her look.
For this she decides to make her own kimono (and, in my
opinion it's a good
idea) with natural dyes, so you need to take some colored
grasses (Red, Blue
and Yellow Grasses). There are 3 ways to get them:
- As the most recommended option, go to Blessia Island - South
Beach at the
farming area, pick the Blue Grass just in the south part and
the Red Grass at
right side, now walk to the farming area in Blessia Island Center and take
the Yellow Grass at the left side.
- If you already have these Grasses just give it to Yue.
- Buy them all at Natalie's place for 30G each.
Return and deliver them all to Yue.
Yue's Original Goods (Continued)
-----------------------------------------------------------------------------Description: I still need your help with this!
Requirement: Have completed Yue's seventh quest: "Yue's
Original Goods"
Love Level: 7
Reward: Miso Eggplant
How to Complete:
Meet Yue at Alvarna - West End and talk to her. She finally
completed her
kimono and will show it to you, asking if you have any
suggestion or comments
about it. Since you don't know anything about fashion, you
will say to ask
Julia to help her. Just after saying that, for a such
coincidence Julia will
pass through you (do you really believe in that?) and will say
that she wants
to buy one. To thanks for the help Yue will give a special
discount to her,
selling the kimono for 30000G instead 50000G (a little
expensive, just a
little).
Help Me Find Something!

-----------------------------------------------------------------------------Description: I did something kind of silly... I think I might


have dropped
something. Can you go get it for me? Come see me for the
details.
Requirement: Have completed Yue's eighth quest: "Yue's
Original Goods
(Continued)"
Love Level: 8
Reward: Critical Ring
How to Complete:
Talk to Yue. She wants to thank you for all the help you gave
to her in the
others quests and wants to give a big present (so sweet), but
there is a little
problem with the present (good things never come easy...). She
lost it
somewhere on Blessing Island and asks you to find it, since
this place is too
dangerous for her. So go to Blessia Island - Alter/Old Ship,
walk to the east
until the end of the beach and you will find a ring laying on
the floor. Return
and give to her your own present (?) and receive it as a prize
for the quest
(???).
I Have Something to Tell You
-----------------------------------------------------------------------------Description: There's something I've been wanting to tell you
for a while now.
Come meet me?
Requirement: Have completed Yue's ninth quest: "Help Me Find
Something!"
Love Level: 9
Reward: Yue Swap Ticket
How to Complete:
Note: Take this quest as the last one of the day (needs 2 days
to complete).
Talk to Yue. She wants you to take her on a date (cute to see)
and ask to meet
you in the next day. Wait one day and find Yue, talking to her
after that.
She will ask a lot of things about you, respond whatever you
want, but each

answer can either match Yue's likes, make her get a little
confused or just
saying a commentary about your like, so to check each
reaction, all questions
will follow this model:
Yue's Question
(1)Match Answer
Answer

(2)Funny Answer

(3)Normal

Yue: What kind of food do you like, Kyle?


(1)"Lighter foods."
(2)"Strange foods."
(3)"Richer foods."
Yue: What kind of music do you like?
(1)"Fast music."
(2)"Chanting monks."
music."

(3)"Slow

Yue: What kind of clothes do you like?


(1)"Stylish clothing."
(2)"Comfortable clothing."
(3)"Underwear."
Yue: What kind of books do you like?
(1)"Dramatic Books."
(2)"Children's Books."
(3)"Adventure Novels."
Yue: Tell me something you don't like.
(1)"Selfish people."
(2)"Vegetables."
(3)"Hurting others."
After all this question gets your reward.
**************************************************************
*****************
7.7. Quests - Second Generation
[Quests2]
**************************************************************
*****************
The same as the previous section, so same rules and notes, but
this time I'll
list the quests that appear in the second generation part.
Some quests will
only be available for Aria and others only for Aaron.
==============================================================
=================
7.7.1. Alicia's Quests
[Alicia-Q2]

==============================================================
=================
Answer a Question for Me?
-----------------------------------------------------------------------------Description: I want you to answer me from your heart.
Requirement: Start second generation
Friendship Level: Between 2 and 3
Reward: Missing Page 1 (Fireball)
How to Complete:
Talk to Alicia. If she is your mother, she will ask you if she
is a good
mother. If you answer "You're a good mother.", Alicia will
feel better. If you
answer "I'm not sure." she'll say that she needs to try a
little harder and
finally if you answer "Not really..." Alicia will get mad (the
funniest
reaction). Anyways, if you choose the first or second option
you'll receive the
reward, choosing the last one only finishes the conversation
but you can talk
to her again and complete it.
If she isn't your mother, Alicia will ask why do you think she
hasn't been
able to find a man yet. If you answer "Your love reading
didn't come true." or
"There's a problem with your personality.", she will get mad
and you will need
redo the quest. If you answer "You're just too beautiful!" she
will be happy
and give a reward for your "sincere" answer.
==============================================================
=================
7.7.2. Barrett's Quests
[Barrett-Q2]
==============================================================
=================
I Need Supplies for Class
-----------------------------------------------------------------------------Description: I need you to get me some materials to use in
class. Come see me
for the details.
Requirement: Start second generation
Friendship Level: 0

Reward: Missing Page 1 (Cure)


How to Complete:
Talk to your teacher (Barrett, in the case you don't get the
idea). He'll ask
you to get a Scrap Iron for his next class. Do this favor and
get one for him.
You can find this item breaking the mining stones from any
dungeon, it's the
most common item to get. Pick it up and give to him. To thank
you Barrett will
give you a reward for your efforts.
Something to Give to Jake
-----------------------------------------------------------------------------Description: I have something for Jake. Come talk to me for
more details.
Requirement: Have completed Barrett's first (2nd generation)
quest: "I Need
Supplies for Class"
Friendship Level: Between 2 and 3
Reward: Missing Page 1 (Water Laser)
How to complete:
Talk to Barrett. He needs you to deliver a Hard Horn to Jake
for him, but he
doesn't know why Jake wants it. Just do this extra exercise
(maybe you'll get
more points in your next test, it's always good to help your
teacher), meet
Jake and give it him, so he can do his experiences. Go back
and tell the news
to your teacher, taking your reward.
Note: If you're reading this quest in sequence, please read
the next one to
collect the materials and be prepared for when it appear.
About Class these Days
-----------------------------------------------------------------------------Description: I have to talk to you about class. Come here when
you can.
Requirement: Have completed Barrett's second (2nd generation)
quest: "Something
to Give to Jake"
Friendship Level: Between 4 and 5
Reward: Smash Blade

How to complete:
Talk to Barrett. He finally notices that some kids get bored
during classes
(Roy in the case), so he decides to give a pop quiz to test
his students (this
always happens because of someone in class and everybody needs
to pay...). So
Barrett wants you to create Power Gloves for him to test your
knowledges.
To complete this quest you need first to have expanded your
school, building a
workshop and bought the forge station from Yue on Mondays. To
make the item
(you can learn this lesson on Thursday, at Advanced
Accessories topic), you
need to collect the following items: Insect Skin (dropped by
Ant), Panther Claw
(dropped by Shadow Panther or Blood Panther), Quality Cloth
(dropped by Goblin
Pirate or Goblin Captain), Strong String (dropped by Spider),
Giant's Gloves
(dropped by Hammer Troll) and Strong Vine (use Inquisitive
Waltz in Blessia
Island) and forging level 19 (for success rate 100%), check
the Forging Section
for further details. After you complete it, talk to Barrett
and pass in your
test.
==============================================================
=================
7.7.3. Byron's Quests
[Byron-Q2]
==============================================================
=================
Delivery for Dorothy
-----------------------------------------------------------------------------Description: I need you to give Dorothy some stock goods for
the clinic.
Requirement: Start second generation
Friendship Level: 0
Reward: 600G
How to Complete:
Talk to Byron. Because of your kind nature (not that kind as
you always receive
something in the end), more favors come. This time he will ask
you to deliver a

Noel Grass to Dorothy since she's running low on medical


supplies. Go there and
save her stock. Return and complete the quest.
==============================================================
=================
7.7.4. Cammy's Quests
[Cammy-Q2]
==============================================================
=================
Let's Have a Contest!
-----------------------------------------------------------------------------Description: Let's have a contest to see who can collect more
things!
Requirement: Start second generation
Friendship Level: 0
Reward: Ice Cream (Winner prize) or Toyherb (Consolation
prize)
How to Complete:
Talk to Cammy. She is obsessed with collecting Red Grass, but
as it isn't funny
to play alone, she wants to compete with you to see who can
get more of these.
Since you're probably doing this quest at the first day of
second generation,
there are a lot of them in your farm, but you can also get
them from farming
fields in dungeons or simply buy them from Ray for 30G each.
To win you need to
get six red grasses or more.
Give Something to Someone for Me
-----------------------------------------------------------------------------Description: I'm too embarrassed to give this to her myself.
Can you do it for
me?
Requirement: Have completed Cammy's first (2nd generation)
quest: "Let's Have a
Contest!"
Friendship Level: 2
Reward: Heart Pendant
How to Complete:
Talk to Cammy. She made a present for her sister (ooo, nice
girl), but she is

too embarrassed to give it to her, so she wants you to deliver


it to Dorothy.
Meet her, give the Heart Pendant and also tell about Cammy and
her intentions.
Go back and tell the news to her, receiving the same gift too.
I Have a Secret Plan
-----------------------------------------------------------------------------Description: I thought of a secret plan and I'm looking for
someone to help me
me carry it out!
Requirement: Have completed Cammy's second (2nd generation)
quest: "Give
Something to Someone for Me" and be playing as Aaron
Friendship and Love Level: 4
Reward: a participation on a failed plan
How to complete:
Talk to Cammy. She will be at Alvarna Academy - Classroom and
she will explain
her secret plan: she wants to sneak into school tonight. Cammy
will convince
you to go with her, so meet her at Alvarna Academy at PM
09:00. Start a
conversation and follow her (she made a secret passage, but
the doors are
always unlocked, so I don't know why she did it), exploring
the school during
night. After a while Barrett will come and stop your playing.
In the end Cammy
and you will move out of the school and go home.
I Want to Go Somewhere
-----------------------------------------------------------------------------Description: There's somewhere I want to go see. How about we
go together?
Requirement: Have completed Cammy's third (2nd generation)
quest: "I Have a
Secret Plan" and be playing as Aaron
Friendship and Love Level: 6
Reward: A kiss on the cheek
How to complete:
Talk to Cammy. She have heard about an enormous tree in
Trieste Forest and want
to see it for herself. Since no grownup will accept this idea,
Cammy decided

to ask your help because she knows that you've already fought
some monsters.
After some talk she will convince you to go, so meet her at
Trieste Forest
Entrance. Cammy will just rush inside the forest, so keep
following her (she'll
go to Trieste Forest - Spring Clearing, Aegis Fall, River
Stream, Sun-Dappled
Spot and finally to Great Tree). After seeing it, Cammy will
show some snack
that she brought for a picnic and you both will eat a Cookie.
In the end Cammy
wants to thank you and give a present but you just ate it, so
she will give
another thing.
Come and See Me!
-----------------------------------------------------------------------------Description: Come over! I have something for you to do. I'll
be waiting!
Requirement: Have completed Cammy's fourth (2nd generation)
quest: "I Want to
Go Somewhere" and be playing as Aaron
Friendship and Love Level: 8
Reward: Cammy as girlfriend?
How to complete:
Talk to Cammy. She will finally confess that she have liked
you for a while and
will also ask how do you fell about her. If you answer "I like
you a lot,
Cammy...", She'll be really happy and will say that you are SO
in love. After
some more talk, Cammy will ask to her dad to help with yours
wedding (also you
will see some funny reactions from Gordon) and two days will
pass. But if you
answer "You're great to hang out with!" the quest will be
abandoned, but you
can start again.
==============================================================
=================
7.7.5. Cecilia's Quests
[Cecilia-Q2]
==============================================================
=================

Let's Cook Together!


-----------------------------------------------------------------------------Description: Let's make some candy together! Meet me at the
school?
Requirement: Have an oven (and all other requisites for it)
Friendship Level: Between 2 and 3
Reward: Missing Page 2 (Fireball)
How to Complete:
Talk to Cecilia. She will ask if you want to make a Chocolate
Cake and meet her
at school (Alvarna Academy - Workshop). Go there and start
another
conversation. Now she will ask about what ingredients you need
to bake a
Chocolate Cake. If you answer it wrong, Cecilia will get a
little angry and
will ask if you want to try again. If you answer "Maybe
later..." the quest
will be abandoned (when you accept the quest again Cecilia
will be at school).
To answer all correct, choose "Butter", "Milk", "Wheat Flour"
and "Chocolate".
After this Cecilia will start to sing and bake the cake (cute,
don't you
think?). When she is done, you both will eat the Chocolate
Cake and Cecil will
thank you for this day and give a little gift to you.
==============================================================
=================
7.7.6. Dorothy's Quests
[Dorothy-Q2]
==============================================================
=================
A Delivery for Julia...
-----------------------------------------------------------------------------Description: I'd really appreciate if you'd deliver some
vegetable juice to
Julia.
Requirement: Start second generation
Friendship Level: Between 0 and 1
Reward: 400G
How to Complete:
Talk to Dorothy. She wants you to deliver a Vegetable Juice to
Julia for her.

Don't drop it on the way (as she said). Look for Julia and
give it to her.
Go back, say that Julia thanked Dorothy for the juice and take
a tip.
Can You Get Some Medicinal Herbs?
-----------------------------------------------------------------------------Description: My stocks of medicinal herbs have run out. It'd
be really great if
you went and found me some more....
Requirement: Have completed Dorothy's first (2nd generation)
quest: "A Delivery
for Julia..."
Friendship Level: Between 2 and 3
Reward: Vital Gummi
How to Complete:
Talk to Dorothy. She'll explain that she is about to run out
of her supply of
Medicinal Herbs and needs you to collect five of them for her.
As the previous
grasses quest, you have some choices:
1. If you already have picked one in your travels to dungeon
you can give to
her.
2. Buy from Ray for 30G each.
After getting all them, go back and meet Dorothy to receive
your reward.
Deliver Cold Medicine to Yue
-----------------------------------------------------------------------------Description: I'd appreciate it if you delivered some cold
medicine to Yue...
Requirement: Have completed Dorothy's second (2nd generation)
quest: "Can You
Get Some Medicinal Herbs?"
Friendship Level: Between 4 and 3
Reward: Vital Gummi
How to Complete:
Talk to Dorothy. She needs you to deliver a Cold Medicine to
Yue because she
was coming down with a cold (poor girl, always working, no
matter if it's a
sunny or a rainy day). Do this important job and help a good
friend with her
sickness. After all, go back and receive a reward.

==============================================================
=================
7.7.7. Douglas's Quests
[Douglas-Q2]
==============================================================
=================
Can Someone Deliver This Thing?
-----------------------------------------------------------------------------Description: I need someone to make a delivery. Come over if
you're free.
Requirement: Start second generation
Friendship Level: 2
Reward: Missing Page 2 (Medication)
How to Complete:
Talk to Douglas. Another order to your Fast Delivery Service
job. He needs you
to give an Emery Flower to Ray. Take it and meet Ray at
Alvarna Clinic (almost
all time you can find him here, if not, try looking at the
Schedule section to
know where he is), completing your work. Return and receive
your payment.
==============================================================
=================
7.7.8. Egan's Quests
[Egan's-Q2]
==============================================================
=================
I Need You to Deliver Some Food
-----------------------------------------------------------------------------Description: I want you to bring some food to Byron for me.
Requirement: Start second generation
Friendship Level: Between 0 and 1
Reward: Popcorn
How to Complete:
Talk to Egan. He wants you to deliver a Gratin to Byron for
him. Do another
delivery work and give it to Byron and help Egan. Return,
inform to Egan how
happy the mayor was and take a snack as reward.

I Need You to Deliver Some Food Again


-----------------------------------------------------------------------------Description: I want you to bring some food to Byron for me.
Requirement: Have completed Egan's first (2nd generation)
quest: "I Need You to
Deliver Some Food"
Friendship Level: Between 0 and 1
Reward: Missing Page 1 (Stone Spike)
How to Complete:
Talk to Egan. He wants you to deliver a Dry Curry to Gordon
for him this time
since he is a bit busy (everyone is always busy to make
deliveries but not to
write and post a quest on bulletin board). As always do your
delivery work and
give it to Gordon (and have a bite, yummy). Return and take
your prize (note:
the game says you get a Dry Curry as prize but in fact you get
the Missing
Page).
==============================================================
=================
7.7.9. Gordon's Quests
[Gordon-Q2]
==============================================================
=================
I Have Something to Give to Roy
-----------------------------------------------------------------------------Description: I finished making something for Roy. Give it to
him for me.
Requirement: Start second generation
Friendship Level: 0
Reward: 400G
How to complete:
Talk to Gordon. He has a favor to ask you (what could it be
with this quest's
title?) and will give you a Courage Badge to deliver to Roy.
Take it and do
your work as a lot of other quests and deliver to him. Return
and inform the
news to Gordon.

Give an Accessory to Yue for Me


-----------------------------------------------------------------------------Description: I figured I could make some extra money so I made
some
accessories. Come see me for more details.
Requirement: Have completed Gordon's first (2nd generation)
quest: "I Have
Something to Give to Roy"
Friendship Level: Between 2 and 3
Reward: 600G
How to complete:
Talk to Gordon. He wants to earn some money by making Earth
Pendants since they
are selling like hotcakes in other towns, so another delivery
service is
waiting you, but this time the receiver is Yue. Take the Earth
Pendant and find
her (see Schedule Section on this FAQ to know where she is),
completing your
job. Return and get your prize.
Go Get Something from Cammy for Me
-----------------------------------------------------------------------------Description: My daughters been having some trouble lately.
Help me out a
little.
Requirement: Have completed Gordon's second (2nd generation)
quest: "Give an
Accessory to Yue for Me" and have completed Roy's second
(2nd generation)
quest: "Talk Some Sense into My Mom!"
Friendship Level: Between 4 and 5
Reward: 600G and Missing Page 2 (Sonic Wind)
How to complete:
Talk to Gordon. He needs you to get his Water Crystal back
from Cammy as she
don't give it to him and Gordon can't make any jewelry without
it. Help him and
talk to Cammy. After a little fight she will understand and
give it to you. Go
back, deliver it to Gordon and finish this family problem.
==============================================================
=================

7.7.10. Herman's Quests


[Herman-Q2]
==============================================================
=================
A Quest for Dinner
-----------------------------------------------------------------------------Description: There's something I absolutely must have for
dinner! Please get it
for me!
Requirement: Start second generation
Friendship Level: Between 0 and 1
Reward: 15000G
How to Complete:
Talk to Herman. Now for dinner time another essential dish in
any proper De
Sainte-coquille family dinner is missing. He wants you to
bring a Fried Lover
Snapper. To do this check the cooking section to know how to
make this dish,
but notice you will need to have cooking level near 71 and a
kitchen with a
frying pan. Lover Snappers can be found at Trieste Forest Sun-Dapplet Spot
(check the map to locate the hidden river) or in Alvarna Pond
during Spring.
After cooking, go back and deliver it to Herman.
A Quest for a Snack
-----------------------------------------------------------------------------Description: There is a snack that I absolutely must have!
Please get it for
me!
Requirement: Have completed Herman's first (2nd generation)
quest: "A Quest for
Dinner"
Friendship Level: Between 2 and 3
Reward: 30000G
How to Complete:
Talk to Herman. Now for tea time another essential dish in any
proper De
Sainte-coquille family dinner is missing. He wants you to
bring a Cheesecake.
To do this check the cooking section to know how make this
dish, but you will

need to have cooking level near 41 and a kitchen with oven (if
you have cooked
the dish from previous quest this isn't a problem for now). To
bake one you
need Cheese, Cookie, Egg and Flour (all these items can be
bought in Pumpkin
General Store and you need to have the Full Set of Tools from
Yue to transform
Milk into Cheese). After cooking, go back and deliver it to
Herman.
==============================================================
=================
7.7.11. Jake's Quests
[Jake-Q2]
==============================================================
=================
Get Me Swordmaking Materials
-----------------------------------------------------------------------------Description: I don't have enough materials to make swords. If
you get some for
me, I'll give ya something good.
Requirement: Start second generation
Friendship Level: Between 0 and 1
Reward: Windsword
How to Complete:
Talk to Jake. He needs an Iron to complete his sword. If you
already have one
just give it to him. Otherwise go to any dungeon and break the
mining stones
until you find one (it is a common mineral to find, only loses
to scrap iron).
Just a note, there is a bug that might happen after you talk
again with Jake,
he'll ask you to bring a piece of Daikon Radish, just ignore
and give an Iron.
Return and deliver it to him, receiving your reward.
Get Me Materials for Armor
-----------------------------------------------------------------------------Description: I don't have enough materials to make armor. If
you get some for
me, I'll give ya something good.
Requirement: Have completed Jake's first (2nd generation)
quest: "Get Me

Swordmaking Materials"
Friendship Level: Between 2 and 3
Reward: Greatsword
How to Complete:
Talk to Jake. He needs you to get a Tortoise Shell to complete
his armor since
his son is a little lazy. If you already have one, you can
give it to him and
finish the quest right now. If you don't have one, you can
proceed to Blessia
Island - Altar/Old Ship or Blessia Island - Sandy Path (I
suggest this place
because you can kill two of them at same time) anytime and
you'll find
Tortoises there. Defeat some of them until they drop the
Tortoise Shell, pick
it up and give it to Jake. Look like he can praise sometimes.
I've Got a Test for Ya
-----------------------------------------------------------------------------Description: I'm interested in yer sword-wielding skills. Come
here.
Requirement: Have completed Jake's second (2nd generation)
quest: "Get Me
Materials for Armor"
Friendship Level: Between 4 and 5
Reward: Magical Lance
How to Complete:
Talk to Jake. He'll mention that your father was a fairly
"decent" warrior and
want to check your potential. For this, Jake will give you a
special weapon
just made for you, so you can surpass the skill of Kyle.
Still reading? Yeah, the quest is over.
==============================================================
=================
7.7.12. Julia's Quests
[Julia-Q2]
==============================================================
=================
I'm Out of Bath Oils
------------------------------------------------------------------------------

Description: I ran out of bath oils. It'd be really great it


if you went and
got some more for me...
Requirement: Start second generation
Friendship Level: Between 0 and 1
Reward: 400G
How to complete:
Talk to Julia. She wants you to get a Black Grass for her
because it's really
good for your skin and she ran out of stock. You can take it
by two different
ways:
1. If you already have picked one in your travels to dungeon
you can give to
her either.
2. Buy from Ray for 30G.
After that go back and give it to Julia, taking your tip.
Give Some Potatoes to Rosalind
-----------------------------------------------------------------------------Description: I made some roasted yams and I want you to give
them to Rosalind
for me. But first you have to come and get them!
Requirement: Have completed Julia's first (2nd generation)
quest: "I'm Out of
Bath Oils"
Friendship Level: Between 2 and 3
Reward: 500G
How to complete:
Talk to Julia. Once again, do the delivery job and give the
potatoes to
Rosalind as asked. After that, just come back and finish it.
For Beauty's Sake!!!
-----------------------------------------------------------------------------Description: I heard that there's this food that's really good
for your beauty.
Ahh, I want it!!!!!
Requirement: Have completed Julia's second (2nd generation)
quest: "Give Some
Potatoes to Rosalind"
Friendship Level: Between 4 and 5
Reward: 3000G
How to complete:

Talk to Julia. She'll apologize for causing a lot of troubles


to you, but will
ask another favor anyway. Julia wants a Gold Pumpkin because
it's supposed to
be sooooooo good for maintaining your beauty (as she says).
You can only get
this item by searching with Inquisitive Waltz in Palermo
Shrine - Refreshing
Summer. For further information check the Palermo Shrine
Section to know how to
open this dungeon and get this item. Also you can try to get
by trading with a
friend. After getting it, deliver to Julia and take your
reward (not that so
good for all trouble you have to get the Gold Pumpkin).
==============================================================
=================
7.7.13. Leann's Quests
[Leann-Q2]
==============================================================
=================
Looking for Someone to Talk to
-----------------------------------------------------------------------------Description: I would like to have a conversation with someone.
Requirement: Start second generation
Friendship Level: 1
Reward: 2000G
How to Complete:
Talk to Leann. As the title says, she wants to talk with
someone about a
problem she's having. What kind of problem a daughter of a
rich family can
have? Keep talking to her and Leann will asks some tips to you
(yeah, nobody is
perfect). Your character will automatically say some answers
to her and she'll
be happy with your help, giving something to you (and you
won't accept, but she
is more skilled than you).
Some Casual Conversation
-----------------------------------------------------------------------------Description: I would like to talk to someone for a little
while.

Requirement: Have completed Leann's first quest: "Looking for


Someone to Talk
to" and be playing as Aaron
Friendship and Love Level: 4
Reward: Leann as girlfriend?
How to Complete:
Talk to Leann. She wants to talk about another problem and
since you helped her
before she thinks you can help her again. Now Leann will
explain that she has
developed a bad habit recently (omg, what should it be?). She
is walking up in
the middle of night and snacking some junk foods. She Will ask
your opinion
about that and two options will appear. Choose any option and
the result
will be the same (what a shame, poor Leann, calling her fat),
this will serve
as incentive so she can stop those night snacking, but also
Leann will ask how
do you fell about slightly plump girls and you will prove to
her that you
like/love her in anyway she looks like (and different from
other guys to Aria,
Aaron is a lot more aggressive towards the girls). Two days
will pass.
==============================================================
=================
7.7.14. Leonel's Quests
[Leonel-Q2]
==============================================================
=================
Something I Promised Roy
-----------------------------------------------------------------------------Description: I promised Roy I'd let him borrow something.
Could you give it to
him for me?
Requirement: Talk to him once.
Friendship Level: 0 (for Aaron) / Friendship and Love Level: 0
(for Aria)
Reward: Toyherb Seed
How to complete:
Talk to Leonel. Another delivery service (if only you could
enter with a wolf

anywhere...). Take the Giant's Gloves from him and deliver it


to Roy. Go back
and inform your client that the delivery was a success and
take your payment.
Help Me Out a Little
-----------------------------------------------------------------------------Description: I'm not so great with fish, but I'm pretty sure
this is no good.
Can you help me?
Requirement: Have completed Leonel's first quest: "Something I
Promised Roy"
Friendship Level: 2 (for Aaron) / Friendship and Love Level: 2
(for Aria)
Reward: Cake
How to complete:
Talk to Leonel. He'll explain that there is a fish (Sardine)
that he doesn't
like to eat, but he was thinking he should get over his
dislike of it (mature
boy, don't you think?). You can take it on sea at town or go
to Blessia Island
- Summer Isle Port and get one (check Blessia Island section
or fishing section
to get further details for other places to fish it). Return
and deliver it to
Leonel, taking your sweet reward.
Deliver This for Me!
-----------------------------------------------------------------------------Description: Can you run over and give this to Orland for me?
Requirement: Have completed Leonel's second quest: "Help Me
Out a Little" and
be playing as Aria
Friendship and Love Level: 4
Reward: Chocolate Cake
How to complete:
Talk to Leonel. He needs you to deliver a Pin to Orland as a
gift for his help,
but as Leonel is too embarrassed to give it to him by himself,
do the job.
Look for Orland and do the delivery (and also listen some
words from him).
Tell the news to Leonel (change a little the facts) and
receive a gift for your

help.
Something's Bothering Me...
-----------------------------------------------------------------------------Description: Someone mistook me for a girl today. It's been
kind of bothering
me...
Requirement: Have completed Leonel's third quest: "Deliver
This for Me!" and be
playing as Aria
Friendship and Love Level: 6
Reward: Makes Leonel happier...
How to complete:
Talk to Leonel. He'll explain his situation (the description
says everything)
and will ask why people always thinks he is a girl, as always
your character
will try to give some advices, more happy conversation and in
the end Leonel
will thanks for listening him. No prizes (sometimes you need
to help your
friends without thinking in rewards).
There's Something I Want to Say
-----------------------------------------------------------------------------Description: Come over to my place?
Requirement: Have completed Leonel's fourth quest:
"Something's Bothering
Me..." and be playing as Aria
Friendship and Love Level: 8
Reward: Leonel as boyfriend?
How to complete:
Talk to Leonel. There's something he has been wanting to talk
to you about.
Listen to what he has to say and he will ask what you think of
him. If you
answer "I like you too, Leonel.", he'll ask to marry (just to
play) you and two
days will pass. But if you answer "I like you... as a friend."
the quest will
be abandoned, but you can start again.
==============================================================
=================

7.7.15. Mana's Quests


[Mana-Q2]
==============================================================
=================
Mana has no quests on second generation.
==============================================================
=================
7.7.16. Max's Quests
[Max-Q2]
==============================================================
=================
Conduct an Experiment (Big Money!)
-----------------------------------------------------------------------------Description: Work as an assistant on an experiment testing the
strength of
steel. Easy! Safe! Guaranteed to be worth your while!
Requirement: Start second generation
Friendship Level: Between 0 and 1
Reward: 15000G
How to Complete:
Talk to Max. He wants you to help him to measure the strength
of the steel that
he has developed. He'll give you the steel, you need to hit
with your weapon
and see how much damage you do. To do that just keep tapping
the Touch Screen
with the Stylus until he tells that is enough. After this Max
will say that the
test was a failure and give your payment for the job. Actually
you don't need
to do anything and you'll be rewarded at the same way.
Note: I hit 27 times and he just keep saying it was a failure,
so I can't say
if something different occurs with you hit more than that.
Finish the Experiment (Big Money!)
-----------------------------------------------------------------------------Description: More work as an assistant testing the strength of
steel. Easy!
Safe! Guaranteed to be worth your while!
Requirement: Have completed Max's first (2nd generation)
quest: "Conduct an
Experiment (Big Money!)"

Friendship Level: Between 2 and 3


Reward: 30000G and Missing Page 2 (Shine)
How to Complete:
Talk to Max. He wants to continue the previous measure test
today, like the
preceding quest just keep tapping the Touch Screen with the
Stylus until he
tells that is enough. Exactly the same as before, you can do
nothing to get the
reward or you can do what it was said. Another failure, but
work is work, so
take your payment from him.
==============================================================
=================
7.7.17. Natalie's Quests
[Natalie-Q2]
==============================================================
=================
I Lost Something
-----------------------------------------------------------------------------Description: I had something to give to you but I lost it...
Can you find it
for me?
Requirement: Start second generation and have build Alvarna
Academy - Library
Friendship Level: Between 2 and 3
Reward: Missing Page 2 (Cure)
How to Complete:
Talk to Natalie. She was planning
2, but she lost it
at the school's library. So go to
and check the table
at the bottom of the screen (just
Sugoroku). This
quest ends in the moment when you

to give you a Missing Page


Alvarna Academy - Library
below from where you play
find this item.

==============================================================
=================
7.7.18. Orland's Quests
[Orland-Q2]
==============================================================
=================
Something for You

-----------------------------------------------------------------------------Description: I have something to give you. Come see me.


Requirement: Talk to him once.
Friendship Level: 0 (for Aaron) / Friendship and Love Level: 0
(for Aria)
Reward: Spinach Seed
How to complete:
Talk to Orland. He'll give you a Spinach Seed. Roy gave it to
him but since he
doesn't need it (passing unlike presents to others), it goes
to you. Orland
will ask if you want it or not, answer "I'll take it" to get
it immediately or
answer "I can't take it...". If you choose the second option
he'll just toss it
and ask again if you don't want, answer "Don't throw it away.
I'll take it."
(if you answer again "I can't take it..." he is going to do
exactly what he
said).
A Message from the Teacher
-----------------------------------------------------------------------------Description: I need to you to run an errand for me.
Requirement: Have completed Orland's first quest: "Something
for You"
Friendship Level: 2 (for Aaron) / Friendship and Love Level: 2
(for Aria)
Reward: 100G
How to complete:
Talk to Orland. He needs you to deliver a Little Crystal to
Barrett (lazy boy).
Do this favor to him and give it to your teacher Barrett. Go
back and inform
him about Barrett's complain, getting you great tip.
I Secretly Want Something
-----------------------------------------------------------------------------Description: This is kind of a secret request.
Requirement: Have completed Orland's second quest: "A Message
from the Teacher"
and be playing as Aria
Friendship and Love Level: 4
Reward: Cherry Grass Seed

How to complete:
Talk to Orland. He's a bit of an insect buff and need you to
take an Insect Jaw
to his collection. To find this item, you need to wait until
night, then go to
Messhina Valley and kill Hornets or Queen Bees (they drop the
Insect Jaw). I
suggest you to go Messhina Valley - Ruins because you can find
three Queen Bees
at the same map, but feel free to choose another map (check
Monster Section to
further information). After you get one, go back, give it to
Orland, listen
some "thanks" and receive your reward.
I Have a Request for You
-----------------------------------------------------------------------------Description: Class has been too easy lately and it's becoming
a problem.
Requirement: Have completed Orland's third quest: "I Secretly
Want Something"
and be playing as Aria
Friendship and Love Level: 6
Reward: 200G
How to complete:
Talk to Orland. He isn't happy with his lessons since it's too
easy for him, so
he wants harder classes. Orland wants you to go and talk to
Barrett to teach
more difficult lessons. So go, find Barrett and talk to him
about Orland's
complains (for your hope he will only do more challenging
lessons to Orland
and keep the regular lessons to the rest of the class). Now
return and tell the
good news to Orland, see him happy for a moment (this guy even
smile or is he
just like his father?) and receive a small charge.
Just Come Over, Please
-----------------------------------------------------------------------------Description: I need to talk to you for a little.
Requirement: Have completed Orland's third quest: "I Have a
Request for You"
and be playing as Aria

Friendship and Love Level: 8


Reward: Orland as boyfriend?
How to complete:
Talk to Orland. He will ask a bunch of questions about him and
you also will
make some other questions. You will discover some facts (like
what he thinks of
you) and after some more conversation he will ask if you like
him. If you
answer "I like you, Orland.", he'll be happy and will take you
to the church to
play of wedding, two days will pass. But if you answer "I like
you as a friend,
Orland." the quest will be abandoned, but you can start again.
==============================================================
=================
7.7.19. Ray's Quests
[Ray-Q2]
==============================================================
=================
Information for the Fitness Exam
-----------------------------------------------------------------------------Description: I'm holding a fitness examination. Your
participation would be
much appreciated.
Requirement: Start second generation
Friendship Level: Between 2 and 3
Reward: Tomato Juice (bad reward), Fruit Ole (good reward) or
Royal Curry (very
good reward) and Missing Page 2 (Life Drain)
How to Complete:
Talk to Ray. He wants to test you with some exercises. When he
says "go", just
press the A Button as fast as you can. After that Ray will ask
if you want to
try again or stop. If you don't like your mark you can try
again by choosing to
try again, otherwise just choose to stop. If you press the
button very fast and
score a lot of hits (I'm not sure about the exact value, I
think it's over 60),
you'll receive a Royal Curry as a reward. Scoring over 40
hits, gives you a
Fruit Ole or, if you do less than that, you'll receive the
Tomato Juice. But no

matter your score, you'll always receive a Missing Page.


==============================================================
=================
7.7.20. Rosalind's Quests
[Rosalind-Q2]
==============================================================
=================
Can You Get Me Some Food?
-----------------------------------------------------------------------------Description: Could you please get me a special kind of food?
(See me for
details)
Requirement: Start second generation
Friendship Level: 0
Reward: 10000G
How to Complete:
Talk to Rosalind. She wants you to fish a Salmon. I suggest
you to try to catch
one in Messhina Valley - Serene Garden, but you can go
anywhere you want, just
check the Fishing List section in this guide. After you catch
one go back and
deliver it to Rosalind and get your tip.
Can You Get Something for Me?
-----------------------------------------------------------------------------Description: Could you please get something for me? (See me
for details)
Requirement: Have completed Rosalind's first (2nd generation)
quest: "Can You
Get Me Some Food?"
Friendship Level: Between 2 and 3
Reward: 20000G
How to Complete:
Talk to Rosalind. She wants you to get some Relax Tealeaves
for her. To
complete this quest you need first to have expanded your
school, built a
workshop and bought at least the small kitchen station from
Yue on Mondays.
To make the item (you can learn this lesson on Tuesday, at
Difficult Cooking

topic) you need to collect the following items: Blue Grass,


Green Grass,
Medicinal Herb, Purple Grass, White Grass, Yellow Grass (all
can be bought at
Alvarna Clinic) and cooking level 26 (for success rate 100%),
check the Cooking
Section for further details. After you complete it, talk to
Rosalind and give
her request.
==============================================================
=================
7.7.21. Roy's Quests
[Roy-Q2]
==============================================================
=================
I Lost Something in My House
-----------------------------------------------------------------------------Description: I lost something in my house... Come and help me
look for it.
Requirement: Start second generation
Friendship Level: 0 (for Aaron) / Friendship and Love Level: 0
(for Aria)
Reward: Rasin Bread
How to complete:
Talk to Roy. Distracted
borrowed from Leonel.
To help him to find it,
all the way to
the north wall and them
button and you'll
find the Pin behind the
as reward.

as always, he lost a Pin that he


go to Sharper Edge Blacksmith 2F, walk
walk right. In the corner press the A
lances. Give it to him and take a food

Talk Some Sense into My Mom!


-----------------------------------------------------------------------------Description: There's something that I want you to say to my
mom for me.
Requirement: Have completed Roy's first (2nd generation)
quest: "I Lost
Something in My House"
Friendship Level: 2 (for Aaron) / Friendship and Love Level: 2
(for Aria)
Reward: Missing Page 1 (Sonic Wind)

How to complete:
Talk to Roy. He wants you to talk to his mother since Tanya
wants him to take
over the family business, but Roy haven't decided what he
wanna do in the
future, so he needs you to explain that to her. Find Tanya and
start a
conversation. She'll understand the situation and also ask you
if you want the
job (she knows what is the best for her). Go back and inform
the news to Roy
and finish the quest.
I'm Trying to Study
-----------------------------------------------------------------------------Description: I was thinking of studying but, of course, I'm no
good at it...
Requirement: Have completed Roy's second (2nd generation)
quest: "Talk Some
Sense into My Mom!" and be playing as Aria
Friendship and Love Level: 4
Reward: Salad
How to complete:
Talk to Roy. He has some troubles to understand the lessons in
school because
he can't concentrate, so maybe a Hot Milk can help to improve
it. Since Roy
can't remember how to do it from the previous classes, he'll
give you a Small
Milk, so you can prepare it for him. So go to Alvarna Academy
- Workshop, check
the pot and warm the milk (need cooking level 6 to have 100%
of success rate).
You can also buy it from Yue for 1400G. After this go back and
deliver his
order, receiving your reward and seeing his progress.
I Have a Secret Plan!
-----------------------------------------------------------------------------Description: I have a secret plan. Come and talk to me about
it.
Requirement: Have completed Roy's third (2nd generation)
quest: "I'm Trying
to Study" and be playing as Aria
Friendship and Love Level: 6
Reward: a participation on a failed plan

How to complete:
Talk to Roy. He will be at Alvarna Academy - Classroom and
will explain his
secret plan, he wants to sneak into school tonight. Roy will
convince you to go
with him, so meet him at Alvarna Academy at PM 09:00. Start a
conversation and
follow him (he made a secret passage, but the doors are always
unlocked, so I
don't know why he did it), exploring the school during night.
After a while
Barrett will come and will stop your playing. In the end Roy
and you will move
out of the school go home.
Come to My House
-----------------------------------------------------------------------------Description: Come over. There's something I want to talk to
you about.
Requirement: Have completed Roy's fourth (2nd generation)
quest: "I Have a
Secret Plan!" and be playing as Aria
Friendship and Love Level: 8
Reward: Roy as boyfriend?
How to complete:
Talk to Roy. He'll say that he really like you and will ask
what do you think
about him. If you answer "I like you too.", Roy'll take you to
church ask to
marry (just to play) with you and two days will pass. But if
you answer "I like
you as a friend, Roy." the quest will be abandoned, but you
can start again.
==============================================================
=================
7.7.22. Sera & Serena's Quests
[Sera&Serena-Q2]
==============================================================
=================
Let's Play Hide-and-Seek!
-----------------------------------------------------------------------------Description: Come play hide-and-seek with us!
Requirement: Talk to them once.

Friendship Level: 0
Reward: Marmalade
How to complete:
Talk to Sera & Serena. They'll invite you to play hide-andseek, so you need to
find them (they'll disappear after you or they change the
map). They'll just
keep moving to different spots (I found them at Alvarna North Square next
where Yue stay in this map, other time I found them walking at
De
Sainte-coquille Park and other at De Sainte-coquille Dining
Hall), so to remove
all doubts just cheat and ask to Alicia to find them (the life
isn't always
fair). Talk to them and receive your prize. Sera & Serena also
tell that they
love this reward.
Come Play with Us!
-----------------------------------------------------------------------------Description: We're looking for someone to play with us!
Requirement: Have completed Sera & Serena's first quest:
"Let's Play
Hide-and-Seek!"
Friendship Level: 2
Reward: Chocolate Cookie
How to complete:
Talk to Serena (yes, only her) at Alvarna - North Square.
She'll explain that
she was playing hide-and-seek with Sera, but can't find her.
Help Serena to
find her another half (too sad to see only one of them). Go to
Blessia Island Sandy Path and rescue Sera there (Tortoises are still in
there). After talking
to her (for someone lost she has courage to get back alone),
go meet them at
Alvarna - North Square and receive a half present from Serena
(Sera wants the
other half).
Note: If you start this quest and ask to Alicia to locate the
twins (without
meeting Serena before), Sera will not be available to be find
anywhere, so
Alicia says she is Far-off City (like Yue after AM 12:00).

Let's Play a Guessing Game!


-----------------------------------------------------------------------------Description: We're looking for someone to play with us!
Requirement: Have completed Sera & Serena's second quest:
"Come Play with Us!"
Friendship Level: 4
Reward: Pudding (right choice) and Sardine Sashimi (wrong
choice)
How to complete:
Talk to Sera & Serena at Alvarna - North Square. Sera will
suggest to play
"Who's Who?" but will not explain how to do that, so I'll do
that (as if
someone really need it, but anyway...). They will start to
walk in the same
place and after a while they will ask who is Sera. Easy task,
if you pay
attention at their clothes, hair, you will see they are pretty
different. Sera
have the left eye uncover by her hair, use her scarf at the
right side and have
long sleeves with a orange detail in the tip. Serena have the
right eye
uncover, use her scarf at the left side and have a white cloth
at her
shoulders.
To make this simple, the right option is "Sera's on the left!"
and you will
receive the best prize. If you choose "Sera's on the right!"
Serena will say
you're wrong and Sera will ask if you want to try again (if
you answer "No."
the quest will be abandoned, so you can redo checking on the
bulletin board and
if you answer "Sure!" they will mix again). If you "I don't
have any idea!"
the quest will be over and you will get the worst prize.
Something a Little More Grown Up
-----------------------------------------------------------------------------Description: There's something we've been wanting to do for a
while.
Requirement: Have completed Sera & Serena's third quest:
"Let's Play a Guessing
Game!"

Friendship Level: 6
Reward: Sera & Serena as girlfriends?
How to complete:
Talk to Sera & Serena. Serena will ask if you like her (and
after that Sera
will ask the same). If you answer "No, not really..." for one
of them the quest
will be abandoned (you can start again if you want), so answer
"I like you." to
them both. Now they will ask you to bring them the Stoller
Chalice and say to
get more information from Leann. Meet her and she will explain
the story behind
it, also telling that her father Max have bought it. Leann
accept to borrow it
to you, so go to De Sainte-coquille Dinning Hall and walk
straight to the wall
in front of the door's entrance to find it. Now go meet Sera &
Serena, giving
the Stoller Chalice to them. Now they want you to propose to
them. After that
a day will pass.
==============================================================
=================
7.7.23. Tanya's Quests
[Tanya-Q2]
==============================================================
=================
Trial!: Pomme Pomme
-----------------------------------------------------------------------------Description: Want to try some training? Come see me,'kay?
Quest Can Be Replayed
Requirement: Start second generation
Friendship Level: 0
Reward: 500G
How to Complete:
Talk to Tanya. She'll tell how good was Kyle at fighting
(exaggerating a
little), starting to claim you need to become a skilled
fighter as well. So
that is the plan, Tanya will introduce you to a lot of
different trials, you
need to complete them all, becoming more and more strong. To
start, she'll

ask you to head to Trieste Forest - Spring Clearing and defeat


10 Pomme Pommes.
They'll be only available at day time and there are two of
them in the map.
After completing this easy task, go back and take your prize.
Trial!: Orc
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's first (2nd generation)
quest: "Trial!:
Pomme Pomme"
Friendship Level: 0
Reward: 600G
How to Complete:
Talk to Tanya. This time your target will be 10 Orcs. Proceed
to Trieste
Forest. They can be found on Trieste Forest - Grassy Path and
Trieste Forest Windy Pass (north entrance) during day, that is, before PM
06:00. There is one
Gate that spawn the Orc in Grassy Path, so if you think it's
annoying to fight
against two monsters at the same time, try to destroy the
north Gate, so that
only one will keep respawning Orc. In Windy Pass there is one
Gate that spawns
2 Orcs, so it's the best place to complete this quest. After
killing 10 Orcs,
go back and take your prize.
Trial!: Ants
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's second (2nd generation)
quest: "Trial!:
Orc"
Friendship Level: 0
Reward: 500G
How to Complete:
Talk to Tanya. This time your target will be 10 Ants. Proceed
to Trieste

Forest - Aegis Falls during night (after PM 06:00). There are


two Gates in this
map, the left one spawns 2 Ants and the right one spawns only
1. After killing
10 Ants, go back and take your prize.
Trial!: Flower Blossom
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's third (2nd generation)
quest: "Trial!:
Ants"
Friendship Level: 0
Reward: 500G
How to Complete:
Talk to Tanya. This time your target will be 10 Flower
Blossoms. Proceed to
Trieste Forest. They can be found on Trieste Forest - Grassy
Path or Trieste
Forest - Sun-Dapplet Spot. In Grassy Path there are two Gates,
one that spawns
Orcs and the other that spawns the Flower Blossom. Destroy the
right Gate and
kill the Orc, so you can concentrate only in the Flower
Blossom. You can go in
this map anytime. In Trieste Forest - Sun-Dapplet Spot you can
only find the
target monster at daytime and there is one Gate that spawns
Flower Blossom and
Orc Hunter. To respawn you need to kill them both, so I
suggest you to go to
Trieste Forest - Grassy Path. After killing 10 Flowers
Blossoms, go back and
take your prize.
Trial!: Big Mushroom
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's fourth (2nd generation)
quest: "Trial!:
Flower Blossom"
Friendship Level: 0
Reward: 700G

How to Complete:
Talk to Tanya. This time your target
Proceed to
Trieste Forest. They can be found on
Patch during
day, that is, before PM 06:00. There
map, one in north
and other in south. After killing 10
and take your
prize.

will be 10 Big Mushrooms.


Trieste Forest - Mushroom
are two Gates in this
Big Mushrooms, go back

Trial!: Leaf Ball


-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's fifth (2nd generation)
quest: "Trial!:
Big Mushroom"
Friendship Level: 0
Reward: 800G
How to Complete:
Talk to Tanya. This
Proceed to Trieste
Forest. They can be
during anytime.
There only one Gate
very difficult
task. After killing
prize.

time your target will be 10 Leaf Balls.


found on Trieste Forest - River Stream
in this map spawning one Leaf Ball, not a
10 Leaf Balls, go back and take your

Trial!: Planchoa
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's sixth (2nd generation)
quest: "Trial!:
Leaf Ball"
Friendship Level: 0
Reward: 1000G and Pitchfork
How to Complete:
Talk to Tanya. This time your target will be 10 Planchoas.
Proceed to Trieste
Forest. They can be found on Trieste Forest - Great Tree
during anytime. There

only one Gate in this map spawning one Planchoa and an High
Orc or Hell Spider,
depending of the time. After killing 10 Planchoas, go back and
take your prize.
Trial!: High Orc
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's seventh (2nd generation)
quest: "Trial!:
Planchoa"
Friendship Level: 0
Reward: 1500G
How to Complete:
Talk to Tanya. This time your target will be 10 High Orcs.
Proceed to Trieste
Forest. They can be found on Trieste Forest - Great Tree and
Trieste Forest Green Garden during day, that is, before PM 06:00 or Trieste
Forest Reflecting Water and Trieste Forest - Ruins during anytime. I
suggest you to go
at Trieste Forest - Ruins since you can find always 2 High
Orcs anytime. After
killing 10 High Orcs, go back and take your prize.
Trial!: Orc Hunter
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's previous (2nd generation)
quest: "Trial!:
High Orc"
Friendship Level: 0
Reward: 1500G
How to Complete:
Talk to Tanya. This time your target will be 10 Orc Hunters.
Proceed to Trieste
Forest. They can be found on Trieste Forest - Sun-Dapplet Spot
during day, that
is, before PM 06:00 or Reflecting Water and Trieste Forest Ruins during
anytime. In all maps have more than one monster to fight
(three in Ruins), so

choose the best place for you and after killing 10 Orc
Hunters, go back and
take your prize.
Trial!: High Orc II
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's previous (2nd generation)
quest: "Trial!:
Orc Hunter"
Friendship Level: 0
Reward: 3000G
How to Complete:
Talk to Tanya. This time your target will be 20 High Orcs.
Proceed to Trieste
Forest. They can be found on Trieste Forest - Great Tree and
Trieste Forest Green Garden during day, that is, before PM 06:00 or Trieste
Forest Reflecting Water and Trieste Forest - Ruins during anytime. I
suggest you to go
at Trieste Forest - Ruins since you can find always 2 High
Orcs anytime. After
killing 20 High Orcs, go back and take your prize.
Trial!: Goblin Pirate
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's seventh (2nd generation)
quest: "Trial!:
Planchoa"
Friendship Level: 0
Reward: 2000G
How to Complete:
Talk to Tanya. This time your target will be 10 Goblin
Pirates. Proceed to
Blessia Island. They can be found on Blessia Island Altar/Old Ship, South
Beach, Center, North Beach and Southeast Beach during day,
that is, before
PM 06:00. All maps have more than one monster. Choose the best
map to you

and after killing 10 Goblin Pirates, go back and take your


prize.
Trial!: Goblin Gangster
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's eighth (2nd generation)
quest: "Trial!:
Goblin Pirate"
Friendship Level: 0
Reward: 2000G
How to Complete:
Talk to Tanya. This time your target will be 10 Goblin
Gangsters. Proceed to
Blessia Island. They can be found on Blessia Island - Center
and Southeast
Beach during day, that is, before PM 06:00. I suggest to go to
Blessia Island Center and keep killing the Goblin Gangster at the right Gate
since no other
monster will annoy you. After killing 10 Goblin Gangsters, go
back and take
your prize.
Trial!: Shadow Panther
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's ninth (2nd generation)
quest: "Trial!:
Goblin Gangster"
Friendship Level: 0
Reward: 2200G
How to Complete:
Talk to Tanya. This time your target will be 10 Shadow
Panthers. Proceed to
Blessia Island. They can be found on Blessia Island - Silent
Cave and Southeast
Beach during night, that is, after PM 06:00. I suggest to go
to Blessia Island
- Southeast Beach since its nearer from the entrance and have
the weakest
monster accompanying it. After killing 10 Shadow Panthers, go
back and take

your prize.
Trial!: Giant Beetle
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's tenth (2nd generation)
quest: "Trial!:
Shadow Panther"
Friendship Level: 0
Reward: 2000G and Super Psycho
How to Complete:
Talk to Tanya. This time your target will be 10 Giant Beetles.
Proceed to
Blessia Island. They can be found on Blessia Island - Dense
Overgrowth during
night, that is, after PM 06:00. Since you don't have any
different choice, just
go there at night. You can only kill the Giant Beetle, chance
map, go back and
kill again. After killing 10 Giant Beetles, go back and take
your prize.
Trial!: Troll
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's eleventh (2nd generation)
quest: "Trial!:
Giant Beetle"
Friendship Level: 0
Reward: 2500G and Missing Page 2 (Stone Spike)
How to Complete:
Talk to Tanya. This time your target will be 10 Trolls.
Proceed to Blessia
Island. They can be found on Blessia Island - North Beach,
Dense Overgrowth and
West Beach during day, that is, before PM 06:00. I suggest to
go to Blessia
Island - North Beach since its nearer from the entrance and
have the weakest
monster accompanying it or Blessia Island - West Beach, where
you can destroy
the left Gate, stopping the Goblin Don respawns and can
concentrate only with

Troll. After killing 10 Trolls, go back and take your prize.


Trial!: Death Stalker
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's twelfth (2nd generation)
quest: "Trial!:
Troll"
Friendship Level: 0
Reward: 2000G
How to Complete:
Talk to Tanya. This time your target will be 10 Death
Stalkers. Proceed to
Blessia Island. They can be found on Blessia Island - North
Beach and Silent
Cave during night, that is, after PM 06:00. I strongly
recommend you to go to
Blessia Island - Silent Cave since you can destroy the left
Gate, stopping the
Shadow Panther respawns and can concentrate only with Death
Stalker, also in
Blessia Island - North Beach, Ignis can be a pain while you
try to kill your
target monster. After killing 10 Death Stalkers, go back and
take your prize.
Trial!: Ignis
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's thirteenth (2nd
generation) quest: "Trial!:
Death Stalker"
Friendship Level: 0
Reward: 2500G
How to Complete:
Talk to Tanya. This time your target will be 10 Ignis'.
Proceed to Blessia
Island. They can be found on Blessia Island - North Beach and
Southwest Beach
during night, that is, after PM 06:00. I recommend you to go
to Blessia Island
- Southwest Beach since you can destroy the left Gate,
stopping the Hercules

Beetle respawns and can concentrate only with Ignis. To kill


it I suggest you
to use a spear (water element if you have), go to an open area
(do not move)
and when it is one step near you, stab it (you will
automatically aim to it and
if you miss Ignis will vanish in front of you with no damage).
After killing 10
Ignis, go back and take your prize.
Trial!: Hammer Troll
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's fourteenth (2nd
generation) quest: "Trial!:
Ignis"
Friendship Level: 0
Reward: 3000G
How to Complete:
Talk to Tanya. This time your target will be
Proceed to
Blessia Island. They can be found on Blessia
Shrine and Silent
Cave during day, that is, before PM 06:00. I
go to Blessia
Island - Silent Cave since both Gates spawns
but if that is too
much just destroy one of them. After killing
go back and take
your prize.

10 Hammer Trolls.
Island - Ruined
recommend you to
Hammer Trolls,
10 Hammer Trolls,

Trial!: Blood Panther


-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's previous (2nd generation)
quest: "Trial!:
Hammer Troll"
Friendship Level: 0
Reward: 3000G
How to Complete:
Talk to Tanya. This time your target will be 10 Blood
Panthers. Proceed to

Blessia Island. They can be found on Blessia Island - Ruined


Shrine and West
Beach during night, that is, after PM 06:00. I recommend you
to go to Blessia
Island - West Beach since both Gates spawns Blood Panthers,
but if that is too
much just destroy one of them. After killing 10 Blood
Panthers, go back and
take your prize.
Trial!: Blood Panther II
-----------------------------------------------------------------------------Description: Time for training! I'll give you a little extra
this time. Quest
Can Be Replayed
Requirement: Have completed Tanya's previous (2nd generation)
quest: "Trial!:
Blood Panther"
Friendship Level: 0
Reward: 6000G
How to Complete:
Talk to Tanya. This time your target will be 20 Blood
Panthers. Proceed to
Blessia Island. They can be found on Blessia Island - Ruined
Shrine and West
Beach during night, that is, after PM 06:00. I recommend you
to go to Blessia
Island - West Beach since both Gates spawns Blood Panthers,
but if that is too
much just destroy one of them. After killing 20 Blood
Panthers, go back and
take your prize.
Trial!: Goblin
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's fourteenth (2nd
generation) quest: "Trial!:
Ignis"
Friendship Level: 0
Reward: 3000G
How to Complete:
Talk to Tanya. This time your target will be 10 Goblins.
Proceed to Messhina

Valley. They can be found on Messhina Valley - Riverbank


during day, that is,
before PM 06:00. Since you don't have any different choice,
just go there at
day. Kill both Goblin and Flower Lilly and the next spawn will
come 2 Goblins,
after you kill them change map and go back. After killing 10
Goblins, go back
and take your prize.
Trial!: Chipsqueek
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's fifteenth (2nd generation)
quest: "Trial!:
Goblin"
Friendship Level: 0
Reward: 3000G
How to Complete:
Talk to Tanya. This time your target will be 10 Chipsqueeks.
Proceed to
Messhina Valley. They can be found on Messhina Valley - Path
to Mountain and
Serene Garden during night, that is, after PM 06:00. I suggest
you to go to
Messhina Valley - Path to Mountain, so you can keep killing
two Chipsqueeks
from both Gates (but one of them spawn a Flower Lilly too) or
just concentrate
in north Gate. After killing 10 Chipsqueeks, go back and take
your prize.
Trial!: Hornet
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's sixteenth (2nd generation)
quest: "Trial!:
Chipsqueek"
Friendship Level: 0
Reward: 3500G and Gorgeous Sword
How to Complete:
Talk to Tanya. This time your target will be 10 Hornets.
Proceed to Messhina

Valley. They can be found on Messhina Valley - Serene Garden


during night, that
is, after PM 06:00. Since you don't have any different choice,
just go there at
night. Break the rock to access the other side of the map and
kill it, after
that go to Messhina Valley - Giant Boulder and come back. Keep
doing it until
you kill 10 Hornets, go back and take your prize.
Trial!: Goblin Sniper
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's seventeenth (2nd
generation) quest:
"Trial!: Hornet"
Friendship Level: 0
Reward: 3500G
How to Complete:
Talk to Tanya. This time your target will be 10 Goblin
Snipers. Proceed to
Messhina Valley. They can be found on Messhina Valley - Ruins
and Withered Road
during day, that is, before PM 06:00. Go to any place, both
have an terrible
spawn (three monster, one target and one Gate), so you can
kill all them to
respawn (if you choose this method go to Withered Road) or
just kill the Goblin
Sniper, change map, kill another. Keep doing it until you kill
10 Goblin
Snipers, go back and take your prize.
Trial!: Hobgoblin
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's eighteenth (2nd
generation) quest: "Trial!:
Goblin Sniper"
Friendship Level: 0
Reward: 3800G and Missing Page 2 (water Laser)
How to Complete:

Talk to Tanya. This time your target will be 10 Hobgoblins.


Proceed to Messhina
Valley. They can be found on Messhina Valley - Holy Statue and
Withered Road
during day, that is, before PM 06:00. Go to Messhina Valley Withered Road
because you can kill two of them for each respawn. After
killing 10 Hobgoblins,
go back and take your prize.
Trial!: Furpuff
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's nineteenth (2nd
generation) quest: "Trial!:
Hobgoblin"
Friendship Level: 0
Reward: 3500G
How to Complete:
Talk to Tanya. This time your target will be 10 Furpuffs.
Proceed to Messhina
Valley. They can be found on Messhina Valley - Holy Statue and
Withered Road
during night, that is, after PM 06:00. Both places have a
Furpuff and two Queen
Bees, but I suggest you to go to Messhina Valley - Withered
Road because
Furpuff spawn a little nearer from any entrance than Queen
Bees. Keep killing 1
Furpuff and change map since Queen Bees are a pain to hunt.
After killing 10
Furpuffs, go back and take your prize.
Trial!: Queen Bee
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's twentieth (2nd
generation) quest: "Trial!:
Furpuff"
Friendship Level: 0
Reward: 3500G
How to Complete:

Talk to Tanya. This time your target will be 10 Queen Bees.


Proceed to Messhina
Valley. They can be found on Messhina Valley - Ruins, Holy
Statue and Withered
Road during night, that is, after PM 06:00. I suggest you to
go to Messhina
Valley - Ruins because you can find three of them at same
time, but be warned:
these monsters can be a pain since they can fly and their
attacks can cause
paralyzes and poison. After killing 10 Queen Bees, go back and
take your prize.
Trial!: Ghost
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's twenty-first (2nd
generation) quest:
"Trial!: Queen Bee"
Friendship Level: 0
Reward: 5000G
How to Complete:
Talk to Tanya. This time your target will be 10 Ghosts.
Proceed to Messhina
Valley. They can be found on Messhina Valley - Cave-Small
Room, Cave - Altar
(side A) and Cave - Hall. If you want to fight against one
monster go to
Messhina Valley - Cave-Small Room, otherwise you can go to the
other two maps
to fight against two Ghosts at day (before PM 06:00). After
killing 10 Ghosts,
go back and take your prize.
Trial!: Little Mage
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's previous (2nd generation)
quest: "Trial!:
Ghost"
Friendship Level: 0
Reward: 5000G
How to Complete:

Talk to Tanya. This time your target will be 10 Little Mages.


Proceed to
Messhina Valley. They can be found on Messhina Valley - Cave
- Altar (side A)
and Cave - Hall. Both maps have the same monster and spawn, so
you can go
wherever you want, but at daytimes there are two Ghosts and
one Little Mage and
at night there are two Little Mages and one Ghost. After
killing 10 Little
Mages, go back and take your prize.
Trial!: Ghost II
-----------------------------------------------------------------------------Description: Time for training! I'll give you a little extra
this time. Quest
Can Be Replayed
Requirement: Have completed Tanya's previous (2nd generation)
quest: "Trial!:
Little Mage"
Friendship Level: 0
Reward: 10000G
How to Complete:
Talk to Tanya. This time your target will be 30 Ghosts.
Proceed to Messhina
Valley. They can be found on Messhina Valley - Cave-Small
Room, Cave - Altar
(side A) and Cave - Hall. If you want to fight against one
monster go to
Messhina Valley - Cave-Small Room, otherwise you can go to the
other two maps
to fight against two Ghosts at day (before PM 06:00). After
killing 30 Ghosts,
go back and take your prize.
Trial!: Silver Wolf
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's twenty-first (2nd
generation) quest:
"Trial!: Queen Bee"
Friendship Level: 0
Reward: 4500G
How to Complete:

Talk to Tanya. This time your target will be 10 Silver Wolves.


Proceed to
Padova Mountains. They can be found on Padova Mountains Crossroad and Flowing
River. I recommend you to go to Padova Mountains - Crossroad
because they will
spawn at the second Gate (east) anytime. After killing 10
Silver Wolves, go
back and take your prize.
Trial!: Orc Viking
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's twenty-second (2nd
generation) quest:
"Trial!: Silver Wolf"
Friendship Level: 0
Reward: 4500G
How to Complete:
Talk to Tanya. This time your target will be 10 Orc Vikings.
Proceed to Padova
Mountains. They can be found on Padova Mountains - Crossroad
and Iceberg Midway
during day, that is, before PM 06:00. I recommend you to go to
Padova Mountains
- Crossroad because they will spawn at the first Gate (north)
alone. After
killing 10 Orc Vikings, go back and take your prize.
Trial!: Necro
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's twenty-third (2nd
generation) quest:
"Trial!: Orc Viking"
Friendship Level: 0
Reward: 5000G
How to Complete:
Talk to Tanya. This time your target will be 10 Necros.
Proceed to Padova
Mountains. They can be found on Padova Mountains - Flowing
River and Tomb. I

recommend you to go to Padova Mountains - Flowing River


because they will spawn
anytime (and two of them if it is daytime). After killing 10
Necros, go back
and take your prize.
Trial!: Sky Fish
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's twenty-fourth (2nd
generation) quest:
"Trial!: Necro"
Friendship Level: 0
Reward: 4500G
How to Complete:
Talk to Tanya. This time your target will be 10 Sky Fishes.
Proceed to Padova
Mountains. They can be found on Padova Mountains - Freezing
Cave. Since you
don't have any different choice, just go there anytime. You
can just kill the
Sky Fish (the white one) and change map or kill both monster
for a new spawn.
After killing 10 Sky Fishes, go back and take your prize.
Trial!: High Orc Viking
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's twenty-fifth (2nd
generation) quest:
"Trial!: Sky Fish"
Friendship Level: 0
Reward: 5500G
How to Complete:
Talk to Tanya. This time your target will be 10 High Orc
Vikings. Proceed to
Padova Mountains. They can be found on Padova Mountains - Icy
Path and Unfrozen
Lake during day, that is, before PM 06:00. I suggest you to go
to Padova
Mountains - Icy Path from Padova Mountains - Iceberg Midway,
kill the High Orc

Viking, go back to the previous map and keep doing this until
you reach your
quota. After killing 10 High Orc Vikings, go back and take
your prize.
Trial!: Tundra
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's twenty-sixth (2nd
generation) quest:
"Trial!: High Orc Viking"
Friendship Level: 0
Reward: 5500G
How to Complete:
Talk to Tanya. This time your target will be 10 Tundras.
Proceed to Padova
Mountains. They can be found on Padova Mountains - Shrine and
Rushing
Waterfall. I suggest you to go to Padova Mountains - Shrine
(Side B) because
you can fight against one monster at time (and Tundra can be
very difficult
with other monsters). After killing 10 Tundras, go back and
take your prize.
Trial!: Faerie
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's twenty-seventh (2nd
generation) quest:
"Trial!: Tundra"
Friendship Level: 0
Reward: 5000G
How to Complete:
Talk to Tanya. This time your target will be 10 Faeries.
Proceed to
Padova Mountains. They can be found on Padova Mountains - Tomb
(day) and
Rushing Waterfall (night). Simple check the time and go to the
map where you
can find Faerie in this moment (you can destroy the other
Gates on the maps, so

you can concentrate only in your target). After killing 10


Faeries, go back and
take your prize.
Trial!: Little Wizard
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's twenty-eighth (2nd
generation) quest:
"Trial!: Faerie"
Friendship Level: 0
Reward: 5500G
How to Complete:
Talk to Tanya. This time your target will be 10 Little
Wizards. Proceed to
Padova Mountains. They can be found on Padova Mountains Shrine (anytime) and
Rushing Waterfall (day). I recommend you to go to Padova
Mountains - Rushing
Waterfall since you can fight against him alone just in the
entrance of the
map. After killing 10 Little Wizards, go back and take your
prize.
Trial!: Dark Slime
-----------------------------------------------------------------------------Description: Time for training! Come see me, 'kay? Quest Can
Be Replayed
Requirement: Have completed Tanya's twenty-ninth (2nd
generation) quest:
"Trial!: Little Wizard"
Friendship Level: 0
Reward: 6000G
How to Complete:
Talk to Tanya. This time your target will be 10 Dark Slimes.
Proceed to
Padova Mountains. They can be found on Padova Mountains Blocked-Off Cave.
Since you don't have any different choice, just go there
anytime (there are two
Dark Slimes in the map, so be careful). After killing 10 Dark
Slimes, go back
and take your prize.

Trial!: Tundra II
-----------------------------------------------------------------------------Description: This is the final chapter of your training! Wow,
it's hard to
believe how quickly this day came! Quest Can Be Replayed
Requirement: Have completed Tanya's thirtieth (2nd generation)
quest: "Trial!:
Dark Slime"
Friendship Level: 0
Reward: 12000G
How to Complete:
Talk to Tanya. This time your target will be 30 Tundras.
Proceed to Padova
Mountains. They can be found on Padova Mountains - Shrine and
Rushing
Waterfall. I suggest you to go to Padova Mountains - Shrine
(Side B) because
you can fight against one monster at time (and Tundra can be
very difficult
with other monsters). After killing 30 Tundras, go back and
take your prize
(also exchange some words with you "master" and listen some
funny stories).
Rematch!: Terror Tree
-----------------------------------------------------------------------------Description: Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's thirty-first (2nd
generation) quest:
"Trial!: Tundra II" and see the second ending.
Friendship Level: 0
Reward: 30000G
How to Complete:
Talk to Tanya. This time your target will be the Trieste
Forest Guardian Terror Tree. Just go to Trieste Forest - Wooded Paradise and
defeat it (if you
don't remember how, check the Boss Section). After that go
back and take your
reward.
Rematch!: Octopirate
------------------------------------------------------------------------------

Description: Come see me, 'kay? Quest Can Be Replayed


Requirement: Have completed Tanya's thirty-first (2nd
generation) quest:
"Trial!: Tundra II" and see the second ending.
Friendship Level: 0
Reward: 40000G
How to Complete:
Talk to Tanya. This time your target will be the Blessia
Island Guardian Octopirate. Just go to Blessia Island - Old Ship Deck and
defeat it (if you
don't remember how, check the Boss Section). After that go
back and take your
reward.
Rematch!: Bane Dragon
-----------------------------------------------------------------------------Description: Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's thirty-first (2nd
generation) quest:
"Trial!: Tundra II" and see the second ending.
Friendship Level: 0
Reward: 50000G
How to Complete:
Talk to Tanya. This time your target will be the Messhina
Valley Guardian Bane Dragon. Just go to Messhina Valley - Bridge to Shrine and
defeat it (if
you don't remember how, check the Boss Section). After that go
back and take
your reward.
Rematch!: Crystal Mammoth
-----------------------------------------------------------------------------Description: Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's thirty-first (2nd
generation) quest:
"Trial!: Tundra II" and see the second ending.
Friendship Level: 0
Reward: 60000G
How to Complete:
Talk to Tanya. This time your target will be the Padova
Mountains Guardian -

Crystal Mammoth. Just go to Padova Mountains - Ice Field and


defeat it (if you
don't remember how, check the Boss Section). After that go
back and take your
reward.
==============================================================
=================
7.7.24. Yue's Quests
[Yue-Q2]
==============================================================
=================
I Got Something Good
-----------------------------------------------------------------------------Description: I've got somethin' for you. Come 'round and see
me for it.
Requirement: Start second generation
Friendship Level: 0
Reward: Missing Page 1 (Medication)
How to Complete:
Talk to Yue. Good as always, she'll give you a present for
free (maybe she
can't forget her love about Kyle...) since it doesn't have a
use for her.
Simple quest, it would be easier if you just had to talk to
Yue instead of
starting a new quest.
Again, I Got Something Good
-----------------------------------------------------------------------------Description: I got my hands on it again. Come by if you want
it.
Requirement: Have completed Yue's first quest: "I Got
Something Good"
Friendship Level: Between 2 and 3
Reward: Missing Page 1 (Life Drain)
How to Complete:
Talk to Yue. Same as the previous quest. Just talk to Yue and
she will give you
another piece of Missing Page.
Once Again, I Got Something Good

-----------------------------------------------------------------------------Description: I managed to get it one more time. Come get it!


I'll be waitin'!
Requirement: Have completed Yue's second quest: "Again, I Got
Something Good"
Friendship Level: Between 4 and 5
Reward: Missing Page 1 (Shine)
How to Complete:
Same as always. Talk to her and receive another Missing Page.
**************************************************************
*****************
7.8. Festivals
[Festivals]
**************************************************************
*****************
Festivals are a good opportunity to increase friendship level
with the
villagers, as talking and giving gifts to them in these dates
have a stronger
effect on the friendship level than usual days. Besides, you
can also enjoy
the mini games in the festivals and obtain prizes from them as
well as increase
friendship even more.
One interesting note about festivals days is that it'll never
rain in these
days, even if you pay Alicia to do so.
Everybody is in a fixed position over the map in festival
days, the table below
shows where you can find everybody (depending on the festival
they can change
they're positions, but if that happens I'll tell where they'll
be instead):
Villager Name | Location
| Notes
-----------------------------------------------------------------------------Alicia
| Alvarna - North Square
| **
Barrett.......|.Alvarna - Falling Star Path..|
Byron
| De Sainte-coquille Park
|
Cammy.........|.Alvarna - East End...........|
Cecilia
| Alvarna - North Square
| **
Dorothy.......|.Alvarna - Falling Star Path..| **

Douglas
| Alvarna Clinic 1F
|
Egan..........|.Alvarna - East End...........|
Gordon
| Alvarna Clinic 1F
|
Herman........|.De Sainte-coquille Park......|
Jake
| Alvarna - Falling Star Path |
Julia.........|.Alvarna - Port...............|
Leann
| Alvarna Academy
|
generation only
Leonel........|.Alvarna Academy..............|
generation only
Mana
| Alvarna - North Square
|
Max...........|.Alvarna - Port
|
Natalie
| Alvarna Clinic 1F
|
Orland........|.Alvarna Academy..............|
generation only
Ray
| Alvarna - West End
|
Rosalind......|.Alvarna - West End...........|
Roy
| Alvarna - East End
|
Sera & Serena.|.Alvarna Academy - Classroom..|
generation only
Tanya
| Alvarna - Port
|
Yue...........|.Alvarna - Pond...............|

**
Second
Second
**
Second
**
Second
**

Note: When it start to becoming dark all the villagers move to


their respective
homes. Also, after a couple get married they won't appear
anymore at the
festivals, they will spend all day inside their house.
** In second generation all married girls will stay at their
husband's house
(except Cecilia and Mana/Alicia if they're your mother, they
go to De
Sainte-coquille Park after AM 09:00) and married guys will
come back to their
original places.
Below you'll see about the festivals in this game. They'll
follow the model
shown just below:
Date - Festival Name
-----------------------------------------------------------------------------Brief description of what's the main idea of this festival.
Notes about this festival
What you should do in this festival.

Spring 1 - New Year's Day


-----------------------------------------------------------------------------The first festival of the year and the last festival you see
(since you only
arrive in Alvarna one day after it). A new Year has come!
Everything renews in
this day. Start to think your plans for this year and prepare
for more work to
do! Happy New Year!
Notes about this festival
No special comments about this festival. Everybody is in the
standard position
and they only say something about this day. Just do your daily
tasks as usual.
Spring 13 - Flower Festival
-----------------------------------------------------------------------------In this day of year, colored papers are falling from the sky
in the city (like
all the others festivals). Some villagers are talking about
how beautiful
flowers are, other just want to use the festival as an excuse
to drink in the
afternoon (as Jake say), and you can invite girls to see the
cherry blossoms
under the cherry tree and raise their affections. Each girl
make a comment
about a fact in her life. If you want invite them all (need to
reset the game)
to see what they say (I decided to not write about what they
say since it is
better you to see than read and also because I'm lazy).
Notes about this festival
Ok, for know some things you should know about this festival.
- Everybody is in the standard position
- You can invite any romantic interest to see the flowers.
- Walk to Cherry Blossom Square and the event will start.
- Only the first three will accept your invite and raise their
affection (in
second generation you can invite all them).
- If you try to invite the others girls they'll complain about
you've already
been with someone else and their love points will
decrease (can decrease

one level if you have just raised some days ago).


I suggest to choose the girls you like the most or the ones
who have the lowest
love level at the moment (for example Rosalind, Alicia in the
first year since
it is difficult to get their favorite presents in this time).
For second generation just invite everyone!
Spring 25 - Eating Contest Festival
-----------------------------------------------------------------------------As one of the most primitive instincts of the humans, in this
festival you will
eat as much as possible to win the contest. This is the most
waited day for
Herman, so he can to show his amazing abilities and do a
perfect judgment of
the tournament (or at least only to see he isn't the only one
who can eat a
lot). Some girls will cheer for you to win the contest (do
they like a fluffy
man?).
Notes about this festival
- Characters in different places instead the usual one: Byron
will be in front
of your house, Douglas and Gordon (first generation) /
Sera & Serena and
Ray (second generation) will be in De Sainte-coquille
Park.
- Talk to Herman to start the contest, he'll stay in De
Sainte-coquille Park
until 5:30 PM.
- When he says "Start!", press the A button as fast as you can
to take bites
until he says "Stop!".
- The rewards are:
* Grand Prize (1st place) gets the title of "Master of
Speed Eating" and a
Formula A (first generation) / a 4-Leaf Clover
(second generation);
* Honorable Mention (2nd place) gets a Fried Veggies
(first generation) / a
Pizza (second generation);
* Consolation Prize (3rd place) gets a Cucumber (first
generation) / a Corn
(second generation).

If you want to win you need to get at least 35 bites. Winning


will increase
everybody friendship and love points.
Summer 1 - 1st Day of Summer
-----------------------------------------------------------------------------Finally the first day of summer! The hot season which everyone
was waiting,
mostly the kids, since now everybody can swim. The girls will
say that they
can ready their swimsuits in the day before it, so it's time
for a true man
enjoy his life after a long time working. Take a deep breath,
get out of your
house and meet the girls in the city with their... daily
clothes? Yeah...
that's all, they know how to break a man's heart...
Notes about this festival
There isn't too much to comment about this festival, it's just
a festival day
without anything particular, all villagers will be at their
fixed positions on
festival day and you don't need to do nothing different the
usual. Boring day,
very boring day.
Summer 7 - Monster Taming Festival
-----------------------------------------------------------------------------A special day to strengthen and get strengthen the ties
between humans (and
some elves) and monsters. With a brave and kind heart, show
your taming skill
(as Cecilia said: "You seen like the type of person who is
meant to tame the
land and its monsters.") as the Earthmate Master, impressing
everyone in town.
To do that, follow the below instruction.
Notes about this festival
- Characters in different places instead the usual one: Byron
will be in front
of your house, Max and Jake (first generation) / Leonel
and Orland
(second generation) will be in De Sainte-coquille Park.

- You need to complete Cecilia's first quest: "Please Find


Something" to get
the item Pet Glove, essential to this quest.
- You need at least a barn and one empty slot in it if you
want to participate.
- Talk to Herman to start the contest, he'll stay in De
Sainte-coquille Park
until 5:30 PM.
- This contest is a competition that tests how quickly you can
befriend a
specific monster, Herman will announce where you need to
go in this year
to catch a specific monster.
- The rewards are:
* Grand Prize (1st place) gets the title of "Monster
Master" and a
Formula B (first generation)/ a Levelizer and a
monster costume
(second generation);
* Honorable Mention (2nd place) gets an Apple Pie (first
generation)/ a
Union Stew (second generation);
* Consolation Prize (3rd place) gets a Tomato (first
generation) / an
Eggplant (second generation).
Note: At least in my version of game there is a bug in this
festival. If you
want to win this festival you need to catch the monsters
before the hour
counter in the internal clock of the game changes. For example
if you talk to
Herman at 8:XX you need to catch the monster before it turns
9:00, so I suggest
you to start this contest at the first minutes of a new hours
(if you talk to
Herman at X:59 and don't use cheat or glitch you'll
automatically lose the 1st
place, as it's impossible to tame a monster in less than 1
minute).
Summer 19 - Dance Festival
-----------------------------------------------------------------------------Time to take a break and forget all your hard work. This
festival is a good
opportunity to ask your favorite girl out to a dance and show
that you can be
more than a farmer (or adventurer, or blacksmith, or hunter,
or whatever you

are) and impress her with your amazing moves (better than some
of previous
games) with a warm music in the background. In my opinion,
everybody should
stay in the same place to see the couples dancing, somewhere
beautiful like the
Cherry Blossom Square, but probably that would lag a lot, so
sad...
Notes about this festival
- Everybody is in the standard position
- You can only dance with potential
marriage/boyfriend/girlfriend character
with Love Level 4 or above.
- You can dance only with one girl (that sucks)
I suggest to choose the character you most like or who have
the lowest love
level at the moment.
Summer 25 - Fishing Contest (1st generation) / Big Cook-Off
(2nd generation)
-----------------------------------------------------------------------------Fishing is the perfect sport to relax in a sunny and
comfortable day of summer
(at least for some people). For others "Fishing is a fierce,
heroic battle. A
match between person and fish. A gladiatorial contest where
your wits will earn
you glorious victory or crushing defeat." as Rosalind said. If
you want to
dedicate to such a finest art you need a lot of concentration,
a good bait and
years of training to develop your own technique. But I trust
in the main
character abilities, since he/she can fish a completely
polished stone with a
rod as I, personally, would never be able to do the same.
In the second generation this festival will be changed to a
Cook Contest, so
you can show to everyone in town your amazing cook skills.
Notes about this festival
- Characters in different places instead the usual one: Byron
will be in front
of your house, Barrett and Dorothy (first generation) /
Sera & Serena and

Leann (second generation) will be in De Sainte-coquille


Park.
- You need to complete Barrett's first quest: "I'm Looking for
Something" to
get the item Pole, essential to this quest. For second
generation you
need to have an Oven and all prerequisites to obtain it
(check the
Buildings/Expansions Section for further details)
- Talk to Herman to start the contest, he'll stay in De
Sainte-coquille Park
until 5:30 PM.
- This contest is a competition based on the size of the fish
you catch (in
first generation) or who can make the best dish of his
choice (in second
generation).
- The rewards are:
* Grand Prize (1st place) gets the title of "Fabulous
Fisherman" and a
Formula C (first generation) / the title of "Master
of Taste" and a
Big Knife (second generation);
* Honorable Mention (2nd place) gets a Shrimp (first
generation) / a Fur
Sleeping Bag (second generation);
* Consolation Prize (3rd place) gets a ? (first
generation) / a Potato
(second generation).
If you want to win, catch at least a Sardine level 5 (18 cm).
You can fish them
at Alvarna - East End, Alvarna - West End, Alvarna - Port and
Blessia Island Summer Isle Port (first generation). To win in the Big CookOff you need to
prepare a Seafood Pizza level 5 or over, check the Cooking
Section for further
information about this and how make one at this level.
Fall 1 - Adventure Contest
-----------------------------------------------------------------------------Every man in the land need to prove your true value to the
mankind and this is
the perfect chance to do it! (ok, in the truth it's just an
event where
everyone can have some fun). Time to prepare your true
adventurer's spirit

hidden somewhere in your heart and complete countless


challenges in the way of
your life (in this case just find a stone). Poor Natalie/Ray,
in festivals like
this one she/he needs to do some extra works...
Notes about this festival
- Characters in different places instead the usual one: Byron
will be in front
of your house, Jake and Tanya (first generation) /
Leonel and Orland
(second generation) will be in De Sainte-coquille Park.
- Talk to Herman to start the contest, he'll stay in De
Sainte-coquille Park
until 5:30 PM.
- This contest will measure the time it takes for you to find
a specific item
in a dungeon.
In first generation you need to find an Amethyst in
Blessia Island.
Proceed to Blessia Island - Altar/Old Ship and go to
eastern part of this
area (just below the two white flowers) and walk near
the cliff. You'll
find the Amethyst just by walking, you don't need to
press any button at
all.
In second generation you need to find a Platinum in
Padova Mountains.
Proceed to Padova Mountains - Unfrozen Lake and go to
northwest part of
this area (next to the Gate) and walk to the right.
You'll find the
Platinum just by walking, you don't need to press any
button at all.
Once you find it, the timer will stop right away, so you
don't need to
rush to go back, just be sure you do it before PM 5:30
and show the item
to Herman because if you don't do this he'll go away
from the square and
you won't be able to claim your prize for taking part in
the contest.
Note: You can't give the item from your pocket since it
won't work.
- The rewards are:
* The 1st place gets the title of "Adventurer King" and a
Greenifier (first
generation) / the title of "Little Adventurer" and
Protein Boost

(second generation);
* The others gets a Yam Seed (first generation) / a Carrot
Seed (second
generation).
If you want to win, find the item before the hours counter
change three times
after you started this competition. For example, if you start
this quest at
8:XX AM (XX can variate from 00 to 59), you need to find the
item before it
turns 11:00 AM (10:59 AM still win).
Fall 13 - Harvest Festival
-----------------------------------------------------------------------------A traditional festival in Harvest Moon series. This day
everybody celebrates
and shows your grateful for the gifts of the land, our daily
food. As a farmer,
it is your duty to give a special thanks for the grace of the
soil that we are
able to keep farming. Some villagers also comments how
delicious is the
vegetables from your farm and praises for your hard work.
Notes about this festival
No special comments about this festival. Everybody is in the
standard position
and they only say something about this day. Just do your daily
tasks as normal.
Fall 25 - Monster Contest
-----------------------------------------------------------------------------After you win the title of "Monster Master" at the Monster
Taming Festival, it
is your destiny to get the other title of "Monster Master",
but now in Monster
Contest. An alliance between humans and monsters don't end
after you manage to
tame one, but only after you get more close this ties, with
much affection and
training every single day (and many more brushes), raising the
trust of this
two different races. Bring your best friend (the most powerful
in this case)

to the contest and get another prize to your collection (not a


very important
one, but still a prize).
Notes about this festival
- Everybody is in the standard position
- Talk to Herman to start the contest, he'll stay in De
Sainte-coquille Park
until 5:30 PM.
- This contest will compare the strength of all monsters
subscribed in the
festival and, if your monster's strength exceeds that of
the other
submissions, you win. So, go to the barn and pick the
highest level/hp
monster you have. Put it in your party (just take it
out). To see the
strength of the monster you picked, you need to talk to
it. If you think
its strength is enough, you can send this one for the
contest (actually
it'll go back to the barn, but it doesn't matter) or
choose another one.
When you finally choose a monster, talk to Herman again
and he'll tell
the result of the contest (boring... where's is the
contest?).
- To win, your monster strength needs to be 45 or over (to get
45 str your
monster need to have something near 175 hp* or more). To
get honorable
mention, your monster strength needs to be between 41
and 43 (hp between
155 a 175*). Finally, to get participation prize your
monster strength
need to be 39 or less (hp less than 155*)
- The rewards are:
* Highest Honors (1st place) gets the title of "Monster
Master" and an
Health It (first generation) / a Mental Supplement
(second
generation);
* Honorable Mention (2nd place) gets an Omelet (first
generation) / a ?
(second generation);
* Participation Prize (3rd place) gets a Spinach (first
generation) / a ?
(second generation).

Herman always says that your reward is a Health It, but check
your backpack to
see the true prize, also sometimes the game will give you
randomly the 2nd
place or the 3rd place if you presents a monster with a
strength below than 45,
ignoring the rule I have explained before. In second
generation at least in my
game version I used a Pomme Pomme level 0 and I still win the
first place, so I
don't know if this is a bug or you always win this festival.
*Approximates values, I only tested a Silver Wolf and a Wooly
in this contest.
Winter 7 - Shooting Star Festival
-----------------------------------------------------------------------------In this day the stars make the sky more beautiful. As
everybody knows, a wish
made upon a shooting star will come true, so don't lose your
only chance in a
year (two chances if you do Cecilia's quest "Company for
Stargazing", but that
isn't important and I don't think anyone pay attention in what
I say in those
first lines of each festival...). Call your favorite girl and
enjoy this
beautiful moment together.
Notes about this festival
- Everybody is in the standard position
- You can only see the stargazing with any romantic interest
with Love Level
5 or above (6 in second generation).
- You can see the stargazing only with one girl (that sucks).
- Wait until 9:00 PM and meet her at Alvarna - Falling Star
Path, enjoy the
view.
I suggest to choose the girl you most like or who have the
lowest love level
at the moment.
Winter 19 - Mining Contest
------------------------------------------------------------------------------

You already proof your value as


girl in a dance.
You already proof your value as
in a record time.
You already proof your value as
biggest sardine.
You already proof your value as
gratitude to the land.
You already proof your value as
monster strength.
Now proof your value as a miner
challenge.

a dancer by fascinating your


a tamer by catching a monster
a fisherman by catching the
a farmer by showing your
a breeder by raising your
by completing this last

Notes about this festival


- Characters in different places instead the usual one: Byron
will be in front
of your house, Roy and Yue (first generation) / Leonel
and Orland
(second generation) will be in De Sainte-coquille Park.
- You need to start Gordon's first quest: "Please Get Me an
Amethyst" to get
the item Hammer, essential to this quest.
- Talk to Herman to start the contest, he'll stay in De
Sainte-coquille Park
until 5:30 PM.
- This contest tests how quickly you can get into a dungeon
and mine a specific
stone or gem.
In first generation you need to find a Ruby in Blessia
Island. You have
two ways of obtaining it. First way: If you already have
one from
previous mining just give it to him. Second way: Try to
find a Ruby, so
proceed to Blessia Island - South Beach to break two
mining stones and
Blessia Island - Center to break another seven mine
stones (I'm not sure
if you can always find one, but in all my tests I found
at least one).
In second generation you need to find a Diamond in any
dungeon. You have
two ways of obtaining it. First way: If you already have
one from
previous mining just give it to him. Second way: Try to
find a Diamond,
so check the Mining List Section since in second
generation you have more
different options.
- The rewards are:

* Grand Prize (1st place) gets the title of "Mining King"


and an
Invinciroid (first generation) / the title of
"Little Miner" and a
Vital Gummi (second generation);
* Honorable Mention (2nd place) gets a Cabbage (first
generation) / a Pink
Turnip (second generation);
* Consolation Prize (3rd place) gets a ? (first
generation) / a Daikon
Radish (second generation).
If you want to win, find a Ruby before the hours counter
change three times
after you started this competition. For example, if you start
this quest at
8:XX AM (XX can variate from 00 to 59), you need to find the
Amethyst before
it turns 11:00 AM (10:59 AM still win).
Winter 30 - New Year's Eve
-----------------------------------------------------------------------------A long year has passed. Time to think what you have done for
this entire year
and check your goals for the next one. Walk down the street,
listen the last
words of the year, remembering the good (sometimes bad)
moments with all
villagers and everything you received in this friendly town
called Alvarna.
Best wishes for the coming year to everybody.
Notes about this festival
No special comments about this festival. Everybody is in the
standard position
and they only say something about this day. Just do your daily
tasks as normal.
**************************************************************
*****************
7.9. Villagers
[Villagers]
**************************************************************
*****************
In this section you'll find some info about the villagers in
this game. The

subsections include what gift you can give him/her to increase


(or decrease)
the friendship level, when is his/her birthday and finally a
brief section
about the bachelorettes you can marry in the first generation.
To enter freely at people's house you need to have at least
Friendship Level 3
with the ownership of the place.
==============================================================
=================
7.9.1. Villager Likes/Dislike
[Likes]
==============================================================
=================
Here you'll see what each villager like/dislike and therefore
what you can give
him/her as a gift if you want to increase/decrease his/her
Friendship Level.
Notice that you can only give one present a day for each
person. Giving a lot
of them in the same day doesn't change anything and it'll be a
waste.
Additionally, be careful when giving the gifts, see if you're
really giving
only one unit of the item and not a group of them, as this too
is not different
than giving only one unit.
Villager Name
| Likes
| Dislikes
-----------------------------------------------------------------------------Alicia
| Diamond, Pumpkin Pudding, Strawberry
| Spinach
Barrett...........|.Iron, Salmon, Salmon Sashimi,
Salted.....|.Eggplant
| Salmon
|
Byron
| Autumn Grass, Eggplant, Miso Eggplant
| Toyherb
Cammy.............|.Insect Skin, Marmalade, Rainbow
Trot.....|.Green Pepper
| Sashimi, Strawberry, Strawberry Jam,
|

| Strawberry Milk
|
Cecilia
| Lamp Squid

| Amethyst, Diamond, Emerald, Platinum,


| Ruby, Sapphire

|
Dorothy...........|.Char, Emery Flower, Salted
Char..........|.Insect Skin
Douglas
| Fried Skipjack, Pumpkin , Skipjack,
| Carrot
| Skipjack Sashimi
|
Egan..............|.Charm Blue, White
Cabbage................|.Orange
Gordon
| Proof of Warrior, Pumpkin
| Wooly Furball
Herman............|.Pineapple
Juice..........................|.CornFlakes
Jake
| Bull Horn, Onion, Spinach
| Milk
Julia.............|.Carrot,
Toyherb..........................|.Skull
Leann
| Cheese Fondue, Mixed Ole, Pizza
| Pickled Turnip
Leonel............|.Chocolate Cake,
Pancakes.................|.Cheesecake
Mana
| 4-Leaf Clover, Pink Turnip, Prelude to
| Mackerel
| Love
|
Max...............|.Fluffy Scarf, Platinum, Proof of
Warrior.|.Weeds
Natalie
| Cherry Grass, Pumpkin Pudding, Tomato
| Strawberry
Orland............|.Fried Mackerel, Taimen
Sashimi...........|.Dried Sardines
Ray
| Pink Cat, Pink Melon, Pumpkin Pudding,
| Shrimp
| vegetable Juice
|
Rosalind..........|.4-Leaf Clover, Sweetie
Potato............|.Gyoza
Roy
| Ice Cream, Panther Claw, Potato,
| Pike
| Steamed Gyoza
|
Sera & Serena.....|.Omelet Rice, Pudding, Tomato
Juice.......|.Sardine Sashimi
Tanya
| Apple, Apple Pie
| Tomato

Yue...............|.Aquamarine, Daikon Radish, Fried


Udon....|.Squid
==============================================================
=================
7.9.2. Birthdays
[Birthdays]
==============================================================
=================
This section shows the birthday of each villager of the game,
this way you'll
know when, for who, what to give and the selling price of the
item (Yue sell
all birthday's presents in first generation)
Birthday
| Villager Name | Birthday Present
| Price
-----------------------------------------------------------------------------Spring 2
| Douglas
| Fried Rice
| 3780
Spring 5.....|.Barrett.......|.Skipjack
Sashimi..............|.1540
Spring 9
| Yue
| Cabbage Cakes
| 3630
Spring 16....|.Julia.........|.Seafood
Pizza.................|.4140
Spring 21
| Natalie
| Fried Udon
| 4280
Spring 27....|.Byron.........|.Seafood
Doria.................|.4000
Summer 3
| Leonel
| Mixed Juice
|
Summer 9.....|.Mana..........|.Roasted
Yam...................|.1820
Summer 12
| Cecilia
| Aquamarine Brooch
| 4080
Summer 15....|.Cammy.........|.Hot
Chocolate.................|.1880
Summer 23
| Jake
| Platinum
| 8800
Summer 28....|.Alicia........|.Emerald
Ring..................|.4880
Fall 6
| Max
| Snapper Sashimi
| 2940
Fall 8.......|.Ray...........|.Grape Juice, Fried
Rice*......|.2300
#Fall 15
| Gordon
| Amethyst Ring
| 5020

Fall
21......|.Egan..........|.Stew..........................|.3280
Fall 27
| Rosalind
| Hot Milk
| 1400
Fall 29......|.Sera &
Serena.|.Marmalade.....................|.
Winter 2
| Dorothy
| Strawberry Jam
| 1060
Winter 10....|.Herman........|.Curry
Rice....................|.3600
Winter 15
| Orland
| Fried Sunsquid
|
Winter 21....|.Tanya.........|.Ruby
Ring.....................|.6320
Winter 25
| Roy
| French Fries
| 1740
Winter 27....|.Leann.........|.Sapphire
Ring.................|
* Ray's birthday present changes in second generation, instead
of Grape Juice
he accepts Fried Rice
# There's a glitch in first generation, if you try to give him
the present in
this date he'll thank you but say this is not his birthday.
It's fixed only in
second generation.
==============================================================
=================
7.9.3. Schedule - First Generation
[Schedule1]
==============================================================
=================
In this section you'll see where you can find each villager at
a given time.
(Notice you can also find them by asking Alicia and paying a
small charge).
Notes:
- After a couple get married, they will spend all day inside
husband house.
- After a villager enter in his house for the last time in the
day, some of
them in specific time goes to the second floor
automatically. But usually
they to go the second floor after 9:00PM when they're
inside their homes.

- The times in the schedule were rounded in 5 by 5 minutes


scale.
- When I say "theoretically place" that means by logic or by
Alicia's location
reading the character is supposed to be there, but you
can only see
his/her shadow or he/she simply isn't there, so, that
basically means you
can't really find this person at this time.
* Walking through (means the villager won't be standing in
this area so it's
a really short time)
Alicia
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
08:20
08:25
08:35
04:20
04:35
05:00
08:50
09:00

AM
AM
AM
PM
PM
PM
PM
PM
AM

08:20
08:25
08:35
04:20
04:35
05:00
08:50
09:00
12:00

Alvarna Clinic
Alvarna - East End*
De Sainte-coquille Park*
Alvarna - Port
De Sainte-coquille Park*
Alvarna - East End*
Pumpkin General Store
Alvarna - East End*
Alvarna Clinic

AM
AM
AM
AM
PM
PM
PM

12:00
08:20
08:25
08:45
08:30
08:45
09:00

AM
AM
AM
PM
PM
PM
AM

08:20
08:25
08:45
08:30
08:45
09:00
12:00

Alvarna Clinic
Alvarna - East End*
De Sainte-coquille Park*
Alvarna - Port
De Sainte-coquille Park*
Alvarna - East End*
Alvarna Clinic

AM
AM
AM
AM
PM
PM
PM
PM
PM
PM

12:00
08:20
08:25
08:35
04:20
04:35
04:45
08:40
09:00
11:30

AM
AM
AM
PM
PM
PM
PM
PM
PM
AM

08:20
08:25
08:35
04:20
04:35
04:45
08:40
09:00
11:30
12:00

Alvarna Clinic
Alvarna - East End*
De Sainte-coquille Park*
Alvarna - Port
De Sainte-coquille Park*
Alvarna - East End*
Pumpkin General Store
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*

Tue

Wed

Thu
AM
AM
AM
AM
PM
PM
PM

12:00
08:20
08:25
08:50
08:30
08:45
09:00

AM
AM
AM
PM
PM
PM
AM

08:20
08:25
08:50
08:30
08:45
09:00
12:00

Alvarna Clinic
Alvarna - East End*
De Sainte-coquille Park*
Alvarna - Port
De Sainte-coquille Park*
Alvarna - East End*
Alvarna Clinic

AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
08:20
08:25
08:35
04:20
04:35
05:00
08:50
09:00

AM
AM
AM
PM
PM
PM
PM
PM
AM

08:20
08:25
08:35
04:20
04:35
05:00
08:50
09:00
12:00

Alvarna Clinic
Alvarna - East End*
De Sainte-coquille Park*
Alvarna - Port
De Sainte-coquille Park*
Alvarna - East End*
Pumpkin General Store
Alvarna - East End*
Alvarna Clinic

AM
AM
AM
AM
PM
PM
PM

12:00
08:45
08:50
11:40
08:30
08:45
09:00

AM
AM
AM
PM
PM
PM
AM

08:45
08:50
11:40
08:30
08:45
09:00
12:00

Alvarna Clinic
Alvarna - East End*
De Sainte-coquille Park
Alvarna - Port
De Sainte-coquille Park*
Alvarna - East End*
Alvarna Clinic

AM
AM
PM
PM
AM

08:50
09:00
08:50
09:00
12:00

Alvarna
Alvarna
Pumpkin
Alvarna
Alvarna

Fri

Hol

(Rainy days)
Mon - Hol
AM 12:00
AM 08:50
AM 09:00
PM 08:50
PM 09:00

Clinic
- East End*
General Store
- East End*
Clinic

Barrett
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
AM

12:00
08:10
08:20
08:45

AM
AM
AM
AM

08:10
08:20
08:45
08:55

Mayor's House
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*

AM
PM
PM
PM
PM

08:55
02:30
02:35
05:35
06:00

PM
PM
PM
PM
AM

02:30
02:35
05:35
06:00
12:00

Alvarna - East
(Theoretically
Cherry Blossom
Alvarna - West
Mayor's House

End
Alvarna - East End)
Square
End*

AM
AM
AM
PM
PM

12:00
08:25
08:35
05:35
06:00

AM
AM
PM
PM
AM

08:25
08:35
05:35
06:00
12:00

Mayor's House
Alvarna - West End*
Cherry Blossom Square
Alvarna - West End*
Mayor's House

AM
AM
AM
AM
AM
AM
PM
PM
PM
PM

12:00
08:10
08:20
08:30
08:40
08:55
02:30
02:35
05:35
06:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
AM

08:10
08:20
08:30
08:40
08:55
02:30
02:35
05:35
06:00
12:00

Mayor's House
Alvarna - West
(Theoretically
Cherry Blossom
(Theoretically
Alvarna - East
(Theoretically
Cherry Blossom
Alvarna - West
Mayor's House

AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
08:25
08:35
02:10
02:25
03:00
04:40
05:10
05:15
05:30
06:00

AM
AM
PM
PM
PM
AM
PM
PM
PM
PM
AM

08:25
08:35
02:10
02:25
03:00
04:40
05:10
05:15
05:30
06:00
12:00

Mayor's House
Alvarna - West End*
Cherry Blossom Square
(Theoretically Cherry Blossom Square)
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
Alvarna - West End*
Mayor's House

AM
AM
AM
AM
AM
PM
PM
PM
PM

12:00
08:10
08:20
08:45
08:55
02:30
02:35
05:35
06:00

AM
AM
AM
AM
PM
PM
PM
PM
AM

08:10
08:20
08:45
08:55
02:30
02:35
05:35
06:00
12:00

Mayor's House
Alvarna - West
Cherry Blossom
(Theoretically
Alvarna - East
(Theoretically
Cherry Blossom
Alvarna - West
Mayor's House

Tue

Wed
End*
Alvarna - West End)*
Square*
Cherry Blossom Square)*
End
Alvarna - East End)
Square
End*

Thu

Fri

Hol
AM 12:00 - AM 07:45 Mayor's House

End*
Square*
Cherry Blossom Square)*
End
Alvarna - East End)
Square
End*

AM
AM
AM
AM
Park)*
AM
PM
PM
PM
Park)*
PM
PM

07:45
08:05
08:30
08:40

AM
AM
AM
AM

08:05
08:30
08:40
08:50

Alvarna - West End*


(Theoretically Alvarna - West End)*
De Sainte-coquille Park*
(Theoretically De Sainte-coquille

08:50
04:40
05:00
05:10

PM
PM
PM
PM

04:50
05:00
05:10
05:15

Alvarna - Port
(Theoretically Alvarna - Port)
De Sainte-coquille Park*
(Theoretically De Sainte-coquille

05:15 - PM 06:00 Alvarna - West End*


06:00 - AM 12:00 Mayor's House

(Rainy days)
Mon - Hol
AM 12:00 - AM 12:00 Mayor's House
Byron
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 12:00 Mayor's House
Tue
AM
PM
PM
PM
PM

12:00
05:25
06:00
08:25
09:00

PM
PM
PM
PM
AM

05:25
06:00
08:25
09:00
12:00

Mayor's House
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
Mayor's House

AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
01:40
01:50
02:15
02:20
03:00
04:45
05:10
05:15
05:30
06:00

PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

01:40
01:50
02:15
02:20
03:00
04:40
05:10
05:15
05:30
06:00
12:00

Mayor's House
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
Alvarna - West End*
Mayor's House

Wed

Thu
AM 12:00 - AM 12:00 Mayor's House

Fri
AM
PM
PM
PM
PM

12:00
05:25
06:00
08:25
09:00

PM
PM
PM
PM
AM

05:25
06:00
08:25
09:00
12:00

Mayor's House
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
Mayor's House

AM
AM
AM
AM
AM
Park)*
AM
PM
PM
PM
Park)*
PM
PM

12:00
07:40
08:00
08:20
08:30

AM
AM
AM
AM
AM

07:40
08:00
08:20
08:30
08:40

Mayor's House
Alvarna - West End*
(Theoretically Alvarna - West End)*
De Sainte-coquille Park*
(Theoretically De Sainte-coquille

08:40
04:50
05:00
05:10

PM
PM
PM
PM

04:50
05:00
05:10
05:15

Alvarna - Port
(Theoretically Alvarna - Port)
De Sainte-coquille Park*
(Theoretically De Sainte-coquille

Hol

05:15 - PM 06:00 Alvarna - West End*


06:00 - AM 12:00 Mayor's House

(Rainy days)
Mon - Hol
AM 12:00 - AM 12:00 Mayor's House
Cammy
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 12:00 Alvarna Chapel
Tue
AM
AM
AM
Park)
AM
PM
PM

12:00 - AM 08:20 Alvarna Chapel


08:20 - AM 08:35 Alvarna - West End*
08:35 - AM 08:55 (Theoretically De Sainte-coquille
08:55 - PM 04:25 De Sainte-coquille Park
04:25 - PM 05:00 Alvarna - West End*
05:00 - AM 12:00 Alvarna Chapel

Wed
AM 12:00 - AM 12:00 Alvarna Chapel
Thu
AM 12:00 - AM 08:20 Alvarna Chapel

AM
AM
Park)
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM

08:20 - AM 08:35 Alvarna - West End*


08:35 - AM 08:55 (Theoretically De Sainte-coquille
08:55
05:15
05:25
06:00
07:45
08:20
08:25
08:40
08:50
09:00

PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

05:15
05:25
06:00
07:45
08:20
08:25
08:40
08:50
09:00
12:00

De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Cherry Blossom Square)*
Cherry Blossom Square*
(Theoretically Alvarna - West End)*
Alvarna - West End*
Alvarna Chapel

Fri
AM 12:00 - AM 12:00 Alvarna Chapel
Hol
AM
AM
AM
PM
PM

12:00
11:20
11:35
04:25
05:00

AM
AM
PM
PM
AM

11:20
11:35
04:25
05:00
12:00

Alvarna Chapel
Alvarna - West End*
De Sainte-coquille Park
Alvarna - West End*
Alvarna Chapel

(Rainy days)
Mon - Hol
AM 12:00 - AM 12:00 Alvarna Chapel
Cecilia
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
09:50
09:00
05:05
05:10
05:30
05:45
06:00
08:10
08:20
08:25
08:40
08:50
09:00

AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

08:50
09:00
05:05
05:10
05:30
05:45
06:00
08:10
08:20
08:25
08:40
08:50
09:00
12:00

Eagle Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Pumpkin General Store
Alvarna - East End*
(Theoretically Cherry Blossom Square)*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - West End*
Eagle Inn

Tue
AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
09:50
09:00
04:55
05:00
05:20
05:35
08:20
08:25
08:40
08:50
09:00

AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

08:50
09:00
04:55
05:00
05:20
05:35
08:20
08:25
08:40
08:50
09:00
12:00

Eagle Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End
(Theoretically Cherry Blossom Square)*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - West End*
Eagle Inn

AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
09:50
09:00
05:05
05:10
05:30
05:45
06:00
08:10
08:20
08:25
08:40
09:00

AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

08:50
09:00
05:05
05:10
05:30
05:45
06:00
08:10
08:20
08:25
08:40
09:00
12:00

Eagle Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Pumpkin General Store
Alvarna - East End*
(Theoretically Cherry Blossom Square)*
Cherry Blossom Square*
Alvarna - West End*
Eagle Inn

AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
09:50
09:00
04:55
05:00
05:20
05:35
08:20
08:25
08:40
08:50
09:00

AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

08:50
09:00
04:55
05:00
05:20
05:35
08:20
08:25
08:40
08:50
09:00
12:00

Eagle Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End
(Theoretically Cherry Blossom Square)*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - West End*
Eagle Inn

AM
AM
AM
PM
PM
PM

12:00
09:50
09:00
05:05
05:10
05:30

AM
AM
PM
PM
PM
PM

08:50
09:00
05:05
05:10
05:30
05:45

Eagle Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
De Sainte-coquille Park*
(Theoretically Alvarna - East End)*

Wed

Thu

Fri

PM
PM
PM
PM
PM
PM
PM
PM

05:45
06:00
08:10
08:20
08:25
08:40
08:50
09:00

PM
PM
PM
PM
PM
PM
PM
AM

06:00
08:10
08:20
08:25
08:40
08:50
09:00
12:00

Alvarna - East End*


Pumpkin General Store
Alvarna - East End*
(Theoretically Cherry Blossom Square)*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - West End*
Eagle Inn

AM
AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
08:20
08:30
08:40
11:20
11:30
11:45
12:00
02:00
02:10
02:25
02:35
06:00
07:50
08:20
08:25
08:40
08:50
09:00

AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

08:20
08:30
08:40
11:20
11:30
11:45
12:00
02:00
02:10
02:25
02:35
06:00
07:50
08:20
08:25
08:40
08:50
09:00
12:00

Eagle Inn
Alvarna - West End*
(Theoretically Alvarna - West
De Sainte-coquille Manor
(Theoretically Alvarna - East
Cherry Blossom Square*
Alvarna - West End*
Eagle Inn
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom
Alvarna - East End
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East
Cherry Blossom Square*
(Theoretically Cherry Blossom
Alvarna - West End*
Eagle Inn

AM
AM
PM
PM
AM

08:45
09:00
05:45
06:00
12:00

Eagle Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
Eagle Inn

Hol
End)*
End)*

Square)*

End)*
Square)*

(Rainy days)
Mon - Fri
AM 12:00
AM 08:45
AM 09:00
PM 05:45
PM 06:00
Hol
AM 12:00 - AM 12:00 Eagle Inn
Dorothy
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 08:15 Alvarna Chapel

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM

08:15
08:25
08:40
08:50
09:00
02:25
02:30
02:35
02:40
05:50
06:00

AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
AM

08:25
08:40
08:50
09:00
02:25
02:30
02:35
05:40
05:50
06:00
12:00

Alvarna - West
Cherry Blossom
(Theoretically
Alvarna - East
Alvarna Clinic
Alvarna - East
(Theoretically
Cherry Blossom
(Theoretically
Alvarna - West
Alvarna Chapel

AM
AM
AM
AM
AM
Pm
PM
PM
PM
PM
PM
PM

12:00
11:15
11:25
11:40
11:50
12:00
08:15
08:20
08:25
08:40
08:50
09:00

AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
AM

11:15
11:25
11:40
11:50
12:00
08:15
08:20
08:25
08:40
08:50
09:00
12:00

Alvarna Chapel
Alvarna - West
Cherry Blossom
(Theoretically
Alvarna - East
Alvarna Clinic
Alvarna - East
(Theoretically
Cherry Blossom
(Theoretically
Alvarna - West
Alvarna Chapel

AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM

12:00
08:15
08:25
08:40
08:50
09:00
08:15
08:20
08:25
08:40
08:50
09:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
AM

08:15
08:25
08:40
08:50
09:00
08:15
08:20
08:25
08:40
08:50
09:00
12:00

Alvarna Chapel
Alvarna - West
Cherry Blossom
(Theoretically
Alvarna - East
Alvarna Clinic
Alvarna - East
(Theoretically
Cherry Blossom
(Theoretically
Alvarna - West
Alvarna Chapel

AM
AM
AM
AM
AM
Pm
PM
PM
PM
PM

12:00
11:15
11:25
11:40
11:50
12:00
05:15
05:20
05:25
05:40

AM
AM
AM
AM
PM
PM
PM
PM
PM
PM

11:15
11:25
11:40
11:50
12:00
05:15
05:20
05:25
05:40
06:00

Alvarna Chapel
Alvarna - West
Cherry Blossom
(Theoretically
Alvarna - East
Alvarna Clinic
Alvarna - East
(Theoretically
Cherry Blossom
Alvarna - West

End*
Square*
Cherry Blossom Square)*
End*
End*
Alvarna - East End)*
Square
Cherry Blossom Square)
End*

Tue
End*
Square*
Cherry Blossom Square)*
End*
End*
Alvarna - East End)*
Square*
Cherry Blossom Square)
End*

Wed
End*
Square*
Cherry Blossom Square)*
End*
End*
Alvarna - East End)*
Square
Cherry Blossom Square)
End*

Thu
End*
Square*
Cherry Blossom Square)*
End*
End*
Alvarna - East End)*
Square*
End*

PM 06:00 - AM 12:00 Alvarna Chapel


Fri
AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
PM

12:00
08:15
08:25
08:40
08:50
09:00
05:30
06:00
07:45
08:05
08:25
08:35
09:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
AM

08:15
08:25
08:40
08:50
09:00
05:30
06:00
07:45
08:05
08:25
08:35
09:00
12:00

Alvarna Chapel
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - East End*
Alvarna Clinic
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
Alvarna - West End*
Alvarna Chapel

AM
AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
PM

12:00
08:15
08:25
08:40
08:50
09:00
11:55
03:00
08:15
08:20
08:25
08:40
08:50
09:00

AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
AM

08:15
08:25
08:40
08:50
09:00
11:55
03:00
08:15
08:20
08:25
08:40
08:50
09:00
12:00

Alvarna Chapel
Alvarna - West
Cherry Blossom
(Theoretically
Alvarna - East
Alvarna Clinic
Alvarna - East
Alvarna Clinic
Alvarna - East
(Theoretically
Cherry Blossom
(Theoretically
Alvarna - West
Alvarna Chapel

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
AM

08:15
08:25
08:45
08:55
09:00
08:15
08:20
08:25
08:35
09:00
12:00

Alvarna Chapel
Alvarna - West
Cherry Blossom
(Theoretically
Alvarna - East
Alvarna Clinic
Alvarna - East
(Theoretically
Cherry Blossom
Alvarna - West
Alvarna Chapel

Hol
End*
Square*
Cherry Blossom Square)*
End*
End
End*
Alvarna - East End)*
Square*
Cherry Blossom Square)*
End*

(Rainy days)
Mon - Hol
AM 12:00
AM 08:15
AM 08:25
AM 08:45
AM 08:55
AM 09:00
PM 08:15
PM 08:20
PM 08:25
PM 08:35
PM 09:00
Douglas

End*
Square*
Cherry Blossom Square)*
End*
End*
Alvarna - East End)*
Square*
End*

-----------------------------------------------------------------------------(Sunny days)
Mon
AM
PM
PM
PM
PM

12:00
05:50
06:00
08:50
09:00

PM
PM
PM
PM
AM

05:50
06:00
08:50
09:00
12:00

Pumpkin
Alvarna
Alvarna
Alvarna
Pumpkin

General Store
- East End*
Clinic
- East End*
General Store

AM
PM
PM
PM
PM

12:00
05:40
06:00
08:40
09:00

PM
PM
PM
PM
AM

05:40
06:00
08:40
09:00
12:00

Pumpkin General Store


Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
Pumpkin General Store

Tue

Wed
AM 12:00 - AM 12:00 Pumpkin General Store
Thu
AM
PM
PM
PM
PM

12:00
05:50
06:00
08:50
09:00

PM
PM
PM
PM
AM

05:50
06:00
08:50
09:00
12:00

Pumpkin
Alvarna
Alvarna
Alvarna
Pumpkin

General Store
- East End*
Clinic
- East End*
General Store

Fri
AM 12:00 - AM 12:00 Pumpkin General Store
Hol
AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
08:05
08:15
08:25
08:35
09:00
08:05
08:15
08:35
08:45
09:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
AM

08:05
08:15
08:25
08:35
09:00
08:05
08:15
08:35
08:45
09:00
12:00

Pumpkin General Store


Alvarna - East End*
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
Alvarna - West End*
Alvarna Chapel
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - East End*
Pumpkin General Store

(Rainy days)
Mon - Fri
AM 12:00 - AM 12:00 Pumpkin General Store
Hol

AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
08:05
08:15
08:25
08:35
09:00
08:05
08:15
08:35
08:45
09:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
AM

08:05
08:15
08:25
08:35
09:00
08:05
08:15
08:35
08:45
09:00
12:00

Pumpkin General Store


Alvarna - East End*
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
Alvarna - West End*
Alvarna Chapel
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - East End*
Pumpkin General Store

Egan
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 12:00 Eagle Inn
Tue
AM
PM
PM
PM
PM

12:00
05:50
06:00
08:50
09:00

PM
PM
PM
PM
AM

05:25
06:00
08:50
09:00
12:00

Eagle Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
Eagle Inn

Wed
AM 12:00 - AM 12:00 Eagle Inn
Thu
AM 12:00 - AM 12:00 Eagle Inn
Fri
AM
PM
PM
PM
PM

12:00
05:50
06:00
08:50
09:00

PM
PM
PM
PM
AM

05:25
06:00
08:50
09:00
12:00

Eagle Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
Eagle Inn

AM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
01:50
01:55
02:10
02:25
03:00
04:50
05:20
05:25
05:40

PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

01:50
01:55
02:10
02:25
03:00
04:50
05:20
05:25
05:40
06:00

Eagle Inn
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Cherry Blossom Square)*
Cherry Blossom Square*
Alvarna - West End*

Hol

PM 06:00 - AM 12:00 Eagle Inn


(Rainy days)
Mon - Hol
AM 12:00 - AM 12:00 Eagle Inn
Gordon
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
05:15
05:25
05:40
05:50
06:00
08:15
08:20
08:25
08:35
09:00

PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

05:15
05:25
05:40
05:50
06:00
08:15
08:20
08:25
08:35
09:00
12:00

Alvarna Chapel
Alvarna - West
Cherry Blossom
(Theoretically
Alvarna - East
Alvarna Clinic
Alvarna - East
(Theoretically
Cherry Blossom
Alvarna - West
Alvarna Chapel

End*
Square*
Cherry Blossom Square)
End*
End*
Alvarna - East End)
Square*
End*

Tue
AM 12:00 - AM 12:00 Alvarna Chapel
Wed
AM 12:00 - AM 12:00 Alvarna Chapel
Thu
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
05:15
05:25
05:40
05:50
06:00
08:15
08:20
08:25
08:35
09:00

PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

05:15
05:25
05:40
05:50
06:00
08:15
08:20
08:25
08:35
09:00
12:00

Alvarna Chapel
Alvarna - West
Cherry Blossom
(Theoretically
Alvarna - East
Alvarna Clinic
Alvarna - East
(Theoretically
Cherry Blossom
Alvarna - West
Alvarna Chapel

Fri
AM 12:00 - AM 12:00 Alvarna Chapel
Hol
AM 12:00 - PM 07:45 Alvarna Chapel

End*
Square*
Cherry Blossom Square)
End*
End*
Alvarna - East End)
Square*
End*

AM
PM
PM
PM
PM
PM
PM
PM
PM
PM

07:45
07:55
08:10
08:25
08:40
10:45
11:05
11:25
11:35
11:55

PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

07:55
08:10
08:25
08:40
10:45
11:05
11:25
11:35
11:55
12:00

Alvarna - West End*


Cherry Blossom Square*
(Theoretically Cherry Blossom Square)
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)
Cherry Blossom Square*
Alvarna - West End*
Alvarna Chapel

(Rainy days)
Mon - Hol
AM 12:00 - AM 12:00 Alvarna Chapel
Herman
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Tue
AM
PM
PM
PM
Park)*
PM
PM
PM
PM
PM
PM
Park)*
PM
PM

12:00
01:45
01:50
02:10

PM
PM
PM
PM

01:45
01:50
02:10
02:20

De Sainte-coquille Manor
Alvarna - West End*
De Sainte-coquille Park*
(Theoretically De Sainte-coquille

02:20
03:00
04:45
04:15
04:20
04:35

PM
PM
PM
PM
AM
AM

03:00
04:45
05:15
04:20
04:35
04:50

Alvarna - East End*


Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park*
(Theoretically De Sainte-coquille

04:50 - AM 05:00 Alvarna - West End*


05:00 - AM 12:00 De Sainte-coquille Manor

Wed
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Thu
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Fri
AM 12:00 - AM 12:00 De Sainte-coquille Manor

Hol
AM 12:00 - AM 12:00 De Sainte-coquille Manor
(Rainy days)
Mon-Hol
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Jake
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM

12:00
07:35
07:45
08:00
08:10
08:35
04:35
05:20
05:25
05:40
05:50
06:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
AM

07:35
07:45
08:00
08:10
08:35
04:35
05:20
05:25
05:40
05:50
06:00
12:00

Eagle Inn
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - East End*
Sharper Edge Blacksmith
Alvarna - East End*
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
(Theoretically Alvarna - West End)*
Alvarna - West End*
Eagle Inn

AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM

12:00
07:35
07:45
08:00
08:10
08:35
06:00
08:20
08:25
08:40
08:50
09:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
AM

07:35
07:45
08:00
08:10
08:35
06:00
08:20
08:25
08:40
08:50
09:00
12:00

Eagle Inn
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - East End*
Sharper Edge Blacksmith
Alvarna - East End
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
(Theoretically Alvarna - West End)*
Alvarna - West End*
Eagle Inn

AM
AM
AM
AM
AM
PM
PM

12:00
07:35
07:45
08:00
08:35
04:35
05:20

AM
AM
AM
AM
PM
PM
PM

07:35
07:45
08:00
08:10
04:35
05:20
05:25

Eagle Inn
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Sharper Edge Blacksmith
Alvarna - East End*
(Theoretically Alvarna - East End)*

Tue

Wed

PM
PM
PM
PM

05:25
05:40
05:50
06:00

PM
PM
PM
AM

05:40
05:50
06:00
12:00

Cherry Blossom Square*


(Theoretically Alvarna - West End)*
Alvarna - West End*
Eagle Inn

AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM

12:00
07:35
07:45
08:00
08:10
08:35
06:00
08:20
08:25
08:40
08:50
09:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
AM

07:35
07:45
08:00
08:10
08:35
06:00
08:20
08:25
08:40
08:50
09:00
12:00

Eagle Inn
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - East End*
Sharper Edge Blacksmith
Alvarna - East End
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
(Theoretically Alvarna - West End)*
Alvarna - West End*
Eagle Inn

AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
07:35
07:45
08:00
08:10
08:35
02:45
03:00
04:50
05:20
05:25
05:40
05:50
06:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
AM

07:35
07:45
08:00
08:10
08:35
02:45
03:00
04:50
05:20
05:25
05:40
05:50
06:00
12:00

Eagle Inn
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - East End*
Sharper Edge Blacksmith
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
(Theoretically Alvarna - West End)*
Alvarna - West End*
Eagle Inn

AM
AM
AM
AM
AM
Park)*
AM
AM
AM
Park)*
PM
PM
PM
PM
PM

12:00
08:05
08:15
08:30
08:40

AM
AM
AM
AM
AM

08:05
08:15
08:30
08:40
08:45

Eagle Inn
Alvarna - West End*
(Theoretically Alvarna - West End)*
De Sainte-coquille Park*
(Theoretically De Sainte-coquille

Thu

Fri

Hol

08:45 - AM 11:10 Alvarna - Port


11:10 - AM 11:25 De Sainte-coquille Park*
11:25 - AM 11:35 (Theoretically De Sainte-coquille
11:35
08:20
08:25
08:40
08:50

PM
PM
PM
PM
PM

08:20
08:25
08:40
08:50
09:00

Alvarna - East
(Theoretically
Cherry Blossom
(Theoretically
Alvarna - West

End
Alvarna - East End)*
Square*
Alvarna - West End)*
End*

PM 09:00 - AM 12:00 Eagle Inn


(Rainy days)
Mon - Fri
AM 12:00
AM 07:35
AM 07:45
AM 08:00
AM 08:10
AM 08:00
PM 04:35
PM 05:00
PM 05:25
PM 05:40
PM 06:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
AM

07:35
07:45
08:00
08:10
08:30
04:35
05:00
05:25
05:40
06:00
12:00

Eagle Inn
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - East End*
Sharper Edge Blacksmith
Alvarna - East End*
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
Alvarna - West End*
Eagle Inn*

Hol
AM 12:00 - AM 12:00 Eagle Inn
Julia
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
08:50
11:25
11:35
11:55
01:45
02:40
04:55
05:15
05:40

AM
AM
AM
AM
PM
PM
PM
PM
PM
AM

08:50
11:00
11:35
11:55
01:45
02:05
04:55
05:15
05:40
12:00

Wisdom Bathhouse
Alvarna - East End
Cherry Blossom Square*
Alvarna - West End*
Alvarna Chapel
Alvarna - West End*
Alvarna - Port
De Sainte-coquille Park*
Alvarna - East End*
Wisdom Bathhouse

AM
AM
AM
AM
AM
AM
AM
AM
AM
AM

12:00
07:50
08:05
08:25
08:35
08:55
10:45
10:55
11:25
11:45

AM
AM
AM
AM
AM
AM
AM
AM
AM
AM

07:50
08:05
08:25
08:35
08:55
10:45
10:55
11:10
11:40
12:00

Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)
Cherry Blossom Square*
Alvarna - West End*
Alvarna Chapel
Alvarna - West End*
Cherry Blossom Square*
Alvarna - East End*
Wisdom Bathhouse

Tue

Wed

AM 12:00 - AM 12:00 Wisdom Bathhouse


Thu
AM
AM
AM
AM
AM
AM
AM
AM
AM
AM

12:00
07:50
08:05
08:25
08:35
08:55
10:45
10:55
11:25
11:45

AM
AM
AM
AM
AM
AM
AM
AM
AM
AM

07:50
08:05
08:25
08:35
08:55
10:45
10:55
11:10
11:40
12:00

Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)
Cherry Blossom Square*
Alvarna - West End*
Alvarna Chapel
Alvarna - West End*
Cherry Blossom Square*
Alvarna - East End*
Wisdom Bathhouse

Friday
AM 12:00 - AM 12:00 Wisdom Bathhouse
Holiday
AM 12:00 - AM 12:00 Wisdom Bathhouse
(Rainy Days)
Mon - Hol
AM 12:00 - AM 12:00 Wisdom Bathhouse
Mana
-----------------------------------------------------------------------------(Sunny days)
Mon - Fri
AM 12:00
PM 02:35
PM 02:45
PM 04:45
PM 05:00

PM
PM
PM
PM
AM

02:35
02:45
04:45
05:00
12:00

Pumpkin General Store


Alvarna - East End*
Farm - In Front of House
Alvarna - East End*
Pumpkin General Store

AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM

08:35
08:45
02:20
02:25
02:35
03:00
03:50
03:55
04:15
04:25
05:00

Pumpkin General Store


Alvarna - East End*
De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
Alvarna - West End*
Alvarna Chapel
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - East End*

Hol
AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
08:35
08:45
02:20
02:25
02:35
03:00
03:50
03:55
04:15
04:25

PM 05:00 - PM 08:40 Wisdom Bathhouse


PM 08:40 - PM 09:00 Alvarna - East End*
PM 09:00 - AM 12:00 Pumpkin General Store

(Rainy days)
Mon - Fri
AM 12:00 - AM 12:00 Pumpkin General Store
Hol
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
02:05
02:15
02:25
02:35
03:00
04:05
04:15
04:35
04:45
05:00

PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

02:05
02:15
02:25
02:35
03:00
04:05
04:15
04:35
04:45
05:00
12:00

Pumpkin General Store


Alvarna - East End*
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
Alvarna - West End*
Alvarna Chapel
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - East End*
Pumpkin General Store

Max
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
PM
PM
PM
Park)*
PM
PM
PM
Park)*
PM
PM

12:00
02:15
02:20
02:35

PM
PM
PM
PM

02:15
02:20
02:35
02:40

De Sainte-coquille Manor
Alvarna - West End*
De Sainte-coquille Park*
(Theoretically De Sainte-coquille

02:40 - PM 04:20 Alvarna - Port


04:20 - PM 04:40 De Sainte-coquille Park*
04:40 - PM 04:50 (Theoretically De Sainte-coquille
04:50 - PM 05:00 Alvarna - West End*
05:00 - AM 12:00 De Sainte-coquille Manor

Tue
AM
PM
PM
Park)*
PM
PM
Park)*

12:00 - PM 02:35 De Sainte-coquille Manor


02:35 - PM 02:40 Alvarna - West End*
02:40 - PM 02:45 (Theoretically De Sainte-coquille
02:45 - PM 08:45 De Sainte-coquille Park
08:45 - PM 08:50 (Theoretically De Sainte-coquille

PM 08:50 - PM 09:00 Alvarna - West End*


PM 09:00 - AM 12:00 De Sainte-coquille Manor
Wed
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Thu
AM
PM
PM
PM
Park)*
PM
PM
PM
PM
PM
PM
Park)*
PM
PM

12:00
01:45
01:50
02:10

PM
PM
PM
PM

01:45
01:50
02:10
02:20

De Sainte-coquille Manor
Alvarna - West End*
De Sainte-coquille Park
(Theoretically De Sainte-coquille

02:20
03:00
03:45
04:15
04:25
04:35

PM
PM
PM
PM
AM
AM

03:00
03:45
04:15
04:25
04:35
04:50

Alvarna - East End*


Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park*
(Theoretically De Sainte-coquille

04:50 - AM 05:00 Alvarna - West End*


05:00 - AM 12:00 De Sainte-coquille Manor

Fri
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Hol
AM
PM
PM
PM
PM
Park)
PM
PM

12:00
02:35
02:40
02:45
04:40

PM
PM
PM
PM
PM

02:35
02:40
02:45
04:40
04:50

De Sainte-coquille Manor
Alvarna - West End*
(Theoretically Alvarna - West End)*
De Sainte-coquille Park
(Theoretically De Sainte-coquille

04:50 - PM 05:00 Alvarna - East End*


05:00 - AM 12:00 De Sainte-coquille Manor

(Rainy days)
Mon - Hol
AM 12:00 - AM 12:00 De Sainte-coquille Manor

Natalie
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 12:00 Alvarna Clinic

Tue
AM
PM
PM
PM

12:00
08:30
09:00
11:30

PM
PM
PM
AM

08:30
09:00
11:30
12:00

Alvarna Clinic
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*

Wed
AM 12:00 - AM 12:00 Alvarna Clinic
Thu
AM 12:00 - AM 12:00 Alvarna Clinic
Fri
AM 12:00 - AM 12:00 Alvarna Clinic
Hol
AM 12:00 - AM 12:00 Alvarna Clinic
(Rainy days)
Mon - Hol
AM 12:00 - AM 12:00 Alvarna Clinic
Ray
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 12:00 Alvarna Clinic
Tue
AM 12:00 - AM 12:00 Alvarna Clinic
Wed
AM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
02:10
02:15
02:20
02:30
05:25
05:40
05:55
06:00

PM
PM
PM
PM
PM
PM
PM
PM
AM

02:10
02:15
02:20
02:30
05:25
05:40
05:55
06:00
12:00

Alvarna Clinic
Alvarna - East
(Theoretically
Cherry Blossom
Alvarna - West
Cherry Blossom
(Theoretically
Alvarna - East
Alvarna Clinic

AM
PM
PM
PM

12:00
08:30
09:00
11:30

PM
PM
PM
AM

08:30
09:00
11:30
12:00

Alvarna Clinic
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*

End*
Alvarna - East End)*
Square*
End
Square*
Cherry Blossom Square)*
End*

Thu

Fri
AM 12:00 - AM 12:00 Alvarna Clinic
Hol
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
02:15
02:20
02:25
02:35
02:50
03:00
08:15
08:25
08:40
08:55
09:00

PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

02:15
02:20
02:25
02:35
02:50
03:00
08:15
08:25
08:40
08:55
09:00
12:00

Alvarna Clinic
Alvarna - East
(Theoretically
Cherry Blossom
(Theoretically
Alvarna - West
Alvarna Chapel
Alvarna - West
Cherry Blossom
(Theoretically
Alvarna - East
Alvarna Clinic

End*
Alvarna - East End)*
Square*
Cherry Blossom Square)*
End*
End*
Square*
Cherry Blossom Square)*
End*

(Rainy days)
Mon - Hol
AM 12:00 - AM 12:00 Alvarna Clinic
Rosalind
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
AM
AM
AM
AM
AM
PM
PM

12:00
07:55
08:00
08:20
11:00
11:25
11:35
11:55
05:30
05:45

AM
AM
AM
AM
AM
AM
AM
PM
PM
AM

07:55
08:00
08:20
11:00
11:25
11:35
11:55
05:30
05:45
12:00

De Sainte-coquille Manor
Alvarna - West End*
De Sainte-coquille Park
Alvarna - East End
(Theoretically Alvarna - East End)
Cherry Blossom Square*
Alvarna - West End*
Alvarna Chapel
Alvarna - West End*
De Sainte-coquille Manor

AM
AM
AM
AM
AM
AM
AM
PM

12:00
08:30
08:45
10:55
11:05
11:20
11:35
05:05

AM
AM
AM
AM
AM
AM
PM
PM

08:30
08:45
10:55
11:05
11:20
11:35
05:05
05:35

De Sainte-coquille Manor
Alvarna - West End*
Alvarna Chapel
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)
Alvarna - East End
De Sainte-coquille Park*

Tue

PM 05:35 - PM 05:55 Alvarna - West End*


PM 05:55 - AM 12:00 De Sainte-coquille Manor
Wed
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
02:25
04:50
05:05
05:25
05:45
07:45
08:05
08:35
08:55

PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

02:25
04:50
05:05
05:25
05:45
07:45
08:05
08:35
08:55
12:00

De Saint-coquille Manor
Alvarna - West End
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)
Alvarna East End*
Wisdom Bathhouse
Alvarna - East End*
De Sainte-coquille Park*
Alvarna - West End*
De Sainte-coquille Manor

AM
AM
AM
AM
AM
AM
AM
PM
PM
PM

12:00
08:30
08:45
10:55
11:05
11:20
11:35
08:05
08:35
08:55

AM
AM
AM
AM
AM
AM
PM
PM
PM
AM

08:30
08:45
10:55
11:05
11:20
11:35
08:05
08:35
08:55
12:00

De Sainte-coquille Manor
Alvarna - West End*
Alvarna Chapel
Alvarna - West End*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)
Alvarna - East End
De Sainte-coquille Park*
Alvarna - West End*
De Sainte-coquille Manor

AM
PM
PM
PM
PM

12:00
02:25
02:50
05:30
05:45

PM
PM
PM
PM
AM

02:25
02:50
05:30
05:45
12:00

De Saint-coquille Manor
Alvarna - West End*
Alvarna Chapel
Alvarna - West End*
De Sainte-coquille Manor

AM
AM
AM
AM
PM
PM
PM

12:00
10:50
11:00
11:25
05:05
05:35
05:55

AM
AM
AM
PM
PM
PM
AM

10:50
11:00
11:25
05:05
05:35
05:55
12:00

De Sainte-coquille Manor
Alvarna - West End*
De Sainte-coquille Park*
Alvarna - East End
De Sainte-coquille Park*
Alvarna - West End*
De Sainte-coquille Manor

Thu

Fri

Hol

(Rainy days)
Mon-Hol
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Roy

-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
07:35
08:00
08:25
08:40
09:00
04:35
04:45
05:00
05:10
06:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
AM

07:35
08:00
08:25
08:40
09:00
04:35
04:45
05:00
05:10
06:00
12:00

Sharper Edge Blacksmith


Alvarna - East End*
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
Alvarna - West end*
Alvarna Chapel
Alvarna - West end*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - East End*
Sharper Edge Blacksmith

Tue
AM
AM
AM
Park)
AM
PM
PM
PM

12:00 - AM 07:50 Sharper Edge Blacksmith


07:50 - AM 08:15 Alvarna - East End*
08:15 - AM 08:40 (Theoretically De Sainte-coquille
08:40
05:00
05:10
06:00

PM
PM
PM
AM

05:00
05:10
06:00
12:00

De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna - East End*
Sharper Edge Blacksmith

12:00
07:35
08:00
08:25
08:40
09:00
04:35
04:45
05:00
05:10
06:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
AM

07:35
08:00
08:25
08:40
09:00
04:35
04:45
05:00
05:10
06:00
12:00

Sharper Edge Blacksmith


Alvarna - East End*
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
Alvarna - West end*
Alvarna Chapel
Alvarna - West end*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - East End*
Sharper Edge Blacksmith

Wed
AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
Thu
AM
AM
AM
Park)
AM
PM
PM
PM
PM
PM

12:00 - AM 07:50 Sharper Edge Blacksmith


07:50 - AM 08:15 Alvarna - East End*
08:15 - AM 08:40 (Theoretically De Sainte-coquille
08:40
05:15
05:25
06:00
08:50
09:00

PM
PM
PM
PM
PM
AM

05:15
05:25
06:00
08:50
09:00
12:00

De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
Sharper Edge Blacksmith

Fri
AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
07:35
08:00
08:25
08:40
09:00
04:35
04:45
05:00
05:10
06:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
AM

07:35
08:00
08:25
08:40
09:00
04:35
04:45
05:00
05:10
06:00
12:00

Sharper Edge Blacksmith


Alvarna - East End*
(Theoretically Alvarna - East End)*
Cherry Blossom Square*
Alvarna - West end*
Alvarna Chapel
Alvarna - West end*
Cherry Blossom Square*
(Theoretically Cherry Blossom Square)*
Alvarna - East End*
Sharper Edge Blacksmith

Hol
AM
AM
AM
Park)
AM
PM
PM
PM

12:00 - AM 10:50 Sharper Edge Blacksmith


10:50 - AM 11:15 Alvarna - East End*
11:15 - AM 11:40 (Theoretically De Sainte-coquille
11:40
05:00
05:10
06:00

PM
PM
PM
AM

05:00
05:10
06:00
12:00

De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna - East End*
Sharper Edge Blacksmith

(Rainy days)
Mon-Hol
AM 12:00 - AM 12:00 Sharper Edge Blacksmith
Tanya
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 12:00 Sharper Edge Blacksmith
Tue
AM 12:00 - AM 12:00 Sharper Edge Blacksmith
Wed
AM 12:00 - AM 12:00 Sharper Edge Blacksmith
Thu
AM 12:00 - AM 12:00 Sharper Edge Blacksmith
Fri
AM 12:00 - PM 08:45 Sharper Edge Blacksmith
PM 08:45 - PM 09:00 Alvarna - East End*

PM 09:00 - PM 11:45 Wisdom Bathhouse


PM 11:45 - AM 12:00 Alvarna - East End*
Hol
AM 12:00 - AM 08:40 Sharper Edge Blacksmith
AM 08:40 - PM 09:00 Alvarna - East End
PM 09:00 - AM 12:00 Sharper Edge Blacksmith
(Rainy days)
Mon-Hol
AM 12:00 - AM 12:00 Sharper Edge Blacksmith
Yue
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00
AM 06:00
AM 08:25
AM 08:40
PM 05:25
PM 05:45
PM 11:50
Entrance)

AM
AM
AM
PM
PM
PM
AM

06:00
08:25
08:40
05:25
05:45
11:50
12:00

Far-off City
Trieste Forest Entrance
Alvarna - Falling Star Path*
Alvarna - North Square
Alvarna - Falling Star Path*
Trieste Forest Entrance
(Theoretically Trieste Forest

Tue
AM 12:00 - AM 06:00 Far-off City
AM 06:00 - PM 11:50 Blessia Island - Summer Isle Port
PM 11:50 - AM 12:00 (Theoretically Blessia Island - Summer
Isle Port)
Wed
AM 12:00
AM 06:00
AM 08:30
AM 08:40
PM 05:30
PM 05:50
PM 11:50
Valley)

AM
AM
AM
PM
PM
PM
AM

06:00
08:30
08:40
05:30
05:50
11:50
12:00

Far-off City
Messhina Valley - Fall Valley
Alvarna - Falling Star Path*
Alvarna - North Square
Alvarna - Falling Star Path*
Messhina Valley - Fall Valley
(Theoretically Messhina Valley - Fall

Thu
AM 12:00 - AM 06:00 Far-off City
AM 06:00 - PM 11:50 Padova Mts. - Mt. Winter Entrance
PM 11:50 - AM 12:00 (Theoretically Padova Mts. - Mt.
Winter

Fri
AM 12:00
AM 06:00
AM 08:35
AM 08:40
Path)*
AM 08:50
PM 05:40
PM 05:45
Path)*
PM 05:55
PM 11:50
Entrance)

AM
AM
AM
AM

06:00
08:25
08:40
08:50

Far-off City
Trieste Forest Entrance
Alvarna - Falling Star Path*
(Theoretically Alvarna - Falling Star

- PM 05:25 Alvarna - North Square


- PM 05:45 Alvarna - Falling Star Path*
- PM 05:55 (Theoretically Alvarna - Falling Star
- PM 11:50 Trieste Forest Entrance
- AM 12:00 (Theoretically Trieste Forest

Hol
AM 12:00
AM 06:00
PM 06:00
Park)
PM 06:10
PM 11:50
Isle Port)

- AM 06:00 Far-off City


- PM 06:00 De Sainte-coquille Park
- PM 06:10 (Theoretically De Sainte-coquille
- PM 11:50 Blessia Island - Summer Isle Port
- AM 12:00 (Theoretically Blessia Island - Summer

(Rainy days)
Mon - Fri
AM 12:00
AM 06:00
AM 07:55
AM 08:05
AM 08:25
AM 08:40
Park)*
AM 08:50
AM 09:00
PM 04:55
PM 05:00
PM 05:20
PM 05:40
PM 05:50
Path)*
PM 06:00

AM
AM
AM
AM
AM
AM

06:00
07:55
08:05
08:25
08:40
08:50

Far-off City
Trieste Forest Entrance
Alvarna - Falling Star Path*
Alvarna - North Square*
De Sainte-coquille Park*
(Theoretically De Sainte-coquille

AM
PM
PM
PM
PM
PM
PM

09:00
04:55
05:00
05:20
05:40
05:50
06:00

Alvarna - West End*


De Sainte-coquille Dining Hall
Alvarna - West End*
De Sainte-coquille Park*
Alvarna - North Square*
Alvarna - Falling Star Path*
(Theoretically Alvarna - Falling Star

- AM 12:00 Messhina Valley - Fall Valley

Hol
AM
AM
AM
AM
AM

12:00
06:00
07:55
08:05
08:25

AM
AM
AM
AM
AM

06:00
07:55
08:05
08:25
08:40

Far-off City
Trieste Forest Entrance
Alvarna - Falling Star Path*
Alvarna - North Square*
De Sainte-coquille Park*

AM 08:40
Park)*
AM 08:50
AM 09:00
PM 05:00
PM 05:05
PM 05:25
PM 05:45
PM 05:50
Entrance

- AM 08:50 (Theoretically De Sainte-coquille


-

AM
PM
PM
PM
PM
PM
AM

09:00
04:55
05:05
05:25
05:45
05:50
12:00

Alvarna - West End*


De Sainte-coquille Dining Hall
Alvarna - West End*
De Sainte-coquille Park*
Alvarna - North Square*
Alvarna - Falling Star Path*
Padova Mountains - Mountain Winter

==============================================================
=================
7.9.4. Schedule - Second Generation
[Schedule2]
==============================================================
=================
In second generation, new characters will appear in the story
and all people
will have a new different routine In the particular case of
your mother, she'll
have the same schedule below except that when you can't find
her, she will be
at your home. So these are their new schedule (also note the
same rules used in
the previous section will be use in this one):

Alicia
-----------------------------------------------------------------------------(Sunny days)
Mon - Wed
AM 12:00
AM 08:20
AM 08:25
AM 08:40
PM 05:30
PM 05:45
PM 06:00

AM
AM
AM
PM
PM
PM
AM

08:20
08:25
08:40
05:30
05:45
06:00
12:00

Alvarna Clinic
Alvarna - East End*
De Sainte-coquille Park*
Alvarna - Port
De Sainte-coquille Park*
Alvarna - East End*
Alvarna Clinic

AM
AM
AM
PM
PM

08:20
08:25
08:40
08:00
08:15

Alvarna Clinic
Alvarna - East End*
De Sainte-coquille Park*
Alvarna - Port
De Sainte-coquille Park*

Thu
AM
AM
AM
AM
PM

12:00
08:20
08:25
08:40
08:00

PM
PM
PM
PM

08:15
08:45
11:30
11:45

PM
PM
PM
AM

08:45
11:30
11:45
12:00

Alvarna - East End*


Wisdom Bathhouse
Alvarna - East End*
Alvarna Clinic

AM
AM
AM
AM
PM
PM
PM

12:00
08:20
08:25
08:40
05:30
05:45
06:00

AM
AM
AM
PM
PM
PM
AM

08:20
08:25
08:40
05:30
05:45
06:00
12:00

Alvarna Clinic
Alvarna - East End*
De Sainte-coquille Park*
Alvarna - Port
De Sainte-coquille Park*
Alvarna - East End*
Alvarna Clinic

AM
AM
AM
PM
PM

12:00
08:45
08:50
05:50
06:00

AM
AM
PM
PM
AM

08:45
08:50
05:50
06:00
12:00

Alvarna Clinic
Alvarna - East End*
De Sainte-coquille Park
Alvarna - East End*
Alvarna Clinic

Fri

Hol

(Rainy days)
Mon - Hol
AM 12:00 - AM 12:00 Alvarna Clinic
Barrett
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
PM
PM
PM
PM

12:00
08:35
08:45
12:00
05:30
05:40
06:00

AM
AM
PM
PM
PM
PM
AM

08:35
08:45
12:00
05:30
05:40
06:00
12:00

Mayor's
Alvarna
Alvarna
Alvarna
Alvarna
Alvarna
Mayor's

House
- West End*
Academy
Academy - Classroom
Academy*
- West End*
House

AM
AM
AM
PM
PM
PM
PM

12:00
08:35
08:45
12:00
05:30
05:40
06:00

AM
AM
PM
PM
PM
PM
AM

08:35
08:45
12:00
05:30
05:40
06:00
12:00

Mayor's
Alvarna
Alvarna
Alvarna
Alvarna
Alvarna
Mayor's

House
- West End*
Academy
Academy - Classroom
Academy*
- West End*
House

Tue

Wed
AM
AM
AM
PM
PM
PM
PM

12:00
08:35
08:45
12:00
05:30
05:40
06:00

AM
AM
PM
PM
PM
PM
AM

08:35
08:45
12:00
05:30
05:40
06:00
12:00

Mayor's
Alvarna
Alvarna
Alvarna
Alvarna
Alvarna
Mayor's

House
- West End*
Academy
Academy - Classroom
Academy*
- West End*
House

AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
08:35
08:45
12:00
05:15
05:15
05:25
06:00
07:40
08:10
08:15
08:30
09:00

AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

08:35
08:45
12:00
05:05
05:15
05:25
06:00
07:40
08:10
08:15
08:30
09:00
12:00

Mayor's House
Alvarna - West End*
Alvarna Academy
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*
Mayor's House

AM
AM
AM
PM
PM
PM
PM

12:00
08:35
08:45
12:00
05:30
05:40
06:00

AM
AM
PM
PM
PM
PM
AM

08:35
08:45
12:00
05:30
05:40
06:00
12:00

Mayor's
Alvarna
Alvarna
Alvarna
Alvarna
Alvarna
Mayor's

AM
AM
AM
AM
AM
PM
PM
PM
PM

12:00
10:50
11:00
11:25
11:35
05:10
05:15
05:30
06:00

AM
AM
PM
AM
PM
PM
PM
PM
AM

10:50
11:00
11:25
11:35
05:10
05:15
05:30
06:00
12:00

Mayor's House
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*
Mayor's House

Thu

Fri
House
- West End*
Academy
Academy - Classroom
Academy*
- West End*
House

Hol

(Rainy days)
Mon - Fri
AM 12:00 - AM 11:30 Mayor's House
AM 11:30 - AM 11:45 Alvarna - West End*
AM 11:45 - PM 12:00 Alvarna Academy*

PM
PM
PM
PM

12:00
08:30
08:40
09:00

PM
PM
PM
AM

08:30
08:40
09:00
12:00

Alvarna
Alvarna
Alvarna
Mayor's

Academy - Classroom
Academy*
- West End*
House

Hol
AM 12:00 - AM 12:00 Mayor's House
Byron
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 12:00 Mayor's House
Tue
AM
AM
PM
PM
PM
Park)*
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
11:25
12:00
04:45
04:50

AM
PM
PM
PM
PM

11:25
12:00
04:45
04:50
04:55

Mayor's House
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
(Theoretically De Sainte-coquille

04:55
05:10
05:25
06:00
07:40
08:10
08:15
08:30
09:00

PM
PM
PM
PM
PM
PM
PM
PM
AM

05:10
05:25
06:00
07:40
08:10
08:15
08:30
09:00
12:00

De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*
Mayor's House

Wed
AM 12:00 - AM 12:00 Mayor's House
Thu
AM
AM
PM
PM
PM

12:00
11:25
12:00
08:25
09:00

AM
PM
PM
PM
AM

11:25
12:00
08:25
09:00
12:00

Mayor's House
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
Mayor's House

Fri
AM
AM
AM
Park)*
AM
PM

12:00 - AM 11:10 Mayor's House


11:10 - AM 11:45 Alvarna - West End*
11:45 - AM 11:55 (Theoretically De Sainte-coquille
11:55 - PM 08:10 De Sainte-coquille Park
08:10 - PM 08:15 (Theoretically Alvarna - West End)*

PM 08:15 - PM 09:00 Alvarna - West End*


PM 09:00 - AM 12:00 Mayor's House
Hol
AM
AM
AM
Park)*
AM
AM
PM
Park)*
PM
PM
PM
PM

12:00 - AM 07:40 Mayor's House


07:40 - AM 08:00 Alvarna - West End*
08:00 - AM 08:25 (Theoretically De Sainte-coquille
08:25 - AM 08:35 De Sainte-coquille Park*
08:35 - PM 04:50 Alvarna - Port
04:50 - PM 05:00 (Theoretically De Sainte-coquille
05:00
05:10
05:20
06:00

PM
PM
PM
AM

05:10
05:20
06:00
12:00

De Sainte-coquille Park*
(Theoretically Alvarna - West End)*
Alvarna - West End*
Mayor's House

(Rainy days)
Mon - Hol
AM 12:00 - AM 12:00 Mayor's House
Cammy
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
AM
AM
AM
PM
PM
PM
PM

12:00
08:40
08:45
09:00
11:40
11:50
12:00
05:25
05:35
06:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
AM

08:40
08:45
09:00
11:40
11:50
12:00
05:25
05:35
06:00
12:00

Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - Pond)*
Alvarna - Pond
Alvarna Academy*
Alvarna - West End*
Alvarna Chapel

AM
AM
AM
PM
PM
PM
PM
PM
PM

12:00
11:40
11:45
12:00
02:05
02:15
02:25
03:00
10:50

AM
AM
PM
PM
PM
PM
PM
PM
PM

11:40
11:45
12:00
02:05
02:15
02:25
03:00
10:50
11:20

Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*

Tue

PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)*


PM 11:25 - PM 11:40 Alvarna Academy*
PM 11:40 - AM 12:00 Alvarna - West End*
Wed
AM
AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
08:40
08:45
09:00
11:05
11:15
11:25
12:00
10:50
11:20
11:25
11:40

AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
AM

08:40
08:45
09:00
11:05
11:15
11:25
12:00
10:50
11:20
11:25
11:40
12:00

Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*

AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
11:40
11:45
12:00
02:05
02:15
02:25
03:00
10:50
11:20
11:25
11:40

AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

11:40
11:45
12:00
02:05
02:15
02:25
03:00
10:50
11:20
11:25
11:40
12:00

Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*

AM
AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
08:40
08:45
09:00
11:05
11:15
11:25
12:00
10:50
11:20
11:25
11:40

AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
AM

08:40
08:45
09:00
11:05
11:15
11:25
12:00
10:50
11:20
11:25
11:40
12:00

Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*

Thu

Fri

Hol
AM 12:00 - AM 11:20 Alvarna Chapel
AM 11:20 - AM 11:40 Alvarna - West End*
AM 11:40 - AM 11:55 (Theoretically De Sainte-coquille
Park)*

AM
PM
PM
PM
PM
PM
PM
PM

11:55
02:15
02:25
03:00
10:50
11:20
11:25
11:40

PM
PM
PM
PM
PM
PM
PM
AM

02:15
02:25
03:00
10:50
11:20
11:25
11:40
12:00

De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*

AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

11:40
11:45
12:00
02:05
02:15
02:25
02:45
10:50
11:20
11:25
11:40
12:00

Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*

PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

01:50
01:55
02:15
02:25
03:00
10:50
11:20
11:25
11:40
12:00

Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*

(Rainy days)
Mon - Fri
AM 12:00
AM 11:40
AM 11:45
PM 12:00
PM 02:05
PM 02:15
PM 02:25
PM 02:45
PM 10:50
PM 11:20
PM 11:25
PM 11:40
Hol
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
01:50
01:55
02:15
02:25
03:00
10:50
11:20
11:25
11:40

Cecilia
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
PM
PM

12:00
08:50
09:00
05:50
06:00

AM
AM
PM
PM
AM

08:50
09:00
05:50
06:00
12:00

Eagle Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
Eagle Inn

Tue
AM
AM
AM
PM
PM

12:00
08:50
09:00
05:50
06:00

AM
AM
PM
PM
AM

08:50
09:00
05:50
06:00
12:00

Eagle Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
Eagle Inn

AM
AM
AM
PM
PM

12:00
08:50
09:00
05:50
06:00

AM
AM
PM
PM
AM

08:50
09:00
05:50
06:00
12:00

Eagle Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
Eagle Inn

AM
AM
AM
PM
PM

12:00
08:50
09:00
05:50
06:00

AM
AM
PM
PM
AM

08:50
09:00
05:50
06:00
12:00

Eagle Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
Eagle Inn

AM
AM
AM
PM
PM
Park)*
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
08:50
09:00
04:45
04:50

AM
AM
PM
PM
PM

08:50
09:00
04:45
04:50
04:55

Eagle Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
(Theoretically De Sainte-coquille

04:55
05:10
05:25
06:00
07:50
08:20
08:25
08:40
09:00

PM
PM
PM
PM
PM
PM
PM
PM
AM

05:10
05:25
06:00
07:50
08:20
08:25
08:40
09:00
12:00

De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*
Mayor's House

12:00
08:25
08:30
08:50
09:00
05:20
05:25
05:40
06:00

AM
AM
AM
AM
PM
PM
PM
PM
AM

08:25
08:30
08:50
09:00
05:20
05:25
05:40
06:00
12:00

Eagle Inn
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*
Eagle Inn

Wed

Thu

Fri

Hol
AM
AM
AM
AM
AM
PM
PM
PM
PM

(Rainy days)

Mon - Hol
AM 12:00
AM 08:50
AM 09:00
PM 05:50
PM 06:00

AM
AM
PM
PM
AM

08:50
09:00
05:50
06:00
12:00

Eagle Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
Eagle Inn

Dorothy
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
AM
AM
AM
PM
PM
PM
PM

12:00
08:10
08:20
08:40
08:55
09:00
08:10
08:15
08:30
09:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
AM

08:10
08:20
08:40
08:55
09:00
08:10
08:15
08:30
09:00
12:00

Mayor's House
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic
Alvarna - East End*
Alvarna Academy*
Alvarna - West End*
Mayor's House

AM
AM
AM
AM
AM
AM
AM
AM
Park)*
AM
AM
PM
PM
PM
PM

12:00
08:10
08:20
08:40
08:55
09:00
11:15
11:20

AM
AM
AM
AM
AM
AM
AM
AM

08:10
08:20
08:40
08:55
09:00
11:15
11:20
11:25

Mayor's House
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic
Alvarna - East End*
(Theoretically De Sainte-coquille

11:25
11:35
01:50
02:10
02:15
03:00

AM
PM
PM
PM
PM
AM

11:35
01:50
02:10
02:15
03:00
12:00

De Sainte-coquille Park*
Alvarna - Port
De Sainte-coquille Park*
(Theoretically Alvarna - West End)*
Alvarna - West End*
Mayor's House

12:00
08:10
08:20
08:40
08:55
09:00
08:30

AM
AM
AM
AM
AM
PM
PM

08:10
08:20
08:40
08:55
09:00
08:30
09:00

Mayor's House
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic
Alvarna - East End*

Tue

Wed
AM
AM
AM
AM
AM
AM
PM

PM
PM
PM
PM
PM

09:00
10:40
11:10
11:15
11:30

PM
PM
PM
PM
PM

10:40
11:10
11:15
11:30
12:00

Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*

AM
AM
AM
AM
AM
AM
AM
AM
Park)*
AM
AM
PM
PM
PM
PM

12:00
08:10
08:20
08:40
08:55
09:00
11:15
11:20

AM
AM
AM
AM
AM
AM
AM
AM

08:10
08:20
08:40
08:55
09:00
11:15
11:20
11:25

Mayor's House
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic
Alvarna - East End*
(Theoretically De Sainte-coquille

11:25
11:35
01:50
02:10
02:15
03:00

AM
PM
PM
PM
PM
AM

11:35
01:50
02:10
02:15
03:00
12:00

De Sainte-coquille Park*
Alvarna - Port
De Sainte-coquille Park*
(Theoretically Alvarna - West End)*
Alvarna - West End*
Mayor's House

12:00
08:10
08:20
08:40
08:55
09:00
08:10
08:15
08:30
09:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
AM

08:10
08:20
08:40
08:55
09:00
08:10
08:15
08:30
09:00
12:00

Mayor's House
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic
Alvarna - East End*
Alvarna Academy*
Alvarna - West End*
Mayor's House

Thu

Fri
AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
Hol
AM 12:00 - AM 12:00 Mayor's House
(Rainy days)
Mon - Hol
AM 12:00
AM 08:10
AM 08:20
AM 08:40
AM 08:55
AM 09:00
PM 08:10
PM 08:15
PM 08:30

AM
AM
AM
AM
AM
PM
PM
PM
PM

08:10
08:20
08:40
08:55
09:00
08:10
08:15
08:30
09:00

Mayor's House
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic
Alvarna - East End*
Alvarna Academy*
Alvarna - West End*

PM 09:00 - AM 12:00 Mayor's House


Douglas
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
02:35
02:45
05:45
06:00
08:25
08:35
08:45
11:35
11:45

PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

02:35
02:45
05:45
06:00
08:25
08:35
08:45
11:35
11:45
12:00

Pumpkin General Store


Alvarna - East End*
Farm - In Front of House
Alvarna - East End*
Pumpkin General Store
Alvarna - East End*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna - East End*

AM
PM
PM
PM
PM
PM
PM

12:00
02:35
02:45
05:45
06:00
08:40
09:00

PM
PM
PM
PM
PM
PM
AM

02:35
02:45
05:45
06:00
08:40
09:00
12:00

Pumpkin General Store


Alvarna - East End*
Farm - In Front of House
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
Pumpkin General Store

AM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
02:35
02:45
05:45
06:00
08:25
08:35
08:45
11:35
11:45

PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

02:35
02:45
05:45
06:00
08:25
08:35
08:45
11:35
11:45
12:00

Pumpkin General Store


Alvarna - East End*
Farm - In Front of House
Alvarna - East End*
Pumpkin General Store
Alvarna - East End*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna - East End*

AM
PM
PM
PM
PM

12:00
02:35
02:45
05:45
06:00

PM
PM
PM
PM
AM

02:35
02:45
05:45
06:00
12:00

Pumpkin General Store


Alvarna - East End*
Farm - In Front of House
Alvarna - East End*
Pumpkin General Store

Tue

Wed

Thu

Fri
AM 12:00 - PM 02:35 Pumpkin General Store
PM 02:35 - PM 02:45 Alvarna - East End*

PM
PM
PM
PM
PM
PM
PM
PM

02:45
05:45
06:00
08:25
08:35
08:45
11:35
11:45

PM
PM
PM
PM
PM
PM
PM
AM

05:45
06:00
08:25
08:35
08:45
11:35
11:45
12:00

Farm - In Front of House


Alvarna - East End*
Pumpkin General Store
Alvarna - East End*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna - East End*

AM
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
08:05
08:15
08:25
08:35
09:00
05:05
05:15
05:30
05:45
06:00

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
AM

08:05
08:15
08:25
08:35
09:00
05:05
05:15
05:30
05:45
06:00
12:00

Pumpkin General Store


Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End
Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Pumpkin General Store

Hol

(Rainy days)
Mon - Hol
AM 12:00 - AM 12:00 Pumpkin General Store
Egan
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 12:00 Eagle's Inn
Tue
AM
AM
PM
PM
PM

12:00
11:50
12:00
08:50
09:00

AM
PM
PM
PM
PM

11:50
12:00
08:50
09:00
12:00

Eagle's Inn
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
Eagle's Inn

Wed
AM 12:00 - AM 12:00 Eagle's Inn
Thu
AM 12:00 - AM 11:50 Eagle's Inn
AM 11:50 - PM 12:00 Alvarna - West End*
PM 12:00 - PM 08:50 De Sainte-coquille Manor

PM 08:50 - PM 09:00 Alvarna - West End*


PM 09:00 - PM 12:00 Eagle's Inn
Fri
AM 12:00 - AM 12:00 Eagle's Inn
Hol
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
04:50
04:55
05:15
05:25
06:00
07:50
08:20
08:25
08:40
09:00

PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

04:50
04:55
05:15
05:25
06:00
07:50
08:20
08:25
08:40
09:00
12:00

Eagle's Inn
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*
Eagle's Inn

(Rainy days)
Mon - Hol
AM 12:00 - AM 12:00 Eagle's Inn
Gordon
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
PM
PM
PM
PM
PM
PM
PM

12:00
08:15
08:25
08:40
08:55
11:20
11:25
11:40

PM
PM
PM
PM
PM
PM
PM
AM

08:15
08:25
08:40
08:55
11:20
11:25
11:40
12:00

Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*

AM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
07:45
07:55
08:15
08:25
09:00
10:50
11:20
11:25

PM
PM
PM
PM
PM
PM
PM
PM
PM

07:45
07:55
08:15
08:25
09:00
10:50
11:20
11:25
11:40

Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*

Tue

PM 11:40 - AM 12:00 Alvarna - West End*


Wed
AM
PM
PM
PM
PM
PM
PM
PM

12:00
08:15
08:25
08:40
08:55
11:20
11:25
11:40

PM
PM
PM
PM
PM
PM
PM
AM

08:15
08:25
08:40
08:55
11:20
11:25
11:40
12:00

Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*

Thu
AM 12:00 - AM 12:00 Alvarna Chapel
Fri
AM
PM
PM
PM
PM
PM
PM
PM

12:00
08:15
08:25
08:40
08:55
11:20
11:25
11:40

PM
PM
PM
PM
PM
PM
PM
AM

08:15
08:25
08:40
08:55
11:20
11:25
11:40
12:00

Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*

AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
05:15
05:25
05:40
05:55
06:00
08:15
08:20
08:25
08:40
09:00

PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

05:15
05:25
05:40
05:55
06:00
08:15
08:20
08:25
08:40
09:00
12:00

Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*
Alvarna Chapel

Hol

(Rainy days)
Mon - Fri
AM 12:00 - AM 12:00 Alvarna Chapel
Hol
AM
PM
PM
PM
PM
PM

12:00
05:15
05:25
05:40
05:55
06:00

PM
PM
PM
PM
PM
PM

05:15
05:25
05:40
05:55
06:00
08:15

Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic

PM
PM
PM
PM
PM

08:15
08:20
08:25
08:40
09:00

PM
PM
PM
PM
AM

08:20
08:25
08:40
09:00
12:00

Alvarna - East End*


(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*
Alvarna Chapel

Herman
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Tue
AM
PM
PM
Park)*
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00 - PM 12:00 De Sainte-coquille Manor


01:45 - PM 01:50 Alvarna - West End*
01:50 - PM 01:55 (Theoretically De Sainte-coquille
01:55
02:10
02:25
03:00
04:45
05:15
05:20
05:35
05:50
06:00

PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

02:10
02:25
03:00
04:45
05:15
05:20
05:35
05:50
06:00
12:00

De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park*
(Theoretically Alvarna - East End)
Alvarna - West End*
De Sainte-coquille Manor

Wed
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Thu
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Fri
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Hol
AM 12:00 - AM 12:00 De Sainte-coquille Manor
(Rainy days)
Mon-Hol
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Jake

-----------------------------------------------------------------------------(Sunny days)
Mon - Fri
AM 12:00
AM 07:35
AM 07:45
AM 08:00
AM 08:10
AM 08:35
PM 04:35
PM 05:20
PM 05:25
PM 05:40
PM 06:00

AM
AM
AM
AM
AM
PM
PM
AM
PM
PM
AM

07:35
07:45
08:00
08:10
08:35
04:35
05:20
05:25
05:40
06:00
12:00

Eagle Inn
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Sharper Edge Blacksmith
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*
Eagle Inn

AM
AM
AM
AM
PM
PM
PM
AM
PM
PM
AM

11:00
11:05
11:25
11:35
03:00
04:50
05:20
05:25
05:40
06:00
12:00

Eagle Inn
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*
Eagle Inn

AM
AM
AM
AM
AM
PM
PM
AM
PM
PM
AM

07:35
07:45
08:00
08:10
08:35
04:35
05:20
05:25
05:40
06:00
12:00

Eagle Inn
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Sharper Edge Blacksmith
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*
Eagle Inn

Hol
AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM

12:00
11:00
11:05
11:25
11:35
03:00
04:50
05:20
05:25
05:40
06:00

(Rainy days)
Mon - Fri
AM 12:00
AM 07:35
AM 07:45
AM 08:00
AM 08:10
AM 08:35
PM 04:35
PM 05:20
PM 05:25
PM 05:40
PM 06:00
Hol
AM 12:00 - AM 12:00 Eagle Inn
Julia

-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Tue
AM
AM
AM
Park)*
AM
AM
Park)*
AM
PM
PM
PM
PM

12:00 - AM 11:10 De Sainte-coquille Manor


11:10 - AM 11:20 Alvarna - West End*
11:20 - AM 11:25 (Theoretically De Sainte-coquille
11:25 - AM 11:35 De Sainte-coquille Park*
11:35 - AM 11:45 (Theoretically De Sainte-coquille
11:45
05:25
05:40
05:50
06:00

PM
PM
PM
PM
AM

05:25
05:40
05:50
06:00
12:00

Alvarna - Port
De Sainte-coquille Park*
(Theoretically Alvarna - West End)*
Alvarna - West End*
De Sainte-coquille Manor

Wed
AM
PM
PM
Park)*
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00 - PM 04:45 De Sainte-coquille Manor


04:45 - PM 04:50 Alvarna - West End*
04:50 - PM 04:55 (Theoretically De Sainte-coquille
04:55
05:10
05:25
06:00
07:45
08:15
08:20
08:35
08:50
09:00

PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

05:10
05:25
06:00
07:45
08:15
08:20
08:35
08:50
09:00
12:00

De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park*
(Theoretically Alvarna - East End)
Alvarna - West End*
De Sainte-coquille Manor

Thu
AM
AM
AM
Park)*
AM
AM
Park)*
AM
PM
PM
PM
PM

12:00 - AM 11:10 De Sainte-coquille Manor


11:10 - AM 11:20 Alvarna - West End*
11:20 - AM 11:25 (Theoretically De Sainte-coquille
11:25 - AM 11:35 De Sainte-coquille Park*
11:35 - AM 11:45 (Theoretically De Sainte-coquille
11:45
05:25
05:40
05:50
06:00

PM
PM
PM
PM
AM

05:25
05:40
05:50
06:00
12:00

Alvarna - Port
De Sainte-coquille Park*
(Theoretically Alvarna - West End)*
Alvarna - West End*
De Sainte-coquille Manor

Fri
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Hol
AM 12:00 - AM 12:00 De Sainte-coquille Manor
(Rainy Days)
Mon - Hol
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Leann
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
PM
PM
PM
PM

12:00
11:30
11:50
12:00
02:30
02:40
03:00

AM
AM
PM
PM
PM
PM
AM

11:30
11:50
12:00
02:30
02:40
03:00
12:00

De Sainte-coquille Manor
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
De Sainte-coquille Manor

AM
AM
AM
AM
AM
AM
PM

12:00
08:30
08:45
09:00
11:30
11:40
12:00

AM
AM
AM
AM
AM
PM
AM

08:30
08:45
09:00
11:30
11:40
12:00
12:00

De Sainte-coquille Manor
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
De Sainte-coquille Manor

AM
AM
AM
PM
PM
PM
PM

12:00
11:30
11:50
12:00
02:30
02:40
03:00

AM
AM
PM
PM
PM
PM
AM

11:30
11:50
12:00
02:30
02:40
03:00
12:00

De Sainte-coquille Manor
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
De Sainte-coquille Manor

AM
AM
AM
AM
AM

12:00
08:30
08:45
09:00
11:30

AM
AM
AM
AM
AM

08:30
08:45
09:00
11:30
11:40

De Sainte-coquille Manor
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*

Tue

Wed

Thu

AM 11:40 - PM 12:00 Alvarna - West End*


PM 12:00 - AM 12:00 De Sainte-coquille Manor
Fri
AM
AM
AM
PM
PM
PM
PM
PM
PM
Park)*
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
11:30
11:50
12:00
02:30
02:40
03:00
07:45
07:50

AM
AM
PM
PM
PM
PM
PM
PM
PM

11:30
11:50
12:00
02:30
02:40
03:00
07:45
07:50
07:55

De Sainte-coquille Manor
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
(Theoretically De Sainte-coquille

07:55
08:10
08:25
09:00
10:45
11:15
11:20
11:35
11:50

PM
PM
PM
PM
PM
PM
PM
PM
AM

08:10
08:25
09:00
10:45
11:15
11:20
11:35
11:50
12:00

De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park*
(Theoretically Alvarna - East End)
Alvarna - West End*

Hol
AM 12:00 - AM 12:00 De Sainte-coquille Manor
(Rainy Days)
Mon - Fri
AM 12:00
AM 08:30
AM 08:50
AM 09:00
AM 11:30
AM 11:40
PM 12:00

AM
AM
AM
AM
AM
PM
AM

08:30
08:50
09:00
11:30
11:40
12:00
12:00

De Sainte-coquille Manor
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
De Sainte-coquille Manor

Hol
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Leonel
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 11:30 De Sainte-coquille Manor
AM 11:30 - AM 11:45 Alvarna - West End*

AM
PM
PM
PM
PM

11:45
12:00
02:30
02:40
03:00

PM
PM
PM
PM
AM

12:00
02:30
02:40
03:00
12:00

Alvarna
Alvarna
Alvarna
Alvarna
Mayor's

Academy*
Academy - Classroom
Academy*
- West End*
House

AM
AM
AM
AM
AM
AM
PM

12:00
08:30
08:45
09:00
11:30
11:40
12:00

AM
AM
AM
AM
AM
PM
AM

08:30
08:45
09:00
11:30
11:40
12:00
12:00

De Sainte-coquille Manor
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
Mayor's House

AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
11:30
11:45
12:00
02:30
02:40
03:00
07:40
07:50
08:15
08:25
09:00
10:40
11:10
11:15
11:30

AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

11:30
11:45
12:00
02:30
02:40
03:00
07:40
07:50
08:15
08:25
09:00
10:40
11:10
11:15
11:30
12:00

De Sainte-coquille Manor
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
Mayor's House
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*

AM
AM
AM
AM
AM
AM
PM

12:00
08:30
08:45
09:00
11:30
11:40
12:00

AM
AM
AM
AM
AM
PM
AM

08:30
08:45
09:00
11:30
11:40
12:00
12:00

De Sainte-coquille Manor
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
Mayor's House

AM
AM
AM
PM
PM
PM
PM

12:00
11:30
11:45
12:00
02:30
02:40
03:00

AM
AM
PM
PM
PM
PM
AM

11:30
11:45
12:00
02:30
02:40
03:00
12:00

De Sainte-coquille Manor
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
Mayor's House

Tue

Wed

Thu

Fri

Hol
AM 12:00 - AM 12:00 De Sainte-coquille Manor
(Rainy Days)
Mon - Fri
AM 12:00
AM 08:30
AM 08:45
AM 09:00
AM 11:30
AM 11:40
PM 12:00

AM
AM
AM
AM
AM
PM
AM

08:30
08:45
09:00
11:30
11:40
12:00
12:00

De Sainte-coquille Manor
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
Mayor's House

Hol
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Mana
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
AM
AM
AM
AM
AM
PM

12:00
08:25
08:35
08:45
09:00
11:25
11:35
11:45
12:00

AM
AM
AM
AM
AM
AM
AM
PM
AM

08:25
08:35
08:45
09:00
11:25
11:35
11:45
12:00
12:00

Pumpkin General Store


Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Pumpkin General Store

AM
AM
AM
AM
AM
AM
AM
AM
PM

12:00
08:25
08:35
08:45
09:00
11:25
11:35
11:45
12:00

AM
AM
AM
AM
AM
AM
AM
PM
AM

08:25
08:35
08:45
09:00
11:25
11:35
11:45
12:00
12:00

Pumpkin General Store


Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Pumpkin General Store

AM
AM
AM
AM

12:00
08:25
08:35
08:45

AM
AM
AM
AM

08:25
08:35
08:45
09:00

Pumpkin General Store


Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*

Tue

Wed

AM
AM
AM
AM
PM
PM
PM
PM
PM

09:00
11:25
11:35
11:45
12:00
05:40
06:00
08:40
09:00

AM
AM
AM
PM
PM
PM
PM
PM
AM

11:25
11:35
11:45
12:00
05:40
06:00
08:40
09:00
12:00

Alvarna Academy - Classroom


Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Pumpkin General Store
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
Pumpkin General Store

AM
AM
AM
AM
AM
AM
AM
AM
PM

12:00
08:25
08:35
08:45
09:00
11:25
11:35
11:45
12:00

AM
AM
AM
AM
AM
AM
AM
PM
AM

08:25
08:35
08:45
09:00
11:25
11:35
11:45
12:00
12:00

Pumpkin General Store


Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Pumpkin General Store

AM
AM
AM
AM
AM
AM
AM
AM
PM

12:00
08:25
08:35
08:45
09:00
11:25
11:35
11:45
12:00

AM
AM
AM
AM
AM
AM
AM
PM
AM

08:25
08:35
08:45
09:00
11:25
11:35
11:45
12:00
12:00

Pumpkin General Store


Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Pumpkin General Store

Thu

Fri

Hol
AM
AM
AM
Park)*
AM
PM
PM
PM

12:00 - AM 08:35 Pumpkin General Store


08:35 - AM 08:45 Alvarna - East End*
08:45 - AM 08:55 (Theoretically De Sainte-coquille
08:55
05:40
05:50
06:00

PM
PM
PM
AM

05:40
05:50
06:00
12:00

De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna - East End*
Pumpkin General Store

AM
AM
AM
AM
AM

08:25
08:35
08:45
09:00
11:25

Pumpkin General Store


Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom

(Rainy Days)
Mon - Fri
AM 12:00
AM 08:25
AM 08:35
AM 08:45
AM 09:00

AM
AM
AM
PM

11:25
11:35
11:45
12:00

AM
AM
PM
AM

11:35
11:45
12:00
12:00

Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Pumpkin General Store

AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
02:10
02:20
02:25
02:40
03:00
05:10
05:15
05:35
05:45
06:00

PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

02:10
02:20
02:25
02:40
03:00
05:10
05:15
05:35
05:45
06:00
12:00

Pumpkin General Store


Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*
Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Pumpkin General Store

Hol

Max
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Tue
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Wed
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Thu
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Fri
AM
PM
PM
Park)*
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00 - PM 07:45 De Sainte-coquille Manor


07:45 - PM 07:50 Alvarna - West End*
07:50 - PM 07:55 (Theoretically De Sainte-coquille
07:55
08:10
08:25
09:00
10:45
11:15
11:20
11:35
11:50

PM
PM
PM
PM
PM
PM
PM
PM
AM

08:10
08:25
09:00
10:45
11:15
11:20
11:35
11:50
12:00

De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park*
(Theoretically Alvarna - East End)
Alvarna - West End*

Hol
AM 12:00 - AM 11:30 De Sainte-coquille Manor
AM 11:30 - PM 09:00 Alvarna - West End
PM 09:00 - AM 11:30 De Sainte-coquille Manor
(Rainy Days)
Mon - Hol
AM 12:00 - AM 12:00 De Sainte-coquille Manor
Natalie
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
PM
PM
PM
PM
PM

12:00
08:30
08:35
08:40
11:45
11:55

PM
PM
PM
PM
PM
AM

08:30
08:35
08:40
11:45
11:55
12:00

Alvarna Clinic
Alvarna - East End*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna - East End*

Tue
AM 12:00 - AM 12:00 Alvarna Clinic
Wed
AM
PM
PM
PM
PM
PM

12:00
08:30
08:35
08:40
11:45
11:55

PM
PM
PM
PM
PM
AM

08:30
08:35
08:40
11:45
11:55
12:00

Alvarna Clinic
Alvarna - East End*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna - East End*

AM
PM
PM
PM
PM

12:00
05:30
06:00
08:30
09:00

PM
PM
PM
PM
AM

05:30
06:00
08:30
09:00
12:00

Alvarna Clinic
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
Alvarna Clinic

AM
PM
PM
PM
PM
PM

12:00
08:30
08:35
08:40
11:45
11:55

PM
PM
PM
PM
PM
AM

08:30
08:35
08:40
11:45
11:55
12:00

Alvarna Clinic
Alvarna - East End*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park
(Theoretically Alvarna - East End)*
Alvarna - East End*

Thu

Fri

Hol
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
05:15
05:20
05:25
05:40
06:00
08:15
08:25
08:40
08:55
09:00

PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

05:15
05:20
05:25
05:40
06:00
08:15
08:25
08:40
08:55
09:00
12:00

Alvarna Clinic
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*
Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic

(Rainy Days)
Mon - Hol
AM 12:00 - AM 12:00 Alvarna Clinic
Orland
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
PM
PM
PM
PM

12:00
11:40
11:50
12:00
02:40
02:50
03:00

AM
AM
PM
PM
PM
PM
AM

11:40
11:50
12:00
02:40
02:50
03:00
12:00

Eagle Inn
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
Eagle Inn

AM
AM
AM
AM
AM
AM
PM

12:00
08:40
08:45
09:00
11:40
11:45
12:00

AM
AM
AM
AM
AM
PM
AM

08:40
08:45
09:00
11:40
11:45
12:00
12:00

Eagle Inn
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
Eagle Inn

AM
AM
AM
PM
PM
PM
PM

12:00
11:40
11:50
12:00
02:40
02:50
03:00

AM
AM
PM
PM
PM
PM
AM

11:40
11:50
12:00
02:40
02:50
03:00
12:00

Eagle Inn
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
Eagle Inn

Tue

Wed

Thu
AM
AM
AM
AM
AM
AM
PM

12:00
08:40
08:45
09:00
11:40
11:45
12:00

AM
AM
AM
AM
AM
PM
AM

08:40
08:45
09:00
11:40
11:45
12:00
12:00

Eagle Inn
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
Eagle Inn

AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM

12:00
11:40
11:50
12:00
05:05
05:15
05:25
06:00
07:50
08:20
08:25
08:40
09:00

AM
AM
PM
PM
PM
PM
PM
PM
PM
PM
PM
PM
AM

11:40
11:50
12:00
05:05
05:15
05:25
06:00
07:50
08:20
08:25
08:40
09:00
12:00

Eagle Inn
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End*
Mayor's House

Fri

Hol
AM 12:00 - AM 12:00 Eagle Inn
(Rainy Days)
Mon - Fri
AM 12:00
AM 08:40
AM 08:50
AM 09:00
AM 11:40
AM 11:50
PM 12:00

AM
AM
AM
AM
AM
PM
AM

08:40
08:50
09:00
11:40
11:50
12:00
12:00

Eagle Inn
Alvarna - West End*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
Alvarna - West End*
Eagle Inn

Hol
AM 12:00 - AM 12:00 Eagle Inn
Ray
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - PM 05:15 Alvarna Clinic

PM
PM
PM
PM
PM
PM
PM
PM
Park)*
PM
PM
PM
PM

05:15
05:20
05:25
05:35
05:50
06:00
08:15
08:20

PM
PM
PM
PM
PM
PM
PM
PM

05:20
05:25
05:35
05:50
06:00
08:15
08:20
08:25

Alvarna - East End*


(Theoretically Alvarna - East End)*
De Sainte-coquille Park*
(Theoretically Alvarna - West End)*
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
(Theoretically De Sainte-coquille

08:25
08:40
08:55
09:00

PM
PM
PM
AM

08:40
08:55
09:00
12:00

De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic

Tue
AM 12:00 - AM 12:00 Alvarna Clinic
Wed
AM
PM
PM
PM
PM
PM
PM
PM
Park)*
PM
PM
PM
PM

12:00
02:10
02:15
02:20
02:30
06:00
08:15
08:20

PM
PM
PM
PM
PM
PM
PM
PM

02:10
02:15
02:20
02:30
06:00
08:15
08:20
08:25

Alvarna Clinic
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna - West End
De Sainte-coquille Manor
Alvarna - West End*
(Theoretically De Sainte-coquille

08:25
08:40
08:55
09:00

PM
PM
PM
AM

08:40
08:55
09:00
12:00

De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic

Thu
AM 12:00 - AM 12:00 Alvarna Clinic
Fri
AM
PM
PM
PM
PM
PM
PM
PM
PM
Park)*
PM
PM
PM
PM

12:00
05:15
05:20
05:25
05:35
05:50
06:00
08:15
08:20

PM
PM
PM
PM
PM
PM
PM
PM
PM

05:15
05:20
05:25
05:35
05:50
06:00
08:15
08:20
08:25

Alvarna Clinic
Alvarna - East End*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park*
(Theoretically Alvarna - West End)*
Alvarna - West End*
De Sainte-coquille Manor
Alvarna - West End*
(Theoretically De Sainte-coquille

08:25
08:40
08:55
09:00

PM
PM
PM
AM

08:40
08:55
09:00
12:00

De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic

Hol
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM
PM

12:00
11:15
11:20
11:35
03:00
07:45
07:55
08:15
08:25
09:00
11:30

AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
PM

11:15
11:20
11:35
03:00
07:45
07:55
08:15
08:25
09:00
11:30
12:00

Alvarna Clinic
Alvarna - East End*
Alvarna Academy*
Alvarna - West End
Alvarna Chapel
Alvarna - West End*
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*

(Rainy Days)
Mon - Hol
AM 12:00 - AM 12:00 Alvarna Clinic
Rosalind
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00 - AM 12:00 Alvarna Clinic
Tue
AM
AM
AM
Park)*
AM
AM
Park)*
AM
PM
PM
PM
PM

12:00 - AM 11:20 Alvarna Clinic


11:20 - AM 11:25 Alvarna - East End*
11:25 - AM 11:30 (Theoretically De Sainte-coquille
11:30 - AM 11:35 De Sainte-coquille Park*
11:35 - AM 11:45 (Theoretically De Sainte-coquille
11:45
08:30
08:45
08:55
09:00

PM
PM
PM
PM
AM

08:30
08:45
08:55
09:00
12:00

Alvarna - Port
De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic

Wed
AM 12:00 - AM 12:00 Alvarna Clinic
Thu
AM
AM
AM
Park)*
AM

12:00 - AM 11:20 Alvarna Clinic


11:20 - AM 11:25 Alvarna - East End*
11:25 - AM 11:30 (Theoretically De Sainte-coquille
11:30 - AM 11:35 De Sainte-coquille Park*

AM
Park)*
AM
PM
PM
PM
PM
PM
PM

11:35 - AM 11:45 (Theoretically De Sainte-coquille


11:45
02:00
02:15
02:25
03:00
05:30
06:00

PM
PM
PM
PM
PM
PM
AM

02:00
02:15
02:25
03:00
05:30
06:00
12:00

Alvarna - Port
De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
Alvarna Clinic

Fri
AM 12:00 - AM 12:00 Alvarna Clinic
Hol
AM 12:00 - AM 12:00 Alvarna Clinic
(Rainy Days)
Mon - Hol
AM 12:00 - AM 12:00 Alvarna Clinic
Roy
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
AM
AM
AM
AM
AM
PM

12:00
07:55
08:20
08:45
09:00
10:55
11:05
11:10
12:00

AM
AM
AM
PM
AM
AM
AM
PM
AM

07:55
08:20
08:45
09:00
10:55
11:05
11:10
12:00
12:00

Sharper Edge Blacksmith


Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Sharper Edge Blacksmith

AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
10:55
11:40
11:45
12:00
01:55
02:05
02:10
03:00

AM
AM
AM
PM
PM
PM
PM
PM
AM

10:55
11:40
11:45
12:00
01:55
02:05
02:10
03:00
12:00

Sharper Edge Blacksmith


Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Sharper Edge Blacksmith

Tue

Wed

AM
AM
AM
AM
AM
AM
AM
AM
PM

12:00
07:55
08:20
08:45
09:00
10:55
11:05
11:10
12:00

AM
AM
AM
PM
AM
AM
AM
PM
AM

07:55
08:20
08:45
09:00
10:55
11:05
11:10
12:00
12:00

Sharper Edge Blacksmith


Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Sharper Edge Blacksmith

AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
10:55
11:40
11:45
12:00
01:55
02:05
02:10
03:00

AM
AM
AM
PM
PM
PM
PM
PM
AM

10:55
11:40
11:45
12:00
01:55
02:05
02:10
03:00
12:00

Sharper Edge Blacksmith


Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Sharper Edge Blacksmith

AM
AM
AM
AM
AM
PM
PM
PM
PM
PM
PM

12:00
07:55
08:20
08:45
09:00
02:05
02:15
02:25
03:00
05:50
06:00

AM
AM
AM
PM
PM
PM
PM
PM
PM
PM
AM

07:55
08:20
08:45
09:00
02:05
02:15
02:25
03:00
05:50
06:00
12:00

Sharper Edge Blacksmith


Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*
Sharper Edge Blacksmith

AM
PM
PM
PM
PM
Park)*
PM
PM
PM
PM
PM

12:00
01:40
02:20
02:30
02:40

PM
PM
PM
PM
PM

01:40
02:20
02:30
02:40
02:45

Sharper Edge Blacksmith


Alvarna - East End*
(Theoretically Alvarna - East End)*
De Sainte-coquille Park*
(Theoretically De Sainte-coquille

02:45
04:50
05:00
05:10
06:00

PM
PM
PM
PM
AM

04:50
05:00
05:10
06:00
12:00

Alvarna - Port
De Sainte-coquille Park*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Sharper Edge Blacksmith

Thu

Fri

Hol

(Rainy Days)
Mon - Fri

AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
10:55
11:40
11:45
12:00
01:55
02:05
02:10
03:00

AM
AM
AM
PM
PM
PM
PM
PM
AM

10:55
11:40
11:45
12:00
01:55
02:05
02:10
03:00
12:00

Sharper Edge Blacksmith


Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Sharper Edge Blacksmith

Hol
AM 12:00 - AM 12:00 Sharper Edge Blacksmith
Sera & Serena
-----------------------------------------------------------------------------(Sunny days)
Mon
AM
AM
AM
AM
AM
AM
AM
AM
PM

12:00
08:35
08:40
08:45
09:00
11:35
11:45
11:55
12:00

AM
AM
AM
AM
AM
AM
AM
PM
AM

08:35
08:40
08:45
09:00
11:35
11:45
11:55
12:00
12:00

Alvarna Clinic
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic

AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
11:35
11:40
11:45
12:00
02:35
02:45
02:55
03:00

AM
AM
AM
PM
PM
PM
PM
PM
AM

11:35
11:40
11:45
12:00
02:35
02:45
02:55
03:00
12:00

Alvarna Clinic
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic

AM
AM
AM
AM
AM
AM
AM
AM
PM

12:00
08:35
08:40
08:45
09:00
11:05
11:15
11:25
12:00

AM
AM
AM
AM
AM
AM
AM
PM
PM

08:35
08:40
08:45
09:00
11:05
11:15
11:25
12:00
05:30

Alvarna Clinic
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Wisdom Bathhouse

Tue

Wed

PM 05:30 - PM 06:00 Alvarna - East End*


PM 06:00 - AM 12:00 Alvarna Clinic
Thu
AM
AM
AM
AM
PM
PM
PM
PM
PM

12:00
11:35
11:40
11:45
12:00
02:35
02:45
02:55
03:00

AM
AM
AM
PM
PM
PM
PM
PM
AM

11:35
11:40
11:45
12:00
02:35
02:45
02:55
03:00
12:00

Alvarna Clinic
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic

AM
AM
AM
AM
AM
AM
AM
AM
PM

12:00
08:35
08:40
08:45
09:00
11:35
11:45
11:55
12:00

AM
AM
AM
AM
AM
AM
AM
PM
AM

08:35
08:40
08:45
09:00
11:35
11:45
11:55
12:00
12:00

Alvarna Clinic
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic

AM
AM
AM
AM
PM
PM
PM
PM

12:00
08:25
08:30
08:45
02:30
02:40
02:55
03:00

AM
AM
AM
PM
PM
PM
PM
AM

08:25
08:30
08:45
02:30
02:40
02:55
03:00
12:00

Alvarna Clinic
Alvarna - East End*
Alvarna Academy*
Alvarna - West End
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic

AM
AM
AM
PM
PM
PM
PM
PM
AM

11:35
11:40
11:45
12:00
02:35
02:45
02:55
03:00
12:00

Alvarna Clinic
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna Academy*
Alvarna Academy - Classroom
Alvarna Academy*
(Theoretically Alvarna - East End)*
Alvarna - East End*
Alvarna Clinic

Fri

Hol

(Rainy Days)
Mon - Fri
AM 12:00
AM 11:35
AM 11:40
AM 11:45
PM 12:00
PM 02:35
PM 02:45
PM 02:55
PM 03:00
Hol
AM 12:00 - AM 12:00 Alvarna Clinic

Tanya
-----------------------------------------------------------------------------(Sunny days)
Mon - Fri
AM 12:00 - AM 12:00 Sharper Edge Blacksmith
Hol
AM
PM
PM
PM

12:00
08:50
09:00
11:50

PM
PM
PM
AM

08:50
09:00
11:50
12:00

Sharper Edge Blacksmith


Alvarna - East End*
Wisdom Bathhouse
Alvarna - East End*

(Rainy Days)
Mon - Hol
AM 12:00 - AM 12:00 Sharper Edge Blacksmith
Yue
-----------------------------------------------------------------------------(Sunny days)
Mon
AM 12:00
AM 06:00
AM 08:30
Path)*
AM 08:35
AM 08:45
PM 08:35
PM 08:45
Path)*
PM 08:50
PM 11:50
Entrance)

- AM 06:00 Far-off City


- AM 08:30 Trieste Forest Entrance
- AM 08:35 (Theoretically Alvarna - Falling Star
-

AM
PM
PM
PM

08:45
08:35
08:45
08:50

Alvarna - Falling Star Path*


Alvarna - North Square
Alvarna - Falling Star Path*
(Theoretically Alvarna - Falling Star

- PM 11:50 Trieste Forest Entrance


- AM 12:00 (Theoretically Trieste Forest

Tue
AM
AM
PM
PM
PM
PM
Wed

12:00
06:00
09:00
11:05
11:35
11:45

AM
PM
PM
PM
PM
AM

06:00
09:00
11:05
11:35
11:45
12:00

Far-off City
Blessia Island - Summer Isle Port
Wisdom Bathhouse
Alvarna - East End*
(Theoretically Alvarna - East End)*
Alvarna - North Square*

AM 12:00
AM 06:00
AM 08:30
Path)*
AM 08:35
AM 08:45
PM 08:35
PM 08:45
Path)*
PM 08:50
PM 11:50
Entrance)

- AM 06:00 Far-off City


- AM 08:30 Messhina Valley - Fall Valley
- AM 08:35 (Theoretically Alvarna - Falling Star
-

AM
PM
PM
PM

08:45
08:35
08:45
08:50

Alvarna - Falling Star Path*


Alvarna - North Square
Alvarna - Falling Star Path*
(Theoretically Alvarna - Falling Star

- PM 11:50 Trieste Forest Entrance


- AM 12:00 (Theoretically Trieste Forest

Thu
AM 12:00
AM 06:00
PM 08:35
PM 08:45
Path)*
PM 08:50
PM 11:50
Entrance)

AM
PM
PM
PM

06:00
08:35
08:45
08:50

Far-off City
Padova Mts. - Mt. Winter Entrance
Alvarna - Falling Star Path*
(Theoretically Alvarna - Falling Star

- PM 11:50 Trieste Forest Entrance


- AM 12:00 (Theoretically Trieste Forest

Fri
AM 12:00
AM 06:00
AM 08:30
Path)*
AM 08:35
AM 08:45
PM 08:35
PM 08:45
Path)*
PM 08:50
PM 11:50
Entrance)

- AM 06:00 Far-off City


- AM 08:30 Trieste Forest Entrance
- AM 08:35 (Theoretically Alvarna - Falling Star
-

AM
PM
PM
PM

08:45
08:35
08:45
08:50

Alvarna - Falling Star Path*


Alvarna - North Square
Alvarna - Falling Star Path*
(Theoretically Alvarna - Falling Star

- PM 11:50 Trieste Forest Entrance


- AM 12:00 (Theoretically Trieste Forest

Hol
AM 12:00
AM 06:00
PM 08:15
PM 08:35
PM 08:45
Path)*
PM 08:50
PM 11:50
Entrance)
(Rainy Days)

AM
PM
PM
PM
PM

06:00
08:15
08:35
08:45
08:50

Far-off City
De Sainte-coquille Park
Alvarna - North Square*
Alvarna - Falling Star Path*
(Theoretically Alvarna - Falling Star

- PM 11:50 Trieste Forest Entrance


- AM 12:00 (Theoretically Trieste Forest

Mon - Hol
AM 12:00 - AM 06:00 Far-off City
AM 06:00 - PM 11:50 Trieste Forest Entrance
PM 11:50 - AM 12:00 (Theoretically Trieste Forest
Entrance)
*Note: If Kyle gets married with a pre-destinated girl, Yue
will get married
with her partner instead, so her life in second generation can
have six
different schedules, so to be to be simpler I'll only list her
schedule in the
case Yue doesn't marry with anyone, if you can't find her at
the specific time
that I inform, try to look for her in her husband's house.
==============================================================
=================
7.9.5. Bachelorettes - First Generation
[Bachelorettes]
==============================================================
=================
About Marriage:
If you want to get married, you need to raise the Love Level
of the girl you
want to marriage up to 10 and give the proposal item to her
(if you complete
all the requirements, you can ask her in marriage at any
moment, include in
festivals day). Also you can wait until the default wedding
day of the girl you
like and confess to her during the ceremony (yes, you can
steal the fiance,
but only works if you don't have married with another girl and
have her Love
Level 10), but your friendship with her ex-partner will drop.
Don't work with
Alicia, Mana and Yue as they don't have a default marriage.
Also when you give to her the Proposal Item, the wedding will
automatically
start in the next day (so do all your daily tasks before
that). After the
ceremony, another day will pass and both of you will start the
day at your
home. You lose a entire day at other villagers weddings days
(if you go to the
bed in a wedding day it you occurs at the day you try to move
out of your

house).
Alicia
-----------------------------------------------------------------------------Description: The fortune-teller of Alvarna. Her predictions
about weather and
people locations is always correct, but her love reading
is another story.
She discuss a lot with her mother Natalie about the
fortune-teller job and
her brother Ray try to calm them down every time that
happens. She does the
role of the attractive woman in the game, and if you want
to raise her love
level, you need to get your fortune read by her (talking
and gifts don't
work). If you marry her you can get free fortunes reading
in first
generation.
Proposal Item: Crystal Ball (the reward from Alicia's tenth
quest: "Find Me a
Crystal Ball?", but you can also marry her by completing
this quest)
Default Marriage: None
Cecilia
-----------------------------------------------------------------------------Description: The only character from the previous game Rune
Factory: A Fantasy
Harvest Moon, Ceci is back. Following Tabatha's advice,
now she is the maid
of coquille Family. Living in the Eagle Inn, she is
experiencing her new
life in Alvarna and always try to do her best as a maid.
Cecilia is happy
for choosing this path since she is learning a lot at her
job and was able
to meet a lot of new important people in her existence.
Proposal Item: Round Stone (the reward from Cecilia's ninth
quest: "Something
Very Important to Me", but to propose her you need to
complete her tenth
quest: "A Very Important Request")
Default Marriage: Jake (Wedding Day: Summer 14 - Year 2)
Dorothy

-----------------------------------------------------------------------------Description: One of the two daughter of the priest of Alvarna,


Gordon. As
Cammy's older sister, she is always worried with her
little sis when she
goes to play in the forest. Very shy, Dorothy don't have
too much
confidence in herself and she uses her little doll Fern to
talk about
embarrassing things with people. Her dream is to become a
nurse.
Proposal Item: Blessing Pendant (the reward from Gordon's
fifth quest: "I've
Got Something for You")
Default Marriage: Barrett (Wedding Day: Fall 17 - Year 3)
Julia
-----------------------------------------------------------------------------Description: The Wisdom Bathhouse's owner, Julia is always
worried about her
beauty, taking long baths and only eating healthy food.
She can easily get
mad when she is in embarrassing situations (but only with
Kyle) and don't
want to make anyone in town dislike her (she is afraid of
the things that
people think about her). If you marry her you can take a
free bath once a
day in first generation.
Proposal Item: Memento Ring (Get a Messhilight Ore in Julia's
seventh quest
"Bathhouse in Crisis! Help Me!" and give it to Yue, paying
10000G to
transform it)
Default Marriage: Max (Wedding Day: Winter 11 - Year 4)
Mana
-----------------------------------------------------------------------------Description: The daughter of Pumpkin General Store owner,
Douglas. Cheerful
girl, she is the first person you meet in the game. Mana
is the responsible
for giving you a place to live and work. A little clumsy,
she is the main
girl in the game and always loved Kyle since he arrived in
town. Her dream

is to be a teacher in the school after Kyle build one.


Proposal Item: Engagement Ring (the reward from Douglas's
fourth quest:
"I Challenge You!")
Default Marriage: None
Rosalind
-----------------------------------------------------------------------------Description: The daughter of De Sainte-coquille house owner,
Herman and Max's
sister. As a very smart and bright girl, she likes to
create new things
(a little crazy things sometimes) and is very good at
cooking, calling you
to help her whenever she needs you. So it's up to you to
do everything she
needs in her new idea, but at least she pays well and
everything always
goes just as she plans.
Proposal Item: 100-Rose Bouquet (To get it you need to
complete Rosalind's
tenth quest: "Private Message 3", raise her love level to
10 and talk to
Max when he's at his room. Trade it with Max for 9
tomatoes)
Default Marriage: Ray (Wedding Day: Spring 10 - Year 3)
Yue
-----------------------------------------------------------------------------Description: A very talented traveler merchant. Yue can be
found walking
anywhere in Alvarna, selling her goods. Always thinking
how she can get
good business, she travels to different places to learn
and negotiate as
much she can. But it doesn't mean she is a cold and
reckoner girl, Yue can
be a really good friend and help you with her contacts.
Proposal Item: Yue Swap Ticket (the reward from Yue's tenth
quest: I Have
Something to Tell You)
Default Marriage: If you marry with a girl that have a default
marriage, Yue
will marry with her partner, following this rule:
-If you marry Cecilia, Yue will get married with Jake.
-If you marry Dorothy, Yue will get married with Barrett.
-If you marry Julia, Yue will get married with Max.

-If you marry Rosalind, Yue will get married with Ray.
-If you marry Mana or Alicia, Yue will not get married.
==============================================================
=================
7.9.6. Love Candidates - Second Generation
[Love]
==============================================================
=================
As the main character in the second generation part of the
game isn't a fully
grown person yet, he/she cannot get married at his/her age,
but that doesn't
mean he/she can't date and have a celebration with the special
someone he/she
likes.
Because there's no actual marriage, opposite from before, as a
child you can
"marry" as many candidates you want (once each, obviously) and
don't need to
worry about losing quests from others or anything like that.
The "marriages"
also don't have proposal items, the celebration will always be
triggered by the
last quest of the candidate. All you need to do is to take the
quest and, after
talking to the requester, answer whether you really like
him/her or not. In
the negative case, nothing really happens and you can take the
quest again,
if you want. On the other hand, if you say you do like
him/her, you'll be in
the church in the next day and a marriage will occur the same
as it happened in
the first generation, except that no one talks to you after
the event and you
won't live together. In fact, after the event, everybody will
act as if nothing
happened at all and nothing will change.
About the candidates. As you can choose if you want to be a
male or female
character in the second generation, obviously there are
candidates for both
genres. I'll list below the possible choices, starting by the
girls and then
the boys.

Cammy
-----------------------------------------------------------------------------Description: The same one from the first generation. Somehow
she was stuck in
a time/space hole and didn't age since Kyle left or they
just follow the
"The age doesn't matter when there is love" idea. No
matter the case, she
is one of the candidates for Aaron and is pretty much the
same as she was
in the first generation, likes adventures and to go
against the adults,
always putting herself into dangerous situations. Side
note: she's
Dorothy's younger sister, what means that if you marry
Dorothy in the first
generation, Cammy will be your aunt!
Proposal Quest: Fifth quest: "Come and See Me!"
Leann
-----------------------------------------------------------------------------Description: Julia and Max's daughter. Very calm and gifted
girl. Excels on
anything she does except sewing, that she can't do it very
well by herself.
Likes milk and derivatives and pizza. Can't stand horror
stories.
Proposal Quest: Second quest: Some Casual Conversation
Sera & Serena
-----------------------------------------------------------------------------Description: Rosalind and Ray's twin daughters. Even though
they're likes can
be different, they have a very good relationship and are
always together.
They share everything, what includes, naturally, you. Yes,
you need to date
both of them together and manage a relationship with two
at once. There's
one more peculiarity about them: they don't care about
genders, what means
you can activate the wedding event with either Aaron or
Aria.
Proposal Quest: Fourth quest: Something a Little More Grown Up

Leonel
-----------------------------------------------------------------------------Description: Dorothy and Barrett's son. People always think
he's a girl,
because of his pretty face and his clothing. It's the most
mentally
grownup of all, as he tries to overcome his dislikes in
order to become a
better person. He's a good friend of Roy, to whom he
collects pins with.
Proposal Quest: Fifth quest: There's Something I Want to Say
Orland
-----------------------------------------------------------------------------Description: Cecilia and Jake's son. As his dad, he's not very
easy to deal
with. Always ask for others to do his job, saying he
doesn't have time to
do it himself. Despite all that, he's a nice guy in the
inside and he's
also very smart.
Proposal Quest: Fifth quest: Just Come Over, Please
Roy
-----------------------------------------------------------------------------Description: As Cammy, he also comes from the first generation
and he's one of
the candidates for Aria. He's a very active guy, but has
some troubles when
it comes to studying. Also suffers pressure from his
mother whom wants him
to follow her steps and keep the blacksmith, even though
he didn't decide
what he really wants to do in his life.
Proposal Quest: Fifth quest: Come to my house
##############################################################
#################
8. Monsters
[Monsters]
##############################################################
#################
The monster are assumed to be on Friendship Level 0.

Every monster is a Fighting-Type monster implicitly, so when I


say a monster
is, for example, a Farming-Type monster I actually mean he's a
Farming-Type AND
a Fighting-Type monster. On the other hand, when I say a
monster is a FightingType monster that means he's ONLY a Fighting-Type and can't
help you on your
farm or produce anything.
The produce cycle from Produce Type monster is 3 days after
you capture it
(except Wolly, which you can take small fleece just after
capturing one), that
means every 3 days you can gather the productions from them.
Also the Produce-Type Monster will produce item at low quality
while friendship
Level is between 0 - 3, medium quality between 4 - 7 and high
quality between
8 - 10
The first table below shows the basic model of how the monster
info is
disposed:
Monster Name
-----------------------------------------------------------------------------Description: The info you can see in the game about the
monster
Found in: What dungeon you can find this monster (time of the
day it'll appear:
Day, Night or Anytime)
Monster Type: What it can do (farm, fight, produce or ride)
Item Dropped: The item you can obtain by defeating this
monster
HP: Health Points at level 0
Skill: The name of its attack
Attribute: Elemental attribute of this monster
Pet Counter: How many pets you need to capture it
The time is counted as follows:
- Day: From AM 6:00 to PM 6:00
- Night: From PM 6:00 until you sleep
- Anytime: Both Day and Night
* Second generation only

Aerian*
-----------------------------------------------------------------------------Description: Suddenly appears on the wind, then suddenly
leaves again.
Found in: Palermo Shrine - B2F Room 2, Mini Garden (Star 3), 4
Seasons Hallway
(Anytime)
Monster Type: Fighting
Item Dropped: Magic Crystal
HP: 100
Skill: Cure
Attribute: Wind
Pet Counter: 8
Ant
-----------------------------------------------------------------------------Description: Wanders around aimlessly sometimes suddenly
remembering to attack.
Found in: Trieste Forest - Aegis Fall (Both generation/Night),
Wooded Paradise
(1st generation/Night), Green Underground Shrine Level 6
(2nd generation/Anytime)
Monster Type: Farming (Harvest)
Item Dropped: Insect Skin
HP: 20 (30 in second generation)
Skill: Serial Attack
Attribute: Earth
Pet Counter: 4
Arch Demon*
-----------------------------------------------------------------------------Description: Incredible skill with the spear. But it lacks
even the slightest
mercy.
Found in: Palermo Shrine - B3F Room 2, B3F Room 7, Mini Garden
(Star 2)
(Anytime)
Monster Type: Fighting
Item Dropped: Devil Blood
HP: 250
Skill: Cure
Attribute: Darkness
Pet Counter: 8
Big Mushroom*

-----------------------------------------------------------------------------Description: A gigantic mushroom as tall as a person. Emits


poison powder if it
senses danger.
Found in: Trieste Forest - Mushroom Patch (Day), Green
Underground Shrine Level
7 (Anytime)
Monster Type: Fighting
Item Dropped: Spore
HP: 70
Skill: Poison Powder
Attribute: Earth
Pet Counter: 4
Blackbird*
-----------------------------------------------------------------------------Description: Though black like the night, its poor vision
keeps it active
during the day.
Found in: Messhina Valley - Ruins, Holy Statue (Day), Ravine
Underground Shrine
Level 2, Level 9 (Anytime)
Monster Type: Farming (Chop Woods)
Item Dropped: Bird Wing
HP: 100
Skill: Charging
Attribute: Wind
Pet Counter: 5
Blood Panther*
-----------------------------------------------------------------------------Description: Can run extremely fast. Its speed is unsurpassed.
Found in: Blessia Island - West Beach, Ruined Shrine (Night),
Tropic
Underground Shrine Level 4 (Anytime)
Monster Type: Fighting
Item Dropped: Panther Claw
HP: 100
Skill: Tackle
Attribute: Darkness
Pet Counter: 7
Buffalo*
------------------------------------------------------------------------------

Description: Agitated by the sight of red, this beast is large


enough to ride
on.
Found in: Messhina Valley - Giant Boulder (Day), Ravine
Underground Shrine
Level 5, Level 6 (Anytime)
Monster Type: Farming (Break Stones)
Item Dropped: Bull Horn
HP: 170
Skill: Charging
Attribute: Pet Counter: 6
Buffamoo
-----------------------------------------------------------------------------Description: Gentle and calm, it doesn't attack people, but
try not to make it
mad.
Found in: Messhina Valley - Serene Garden (1st
generation/Day), Giant Boulder
(2nd generation/Night)
Monster Type: Produce (Milk)
Item Dropped: Small Milk
HP: 80 (120 in second generation)
Skill: Head Butt
Attribute: Pet Counter: 4
Chipsqueek*
-----------------------------------------------------------------------------Description: A charming little creature. It is always eating
something.
Found in: Messhina Valley - Path to Mountain, Serene Garden
(Night), Ravine
Underground Shrine Level 5 (Anytime)
Monster Type: Fighting
Item Dropped: Fur
HP: 90
Skill: Serial Attack
Attribute: Earth
Pet Counter: 4
Claw Dragon*
------------------------------------------------------------------------------

Description: Has sharp claws and hard scales. It can't be


fought with normal
weapons.
Found in: Palermo Shrine - B2F Room 5, Mini Garden (Star 4)
(Anytime)
Monster Type: Fighting
Item Dropped: Rage Fang
HP: 350
Skill: Fire Breath
Attribute: Light
Pet Counter: 10
Cluckadoodle
-----------------------------------------------------------------------------Description: Makes a loud cry early in the morning, so it's
been used as an
alarm for ages.
Found in: Messhina Valley - Serene Garden (1st
generation/Night), Riverbank
(2nd generation/Night)
Monster Type: Produce (Egg)
Item Dropped: Small Egg
HP: 40 (50 in second generation)
Skill: Nonstop Pecking
Attribute: Pet Counter: 3
Dark Faerie*
-----------------------------------------------------------------------------Description: A faerie that induces nightmares of falling down
stairs into
Hades.
Found in: Palermo Shrine - B2F Room 2, B3F Room 4, B3F Room 7,
Mini Garden
(Star 4) (Anytime)
Monster Type: Fighting
Item Dropped: Fairy Dust
HP: 90
Skill: Sonic Wind
Attribute: Wind
Pet Counter: 5
Dark Slime*
------------------------------------------------------------------------------

Description: Body color darkens to protect its core. Can it


really see from
inside there?...
Found in: Padova Mountains - Blocked-Off Cave, Iceberg
Underground Shrine Level
4 (Anytime)
Monster Type: Farming (Water)
Item Dropped: Little Crystal
HP: 160
Skill: Tackle
Attribute: Pet Counter: 8
Death Stalker*
-----------------------------------------------------------------------------Description: Captures its prey in its claw, then kills it with
its poisonous
tail.
Found in: Blessia Island - North Beach, Silent Cave (Night),
Tropic Underground
Shrine Level 7 (Anytime)
Monster Type: Fighting
Item Dropped: Scorpion Pincer
HP: 65
Skill: Serial Attack
Attribute: Darkness
Pet Counter: 4
Demon*
-----------------------------------------------------------------------------Description: A sly demon who specializes in hit and run
tactics.
Found in: Palermo Shrine - B1F Great Hall, B3F Room 5, Mini
Garden (Star 2)
(Anytime)
Monster Type: Fighting
Item Dropped: Devil Horn
HP: 200
Skill: Cure
Attribute: Darkness
Pet Counter: 8
Dorado*
------------------------------------------------------------------------------

Description: Can live on land or in water. Too heavy to catch


with a fishing
rod.
Found in: Padova Mountains - Freezing Cave, Iceberg
Underground Shrine Level 5
(Anytime)
Monster Type: Farming (Water)
Item Dropped: Fish Fossil
HP: 100
Skill: Water Gun
Attribute: Water
Pet Counter: 5
Faerie*
-----------------------------------------------------------------------------Description: An elusive fairy that can disappear. Especially
good at playing
tag.
Found in: Padova Mountains - Tomb (Day), Rushing Waterfall
(Night), Iceberg
Underground Shrine Level 2, Level 8 (Anytime)
Monster Type: Fighting
Item Dropped: Fairy Dust
HP: 80
Skill: Sonic Wind
Attribute: Wind
Pet Counter: 4
Faust*
-----------------------------------------------------------------------------Description: Known as the Grim Reaper, he visits people who
are close to death.
Found in: Palermo Shrine - B3F Room 5, Mini Garden (Star 7)
(Anytime)
Monster Type: Fighting
Item Dropped: Hood
HP: 70
Skill: Life Drain
Attribute: Darkness
Pet Counter: 6
Flower Blossom*
-----------------------------------------------------------------------------Description: It fires seeds from its mouth and is very
sensitive to sound.

Found in: Trieste Forest - Sun-Dapplet Spot (Day), Grassy


Path, Green
Underground Shrine Level 8, Level 9 (Anytime)
Monster Type: Fighting
Item Dropped: Root
HP: 50
Skill: Cure
Attribute: Earth
Pet Counter: 4
Flower Crystal*
-----------------------------------------------------------------------------Description: This mysterious plant has transparent leaves that
look like
crystals.
Found in: Padova Mountains - Iceberg Midway, Unfrozen Lake,
Iceberg Underground
Shrine Level 2 (Anytime)
Monster Type: Fighting
Item Dropped: Root
HP: 90
Skill: Cure
Attribute: Water
Pet Counter: 7
Flower Lilly*
-----------------------------------------------------------------------------Description: A monster with lovely blossoms, containing a very
sweet nectar.
Found in: Messhina Valley - Riverbank, Path to Mountain, Giant
Boulder, Ravine
Underground Shrine Level 3 (Anytime)
Monster Type: Fighting
Item Dropped: Root
HP: 80
Skill: Cure
Attribute: Wind
Pet Counter: 6
Flower Lion*
-----------------------------------------------------------------------------Description: Sprouts impressive leaves that look like a lion's
mane.
Found in: Blessia Island - South Beach (Day), Dense
Overgrowth, Cliff Top,

Tropic Underground Shrine Level 3, (Anytime), Center


(Night)
Monster Type: Fighting
Item Dropped: Root
HP: 65
Skill: Cure
Attribute: Fire
Pet Counter: 5
Furpuff*
-----------------------------------------------------------------------------Description: Its long, thick fur has great texture. Just
petting it will make
you happy.
Found in: Messhina Valley - Holy Statue, Withered Road
(Night), Ravine
Underground Shrine Level 6 (Anytime)
Monster Type: Fighting
Item Dropped: Quality Fur
HP: 95
Skill: Serial Attack
Attribute: Earth
Pet Counter: 5
Ghost*
-----------------------------------------------------------------------------Description: This ghost suddenly appears from behind, causing
a ghastly uproar.
Found in: Messhina Valley - Cave-Small Room, Cave - Altar,
Cave - Hall, Ravine
Underground Shrine Level 3, Level 8 (Anytime)
Monster Type: Fighting
Item Dropped: Hood
HP: 50
Skill: Life Drain
Attribute: Darkness
Pet Counter: 4
Giant Beetle*
-----------------------------------------------------------------------------Description: Lifts and throws enemies with its horns. Its aim
is to defeat
Hercules in a fight.
Found in: Blessia Island - Dense Overgrowth (Night), Tropic
Underground Shrine

Level 9 (Anytime)
Monster Type: Farming (Break Stones)
Item Dropped: Hard Horn
HP: 110
Skill: Charging
Attribute: Wind
Pet Counter: 5
Gigantus*
-----------------------------------------------------------------------------Description: Their unique style of swinging means that nothing
gets away from
them.
Found in: Palermo Shrine - B3F Room 8, Mini Garden (Star 5)
Monster Type: Farming (Break Stones)
Item Dropped: Giant's Gloves
HP: 350
Skill: Serial Attack
Attribute: Fire
Pet Counter: 9
Goblin
-----------------------------------------------------------------------------Description: Sly little monster that like to sneak behind and
attack from the
rear.
Found in: Messhina Valley - Riverbank, Path to Mountain (1st
generation/Anytime), Riverbank, Ravine Underground Shrine
Level 1, Palermo
Shrine - Sorrowful Autumn (2nd generation/Anytime)
Monster Type: Farming (Harvest)
Item Dropped: Proof of Warrior
HP: 45 (100 in second generation)
Skill: Back Stab
Attribute: Fire
Pet Counter: 4
Goblin Archer
-----------------------------------------------------------------------------Description: It lacks composure and tends to drop its arrows
everywhere.
Found in: Messhina Valley - Path to Mountain (1st
generation/Anytime), Path to
Mountain, Serene Garden (2nd generation/day), Ravine
Underground Shrine

Level 1, Level 4, Palermo Shrine - Sorrowful Autumn


(2nd generation/Anytime)
Monster Type: Fighting
Item Dropped: Cheap Bandage
HP: 45 (100 in second generation)
Skill: Rapid Attack
Attribute: Fire
Pet Counter: 4
Goblin Captain*
-----------------------------------------------------------------------------Description: A tough goblin leader. Skillful at using two
knives.
Found in: Blessia Island - Southwest Beach, Ruined Shrine
(Day), Tropic
Underground Shrine Level 6 (Anytime)
Monster Type: Farming (Water)
Item Dropped: Quality Cloth
HP: 75
Skill: Serial Attack
Attribute: Fire
Pet Counter: 5
Goblin Don*
-----------------------------------------------------------------------------Description: Attacks if he catches you merely looking. So
wild, it's
frightening.
Found in: Blessia Island - Southwest Beach, West Beach, Cliff
Top (Day), Tropic
Underground Shrine Level 6 (Anytime)
Monster Type: Fighting
Item Dropped: Skull
HP: 70
Skill: Knife Throw
Attribute: Fire
Pet Counter: 5
Goblin Gangster
-----------------------------------------------------------------------------Description: A crazy rascal who flings around knives and tries
to pick fights.
Found in: Blessia Island - Old Ship Deck (1st generation/Day),
Center (Both

generation/Day), Southeast Beach (2nd generation/Day),


Palermo Shrine Refreshing Summer, Tropic Underground Shrine Level 5
(2nd generation/Anytime)
Monster Type: Fighting
Item Dropped: Skull
HP: 50 (70 in second generation)
Skill: Knife Throw
Attribute: Fire
Pet Counter: 4
Goblin Pirate
-----------------------------------------------------------------------------Description: Thinks he's the strongest. Actually weaker then
Goblin Captain.
Found in: Blessia Island - Old Ship Deck (1st generation/Day),
Altar/Old Ship,
South Beach (Both Generation/Day), Center, North Beach,
Southeast Beach
(2nd generation/Day), Palermo Shrine - Refreshing Summer,
Tropic
Underground Shrine Level 5 (2nd generation/Anytime)
Monster Type: Farming (Water)
Item Dropped: Quality Cloth
HP: 50 (75 in second Generation)
Skill: Serial Attack
Attribute: Fire
Pet Counter: 4
Goblin Sniper*
-----------------------------------------------------------------------------Description: Unmatched marksmanship. Never lets a target get
away.
Found in: Messhina Valley - Ruins, Withered Road (Day), Ravine
Underground
Shrine Level 9 (Anytime)
Monster Type: Fighting
Item Dropped: Cheap Bandage
HP: 120
Skill: Rapid Attack
Attribute: Fire
Pet Counter: 5
Hammer Troll*
------------------------------------------------------------------------------

Description: Swing huge hammers and hate slime which are


immune to being
smashed.
Found in: Blessia Island - Ruined Shrine, Silent Cave (Day),
Tropic Underground
Shrine Level 8 (Anytime)
Monster Type: Farming (Break Stones)
Item Dropped: Giant's Gloves
HP: 250
Skill: Serial Attack
Attribute: Pet Counter: 6
Hell Spider*
-----------------------------------------------------------------------------Description: Lounges about among the tree branches on a
hammock made of spider
thread.
Found in: Trieste Forest - Great Tree, Sun-Dapplet Spot
(Night)
Monster Type: Fighting
Item Dropped: Sparkle String
HP: 45
Skill: Serial Attack
Attribute: Earth
Pet Counter: 4
Hercules Beetle*
-----------------------------------------------------------------------------Description: Sharpens its horns everyday on a tree. These
special horns never
break.
Found in: Blessia Island - Southwest Beach, Cliff Top (Night),
Tropic
Underground Shrine Level 9 (Anytime)
Monster Type: Farming (Break Stones)
Item Dropped: Hard Horn
HP: 120
Skill: Charging
Attribute: Wind
Pet Counter: 5
High Ogre Viking*
------------------------------------------------------------------------------

Description: Its jacket is extremely expensive. Inside the


jacket are lots of
axes.
Found in: Padova Mountains - Icy Path, Unfrozen Lake (Night),
Iceberg
Underground Shrine Level 6 (Anytime)
Monster Type: Fighting
Item Dropped: Glue
HP: 140
Skill: Tomahawk
Attribute: Water
Pet Counter: 7
High Orc*
-----------------------------------------------------------------------------Description: Very cautious, lives deep in the woods. Highly
territorial and
aggressive.
Found in: Trieste Forest - Great Tree, Green Garden (Day),
Reflecting Water,
Ruins, Green Underground Shrine Level 1, Level 2, Level 3,
Level 9
(Anytime)
Monster Type: Farming (Harvest)
Item Dropped: Cheap Cloth
HP: 65
Skill: Serial Attack
Attribute: Earth
Pet Counter: 4
High Orc Viking*
-----------------------------------------------------------------------------Description: A proud and imposing warrior. Hates heat and
keeps to snowy
mountains.
Found in: Padova Mountains - Icy Path, Unfrozen Lake (Day),
Iceberg Underground
Shrine Level 4, Level 9 (Anytime)
Monster Type: Fighting
Item Dropped: Shoulder Piece
HP: 190
Skill: Serial Attack
Attribute: Water
Pet Counter: 7
Hobgoblin*

-----------------------------------------------------------------------------Description: Looks that can scare even a devil. It's simply


terrifying.
Found in: Messhina Valley - Holy Statue, Withered Road (Day),
Ravine
Underground Shrine Level 8 (Anytime)
Monster Type: Farming (Harvest)
Item Dropped: Proof of Warrior
HP: 120
Skill: Back Stab
Attribute: Fire
Pet Counter: 5
Hornet*
-----------------------------------------------------------------------------Description: Works feverishly for the queen bee. Relentlessly
stings its
enemies.
Found in: Messhina Valley - Serene Garden (Night), Ravine
Underground Shrine
Level 7 (Anytime)
Monster Type: Produce (Honey)
Item Dropped: Insect Jaw
HP: 50
Skill: Rapid Attack
Attribute: Wind
Pet Counter: 4
Hunter Wolf*
-----------------------------------------------------------------------------Description: Its dazzling fur catches the eye. I'd feel like a
Prince riding
it!
Found in: Padova Mountains - Icy Path, Tomb, Iceberg
Underground Shrine Level 7
(Anytime)
Monster Type: Riding
Item Dropped: Wolf Fang
HP: 125
Skill: Tackle
Attribute: Pet Counter: 8
Ignis*

-----------------------------------------------------------------------------Description: Always creating heat, it can be used in winter to


heat your home.
Found in: Blessia Island - North Beach, Southwest Beach
(Night), Tropic
Underground Shrine Level 1 (Anytime)
Monster Type: Fighting
Item Dropped: Magic Crystal
HP: 50
Skill: Cure
Attribute: Fire
Pet Counter: 5
Killer Ant*
-----------------------------------------------------------------------------Description: The ant chief. Can even chew through rock with
its well-developed
jaws.
Found in: Trieste Forest - Green Garden (Night), Green
Underground Shrine Level
6 (Anytime)
Monster Type: Farming (Harvest)
Item Dropped: Speckled Skin
HP: 35
Skill: Serial Attack
Attribute: Earth
Pet Counter: 3
King Minotauros*
-----------------------------------------------------------------------------Description: The ramming power unleashed from its huge body
could uproot a
large tree.
Found in: Palermo Shrine - B1F North Room, Mini Garden (Star
8) (Anytime)
Monster Type: Farming (Chop Woods)
Item Dropped: Hammer Piece
HP: 280
Skill: Charging
Attribute: Darkness
Pet Counter: 7
Leaf Ball*
------------------------------------------------------------------------------

Description: A floating plant monster. It likes sunny places.


Found in: Trieste Forest - River Stream, Green Underground
Shrine Level 5
(Anytime)
Monster Type: Fighting
Item Dropped: Plant Stem
HP: 60
Skill: Sonic Wind
Attribute: Wind
Pet Counter: 4
Little Emperor*
-----------------------------------------------------------------------------Description: Egotistical wizard. Good at wind magic, he always
fluffs and
primps his hair.
Found in: Palermo Shrine - B3F Room 2, Mini Garden (Star 6)
(Anytime)
Monster Type: Farming (Water)
Item Dropped: Magic Powder
HP: 130
Skill: Sonic Wind
Attribute: Wind
Pet Counter: 8
Little Golem*
-----------------------------------------------------------------------------Description: Its hands work separate from its body, so it can
easily grab
something far away.
Found in: Palermo Shrine - B2F Room 6, Mini Garden (Star 7)
(Anytime)
Monster Type: Farming (Break Stones)
Item Dropped: Bronze
HP: 200
Skill: Charging
Attribute: Pet Counter: 10
Little Mage*
-----------------------------------------------------------------------------Description: Tiny wizard. Good at fire magic, he loves to use
his powers to
grill fish.

Found in: Messhina Valley - Cave - Altar, Cave - Hall, Ravine


Underground
Shrine Level 4 (Anytime)
Monster Type: Farming (Water)
Item Dropped: Magic Powder
HP: 100
Skill: Fireball
Attribute: Fire
Pet Counter: 5
Little Wizard*
-----------------------------------------------------------------------------Description: Prankster wizard. Good at water magic, he squirts
travelers with
his water gun.
Found in: Padova Mountains - Rushing Waterfall (Day), Shrine,
Iceberg
Underground Shrine Level 1 (Anytime)
Monster Type: Farming (Water)
Item Dropped: Magic Powder
HP: 120
Skill: Water Laser
Attribute: Water
Pet Counter: 7
Mimic*
-----------------------------------------------------------------------------Description: A glutton who will eat anything. Gets indigestion
if it eats good
food.
Found in: Palermo Shrine - B3F Room 3, Mini Garden (Star 5)
(Anytime)
Monster Type: Fighting
Item Dropped: Broken Box
HP: 140
Skill: Charging
Attribute: Darkness
Pet Counter: 8
Minotauros*
-----------------------------------------------------------------------------Description: A huge monster with a huge axe, but too big to
make small
movements.

Found in: Palermo Shrine - B1F West Room, B1F East Room, B3F
Room 3, Mini
Garden (Star 1) (Anytime)
Monster Type: Farming (Chop Woods)
Item Dropped: Hammer Piece
HP: 260
Skill: Charging
Attribute: Darkness
Pet Counter: 7
Monster Box*
-----------------------------------------------------------------------------Description: A monster shaped like a strongbox, lures in
explorers then rushes
to the attack.
Found in: Palermo Shrine - B2F Room 5, Mini Garden (Star 3)
(Anytime)
Monster Type: Fighting
Item Dropped: Broken Box
HP: 140
Skill: Charging
Attribute: Darkness
Pet Counter: 8
Necro*
-----------------------------------------------------------------------------Description: A face hidden behind a mask... No one knows what
it looks like...
Found in: Padova Mountains - Flowing River, Iceberg
Underground Shrine Level 1,
Level 8 (Anytime), Tomb (Night)
Monster Type: Fighting
Item Dropped: Hood
HP: 60
Skill: Life Drain
Attribute: Darkness
Pet Counter: 5
Ogre Viking
-----------------------------------------------------------------------------Description: Hurls two hand axes, but doesn't have very good
control.
Found in: Padova Mountains - Freezing Cave, Ice Field (1st
generation/Night),

Crossroad (Both generation/Night), Iceberg Midway (2nd


generation/Night),
Iceberg Underground Shrine Level 6, Palermo Shrine Frigid Winter (2nd
generation/Anytime)
Monster Type: Fighting
Item Dropped: Glue
HP: 60 (120 in second generation)
Skill: Tomahawk
Attribute: Water
Pet Counter: 6
Orc
-----------------------------------------------------------------------------Description: Not very bright, but curious and active. May
visit the town out of
curiosity.
Found in: Trieste Forest - Wooded Paradise (1st
generation/Day), Grassy Path
(Day), Windy Pass, Green Underground Shrine Level 1,
Palermo Shrine Gentle Spring (2nd generation/Anytime)
Monster Type: Farming (Harvest)
Item Dropped: Cheap Cloth
HP: 45 (55 in second generation)
Skill: Serial Attack
Attribute: Earth
Pet Counter: 3
Orc Archer
-----------------------------------------------------------------------------Description: Calm and laid back personality. Works at one
speed: Slow.
Found in: Trieste Forest - Wooded Paradise (1st
generation/Day), Aegis Fall
(Both generation/Day), Windy Pass, Green Underground
Shrine Level 2, Level
4, Palermo Shrine - Gentle Spring (2nd generation/Anytime)
Monster Type: Fighting
Item Dropped: Arrowhead
HP: 45 (55 in second generation)
Skill: Rapid Attack
Attribute: Earth
Pet Counter: 3
Orc Hunter*

-----------------------------------------------------------------------------Description: Forest hunter. Very few can creatures can evade


an Orc Hunter's
arrow.
Found in: Trieste Forest - Sun-Dapplet Spot (Day), Reflecting
Water, Ruins,
Green Underground Shrine Level 3, Level 4 (Anytime)
Monster Type: Fighting
Item Dropped: Arrowhead
HP: 65
Skill: Rapid Attack
Attribute: Earth
Pet Counter: 4
Orc Viking
-----------------------------------------------------------------------------Description: A brutal orc warrior. Acts violently for his own
satisfaction.
Found in: Padova Mountains - Freezing Cave, Ice Field (1st
generation/Day),
Crossroad (Both generation/Day), Iceberg Midway (2nd
generation/Day),
Palermo Shrine - Frigid Winter, Iceberg Underground Shrine
Level 3 (2nd
generation/Anytime)
Monster Type: Fighting
Item Dropped: Shoulder Piece
HP: 80 (160 in second generation)
Skill: Serial Attack
Attribute: Water
Pet Counter: 6
Planchoa*
-----------------------------------------------------------------------------Description: Smarter than it looks, it can understand human
language.
Found in: Trieste Forest - Great Tree, Green Underground
Shrine Level 5, Level
8 (Anytime)
Monster Type: Fighting
Item Dropped: Plant Stem
HP: 65
Skill: Sonic Wind
Attribute: Wind
Pet Counter: 5

Pomme Pomme
-----------------------------------------------------------------------------Description: Sometimes it looks just like an apple with its
round body, but
it's too big...
Found in: Trieste Forest - Spring Clearing (Day)
Monster Type: Fighting
Item Dropped: Apple
HP: 50
Skill: Charging
Attribute: Pet Counter: 3
Queen Bee*
-----------------------------------------------------------------------------Description: A Queen Bee that rules the hornets. Gracefully
flies around the
skies.
Found in: Messhina Valley - Ruins, Holy Statue, Withered Road
(Night), Ravine
Underground Shrine Level 7 (Anytime)
Monster Type: Produce (Honey)
Item Dropped: Insect Jaw
HP: 55
Skill: Rapid Attack
Attribute: Wind
Pet Counter: 5
Scorpion
-----------------------------------------------------------------------------Description: Hides in the sand to hunt its prey. Stores a
powerful poison in
its tail.
Found in: Blessia Island - South Beach, Altar/Old Ship (Both
generation/Night),
Southeast Beach (2nd generation/Night), Tropic Underground
Shrine Level 7
(2nd generation/Anytime)
Monster Type: Fighting
Item Dropped: Scorpion Tail
HP: 30 (60 in second generation)
Skill: Serial Attack
Attribute: Darkness
Pet Counter: 4

Shadow Panther
-----------------------------------------------------------------------------Description: A rare beast that can walk on two legs.
Skillfully uses its front
legs to eat.
Found in: Blessia Island - Center, Old/Ship Deck (1st
generation/Night), Silent
Cave, Southeast Beach (2nd generation/Night), Tropic
Underground Shrine
Level 4 (2nd generation/Anytime)
Monster Type: Fighting
Item Dropped: Panther Claw
HP: 70 (90 in second generation)
Skill: Tackle
Attribute: Darkness
Pet Counter: 7
Silver Wolf
-----------------------------------------------------------------------------Description: Wolf that lives in the snowy mountains. Hard to
tame due to its
wild nature.
Found in: Padova Mountains - Flowing River (1st
generation/Anytime), Crossroad,
Iceberg Underground Shrine Level 7 (2nd
generation/Anytime), Flowing River
(2nd generation/Night)
Monster Type: Fighting
Item Dropped: Wolf Fang
HP: 65 (125 in second generation)
Skill: Tackle
Attribute: Pet Counter: 7
Sky Fish*
-----------------------------------------------------------------------------Description: A mysterious fish, it floats in the sky. Blows a
powerful water
blast from mouth.
Found in: Padova Mountains - Friezing Cave, Iceberg
Underground Shrine Level 5
(Anytime)
Monster Type: Farming (Water)
Item Dropped: Fish Fossil
HP: 100

Skill: Water Gun


Attribute: Water
Pet Counter: 5
Slime*
-----------------------------------------------------------------------------Description: A gelatinous monster. Its jelly-like body
protects its core.
Found in: Padova Mountains - Narrow Path, Iceberg Underground
Shrine Level 3
(Anytime)
Monster Type: Farming (Water)
Item Dropped: Little Crystal
HP: 150
Skill: Tackle
Attribute: Pet Counter: 7
Spider
-----------------------------------------------------------------------------Description: Scurries about quickly, overcoming its prey with
speed and
ferocity.
Found in: Trieste Forest - Wooded Paradise (1st
generation/Night), Grassy Path
(Both generation/Night)
Monster Type: Fighting
Item Dropped: Strong String
HP: 25 (40 in second generation)
Skill: Serial Attack
Attribute: Earth
Pet Counter: 4
Titan*
-----------------------------------------------------------------------------Description: Their punches can break through steel and will
cause you more than
just a bump.
Found in: Palermo Shrine - B3F Room 4, Mini Garden (Star 6)
(Anytime)
Monster Type: Farming (Break Stones)
Item Dropped: Giant's Fingernail
HP: 300
Skill: Serial Attack
Attribute: Earth

Pet Counter: 9
Tortoise*
-----------------------------------------------------------------------------Description: Has a large shell on its back. Withdraws into its
shell if in
danger.
Found in: Blessia Island - Altar/Old Ship, Sandy Path
(Anytime)
Monster Type: Farming (Water)
Item Dropped: Tortoise Shell
HP: 80
Skill: Charging
Attribute: Water
Pet Counter: 5
Tricky Mushroom*
-----------------------------------------------------------------------------Description: Monster mushroom that glows fluorescent. Glowing
is the way it
communicates.
Found in: Trieste Forest - Mushroom Patch (Night), Green
Underground Shrine
Level 7 (Anytime)
Monster Type: Fighting
Item Dropped: Spore
HP: 80
Skill: Poison Powder
Attribute: Earth
Pet Counter: 5
Troll*
-----------------------------------------------------------------------------Description: Massive creatures of enormous strength. One punch
can smash nearly
any enemy.
Found in: Blessia Island - North Beach, Dense Overgrowth, West
Beach (Day),
Tropic Underground Shrine Level 2, Level 3 (Anytime)
Monster Type: Farming (Break Stones)
Item Dropped: Giant's Fingernail
HP: 240
Skill: Serial Attack
Attribute: Pet Counter: 5

Tundra*
-----------------------------------------------------------------------------Description: Can move even if its body is frozen. Hates hot
spots where it will
evaporate.
Found in: Padova Mountains - Shrine, Rushing Waterfall,
Iceberg Underground
Shrine Level 9 (Anytime)
Monster Type: Fighting
Item Dropped: Magic Crystal
HP: 80
Skill: Cure
Attribute: Water
Pet Counter: 6
Weegull*
-----------------------------------------------------------------------------Description: Is hunts its prey from high above and can kill
swiftly from the
sky.
Found in: Messhina Valley - Path to Mountain, Serene Garden
(Day), Ravine
Underground Shrine Level 2 (Anytime)
Monster Type: Farming (Chop Woods)
Item Dropped: Bird Wing
HP: 90
Skill: Charging
Attribute: Wind
Pet Counter: 5
Wooly
-----------------------------------------------------------------------------Description: If you try to cut its fur in winter it pleads
with its big round
eyes...
Found in: Trieste Forest - Spring Clearing (Both
generation/Night)
Monster Type: Produce (Fleece)
Item Dropped: Wooly Furball
HP: 50
Skill: Tackle
Attribute: Pet Counter: 5

**************************************************************
*****************
8.1. Monster Taming
[Taming]
**************************************************************
*****************
In this game, you're allowed to tame the monsters you find in
the dungeons and
this way you can, besides collecting them, tame monsters that
can help on your
farm activities (harvest and watering) or that can produce
goods for selling
(eggs, milk, wool, etc.). Notice all of the monsters also can
accompany when
you go to dungeons and fight by your side against other
monsters.
Before you start to tame monsters, you'll have to build a barn
in the village,
so that the new tamed monsters can live there. You can do this
by talking to
the mayor after completing Cecilia's first quest ("Please Find
Something") and
receiving the Pet Glove. If you want to build the barn you'll
need 5000G and
50 pieces of wood.
In order to be able to tame monsters, you'll need the Pet
Glove, received from
Cecilia after you complete her first quest. After you put your
hands in this
glove, you'll be able to tame monsters by equipping the glove
and then petting
the monsters in the dungeons with it. Notice the monsters will
still attack you
while you try to pet them. In order to finish the taming, keep
petting the
monster until the a new window appears asking for you to give
a name for your
new partner.
*Each pet only counts if some hearts appears above the
monster, indicating it
likes you more.
The info about the pet glove is just below:
Pet Glove

-----------------------------------------------------------------------------What is it for: Taming wild monsters to help you.


How to get: Reward from Cecilia after finishing the quest
"Please Find
Something".
Description: Gloves that tell your monsters you truly care.
Now you can laugh
off those loving nips and bites.
**************************************************************
*****************
8.2. Monster Care
[Care]
**************************************************************
*****************
After you tame a monster, it's important to take good care of
it. By doing so,
you'll be rewarded by being able to collect better productions
from them and
increasing their fighting abilities. So, just to make it
clear, by taking good
care of your monsters, you'll increase their friendship level
toward you and,
by doing so, you'll not only increase their status (HP,
Attack, etc.) but also
that will make them produce higher quality (bigger) items that
are worth more.
So, what should you do to take care of monsters? Well, first
of all, you need
to feed them everyday. Not doing so will cause its friendship
level to fall (it
won't die or anything, don't worry). If you want to feed a
monster, all you
need to do is to get some Feed (an item) and toss it in the
hole outside the
barn. You can toss a lot of feed at once, you don't need to do
this every day.
Each monster in the barn will eat one Feed a day
automatically, you just need
to make sure there is enough food in the barn for all of them.
You can see how
much feed there is by reading the sign just outside the barn.
You can get Feed in two ways: you can buy it from Douglas for
400G each (very
expensive!), or you can buy some grass seeds and plant them in
your farm, wait

for they to grow and cut them with your sickle. The latter is
a much better
option, so I'd recommend you to start planting grass as soon
as possible if you
want to tame some monsters. You won't need to plant a lot of
grass at all.
After it grows once, you can cut it to collect Feed and, after
that, they'll
regrow in three days again, allowing you to collect again.
This cycle is always
repeated, so you won't need to buy more grass seeds each time
you cut them.
Just DON'T CUT THE GRASS TWICE IN A ROW, that is, before it
regrows because, by
doing this, you'll really kill the grass and you'll need to
plant them again.
Notice each tile of grass you cut generates 4 Feed, what means
that if you cut
a 3x3 area of grass you'll obtain 36 Feeds, not only 9 so,
since the grass
regrows each 3 days, one single 3x3 area of grass allows you
to feed 36 / 3 =
12 monsters forever, as long as you keep the grass regrowing.
Notice as well
that, after you cut the grass, it'll go to the barn and become
Feed
automatically, so all you need to do is to cut it in your farm
and don't need
to toss them in the hole of the barn.
Now retaking the care of monsters point, besides feeding them,
it's important
to brush them everyday to make them happier as well. This
isn't necessary at
all and won't affect their happiness if you don't do this, but
doing so you
increase their friendship much faster. You can do this by
equipping your brush
(see below how to get it) and pressing the tools button next
to a monster.
Finally, I'll list below the caring tools you can obtain and
what they're for,
how you can get them and the description about them you can
see in the game:
Brush
------------------------------------------------------------------------------

What is it for: Brushing your monsters and increase their


friendship level.
How to get: Reward from Cecilia after finishing the quest
"Looking for Special
Ingredients"
Description: An item used when caring for monsters. Stiff and
strong, capable
of grooming even the coarsest of fur.
Clippers
-----------------------------------------------------------------------------What is it for: Cutting fleece from tamed Woolies.
How to get: Reward from Egan after finishing the quest "Please
Taste This for
Me"
Description: Used to trim and clip monster fur. Designed so
that it is
impossible to cut or hurt the monster.
Harvest Basket
-----------------------------------------------------------------------------What is it for: Collecting honey (second generation only) from
tamed Hornets,
Queen Bees or eggs from Cluckadoodles.
How to get: Reward from Rosalind after finishing the quest
"Please Find Me an
Apple"
Description: An item used when caring for and gathering from
monsters. Allows
honey and eggs to be collected.
Milker
-----------------------------------------------------------------------------What is it for: Collecting milk from tamed Buffamoos.
How to get: Reward from Herman after finishing the quest "A
Request for
Breakfast".
Description: Used to obtain milk from a Buffamoo. Allows you
to collect their
very nutritious milk.
**************************************************************
*****************

8.3. Bosses
[Bosses]
**************************************************************
*****************
In the second generation, each dungeon will have a guardian
boss at the last
map you could access as Kyle. To collect all Tablet Fragments
and open new
weapons at Tanya's store, it's indispensable to defeat them
all. In this
section I will explain to you all move sets from each boss and
how to defeat
them. After taking down a lot the boss hp, it will enter in a
berserk/near
death state and change its colors and new attacks will come.
You need to kill them in the season order (first killing the
spring guardian,
and then the summer guardian and so on), because the next boss
will not appear
until you defeat the previous one. Also you need to fight
alone (no monster pet
can go with you) Also note, the name of attacks is only based
in what I see, so
none of them are official.
I started to try to kill the spring boss at level 10 and
proceeded until the
winter boss at level 20 so it's possible to defeat them at a
low level but it
can be a little difficult since some attacks can kill you in
one hit (also all
damage from attacks are based in these low level, what means
that, at a higher
level the same attacks can do damages close to 1). For the
secret bosses I
start to kill the first one at level 30.
The only weapon I really don't recommend are hammers since
bosses don't take
knock back and the critical from an axe is a lot of better.
Longswords have a
long delay and take more time to make 2 moves and axes can do
a great damage in
critical but have a delay to start and do an average damage in
normal hits. If
you're not good enough to avoid most of attacks try to use
sword and shield to
raise your defense. I recommend spears the most, so you can
attack from a safe

distance and do a good damage or shortswords since the delay


of each attack is
really short, except the last move since it opens your guard
for a great
amount of time, so pay attention. About rods you can use the
spells from a
safe distance and attack when the boss open its guard, but it
can be a little
more difficult to aim and you will normally have only one
chance to attack in
each opening. Since my magic level was too low I didn't use
any spells to
defeat the bosses.
For all bosses you can bring potions to recover HP and
Invinciroid/Formuade
(choose only one of them, they cancel each other), so you can
give a good boost
in your stats for the battle. Also check the Boss attribute
and create the best
equips (see Forging Section for further informations) against
it.
*HP values are an approximation.
Trieste Forest Dungeon Guardian - Terror Tree
-----------------------------------------------------------------------------HP: 1000
Berserk Mode: 250 HP left
Attribute: Earth (Use wind type attacks for extra damage)
Attack List:
- Root Spike: The boss raises both hands near the "head" and
its eyes turn red
in this move. Roots will grow up in your feet and
inflict low damage and
can also stuns you. This attack is repeated twice.
- Swing Attack: Raises right arm and twist its body. Swing
both arms, average
damage (the most powerful from this boss). This attack
is repeated twice.
- Apples Falls: Put both hands together near the face and eyes
turns red. A
line of apples will appear from above and will move to
down, also this
attack repeats 3 times in a row. Low damage and easy to
avoid.

- Circle of Apples: The boss will shake its "head", tremble


both hands and
eyes turns red. Eight apples will appear moving around
it and will fly
into you. Low damage.
- Cure: Embrace itself and recovers 80 HP.
- Rush: Berserk Attack Type. After turning purple, the Terror
Tree will rush in
your direction and stop for a few moments, turn to you
and rush again.
Continuous attack and low damage hits.
Strategy:
As soon as you regain the character control, just keep running
in the map to
avoid the Root Spike Attack. After that, run and try to go
behind the boss from
any side and attack from this spot. Any weapon should work
well in this boss
as he can't move. Even if it tries the Swing Attack, this spot
is out from its
range, so just keep attacking. It will also try to attack you
with Apples
Falls, try to avoid 3 times by walking to right/left or just
take the hit, as
it only inflicts little damage. If it attacks with Circle of
Apples, you can
choose to take the damages or try to move to the middle of the
map and avoid
them by walking to the sides. After avoiding (or taking
damage) just return to
the safety spot and attack again, repeating the cycle.
When its HP goes low and it turns purple, the boss will start
the Rush attack,
you can avoid this and hit 2 times its back, avoid again and
keep doing this
until you finally kill it.
Blessia Island Dungeon Guardian - Octopirate
-----------------------------------------------------------------------------HP: 1500
Berserk Mode: 380 HP left
Attribute: Fire (Use water type attacks for extra damage)
Attack List:
- Spike Balls: A spike ball will appear in its tentacle and it
will throw 3 of

this in you. It flies toward you in straight line and


disappear after
crossing half of the map distance. Medium damage.
- Thrust: The Octopirate will move 4 steps in your direction
(straight) moving
its tentacles. Can inflict 4 hit. At Berserk Attack Type
it will be
faster and follow you. Low damage.
- Spear Attack: It will raise its left tentacle with spear
and, after a moment,
it will attack you 3 times, if you get hit, the Giant
Snail will recover
the same quantity of damage you took from it. Medium
damage (1 hit).
- Barrel Throw: It will raise its right tentacle in front of
its face and its
eyes will turn yellow and it'll throw a line of 3
barrels in your
direction that explode with the impact. Can cause stun.
Medium damage (1
barrel) and repeat this attack 3 times.
- Tentacle Swing: Raise the middle right tentacle and swing
twice. Can cause
stun. Low damage.
- Smoke Attack: Berserk Attack Type. It will stop, concentrate
for a sec and
spit a lot of little black smoke. Low (1 ball) to high
damage, you can
take a lot of them if you stay in front of it.
Strategy:
First avoid the Spike Balls by just getting out of his vision.
After an attack,
the Octopirate will come with a Thrust, so it will always
follow this sequence
of moves (a random attack, thrust, random attack, thrust...),
try to attack as
much as you can when it's in the middle of a thrust attack
(shortswords are
highly recommended) and always attack from its sides (behind
attacks don't have
effect because of its hard shell and front attacks are too
dangerous). If you
see it preparing a Barrel Throw, take a distance from it and
try to run to any
side, avoiding the barrels, and pay attention to the
explosions (it can still
damage you). In the case you see it preparing a Spear Attack
just run to its

side and attack. Keep fighting until it enters in berserk


mode. When it turns
all red, stay close and get out of the front its face (try to
stay exactly at
its side. After the it uses the smoke attack, try to hit it
twice and then wait
it turns to you and then move to its side again. Repeat it
until you kill the
Octopirate.
Messhina Valley Dungeon Guardian - Bane Dragon
-----------------------------------------------------------------------------HP: 2000
Berserk Mode: 500 HP left
Attribute: Wind (Use earth type attacks for extra damage)
Attack list:
- Tongue Whip: The boss shakes its body and try to enlace you
with it. No
damage but causes paralysis (very dangerous status in
this battle).
- Rush: It will move back one step and rushes in your
direction (something near
10 squares). Medium to high damage (depends how many
hits you take).
- Energy Balls: Eyes turn blue. Three giant energy balls will
be thrown from
its mouth and will come in zigzag. Medium damage.
- Vanish: When you and the Bane Dragon reaches a dead end, it
will vanish from
the map.
- Seal Blow: It will come after Vanish from right or left side
of the map and
its eyes will turn blue, and it'll blow green balls that
can cause seal.
Medium to high damage (depends how many hits you take).
- Body Smashing: After a Seal Blow or when you are behind it.
Its eyes turn
orange and it jumps in the same spot (when you are
behind it) or at the
dead end (after Seal Blow) causing a impact that can hit
if you stay near
it. In Berserk Mode, it will always use this attack
after a Rush. High
damage.
Strategy:

Run all the bridge until near the end (pay attention to not
run towards it
during the Rush Attack). Now you have two ways to defeat it:
- First Way: When you see it preparing a Rush Attack, run to
escape and wait
the Bane Dragon near the point where it stops (near 10 squares
of distance).
Always attack two times (use the max range of the weapon when
doing this) and
prepare for the next attack hint. If you see it preparing
Tongue Whip, just run
until you can't see its face and counterattack. If you see an
Energy Balls
attack coming, you can move the same amount of space you would
if you were to
avoid a rush attack and then come back to see the next attack
(don't have
enough time for a counterattack) or stay 2 squares away from
its mouth, wait
the ball to move and walk in its direction to avoid the ball
and repeat the
process 2 more times (need a good timing to do this) and then
attack twice.
When you reach the dead end with the Bane Dragon, it will
vanish and appear
from left or right, when you see it, move to the other side.
After the attack,
move away from the dead end, wait the Body Smashing and attack
twice.
Repeat all the process again until it gets in Berserk Mode.
Now the boss will
only use Rush and Body Smashing, Rush and Body Smashing during
all the bridge.
After a Rush, attack it once, run to avoid the Body Smashing,
go back, attack
twice, run to avoid Rush, repeat the process until you reach
the dead end. Use
the dead end tactic and keep doing this until you finally kill
it.
- Second Way: The easiest way to kill it. When you regain the
control, run down
to the dead end and wait the boss reaches there. It will
Vanish and use the
Seal Blow. As the first way, run to the other side from where
it appears and,
after the attack, turn your back in the dead end direction
(stay close it) and

when you see the boss jumping, start a complete combo of your
weapon as soon as
it touches the ground (you won't get hit by the impact). Move
back to avoid the
second Body Smashing and repeat the cycle until you can't do a
complete combo
(it'll turn back faster and if you keep doing this tactic you
won't ever kill
the boss). This time after the Seal Blow, it'll run to the
opposite side of the
dead end and enter in Berserk Mode. Lure the Giant Lizard to
the other dead end
and repeat the process again until you finally kill it for
all.
Also note you can combine the both ways, so you don't need to
wait and lure the
boss to the dead end.
Padova Mountains Dungeon Guardian - Crystal Mammoth
-----------------------------------------------------------------------------HP: 2501
Berserk Mode: 626 HP left
Attribute: Water (Use fire type attacks for extra damage)
Attack List:
- Rush: It will face toward your direction and starts to run
(straight line).
In Berserk Mode it will move faster than normal. Medium
to high damage
(depends on how many hits you take). At low levels you
can die if you
take a lot of hits.
- Snout Swing: Moves its body to right and swing the snout,
hitting anything
in front of its face. High damage and can cause stun.
- Crystal Barriers: When all crystals in its back completely
shines, the
Crystal Mammoth will raise its snout and make a noise
and a large crystal
barrier will appear from the ground around it,
inflicting high damage
(can do a one hit K.O. in low levels).
- Body Smashing: Berserk Attack Type. It will stand up in hind
legs and fall
in the ground. The impact can cause stun. Medium damage.
- Vacuuming: Berserk Attack Type. It will shake its body and
make a noise.

After that the Crystal Mammoth will starting to


vacuuming you. No damage.
Strategy:
Dodge the first Rush attack and stay close to it. You can do
this anywhere, but
I suggest to lure the Crystal Mammoth to the center of the
map, this way is
much easier to avoid his Snout Swing than from the corners.
After the Rush
attack wait the Snout Swing hint, move to its left side and do
a complete combo
with your weapon if you can. Wait again the Snout Swing
attack, attack again,
repeat all the cycle. Keep doing this tactic, moving around it
(counterclockwise). When you see all crystals in its back
shining, starts to
pay attention. The Crystal Mammoth will raise its snout and
prepare the Crystal
Barriers. Stay away from it and wait until the barriers starts
to disappear.
Get closer and start the cycle again (avoid the Snout Swing
and do a complete
combo...). When it enters in Berserk Mode, run away from the
Rush Attack and
then try to come closer. The Crystal Mammoth will try a Body
Smashing, run away
(but don't go too far), go back and attack once with a
shortsword (the delay of
other weapons can be too long, but you can try if you want).
It will try the
same attack again, so just keep running and attacking once.
Maybe in a certain
moment you'll see your actions will be a little slower than
its attack, so just
wait two attacks from it and get the timing again. Be
extremely careful, one
hit from a Body Smashing can stun you and open your guard to a
complete Rush
Attack and that can mean your death. If you get too far away
from it, it will
try to Rush again in your direction or use the Vacuuming (in
this case just run
for the opposite side). Wait until it stops and try to come
closer again.
Continue the hit-and-run tactic until you kill it.
Palermo Shrine Dungeon Guardian - Fiersome

-----------------------------------------------------------------------------HP: 3000
Berserk Mode: 750 HP left
Attribute: Fire (Use water type attacks for extra damage)
Attack List:
- Stomp: Fiersome starts to fly, follow you/return to the
center of the map and
fall down. Only the yellow fire surrounding it causes
medium damage and
can cause stun. In Berserk Mode, after the fall, fires
will come out from
the ground and move forward.
- Triple Fireball: It will raise its head, shoot three giant
fireballs into
your direction and can change the direction in 90 to
any side. Medium
damage.
- Fireball Vacuum: Shakes its head and an enormous red vacuum
starts to
absorbs giant fireballs from anywhere. Medium damage.
- Spin Attack: Fiersome raises its head, screams and start to
spin. Medium to
high damage and can cause stun.
- Fireball Tornado: Berserk Attack Type. Fiersome shoots two
lines of fireball
(one opposite to another) and starts to move
counterclockwise. Medium to
very high damage (depends on how many hits you take and
can even be a
instant kill if you are in a low level) and can cause
stun.
- Homing Fireball: Berserk Attack Type. Fiersome start to look
at you and keep
aiming wherever you go. Shoots five fireballs that keep
following you.
Medium to high damage.
Strategy:
For this fight come prepared with Icifier (level 10) or a
better shortsword if
you can (need to have a lot of more attack since Icifier has
the water element
advantage), and some strong potions or Cure magic book
completely restored. I
fought with Fiersome at level 26, so it's possible to kill it
(but some attacks

kill me instantly, so maybe you need some tries until you can
finish it). Now
use Dragon Break as soon as the fight start (it will decrease
his defense and
attack), wait Fiersome to fly over your head, run to a medium
distance to avoid
the Stomp and attack him three times. Now pay attention to the
attack hints:
- If it starts to fly again (Stomp attack hint) and goes to
the center of the
arena, avoid it and attack twice or, if it tries to smash you
in other parts of
the map, you can attack three times, but in both cases keep a
medium distance
or you will get a hit from its next attack in the middle of
your combo.
- When Fiersome returns to the center of map (after Stomp), it
will shake its
head, showing a Fireball Vacuum attack coming ahead. Go to the
left or right
side (the one that will give you more space to see from where
the fireballs
comes), pay attention to the fireballs coming in your
direction and try to
avoid them. You can hit it twice after the vacuum stop, but if
you want to be
safer, just attack once.
- In the case of Fiersome raises its head without any sound,
it means it'll use
the Triple Fireball. Try to run away from it to any side and
when you see all
Fireballs, get out of the way and run back to Fiersome. You
can also try to
avoid by other ways, you just need to know that this attack
moves forward and
turns 90 to the side you try to avoid (an "L" movement). You
can hit it twice
if you are in a medium distance.
- If you hear a scream after Fiersome raises its head, move to
a medium
distance and keep watching the Spin Attack, so you can keep a
safe distance
from it (this is a very slow movement). Try to run
horizontally to have more
space. Attack twice and run to the other side (if it uses the
Spin attack again

and you stay in the same place, you won't have more space to
run, taking almost
all the hits).
Try to follow these hints until Fiersome enters in Berserk
Mode. Now it'll have
a new set of attacks and some previous attacks will be a
little different. Spin
Attack will be the same, so do the same as before. Triple
Fireball and Fireball
Vacuum will be no longer used. Also try to kill it as fast as
you can, because
some attacks can be very dangerous and difficult to avoid. Now
I will list the
new attacks and how to avoid them:
- The Stomp starts in the same way, but the ending now will
create six fire
pillars that rises from the ground and moves away from
Fiersome. Run to a
medium distance and after you understand the fire pattern,
just go through them
and attack twice (you can hit three times if you are fast
enough). BUT if it
flies to the center of the map, don't attack and be ready for
Fireball Tornado
Attack.
- Like Fireball Vacuum, the hint of this attack will be the
same (Fiersome uses
Stomp at the center of map). The deadliest attack, it will
shots two lines of
fireballs, rotating counterclockwise. Go to the extreme
southeast corner. You
can use Cure magic book or some healing item if you get hit
during this time.
- If you see Fiersome doing the same signal of Triple Fireball
(raise its head
and no scream), try to move to its side, so the Homing
Fireball will make a
curve. Now keep running in circles until it stops following
you.
Keep doing these tactics until you finally kill it and enjoy
the first ending.
Green Underground Shrine Dungeon Guardian - Greater Demon
------------------------------------------------------------------------------

HP: 3200
Berserk Mode: 800 HP left
Attribute: Attack List:
- Impact: Close range attack. The boss will raise both arms
and will try to
smash you, causing a little impact. High damage and can
cause stun.
- Triple Power Wave: Medium range attack. Greater Demon will
raise the right
arm and hit the ground, shooting the lines of Power Wave
(same effect as
the shortsword skill). Medium to high damage (depends on
how many hits
you take) and can cause stun.
- Rush: Used when it is far from you, Greater Demon will punch
its chest and
run towards you. Medium to high damage (depends on how
many hits you
take) and can cause stun.
- Stone Spike: Berserk Attack Type. Like Triple Power Wave,
this attack is
activated at medium range and Greater Demon raises the
right arm. Five
stones spikes will come from the ground, one after
another. If you can't
dodge and get hit by one of them, the other spikes will
also hit you.
Medium damage (one spike) and can cause stun.
Strategy:
One of the easiest bosses, so easy that is possible to kill it
without getting
hit by a single attack. Just get closer to it and wait for an
attack. If you
see the Greater Demon raising its arm for Impact or Triple
Power Wave attacks,
just run to its side until you see it can't hit you anymore
and give an
incomplete combo of your currently weapon (don't use the last
hit or you'll be
open for a second attack). If you see it preparing a Rush
attack, go as far as
you can, get out of the way and get closer again and repeat
the same tactic.
After it enters in Berserk Mode, keep doing the same tactic,
the only

difference is that if you see the Greater Demon raising its


right arm you'll
need to keep running on the map until you dodge all the five
spikes from Stone
Spike Attack, but don't attack this time, just wait for the
next one.
Tropic Underground Shrine Dungeon Guardian - Chimera
-----------------------------------------------------------------------------HP: 3200
Berserk Mode: 800 HP
Attribute: Attack List:
- Bite: Chimera will shake its head and open its mouth,
jumping in your
direction and biting three times. In Berserk Mode, it
will raise the
front paws and jumps even farther towards you. Medium
damage and can
cause stun.
- Paralyze Blow: Chimera will run away, turn to your direction
with its eyes
will glow blue and then blow green balls that can cause
paralyze. Medium
damage.
- Water Laser: Chimera will run, turning its back to you and
shoots two water
lasers into your direction with the back paws. High
damage.
- Scratch: Close range attack. Simply turns its faces towards
you and raise
left arm and scratches. Medium damage and can cause
poison.
Strategy:
This boss basically likes to use counter attacks. If it tries
to attack first,
it'll try to hit using the Bite attack. So just wait it
prepares the attack and
move out of the way, going to any side. Now try to attack it.
If Chimera just
turns to your direction, move to its side and attack once (can
attack twice if
you are fast enough). If it starts to run away, follow it and
prepare yourself

against a counter attack. There are two possible attacks that


can come now. If
you see Chimera facing you with blue eyes, dodge the Paralyze
blow by going to
its side and do an incomplete combo (don't use the last hit or
you'll be open
for a second attack). If you see it giving its back toward
your direction, keep
running around it until you see the first shot and attack
twice with a
shortsword or once with other weapon. In the case you get a
status ailment or
need to heal just go far from it, dodge the bite attack and
use this time to
cure yourself. After it enters in Berserk Mode, the Bite
attack will be a
little different and Chimera will use the Paralyze Blow and
Water Laser at will
(not as a counter anymore). For me the battle become easier at
this point
because I didn't need to pursuit it anymore and had more time
to inflict more
hits. Just do the same as before (pay attention to the attacks
hints) until you
finally kill it.
Ravine Underground Shrine Dungeon Guardian - Golum
-----------------------------------------------------------------------------HP: 1800
Berserk Mode: 450 HP left
Attribute: Attack list:
- Double Punch: Quickly puts the left arm back and punches you
twice. Be
careful, because this is a fast move. High damage, gives
knock back and
can cause stun.
- Rush: The boss goes down on knees, puts its shoulder in your
direction and
rushes after you . Low to medium damage and can cause
stun.
- Fireball: Golum moves its left leg back, down its shoulder
and shoot Fireball
magic level 3. Medium to high damage and can cause stun.
- Storm Punch: Berserk Attack Type. Like Rush attack, Golum
will go down on

knees, lowers its shoulder, shoots six smoke ball (close


range) to all
sides and its hands will start to spin around it and
it'll walk in your
direction. Medium damage and gives knock back.
- Rocket Punch: Berserk Attack Type. Raises its left arm and
shoots five
rockets in the shape of hands in your direction, moving
in small turns
and following you. Medium damage and can cause stun.
Strategy:
A boring fight. Golum has a high physical defense and its
attacks don't give
too much time for counter attacks, so I really recommend you
to use Magic
attacks. If you choose this way, try to use multi-hit magics
at max level, like
Sonic Wind, Fireball, Water Laser, but I really recommend to
use Shine (do the
same strategy described below, but use the magic instead a
physical attack).
Get closer to it so Golum will not use the Fireball (but if
you see it using
this attack, just run away a little from it since the range of
the magic is
short). If you see the boss preparing a Double Punch, avoid it
by going to its
side and attack twice with shortsword (once with other
weapons). If you see a
Rush attack, run as far as you can since Golum can reach you
really quickly
(it can rush from one wall to another of the map) and attack
twice (sometimes
you can attack three times) in its back when Golum is
stopping. Avoid to fight
near the walls, as you can't dodge very well from its attack.
If you get hit,
try to go away from it and get healed as soon as you can. Keep
doing this until
it enters Berserk Mode. Now two new attack will come and only
fireball attack
will remain from previous set of moves. If you see Golum
raising its hand, keep
moving around until all hands disappears and wait for the next
attack. If it
tries to hit you with the Storm Punch attack, wait until it
completely stop and
attack three times (attack twice if you reach it too late).
Just do it until

you see its end.


Iceberg Underground Shrine Dungeon Guardian - Grimoire
-----------------------------------------------------------------------------HP: 3500
Berserk Mode: 900 HP left
Attribute: Wind (Use earth type attacks for extra damage)
Attack List:
- Tail Sweep: The boss opens its mouth and moves its body to
left and right,
hitting you with its tail. High damage, can cause
paralyze and stun.
- Stomp: Grimoire starts to fly, follows you and fall down,
causing a impact.
High damage.
- Gust: Start to move its wings and a wind noise can be heard,
pushing you back
and hitting some times. Low damage and can cause stun.
- Sonic Wind: Berserk Attack Type. Grimoire raises its body
and shoots three
Sonic Wind spells that keep following you. Just like
Golum's Rocket Punch
attack, it moves in small turns. Medium damage.
Strategy:
Spears can be a good choice in this battle, but as always, a
shortsword can do
a fine job either. Try to lure the Grimoire to the center of
the map (since
it's easier to hit and avoid its attack) when you see it
flying to perform the
Stomp Attack, attack twice. If you see Grimoire moving its
body to left, move
away to avoid the Tail Sweep, go to its back and do an
incomplete combo (don't
use the last hit or you'll be open for a second attack). If
you see it
performing the Gust attack, simply get out of the way and
attack it from its
side or back with long range attacks (that's why I said that
spears are a good
choice for this battle), don't get too near of Grimoire or
you'll be push back
with its Gust. When you finally do enough damage and it enters
in Berserk Mode

just keep the same strategy as before. The difference now is


that Grimoire
doesn't use Gust anymore, using the Sonic Wind instead. If you
see it raising
its body, three wind razors will try to hit you. Avoid the
first move and hit
it twice. Now keep moving and in the map to avoid the razors
and dodge the
other moves. Keep attacking the same way as before (but now
pay extra attention
to the razors).
##############################################################
#################
9. Dungeons
[Dungeons1]
##############################################################
#################
In this section you'll know more about each of the dungeons
available in this
game. I'll give a brief description about each of them and
list the monsters
and what you can get from them. The dungeons are ordered by
the season order
from the game.
After the general info about the dungeon, the Details for Area
subsection
presents everything there is in each of the areas of the
dungeon that could
be interesting to know.
Each dungeon has an ASCII map that can help you to identify
the areas of the
map. This can be useful for reference for the the quests of
the villagers.
Unlike the first Rune Factory game, in this one all of the
dungeons are opened
and can be accessed since the beginning of the game. All of
them starts with
weak monsters (even though some are easier than others, see
the difficulty
level of each one in their sections below). During the first
generation of the
game, you'll see a lot of paths will be blocked by fences and
statues. Well,
you can't really get past these for now, that will only be
possible after you

have your children and start playing the second generation, so


that means the
possibilities are very limited in the beginning of the game.
There are 4 dungeons in this game, and each one provides a
fixed season during
the whole year, so you can use the soil in them to plant crops
that aren't
allowed to be planted in your farm when your not in the
correct season for the
crop.
One thing you should know about the soil in the dungeons is
that sometimes
you'll see a purple round mark in one or more of the farming
squares. If you do
see one, don't step on it! As you'll be poisoned if you walk
on it. This venom
won't go out by itself, so, if you want to get rid of it,
you'll need to buy a
Neutral Agent from Natalie in the village clinic and toss it
on the poison. By
doing that, you'll vanish it for good and you'll be able to
plant seeds there
again, if you want.
Another interesting thing to notice is that when you walk
around in any of
dungeons, sometimes you'll find some white flowers growing on
the ground (not
on farming soil). If you cut these flowers, either by using
the sickle or a
sword or whatever, they'll drop a rune orb. These work the
same way as the
orbs generated by fully grown crops, except that theses ones
are less
effective, that is, they'll restore only a small amount of RP
when you pick
them. Either way they can be useful, so make sure to collect
them every time
you see one and your RP bar is not full. The flowers grow once
a day and don't
regrow by just changing screens, so if you already cut it one
day you'll have
to wait until the next day.
# Means Fences
& Means Statues

**************************************************************
*****************
9.1. Trieste Forest - First Generation
[Trieste1]
**************************************************************
*****************
Map (First Generation)
|------------|
| Trieste
|
| Forest |
| Wooded
|
| Paradise
|
|---| |-----|
| |
| |
|---|
|--| |----|
|
| Trieste
|
| Forest |
| Grassy
__|
| Path
/
|-------| |
| |
| |
| |
---------------| |
& Trieste
|
- Forest ----/ /
| Aegis
|~~/ #
| Falls
|~/---|--| |---|~
| |
| |
| |
|--| |-------|
| Trieste
|
| Forest | Spring
#
| Clearing
|----| |-----|
| |
| |
|-----------|
|----| |----|
| Alvarna - |
| Trieste
|
| Falling
---------------------- Forest
|
| Star Path ---------------------- Entrance
|
|-----------|
|------------|
This valley can be accessed by taking the east path from
Alvarna - Falling Star

Path area in the village. See the info below to learn more
about it.
Season: Spring
Danger Level (1st Generation): 1
Monsters you can find (Monster drop in parenthesis)
-----------------------------------------------------------------------------Day: Orc (Cheap Cloth), Orc Archer (Arrowhead)
Night: Ant (Insect Skin), Spider (String String), Wooly (Wooly
Furball)
Items you can pick: Apple
Mining ores: Aquamarine, Earth Crystal, Emerald, Iron, Scrap
Iron
Fishes: Cherry Salmon, Chub, Gibelio
==============================================================
=================
9.1.1. Details for Area
[Trieste1-Details]
==============================================================
=================
Trieste Forest Entrance
------------------------------------------------------------------------------ Save point
Trieste Forest - Spring Clearing
------------------------------------------------------------------------------ A 6x6 farming area
- 1 Gate spawn 2 Pomme Pomme (day) or 2 Wooly (night)
- River (Cherry Salmon, Chub)
Trieste Forest - Aegis Falls
------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 2 rocks
- 4 mining stones (Aquamarine, Earth Crystal, Emerald, Scrap
Iron)

- 1 Gate spawn 1 Orc Archer (day) or 2 Ants (night)


- 1 Gate spawns 1 Orc Archer (day) or 1 Ant (night)
- River (Cherry Salmon, Chub)
Trieste Forest - Grassy Path
------------------------------------------------------------------------------ Save point
- Apple tree
- A 6x6 farming area
- 2 Gates spawn 1 Orc (day) or 1 Spider (night)
- River (Cherry Salmon, Chub, Gibelio)
Trieste Forest - Wooded Paradise
------------------------------------------------------------------------------ 1 Gate spawn 1 Orc and 1 Orc Archer (day) or 1 Ant and 1
Spider
(night)
- River (No fishes)
**************************************************************
*****************
9.2. Blessia Island - First Generation
[Blessia1]
**************************************************************
*****************
Map (First Generation)
|---------------|
| Blessia
|
| Island |
| Old Ship Deck
|
|----|
|-------|
| |
---|
| |
& |
_
| |
- |
| |
| |
| |-|##|-| |-|
| |
| Blessia
---------| |------|
| Island Blessia
|
| Center
------ Island |

~~~~~~~~~~
|---------| |>
~~~~~
| Alvarna __|__
~~~
| - Port
\___/
~~~
|---------|

|---| |------|
| |
| |
| |
| |
|----| |-|
| Blessia |
- Island- & South
#
- Beach
|
|
|----| |-|
| |
| |
| |
| |
| |
|----| |---|
| Blessia
|
| Island - |
| Summer
|
| Isle Port |
|---| |----|
~~~~ ~
| |
~~ ~
||>| ~~~~~
~~~

__|__

| Altar/Old
|
| Ship
|
|---|##|------|

~~~~
~~~~~~

~~~~~

~~~ ~~~~~ \___/ ~~~~

~~~~~~~~
~~~~~

~~~~~~

As the name says, this dungeon is an island. You need to get


the boat in the
village docks to come to this place. See the info below to
learn more about
it.
Season: Summer
Danger Level (1st Generation): 1
Monsters you can find (Monster drop in parenthesis)
-----------------------------------------------------------------------------Day: Goblin Gangster (Skull), Goblin Pirate (Quality Cloth)
Night: Scorpion (Scorpion Tail), Shadow Panther (Panther Claw)
Items you can pick: 4-Leaf Clover, Orange

Mining ores: Amethyst, Bronze, Fire Crystal, Iron, Ruby, Scrap


Iron
Fishes: Char, Crucian Carp, Masu Trout, Needlefish, Sardine,
Shrimp, Turbot
==============================================================
=================
9.2.1. Details for Area
[Blessia1-Details]
==============================================================
=================
Blessia Island - Summer Isle Port
------------------------------------------------------------------------------ Save point
- Sea (Sardine, Turbot)
Blessia Island - South Beach
------------------------------------------------------------------------------ 2 mining stones (Amethyst, Bronze, Fire Crystal, Iron, Ruby,
Scrap Iron)
- A 6x6 farming area and a pond
- 1 Gate spawns 1 Goblin Pirate (day) or 1 Scorpion (night)
- Sea (Sardine, Turbot)
Blessia Island - Center
------------------------------------------------------------------------------ 7 mining stones (Amethyst, Bronze, Fire Crystal, Iron, Ruby,
Scrap Iron)
- A 6x3 farming area
- 2 Gates spawn 1 Goblin Gangster (day) or 1 Shadow Panther
(night)
- River - upper left near statue (Crucian Carp)
- River (Char, Masu Trout)
Blessia Island - Altar/Old Ship
------------------------------------------------------------------------------ Save point
- Orange tree
- 2 white flowers (restore RP)
- 1 Gate spawns 1 Goblin Pirate (day) or 1 Scorpion (night)

- Sea (Needlefish, Shrimp)


Blessia Island - Old Ship Deck
------------------------------------------------------------------------------ 1 Gate spawns 1 Goblin Gangster and 1 Goblin Pirate (day) or
2 Shadow
Panthers (night)
**************************************************************
*****************
9.3. Messhina Valley - First Generation
[Messhina1]
**************************************************************
*****************
Map (First Generation)
~~ |--|&|--| ~~
~~ \
/ ~~ ~
~ ~ |M B|~ ~ ~
~~ |e r| ~~ ~
~ ~~|s i|~~ ~~
~~ ~|s d|~ ~~~
~ ~ |h g| ~~ ~
~~ |i e| ~~ ~
~~~ ~|n |~ ~~
~~ |a t| ~~ ~
~~ ~~| o|~~ ~
~ ~~ |V | ~ ~
~~ |a S|~~~ ~
~~ |l h| ~~
~~ ~ |l r|~ ~~
~~_|e i|_~~
~~ ~\ y n /~
|----~~ | e|~~
|M P #
~~ ~~|- | ~ ~
|e a-~~ ~
\ \~~ ~
|s t|
~|------\ \ ~
|s h|
~~| Messhina \ ~ ~ |h |
~ | Valley - \ ~~ |i t|
~| Serene
-----n o|
~ | Garden
a |
~~|----|##|\-------- M|
~~ |V o|
~~ ~|a u|
~ |l n|
~|l t| |---------|##|----|
|-----------|

~ |e a| | Messhina Valley |
|-----------------|| Alvarna - |
~|y i---- - Riverbank
--- Messhina
Valley -- Falling
|
~|- n
--- - Fall Valley
-- Star Path |
~|------------------------|
~|-----------------||-----------|
~~~~~ ~~~~~~ ~~~ ~ ~~ ~~~ ~~~ ~~ ~ ~~~ ~
~~~~ ~~~
~~ ~~ ~ ~ ~~~ ~~ ~~~~ ~~ ~~
This valley can be accessed by taking the west path from
Alvarna - Falling Star
Path area in the village. See the info below to learn more
about it.
Season: Fall
Danger Level (1st Generation): 2
Monsters you can find (Monster drop in parenthesis)
-----------------------------------------------------------------------------Day: Buffamoo (Small Milk), Goblin (Proof of Warrior), Goblin
Archer (Cheap
Bandage)
Night: Cluckadoodle (Small Egg), Goblin (Proof of Warrior),
Goblin Archer
(Cheap Bandage)
Items you can pick: Grapes
Mining ores: Bronze, Iron, Scrap Iron, Silver, Wind Crystal
Fishes: Chub, Crucian Carp, Masu Trout, Salmon
==============================================================
=================
9.3.1. Details for Area
[Messhina1-Details]
==============================================================
=================
Messhina Valley - Fall Valley
------------------------------------------------------------------------------ Save point
- River (Chub, Masu Trout)

Messhina Valley - Riverbank


------------------------------------------------------------------------------ Grapes tree
- A 6x6 farming area
- 1 Gate spawns 1 Goblin (anytime)
- River (Chub, Masu Trout, Salmon)
Messhina Valley - Path to Mountain
------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 5 mining stones (Bronze, Iron, Scrap Iron, Silver, Wind
Crystal)
- 1 Gate spawns 1 Goblin (anytime)
- 1 Gate spawns 1 Goblin Archer (anytime)
- River (Chub, Masu Trout, Salmon)
Messhina Valley - Serene Garden
------------------------------------------------------------------------------ 1 Gate spawns 1 Buffamoo (day) or 1 Cluckadoodle (night)
- 2 rocks in the way
- 2 3x3 farming areas
- River - west side (Crucian Carp)
- River - east side (Chub, Masu Trout, Salmon)
Messhina Valley - Bridge to Shrine
------------------------------------------------------------------------------ Save point
- River (Masu Trout, Salmon)
**************************************************************
*****************
9.4. Padova Mts. - First Generation
[Padova1]
**************************************************************
*****************
Map (First Generation)
|---------|&|-|
| Padova
|
| Mountains - |

| Ice Field
|---|&|-------|~~ ~~
|----------|
| Padova
|~~~~ ~~
|
| Mountains - =====() ~~
|
| Flowing
|~~~~ ~
|
| River
|~ ~ ~~
|
|
| ~ ~
/-------|

|
|
|
|
|
|

|---|
|--------| |--|~~ ~
Padova

.----|
| |~~~~ ~~
/ Mountains|~ ~
|-----| |-------------' - Freezing|-|~
|--. .------------------//--Cave---.#|
| | ~~~~
~~~~ ~ ~~~
| |~~~~ ~~
~~~~~~
| |
|-----| |-----|
| Padova
|
| Mountains - | ___
| Crossroad
| (
)
|-----| |-----| | |
|--. ---------| ||--.
#
| .-----------| |
|-----| |-----|
| Padova
|
| Mountains - |
| Mt. Winter |
| Entrance
|
|-----| |-----|
| |
| |
|----| |----|
| Alvarna - |
| Falling
|
| Star Path |
|-----------|

This valley can be accessed by taking the north path from


Alvarna - Falling
Star Path area in the village. See the info below to learn
more about it.
Season: Winter
Danger Level (1st Generation): 2
Monsters you can find (Monster drop in parenthesis)
------------------------------------------------------------------------------

Day: Orc Viking (Shoulder Piece), Silver Wolf (Wolf Fang)


Night: Ogre Viking (Glue), Silver Wolf (Wolf Fang)
Items you can pick: Mining ores: Bronze, Diamond, Gold, Iron, Sapphire, Scrap
Iron, Silver, Water
Crystal
Fishes: Chub, Pond Smelt, Taimen
==============================================================
=================
9.4.1. Details for Area
[Padova1-Details]
==============================================================
=================
Padova Mts. - Mt. Winter Entrance
------------------------------------------------------------------------------ Save point
Padova Mts. - Crossroad
------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 2 Gates spawn 1 Orc Viking (day) or 1 Ogre Viking (night)
Padova Mts. - Flowing River
------------------------------------------------------------------------------ 8 mining stones (Bronze, Gold, Iron, Scrap Iron, Silver,
Water Crystal)
- A 6x6 farming area
- 2 Gates spawn 1 Silver Wolf (anytime)
- River (Chub, Pond Smelt, Taimen)
Padova Mountains - Freezing Cave
------------------------------------------------------------------------------ Save point
- 6 mining stones (Bronze, Gold, Diamond, Iron, Sapphire,
Scrap Iron, Silver,
Water Crystal)
- A 6x6 farming area

- 1 Gate spawns 1 Orc Viking (day) or 1 Ogre Viking (night)


- River - west side (Chub, Pond Smelt, Taimen)
- River - east side (Chub, Taimen)
Padova Mountains - Ice Field
------------------------------------------------------------------------------ 1 Gate spawn 2 Orc Viking (day) or 2 Ogre Viking (night)
##############################################################
#################
10. Dungeons - Second Generation
[Dungeons2]
##############################################################
#################
In the second generation your character will mention that
grownups are too
big to get through the fences, but you can get through, so you
will have access
to different maps in dungeons. Some paths are blocked by
strange statues and
Kyle couldn't do nothing about this, but his child can read it
and get a hint
as how to remove the statue from the way, so just do what it
wants and you'll
be able to pass freely in the way behind it. Also you'll be
rewarded with a
Stone Tablet Fragment. The Details for Area section will say
what you need to
deliver or do and open your path.
After you defeat Fiersome at Palermo Shrine, slabs at all
Underground Shrine
Entrances (the room behind the last statue of each dungeon)
will be active, so
you will have access to the secret seasonal rooms and bosses
(you can't take a
monster with you in these places). All of them have nine room
and, in order to
go to the next one you need to destroy all monsters in the
previous room (they
can't be tamed) and also destroy the Gate that summons them.
After defeating them, two slabs will appear, one of them will
restore all of
your HP and RP, while the other one will do nothing. The time
will be

completely frozen, so this can be a good place to train your


level and skills
(plus you can fight against all bosses again after you do the
second ending,
except Fiersome). Since the first screen just shows your
currently room, there
is no map available for these rooms.
# Means Fences
& Means Statues
+ Means Door
**************************************************************
*****************
10.1. Trieste Forest - Second Generation
[Trieste2]
**************************************************************
*****************
Map (Second Generation)
|------------|
| Trieste
|
| Forest |
| Wooded
|
| Paradise
|
|-|&&|-------------------------|
|---| |-----|
|Trieste & & Trieste Forest - |
| |
|Forest ----- Great Tree
|
| |
|---|
|Ruins |
|---------------| |
~~ |--| |----|
|
|
|~
|--------| |
~~ | Trieste
|
|
|
|Trieste
|
~~ | Forest |
|----| |
|Forest |
~~ | Grassy
__|
| |
|Sun-Dappled|
~~ | Path
/
| |
|Spot
|
~ ~ |-------| |
\ \
|--------| |
~~
| |
| \-----| ~~
| |
~~ ~~
| |
|Trieste | ~ ~~
| |
~~ ~~ ~
| |
|Forest -|~~ |--------| -----------------------| |
|Green /
| Trieste
&
& Trieste
|
|Garden/
| Forest - --------- Forest
----/ /---------------------/
|
---------- River
|
| Aegis
|~~/ #
Trieste Forest -/
| &
& Stream
|
| Falls
|~/-------|
Windy Pass /---/
| |---------------------|
|--| |---|~
|
(A)
/(B)/
| |
| |
~~
|----------/ /-/

~~~~

~~

/ /
| |
/ /
|----| |---------|
|----------/ /,
| Trieste Forest |
Trieste
|
| - Reflecting
|
Forest |
| Water ___
|
Mushroom
|
|
\~~\-----| ~~
Patch
|
|---------|~~ ~~ ~~~
|-------------|
~~ ~ ~~ ~

~~ ~|--|

|-------|

~~| Trieste
~ ~| Forest -

----

~ ~~| Spring

~~ | Clearing
|----|

----

|-----|

| |
| |
|-----------|
|----| |----|
| Alvarna - |
| Trieste
|
| Falling
---------------------------- Forest
|
| Star Path ---------------------------- Entrance
|
|-----------|
|------------|
The temperate climate is perfect for spring vegetables. This
valley can be
accessed by taking the east path from Alvarna - Falling Star
Path area in the
village. See the info below to learn more about it.
Season: Spring
Danger Level (Second Generation): 3
Monsters you can find (Monster drop in parenthesis)
-----------------------------------------------------------------------------Day: Big Mushroom (Spore), Flower Blossom (Root), High Orc
(Cheap Cloth), Leaf
Ball (Plant Stem), Orc (Cheap Cloth), Orc Archer (Arrowhead),
Orc Hunter
(Arrowhead), Planchoa (Plant Stem), Pomme Pomme (Apple)
Night: Ant (Insect Skin), Flower Blossom (Root), Hell Spider
(Sparkle String),
High Orc (Cheap Cloth), Killer Ant (Speckled Skin), Leaf Ball
(Plant Stem), Orc
Hunter (Arrowhead), Planchoa (Plant Stem), Spider (String
String), Tricky
Mushroom (Spore), Wooly (Wooly Furball)

Items you can pick: Apple


Mining ores: Aquamarine, Bronze, Earth Crystal, Emerald, Iron,
Scrap Iron,
Silver
Fishes: Cherry Salmon, Chub, Gibelio, Lover Snapper, Pond
Smelt
Search: Antidote Herb, Black Grass, Blue Crystal, Cabbage,
Cherry Grass,
Emery Flower, Lamp Grass, Medicinal Herb, Moondrop, Onion,
Orange Grass,
Pink Melon, Poison Powder, Red Grass, Strawberry, Toyherb,
Yellow Grass,
Weeds
Tablet fragments:
- Green Tablet fragment 1/5 - Give three Pink Turnips.
- Green Tablet fragment 2/5 - Give twelve Apples.
- Green Tablet fragment 3/5 - Defeat 4 Tricky Mushroom at
Trieste Forest Mushroom Patch, night only.
- Green Tablet fragment 4/5 - Defeat the dungeon guardian.
- Green Tablet fragment 5/5 - After defeat Boss: Terror Tree.
==============================================================
=================
10.1.1. Details for Area
[Trieste2-Details]
==============================================================
=================
Trieste Forest Entrance
------------------------------------------------------------------------------ Save point
Trieste Forest - Spring Clearing
------------------------------------------------------------------------------ A 6x6 farming area
- 1 Gate spawns 2 Pomme Pomme (day) or 2 Wooly (night)
- River (Cherry Salmon, Chub)
- Search - Center (Antidote Herb, Medicinal Herb, Orange
Grass, Toyherb)
- Search - Northwest (Black Grass, Lamp Grass, Medicinal Herb,
Strawberry)

Trieste Forest - Mushroom Patch


------------------------------------------------------------------------------ 5 rocks
- 4 mining stones (Bronze, Earth Crystal, Iron, Scrap Iron,
Silver)
- 2 Gate spawns 1 Big Mushroom (day) or 1 Tricky Mushroom
(night)
- Search - North (Emery Flower, Medicinal Herb, Onion, Poison
Powder)
- Search - Southeast (Cherry Grass, Medicinal Herb, Poison
Powder, Yellow
Grass)
Trieste Forest - Windy Pass (Side A)
------------------------------------------------------------------------------ 14 mining stones (Aquamarine, Bronze, Earth Crystal,
Emerald, Iron, Scrap
Iron, Silver)
- 1 Gate spawns 2 Orcs (anytime)
- Search - North, only with a flying monster (Cherry Grass,
Medicinal Herb,
Moondrop, Poison Powder)
Trieste Forest - Windy Pass (Side B)
------------------------------------------------------------------------------ 2 crystals (restore RP)
- 1 Gate spawns 1 Orc Archer (anytime)
Trieste Forest - Aegis Falls
------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 2 rocks
- 4 mining stones (Aquamarine, Earth Crystal, Emerald, Scrap
Iron)
- 1 Gate spawns 1 Orc Archer (day) or 2 Ants (night)
- 1 Gate spawns 1 Orc Archer (day) or 1 Ant (night)
- River (Cherry Salmon, Chub)
- Search - Northwest (Antidote Herb, Medicinal Herb, Yellow
Grass)
- Statue: Give three Pink Turnips to remove it (Reward: Green
Tablet fragment
1/5)

Trieste Forest - River Stream


------------------------------------------------------------------------------ 2 rocks
- A 6x6 farming area
- 1 Gate spawns 1 Leaf Ball (anytime)
- River (Cherry Salmon, Chub, Pond Smelt)
- Small lake (No fishes)
- Search - Northwest, only with a flying monster (Emery
Flower, Orange Grass,
Red Grass, Yellow Grass)
- Search - South, only with a flying monster (Blue Crystal,
Orange Grass, Red
Grass, Yellow Grass)
- Statue (East side): Give three Pink Turnips to remove it
(Reward: Green
Tablet fragment 1/5)
- Statue (West side): Give twelve Apples to remove it (Reward:
Green Tablet
fragment 2/5)
Trieste Forest - Sun-Dapplet Spot
------------------------------------------------------------------------------ 1 Gate spawns 1 Flower Blossom and 1 Orc Hunter (day) or 3
Hell Spider
(night)
- River - Hidden in left part on the map behind trees, check
the ingame map to
locate it (Gibelio, Lover Snapper)
- Search - East (Black Grass, Medicinal Herb, Pink Melon,
Weeds)
Trieste Forest - Great Tree
------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 1 Gate spawns 1 Planchoa and 1 High Orc (day) or 1 Planchoa
and 1 Hell Spider
(night)
- Search - Center (Cabbage, Lamp Grass, Medicinal Herb, Yellow
Grass)
- Statue: Defeat 4 Tricky Mushroom at Trieste Forest Mushroom Patch, night
only (Reward: Green Tablet fragment 3/5)

Trieste Forest - Green Garden


------------------------------------------------------------------------------ 2 apple trees (4 apples each)
- 1 crystal (restore RP)
- Lake (Cherry Salmon, Gibelio, Pond Smelt)
- 1 Gate spawns 2 High Orc (day) or 3 Killer Ant (night)
- Search - Northeast, only with a flying monster (Cabbage,
Medicinal Herb,
Moondrop, Toyherb)
- Statue: Give twelve Apples to remove it (Reward: Green
Tablet fragment 2/5)
Trieste Forest - Reflecting Water
------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 1 Gate spawns 1 High Orc (anytime)
- 1 Gate spawns 1 Orc Hunter (anytime)
- Lake - Northwest side (Chub)
- Lake - Northeast side (Chub)
- Lake - South side (Cherry Salmon, Chub, Gibelio, Pond Smelt)
- Small Lake (Cherry Salmon, Chub, Gibelio, Pond Smelt)
- Search - Northeast (Antidote Herb, Cherry Grass, Strawberry)
- Search - Northwest, only with a flying monster (Antidote
Herb, Cabbage,
Poison Powder, Weeds)
Trieste Forest - Ruins
------------------------------------------------------------------------------ 3 rocks
- 8 mining stones (Bronze, Iron, Scrap Iron, Silver)
- 1 Gate spawns 2 High Orc and 1 Orc Hunter (anytime)
- Lake - all lakes (Gibelio)
- Search - Center (Iron, Scrap Iron, Silver)
- Statue (East side): Defeat 4 Tricky Mushroom at Trieste
Forest - Mushroom
Patch, night only (Reward: Green Tablet fragment 3/5)
- Statue (West side): Defeat the dungeon guardian (Reward:
Recipe - Friendly
Syrup, Recipe - Cupid's Kiss, Recipe - Pet Food, Green
Tablet fragment 4/5)
Trieste Forest - Grassy Path
------------------------------------------------------------------------------ Save point

- Apple tree (4 apples)


- A 6x6 farming area
- 1 Gate spawns 1 Flower Blossom (anytime)
- 1 Gate spawns 1 Orc (day) or 1 Spider (night)
- River (Cherry Salmon, Chub, Gibelio)
- Search - Northwest (Blue Crystal, Medicinal Herb, Moondrop,
Red Grass)
Trieste Forest - Wooded Paradise
------------------------------------------------------------------------------ River (No fishes)
- Search - Northeast (Cabbage, Medicinal Herb, Orange Grass,
Red Grass)
- Boss: Terror Tree (Reward: Green Tablet fragment 5/5)
==============================================================
=================
10.1.2. Details for Green Underground Shrine
[Green-Details]
==============================================================
=================
Green Underground Shrine Entrance
------------------------------------------------------------------------------ Slab (center): open the gate to the next room
- Slab (east): teleports you to Green Underground Shrine
Bottom (only available
after you defeat the Dungeon Boss)
Green Underground Shrine Level 1
------------------------------------------------------------------------------ 1 Gate spawns 2 Orc and 1 High Orc (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing
Green Underground Shrine Level 2
------------------------------------------------------------------------------ 1 Gate spawns 2 Orc Archer and 1 High Orc (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Green Underground Shrine Level 3

------------------------------------------------------------------------------ 1 Gate spawns 2 Orc Hunter and 1 High Orc (anytime)


- Slab (west): nothing
- Slab (east): recovery all HP/RP
Green Underground Shrine Level 4
------------------------------------------------------------------------------ 1 Gate spawns 2 Orc Hunter and 1 Orc Archer (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Green Underground Shrine Level 5
------------------------------------------------------------------------------ 1 Gate spawns 2 Leaf Ball and 1 Planchoa (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing
Green Underground Shrine Level 6
------------------------------------------------------------------------------ 1 Gate spawns 2 Killer Ant and 1 Ant (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing
Green Underground Shrine Level 7
------------------------------------------------------------------------------ 1 Gate spawns 2 Tricky Mushroom and 1 Big Mushroom (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Green Underground Shrine Level 8
------------------------------------------------------------------------------ 1 Gate spawns 2 Flower Blossom and 1 Planchoa (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Green Underground Shrine Level 9
------------------------------------------------------------------------------ 1 Gate spawns 2 Flower Blossom and 1 High Orc (anytime)

- Slab (west): recovery all HP/RP


- Slab (east): nothing
Green Underground Shrine Bottom
------------------------------------------------------------------------------ Slab: teleports you to Green Underground Shrine Entrance
- Boss: Greater Demon (Reward: Ancient Stone Tablet fragment
1/4)
**************************************************************
*****************
10.2. Blessia Island - Second Generation
[Blessia2]
**************************************************************
*****************
Map (Second Generation)
~~~~~
~~~~ ~
~~~~ ~~~ ~ ~~~ ~~~
|----------------------|
|---------------|
|

Blessia Island -

Blessia
|
~|--|&&|-----|
|
North Beach
|
|
Island |
~| Blessia
|
|
|
| Old
Ship Deck |
~| Island - |
|-------------------| |
|----|
|-------|
~| Ruined
|
| |
|
|
~| Shrine
--------|
|-----------| | |
|
|
~|--------| &
& |
| &
& |~| |~ _
|
|
|&&------ |
| ------- |~| | | |
|
|
| |
| |
| |~~
| |-|##|-| |-|
|
|
|--------|&&|
| |
| |~~
| Blessia
---------|
|------|
| Blessia
|
~| |------| |~
| Island Blessia
|
| Island - |
~| Blessia
|
| Center
-----Island |

| Cliff Top | ~~| Island - |


|---| |------|
|
Altar/Old
|
| |---------|
~| Silent
|
| |
| Ship
|
| ----|
| Cave
|
| |
|---|
##|------|
|--- |
~|&&|---------|
| |
|
|
| |
~| |~~ ~
| |
|
|
|--| |------|
|&&|---------|
|----| |-|
|
|
| Blessia
|
| Blessia
|
| Blessia |
|-----|
|------|
| Island |
| Island ------ Island- --------|
Blessia Island|
| West Beach |
| Dense
&
& South
#
Southeast
|
|
|
| Overgrowth ------ Beach
--------|
Beach
|
|
|
|
|
|
|
|-----|
|------|
|---| |-----|
|---------| |
|----| |-|
|
| ~~ ~~~ ~
~~ | |
| |
| |
~~~~
|
|~
~~~~~
~~
| |
| |
| |
~~~~
|
| ~~~~
~
| |
| |
| |
~~~~
|
|
~ ~~ ~
~
| |
| |
| | ~~~~
|
| ~~~~~
~
| |
| |
| |
\
\
~~~~
~|---| |-------------------| |
|----| |---|
~~
\ \
|
Blessia Island | ~~ | Blessia
|
~~
\ \,----------|
~|
Southwest Beach
|
| Island - | ~~~~
\
Blessia |
|
|
| Summer
|
~~~
\
Island - |
~|
| ~~ | Isle Port |
\ Sand Path|
~|-----------------------------|
|---| |----| ~~~~ ~~~~
\----------|
~~~~~~~~~~
~~~~~~
~~~~
| |
~~~~
|---------| |>
~~~~
~~~~~
||>| ~~~~~
~~~~~~
~~~~~
| Alvarna __|__
~~~
~~~~~~~
__|__
~~~~~
~~~~~~~~
~~~

| - Port
\___/
~~~~~~
~~~
|---------|

~~~

~~~~

~~~~ \___/ ~~~~

~~~~~

An extremely hot island. The heat makes it a great pace to


cultivate Summer
crops. As the name says, this dungeon is an island. You need
to get the boat in
the village docks to come to this place. See the info below to
learn more about
it.
Season: Summer
Danger Level (2nd Generation): 4
Monsters you can find (Monster drop in parenthesis)
-----------------------------------------------------------------------------Day: Flower Lion (Root), Goblin Captain (Quality Cloth),
Goblin Don (Skull),
Goblin Gangster (Skull), Goblin Pirate (Quality Cloth), Hammer
Troll (Giant's
Gloves), Tortoise (Tortoise Shell), Troll (Giant's Fingernail)
Night: Blood Panther (Panther Claw), Death Stalker (Scorpion
Pincer), Flower
Lion (Root), Giant Beetle (Hard Horn), Hercules Beetle (Hard
Horn), Ignis
(Magic Crystal), Scorpion (Scorpion Tail), Shadow Panther
(Panther Claw),
Tortoise (Tortoise Shell)
Items you can pick: Orange
Mining ores: Amethyst, Bronze, Fire Crystal, Gold, Iron, Ruby,
Scrap Iron,
Silver
Fishes: Char, Crucian Carp, Gibelio, Girella, Masu Trout,
Needlefish,
Sardine, Shrimp, Sunsquid, Turbot
Search: 4-Leaf Clover, Antidote Herb, Blue Grass, Bronze,
Fireflower, Gold,
Green Crystal, Green Grass, Indigo Grass, Iron, Ironleaf,
Medicinal Herb,
Pink Cat, Purple Grass, Silver, Strong Vine, Weeds,
Withered Grass

Tablet fragments:
- Blue Tablet fragment 1/7 - Give six Pineapples at night.
- Blue Tablet fragment 2/7 - Answer 4 questions correctly.
- Question 1: What is the name of the event in the fourth
week of Summer?
A: A. Dance Festival
- Question 2: Which of these cannot be grown in Summer?
A: C. Onion
- Question 2: Fireflies can be seen in summer. What time
at night do they
normally come out?
A: C. 10 PM
- Question 4: Two monsters can be found at Blessia Island
- Cliff Top
during the day. They are Flower Lion and...?
A: A. Goblin Don
- Blue Tablet fragment 3/7 - Defeat 3 Death Stalker at Blessia
Island - North
Beach, night only.
- Blue Tablet fragment 4/7 - Till all of fields at Blessia
Island - Southeast
Beach.
- Blue Tablet fragment 5/7 - Give six Moondrops and five Pink
Cats.
- Blue Tablet fragment 6/7 - Defeat the dungeon guardian.
- Blue Tablet fragment 7/7 - After defeat Boss: Octopirate.
==============================================================
=================
10.2.1. Details for Area
[Blessia2-Details]
==============================================================
=================
Blessia Island - Summer Isle Port
------------------------------------------------------------------------------ Save point
- Sea (Sardine, Turbot)
Blessia Island - South Beach
------------------------------------------------------------------------------ 2 mining stones (Amethyst, Bronze, Fire Crystal, Iron, Ruby,
Scrap Iron)
- A 6x6 farming area and a pond
- 1 Gate spawns 1 Goblin Pirate and 1 Flower Lion (day) or 2
Scorpion (night)

- Sea (Sardine, Turbot)


- Search - Northwest, only with a flying monster (Antidote
Herb, Green Crystal,
Green Grass, Strong Vine)
- Statue: Give six Pineapples to remove it at night (Reward:
Blue Tablet
fragment 1/7)
Blessia Island - Center
------------------------------------------------------------------------------ 7 mining stones (Amethyst, Bronze, Fire Crystal, Iron, Ruby,
Scrap Iron)
- A 6x3 farming area
- 1 Gates spawn 1 Goblin Pirate (day) or 2 Flower Lion (night)
- 1 Gates spawn 1 Goblin Gangster (day) or 2 Flower Lion
(night)
- River - Upper left near statue (Crucian Carp)
- River (Char, Masu Trout)
- Search - Southwest (Blue Grass, Ironleaf, Medicinal Herb,
Strong Vine)
- Statue: Answer 4 questions correctly (Reward: Blue Tablet
fragment 2/7)
- Question 1: What is the name of the event in the fourth
week of Summer?
A: A. Dance Festival
- Question 2: Which of these cannot be grown in Summer?
A: C. Onion
- Question 2: Fireflies can be seen in summer. What time
at night do they
normally come out?
A: C. 10 PM
- Question 4: Two monsters can be found at Blessia Island
- Cliff Top
during the day. They are Flower Lion and...?
A: A. Goblin Don
Blessia Island - North Beach
------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 4 rocks
- 1 Gate spawns 1 Goblin Pirate and 1 Troll (day) or 1 Death
Stalker and 1
Ignis (night)
- Sea (Girella, Sunsquid, Turbot)
- Search - West (Fireflower, Green Grass, Medicinal Herb,
Weeds)

Blessia Island - Silent Cave


------------------------------------------------------------------------------ 2 crystals (restore RP)
- 9 mining stones (Bronze, Fire Crystal, Gold, Iron, Scrap
Iron, Silver)
- 4 rocks
- 2 Gate spawns 1 Hammer Troll (day) or 1 Death Stalker and 1
Shadow Panther
(night)
- Sea (Girella, Sunsquid, Turbot)
- Statue (North side): Till all of fields at Blessia Island Southeast Beach
(Reward: Blue Tablet fragment 4/7)
- Statue (South side): Defeat 3 Death Stalker at Blessia
Island - North Beach,
night only (Reward: Blue Tablet fragment 3/7)
- Statue (East side): Answer 4 questions correctly (Reward:
Blue Tablet
fragment 2/7)
- Question 1: What is the name of the event in the fourth
week of Summer?
A: A. Dance Festival
- Question 2: Which of these cannot be grown in Summer?
A: C. Onion
- Question 2: Fireflies can be seen in summer. What time
at night do they
normally come out?
A: C. 10 PM
- Question 4: Two monsters can be found at Blessia Island
- Cliff Top
during the day. They are Flower Lion and...?
A: A. Goblin Don
Blessia Island - Dense Overgrowth
------------------------------------------------------------------------------ 2 white flowers, behind the trees (restore RP)
- Orange tree (3 oranges)
- 1 Gate spawns 2 Flower Lion and 1 Troll (day) or 2 Flower
Lion and 1 Giant
Beetle (night)
- Lake (Char, Crucian Carp, Masu Trout)
- Search - West (Antidote Herb, Green Grass, Ironleaf, Pink
Cat)
- Search - Northeast (Antidote Herb, Green Crystal, Medicinal
Herb, Purple
Grass)

- Statue (East side): Give six Pineapples to remove it at


night (Reward: Blue
Tablet fragment 1/7)
- Statue (North side): Defeat 3 Death Stalker at Blessia
Island - North Beach,
night only (Reward: Blue Tablet fragment 3/7)
Blessia Island - Southwest Beach
------------------------------------------------------------------------------ 1 crystal (restore RP)
- 4 rocks
- 1 Gate spawns 1 Goblin Captain (day) or 1 Hercules Beetle
(night)
- 1 Gate spawns 1 Goblin Don (day) or 1 Ignis (night)
- Sea (Girella, Sunsquid, Turbot)
- Search - West (Indigo Grass, Medicinal Herb, Strong Vine,
Weeds)
Blessia Island - West Beach
------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 2 orange trees (5 oranges in total)
- 1 Gate spawns 1 Troll (day) or 1 Blood Panther (night)
- 1 Gate spawns 1 Goblin Don (day) or 1 Blood Panther (night)
- Sea (Girella, Sunsquid, Turbot)
- Search - Northwest (4-Leaf Clover, Blue Grass, Medicinal
Herb, Pink Cat)
- Search - Northeast (4-Leaf Clover, Antidote Herb, Medicinal
Herb, Purple
Grass)
Blessia Island - Cliff Top
------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 1 Gate spawns 1 Goblin Don and 1 Flower Lion (day) or 1
Hercules Beetle and 1
Flower Lion (night)
- Search - West (Green Crystal, Ironleaf, Strong Vine,
Withered Grass)
- Statue: Give six Moondrops and five Pink Cats to remove it
(Reward: Blue
Tablet fragment 5/7)
Blessia Island - Ruined Shrine

------------------------------------------------------------------------------ 9 mining stones (Bronze, Fire Crystal, Gold, Iron, Scrap


Iron, Silver)
- 1 Gate spawns 1 Hammer Troll and 1 Goblin Captain (day) or 2
Blood Panther
(night)
- Lake (Crucian Carp, Gibelio)
- Search - Northwest, only with a flying monster (Fireflower,
Indigo Grass,
Pink Cat, Withered Grass)
- Statue (South side): Give six Moondrops and five Pink Cats
to remove it
(Reward: Blue Tablet fragment 5/7)
- Statue (East side): Till all of fields at Blessia Island Southeast Beach
(Reward: Blue Tablet fragment 4/7)
- Statue (West side): Defeat the dungeon guardian (Reward:
Recipe - Protein
Boost, Recipe - Mental Supplement, Recipe - Vital Gummi,
Blue Tablet
fragment 6/7)
Blessia Island - Altar/Old Ship
------------------------------------------------------------------------------ Save point
- Orange tree (3 oranges)
- 2 white flowers (restore RP)
- 1 Gate spawns 1 Goblin Pirate and 1 Tortoise (day) or 1
Scorpion and 1
Tortoise (night)
- Sea (Needlefish, Shrimp)
- Search - Northwest (Gold, Indigo Grass, Medicinal Herb,
Weeds)
- Search - Northeast (Antidote Herb, Gold, Purple Grass,
Weeds)
Blessia Island - Southeast Beach
------------------------------------------------------------------------------ 2 mining stones
- A 6x6 farming area
- 1 Gate spawns 1 Goblin Pirate and 1 Goblin Gangster (day) or
1 Scorpion and 1
Shadow Panther (night)
- Sea - Southeast side (Sardine, Shrimp, Turbot)
- Sea - Southwest side (Sardine, Turbot)
- Sea - Northeast side (Sardine, Turbot)

- Lake (Char)
- Search - East (Antidote Herb, Fireflower, Indigo Grass,
Medicinal Herb)
Blessia Island - Sandy Path
------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 1 Gate spawns 2 Tortoise (anytime)
- Sea (Shrimp, Sunsquid, Turbot)
- Search - South (Blue Grass, Medicinal Herb, Pink Cat, Weeds)
Blessia Island - Old Ship Deck
------------------------------------------------------------------------------ Search - Northwest (Bronze, Gold, Iron, Silver)
- Boss: Octopirate (Reward: Blue Tablet fragment 7/7)
==============================================================
=================
10.2.2. Details for Tropic Underground Shrine
[Tropic-Details]
==============================================================
=================
Tropic Underground Shrine Entrance
------------------------------------------------------------------------------ Slab (center): open the gate to the next room
- Slab (east): teleports you to Tropic Underground Shrine
Bottom (only
available after you defeat the Dungeon Boss)
Tropic Underground Shrine Level 1
------------------------------------------------------------------------------ 1 Gate spawns 2 Ignis (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Tropic Underground Shrine Level 2
------------------------------------------------------------------------------ 1 Gate spawns 1 Troll (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP

Tropic Underground Shrine Level 3


------------------------------------------------------------------------------ 1 Gate spawns 2 Flower Lion and 1 Troll (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Tropic Underground Shrine Level 4
------------------------------------------------------------------------------ 1 Gate spawns 1 Shadow Panther and 1 Blood Panther (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Tropic Underground Shrine Level 5
------------------------------------------------------------------------------ 1 Gate spawns 1 Goblin Pirate and 1 Goblin Gangster
(anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Tropic Underground Shrine Level 6
------------------------------------------------------------------------------ 1 Gate spawns 1 Goblin Captain and 1 Goblin Don (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing
Tropic Underground Shrine Level 7
------------------------------------------------------------------------------ 1 Gate spawns 2 Death Stalker and 1 Scorpion (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing
Tropic Underground Shrine Level 8
------------------------------------------------------------------------------ 1 Gate spawns 2 Hammer Troll (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing

Tropic Underground Shrine Level 9


------------------------------------------------------------------------------ 1 Gate spawns 2 Giant Beetle and 1 Hercules Beetle (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing
Tropic Underground Shrine Bottom
------------------------------------------------------------------------------ Slab: teleports you to Tropic Underground Shrine Entrance
- Boss: Chimera (Reward: Ancient Stone Tablet fragment 2/4)
**************************************************************
*****************
10.3. Messhina Valley - Second Generation
[Messhina2]
**************************************************************
*****************
Map (Second Generation)
|------------------------------|
~~ |--|&|--| ~~
----------, |
~~ \
/ ~~ ~
| |
~ ~ |M B|~ ~ ~
| |
~~ |e r| ~~ ~
|-----| |----|
~ ~~|s i|~~ ~~
Messhina
--|
~~ ~|s d|~ ~~~
Valley |
~ ~ |h g| ~~ ~Messhina Valley Cave - Hall --|
~~ |i e| ~~ ~ Withered Road
|-----| |----|
~~~ ~|n |~ ~~
^
| |
~~ |a t| ~~ ~
_!_
|&&|
~~ ~~| o|~~ ~
/ ! \
| |
~ ~~ |V | ~ ~
( ! )
| |

| Messhina Valley
| - Cave - Altar /
|

(A) --------/

|--|

/ |---|

|(B)----------

&

|-------------

-----,

&

Messhina

--/--> Valley \

Cave-Small

~~ |a S|~~~ ~
\ ! /
|&&|
Room
|
~~ |l h| ~~
|!|
| |
| |
~~ ~ |l r|~ ~~
|!|
| |
| |
~~_|e i|_~~
|! >
| |
|&&|
~~ ~\ y n /~
|-------|!|
|
|
/ /
~~ | e|~~
|M P #
|--------|&&|-------------------/
/---|
~~ ~~|- | ~ ~
|e a----|
Messhina |(B)--------Messhina
|
~~ ~
\ \~~ ~
|s t|
|
Valley - |
|
|
Valley
|
~|------\ \ ~
|s h|
|
Ruins (A) -----------
Holy
|
~~| Messhina \ ~ ~ |h |
| |------| |-, ---------.
Statue
|
~ | Valley - \ ~~ |i t|
|-|
| |/ /
|--------------|
~| Serene
-----n o|
|
/
~ | Garden
a |
|
/
~~|----| |\-------- M|
|
/
|##|
~~ |V o|
| |
| |
~~ ~|a u|
| |
| |
~ |l n|
| |
| |
~|l t| |---------|##|----|
|-----------|
|-----| |----| ~ |e a| | Messhina Valley |
|-----------------|| Alvarna - |
|
Messhina | ~|y i---- - Riverbank
--- Messhina
Valley -- Falling
|
|
Valley - | ~|- n
--- - Fall Valley
-- Star Path |
|
Giant
| ~|------------------------|
~|-----------------||-----------|
|
Boulder
| ~~~~~ ~~~~~~ ~~~ ~ ~~ ~~~ ~~~ ~~ ~ ~~~ ~
|-------------|
~~~~ ~~~
~~ ~~ ~ ~ ~~~ ~~ ~~~~ ~~ ~~
~ ~~ ~~~ ~~~~ ~~~
~~ ~~~~ ~~~~ ~~~
|

A pretty lonely place, but good for growing Fall crops. This
valley can be
accessed by taking the west path from Alvarna - Falling Star
Path area in the
village. See the info below to learn more about it.
Season: Fall

Danger Level (2nd Generation): 5


Monsters you can find (Monster drop in parenthesis)
-----------------------------------------------------------------------------Day: Blackbird (Bird Wing), Buffalo (Bull Horn), Buffamoo
(Small Milk),
Flower Lilly (Root), Ghost (Hood), Goblin (Proof of Warrior),
Goblin Archer
(Cheap Bandage), Goblin Sniper (Cheap Bandage), Hobgoblin
(Proof of Warrior),
Little Mage (Magic Powder), Weegull (Bird Wing)
Night: Buffamoo (Small Milk), Chipsqueek (Fur), Cluckadoodle
(Small Egg),
Ghost (Hood), Flower Lilly (Root), Furpuff (Quality Fur),
Goblin (Proof of
Warrior), Goblin Archer (Cheap Bandage), Hornet (Insect Jaw),
Little Mage
(Magic Powder), Queen Bee (Insect Jaw)
Items you can pick: Grapes
Mining ores: Amethyst, Aquamarine, Bronze, Diamond, Emerald,
Iron, Ruby,
Sapphire, Scrap Iron, Silver, Wind Crystal
Fishes: Chub, Crucian Carp, Masu Trout, Rainbow Trout, Salmon,
Taimen
Search: Antidote Herb, Autumn Grass, Black Grass, Bronze,
Carrot, Charm Blue,
Green Pepper, Gunpowder, Medicinal Herb, Orange Grass,
Pom-Pom Grass,
Potato, Red Crystal, Red Grass, Spinach, Withered Grass,
Yam, Yellow Grass
Tablet fragments:
- Red Tablet fragment 1/5 - Defeat 3 Buffalo at Messhina
Valley - Giant
Boulder, day only, defeat 4 Queen Bee at Messhina Valley Holy Statue,
night only and defeat 5 Hobgoblin at Messhina Valley Withered Road, day
only.
- Red Tablet fragment 2/5 - Sow crops in all of fields at
Messhina Valley Holy Statue, but remember, they must all be fully grown.
- Red Tablet fragment 3/5 - Give five Silvers and fifteen
Scrap Irons.

- Red Tablet fragment 4/5 - Defeat the dungeon guardian.


- Red Tablet fragment 5/5 - After defeat Boss: Bane Dragon.
==============================================================
=================
10.3.1. Details for Area
[Messhina2-Details]
==============================================================
=================
Messhina Valley - Fall Valley
------------------------------------------------------------------------------ Save point
- River (Chub, Masu Trout)
Messhina Valley - Riverbank
------------------------------------------------------------------------------ Grape tree (4 grapes)
- A 6x6 farming area
- 1 Gate spawns 1 Goblin and 1 Flower Lilly (day) or 1
Cluckadoodle and 2
Flower Lilly (night)
- River (Chub, Masu Trout, Salmon)
Note: The Gate spawns 2 Goblin in the first respawn and after
that spawns the
default monsters.
Messhina Valley - Ruins (side A)
------------------------------------------------------------------------------ 2 crystals (restore RP)
- 3 mining stones (Aquamarine, Bronze, Diamond, Iron, Scrap
Iron, Wind Crystal)
- 1 Gate spawns 2 Blackbird and 1 Goblin Sniper (day) or 3
Queen Bee (night)
- Search - Northwest (Green Pepper, Gunpowder, Medicinal Herb,
Orange Grass)
- Statue: Defeat 3 Buffalo at Messhina Valley - Giant Boulder,
day only, defeat
4 Queen Bee at Messhina Valley - Holy Statue, night only
and defeat 5
Hobgoblin at Messhina Valley - Withered Road, day only
(Reward: Red Tablet
fragment 1/5)

Messhina Valley - Ruins (side B)


------------------------------------------------------------------------------ 3 mining stones (Aquamarine, Bronze, Diamond, Iron, Scrap
Iron, Wind Crystal)
Note: Flying enemies like Blackbirds from side A can still
attack you.
Messhina Valley - Cave-Small Room
------------------------------------------------------------------------------ 5 mining stones (Bronze, Iron, Ruby, Scrap Iron, Silver)
- 1 Gate spawns 1 Ghost (anytime)
- Search - North (Bronze, Gunpowder, Medicinal Herb, Pom-Pom
Grass)
- Statue: Defeat 3 Buffalo at Messhina Valley - Giant Boulder,
day only, defeat
4 Queen Bee at Messhina Valley - Holy Statue, night only
and defeat 5
Hobgoblin at Messhina Valley - Withered Road, day only
(Reward: Red Tablet
fragment 1/5)
Messhina Valley - Cave - Altar (side A)
------------------------------------------------------------------------------ 1 Gate spawns 1 Little Mage (day) or 2 Little Mage (night)
- 1 Gate spawns 2 Ghost (day) or 1 Ghost (night)
- Lake (Crucian Carp, Rainbow Trout, Taimen)
- Search - North (Antidote Herb, Charm Blue, Medicinal Herb,
Red Crystal)
Messhina Valley - Cave - Hall
------------------------------------------------------------------------------ 4 mining stones (Bronze, Emerald, Iron, Ruby, Sapphire,
Scrap Iron, Silver,
Wind Crystal)
- 1 Gate spawns 1 Little Mage (day) or 2 Little Mage (night)
- 1 Gate spawns 2 Ghost (day) or 1 Ghost (night)
- Search - East (Black Grass, Gunpowder, Medicinal Herb,
Yellow Grass)
- Statue (West side): Give five Silvers and fifteen Scrap
Irons to remove it
(Reward: Red Tablet fragment 3/5)
- Statue (South side): Sow crops in all of fields at Messhina
Valley - Holy

Statue, but remember, they must all be fully grown to


remove it.
(Reward: Red Tablet fragment 2/5)
Messhina Valley - Cave - Altar (side B)
------------------------------------------------------------------------------ 9 mining stones (Amethyst, Bronze, Iron, Ruby, Sapphire,
Scrap Iron, Wind
Crystal)
- Statue : Give five Silvers and fifteen Scrap Irons to remove
it (Reward: Red
Tablet fragment 3/5)
Messhina Valley - Holy Statue
------------------------------------------------------------------------------ 3 rocks in the way
- A 6x6 farming area
- 1 Gate spawns 1 Blackbird and 1 Hobgoblin (day) or 2 Queen
Bee and 1 Furpuff
(night)
- Lake (No fishes)
- Search - North (Autumn Grass, Spinach, Withered Grass,
Yellow Grass)
- Statue : Sow crops in all of fields at Messhina Valley Holy Statue, but
remember, they must all be fully grown to remove it.
(Reward: Red Tablet fragment 2/5)
Messhina Valley - Path to Mountain
------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 5 mining stones (Bronze, Iron, Scrap Iron, Silver, Wind
Crystal)
- 1 Gate spawns 1 Goblin Archer and 1 Flower Lilly (day) or 1
Chipsqueek and 1
Flower Lilly (night)
- 1 Gate spawns 1 Weegull (day) or 1 Chipsqueek (night)
- River (Chub, Masu Trout, Salmon)
Messhina Valley - Withered Road
------------------------------------------------------------------------------ 1 white flower (restore RP)
- 7 mining stones (Bronze, Iron, Ruby, Scrap Iron, Sapphire)

- 1 Gate spawns 2 Hobgoblin and 1 Goblin Sniper (day) or 2


Queen Bee and 1
Furpuff (night)
- Search - North (Charm Blue, Red Crystal, Yam, Yellow Grass)
- Search - South (Gunpowder, Medicinal Herb, Pom-Pom Grass,
Red Grass)
Messhina Valley - Serene Garden
------------------------------------------------------------------------------ 2 rocks in the way
- 2 3x3 farming areas
- 1 Gate spawns 1 Weegull and 1 Orc Archer (day) or 1 Hornet
and 1 Chipsqueek
(night)
- River - West side (Crucian Carp)
- River - East side (Chub, Masu Trout, Salmon)
- Search - West (Black Grass, Carrot, Medicinal Herb, Potato)
Messhina Valley - Giant Boulder
------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 2 grape trees (7 grapes in total)
- 1 Gate spawns 2 Flower Lilly (anytime)
- 1 Gate spawns 1 Buffalo (day) or 1 Buffamoo (night)
- River (Chub, Masu Trout, Salmon)
- Search - West (Antidote Herb, Medicinal Herb, Pom-Pom Grass,
Yellow Grass)
- Search - East, only with a flying monster (Black Grass,
Gunpowder, Orange
Grass, Red Grass)
Messhina Valley - Bridge to Shrine
------------------------------------------------------------------------------ Save point
- River (Masu Trout, Salmon, Fall Flounder)
- Statue: Defeat the dungeon guardian (Reward: Recipe - Heart
Drink, Recipe Formuade, Red Tablet fragment 4/5)
- Boss: Bane Dragon (Reward: Red Tablet fragment 5/5)
==============================================================
=================
10.3.2. Details for Ravine Underground Shrine
[Ravine-Details]

==============================================================
=================
Ravine Underground Shrine Entrance
------------------------------------------------------------------------------ Slab (center): open the gate to the next room
- Slab (east): teleports you to Ravine Underground Shrine
Bottom (only
available after you defeat the Dungeon Boss)
Ravine Underground Shrine Level 1
------------------------------------------------------------------------------ 1 Gate spawns 2 Goblin Archer and 1 Goblin (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Ravine Underground Shrine Level 2
------------------------------------------------------------------------------ 1 Gate spawns 2 Blackbird and 1 Weegull (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Ravine Underground Shrine Level 3
------------------------------------------------------------------------------ 1 Gate spawns 2 Flower Lilly and 1 Ghost (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Ravine Underground Shrine Level 4
------------------------------------------------------------------------------ 1 Gate spawns 2 Little Mage and 1 Goblin Archer (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing
Ravine Underground Shrine Level 5
------------------------------------------------------------------------------ 1 Gate spawns 2 Buffalo and 1 Chipsqueek (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing

Ravine Underground Shrine Level 6


------------------------------------------------------------------------------ 1 Gate spawns 2 Buffalo and 1 Furpuff (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Ravine Underground Shrine Level 7
------------------------------------------------------------------------------ 1 Gate spawns 2 Queen Bee and 1 Hornet (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Ravine Underground Shrine Level 8
------------------------------------------------------------------------------ 1 Gate spawns 2 Hobgoblin and 1 Ghost (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Ravine Underground Shrine Level 9
------------------------------------------------------------------------------ 1 Gate spawns 2 Goblin Sniper and 1 Blackbird (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing
Ravine Underground Shrine Bottom
------------------------------------------------------------------------------ Slab: teleports you to Ravine Underground Shrine Entrance
- Boss: Golum (Reward: Ancient Stone Tablet fragment 3/4)
**************************************************************
*****************
10.4. Padova Mountains - Second Generation
[Padova2]
**************************************************************
*****************
Map (Second Generation)
/------------------\_/----|

| Padova Mountains - Narrow|


Path
|
,-------------. .----|
~
~~ ~
|-------------|
\
/
| |
~~ _ ~~
| Padova
|
|&|
| |-.
~ .-|&|-.
| Mountains - |
| |
|_ |
Padova ~|
|~
| Blocked-Off |
|&|
| |
_Mountains|_. ._|~
| Cave
|
|---------| |-|
| | |
|- Shrine ~| | ~
|---|&|-------|
| Padova
|
|---------| | |
| (A)
.-| |-.~
| |
| Mountains - |
| Padova
|__|
|________|
|
| |
| Ice Field
|
| Mountains
.__. .______________|~
|---|&|-------|~~ ~~
|----------| |
| - Tomb
| |
~|~~~~ ~~~~ ~ ~~
| Padova
|~~~~ ~~
| |
|---------. |
~~ ~~ .-----.
| Mountains - =====() ~~
| |
| |
| (B) |~
| Flowing
|~~~~ ~
| |
| |
~~ |_. ._|
| River
|~ ~ ~~
| |
| |
~~ ~| | ~
|
| ~ ~
/-------| |---|
| |
Padova
.-| |-.
|--------| |--|~~ ~
/ Padova
.----| .__.
| |
Mountains~|
|~
| |~~~~ ~~
/ Mountains|~ ~
|_ |
| |
Rushing |_. ._|
|-----| |-------------' - Freezing|-|~
._||______| |_.
Waterfall ~ | |~~
|--. .------------------//--Cave---. |
| Padova
|
^
~~ .-| |-.
| | ~~~~
~~~~ ~ ~~~
| |
| Mountains - |
!------|-- |~
| |~~~~ ~~
~~~~~~
|#|
| Unfrozen
|
~~|_. ._|
| |
| |
| Lake
---------|~ ~~| |~~
|-----| |-----|
Padova Mountains | |
|
|------------------| |~ .-| |-.
| Padova
|
- Iceberg Midway | |
| .---\
~~| |__|
|~

| Mountains - | ___
\--\
/---| |
|----, \ ,-,
~ ~|__&_______|
| Crossroad
| (
)
\ \-/
|
\ v /
~~ ~ ~~~ ~ ~~
|-----| |-----| | |
\
/----|
\ /
|--. ---------| |---------/
| |
|--.
#
;
Padova
| |
| .----------------------. | |-| Mountains - | |
| |
| --| | Icy Path
| |
|-----| |-----|
| ----| ___
; ;
| Padova
|
| |
\-/
/ /
| Mountains - |
| -----------------/ \_|-|
| Mt. Winter |
|-------------------/\____|
| Entrance
|
|-----| |-----|
| |
| |
|----| |----|
| Alvarna - |
| Falling
|
| Star Path |
|-----------|
Freezing cold mountains. You can cultivate winter vegetables
inside the caves.
This valley can be accessed by taking the north path from
Alvarna - Falling
Star Path area in the village. See the info below to learn
more about it.
Season: Winter
Danger Level (2nd Generation): 6
Monsters you can find (Monster drop in parenthesis)
-----------------------------------------------------------------------------Day: Dark Slime (Little Crystal), Dorado (Fish Fossil), Faerie
(Fairy Dust),
Flower Crystal (Root), High Orc Viking (Shoulder Piece),
Hunter Wolf (Wolf
Fang), Little Wizard (Magic Powder), Necro (Hood), Orc Viking
(Shoulder
Piece), Silver Wolf (Wolf Fang), Sky Fish (Fish Fossil), Slime
(Little
Crystal), Tundra (Magic Crystal)
Night: Dark Slime (Little Crystal), Dorado (Fish Fossil),
Faerie (Fairy
Dust), Flower Crystal (Root), High Ogre Viking (Glue), Hunter
Wolf (Wolf

Fang), Necro (Hood), Ogre Viking (Glue), Silver Wolf (Wolf


Fang), Sky Fish
(Fish Fossil), Slime (Little Crystal), Tundra (Magic Crystal)
Items you can pick: Mining ores: Bronze, Diamond, Gold, Iron, Platinum, Sapphire,
Scrap Iron,
Silver, Water Crystal
Fishes: Blowfish, Chub, Glitter Snapper, Pond Smelt, Rainbow
Trout, Taimen,
Tuna
Search: Antidote Herb, Broken Hilt, Diamond, Emerald, Iron,
Noel Grass, Orange
Grass, Platinum, Red Grass, Ruby, Silver, White Cabbage,
White Crystal,
White Grass, Withered Grass
Tablet fragments:
- Ice Tablet fragment 1/5 - Give four Aquamarines and three
Diamonds.
- Ice Tablet fragment 2/5 - Defeat 4 Tundras at Padova
Mountains - Shrine,
defeat 5 High Ogre Vikings at Padova Mountains - Icy Path,
night only and
defeat 6 Dark Slimes at Padova Mountains - Blocked-Off
Cave.
- Ice Tablet fragment 3/5 - Till all of fields at Padova
Mountains - Flowing
River, Padova Mountains - Freezing Cave and Padova
Mountains - Tomb.
- Ice Tablet fragment 4/5 - Defeat the dungeon guardian.
- Ice Tablet fragment 5/5 - After defeat Boss: Crystal
Mammoth.
==============================================================
=================
10.4.1. Details for Area
[Padova2-Details]
==============================================================
=================
Padova Mountains - Mountain Winter Entrance
------------------------------------------------------------------------------ Save point

Padova Mountains - Crossroad


------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 1 Gate spawns 1 Orc Viking (day) or 1 Ogre Viking (night)
- 1 Gate spawns 1 Silver Wolf (anytime)
- Search - Northeast (Broken Hilt, White Crystal, White Grass,
Withered Grass)
Padova Mountains - Iceberg Midway
------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 1 Gate spawns 1 Orc Viking (day) or 1 Ogre Viking (night)
- 1 Gate spawns 2 Flower Crystal (anytime)
- Search - East, only with a flying monster (Broken Hilt,
White Crystal, White
Grass, Withered Grass)
Padova Mountains - Icy Path
------------------------------------------------------------------------------ 2 white flowers (restore RP)
- 1 Gate spawns 1 High Orc Viking and 1 Hunter Wolf (day) or 1
High Ogre Viking
and 1 Hunter Wolf (night)
Note: To destroy the gate you need to use long range attacks.
- Search - Center, only with a flying monster (White Crystal,
White Grass,
Withered Grass)
- Search - East (Broken Hilt, White Crystal, White Grass,
Withered Grass)
Padova Mountains - Unfrozen Lake
------------------------------------------------------------------------------ 2 crystals (restore RP)
- 1 Gate spawns 1 High Orc Viking (day) or 1 High Ogre Viking
(night)
- 1 Gate spawns 2 Flower Crystal (anytime)
- Lake (Pond Smelt)
Padova Mountains - Rushing Waterfall
------------------------------------------------------------------------------ 1 Gate spawns 1 Little Wizard (day) or 1 Faerie (night)

- 1 Gate spawns 1 Tundra (anytime)


- Lake (Blowfish, Rainbow Trout, Taimen)
- Statue: Till all of fields at Padova Mountains - Flowing
River, Padova
Mountains - Freezing Cave and Padova Mountains - Tomb to
remove it
(Reward: Ice Tablet fragment 3/5)
Padova Mountains - Tomb
------------------------------------------------------------------------------ 5 mining stones (Gold, Iron, Platinum, Silver)
- A 6x6 farming area
- 1 Gate spawns 1 Hunter Wolf (anytime)
- 1 Gate spawns 1 Faerie (day) or 1 Necro (night)
- Lake (Glitter Snapper, Rainbow Trout, Taimen)
- Search - Northeast (Antidote Herb, Noel Grass, Red Grass,
White Cabbage)
Padova Mountains - Narrow Path
------------------------------------------------------------------------------ 2 crystals (restore RP)
- 5 mining stones (Gold, Iron, Platinum, Silver)
- 1 Gate spawns 2 Slime (anytime)
- 1 Gate spawns 1 Slime (anytime)
- Search - East (Antidote Herb, Broken Hilt, Emerald, Orange
Grass)
- Statue: Defeat 4 Tundras at Padova Mountains - Shrine,
defeat 5 High Ogre
Vikings at Padova Mountains - Icy Path, night only and
defeat 6 Dark Slimes
at Padova Mountains - Blocked-Off Cave (Reward: Ice Tablet
fragment 2/5)
Padova Mountains - Shrine (Side A)
------------------------------------------------------------------------------ 1 Gate spawns 1 Tundra and 1 Little Mage (anytime)
- Lake (Rainbow Trout, Taimen, Tuna)
- Statue: Defeat the dungeon guardian (Reward: Recipe Levelizer and Ice
Tablet fragment 4/5)
Padova Mountains - Shrine (Side B)
------------------------------------------------------------------------------

- 1 Gate spawns 1 Tundra (anytime)


- Lake (Rainbow Trout, Taimen, Tuna)
Padova Mountains - Flowing River
------------------------------------------------------------------------------ 8 mining stones (Bronze, Gold, Iron, Scrap Iron, Silver,
Water Crystal)
- A 6x6 farming area
- 1 Gate spawns 1 Necro (anytime)
- 1 Gate spawns 1 Necro (day) and 1 Silver Wolf (night)
- River (Chub, Pond Smelt, Taimen)
- Statue: Give four Aquamarines and three Diamonds to remove
it (Reward: Ice
Tablet fragment 1/5)
Padova Mountains - Blocked-Off Cave
------------------------------------------------------------------------------ 7 mining stones (Bronze, Diamond, Gold, Iron, Platinum,
Sapphire, Scrap Iron,
Silver, Water Crystal)
- 1 Gate spawns 2 Dark Slime (anytime)
- Search - North (Iron, Platinum, Ruby, Silver)
- Statue: Give four Aquamarines and three Diamonds to remove
it (Reward: Ice
Tablet fragment 1/5)
Padova Mountains - Freezing Cave
------------------------------------------------------------------------------ Save point
- 6 mining stones (Bronze, Diamond, Gold, Iron, Sapphire,
Scrap Iron, Silver,
Water Crystal)
- A 6x6 farming area
- 1 Gate spawns 1 Sky Fish and 1 Dorado (anytime)
- River - west side (Chub, Pond Smelt, Taimen)
- River - east side (Chub, Taimen)
Padova Mountains - Ice Field
------------------------------------------------------------------------------ Search - East (Diamond, White Crystal, White Grass, Withered
Grass)
- Statue: Defeat 4 Tundras at Padova Mountains - Shrine,
defeat 5 High Ogre

Vikings at Padova Mountains - Icy Path, night only and


defeat 6 Dark Slimes
at Padova Mountains - Blocked-Off Cave (Reward: Ice Tablet
fragment 2/5)
- Boss: crystal Mammoth (Reward: Ice Tablet fragment 5/5)
==============================================================
=================
10.4.2. Details for Iceberg Underground Shrine
[Iceberg-Details]
==============================================================
=================
Iceberg Underground Shrine Entrance
------------------------------------------------------------------------------ Slab (center): open the gate to the next room
- Slab (east): teleports you to Iceberg Underground Shrine
Bottom (only
available after you defeat the Dungeon Boss)
Iceberg Underground Shrine Level 1
------------------------------------------------------------------------------ 1 Gate spawns 2 Little Wizard and 1 Necro (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Iceberg Underground Shrine Level 2
------------------------------------------------------------------------------ 1 Gate spawns 2 Flower Crystal and 1 Faerie (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing
Iceberg Underground Shrine Level 3
------------------------------------------------------------------------------ 1 Gate spawns 2 Orc Viking and 1 Slime (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing
Iceberg Underground Shrine Level 4
------------------------------------------------------------------------------ 1 Gate spawns 2 High Orc Viking and 1 Dark Slime (anytime)

- Slab (west): recovery all HP/RP


- Slab (east): nothing
Iceberg Underground Shrine Level 5
------------------------------------------------------------------------------ 1 Gate spawns 2 Sky Fish and 1 Dorado (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing
Iceberg Underground Shrine Level 6
------------------------------------------------------------------------------ 1 Gate spawns 2 High Ogre Viking and 1 Ogre Viking (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP
Iceberg Underground Shrine Level 7
------------------------------------------------------------------------------ 1 Gate spawns 2 Silver Wolf and 1 Hunter Wolf (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing
Iceberg Underground Shrine Level 8
------------------------------------------------------------------------------ 1 Gate spawns 2 Necro and 1 Faerie (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing
Iceberg Underground Shrine Level 9
------------------------------------------------------------------------------ 1 Gate spawns 2 Tundras and 1 High Orc Viking (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing
Iceberg Underground Shrine Bottom
------------------------------------------------------------------------------ Slab: teleports you to Iceberg Underground Shrine Entrance
- Boss: Grimoire (Reward: Ancient Stone Tablet fragment 4/4)

**************************************************************
*****************
10.5. Palermo Shrine
[Palermo]
**************************************************************
*****************
Map
Palermo Shrine - B1F
|------------|
| Palermo
|
| Shrine - |
| B1F North |
| Room (N) |
|----|++|----|
| |
| |
| |

|------------|
|------------|
| Palermo
|
| |
Palermo
|
| Shrine - |
| |
Shrine - |
| B1F West |
| |
B1F East |
| Room (B) |
| |
Room (C) |
|----| |----|
|----| |----|
|----| |----|
| |
|
|
| |
| |
| Palermo
|
| |
| -------------------- Shrine -------------------- |
|
B1F Great
|
|---------------------- Hall (A)
----------------------|
|
|
|
|
|----| |----|
| |
| |
| |
| |
| |
| |
| |

|
|
|
|

|----| |----|
| Palermo
|
| Shrine
|
| Entrance |
|------------|
Notes:
- B1F Great Hall (west slab): active the slab in Palermo
Shrine - B3F Room 8.
- B1F Great Hall (east slab): active the slab in Palermo
Shrine - Mini Garden
(Star 8).
- B1F North Room (south door): active both slabs in Palermo
Shrine - B1F Great
Hall.
Palermo Shrine - B2F
|------------|
|

Palermo

Shrine -

| B2F Room 8 |
|

(E)

|----|
|

|
|----|

|
|------------|
|------------|
| |
| Palermo
|
| Palermo
|
| |
| Shrine - --------------- Shrine - -----------|
| |
| B2F Room 5
B2F Room 4
|
| |
|
--------------(A)
--------| |
| |
|------------|
|------------|
| --------|
| |
|
|
| |
|-------|+
+|------|++|
|
Palermo
|

|
Shrine -

|
|

B2F Room 6 |
|
|
|------------------|
|---------|
|

|
|

Palermo

Shrine -

B2F Room 2

|
|
|

|------------|

|---|

|---|

----|

|----

|
|

|----|

|----|

Palermo

Shrine -

| B2F Room 7 |
|

(C)

|------------|
| |
|----|++|----|
| Palermo
|
| Shrine - |
| B2F Room 1 |
|
(B)
|
|------------|

| |
|----|++|----|
| Palermo
|
| Shrine - |
| B2F Room 3 |
|
(D)
|
|------------|

Notes:
- B2F Room 1 (north door): active the switch
- B2F Room 6.
- B2F Room 2 (switch): unlock Palermo Shrine
door.
- B2F Room 3 (north door): active the switch
- B2F Room 5.
- B2F Room 5 (switch): unlock Palermo Shrine
north door.
- B2F Room 6 (west door): open only from B2F
Room 4 (1 way only).

in Palermo Shrine
- B2F Room 6 east
in Palermo Shrine
- B2F Room 3
Room 6 to B2F

- B2F
- B2F
- B2F
north

Room 6 (east door): active the switch in Palermo Shrine


Room 2.
Room 6 (switch): unlock Palermo Shrine - B2F Room 1
door.

Palermo Shrine - B3F


|--------------|
|
Palermo
|
|
Shrine |
| B3F Room 8 |
|
|
|-----|++|-----|
| |
| |
| |
| |
| |
| |
|----| |----|
|
|

|--------------|
|
|
|------------|
|
Palermo
|
|
|
|------------|
|
Shrine ---------- Palermo
----------- Palermo
|
| Palermo
|
| B3F Room 6
Shrine Shrine - |
| Shrine - |
|
---------- B3F Room 5 ----------- B3F Room 7 |
| B3F Room 4 |
|
|
|
|
|
|
|
|
|--------------|
|----| |----|
|------------|
|----| |----|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|------------|
|-----| |-----|
|---------|++|

| Palermo
|
|
Palermo
|
|
Palermo
|
| Shrine - --------Shrine ----------------------Shrine - |
| B3F Room 1
B3F Room 2
B3F Room 3 |
|
(D)
------------------------------|
|------------|
|--------------|
|------------|
Notes:
- B3F Room 3 (north door): active the switch in Palermo Shrine
- B3F Room 7.
- B3F Room 4 (switch): unlock Palermo Shrine - B3F Room 8
south door.
- B3F Room 7 (switch): unlock Palermo Shrine - B3F Room 3
north door.
- B3F Room 8 (south door): active the switch in Palermo Shrine
- B3F Room 4.
- B3F Room 8 (slab): unlock the Palermo Shrine - B1F Great
Hall west slab.
Palermo Shrine - Mini Garden
|------------|
|------------|
|
(H)
|
(M)
|
| (Star 2) |
(Star 7) |
|
(G)
|
(L)
|
|------------|
|------------|

|------------|
|
|
|
|

(Star 8)

|
|

(M)

|------------|

|------------|
|------------|
|
(G)
|
(L)
|
| (Star 1) |
(Star 6) |
|
(F)
|
(K)
|

|------------|
|

(J)

(Star 4)

(I)

|------------|
|------------|

|------------|

|------------|
|------------|
|
(F)
|
(K)
|
| (Entrance) |
(Star 5) |
|
(E)
|
(J)
|
|------------|
|------------|

|------------|
|

(I)

(Star 3)

(H)

|------------|

Notes:
- Star 8 (slab): unlock the Palermo Shrine - B1F Great Hall
east slab and move
you to Palermo Shrine - Mini Garden (Entrance).
Palermo Shrine - 4 Seasons Hallway
|----------------|
|
Palermo
|
|
Shrine |
|
Stairway
|
|
to End
|
|
(O)
|
|
|
|------| |------|
| |
| |
| |
| |
| |
| |

|------------|
|------------|
| Palermo
|
| |
|
Palermo
|
| Shrine - --------------------|++|-------------------Shrine - |
|
Gentle
(N)
Sorrowful |
|
Spring
-------------Palermo
-------------Autumn
|
|------------|
|
Shrine |
|------------|
|
4 Seasons
|

|
Hallway
|
|
|
|------| |------|
| |
| |
|------------| |------------|
|
|

|------------|
|------------|
| Palermo
-------| |----------------------| |------Palermo
|
| Shrine |
|
Shrine - |
| Refreshing ----------|
|---------Frigid
|
|
Summer
|
|
Winter
|
|------------|
|------------|
Notes:
- 4 Seasons Hallway (north door): collect all Seasonal Orbs.
- Frigid Winter (statue): raise to a fully grown Turnip and
White Cabbage,
receiving the Winter Orb.
- Gentle Spring (statue): raise to a fully grown Cabbage and
Toyherb, receiving
the Spring Orb.
- Refreshing Summer (statue): raise to a fully grown Cucumber
and Eggplant,
receiving the Summer Orb.
- Sorrowful Autumn (statue): raise to a fully grown Carrot and
Yam, receiving
The Fall Orb.
Palermo Shrine - Scorching Altar
|------------------------|
|
|
|
Palermo Shrine |
|
Scorching Altar
|
|
|
|
|
|----------| |----------|
| |
| |
|--| |--|
|
|
| (O)
|
|
|
|--------|

Notes:
- Scorching Altar: Boss Room
The final dungeon. To have access to it you need first collect
all Tablet
fragments from all four seasons dungeons (five Green Tablet
fragments from
Trieste Forest, seven Blue Tablet fragments from Blessia
Island, five Red
Tablet fragments from Messhina Valley and five Ice Tablet
fragments from Padova
Mountains), check each dungeon section to know how to obtain
them. After that
talk to Barrett (he won't talk about the tablets in all
locations) to learn
about this place. Get the Dragon Break magic book from Alvarna
Academy Library at upper left shelf. Finally, talk to mayor Byron and
ask to him to
improve one more floor on your barn (it will have no costs to
you and the
expansion will be completed just after you talk to him, but
first you need to
do all barn's expansions). Enter in the barn, walk to the
elevator, select "Go
to a deeper floor" until you see the option "Basement Floor
28" and choose it.
You'll see a giant hole on the floor, this is the entrance to
Palermo Shrine.
Also note the after you had entered at least once this place,
you can bring a
monster with you by taking it out and moving to the barn's
door. Two options
will appear and you can go inside by selecting "Go."
Season: Your current season (except in the 4 Seasons Hallway
floor)
Danger Level: Not specified, but no doubt it is max.
Monsters you can find (Monster drop in parenthesis)
-----------------------------------------------------------------------------Anytime: Aerian (Magic Crystal), Arch Demon (Devil Blood),
Claw Dragon (Rage
Fang), Dark Faerie (Fairy Dust), Demon (Devil Horn), Faust
(Hood), Gigantus
(Giant's Gloves), Goblin (Proof of Warrior), Goblin Archer
(Cheap Bandage),

Goblin Gangster (Skull), Goblin Pirate (Quality Cloth), King


Minotauros (Hammer
Piece), Little Emperor (Magic Powder), Little Golem (Bronze),
Mimic (Broken
Box), Minotauros (Hammer Piece), Monster Box (Broken Box),
Ogre Viking (Glue),
Orc (Cheap cloth), Orc Archer (Arrowhead), Orc Viking
(Shoulder Piece), Titan
(Giant's Fingernail)
Items you can pick: Mining ores: Bronze, Earth Crystal, Fire Crystal, Gold, Iron,
Platinum, Scrap
Iron, Silver, Water Crystal, Wind Crystal
Fishes: Search: Amethyst, Antidote Herb, Aquamarine, Black Grass,
Carrot, Corn,
Cucumber, Diamond, Emerald, Gold, Gold Cabbage, Gold
Potato, Gold Pumpkin,
Gold Turnip, Green Pepper, Hot-Hot Fruit, Leek, Medicinal
Herb, Onion,
Orange Grass, Pink Melon, Pink Turnip, Platinum, Red
Grass, Ruby, Sapphire,
Silk Cloth, Tomato, White Cabbage, Yam, Yellow Grass
Orbs:
- Spring Orb: Sow Cabbage and Toyherb at Palermo Shrine Gentle Spring.
- Summer Orb: Sow Cucumber and Eggplant at Palermo Shrine Refreshing Summer.
- Fall Orb: Sow Carrot and Yam at Palermo Shrine - Sorrowful
Autumn.
- Winter Orb: Sow Turnip and White Cabbage at Palermo Shrine Frigid Winter.
Note: They must all be fully grown.
How to unlock all the rooms (quickest way):
As you could see in the maps, some rooms are blocked by
enormous doors. To get
access to all them and don't lose time, do the following:
First of all bring your farming tools (axe, hammer, hoe and
waterpot) and these
seeds (one bag each): Cabbage, Toyherb (Spring), Cucumber,
Eggplant (Summer),

Carrot, Yam (Fall), Turnip and White Cabbage (Winter). You can
bring some Fur
Sleeping Bags, Formulas and Neutral Agents (maybe you need
this) if you want.
From Palermo Shrine Entrance, go to the north room (B1F Great
Hall) and try to
run through the north exit. Your character will notice the two
slabs (used to
unlock the door at B1F North Room). After this go to the east
room (B1F East
Room) and go down one floor, move to north (B2F Room 6) and
active the switch.
Run one room to northwest (B2F Room 4) and another to west
(B2F Room 5), kill
everything and activate the switch (the time will freeze until
you check the
statue, the same will happen in others rooms with this trap).
Return to the
last room (B2F Room 4), go up one floor (B1F Great Hall), move
to west (B1F
West Room) and go down again (B2F Room 1). Run to north (B2F
Room 2), activate
the switch and go to the southeast exit (B2F Room 3). Go down
(B3F Room 1), run
one room to east (B3F Room 2), one room to north (B3F Room 5)
and one room to
east (B3F Room 7). Kill all monsters and active the switch. Go
back to B3F Room
2, but now go one room to east (B3F Room 3) and another to
north (B3F Room 4).
Again, kill everything and active another switch. Now try to
go to B3F Room 2
(you need to kill all monster in B3F Room 3 to keep going),
move two rooms to
north (B3F Room 8), kill everyone as always and check the
slab. Go back to B1F
Great Hall (use the Escape magic book or just run to there),
move down one
floor by B1F East Room, run two maps to north (B2F Room 8) and
go down (Mini
Garden). Now you need to pass through eight rooms (in each
room you need to
destroy all the things to keep going), so it's a good idea to
save if you're
not strong enough. Now proceed until the last room and active
the slab. Go to
B1F Great Hall (use the Escape magic book or just run to
there), move to north
(B1F North Room) and go down one floor (4 Seasons Hallway). In
this floor there

are four rooms in each extremity (north way is blocked), so go


to all them,
kill all the enemies in the map, check the statue and plant
the crops that it
says. After all crops are fully grown, check the statues and
get the Seasonal
Orbs, opening the last door.
==============================================================
=================
10.5.1. Details for Area B1F
[Palermo-B1F]
==============================================================
=================
Palermo Shrine Entrance
------------------------------------------------------------------------------ Save Point
Palermo Shrine - B1F Great Hall
------------------------------------------------------------------------------ 1 Gate spawns 2 Demon (anytime)
- Stairs: go to Palermo Shrine - B2F Room 4
- Search - Northeast (Antidote Herb, Black Grass, Medicinal
Herb, Silk Cloth)
- Slab (West Side): active the slab in Palermo Shrine - B3F
Room 8
- Slab (East side): active the slab in Palermo Shrine - Mini
Garden (Star 8)
Palermo Shrine - B1F West Room
------------------------------------------------------------------------------ 1 Gate spawns 1 Minotauros (anytime)
- Stairs: go to Palermo Shrine - B2F Room 1
Palermo Shrine - B1F East Room
------------------------------------------------------------------------------ 1 Gate spawns 1 Minotauros (anytime)
- Stairs: go to Palermo Shrine - B2F Room 7
Palermo Shrine - B1F North Room
------------------------------------------------------------------------------

- 1 Gate spawns 1 King Minotauros (anytime)


- Stairs: go to Palermo Shrine - 4 Seasons Hallway
- Door: active both slabs in Palermo Shrine - B1F Great Hall
==============================================================
=================
10.5.2. Details for Area B2F
[Palermo-B2F]
==============================================================
=================
Palermo Shrine - B2F Room 1
------------------------------------------------------------------------------ Stairs: go to Palermo Shrine - B1F West Room
- Door: active the switch in Palermo Shrine - B2F Room 6
Palermo Shrine - B2F Room 2
------------------------------------------------------------------------------ 1 Gate (west) spawns 1 Aerian (anytime)
- 1 Gate (east) spawns 1 Dark Faerie (anytime)
- Search - North (Antidote Herb, Medicinal Herb, Orange Grass,
Silk Cloth)
- Switch: unlock Palermo Shrine - B2F Room 6 east door
Palermo Shrine - B2F Room 3
------------------------------------------------------------------------------ Stairs: go to Palermo Shrine - B3F Room 1
- Door: active the switch in Palermo Shrine - B2F Room 5
Palermo Shrine - B2F Room 4
------------------------------------------------------------------------------ 8 mining stones (Earth Crystal, Fire Crystal, Scrap Iron,
Water Crystal, Wind
Crystal)
- 2 3x3 farming area
- 2 fountains (No fishes)
- Stairs: go to Palermo Shrine - B1F Great Hall
Palermo Shrine - B2F Room 5
------------------------------------------------------------------------------ 1 Gate spawns 1 Claw Dragon and 1 Monster Box (anytime)

- Search - West (Antidote Herb, Medicinal Herb, Red Grass,


Silk Cloth)
- Switch: unlock Palermo Shrine - B2F Room 3 north door.
Palermo Shrine - B2F Room 6
------------------------------------------------------------------------------ 1 Gate spawns 1 Little Golem (anytime)
- Door (West side): open only from B2F Room 6 to B2F Room 4 (1
way only).
- Door (East side): active the switch in Palermo Shrine - B2F
Room 2.
- Search - Center (Antidote Herb, Medicinal Herb, Silk Cloth,
Yellow Grass)
- Switch: unlock Palermo Shrine - B2F Room 1 north door.
Palermo Shrine - B2F Room 7
------------------------------------------------------------------------------ Stairs: go to Palermo Shrine - B1F East Room
Palermo Shrine - B2F Room 8
------------------------------------------------------------------------------ Stairs: go to Palermo Shrine - Mini Garden (Entrance)
- Search - East (Antidote Herb, Medicinal Herb, Red Grass,
Silk Cloth)
==============================================================
=================
10.5.3. Details for Area B3F
[Palermo-B3F]
==============================================================
=================
Palermo Shrine - B3F Room 1
------------------------------------------------------------------------------ Stairs: go to Palermo Shrine - B2F Room 3
Palermo Shrine - B3F Room 2
------------------------------------------------------------------------------ 1 Gate spawns 1 Arch Demon and 1 Little Emperor (anytime)
- Search - Southeast (Antidote Herb, Black Grass, Medicinal
Herb, Silk Cloth)

Palermo Shrine - B3F Room 3


------------------------------------------------------------------------------ 1 Gate spawns 1 Minotauros and 1 Mimic (anytime)
- Door: active the switch in Palermo Shrine - B3F Room 7
Palermo Shrine - B3F Room 4
------------------------------------------------------------------------------ 1 Gate spawns 1 Dark Faerie and 1 Titan (anytime)
- Switch: unlock Palermo Shrine - B3F Room 8 south door
Palermo Shrine - B3F Room 5
------------------------------------------------------------------------------ 1 Gate (north) spawns 1 Faust (anytime)
- 1 Gate (south) spawns 1 Demon (anytime)
Palermo Shrine - B3F Room 6
------------------------------------------------------------------------------ 8 mining stones (Bronze, Gold, Iron, Platinum, Silver)
- 3 3x3 farming area
- 1 fountain (No fishes)
Palermo Shrine - B3F Room 7
------------------------------------------------------------------------------ 1 Gate spawns 1 Arch Demon and 1 Dark Faerie (anytime)
- Search - South (Antidote Herb, Medicinal Herb, Orange Grass,
Silk Cloth)
- Switch: unlock Palermo Shrine - B3F Room 3 north door
Palermo Shrine - B3F Room 8
------------------------------------------------------------------------------ 1 Gate spawns 1 Gigantus (anytime)
- Door: active the switch in Palermo Shrine - B3F Room 4
- Search - Northeast (Diamond, Emerald, Platinum, Ruby)
- Slab: unlock the Palermo Shrine - B1F Great Hall west slab
==============================================================
=================

10.5.4. Details for Area Mini Garden


[Palermo-Garden]
==============================================================
=================
Palermo Shrine - Mini Garden (Entrance)
------------------------------------------------------------------------------ Save Point
- 8 mining stones (Earth Crystal, Fire Crystal, Scrap Iron,
Water Crystal, Wind
Crystal)
- 2 3x3 farming area
- 2 fountains (No fishes)
- Stairs: go to Palermo Shrine - B2F Room 8
- Slab: teleports to Palermo Shrine - Mini Garden (Star 1)
Palermo Shrine - Mini Garden (Star 1)
------------------------------------------------------------------------------ 1 Gate spawns 1 Minotauros (anytime)
- Search (Antidote Herb, Gold, Medicinal Herb, Yellow Grass)
- Slab: teleports to Palermo Shrine - Mini Garden (Star 2)
Palermo Shrine - Mini Garden (Star 2)
------------------------------------------------------------------------------ 1 Gate spawns 1 Arch Demon and 1 Demon (anytime)
- Search (Antidote Herb, Aquamarine, Medicinal Herb, Yellow
Grass)
- Slab: teleports to Palermo Shrine - Mini Garden (Star 3)
Palermo Shrine - Mini Garden (Star 3)
------------------------------------------------------------------------------ 1 Gate spawns 1 Aerian and 1 Monster Box (anytime)
- Search (Amethyst, Antidote Herb, Black Grass, Medicinal
Herb)
- Slab: teleports to Palermo Shrine - Mini Garden (Star 4)
Palermo Shrine - Mini Garden (Star 4)
------------------------------------------------------------------------------ 1 Gate spawns 1 Claw Dragon and 1 Dark Faerie (anytime)
- Search (Antidote Herb, Medicinal Herb, Orange Grass,
Sapphire)
- Slab: teleports to Palermo Shrine - Mini Garden (Star 5)

Palermo Shrine - Mini Garden (Star 5)


------------------------------------------------------------------------------ 1 Gate spawns 1 Gigantus and 1 Mimic (anytime)
- Search (Antidote Herb, Emerald, Medicinal Herb, Red Grass)
- Slab: teleports to Palermo Shrine - Mini Garden (Star 6)
Palermo Shrine - Mini Garden (Star 6)
------------------------------------------------------------------------------ 1 Gate spawns 2 Little Emperor and 1 Titan (anytime)
- Search (Antidote Herb, Medicinal Herb, Ruby, Yellow Grass)
- Slab: teleports to Palermo Shrine - Mini Garden (Star 7)
Palermo Shrine - Mini Garden (Star 7)
------------------------------------------------------------------------------ 1 Gate spawns 1 Faust and 1 Little Golem (anytime)
- Search (Antidote Herb, Diamond, Medicinal Herb, Orange
Grass)
- Slab: teleports to Palermo Shrine - Mini Garden (Star 8)
Palermo Shrine - Mini Garden (Star 8)
------------------------------------------------------------------------------ 1 Gate spawns 2 King Minotauros (anytime)
- Slab: unlock the Palermo Shrine - B1F Great Hall east slab
and teleports you
to Palermo Shrine - Mini Garden (Entrance)
==============================================================
=================
10.5.5. Details for Area 4 Seasons Hallway
[Palermo-Hallway]
==============================================================
=================
Palermo Shrine - 4 Seasons Hallway
------------------------------------------------------------------------------ Save Point
- 8 mining stones (Bronze, Gold, Iron, Platinum, Silver)
- 2 3x3 farming area
- 1 Gate Spawns 1 Aerian (anytime)
- 2 fountains (No fishes)

- Stairs: go to Palermo Shrine - B1F North Room


- Door: collect all Seasonal Orbs
- Slabs: hints about the Seasonal Orbs
Palermo Shrine - Gentle Spring
------------------------------------------------------------------------------ 1 Gate spawns 1 Orc and 1 Orc Archer (anytime/can't tame)
- 1 3x6 farming area
- 1 fountain
- Search (Gold Cabbage, Onion, Pink Melon, Pink Turnip)
- Statue: Sow Cabbage and Toyherb until they are fully grown
(Reward: Spring
Orb)
Palermo Shrine - Refreshing Summer
------------------------------------------------------------------------------ 1 Gate spawns 1 Goblin Gangster and 1 Goblin Pirate
(anytime/can't tame)
- 1 3x6 farming area
- 1 fountain
- Search (Corn, Cucumber, Gold Pumpkin, Tomato)
- Statue: Sow Cucumber and Eggplant until they are fully grown
(Reward: Summer
Orb)
Palermo Shrine - Sorrowful Autumn
------------------------------------------------------------------------------ 1 Gate spawns 1 Goblin and 1 Goblin Archer (anytime/can't
tame)
- 1 3x6 farming area
- 1 fountain
- Search (Carrot, Gold Potato, Green Pepper, Yam)
- Statue: Sow Carrot and Yam until they are fully grown
(Reward: Fall Orb)
Palermo Shrine - Frigid Winter
------------------------------------------------------------------------------ 1 Gate spawns 1 Ogre Viking and 1 Orc Viking (anytime/can't
tame)
- 1 3x6 farming area
- 1 fountain
- Search (Gold Turnip, Hot-Hot Fruit, Leek, White Cabbage)

- Statue: Sow Turnip and White Cabbage until they are fully
grown (Reward:
Winter Orb)
Palermo Shrine - Starway to End
------------------------------------------------------------------------------ Stairs: go to Palermo Shrine - Scorching Altar
==============================================================
=================
10.5.6. Details for Area Scorching Altar
[Palermo-Altar]
==============================================================
=================
Palermo Shrine - 4 Seasons Hallway
------------------------------------------------------------------------------ Stairs: go to Palermo Shrine - Starway to End
- Boss: Fiersome
##############################################################
#################
11. Advancing to the Second Generation
[Second]
##############################################################
#################
This section will cover the basics about what you should do to
proceed to the
second generation of the game and tell briefly what changes
and what does not.
Notice the times I say will be fastest ones to start the new
events (have a
baby, build the school, etc.), but it doesn't mean you need to
do this exactly
in this day. Actually you can activate these events anytime
from the day I say,
so, if you're not in a hurry or want to delay the events a
little longer,
there's absolutely no problem about it.
**************************************************************
*****************
11.1. How to Advance
[Advance]

**************************************************************
*****************
First of all, for the ones who are not aware, the second
generation covers the
story of the main character's son or daughter (your choice).
So, if you want
to advance to this part of the game, the first thing you need
to do is to
court the girl you like until her love level reaches 10 and
then marry her (see
the Bachelorettes section to know about proposal).
After you marry the girl, wait 9 days (you don't need to give
gifts or talk to
her if you don't want...even though that would make you a very
bad husband...)
and then talk to her. She'll then say she'll be having a baby
soon, and you'll
be asked to choose if you'd prefer a boy, a girl or if either
is fine. Notice
this choice will determine the character you'll be playing
with in the second
generation, so pick the choice you like the most. I don't
think there's any
difference if you are a boy or a girl, except that you'll be
able to have
girlfriends or boyfriends, respectively.
Wait more 6 days after choosing the gender of the baby and
then go out of your
house. When you enter the house again you'll see your wife
will be holding the
newly born baby. In this same day, you can already talk to
Byron when he's in
his house to discuss the building of a school in the village
and, if you have
100000G and 1000 pieces of wood, you can talk to him again to
ask him to build
the school.
The school will be built in the Cherry Blossom Square and
it'll take 10 days
to be ready. When you go near the school after it's finished
you'll
automatically start some conversations that will end up
starting the second
generation so, if you still don't want to go to the second
generation after
starting building the school, be sure to don't go near the
door of the school

in Cherry Blossom Square after the 10 days period. Because if


you don't
actually pass in front of the door the events won't start and
you'll be able to
keep playing in the first generation. The same way, don't
forget to go to the
school in Cherry Blossom Square if you do want to proceed to
the second
generation.
One thing you should pay attention before starting the events
that will take
you to the second generation is the amount of feed you have
left in the barn
for your monsters. If you don't want to lose friendship points
because of lack
of feed, you must be sure you have left at least 33 feed FOR
EACH monster you
have in the barn, that is, if your barn is full (you have 16
monsters), before
advancing to the next generation you need to stock 33 * 16 =
528 feed in the
barn in order to guarantee that all of them will have enough
feed to eat during
the transition.
Just after you start the second generation, a hurricane will
hit your farm,
killing some of your crops, just as an ordinary hurricane
would do. Actually,
there's a way to avoid the disaster and save your crops. To do
so, just
activate the events to the second generation (go near the
school) after
AM 12:00. This way, after starting the second generation, even
though you'll
see the house shaking, if you look at the weather icon, you'll
see it's not a
storm, so it won't affect your crops. Not only that, notice as
well that,
instead of starting playing in the third day, you'll start the
game in the
second day, meaning you'll have one extra day. Well, all of
this seems very
nice and all and it really works MOST OF THE TIME. Yes, I
can't say why, as I
still don't understand it myself, but sometimes, even if you
do activate the
events after AM 12:00 as I said, even though you'll gain an
extra day and

you'll see the weather icon shows it not a storm, if you


actually go to a
dungeon you have planted anything in and see your crops,
sometimes they'll be
devastated the same way as if they were hit by a hurricane.
In short, if you want to try to save your crops from the
hurricane in the
beginning of the second generation, do the following:
- Save your game before activating the school event
- Activate the event (go near the school) after AM 12:00
- Check your crops in the dungeons and see if they're alright.
If they do,
fine, otherwise reload your save and try to activate the
school event
another time/day and see if you can save the crops this
way.
**************************************************************
*****************
11.2. What Changes (And What Doesn't)
[Changes]
**************************************************************
*****************
Starting a new life means you'll have a lot of different
things to do, but not
necessarily you'll have lost all of your efforts of the first
generation.
First of all, I'll tell then what you keep from the first
generation. Even
though it may not seem natural, all of the physical status of
the main
character will be kept, that is, his level, status, skills and
alike. Also,
you'll have all the money and items he collected (that is
natural), plus your
father Kyle will give you a plot item called Ancient Script.
The tamed monsters
will like you the same way (the Friendship level won't drop).
Note about the tools: As I said, you keep the items from the
first generation,
including what you gathered, the tools, weapons...well,
everything. But when
you start the second generation, you won't have the tools in
your backpack from
the beginning, but don't worry. To find them, check the chest
in your house (in

the first floor, the one that was never used for anything) and
you'll find the
tools. The problem is that a lot of years without use caused
them to rust and
they are not so good anymore, that is, you can't charge them
anymore (if you
don't know what is charge, see the Farming Tools section). If
you want to
recover the tools to their old selves or make them even better
than before, you
need to expand the school in the second generation, building
the Workshop,
that'll allow you to start forging and upgrading the tools and
weapons (see the
Crafting section for details).
Finally, I'll tell about some things that will change when you
start playing in
the second generation. The two main differences I think you'll
notice are: the
dungeons, that are wider now, meaning some of the fences won't
block the way
anymore, because of your little size, that allows you to pass
through holes
adults can't, and the monsters that are a lot harder to deal
with. And the
second difference is about the villagers friendship towards
you, that will all
be at level 0 (I can understand why everybody doesn't like you
yet, but how
come your own mother doesn't like you as well??).
Well, one more interesting difference I can point is the new
opening, starring
the new generation characters. I think it's very nice,
specially if you're a
bit tired of hearing the same music and watching the same
movie over and over
(well...you'll eventually get tired of watching this as well,
but at least it
will pleasure you a bit longer).
There are some other changes, but I won't discuss about them.
Just to mention,
I can say you'll find new girls and boys in the village to
have as girlfriends
or boyfriends (depending on what character you chose), new
abilities are
available, as you can cook, forge, create accessories on your
own and I think
you're life will be slightly affected by the school schedule.

##############################################################
#################
12. Miscellaneous
[Miscellaneous]
##############################################################
#################
Here you'll find some general info that I think does not fit
very well in the
sections shown before.
**************************************************************
*****************
12.1. The Bottles
[Bottles]
**************************************************************
*****************
During the game, you'll receive some empty bottles as rewards
from villagers
after you have completed some specific quests from them.
These bottles allow you to fill them with potions and alike
that can be later
consumed to restore HP, for example. If you still cannot
create your own
pharmacy, you can fill your bottles by asking Natalie to make
you some potion.
You just need to ask her to create one and give her 3
Medicinal Herbs and 300G.
Below are the bottles available and how you can get them:
Bottle 1: Reward from Natalie after finishing the quest "I
Lost My
Stethoscope"
Bottle 2: Reward from Byron after finishing the quest "Please
Find Someone"
Bottle 3: Reward from Douglas after finishing the quest "Let's
Talk about This
Like Men"
**************************************************************
*****************
12.2. Earthquakes
[Earthquakes]

**************************************************************
*****************
During the first generation of the game, sometimes you'll just
wake up and feel
an earthquake. They are pre-programmed events and occur once a
season on a
specific date. See below when it'll happen:
-

Spring 18
Summer 11
Fall 4
Winter 23

Notice you won't lose the day, even though the game plays the
sleep song after
the earthquake, you'll still wake up on the same day, so
there's nothing to
worry about.
**************************************************************
*****************
12.3. Sale Off Coupons
[Coupons]
**************************************************************
*****************
Once a season you'll receive in your mailbox a letter telling
the shops are
offering a discount in their items in that day. The amount off
varies in each
season and are only available on that specific day, so you
should plan ahead
to take full advantage of it (doesn't apply to all items). See
below the days
you'll receive the letter and how much you'll be able to save:
-

Spring 15 (10% off)


Summer 16 (30% off)
Fall 14 (20% off)
Winter 15 (40% off)

**************************************************************
*****************
12.4. Full Set of Tools
[Full Set]
**************************************************************
*****************

It's one of the utensils you can buy from Yue on Wednesdays to
be placed in the
Workshop. It's a very well known utensil among the ones who
are familiar with
harvest moon games as it contains the "Makers" tools, that
are: the Mayonnaise
Maker, Cheese Maker, Yogurt Maker, Seed Maker and Thread
Maker. All of them
allow you to create more useful / expensive items by throwing
specific raw
materials in it. Below I'll give a brief explain about each of
them:
- Mayonnaise Maker: Produces mayonnaise by throwing eggs
- Cheese Maker: Produces cheese by throwing milk
- Yogurt Maker: Produces yogurt by throwing milk
- Seed maker: Produces seed by throwing fully grown crops.
Notice you can't use
this one if you have an active quest.
- Thread Maker: Produces thread by throwing wool
**************************************************************
*****************
12.5. Endings
[Endings]
**************************************************************
*****************
This game have one great change in the story and two endings.
You need to meet
some requirements to achieve them and it is possible to do all
of them in just
one save file. These are the requirements for each of them:
- Advance to the second generation: Just check the "How to
Advance" section.
- First Ending: Defeat Fiersome at Palermo Shrine. To do this
you need first
open the Palermo Shrine by getting all Stone Tablets
fragments, Dragon Break
magic book and all Seasonal Orbs to open the last door (check
Palermo Shrine
section).
- Second Ending: Defeat all secret bosses at the Underground
Shrine in each
dungeon, collecting all the Ancient Tablets and then talk to
Barrett. He'll
learn about the Omni-Gate spell and hide it. Go to the Alvarna
Academy Library and get it.

##############################################################
#################
13. QuickLists
[Quick]
##############################################################
#################
This sections contains some lists that allows you to find
something quickly.
Each subsection covers something I think it would be useful to
read
occasionally while you play the game, so these tables omit the
details and
go directly to the point. If you want more information about
anything you
should try to take a look at one of the previous sections, in
which I tried
to cover everything in details.
The tables are always sorted by the first column topic
(alphabetically), except
for the quests, that are sorted by villager name and by order
of request.
**************************************************************
*****************
13.1. Quest List - First Generation
[List-Quest1]
**************************************************************
*****************
This list shows the main topics about the quests. In this
table you'll see who
requests each quest, a brief description about what to do to
finish it and what
you'll obtain by completing it. The quests are ordered by
requester name and
the chronological order they request each quest. If you want
more details
about a quest, refer to the corresponding section far above
(especially
recommended if you want a more interesting description and to
know more about
the answers you can choose on the dialogues).
* Even when I say "Talk to someone" and this someone is not
the requester, you

must talk to the requester first, before talking to this


someone. Don't
forget to talk to the requester after talking to the
someone as well.
* When I say "find something" I mean: find something and give
it to the
requester. Also, if I say find, I mean you don't need to
mine or defeat
monsters, the item can be found on the ground (either
visible or not).
* When I say "deliver item to someone" I mean: first talk to
the requester
to pick the item and then do give this to someone.
* When you need to bring an item, I'll put in parenthesis
where you can find
it if you want to gather one. But, if you already have
one with you at
the time, you can give it directly to the requester and
don't need to
search for another one. If the item is a monster drop,
I'll tell where
you can find the monster and when, that is, if it spawns
during Day (D),
Night (N) or Anytime (A).
Quest Name
| Request | What to do
|
Reward
-----------------------------------------------------------------------------Let Me Tell You Your | Alicia
| Talk to her
|
100G
Fortune
|
|
|
I Want This No Matter.|.Alicia...|.Find an Amethyst
in......|.100G
What
|
|
Padova - Crossroad
|
Fulfill a Prophecy
| Alicia
| Talk to Cecilia
|
200G
Fulfill Another.......|.Alicia...|.Talk to
Barrett..........|.250G, 100 wood
Prophecy
|
|
|
I Need Your Thoughts | Alicia
| Talk to her and answer
|
On Something
|
|
all options
|
Fulfill One More .....|.Alicia...|.Meet Mana at
Cherry......|.200G
Prophecy
|
|
Blossom Square
|
Can You Find
| Alicia
| Find a Sapphire in
|
300G
Something for Me? |
|
Messhina - Path to
|
|
|
Mountain
|

Fulfill One Last......|.Alicia...|.Go to Trieste Grassy...|.500G


Prophecy
|
|
Path and defeat an
|
|
|
Orc
|
I Have a Small Favor | Alicia
| Talk to her and meet her |
to Ask of You
|
|
in Padova - Mt.
|
|
|
Winter Entrance.
|
|
|
Move to Padova |
|
|
Crossroads and defeat|
|
|
the Gates and
|
|
|
monsters and talk to |
|
|
her again
|
Find Me a Crystal.....|.Alicia...|.Find the Crystal Ball
in.|.Crystal Ball or
Ball
|
|
Padova - Ice Field
|
marriage
|
|
(see Quests section |
|
|
for further details) |
I'm Looking for
| Barrett | Find his book in the
|
Pole
Something
|
|
church
|
Get Me an Item........|.Barrett..|.Bring him an
Arrowhead...|.500G
|
|
(Orc Archers in
|
|
|
Trieste (D)
|
I Need Another Item
| Barrett | Bring him a Quality Cloth|
600G
|
|
(Goblin Pirates
|
|
|
in Blessia (D))
|
I Want to Give........|.Barrett..|.Deliver the Star
Pendant.|.Onion Seed
Dorothy Something |
|
to Dorothy
|
Please Find Someone
| Byron
| Find Barrett
|
Empty Bottle
Town Patrol Needed....|.Byron....| Talk to everybody in town|
1000G
|
|
(Yue's not necessary)|
Please Give Natalie
| Byron
| Deliver the City Data to |
700G
Some Forms
|
|
Natalie
|
Super Training Plan:..|.Cammy....|.Talk to her and play
a...|.Toyherb Seeds
Strength!
|
|
minigame
|
Super Training Plan: | Cammy
| Talk to her and play a
|
Tomato Seed
Luck!
|
|
minigame
|
Super Training Plan:..|.Cammy....|.Talk to her and play
a...|.Pineapple Seed
Memory!
|
|
minigame
|

Super Training Plan: | Cammy


| Talk to her and play a
|
Corn Seed
Etiquette!
|
|
minigame
|
Super Training Plan:..|.Cammy....|.Bring her a Wolf
Fang....|.Charm Blue Seed
Graduation!
|
|
(Silver Wolf in
|
|
|
Padova (A))
|
Please Find Something | Cecilia | Find a Ruby in Trieste - |
Pet Glove,
|
|
Aegis Falls
|
100 wood
Looking for Special...|.Cecilia..|.Bring her an Indigo
Grass|.200G, Brush
Ingredients
|
|
(One will appear in |
|
|
Blessia - Center)
|
I Need Someone to
| Cecilia | Talk to Egan (be careful,|
Stay Over
|
|
you'll sleep
|
|
|
immediately)
|
Company for...........|.Cecilia..|.Meet Cecilia in Alvarna
-|.Stargazing
|
|
Falling Star Path at |
|
|
at PM 9:00
|
Male Bonding...
| Cecilia | Talk to Jake
|
I Want to Ask You.....|.Cecilia..|.Talk to
her..............|.Something
|
|
|
I Have Something for | Cecilia | Accept Cecilia's invite |
Apple Pie
You
|
|
and answer "Yeah."
|
Something's Really....|.Cecilia..|.Meet Cecilia at
Trieste..|.Bothering Me
|
|
Entrance and answer |
|
|
the second option
|
Something Very
| Cecilia | Find the Round Stone in |
Round Stone
Important to Me
|
|
Messhina - Bridge to |
|
|
Shrine
|
A Very Important......|.Cecilia..|.Take the Round Stone
to..|.Nothing or
Request
|
|
her in Messhina |
marriage
|
|
Bridge to Shrine
|
|
|
(see Quests section |
|
|
for further details) |
I Dropped Something...| Dorothy | Find her amulet on the
|
100G
|
|
docks
|
I Did It Again........|.Dorothy..|.Find her Ruby Brooch
in..|.Sweetie Potato

I'd Like Some Wool,


Greenifier,
But...
100 wood

|
| Dorothy

|
Trieste - Aegis Falls|
| Bring her a Wooly Furball|

(Woolies in Trieste -|

|
|
Spring Clearing (N)) |
I Want to Ask You.....|.Dorothy..|.Talk to her and
answer...|.Toyherb Seed
Something...
|
|
"To help everyone as |
|
|
much as I can"
|
Can You Do Me
| Dorothy | Talk to her and meet her |
a Favor?
|
|
in front of the
|
|
|
church the next day |
Something about the...|.Dorothy..|.Talk to her and ask
some.|.Future
|
|
questions (see the
|
|
|
quests section to
|
|
|
know the correct
|
|
|
ones)
|
It's about Cammy...
| Dorothy | Talk to Cammy
|
Glazed Yam
I Made Some Cookies...|.Dorothy..|.Meet her at Alvarna
-....|.|
|
West End and answer |
|
|
what you want
|
It's about Fern...
| Dorothy | Talk to her
|
I...Have Something....|.Dorothy..|.Meet her in the
docks....|.Charm
to Say
|
|
the next day and
|
|
|
answer anything
|
Get This for Me
| Douglas | Find "The Fighting Bull's|
100G
|
|
Horns" in Trieste
|
|
|
Forest - Spring
|
|
|
Clearing
|
I Got Into a Fight....|.Douglas..|.Deliver the letter
to....|.100 wood
with Mana...
|
|
Mana
|
Let's Talk About This | Douglas | Talk to Douglas and
|
Empty Bottle
Like Men
|
|
answer all options
|
I Challenge You!......|.Douglas..|.Meet him in Trieste
-....|.Engagement Ring
|
|
Wooded Paradise and
|
|
|
defeat the orc
|
Please Taste This
| Egan
| Talk to him and say what |
Clippers
for Me
|
|
you think
|

I'm Running Out of....|.Egan.....|.Talk to


Cecilia..........|.500G
Ingredients
|
|
|
Going to the Forest? | Egan
| Bring him an Apple (tree |
500G
|
|
in Trieste - Grassy |
|
|
Path or drop by Pomme|
|
|
Pomme in Trieste |
|
|
Spring Clearing (D)) |
Lost-and-Found........|.Egan.....|.Find the Emerald Ring
in.|.700G
|
|
Messhina - Riverbank |
Please Get Me an
| Gordon
| Bring him an Amethyst
|
400G
Amethyst
|
|
(mine from Blessia) |
Please Get Me an......|.Gordon...|.Bring him an
Aquamarine..|.600G, 100 wood
Aquamarine
|
|
(mine from Trieste) |
Please Get Me Some
| Gordon
| Bring him a Strong String|
600G
Sturdy String
|
|
(Spiders in
|
|
|
Trieste (N))
|
Find a Diamond for Me.|.Gordon...|.Bring him a
Diamond......|.700G
|
|
(mine from Padova)
|
I've Got Something
| Gordon
| Talk to him
|
Blessing Pendant
A Quest for Breakfast.|.Herman...|.Bring him Rice
(Store)...|.3000G, Milker
A Quest for Lunch
| Herman
| Bring him Fried Eggs
|
5000G
|
|
(Store)
|
Come Here for a Sec...|.Jake.....|.Find Cecilia's
pendant...|.Sickle
|
|
in Trieste - Spring |
|
|
Clearing
|
I'll Give Ya a Shot
| Jake
| Find the Bronze Bracelet |
100G
|
|
in Trieste - Wooded |
|
|
Paradise
|
I Got Something' Else.|.Jake.....|.Find the Bronze
Bracelet.|.200G
For Ya
|
|
in Blessia - Old
|
|
|
Ship Deck
|
Get with It!
| Jake
| Talk to him in Alvarna - |
|
|
North Square
|
Lost and Found........|.Julia....|.Deliver the Holy
Book....|.Vegetable Juice
|
|
to Gordon
|

More Lost and Found


Toyherb Seed

| Julia

| Ask Julia to return the

|
|
sword and deliver it |
|
|
to Tanya
|
New and Improved Soap.|.Julia....|.Talk to her and
answer...|.Fruit Sandwich,
|
|
"It feels nice."
|
100 wood
I Just Need a Break
| Julia
| Go to General Store and |
Formula A
Sometimes
|
|
pick the Salad
|
A Tough Job...........|.Julia....|.Find the Sun Pendant
in..|.Pickles
|
|
the docks
|
Something I've
| Julia
| Talk to her and take the |
Noticed
|
|
bath
|
I Made a Little.......|.Julia....|.Talk to her and
watch....|.Mistake
|
|
|
I'd Like to Talk to
| Julia
| Talk to Douglas
|
You
|
|
|
Bathhouse in Crisis!..|.Julia....|.Find the Messhilight
Ore.|.Messhilight Ore
Help Me!
|
|
in Messhina - Serene |
|
|
Garden and defeat
|
|
|
the monster
|
Come Talk to Me
| Julia
| Meet her in the docks
|
|
|
in the next day
|
Please Deliver........|.Mana.....|.Deliver Emery
Flower.....|.100G
Something for Me |
|
to Rosalind
|
I Want a Four Leaf
| Mana
| Find the 4-Leaf Clover
|
200G, 100 wood
Clover
|
|
in Blessia - Center |
Help Me Look for......|.Mana.....|.Search for the lost
item.|.200G
Something
|
|
int the store
|
I Need a Fisherman!
| Mana
| Fish a Salmon (Messhina) |
200G
Let's Talk............|.Mana.....|.Talk to her and
answer...|.|
|
"Of course." Meet her|
|
|
at Cherry Blossom
|
|
|
Square.
|
I Have Something to
| Mana
| Talk to Mana and meet her|
Ask You
|
|
in the docks in
|
|
|
the next day
|

A Delivery Request....|.Mana.....|.Talk to
Mana.............|.Red Scarf
I Have Something to
| Mana
| Talk to her and meet her |
Tell You
|
|
in the Cherry Blossom|
|
|
Square
|
It's a Date!..........|.Mana.....|.Talk to her and meet
her.|.|
|
in Blessia - Summer |
|
|
Isle Port. Walk until|
|
|
Blessia - Old Ship
|
|
|
Deck and talk to her |
A Very Important
| Mana
| Talk to her and meet her |
Conversation
|
|
in the Cherry Blossom|
|
|
Square
|
Delivery Work (Big....|.Max......|.Deliver a Spinach
to.....|.4000G
Money!)
|
|
Jake
|
Top Secret Work (Big | Max
| Bring him an Arrowhead
|
6000G
Money!)
|
|
(Orc Archers in
|
|
|
Trieste (D)
|
I Lost My Stethoscope.|.Natalie..|.Find her stethoscope
in..|.Empty Bottle,
|
|
De Sainte-coquille
|
200G
|
|
Manor
|
Delivery Boy Wanted
| Natalie | Deliver the Health It to |
100G, 100 wood
|
|
Byron
|
Shots Aren't Scary....|.Natalie..|.Talk to
Roy..............|.200G
Housesitter Wanted
| Natalie | Find her in Messhina |
300G
|
|
Serene Garden
|
Please Find Some......|.Ray......|.Bring him a
|
50G
Medicinal Herbs
|
|
Medicinal Herb
|
Help Them Make Up
| Ray
| Talk to Natalie
and......|.|
|
Alicia, then deliver |
|
|
the Pumpkin Pudding |
|
|
to Natalie
|
Help Needed for.......|.Ray......|.Go to Trieste - Spring
|
500G
On-Site Training |
|
Clearing and defeat |
|
|
a Pomme Pomme
|
Please Deliver Some
| Ray
| Deliver the Health It
to.|.200G
Medicine
|
|
Barrett
|

Please Find Me Some...|.Rosalind.|.Find Lamp Grass in


|
2000G
Lamp Grass
|
|
Trieste Forest |
|
|
Spring Clearing
|
Please Find Me an
| Rosalind | Bring her an Apple
(tree.|.4000G,
Apple
|
|
in Trieste - Grassy |
Harvest Basket
|
|
Path or drop by Pomme|
|
|
Pomme in Trieste |
|
|
Spring Clearing (D)) |
Please Deliver........|.Rosalind.|.Deliver the
Secret.......|.6000G,
Something for Me |
|
Letter to Byron
|
100 wood
Hiring Research
| Rosalind | Get a cold and talk to
|
8000G
Assistant
|
|
her (sleep after AM 3|
|
|
twice in a row)
|
Private Message 1.....|.Rosalind.|.Meet her at Alvarna
-....|.|
|
North Square
|
Please Capture a
| Rosalind | Bring her a Small Fleece |
10000G
Monster
|
|
(Cut from Woolies in |
|
|
the barn)
|
Magical Assistant.....|.Rosalind.|.Talk to her and meet
her.|.Needed
|
|
at Trieste Entrance |
Please Get Some Rare | Rosalind | Talk to Rosalind twice. |
20000G
Ingredients
|
|
Then talk to Max when|
|
|
he's in his room and |
|
|
deliver the item to |
|
|
Rosalind
|
Private Message 2.....|.Rosalind.|.Talk to Max when he's
in.|.50000G
(URGENT)
|
|
his room and deliver |
|
|
the item to Rosalind |
Private Message 3
| Rosalind | Meet her at Blessia |
|
|
Summer Isle Port
|
I Need a Favor. Come..|.Roy......|.Bring him a Cheap
Cloth..|.Steamed Bread
Over?
|
|
(Orcs in Trieste (D) |
I Need Something Else | Roy
| Bring him a Shoulder
|
Pudding
|
|
Piece (Orc Vikings
|
|
|
in Padova (D))
|
I Could Use Your Help.|.Roy......|.Bring him an
Emerald.....|.Charm

|
|
(mine from Trieste) |
There's Something I
| Roy
| Bring him a Ruby
|
Yam Seed
Really Want
|
|
(mine from Blessia) |
Battle Strategies:....|.Tanya....|.Defeat 5 Orcs
in.........|.500G, Axe
Orc
|
|
Trieste (D)
|
Battle Strategies:
| Tanya
| Defeat 8 Orc Archers in |
700G
Orc (Continued)
|
|
Trieste (D)
|
Battle Strategies:....|.Tanya....|.Defeat 10 Goblin
Pirates.|.1000G
Goblin Pirate
|
|
in Blessia (D)
|
Nothing Comes Before | Yue
| Find honey in Trieste
|
Daikon Seeds
Good Skin!
|
|
Forest - Grassy Path |
Monster Money!........|.Yue......|.Bring her a Panther
Claw.|.Baked Rice Ball
|
|
(Shadow Panther in
|
|
|
Blessia (N))
|
Something's Wrong
| Yue
| Bring her a White Grass |
Fried Eggs
with My Kimono
|
|
(one will appear in |
|
|
Padova - Flowing
|
|
|
River)
|
Scaling the Phantom...|.Yue......|.Find the Shade Stone
in..|.Hachimaki,
Sand Dunes...
|
|
Messhina - Path to
|
100 wood
|
|
Mountain
|
I'm Having Trouble
| Yue
| Talk to her and answer
|
with Someone
|
|
"Give her 1000G."
|
More Monster Money!...|.Yue......|.Bring her a Char
(fish...|.Apple Pie
|
|
in Blessia - Center) |
Yue's Original Goods | Yue
| Bring her a Red Grass, a |
500G
|
|
Blue Grass and a
|
|
|
Yellow Grass (they'll|
|
|
appear in Blessia - |
|
|
South Beach and
|
|
|
Blessia - Center)
|
Yue's Original Goods..|.Yue......|.Talk to her in Alvarna
-.|.Miso Eggplant
(Continued)
|
|
West End
|
Help Me Find
| Yue
| Find the Critical Ring
|
Critical Ring
Something!
|
|
in Blessia - Altar/ |
|
|
Old Ship
|

I Have Something to...|.Yue......|.Talk to her and meet


her.|.Yue Swap Ticket
Tell You
|
|
in the next day and
|
|
answer anything

|
|

**************************************************************
*****************
13.2. Quest List - Second Generation
[List-Quest2]
**************************************************************
*****************
It's the same as the quest list for the first generation
above. But I'll assume
you're already more familiar with the game and sometimes I'll
not add so much
details as I did in the previous list. If there's anything you
don't understand
very well, if you don't know where to find a specific item or
just want to know
more details about the quest, please refer to the Quests Second Generation
section in this guide.
Again, this list shows the main topics about the quests. In
this table you'll
see who requests each quest, a brief description about what to
do to finish it
and what you'll obtain by completing it. The quests are
ordered by requester
name and the chronological order they request each quest.
* Even when I say "Talk to someone" and this someone is not
the requester, you
must talk to the requester first, before talking to this
someone. Don't
forget to talk to the requester after talking to the
someone as well.
* When I say "find something" I mean: find something and give
it to the
requester. Also, if I say find, I mean you don't need to
mine or defeat
monsters, the item can be found on the ground (either
visible or not).
* When I say "deliver item to someone" I mean: first talk to
the requester
to pick the item and then do give this to someone.
* When you need to bring an item, I'll put in parenthesis
where you can find

it if you want to gather one. But, if you already have


one with you at
the time, you can give it directly to the requester and
don't need to
search for another one. If the item is a monster drop,
I'll tell where
you can find the monster and when, that is, if it spawns
during Day (D),
Night (N) or Anytime (A).
# Aria only
* Aaron only
Quest Name
| Request | What to do
|
Reward
-----------------------------------------------------------------------------Answer a Question for | Alicia
| Talk to her and choose a |
Missing Page 1
Me
|
|
"nice" answer
|
(Fireball)
I Need Supplies for...|.Barrett..|.Bring him a Scrap
Iron...|.Missing Page 1
Class
|
|
(mine in any dungeon)|
(Cure)
Something to Give to | Barrett | Deliver a Hard Horn to
|
Missing Page 1
Jake
|
|
Jake
|
(Water Laser)
About Class these.....|.Barrett..|.Forge Power Gloves
and...|.Smash Blade
Days
|
|
talk to Barrett
|
Delivery for Dorothy | Byron
| Deliver a Noel Grass to |
600G
|
|
Dorothy
|
Let's Have a Contest!.|.Cammy....|.Find six Red Grasses
or..|.Ice Cream (win),
|
|
more to win
|
Toyherb (lose)
Give Something to
| Cammy
| Deliver the Heart Pendant|
Heart Pendant
Someone for Me
|
|
to Dorothy
|
I Have a Secret Plan..|.Cammy*...|.Talk to her in the
class.|.|
|
and meet her at
|
|
|
academy at PM 9:00
|
I Want to Go
| Cammy*
| Talk to her, meet her in |
Somewhere
|
|
Trieste Entrance and |
|
|
keep following her
|

Come and See Me!......|.Cammy*...|.Talk to her and


decide...|.Nothing or
|
|
your relationship
"marriage"
Let's Cook Together
| Cecilia | Talk to her, meet her in
Missing Page 2
|
|
the workshop and
(Fireball)
|
|
choose the correct
|
|
ingredients
A Delivery for Julia..|.Dorothy..|.Deliver a
Vegetable......|.400G
|
|
Juice to Julia
Can You Get Some
| Dorothy | Bring her 5 Medicinal
Vital Gummi
Medicinal Herbs? |
|
Herbs
Deliver Cold Medicine.|.Dorothy..|.Deliver the
Cold.........|.Vital Gummi
to Yue
|
|
Medicine to Yue
Can Someone Deliver
| Douglas | Deliver an Emery Flower
Missing Page 2
This Thing?
|
|
to Ray
(Medication)
I Need You to Deliver.|.Egan.....|.Deliver a Gratin
to......|.Popcorn
Some Food
|
|
Byron
I Need You to Deliver | Egan
| Deliver a Dry Curry to
Missing Page 1
Some Food Again
|
|
Gordon
(Stone Spike)
I Have Something to...|.Gordon...|.Deliver a Courage
Badge..|.400G
Give to Roy
|
|
to Roy
Give an Accessory to | Gordon
| Deliver the Earth
600G
Yue for Me
|
|
Pendant to Yue
Go Get Something from.|.Gordon...|.Talk to Cammy and
get....|.600G and Missing
Cammy for Me
|
|
the Water Crystal
Page 2
|
|
back
(Sonic Wind)
A Quest for Dinner
| Herman
| Bake and bring him a
15000G
|
|
Fried Lover Snapper
A Quest for a Snack...|.Herman...|.Bake and bring him
a.....|.30000G
|
|
Cheesecake
Get Me Swordmaking
| Jake
| Bring him Iron (mine in
Windsword
Materials
|
|
any dungeon)

|
|
|
|
|
|
|
|
|
|
|

|
|
|

|
|
|
|
|
|
|
|
|
|

Get Me Materials for..|.Jake.....|.Bring him a


Tortoise.....|.Greatsword
Armor
|
|
Shell (drop from
|
|
|
Tortoise)
|
I've Got a Test for Ya| Jake
| Talk to Jake
|
Magical Lance
I'm Out of Bath Oils..|.Julia....|.Bring her a Black
Grass..|.400G
|
|
(buy from Ray)
|
Give Some Potatoes to | Julia
| Deliver Potatoes to
|
500G
Rosalind
|
|
Rosalind
|
For Beauty's Sake!!!..|.Julia....|.Bring her a Gold Pumpkin.|
3000G
|
|
(Search in Palermo) |
Looking for Someone
| Leann
| Talk to her
|
2000G
to Talk to
|
|
|
Some Casual...........|.Leann*...|.Talk to her and
decide...|.Nothing or
Conversation
|
|
your relationship
|
"marriage"
Something I Promised | Leonel
| Deliver the Giant's
|
Toyherb Seed
Roy
|
|
Gloves to Roy
|
Help Me Out a Little..|.Leonel...|.Bring him a
Sardine......|.Cake
|
|
(fish in the sea)
|
Deliver This for Me! | Leonel# | Deliver the Pin to Orland|
Chocolate Cake
Something's Bothering.|.Leonel#..|.Talk to
him..............|.Me
|
|
|
There's Something I
| Leonel# | Talk to him and decide
|
Nothing or
Want to Say
|
|
your relationship
|
"marriage"
Conduct an Experiment.|.Max......|.Hit the screen as
fast...|.15000G
(Big Money!)
|
|
as you can (or just |
|
|
do nothing)
|
Finish the Experiment | Max
| The same as the previous |
30000G and
(Big Money!)
|
|
quest
|
Missing Page
|
|
|
(Shine)
I Lost Something......|.Natalie..|.Find the Missing Page
in.|.Missing Page 2
|
|
in the bottom of the |
(Cure)

Something for You


Spinach Seed

|
| Orland

|
library (quest over) |
| Talk to him and choose
|

|
|
if you want the item |
|
|
or not
|
A Message from the....|.Orland...|.Deliver a Little
Crystal.|.100G
Teacher
|
|
to Barrett
|
I Secretly Want
| Orland# | Bring him an Insect Jaw |
Cherry Grass
Something
|
|
(drop from Hornets
|
Seed
|
|
or Queen Bees
|
I Have a Request for..|.Orland#..|.Talk to Barrett for
him..|.200G
You
|
|
|
Just Come Over,
| Orland# | Talk to him and decide
|
Nothing or
Please
|
|
your relationship
|
"marriage"
Information for the...|.Ray......|.Score over 40 hits
to....|.Fruit Ole (win),
Fitness Exam
|
|
win
|
Tomato Juice
|
|
|
(lose)
Can You Get Me Some
| Rosalind | Bring her a Salmon (fish |
10000G
Food?
|
|
in Messhina - Serene |
|
|
Garden)
|
Can You Get Something.|.Rosalind.|.Cook and bring her
Relax.|.20000G
for Me?
|
|
Tealeaves
|
I Lost Something in
| Roy
| Find the Pin in the
|
Raisin Bread
My House
|
|
blacksmith 2F
|
Talk Some Sense into..|.Roy......|.Talk to
Tanya............|.Missing Page 1
My Mom!
|
|
|
(Sonic Wind)
I'm Trying to Study
| Roy#
| Cook and bring him a Hot |
Salad
|
|
Milk
|
I Have a Secret Plan!.|.Roy#.....|.Talk to Roy in the
class.|.|
|
and meet him at
|
|
|
academy at PM 9:00
|
Come to My House
| Roy#
| Talk to him and decide
|
Nothing or
|
|
your relationship
|
"marriage"

Let's Play Hide-and-..|.Sera &...|.Find them around


town....|.Marmalade
Seek
|
Serena |
|
Come Play With Us!
| Sera &
| Talk to Serena in North |
Chocolate Cookie
|
Serena |
Square and find Sera |
|
|
in Blessia - Sandy
|
|
|
Path
|
Let's Play a Guessing.|.Sera &...|.Choose "Sera's on
the....|.Pudding (win),
Game
|
Serena |
Left" to win
|
Sardine
|
|
|
Sashimi (lose)
Something a Little
| Sera &
| Talk to them and decide |
Nothing or
More Grown Up
|
Serena |
your relationship.
|
"marriage"
|
|
If you like them,
|
|
|
talk to Leann, find |
|
|
the Stoller Chalice |
|
|
in the coquille
|
|
|
dining hall and give |
|
|
it to the twins
|
Trial!: Pomme Pomme...|.Tanya....|.Defeat 10 Pomme
Pommes...|.500G
|
|
in Trieste (D)
|
Trial!: Orc
| Tanya
| Defeat 10 Orcs in
|
600G
|
|
Trieste (D)
|
Trial!: Ants..........|.Tanya....|.Defeat 10 Ants
in........|.500G
|
|
Trieste (N)
|
Trial!: Flower Blossom| Tanya
| Defeat 10 Flower Blossoms|
500G
|
|
in Trieste (A)
|
Trial!: Big Mushroom..|.Tanya....|.Defeat 10 Big
Mushrooms..|.700G
|
|
Trieste (D)
|
Trial!: Leaf Ball
| Tanya
| Defeat 10 Leaf Balls in |
800G
|
|
Trieste (A)
|
Trial!: Planchoa......|.Tanya....|.Defeat 10 Planchoas
in...|.1000G and
|
|
Trieste (A)
|
Pitchfork
Trial!: High Orc
| Tanya
| Defeat 10 High Orcs in
|
1500G
|
|
Trieste (A)
|
Trial!: Orc Hunter....|.Tanya....|.Defeat 10 Orc Hunters
in.|.1500G

Trial!: High Orc II


3000G

|
| Tanya

|
Trieste (A)
| Defeat 20 High Orcs in

|
|
Trieste (A)
Trial!: Goblin Pirate.|.Tanya....|.Defeat 10 Goblin
Pirates.|.2000G
|
|
in Blessia (D)
Trial!: Goblin
| Tanya
| Defeat 10 Goblin
2000G
Gangster
|
|
Gangsters in
|
|
Blessia (D)
Trial!: Shadow Panther|.Tanya....|.Defeat 10 Shadow
Panthers|.2200G
|
|
in Blessia (N)
Trial!: Giant Beetle | Tanya
| Defeat 10 Giant Beetles
2000G and
|
|
in Blessia (N)
Super Psycho
Trial!: Troll.........|.Tanya....|.Defeat 10 Trolls
in......|.2500G and
|
|
Blessia (D)
Missing Page
|
|
2 (Stone
|
|
Spike)
Trial!: Death Stalker | Tanya
| Defeat 10 Death Stalkers
2000G
|
|
in Blessia (N)
Trial!: Ignis.........|.Tanya....|.Defeat 10 Ignis'
in......|.2500G
|
|
Blessia (N)
Trial!: Hammer Troll | Tanya
| Defeat 10 Hammer Trolls
3000G
|
|
in Blessia (D)
Trial!: Blood Panther.|.Tanya....|.Defeat 10 Blood
Panthers.|.3000G
|
|
in Blessia (N)
Trial!: Blood
| Tanya
| Defeat 20 Blood Panthers
6000G
Panther II
|
|
in Blessia (N)
Trial!: Goblin........|.Tanya....|.Defeat 10 Goblins
in.....|.3000G
|
|
Messhina (D)
Trial!: Chipsqueek
| Tanya
| Defeat 10 Chipsqueeks in
3000G
|
|
Messhina (N)
Trial!: Hornet........|.Tanya....|.Defeat 10 Hornets
in.....|.3500G and
|
|
Messhina (N)
Gorgeous

|
|
|
|
|
|
|
|
|
|

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
|
|
Sword
Trial!: Goblin Sniper | Tanya
| Defeat 10 Goblin Snipers |
3500G
|
|
in Messhina (D)
|
Trial!: Hobgoblin.....|.Tanya....|.Defeat 10 Hobgoblins
in..|.3800G and
|
|
Messhina (D)
|
Missing Page
|
|
|
2 (Water
|
|
|
Laser)
Trial!: Furpuff
| Tanya
| Defeat 10 Furpuffs in
|
3500G
|
|
Messhina (N)
|
Trial!: Queen Bee.....|.Tanya....|.Defeat 10 Queen Bees
in..|.3500G
|
|
Messhina (N)
|
Trial!: Ghost
| Tanya
| Defeat 10 Ghosts in
|
5000G
|
|
Messhina (D)
|
Trial!: Little Mage...|.Tanya....|.Defeat 10 Little
Mages...|.5000G
|
|
in Messhina (A)
|
Trial!: Ghost II
| Tanya
| Defeat 30 Ghosts in
|
10000G
|
|
Messhina (D)
|
Trial!: Silver Wolf...|.Tanya....|.Defeat 10 Silver
Wolves..|.4500G
|
|
in Padova (A)
|
Trial!: Orc Viking
| Tanya
| Defeat 10 Orc Vikings in |
4500G
|
|
Padova (D)
|
Trial!: Necro.........|.Tanya....|.Defeat 10 Necros
in......|.5000G
|
|
Padova (A)
|
Trial!: Sky Fish
| Tanya
| Defeat 10 Sky Fishes in |
4500G
|
|
Padova (A)
|
Trial!: High Orc......|.Tanya....|.Defeat 10 High
Orc.......|.5500G
Viking
|
|
Vikings in Padova (N)|
Trial!: Tundra
| Tanya
| Defeat 10 Tundras in
|
5500G
|
|
Padova (A)
|
Trial!: Faerie........|.Tanya....|.Defeat 10 Faeries
in.....|.5000G
|
|
Padova (A)
|
Trial!: Little Wizard | Tanya
| Defeat 10 Little Wizards |
5500G

|
|
in Padova (A)
|
Trial!: Dark Slime....|.Tanya....|.Defeat 10 Dark Slimes
in.|.6000G
|
|
Padova (A)
|
Trial!: Tundra II
| Tanya
| Defeat 30 Tundras in
|
12000G
|
|
Padova (A)
|
Trial!: Terror Tree...|.Tanya....|.Defeat the Terror
Tree...|.30000G
|
|
(Trieste boss)
|
Trial!: Octopirate
| Tanya
| Defeat the Octopirate
|
40000G
|
|
(Blessia boss)
|
Trial!: Bane Dragon...|.Tanya....|.Defeat the Bane
Dragon...|.50000G
|
|
(Messhina boss)
|
Trial!: Crystal
| Tanya
| Defeat the Crystal
|
60000G
Mammoth
|
|
Mammoth (Padova boss)|
I Got Something Good..|.Yue......|.Talk to
her..............|.Missing Page 1
|
|
|
(Medication)
Again, I Got
| Yue
| Talk to her
|
Missing Page 1
Something Good
|
|
|
(Life Drain)
Once Again, I Got.....|.Yue......|.Talk to
her..............|.Missing Page 1
Something Good
|
|
|
(Shine)
**************************************************************
*****************
13.3. Monsters List
[List-Monsters]
**************************************************************
*****************
This list shows some information about
game. In this table
you'll find where they live, what they
what the monster
can do to help in your farm (either by
producing something),
what's its elemental attribute and its

the monsters in the


can drop when defeated,
working on it on
HP at level 0.

The HP of the monsters increase when you advance to the second


generation, the

values presented in this table show the amount of HP they have


when you face
them in the second generation, as it's longest part of the
game and where
you'll expend most of your playing time (I think). So, if you
want to know how
much HP the monsters have in the first generation part of the
game, take a look
at the Monsters section in this guide.
If you want to find an item by drop name, I'd recommend taking
a look at the
Alphabetical Item List table.
(D) = Appears during day
(N) = Appears at night
(A) = Appears anytime (either day or night)
* Second Generation only
Monster Name
| Location
| Item Dropped
| Farm |
Attribute | HP
-----------------------------------------------------------------------------Aerian
| Palermo*(A) | Magic Crystal
|
|
Wind
| 100
Ant.............|.Trieste (N)..|.Insect
Skin........|.Harve.|.Earth.....|.30
Arch Demon
| Palermo*(A) | Devil Blood
|
|
Darkness | 250
Big
Mushroom....|.Trieste*(D)..|.Spore..............|.......|.Eart
h.....|.70
Blackbird
| Messhina*(D) | Bird Wing
| Chop |
Wind
| 100
Blood Panther...|.Blessia*(N)..|.Panther
Claw.......|.......|.Darkness..|.100
Buffalo
| Messhina*(D) | Bull Horn
| Break |
| 170
Buffamoo........|.Messhina (D).|.Small
Milk.........|.Produ.|...........|.120
Chipsqueek
| Messhina*(N) | Fur
|
|
Earth
| 90
Claw Dragon.....|.Palermo*(A)..|.Rage
Fang..........|.......|.Light.....|.350
Cluckadoodle
| Messhina (N) | Small Egg
| Produ |
| 50
Dark Faerie.....|.Palermo*(A)..|.Fairy
Dust.........|.......|.Wind......|.90
Dark Slime
| Padova*(A)
| Little Crystal
| Water |
| 160

Death Stalker...|.Blessia*(N)..|.Scorpion
Pincer....|.......|.Darkness..|.65
Demon
| Palermo*(A) | Devil Horn
|
|
Darkness | 200
Dorado..........|.Padova*(A)...|.Fish Fossil........|.Water
|.Water.....|.100
Faerie
| Padova*(A)
| Fairy Dust
|
|
Wind
| 80
Faust...........|.Palermo*(A)..|.Hood...............|.......|.
Darkness..|.70
Flower Blossom | Trieste*(A) | Root
|
|
Earth
| 50
Flower
Crystal..|.Padova*(A)...|.Root...............|.......|.Water..
...|.90
Flower Lilly
| Messhina*(A) | Root
|
|
Wind
| 80
Flower
Lion.....|.Blessia*(A)..|.Root...............|.......|.Fire...
...|.65
Furpuff
| Messhina*(N) | Quality Fur
|
|
Earth
| 95
Ghost...........|.Messhina*(A).|.Hood...............|.......|.
Darkness..|.50
Giant Beetle
| Blessia*(N) | Hard Horn
| Break |
Wind
| 110
Gigantus........|.Palermo*(A)..|.Giant's
Gloves.....|.Break.|.Fire......|.350
Goblin
| Messhina (A) | Proof of Warrior
| Harve |
Fire
| 100
| Palermo*(A) |
|
|
|
Goblin Archer...|.Messhina (A).|.Cheap
Bandage......|.......|.Fire......|.100
| Palermo*(A) |
|
|
|
Goblin Captain | Blessia*(D) | Quality Cloth
| Water |
Fire
| 75
Goblin
Don......|.Blessia*(D)..|.Skull..............|.......|.Fire...
...|.70
Goblin Gangster | Blessia (D) | Skull
|
|
Fire
| 70
| Palermo*(A) |
|
|
|
Goblin Pirate...|.Blessia (D)..|.Quality
Cloth......|.Water.|.Fire......|.75
| Palermo*(A) |
|
|
|

Goblin Sniper
| Messhina*(D) | Cheap Bandage
Fire
| 120
Hammer Troll....|.Blessia*(D)..|.Giant's
Gloves.....|.Break.|...........|.250
Hell Spider
| Trieste*(N) | Sparkle String
Earth
| 45
Hercules Beetle.|.Blessia*(N)..|.Hard
Horn..........|.......|...........|.120
High Orc
| Trieste*(N) | Cheap Cloth
Earth
| 65
High Orc Viking.|.Padova*(A)...|.Shoulder
Piece.....|.......|.Water.....|.190
Hobgoblin
| Messhina*(D) | Proof of Warrior
Fire
| 120
Hornet..........|.Messhina*(N).|.Insect
Jaw.........|.Produ.|.Wind......|.50
Hunter Wolf
| Padova*(A)
| Wolf Fang
| 125
Ignis...........|.Blessia*(N)..|.Magic
Crystal......|.......|.Fire......|.50
Killer Ant
| Trieste*(N) | Speckled Skin
Earth
| 35
King Minotauros.|.Palermo*(A)..|.Hammer
Piece.......|.Chop..|.Darkness..|.280
Leaf Ball
| Trieste*(A) | Plant Stem
Wind
| 60
Little Emperor..|.Palermo*(A)..|.Magic
Powder.......|.Water.|.Wind......|.130
Little Golem
| Palermo*(A) | Bronze
| 200
Little Mage.....|.Messhina*(A).|.Magic
Powder.......|.Water.|.Fire......|.100
Little Wizard
| Padova*(D)
| Magic Powder
Water
| 120
Mimic...........|.Palermo*(A)..|.Broken
Box.........|.......|.Darkness..|.140
Minotauros
| Palermo*(A) | Hammer Piece
Darkness | 260
Monster Box.....|.Palermo*(A)..|.Broken
Box.........|.......|.Darkness..|.140
Necro
| Padova*(A)
| Hood
Darkness | 60
Ogre Viking.....|.Padova
(N)...|.Glue...............|.......|.Water.....|.120
| Palermo*(A) |
|
Orc
| Trieste (D) | Cheap Cloth
Earth
|.55
| Palermo*(A) |
|

| Harve |

| Harve |

| Ridin |

| Harve |

| Break |

| Water |

| Chop

| Harve |
|

Orc Archer......|.Trieste
(D)..|.Arrowhead..........|.......|.Earth.....|.55
| Palermo*(A) |
|
|
|
Orc Hunter
| Trieste*(A) | Arrowhead
|
|
Earth
| 65
Orc Viking......|.Padova (D)...|.Shoulder
Piece.....|.......|.Water.....|.160
| Palermo*(A) |
|
|
|
Planchoa
| Trieste*(A) | Plant Stem
|
|
Wind
| 65
Pomme Pomme.....|.Trieste
(D)..|.Apple..............|.......|...........|.50
Queen Bee
| Messhina*(N) | Insect Jaw
| Produ |
Wind
| 55
Scorpion........|.Blessia (N)..|.Scorpion
Tail......|.......|.Darkness..|.60
Shadow Panther | Blessia (N) | Panther Claw
|
|
Darkness | 90
Silver Wolf.....|.Padova (A)...|.Wolf
Fang..........|.Ridin.|...........|.125
Sky Fish
| Padova*(A)
| Fish Fossil
| Water |
Water
| 100
Slime...........|.Padova*(A)...|.Little
Crystal.....|.Water.|...........|.150
Spider
| Trieste (N) | Strong String
|
|
Earth
| 40
Titan...........|.Palermo*(A)..|.Giant's
Fingernail.|.Break.|.Earth.....|.300
Tortoise
| Blessia*(A) | Tortoise Shell
| Water |
Water
| 80
Tricky
Mushroom.|.Trieste*(N)..|.Spore..............|.......|.Earth..
...|.80
Troll
| Blessia*(D) | Giant's Fingernail | Break |
| 240
Tundra..........|.Padova*(A)...|.Magic
Crystal......|.......|.Water.....|.80
Weegul
| Messhina*(D) | Bird Wing
| Chop |
Wind
| 90
Wooly...........|.Trieste (N)..|.Wooly
Furball......|.Produ.|.Earth.....|.50
**************************************************************
*****************
13.4. Fishing List
[List-Fishing]
**************************************************************
*****************

In this list you'll find out about the fishes you can find in
the game. This
table shows where you can fish it and how much they are worth
when you sell
them (fishes are assumed to be in level 1).
* Second Generation only
Fish Name
| Location
| Sell
-----------------------------------------------------------------------------Blowfish
| Alvarna Pond (Winter)
| 620
|
Padova Mts. - Rushing Waterfall*
|
Char..............|.Blessia Island - Center (except upper
left....|.60
|
near statue), Dense Overgrowth*,
|
|
Southeast Beach* (lake)
|
Cherry Salmon
| Farm - In Front of House (Spring)
| 20
|
Trieste Forest - Spring Clearing, Aegis
|
|
Falls, Grassy Path, River Stream*
(river),|
|
Green Garden*, Reflecting Water*
(lake
|
|
south, small lake)
|
Chub..............|.Farm - In Front of House (any
season).........|.35
|
Messhina Valley - Fall Valley,
Riverbank,
|
|
Path to Mountain, Serene Garden (east
|
|
side), Giant Boulder*
|
|
Padova Mts. - Flowing River, Freezing
Cave |
|
Trieste Forest - Spring Clearing, Aegis
|
|
Falls, Grassy Path, River Stream*
(river),|
|
Reflecting Water*
|
Crucian Carp
| Blessia Island - Center (small area in
the
| 75

upper left, near statue), Dense

Overgrowth*, Ruined Shrine*

|
|
|

Messhina Valley - Serene Garden (west

side),|
|

Cave - Altar (side A)*

|
Fall Flounder.....|.Messhina Valley - Bridge to
Shrine............|.530
Flounder
| Alvarna - Docks (Winter), East End
(Winter), | 210
|
West End (Winter)
|
Gibelio...........|.Blessia Island - Ruined
Shrine* ..............|.80
|
Trieste Forest - Grassy Path, SunDapplet
|
|
Spot*, Green Garden*, Reflecting
Water*
|
|
(south lake, small lake)
|
Girella
| Alvarna - Docks (Winter), East End
(Winter), | 65
|
West End (Winter)
|
|
Blessia Island - North Beach*, Silent
Cave*,|
|
Southwest Beach*, West Beach*
|
|
De Sainte-coquille Park (Winter)
|
Glitter Snapper...|.Padova Mts. Tomb*...........................|.980
Lampsquid
| Alvarna - Pond (Spring)
| 440
Lobster...........|.Alvarna Pond
(Summer).........................|.310
Lover Snapper
| Alvarna Pond (Spring)
| 500
|
Trieste Forest - Sun-Dapplet Spot*
|
Mackerel..........|.De Sainte-coquille Park
(Fall)................|.75
Masu Trout
| Blessia Island - Center (except upper
left
| 50
|
near statue), Dense Overgrowth*
|
|
De Sainte-coquille Park (Summer)
|

|
Riverbank

Messhina Valley - Fall Valley,

|
|

Path to Mountain, Serene Garden (east

|
|
side), Bridge to Shrine, Giant
Boulder*
|
Needlefish........|.Alvarna Pond (Spring), Port (Spring,
Summer)..|.45
|
Blessia Island - Altar/Old Ship
|
Pike
| Alvarna - Docks (Fall), East End (Fall),
| 20
|
West End (Fall)
|
Pond Smelt........|.Padova Mts. - Flowing River, Freezing
Cave....|.42
|
(west side), Unfrozen Lake*
|
|
Trieste Forest - River Stream* (river),
|
|
Green Garden*, Reflecting Water*
(south
|
|
lake, small lake)
|
Rainbow Trout
| Messhina Valley - Cave - Altar (side A)*
| 135
|
Padova Mts. - Rushing Waterfall*,
Tomb*,
|
|
Shrine (side A)*, Shrine (side B)*
|
Salmon............|.Messhina Valley - Riverbank, Path to
Mountain,|.120
|
Serene Garden (east side), Giant
Boulder* |
Sardine
| Alvarna - Port (Spring), East End
(Spring,
| 70
|
Summer), West End (any season)
|
|
Blessia Island - Summer Isle Port,
South
|
|
Beach, Southeast Beach*
|
Shrimp............|.Alvarna - Port (Spring, Summer), East
End.....|.120
|
(Spring, Summer), West End (Spring,
|
|
Summer)
|
|
Blessia Island - Southeast Beach*
(southeast|

sea), Sandy Path*

|
Skipjack
| Alvarna - Pond (Fall), Port (Fall)
| 150
Snapper...........|.Alvarna - Pond (Fall,
Spring).................|.450
Squid
| Alvarna Pond (Spring)
| 30
|
De Sainte-coquille Park (Spring)
|
Sunsquid..........|.Blessia Island - North Beach*, Silent
Cave*,..|.770
|
Southwest Beach*, West Beach*, Sandy
Path*|
Taimen
| Messhina Valley - Cave - Altar (side A)*
| 140
|
Padova Mts. - Flowing River, Freezing
Cave, |
|
Rushing Waterfall*, Tomb*, Shrine
|
|
(side A)*, Shrine (side B)*
|
Tuna..............|.Alvarna - Pond
(Winter).......................|.850
|
Padova Mts. - Shrine (side A)*, Shrine
|
|
(side B)*
|
Turbot
| Alvarna - Port (Spring, Summer), East End
| 78
|
(Spring, Summer), West End (Spring,
|
|
Summer)
|
|
Blessia Island - Summer Isle Port,
South
|
|
Beach, North Beach*, Silent Cave*,
|
|
Southwest Beach*, West Beach*,
Southeast |
|
Beach*, Sandy Path*
|
Yellow Tail.......|.Alvarna - Pond (Winter), Port
(Winter)........|.260
**************************************************************
*****************
13.5. Mining List
[List-Mining]

**************************************************************
*****************
This table lists the mining ores you'll find in the dungeons.
Here you'll see
where to mine it from and its value when selling it.
* Second Generation only
Ore Name
| Location
| Sell
Value
-----------------------------------------------------------------------------Amethyst
| Blessia Island, Messhina Valley*
| 220
Aquamarine.......|.Trieste Forest, Messhina Valley*...|.170
Bronze
| Blessia Island, Messhina Valley,
| 90
|
Padova Mts., Palermo Shrine*, |
|
Trieste Forest*
|
Diamond..........|.Padova Mts., Messhina Valley*......|.660
Earth Crystal
| Trieste Forest, Palermo Shrine*
| 250
Emerald..........|.Trieste Forest, Messhina Valley*...|.170
Fire Crystal
| Blessia Island, Palermo Shrine*
| 250
Gold.............|.Blessia Island*, Padova Mts.*,.....|.430
|
Palermo Shrine*
|
Iron
| Blessia Island, Messhina Valley,
| 80
|
Padova Mts., Trieste Forest,
|
|
Palermo Shrine*
|
Platinum.........|.Padova Mts.*, Palermo Shrine*......|.620
Ruby
| Blessia Island, Messhina Valley*
| 250
Sapphire.........|.Padova Mts., Messhina Valley*......|.540
Scrap Iron
| Blessia Island, Messhina Valley,
| 4
|
Padova Mts., Trieste Forest,
|
|
Palermo Shrine*
|
Silver...........|.Messhina Valley, Padova Mts.,......|.220
|
Blessia Island*, Palermo
|
|
Shrine*, Trieste Forest*
|
Water Crystal
| Padova Mts., Palermo Shrine*
| 250
Wind Crystal.....|.Messhina Valley, Palermo Shrine* ..|.250
**************************************************************
*****************
13.6. Alphabetical Item List
[List-Alphabetical]
**************************************************************
*****************
This table contains most of the items you'll see in the game
(at least the ones
I've seen so far) and it tells you where you can get this
item.

I won't list quest items that you just need to get it and
bring to the
requester once, since they can be found on the Quest List in
this same section
and I think it would just cause this list to be harder to read
and they aren't
that useful for quick consultation.
* Second Generation only
(D) = Appears during day
(N) = Appears at night
(A) = Appears anytime (either day or night)
Item Name
| How to Get
-----------------------------------------------------------------------------4-Leaf Clover
| Search in Blessia*
100-Rose Bouquet...|.Complete "Private Message 3", raise
Rosalind's Love level
|
until 10 and talk to Max when he's
in his room. Give
|
him 9 tomatoes to receive this item
Aerial Blade
| Forge in the Workshop*
Alldale............|.Forge in the Workshop*
Amethyst
| Mine from Blessia Island, Messhina
Valley*, search in
|
Palermo*
Amethyst Brooch....|.Craft in the Workshop*
Amethyst Ring
| Yue for 5020G, Craft in the Workshop*
Amulet.............|.Craft in the Workshop*
Antidote Herb
| Alvarna Clinic for 60G, gather on
farming soil, search in
|
any of the dungeons
Antidote Potion....|.Alvarna Clinic for 325G, produce in the
Workshop*
Apple
| Gather from Trieste Forest tree, dropped
by Pomme
|
Pomme (Trieste (D))
Apple Jam..........|.Cook in the Workshop*
Apple Juice
| Cook in the Workshop*
Apple Pie..........|.Reward for "I Have Something For You",
Reward for "More
|
Monster Money", be the second place
in the Monster
|
Taming Festival, Cook in the
Workshop*
Aquamarine
| Mine from Trieste Forest, Messhina
Valley*,
|
search in Padova*

Aquamarine Brooch..|.Yue for 4080G, Craft in the Workshop*


Aquamarine Ring
| Craft in the Workshop*
Aquasword..........|.Forge in the Workshop*
Arrowhead
| Dropped by Orc Archer (Trieste (D),
Palermo*(A)), Orc
|
Hunter (Trieste*(A))
Art of Attack......|.Craft in the Workshop*, evolve via WiFi*
Art of Defense
| Craft in the Workshop*, evolve via WiFi*
Art of Magic.......|.Craft in the Workshop*, evolve via WiFi*
Autumn Grass
| Search in Messhina*
Autumn Grass Seed..|.Pumpkin General Store for 13500G
Axe
| Reward for "Battle Strategies: Orc"
Baked Apple........|.Cook in the Workshop*
Baked Rice Ball
| Reward for "Monster Money", cook in the
Workshop*
Balmung............|.Forge in the Workshop*
Battle Axe
| The Sharper Edge Blacksmithing for 1200G
Battle Hammer......|.The Sharper Edge Blacksmithing for 1500G
Beginner's Pole
| Upgrade from Old Pole*
Belvarose..........|.Forge in the Workshop*
Bio Smasher
| Forge in the Workshop*
Bird Wing..........|.Dropped by Blackbird (Messhina*(D)),
Weegul
|
(Messhina*(D))
Bjor
| Forge in the Workshop*
Black Grass........|.Alvarna Clinic for 90G, gather on
farming soil, search in
|
Trieste*, Messhina*, Palermo*
Blessed Hoe
| Upgrade from Shiny Hoe*
Blessing Pendant...|.Reward for "I've Got Something for You"
Blood Lance
| Forge in the Workshop*
Blowfish...........|.Fish from Alvarna Pond (Winter), Padova
Mts. - Rushing
|
Waterfall*
Blowfish Sashimi
| Cook in the Workshop*
Blue Crystal.......|.Search in Trieste*
Blue Crystal Seed | Pumpkin General Store for 32400G
Blue Eyed Blade....|.Forge in the Workshop*
Blue Grass
| Alvarna Clinic for 30G, gather on
farming soil, Search in
|
Blessia*
Boiled Egg.........|.Cook in the Workshop*
Boiled Gyoza
| Cook in the Workshop*
Boiled Pumpkin.....|.Cook in the Workshop*
Boiled Spinach
| Cook in the Workshop*
Bone Hammer........|.Forge in the Workshop*
Bone Shield
| Forge in the Workshop*
Brand Glasses......|.Craft in the Workshop*

Bread
| Cook in the Workshop*
Brionac............|.Evolve via Wi-Fi*
Broadsword
| The Sharper Edge Blacksmithing for 1200G
Broken Box.........|.Dropped by Mimic (Palermo*(A)), Monster
Box (Palermo*(A))
Broken Hilt
| Search in Padova*
Bronze.............|.Mine from Blessia Island, Messhina
Valley, Padova Mts.,
|
Trieste Forest*, Palermo Shrine*,
dropped by Little
|
Golem (Palermo*(A)), search in
Blessia*, Messhina*
Bronze Bracelet
| Craft in the Workshop*
Bronze Shield......|.The Sharper Edge Blacksmithing for
1940G*, forge in the
|
Workshop*
Brush
| Reward for "Looking for Special
Ingredients"
Bull Horn..........|.Dropped by Buffalo (Messhina*(D))
Burnin' Blade
| Forge in the Workshop*
Butter.............|.Cook in the Workshop*
Butter Roll
| Cook in the Workshop*
Cabbage............|.Be the second place in the Mining
Contest, search in
|
Trieste*
Cabbage Cakes
| Yue for 3630G, cook in the Workshop*
Cabbage Seed.......|.Pumpkin General Store for 780G
Cake
| Reward for "Help Me Out a Little"*, cook
in the Workshop*
Carrot.............|.Search in Messhina*, Palermo*
Carrot Seed
| Pumpkin General Store for 990G
Champion Belt......|.Craft in the Workshop*
Chaos Blade
| Forge in the Workshop*
Chaos Shield.......|.Forge in the Workshop*
Char
| Fish from Blessia Island - Center
(except upper left near
|
statue), Dense Overgrowth*,
Southeast Beach* (lake)
Char Sashimi.......|.Cook in the Workshop*
Charm
| Reward for "I Could Use Your Help",
reward for "I...
|
Have Something...to Say", Craft in
the Workshop*
Charm Blue.........|.Search in Messhina*
Charm Blue Seed
| Pumpkin General Store for 2200G, reward
for "Super
|
Training Plan: Graduation!"
Cheap Bandage......|.Dropped by Goblin Archer (Messhina (A),
Palermo*(A)),
|
Goblin Sniper (Messhina*(D))

Cheap Bracelet
Craft in the

| The Sharper Edge Blacksmithing for 740G,

|
Workshop*
Cheap Cloth........|.Dropped by Orc (Trieste (D),
Palermo*(A)), High Orc
|
(Trieste*(N))
Cheese
| Produce using the Cheese Maker (Full Set
of Tools)
Cheese Bread.......|.Cook in the Workshop*
Cheese Fondue
| Cook in the Workshop*
Cheesecake.........|.Cook in the Workshop*
Cheery Grass
| Search in Trieste*
Cherry Grass Seed..|.Pumpkin General Store for 9800G, reward
for "I Secretly
|
Want Something"*
Cherry Sashimi
| Cook in the Workshop*
Cherry Salmon......|.Fish from Farm - In Front of House
(Spring), Trieste
|
Forest - Spring Clearing, Aegis
Falls, Grassy Path,
|
River Stream* (river), Green
Garden*, Reflecting
|
Water* (lake south, small lake)
Chinese Manju
| Cook in the Workshop*
Chocolate..........|.Pumpkin General Store for 450G
Chocolate Cake
| Reward for "Deliver This for Me!"*, cook
in the Workshop*
Chocolate Cookie...|.Reward for "Come Play With Us!"*, cook
in the Workshop*
Chopping Axe
| Upgrade from Rusty Axe*
Chub...............|.Fish from Farm - In Front of House (any
season), Messhina
|
Valley - Fall Valley, Riverbank,
Path to Mountain,
|
Serene Garden (east side), Giant
Boulder*, Padova
|
Mts. - Flowing River, Freezing Cave,
Trieste Forest
|
- Spring Clearing, Aegis Falls,
Grassy Path, River
|
Stream* (river), Reflecting Water*
Claymore
| The Sharper Edge Blacksmithing for 1500G
Clippers...........|.Reward for "Please Taste This for Me"
Clover Seed
| Pumpkin General Store for 12800G
Cold Medicine......|.Alvarna Clinic for 875G, produce in the
Workshop*
Cookie
| Pumpkin General Store for 1900G, cook in
the Workshop*
Corn...............|.Search in Palermo*
Corn on the Cob
| Cook in the Workshop*

Corn Seed..........|.Pumpkin General Store for 1800G, reward


for "Super
|
Training Plan: Etiquette"
Cornflakes
| Cook in the Workshop*
Corsesca...........|.Forge in the Workshop*
Corsesca+
| Evolve via Wi-Fi*
Courage Badge......|.Craft in the Workshop*
Crescent Axe
| Forge in the Workshop*
Crescent Axe+......|.Evolve via Wi-Fi*
Critical Ring
| Reward for "Help Me Find Something!",
craft in the
|
Workshop*
Croquettes.........|.Cook in the Workshop*
Crucian Carp
| Fish from Blessia Island - Center (small
area in the
|
upper left, near statue), Dense
Overgrowth*, Ruined
|
Shrine*, Messhina Valley - Serene
Garden (west side),
|
Cave - Altar (side A)*
Crystal Ball.......|.Reward for "Find Me a Crystal Ball"
Crystal Hammer
| Forge in the Workshop*
Cucumber...........|.Be the last place in the Eating Contest
Festival, search
|
in Palermo*
Cucumber Seed
| Pumpkin General Store for 2200G
Cupid's Kiss.......|.Produce in the Workshop*
Cure
| Get in Alvarna Clinic (1F)*
Curry Bread........|.Cook in the Workshop*
Curry Manju
| Cook in the Workshop*
Curry Powder.......|.Pumpkin General Store for 180G
Curry Rice
| Yue for 3600G, cook in the Workshop*
Curry Udon.........|.Cook in the Workshop*
Cursed Ring
| Craft in the Workshop*
Cutlass............|.Forge in the Workshop*
Cyclone Blade
| Forge in the Workshop*
Daikon Seeds.......|.Pumpkin General Store for 3300G, reward
for "Nothing
|
Comes Before Good Skin!"
Dancing Dicer
| Forge in the Workshop*
Dash Slash.........|.Reward for the third dojo challenge*
Defender
| Forge in the Workshop*
Demon Axe..........|.Forge in the Workshop*
Devil Blood
| Dropped by Arch Demon (Palermo*(A))
Devil Horn.........|.Dropped by Demon (Palermo*(A))
Diamond
| Mine from Padova Mts., Messhina Valley*,
search in
|
Padova*, Palermo*
Diamond Brooch.....|.Craft in the Workshop*
Diamond Ring
| Craft in the Workshop*
Donuts.............|.Cook in the Workshop*

Doria
| Cook in the Workshop*
Double Edge........|.Forge in the Workshop*
Dragon Break
| Get in the library of the school*
Dragon's Fang......|.Forge in the Workshop*
Dragonslayer
| Forge in the Workshop*
Dried Sardines.....|.Cook in the Workshop*
Dry Curry
| Cook in the Workshop*
Dumpling Powder....|.Pumpkin General Store for 170G
Dumplings
| Cook in the Workshop*
Durandel...........|.Forge in the Workshop*
Earring
| Craft in the Workshop*
Earth Crystal......|.Mine from Trieste Forest, Palermo
Shrine*
Earth Pendant
| Craft in the Workshop*
Earth Ring.........|.Craft in the Workshop*
Earth Shade
| Forge in the Workshop*
Earth Staff........|.Forge in the Workshop*
Egg Bowl
| Cook in the Workshop*
Eggplant Seed......|.Pumpkin General Store for 2900G
Element Shield
| Forge in the Workshop*
Emerald............|.Mine from Trieste Forest, Messhina
Valley*, search in
|
Padova*, Palermo*
Emerald Brooch
| Craft in the Workshop*
Emerald Ring.......|.Yue for 4880G, craft in the Workshop*
Emery Flower Seed | Pumpkin General Store for 54000G
Empty Bottle.......|.Reward for "I Lost My Stethoscope",
reward for
|
"Please Find Someone", reward for
"Let's Talk
|
About This Like Men"
Engagement Ring
| Reward for "I Challenge You!"
Escape.............|.Get in your house*
Evil Charm
| Craft in the Workshop*
Executioner........|.Evolve via Wi-Fi*
Fairy Dust
| Dropped by Dark Faerie (Palermo*(A)),
Faerie (Padova*(A))
Fall Flounder......|.Fish from Messhina Valley - Bridge to
Shrine
Fall Sashimi
| Cook in the Workshop*
Famous Pole........|.Upgrade from Intermediate Pole*
Fancy Hat
| Craft in the Workshop*
Feather Boots......|.Craft in the Workshop*
Feather Lance
| Evolve via Wi-Fi*
Feathered Cap......|.Craft in the Workshop*
Feed
| Pumpkin General Store for 400G, cut
Grass
Field Gloves.......|.Craft in the Workshop*
Fire Crystal
| Mine from Blessia Island, Palermo
Shrine*
Fire Ring..........|.Craft in the Workshop*

Fireball
| Get in the bookshelf of your your house
(1F)
Fireflower.........|.Search in Blessia*
Fireflower Seed
| Pumpkin General Store for 9800G
Fireproof Hood.....|.Craft in the Workshop*
Fish Fossil
| Dropped by Dorado (Padova*(A)), Sky Fish
(Padova*(A))
Flamberge..........|.Forge in the Workshop*
Flamberge+
| Evolve via Wi-Fi*
Flame Hammer.......|.Forge in the Workshop*
Flame Saber
| Forge in the Workshop*
Flare Lance........|.Forge in the Workshop*
Flare Staff
| Forge in the Workshop*
Flash Strike.......|.Reward for the fourth dojo challenge*
Flavored Radish
| Cook in the Workshop*
Flounder...........|.Fish from Alvarna - Docks (Winter), East
End (Winter),
|
West End (Winter)
Flounder Sashimi
| Cook in the Workshop*
Flour..............|.Pumpkin General Store for 540G
Fluffy Scarf
| Craft in the Workshop*
Forge..............|.Yue (Bargain Shop) for 7000G on Mondays*
Formuade
| Produce in the Workshop*
Formula A..........|.Alvarna Clinic for 2000G, reward for "I
Just Need a Break
|
Sometimes", win the Eating Contest
Festival, produce
|
in the Workshop*
Formula B
| Win the Monster Taming Festival, produce
in the Workshop*
Formula C..........|.Win the Fishing Contest, produce in the
Workshop*
French Fries
| Yue for 1740G, cook in the Workshop*
French Toast.......|.Cook in the Workshop*
Fried Blowfish
| Cook in the Workshop*
Fried Crucian Carp.|.Cook in the Workshop*
Fried Eggs
| Pumpkin General Store for 1450G, reward
for "Something's
|
Wrong with My Kimono", cook in the
Workshop*
Fried Fall Flounder|.Cook in the Workshop*
Fried Flounder
| Cook in the Workshop*
Fried Gibelio......|.Cook in the Workshop*
Fried Girella
| Cook in the Workshop*
Fried Glitter......|.Cook in the Workshop*
Snapper
|
Fried Lamp Squid
| Cook in the Workshop*
Fried Lover Snapper|.Cook in the Workshop*
Fried Mackerel
| Cook in the Workshop*
Fried Needlefish...|.Cook in the Workshop*
Fried Rice
| Yue for 3780G, cook in the Workshop*

Fried Skipjack.....|.Cook in the Workshop*


Fried Snapper
| Cook in the Workshop*
Fried Squid........|.Cook in the Workshop*
Fried Sunsquid
| Cook in the Workshop*
Fried Turbot.......|.Cook in the Workshop*
Fried Udon
| Yue for 4280G, cook in the Workshop*
Fried Veggies......|.Be the second place in the Eating
Contest Festival, cook
|
in the Workshop*
Fried Yellowtail
| Cook in the Workshop*
Friendly Syrup.....|.Produce in the Workshop*
Frost Axe
| Forge in the Workshop*
Fruit Juice........|.Cook in the Workshop*
Fruit Ole
| Reward for "Information for the Fitness
Exam" (win)*,
|
cook in the Workshop*
Fruit Sandwich.....|.Reward for "New and Improved Soap", cook
in the Workshop*
Full Set of Tools | Yue (Bargain Shop) for 30000G on
Wednesdays*
Fur................|.Dropped by Chipsqueek (Messhina*(N))
Fur Sleeping Bag
| Pumpkin General Store for 1000G, craft
in the Workshop*
G. Crystal Seed....|.Pumpkin General Store for 29700G
Ge Bolg
| Forge in the Workshop*
Gaia Sword.........|.Forge in the Workshop*
Gale Blade
| Reward for the third dojo challenge*
Gale Pendant.......|.Craft in the Workshop*
Giant Swing
| Reward for the fourth dojo challenge*
Giant's Fingernail.|.Dropped by Troll (Blessia*(D)), Titan
(Palermo*(A))
Giant's Gloves
| Dropped by Hammer Troll (Blessia*(D)),
Gigantus
|
(Palermo*(A))
Gibelio............|.Fish from Blessia Island - Ruined
Shrine*, Trieste Forest
|
- Grassy Path, Sun-Dapplet Spot*,
Green Garden*,
|
Reflecting Water* (south lake, small
lake)
Gigant Hammer......|.Forge in the Workshop*
Gigant Hammer+
| Evolve via Wi-Fi*
Girella............|.Fish from Alvarna - Docks (Winter), East
End (Winter),
|
West End (Winter), Blessia Island North Beach*,
|
Silent Cave*, Southwest Beach*, West
Beach*, De
|
Sainte-coquille Park (Winter)
Girella Sashimi
| Cook in the Workshop*

Glazed Yam.........|.Reward for "It's about Cammy...", cook


in the Workshop*
Glitter Sashimi
| Cook in the Workshop*
Glitter Snapper....|.Fish from Padova Mts. - Tomb*
Glue
| Dropped by Ogre Viking (Padova (N),
Palermo*(A))
Gold...............|.Mine from Blessia Island*, Padova Mts.*,
Palermo Shrine*,
|
search in Blessia*, Palermo*
Gold Bracelet
| Craft in the Workshop*
Gold Cabbage.......|.Search in Palermo*
Gold Hairpin
| Craft in the Workshop*
Gold Juice.........|.Cook in the Workshop*
Gold Potato
| Search in Palermo*
Gold Pumpkin.......|.Search in Palermo*
Gold Ring
| Craft in the Workshop*
Gold Turnip........|.Search in Palermo*
Golden Hammer
| Upgrade from Silver Hammer*
Gorgeous Sword.....|.Reward for "Trial!: Hornet"*
Grand Smasher
| Forge in the Workshop*
Grantale...........|.Forge in the Workshop*
Grape
| Gather from Messhina Valley tree
Grape Jam..........|.Cook in the Workshop*
Grape Juice
| Yue for 2300G, cook in the Workshop*
Grape Liqueur......|.Cook in the Workshop*
Grass Seed
| Pumpkin General Store for 300G
Gratin.............|.Cook in the Workshop*
Gravios
| Forge in the Workshop*
Gravit Hammer......|.Forge in the Workshop*
Great Axe
| Forge in the Workshop*
Great Hammer.......|.Forge in the Workshop*
Greatsword
| Reward for "Get Me Materials for
Armor"*, forge in the
|
Workshop*
Green Crystal......|.Search in Blessia*
Green Grass
| Alvarna Clinic for 30G, gather on
farming soil, search in
|
Blessia*
Green Pepper.......|.Search in Messhina*, Palermo*
Green Pepper Seed | Pumpkin General Store for 3450G
Greenifier.........|.Reward for "I'd Like Some Wool, But...",
win the
|
Adventure Contest, produce in the
Workshop*
Grilled Lobster
| Cook in the Workshop*
Grilled Shrimp.....|.Cook in the Workshop*
Gungnir
| Forge in the Workshop*
Gunpowder..........|.Search in Messhina*
Gyoza
| Cook in the Workshop*
Hachimaki..........|.Reward for "Scarling the Phantom Sand
Dunes...", craft in

|
the Workshop*
Halberd
| Forge in the Workshop*
Hammer.............|.Take quest "Please Get Me an Amethyst"
and talk to Gordon
Hammer Fall
| Reward for the first dojo challenge*
Hammer Piece.......|.Dropped by Minotaurus (Palermo*(A)),
King Minotaurus
|
(Palermo*(A))
Handknit Hat
| Craft in the Workshop*
Handknit Scarf.....|.Craft in the Workshop*
Happy Ring
| Craft in the Workshop*
Hard Horn..........|.Dropped by Hercules Beetle
(Blessia*(N)), Giant Beetle
|
(Blessia*(N))
Harvest Basket
| Reward for "Please Find Me an Apple"
Healing Potion.....|.Produce in the Workshop*
Health It
| Win the Monster Contest, produce in the
Workshop*
Heart Drink........|.Produce in the Workshop*
Heart Pendant
| Reward for "Give Something to Someone
for Me"*, craft in
|
the Workshop*
Heat Axe...........|.Forge in the Workshop*
Heaven Asunder
| Forge in the Workshop*
Heavy Boots........|.Craft in the Workshop*
Heavy Lance
| Forge in the Workshop*
Heavy Shield.......|.Forge in the Workshop*
Heavy Spice
| Produce in the Workshop*
Hoe................|.From the start
Hood
| Dropped by Necro (Padova*(A)), Ghost
(Messhina*(A)),
|
Faust (Palermo*(A))
Hot Chocolate......|.Yue for 1880G, cook in the Workshop*
Hot Juice
| Cook in the Workshop*
Hot-Hot Fruit......|.Search in Palermo*
Hot-Hot F. Seed
| Pumpkin General Store for 9700G
Hot Milk...........|.Yue for 1400G, cook in the Workshop*
Hundred Cracker
| Reward for the fourth dojo challenge*
Ice Cream..........|.Reward for "Let's Have a Contest"
(win)*, Cook in the
|
Workshop*
Ice Hammer
| Forge in the Workshop*
Ice Staff..........|.Forge in the Workshop*
Icifier
| Forge in the Workshop*
Indigo Grass.......|.Alvarna Clinic for 30G, gather on
farming soil in
|
Blessia, search in Blessia*
Inquisitive Waltz | Get in the library of the school*
Insect Jaw.........|.Dropped by Hornet (Messhina*(N)), Queen
Bee
|
(Messhina*(N))

Insect Skin
| Dropped by Ant (Trieste (N))
Intermediate Pole..|.Upgrade from Beginner's Pole*
Invinciroid
| Win the Mining Contest, produce in the
Workshop*
Iron...............|.Mine from any of the dungeons, search in
Blessia*,
|
Padova*
Iron Hammer
| Upgrade from Old Hammer*
Iron Sickle........|.Upgrade from Rusty Sickle*
Ironleaf
| Search in Blessia*
Ironleaf Seed......|.Pumpkin General Store for 17000G
Iseberk
| Forge in the Workshop*
Jam Roll...........|.Cook in the Workshop*
Joy Waterpot
| Upgrade from Rainbow Waterpot*
Katana.............|.Forge in the Workshop*
Katzbalger
| Forge in the Workshop*
Ketchup............|.Cook in the Workshop*
Knight Boots
| Craft in the Workshop*
Knight Shield......|.Forge in the Workshop*
Kyte Shield
| Forge in the Workshop*
Lamp Grass Seed....|.Pumpkin General Store for 24000G
Lampsquid
| Fish from Alvarna - Pond (Spring)
Lampsquid Sashimi..|.Cook in the Workshop*
Lance
| The Sharper Edge Blacksmithing for
4320G*, forge in the
|
Workshop*
Lance+.............|.Evolve via Wi-Fi*
Large Kitchen
| Yue (Bargain Shop) for 5000G on Mondays*
Leather Belt.......|.Craft in the Workshop*
Leather Boots
| The Sharper Edge Blacksmithing for
1360G, craft in the
|
Workshop*
Leather Gloves.....|.Craft in the Workshop*
Leek
| Search in Palermo*
Leek Seeds.........|.Pumpkin General Store for 1680G
Legend Sickle
| Upgrade from Super Sickle*
Levelizer..........|.Produce in the Workshop*
Life Drain
| Reward for the second dojo challenge*
Lightning Rod......|.Forge in the Workshop*
Lion Waterpot
| Upgrade from Tin Waterpot*
Little Crystal.....|.Dropped by Dark Slime (Padova*(A)),
Slime (Padova*(A))
Lobster
| Fish from Alvarna Pond (Summer)
Lobster Sashimi....|.Cook in the Workshop*
Lover Sashimi
| Cook in the Workshop*
Lover Snapper......|.Fish from Alvarna Pond (Spring), Trieste
Forest |
Sun-Dapplet Spot*
Luck Blade
| Forge in the Workshop*
Lucky Strike.......|.Craft in the Workshop*
Lumber Axe
| Upgrade from Chopping Axe*

Mackerel...........|.Fish from De Sainte-coquille Park (Fall)


Mage's Staff
| Forge in the Workshop*
Mage's Staff+......|.Evolve via Wi-Fi*
Magic Broom
| Evolve via Wi-Fi*
Magic Crystal......|.Dropped by Aerian (Palermo*(A)), Ignis
(Blessia*(N)),
|
Tundra (Padova*(A))
Magic Earring
| Craft in the Workshop*
Magic Powder.......|.Dropped by Little Wizard (Padova*(D)),
Little Mage
|
(Messhina*(A)), Little Emperor
(Palermo*(A))
Magic Ring
| Craft in the Workshop*
Magic Shield.......|.Forge in the Workshop*
Magical Lance
| Reward for "I've Got a Test for Ya"*
Magical Shield.....|.Forge in the Workshop*
Marmalade
| Reward for "Let's Play Hide-and-Seek"*,
cook in the
|
Workshop*
Masu Trout.........|.Fish from Blessia Island - Center
(except upper left near
|
statue), Dense Overgrowth*, De
Sainte-coquille Park
|
(Summer), Messhina Valley - Fall
Valley, Riverbank,
|
Path to Mountain, Serene Garden
(east side), Bridge
|
to Shrine, Giant Boulder*
Masu Trout Sashimi | Cook in the Workshop*
Mayonnaise.........|.Produce using the Mayonnaise Maker (Full
Set of Tools)
Meat Dumpling
| Cook in the Workshop*
Medication.........|.Get in Alvarna Clinic (1F)*
Medicinal Herb
| Alvarna Clinic for 30G, gather on
farming soil, search in
|
Trieste*, Blessia*, Messhina*,
Palermo*
Memento Ring.......|.Give the Messhilight Ore to Yue and pay
10000G to
|
transform it
Mental Supplement | Produce in the Workshop*
Messhilight Ore....|.Reward for "Bathhouse in Crisis! Help
Me!"
Metus
| Forge in the Workshop*
Milk Porridge......|.Cook in the Workshop*
Milker
| Reward for "A Request for Breakfast"
Miracle Axe........|.Upgrade from Mountain Axe*
Miso Eggplant
| Reward for "Yue's Original Goods
(Continued)", cook in
|
the Workshop*
Missing Page 1.....|.Reward for "I Need Supplies for Class"*

(Cure)
|
Missing Page 1
| Reward for "Answer a Question for Me?"*
(Fireball)
|
Missing Page 1.....|.Reward for "Again, I Got Something
Good"*
(Life Drain)
|
Missing Page 1
| Reward for "I Got Something Good"*
(Medication)
|
Missing Page 1.....|.Reward for "Once Again, I Got Something
Good"*
(Shine)
|
Missing Page 1
| Reward for "Talk Some Sense into My
Mom!"*
(Sonic Wind)
|
Missing Page 1.....|.Reward for "I Need You to Deliver Some
Food Again"*
(Stone Spike) |
Missing Page 1
| Reward for "Something to Give to Jake"*
(Water Laser) |
Missing Page 2.....|.Reward for "I Lost Something"*
(Cure)
|
Missing Page 2
| Reward for "Let's Cook Together!"*
(Fireball)
|
Missing Page 2.....|.Reward for "Information for the Fitness
Exam"*
(Life Drain)
|
Missing Page 2
| Reward for "Can Someone Deliver This
Thing?"*
(Medication)
|
Missing Page 2.....|.Reward for "Finish the Experiment (Big
Money!)"*
(Shine)
|
Missing Page 2
| Reward for "Go Get Something from Cammy
for Me"*
(Sonic Wind)
|
Missing Page 2.....|.Reward for "Trial!: Troll"*
(Stone Spike) |
Missing Page 2
| Reward for "Trial!: Hobgoblin"*
(Water Laser) |
Mixed Herbs........|.Produce in the Workshop*
Mixed Juice
| Cook in the Workshop*
Mixed Ole..........|.Cook in the Workshop*
Mixer
| Yue (Bargain Shop) for 5000G on Fridays*
Monk Staff.........|.Forge in the Workshop*
Moon Shadow
| Forge in the Workshop*
Moondrop...........|.Search in Trieste*
Moondrop Seed
| Pumpkin General Store for 520G
Mountain Axe.......|.Upgrade from Lumber Axe*
Mushroom Rice
| Cook in the Workshop*
Mystery Potion.....|.Produce in the Workshop*
Myurnil
| Evolve via Wi-Fi*

Naive Blade........|.Reward for the sixth dojo challenge*


Needle Spear
| Forge in the Workshop*
Needlefish.........|.Fish from Alvarna Pond (Spring), Port
(Spring, Summer),
|
Blessia Island - Altar/Old Ship
Needlefish Sashimi | Cook in the Workshop*
Neutral Agent......|.Alvarna Clinic for 100G
Noel Grass
| Search in Padova*
Noel Grass Seed....|.Pumpkin General Store for 17000G
Oil
| Pumpkin General Store for 780G
Old Hammer.........|.Pick in the chest in your house*
Old Pole
| Pick in the chest in your house*
Old Waterpot.......|.Pick in the chest in your house*
Omelet
| Be the second place in the Monster
Contest, cook in the
|
Workshop*
Omelet Rice........|.Cook in the Workshop*
Omni-Elemental
| Evolve via Wi-Fi*
Omni-Gate..........|.Get in the library of the school*
Onion
| Search in Trieste*, Palermo*
Onion Seed.........|.Pumpkin General Store for 690G, reward
for "I Want to
|
Give Dorothy Something"
Orange
| Gather from Blessia Island tree
Orange Grass.......|.Alvarna Clinic for 30G, gather on
farming soil, search in
|
Trieste*, Messhina*, Padova*,
Palermo*
Orange Juice
| Cook in the Workshop*
Oven...............|.Yue (Bargain Shop) for 5000G on Fridays*
Overbreak
| Forge in the Workshop*
Pancakes...........|.Cook in the Workshop*
Panther Claw
| Dropped by Shadow Panther (Blessia (N)),
Blood Panther
|
(Blessia*(N))
Para-Gone..........|.Alvarna Clinic for 750G, produce in the
Workshop*
Paralyze Ring
| Craft in the Workshop*
Pet Food...........|.Produce in the Workshop*
Pet Glove
| Reward for "Please Find Something"
Pendant............|.Craft in the Workshop*
Pharmacy
| Yue (Bargain Shop) for 3000G on Mondays*
Pickle Mix.........|.Cook in the Workshop*
Pickled Turnip
| Cook in the Workshop*
Pickles............|.Reward for "A Tough Job", cook in the
Workshop*
Pierced Earring
| Craft in the Workshop*
Pike...............|.Fish from Alvarna - Docks (Fall), East
End (Fall), West
|
End (Fall)
Pike Sashimi
| Cook in the Workshop*

Pin................|.Craft in the Workshop*


Pineapple Juice
| Cook in the Workshop*
Pineapple Seed.....|.Pumpkin General Store for 7400G, reward
for "Super
|
Training Plan: Memory!"
Pink Cat
| Search in Blessia*
Pink Cat Seed......|.Pumpkin General Store for 550G
Pink Melon
| Search in Trieste*, Palermo*
Pink Melon Seeds...|.Pumpkin General Store for 8400G
Pink Turnip
| Search in Palermo*
Pink Turnip Seeds..|.Pumpkin General Store for 980G
Pitchfork
| Reward for "Trial!: Planchoa"*
Pizza..............|.Cook in the Workshop*
Plant Stem
| Dropped by Planchoa (Trieste*(A)), Leaf
Ball
|
(Trieste*(A))
Platinum...........|.Yue for 8800G, mine from Padova Mts.*,
Palermo Shrine*,
|
search in Padova*, Palermo*
Platinum Bracelet | Craft in the Workshop*
Platinum Hammer....|.Upgrade from Golden Hammer*
Platinum Ring
| Craft in the Workshop*
Platinum Shield....|.Forge in the Workshop*
Platinum Sword
| Forge in the Workshop*
Platinum Sword+....|.Evolve via Wi-Fi*
Poison Blade
| Forge in the Workshop*
Poison Powder......|.Search in Trieste*
Poison Ring
| Craft in the Workshop*
Poison Spear.......|.Forge in the Workshop*
Pole
| Reward for "I'm Looking for Something"
Pole Axe...........|.The Sharper Edge Blacksmithing for
3300G*, forge in the
|
Workshop*
Pole Axe+
| Evolve via Wi-Fi*
Pom-Pom Grass......|.Search in Messhina*
Pom-Pom G. Seed
| Pumpkin General Store for 7000G
Pond Smelt.........|.Fish from Padova Mts. - Flowing River,
Freezing Cave
|
(west side), Unfrozen Lake*, Trieste
Forest - River
|
Stream* (river), Green Garden*,
Reflecting Water*
|
(south lake, small lake)
Popcorn
| Reward for "I Need You to Deliver Some
Food"*, cook in
|
the Workshop*
Pot................|.Yue (Bargain Shop) for 2500G on Fridays*
Potato
| Search in Messhina*
Potato Seed........|.Pumpkin General Store for 440G
Poundcake
| Cook in the Workshop*
Power Gloves.......|.Craft in the Workshop*

Power Wave
| Talk to Tanya
Prelude to Love....|.Cook in the Workshop*
Prism Shield
| Forge in the Workshop*
Proof of Heroism...|.Craft in the Workshop*
Proof of Warrior
| Dropped by Goblin (Messhina (A),
Palermo*(A)), Hobgoblin
|
(Messhina*(D))
Proof of Wisdom....|.Craft in the Workshop*, evolve via WiFi*
Protein Boost
| Produce in the Workshop*
Pudding............|.Reward for "I Need Something Else",
reward for "Let's
|
Play a Guessing Game" (win)*, cook
in the Workshop*
Pumpkin Pudding
| Cook in the Workshop*
Pumpkin Seed.......|.Pumpkin General Store for 1680G
Punisher
| Forge in the Workshop*
Purple Grass.......|.Alvarna Clinic for 30G, gather on
farming soil in
|
Blessia, search in Blessia*
Quality Cloth
| Dropped by Goblin Pirate (Blessia (D),
Palermo*(A)),
|
Goblin Captain (Blessia*(D))
Quality Fur........|.Dropped by Furpuff (Messhina*(N))
Quality Sickle
| Upgrade from Iron Sickle*
Rage Fang..........|.Dropped by Claw Dragon (Palermo*(A))
Rainbow Sashimi
| Cook in the Workshop*
Rainbow Trout......|.Fish from Messhina Valley - Cave - Altar
(side A), Padova
|
Mts. - Rushing Waterfall*, Tomb*,
Shrine (side A)*,
|
Shrine (side B)*
Rainbow Waterpot
| Upgrade from Lion Waterpot*
Raisin Bread.......|.Reward for "I Lost Something in My
House"*, cook in the
|
Workshop*
Raventine
| Forge in the Workshop*
Record Player......|.Yue (Bargain Shop) for 20000G on
Wednesdays*
Recovery Potion
| Produce in the Workshop*
Red Crystal........|.Search in Messhina*
Red Crystal Seed
| Pumpkin General Store for 34800G
Red Grass..........|.Alvarna Clinic for 30G, gather on
farming soil, search in
|
Trieste*, Messhina*, Padova*,
Palermo*
Red Scarf
| Reward for "A Delivery Request"
Refrigerator.......|.Yue (Bargain Shop) for 10000G on
Wednesdays*
Relax Tea
| Cook in the Workshop*
Relax Tealeaves....|.Cook in the Workshop*

Rice
| Pumpkin General Store for 270G
Rice Ball..........|.Cook in the Workshop*
Rice Porridge
| Cook in the Workshop*
Ring Shield........|.Craft in the Workshop*
Risotto
| Cook in the Workshop*
Roasted Yam........|.Yue for 1820G, cook in the Workshop*
Rock Axe
| Forge in the Workshop*
Rod................|.The Sharper Edge Blacksmithing for 1200G
Root
| Dropped by Flower Blossom (Trieste*(A)),
Flower Crystal
|
(Padova*(A)), Flower Lilly
(Messhina*(A)), Flower
|
Lion (Blessia*(A))
Rosary.............|.Craft in the Workshop*
Round Stone
| Reward for "Something Very Important for
Me"
Round Shield.......|.Forge in the Workshop*
Roundoff
| Alvarna Clinic for 500G, produce in the
Workshop*
Royal Curry........|.Cook in the Workshop*
Ruby
| Mine from Blessia Island, Messhina
Valley*, search in
|
Padova*, Palermo*
Ruby Brooch........|.Craft in the Workshop*
Ruby Ring
| Yue for 6320G, Craft in the Workshop*
Rune Blade.........|.Evolve via Wi-Fi*
Rune Shield
| Forge in the Workshop*
Rune Staff.........|.Forge in the Workshop*
Rush Attack
| Reward for the fifth dojo challenge*
Rusty Axe..........|.Pick in the chest in your house*
Rusty Hoe
| Pick in the chest in your house*
Rusty Sickle.......|.Pick in the chest in your house*
Sacred Pole
| Upgrade from Famous Pole*
Saint Axe..........|.Forge in the Workshop*
Sakura
| Forge in the Workshop*
Salad..............|.Reward for "I'm Trying to Study"*, cook
in the Workshop*
Salmon
| Fish from Messhina Valley - Riverbank,
Path to Mountain,
|
Serene Garden (east side), Giant
Boulder*
Salmon Rice Ball...|.Cook in the Workshop*
Salmon Sashimi
| Cook in the Workshop*
Salted Char........|.Cook in the Workshop*
Salted Cherry
| Cook in the Workshop*
Salmon
|
Salted Chub........|.Cook in the Workshop*
Salted Masu Trout | Cook in the Workshop*
Salted Pike........|.Cook in the Workshop*
Salted Pond Smelt | Cook in the Workshop*
Salted Rainbow.....|.Cook in the Workshop*

Trout
|
Salted Salmon
| Cook in the Workshop*
Salted Taimen......|.Cook in the Workshop*
Sandwich
| Cook in the Workshop*
Sapphire...........|.Mine from Padova Mts., Messhina Valley*,
search in
|
Palermo*
Sapphire Brooch
| Craft in the Workshop*
Sapphire Ring......|.Craft in the Workshop*
Sardine
| Fish from Alvarna - Port (Spring), East
End (Spring,
|
Summer), West End (any season),
Blessia Island |
Summer Isle Port, South Beach,
Southeast Beach*
Sardine Sashimi....|.Reward for "Let's Play a Guessing Game"
(lose)*, cook in
|
the Workshop*
Schnabel
| Forge in the Workshop*
Scorpion Pincer....|.Dropped by Death Stalker (Blessia (N))
Scorpion Tail
| Dropped by Scorpion (Blessia (N))
Scrap Iron.........|.Mine from any of the dungeons
Sea Cutter
| Forge in the Workshop*
Seafood Doria......|.Yue for 4000G, cook in the Workshop*
Seafood Gratin
| Cook in the Workshop*
Seafood Pizza......|.Yue for 4140G, cook in the Workshop*
Seasoned Hoe
| Upgrade from Sturdy Hoe*
Shelves............|.Yue (Bargain Shop) for 10000G on
Wednesdays*
Shine
| Reward for the second dojo challenge*
Shine Blade........|.Forge in the Workshop*
Shiny Hoe
| Upgrade from Seasoned Hoe*
Shoulder Piece.....|.Dropped by Orc Viking (Padova (D),
Palermo*(A)),
|
High Orc Viking (Padova*(A))
Shrimp
| Fish from Alvarna - Port (Spring,
Summer), East End
|
(Spring, Summer), West End (Spring,
Summer), Blessia
|
Island - Southeast Beach* (southeast
sea), Sandy
|
Path*
Shrimp Sashimi.....|.Cook in the Workshop*
Sickle
| Reward for "Come Here for a Sec"
Silent Grave.......|.Forge in the Workshop*
Silent Ring
| Craft in the Workshop*
Silk Cloth.........|.Search in Palermo*
Silver
| Mine from Messhina Valley, Padova Mts.,
Blessia Island*,
|
Palermo Shrine*, Trieste Forest*,
search in Blessia*,

|
Padova*
Silver Bracelet....|.Craft in the Workshop*
Silver Hairpin
| Craft in the Workshop*
Silver Hammer......|.Upgrade from Iron Hammer*
Silver Ring
| Craft in the Workshop*
Silver Staff.......|.Forge in the Workshop*
Skipjack
| Fish from Alvarna - Pond (Fall), Port
(Fall)
Skipjack Sashimi...|.Yue for 1540G, cook in the Workshop*
Skull
| Dropped by Goblin Gangster (Blessia (D),
Palermo*(A)),
|
Goblin Don (Blessia (D))
Sky Hammer.........|.Forge in the Workshop*
Small Egg
| Pumpkin General Store for 220G, produced
by Cluckadoodle,
|
dropped by Cluckadoodle (Messhina
(N))
Small Fleece.......|.Produced by Wooly
Small Kitchen
| Yue (Bargain Shop) for 1000G on Mondays*
Small Milk.........|.Pumpkin General Store for 240G, produced
by Buffamoo,
|
dropped by Buffamoo (Messhina (D))
Small Shield
| The Sharper Edge Blacksmithing for 500G
Smash Blade........|.Reward for "About Class These Days"*,
Forge in the
|
Workshop*
Snapper
| Alvarna - Pond (Fall, Spring)
Snapper Sashimi....|.Cook in the Workshop*
Snow Crown
| Forge in the Workshop*
Sonic Wind.........|.Get in the library of the school*
Soul Eater
| Forge in the Workshop*
Sour Drop..........|.Produce in the Workshop*
Sparkle String
| Dropped by Hell Spider (Trieste*(N))
Spear..............|.The Sharper Edge Blacksmithing for 1000G
Special Concerto
| Build a barn and enter in it
Speckled Skin......|.Dropped by Killer Ant (Trieste*(N))
Spinach
| Be the last place in the Monster Contest
Spinach Seed.......|.Reward for "Something for You"*
Snapper Sashimi
| Yue for 2940G
Spiked Hammer......|.Forge in the Workshop*
Spinach
| Search in Messhina*
Spinach Seed.......|.Pumpkin General Store for 790G
Spore
| Dropped by Big Mushroom (Trieste*(D)),
Tricky Mushroom
|
(Trieste*(N))
Squid..............|.Fish from Alvarna - Pond (Spring), De
Sainte-coquille
|
Park (Spring)
Squid Sashimi
| Cook in the Workshop*
Staff..............|.The Sharper Edge Blacksmithing for
8580G*, forge in the

|
Workshop*
Star Pendant
| Craft in the Workshop*
Star Saber.........|.Evolve via Wi-Fi*
Steamed Bread
| Reward for "I Need a Favor. Come Over?",
cook in the
|
Workshop*
Steamed Cake.......|.Cook in the Workshop*
Steamed Gyoza
| Cook in the Workshop*
Steamer............|.Yue (Bargain Shop) for 2000G on Fridays*
Steel Slicer
| Forge in the Workshop*
Steel Sword........|.The Sharper Edge Blacksmithing for
4860G*, forge in the
|
Workshop*
Steel Sword+
| Evolve via Wi-Fi*
Stew...............|.Yue for 3280G, cook in the Workshop*
Stone Spike
| Get in the library of the school*
Strawberry.........|.Search in Trieste*
Strawberry Jam
| Yue for 1060G, cook in the Workshop*
Strawberry Milk....|.Cook in the Workshop*
Strawberry Seed
| Pumpkin General Store for 5400G
Striking March.....|.Get in Eagle Inn (1F)
Strong Shot
| Reward for the fifth dojo challenge*
Strong String......|.Dropped by Spider (Trieste (N))
Strong Vine
| Search in Blessia*
Sturdy Hoe.........|.Upgrade from Rusty Hoe*
Sun Pendant
| Craft in the Workshop*
Sunspot............|.Forge in the Workshop*
Sunsquid
| Fish from Blessia Island - North Beach*,
Silent Cave*,
|
Southwest Beach*, West Beach*, Sandy
Path*
Sunsquid Sashimi...|.Cook in the Workshop*
Super Psycho
| Reward for "Trial!: Giant Beetle"*
Super Sickle.......|.Upgrade from Quality Sickle*
Sweet Powder
| Produce in the Workshop*
Sweetie Potato.....|.Reward for "I Did It Again...", cook in
the Workshop*
Taimen
| Fish from Messhina Valley - Cave - Altar
(side A)*,
|
Padova Mts. - Flowing River,
Freezing Cave, Rushing
|
Waterfall*, Tomb*, Shrine (side A)*,
Shrine (side B)*
Taimen Sashimi.....|.Cook in the Workshop*
Talisman
| Craft in the Workshop*
Tear Pendant.......|.Craft in the Workshop*
Tempura
| Cook in the Workshop*
Tempura Bowl.......|.Cook in the Workshop*
Tempura Udon
| Cook in the Workshop*
Thread.............|.Produce using the Thread Maker (Full Set
of Tools)

Thrust Strike
| Reward for the first dojo challenge*
Tin Waterpot.......|.Upgrade from Old Waterpot*
Toast
| Cook in the Workshop*
Tomahawk...........|.Forge in the Workshop*
Tomato
| Be the last place in the Monster Taming
Festival, search
|
in Palermo
Tomato Juice.......|.Reward for "Information for the Fitness
Exam" (lose)*,
|
cook in the Workshop*
Tomato Seed
| Pumpkin General Store for 1980G, reward
for "Super
|
Training Plan: Luck!"
Tortoise Shell.....|.Dropped by Tortoise (Blessia*(A))
Tortoise Shield
| Forge in the Workshop*
Toyherb............|.Reward for "Let's Have a Contest"
(lose)*, search in
|
Trieste*
Toyherb Seed
| Pumpkin General Store for 1450G, reward
for "Super
|
Training Plan: Strength!", reward
for "I Want to Ask
|
You Something...", reward for "More
Lost and Found",
|
reward for "Something I Promised
Roy"*
Trident............|.Forge in the Workshop*
Triple Strike
| Reward for the first dojo challenge*
Tuna...............|.Fish from Alvarna - Pond (Winter),
Padova Mts. - Shrine
|
(side A)*, Shrine (side B)*
Tuna Sashimi
| Cook in the Workshop*
Tuna Teriyaki......|.Cook in the Workshop*
Turbot
| Fish from Alvarna - Port (Spring,
Summer), East End
|
(Spring, Summer), West End (Spring,
Summer), Blessia
|
Island - Summer Isle Port, South
Beach, North Beach*,
|
Silent Cave*, Southwest Beach*, West
Beach*,
|
Southeast Beach*, Sandy Path*
Turbot Sashimi.....|.Cook in the Workshop*
Turnip Heaven
| Cook in the Workshop*
Turnip Seed........|.Pumpkin General Store for 510G
Udon
| Cook in the Workshop*
Ultimate Curry.....|.Cook in the Workshop*
Union Stew
| Cook in the Workshop*
Vegetable Juice....|.Reward for "Lost and Found", cook in the
Workshop*
Vegetable Ole
| Cook in the Workshop*

Vital Gummi........|.Reward for "Can You Get Some Medicinal


Herbs?"*, reward
|
for "Deliver Cold Medicine to Yue"*,
produce in the
|
Workshop*
Volcannon
| Evolve via Wi-Fi*
W. Cabbage Seed....|.Pumpkin General Store for 2400G
War Hammer
| The Sharper Edge Blacksmithing for
5760G*, forge in the
|
Workshop*
War Hammer+........|.Evolve via Wi-Fi*
Water Crystal
| Mine from Padova Mts., Palermo Shrine
Water Laser........|.Get in the bookshelf of your house (2F)*
Water Ring
| Craft in the Workshop*
Water Spear........|.Forge in the Workshop*
Watering Can
| From the start
Weeds..............|.Gather on farming soil, search in
Trieste*, Blessia*
White Cabbage
| Search in Padova*, Palermo*
White Crystal......|.Search in Padova*
White Grass
| Alvarna Clinic for 150G, gather on
farming soil in
|
Padova, search in Padova*
Wind Crystal.......|.Mine from Messhina Valley, Palermo
Shrine*
Wind Ring
| Craft in the Workshop*
Wind Sword.........|.Reward for "Get Me Swordmaking
Materials"*, forge in the
|
Workshop*
Wine
| Pumpkin General Store for 1920G
Withered Grass.....|.Search in Blessia*, Messhina*, Padova*
Wizard's Staff
| Forge in the Workshop*
Wolf Fang..........|.Dropped by Silver Wolf (Padova (A)),
Hunter Wolf
|
(Padova*(A))
Wooden Staff
| Forge in the Workshop*
Wooly Furball......|.Dropped by Wooly (Trieste (N))
Yam
| Search in Messhina*, Palermo*
Yam Seed...........|.Pumpkin General Store for 1480G, reward
for "There's
|
Something I Really Want", lose the
Adventure Contest
Yellow Grass
| Alvarna Clinic for 30G, gather on
farming soil, search in
|
Trieste*, Messhina*, Palermo*
Yellow Tail........|.Fish from Alvarna - Pond (Winter), Port
(Winter)
Yellow Tail Sashimi| Cook in the Workshop*
Yogurt.............|.Produce using the Yogurt Maker (Full Set
of Tools)
Youth Grass
| Pumpkin General Store for 750G

Yue Swap Ticket....|.Reward for "I Have Something to Tell


You"
Zweihander
| The Sharper Edge Blacksmithing for
5760G*, forge in the
|
Workshop*
Zweihander+........|.Evolve via Wi-Fi*
##############################################################
#################
14. Credits
[Credits]
##############################################################
#################
I'd like to give my thanks to the following:
- GameFAQS for this great website that's a very useful source
of information
for games in general and where I first submitted the
guide.
- Kajiya for contributing for Farming Tools, Crops, Shops and
Fishing sections
in this guide and revising it as a whole.
- Everyone that helped me to improve the guide by giving
suggestions, pointing
errors or providing info I didn't know.
Introduction
Welcome to the RF2 Mini Guide. This guide was written by Guestie :3, Misti
Rose, and Kupo (along with many other contributors - see Credit List). The main
purpose of this guide was so that people who are unable to download guides for
whatever reason (slow computers, restricted users, school/university computers,
etc.) are still able to access a reliable source of RF2 Information. It's also nice
and convenient to have it right on the forum for quick access.
One thing to remember about the RF2 Mini Guide is that we are always accepting
contributions, suggestions, tips - with full credit given. If you see something
wrong, whether it's faulty information or even a typo, please let us know and
we'd be happy to fix it. We're always happy to answer any questions about the
game or this guide. Please post in this thread or PM one of us for help! Enjoy the
guide~
One more thing - there is no Quests section in this guide due to the fact that it
would stretch the page to forever, but if you'd like quest information you can
refer to a link at the bottom of the guide, right after the Credit List. It will refer

you to a guide by Lerion87 on GameFAQs.


1. Fishing
Made by Kupo
This section contains a complete list of all the fish in the game as well as the
locations they can be found. The First Generation section is fully complete, and
the Second Generation section requires a few additions but for the most part is
also complete. Note that for Second Generation the fish are arranged by
location: this is because it's a lot easier for me to work with. There are tons of
fishing spots 2nd Gen, so listing it by fish name just isn't convenient at all. Also,
one fish isn't always rare - for example Pond Smelt is rare at Trieste Forest River Stream, but not at Padova Mts - Flowing River. Anyways, please make us of
the Ctrl + F function to find the fish you're looking for.
Legend: * = rare
FIRST GENERATION
Blowfish*: Alvarna - Pond (Winter)
Char: Blessia Island Center
Cherry Salmon: Trieste Forest - Spring Clearing, Trieste Forest - Aegis Falls,
Trieste Forest - Grassy Path, Farm - In Front of House (Spring)
Chub: Padova Mountains - Freezing Cave, Padova Mountains - Flowing River,
Messhina Valley - Path to Mountain, Messhina Valley - Bridge to Shrine, Messhina
Valley - Serene Garden, Messhina Valley - Fall Valley, Farm - In Front of House
(Summer+Fall+Winter)
Crucian Carp: Messhina Valley - Serene Garden, Blessia Island - Center (top-left)
Fall Flounder*: Messhina Valley - Bridge to Shrine
Flounder*: Alvarna - Port (Winter), Alvarna - Pond (Winter), Alvarna - East End
(Winter)
Girella: Alvarna - East End (Winter), Alvarna - West End (Winter), Alvarna - Port
(Winter), Alvarna - Pond (Winter)
Glitter Snapper: Alvarna - Pond (Fall)
Lamp Squid: Alvarna - Pond (Spring)
Love Snapper: Alvarna - Pond (Spring)
Mackerel: Alvarna - Pond (Fall)
Masu Trout: Blessia Island - Center, Alvarna - De Sainte Coquille Square
(Summer), Messhina Valley - Riverbank, Alvarna - North Square
Needlefish: Alvarna - Port (Spring+Summer), Alvarna - De Sainte Coquille Square
(Spring+Summer), Blessia Island - Altar/Old Ship

Pike: Alvarna - Port (Fall), Alvarna - East End (Fall), Alvarna - West End (Fall)
Pond Smelt: Padova Mountains - Flowing River, Padova Mountains - Freezing Cave
Salmon*: Messhina Valley - Path to Mountain, Messhina Valley - Serene Garden,
Messhina Valley - Bridge to Shrine, Alvarna - Pond (Fall)
Sardine: Alvarna - De Sainte Coquille Square (Spring), Blessia Island - Summer
Isle Port, Alvarna - West End (Summer), Alvarna - East End (Summer), Alvarna Port (Winter), Alvarna - Pond (Fall)
Shrimp: Blessia Island - Summer Isle Port, Blessia Island - Altar/Old Ship, Alvarna
- East End, Alvarna - West End
Skipjack*: Alvarna - Port (Fall), Alvarna - Pond (Fall)
Snapper: Alvarna - Pond (Fall)
Squid: Alvarna - Port (Spring)
Taimen*: Padova Mountains - Freezing Cave
Turbot: Alvarna - Port (Summer), Blessia Island - Summer Isle Port, Blessia Island
- Altar/Old Ship
Yellowtail*: Alvarna - Port (Winter)
SECOND GENERATION
Alvarna
Farm - In Front of House: Chub (Spring+Fall+Winter), Cherry Salmon (Spring),
Masu Trout (Summer)
North Square: Squid (Spring), Masu Trout (Summer), Mackerel (Fall), Girella
(Winter)
De Sainte-Coquille Square : Squid (Spring), Masu Trout (Summer), Mackerel
(Fall), Girella (Winter)
East End/West End: Needlefish (Spring), Sardine (Summer), Turbot* (Summer),
Sardine (Fall), Pike (Fall), Girella (Winter), Flounder* (Winter)
Port: Sardine (Spring+Fall+Winter), Shrimp (Spring+Summer), Sunsquid*
(Summer), Needlefish (Summer), Lobster* (Summer), Mackerel (Fall), Glitter
Snapper* (Fall), Skipjack* (Fall), Pike (Fall), Girella (Winter), Yellowtail* (Winter)
Trieste Forest
Spring Clearing: Cherry Salmon, Chub
Aegis Falls: Cherry Salmon, Chub
Grassy Path: Cherry Salmon, Chub
River Stream: Cherry Salmon, Chub, Pond Smelt*
Ruins: Gibelio*
Reflecting Water: Gibelio*, Chub, Cherry Salmon
Sun-Dappled Spot: Love Snapper (bottom left-corner, cast until you hear a

splash as the water is not visible).


Blessia Island
Summer Isle Port: Sardine, Turbot*, Shrimp*
South Beach: Sardine
Center: Masu Trout, Char, Crucian Carp (top-left only)
North Beach: Girella, Turbot, Sunsquid*
Altar/Old Ship: Needlefish
Southeast Beach: Sardine, Turbot
Sandy Path: Turbot, Sunsquid*, Needlefish, Shrimp, Lobster*
Silent Cave: Gibelio, Crucian Carp
Ruined Shrine: Gibelio
Dense Overgrowth: Crucian Carp, Masu Trout
Southwest Beach: Girella, Turbot
West Beach: Girella, Turbot
Messhina Valley
Fall Valley: Chub, Masu Trout
Riverbank: Chub, Masu Trout
Path to Mountain: Chub, Masu Trout, Salmon*
Serene Garden: Chub, Masu Trout, Salmon*
Bridge to Shrine: Chub, Masu Trout, Salmon*
Giant Boulder: Chub, Masu Trout, Salmon*
Altar: Crucian Carp, Rainbow Trout, Taimen
Padova Mts.
Flowing River: Chub, Pond Smelt
Freezing Cave: Taimen, Chub, Pond Smelt
Unfrozen Lake: Pond Smelt
Rushing Waterfall: Rainbow Trout, Taimen
Tomb: Rainbow Trout, Taimen*
Shrine: Tuna, Taimen, Rainbow Trout, Glitter Snapper*
.:TIPS
-Patience is key, both in real life fishing and the Rune Factory kind. Keep trying,
some fish are especially rare.
-Charging your rod will increase the size of the fish you catch. Raising your
fishing level will reduce the amount of RP consumed. New rods just allow higher
charging and allow higher-level fish to be caught. None of these will affect what
kind of fish you catch, except the Sacred and Expert rods, which may allow you

to catch rarer fish.


-A good place to raise your fishing level is in the bathhouse or in the barn (the
water troughs). Time will not pass, but your fishing level will still rise.
-Instead of pressing B to reel in your rod, you can touch anywhere on the touch
screen to perform the same function. I use this when I'm doing something else - I
turn the volume up, wait for the "you've got a bite" sound, then just
absentmindedly touch the screen.
-Try all the bodies of water on the listed map - sometimes there's more than one
place to fish on a map, and they can yield different fish.

2. Mining
Made by Kupo
This section of the guide lists all the metals, gems and elemental crystals as well
as where they can be mined. This section has been updated for 2nd Gen~
Palermo Shrine mining isn't included yet, though. Please, please look for this
very important symbol: . This means that this ore can only be mined in the
listed area during SECOND GENERATION. Don't go looking for Silver in Trieste
Forest if you're still in 1st Gen - you won't find any.
Legend: * = Rare
= Second Generation only
Scrap Iron: Any cave
Iron: Any cave
Bronze: Any cave
Silver: Padova Mountains, Messhina Valley, Trieste Forest, Blessia Island
Gold*: Padova Mountains, Blessia Island
Platinum*: Padova Mts., Palermo Shrine(Can also be bought from Yue for 8,800
G)
--Ruby: Blessia Island, Messhina Valley
Emerald: Trieste Forest, Messhina Valley
Sapphire*: Padova Mountains, Messhina Valley
Amethyst: Blessia Island, Messhina Valley
Aquamarine: Trieste Forest, Messhina Valley
Diamond*: Padova Mountains, Messhina Valley
--Water Crystal: Padova Mountains
Fire Crystal: Blessia Island

Wind Crystal*: Messhina Valley


Earth Crystal*: Trieste Forest
Number of Mining Rocks per Dungeon (1st Gen)
Trieste Forest: 4
Blessia Island: 9
Messhina Valley: 5
Padova Mts: 14
Number of Mining Rocks per Dungeon (2nd Gen)
Trieste Forest: 30
Blessia Island: 29
Messhina Valley: 36
Padova Mts: 31
Palermo Shrine: 32
.:TIPS
-The Battle Hammer (from Tanya for 1,500 G) increases the frequency of
the metal ores (Iron, Bronze, Silver and Gold) while the Regular Hammer
increases the frequency of gems (Ruby, Emerald, Sapphire, Diamond,
Aquamarine, Amethyst). The Regular Hammer also appears to mine more
elemental crystals. In 2nd Gen however it seems best to use the normal hammer
in all cases, especially because it's faster.
-Save before entering a dungeon (especially the ones with a small amount of
mining rocks like Trieste Forest) and then reload until you get the ore you want,
since the rocks don't regenerate until you sleep.
-The effects of charging your hammer are still unknown - so fiddle around with
your charges and see what you get. If you find anything interesting please let us
know.
-Raising your mining skill may help you out, so mine every day! At least you can
keep/ship the extras you don't need.
signature
-on hiatus-

Credit to Replica^^............................................................................Runeys MiniGuide.............................................................................RF2 Mini Guide

Last edited by Kupo on Oct 21, 2010 6:36 pm, edited 73 times in total.

Misti Rose
UNoT Extreme
Mooomber

Posts: 2161

Post subject: Re: RF2 Mini Guide


Posted: Jan 03, 2009 7:01 pm
3. Mini Crop Guide (For those of us who like to farm on
Home Soil!)
Made by Misti Rose
SPRING:
Seed Name//Seed Price//Mature Rate//Regrow//Crop Sell
Price
Pink Turnip//980 G//4 days//No//210 G
Strawberry//5400 G//8 days//regrows every 2 days//180
G (best profit if planted in Trieste)
Cabbage//780 G//11 days//No//390 G
Moon Drop//520 G//6 days//No//180 G
Toy Herb//1450 G//12 days//No//510 G
Onion//690 G//7 days//No//220 G
Pink Melon//6400 G//20 days//No//2500 G
SUMMER:
Seed Name//Seed Price//Mature Rate//Regrow//Crop Sell
Price
Cucumber//2200 G//10 days//regrows every 6 days//220
G
Pineapple//7400 G//20 days//regrows every 5 days//750
G
Tomato//1980 G//10 days//regrows every 4 days//210 G
Eggplant//2900 G//9 days//regrows every 3 days//190 G
Corn//1800 G//14 days//regrows every 3 days//170 G
Pumpkin//1680 G//12 days//no//620 G
Pinkcat//550 G//6 days//no//180 G
FALL:
Seed Name//Seed Price//Mature Rate//Regrow//Crop Sell

Price
Yam//1480 G//6 days//regrows every 3 days//140 G
Green Pepper//3450 G//10 days//regrows every 2
days//140 G (Natsume put the wrong "regrow" rate.)
Carrot//990 G//9 days//no//420 G
Potato//440 G//7 days//no//240 G
Spinach//790 G//5 days//no//300 G
Charm Blue//2200 G//12 days//no//760 G
WINTER: (can only plant in Padova Mts; farmland not
available in winter)
Seed Name//Seed Price//Mature Rate//Regrow//Crop Sell
Price
Turnip//510 G//4 days//no//190 G
Leek//1680 G//6 days//no//520 G
Daikon Radish//3300 G//14 days//no//1100 G
White Cabbage//2400 G//11 days//no//960 G
Hot-Hot F. Seed//9700 G//20 days//no//2900 G
ALL SEASONS EXCEPT WINTER:
Seed Name//Seed Price//Mature Rate//Regrow//Crop Sell
Price
Grass//300 G//9 days//regrows every 3 days//5 G to sell;
you get 4 fodder per grass square
(fodder costs 400 G from Douglas!)
FRUIT TREES:
Trieste Forest-Apples (60 G)
Messhina Valley-Grapes (290 G)
Blessia Island-Oranges (270 G)
**All fruits regrow every 3 days**

CROP PROFITS:
Kupo helped calculate the profit per bag of crops, if you
grow them repeatedly during the season on your farmland.
(For example, you can plant a bag of pink turnips 7 times
max in spring on your farm, and that nets you a total
profit of 6370 G, minus the seed costs.) The bolded crops
are those that net you the most profit per season.

**Of course, crops that regrow are most profitable when


planted in dungeons.
Spring
Pink Melon: 16,100 G
Pink Turnip: 6,370 G
Strawberry: 12,420 G
Cabbage: 5,460 G
Moondrop: 4,400 G
Toyherb: 6,280 G
Onion: 5,160 G
Summer
Cucumber: 5,720 G
Pineapple: 6, 100
Tomato: 7,470 G
Corn: 7,380 G
Eggplant: 9,070 G
Pumpkin: 7,800 G
Pink Cat: 4,280 G
Fall
Yam: 8,600 G
Green Pepper: 9,150 G
Carrot: 8,370 G
Potato: 9,040 G
Spinach: 9,550 G
Charm Blue: 9,280
Winter (Can only be planted in Padova, and none regrow)
Turnip: 8,400 G
Leek: 12,000 G
Daikon Radish: 13,200 G
White Cabbage: 12,480
Hot-Hot Fruit: 16,400 G

HELPFUL TIPS:
**Once you get the seed maker in 2nd gen, you can turn
your crops back into seeds and sell them to Douglas for

half the "store seed price."


**When you switch generations, you can avoid the big
storm (which destroys a lot of your crops) by going to the
school after 12 AM.
**When you switch generations, 8 years lapse and many of
your crops will be fully grown when you play as
Aria/Aaron. This might be helpful if you're growing
phantom crops to speed up their ripening. However, be
aware that your crops might be destroyed.
**You can also use the shortcut function for much faster
crop harvesting: press left shoulder button and use
stylus to tap crops and highlight them orange.
**Bring a monster partner to make farming easier in
dungeons.
**Buffalo can smash boulders and Black Birds can chop
branches if you bring them into the dungeons (available
2nd gen).
**GOLD CROPS (cabbage, pumpkin, potato, and turnip)
become available to grow in 2nd gen. Use "inquisitive
waltz" to find them in their respective seasonal dungeons.
(Use seed maker to get more seeds.)

**Phantom Crops are not included in this guide because


they must be grown in the dungeons in order to ripen.
They all take longer than a season to mature, and Douglas
sells them for a hefty price in his shop. Note that you
should take advantage of the "winter 50% off sale" to buy
phantom seeds and plant them for a huge profit in their
respectful dungeons. There are phantom crops for each
season, so browse through Douglas' store for information
on each. (Some popular examples of phantom crops
include the 4-LEAF CLOVER and EMERY FLOWER)**
>>Any other tips/suggestions/corrections are happily
accepted <<

4. Alvarna Festivals

Made by Misti Rose


This is a basic guide to the festivals offered every season
in Alvarna, usually held by Herman. They generally occur
on "Holidays," except for New Year's Eve (which takes
place on a Friday). The festivals are a great opportunity to
boost FP/LP with the villagers. Just talking to them on a
non-competitive festival can increase FP/LP by 1. On
competitive festivals, such as the fishing & mining festival,
winning will increase all of the girls' LP for you by 1 point.
So relax and enjoy all the festivities that Alvarna has to
offer!
SPRING:
1st-New Year's Day. Talk to villagers to increase FP/LP.
13th-Flower Festival. Ask up to 3 girls to view the cherry
blossoms with you.
25th-Eating Contest. Compete against Douglas & Gordon
at taking at least 35 bites in a timed competition. Tip: put
your thumb over the "A" button and run it back & forth
repeatedly as if you were strumming a guitar to get 35
bites or higher. 1st place prize is Formula A.
SUMMER:
1st-First Day of Summer. Talk to villagers to increase
FP/LP.
7th-Monster Taming Contest. Tame a Pomme-Pomme (red
apple monster) the fastest in a competition against Jake
and Max. (Having a high communication skill helps here;
also be aware that the clock is still ticking while
you name the monster, so make it quick!) Make sure you
have room in your barn for one more monster, and equip
the petting glove ahead of time to get a head start. 1st
place prize is Formula B.
19th-Dance Festival. You can ask only 1 girl to this
romantic festival. (There's a very sweet dancing sequence
that you get to watch for this festival <3)
25th-Fishing Contest. Catch a 18cm or longer sardine for
this festival to win. Easiest place to catch sardine is off
the dock at Blessia Island. You can catch the fish ahead of

time and give it to Herman on the festival date, but this


competition isn't timed. You will be competing against
Dorothy & Barrett.1st place prize is Formula C.
FALL:
1st-Adventure Contest. Find a hidden amethyst in Blessia
Island, Old Altar/Ship area. It is hidden out of view by the
two blue rune flowers. This is a timed competition. You
will be competing against Jake & Tanya. Note: you cannot
hand a pre-mined amethyst from your bag to Herman for
this competitoin; he will simply accept it as a gift. So no
shortcuts here! 1st place prize is Greenifier.
13th-Harvest Festival. Unlike in RF1, giving the villagers a
fall vegetable won't be acknowledged as part of this
celebration. Simply talk to all villagers to raise FP/LP.
25th-Monster Contest. Choose a monster with the highest
FP to enter in this contest. This is an easy contest to win if
you have a high communication skill and have been taking
good care of your monsters. 1st place prize is Health It.
WINTER:
7th-Shooting Star Festival. The last romantic festival of
the year. You may ask one girl to watch the stars with you,
and get some very romantic--or funny--dialogue. Rosalind's
event is said to be the most romantic.
19th-Mining Contest. Mine a ruby for Herman from Blessia
island in the shortest amount of time to win this
competition. You will be competing against Yue & Roy. You
can mine the ruby ahead of time and give it to Herman
after he announces "START." 1st place prize is Invinciroid.
30th-New Year's Eve. Talk with all villagers to raise FP/LP.
Happy new year!
You've now enjoyed a full year of Alvarna's festivities.
Happy festivaling! (2nd gen festivals are slightly different
& more difficult.)
**NOTE: If you choose to do your normal farm chores
before you talk to anyone at a festival, they are still
available in their houses after 6 PM for you to converse

with them and increase FP/LP. I would recommend talking


to all the villagers first, however.

>>See any errors? Post here so we can correct it. Thank


you! <<
signature
Harvest Moon Collection:
-FoMT
-DS Cute
-IoH
-RF 1 & 2
*Sunshine Islands

RF2 Mini Guide


Last edited by Misti Rose on Jan 29, 2009 5:42 pm, edited 32
times in total.

Misti Rose
UNoT Extreme
Mooomber

Posts: 2161

Post subject: Re: RF2 Mini Guide


Posted: Jan 03, 2009 7:03 pm
5. Villager Gifts & Birthdays
Made by Guestie :3
This section covers what each villager likes, dislikes,
where to obtain those items, and their birthdays &
birthday gifts.
Note: All Birthday Gifts can be bought from Yue, except
for "Second Generation Folks" whose gifts must be made
in the Workshop.
Legend: = Can be "cheated" or obtained from a quest.
= Gifts have little or no effect - try getting your fortune
told!

= Only applies to 2nd generation.


Bachelorettes:
Mana:
Likes: 4-LEAF CLOVER | PINK TURNIP | PRELUDE TO LOVE
How to obtain: Summer Crop | Spring Crop | Made in
Workshop
Dislikes: MACKEREL
Birthday: Summer 9 - ROASTED YAM
Alicia:
Likes: DIAMOND | STRAWBERRY | PUMPKIN PUDDING
How To Obtain: Mined in Padova Mts. | Spring Crop | Made
in Workshop
Dislikes: SPINACH
Birthday: 28 Summer - EMERALD RING
Rosalind:
Likes: 4-LEAF CLOVER | SWEETIE POTATO | GRAPE
LIQUEUR
How To Obtain: Summer Crop | Quest | Made In Workshop
Dislikes: GYOZA
Birthday: 27 Fall - HOT MILK
Dorothy:
Likes: CHAR | EMERY FLOWER | FRIED CHAR
How To Obtain: Fish at Blessia Island - Center | Spring
Crop | Made in Workshop
Dislikes: INSECT SKIN
Birthday: 2 Winter - STRAWBERRY JAM
Cecilia:
Likes: DIAMONDS | EMERALDS | RUBIES | SAPPHIRES |
AMETHYST | APPLE
How To Obtain: See "2. Mining" | Tree in Trieste Forest
Dislikes: LAMP SQUID
Birthday: 12 Summer - AQUAMARINE BROOCH
Julia:
Likes: TOYHERB| CARROT | SALAD
How To Obtain: Spring Crop | Fall Crop | Made in
Workshop
Dislikes: SKULL
Birthday: 16 Spring - SEAFOOD PIZZA

Yue:
Likes: DAIKON RADISH | AQUAMARINE | FRIED UDON
How To Obtain: Winter Crop| Mined in Trieste | Buy from
Yue, or Made in Workshop
Dislikes: SQUID
Birthday: 9 Spring - CABBAGE CAKES
Rivals:
Barrett:
Likes: SALMON | IRON
How To Obtain: See "3. Fishing" | Mined almost anywhere
Dislikes: EGGPLANT
Birthday: 5 Spring - SKIPJACK SASHIMI
Max:
Likes: PROOF OF WARRIOR | FLUFFY SCARF | PLATINUM
How To Obtain: Drop from Goblin in Messhina Valley |
Made in Workshop | Buy from Yue
Dislikes: WEED
Birthday: 6 Fall - SNAPPER SASHIMI
Jake:
Likes: SPINACH | ONION | BULL HORN
How To Obtain: Fall Crop| Spring Crop | Quest + ???
Dislikes: MILK
Birthday: 23 Summer - PLATINUM
Ray:
Likes: PINK MELON | PINK CAT | VEGETABLE JUICE
How To Obtain: Spring Crop | Summer Crop | Make in
Workshop
Dislikes: SHRIMP
Birthday: 8 Fall - GRAPE JUICE
Other Villagers:
Tanya:
Likes: WOLF FANG| APPLE | APPLE PIE
How To Obtain: Drop from Silver Wolf in Padova Mts. |
Tree in Trieste Forest | Made in Workshop
Dislikes: TOMATO
Birthday: 21 Winter - RUBY RING

Herman:
Likes: PINEAPPLE JUICE | TOMATO JUICE
How To Obtain: Made in Workshop| Made in Workshop
Dislikes: CORNFLAKES
Birthday: 10 Winter - CURRY RICE
Gordon:
Likes: PUMPKIN | PROOF OF WARRIOR
How To Obtain: Summer Crop| Drop from Goblin in
Messhina Valley
Dislikes: WOOLY FURBALL
Birthday: 15 Fall - AMYTHEST RING
Byron:
Likes: EGGPLANT| AUTUMN GRASS | EGGPLANT MISO
How To Obtain: Summer Crop | Fall Crop | Made in
Workshop
Dislikes: Toy Herb
Birthday: 27 Spring - SEAFOOD DORIA
Egan:
Likes: WHITE CABBAGE | CHARM BLUE
How To Obtain: Winter Crop | Fall Crop
Dislikes: Orange
Birthday: 21 Fall - STEW
Douglas:
Likes: SKIPJACK| SKIPJACK SASHIMI | PUMPKIN | BOILED
PUMPKIN
How To Obtain: Fished at Port in Fall | Bought from Yue |
Summer Crop | Made in Workshop
Dislikes: CARROT
Birthday: 2 Spring - FRIED RICE
Natalie:
Likes: TOMATO| PUMPKIN PUDDING | CHERRY GRASS
How To Obtain: Summer Crop| Made in Workshop | Spring
Crop
Dislikes: STRAWBERRY
Birthday: 21 Spring - FRIED UDON
Cammy:
Likes: STRAWBERRY| INSECT SKIN | STRAWBERRY JAM |
RAINBOW TROUT SASHIMI | MARMALADE
How To Obtain: Spring Crop | Drop from Ant (Nocturnal) in
Trieste Forest | Buy from Yue | Made in Workshop | Made

in Workshop
Dislikes: VEGETABLES (all?)
Birthday: 15 Summer - HOT CHOCOLATE
Roy:
Likes: CHEAP CLOTH| SHOULDER PIECE | STEAMED BREAD
| PUDDING | PANTHER CLAW | POTATO | GIANT GLOVES |
ICE CREAM | STEAMED GYOZA
How To Obtain: Drop from Orc Warrior on Blessia | Drop
from Orc Viking in Padova Mts. | Made in Workshop | Made
in Workshop | Drop from Shadow Panther (Nocturnal) on
Blessia | Fall Crop | ??? | Made in Workshop | Made in
Workshop
Dislikes: PIKE
Birthday: 25 Winter - FRENCH FRIES
Second Generation Children
A reminder that the Birthday Gifts here cannot be
purchased from Yue - they must be made in the workshop
instead.
Leann:
Likes: PIZZA | CHEESE FONDUE
How to Obtain: Make in Workshop | Make in Workshop
Dislikes: GREEN PEPPER
Birthday: 27 Winter - SAPPHIRE RING
Orland:
Likes: FRIED MACKEREL | TAIMEN SASHIMI
How to Obtain: Make in Workshop | Make in Workshop
Dislikes: DRIED SARDINE
Birthday: 15 Winter - SUNSQUID SASHIMI
Leonel:
Likes: CHOCOLATE CAKE | PANCAKE
How to Obtain: Make in Workshop | Make in Workshop
Dislikes: CHEESECAKE
Birthday: 3 Summer - MIXED JUICE
Sera/Serena: [The twins share gifts - only one gift is
needed).
Likes: PUDDING | TOMATO JUICE
How to Obtain: Make in Workshop | Make in Workshop
Dislikes: SARDINE SASHIMI

Birthday: 29 Fall - MARMALADE


.:TIPS
-More than one or two gifts at a time will have NO ADDED
EFFECT! It's suggested that you give only one gift per day,
and spread them out over many days - this will have more
effect in the long run.
-Gifts not raising FP/LP fast enough? Try talking to every
villager every day - especially Festival Days, when you'll
receive a large boost.
-Remember Birthdays! Birthday Gifts raise FP by a HUGE
amount (1-3 FP depending on the person) so don't miss
out~
-Whenever a quest comes up on the Bulletin Board...
complete it! Certain quests can raise FP and LP of villagers
- and not only the one that posted the quest either.
signature
Harvest Moon Collection:
-FoMT
-DS Cute
-IoH
-RF 1 & 2
*Sunshine Islands

RF2 Mini Guide


Last edited by Misti Rose on Jan 23, 2009 11:47 pm, edited 15
times in total.

Misti Rose
UNoT Extreme

Post subject: Re: RF2 Mini Guide


Posted: Jan 03, 2009 7:08 pm
6. Spellbooks & Inquisitive Waltz
Made by songwolf and Midnite Lace

Mooomber

Posts: 2161

{Spellbook Pages & Locations}


This section contains a complete list of all the Spellbooks
in the game, where to obtain them, and where to obtain
the missing pages. Missing pages will make the spellbook
more powerful. All the missing pages can only be
obtained in Second Gen if a quest is listed, such as
Gordons third quest, it means Gordons third quest in
Second Gen. Also note that the Schools Library and the
Dojo can be built by Byron during Second Gen for 10,00G
and 100 wood each. The format of the list is as follows:
Name of Spellbook
Location
(Description)
Missing Page(s): How to obtain the missing page.
Fireball
First Gen Bookcase in Farm House 1F.
(Hurls a blazing ball of flame)
First Missing Page: Complete Alicias first quest.
Second Missing Page: Complete Cecilias first quest.
Sonic Wind
Second Gen - School's Library
(Unleashes scythes of wind that chase down enemies.)
First Missing Page: Complete Roys second quest.
Second Missing Page: Complete Gordons third quest.
Stone Spikes
Second Gen - School's Library
(Makes rocks spike up at your feet.)
First Missing Page: Complete Egan's 2nd quest.
Second Missing Page: Complete Tanya's 15th quest.
Dragon Breaker
Second Gen - School's Library (after Barrett hides it from
you).
(Ancient magic created to defeat Elder Dragons. Use it on
Fiersome to make him vulnerable to attacks.)
No Missing Pages.

Shine
Second Gen - Given by Barrett after training in the Dojo
(defeat 6 monsters in the 2nd training course).
(Creates shining bullets of light [for protection].)
First Missing Page: Complete Yue's third quest.
Second Missing Page: Complete Max's second quest.
Life Drain
Second Gen - Given by Barrett after training in the Dojo
(defeat 6 monsters in the 2nd training course).
(Fires a bullet of darkness, absorbing some damage [to
heal you].)
First Missing Page: Complete Yue's second quest.
Second Missing Page: Complete Ray's first quest.
Cure
Second Gen - Bookcase in Clinic 1F.
(Healing magic. Restores HP.)
First Missing Page: Complete Barrett's first quest.
Second Missing Page: Complete Natalie's first quest.
Medication
Second Gen - Bookcase in Clinic 1F.
(Status ailment magic [also restores some HP].)
First Missing Page: Complete Yue's first quest.
Second Missing Page: Complete Douglas' first quest.
Escape
Second gen - Farm House, Center Dining Table.
(Very useful magic that will whisk you to safety faster
then you can say "There's no place like home." [Takes you
to entrance of occupied dungeon or front of Farm House.
Will not work when fighting a boss.])
No Missing Pages.
Water Laser
Second Gen - Bookcase in Farm House 2F (wife can be
blocking it; wait for her to leave).
(Fires water at high pressure.)

First Missing Page: Complete Barrett's 2nd quest.


Second Missing Page: Complete Tanya's 25th quest.

{Inquisitive Waltz}
Inquisitive Waltz is a special Music Book used to acquire
unique items from dungeons. If you can't find an item from
any monsters, chances are you'll need to use Inquisitive
Waltz. Here, we've listed how to get and make use of
Inquisitive Waltz, along with most of the items you can
acquire by using it. Please make use of the Ctrl+F function
to find a specific item.
How to acquire and use Inquisitive Waltz:
1. Second Generation.
2. Build a Library from the mayor for 10,000 G and 100
wood.
3. Get Striking March from the Inn, the room at the right
in the first floor. There will be a cutscene with Orland.
4. Go to the library and get Inquisitive Waltz from the
shelves.
5. Go to a dungeon and bring any tamed monster along
with you.
6.Clear the field in the area of the dungeon you are in.
Make sure you have defeated any monsters and
generators.
7. Use the Inquisitive Waltz and the Monster should bring
you various items.
8. Note that the success rates are different so it may take
you awhile to get a certain item.
9. Only one specific location on the map works - it's
specified in the list below.

Items List:
Trieste Forest
Spring Clearing (below center rock): Toyherb
Spring Clearing (upper left near exit): Strawberry, Lamp
Grass

Mushroom Patch (near entrance): Poison Powder, Emery


Flower, Onion
Mushroom Patch (lower right spawn): Cherry Grass, Poison
Powder
Grassy Patch (blossom Spawn): Toyherb, Moon Drop, Blue
Crystal
Wooded Paradise (upper right corner): Cabbage
Sun-Dappled Spot (spawn point): Pink Melon
Reflecting Pool (at RP flowers): Strawberry, Cherry Grass
Ruins (center): Iron, Silver
Blessia Island
South East Beach (by spawn point): Fireflower
Sandy Beach (spawn point): Pink Cat
Center (lower left among ore): Strong Vine, Ironleaf
South West Beach (lower left corner): Strong Vine
Dense Overgrowth (upper right exit): Green Crystal
Dense Overgrowth (near spawn point): Pink Cat, Iron Leaf
Altar/Old Ship (up right stairs): Gold
Altar/Old Ship (up left stairs): Gold
Old Ship Deck (upper left corner): iron, silver, gold
W. Beach (left spawn point): 4-Leaf Clover, Pink Cat
Messhina Valley
Serene Garden (by north field): Carrot, Potato
Giant Bounder (left of rock): Pom Pom Grass
Withered Road (spawn point): Blue Charm, Yam, Red
Crystal
Ruins (spawn point): Gun Powder, Green Pepper
Holy Statue (spawn point): Spinach, Autumn Grass
Cave/Hall (ore): Gunpowder
Cave/Altar (up stairs): Blue Charm, Red Crystal
Cave/Small Room (north exit): Gunpowder
Padova Mountains
Crossroads (rightmost Spawn): Broken Hilt, White Crystal
Blocked Off Cave (left side ore): Iron, Platinum, Ruby,
Silver
Icy Path (at RP Flowers): White Crystal, Broken Hilt
Narrow Path (right spawn point): Broken Hilt, Emerald

Tomb (upper right corner): White Cabbage, Noel Grass


Ice Field (upper right corner): Diamond
Palermo Shrine
B1F Great Hall (upper right column): Silk Cloth
B2F-2 (by switch): Silk Cloth
B3F-2 (lower right column): Silk Cloth
B3F-7 (below center thing): Silk Cloth
B3F-8 (upper right corner): Platinum, Diamond, Ruby,
Emerald
Mini-Garden (center): Gold, Aquamarine, Amethyst,
Sapphire, Emerald, Ruby, Diamond
Gentle Spring (spawn point): Pink Turnip, Pink Melon,
Onion, Golden Cabbage
Refreshing Summer (spawn point): Tomato, Cucumber,
Corn, Golden Pumpkin
Sorrowful Autumn (spawn point): Yam, Green Pepper,
Carrot, Golden Potato
Frigid Winter (spawn point): Leek, White Cabbage, Hot
Hot Fruit, Golden Turnip
signature
Harvest Moon Collection:
-FoMT
-DS Cute
-IoH
-RF 1 & 2
*Sunshine Islands

RF2 Mini Guide


Last edited by Misti Rose on Mar 14, 2009 9:19 pm, edited 14
times in total.

Kupo
Ultimate Farming
Fanatic

Posts: 1256

Post subject: Re: RF2 Mini Guide


Posted: Jan 03, 2009 7:08 pm
7. Monsters
Made by Kupo
This section of the guide covers all the monsters, as well
as their HP, location, farmwork and item drops. This
section covers all of First Gen - the 2nd Gen section is
completely finished except for Palermo Shrine. The
monsters are organized by dungeon, and the format is as
follows:
Monster Name
Location(s) [Time of Day]
Work at Farm or Produce Given
Item Drop
FIRST GENERATION

Trieste Forest

Pomme Pomme:
Trieste Forest - Spring Clearing [DAY]
--APPLE
Orc:
Trieste Forest - Grassy Path [DAY] Trieste Forest - Wooded
Paradise [DAY]
Harvesting
CHEAP CLOTH
Orc Archer:
Trieste Forest - Aegis Falls [DAY] Trieste Forest - Wooded
Paradise [DAY]
--ARROWHEAD
Wooly:

Trieste Forest - Spring Clearing [NIGHT]


Produce: Wool
WOOLY FURBALL
Ant:
Trieste Forest - Aegis Falls [NIGHT] Trieste Forest - Wooded
Paradise [NIGHT]
Harvesting
INSECT SKIN
Spider:
Trieste Forest - Grassy Path [DAY] Trieste Forest - Wooded
Paradise [DAY]
--STRONG STRING

Blessia Island

Goblin Pirate:
Blessia Island - South Beach [DAY] Blessia Island - Altar/Old
Ship [DAY] Blessia Island - Old Ship Deck [DAY]
Watering
QUALITY CLOTH
Goblin Gangster:
Blessia Island - Center [DAY] Blessia Island - Old Ship Deck
[DAY]
--SKULL
Scorpion:
Blessia Island - South Beach [NIGHT] Blessia Island Altar/Old Ship [NIGHT]
--SCORPION TAIL
Shadow Panther:
Blessia Island - Center [NIGHT] Blessia Island - Old Ship

Deck [NIGHT]
--PANTHER CLAW

Messhina Valley

Goblin:
Messhina Valley - Riverbank [ALL] Messhina Valley - Path to
Mountain [ALL]
Harvesting
PROOF OF WARRIOR
Goblin Archer:
Messhina Valley - Path to Mountain [ALL]
--CHEAP BANDAGE
Buffamoo:
Messhina Valley - Serene Garden [DAY]
Produce: Milk
SMALL MILK
Cluckadoodle:
Messhina Valley - Serene Garden [NIGHT]
Produce: Egg
SMALL EGG

Padova Mountains

Orc Viking:
Padova Mts - Crossroad [DAY] Padova Mts - Freezing Cave
[DAY] Padova Mts - Ice Field [DAY]
--SHOULDER PIECE
Silver Wolf:

Padova Mts - Flowing River [ALL]


Riding (2x Speed)
WOLF FANG
Ogre Viking:
Padova Mts - Crossroad [NIGHT] Padova Mts - Freezing Cave
[NIGHT] Padova Mts - Ice Field [NIGHT]
--GLUE
SECOND GENERATION

Trieste Forest

Pomme Pomme:
Trieste Forest - Spring Clearing [DAY]
--APPLE
Wooly:
Trieste Forest - Spring Clearing [NIGHT]
Produce: Wool
WOOLY FURBALL
Big Mushroom:
Trieste Forest - Mushroom Patch [DAY]
--SPORE
Tricky Mushroom:
Trieste Forest - Mushroom Patch [NIGHT]
--SPORE
Orc:
Trieste Forest - Windy Pass [ALL] Trieste Forest - Aegis Falls
[DAY] Trieste Forest - Grassy Path [DAY]
Harvesting

CHEAP CLOTH
High Orc:
Trieste Forest - Ruins [ALL] Trieste Forest - Dense
Overgrowth [ALL] Trieste Forest - Great Tree [DAY] Trieste
Forest - Green Garden [DAY]
Harvesting
CHEAP CLOTH
Orc Archer:
Trieste Forest - Windy Pass [ALL] Trieste Forest - Aegis Falls
[DAY]
--ARROWHEAD
Orc Hunter:
Trieste Forest - Ruins [ALL] Trieste Forest - Dense
Overgrowth [ALL] Trieste Forest - Sun-Dappled Spot [DAY]
--ARROWHEAD
Flower Blossom:
Trieste Forest - Grassy Path [ALL] Trieste Forest - SunDappled Spot [DAY]
--ROOT
Leaf Ball:
Trieste Forest - River Stream [ALL]
--PLANT STEM
Planchoa:
Trieste Forest - Great Tree [ALL]
--PLANT STEM
Ant:
Trieste Forest - Aegis Falls [NIGHT]
Harvesting

INSECT SKIN
Killer Ant:
Trieste Forest - Green Garden [NIGHT]
Harvesting
SPECKLED SKIN
Spider:
Trieste Forest - Grassy Path [NIGHT]
--STRONG STRING
Hell Spider:
Trieste Forest - Sun-Dappled Spot [NIGHT] Trieste Forest Great Tree [NIGHT]
--SPARKLE STRING

Blessia Island

Goblin Pirate:
Blessia Island - South Beach [DAY] Blessia Island - Southeast
Beach [DAY] Blessia Island - Altar/Old Ship [DAY] Blessia
Island - Center [DAY] Blessia Island - North Beach [DAY]
Watering
QUALITY CLOTH
Goblin Captain:
Blessia Island - Ruined Shrine [DAY] Blessia Island Southwest Beach [DAY]
Watering
QUALITY CLOTH
Goblin Gangster:
Blessia Island - Southeast Beach [DAY] Blessia Island Center [DAY]
--SKULL

Goblin Don:
Blessia Island - Southwest Beach [DAY] Blessia Island - West
Beach [DAY] Blessia Island - Cliff Top [DAY]
--SKULL
Troll:
Blessia Island - North Beach [DAY] Blessia Island - Dense
Overgrowth [DAY] Blessia Island - West Beach [DAY]
Break Stones
GIANT'S FINGERNAIL
Hammer Troll:
Blessia Island - Silent Cave [DAY] Blessia Island - Ruined
Shrine [DAY]
Break Stones
GIANT'S GLOVES
Flower Lion:
Blessia Island - South Beach [DAY] Blessia Island - Dense
Overgrowth [ALL] Blessia Island - Cliff Top [ALL] Blessia
Island - Center [NIGHT]
--ROOT
Tortoise:
Blessia Island - Sandy Path [ALL] Blessia Island - Altar/Old
Ship [ALL]
Watering
TORTOISE SHELL
Scorpion:
Blessia Island - South Beach [NIGHT] Blessia Island Southeast Beach [NIGHT] Blessia Island - Altar/Old Ship
[NIGHT]
--SCORPION TAIL
Death Stalker:

Blessia Island - North Beach [NIGHT] Blessia Island - Silent


Cave [NIGHT]
--SCORPION PINCER
Shadow Panther:
Blessia Island - Southeast Beach [NIGHT] Blessia Island Silent Cave [NIGHT]
--PANTHER CLAW
Blood Panther:
Blessia Island - Ruined Shrine [NIGHT] Blessia Island - West
Beach [NIGHT]
--PANTHER CLAW
Giant Beetle:
Blessia Island - Dense Overgrowth [NIGHT]
Break Stones
HARD HORN
Hercules Beetle:
Blessia Island - Southwest Beach [NIGHT] Blessia Island Cliff Top [NIGHT]
Break Stones
HARD HORN
Ignasis:
Blessia Island - North Beach [NIGHT] Blessia Island Southwest Beach [NIGHT]
--MAGIC CRYSTAL

Messhina Valley

Goblin:
Messhina Valley - Riverbank [DAY], Messhina Valley - Path

to Mountain [DAY]
Harvesting
PROOF OF WARRIOR
Hobgoblin:
Messhina Valley - Holy Statue [DAY] Messhina Valley Withered Road [DAY]
Harvesting
PROOF OF WARRIOR
Goblin Archer:
Messhina Valley - Serene Garden [DAY]
--CHEAP BANDAGE
Goblin Sniper:
Messhina Valley - Ruins [DAY] Messhina Valley - Withered
Road [DAY]
--CHEAP BANDAGE
Weegul:
Messhina Valley - Path To Mountain [DAY] Messhina Valley Serene Garden [DAY]
Chop Logs
BIRD WING
Blackbird:
Messhina Valley - Ruins [DAY] Messhina Valley - Holy Statue
[DAY]
Chop Logs
BIRD WING
Buffalo:
Messhina Valley - Giant Boulder [DAY]
Break Stones, Riding (2x Speed)
BULL HORN
Flower Lilly:
Messhina Valley - Riverbank [ALL] Messhina Valley - Path to

Mountain [ALL] Messhina Valley - Giant Boulder [ALL]


--ROOT
Little Mage:
Messhina Valley - Cave - Hall [ALL] Messhina Valley - Cave Altar [ALL]
Watering
MAGIC POWDER
Ghost:
Messhina Valley - Cave - Hall [ALL] Messhina Valley - Cave Altar [ALL] Messhina Valley - Cave - Small Room [ALL]
--HOOD
Cluckadoodle:
Messhina Valley - Riverbank [NIGHT]
Produce: Eggs
SMALL EGG
Hornet:
Messhina Valley - Serene Garden [NIGHT]
Produce: Honey
INSECT JAW
Queen Bee:
Messhina Valley - Withered Road [NIGHT] Messhina Valley Holy Statue [NIGHT] Messhina Valley - Ruins [NIGHT]
Produce: Honey
INSECT JAW
Chipsqueak:
Messhina Valley - Path to Mountain [NIGHT] Messhina Valley
- Serene Garden [NIGHT]
--FUR
Furpuff:
Messhina Valley - Holy Statue [NIGHT] Messhina Valley -

Withered Road [NIGHT]


--QUALITY FUR
Buffamoo:
Messhina Valley - Giant Boulder [NIGHT]
Produce: Milk
SMALL MILK

Padova Mts.

Silver Wolf:
Padova Mts. - Crossroad [ALL] Padova Mts. - Flowing River
[NIGHT]
Riding (2x Speed)
WOLF FANG
Hunter Wolf:
Padova Mts. - Icy Path [ALL] Padova Mts. - Tomb [ALL]
Riding (2x Speed)
WOLF FANG
Orc Viking:
Padova Mts. - Crossroad [DAY] Padova Mts. - Iceberg
Midway [DAY]
--SHOULDER PIECE
High Orc Viking:
Padova Mts. - Icy Path [DAY] Padova Mts. - Unfrozen Lake
[DAY]
--SHOULDER PIECE
Dorado:
Padova Mts. - Frozen Cave [ALL]
Watering
FISH FOSSIL

Flower Crystal:
Padova Mts. - Iceberg Midway [ALL] Padova Mts. - Unfrozen
Lake [ALL]
--ROOT
Necro:
Padova Mts. - Flowing River [ALL] Padova Mts. - Tomb
[NIGHT]
--HOOD
Faerie:
Padova Mts. - Tomb [DAY] Padova Mts. - Rushing Waterfall
[NIGHT]
--FAIRY DUST
Little Wizard:
Padova Mts. - Rushing Waterfall [DAY] Padova Mts. - Shrine
[ALL]
Watering
MAGIC POWDER
Tundra:
Padova Mts. - Rushing Waterfall [ALL] Padova Mts. - Shrine
[ALL]
--MAGIC CRYSTAL
Slime:
Padova Mts. - Narrow Path [ALL]
Watering
LITTLE CRYSTAL
Dark Slime:
Padova Mts. - Blocked-off Cave [ALL]
--LITTLE CRYSTAL

Ogre Viking:
Padova Mts. - Crossroad [NIGHT] Padova Mts. - Iceberg
Midway [NIGHT]
--GLUE
High Ogre Viking:
Padova Mts. - Icy Path [NIGHT] Padova Mts. - Unfrozen
Lake [NIGHT]
--GLUE

.:TIPS
-Nocturnal monsters come out at 6:00 PM.
- Monsters gain FP when you brush them (not when their
produce in harvested) and the higher your Communication
skill the faster their FP will go up.
-"Small" produce is 1-3 FP, "Medium" produce is 4-6 FP, and
"Large" produce is 7-10 FP.
-Monsters go outside at 4:00 PM, and they begin working at
4:30 - though they won't do much work if their FP is low.
Harvesting monsters automatically ship whatever they pick
up, so if you want to keep your crops, take them before
4:30 PM.
-Feed can seem expensive at the beginning, but plant
some grass seeds on your field as soon as possible - it's
much cheaper! See "5. Crops" for additional information on
grass and other crops.

8. Second Generation
Made by Kemine
I'll get this over with quick. This section of the guide
contains minor SPOILERS. They are VERY minor, and
chances are that if you've been around these forums... you
already know. Just a warning for those of you that want to
keep it totally clean.

First of all, second generation happens after the school is


built, and it basically time-skips 8 years and allows you to
play as your child. This guide covers the requirements of
second generation, what carries over between generations
(and what's different between them), and the suggested
stuff you gather before you make the switch.
Requirements
The requirements you need to fulfill before advancing to
second generation are...
Marriage.
15 days after marriage, you will have a child.
10 days after marriage you will be able to "wish" for
what gender your baby will be (this means you can
choose). Pick carefully - the gender you choose will
be the character you play as in 2nd gen.
When you have your child you will be asked to build
a school. Talk to the mayor - the school requires
100,000 G and 1,000 Wood to build.
After 10 days the school will be completed. Walk up
to it (AFTER 12 AM! There is a huge storm that will
destroy all your crops - however if you walk up to
the school after 12 AM your dungeon crops will be
saved. Your farm will be destroyed though, no way
around that), and you will start second generation.
What Carries Over and What's Different?
I have good news for you! Everything carries over from first
to second gen, except the FP and LP of all the villagers those are all reset to 0 (though your monsters' FP will
remain) and your farming tools - these turn into the "rusty"
tools, which are no longer able to charge up (however, you
can upgrade them and eventually they'll be even more
powerful than the basic tools from 1st Gen). Any items you
have (shelves, fridge, inventory, equipped), all your skills,
HP, RP and your level, your money, fodder and your wood these all carry over!

As for the changes, the most notable one is that second


generation is much more difficult. Although your stats
carry over, monsters become more powerful than before some are able to kill you in a single attack. Dungeons are
no longer a walk in the park! Dungeons are also expanded you're now able to slip through the fences that you
couldn't get by before, and remember those weird statues?
Now, each one (there are 3-4 in each dungeon) will give
you a specific task you have to complete:
Trieste Forest
Statue 1:
3 Pink Turnips
Statue 2:
12 Apples
Statue 3:
Defeat 4 Tricky Mushrooms
Blessia Island
Statue 1:
6 Pineapples
Satue 2:
Mini Quiz
Answers: A,C,C,A
Statue 3:
Till 36 squares on southeast beach.
Statue 4:
Have 6 Moondrop and 6 Pink Cat flowers at hand.
Messhina Valley
Statue 1:
Defeat 3 Buffalo, 4 Queen Bees, and finally 5 Hobgoblins.
Statue 2:
You must grow 36 fall crops in the Holy Statue area. They
must all be mature for the statue to disappear.
Statue 3:
This one asks you to bring it 5 silver. Once you do so, it
requires you to bring 12 pieces of scrap iron.

Padova Mountains
Statue 1:
Bring 4 aquamarines. After you offer them, bring 3
diamonds.
Statue 2:
You must clear and till all three of the fields within the
cave.
Statue 3:
Defeat 4 Tundra. Go back to kill 5 High Orc Vikings, and
finally 6 Dark Slime.
Suggested Things to do Before the Switch
The list of items and tasks you have to do for each statue
seems pretty big, but luckily some of the items can be
gathered ahead of time, while you're still in First
Generation. Remember that dungeons become much more
difficult, and the ores you had no trouble mining before
(like Water Crystals, Wind Crystals or Gold) will be very
difficult to access! Here's the list of items you should have
before advance to second gen:
3 Pink Turnips
12 Apples
6 Pineapples
6 Moondrops
6 Pink Cats
5 Silver
12 Scrap Iron
4 Aquamarines
3 Diamonds
That's the list of the items you can obtain - but there's a
bit more you can do before you decide to make the switch.
You'll need a lot of wood and money. Your school and your
barn will need wood and money in order to upgrade, and
you'll need even more of these vital supplies to build a
Library and Dojo. Don't overdo it, but if you switch over
with 1,000 Wood and around 300,000 G you shouldn't run
into any problems.

The suggested level area for jumping over is 11-13. This is


the level area youll want to be at, if not around 14-15, to
beat Trieste Forest, the first area youll face. Monsters
become much more difficult, so be prepared!
If you are going for a perfect quest list, you are going to
want to woo ALL the girls before you marry. Most girls
have quests all the way up to 10 LP, so be persistent! The
villagers usually only have quests up to 4-6 FP. One of the
quests, Cecilia's final quest has a glitch - no matter how
many times you give her the marriage token the quest
won't disappear from the board... if you marry someone
else it disappears but won't appear on the "Completed"
list. For perfectionists as well: if you've completed all the
quests then you'll have all the girls' marriage tokens. They
cannot be shipped, and after you marry someone else you
can give the marriage tokens back to the girls for some
interesting dialogue, but you can only do this in FIRST
GEN. Keep them until second gen and they'll just take up
shelf space.
Also one thing to note - if you haven't obtained any of the
empty bottles, the milker, the clippers or the brush there's
no need to worry. If you advance to 2nd Gen without them
they'll appear in the fireside chest with the rest of the
rusty tools. Mighty convenient =) That's it! You're now
ready for Second Generation... have fun~
DURING SECOND GEN: I highly recommend you catch
yourself a Hunter Wolf in Padova Mountains as soon as
possible! They are dangerous so save beforehand. You may
need to clear away a statue or two but nothing too serious
or difficult really. To catch the wolf, lure him towards you,
and when he gets ready to jump, position yourself so that
you pet him as he jumps by you - this is crucial! Be careful
about it, and it won't take very long. Brush him every day
and in no time he'll be more powerful than you are. He's
especially useful to have while watering in dungeons such
as Messhina Valley or Padova Mts where the monsters
would hit you too often.

signature
-on hiatus-

Credit to
Replica^^............................................................................Runeys
Mini-Guide.............................................................................RF2
Mini Guide
Last edited by Kupo on Apr 09, 2009 6:55 pm, edited 45 times in
total.

Misti Rose
UNoT Extreme
Mooomber

Posts: 2161

Post subject: Re: RF2 Mini Guide


Posted: Jan 03, 2009 7:13 pm
9. Sugoroku
Made by Nate McCloud
This section of the guide covers Sugoroku, a simple board
game that can be played with others via WiFi, during the
second generation of the game. Its suggested you play
this game when all your crop fields are empty because
some effects of the game fill ALL (dungeon and farm) your
fields with crops.
The rolling order is determined by when you joined the
room. When its your turn, roll the dice (time your roll
well to get a specific number, but wait too long and the
die will be auto-rolled) and youll move forward. The
board looks like this:

s, f: Start, Finish
f = Flower
t = Turnip
s = Snowman

There are three spaces: Flower, Turnip, and Snowman.


Flower: These spaces are pretty much always good.
Effects include receiving: wood, monster feed, money,
seeds, levels, skill levels, tool levels, weapon levels, max
HP increase, new recipes, have all your crops fully grown,
have all your crops watered, fill your field with season
crops, slow down the rolling die, or even roll the die for
another player to name a few. The seasonal crops are
Pink Turnips for Spring, Tomatoes for Summer, Yams for
Fall, and White Grass for Winter (and yes, even the White
Grass produces Runes in this case). Make sure all your
fields are empty as these will replace ALL crops in ALL your
fields! It can mean big profits or big wastes if you have
other crops growing.
Turnip: These spaces are also generally good. Most of the
time, you'll get a random number of Turnips (the winter
crop). Other times, one of the other crop effects will
happen - this includes the season crop effect, so once
again beware!
Snowman: These spaces are never good. Some effects
include: losing wood, monster feed, water in your
waterpot, money, levels, skill levels, current RP, current or

maximum HP, stats, fix your next die roll, speed up your
next die roll, or making you skip your next turn, among
other ill effects. Fortunately, though, this square won't
affect your crops or cause you to lose items from your
inventory.
The game ends when all players have reached the end of
the board, and all players will receive a prize depending
on their place (first place with a very nice prize, and last
place not so nice prize).

10. Extras & Glitches


Made by Misti Rose
Note: Most of the glitches listed here are very minor, so
don't feel that this game is unplayable by any means. I
merely listed all of the tiny things to give people a headsup about what to expect in their game--Rune Factory 2 is
virtually "glitch-free," by Natsume standards. (XD)
(Extras)
-In 2nd gen, enter the workshop/school from 12PM-1:59PM
with space in your rucksack. Douglas will appear and give
you a random food dish--this can sometimes even be the
rare fried love snapper dish, which is required for one of
Herman's quests!
-You can exploit Herman's milker quest by having a full
backpack when you complete the quest, so you get all the
money but have to come back later for the milker. This
nets you money again on your return trip. (Also can be
done with Rosalind's basket quest.)
-To avoid storms if you forget to change the weather with
Alicia, camp out in a dungeon that night OR pass out in
your fields to wake up in Natalie's clinic the next day,
guaranteeing a sunny day.
-Alicia has 2 types of weather chants; don't get them
confused! "Jami la la" is for making the weather rainy, and
"La lee loo la" is for making the weather sunny. (Rainy in

1st gen = 1,000G; sunny in 1st gen = 100G. Prices double in


2nd gen)
-Press select on your DS to turn on the "select square" in
front of Kyle. Makes farming easier.
-Villagers' house hours: 9AM-6PM at beginning. After you
reach 3 FP with the owner of the house, you can visit from
6PM-11:59PM as well.
-Villagers reveal their birthdays at 4 FP, but you might skip
over this dialogue if you raise their FP too quickly. Give a
gift on their birthdays (even if they haven't told you it),
and it will appear on your calendar.
(Marriage Tokens)
-Dorothy: blessing pendant (received from Gordon)
-Mana: engagement ring (received from Douglas)
-Cecilia: round stone (given to you by Ceci)
-Alicia: crystal ball (found through Alicia's last quest)
-Rosalind: 100 roses bouquet (received from Max)
-Yue: yue swap ticket (given to you by Yue)
-Julia: memento ring (given to you by Yue after giving her
Messhilight Ore & 10,000G)
(Glitches)
-People sometimes call you your son's name & vice versa
due to scripting errors
-Natalie's clinic potion appearing as a random "item name"
when you get it
-Missing the earthquake cut-scene if you camp, pass out,
or sleep at Egan's inn the day before (Ceci's quest)
-Gordon not recognizing his own birthday
-People walking on water/fountains
-Lag in barn/dock/dungeons when there are too many
sprites on screen
-Sometimes your monsters' FP will go down when you
switch gens (it shouldn't)
-"Dropping" crops when you use the shortcut function to
harvest and get hit by a monster
-Villagers sometimes "teleport" from area to area
-Villagers can re-enter buildings repeatedly until the clock
turns a specific hour

-The barn sign glitch: When you come out of a dungeon


around 4:30 PM and look at the sign next to your barn,
your game can freeze.
-Herman "not liking" tomato juice in 2nd gen--probably a
scripting error
-Alicia never mentions Julia in her love readings. Some
rivalry here, perhaps?
-Cecilia's final quest is only completable if you MARRY her,
otherwise it never disappears* or gets recorded on the
quest board. Don't let this hinder your hopes at having a
"complete" quest board, however.
*All girls' requests will disappear from the board after you
marry.
-Queen Bees & Hornets in 2nd gen don't show the basket
symbol at all until they have honey to harvest, so don't
worry if the grayed-out basket doesn't appear on the barn
sign.
If anyone else notices another glitch, please post in this
topic so I can add it to the list. Thank you!

New PSP Game


GTA San Andreas
GTA Vice City
San Andreas Cheats
Grand Theft Auto IV Cheats
Vice City Game

[v1.1] Coordinate Modifier


94000130 FFDF0000
74000100 FF000015
DB000000 0214117E
D4000000 000000FF
D8000000 0214117E
D2000000 00000000
94000130 FFEF0000
74000100 FF000015
DB000000 0214117E
D4000000 00000001
D8000000 0214117E
D2000000 00000000

[Japan]

94000130 FFBF0000
74000100 FF000015
DB000000 02141186
D4000000 000000FF
D8000000 02141186
D2000000 00000000
94000130 FF7F0000
74000100 FF000015
DB000000 02141186
D4000000 00000001
D8000000 02141186
D2000000 00000000
This code enables you to walk anywhere.
Verify this code Rate this code I would like to report a problem with this code

Verified by: this code is unverifiedSubmitted by: Spiritual on October 21, 2008
rating: ---[v1.1]

Full Health

[Japan]

12136AEC 000003E7
12136AF0 000003E7
This code will give you full health
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Verified by: xblazenSubmitted by: Spiritual on October 21, 2008


rating: ---[v1.1]

Full RP

[Japan]

D3000000 02136AF8
F2136AF4 00000002
D2000000 00000000
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Verified by: this code is unverifiedSubmitted by: Spiritual on October 21, 2008
rating: ---[v1.1]

Max Gold

[Japan]

02136B9C 0098967F
This code will give you a maximum supply of gold.
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Verified by: this code is unverifiedSubmitted by: Spiritual on October 21, 2008
rating: ---[v1.1]

Time Controls

82373400 00000000
D3000000 02373400
F2130864 00000001
D2000000 00000000
82373404 00000000
D3000000 02373404
F2130868 00000001
D2000000 00000000

[North America]

94000130 FDEF0000
D3000000 02130864
F2373400 00000001
D3000000 02130868
F2373404 00000001
D2000000 00000000
94000130 FDDF0000
02373400 00000000
02373404 00000000
D2000000 00000000
L Right = Start Time
L Left = Stop Time
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Verified by: this code is unverifiedSubmitted by: Spiritual on October 21, 2008
rating: ---[v1.1]Full

Health

[Japan]

D3000000 02136AF0
F2136AEC 00000002
D2000000 00000000
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Verified by: this code is unverifiedSubmitted by: Spiritual on October 21, 2008
rating: ---All

Accessory Maxed (Press L+R+SELECT)

[North America]

All Accessory Maxed (Press L+R+SELECT)


94000130 fcfb0000
d5000000 0000270f
c0000000 0000004c
d6000000 02135854
d2000000 00000000
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Verified by: this code is unverifiedSubmitted by: Aurora on February 04, 2009
rating: ---All

Cooking Maxed (Press L+R+SELECT)

[North America]

All Cooking Maxed (Press L+R+SELECT)


94000130 fcfb0000
d5000000 0000270f
c0000000 000000ba
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d2000000 00000000
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rating: ---All

Crops Maxed (Press L+R+SELECT)

All Crops Maxed (Press L+R+SELECT)


94000130 fcfb0000

[North America]

d5000000 0000270f
c0000000 0000003a
d6000000 02135420
d2000000 00000000
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rating: ---All

Fish Maxed (Press L+R+SELECT)

[North America]

All Fish Maxed (Press L+R+SELECT)


94000130 fcfb0000
d5000000 0000270f
c0000000 0000001d
d6000000 02135aac
d2000000 00000000
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Verified by: this code is unverifiedSubmitted by: Aurora on February 04, 2009
rating: ---All

Medicine Maxed (Press L+R+SELECT)

[North America]

All Medicine Maxed (Press L+R+SELECT)


94000130 fcfb0000
d5000000 0000270f
c0000000 00000017
d6000000 0213550c
d2000000 00000000
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Verified by: this code is unverifiedSubmitted by: Aurora on February 04, 2009
rating: ---All

Other Records Maxed (Press L+R+SELECT)

[North America]

All Other Records Maxed (Press L+R+SELECT)


94000130 fcfb0000
d5000000 0000270f
c0000000 00000048
d6000000 02135988
d2000000 00000000
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Verified by: this code is unverifiedSubmitted by: Aurora on February 04, 2009
rating: 3.00/5.00All

skills level 99!!!

[North America]

C0000000 0000000B
12134FC4 0000FA00
DC000000 00000008
D2000000 00000000
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Verified by: jdog1995, dustman7Submitted by: Arcliff on December 05, 2008

rating: ---Change

Skills to 99

[Europe]

C0000000 0000000B
121311f4 0000FA00
DC000000 00000008
D2000000 00000000
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Verified by: this code is unverifiedSubmitted by: anonymous on April 23, 2011
rating: ---Hoe:

Instant Max Charge

[North America]

Hoe: Instant Max Charge


92135084 00000197
12134e04 00000258
d2000000 00000000
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rating: ---Infinite

Health Points

[Europe]

Infinite Health Points


12134f08 000003e7
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rating: ---Infinite

Rune Points

[North America]

Infinite Rune Points


12134f10 0000c350
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rating: ---Infinite

Water

[North America]

Infinite Water Cheat


22134fb4 00000063
Verify this code Rate this code I would like to report a problem with this code

Verified by: this code is unverifiedSubmitted by: Aurora on February 04, 2009
rating: ---Infinite

Wood

[North America]

This Action Replay code gives you infinite wood in your stockpile.
02134FB4 00002710
Verify this code Rate this code I would like to report a problem with this code

Verified by: this code is unverifiedSubmitted by: rf2 on January 24, 2010
rating: ---Instant

Farming Skill Up

Instant Farming Skill Up


12134fd4 0000ffff

[North America]

Verify this code Rate this code I would like to report a problem with this code

Verified by: this code is unverifiedSubmitted by: Aurora on February 04, 2009
rating: ---Item

in Slot 1: Have 9

[North America]

2213509E 00000009
All items put into slot: 1 will be unlimited.
Verify this code Rate this code I would like to report a problem with this code

Verified by: jdog1995, kittycaraSubmitted by: TheFuzz2 on January 08, 2009


rating: ---Max

/ Infinite Money

[North America]

Max / Infinite Money


02134fb8 3b9ac9ff
Verify this code Rate this code I would like to report a problem with this code

Verified by: this code is unverifiedSubmitted by: Aurora on February 04, 2009
rating: ---Max

Health Points

[Europe]

Max Health Points


12134f0c 000003e7
Verify this code Rate this code I would like to report a problem with this code

Verified by: this code is unverifiedSubmitted by: Aurora on February 04, 2009
rating: ---Max

Money

[North America]

94000130 FFFB0000
02134FB8 05F5E0FF
D2000000 00000000
Press L+R or SELECT
Verify this code Rate this code I would like to report a problem with this code

Verified by: Masilaca22Submitted by: Arcliff on December 05, 2008


rating: ---Monster

HP Codes

[North America]

Pet Full HP | Monsters 1 HP (L+U)


*Activate only if you have a pet with you, otherwise one of the enemy will be at its original HP or
higher
94000130 FDBF0000
12145710 000003E7
2214591C 00000001
22146460 00000001
221463E4 00000001
22145B28 00000001
All Monsters 1 HP (L+D)
*Activate only if you DO NOT have a pet with you, otherwise your pet's HP will drop to 1

94000130 FD7F0000
22145710 00000001
2214591C 00000001
22146460 00000001
221463E4 00000001
22145B28 00000001

**For both of the codes, you have to activate it every time you kill a monster to reduce the newly
respawned monster's hp to 1.
**DO NOT use both codes together, because if used together, only the second code's effect will be
shown.
I don't think anyone has created this yet, so I posted this. But if anyone has posted this before, sorry
for repeating it :X.
Time Stamp: 9:54PM(GMT+8) 8/29/2009
Tested by surayako
Created by surayako
Submitted by surayako (yea I know I'm lame XD)

1.
Max / Infinite Money
02134fb8 3b9ac9f

2.
Infinite Water
22134fb4 00000063

3.
STATUS CODES:

4.
Infinite Health Points
12134f08 000003e7

5.
Max Health Points
12134f0c 000003e7

6.
Infinite Rune Points
12134f10 0000c350

7.

Instant Farming Skill Up


12134fd4 0000ff

8.
TOOL CHARGE CODES:

9.
Waterpot: Instant Max Charge
92135084 00000191
12134e04 00000258
d2000000 00000000

10.
Hoe: Instant Max Charge
92135084 00000197
12134e04 00000258
d2000000 00000000

11.
SHIPPING BOX CODES:

12.
All Crops Maxed (Press L+R+SELECT)
94000130 fcfb0000
d5000000 0000270f
c0000000 0000003a
d6000000 02135420
d2000000 00000000

13.
All Medicine Maxed (Press L+R+SELECT)
94000130 fcfb0000
d5000000 0000270f
c0000000 00000017
d6000000 0213550c
d2000000 00000000

14.
All Accessory Maxed (Press L+R+SELECT)
94000130 fcfb0000
d5000000 0000270f
c0000000 0000004c
d6000000 02135854
d2000000 00000000

15.
All Cooking Maxed (Press L+R+SELECT)
94000130 fcfb0000
d5000000 0000270f
c0000000 000000ba
d6000000 0213556c
d2000000 00000000

16.
All Other Records Maxed (Press L+R+SELECT)
94000130 fcfb0000
d5000000 0000270f
c0000000 00000048
d6000000 02135988
d2000000 00000000

17.
All Fish Maxed (Press L+R+SELECT)
94000130 fcfb0000
d5000000 0000270f
c0000000 0000001d
d6000000 02135aac
d2000000 00000000

========
Item Mod
========
021A0600 0001XYZZ Weapon Slot
021A0604 0001XYZZ Shield Slot
021A0608 0001XYZZ Book Slot
021A060C 0001XYZZ Acc Slot 1
021A0610 0001XYZZ Acc Slot 2
021A0614 VVWWXYZZ Hand Slot
VV = Level
62 = Level 100
63 = Level 100
WW = Quanity
01 = 1
09 = 9
63 = 99 (great for restockign feed bins)
XY=Type A/B/C
00-02 VEGET
04-06 FRUIT
08-0A GRASS
0C-0E MEDIC
10-12 FOOD
14-16 SWRD1
18-1A SWRD2

1C-1E SPEAR
20-22 HAMMR (Battle)
24-26 AXE (Battle)
28-2A SICKL
2C-2E CAN
30-32 HOE
34-36 ROD
38-3A HAMMR
3C-3E AXE
40-42 SHLD
44-46 DECOR
48-4A BAG
4C-4E TOOL
50-52 OTHER
54-56 SEED
58-5A BOOK
5C-5E CURIO
60-62 FISH
64-66 TRASH
68-6A PLOT
6C-FF Blank
ZZ=Item A, B, C

Item A VEGETABLE SECTION 00, Item B ONE-HAND SWORD SECTION 15, Item C
CURIOSITY SECTION 5E
00 Radish, Windsword, Feed
01 Potato, Aquasword, Monster Med.
02 Cucumber, Defender, Small Fur
03 Cabbage, Aerial Blade, Medium Fur
04 Tomato, Sea Cutter, Large Fur
05 Corn, Sakura, Small Yarn
06 Onion, Luck Blade, Medium Yarn
07 Pumpkin, Platinum Sword, Large Yarn
08 Eggplant, Cyclone Blade, Scrap Iron
09 Carrot, Icifier, Iron
0A Sweet Potato, Soul Eater, Bronze
0B Spinach, Smash Blade, Silver
0C Green Pepper, Dragonslayer, Gold

Item A FRUIT SECTION 04, Item B ONE-HAND SWORD SECTION 15, Item C CURIOSITY
SECTION 5E
0D Bamboo Sprout, Sunspot, Platinum
0E Strawberry, Star Saber, Diamond
0F Pineapple, Heaven Asunder, Ruby
10 Grape, Snow Crown, Emerald
11 Apple, Chaos Blade, Sapphire
12 Orange, Rune Blade, Amethyst

Item A GRASS SECTION 08, Item B TWO-HAND SWORD SECTION 19, Item C
CURIOSITY SECTION 5E
13 Moondrop, Claymore, Aquamarine
14 Toyherb, Two-Hand Sword, Cheap Cloth
15 Pink Cat, Flame Saber, Quality Cloth
16 Charm Blue, Gaia Sword, Silk Cloth
17 Medicinal Herb, Hush Sword, Arrowhead
18 Antidotal Herb, Great Sword, Warrior Cert.
19 Black Grass, Burning Sword, Glue
1A Orange Grass, Earth Shade, Cheap Bandage
1B Red Grass, Bastard Sword, Gunpowder
1C Yellow Grass, Poison Blade, Earth Crystal
1D Blue Grass, Eraser, Devil Horn
1E Green Grass, Flamberge, Devil Blood
1F Purple Grass, Shine Blade, Magic Powder
20 Indigo Grass, Grand Smasher, Magic Crystal
21 White Grass, Bio Smasher, Shoulder piece
22 Weeds, Punisher, Giant Claw
23 Withered Grass, Razer, Giant Gloves
24 Cherry Grass, Volcannon, Hammer Piece
25 Lamp Grass, Grantale, Insect Skin
26 Blue Crystal, Atomic Buster, Insect Jaw
27 Emery Flower, Fourth Element, Strong String

Item A GRASS SECTION 08, Item B SPEAR SECTION 1D, Item C CURIOSITY SECTION
5E
28 Iron Leaf, Spear, Pretty String

29 4-Leaf Clover, Lance, Pretty Skin


2A Fireflower, Needle Spear, Rigid Horn
2B Green Crystal, Halberd, Scorpion Tail
2C Noel Grass, Water Spear, Scorpion Pinch
2D Autumn Grass, Blood Lance, Wolf Claws
2E Pom-Pom Grass, Staf, Angered Fang
2F Red Crystal, Poison Spear, Wolf Fang
ThePhantomZ

Item A MEDIC SECTION 0C, Item B SPEAR

(Topic Creator)

SECTION 1D, Item C CURIOSITY SECTION 5E

Posted 1/26/2008 4:28:53 PM

30 Protein, Corsesca, Quality Skin


31 Knowledge Sup., Silent Grave, Bullhorn
32 Tech Bottle, Needle Strike, Bird Wing
33 Vital Gummi, Heavy Lance, Wind Crystal
34 Heart Drink, Iseberk, Skin
35 Flare Element, Metus, Root
36 Aqua Element, Mon Staf, Spore
37 Aero Element, Overbreak, Poison Powder
38 Terra Element, Brionac, Plant Stem
39 Recovery Potion, Feather Lance, Strong Vine
3A Healing Potion, Belvarose, Fish Fossil
3B Mystery Potion, Bjor, Water Crystal
3C Antidote, Gungnir, Turtle Shell

Item A MEDIC SECTION 0C, Item B BATTLE


HAMMER SECTION 21, Item C CURIOSITY
SECTION 5E
3D Paragon, Battle Hammer, Fire Crystal
3E Roundof, Warhammer, Hood
3F Cold Medicine, Great Hammer, Skull
40 Neutral Agent, Schnabel, Broken Hilt
41 Greenifier, Gigant Hammer, Broken Box
42 Formula A, Myurnil, Fairy Powder
43 Formula B, Spiked Hammer, Little Crystal

Item A MEDIC SECTION 0C, Item B BATTLE AXE


SECTION 25, Item C CURIOSITY SECTION 5E
44 Formula C, Battle-Axe, Woolly Furball
45 Formuade, Ball Axe, Clay

46 Health It, Alldale, White Stone


47 Invinciroid, Great Axe, Lapis Lazuli
Item A FOOD SECTION 10, Item B BATTLE AXE
SECTION 25, Item C CURIOSITY SECTION 5E
48 Flop, Demon Axe, Holy Book
49 M.T.Sashimi, Crescent Axe, Rollabouti
4A Char Sashimi, Executioner, Grimoire Scale

Item A FOOD SECTION 10, Item B SICKLE


SECTION 29, Item C CURIOSITY SECTION 5E
4B R.T. Sashimi, Cheap Sickle, Grimoire Sword
4C Salmon Sashimi, Iron Sickle, Stoller Chalice
4D C.S. Sashimi, Quality Sickle, Sunset Road
4E Taimen Sashimi, Super Sickle, Round Rock
(Actually the Cursed Rock, I believe)

Item A FOOD SECTION 10, Item B SICKLE


SECTION 29, Item C FISH SECTION 62
4F Snapper Sashimi, Legend Sickle, Masu Trout

Item A FOOD SECTION 10, Item B CAN SECTION


2D, Item C FISH SECTION 62
50 G. SN. SASHIMI, Cheap Waterpot, Squid
51 L. N. Sashimi, Tin Waterpot, Sea-Run Taimen
52 Girella Sashimi, Lion Waterpot, Sardine
53 Skip. Sashimi, Rainbow Waterpot, Char
54 Y. Sashimi, Joy Waterpot, Chub
Item A FOOD SECTION 10, Item B ROD SECTION
35, Item C FISH SECTION 62
5A Turbot Sashimi, Cheap Rod, Mackerel
5B F.F. Sashimi, Bamboo Rod, Needlefish
5C Squid Sashimi, Willow Rod, Pike
5D Cud. Sashimi, Famous Rod, Jamasquid
5E Large SQ. Sashimi, Sacred Rod, Shrimp

Item A FOOD SECTION 10, Item B HAMMER


SECTION 39, Item C FISH SECTION 62
5F B. Sashimi, Cheap Hammer, Snapper
60 Lobster Sashimi, Iron Hammer, Lover
Snapper
61 Shrimp Sashimi, Silver Hammer, Rainbow
Trout
62 Fried Veggies, Gold Hammer, Flounder
63 Fried Rice, Platinum Hammer, Blowfish*
Item A FOOD SECTION 10, Item B AXE SECTION
3D, Item C FISH SECTION 62
64 Cabbage Cakes, Cheap Axe, Yellowtail
65 French Fries, Chopping Axe, Crucian Carp
66 Croquettes, Lumber Axe, Tuna
67 Popcorn, Mountain Axe, Girella
68 Cornflakes, Miracle Axe, Fall Flounder
Item A FOOD SECTION 10, Item B SHIELD
SECTION 41, Item C FISH SECTION 62
69 Eggplant Curd, Small Shield, Cherry Salmon
6A Fried Eggs, Iron Shield, Lamp Squid
6B Omelet, Round Shield, Lobster
6C Omelet Rice, Platinum Shield, Pond Smelt

Item A FOOD SECTION 10, Item B SHIELD


ThePhantomZ

SECTION 41, Item C TRASH SECTION 66

(Topic Creator)

6D Baked Apple, Heavy Shield, Can

Posted 1/26/2008 4:29:53 PM

6E Curry Bread, Knight Shield, Boot

Item A FOOD SECTION 10, Item B SHIELD


SECTION 41, Item C PLOT SECTION 6A
6F French Toast, Rune Shield, Soulcraft: Beg
70 Donut, Magic Shield, Soulcraft: Intro
71 Fried Udon, Prism Shield, Soulcraft: Adv
72 Tempura, Element Shield, Soulcraft: Master
73 Pancakes, Chaos Shield, "Unused, Shields"
ThePhantomZ

Item A FOOD SECTION 10, Item B

(Topic Creator)

DECORATION/ACCESSORY SECTION 45, Item C

Posted 1/26/2008 4:30:50 PM

PLOT SECTION 6A
74 Gyoza, Aqua Ring, Mr. Shield's
75 Risotto, Amethyst Ring, Not Used (Lvl1 Ring
Recipe Book)
76 Dry Curry, Emerald Ring, Not Used (Lvl2 Ring
Recipe Book)
77 Salted Medium Trout, Sapphire Ring, Not
Used (Lvl3 Ring Recipe Book)
78 Salted Char, Diamond Ring, Not Used (Lvl4
Ring Recipe Book)
79 Salted R. Trout, Ruby Ring, Accessories 1/4
7A Salted C.S., Happy Ring, Accessories 2/4
7B Salted Chub, Cursed Ring, Accessories 3/4
7C Salted Salmon, Fire Ring, Accessories 4/4
7D Salted Taimen, Wind Ring, Mixtures and
Con.
7E Fried C. Carp, Water Ring, "Unused, Chopshop)
7F Fried Gibelio, Earth Ring, Chop-Shop 1!
80 Fried Snapper, Silver Ring, Chop-Shop 2!
81 Fried Girella, Gold Ring, "Unused Side
Dishes, VoLarge1"
82 Fried G. Snapper, Platinum Ring, Side Dishes
1
83 Fried Large Snapper, Critical Ring, Side
Dishes 2
84 Fried Skipjack, Silent Ring, For Dinner
85 Fried Mackerel, Parasite Ring, For Dinner 2
86 Yellowtail Fry, Poison Ring, "Unused Bake Me
Tender!"
87 Salted P. Smelt, Magic Ring, Bake Me Tender
88 Tuna Teriyaki, Cheap Bracelet, Blending In
89 Sardines, Bronze Bracelet, Steam Cooking
8A Needlefish Fry, Silver Bracelet, Instant
Dishes
8B Salted Pike, Gold Bracelet, Unused
Homemade Sweets
8C Fried Flounder, Plat. Bracelet, Carmite Pass

8D Fried Turbot, Aqua Broach, Toros Pass


8E Fried Autumn, Amethyst Broach, Clemens
Pass
8F Fried Squid, Emerald Broach, Gigant Pass
90 Jamasquid Fry, Sap. Broach, Mount Bloom
Pass
91 Fried Large Squid, Diamond Broach, Kasimir
Pass
92 Fried Blowfish, Ruby Broach, Danaan Pass
93 Grilled Lobster, Pendant, Greed Pass
94 Grilled Shrimp, Heart Pendant, Golem's Key
95 Hot Milk, Star Pendant, Frozen Key
Item A FOOD SECTION 10, Item B
DECORATION/ACCESSORY SECTION 45, Item C
*Empty/Glitch Section. Do not use.*
96 Hot Chocolate, Sun Pendant, Blank 32
97 Grape Liqueur, Gale Pendant, Blank 33
98 Boiled Pumpkin, Tear Pendant, Blank 34
99 Boiled Spinach, Earth Pendant, Blank 35
9A Boiled Eggs, Silver Hairpin, Blank 36
9B Glazed Potato, Gold Hairpin, Blank 37
9C Boiled Gyoza, Amulet, Blank 38
9D Strawberry Jam, Earring, Blank 49
9E Apple Jam, Fancy Hat, Blank 40
9F Grape Jam, Amulet, Blank 41
A0 Marmalade, Leather Belt, Blank 42
A1 Cheese Fondue, Lucky Strike, Blank 43
A2 Udon, Talisman, *glitch*
A3 Curry Udon, Champ Belt, nothing
A4 Tempura Udon, Leather Gloves, nothing
A5 Rice Porridge, Field Gloves, nothing
A6 Milk Porridge, Pin, nothing
A7 Tempura Bowl, Pierced Earring, nothing
A8 Egg Bowl, Bandana, nothing
A9 Stew, Feathered Cap, nothing
AA Curry Rice, Power Gloves, nothing
AB Ultimate Curry, Brand Glasses, nothing
AC Royal Curry, Fireproof Hood, nothing

AD Relax Tea, Evil Charm, nothing


AE Corn on Cob, Magic Earring, nothing
AF Baked Riceball, Ring Shield, nothing
B0 Baked Potato, Rosary, nothing
B1 Toast, Courage Badge, nothing
B2 Jam Roll, Feather Boots, nothing
B3 Butter Roll, Heavy Boots, nothing
B4 Pizza, Leather Boots, nothing
B5 Seafood Pizza, Knight Boots, nothing
B6 Doria, Hero Cert., nothing
B7 Seafood Doria, Knowledge Cert., nothing
B8 Gratin, Handknit Hat, nothing
B9 Seafood Gratin, Handknit Scarf, nothing
BA Sweet Potato, Flufy Scarf, nothing
BB Cookies, Art of Attack, nothing
BC Chocolate Cookie, Art of Defense, nothing
BD Cake, Art of Magic, nothing
Item A FOOD SECTION 10, Item B SLEEPING
BAG SECTION 49, Item C *Empty/Glitch Section.
Do not use.*
BE Chocolate Cake, Cheap Sleeping Bag,
nothing
BF Cheesecake, Down Sleeping Bag, nothing
C0 Apple Pie, Fur Sleeping Bag, nothing
C1 Pineapple Juice, Chillproof Bag, nothing
C2 Tomato Juice, Coldproof Bag, nothing
ThePhantomZ

Item A FOOD SECTION 10, Item B TOOL

(Topic Creator)

SECTION 4D, Item C *Empty/Glitch Section. Do

Posted 1/26/2008 4:32:45 PM

not use.*
C3 Grape Juice, Pedometer, nothing
C4 Orange Juice, Harvest Basket, nothing
C5 Apple Juice, Brush, nothing
C6 Strawberry Milk, Pair of Shears, nothing
C7 Fruit Juice, Milker, nothing
C8 Fruit Ole, Pet Gloves, nothing
C9 Vegetable Juice, 01 (key), nothing
CA Vegetable Ole, 02 (key), nothing
CB Mixed Juice, 03 (key), nothing
CC Mixed Ole, Empty Bottle, nothing

CD Ketchup, Radar Device, nothing

Item A FOOD SECTION 10, Item B OTHER


SECTION 51, Item C *Empty/Glitch Section. Do
not use.*
CE Butter, Rock, nothing
CF Butter, Branch, nothing
D0 Cheese Bread, Wood, nothing

Item A FOOD SECTION 10, Item B SEED


SECTION 55, Item C *Empty/Glitch Section. Do
not use.*
D1 Meat Dumpling, Radish Seed, nothing
D2 Chinese Manju, Potato Seed, nothing
D3 Curry Manju, Cucumber Seed, nothing
D4 Steamed Gyoza, Strawberry Seed, nothing
D5 Poundcake, Cabbage Seed, nothing
D6 Steamed Cake, Moondrop Seed, nothing
D7 Pudding, Toyherb Seed, nothing
D8 Pump. Pudding, Tomato Seed, nothing
D9 Rice Cake Ball, Corn Seed, nothing
DA Salad, Onion Seed, nothing
DB Sandwich, Pumpkin Seed, nothing
DC Fruit Sandwich, Pineapple Seed, nothing
DD Pickled Radish, Pink Cat Seed, nothing
DE Pickles, Eggplant Seed, nothing
DF Mushroom Rice, Carrot Seed, nothing
E0 Raisin Bread, Sweet Potato Seed, nothing
E1 Ice Cream, Spinach Seed, nothing
E2 Relax Tealeaves, Green Pepper Seed,
nothing
E3 Rice Balls, Charm Blue Seed, nothing
E4 Bread, Grazing Grass Seed, nothing
E5 Salmon Rice Ball, Cherry Grass Seed,
nothing
E6 Rice, Lamp Grass Seed, nothing
E7 Chocolate, Blue Crystal Seed, nothing
E8 Wine, E. Flower Seed, nothing

E9 Youth Grass, Ironleaf Seed, nothing


EA Small Milk, Clover Seed, nothing
EB Medium Milk, Fireflower Seed, nothing
EC Large Milk, Green Cry Seed, nothing
ED Small Egg, Noel Seed, nothing
EE Medium Egg, Autumn Green Seed, nothing
EF Large Egg, Pom-Pom Green Seed, nothing
F0 Small Mayonnaise, Red Cry Seed, nothing

Item A FOOD SECTION 10, Item B MAGIC BOOK


SECTION 59, Item C *Empty/Glitch Section. Do
not use.*
F1 Medium Mayonnaise, Fireball, nothing
F2 Large Mayonnaise, Explosion, nothing
F3 Small Cheese, Crimson Fire, nothing
F4 Medium Cheese, Inferno, nothing
F5 Large Cheese, Water Laser, nothing
F6 Small Yogurt, Life Absorber, nothing
F7 Medium Yogurt, Cure, nothing
F8 Large Yogurt, Stone Spike, nothing
F9 Honey, Quake, nothing
FA Flour, Meteor, nothing
FB Oil, Swordstorm, nothing
FC Curry Powder, Medication, nothing
FD Rice Dumplings, Storm, nothing
Item A ONE-HAND SWORD SECTION 14, Item B
MAGIC BOOK SECTION 59, Item C *Empty/Glitch
Section. Do not use.*
FE Broadsword, Escape, nothing
FF Longsword, Teleport, nothing
Rune Factory 2: A Fantasy Harvest Moon: Dating FAQ by CatMuto
Version: 1.2 | Last Updated: 2010-10-20 | View/Download Original File
Hosted by
Return to Rune Factory 2: A Fantasy Harvest Moon (DS) FAQs & Guides
Liked this FAQ? Recommend it to others!

*---------------------------------------------------------------------------*
Rune Factory 2 - A Fantasy Harvest Moon
*---------------------------------------------------------------------------*
The following FAQ/Walkthrough was written by Cat Muto/Louisa Beutler

and is purely fan-made. In no way does she gain any money from this FAQ.
The copyright of the characters and the game belong to
Marvelous Interactive and Yoshifumi Hashimoto.
The following pages have permission to publish her FAQs:
GameFaqs
Neoseeker
SuperCheats
*---------------------------------------------------------------------------*
Table Of Contents
*---------------------------------------------------------------------------*
1.0 Disclaimer
1.1 Version History
1.2 Contact Author
1.3 Frequently Asked Questions
2.0 Friendship & Love
2.1 Bachelorettes
2.2 Girlfriends
2.3 Boyfriends
2.4 Rivals?
3.0 Daily Courting
3.1 Daily
Shedule
3.2 Holiday Shedule
3.3 Festival Shedule
3.4 The Best Gifts
3.5 Birthday Presents
3.6 Proposal Items
4.0 Festivals
4.1 Flower
4.2 Eating
4.3 Monster
4.4 Dance
4.5 Fishing
4.6 Adventure
4.7 Monster
4.8 Shooting
4.9 Mining

Watching
Contest
Taming
Festival
Contest
Contest
Contest
Stars
Contest

5.0 The Request Board


5.1 Alicia
5.2 Cecilia
5.3 Dorothy
5.4 Julia
5.5 Mana
5.6 Rosalind
5.7 Yue
5.8 Cammy
5.9 Leann
5.10 Sera & Serena
5.11 Leonel
5.12 Orland
5.13 Roy
6.0 The Wedding

6.1 Pregnancy
6.2 Pre-Second Generation
6.3 Vows
7.0 Thanks & Credits
*---------------------------------------------------------------------------*
1.1
Version
History
*---------------------------------------------------------------------------*
1.0 - December

2nd 2009

1.1 - April

25th 2010

1.2 - October

16th 2010

*---------------------------------------------------------------------------*
1.2
Contact
Author
*---------------------------------------------------------------------------*
If you see a mistake I made, you want to correct or add something to
my faq, send me an e-Mail with the subject "Rune Factory 2" or similar to:
louisa _ beutler @ louisabeutler . net
Do not send me spam, chain mails or flames of any kind.
You will be ignored!
*---------------------------------------------------------------------------*
1.3
Frequently Asked
Questions
*---------------------------------------------------------------------------*
Q: Do I get something special by marrying ____?
A: Yes! Alicia will give you free readings and Julia will let you
take free baths. However, this is only in the 1st Generation!
Q: And disadvantages?
A: Only with Yue - she won't open her shop anymore during 1st Generation.
Q: Which one is the easiest to marry?
A: Mana, definitely. But all the girls are easy to marry - the entire
point of 1st Generation is to marry and have a child as soon as
possible.
Even Alicia and Rosalind are easy!

Q: Is there any advantage to marrying early/late?


A: Marrying early will let you advance to 2nd Generation faster,
but you might feel rushed in getting the 100.000 G then.
Marrying late gives you more time to learn everything about the game,
to gather up things you will need in 2nd Generation and get more money.
Just watch out you don't miss the wedding deadlines for the four girls!
Q: When is Max in his room?
A: I'm not sure myself, as I haven't married Rosalind yet,
but try before 9 AM or after 5 PM. Get Herman's friendshiplevel up to
at least 3 to gain access to the manor outside the regular times.
Q: Why can I marry the twins as Aria?
A: The two girls don't seem to care for gender, so ..
You can do requests for either gendered kid, until the lovelevel
reaches
a higher number. Then it can only be done by Aaron (Ars) or Aria.
*---------------------------------------------------------------------------*
2.0
Friendship &
Love
*---------------------------------------------------------------------------*
Open the menu and click on the fourth symbol to open the villager list.
You will see smiley faces and, in the case of the love interests, hearts.
Friendshiplevels and Lovelevels are important for everyone, but lovelevels
once again only for love interests. For advancing in the romance
department,
you need to fill both the friendshiplevels and lovelevels up to 10.
That is usually done via gifts or by winning/participating in festivals,
romantic or competitive.
*---------------------------------------------------------------------------*
2.1
Bachelorettes
*---------------------------------------------------------------------------*
ALICIA
Alvarna's best, and only, fortune-teller specializing in weather, location
and love readings. Alicia's readings are incredibly accurate, when it
comes
to weather and location. Her love readings, on the other hand, are
somewhat
variable. Often it happens that Alicia 'helps' a little to get her
readings
become true, she doesn't think it's wrong. Alicia often fights with her
mother about her profession and nothing is really resolved, as both
are very stubborn.
Get her lovelevel up by getting a prediction every day.

CECILIA
A young half-elven girl who travelled from Kardia to Alvarna, following
the
advice of her good friend Tabatha. Cecilia works as a maid in the manor
for
the De Sainte-Coquilles, often preparing food for the family. She's rather
shy and often concerned about others. Mostly she wants Jake to let go of
his
hatred for humans. Cecilia is actually from the first Rune Factory game,
often mentioning Raguna in her conversations with you.
DOROTHY
The older daughter of Alvarna's priest who wishes to become a nurse
someday.
Dorothy is extremely shy, not even able to talk to you at first. She
always
holds onto her doll, Fern - in the japanese version his name is Malwells,
and often it 'speaks' when Dorothy is too shy to ask or talk herself.
She's
not used to talking to boys, so by spending some time with her, you'll
gradually get her to loosen up and change. Dorothy works at the clinic
with Natalie as a nurse-assistant, getting some experience and learning
about the duties that will be expected of her as a full nurse.
JULIA
The pretty owner of Alvarna's Wisdom Bathhouse. Julia is concerned about
beauty and health, so she is constantly thinking up new beauty treatments
or trying out new things which are supposed to be healthy. So she
absolutely hates ugly things. Julia is, naturally, a business-woman and
always happy about her business flourishing. Sometimes Julia might get
angry at you, but in such a case she's just embarrassed.
Get extra love points by taking a bath every day.
MANA
A ditzy but cheerful girl who meets Kyle when he stumbles into Alvarna and
offers him her father's farmland to work on. Mana doesn't seem like it,
but she's head-strong and stubborn like her over-protective father.
Frankly,
Mana fell in love with Kyle the minute she saw him. Mana wants to teach.
ROSALIND
The only daughter of the De Sainte-Coquille manor. Rosalind is a bright
and
clever girl, often thinking up new things and starting new experiments.
But
a lot of her experiments are rather dangerous or reckless at times.
Rosalind
loves to cook, so she has a lot of good qualities about herself. Actually,
Rosalind is promised to a noble man in the next city, thanks to her
father.
YUE
A shrewd business-woman with a cute kansai-accent, Yue wanders through
town

to sell her goods. Yue often wants her business to boom, to stand out from
the crowd, so she wants everything popular and sell it in the next city.
If you married a girl who has a rival, Yue will end up marrying that guy.
*---------------------------------------------------------------------------*
2.2
Girlfriends
*---------------------------------------------------------------------------*
CAMMY (KANON)
Younger daughter of Alvarna's priest and sister of Dorothy. Unlike
Dorothy,
Cammy is energetic, out-going and active. She's a bit short with her
sister
at times, but only because she wants Dorothy to overcome her shyness.
Cammy
goes into the dungeons, usually Trieste, although she shouldn't. But Cammy
says that she runs so fast that no monster could ever catch up with her.
LEANN (LAMIRA)
The young lady of the De Sainte-Coquille manor, daughter of Max and Julia.
Very well mannered, Leann excels at everything she does - her grades are
top
of the class. Well, she's not very good at sewing.
SERA & SERENA (SUU & MUU)
Living at the clinic, Sera and Serena are the twin daughters of Rosalind
and
Ray. Looking almost identical, they spend their entire time together and
can
agree on everything, despite their interests being the complete opposites.
*---------------------------------------------------------------------------*
2.3
Boyfriends
*---------------------------------------------------------------------------*
LEONEL (RIN)
A pretty, gentle and well-mannered boy whose androginity and clothes often
make people mistake him for a girl at first sight. Leonel is the most
mature
boy, often even trying things out that he knows he dislikes, so he manages
to overcome is dislike. Leonel seems to be a good friend of Roy's.
ORLAND (ORPHAS)
The elven son of Jake and Cecilia, Orland is very quiet and prefers to
study
theory, rather than actually do things. He often spends his time reading.
He
seems not very interested in humans, not a distaste like his father's.
It's
more like he doesn't seem to care wether he interacts with humans or not.

ROY
Tanya's son and rather energetic, but he seems to have gained control. Roy
generally leaves school when Barrett takes over classes. He gets pressured
by his mother to learn forgery, so he can take over the shop one day.
*---------------------------------------------------------------------------*
2.4
Rivals?
*---------------------------------------------------------------------------*
They don't actively compete for the affection for the girl, but the four
bachelors in Alvarna will marry four of the bachelorettes over the course
of the game, if you do not marry her by the time their wedding takes
place.
There's no need to panic as you have more than enough time to marry the
girl
before you are even close to the wedding date. No need to rush or worry.
These couples are the parents of the children in the 2nd Generation,
but, depending on who you married, the mother of one of them might be
someone else. There is no way to obliterate a character in 2nd Generation.
CECILIA - JAKE
Their marriage is set for Summer 14th - Year 2
DOROTHY - BARRETT
Their marriage is set for Fall 17th - Year 3
JULIA - MAX
Their marriage is set for Winter 11th - Year 4
ROSALIND - RAY
Their marriage is set for Spring 10th - Year 3
If you have a high friendshiplevel with the rival, he will drop by your
home on their wedding day and invite you to the wedding - and you can
steal the bride! If the bride's affection for you is at level 10,
you have the option to either congratulate the couple or confess your
feelings to the bride - who will then happily ditch the guy and go with
you.
*---------------------------------------------------------------------------*
3.0
Daily
Courting
*---------------------------------------------------------------------------*
Persistency and consistancy are important when wanting to woo one of the

love interests. Their friendship- and lovelevel do not decrease when you
don't give them a gift or talk to them for a while, but it does take
longer
to get to maximal affection. If you happen to have a day where you
couldn't get the love interest's item just skip the gift of that day. It
won't end the world. Talk to your love interest every day, give them an
item
they like and do some extra things that increase their feelings for you.
If
you stick to a proper schedule, then you'll easily get their levels up
fast
and can focus on other things.
*---------------------------------------------------------------------------*
3.1
Daily
Schedule
*---------------------------------------------------------------------------*
ALICIA
Monday
12:00
9:00
5:00
9:00

- 8:20
- 4:20
- 8:50
- 12:00

AM
PM
PM
AM

Alvarna
Alvarna
General
Alvarna

Clinic
Port
Store "Pumpkin"
Clinic

Tuesday
12:00 - 8:20 AM - Alvarna Clinic
8:45 - 8:30 PM - Alvarna Port
9:00 - 12:00 AM - Alvarna Clinic
Wednesday
12:00
9:00
4:45
9:00
11:50

- 8:20 AM
- 4:20 PM
- 8:40 PM
- 11:30 PM
- 12:00 AM

Alvarna
Alvarna
General
Wisdom
Alvarna

Clinic
Port
Store "Pumpkin"
Bathhouse
Clinic

Thursday
12:00 - 8:20 AM - Alvarna Clinic
8:40 - 8:30 PM - Alvarna Port
9:00 - 12:00 AM - Alvarna Clinic
Friday
12:00
8:40
5:00
9:00

- 8:20
- 4:20
- 8:50
- 12:00

AM
PM
PM
AM

Alvarna
Alvarna
General
Alvarna

Clinic
Port
Store "Pumpkin"
Clinic

Rainy Day
12:00 - 8:50 AM - Alvarna Clinic
9:00 - 8:50 PM - General Store "Pumpkin"
9:00 - 12:00 AM - Alvarna Clinic

Holiday
12:00
9:00
11:50
9:00

- 8:45 AM - 11:40 AM - 8:30 PM - 12:00 AM -

Alvarna Clinic
De Sainte-Coquille Park
Alvarna Port
Alvarna Clinic

CAMMY (KANON)
Monday
12:00
9:00
12:00
6:00

- 8:40 AM - 11:40 AM - 5:25 PM - 12:00 AM -

Alvarna
Alvarna
Alvarna
Alvarna

Chapel
Classroom
Pond
Chapel

- 11:40 AM - Alvarna
- 2:15 PM - Alvarna
- 10:50 PM - Wisdom
- 12:00 AM - Alvarna

Chapel
Classroom
Bathhouse
Chapel

Tuesday
12:00
12:00
3:00
11:40

Wednesday
12:00
9:00
12:00
11:40

- 8:40 AM - 11:40 AM - 10:50 PM - 12:00 AM -

Alvarna
Alvarna
Wisdom
Alvarna

Chapel
Classroom
Bathhouse
Chapel

- 11:40 AM - Alvarna
- 2:15 PM - Alvarna
- 10:50 PM - Wisdom
- 12:00 AM - Alvarna

Chapel
Classroom
Bathhouse
Chapel

Thursday
12:00
12:00
3:00
11:40
Friday
12:00
9:00
12:00
11:40

- 8:40 AM - 11:40 AM - 10:50 PM - 12:00 AM -

Alvarna
Alvarna
Wisdom
Alvarna

Chapel
Classroom
Bathhouse
Chapel

- 11:40 AM - Alvarna
- 2:15 PM - Alvarna
- 10:50 PM - Wisdom
- 12:00 AM - Alvarna

Chapel
Classroom
Bathhouse
Chapel

Rainy Day
12:00
12:00
3:00
11:40

CECILIA
Monday
12:00 9:00 6:00 -

8:45 AM - Eagle Inn


5:05 PM - De Sainte-Coquille Manor
8:10 PM - General Store "Pumpkin"

9:00 - 12:00 AM - Eagle Inn


Tuesday
12:00
9:00
5:35
9:00

- 8:45
- 5:05
- 8:20
- 12:00

AM
PM
PM
AM

Eagle Inn
De Sainte-Coquille Manor
Alvarna East End
Eagle Inn

AM
PM
PM
AM

Eagle Inn
De Sainte-Coquille Manor
General Store "Pumpkin"
Eagle Inn

AM
PM
PM
AM

Eagle Inn
De Sainte-Coquille Manor
Alvarna East End
Eagle Inn

AM
PM
PM
AM

Eagle Inn
De Sainte-Coquille Manor
General Store "Pumpkin"
Eagle Inn

Wednesday
12:00
9:00
6:00
9:00

- 8:45
- 5:05
- 8:10
- 12:00

Thursday
12:00
9:00
5:35
9:00

- 8:45
- 5:05
- 8:20
- 12:00

Friday
12:00
9:00
6:00
9:00

- 8:45
- 5:05
- 8:10
- 12:00

Rainy Day
12:00 - 8:45 AM - Eagle Inn
9:00 - 5:45 PM - De Sainte-Coquille Manor
6:00 - 12:00 AM - Eagle Inn
DOROTHY
Monday
12:00
9:00
2:30
6:00

- 8:15
- 2:25
- 5:40
- 12:00

AM
PM
PM
AM

Alvarna
Alvarna
Cherry
Alvarna

Chapel
Clinic
Blossom Square
Chapel

Tuesday
12:00 - 11:15 AM - Alvarna Chapel
12:00 - 8:15 PM - Alvarna Clinic
9:00 - 12:00 AM - Alvarna Chapel
Wednesday
12:00 - 8:15 AM - Alvarna Chapel
9:00 - 8:15 PM - Alvarna Clinic
9:00 - 12:00 AM - Alvarna Chapel
Thursday
12:00 - 11:15 AM - Alvarna Chapel

12:00 - 5:15 PM - Alvarna Clinic


6:00 - 12:00 AM - Alvarna Chapel
Friday
12:00
9:00
6:00
9:00

- 8:15
- 5:30
- 7:45
- 12:00

AM
PM
PM
AM

Alvarna
Alvarna
Wisdom
Alvarna

Chapel
Clinic
Bathhouse
Chapel

Rainy Day
12:00 - 8:15 AM - Alvarna Chapel
9:00 - 8:15 PM - Alvarna Clinic
9:00 - 12:00 AM - Alvarna Chapel
JULIA
Monday
12:00
8:50
11:55
2:40
5:40

- 8:50 AM - Wisdom
- 11:00 AM - Alvarna
- 1:45 PM - Alvarna
- 4:55 PM - Alvarna
- 12:00 AM - Wisdom

Bathhouse
East End
Chapel
Port
Bathhouse

Tuesday
12:00 - 7:50 AM - Wisdom Bathhouse
8:55 - 10:45 AM - Alvarna Chapel
11:45 - 12:00 AM - Wisdom Bathhouse
Wednesday
12:00 - 12:00 AM - Wisdom

Bathhouse

Thursday
12:00 - 7:50 AM - Wisdom Bathhouse
8:55 - 10:45 AM - Alvarna Chapel
11:45 - 12:00 AM - Wisdom Bathhouse
Friday
12:00 - 12:00 AM - Wisdom

Bathhouse

Rainy Day
12:00 - 12:00 AM - Wisdom

Bathhouse

LEANN (LAMIRA)
Monday
12:00 - 11:30 AM - De Sainte-Coquille Manor
12:00 - 2:30 PM - Alvarna Classroom
3:00 - 12:00 AM - De Sainte-Coquille Manor
Tuesday

12:00 - 8:30 AM - De Sainte-Coquille Manor


9:00 - 11:30 AM - Alvarna Classroom
11:40 - 12:00 AM - De Sainte-Coquille Manor
Wednesday
12:00 - 11:30 AM - De Sainte-Coquille Manor
12:00 - 2:30 PM - Alvarna Classroom
3:00 - 12:00 AM - De Sainte-Coquille Manor
Thursday
12:00 - 8:30 AM - De Sainte-Coquille Manor
9:00 - 11:30 AM - Alvarna Classroom
11:40 - 12:00 AM - De Sainte-Coquille Manor
Friday
12:00
12:00
3:00
9:00
11:50

- 11:30 AM - De Sainte-Coquille Manor


- 2:30 PM - Alvarna Classroom
- 7:45 AM - De Sainte-Coquille Manor
- 10:45 PM - Wisdom Bathhouse
- 12:00 AM - De Sainte-Coquille Manor

Rainy Day
12:00 - 8:30 AM - De Sainte-Coquille Manor
9:00 - 11:30 AM - Alvarna Classroom
11:40 - 12:00 AM - De Sainte-Coquille Manor
LEONEL (RIN)
Monday
12:00 - 11:30 AM - De Sainte-Coquille Manor
12:00 - 2:30 PM - Alvarna Classroom
3:00 - 12:00 AM - Mayor's House
Tuesday
12:00 - 8:30 AM - De Sainte-Coquille Manor
9:00 - 11:30 AM - Alvarna Classroom
12:00 - 12:00 AM - Mayor's House
Wednesday
12:00
12:00
3:00
9:00
11:40

- 11:30 AM - De Sainte-Coquille Manor


- 2:30 PM - Alvarna Classroom
- 7:45 PM - Mayor's House
- 11:40 PM - Wisdom Bathhouse
- 12:00 AM - Mayor's House

Thursday
12:00 - 8:30 AM - De Sainte-Coquille Manor
9:00 - 11:30 AM - Alvarna Classroom
12:00 - 12:00 AM - Mayor's House
Friday

12:00 - 11:30 AM - De Sainte-Coquille Manor


12:00 - 2:30 PM - Alvarna Classroom
3:00 - 12:00 AM - Mayor's House
Rainy Day
12:00 - 8:30 AM - De Sainte-Coquille Manor
9:00 - 11:30 AM - Alvarna Classroom
12:00 - 12:00 AM - Mayor's House
MANA
Monday
12:00 - 2:35 PM - General Store "Pumpkin"
2:45 - 4:45 PM - Farmhouse
5:00 - 12:00 AM - General Store "Pumpkin"
Tuesday
12:00 - 2:35 PM - General Store "Pumpkin"
2:45 - 4:45 PM - Farmhouse
5:00 - 12:00 AM - General Store "Pumpkin"
Wednesday
12:00 - 2:35 PM - General Store "Pumpkin"
2:45 - 4:45 PM - Farmhouse
5:00 - 12:00 AM - General Store "Pumpkin"
Thursday
12:00 - 2:35 PM - General Store "Pumpkin"
2:45 - 4:45 PM - Farmhouse
5:00 - 12:00 AM - General Store "Pumpkin"
Friday
12:00 - 2:35 PM - General Store "Pumpkin"
2:45 - 4:45 PM - Farmhouse
5:00 - 12:00 AM - General Store "Pumpkin"
Rainy Day
12:00 - 2:05 PM - General Store "Pumpkin"
3:00 - 4:05 PM - Alvarna Chapel
5:00 - 12:00 AM - General Store "Pumpkin"
ORLAND (ORPHAS)
Monday
12:00 - 11:40 AM - Eagle Inn
12:00 - 2:40 PM - Alvarna Classroom
3:00 - 12:00 AM - Eagle Inn
Tuesday

12:00 - 8:40 AM - Eagle Inn


9:00 - 11:40 AM - Alvarna Classroom
12:00 - 12:00 AM - Eagle Inn
Wednesday
12:00 - 11:40 AM - Eagle Inn
12:00 - 2:40 PM - Alvarna Classroom
3:00 - 12:00 AM - Eagle Inn
Thursday
12:00 - 8:40 AM - Eagle Inn
9:00 - 11:40 AM - Alvarna Classroom
12:00 - 12:00 AM - Eagle Inn
Friday
12:00
12:00
6:00
9:00

- 11:40 AM - Eagle Inn


- 5:05 PM - Alvarna Classroom
- 7:50 PM - Wisdom Bathhouse
- 12:00 AM - Eagle Inn

Rainy Day
12:00 - 8:40 AM - Eagle Inn
9:00 - 11:40 AM - Alvarna Classroom
12:00 - 12:00 AM - Eagle Inn
ROSALIND
Monday
12:00
8:20
11:55
5:50

- 7:55 AM - 11:00 AM - 5:30 PM - 12:00 AM -

De Sainte-Coquille Manor
Alvarna East End
Alvarna Chapel
De Sainte-Couqille Manor

Tuesday
12:00
8:45
11:35
5:55

- 8:30 AM - 10:55 AM - 5:35 PM - 12:00 AM -

De Sainte-Coquille Manor
Alvarna Chapel
Alvarna East End
De Sainte-Coquille Manor

Wednesday
12:00
2:25
5:45
8:55

- 2:25
- 4:50
- 7:45
- 12:00

PM
PM
PM
AM

De Sainte-Coquille Manor
Alvarna West End
Wisdom Bathhouse
De Sainte-Coquille Manor

- 8:30 AM - 10:55 AM - 5:35 PM - 12:00 AM -

De Sainte-Coquille Manor
Alvarna Chapel
Alvarna East End
De Sainte-Coquille Manor

Thursday
12:00
8:45
11:35
5:55
Friday

12:00 - 2:25 PM - De Sainte-Coquille Manor


2:50 - 5:30 PM - Alvarna Chapel
5:45 - 12:00 AM - De Sainte-Coquille Manor
Rainy Day
12:00 - 12:00 AM - De Sainte-Coquille Manor
ROY
Monday
12:00 - 7:55 AM - Blacksmith's
9:00 - 10:55 AM - Alvarna Classroom
12:00 - 12:00 AM - Blacksmith's
Tuesday
12:00 - 10:55 AM - Blacksmith's
12:00 - 1:55 PM - Alvarna Classroom
3:00 - 12:00 AM - Blacksmith's
Wednesday
12:00 - 7:55 AM - Blacksmith's
9:00 - 10:55 AM - Alvarna Classroom
12:00 - 12:00 AM - Blacksmith's
Thursday
12:00 - 10:55 AM - Blacksmith's
12:00 - 1:55 PM - Alvarna Classroom
3:00 - 12:00 AM - Blacksmith's
Friday
12:00
9:00
3:00
6:00

- 7:55
- 2:05
- 5:50
- 12:00

AM
AM
PM
AM

Blacksmith's
Alvarna Classroom
Wisdom Bathhouse
Blacksmith's

Rainy Day
12:00 - 10:55 AM - Blacksmith's
12:00 - 1:55 AM - Alvarna Classroom
3:00 - 12:00 AM - Blacksmith's
SERA & SERENA (SUU & MUU)
Monday
12:00 - 8:35 AM - Alvarna Clinic
9:00 - 11:35 AM - Alvarna Classroom
12:00 - 12:00 AM - Alvarna Clinic
Tuesday
12:00 - 11:35 AM - Alvarna Clinic

12:00 - 2:35 PM - Alvarna Classroom


3:00 - 12:00 AM - Alvarna Clinic
Wednesday
12:00
9:00
12:00
6:00

- 8:35 AM - 11:05 AM - 5:30 PM - 12:00 AM -

Alvarna
Alvarna
Wisdom
Alvarna

Clinic
Classroom
Bathhouse
Clinic

Thursday
12:00 - 11:35 AM - Alvarna Clinic
12:00 - 2:35 PM - Alvarna Classroom
3:00 - 12:00 AM - Alvarna Clinic
Friday
12:00 - 8:35 AM - Alvarna Clinic
9:00 - 11:35 AM - Alvarna Classroom
12:00 - 12:00 AM - Alvarna Clinic
Rainy Day
12:00 - 11:35 AM - Alvarna Clinic
12:00 - 2:35 PM - Alvarna Classroom
3:00 - 12:00 AM - Alvarna Clinic
YUE
Monday
6:00 - 8:25 AM - Trieste Entrance
8:40 - 5:25 PM - Alvarna North Square
5:45 - 11:20 PM - Trieste Entrance
Tuesday
6:00 - 11:50 PM - Blessia Entrance
Thursday
6:00 - 8:30 AM - Messhina Entrance
8:40 - 5:30 PM - Alvarna North Square
5:45 - 11:20 PM - Messhina Entrance
Friday
6:00 - 8:25 AM - Trieste Entrance
8:40 - 5:25 PM - Alvarna North Square
5:55 - 11:50 PM - Trieste Entrance
Rainy Day
6:00 - 7:55 AM - Trieste Entrance
9:00 - 4:55 PM - De Sainte-Coquille Manor
6:00 - 12:00 PM - Messhina Entrance
*---------------------------------------------------------------------------*

3.2
Holiday
Schedule
*---------------------------------------------------------------------------*
ALICIA
Holiday (Sunny)
12:00 - 8:45 AM - Alvarna Clinic
9:00 - 5:50 PM - De Sainte-Coquille Park
6:00 - 12:00 AM - Alvarna Clinic
Holiday (Rainy)
12:00 - 12:00 AM - Alvarna Clinic
CAMMY (KANON)
Holiday (Sunny)
12:00
11:55
3:00
11:40

- 11:20 AM - Alvarna Chapel


- 2:15 PM - De Sainte-Coquille Park
- 10:50 PM - Wisdom Bathhouse
- 12:00 AM - Alvarna Chapel

Holiday (Rainy)
12:00 - 1:50 PM - Alvarna Chapel
3:00 - 10:50 PM - Wisdom Bathhouse
11:40 - 12:00 AM - Alvarna Chapel
CECILIA
Holiday (Sunny)
12:00
9:00
12:00
2:35
6:00
9:00

- 8:20 AM - Eagle Inn


- 11:40 AM - De Sainte-Coquille Park
- 2:00 PM - Eagle Inn
- 6:00 PM - Alvarna East End
- 7:50 PM - Wisdom Bathhouse
- 12:00 AM - Eagle Inn

Holiday (Rainy)
12:00 - 12:00 AM - Eagle Inn
DOROTHY
Holiday (Sunny)
12:00
9:00
12:00
3:00
9:00

- 8:15 AM - Alvarna
- 11:55 AM - Alvarna
- 3:00 PM - Alvarna
- 8:15 PM - Alvarna
- 12:00 AM - Alvarna

Holiday (Rainy)

Chapel
Clinic
East End
Clinic
Chapel

12:00 - 8:15 AM - Alvarna Chapel


9:00 - 8:15 PM - Alvarna Clinic
9:00 - 12:00 AM - Alvarna Chapel
JULIA
Holiday (Sunny)
12:00 - 12:00 AM - Wisdom

Bathhouse

Holiday (Rainy)
12:00 - 12:00 AM - Wisdom

Bathhouse

LEANN (LAMIRA)
Holiday (Sunny)
12:00 - 12:00 AM - De Sainte-Coquille Manor
Holiday (Rainy)
12:00 - 12:00 AM - De Sainte-Coquille Manor
LEONEL (RIN)
Holiday (Sunny)
12:00 - 12:00 AM - De Sainte-Coquille Manor
Holiday (Rainy)
12:00 - 12:00 AM - De Sainte-Coquille Manor
MANA
Holiday (Sunny)
12:00
9:00
3:00
5:00
9:00

- 8:35
- 2:20
- 3:50
- 8:40
- 12:00

AM
PM
PM
PM
AM

General Store "Pumpkin"


De Sainte-Coquille Park
Alvarna Chapel
Wisdom Bathhouse
General Store "Pumpkin"

Holiday (Rainy)
12:00 - 2:05 PM - General Store "Pumpkin"
3:00 - 4:05 PM - Alvarna Chapel
5:00 - 12:00 AM - General Store "Pumpkin"
ORLAND (ORPHAS)
Holiday (Sunny)
12:00 - 12:00 AM - Eagle Inn

Holiday (Rainy)
12:00 - 12:00 AM - Eagle Inn
ROSALIND
Holiday (Sunny)
12:00 - 10:50 AM - De Sainte-Coquille Manor
11:25 - 5:05 PM - Alvarna East End
5:55 - 12:00 AM - De Sainte-Coquille Manor
Holiday (Rainy)
12:00 - 12:00 AM - De Sainte-Coquille Manor
ROY
Holiday (Sunny)
12:00 - 1:40 PM - Blacksmith's
2:45 - 4:50 PM - Alvarna Port
6:00 - 12:00 AM - Blacksmith's
Holiday (Rainy)
12:00 - 12:00 AM - Blacksmith's
SERA & SERENA (SUU & MUU)
Holiday (Sunny)
12:00 - 8:25 AM - Alvarna Clinic
8:45 - 2:30 PM - Alvarna West End
3:00 - 12:00 AM - Alvarna Clinic
Holiday (Rainy)
12:00 - 12:00 AM - Alvarna Clinic
YUE
Holiday (Sunny)
6:00 - 6:00 PM - De Sainte-Coquille Manor
6:10 - 11:50 PM - Blessia Entrance
Holiday (Rainy)
6:00 - 7:55 AM - Trieste Entrance
9:00 - 4:55 PM - De Sainte-Coquille Manor
5:50 - 12:00 AM - Padova Entrance
*---------------------------------------------------------------------------*

3.3
Festival
Schedule
*---------------------------------------------------------------------------*
ALICIA
6:00 - 12:00 AM - Alvarna North Square
CAMMY (KANON)
6:00 - 12:00 AM - Alvarna East End
CECILIA
6:00 - 12:00 AM - Alvarna North Square
DOROTHY
6:00 - 12:00 AM - Alvarna Falling Star Path
JULIA
6:00 - 12:00 AM - Alvarna Port
LEANN (LAMIRA)
6:00 - 12:00 AM - Alvarna Academy
LEONEL (RIN)
6:00 - 12:00 AM - Alvarna Academy
MANA
6:00 - 12:00 AM - Alvarna North Square
ORLAND (ORPHAS)
6:00 - 12:00 AM - Alvarna Academy
ROSALIND
6:00 - 12:00 AM - Alvarna West End
ROY
6:00 - 12:00 AM - Alvarna East End
SERA & SERENA (SUU & MUU)
6:00 - 12:00 AM - Alvarna Classroom
YUE
6:00 - 12:00 AM - Alvarna Pond
*---------------------------------------------------------------------------*
3.4
The Best
Gifts

*---------------------------------------------------------------------------*
ALICIA
Diamonds
- Padova, No effect!
Strawberry - spring crop, 8 Days, re-grows every 2nd Day, No effect!
Impress her by asking for predictions (like weather) every day!
CAMMY (KANON)
Insect Skin
Marmalade
Strawberry
Strawberry Jam
Strawberry Milk

Dropped by Ant
Cookinglevel 15
spring crop, 8 Days, re-grows every 2nd Day
Cookinglevel 16
Cookinglevel 12

CECILIA
Amethyst
Diamond
Emerald
Ruby
Sapphire

Blessia
Padova, too precious to gift
Trieste
Blessia
Padova, too precious to gift

DOROTHY
Char
- Fish at Blessia - Center
Emery Flower - spring crop, 120 Days, too precious to gift
JULIA
Carrots - fall crop, 9 Days
Toyherb - spring crop, 12 Days
LEANN (LAMIRA)
Cheese Fondue - Cookinglevel 27 - 31
Mixed Ole
- Cookinglevel 18
Pizza
- Cookinglevel 36 - 40
LEONEL (RIN)
Chocolate Cake - Cookinglevel 56
Pancakes
- Cookinglevel 23
MANA
Pink
Turnip - spring crop, 4 Days, very easy
4-Leaf Clover - summer crop, 60 Days, takes too long
ORLAND (ORPHAS)

Fried Mackarel - Cookinglevel 29


Taimen Sashimi - Cookinglevel 15
ROSALIND
4-Leaf Clover - summer crop, 60 Days
Sweetie Potato - Cookinglevel 42 - 44, Can't Cook In 1st Generation!
ROY
Ice Cream
Panther Claw
Potato
Steamed Gyoza

Cookinglevel 19
Dropped By Shadow Panther
fall crop, 7 Days
Cookinglevel 24

SERA & SERENA (SUU & MUU)


Omlet Rice
- Cookinglevel 40
Pudding
- Cookinglevel 25 - 29
Tomato Juice - Cookinglevel 11
YUE
Aquamarine
- Trieste
Daikon Radish - winter crop, 14 Days, too dangerous in Padova at first
Fried Udon
- Cookinglevel 35, buy from Yue for 4.280 G
*---------------------------------------------------------------------------*
3.5
Birthday
Presents
*---------------------------------------------------------------------------*
ALICIA
Summer 28th - Emerald Ring, buy for 4.880 G
CAMMY (KANON)
Summer 15th - Hot Chocolate, buy for 1.880 G or Cookinglevel 9 - 17
CECILIA
Summer 12th - Aquamarine Brooch, buy for 4.080 G
DOROTHY
Winter
JULIA

2nd - Strawberry Jam, buy for 1.060 G

Spring 16th - Seafood Pizza, buy for 4.140 G


LEANN (LAMIRA)
Winter 27th - Sapphire Ring, Forginglevel 37
LEONEL (RIN)
Summer

3rd - Mixed Juice, Cookinglevel 14

MANA
Summer

9th - Roasted Yam, buy for 1.820 G

ORLAND
Winter 15th - Fried Sunquid, ??
ROSALIND
Fall

27th - Hot Milk, buy for 1.400 G

ROY
Winter 25th - French Fries, buy for 1.740 G
SERA & SERENA (SUU & MUU)
Fall

29th - Marmalade, Cookinglevel 15

YUE
Spring

9th - Cabbage Cakes, buy for 3.630 G

*---------------------------------------------------------------------------*
3.6
Proposal
Items
*---------------------------------------------------------------------------*
ALICIA - Crystal Ball,
reward from her 10th Request "Find Me A Crystal Ball"
CECILIA - Round Stone,
reward from her 9th Request "Something Very Important To Me"
DOROTHY - Blessing Pendant,

reward from Gordon's 5th Request "I've Got Something For You"
JULIA - Memento Ring
take the Messhilight Ore from her 9th Request
"Bathhouse In Crisis! Help Me!", give it to Yue and pay 10.000 G
to have it change into the Memento Ring the next day.
MANA - Engagement Ring
reward from Douglas' 4th Request "I Challenge You!"
ROSALIND - 100 Rose Bouquet
finish all of her requests, then talk to Max when he is in his room
and trade 9 Tomatoes for the 100 Rose Bouquet
YUE - Yue Swap Ticket
reward for her 10th Request "I Have Something To Tell You"
*---------------------------------------------------------------------------*
4.0
Festivals
*---------------------------------------------------------------------------*
Festivals are always held on the sixth day of the week and are also
labelled
as 'Hol' on your displayed calender. The weather will always be sunny, so
do not waste your money asking Alicia to change the weather on the Friday
before a festival day.
*---------------------------------------------------------------------------*
4.1
Flower
Watching
*---------------------------------------------------------------------------*
Spring 13th
- You can invite 3 girls to watch the cherry trees in Cherry Blossom
Square
- You can invite all the love interests to watch the cherry trees
*---------------------------------------------------------------------------*
4.2
Eating
Contest
*---------------------------------------------------------------------------*
Spring 25th

- When Herman tells you to, press A as fast as you can to 'eat' more than
your opponents, you win a Formula A (1st Gen)/4-Leaf Clover (2nd)
*---------------------------------------------------------------------------*
4.3
Monster
Taming
*---------------------------------------------------------------------------*
Summer 7th
- Tame the assigned monster as fast as you can, you need the pet glove,
Prize - Formula B (1st Gen)/Levelizer & Costume (2nd Gen)
*---------------------------------------------------------------------------*
4.4
Dance
Festival
*---------------------------------------------------------------------------*
Summer 19th
- Ask a love interest with at least a 5/6 heartlevel to dance with you,
Sera & Serena will both dance with you, but still count as one
*---------------------------------------------------------------------------*
4.5
Fishing Contest/Big CookOff
*---------------------------------------------------------------------------*
Summer 25th
- Fish the biggest Salmon you can, Prize - Formula C
- Fishing Contest turns into a cook-off in 2nd Gen, Prize - Big Knife
*---------------------------------------------------------------------------*
4.6
Adventure
Contest
*---------------------------------------------------------------------------*
Fall 1st
- Find the Amethyst on Blessia - Altar/Old Ship and inspect around the
white flowers to get the stone, Prize - Greenifier
- Find the Platinum in Padova - Unfrozen Lake and inspect around the white
flowers to get the ore, Prize - Protein Boost
*---------------------------------------------------------------------------*
4.7
Monster
Contest

*---------------------------------------------------------------------------*
Fall 25th
- Enter a monster with at least 45 Strength/175 HP, Prize - one Health IT/
Mental Supplement (2nd Gen)??
*---------------------------------------------------------------------------*
4.8
Shooting Star
Festival
*---------------------------------------------------------------------------*
Winter 7th
- Watch shooting stars at 9 PM at Alvarna - Falling Star Path with a love
interest who has a lovelevel of 5/6
*---------------------------------------------------------------------------*
4.9
Mining
Contest
*---------------------------------------------------------------------------*
Winter 19th
- Mine a Ruby from Blessia (1st Gen)/a Diamond from any dungeon (2nd Gen),
Prize - Invinciroid (1st Gen)/Vital Gummi (2nd Gen)
*---------------------------------------------------------------------------*
5.0
The Request
Board
*---------------------------------------------------------------------------*
The Request Board is essential for marrying/impressing a love interest.
Any Request will have to be done in the row they are listed, as they
appear
with the increasing amount of friendship- and lovelevels the love interest
has. You can do a request from 6 AM to 6 PM, but not on Festivals however,
if you have started a request the day before and fullfilled the
requirement
on a festival, you can finish it during the festival.
*---------------------------------------------------------------------------*
5.1
Alicia
*---------------------------------------------------------------------------*
1. Let Me Tell You Your Fortune
"I'm looking for people who want their fortune told!"
Lovelevel - 0

Reward

- 100 G

Talk to Alicia and she'll explain that she's currently working on her
wealth fortunes. She'll read out of your hand, telling you of
unexpected
expenses coming your way. Alicia will then give you your reward of 100
G
and demand her fortune-telling fee of 200 G. You lose more money than
you
got and her fortune came true.
2. I Want This No Matter What
"I need something for my fortune-telling. Can you find it for me?"
Lovelevel - 1
Reward
- 100 G
Alicia will ask you to find her an Amethyst, which she needs for some
special fortune-telling. The Amethyst for this request can be found at
Padova - Crossroad. It's next to the right gate in the little alcove.
Bring it back to her and claim your reward of 100 G. Another way to get
an Amethyst is to break one out of the stones from Blessia.
3. Fullfill A Prophecy
"I have a favor to ask you. Can you keep this between the two of us?"
Lovelevel - 2
Reward
- 200 G
Alicia will tell you to go talk to Cecilia and perhaps say something
sweet or flirty to her. According to Alicia's reading, a handsome man
would come talk to her soon. And since Alicia knows that neither Jake
or Barrett would do it, Max would probably laugh, and she really
doesn't
want to ask her little brother to do it, she wants you to do it. Go
talk
to Cecilia, who knows pretty soon that you're there on Alicia's orders,
and get told to tell Alicia that the fortune came true. Go back to
Alicia
and claim your reward.
4. Fulfill Another Prophecy
"There's someone I want to talk to!"
Lovelevel - 3
Reward
- 250 G, 100 Wood
Alicia wants you to talk to someone else regarding a love fortune
again.
This time, go talk to Barrett and try to weasel his liking for Dorothy
out of him. So talk to Barrett and see if you can find anything out.
You
can't, so report back to Alicia and tell her.

5. I Need Your Thoughts On Something


"I want your honest opinion on something."
Lovelevel - 4
Reward
- /
Alicia will tell you that she tried to read her own love fortune and
she

wants you to guess who she got. Choose everyone once in the list and
watch her reaction according to the guy. She'll admit that nobody came
and proposed to her yet. Try to cheer her up.

6. Fulfill One More Prophecy


"Don't you think dates are fun?"
Lovelevel - 5
Reward
- 200 G
Talk to Alicia and she'll want you to go to Mana and ask her on a date.
Do so and meet Mana at Alvarna - Cherry Blossom Square, talk to her and
finally admit that it's a put-up job. Of course, Mana is a bit
surprised
but is happy to see what an effort you made. Report back to Alicia.
7. Can You Find Something For Me?
"I'd be really happy if you could find something for me."
Lovelevel - 6
Reward
- 300 G
Alicia wants you to get her a Sapphire for this request. The requested
Sapphire is at Messhina - Path to Mountain at the top most point, next
to the gate. Grab it and bring it back. However, you can also find a
Sapphire in Padova stones, although they're rather rare.
8. Fulfill One Last Prophecy
"This one's a little dangerous so I'll give you a little more."
Lovelevel - 7
Reward
- 500 G
According to Alicia, you need to go to Trieste - Grassy Path and kill
an Orc there. Kill it and report back to Alicia. She won't tell you
whose reading you just fulfilled, but you can imagine, right?
9. I Have A Small Favor To Ask Of You
"This is a little personal so I'll tell you about it when I see you."
Lovelevel - 8 ~ 9
Reward
- Love Boost
Alicia read a fortune and wants to go on a date with you. Meet her at

Padova - Entrance and talk to her, proceed to Padova - Crossroad.


First,
kill all the monsters and gates, then talk to her again. Alicia will
ask
if there is anyone you especially like. Instead of answering, you'll
propose for her to read the fortune. Alicia admits that her fortunes
aren't always right, but she'll try to read your love fortune.
10. Find Me A Crystal Ball?
"It's the ultimate item for fortune-telling. I want one!"
Lovelevel - 10
Reward
- Crystal Ball/Marriage
Alicia needs you to find her a crystal ball, the most known utensil
for fortune-tellers. To find one, proceed to Padova - Ice Field and
find it at the north-western corner. Grab it and bring it back to her.
Alicia will tell you that the crystal ball will be, according to her
reading, given to her as a marriage proposal. You can marry her at that
moment or choose not to and hold onto the crystal ball until you do.
*---------------------------------------------------------------------------*
5.2
Cecilia
*---------------------------------------------------------------------------*
1. Please Find Something
"Please find a ruby for me. And stay out of trouble."
Lovelevel - 0
Reward
- Pet Glove, 100 Wood
Cecilia asks you to find a ruby and bring it back to her. Grab the ruby
from the second pair of stones at Trieste - Aegis Falls. You mustn't

kill

to

any monsters on this request! If you successfully bring the ruby back
without having killed anything, Cecilia will congratulate you and tell
you about how you have the properties of an Earthmate. She'll proceed
tell you about taming monsters and unlocks the ability to ask Byron to
build a barn.

2. Looking For Special Ingredients.


"Please find some wild plants that I can use in my cooking."
Lovelevel - 1
Reward
- 200 G, Brush
Cecilia needs an Indigo Grass for her cooking, but she's too busy right
now. Indigo Grass can be found randomly at Blessia. If you already
plucked
them all and don't have one right now, it will be spawned extra for the
request at Blessia - Center, on the left path. Another way is to buy
one

from Natalie. Bring it to her and claim your reward.


3. I Need Someone To Stay Over
"Things have been really tough lately."
Lovelevel - 2
Reward
- Love Boost
Cecilia asks you to stay over at her place .. but not like that! Get

your

filthy mind away from her! Actually, she means for you to spend the
night
in the Eagle Inn. Business hasn't been well, hardly any tourists walk
into Alvarna or stay at the Inn. So she wants you to go to Egan and ask
for a room for the night. Finish anything that you might have to do and
then go talk to Egan, because the day will end. Egan will agree to give
you a room, but is confused. Once you tell him why you're there Egan
will
understand. You spend the night and wake up at 6 AM in the Inn. Talk to
Cecilia when you see her. You lose 100 G, actually.
4. Company For Stargazing
"Come look at the stars with me?"
Lovelevel - 3
Reward
- Love Boost
Talk to Cecilia and she'll ask you to watch the stars with her at 9 PM.
Agree to do so and be at 9 PM at Alvarna - Falling Star Path. Watch the
stars with Cecilia and see a shooting star. According to Alicia, who
Cecilia had talked to earlier, you two would see a shooting star that
night. Once Cecilia goes home, you've finished the request as well.
5. Male Bonding
"I need a guy to talk to someone for me."
Lovelevel - 4
Reward
- Love Boost
Cecilia wants you to talk to Jake, see if you can get him to loosen up
and maybe get rid of his hatred for humans. So go talk to Jake, but
you won't really be able to do much. Report back to Cecilia.
6. I Want You To Ask You Something
"Can I ask you a kind of a personal question?
Lovelevel - 5
Reward
- Love Boost
Talk to
at this
for you
on your

Cecilia and she'll ask you, if there is anyone you really like
moment. Your answer depends on who has the highest lovelevel
at that moment. The conversation might appear weird depending
answer.

7. I Have Something For You


"I have something I want to give you, but I'm afraid I'll mess up."
Lovelevel - 6
Reward
- Apple Pie
Meet Cecilia in the De Sainte-Coquille Manor and proceed to the dining
hall. Cecilia will ask if you like Apple Pie - answer yes - and Cecilia
will bake one instantly and give it to you.
8. Something's Really Bothering Me
"Something's been really bothering me. Please come talk to me."
Lovelevel - 7
Reward
- Love Boost
Cecilia will invite you to Trieste - Entrance, so go meet her there.
Talk to her and Cecilia will tell you that Jake has proposed to her!
Wow! You get three options as an answer. Each of them actually ends
with

Cecilia indirectly telling you that she wants you to propose and marry
her. But the first option actually gives her a love boost.

9. Something Very Important To Me


"This is really important to me. Please find it."
Lovelevel - 8 ~ 9
Reward
- Round Stone
Cecilia tells you that she wants the Round Stone. You can find it in
Messhina - Bridge to Shrine. Grab it and bring it back. However,
Cecilia
will give it back to you, saying that it might be important to you one
day. But she won't tell you why, just yet.
10. A Very Important Request
"This is the most important favor I'll ask of you."
Lovelevel - 10
Reward
- Marriage

to

Cecilia asks you if you like her. If you do, she wants you to meet her
at Messhina - Bridge to Shrine and to bring the Round Stone. Meet her
there. If you talk to Cecilia, she'll ask if you have the Round Stone
with you. If not, get it. Give it to Cecilia and she'll tell you how,
when she was younger, living in Kardia, she got stuck in a cave once.
Raguna saved her from there and ever since then, Cecilia had always
dreamed of her future husband to propose to her by giving her a special
stone in a monster infested dungeon .. Cecilia asks if you think that
that was weird. Tell her that it was not and you then have the option
propose or not. This request can only end if you choose to marry her.

If you do not end this request via marriage, it will stay on the
bulletin
board until either of you gets married.
*---------------------------------------------------------------------------*
5.3
Dorothy
*---------------------------------------------------------------------------*
1. I Dropped Something ..
"I, um, dropped my amulet, and .."
Lovelevel - 0
Reward
- 100 G
Dorothy will stand next to the Inn, talk to her and she'll run away
after stuttering a bit. Rosalind will walk by and, when you tell her
about the request, she suggests to look around the habor.
At the harbor, pick up the sword-shaped amulet and find Dorothy.
Either she's in the Clinic or at Alvarna - Cherry Blossom Square,
depending on the time of the day.
Give it to her and Dorothy will thank you and give you your reward.
2. I Did It Again ..
"I dropped my Ruby Brooch and .. it's, um, really important to me
and, well .."
Lovelevel - 1
Reward
- Sweetie Potato
Talk to Dorothy and she'll say that she dropped her Ruby Brooch in
the spring dungeon. Go to Trieste - Aegis Fall and pick up the Brooch
which is next to one of the stones and bring it back.
3. I'd Like Some Wool, But ..
"Um, I need a Wooly Furball, and, well, I'll tell you more if I see
you."
Lovelevel - 2
Reward
- Greenifier, 100 Wood
Dorothy's doll has fever!
For a cure, Dorothy needs a Wooly Furball from you. Wait until 6 PM
and go to Trieste - Spring Clearing, kill Woolys until one drops
said item.
Bring the Furball then to Dorothy who will tell you that it helped!
4. I Want To Ask You Something ..
"There's, um, somthing I'd like to talk to you about .."

Lovelevel - 3
Reward
- Toyherb Seeds
Visit Dorothy and she'll tell you that Fern wants to talk to you,
Dorothy'll translate whatever her doll will say. You get asked
"What do you think is the principal that guides your actions?"
basically asking why you do the things you do.
Answer "To help everyone as much as I can" and Fern/Dorothy will
thank you and you get Fern's approval for your and Dorothy's
friendship.
5. Can You Do Me A Favor?
"Could you maybe come over here for a little while?"
Lovelevel - 4
Reward
- Make Dorothy/Fern Happier
Dorothy will translate Fern's speech again, asking if you would meet
Dorothy in front of the church the next day, since Dorothy wants to
take a walk with you.
Since you automatically agree, meet Dorothy in front of the church
in the morning and talk to her. Fern will speak again, telling you
a bit about Dorothy - how she's rather shy and introverted.
Fern will ask you to help Dorothy overcome her shyness and, when you
agree, both will be happy about it and leave.
6. Something About The Future ..
"I want to be a nurse, but, well, I don't really have any
self-confidence and .."
Lovelevel - 5
Reward
- Improve Dorothy's Self-Esteem
Speak to Dorothy - you won't let her translate Fern's speech or even
let the doll talk. So, Dorothy finally admits that she wants to be a
nurse and that's why she's helping out in the clinic.
She's sure she'll pass the written test, but she's scared to death of
the interview, which is part of the exam. You will then suggest a
little
role-play and have an imitation interview with her - ask her five
questions that won't be too hard for Dorothy or fluster her ..
"Let's Start With An Introduction"
"What Do You Like?"
"What's The Name Of Your Doll?"
"What's The Best Way To Maintain Health?"
"Do You Have A Very Close Friend?"
7. It's About Cammy ..
"Cammy's been going out a lot lately and I'm not really sure where to.
If you could do me a small favor .."
Lovelevel - 6
Reward
- Glazed Yam

Dorothy will tell you that, recently, she can't find her sister very
often and is worried that Cammy might be going into the dungeons.
She's pretty worried and Cammy refuses to listen to Dorothy, so she
asks you to have a talk with her.
Find Cammy and tell her how dangerous the dungeons are, even if she's
a fast runner. Once you've convinced her, report back to Dorothy.
8. I Made Some Cookies
"I tried making some cookies, so, if you want, come over
and try them for me? I'll be waiting .."
Lovelevel - 7
Reward
- Eat A Cookie
Dorothy will be waiting at Alvarna - West End around the church,
so talk to her. She wanted to bake some chocolate cookies and
burnt about 8 batches of them. You'll try the offered cookie and
you can either say that it tastes great or awful.
Telling her it's great will make Dorothy happy.
Telling her it's awful will make Dorothy recite the recipe she used ..
Anyhow, Cammy will drop by and comment on the cookies, depending on
what you chose to say.
9. It's About Fern ..
"Fern has been acting kind of funny lately.
Come over and help, please? For me?"
Lovelevel - 8
Reward
- Dorothy Will Change
When talking to Dorothy, she'll tell you how Fern has been quiet
lately.
The doll won't talk with her anymore. You'll tell her that she doesn't
really need the doll anymore, since she's become closer to other
people,
more extroverted and doesn't depend on Fern anymore.
It's a mere conversation quest, so just enjoy the talk.
10. I .. Have Something .. To Say
"There's, erm, something I want to talk to you about .."
Lovelevel - 9
Reward
- Charm
Dorothy will seem rather embarrassed and finally says that she wants
to go on another date with you. You agree automatically, so meet her
at Alvarna - Port the next day. Talk with her and you get a few options
that'll advance the conversation. Your choice doesn't matter, all of
them will give you a little more information about Dorothy.
*---------------------------------------------------------------------------*
5.4
Julia

*---------------------------------------------------------------------------*
0. Lost And Found
"I need you to deliver something from the lost and found for me."
Lovelevel - 0
Reward
- Vegetable Juice
Julia will give you the Holy Book that Gordon forgot at the bathhouse
the last time he was there. Visit Gordon in the church and return it,
then report back to Julia.
1. More Lost And Found
"They forgot something again .. Can you bring it over?"
Lovelevel - 1
Reward
- Toyherb Seeds
Julia will give you something else that was forgotten in the bathhouse.
A sword! It belongs to Tanya, so hop over there and bring it back,
then claim your reward from Julia.
2. New And Improved Soap
"I made a new soap and I want you to try it out for me."
Lovelevel - 2
Reward
- Fruit Sandwich, 100 Wood
Talk to Julia and she'll tell you that she made a new soap to use
in her bathhouse and she wants you to try it out. Tell her it's
nice and she'll give you your reward.
3. I Just Need A Break Sometimes
"I need you to run over to the general store and get some food
for me, but stop by here first, okay?"
Lovelevel - 3
Reward
- Formula A
Julia will tell you how health consciously she usually eats and,
like now, there are times where she just doesn't have the time
to make anything. She'll ask you to get her something from the
general store, but make sure it's healthy.
Douglas will stand behind the counter, go talk to him and ignore
his taunting words and ask for the Salad. Since he won't believe you
when you say it's for someone else, ignore him and bring the Salad
to Julia, who will apologize for having put you through such an
ordeal ..
4. A Tough Job
"I'm having kind of a hard time with something. Come give me a hand?"

Lovelevel - 4
Reward
- Pickles
Talk to Julia and she'll tell you how Byron lost his Sun Pendant
somewhere at the harbor. He asked Julia if she could find it for him,
since he's too busy. But Julia herself is too busy right now and asks
you to find it, please, and bring it to her so she can return it.
Since she wants the credit for finding it so badly, pick up the Pendant
close to the pier and bring it to Julia.
5. Something I've Noticed
"I'm thinking that people in this town could be a little bit more
image-conscious. Can you help me out?"
Lovelevel - 5
Reward
- Fainting Spell
Speak to Julia and she'll tell you how she's worried that people don't
seem to take much care in their health and beauty here. They probably
don't know much about it, so Julia wants to help them out. And she's
starting with you.
She tells you to go take a bath - alone! - and follow any instructions
she might give you. However, since her plan to get beauty through an
extended bathtime and you're not used to it, you will end up fainting!
Julia will apologize about this and thinks it's too soon for her plan.
Thankfully, you lose no time due to fainting.
6. I Made A Little Mistake
"I kind of messed something up at the sotre .."
Lovelevel - 6
Reward
- See Julia's angry face
Talk to Julia who will tell you how she accidently drained the baths
while Natalie was still in there .. Julia is embarrassed over that
horrible beginner's mistake and doesn't feel any better when Natalie
walks by and reminds her of it again by yelling at her about it.
7. I'd Like To Talk To You
"I want to apologize to someone for something. Can you help me out?"
Lovelevel - 7
Reward
- Make Julia Happy
Julia will tell you some things about Douglas when he's in the
bathhouse
and listen well. Try to help Julia with the problem, talk to Douglas
and
try to understand how everything ended up that way.
Go back to Julia and tell her that Douglas isn't angry or so, he said
that it was his fault, anyhow.
8. Bathhouse In Crisis! Help Me!

"Help me, please! If things keep going the way they have been,
my place is going to .. I don't even want to think about it!"
Lovelevel - 8
Reward
- Messhilight Ore
Julia will tell you that business has been going down for a while
now and she needs more customers. And for that to happen, she needs
publicity! She heard of a rare Ore and if she had that, customers would
just rush into her bathhouse!
Go to Messhina - Serene Garden and pick the pale pink Ore close to the
two brown stones. Once you have it, Julia appears and you two will
start talking about your success - when a monster appears!
You tell Julia to run to safety and you will engage into a battle with
the monster - since you're technically still holding the Ore,
put it into your backpack and kill the monster.
Go back to the bathhouse and talk to Julia, who will realize that she
doesn't have a place where the Ore would be on full display, so she
gives it back to you.
9. Come Talk To Me
"There's something I want to talk to you about. Come see me?"
Lovelevel - 9
Reward
- Kiss
Talk to Julia and she'll say that she wants to go on a date with you,
but that it doesn't count as a date! Anyway, meet her at Alvarna - Port
the next day and start a conversation. You two will talk about the
beauty of the sea and a few other things, listen to her and Julia will
give you a kiss on the cheek before leaving.
*---------------------------------------------------------------------------*
5.5 Mana
*---------------------------------------------------------------------------*
Note: To unlock all the other requests, her first request must be done!
1. Please Deliver Something For Me
"Please deliver an Emery Flower to Rosalind for me.
Come talk to me about it."
Lovelevel - 0
Reward
- 100 G
Talk to Mana and she'll give you an Emery Flower that she wants you to
deliver to Rosalind for her. Do so and return to claim your price.
If you remember, you paid 100 G for the Hoe and Watering Can ..
2. I Want A Four-Leaf Clover

"I want you to bring me a four-leaf clover."


Lovelevel - 1
Reward
- 200 G, 100 Wood
Talk to Mana and she'll want you to bring her a four-leaf clover
that is growing on Blessia Island. Go to Blessia - Center and grab
the clover that is grown next to the field and bring it back to her.
Mana will say something about a fortune and give you your reward.
3. Help Me Look For Something
"The goods I ordered for the store have vanished!"
Lovelevel - 2
Reward
- 200 G
Mana will tell you that she ordered an Aquamarine to sell in the store,
she had been looking so forward to it but she has lost it!
Help her look for it, she'll even tell you that it might be hidden
somewhere. Stand in front of the wooden barrels on the lower floor next
to where Mana stands and press A to retrieve the Aquamarine.
Give her the Aquamarine and claim your reward.
4. I Need A Fisherman!
"I could really go for some salmon. Fish one out for me?"
Lovelevel - 3
Reward
- 200 G
Talk to Mana and she'll admit that she's got a sudden craving for
eating Salmon. She wants you to fish one for her in Messhina.
Once you enter Messhina - Path to Mountain, you'll see that Mana
followed
you. Since it's too dangerous for her, you tell her to go back and
she'll finally leave, mumbling something about a fortune again ..
Go to Messhina - Serene Garden and fish around the bridge or a few
steps further away for a Salmon. It might take a while, but once you've
got one, bring it to Mana.
5. Let's Talk
"I want to talk to you for a bit .."
Lovelevel - 4
Reward
- Make Mana Happy
Mana wants to talk with you - but not in the store. At your special
place
and she'll ask if you know what she means. Tell her you do and go to
Alvarna - Cherry Blossom Square where you two first met.
You two will reminiscence about it and have a good time, when a sudden
earthquake named Douglas will rush towards you in anger!
He yells at you for trying to marry Mana, sure that you were about to
pop the question - but Mana quickly stops him and demands that he go
back to the store, since both aren't there to manage it.

Douglas'll leave and Mana will apologize for him before leaving
herself.
6. I Have Something To Ask You
"It's kind of private, but .."
Lovelevel - 5
Reward
- Make Mana Happy (Or Sad)
Mana wants to ask you something and wants to know if you'll meet her
at Alvarna - Port tomorrow at 6 PM. Tell her you will, but you can
go to the harbor at any time of the day, Mana will be there.
Anyhow, she'll ask you if there's anyone you like right now - depending
on who has the highest lovelevel for you, your answer will vary.
It can either be that you say you don't like anyone specifically at
that moment, which would make Mana feel a bit better.
If you have a different girl at a higher affection at that point,
your answer will differ and so will Mana's reaction ..
7. A Delivery Request
"Can you deliver something for me?"
Lovelevel - 6
Reward
- Red Scarf
Talk to Mana. She
the person living
You receive a red
season, depending

wants you to deliver something - a little gift to


on the farm outside of town .. hey, that's you!
fluffy scarf from her - you comment on the time of
on which on you're in.

8. I Have Something To Tell You


"Can I talk to you about something serious for a bit?"
Lovelevel - 7
Reward
- A Mission You Will Need To Do, No Matter Who You Marry
Talk to Mana and she'll once again ask you to meet her at your special
place. Go to Alvarna - Cherry Blossom Square and you two will talk
about your future plans. Mana will confess to you that her dream is
to become a teacher - but something is missing in Alvarna for that.
Do you know what it is?
9. It's A Date!
"Let's go out!"
Lovelevel - 8
Reward
- Date With Mana/Protect Mana
Mana, the straightfoward girl, wants to go on a date with you!
On Blessia Island? Anyhow, go to Blessia - Summer Isle Port and
talk with Mana. Go from there to Blessia - South Beach,
Blessia - Center and all the way to Blessia - Old Ship Deck.

You don't really need to kill any monsters or gates, Mana won't get
hurt.
At the deck, you two will talk about her dream of being a teacher and
how, now that she saw this mysterious place, she's even more
determined!
10. A Very Important Conversation
"This is about the most important thing in my life."
Lovelevel - 9
Reward
- Hear Mana's Feelings For You/Unlock Douglas' Last Quest ..
Talk to Mana and go to Alvarna - Cherry Blossom Square again.
There, she will confess how she has felt about you since she first saw
you and you will admit that you love her as well.
Mana is overjoyed to hear that and says that, if you are indeed
serious,
she wants you to present her an Engagement Ring. It was a dream of hers
to get an Engagement Ring from the man who would want to marry her.
But the only one she knows who has one is her father ..
*---------------------------------------------------------------------------*
5.6 Rosalind
*---------------------------------------------------------------------------*
1. Pleasen Find Me Some Lamp Grass
"Could you please supply me with some Lamp Grass? (See me for details)"
Lovelevel - 0
Reward
- 2.000 G
Talk to Rosalind and she'll ask you if you could get her a Lamp Grass
which grows in one of the dungeons. Go to Trieste - Spring Clearing
and walk to the right of the boulder until a message tells you about
seeing a flower. Pick it and return to Rosalind, giving her the flower.
Rosalind will thank you, present you your reward and tell you about
how this flower's calming scent can cure insomnia.
2. Please Find Me An Apple
"I need a special kind of apple from a specific place.
Could you please go and pick one for me? (See me for details)"
Lovelevel - 1
Reward
- 4.000 G, Harvest Basket
Talk to Rosalind who will tell you that she wants an apple, but the
only apple tree she knows of grows in Trieste. Make your way to the
apple tree in Trieste - Grassy Path and pick one from there.
If you already picked apples and don't have any, kill Pomme-Pommes
at Trieste - Spring Clearing until they drop an apple.
Bring the apple to Rosalind and claim your reward, listening to
the explanation on how to use the Harvest Basket.

3. Please Deliver Something For Me


"Could you please deliver something for me? (See me for details)"
Lovelevel - 2
Reward
- 6.000 G, 100 Wood
Rosalind wants this conversation to be a secret so she tells you to
get closer. She will give you a letter which she wants you to give to
Byron - but make sure nobody knows about this! Take the Secret Letter
to Byron, who will read it and asks you to report to the sender that
he received the letter. Talk to Rosalind and claim your reward.
4. Hiring Research Assistant
"Now hiring a scientific research assistant. Please inquire for
details."
Lovelevel - 3
Reward
- 8.0000 G
Talk to Rosalind and she wants to know if you have any problem with
taking any medication. Since you don't, she says you're perfect for
her newest invention and wants you as .. an assistant.
She made a medicine that would cure the common cold, but for it to
work, the taker has to have a cold.
Get a cold by staying up two nights in a row until 3 AM, then talk to
Rosalind again. She checks if you have a cold, which you do, and then
gives you the medicine.
You're instantly cured!
But she wants to see you regularely to check for side-effects ..
You could also prepare for this quest and get a cold beforehand.
5. Private Message 1
"Please come see me at your earliest convenience."
Lovelevel - 4
Reward
- Happy Memory With Rosalind
Rosalind will tell you that she feels bad for everything she put you
through and wants to thank you for doing so many favors for her.
So, she wants to cook something for you - unless you don't want to
or so. But you do, so Rosalind suggests a little picnic, as everything
tastes better when eating it outside.
Head for Alvarna - North Square and meet Rosalind there, enjoy her
food and share a wonderful moment with Rosalind.
6. Please Capture A Monster
"Could you please capture a monster for me? (See me for details)"
Lovelevel - 5
Reward
- 10.000 G
Talk to Rosalind and she'll ask you to capture a Wooly for her.
She wants a Small Fleece from it, so she can .. use it for something.

Grab your Pet Glove and wait until 6 PM, using the Pet Glove on the
Woolies that appear at Trieste - Spring Clearing and use your Clippers
to get a Small Fleece from it.
Once you have a Small Fleece, give it to Rosalind who will admit that
she has a nice pair of shoes that are getting worn out, but those types
of shoes aren't made anymore. So she wanted to gather all the material
to make the shoes herself.
You can prepare for this quest by having a Wooly and, while it's
heartlevel was between 0 - 3, shear it and store a Small Fleece away.
7. Magical Assistant Needed
"I need an assistant to help test some new magic for me.
Please inquire for details."
Lovelevel - 6
Reward
- Impress Rosalind
Rosalind will tell you about this new spell she wants to test out,
it being an explosive spell that could create a pretty big hole.
Since it would be too dangerous to use anywhere in the village,
she wants to meet you in front of the spring dungeon and for you
to test the magic there.
Go there and talk to Rosalind, who will admit that the spell was
a fake and she merely wanted to test you - she's pleased to learn that
you were confident enough to test it out, proving your bravery to her.
8. Please Get Some Rare Ingredients
"I would really appreciate it if someone could find these rare
ingredients for me. (See me for details)"
Lovelevel - 7
Reward
- 20.000 G
Talk to Rosalind, who will ask you if you know anything about the
Gold Cabbage. She wants one and is willing to pay a lot for it.
Gold Crops are impossible to get during the first generation, though ..
Talk to Rosalind a second time and she'll mention that you should talk
to her brother, Max.
Wait until Max is inside his room, then talk to him - he happens to
have

a Gold Cabbage and will hand it over. Give it to Rosalind and claim

your

reward.

9. Private Message 2 (URGENT)


"Please come see me immediately after reading this.
(It's very important)"
Lovelevel - 8
Reward
- 50.000 G
Rosalind will tell you that she's having problems with a nobleman.
His firm makes a lot of business with her father's company and Herman
said the man would be a good candidate for Rosalind.

But since Rosalind is already in love with someone else, she turned
him down. Herman wants to know who Rosalind's love interest is and
also mentions a Royal Curry. If he could ever get his hands on it and
eat it, he'd accept whatever Rosalind's choice might be.
Wait again until Max is in his room, talk to him to receive
a Royal Curry and bring it to Rosalind.
You two will bring it to Herman who will accept that Rosalind likes

you.

10. Private Message 3


"Please come see me at your earliest convenience."
Lovelevel - 9
Reward
- Make Rosalind Happy/Find Out About Her Proposal Item
Rosalind wants to go on a date with you, since her father accepts her
relationship with you. So head over to Blessia - Summer Isle Port
and you two will spend time with each other in front of the entrance,
talking.
Once Rosalind leaves, you'll think about talking with Max again ..
*---------------------------------------------------------------------------*
5.7 Yue
*---------------------------------------------------------------------------*
Note: Once you marry Yue, she won't open her shop anymore
until you have progressed to the second generation!
1. Nothing Comes Before Good Skin!
"Maybe I've just been working too hard, but lately my skin's been
really drying out. I know something that would be great - could you
get it for me?"
Lovelevel - 0
Reward
- Daikon Radish Seeds
Yue will tell you how hard it can be to be a travelling merchant,
it's pretty stressful and realized that her skin's been dry lately.
Since she doesn't think work will flourish if she has dry skin,
she'll ask you to bring her some Honey, which is supposed to help
prevent skin from drying out, if taken every day.
Go to Trieste - Grassy Path and grab the Honey which is lying next
to the Save Point and bring it to Yue.
She'll give you Daikon Radish Seeds and says she loves them,
but I suggest to not plant them .. yet.
2. Monster Money!
"I could make bundles if I got my hands on one of these. Help me out!"
Lovelevel - 1
Reward
- Baked Rice Ball
Talk to Yue who will tell you that people are buying Panther Claws
for a really high price in the next city, lately. So, she wants you

to please get her a Panther Claw, so she can sell it.


Head to Blessia - Center after 6 PM and kill the panther until it
drops a Claw. Bring the claw to Yue and claim your reward.
3. Something's Wrong With My Kimono
"There's something wrong with my favorite kimono! Help!!"
Lovelevel - 2
Reward
- Fried Eggs
Yue is in distress!
While eating breakfast, she wasn't paying close enough attention and
got a horribly noticeable stain on her kimono. And nobody would ever
by anything from a merchant with a stain on her clothes.
She needs a White Grass to remove the stain - so either buy it from
Natalie or head to Padova - Flowing River and grab the White Grass
lying around. If you already headed to Padova before and still have
a White Grass in your backpack, give it to Yue nonetheless.
Yue then boils the White Grass, rubs it on the stain and it's gone!
4. Scaling The Phantom Sand Dunes ..
"There's a special item I need. Without it, I won't be able to
get over the sand dunes!"
Lovelevel - 3
Reward
- Hachimaki, 100 Wood
Talk to Yue and she'll tell you about the Phantom Sand Dunes which
are said to be made up of thousands of tiny glass fragments.
They reflect each other so much that you're blinded and could get lost
forever, unless you have .. a Shade Stone.
Yue wants a Shade Stone, so she can cross the dunes safely. Head over
to Messhina - Path to Mountain and up the path to the gate and grab
the purple green-spotted stone and bring it to Yue.
5. I'm Having Trouble With Someone
"Somebody really pushy has been following me around lately
and it's getting to be a problem. Can you give me a hand?"
Lovelevel - 4
Reward
- Kiss
Yue will tell you about this nobleman, Cesar, who flirts with all the
women in Greenlake but is paying a lot of attention to Yue.
She's already turned him down, saying that she had a boyfriend, but
he wants her to prove it, otherwise he won't leave her alone.
Since Yue doesn't have a boyfriend, she thought of a way to trick
Cesar and decided to buy an engagement ring to shove into his face.
But a cheap ring won't do it and Yue will ask you for 1.000 G so
she can buy an expensive ring.
Give her the 1.000 G and receive a kiss on the cheek as a thank you!
6. More Monster Money!

"Okay, well, this time it's a fish, not a monster I need.


Anyway, stop around here first."
Lovelevel - 5
Reward
- Apple Pie
Once again, people are buying something at ridiculously high prices
in the next city and Yue has to compete again. Apparently, Alvarna's
fish are so tasty, they're a must have merchandise for people like Yue.
Head to Blessia - Center and fish around the statues, more on the left
side, and bring a Char back to Yue.
7. Yue's Original Goods
"I'm thinking of making something totally original that will
really make me stand out. Wanna help me out?"
Lovelevel - 6
Reward
- 500 G
Talk to Yue and she'll say that she wants something that'll make
her shop individual and has decided to make her own kimonos.
She wants to use natural dyes - even the one she's wearing is a
naturally dyed one - and wants you to bring her a Red, a Blue
and a Yellow Grass.
The quest-made Grasses are on Blessia - South Beach and Blessia Center
but you can also get these grasses from your farm, if you are in summer
or you buy them from Natalie.
Anyhow, give each of them to Yue and she'll reward you.
There's a typo in the game where she says she still needs a colored
grass, even if you have already given her that color.
8. Yue's Original Goods (Continued)
"I still need your help with this!"
Lovelevel - 7
Reward
- Miso Eggplant
Yue will meet you at Alvarna - West End and tell you that she's done
making and dyeing the kimonos. She shows them to you and wants to know
if they turned out well enough to sell in her store.
Since you don't know very much about fashion, you'll think of asking
Julia instead - who just then comes walking by.
Julia will comment on the kimonos and compliment Yue for making them,
saying she'd buy one - Yue tells her they cost 50.000 G, but for Julia,
she'd drop the price to 30.000 G instead.
Julia will decide to .. save up .. and leaves, but Yue will give you
your reward.
9. Help Me Find Something!
"I did something kind of silly .. I think I might've dropped something.
Can you get it for me? Come see me for the details."
Lovelevel - 8
Reward
- Critical Ring

Talk to Yue and she'll mention that she got you a present, to thank you
for all the help you've given her. But she dropped it when she was
on her way to Alvarna .. She can't get it herself, since she dropped
it at Blessia and it's too dangerous for her.
So head over to Blessia - Altar/Old Ship and walk left until you see
a ring on the floor. Bring it to Yue and she'll return it to you,
as it was your present in the first place.
10. I Have Something To Tell You
"There's something I've been wanting to tell you for a while now.
Come meet me?"
Lovelevel - 9
Reward
- Yue Swap Ticket
Yue
She
the
she
Yue
the
Her
you

wants to go on a d-d- .. d- .. d-d- .. d-d-d- .. date!


wants to go on a date with you and asks you to meet her
next day. So, the next day, head to whatever dungeon entrance
should be at and you two will talk.
will ask you some questions - the answer you give could be either
matching answer, a strange one or a normal one.
reaction can alter, depending on your answer .. but no matter what
say, you will end up getting the Yue Swap Ticket.

Best Answers:
Lighter Food,
Fast Music,
Stylish Clothing,
Dramatic Books,
Selfish People
Normal Answers:
Richer Food,
Slow Music,
Underwear,
Adventure Novels,
Hurting Others
Strange Answers:
Strange Food,
Chanting Monks,
Comfortable Clothing,
Children's Books,
Vegetables
*---------------------------------------------------------------------------*
5.8 Cammy
*---------------------------------------------------------------------------*
1. Let's Have A Contest!
"Let's have a contest to see who can collet more things!"

Lovelevel - 0
Reward
- Ice Cream/Toyherb
Talk to Cammy and she'll say that, recently, she enjoys collecting
things. But it's not so much fun all on her own, so she wants to have
a little contest to see which one of you can collect more Red Grass.
This quest is really easy in the beginning of 2nd Generation, due to
your farm being overswarmed with Grasses .. grab 9 of them,
which'll guarantee you a win and get your prize.
2. Give Something To Someone For Me
"I'm too embarrassed to give this to her myself.
Can you do it for me?"
Lovelevel - 2
Reward
- Heart Pendant
Cammy made a present for her sister, but she's too embarrassed to
give it to Dorothy herself, so she wants you to deliver it.
Give Dorothy the Heart Pendant, then report back to Cammy who will
give you the same type of pendant.
3. I Have A Secret Plan
"I thought of a secret plan and I'm looking for someone to help me
carry it out!"
Lovelevel - 4
Reward
- Participate In .. Something
Cammy wants to .. sneak into school at night.
And she wants you to join her, so meet her at Alvarna - Academy
at 9 PM. Talk with her and you'll follow her through a secret passage
she made.
Barrett will turn up soon enough to stop you two and send you home ..
4. I Want To Go Somewhere
"There's somewhere I want to go see. How about we go together?"
Lovelevel - 6
Reward
- Kiss
Talk to Cammy, who heard of this gigantic tree in Trieste and wants
to see it for herself. No one will allow her, though, so Cammy asks
for your help, since you have been in Trieste several times and
have fought there, too.
Meet her at the spring dungeon entrance and follow her through the
maps from Trieste - Spring Clearing to Aegis Fall, River Stream,
Sun-Dappled Spot and then to Great Tree.
Cammy will have a little picnic with you, consisting of cookies.
She wants to thank you for coming with her, but the cookies have
already been eaten so she kisses your cheek.
5. Come And See Me!

"Come over! I have something for you to do. I'll be waiting!"


Lovelevel - 8
Reward
- A Relationship?
Talk to Cammy and she'll confess that she's liked you for a really
long time now and will ask you how you feel about her.
Pick "I like you a lot, Cammy .." she'll be super happy and she'll
drag you to the church, where her father will wed you two,
after having a hilarious reaction to his daugther's request.
It's not a real wedding, two days will pass and you wake up next to
the big bed in your house. Nothing really changes, actually.
*---------------------------------------------------------------------------*
5.9 Leann
*---------------------------------------------------------------------------*
1. Looking For Someone To Talk To
"I would like to

have a conversation with someone."

Lovelevel - 1
Reward
- 2.000 G
Talk to Leann, who wants someone to talk to about a
She'll admit that, despite her grades being some of
in school, she's not very good at sewing. Actually,
She wants to know how she can improve it and, after
she'll slip you your reward before you know it.

problem she has.


the highest
she's terrible!
helping her,

2. Some Casual Conversation


"I would like to talk to someone for a little while."
Lovelevel - 4
Reward
- A Relationship?
Leann wants to talk about another problem she's having and
you've already helped her, so you might be able to help again.
Leann explains that she's been developing a bad habit lately,
she gets up in the night and eats junk food!
You can either call her fat .. or not, both will help her to
stop that habit of hers. Leann will ask if you like slightly plump
girls - and you prove that you like her no matter what way she is
by having a wedding ..
Once again, nothing happens, it's merely a scene and nothing changes.
*---------------------------------------------------------------------------*
5.10 Sera & Serena
*---------------------------------------------------------------------------*
1. Let's Play Hide-And-Seek!
"Come play hide-and-seek with us!"
Lovelevel - 0

Reward

- Marmalade

Talk to them and they'll want to play hide-and-seek with them.


Once they're outside of your sight (screen) they will be gone,
but you can easily find them at Alvarna - North Square.
You suggest that, since there are two of them, they could've hidden
in different spots, but they won't hear about it!
Depending on the time of day, they might be somewhere else,
but I tend to find them at Alvarna - North Square.
2. Come Play With Us!
"We're looking for someone to play with us!"
Lovelevel - 2
Reward
- Chocolate Cookie
Find Serena at Alvarna - North Square and talk to her. She was playing
hide-and-seek with Sera, but she can't find her and is worried.
Head for Blessia - Sandy Path and rescue Sera, who is surrounded
by Tortoises. Once they're gone, Sera'll go back and you return to
Alvarna - North Square to claim your reward.
3. Let's Play A Guessing Game!
"We're looking for someone to play with us!"
Lovelevel - 4
Reward
- Pudding (Right Choice)/Sardine Sashimi (Wrong Choice)
Meet the twins at Alvarna - North Square and they'll play the game
"Who Is Who?" without explaining the game beforehand. Anyhow,
they'll walk along the screen and then ask you which one is Sera.
Say "Sera's on the left!" to guess correctly.
4. Something A Little More Grown Up
"There's something we've been wanting to do for a while."
Lovelevel - 6
Reward
- A Relationship?
Talk to the twins and Serena - and then Sera - will ask if you like her
and if you say "No, not really" for either of them, the quest ends.
So, say "I like you" and they want you to bring them a Stoller Chalice.
They tell you to ask Leann for it, so do so and she'll tell you about
the story behind that chalice. Her father bought it and she'll let you
borrow it, so go to the dining hall and grab the chalice from the
wine-racked wall.
Bring the Stoller Chalice to the twins and they want you to propose to
them now. Do so and the pretend-wedding will be shown, but nothing
changes and you merely wake up the day after.
*---------------------------------------------------------------------------*
5.11 Leonel

*---------------------------------------------------------------------------*
1. Something I Promised Roy
"I promised Roy I'd let him borrow something.
Could you give it to him for me?"
Lovelevel - 0
Reward
- Toyherb Seeds
Leonel will give you Giant's Gloves, which he promised to lend to
Roy a while ago, but both forgot about it .. Anyhow, bring the gloves
to Roy and then report back to Leonel to claim your reward.
2. Help Me Out A Little
"I'm not so great with fish, but I'm pretty sure this is no good.
Can you help me?"
Lovelevel - 2
Reward
- Cake
Talk to Leonel. He'll tell you that he hates to eat Sardine, but he
thinks he should try to eat it, to overcome his hatred.
Try your luck at the sea in town or head for Blessia - Summer Isle Port
to fish a Sardine.
Once you have one, report back to Leonel.
3. Deliver This For Me!
"Can you run over and give this to Orland for me?"
Lovelevel - 4
Reward
- Chocolate Cake
Leonel will need you to deliver a Pin to Orland. It's a gift for
his help, but Leonel is too embarrassed to give it to him himself.
Talk to Orland, who will be rather neutral about it all and report
back to Leonel, making Orland sound nicer than he was.
4. Something's Bothering Me ..
"Someone mistook me for a girl today.
It's been kind of bothering me .."
Lovelevel - 6
Reward
- Cheer Leonel Up
Leonel says that someone mistook him for a girl again and it's
putting him down. Try to cheer him up with some happy conversation
and he'll thank you for listening to him.
5. There's Something I Want To Say
"Come over to my place?"

Lovelevel - 8
Reward
- A Relationship?
Talk to Leonel and he'll say how he thinks about you and wants to
know how you feel about him. If you say "I like you too, Leonel"
you two will have a pretend marriage in the church the next day.
Again, nothing changes, it's all just a scene ..
*---------------------------------------------------------------------------*
5.12 Orland
*---------------------------------------------------------------------------*
1. Something For You
"I have something for you. Come see me."
Lovelevel - 0
Reward
- Spinach Seeds
Orland will tell you that Roy gave him some Spinach Seeds, but since
Orland doesn't really want or need them, he'll give them to you.
Take them or he'll throw them away ..
2. A Message From The Teacher
"I need you to run an errand for me."
Lovelevel - 2
Reward
- 100 G

him

Talk to Orland who will give you a Little Crystal, which he wants you
to deliver to Barrett. Do so and then report back to Orland, telling
how Barrett complained ..

3. I Secretly Want Something


"This is kind of a secret request."
Lovelevel - 4
Reward
- Cherry Grass Seeds
Orland is really interested in insects and wants an Insect Jaw
and he wants you to get it.
Wait until 6 PM and then head to Messhina - Ruins and kill Hornets or
Queen Bees until their jaws drop.
Bring one back to Orland, hear him say thank you and claim your reward.
4. I Have A Request For You
"Class has been too easy lately and it's becoming a problem."
Lovelevel - 6
Reward
- 200 G
Orland'll tell you that classes are too easy for him and wants

something harder to learn. He'll ask you to ask Barrett to teach


more difficult things - talk to Barrett and convince him to do normal
stuff with everyone, but do difficult lessons with only Orland.
Report back to Orland once you're done.
5. Just Come Over, Please
"I need to talk to you for a little."
Lovelevel - 8
Reward
- A Relationship?
Talk to Orland who will ask you a lot of questions, which you retort
with other questions. Once you finally discover that the two of you
are rather fond of the other, he'll outright ask you if you like him.
Say "I like you, Orland" you two will have a pretend-wedding.
Nothing special happens, two days pass and everything is back to
normal.
*---------------------------------------------------------------------------*
5.13 Roy
*---------------------------------------------------------------------------*
1. I Lost Something In My House
"I lost something in my house .. Come and help me look for it."
Lovelevel - 0
Reward
- Raisin Bread

Talk to Roy and he'll admit that he borrowed a Pin from Leonel but
he lost it in his house. He's not sure where it is, but it could've
gotten stuck among other things.
Go to the second floor, head right and walk into the dresser and press
to get the Pin. Give it back to Roy for your reward.
2. Talk Some Sense Into My Mom!
"There's something I want you to say to my mom for me."
Lovelevel - 2
Reward
- Missing Page 1 For Sonic Wind
Roy tells you how his mom is pestering him to take over the forgery,
but he's not sure what he wants to do in the future and he needs you
to make his mother understand that.
Talk to Tanya who will finally understand and asks if you want the job!
Anyway, talk to Roy and tell him the good news ..
3. I'm Trying To Study
"I was thinking of studying, but, of course, I'm no good at it .."
Lovelevel - 4
Reward
- Salad

Roy has trouble understanding the lessons in school, as he can't


concentrate and thinks Hot Milk would help him. But he doesn't know
how to make it, so he'll give you a Small Milk.
If you have the Workshop, Kitchen, the Pot and cooking level 6,
warm the milk in the pot and give it to him. Otherwise, buy Hot Milk
from Yue for 1.400 G.
4. I Have A Secret Plan!
"I have a secret plant. Come and talk to me about it."
Lovelevel - 6
Reward
- Participate in .. Something
Just like Cammy, Roy has decided to sneak into the school at night.
Meet him in front of Alvarna - Academy at 9 PM and follow him through
a secret passage. Why they make passages is useless, since the doors
are always unlocked.
Just like with Cammy, Barrett will end your little playtime ..
5. Come To My House
"Come over. There's something I want to talk to you about."
Lovelevel - 8
Reward
- A Relationship?
Roy will ask you quite directly if you like him, since he likes you.
If you answer "I like you too" you two will have a pretend-wedding
the next day.
Nothing changes. You will lose two days and wake up in the big bed.
*---------------------------------------------------------------------------*
6.0
The
Wedding
*---------------------------------------------------------------------------*
As soon as you propose to the girl you want to marry, and she accepts,
the wedding will take place the next day. After getting congratulated by
everyone in the village, you'll wake up next to the big bed in your house.
Since the wedding takes up a day, I suggest to make sure the next day
rains
so that you won't lose a day's work with your crops.
*---------------------------------------------------------------------------*
6.1
Pregnancy
*---------------------------------------------------------------------------*
About 5 to 7 days after the wedding, your wife will say that she's
pregnant!
She'll then ask you what you want:
Son

Daughter
Doesn't Matter
The first two options will set what gender your child will be and as what
gender you'll play during the 2nd Generation. The third option will have
the child's gender be chosen randomly on the date of birth - which is
about
9 days after the pregnancy is announced.
Your wife will mention that the baby'll be born soon. Just leave the
second
floor and return for the baby to be born.
*---------------------------------------------------------------------------*
6.2
Pre-Second
Generation
*---------------------------------------------------------------------------*
Once your child is born, your wife will talk about growing up and you'll
say how this village needs a school for kids to go to. Your wife will tell
you to talk to Byron about building a school then.
Go to Byron and talk to him when he's on the first floor in his house,
once you tell him about building a school, he'll tell you about
the matierals that will be needed.
If you have 100.000 G and 1.000 pieces of wood, which you should have by
about the end of summer or autumn, depending on how much you've shipped.
Talk to Byron again and he'll say the school'll be done in 10 days!
Once the 10 days have passed, you will transfer to 2nd Generation if you
walk in front of the school. A long, automatic scene will start in which
Kyle is shown leaving and giving his child the Ancient Scroll.
Before you transfer to 2nd Generation though, I strongly suggest you
prepare
for a lot of things beforehand. It will make things much easier once you
get to 2nd Generation, so ..
Do not set your goal at getting just 100.000 G!
You will need a lot of money for expansions on the school and material,
so save up about 150.000 G or even over 200.000 G!
Save Ores And Crops!
It makes upgrading the rusted tools easier if you store away Bronze,
Iron and even some Silver. Have 18 Bronze, Iron and 9 Silver before
you transition. If you don't have enough Silver, it's okay.
The newer sections in Trieste do give Silver a bit frequently.
As for Crops .. well, the more the better!
Save up about 9 of every crop you might plant during the 1st Generation,
so you have enough ingredients for cooking.
And it'll help you get several Stone Tablets faster.
Gain Levels!
This isn't a very important thing, but I suggest having a level of
about 7 or 8 by the time you hit 2nd Generation, just so you won't die
right away after entering the newer sections.
Finish things!
If you are just before a huge harvest or have a harvest-ready crop
in the deeper sections of the dungeons, harvest it because monsters will
be stronger in 2nd Generation. And you will return to Spring Season,
so any Summer or Fall crop you might have outside your farm will die.

And as a general tip: Transition to 2nd Generation after midnight!


If you do that, you will start on Spring 2nd instead of Spring 3rd
and will not have a storm - despite storm noises playing.
It could be that you have a storm, but, personally, I never got one if
I approached the Academy after midnight. The general cluttered farm and
some destroyed crops are to be expected after several years of neglect.
*---------------------------------------------------------------------------*
7.0
Thanks &
Credits
*---------------------------------------------------------------------------*
Lerion87 - For making a great FAQ and listing descriptions of Requests
Rising Star - For publishing this game
Rune Factory 2: A Fantasy Harvest Moon: Dating FAQ by CatMuto
Version: 1.2 | Last Updated: 2010-10-20 | View/Download Original File
Hosted by
Rune Factory 2: A Fantasy Harvest Moon: Courting/Marriage Guide by otakuAera
Version: 1.11 | Last Updated: 2010-06-26 | View/Download Original File
Hosted by
Return to Rune Factory 2: A Fantasy Harvest Moon (DS) FAQs & Guides
Liked this FAQ? Recommend it to others!

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~*
Rune Factory 2: A Fantasy Harvest Moon
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~*
Courting and Marriage Walkthrough
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Version 1.11 06/25/2010


###########################################################################
####
TABLE OF CONTENTS
###########################################################################
####
1. Introduction...........................................[Intro]
1.1. What is this Guide about?........................[Guide-About]
1.2. About the Author.................................[Author]
1.3. Guide Structure..................................[Guide-Setup]
1.4. Vocabulary Used in Guide.........................[Guide-Vocab]
1.5. Version History..................................[Version]
1.6. Legalities.......................................[Legal]
2. Explanation of Bachelorettes...........................[ExplBachelorette]
3. Explanation of Love Candidates.........................[Expl-LoveCan]
4. Introduction to Your Loves.............................[Intro-Loves]
4.1. Bachelorettes....................................[IntroBachelorette]

4.2. Love Candidates - The Ladies.....................[Intro-LoveCanF]


4.3. Love Candidates - The Gentlemen..................[Intro-LoveCanM]
5. Courting...............................................[Courting]
5.1. Generals Rules of Courting.......................[Court-GenRule]
5.2. Courting Bachelorettes...........................[CourtBachelorette]
5.3. Rival Warning!...................................[RivalWedding]
5.4. Courting Love Candidates - The Ladies............[Court-LoveCanF]
5.5. Courting Love Candidates - The Gentlemen.........[Court-LoveCanM]
6. Likes and Dislikes.....................................[Likes]
6.1. Bachelorette Likes & Dislikes....................[LikesBachelorette]
6.2. Love Candidate Likes & Dislikes..................[Likes-LoveCan]
7. Birthdays..............................................[Birthdays]
7.1. Bachelorette Birthdays...........................[BdayBachelorette]
7.2. Love Candidate Birthdays.........................[Bday-LoveCan]
8. Festivals..............................................[Festivals]
8.1. Chronological Festival List......................[FestivalChronList]
8.2. What Festivals Do to Raise Friend & Love Levels..[FestivalPurpose]
8.3. Romantic Festivals...............................[FestivalRomantic]
8.3.1. Flower Festival............................[RF-Flower]
8.3.2. Dance Festival.............................[RF-Dance]
8.3.3. Shooting Star Festival.....................[RF-Star]
8.4. Contests.........................................[FestivalContest]
8.4.1. Eating Contest.............................[CF-Eating]
8.4.2. Monster Taming Contest.....................[CF-MonsterTame]
8.4.3. Fishing Contest............................[CF-Fishing]
8.4.4. Big Cook-Off...............................[CF-CookOff]
8.4.5. Adventure Contest..........................[CF-Adventure]
8.4.6. Monster Contest............................[CFMonsterContest]
8.4.7. Mining Contest.............................[CF-Mining]
8.5. Special Events...................................[FestivalSpEvent]
8.5.1. New Year's Day.............................[SEF-NewYearDay]
8.5.2. 1st Day of Summer..........................[SEF1stDaySummer]
8.5.3. Harvest Festival...........................[SEF-Harvest]
8.5.4. New Year's Eve.............................[SEF-NewYearEve]
9. Bulletin Board & Quests................................[Quests]
9.1. Why Should I Do Quests?..........................[WhyQuests]
9.2. Bachelorette Quests..............................
[BacheloretteQuests]
9.2.1. Alicia's Quests............................[Alicia-Q]
9.2.2. Cecilia's Quests...........................[Cecilia-Q]
9.2.3. Dorothy's Quests...........................[Dorothy-Q]
9.2.4. Julia's Quests.............................[Julia-Q]
9.2.5. Mana's Quests..............................[Mana-Q]
9.2.6. Rosalind's Quests..........................[Rosalind-Q]
9.2.7. Yue's Quests...............................[Yue-Q]
9.3. Villager Quests Pertaining to Proposal Items.....[ProposeItem-Q]
9.3.1. Douglas' Quests............................[Douglas-Q]
9.3.2. Gordon's Quests............................[Gordon-Q]
9.3.3. Herman's Quests............................[Herman-Q]
9.3.4. Max's Quests...............................[Max-Q]

F]

9.4. Love Candidate Quests - The Ladies...............[LoveCanQuests9.4.1. Cammy's Quests.............................[Cammy-Q]


9.4.2. Leann's Quests.............................[Leann-Q]
9.4.3. Sera & Serena's Quests.....................[Sera&Serena-Q]
9.5. Love Candidate Quests - The Gentlemen............[LoveCanQuests-

M]

9.5.1. Leonel's Quests............................[Leonel-Q]


9.5.2. Orland's Quests............................[Orland-Q]
9.5.3. Roy's Quests...............................[Roy-Q]
9.6. Quest Item Quicklist.............................[QList-Quests]
9.6.1. Bachelorettes' Quest Item Quicklist........[QListBachelorette]
9.6.2. Villager Quests' Quest Item Quicklist......[QListProposeItemQ]
9.6.3. Love Candidates' Quest Item Quicklist......[QList-LoveCan]
10. Marriage Conditions...................................
[MarriageConditions]
10.1. Bachelorette Marriage Conditions................[MCBachelorette]
10.2. Love Candidate "Marriage" Conditions............[MC-LoveCan]
11. Proposals & "Proposals"...............................[Propose]
11.1. How to Propose..................................[Propose-How]
11.1.1. Bachelorettes - How to Propose............[HowPBachelorette]
11.1.2. Love Candidates - How to "Propose"........[HowP-LoveCan]
11.2. Bachelorette Proposal Items.....................[ProBachelorette]
11.3. Love Candidate "Proposals"......................[Pro-LoveCan]
12. You're Getting Married!...............................[Marriage]
12.1. General Procession of Events....................
[MarriageProcession]
12.2. Marriage Vocabulary.............................[MarriageVocab]
12.3. Marriage Calendar Map...........................[MarriageMap]
13. Matrimony Dialogues for Bachelorettes.................
[MatrimonyDialogue]
13.1. Dialogue Vocabulary.............................[DialogueVocab]
13.2. Alicia's Dialogue...............................[Alicia-D]
13.2.1. Alicia's Proposal Dialogue................[AliciaDPropose]
13.2.2. Alicia's Wedding Dialogue.................[AliciaDWedding]
13.2.3. Alicia's Marriage Dialogue................[AliciaDMarriage]
13.2.4. Alicia's Pregnancy Dialogue...............[AliciaDPregnant]
13.3. Cecilia's Dialogue..............................[Cecilia-D]
13.3.1. Cecilia's Proposal Dialogue...............[CeciliaDPropose]
13.3.2. Cecilia's Wedding Dialogue................[CeciliaDWedding]
13.3.3. Cecilia's Marriage Dialogue...............[CeciliaDMarriage]
13.3.4. Cecilia's Pregnancy Dialogue..............[CeciliaDPregnant]
13.4. Dorothy's Dialogue..............................[Dorothy-D]
13.4.1. Dorothy's Proposal Dialogue...............[DorothyDPropose]
13.4.2. Dorothy's Wedding Dialogue................[DorothyDWedding]

13.4.3. Dorothy's Marriage Dialogue...............[DorothyDMarriage]


13.4.4. Dorothy's Pregnancy Dialogue..............[DorothyDPregnant]
13.5. Julia's Dialogue................................[Julia-D]
13.5.1. Julia's Proposal Dialogue.................[Julia-DPropose]
13.5.2. Julia's Wedding Dialogue..................[Julia-DWedding]
13.5.3. Julia's Marriage Dialogue.................[JuliaDMarriage]
13.5.4. Julia's Pregnancy Dialogue................[JuliaDPregnant]
13.6. Mana's Dialogue.................................[Mana-D]
13.6.1. Mana's Proposal Dialogue..................[Mana-DPropose]
13.6.2. Mana's Wedding Dialogue...................[Mana-DWedding]
13.6.3. Mana's Marriage Dialogue..................[Mana-DMarriage]
13.6.4. Mana's Pregnancy Dialogue.................[Mana-DPregnant]
13.7. Rosalind's Dialogue.............................[Rosalind-D]
13.7.1. Rosalind's Proposal Dialogue..............[RosalindDPropose]
13.7.2. Rosalind's Wedding Dialogue...............[RosalindDWedding]
13.7.3. Rosalind's Marriage Dialogue..............[RosalindDMarriage]
13.7.4. Rosalind's Pregnancy Dialogue.............[RosalindDPregnant]
13.8. Yue's Dialogue..................................[Yue-D]
13.8.1. Yue's Proposal Dialogue...................[Yue-DPropose]
13.8.2. Yue's Wedding Dialogue....................[Yue-DWedding]
13.8.3. Yue's Marriage Dialogue...................[Yue-DMarriage]
13.8.4. Yue's Pregnancy Dialogue..................[Yue-DPregnant]
14. Aera's Opinion Corner.................................[AeraOpinion]
15. F.A.Q. ...............................................[FAQ]
16. Special Thanks........................................[Thanks]

###########################################################################
####
1. Introduction
[Intro]
###########################################################################
####
***************************************************************************
****
1.1. What is this Guide about?
[Guide-About]
***************************************************************************
****
This guide is a general Courting, Dating, and Marriage Guide for Rune
Factory
2: A Fantasy Harvest Moon. It covers both the Bachelorettes in First
Generation
and the Love Candidates in Second Generation.
I hope that, with this guide, you'll be able to discover the many ways you
are
able to court each love interest that you can find in this game, and what
the
best way to court each of the love interests is.

The information you can find in this guide includes (but is certainly not
limited to) the following:
~ The different ways in which you can court each Bachelorette or Love
Candidate
~ Information about the different ways of courting
~ The quests for each Bachelorette and Love Candidate
~ What marriage is like to a Bachelorette in First Generation
~ What "marriage" is like to a Love Candidate in Second Generation
~ The dialogue of each Bachelorette during your marriage to her

***************************************************************************
****
1.2. About the Author
[Author]
***************************************************************************
****
Hello! I am Aera (username otakuAera on GameSpot/GameFAQs). This is my very
first time writing any kind of guide or FAQ, so if you spot some
information
that is wrong, or think that I left something out, please don't hesitate to
contact me at: otakuAera@gmail.com
I had originally thought to write down what each Bachelorette says during
her
marriage, for my own general amusement. But then I thought, "Maybe other
RF2
gamers would like to know what they say, too?" So, I went to the Rune
Factory 2
forum on GameSpot, and offered to share the fruits of my labor. To my
astonishment, some people were interested. So, I thought to write a FAQ for
each Bachelorette's dialogue during her marriage.
I then started researching the best way to write a FAQ and how to format it
and
such... and I ended up looking at the other guides that GameSpot/GameFAQs
has
for Rune Factory 2 for ideas. And I thought that, even though they say who
the
Bachelorettes and Love Candidates are, they don't really tell you how to go
about courting them and the fastest/best way to raise their Love Levels.
Ergo, I decided to expand my FAQ into a courting guide, and started
contacting
other authors for their opinion on my idea and the best way to go about
producing it.
Thus, I present you with this guide! I hope you enjoy it, and find it not
only
informative, but also easy to navigate!

***************************************************************************
****
1.3. Guide Structure
[Guide-Setup]
***************************************************************************
****

The structure of this guide is almost nearly identical to that of Lerion


and
Winchu's FAQ/Walkthrough. So, if you're familiar with that, you should know
how
this is set up. But, for propriety's sake, I shall explain the setup of
this
guide.
Different symbols are used for each level of headers, and each section and
subsection has its own number and a bracketed tag-word for an easy find.
Example 1 - Section Header:
##############################
X. Section Name
[Tag]
##############################
Example 2 - Subsection Header:
******************************
an
X.X. Subsection Name
[Tag]
******************************

The symbols used for section and


subsection levels are as follows:
~ Level 1: #####
~ Level 2: *****
~ Level 3: =====
~ The tags are located in []; for
easier search, include the [].
~ The X represents a number.

Example 3 - Sub-subsection Header:


===================================
X.X.X. Sub-subsection Name
[Tag]
===================================

I'll be using other symbols for various ways of separating information that
don't need to have its own section, but must be separated nonetheless.
Example 1 - Quest Info:
separating
X. "Quest Name"
-----------------------------means
Information
underlining;
Example 2 - table:
label/word/heading
Heading1 | Heading2 | Heading3
-----------------------------bullet
Info
| Info
| Info
Info.....|.Info.....|.Info
way to
Info
| Info
| Info
Info.....|.Info.....|.Info
way to
Example 3 - bulleted list:
This sentence hints at a list:
and
~ Information
~ Information
times. It

The symbols used as ways of


information are as follows:
~ The - symbol will be used as a
of indicating a kind of
a "below this line is information
pertaining to the
that is above this line."
~ The ~ symbol will be used as a
point.
~ The . symbol will be used as a
easily follow information that is
placed in tables.
~ The | symbol will be used as a
separate the columns in tables.
~ The X symbol (used in Example 1
4) is to indicate a number.
~ The * symbol may be used at
will mean that there is extra

Example 4 - dialogue sections:


to
Day X - notes
for
-----------------------------Essentially, a
A: Dialogue

information about something, and


look at the end of the section
the extra information.
footnote.

***************************************************************************
****
1.4. Vocabulary Used in Guide
[Guide-Vocab]
***************************************************************************
****
Also, for the general purposes of game-terms in this guide, I'll explain
what
words I shall use and what I mean when I use those words.
Just to make sure that I'm making myself clear.
First off, I'll be using the generic names that the game gives you for the
hero(s)/main character(s): Kyle, Aria, and Aaron.

Vocabulary/Terms used by Aera:


(And these are alphabetized.)
~ Bachelorette(s): the love interest(s) you encounter in First Generation
(Alicia, Cecilia, Dorothy, Julia, Mana, Rosalind, Yue).
~ beau: (pronounced "bow") just in case any of y'all are confused, or were
wondering... a "beau" is (and I'm going to take this straight from my
trusty
dictionary) - "1. A boyfriend or male admirer; 2. a rich, fashionable
young
man; a dandy."
~ citizens: see "villagers." They're the same thing. People who live in
Alvarna.
~ contest festival: a festival in which you participate in some kind of
contest.
~ crop: one crop is the mature vegetables/fruits from a single 9x9 square
of
farming land; or any vegetable/fruit that you (as Kyle) can grow.
~ Day: the the daytime hours in RF2, which is from 6:00 AM to 6:00 PM.
~ e.g.: this is an abbreviation for "for example."
~ farm plot: a place where you can plant crops. Can either refer to the
whole
area where you can farm, or a single 9x9 square of farming land.
~ First Generation: refers to the first part of the game, when you play as
Kyle.

~ Friend Level: see "Friendship Level." Same thing. Used interchangeably


for
formatting purposes.
~ Friendship Level: how many friendship points a Bachelorette or Love
Candidate
or villager has; which may be abbreviated to FP.
~ FP: "Friend Points." See "Friendship Level" for details.
~ game-: if I ever say something like "game-time" or "game-day," it refers
to
the time passing within the Rune Factory 2 game. For example, a "gameminute"
is a real-life second, and one "game-hour" is one real-life minute. Thus,
a
"game-day" would be from the time Kyle/Aria/Aaron gets up in the morning
until he/she goes to sleep at night, or simply 24 game-hours. However,
"gameday" may be shortened to simply "day."
~ i.e.: this is an abbreviation for "that is to say," and is "used to add
explanatory information or to state something in different words" (quoted
from a dictionary).
~ liked item: an item that is liked by a love interest or villager.
~ lose/regain control: when you're in "control," it means that you (as
Kyle,
Aria, or Aaron) can run around and do stuff; you determine what your
gameself does. Thus, when you "lose control," you have no say in what's
happening, because the game has a set sequence of what happens during
that
time. And when you "regain control," it means the game has finished its
set
sequence of events, and you can make Kyle/Aria/Aaron run around again.
~ Love Candidate(s): the love interest(s) you encounter in Second
Generation,
both female and male (Cammy, Leann, Sera & Serena, Leonel, Orland, Roy).
~ love interest(s): either a single Bachelorette or Love Candidate, or the
Bachelorettes and/or Love Candidates.
~ Love Level: how many love points a Bachelorette or Love Candidate has;
which
may be abbreviated to LP.
~ LP: "Love Points." See "Love Level" for details.
~ Monster Drop: the item that you randomly receive upon killing a Monster.
~ Monster Portal: the portal, or gate if you prefer (it looks like a portal
to
me), where Monsters come out of.
~ NB: this is an abbreviation for "Nota Bene." It stems from Latin, and it
means "note well." Pay attention whenever you see these - they could note
important things for you to keep in mind.

~ Night: The nighttime hours in RF2, which is from 6:00 PM to 6:00 AM.
~ Proposal Item: the item you need in order to propose to a Bachelorette to
marry her.
~ romantic festival: a festival that is specially targeted towards
participation with a love interest.
~ RF2: an abbreviation for "Rune Factory 2," because it doesn't take as
long to
type.
~ Second Generation: refers to the second part of the game, when you play
as
either Aaron or Aria.
~ spam: to do something a lot (i.e. multiple times) repeatedly in order to
gain
points for either FP/LP or experience for levels (e.g. Swordsmanship,
Magic,
Cooking, etc.)
~ special event festival: a festival where the villagers stand around the
town,
and comment on the day. Nothing particularly exciting happens besides the
festive music (and the confetti, if there is any).
~ villagers: can mean one of two things. In general, when I say "villagers"
I
mean "everyone," but the "everyone" can either be "everyone who lives in
Alvarna" or "everyone except the love interest(s)." But for the most
part, it
means "everyone who lives in Alvarna, except certain people who I've
mentioned previously (in the section) by name." Hopefully, it'll be clear
which "everyone" it is by the context.

If you feel like there is some term I used that I was not clear on the
meaning,
please don't hesitate to contact me! I'll add your term to this list!

***************************************************************************
****
1.5. Version History
[Version]
***************************************************************************
****
Started writing 02/21/2010
First draft completed 03/02/2010
Proofreading for grammar, spelling, and accuracy completed 03/26/2010
Version 1.00 - 03/30/2010
~ First submission of this guide. Covers as much as I could get of both
First and Second Generations.
Version 1.01 - 03/31/2010

to

~ Forgot a bullet point under section 9.3. Villager Quests Pertaining

Proposal Items (forgot to add in why I picked Max).


~ Added when Max is in his room on festival days (this information is
found
in section 9.2.6. Rosalind's Quests, as well as section 11.2.
Bachelorette Proposal Items).
Version 1.11 - 06/25/2010
~ Added dialogue for Alicia's tenth quest, in which you can propose to
her.
~ Allowed SuperCheats and Neoseeker to publish this guide.
~ Added to "Special Thanks" and "Aera's Opinion Corner" sections.
~ Added the first question to the "F. A. Q." section.

***************************************************************************
****
1.6. Legalities
[Legal]
***************************************************************************
****
This guide may not be reproduced under any circumstances except for
personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission from the author (Aera). Use of
this
guide on any other website or as a part of any public display is strictly
prohibited, and a violation of copyright.
Until further notice, I am only allowing the following websites to publish
this
guide:
~ www.GameSpot.com
~ www.GameFAQs.com
~ www.SuperCheats.com
~ www.Neoseeker.com
If you wish me to allow this guide posted on other websites, please contact
me.
The structure design of this guide was used with permission from Lerion and
Winchu.
The information from the following sections was procured from Lerion and
Winchu's FAQ/Walkthrough, with permission, and edited by Aera:
~ Love interest Introduction: 4.1 - 4.3 (character descriptions only; the
relatives were mapped out by Aera)
~ Courting Bachelorettes: 5.2 (locations of items: fish, items found on
quests)
~ Rival Marriages: 5.3
~ Courting Love Candidates - The Gentlemen: 5.5 (locations of items: fish,
Monster Drops)
~ Likes & Dislikes: 6.1 & 6.2
~ Birthdays: 7.1 & 7.2 (birthday presents; location of items: fish)
~ Festivals: 8.3.1 - 8.3.3; 8.4.1 - 8.4.7; 8.5.1 - 8.5.4
~ Bachelorette Quests: 9.2.1 - 9.2.7
~ Villager Proposal Item Quests: 9.3.1 - 9.3.4
~ Bachelorette Quest Item Quicklist: 9.6.1 (information about the quests;
location of items: fish)

~ Villager Proposal Item Quest Item Quicklist: 9.6.2 (information about the
quests)
~ Bachelorette Proposal Items: 11.2 (information about the quests)
The information from the following sections was procured from
HolyPlankton's
Cooking & Pharmacy and Forging Guides, with permission, and edited by Aera:
~ Courting Love Candidates: 5.4 & 5.5 (liked item recipes for daily giftgiving)
~ Love Candidate Birthdays: 7.2 (birthday present recipes)
Copyright 2010 by Aera.

###########################################################################
####
2. Explanation of Bachelorettes
[ExplBachelorette]
###########################################################################
####
Why do I have to deal with Bachelorettes? Why should I have to marry
someone?
It's so much effort to get one to love me, why should I even bother? Can't
I
just work on my farm, dungeon-dive, kill Monsters, and all that other
stuff?

Well, when you're playing as Kyle in First Generation, there's not so many
things for you to do. Yes, you can farm, kill Monsters, raise Monsters,
fish,
mine, and throw Fireballs, among other things, but really - compared to
what
you can do in Second Generation (which is... uh... two-thirds or more of
the
game) - that's not much.
So, the reason you have to deal with Bachelorettes is because, in First
Generation, the Bachelorettes are the main plot. You play as Kyle's child
(Aaron or Aria) in Second Generation, and in order for Kyle to have a child
you
have to get married. (Not necessarily true in real life, but in this game,
you
must get married to have a child.)
Thus, in order to get to the more exciting part of Rune Factory 2, you have
to
marry a Bachelorette and have a child.
The nice thing is, there's seven of them to choose from. And even better, I
think, is that they did a nice job of picking a variety of personalities to
appeal to the largest possible audience. Each Bachelorette has a distinct
personality, and I'm fairly certain that you'll be able to choose one whom
you
like best.
So, in order to marry a Bachelorette, you have to raise her Friendship and
Love

Levels to 10, get her Proposal Item, and give it to her to propose and get
married.
Then, once you're married, you have to wait until the baby comes. Which,
thankfully, isn't very long. Only... 16 game-days after the wedding.
And once the baby is born, you can convince Byron to build a school. Which
gets
built in 10 days, by the way. (I don't know about you, but I think that's
an
incredible feat to accomplish.)
ONLY THEN can you go admire the beautiful school you paid to have built and
get
to move on to Second Generation to do a whole bunch of other cool stuff.
So. That's what the Bachelorettes are for. They're a stepping-stone to get
to
the more fun part of the game.
But don't let that damper your spirits. Courting the Bachelorettes is
really
fun! (At least, I find it great fun.)

###########################################################################
####
3. Explanation of Love Candidates
[Expl-LoveCan]
###########################################################################
####
What do you mean, "Love Candidates?" What is this nonsense? I got to get
married in First Generation... why is it I can't do that in Second
Generation?!
Why are they even there?!

Whereas the Bachelorettes were the main plot in First Generation, the Love
Candidates are only a side-story for Second Generation. There's only three
each
for Aria and Aaron.
Aaron's Love Candidates: Cammy, Leann, Sera & Serena.
Aria's Love Candidates: Leonel, Orland, Roy (and Sera & Serena).
(Sera & Serena are a special case... apparently, they don't really care
about
gender, thus you'll be able to have a pretend marriage with them whether
you're
playing as Aaron or Aria. However, I believe only Aaron can participate in
love-oriented/romantic festivals with them.)
And no, you can't get married in Second Generation. Why not? You're a
child.
Children don't get married. You are SEVEN YEARS OLD, for goodness' sake!
Seven-

year-olds don't get married. No, they CAN'T get married. That's just...
it's...
it's... It simply isn't done.
However, even though you can't get married, you can still have a fun little
pretend-marriage with your lady or beau of choice.
In order to get to your pretend marriage, you have to raise the Love
Candidates' Friendship and Love Levels, and you must complete all of
his/her
quests on the Bulletin Board. It's the last quest you want - in these, you
confess your feelings and have the pretend marriage.
... And that's pretty much it. Love Candidates are there if you ever get
bored
of farming, smithing, dungeon-diving, alchemy, cooking, saving the world...
and
feel like a little romance.

###########################################################################
####
4. Introduction to Your Loves
[Intro-Loves]
###########################################################################
####
In the following sections (4.1 thru 4.3), you'll find descriptions of each
Bachelorette and Love Candidate. Just to try to show what kind of
personality
they have, and a little bit about their life in Alvarna.
Other included information:
~ Family (parent(s), sibling(s), etc.; i.e. relatives)
~ Birthday
~ Proposal Item
~ Rival/Default Marriage
~ "Proposal" Quest
I shall explain, by example, how these sections are organized:
Bachelorette Name
-----------------------------Description of the Bachelorette.
Birthday: date of birthday
Proposal Item: the item you need in order to propose to the Bachelorette
Default Marriage: your rival-in-love and the date of the marriage
Relatives:
~ any family members the Bachelorette might have
Love Candidate Name
-----------------------------Description of Love Candidate.
Birthday: date of birthday

"Proposal" Quest: quest name and number that results in the pretend
marriage
Relatives:
~ any family members the Love Candidate might have
NB - I'll be including "if" situations. Stuff like, "if PersonA married
PersonB..." etc., etc. Therefore, to make it easier for myself, I'll be
using
"m." to mean "marries" or "married to."

For more information about birthdays, proposal items, the rivals/default


marriages, and the "marriage" quests, please go to the following sections:
~ 6. Birthdays (tag Birthdays)
~ 11.2. Bachelorette Proposal Items (tag Pro-Bachelorette)
~ 7.3. Rival Warning! (tag RivalWedding)
~ 9.4. Love Candidate Quests - The Ladies (tag LoveCanQuests-F)
~ 9.5. Love Candidate Quests - The Gentlemen (tag LoveCanQuests-M)

***************************************************************************
****
4.1. Bachelorettes
[IntroBachelorette]
***************************************************************************
****
Alicia
-----------------------------------------------------------------------------The fortune-teller of Alvarna. Her predictions about the weather and
people's
locations are always correct, but her Love Readings are another story. She
argues a lot with her mother about her fortune-telling job, and her brother
tries to calm them down every time this happens. She's rather flirtatious,
and
it's hard to tell when she's joking or not.
Birthday: Summer 28
Proposal Item: Crystal Ball
Default Marriage: none
Relatives:
~ mother Natalie, the doctor of Alvarna
~ brother Ray

Cecilia
-----------------------------------------------------------------------------The maid of the De Sainte-Coquille family. She's half-elf, and lives in the
Eagle Inn with Egan (an elf) and his son Jake (half-elf). She came from
Kardia
on the advice of her friend Tabatha (also full elf). She enjoys her new
life in
Alvarna and is trying to do her best as a maid. Cecilia is glad that she
chose

this path, since she is learning a lot at her job and has been able to meet
a
lot of new people. She's a bit soft-spoken, but she's a nice girl.
Birthday: Summer 12
Proposal Item: Round Stone
Default Marriage: Jake, Summer 14 Year 2
Relatives:
~ none in Alvarna
~ foster-father Russell, the librarian of Kardia

Dorothy
-----------------------------------------------------------------------------Dorothy is always worrying over her little sister, who is very adventurous
and
likes to play in the forest. Very shy, Dorothy doesn't have too much selfconfidence, and she uses her doll Fern to talk about embarrassing things to
people. Her dream is to become a nurse.
Birthday: Winter 2
Proposal Item: Blessing Pendant
Default Marriage: Barrett, Fall 17 Year 3
Relatives:
~ father Gordon, the priest of Alvarna
~ little sister Cammy

Julia
-----------------------------------------------------------------------------The Wisdom Bathhouse's owner. Julia is always worried about how she looks taking long baths and only eating healthy food. She can get mad easily when
she's in embarrassing situations (but only with Kyle), and because she
always
worries about what people think of her, she doesn't want to make anyone in
the
town dislike her. Thus, she always puts forth a friendly and helpful
demeanor.
Birthday: Spring 16
Proposal Item: Memento Ring
Default Marriage: Max, Winter 11 Year 4
Relatives:
~ none in Alvarna

Mana
-----------------------------------------------------------------------------A cheerful, but clumsy girl, she is the first person Kyle meets when he
comes
to Alvarna. Mana is responsible for giving you a place to live and work.
Her

dream is to be a teacher, and will actually become one when Kyle builds the
school.
Birthday: Summer 9
Proposal Item: Engagement Ring
Default Marriage: none
Relatives:
~ father Douglas, owner of the Pumpkin General Store

Rosalind de Sainte-Coquille
-----------------------------------------------------------------------------A very smart and bright girl, Rosalind likes invent new things (some of
which
can be a little eccentric), calling you to help test them whenever she
needs
to. So it's up to you to do everything she needs to test her new idea, but
at
least she pays well and nothing really goes wrong. She also loves to cook,
and
is very good at it.
Birthday: Fall 27
Proposal Item: 100-Rose Bouquet
Default Marriage: Ray, Spring 10 Year 3
Relatives:
~ father Herman de Sainte-Coquille, owner of the De Sainte-Coquille Manor
~ brother Max de Sainte-Coquille
~ could possibly be related to Jasper de Sainte-Coquille and his daughter
Bianca, both of whom live in Kardia (I, Aera, am drawing this conclusion,
so
this may be wrong)

Yue
-----------------------------------------------------------------------------A very talented traveling merchant. Yue can be found walking anywhere in
Alvarna, selling her goods. She's always thinking of how she can get good
business, and travels to different places to learn as much as she can.
However,
it doesn't mean that she's cold and distant - she can be a really good
friend
and can aide you with help from her contacts in other towns.
Birthday: Spring 9
Proposal Item: Yue Swap Ticket
Default Marriage: none, but she will get married to the respective rival on
the
respective default marriage date if you marry Cecilia, Dorothy, Julia,
or
Rosalind
Relatives:
~ none in Alvarna

***************************************************************************
****
4.2. Love Candidates - The Ladies
[Intro-LoveCanF]
***************************************************************************
****
Cammy
-----------------------------------------------------------------------------Cammy hasn't changed much from First Generation. She's still a vivacious
girl
who likes: adventure, going against the adults, and putting herself into
dangerous situations.
Birthday: Summer 15
"Proposal" Quest: 5. "Come and See Me!"
Relatives:
~ father Gordon, priest of Alvarna
~ older sister Dorothy
"If" situations:
Dorothy m. Barrett:
~ brother-in-law Barrett
~ nephew Leonel

Dorothy m. Kyle:
~ brother-in-law Kyle
~ nephew Aaron/Aria

Leann de Sainte-Coquille
-----------------------------------------------------------------------------Leann is Max's daughter. She's a calm and gifted girl, and excels in
anything
she does... except sewing. She likes milk, derivatives, and pizza, but she
can't stand horror stories.
Birthday: Winter 27
"Proposal" Quest: 2. "Some Casual Conversation"
Relatives:
~ father Max
~ aunt Rosalind
~ grandfather Herman
"If" situations:
Max m. Julia; Rosalind m. Ray:
~ mother Julia
~ uncle Ray, doctor of Alvarna
~ cousin Sera & Serena

Max m. Julia; Rosalind m. Kyle:


~ mother Julia
~ uncle Kyle
~ cousin Aaron/Aria

Kyle m. Julia; Max m. Yue; Rosalind m. Ray:


~ mother Yue
~ uncle Ray, doctor of Alvarna
~ cousin Sera & Serena

Sera & Serena


-----------------------------------------------------------------------------Sera & Serena are Ray's twin daughters. Even though what they like can be
different, they have a very good relationship and are always together. They
share everything - and that includes you.
Birthday: Fall 29
"Proposal" Quest: 4. "Something a Little More Grown Up"
Relatives:
~ father Ray, doctor of Alvarna
~ aunt Alicia, fortune-teller of Alvarna
~ grandmother Natalie, ex-doctor of Alvarna
"If" situations:
Ray m. Rosalind; Max m. Julia:
~ mother Rosalind
~ uncle Max
~ grandfather Herman
~ cousin Leann
~ aunt Julia

Kyle m. Rosalind; Ray m. Yue:


~ mother Yue
Kyle m. Alicia:
(Ray m. Rosalind; Max m. Julia)
~ uncle Kyle
~ cousin Aaron/Aria

Ray m. Rosalind; Kyle m. Julia; Max m. Yue:


~ mother Rosalind
~ uncle Max
~ grandfather Herman
~ cousin Leann
~ aunt Yue

***************************************************************************
****
4.3. Love Candidates - The Gentlemen
[Intro-LoveCanM]
***************************************************************************
****
Leonel
-----------------------------------------------------------------------------Leonel is Barrett's son. Because of his pretty face and clothing, he's
always
mistaken for a girl. He's one of the most mentally grown-up of all the
children
in Alvarna, since he tries to overcome his dislikes in order to become a
better
person. He's good friends with Roy - both like collecting Pins.
Birthday: Summer 3
"Proposal" Quest: 5. "There's Something I Want to Say"
Relatives:
~ father Barrett, teacher at Alvarna Academy
~ grandfather Byron, Mayor of Alvarna
"If" situations:
Barrett m. Dorothy:

Kyle m. Dorothy; Barrett m. Yue:

~ mother Dorothy
~ grandfather Gordon
~ aunt Cammy

~ mother Yue

Orland
-----------------------------------------------------------------------------Orland is Jake's son. And, like father like son, Orland isn't easy to deal
with. He always asks others to do his jobs, saying he doesn't have time to
do
it himself. Despite all that, he's really a nice guy on the inside; as well
as
very smart.
Birthday: Winter 15
"Proposal" Quest: 5. "Just Come Over, Please"
Relatives:
~ father Jake
~ grandfather Egan, owner of the Eagle Inn
"If" situations:
Jake m. Cecilia:
~ mother Cecilia
(~ grandfather Russell)

Kyle m. Cecilia; Jake m. Yue:


~ mother Yue

Roy
-----------------------------------------------------------------------------Like Cammy, Roy hasn't changed much from First Generation. He's still an
energetic and lively guy, but has trouble when it comes to studying. He
also
has to deal with pressure from his mother, who wants him to inherit her
smithy,
but he's still unsure as to what he wants to do with his life.
Birthday: Winter 25
"Proposal" Quest: 5. "Come to My House"
Relatives:
~ mother Tanya

###########################################################################
####
5. Courting
[Courting]
###########################################################################
####
In the following sections (5.1 thru 5.5), I hope to educate you on how to
best
go about courting your chosen love interest. You'll find information about
the
different ways to court, some do's and don'ts, and what's the fastest/best
way

(in my opinion) to raise the Friendship and Love Levels of each love
interest.

***************************************************************************
****
5.1. General Rules of Courting
[Court-GenRule]
***************************************************************************
****
Here I'll explain the (my) general rules of courting. Or rather, the
different
ways you can court love interests. Not only does this apply to raising the
Friend and Love Levels of the love interests, this information can also be
applied to the other villagers of Alvarna to raise their Friendship Levels.

Rule 1: Talking
Talk to your lady or beau every day (and when I say "day," I mean "gameday").
Rain or shine, festival or not. You won't see great results within a few
days.
Thus, you should talk to your love interest every single day of the week,
throughout the seasons and year(s). By talking to them every day, you'll
raise
their Friendship and Love Levels by a little bit each day, and after a few
weeks or season(s), you'll see the Friendship and Love Levels go up.
ALSO: Talking to the love interest on a festival day gives you extra points
in
raising the Friendship and Love Levels. You'll want to make sure you talk
to
your love interest on every festival day because it raises the Friend and
Love
Levels just that much faster.
A note to you all - I talk to every villager once a day; every day. I wake
up
in the morning, water all my crops (on the farm and in the dungeons), then
at
about (after) 9:00 AM (because I can go into houses and people aren't
walking
around) I go around and talk to every single Alvarna citizen. For
festivals, I
actually talk to everyone twice. Once before I participate in the festival,
and
once after I participate in the festival.
NB - Talking doesn't always work in certain cases. Talking to Alicia, for
instance, won't raise her Love Level. However, there may be some cases,
too,
where talking is the only thing that works. But, in general, talking
usually
gives you points, and I will make sure to specify which people are the
exceptions to this rule.

Rule 2: Gifts (daily) and Presents (birthday)


Giving gifts of liked items to your love interest daily is a good idea, but
it
can be a bit impractical if the liked item is hard to find or obtain. If
you
can get one of your love interest's liked items easily (e.g. Pink Turnips
for
Mana - they only take 4 game-days to grow), I suggest giving ONE (1) of
these
items to them daily. Don't give them more than one liked item a day you'll
only get points for the Friendship and Love Levels for the first gift, thus
other gifts after that are wasted. This includes stacked items. Giving a
stack
of nine (9) items to a love interest at once gives you the same amount of
points as giving them one (1) item. So just stick to one item a day.
If you happen to find a liked item that's hard to come by, save it for a
festival day. Just like talking, giving a liked item on a festival day
gives
you extra points. So save that rare liked item to give to your love
interest on
a festival day.
DO NOT give a love interest her/his disliked item. You'll lose points:
her/his
Friendship and Love Level will go down.
NB - There may also be the exception where gift-giving won't work (e.g.
Alicia), and I'll be sure to specify which people are the exception to this
rule. But otherwise, gift-giving helps.
Birthday presents are also important. Giving a love interest's birthday
present
on her/his birthday will give you more points than a daily gift. In First
Generation, all birthday presents can be bought from Yue. Yue's stock
doesn't
change in Second Generation, so you can still buy Cammy's and Roy's
presents
from her, but you'll have to make the presents for the other Love
Candidates
yourself (since you can cook in Second Generation).

Rule 3: Festivals
Always participate in every festival. ALWAYS. Participating in the
festivals
gives extra points towards raising Friend and Love Levels. You'll
understand
the specifics of what I'm about to say here if you go to section 8.
Festivals
(tag Festivals), but I'll try my best to make myself clear.
Some festivals are targeted toward participation with a love interest you'll
want to participate in these festivals with your favorite love interest.
Only

the love interest(s) you participate with in these festivals will gain
points
to raise their Friendship and Love Level(s).
There are other festivals which are some kind of contest - you'll
definitely
want to participate in all of these festivals, as they give extra points to
raise ALL of the love interests' Friendship and Love Levels.
The remaining festivals that are not a contest or love-orientated (there
are
only four of these) aren't very special... but still, talking to love
interests
on these festivals will give you extra points to raising Friendship and
Love
Levels.
By the way, in general, if you're well on your way to marrying your chosen
Bachelorette or Love Candidate, and want to get all the love interests'
Love
Levels to 10, use the romantic (love-orientated) festivals as a way to
raise
the Love Levels of girls/boys you're having the most trouble with. In First
Generation, this is usually Alicia and Rosalind, and for Second
Generation... I
think it's Leann (at least) and perhaps Orland.
As for me with romantic festivals - it's my chosen love interest is
priority,
then the lowest/hardest Love Level is next. However, if I know I can get my
chosen love's LP up fast and easy, it's lowest/hardest Love Level that is
priority (since I like to get everyone's LP up to 10).

Rule 4: The Bulletin Board & Quests


You'll be wanting to do these. Quests are very important in the courting
dance,
as completing them not only raises the Friend and Love Levels of the
requester,
but will also set you on the course to marry your chosen love interest.
Some
rewards for these quests are the Proposal Item for a Bachelorette, or, in
the
case of the Love Candidates, the reward is a pretend marriage!
In fact, you have to complete ALL the quests of the love interest in order
to
marry them. So, not only should you want to do quests, you NEED to do
quests.
There's ten quests each for the Bachelorettes, and five for the Love
Candidates
(the two exceptions are Leann, who only has two, and Sera & Serena, who
have
four).
So check the Bulletin Board every day, to see if there's a new quest from
your
love interest. I'd be especially sure to check after a festival day - after

you've raised the Friendship and Love Levels by participating in a festival


or
winning a contest, there's a good chance that the Love Level will change
and
unlock the next quest.

By doing all of these things, I managed to get all the Bachelorettes'


Friend
and Love Levels up to ten by Summer 25, Year 1.
It was that exact same date twice (I've one file for Aria, and one for
Aaron).
And also, both times, it was Alicia and Rosalind whose Love Levels were
last to
reach 10 (one time was Alicia, the other time Rosalind).

***************************************************************************
****
5.2. Courting Bachelorettes
[CourtBachelorette]
***************************************************************************
****
In this section, I'll be giving you my personal opinion on how best to
court
each Bachelorette. I'll be pulling information from my own experience, as
well
as things in that other people have done which I've read about on the RF2
Forum
on www.GameSpot.com
(And I think you can also access this forum from www.GameFAQs.com ?)

Alicia
-----------------------------------------------------------------------------The best, and really only, way to court Alicia is to get your fortune told
every day. Simply talking to her doesn't work - you have to get your
fortune
told. So, in a sense, the getting-your-fortune-told replaces the talking
rule.
My suggestion is to get the next day's weather predicted. This only costs
you
10G, and you'll get a bonus in addition to raising her Love Level: a head's
up
if a storm's on the way! Then you'll know to ask her to change the weather;
or,
another way to get around a storm is sleeping outside in a dungeon in a Fur
Sleeping Bag (which can be bought from Douglas). (Note for the Sleeping Bag
you have to destroy the Monster Portals in the area before you use it, and
the
Monster Portal will revive when you wake up in the morning.)
Gift-giving won't work. If you try to give her a Diamond or Strawberry (her

liked items), she'll tell you herself that giving gifts won't help to get
her
to fall in love with you.
Don't miss giving her an Emerald Ring on Summer 28!
Alicia is one of the harder Bachelorettes to raise the Love Level of. So,
if
you're aiming for her to be your bride, you'll want to participate in
romantic
festivals with her to get an extra boost. You'll also want to participate
in
all the contest festivals, too.
Always do quests. In fact, if it is Alicia that you want to marry, you have
to
complete her tenth quest: "Find Me a Crystal Ball?" to obtain her Proposal
Item
(the Crystal Ball).

Cecilia
-----------------------------------------------------------------------------Talk to Cecilia every day, and don't get so caught up in participating in
the
festivals that you forget to talk to her on those days, too!
Gift-giving does work, but as Cecilia is the kind of girl who likes pretty
gems... her liked items may be hard to come by. So, if you happen to come
across a gem while mining, save it to give her on a festival day. However,
if
you happen to mine on Blessia Island every day, using a charged Battle
Hammer
(bought at Tanya's), you'll find a lot of Rubies and Amethysts. It's kind
of
surprising - I think once I ended up having three Rubies and two Amethysts
from
one day's mining. Emeralds are also semi-common in Trieste, but not as
common
as the Rubies and Amethysts on Blessia.
Don't miss giving her an Aquamarine Brooch on Summer 12!
If you want to marry Cecilia as early as you can, participate in romantic
festivals with her to give an extra boost to her Love Level. Participate in
all
the contest festivals as well.
(I'm going to keep saying this...) Always do quests. You'll have to
complete
all ten of her quests in order to marry her. In fact, you obtain her
Proposal
Item in her ninth quest: "Something Very Important to Me," and the reward
upon
completion of her tenth quest: "A Very Important Request," is to have her
as
your wife. (And marrying Cecilia is the only way you can complete that
quest,
by the way.)

Dorothy
-----------------------------------------------------------------------------Talk to Dorothy every day, and don't get so caught up in participating in
the
festivals that you forget to talk to her on those days, too!
Gift-giving does work. There's a couple of ways you can do this, and... I
think
both are a bit troublesome, personally. Well, one's less troublesome than
the
other, but... anyways:
~ One of Dorothy's liked items is the fish Char. You can fish Char at
Blessia
Island - Center (except in the upper-left near the statue, apparently?
According to Lerion's FAQ/Walkthrough). Mind you, you'll also end up
fishing
a bunch of Masu Trout, too, but you can take a day and fish a bunch of
Char
to save for daily-giving. The only problem is that fish don't stack the
way
crops do - one fish takes up one space.
~ The other of Dorothy's liked items is the Emery Flower. This one you
can't
find on your own in First Generation. You can buy the Seed and grow it,
but
one Emery Flower Seed is 54,000G, and one crop takes 120 days to grow.
Not
useful. However, there's a way you can get several Emery Flowers... but,
well, I call it cheating, and don't do it myself. What you can do is
"spam"
Mana's first quest: "Please Deliver Something for Me." In that quest,
Mana
asks you to deliver an Emery Flower to Rosalind. So, instead of giving
the
Flower to Rosalind, you can give it to Dorothy, cancel the quest, accept
it
again the next day, and repeat. However, as completing Mana's first quest
is
a requirement to unlock all the other quests on the Bulletin Board, I
suggest
not doing this. But, it is possible to do.
Don't miss giving her a Strawberry Jam on Winter 2! (However, if you talk,
gift-give, and participate in festivals, you'll have her at 10LP waaay
before
Winter 2. But don't let that stop you from giving her a present on her
birthday
anyway!)
Again (I'm going to keep saying this, too...), if Dorothy's the one you're
aiming to marry, participate in romantic festivals with her to give an
extra
boost to her Love Level. Participate in all the contest festivals, too.
Do all of her quests. You'll have to complete all ten of them in order to
marry
her. Her tenth quest: "I...have something...to say", unlocks Gordan's last

quest: "I've Got Something for You," which upon completion you will receive
Dorothy's Proposal Item.

Julia
-----------------------------------------------------------------------------Talk to Julia every day, and don't get so caught up in participating in the
festivals that you forget to talk to her on those days, too!
Gift-giving is the best way to go with Julia. It's really easy to get both
of
her liked items: Carrot and Toyherb.
~ Grow four Carrot crops in the first farm plot in Messhina Valley, save
them,
and give one to her every day when you're going around talking to
everyone.
~ Grow four Toyherb crops in either the first farm plot in Trieste Forest,
or
several crops on your farm during the Spring, save them, and again - give
one
to her every day when you're going around talking to everyone.
By doing this, it was Julia's Love Level that I got to 10 first. (I think I
used mostly Toyherbs, though, and those take 12 days to grow as opposed to
the
Carrots' 9 days.)
Another way to raise Julia's Friendship and Love Levels is to take a bath
in
her Bathhouse every day. Mind you, you can only have one bath a day, and it
costs 100G.
Don't miss giving her a Seafood Pizza on Spring 16!
If Julia's the one you're aiming to marry, participate in romantic
festivals
with her to give an extra boost to her Love Level. Participate in all the
contest festivals, too.
Do all her quests. You'll have to complete all of ten of them in order to
marry
her. In fact, you have to complete her ninth quest: "Bathhouse in Crisis!
Help
Me!" in order to get the item you need to get her Proposal Item (i.e. the
reward for the ninth quest is the Messhilight Ore, which you give to Yue,
who
will turn it into a Memento Ring, which is Julia's Proposal Item).

Mana
-----------------------------------------------------------------------------Talk to Mana every day, and don't get so caught up in participating in the
festivals that you forget to talk to her on those days, too!
Of all the Bachelorettes, Mana's by far one of the easiest to raise her
Love
Level. Gift-giving will do the trick. Her only liked item is Pink Turnip,
and

they only take four game-days to grow. Thus, grow a bunch of Pink Turnips,
either on your farm in Spring or in Trieste Forest, save them, and give her
one
every day when you're making your round of talking to villagers.
Don't miss giving her a Roasted Yam on Summer 9!
If Mana's the one you're aiming to marry (I'll think you have no
imagination or
sense of adventure by marrying the game's chosen girl, but--), participate
in
the romantic festivals with her to give an extra boost to her Love Level.
Participate in all the contest festivals, too.
Do all her quests. You'll have to complete all ten of them in order to
marry
her. Completing her tenth quest: "A Very Important Conversation," unlocks
Douglas' last quest, "I Challenge You!", which upon completion you will
receive
Mana's Proposal Item.

Rosalind
-----------------------------------------------------------------------------Rosalind is up there with Alicia in difficulty with raising her Love Level.
Make sure you talk to her every day, and make triple-sure that you don't
forget
to talk to her on festival days! Talking is one of the easier ways of
raising
her Love Level.
Both of Rosalind's liked items (Sweetie Potato and 4-Leaf Clover) are hard
to
come by in First Generation.
~ You do, however, get a Sweetie Potato as the reward for Dorothy's second
quest: "I Did It Again..." I suggest that you hang on to this Sweetie
Potato
and give it to Rosalind on a festival day.
~ And yet, like with Dorothy, there is a way to get several 4-Leaf
Clovers...
by spamming. In Mana's second quest: "I Want a Four Leaf Clover," you go
to
Blessia Island - Center and get a 4-Leaf Clover for Mana. So, instead of
giving the Clover to Mana, you can give it to Rosalind, cancel the quest,
accept it again the next day, and repeat. However, again, I consider this
cheating (and troublesome, too) and don't do this myself, and I strongly
urge
you not to spam either. But, this is possible to do, and I can do nothing
to
stop you should you wish to do it. My aim is to give you as much
information
as I can, not tell you what to do and which choices to make.
Don't miss giving her a Hot Milk on Fall 27! (But again, like Dorothy, if
you
talk, and participate in festivals, you could have her at 10LP before Fall
27.
But don't let that stop you from giving her a present on her birthday
anyway!)

As Rosalind is one of the harder-to-raise-LP Bachelorettes, I'd put her at


top
priority for participation in romantic festivals if you want her as your
bride.
Ask her first on the Flower Festival, and then ask her out to the Dance
Festival. And participate in all the contest festivals as well.
Do all her quests. You'll have to complete all ten of them in order to
marry
her. After completing her tenth quest: "Private Message 3," Kyle will
mention
something to the effect of, "It might be a good time to talk to Max when
he's
in his room... he'll know what to do now." Completing the tenth quest
unlocks
the ability for you to get her Proposal Item. HOWEVER - you've got to wait
until Rosalind's at 10LP before you approach Max about her Proposal Item.
(HINT: grow Tomatoes on your farm during the Summer, and save 9 of them!)

Yue
-----------------------------------------------------------------------------Talk to Yue every day, and don't get so caught up in participating in the
festivals that you forget to talk to her on those days, too!
Gift-giving works with Yue, and her liked items (Aquamarine, Daikon Radish,
Fried Udon) are fairly obtainable:
~ Aquamarines pop up while mining in Trieste Forest. They're about as
common as
Emeralds, but I would still save them to give on a festival day.
~ Daikon Radishes are easily obtainable. You can buy the Seeds from
Douglas,
grow them in Padova (they're a Winter crop, and take 14 game-days to
grow),
and give one of them to her every day. You can save some money on the
first
bag of Daikon Seed - you get one as a reward for Yue's first quest:
"Nothing
Comes Before Good Skin!"
~ You can buy Fried Udon from Yue herself for 4280G, but I feel that it's a
bit
excessive that you're spending 4280G a day just to get a girl to like
you.
I'd stick with the Aquamarines and Radishes.
Don't miss giving her Cabbage Cakes on Spring 9!
If Yue's the one you're aiming to marry, participate in the romantic
festivals
with her to give an extra boost to her Love Level. Participate in all the
contest festivals, too.
Do all her quests. You'll have to complete all ten of them in order to
marry
her. The reward for her tenth quest: "I Have Something to Tell You," is her
Proposal Item.

***************************************************************************
****
5.3. Rival Warning!
[RivalWedding]
***************************************************************************
****
Look out, Kyle! You've got competition!
Some of the Bachelorettes have another man courting them. But don't you
worry.
If you play your cards right, you can have your lady-love fall for you well
before her default marriage date.
If you play for long enough, you're able to actually see the default
marriages.
You can even confess to the lady during the ceremony - effectively stealing
the
bride! However, you can only steal the bride if you aren't already married,
and
the bride's Love Level is 10. Understandably, the groom isn't going to be
too
happy about being abandoned at the altar... his Friendship Level will drop.
Notes about these default marriages:
~ You can't steal the bride with Alicia, Mana, or Yue, since they don't
have a
set-in-stone default marriage.
~ On the day of the default marriage, when you wake up and go down to the
first
floor of your farmhouse, the groom will come in and announce that the
wedding
is that day. You will attend the wedding, and then regain control the
next
day. (Essentially, you lose a day of work.)
~ You will still attend the default marriage even if you are married; you
just
won't be able to steal the bride.
~ Once a default marriage has occurred, the new wife will stay within her
new
husband's house 24/7. (You can still go talk to her, though.) She will
stay
in her husband's house until you go to Second Generation.
If you end up not playing First Generation long enough to attend a default
marriage, these marriages will commence without you, and will occur during
the
seven-year time-skip when you're advancing to the Second Generation.
What the table headings mean:
Bachelorette: name of the Bachelorette
Rival: name of the rival
Default Marriage Date: (should be self-explanatory) the date of the default
marriage
Bachelorette | Rival
| Default Marriage Date
-----------------------------------------------Alicia
| | Cecilia......|.Jake....|.Summer 14, Year 2

Dorothy
| Barrett | Fall 17, Year 3
Julia........|.Max.....|.Winter 11, Year 4
Mana
| | Rosalind.....|.Ray.....|.Spring 10, Year 3
Yue
| -*
| -*
*NB - Yue is a special case.
If you so happen to be married to a girl who has a rival at the time of the
default marriage, Yue will become the bride. Thus:
~ If you marry Cecilia, Yue will marry Jake on Summer 14, Year 2.
~ If you marry Dorothy, Yue will marry Barrett on Fall 17, Year 3.
~ If you marry Julia, Yue will marry Max on Winter 11, Year 4.
~ If you marry Rosalind, Yue will marry Ray on Spring 10, Year 3.
~ If you marry Mana or Alicia, Yue will not marry.
And if you marry Yue, then she'll... marry you... obviously... on whichever
date you propose to her.

***************************************************************************
****
5.4. Courting Love Candidates - The Ladies
[Court-LoveCanF]
***************************************************************************
****
In this section, I'll be giving you my personal opinion on how best to
court
each female Love Candidate. I'll be pulling information from my own
experience,
as well as things in that other people have done which I've read about on
the
RF2 Forum on www.GameSpot.com
(And I think you can also access this forum from www.GameFAQs.com ?)
As an aside - I don't really have much personal experience with the giftgiving
rule for the Love Candidates. I apologize. I was side-tracked by saving the
world. However, gift-giving generally works... thus, to make up for this
information deficiency, I shall tell you what the easiest-to-make/obtain
liked
item is, and what to do in order to get it or make it.
For more information about liked item recipes and how to raise Cooking
Skill
and Pharmacy Skill Levels, please see HolyPlankton's Cooking & Pharmacy
Guide.

Cammy
-----------------------------------------------------------------------------Talk to Cammy every day, and don't get so caught up in participating in the
festivals that you forget to talk to her on those days, too!
Sadly, I didn't do much (any) gift-giving with Cammy. However, the easiesttoget liked item of Cammy's is Marmalade. All you need is an Orange, which
can be
found on squat palm-tree-looking-trees on Blessia Island. Marmalade is a
Pot

Recipe, and is Cooking Skill Level 15. Spamming Marmalade is a good way to
raise your Cooking Skill, and you can double up by using your results as a
daily gift for Cammy!
Don't miss giving her a Hot Chocolate on Summer 15! You can buy Hot
Chocolate
from Yue, or make it yourself with all your love!
Since you can "marry" all of the Love Candidates with no hard feelings, you
can
choose whether or not to give Cammy priority at romantic festivals. As a
matter
of fact, you can invite three love interests to the Flower Festival; and
since
there's only three Love Candidates, you can invite them all! The Dance
Festival's a different matter... you've got to choose one for that. But
participate in all the contest festivals to raise her Love Level!
Do all of
both
Aaron and
through
five. You
and
See Me!",

Cammy's quests: she's got five. The first two are available to
Aria, but you must be playing as Aaron to access quests three
have to complete the first four to get to the fifth quest: "Come
which is the "marriage" quest.

Leann
-----------------------------------------------------------------------------In my personal opinion, Leann is the hardest-LP-to-raise of all the love
interests. I got all the Bachelorettes to 10LP by Summer 25 of the first
year
of playing (as Kyle). I'm now playing as Aaron, and it is Fall 11 of the
first
year (after the time-skip), I've talked to Leann every single day,
participated
with her in the romantic festivals, competed (and won) all the contests (up
until then), and she's still only at Love Level 5!!! Then again, I myself
haven't made much of an effort with gift-giving, and her birthday is the
last
birthday of the year among the villagers...
Make double-sure to talk to her every single day. Seeing a change in her
Love
Level just might take longer than you would like it to. And make QUADRUPLEsure
that you don't forget to talk to her on festival days (I'd talk to her
twice,
perhaps).
I've made a small effort to give Leann gifts, and it seems to work nicely.
Mind
you, I was at Love Level 5 for her for a while, and then gave her one
Cheese
Fondue, and she went to Love Level 6. So, I'm thinking to say that giftgiving
would help you raising Leann's Love Level. I chose Cheese Fondue because I
think it's the easiest of her liked items to make. You first need Bread - a
No

Utensil Recipe, Cooking Skill Level 6 - and you only need Flour to make it
(which you can buy from Douglas).
Then, to make the Cheese Fondue, you need Bread and Cheese - if you don't
have
that high a Cooking Skill, start with making Small Milk into Small Cheese
with
the Cheese Maker. Use the Small Cheese with the Bread to make Cheese Fondue
in
the Pot (the Small Cheese Cheese Fondue is Cooking Skill Level 27).
If you are at Cooking Skill Level 27, you can spam Cheese Fondue to raise
your
Cooking Skill (buying Flour and Small Milk from Douglas), and use the
results
as daily gifts for Leann!
Don't miss giving her a Sapphire Ring on Winter 27!
Since you can "marry" all of the Love Candidates with no hard feelings, I
would
make Leann top priority at romantic festivals, as she's the hardest Love
Level
to raise. And participate in all the contest festivals, too!
Do all of Leann's quests: she's only got two. The first is available to
both
Aaron and Aria, but you must be playing as Aaron to access the second one.
Thus
the second quest: "Some Casual Conversation," is the "marriage" quest. It
may
just be the last quest you unlock...

Sera & Serena


-----------------------------------------------------------------------------Talk to Sera & Serena every day, and don't get so caught up in
participating in
the festivals that you forget to talk to her on those days, too!
Sadly, I didn't do much (any) gift-giving with Sera & Serena. However, they
like Tomato Juice, which is really easy to make. It's a Mixer Recipe, only
Cooking Skill Level 11, and only requires a Tomato. You can easily spam
Tomato
Juices to raise your Cooking Skill, and use your results as daily gifts to
Sera
& Serena!
Don't miss giving them Marmalade on Fall 29! You either have to make the
Marmalade yourself, or you can save the one they give you as a reward for
completing their first quest: "Let's Play Hide-and-Seek!"
Since you can "marry" all of the Love Candidates with no hard feelings, you
can
choose whether or not to give Sera & Serena priority at romantic festivals.
As
a matter of fact, you can invite three love interests to the Flower
Festival;
and since there's only three Love Candidates, you can invite them all! The
Dance Festival's a different matter... you've got to choose one for that.
And

if you, as Aaron, choose Sera & Serena, you get to dance with them both!
Participate in all the contest festivals to raise their Love Levels!
Do all of Sera & Serena's quests: they've got four. And since they're just
weird like that, both Aaron and Aria can access all four of the quests and
have
a pretend marriage with them. You must complete their first three quests in
order to get to their "marriage" quest, the fourth one: "Something a Little
More Grown Up."

***************************************************************************
****
5.5. Courting Love Candidates - The Gentlemen
[Court-LoveCanM]
***************************************************************************
****
In this section, I'll be giving you my personal opinion on how best to
court
each male Love Candidate. I'll be pulling information from my own
experience,
as well as things in that other people have done which I've read about on
the
RF2 Forum on www.GameSpot.com
(And I think you can also access this forum from www.GameFAQs.com ?)
As an aside - I don't really have much personal experience with the giftgiving
rule for the Love Candidates. I apologize. I was side-tracked by saving the
world. However, gift-giving generally works... thus, to make up for this
information deficiency, I shall tell you what the easiest-to-make/obtain
liked
item is, and what to do in order to get it or make it.
For more information about liked item recipes and how to raise Cooking
Skill
and Pharmacy Skill Levels, please see HolyPlankton's Cooking & Pharmacy
Guide.

Leonel
-----------------------------------------------------------------------------Talk to Leonel every day, and don't get so caught up in participating in
the
festivals that you forget to talk to him on those days, too!
Sadly, I didn't do much (any) gift-giving with Leonel. Of his liked items,
the
Pancake is the easiest to make, I believe. It's a Frying Pan Recipe, but it
requires Cooking Skill Level 23. You'll need:
~ Flour (bought from Douglas)
~ Honey (harvested from Hornet or Queen Bee)
~ Small Milk (harvested from Buffamoo or bought from Douglas)
~ Small Egg (harvest from Cluckadoodle or bought from Douglas)
~ Sweet Powder; it's actually a Pharmacy Recipe, and is really easy to make
you only need two Apples (easily found on trees in Trieste Forest), and a
Pharmacy Skill Level 10.

The Honey is the most troublesome to get, and the rest can easily be bought
from Douglas (excepting the Sweet Powder, of course). Even though Pancakes
are
the easiest of Leonel's liked items to make, I would still save them to
give on
a festival day.
Don't miss giving him a Mixed Juice on Summer 3! Sadly, you can't buy it
from
Yue... you'll have to make it yourself with all your love!
Since you can "marry" all of the Love Candidates with no hard feelings, you
can
choose whether or not to give Leonel priority at romantic festivals. As a
matter of fact, you can invite three love interests to the Flower Festival;
and
since there's only three Love Candidates, you can invite them all! The
Dance
Festival's a different matter... you've got to choose one for that. But
participate in all the contest festivals to raise his Love Level!
Do all of Leonel's quests: he has five. The first two quests are available
to
Aaron and Aria, and the other three can only be accessed by Aria. As Aria,
you
have to complete the first four in order to get to the fifth quest:
"There's
Something I Want to Say," which is the "marriage" quest.

Orland
-----------------------------------------------------------------------------I'd make sure to talk to Orland every day. It seems important to me, seeing
as
how he's kind of like how his father was in First Generation, by being
slightly
introverted. So make doubly-sure that you don't forget to talk to Orland on
festival days.
Sadly, I didn't do much (any) gift-giving with Orland. However, his liked
items
are relatively easy to make. ... The catch is that you have to catch the
fish
(ha ha), and you need a high Cooking Skill Level:
~ Taimen Sashimi - it's a Knife Recipe, you need Cooking Skill Level 31,
and a
Taimen. You can catch Taimen in Messhina Valley - Cave - Altar and Padova
Mts. - Flowing River, Freezing Cave, Rushing Waterfall, Tomb, and Shrine.
~ Fried Mackeral - it's a Frying Pan Recipe, you need Cooking Skill Level
29,
and a Mackeral. You can catch Mackeral only in De Sainte-Coquille Park
during
the Fall.
Don't miss giving him a Sunsquid Sashimi on Winter 5! Sadly, you can't by
it
from Yue... you'll have to make it yourself with all your love!

Since you can "marry" all of the Love Candidates with no hard feelings, you
can
choose whether or not to give Orland priority at romantic festivals.
However, I
feel that out of all the male Love Candidates, Orland's Love Level is the
hardest to raise, so I'd make him a priority at romantic festivals.
Although,
since you can invite three love interests to the Flower Festival, that
shouldn't really matter, as you can invite them all. I'd choose him for the
Dance Festival, though. But participate in all the contest festivals to
raise
his Love Level!
Do all of Orland's quests: he has five. The first two quests are available
to
Aaron and Aria, and the other three can only be accessed by Aria. As Aria,
you
have to complete the first four in order to get to the fifth quest: "Just
Come
Over, Please," which is the "marriage" quest.

Roy
-----------------------------------------------------------------------------Talk to Roy every day, and don't get so caught up in participating in the
festivals that you forget to talk to him on those days, too!
Sadly, I didn't do much (any) gift-giving with Roy. However, two of his
liked
items are easy to get:
~ Giant's Gloves are a Monster Drop from a Hammer Troll, which are found on
Blessia Island at Day. They are also a Monster Drop from a Gigantus,
found in
Palermo Shrine.
~ Steamed Gyoza - it's a Steamer Recipe, you need Cooking Skill Level 24,
and
the ingredients are: Oil, Onion, and a Cabbage. The Onion and Cabbage can
be
grown, and the Oil bought from Douglas.
Don't miss giving him French Fries on Winter 25! You can buy them from Yue,
or
make some yourself with all your love!
Since you can "marry" all of the Love Candidates with no hard feelings, you
can
choose whether or not to give Roy priority at romantic festivals. As a
matter
of fact, you can invite three love interests to the Flower Festival; and
since
there's only three Love Candidates, you can invite them all! The Dance
Festival's a different matter... you've got to choose one for that. But
participate in all the contest festivals to raise his Love Level!
Do all of Roy's quests: he has five. The first two quests are available to
Aaron and Aria, and the other three can only be accessed by Aria. As Aria,
you
have to complete the first four in order to get to the fifth quest: "Come
to My

House," which is the "marriage" quest.

###########################################################################
####
6. Likes & Dislikes
[Likes]
###########################################################################
####
In the following two sections (6.1 & 6.2), you'll find information on what
each
Bachelorette and Love Candidate likes and dislikes, so you will know what
are
good gifts to give to raise their Friendship/Love Levels and what you
should
not give them (which would lower their Friendship/Love Levels).
What the table headings mean:
Bachelorette: name of Bachelorette
Love Candidate: name of Love Candidate
Likes: what item(s) the Bachelorette or Love Candidate likes
Dislikes: the item the Bachelorette or Love Candidate dislikes
If you need self-confirmation that the item is liked, turn up the sound on
your
DS - if the Bachelorette's or Love Candidate's voice-actor says something,
then
it's a liked item.

***************************************************************************
****
6.1. Bachelorette Likes & Dislikes
[LikesBachelorette]
***************************************************************************
****
Bachelorette | Likes
| Dislikes
-------------------------------------------------------------------------Alicia
| Diamond, Strawberry
| Spinach
Cecilia......|.Diamond, Ruby, Emerald, Sapphire,.......|.Lamp Squid
|.Amethyst, Platinum......................|.
Dorothy
| Char, Emery Flower
| Insect Skin
Julia........|.Carrot, Toyherb.........................|.Skull
Mana
| Pink Turnip
| Mackerel
Rosalind.....|.4-Leaf Clover, Sweetie Potato...........|.Gyoza, (snake)*
Yue
| Aquamarine, Daikon Radish, Fried Udon
| Squid
*NB - I put this in parentheses for this reason: in the game, Rosalind does
tell you something to the effect of "I hate every kind of snake." However,
"snake" is not technically an item in the game (at least I haven't seen an
item
called "snake" yet). Thus, since it's not an actual item, it is in
parentheses.

***************************************************************************
****

6.2. Love Candidate Likes & Dislikes


[Likes-LoveCan]
***************************************************************************
****
Love Candidate | Likes
| Dislikes
--------------------------------------------------------------------------*Cammy
| Marmalade, Rainbow Trout Sashimi
| Green Pepper
Leann..........|.Pizza, Cheese Fondue, Mixed Ole.........|.Green Pepper
Leonel
| Chocolate Cake, Pancake, Feather Cap
| Cheesecake
Orland.........|.Taimen Sashimi, Fried Mackeral..........|.Dried Sardine
*Roy
| Giant's Glove, Ice Cream, Steamed Gyoza | Pike
Sera & Serena..|.Tomato Juice, Pudding, Omelet Rice......|.Sardine Sashimi
*NB - Not that you can tell from this table, but just to inform you,
Cammy's
and Roy's liked items in the Second Generation are different from the First
Generation.

###########################################################################
####
7. Birthdays
[Birthdays]
###########################################################################
####
In the following two sections (7.1 & 7.2), you'll find the birthday and
special
birthday present for each Bachelorette and Love Candidate, as well as how
much
the birthday present costs if you buy it from Yue.
What the table headings mean:
Birthday: date of birthday
Bachelorette: name of Bachelorette
Love Candidate: name of Love Candidate
Birthday Present: what the birthday present is
Yue's Price: how much the item costs if you buy it from Yue
If you give the birthday present to the love interest on her/his birthday,
you'll get an extra boost for raising her/his Friendship and Love Levels.

***************************************************************************
****
7.1. Bachelorette Birthdays
[BdayBachelorette]
***************************************************************************
****
Birthday
| Bachelorette | Birthday Present
| Yue's Price
-------------------------------------------------------------Spring 9
| Yue
| Cabbage Cakes
| 3630
Spring 16..|.Julia........|.Seafood Pizza......|.4140
Summer 9
| Mana
| Roasted Yam
| 1820
Summer 12..|.Cecilia......|.Aquamarine Brooch..|.4080
Summer 28 | Alicia
| Emerald Ring
| 4880
Fall 27....|.Rosalind.....|.Hot Milk...........|.1400
Winter 2
| Dorothy
| Strawberry Jam
| 1060

***************************************************************************
****
7.2. Love Candidate Birthdays
[Bday-LoveCan]
***************************************************************************
****
Birthday
| Love Candidate | Birthday Present | Yue's Price
--------------------------------------------------------------Summer 3
| Leonel
| Mixed Juice
| -*
Summer 15..|.Cammy..........|.Hot Chocolate.....|.1880
Fall 29
| Sera & Serena | Marmalade
| -*
Winter 15..|.Orland.........|.Sunsquid Sashimi..|.-*
Winter 25 | Roy
| French Fries
| 1740
Winter 27..|.Leann..........|.Sapphire Ring.....|.-*
*NB - You cannot buy Leonel's, Sera & Serena's, Orland's, or Leann's
birthday
presents from Yue. They are not added to her stock in Second Generation.
You
have to make them yourself.
(Sera & Serena, however, do give you a Marmalade as a reward for completing
their first quest: "Let's Play Hide-and-Seek!")

Recipes for the Birthday Presents: (in chronological order by birthday)


Leonel - Mixed Juice
-----------------------------------------------------------------------------Mixer Recipe
Cooking Skill Level: 14
Ingredients:
~ Vegetable Juice
~ Fruit Juice
Vegetable Juice
----------------------Mixer Recipe
Cooking Skill Level: 7
Ingredients:
~ Pumpkin
~ Pink Turnip
~ Carrot
~ Spinach

Fruit Juice
----------------------Mixer Recipe
Cooking Skill Level: 5
Ingredients:
~ Pineapple
~ Apple
~ Orange
~ Grape

Cammy - Hot Chocolate


-----------------------------------------------------------------------------Pot Recipe
Cooking Skill Level: 9 (Small Milk), 13 (Medium Milk), 17 (Large Milk)
Ingredients:
~ Milk (Small, Medium, or Large)
~ Chocolate

Sera & Serena - Marmalade


-----------------------------------------------------------------------------Pot Recipe
Cooking Skill Level: 15
Ingredients:
~ Orange

Orland - Sunsquid Sashimi


-----------------------------------------------------------------------------Knife Recipe
Sunsquid can be found on Blessia
Island Cooking Skill Level: 35
North Beach, Silent Cave, Southwest
Beach,
Ingredients:
West Beach, and Sandy Path.
~ Sunsquid

Roy - French Fries


-----------------------------------------------------------------------------Frying Pan Recipe
Cooking Skill Level: 8
Ingredients:
~ Oil
~ Potato

Leann - Sapphire Ring


-----------------------------------------------------------------------------Decoration Recipe
Accessories Skill Level: 37
Ingredients:
~ Gold (x2)
~ Sapphire

###########################################################################
####
8. Festivals
[Festivals]
###########################################################################
####
Festivals usually occur on some (but not all) Holidays of each Season.
There's
fun, festive music playing wherever you're walking in Alvarna, as well as
confetti falling from the sky during most festivals. The Alvarna villagers
have
a set place they stand during a festival, and there'll be a few exceptions
depending on what festival it is.

For information of where each villager is located during a festival, please


see
Lerion's FAQ/Walkthrough, section 7.8. Festivals (tag Festivals).
An interesting fact that Lerion has mentioned, and I have confirmed, is
that it
never rains or storms on a festival Holiday. It's always sunny; and paying
Alicia to make it rain won't work either. The game is determined to
celebrate
the festivals.

***************************************************************************
****
8.1. Chronological Festival List
[FestivalChronList]
***************************************************************************
****
Every Festival is on a Holiday day, with the exception of New Year's Eve,
which
is on a Friday.
What the table headings mean:
Date: date of event
Festival: name of festival
Aera's Category: what kind of festival I think it is
For a more detailed description of what "Aera's Category" means, please
see
the next section, "What Festivals Do to Raise Friend & Love Levels"
Date
| Festival
| Aera's Category
---------------------------------------------------------Spring 1
| New Year's Day
| Special Event
Spring 13..|.Flower Festival..........|.Romantic
Spring 25 | Eating Contest
| Contest
Summer 1...|.1st Day of Summer........|.Special Event
Summer 7
| Monster Taming Contest
| Contest
Summer 19..|.Dance Festival...........|.Romantic
*Summer 25 | Fishing Contest
| Contest
*Summer 25..|.Big Cook-Off.............|.Contest
Fall 1
| Adventure Contest
| Contest
Fall 13....|.Harvest Festival.........|.Special Event
Fall 25
| Monster Contest
| Contest
Winter 7...|.Shooting Star Festival...|.Romantic
Winter 19 | Mining Contest
| Contest
Winter 30..|.New Year's Eve...........|.Special Event
*NB - in the First Generation, Summer 25 is the Fishing Contest, but it is
replaced by the Big Cook-Off in Second Generation.

***************************************************************************
****
8.2. What Festivals Do to Raise Friend & Love Levels
[FestivalPurpose]
***************************************************************************
****

Festivals are a great way to raise the Love Levels of Bachelorettes and
Love
Candidates, as well as the Friendship Levels of all the villagers. While
it's
good idea to talk to each villager every day, it's an even better idea to
talk
to each villager on a festival day. Why? Talking on a regular day raises
Friendship and Love Levels, but talking on a festival day raises the
Friendship
and Love Levels a little bit more.
The same goes for giving gifts! Giving a gift on a regular day does raise
Friendship and Love Levels, but you get an extra boost on festival days!
So, if
you're low on the amount of gifts you have to give, save them for a
festival
day.
Not only does talking and gift-giving help, but participating in that day's
festival also boosts the Friendship and Love Levels of the villagers.
Participation in a festival could either be winning a contest, proving how
wonderfully talented you are, or going on a date with your lady love (or
your
totally hot beau if you're playing as Aria).

I've separated the festivals into three different categories, based on what
you
do in each festival. There's "Romantic" festivals, "Contests," and "Special
Event" festivals:
~ Romantic festivals are specially targeted to participation with a
Bachelorette or Love Candidate.
~ Contests... hmm... should be self-explanatory. You compete in some kind
of
contest.
(Just a hint - contest festivals usually have the word "contest" in their
name.)
~ During Special Event festivals, nothing really exciting happens. The
villagers just stand around, comment on the day, and get to listen to
festive
music.

Then, obviously, each festival will be different in Second Generation than


it
was in First Generation.
What kind of differences?
Since you're playing as either Aaron or Aria, who you can take out in
romantic
festivals will change, as well as the participants of the contests. Having
adults face-off a child is a bit unfair, don't you think? (Not that you
can't
beat them, though...)

***************************************************************************
****
8.3. Romantic Festivals
[FestivalRomantic]
***************************************************************************
****
The following are festivals that I have categorized as "romantic." In this
section, you will find a description of the festival, and what it's like in
both First and Second Generation.
Romantic festivals are specially targeted to participation with a
Bachelorette
or Love Candidate. If you participate in a Romantic festival, you get to go
on
a kind of date with your favorite lady or beau, and your date's Friendship
and
Love Levels will increase.
I shall explain, by example, how each section is organized:
==============================
X.X.X. Festival Name
[Tag]
==============================
Date of festival
Description of the festival.
First Generation
-----------------------------What happens during the festival in First Generation.
Second Generation
-----------------------------What happens during the festival in Second Generation.

===========================================================================
====
8.3.1. Flower Festival
[RF-Flower]
===========================================================================
====
Spring 13
The cherry blossoms are all in bloom! It's a great time to sit under the
cherry
trees and admire the flowers. It would be even better if you invited a love
interest to view the blossoms with you, as a romantic date!

First Generation
------------------------------------------------------------------------------

All the villagers are standing around the town, enjoying the cherry
blossoms.
When you talk to them, some comment how pretty the flowers are; others
(namely
Jake) say that the festival is just an excuse to drink.
You can invite up to three Bachelorettes to view the blossoms, and they
will
make a comment about how beautiful the blossoms are, and tell you something
about their life.
Only the first three you invite will accept your invitation, and only those
three will have their Love Levels increased. Once you've made your
invitation,
go to Cherry Blossom Square and your date will start.
If you try to invite the other girls, they'll complain about how you've
already
gone with someone else, and their Love Points will decrease.

Second Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, enjoying the cherry
blossoms.
When you talk to them, some comment how pretty the flowers are; others
(namely
Jake) say that the festival is just an excuse to drink.
You can invite up to three Love Candidates to view the blossoms, and they
will
make a comment about how beautiful the blossoms are, and tell you something
about their life.
Once you've invited a Love Candidate, walk to Alvarna Academy and your date
will start. Unlike First Generation, no one will feel left out - since
there
are only three Love Candidates for both Aaron and Aria, you can invite them
all!

===========================================================================
====
8.3.2. Dance Festival
[RF-Dance]
===========================================================================
====
Summer 19
This festival is a wonderful opportunity to ask your lady love (or totally
hot
beau) out to a dance, and prove to her (or him) and everyone else that you
are
not only a great farmer and adventurer, but also a spectacular dancer (I
hear
that practicing swordsmanship and the footwork involved can make you a
better
natural dancer). This festival also provides beautiful music for when the

dancing begins!

First Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, enjoying the prospect of
the
dance. All of the Bachelorettes are eagerly awaiting for the time when you
ask
them to dance.
Minimum requirements for this festival:
~ Bachelorette must be at Love Level 4 or above
You can only ask one Bachelorette to dance, and once you ask her, you'll
immediately be transported to De Sainte-Coquille Park and commence with
your
dance.

Second Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, enjoying the prospect of
the
dance. All of the Love Candidates are eagerly awaiting for the time when
you
ask them to dance.
Minimum requirements for this festival:
~ Love Candidate must be at Love Level 4 or above
You can only ask one Love Candidate to dance, and once you ask her or him,
you'll immediately be transported to De Sainte-Coquille Park and commence
with
your dance.
If you're Aaron and you ask Sera & Serena, you actually get to dance with
both
of them!

===========================================================================
====
8.3.3. Shooting Star Festival
[RF-Star]
===========================================================================
====
Winter 7
On this day, you're able to shooting stars more clearly than in any other
part
of the year; making this night sky the most beautiful night of the year. As
everyone knows, if you wish upon a shooting star, your wish will come true
- so
don't miss this chance to have a wish of yours granted!

First Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, eagerly awaiting nightfall.
The
Bachelorettes are also eagerly waiting for you to invite her to watch the
shooting stars together!
Minimum requirements for this festival:
~ Bachelorette must be at Love Level 5 or above
You can only invite one Bachelorette to stargaze, and she'll tell you to
meet
her at Alvarna - Falling Star Path at 9:00 PM that night to watch the
shooting
stars.

Second Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, eagerly awaiting nightfall.
The
Love Candidates are also eagerly waiting for you to invite her/him to watch
the
shooting stars together!
Minimum requirements for this festival:
~ Love Candidate must be at Love Level 6 or above
You can only invite one Love Candidate to stargaze, and she/he will tell
you to
meet her/him at Alvarna - Falling Star Path at 9:00 PM that night to watch
the
shooting stars.

***************************************************************************
****
8.4. Contests
[FestivalContest]
***************************************************************************
****
The following are festivals that I have categorized as "contests." In this
section, you will find a description of the festival, and what it's like in
both First and Second Generation.
Contests... hmm... should be self-explanatory. If you participate in a
Contest,
and win, everyone's Friendship Levels increase, as well as the Love Levels
of
Bachelorettes and Love Candidates. And they're also fun to do. ^.^
I shall explain, by example, how each section is organized:
==============================

X.X.X. Festival Name


[Tag]
==============================
Date of festival
Description of the festival.
First Generation
-----------------------------What happens during the festival in First Generation. May also include
minimum
requirements in order to participate in the contest. Will also include the
prizes for 1st Place (Grand Prize), 2nd Place (Honorable Mention), and 3rd
Place (Consolation Prize).
Second Generation
-----------------------------What happens during the festival in Second Generation. May also include
minimum
requirements in order to participate in the contest. Will also include the
prizes for 1st Place (Grand Prize), 2nd Place (Honorable Mention), and 3rd
Place (Consolation Prize).
The only exceptions to this setup are the Fishing Contest and Big Cook-Off;
the
reason being that the Fishing Contest is only in First Generation, and the
Big
Cook-Off is only in the Second Generation.

===========================================================================
====
8.4.1. Eating Contest
[CF-Eating]
===========================================================================
====
Spring 25
As one of the most primitive instincts of human nature, this festival is a
contest of who can east the most in a set period of time. Herman has looked
forward to this day, so he can show everyone his amazing abilities and do a
perfect judgement of the contest.

First Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, eagerly anticipating the
contest. You'll be competing against Douglas and Gordan for the title
"Master
of Speed Eating."
Talk to Herman to start the contest - he'll be in De Sainte-Coquille Park
until
5:30pm. After some razzing from Douglas and Gordan, Herman will explain the
rules of the contest.

When Herman says "STAAAART!", you're to press the A Button as fast as you
can
to take bites until he says "Stop!" You need at least 35 bites to win the
contest.
In my opinion, the best way to do this is to hold your thumbnail and
pointerfingernail together, and slide them across the A Button as fast as you can.
(Please note that I myself did not think to do this; I remember reading it
somewhere, but I cannot remember where!)
The prizes are:
~ Grand Prize (1st Place) - title "Master of Speed Eating" and a Formula A
~ Honorable Mention (2nd Place) - Fried Veggies
~ Consolation Prize (3rd Place) - a Cucumber

Second Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, eagerly anticipating the
contest. You'll be competing against Sera & Serena and Ray for the title of
"Master of Speed Eating."
Talk to Herman to start the contest - he'll be in De Sainte-Coquille Park
until
5:30pm. After some razzing from Sera & Serena and Ray, Herman will explain
the
rules of the contest.
When Herman says "STAAAART!", you're to press the A Button as fast as you
can
to take bites until he says "Stop!" You need at least 35 bites to win the
contest.
In my opinion, the best way to do this is to hold your thumbnail and
pointer
fingernail together, and slide them across the A Button as fast as you can.
(Please note that I myself did not think to do this; I remember reading it
somewhere, but I cannot remember where!)
The prizes are:
~ Grand Prize (1st Place) - title "Master of Speed Eating" and a 4-Leaf
Clover
~ Honorable Mention (2nd Place) - a Pizza
~ Consolation Prize (3rd Place) - Corn

===========================================================================
====
8.4.2. Monster Taming Contest
[CF-MonsterTame]
===========================================================================
====
Summer 7
The purpose of this contest is to strengthen the ties between humans and

Monsters. With bravery and a kind heart, show the villagers your skill as
an
Earthmate by taming Monsters.

First Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, eagerly anticipating the
contest. You'll be competing against Max and Jake for the title of "Monster
Master."
Talk to Herman to start the contest - he'll be in De Sainte-Coquille Park
until
5:30pm. After some razzing from Max and Jake, Herman will explain the rules
of
the contest.
Minimum requirements for this contest:
~ Pet Glove
~ Barn
~ 1 empty slot in Barn
To get the Pet Glove, you must complete Cecilia's first quest: "Please Find
Something."
To build your Barn, talk to Byron when he's on the first floor of his house
(he's usually there during the day, Monday thru Friday). You'll need 5000G
and
50 Wood to build the Barn.
The objective of this competition is to see how fast you can befriend a
specific Monster - which Herman will announce each year where you need to
go to
befriend which Monster.
It has been seen that there could be a potential glitch in your game. Your
game
should just count how many in-game minutes it takes to catch the Monster.
However, if your game happens to have this glitch, you need to catch the
Monster before the hour counter of the in-game clock changes. For example,
if
you talk to Herman at 7:XX (the XX can be between 00 and 59, inclusive),
you
must catch the Monster before it turns 8:00. Thus, I advise you to start
the
contest (i.e. talk to Herman) in the first few minutes of an in-game hour
(e.g.
10:02).
From the several times I've done the Monster Taming Contest, it's usually
taming a PommePomme (apple Monster) in Trieste Forest - Spring Clearing.
However, it may be a different Monster in a different place for you. I've
managed to tame a PommePomme in less than 10 in-game minutes, so I don't
think it should be too difficult to win.
The prizes are:

~ Grand Prize (1st Place) - title of "Monster Master" and a Formula B


~ Honorable Mention (2nd Place) - an Apple Pie
~ Consolation Prize (3rd Place) - a Tomato

Second Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, eagerly anticipating the
contest. You'll be competing against Leonel and Orland for the title of
"Monster Master."
Talk to Herman to start the contest - he'll be in De Sainte-Coquille Park
until
5:30pm. After some razzing from Leonel and Orland, Herman will explain the
rules of the contest.
Minimum requirements for this contest:
~ Pet Glove
~ Barn
~ 1 empty slot in Barn
Hopefully, you already have the Pet Glove from First Generation. If you
don't... I don't know what you can do.
You could have built your Barn in First Generation, but if you didn't, you
can
still build one in Second Generation. Talk to Byron when he's on the first
floor of his house (he's usually there during the day, Monday thru Friday).
You'll need 5000G and 50 Wood to build the Barn.
The objective of this competition is to see how fast you can befriend a
specific Monster - which Herman will announce each year where you need to
go to
befriend which Monster.
It has been seen that there could be a potential glitch in your game. Your
game
should just count how many in-game minutes it takes to catch the Monster.
However, if your game happens to have this glitch, you need to catch the
Monster before the hour counter of the in-game clock changes. For example,
if
you talk to Herman at 7:XX (the XX can be between 00 and 59, inclusive),
you
must catch the Monster before it turns 8:00. Thus, I advise you to start
the
contest (i.e. talk to Herman) in the first few minutes of an in-game hour
(e.g.
10:02).
From the several times I've done the Monster Taming Contest, it's usually
taming a PommePomme (apple Monster) in Trieste Forest - Spring Clearing.
However, it may be a different Monster in a different place for you. I've
managed to tame a PommePomme in less than 10 in-game minutes, so I don't
think it should be too difficult to win.
The prizes are:

~ Grand Prize (1st Place) - title of "Monster Master," a Levelizer, and a


Monster Costume (a Wooly for Aaron and a Chipsqueek for Aria)
~ Honorable Mention (2nd Place) - a Union Stew
~ Consolation Prize (3rd Place) - an Eggplant
NB - You'll be able to find your Monster Costume on the second floor of
your
farmhouse, in the armoire in the far left corner of the floor. It'll be in
Drawer 2.

===========================================================================
====
8.4.3. Fishing Contest
[CF-Fishing]
===========================================================================
====
Summer 25
Ah, the relaxing sport of fishing. Or, to quote Rosalind of how Max sees
it,
"Fishing is a fierce, heroic battle. A match between person and fish. A
gladiatorial contest where your wits will earn you glorious victory or
crushing
defeat." So, here's a chance to show off your mad fishing skills to impress
the
ladies and all the other Alvarna citizens!

First Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, eagerly anticipating the
contest. You'll be competing against Barrett and Dorothy for the title of
"Fabulous Fisherman."
Talk to Herman to start the contest - he'll be in De Sainte-Coquille Park
until
5:30pm. After some razzing from Barrett and Dorothy, Herman will explain
the
rules of the contest.
Minimum requirements for this contest:
~ Pole
To get the Pole, you must complete Barrett's first quest: "I'm Looking for
Something."
The objective of this contest is to catch the biggest fish - Herman will
announce each year which kind of fish you need to catch.
From my own experience, this fish will most likely be a Sardine. In order
to
win, you must catch a Sardine that is at least 18cm long (Level 5).
You can catch Sardines in:
~ Blessia Island - Summer Isle Port

~ Alvarna - East End, West End, Port


The prizes are:
~ Grand Prize (1st Place) - title of "Fabulous Fisherman" and a Formula C
~ Honorable Mention (2nd Place) - a Shrimp
~ Consolation Prize (3rd Place) - ? (if anyone knows what this is, please
don't
hesitate to contact me!)

===========================================================================
====
8.4.4. Big Cook-Off
[CF-CookOff]
===========================================================================
====
Summer 25
As food is Herman's favorite thing, he's really been looking forward to the
Big
Cook-Off. Oh, the foods you can eat! This contest is a time for you to show
the
people of Alvarna what an amazing cook you are!

Second Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, eagerly anticipating the
contest. You'll be competing against Sera & Serena and Leann for the title
of
"Master of Taste."
Talk to Herman to start the contest - he'll be in De Sainte-Coquille Park
until
5:30pm. After some razzing from Sera & Serena and Leann, Herman will
explain
the rules of the contest.
Minimum requirements for this contest:
~ Oven
To get an Oven... you have to do a lot of things. You'll have to have to
built
the Workshop extension for the school (talk to Byron - it's 10,000G and
1,000
Wood), bought the Large Kitchen from Yue (sold as "Yue's Bargain" on Monday
only for 5000G), and only then can you buy the Oven from Yue (sold as
"Yue's
Bargain" on Friday only - it's under "Large Kitchen Utensils" and is
5000G).
The objective of this contest is to cook the best food dish - which Herman
will
announce each year.

From my experience, the dish will probably be a Seafood Pizza. In order to


win,
you'll have to make it yourself - buying from Yue won't be enough. The
Seafood
Pizza you turn in to Herman has to be at least Level 5 for you to get first
place. (The Seafood Pizza you buy from Yue is only Level 1.)
To make a Seafood Pizza that's at least Level 5:
~ Cooking Skill Level 43-49 (depending on size of Cheeze)
~ Ingredients: Ketchup, Cheese, Flour, Shrimp, Squid
~ The ingredients' levels must average to at least 5 (and if you come up
with a
decimal, you always round down) for you to get an at least Level 5
Seafood
Pizza
What's "average"
Step 1. Level of
Shrimp +
Level of
Step 2. Take the

mean? Do this math:


Ketchup + Level of Cheese + Level of Flour + Level of
Squid
number you get in Step 1, and divide it by 5

For example, if the number you get in Step 2 is a "6.2" ... the Seafood
Pizza
will be a Level 6 Seafood Pizza. If the number you get in Step 2 is "8.9"
the
Seafood Pizza will be a Level 8 Seafood Pizza.
The prizes are:
~ Grand Prize (1st Place) - title of "Master of Taste" and a Big Knife
~ Honorable Mention (2nd Place) - a Fur Sleeping Bag
~ Consolation Prize (3rd Place) - a Potato

===========================================================================
====
8.4.5. Adventure Contest
[CF-Adventure]
===========================================================================
====
Fall 1
Every man craves adventure, and here's a chance to satiate that craving!
And to
have some fun while you're at it. ^.^

First Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, eagerly anticipating the
contest. You'll be competing against Jake and Tanya for the title of
"Adventurer King."
Talk to Herman to start the contest - he'll be in De Sainte-Coquille Park
until
5:30pm. After some razzing from Jake and Tanya, Herman will explain the
rules

of the contest.
The objective of this contest is to determine who is the fastest at finding
a
specific item inside a dungeon.
From my experience, this contest is to find an Amethyst in Blessia Island.
Oh
dear.
In order to win, you have to find the Amethyst before the hour counter
changes
three times after you started this contest. For example, if you started the
contest at 9:XX AM (the XX can be between 00 and 59, inclusive), you have
to
find the item before the time turns to 12:00 PM (11:59 AM is still a win).
The
timer stops as soon as you find the Amethyst, so you don't have to rush to
get
back, but make sure you get back before Herman leaves at 5:30 PM.
What you must do:
Go to Blessia Island - Altar/Old Ship... and don't make the mistake I do this
is NOT the area that is ON the ship. The Blessia Island - Altar/Old Ship
area
is the place BEFORE the ship: the second-to-last farthest place you can go
in
Blessia Island. For a map of the Island, please refer to Lerion's FAQ/
Walkthrough, section 9.2. Blessia Island - First Generation (tag Blessia1).
Once there, go to the eastern-most part of the area, just below the two
rune
flowers, and walk near the cliff. The Amethyst isn't visible - you simply
have
to walk/run around that area, and once you've walked over the correct spot,
you'll get a little text blurb that says something to the effect of: "I
found
the AMETHYST!"
In this contest, it's either a win or a lose. No 2nd or 3rd Place, just the
winner and the losers.
NB - Also, you cannot give Herman an Amethyst from your pocket. It doesn't
work
like that, you silly.
The prizes are:
~ Winner (1st Place) - title of "Adventure King" and a Greenifier
~ Losers - a Yam Seed

Second Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, eagerly anticipating the

contest. You'll be competing against Leonel and Orland for the title of
"Little
Adventurer."
Talk to Herman to start the contest - he'll be in De Sainte-Coquille Park
until
5:30pm. After some razzing from Leonel and Orland, Herman will explain the
rules of the contest.
The objective of this contest is to determine who is the fastest at finding
a
specific item inside a dungeon.
From my experience, this contest is to find a Platinum in Padova Mts. Oh
dear.
In order to win, you have to find the Platinum before the hour counter
changes
three times after you started this contest. For example, if you started the
contest at 9:XX AM (the XX can be between 00 and 59, inclusive), you have
to
find the item before the time turns to 12:00 PM (11:59 is still a win). The
timer stops as soon as you find the Platinum, so you don't have to rush to
get
back, but make sure you get back before Herman leaves at 5:30 PM.
What you must do:
Go to Padova Mts. - Unfrozen Lake. For a map of the Mountains, please refer
to
Lerion's FAQ/Walkthrough, section 10.4. Padova Mts. - Second Generation
(tag
Padova2).
Once there,
Portal,
and walk to
walk/run
around that
a
little text
PLATINUM!"

go to the northwest part of the area, next to the Monster


the right. The Platinum isn't visible - you simply have to
area, and once you've walked over the correct spot, you'll get
blurb that says something to the effect of: "I found the

In this contest, it's either a win or a lose. No 2nd or 3rd place, just the
winner and the losers.
NB - Also, you cannot give Herman a Platinum from your pocket. It doesn't
work
like that, you silly.
The prizes are:
~ Winner (1st Place) - title of "Little Adventurer" and a Protein Boost
~ Losers - a Carrot Seed

===========================================================================
====

8.4.6. Monster Contest


[CFMonsterContest]
===========================================================================
====
Fall 25
You've already proven that you're an expert at taming Monsters, but how
about
raising them? Today's the day to show that you can improve your ties with
Monsters by taking care of them and training them to be big, strong, and
humanfriendly. Bring your most prized Monster to show the villagers!

First Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, eagerly anticipating the
contest. You'll be competing for the title of "Monster Master."
(I'd think this would be different from the Monster Taming Contest...
anyone
confirm/deny this?)
Talk to Herman to start the contest - he'll be in De Sainte-Coquille Park
until
5:30pm - and listen as he explains the rules of the contest.
Minimum requirements for this contest:
~ A Monster
The objective of this contest is to have the strongest Monster.
To win, your Monster has to have a strength of 45 or more (175 HP or
more*).
For Honorable Mention, the strength has to be between 41 and 43 (155-175
HP*);
and for the Participation Prize, the monster's strength has to be 39 or
less
(less than 155 HP*).
How can you tell your Monster's strength?
After talking to Herman, go to your Barn, and ask your Monster to come with
you
(i.e. join your party). Once you and your Monster are outside of your Barn,
talk to it to find out what its strength is.
Once you've learned the Monster's strength, you'll be asked whether or not
you
want to have that Monster in the Monster Contest. If you decide to not have
that Monster enter the contest, you repeat the process until you find a
Monster
whose strength satisfies you.
My suggestion to you: catch a Silver Wolf as early in the game as you can,
raise it so its Friendship Level is 10, and enter it in the contest. You'll

definitely win.
The prizes are:
~ Highest Honors (1st Place) - title of "Monster Master" (?) and a Health
It
~ Honorable Mention (2nd Place) - an Omelet
~ Participation Prize (3rd Place) - Spinach

*NB - these HP values were tested by Lerion and Winchu, and were only
tested
for a Silver Wolf and a Wooly.
Also, Lerion and Winchu have observed that there might be a potential
glitch in
your game. Herman will say that the reward is a Health It, but you might
randomly end up with something else. Also, the game might randomly give you
2nd
Place or 3rd Place if your Monster's strength is below 45, overruling the
41-43
and the below 39 explained above.

Second Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, eagerly anticipating the
contest. You'll be competing for the title of "Monster Master."
Talk to Herman to start the contest - he'll be in De Sainte-Coquille Park
until
5:30pm - and listen as he explains the rules of the contest.
Minimum requirements for this contest:
~ A Monster
The objective of this contest is to have the strongest Monster.
To win, your Monster has to have a strength of 45 or more (175 HP or
more*).
For Honorable Mention, the strength has to be between 41 and 43 (155-175
HP*);
and for the Participation Prize, the monster's strength has to be 39 or
less
(less than 155 HP*).
How can you tell your Monster's strength?
After talking to Herman, go to your Barn, and ask your Monster to come with
you
(i.e. join your party). Once you and your Monster are outside of your Barn,
talk to it to find out what its strength is.
Once you've learned the Monster's strength, you'll be asked whether or not
you
want to have that Monster in the Monster Contest. If you decide to not have

that Monster enter the contest, you repeat the process until you find a
Monster
whose strength satisfies you.
My suggestion to you: remember the Silver Wolf you caught in First
Generation?
He'll win you this generation's Monster Contest, too.
The prizes are:
~ Highest Honors (1st Place) - title of "Monster Master" and a Mental
Supplement
~ Honorable Mention (2nd Place) - ? possibly a Mental Supplement?
~ Participation Prize (3rd Place) - ? possibly a Mental Supplement?
I tried with my Hunter Wolf (at 10FP), and its strength was 98... and lost?
But
it didn't tell me if I got the "Honorable Mention" or the "Participation
Prize." I just didn't get the "Highest Honors." But I did receive a Mental
Supplement. (Although silly me didn't check that it was actually a Mental
Supplement...)
(If you know what the 2nd and 3rd Place prizes are, please don't hesitate
to
contact me!)

*NB - these HP values were tested by Lerion and Winchu, and were only
tested
for a Silver Wolf and a Wooly.
Also, Lerion and Winchu have observed that there might be a potential
glitch in
your game. Herman will say that the reward is a Health It (or Mental
Supplement), but you might randomly end up with something else. Also, the
game
might randomly give you 2nd Place or 3rd Place if your Monster's strength
is
below 45, overruling the 41-43 and the below 39 explained above.

===========================================================================
====
8.4.7. Mining Contest
[CF-Mining]
===========================================================================
====
Winter 19
This is the last contest of the year - the Mining Contest! Impress the
villagers with your incredible mining skills!

First Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, eagerly anticipating the
contest. You'll be competing against Roy and Yue for the title of "Mining

King."
Talk to Herman to start the contest - he'll be in De Sainte-Coquille Park
until
5:30pm. After some razzing from Roy and Yue, Herman will explain the rules
of
the contest.
Minimum requirements for this contest:
~ Hammer
To get the Hammer, you must complete Gordon's first quest: "Please Get Me
an
Amethyst."
The objective of this contest is to see how quickly you can go into a
dungeon
and mine a specific ore or gem.
This will probably be to find a Ruby on Blessia Island. (I'm taking
Lerion's
word for it, since I've never gotten to this contest before!)
You have to find the Ruby before the hour counter changes three times after
you
started this contest. For example, if you started the contest at 9:XX AM
(the
XX can be between 00 and 59, inclusive), you have to find the Ruby before
the
time turns to 12:00 PM (11:59 AM is still a win).
There's actually two ways to win this contest:
~ If you already have a Ruby at hand, just give it to him.
~ If you don't have a Ruby at hand, you're going to have to mine one.
Finding a Ruby on Blessia Island shouldn't be too hard. They can be
relatively
common. There's 2 mining stones in Blessia Island - South Beach, and 7 in
Blessia Island - Center. Just go there and start bashing rocks; but I would
make sure that you charge your Hammer first. Or you could use a Battle
Hammer
instead... I've heard that you'll be more likely to mine uncommon ores/gems
if
you use a Battle Hammer.
The prizes are:
~ Grand Prize (1st Place) - title of "Mining King" and an Invinciroid
~ Honorable Mention (2nd Place) - a Cabbage
~ Consolation Prize (3rd Place) - ?
(If you know what the 3rd Place prize is, please don't hesitate to contact
me!)

Second Generation

-----------------------------------------------------------------------------All the villagers are standing around the town, eagerly anticipating the
contest. You'll be competing against Leonel and Orland for the title of
"Little
Miner."
Talk to Herman to start the contest - he'll be in De Sainte-Coquille Park
until
5:30pm. After some razzing from Leonel and Orland, Herman will explain the
rules of the contest.
Minimum requirements for this contest:
~ Hammer
Hopefully, you already have the Hammer from First Generation. If you
don't... I
don't know what you can do.
The objective of this contest is to see how quickly you can go into a
dungeon
and mine a specific ore or gem.
This will probably be to find a Diamond in any of the dungeons. (I'm taking
Lerion's word for it, since I've never gotten to this contest before!)
You have to find the Diamond before the hour counter changes three times
after
you started the contest. For example, if you started the contest at 9:XX AM
(the XX can be between 00 and 59, inclusive), you have to find the Diamond
before the time turns to 12:00 PM (11:59 is still a win).
There's actually two ways to win this contest:
~ If you already have a Diamond at hand, just give it to him.
~ If you don't have a Diamond at hand, you're going to have to mine one.
To find a Diamond in a dungeon is pretty hard. They're pretty rare. I
suggest
that you should try and find one before this contest, and then give it to
him
right after you talk to him to start the contest.
You should be able to find Diamonds in either Padova Mts. or Messhina
Valley.
Just try those dungeons and start bashing rocks; but I would make sure to
charge your Hammer first. You'll be more likely to find rare ores/gems that
way.
The prizes are:
~ Grand Prize (1st Place) - title of "Little Miner" and a Vital Gummi
~ Honorable Mention (2nd Place) - a Pink Turnip
~ Consolation Prize (3rd Place) - a Daikon Radish

***************************************************************************
****

8.5. Special Events


[FestivalSpEvent]
***************************************************************************
****
The following are festivals that I have categorized as "special events." In
this section, you will find a description of the festival, and what it's
like
in both First and Second Generation.
As for Special Event festivals, nothing really exciting happens. You can't
go
on dates, and you can't win any contests. No fun stuff for you to do. But
that
doesn't give you cause to shun them. You still get an extra boost for
talking
to the villagers on Special Event festivals.
I shall explain, by example, how each section is organized:
==============================
X.X.X. Festival Name
[Tag]
==============================
Date of festival
Description of the festival.
First Generation
-----------------------------What happens during the festival in First Generation.
Second Generation
-----------------------------What happens during the festival in Second Generation.

===========================================================================
====
8.5.1. New Year's Day
[SEF-NewYearDay]
===========================================================================
====
Spring 1
New Year's Day is the first festival of the year and the last festival you
see
(since Kyle arrives in Alvarna on Spring 2).
A new year has come! Everything is renewed this day. Start thinking of your
plans for this year and get prepared for the work that is to come!

First Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, enjoying the day. When you
talk
to them, they say something speculating about the new year that is to come.

Second Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, enjoying the day. When you
talk
to them, they say something speculating about the new year that is to come.

===========================================================================
====
8.5.2. 1st Day of Summer
[SEF1stDaySummer]
===========================================================================
====
Summer 1
Finally, it's the first day of Summer! Everyone's been waiting for Summer
to
start, especially the kids, because the beaches are open! It's the swimming
season! All the girls said that they're ready to bust out their new
swimsuits,
but sadly, none of them actually wear them!
(Fun Fact: they remedy the swimsuit issue in Rune Factory 3!)

First Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, enjoying the day and the
water.
When you talk to them, they tell you what a loverly day it is.

Second Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, enjoying the day and the
water.
When you talk to them, they tell you what a loverly day it is.

===========================================================================
====
8.5.3. Harvest Festival
[SEF-Harvest]
===========================================================================
====
Fall 13
This is a traditional festival in the Harvest Moon series (not that I would
know... I started with the first Rune Factory). This is the day where
everyone

celebrates by showing their gratitude for the gifts of the land: our food.
As a
farmer, it is your duty to give special thanks for the grace of the soil
that
we are able to keep farming and living.

First Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, giving thanks for the
wonderful
gifts the land gives us. Some villagers comment on how delicious your farm
vegetables are and praise your hard work.

Second Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, giving thanks for the
wonderful
gifts the land gives us. Some villagers comment on how delicious your farm
vegetables are and praise your hard work.

===========================================================================
====
8.5.4. New Year's Eve
[SEF-NewYearEve]
===========================================================================
====
Winter 30 (Friday)
A long year has passed, and it's time to think of what you've
throughout
the year, and think of goals for the coming year. It's a time
all
the good (and sometimes bad) memories you've created with the
everything you've received from this beautiful, friendly town
Alvarna.

done
to remember
villagers and
called

First Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, reflecting on the past
year.
When you talk to them, they wish you luck in the next year.

Second Generation
-----------------------------------------------------------------------------All the villagers are standing around the town, reflecting on the past
year.
When you talk to them, they wish you luck in the next year.

###########################################################################
####
9. Bulletin Board & Quests
[Quests]
###########################################################################
####
***************************************************************************
****
9.1. Why Should I Do Quests?
[WhyQuests]
***************************************************************************
****
(Forgive me as I paraphrase what I had written in the section 5.1. General
Rules of Courting (tag Court-GenRule). ... I had just realized that I had
already answered the question of "why should I do quests?" quite accurately
there. So feel free to skip reading this description. HOWEVER - the notes
about
the quests are new, so you might want read those.)

Quests are very important in the dating game, as completing them not only
raises the Friend and Love Levels of the requester, but will also set you
on
the course to marry your chosen love interest. Some rewards for these
quests
are the Proposal Item for a Bachelorette, or, in the case of the Love
Candidates, the reward is a pretend marriage!
In fact, you have to complete ALL the quests of the love interest in order
to
marry them. There's ten quests each for the Bachelorettes, and five for the
Love Candidates (the two exceptions are Leann, who only has two, and Sera &
Serena, who have four).
So check the Bulletin Board every day, to see if there's a new quest from
your
love interest. I'd be especially sure to check after a festival day - after
you've raised the Friendship and Love Levels by participating in a festival
or
winning a contest, there's a good chance that the Love Level will change
and
unlock the next quest.

Notes about these quests:


~ If you end up marrying a Bachelorette, and you haven't completed all the
other quests of the other Bachelorettes, those quests will disappear from
the
Bulletin Board and you will never be able to do them. The reason: the
point
of doing the Bachelorettes' quests is that, upon completing all ten of
them,
you'll be able to marry that Bachelorette. Once you get married, there's
no

point anymore to complete the other Bachelorettes' quests, because you


can't
marry them. Thus, if you want to complete all the Bachelorettes' quests,
wait
to get married until you finish them all (the only exception is Cecilia in
order to wholly complete ALL of the Bachelorettes' quests, you have to
marry
Cecilia).
~ Since you can't marry in Second Generation, you can "marry" as many Love
Candidates as you want (only one time each, though - why would you need
to go
through a "marriage" with someone twice?). These "marriages" occur once
you
complete the Love Candidate's final quest (so there's no Proposal Items
like
with the Bachelorettes), and none of the villagers give you well-wishes
(because you two are SEVEN YEARS OLD and it's not an actual marriage).

***************************************************************************
****
9.2. Bachelorette Quests
[BacheloretteQuests]
***************************************************************************
****
These are the quests from the Bulletin Board for the Bachelorettes: Alicia,
Cecilia, Dorothy, Julia, Mana, Rosalind, and Yue.
Whenever you complete a quest, you get some kind of reward (which can
either be
material or simply amusement). Completing a quest also raises the
Friendship
and Love Level of the requester.
I shall explain, by example, how each section is organized:
==============================
X.X.X. Character Name
[Tag]
==============================
X. "Quest Name"
-----------------------------Description: "original text from game"
Requirement: what you have to have done in order to unlock the quest
Friendship/Love Level: how many FP/LP you have to have (at minimum) to
unlock
the quest
Reward: what you receive upon completion of the quest
How to Complete:
What you need to do in order to complete this quest. May also include plot
information about this quest, as well as other various information (e.g. if
there's an item you need to get, there will be information as to where to
find
that item).

===========================================================================
====
9.2.1. Alicia's Quests
[Alicia-Q]
===========================================================================
====
1. "Let Me Tell You Your Fortune"
-----------------------------------------------------------------------------Description: "I'm looking for people who want their fortunes told!"
Requirement: Have talked to Alicia at least once and completed Mana's first
quest: "Please Deliver Something For Me."
Friendship/Love Level: 0/0
Reward: 100G (actually, you lose 100G)
How to Complete:
Speak to Alicia. She'll tell you your fortune for 200G, and then give you
100G
as a reward. Thus, you actually have to pay 100G to do this quest!

2. "I Want This No Matter What"


-----------------------------------------------------------------------------Description: "I need something for my fortune-telling. Can you find it for
me?"
Requirement: Have completed Alicia's first quest: "Let Me Tell You Your
Fortune."
Friendship/Love Level: 1/1
Reward: 100G
How to Complete:
Speak to Alicia. She asks you to find an Amethyst somewhere in Padova Mts.
Crossroad for her fortune-telling. Thus, go there and walk to the right; go
all
the way up until you see the Amethyst lying in plain view behind the
Monster
Portal (spawns 1 Orc Viking). Take it and deliver it to her. However, if
you
already have an Amethyst at hand, you can give that to her instead of going
into Padova Mts.

3. "Fulfill a Prophecy"
-----------------------------------------------------------------------------Description: "I have a favor to ask you. Can you keep this just between the
two
of us?"
Requirement: Have completed Alicia's second quest: "I Want This No Matter
What."
Friendship/Love Level: 2/2
Reward: 200G
How to Complete:
Speak to Alicia. She wants you to talk with Cecilia because when she read
her

love fortune, she said that a handsome man would soon approach her. In
other
words, she wants you to fulfill her prophecy so her prediction will come
true.
Go talk to Cecilia, and once you've done so, report back to Alicia.

4. "Fulfill Another Prophecy"


-----------------------------------------------------------------------------Description: "There's someone I want to talk to!"
Requirement: Have completed Alicia's third quest: "Fullfill a Prophecy."
Friendship/Love Level: 3/3
Reward: 250G and 100 Wood
How to Complete:
Speak to Alicia. She wants you to find out who Barrett likes, but to make
sure
that he says he likes Dorothy. Go talk to Barrett, then report your
findings to
Alicia.

5. "I Need Your Thoughts on Something"


-----------------------------------------------------------------------------Description: "I want your honest opinion on something."
Requirement: Have completed Alicia's fourth quest: "Fulfill Another
Prophecy."
Friendship/Love Level: 4/4
Reward: nothing material
How to Complete:
Speak to Alicia. She'll tell you that she tried reading her own love
fortune,
and asks you what you think she saw. You have to choose all the options and
hear her reactions to your guesses before telling you that the fortune said
that no one will propose to her.

6. "Fulfill One More Prophecy"


-----------------------------------------------------------------------------Description: "Don't you think dates are fun?"
Requirement: Have completed Alicia's fifth quest: "I Need Your Thoughts on
Something."
Friendship/Love Level: 5/5
Reward: 200G
How to Complete:
Speak to Alicia. She wants you to talk to Mana and take her on a date. Meet
Mana at Cherry Blossom Square and start a conversation. After trying to
sound
genuine, you admit the truth about Alicia's request. After Mana reassures
you
that she understands why you did this, go report your mission to Alicia.

7. "Can You Find Something for Me?"


-----------------------------------------------------------------------------Description: "I'd be really happy if you could find something for me."
Requirement: Have completed Alicia's sixth quest: "Fulfill One More
Prophecy."
Friendship/Love Level: 6/6
Reward: 300G
How to Complete:
Speak to Alicia. She wants you to find a Sapphire somewhere in Messhina
Valley
- Path To Mountain. Go there and run north, to where all the mining rocks
are,
and you'll see the Sapphire lying in plain view just northwest of the
Monster
Portal (spawns 1 Goblin Archer). Take it and deliver it to her. However, if
you
already have an Sapphire at hand, you can give that to her instead of going
into Messhina Valley.

8. "Fulfill One Last Prophecy"


-----------------------------------------------------------------------------Description: "This one's a little dangerous so I'll give you a little more
than
usual if you get the job done."
Requirement: Have completed Alicia's seventh quest: "Can You Find Something
for
Me?"
Friendship/Love Level: 7/7
Reward: 500G
How to Complete:
Speak to Alicia. She wants you to go to Trieste Forest - Grassy Path and
defeat
an Orc. So, go there and kill one. Report your victory to Alicia and listen
to
her prophecy that you were fulfilling, but this time she won't tell you who
the
prophecy was for.

9. "I Have a Small Favor to Ask of You"


-----------------------------------------------------------------------------Description: "This is a little personal so I'll tell you about it when I
see
you, okay?"
Requirement: Have completed Alicia's eighth quest: "Fulfill One Last
Prophecy."
Friendship/Love Level: between 8/8 and 9/9
Reward: make Alicia happier
How to Complete:
Speak to Alicia. She read a fortune and wants you to go out on a date...
with

her! As instructed, go meet her at Padova Mts. - Mt. Winter Entrance. Move
on
to Padova Mts. - Crossroad and clear the path before Alicia comes (i.e.
destroy
both Monster Portals and kill all the Monsters). Once you've cleared the
way,
call for Alicia at the entrance and you'll have your little date. She'll
ask if
there's someone you like, and you suggest that she read your fortune. Here,
she
admits for the first time that her predictions aren't usually very
accurate,
but she'll still try and read your fortune.

10. "Find Me a Crystal Ball?"


-----------------------------------------------------------------------------Description: "It's the ultimate item for fortune-telling. I want one!"
Requirement: Have completed Alicia's ninth quest: "I Have a Small Favor to
Ask
of You."
Friendship/Love Level: 10/10
Reward: Alicia as your wife or a Crystal Ball
How to Complete:
Speak to Alicia. She needs you to go to Padova Mts. - Ice Field and find a
Crystal Ball, the ancient tool of any fortune-teller that's used for the
greatest predictions, and she'll ask you to marry her (you take it as a
joke).
Go to Padova Mts. - Ice Field and run to the far northwest, and you'll see
the
Crystal Ball lying in plain view on the ground. Take it and deliver it to
her.
She'll say that, according to her fortune, a Crystal Ball will be given to
her
as a marriage proposal.
If you choose "I'm not quite prepared for this.", she will return the
Crystal
Ball to you, instructing you to give it to her if you change your mind, or
to
throw it away if you decide to marry another girl.
If you choose "Please marry me.", your wedding will immediately commence.
(For the dialogue of the proposal, wedding, and marriage, please see
section
13.2. Alicia's Dialogue (tag Alicia-D).)

===========================================================================
====
9.2.2. Cecilia's Quests
[Cecilia-Q]
===========================================================================
====
1. "Please Find Something"

-----------------------------------------------------------------------------Description: "Please find a ruby for me. And stay out of trouble."
Requirement: Have talked to Cecilia at least once and completed Mana's
first
quest: "Please Deliver Something for Me."
Friendship/Love Level: 0/0
Reward: Pet Glove and 100 Wood
How to Complete:
Speak to Cecilia. She wants you to find a Ruby somewhere in Trieste Forest,
but
without killing any Monsters. Go to Trieste Forest - Aegis Falls; go north,
then east over the bridge across the stream, then south down a log bridge
(all
this is in Aegis Falls). Remember not to kill any Monsters! Near the two
mining
rocks and a rune-flower, you'll see a Ruby lying there in plain view. Take
it
and deliver it to her.
I haven't tested it, but for this specific quest, I don't think you can
give
her a Ruby you have before hand. Part of the quest is to not kill
Monsters...

2. "Looking for Special Ingredients"


-----------------------------------------------------------------------------Description: "Please find some wild plants that I can use to really bring
out
the flavors in my cooking."
Requirement: Have completed Cecilia's first quest: "Please Find Something."
Friendship/Love Level: 1/1
Reward: Brush and 200G
How to Complete:
Speak to Cecilia. She wants you to get Indigo Grass for her new dish, to
add
some new flavor. You can get Indigo Grass three different ways:
~ From Blessia Island: go to Blessia Island - Center. Walk to the
northeast,
where there are two farm plots. Indigo Grass can randomly spawn on those
plots - it's a dark blue color.
~ From Natalie: she sells Indigo Grass for 30G.
~ You already have the Indigo Grass at hand.
Once you've obtained the Indigo Grass, deliver it to Cecilia.

3. "I Need Someone to Stay Over"


-----------------------------------------------------------------------------Description: "Things have been really tough lately."
Requirement: Have completed Cecilia's second quest: "Looking for Special
Ingredients."
Friendship/Love Level: 2/2
Reward: make Cecilia happier (and you lose 100G)

How to Complete:
Speak to Cecilia. She asks you to spend the night at her house! Oh, wait,
it's
just that Egan hasn't received many guests for a while, and Cecilia would
like
you to stay over at the Eagle Inn for a night to help his business. Go talk
to
Egan and ask for a room for the night (Egan charges 100G for the night).
NB - When you talk to Egan,
ends).
So, if you still have stuff
before
talking to Egan.
Also, if you're not a close
into
his house after 6:00 PM, so

you'll immediately go to sleep (i.e. the day


to do that day, wait until you're finished
friend with Egan yet, you won't be able to go
keep an eye on your clock!

4. "Company for Stargazing"


-----------------------------------------------------------------------------Description: "Come look at the stars with me?"
Requirement: Have completed Cecilia's third quest: "I Need Someone to Stay
Over."
Friendship/Love Level: 3/3
Reward: make Cecilia happier
How to Complete:
Speak to Cecilia. She'll invite you to go to Alvarna - Falling Star Path at
9:00 PM that night. When you meet her there at the aforementioned time,
she'll
tell you about Alicia's reading that you two might be able to see a
shooting
star there, since she's always wanted to see one with you. Once you see the
shooting star, she'll thank you for spending time with her, then leave.
NB - If you actually want to see the shooting star, you have to be extra
vigilant! There will only be one (1, singular) shooting star that night.
It'll
appear right in the middle of your touch screen.

5. "Male Bonding..."
-----------------------------------------------------------------------------Description: "I need a guy to talk to someone for me."
Requirement: Have completed Cecilia's fourth quest: "Company for
Stargazing."
Friendship/Love Level: 4/4
Reward: make Cecilia happier
How to Complete:
Speak to Cecilia. She wants you to talk to Jake for her, to see if you can
open
his heart and get him to forget about his intense dislike for humans. So,
go

have a nice chat with Jake. Once you've done that, go tell Cecilia how it
went.

6. "I Want to Ask You Something"


-----------------------------------------------------------------------------Description: "Can I ask you a kind of personal question?"
Requirement: Have completed Cecilia's fifth quest: "Male Bonding..."
Friendship/Love Level: 5/5
Reward: make Cecilia happier
How to Complete:
Speak to Cecilia. She'll ask you whether or not you like anybody. You will
either respond that you don't like anyone right now, or actually tell her
that
you like a certain person(s). (You, as a human playing a video game, have
no
say in the matter. Kyle answers Ceci's question based on how many LP each
Bachelorette has. It's very odd.)

7. "I Have Something for You"


-----------------------------------------------------------------------------Description: "I have something I want to give you, but I'm a little worried
that I'll mess it up."
Requirement: Have completed Cecilia's sixth quest: "I Want to Ask You
Something"
Friendship/Love Level: 6/6
Reward: Apple Pie
How to Complete:
Speak to Cecilia. She will invite you to the De Sainte-Coquille Dining
Hall. Go
there...
(If you don't know where that is... stand outside facing the door of the De
Sainte-Coquille Manor. Then run straight until you hit a wall, and you
can't
make Kyle go any further. You are in the Dining hall. The wall you hit will
look like a wine rack.)
... and talk to her. She'll ask you if you like Apple Pie. If you answer
"Not
really.", Cecilia will get upset. If you answer "I like you, Cecilia.", she
will be pleasantly surprised. These two answers won't get you your Apple
Pie.
You want to answer "Yeah.", and Cecilia will say that she baked one and
will
give it to you.

8. "Something's Really Bothering Me"


-----------------------------------------------------------------------------Description: "Something's really bothering me. Please come talk to me."
Requirement: Have completed Cecilia's seventh quest: "I Have Something for
You."

Friendship/Love Level: 7/7


Reward: make Cecilia happier
How to Complete:
Speak to Cecilia. She'll ask you to meet her at Trieste Forest - Entrance.
Meet
her there, and she'll tell you... ^.^ You can find out what it is. You may
answer either of the three options given to you, but if you choose the
first
one, she will be disappointed.

9. "Something Very Important to Me"


-----------------------------------------------------------------------------Description: "This is really important to me. Please find it."
Requirement: Have completed Cecilia's eighth quest: "Something's Really
Bothering Me."
Friendship/Love Level: near 9/9
Reward: Round Stone
How to Complete:
Speak to Cecilia. She wants you to go find an item called Round Stone at
Messhina Valley - Bridge to Shrine. Go there and walk all the way to the
end of
the bridge, to where the Stone Statue is. It's lying there on the ground in
plain view; take it and deliver it to her. She will ask you to hold on to
it,
but won't tell you why.
(Fun Fact: the Round Stone appeared in Rune Factory - Ceci gave it to
Felicity.
The stone was actually cursed, and was causing Felicity to be sick. I find
it
very amusing that it pops up here, because it becomes Cecilia's Proposal
Item.)

10. "A Very Important Request"


-----------------------------------------------------------------------------Description: "This is the most important favor I'll ask of you."
Requirement: Have completed Cecilia's ninth quest: "Something Very
Important to
Me."
Friendship/Love Level: 10/10
Reward: Cecilia as your wife
How to Complete:
Speak to Cecilia. She'll say that, if you really like her, to bring the
Round
Stone from the previous quest to Messhina Valley - Bridge to Shrine. Meet
her
there (she'll be standing near where you found the Round Stone), and give
her
the Round Stone. Talking won't work, she'll just ask if you brought the
stone.
You have to physically give it to her. She'll tell you a story about her
past,

and the new future that's she started to imagine at that time.
She'll then ask you if you like girls who are a little strange.
If you answer "No.", the quest ends and Ceci will be sad.
If you answer "Yeah.", you will then be given another choice:
~ If you answer "Hold on a second.", the quest ends and Ceci will be sad.
~ If you answer "Will you marry me?"... well, this will be your proposal
and
your wedding will immediately commence.
(For the dialogue of the proposal (i.e. this quest), wedding, and marriage,
please see section 13.3. Cecilia's Dialogue (tag Cecilia-D).)

===========================================================================
====
9.2.3. Dorothy's Quests
[Dorothy-Q]
===========================================================================
====
1. "I Dropped Something..."
-----------------------------------------------------------------------------Description: "I, um, dropped my amulet, and..."
Requirement: Have talked to Dorothy at least once, and completed Mana's
first
quest: "Please Deliver Something for Me."
Friendship/Love Level: 0/0
Reward: 100G
How to Complete:
Speak to Dorothy. She'll be in front of the Eagle Inn. She'll say something
about the amulet and run. Rosalind will walk past, and tell you to look
around
the docks, since Dorothy was there a little while ago. Go to Alvarna - Port
and
head toward the docks (where the boat is that takes you to Blessia Island).
You'll see the amulet in plain view on the ground. Take it and deliver it
to
Dorothy.

2. "I Did It Again..."


-----------------------------------------------------------------------------Description: "I dropped my Ruby Brooch, and... it's, um, really important
to me
and, well..."
Requirement: Have completed Dorothy's first quest: "I Dropped Something."
Friendship/Love Level: 1/1
Reward: Sweetie Potato
How to Complete:
Speak to Dorothy. This time she lost her Ruby Brooch in Trieste Forest. Go
to
Trieste Forest - Aegis Falls and head left, near the mining stone by the
Stone

Statue. It's lying on the ground in plain view; take it and deliver it to
Dorothy. Her doll, Fern, will thank you for your efforts.
NB - I suggest that you hang on to this Sweetie Potato to give to Rosalind
on a
festival day, as it's one of her liked items, and you can't find her liked
items very easily in First Generation.

3. "I'd Like Some Wool, But..."


-----------------------------------------------------------------------------Description: "Um, I need a Wooly Furball, and, well, I'll tell you more if
I
see you."
Requirement: Have completed Dorothy's second quest: "I Did It Again..."
Friendship/Love Level: 2/2
Reward: Greenifier and 100 Wood
How to Complete:
Speak to Dorothy. Fern has a fever! So Dorothy wants you to bring her a
Wooly
Furball. If you already have one, give it to her so Fern can get better.
Otherwise, you'll have to go to Trieste Forest - Spring Clearing at Night
and
kill Woolys until one drops a Wooly Furball. Deliver it to Dorothy, and
Fern
will get better.

4. "I Want to Ask You Something..."


-----------------------------------------------------------------------------Description: "There's, um, something I'd like to talk to you about..."
Requirement: Have completed Dorothy's third quest: "I'd Like Some Wool,
But..."
Friendship/Love Level: 3/3
Reward: Toyherb Seed
How to Complete:
Speak to Dorothy. Dorothy will defer to Fern, and Fern will ask you, "What
do
you think is the principal that guides your actions?"
If you answer "To take care of myself first.", the conversation will end
and
you have to talk to her again.
If you answer "To help everyone as much as I can.", Fern will approve and
ask
you to stay friends with Dorothy.

5. "Can You Do Me a Favor?"


-----------------------------------------------------------------------------Description: "Could you maybe come over here for a little while?"

Requirement: Have completed Dorothy's fourth quest: "I Want to Ask You
Something..."
Friendship/Love Level: 4/4
Reward: make Dorothy happier
How to Complete:
Speak to Dorothy. Dorothy asks if you want to "tackle a weak" with her...
and
then defers to Fern, who says that Dorothy wants to take a walk with you
and
will be waiting in front of the church the next day.
Meet her there (she'll be there all day, so you don't have to rush), and
Fern
will talk to you about Dorothy and ask to help her open her heart and
realize
her dreams.
NB - Accept this quest as the last of the day, since it needs two days to
complete.

6. "Something about the Future..."


-----------------------------------------------------------------------------Description: "I want to be a nurse but, well, I don't really have any selfconfidence and..."
Requirement: Have completed Dorothy's fifth quest: "Can You Do Me a Favor?"
Friendship/Love Level: 5/5
Reward: watch Dorothy find some confidence
How to Complete:
Speak to Dorothy. She wants to ask you something, begins to defer to Fern,
but
Kyle won't let her. Dorothy wants to take the nursing exam, but is nervous
about the interview part, and wants your help to practice. Kyle will be the
interviewer, and you get to choose which questions to ask her. You can
either
be really mean and pick the ones that are hard to answer, or ask the easier
questions:
~ "Let's start with an introduction."
~ "What do you like?"
~ "What's the name of your doll?"
~ "What's the best way to maintain health?"
~ "Do you have a very close friend?"
If you choose at least four of the above answers, you'll help her find some
confidence.

7. "It's about Cammy..."


-----------------------------------------------------------------------------Description: "Cammy's been going out a lot lately and I'm not really sure
where. If you could do me a small favor..."
Requirement: Have completed Dorothy's sixth quest: "Something about the
Future..."
Friendship/Love Level: 6/6
Reward: Glazed Yam

How to Complete:
Speak to Dorothy. She'll say that there's been a lot of times where she
can't
find Cammy, and she's worried that Cammy's going into the forest - a very
dangerous place for a small child. Since she won't listen to Dorothy, could
you
talk to her? Find Cammy, and talk some sense into her. Once you've done
that,
go tell Dorothy what happened.

8. "I Made Some Cookies"


-----------------------------------------------------------------------------Description: "I tried making some cookies, so, if you want, come over and
try
them for me? I'll be waiting..."
Requirement: Have completed Dorothy's seventh quest: "It's about Cammy..."
Friendship/Love Level: 7/7
Reward: nothing material
How to Complete:
Speak to Dorothy; she'll be in Alvarna - West End, to the right of the
church.
She was trying to bake some chocolate cookies, and burned 8 batches, but
this
one was okay, and would you try some? She'll ask you whether you like it:
If you answer "These are awful!", she will tell you some of the
ingredients.
If you answer "These are really good!" she'll be happy.
Regardless of your answer, Cammy will come along and say something (what
she
says will differ based on what your answer was).

9. "It's about Fern..."


-----------------------------------------------------------------------------Description: "Fern has been acting kind of funny lately. Come over and help
please? For me?"
Requirement: Have completed Dorothy's eighth quest: "I Made Some Cookies."
Friendship/Love Level: 8/8
Reward: see how Dorothy is changing
How to Complete:
Speak to Dorothy. Fern won't talk to her! You try to explain how this might
have happened, about how maybe it's because Dorothy is becoming closer to
her
other (human) friends.

10. "I...have something...to say"


-----------------------------------------------------------------------------Description: "There's, erm, something I want to talk to you about..."

Requirement: Have completed Dorothy's ninth quest: "It's about Fern..."


Friendship/Love Level: 9/9
Reward: Charm and unlocking Gordon's final quest
How to Complete:
Speak to Dorothy. She wants you to take her out on another date, but she is
really nervous to do that now, so she asks to meet you tomorrow at Alvarna
Port.
Meet her there (she'll be there the whole day, so you don't have to rush),
and
start a conversation. You'll have to choose some things to answer her
questions
to complete the quest. You can select any option, since all of them will
give
you information about Dorothy.
NB - you'll want to accept this at the end of the day, as this quest takes
two
days to complete.
(For the dialogue of the proposal, wedding, and marriage, please see
section
13.4. Dorothy's Dialogue (tag Dorothy-D).)

===========================================================================
====
9.2.4. Julia's Quests
[Julia-Q]
===========================================================================
====
1. "Lost and Found"
-----------------------------------------------------------------------------Description: "I need you to deliver something from the lost and found for
me."
Requirement: Have entered the bathhouse at least once, and completed Mana's
first quest: "Please Deliver Something for Me."
Friendship/Love Level: 0/0
Reward: Vegetable Juice
How to Complete:
Speak to Julia. She'll ask you to deliver a book to Gordon, as he left it
in
the bathhouse. Once you've given it to Gordon, go back to tell Julia that
the
book was safely delivered to its owner.

2. "More Lost and Found"


-----------------------------------------------------------------------------Description: "I forgot something again... Can you bring it over?"
Requirement: Have completed Julia's first quest: "Lost and Found."
Friendship/Love Level: 1/1
Reward: Toyherb Seed

How to Complete:
Speak to Julia. She'll show you an old sword... Tanya left it in the
bathhouse.
Could you give it back to her? Once you've made the delivery, return and
tell
Julia that the sword was safely delivered to its rightful owner.

3. "New and Improved Soap"


-----------------------------------------------------------------------------Description: "I made a new soap and I want you to try it out for me."
Requirement: Have completed Julia's second quest: "More Lost and Found."
Friendship/Love Level: 2/2
Reward: Fruit Sandwich and 100 Wood
How to Complete:
Speak to Julia. She made a new soap with herbs and wants you to try it, to
see
how it is. You may answer her however you like, but if you want to make
Julia
happy, answer "It feels nice." She'll thank you, saying how hard it was to
bring out that smell.

4. "I Just Need a Break Sometimes"


-----------------------------------------------------------------------------Description: "I need you to run over to the general store and get some food
for
me, but stop by here first, okay?"
Requirement: Have completed Julia's third quest: "New and Improved Soap."
Friendship/Love Level: 3/3
Reward: Formula A
How to Complete:
Speak to Julia. She'll ask you to run over to the Pumpkin General Store and
buy
her a healthy food for her lunch, since she is a girl and needs to take
care of
her body and beauty, but doesn't have time to prepare a decent, healthy
meal
herself. So go talk to Douglas (he'll be behind the counter during this
quest).
He's got a choice of Salad or Cabbage Cakes:
If you choose Cabbage Cakes, Julia will get mad and kick you out (and you
won't
receive the reward).
If you choose the Salad, Julia will be happy that you picked such a good
lunch!
(Although Douglas will think you're a sissy for eating a Salad.)

5. "A Tough Job"

-----------------------------------------------------------------------------Description: "I'm having a kind of hard time with something. Come give me a
hand?"
Requirement: Have completed Julia's fourth quest: "I Just Need a Break
Sometimes."
Friendship/Love Level: 4/4
Reward: Pickles
How to Complete:
Speak to Julia. She'll tell you that Byron lost his Sun Pendant at the
harbor
and asked her to look for it. Since she's so busy, could you go find it?
You
point out that she'll get all the credit, even though you did the work...
but
whatever. You're such a nice guy that you'll go to Alvarna - Port and look
for
it anyway. Head toward the dock where the Blessia Island ferry is, and
you'll
see the Sun Pendant lying on the ground in plain view. Take it and deliver
it
to Julia.

6. "Something I've Noticed"


-----------------------------------------------------------------------------Description: "I'm thinking that people in this town could be a little more
image-conscious. Can you help me out?"
Requirement: Have completed Julia's fifth quest: "A Tough Job."
Friendship/Love Level: 5/5
Reward: a heart-to-heart with Julia... and hypotension
How to Complete:
Speak to Julia. She's worried about the citizens of Alvarna, that they
could
take a little more interest in how they look. So, she started to think
about
how to remedy this, and concluded that maybe they don't know the first
thing
about beauty. Thus, she thought that she could enlighten them on what true
beauty is with her "Beauty Promotion Plan."
And you get to be the guinea pig.
She instructs you to get into the tub, and she'll supervise - this is
"Operation: Extended Bathtime." As soon as its begun, Julia gets bored and
starts talking with you, telling you about herself. During this heart-toheart,
you faint (from being in the bath waaay too long). She'll then understand
that
it may be just a bit difficult to follow her rules for beauty.

7. "I Made a Little Mistake"


-----------------------------------------------------------------------------Description: "I kind of messed something up at the store..."

Requirement: Have completed Julia's sixth quest: "Something I've Noticed."


Friendship/Love Level: 6/6
Reward: get Julia mad (but the Friend/Love Level will raise, regardless)
How to Complete:
Speak to Julia. She accidentally drained the bath at the wrong time, and
Natalie was still in the bath! Natalie was really mad, and Julia's very
upset
by it. While you're talking with Julia, Natalie will come by and complain
more.
Simply observe the conversation between Natalie and Julia, and watch the
issue
get resolved without your help.

8. "I'd Like to Talk to You"


-----------------------------------------------------------------------------Description: "I want to apologize to someone for something. Can you help me
out?"
Requirement: Have completed Julia's seventh quest: "I Made a Little
Mistake."
Friendship/Love Level: 7/7
Reward: make Julia happier
How to Complete:
Speak to Julia. She'll tell you about how Douglas, even after being warned,
jumped in the bath before it was ready and got scalded. He seemed pretty
mad,
and Julia's upset that he might hold a grudge against her. Go find Douglas,
and
asked him what happened (he'll say that it was his mistake for not
listening to
Julia). Go back to Julia and tell him what he said. She'll feel better, and
tell you a little bit more about herself.

9. "Bathhouse in Crisis! Help Me!"


-----------------------------------------------------------------------------Description: "Help me, please! If things keep going the way they have been,
my
place is going to... I don't even want to think about it!"
Requirement: Have completed Julia's eighth quest: "I'd Like to Talk to
You."
Friendship/Love Level: 8/8
Reward: Messhilight Ore
How to Complete:
Speak to Julia. She's worried about her bathhouse because business hasn't
been
going very well, so she thought that to get more customers, she needs more
publicity. She heard somewhere that a Messhilight Ore is pretty rare, and
maybe
if she displays one in her bathhouse, more people will come!
Good luck finding a rare ore, yes? Well, as the ore's name subtly hints,
head

to Messhina Valley. Keep walking through, and in Serene Garden... is


that...?
It is! It's a Messhilight Ore! Lucky you! Go pick it up to bring it back to
Julia--only to find that Julia followed you!
You tell her that it's too dangerous for her to be here, there's too many
Monsters; and she'll complain that she didn't want to leave you to do
something
so important for her alone... and a Monster appears. A pretty big one, too.
Kill it, then head back to town to give Julia the Messhilight Ore.
And only now does Julia realize that she doesn't have a place to display
it!
Guess you'll just have to keep it, then. But what to do with it? Maybe Yue
will
have an answer for you, since she's dealt with rare stuff before. Go give
it to
her (not talk, actually give her the Ore), and see what she can do for you.

10. "Come Talk to Me"


-----------------------------------------------------------------------------Description: "There's something I want to talk to you about. Come see me?"
Requirement: Have completed Julia's ninth quest: "Bathhouse in Crisis! Help
Me!"
Friendship/Love Level: 9/9
Reward: a kiss on the cheek
How to Complete:
Speak to Julia. She wants to go on a date with you, and clarifies that it's
just a hanging-out date, not a romantic-date date. She also doesn't want to
have the rest of Alvarna's citizens see the two of you together, so she
wants
to meet you at Alvarna - Port at 6:00 AM the next day. She will be there
the
entire day, so no rush, but good manners are the hallmark of a true
knight--I
mean...
Meet her there the next day, and you have a lovely chat by the sea.
NB - Accept this quest as the last of the day, since it needs two days to
complete.
(For the dialogue of the proposal, wedding, and marriage, please see
section
13.5. Julia's Dialogue (tag Julia-D).)

===========================================================================
====
9.2.5. Mana's Quests
[Mana-Q]
===========================================================================
====
1. "Please Deliver Something for Me"

-----------------------------------------------------------------------------Description: "Please deliver an Emery Flower to Rosalind for me. Come talk
to
me about it."
Requirement: Have talked to Mana at least once.
Friendship/Love Level: 0/0
Reward: 100G
How to Complete:
Speak to Mana. Just as her note said, she wants you to deliver an Emery
Flower
to Rosalind - Mana will give you the Emery Flower. Make the delivery, and
report back to Mana that you safely delivered the package.
NB - If you're on the first day (the day that you start the game), you
won't be
able to talk to Mana about this quest until 9:00 AM when she's in the
Pumpkin
General Store.
This is also the first quest of the game, so you can figure out how quests
work.

2. "I Want a Four Leaf Clover"


-----------------------------------------------------------------------------Description: "I want you to bring be a four leaf clover."
Requirement: Have completed Mana's first quest: "Please Deliver Something
for
Me."
Friendship/Love Level: 1/1
Reward: 200G and 100 Wood
How to Complete:
Speak to Mana. She wants you to bring her a 4-Leaf Clover from Blessia
Island.
Head to the ferry boat that takes you there, and go to Blessia Island Center.
Head to the northeastern part of the area, where the farm plots are. The 4Leaf
Clover will be lying on the ground to the left of the plots in plain view.
Take
it and deliver it to her.

3. "Help Me Look for Something"


-----------------------------------------------------------------------------Description: "The goods I ordered for the store have vanished!"
Requirement: Have completed Mana's second quest: "I Want a Four Leaf
Clover."
Friendship/Love Level: 2/2
Reward: 200G
How to Complete:
Speak to Mana. She lost the Aquamarine she ordered somewhere in the Pumpkin
General Store and needs your help to find it. This time, the item won't be

lying on the ground in plain view, so you'll have to search around the
store by
going up to something and pressing the A button.
To find the Aquamarine, start where Mana is. Go to your right, down the
stairs.
There's a wooden box/crate right next to the stairs, and the Aquamarine is
in
there. (If you've got your target box on, the box is two squares east of
her.)
Once you've found the Aquamarine, give it to Mana.

4. "I Need a Fisherman!(music note)"


-----------------------------------------------------------------------------Description: "I could really go for some salmon. Fish one out for me?"
Requirement: Have completed Mana's third quest: "Help Me Look for
Something."
Friendship/Love Level: 3/3
Reward: 200G
How to Complete:
Speak to Mana. She's got this overwhelming craving for Salmon. Could you
get
one for her?
You'll be needing a Pole, which you can get from completing Barrett's first
quest: "I'm Looking for Something."
To get the Salmon, go to Messhina Valley - Path to Mountain... and find
that
Mana's followed you. Tell her to go back, because it's too dangerous for a
young lady to be in Monster-infested areas, then start fishing.
I usually go to Serene Garden, actually; and stand on the mini-peninsula by
the
tree and boulder. I can usually catch a Salmon there. There's only a
Buffamoo
there, and it won't attack you unless you attack it first. Or, stay near
the
bridge in Path to Mountain (but beware the Goblin; I'd kill it and its
Portal
first). Whichever you prefer.
Once you've caught a Salmon, deliver it to Mana.
NB - You can get around the scene with Mana in Path to Mountain by catching
the
Salmon before hand, and giving it to right after you talk to her, accepting
her
quest.

5. "Let's Talk"
-----------------------------------------------------------------------------Description: "I want to talk to you for a bit..."

Requirement: Have completed Mana's fourth quest: "I Need a Fisherman!(music


note)"
Friendship/Love Level: 4/4
Reward: make Mana happier
How to Complete:
Speak to Mana. She wants to talk to you in "our special place." Do you know
what she means by "our special place?" You may answer yes or no, but to
make
her happy answer "Of course."
Go to Cherry Blossom Square, where you first came to Alvarna with no name
or
memories; the place where you first met Mana (and then Douglas). She'll be
waiting there for you, and you two reminisce about the time you first
met...
and OMG there's an earthquake! Oh, wait, it's just Douglas, bellowing about
how
you can't marry his little girl... Mana sends him off, and the two of you
finish up your conversation.

6. "I Have Something to Ask You"


-----------------------------------------------------------------------------Description: "It's kind of private, but..."
Requirement: Have completed Mana's fifth quest: "Let's Talk."
Friendship/Love Level: 5/5
Reward: give Mana some peace of heart
How to Complete:
Speak to Mana. She wants to discuss something in private with you, so could
you
meet her at Alvarna - Port at 6:00 PM tomorrow?
You can meet her there at 6:00 PM, but she'll be there the whole day, so
you
can go first thing in the morning if you so choose.
Meet up with Mana at Alvarna - Port, and she'll ask if you like someone.
You
will either respond that you don't like anyone right now, or actually tell
her
that you like a certain person(s). (You, as a human playing a video game,
have
no say in the matter. Kyle answers Mana's question based on how many LP
each
Bachelorette has. It's very odd.) After hearing your answer, Mana will
accept
the fact and leave.
If you forget to go see her, Mana will be mad at you. But don't fret - you
just
need to abandon the quest and re-accept it.
NB - Accept this quest as the last of the day, since it needs two days to
complete.

7. "A Delivery Request"


-----------------------------------------------------------------------------Description: "Can you deliver something for me?"
Requirement: Have completed Mana's sixth quest: "I Have Something to Ask
You."
Friendship/Love Level: 6/6
Reward: Red Scarf
How to Complete:
Speak to Mana. She wants you to make a delivery to someone living on the
farm
just outside of town... wait a minute, that sounds like you! Mana will give
you
a Red Scarf that she made herself with lots of love.
(The Red Scarf itself is useless. You can't equip it as an accessory, and
you
can't sell it because it was a gift. If you don't want it to take up space
on
your Shelf or Backpack, just toss it - it'll end up in the Lost-and-Found
Box
in Byron's house, if you ever feel the need to have it again. If you leave
it
in the Box while crossing to Second Generation, it'll simply disappear.)

8. "I Have Something to Tell You"


-----------------------------------------------------------------------------Description: "Can I talk to you about something serious for a bit?"
Requirement: Have completed Mana's seventh quest: "A Delivery Request."
Friendship/Love Level: 7/7
Reward: information for a future mission
How to Complete:
Speak to Mana. She'll invite you to go to Cherry Blossom Square. Go there
and
talk to her. Mana will tell you her plans that she has for the future.
She'll
then ask you what you think Alvarna is missing... you don't have to choose
something to respond - Mana blazes ahead and tells you what Alvarna is
missing,
and you get to find your own plans for the future!

9. "It's a Date!"
-----------------------------------------------------------------------------Description: "Let's go out!"
Requirement: Have completed Mana's eighth quest: "I Have Something to Tell
You."
Friendship/Love Level: 8/8
Reward: a date (or temporary bodyguard job, depending on how you see it)
How to Complete:

Speak to Mana. Since she's not scared of anything (and has great trust in
you),
she wants to go out on a date on Blessia Island. Oh boy. Meet her at
Blessia
Island - Summer Port, and start your adventure. You'll be going through to
the
very last area of Blessia Island, Old Ship Deck, and will have to destroy
all
the Monster Portals along the way (to make it safe for Mana, of course).
Once you reach Blessia Island - Old Ship Deck, Mana will tell you more
about
herself and her dreams, and as a result she'll become more confident about
getting her dreams accomplished.
And then she'll leave, running past all the revived Monster Portals by
herself.

10. "A Very Important Conversation"


-----------------------------------------------------------------------------Description: "This is about the most important thing in my life."
Requirement: Have completed Mana's ninth quest: "It's a Date!"
Friendship/Love Level: 9/9
Reward: information about her Proposal Item and unlocking Douglas' final
quest
How to Complete:
Speak to Mana. She'll tell you to meet her in Cherry Blossom Square. Go
there
and talk to her. You'll have an extremely important conversation about her
dreams of the future...
(For the dialogue of the proposal, wedding, and marriage, please see
section
13.6. Mana's Dialogue (tag Mana-D).)

===========================================================================
====
9.2.6. Rosalind's Quests
[Rosalind-Q]
===========================================================================
====
1. "Please Find Me Some Lamp Grass"
-----------------------------------------------------------------------------Description: "Could you please supply me with some Lamp Grass? (See me for
details)"
Requirement: Have talked to Rosalind at least once and completed Mana's
first
quest: "Please Deliver Something for Me"
Friendship/Love Level: 0/0
Reward: 2000G
How to Complete:
Speak to Rosalind. She wants you to get her some Lamp Grass, and give you

directions on how to find said Lamp Grass in Trieste Forest. This won't be
an
item lying on the ground in plain view, you have to follow her directions
and
walk around a certain area until a text box pops up saying you found the
Lamp
Grass, and asks you whether or not you want to pick the Lamp Grass (and you
should want to pick it).
To find the Lamp Grass, go to Trieste Forest - Spring Clearing. As soon as
you
enter this area, keep walking over the grass that's to your right, near the
edge of the area by the wooden fence.
Once you've found the Lamp Grass, take it back to Rosalind and receive your
reward!

2. "Please Find Me an Apple"


-----------------------------------------------------------------------------Description: "I need a special kind of apple from a specific place. Could
you
please go and pick one for me? (See me for details)"
Requirement: Have completed Rosalind's first quest: "Please Find Me Some
Lamp
Grass."
Friendship/Love Level: 1/1
Reward: Harvest Basket and 4000G
How to Complete:
Speak to Rosalind. She wants you to get an Apple from Trieste Forest, since
it's too dangerous for a lady. So as a true gentleman, you go and fetch one
for
her.
There are two ways to get an Apple:
~ Go to Trieste Forest - Grassy Path. Run to the northeast part of the
area,
north of the Orc Monster Portal, and you'll find an apple tree with four
Apples on it. Please note that this tree will not have an Apple on it
specially for this quest - if you've already picked them, the tree takes
three game-days to re-grow Apples.
~ If you've already picked the Apples and don't want to wait for the tree
to
re-grow them, you can go to Trieste Forest - Spring Clearing during the
Day
and kill Pomme-Pommes; their Monster Drop is an Apple.
Once you've got your Apple, deliver it to Rosalind.

3. "Please Deliver Something for Me"


-----------------------------------------------------------------------------Description: "Could you please deliver a letter to someone for me? (See me
for
details)"

Requirement: Have completed Rosalind's second quest: "Please Find Me an


Apple."
Friendship/Love Level: 2/2
Reward: 6000G and 100 Wood
How to Complete:
Speak to Rosalind. She's got something embarrassing to tell you, and
doesn't
want anyone to hear. Come closer and listen carefully: she wants you to
deliver
a secret message to Byron, and no one can see you. Take the Secret Letter
and,
using your mad ninja skills to not let anyone see you, discretely deliver
it to
Byron. Report back to Rosalind that your mission was a success.
(By the way, it's okay if someone sees you... but it's fun to be a ninja
sometimes, no? ^.^)

4. "Hiring Research Assistant"


-----------------------------------------------------------------------------Description: "Now hiring a scientific research assistant. Please inquire
for
details."
Requirement: Have completed Rosalind's third quest: "Please Deliver
Something
for Me."
Friendship/Love Level: 3/3
Reward: 8000G
How to Complete:
Speak to Rosalind. She'll ask you if you have a hard time taking medicine.
Since you seem perfect for her purposes, she's developed a medicine and
wants
you to see how effective it is and help advance her scientific knowledge.
In
plain words, she wants you to be a guinea pig. Oh boy. For the sake of
science
and humanity, you decide to test it. But, in order to test the medicine,
you've
got to get a cold!
To get a cold, you simply have to wait until 3:00 AM before going to bed,
two
days in a row.
So, stay up until 3:00 AM, and go to sleep. You'll wake up at 9:00 AM, and
have
a blue-squiggle-icon underneath your HP/RP bars. That means you're "tired."
Stay up past 3:00 AM again, and you'll wake up at 9:00 AM, only half of
your RP
restored, and a little blue-sun-icon underneath your HP/RP bars. Voila! You
caught a cold!
I suggest catching a cold before accepting this quest. That way, you can do
other quests in the interim.
Once you've caught a cold, report to Rosalind and take her medicine you're

cold will go away, and you get 8000G to add to your pocket!

5. "Private Message 1"


-----------------------------------------------------------------------------Description: "Please come see me at your earliest convenience."
Requirement: Have completed Rosalind's fourth quest: "Hiring Research
Assistant."
Friendship/Love Level: 4/4
Reward: a happy moment with Rosalind
How to Complete:
Speak to Rosalind. She wants to share her new recipes with you to repay you
for
all the favors you've done her. She wants to cook all of them specially for
you, and why not eat them on a picnic?
So meet her at Alvarna - North Square, and enjoy your picnic lunch with
Rosalind.

6. "Please Capture a Monster"


-----------------------------------------------------------------------------Description: "Could you please capture a monster for me? (See me for
details.)"
Requirement: Have completed Rosalind's fifth quest: "Private Message 1."
Friendship/Love Level: 5/5
Reward: 10,000G
How to Complete:
Speak to Rosalind. She wants you to catch a Wooly for her - and collect a
Small Fleece from it.
A Small Fleece is the item you get from a Wooly when its Friendship Level
is
between 0 and 3.
There's two ways to get a Small Fleece:
~ If you already have a Wooly with a low Friendship Level in your Barn, go
use
the Clippers on it to get the Small Fleece. However, if you've already
sheared your Wooly recently, you have to wait three game-days for the
wool
to grow back.
~ Go to Trieste Forest - Spring Clearing at Night, and take your Pet Glove.
Catch a Wooly, go to your Barn, and use the Clippers on it to collect the
Small Fleece.
~ If you don't even have a Barn, you need to talk to Byron in order to
build
one - it costs 5000G and 50 Wood. Then you can catch a Wooly.
Once you've gotten the Small Fleece, deliver it to Rosalind. You'll also
find
out what the secret document was you had delivered to Byron in her third
quest:
"Please Deliver Something for Me."

7. "Magical Assistant Needed"


-----------------------------------------------------------------------------Description: "I need an assistant to help test some new magic for me.
Please
inquire for details"
Requirement: Have completed Rosalind's sixth quest: "Please Capture a
Monster."
Friendship/Love Level: 6/6
Reward: prove to her that you're not a coward
How to Complete:
Speak to Rosalind. She gets straight to the point and tells you that she
wants
to test a spell that will cause a localized explosion, and that it could
potentially be dangerous. She wants your help to see if the spell will work
properly. Trust in her and meet her at Trieste Forest - Entrance. She'll
tell
you that she's sorry - that it was just a plan she made to see if you would
come meet her and do a dangerous test... but that she's really glad that
you
would trust her like that. (And you're relieved that it wasn't a dangerous
spell after all.)

8. "Please Get Some Rare Ingredients"


-----------------------------------------------------------------------------Description: "I would really appreciate it if someone could find these rare
ingredients for me. (See me for details.)"
Requirement: Have completed Rosalind's seventh quest: "Magical Assistance
Needed."
Friendship/Love Level: 7/7
Reward: 20,000G
How to Complete:
Speak to Rosalind. She'll ask you if you know anything about the Gold
Cabbage.
She really wants one and will pay handsomely if you can find it. Speak to
her a
second time, and she'll say that maybe her brother Max might know where to
find
one, and maybe he'll talk to you when he's in his room.
Max's room is second from the left at the top of the stairs in the De
SainteCoquille Manor.
The times Max is in his room:
~ On Mondays, Wednesdays, Thursdays, Fridays, and Holidays, he'll be in his
room after 5:00 PM.
~ On Tuesdays, he'll be in his room after 9:00 PM.
~ On rainy days, he'll be in his room after 9:00 PM.
~ On festivals days, tough luck - he'll never be in his room. (I'm assuming
this because I waited until at least 10:00 PM on a festival day, and he
still
wasn't in his room.)
Once you catch him in his room, speak to Max. He'll say that he already has
a

Gold Cabbage and will give it to you for free! What a great brother, always
looking out for his sister!
When you've gotten the Gold Cabbage, deliver it to Rosalind. You'll also
get to
taste Rosalind's "De Sainte-Coquille Cole Slaw!"

9. "Private Message 2 (URGENT)"


-----------------------------------------------------------------------------Description: "Please come see me immediately after reading this. (It's very
important.)"
Requirement: Have completed Rosalind's eighth quest: "Please Get Some Rare
Ingredients."
Friendship/Love Level: 8/8
Reward: 50,000G
How to Complete:
Speak to Rosalind. She's been having some problems with the son of the head
of
the trading firm that does business with her father's company. Herman says
that
the son is a very good candidate for her, but she's told him that she likes
another man (who could that be, I wonder?). So Rosalind turned the son
down.
But now another problem's appeared - Herman wants to know who she wants to
marry! Maybe you can guess who she said.
Herman then indirectly mentioned that he's always wanted to try Royal
Curry...
and if only the suitor could get one for him, he would probably accept
Rosalind's choice.
So here's what you do: go talk to your trusty buddy Max when he's in his
room
(see previous quest for these times) and tell him your problem. And, what
do
you know, he's already got one at hand! Max tells you to deliver it before
it
gets cold.
Deliver the Royal Curry to Rosalind, and you'll get transported to Herman's
room. Talk to Herman, and after eating the Royal Curry, says that there
isn't
anyone in existence more perfect for his daughter than you.

10. "Private Message 3"


-----------------------------------------------------------------------------Description: "Please come see me at your earliest convenience."
Requirement: Have completed Rosalind's ninth quest: "Private Message 2
(URGENT)."
Friendship/Love Level: 9/9
Reward: make Rosalind happier and information about her Proposal Item
How to Complete:

Speak to Rosalind. She wants to go on an official date with you, now that
her
father approves your all's relationship, at Blessia Island - Summer Isle
Port.
Meet her there - she'll be near the Save Point. Just as she had said
before,
it'll be just the two of you there (unless you do this quest on a Tuesday;
then
Yue will be there too). You'll have a sweet, romantic conversation.
After Rosalind has left, Kyle will mention that it might soon be time to
talk
to Max when he's in his room, to know what to do now...
(See Rosalind's eighth quest: "Please Get Some Rare Ingredients" for times
when
Max is in his room.)
(For the dialogue of the proposal, wedding, and marriage, please see
section
13.7. Rosalind's Dialogue (tag Rosalind-D).)

===========================================================================
====
9.2.7. Yue's Quests
[Yue-Q]
===========================================================================
====
1. "Nothing Comes Before Good Skin!"
-----------------------------------------------------------------------------Description: "Maybe I've just been working too hard, but lately my skin's
been
really drying up. I know somethin' that would be great -- can you get
it
for me?"
Requirement: Have talked to Yue at least once and completed Mana's first
quest:
"Please Deliver Something for Me."
Friendship/Love Level: 0/0
Reward: Daikon Seeds
How to Complete:
Speak to Yue. She'll ask you to bring her some Honey from Trieste Forest.
Go to Trieste Forest - Grassy Path, and go near the Save Point. The Honey
will
be lying on the ground in plain view between the Save Point and the Monster
Portal. It looks like a dark-yellow bottle with a red, pointed cap.
Once you've gotten the Honey, deliver it to Yue.

2. "Monster Money!"
------------------------------------------------------------------------------

Description: "I could make bundles if I got my hands on one of these. Help
me
out!"
Requirement: Have completed Yue's first quest: "Nothing Comes Before Good
Skin!"
Friendship/Love Level: 1/1
Reward: Baked Rice Ball
How to Complete:
Speak to Yue. She'll say that some people will buy a Panther Claw for a
really
high price... could you get one for her?
Panther Claws are dropped by Shadow Panthers. You'll find them in Blessia
Island - Center and Blessia Island - Old Ship Deck, and only at Night. Keep
killing them until one drops a Panther Claw.
Once you've gotten your Panther Claw, deliver it to Yue.

3. "Something's Wrong with My Kimono"


-----------------------------------------------------------------------------Description: "There's something wrong with my favorite kimono! Help!!!"
Requirement: Have completed Yue's second quest: "Monster Money!"
Friendship/Love Level: 2/2
Reward: Fried Eggs
How to Complete:
Speak to Yue. Her favorite kimono has a stain! She heard that White Grass
will
be able to remove it.
You can find White Grass in three different
~ Go to Padova Mts. - Flowing River, and go
plot.
White Grass will randomly spawn there. It
farm plots in Padova Mts. - Freezing Cave
the
area).
~ Buy from Natalie for 150G.
~ If you already have one at hand.

places:
north until you find the farm
will also randomly spawn on the
(the plots are in the middle of

Once you have your White Grass, deliver it to Yue.

4. "Scaling the Phantom Sand Dunes..."


-----------------------------------------------------------------------------Description: "There's a special item I need. Without it, I won't be able to
get
over the sand dunes!"
Requirement: Have completed Yue's third quest: "Something's Wrong with My
Kimono."
Friendship/Love Level: 3/3
Reward: Hachimaki and 100 Wood
How to Complete:

Speak to Yue. She needs to cross the Phantom Sand Dunes, but since they're
made
of millions of pieces of glass fragments reflecting off each other, the
dunes
are impossible to cross without being blinded. However, if she had a Shade
Stone, she'll be able to cross the dunes without being blinded.
Go to Messhina Valley - Path to Mountain. Go all the way to the north of
this
area, where the mining stones are and is a Monster Portal that spawns a
Goblin
Archer. You'll see the Shade Stone lying on the ground in plain view behind
the
Monster Portal.
Once you've gotten the Shade Stone, deliver it to Yue.

5. "I'm Having Trouble with Someone"


-----------------------------------------------------------------------------Description: "Somebody really pushy has been following me around lately and
it's gettin' to be a problem. Can you give me a hand?"
Requirement: Have completed Yue's fourth quest: "Scaling the Phantom Sand
Dunes..."
Friendship/Love Level: 4/4
Reward: a kiss on the cheek
How to Complete:
Speak to Yue. Some wealthy playboy, Cesar, in another country is flirting
with
her non-stop, even when she's said she's not interested. So, she told him
that
she already had a boyfriend - he looked at her straight in the face and
challenged her to prove it (what a jerk!). So she thinks that if she buys
an
engagement ring, he'll back off. But the ring's going to cost 1000G, and
she's
a bit short on money. You're given a choice here - to help out Yue or not
(although, in the end, you need to help her to complete the quest...):
If you choose "I'm sorry, but I can't.", she'll get mad and you need to do
the
conversation all over again.
If you choose "Give her 1000G.", Yue will thank you for your help.

6. "More Monster Money!"


-----------------------------------------------------------------------------Description: "Okay, well, this time it's a fish, not a monster I need.
Anyway,
stop 'round here first."
Requirement: Have completed Yue's fifth quest: "I'm Having Trouble with
Someone."
Friendship/Love Level: 5/5
Reward: Apple Pie

How to Complete:
Speak to Yue. The fish of Alvarna are very much appreciated in other towns,
so
Yue wants you to catch a Char for her so as to sell it elsewhere.
You've got to have a Pole, and you can get this from Barrett's first quest:
"I'm Looking for Something."
To catch a Char, go to Blessia Island - Center and fish in the water that's
in
the center of the area.
Or if you have one before hand, you can just give her that one.
Once you've gotten your Char, deliver it to Yue.

7. "Yue's Original Goods"


-----------------------------------------------------------------------------Description: "I'm thinking' of making something totally original that will
really make me stand out. Wanna help me out?"
Requirement: Have completed Yue's sixth quest: "More Monster Money!"
Friendship/Love Level: 6/6
Reward: 500G
How to Complete:
Speak to Yue. As a true traveler merchant, she wants to innovate and create
some original goods that she made by herself with her look. She's decided
to
make a kimono, and needs your help collecting grasses for the natural dyes.
She
needs Red Grass, Blue Grass, and Yellow Grass (one of each).
There's three ways to get these grasses:
~ If you already have them at hand, just give them to Yue.
~ You can find Blue Grass on either of the farm plots in Blessia Island South
Beach and Center. Red Grass and Yellow Grass appear frequently on your
own
farm.
~ Buy them all from Natalie for 30G each (so one of each Grass totals to
90G).
Once you've gotten all three kinds of Grasses, deliver them to Yue.

8. "Yue's Original Goods (Continued)"


-----------------------------------------------------------------------------Description: "I still need your help with this!"
Requirement: Have completed Yue's seventh quest: "Yue's Original Goods."
Friendship/Love Level: 7/7
Reward: Miso Eggplant
How to Complete:
Speak to Yue - she'll be in Alvarna - West End on the right side of the
arches
between the church and the Eagle Inn. She's finally completed her kimono
and

wants your opinion on it; suggestions, comments, anything. Since you don't
know
anything about fashion, you say to ask Julia for help, since she's good at
fashion and such. After this suggestion, Julia just happens to walk past.
Yue
gets her opinion, and Julia wants to buy one. Since Julia helped her out,
Yue
will give her a discounted price - 30,000G instead of the original 50,000G.
(Julia says that she doesn't have enough money and will have to save up.)

9. "Help Me Find Something!"


-----------------------------------------------------------------------------Description: "I did something kind of silly... I think I might have dropped
something. Can you go get it for me? Come see me for the details."
Requirement: Have completed Yue's eighth quest: "Yue's Original Goods
(Continued)."
Friendship/Love Level: 8/8
Reward: Critical Ring
How to Complete:
Speak to Yue. She wants to thank you for all the things that you've done
for
her, by giving you a present. But there's a small problem... she lost it
somewhere on Blessia Island! Could you go find it?
Go to Blessia Island - Altar/Old Ship. Walk to the east side of the area,
to
the end of the beach, and you'll see a ring lying on the ground in plain
view.
Take it and deliver it to Yue (and then you'll get it back as the reward
for
this quest).

10. "I Have Something to Tell You"


-----------------------------------------------------------------------------Description: "There's something I've been wanting to tell you for a while.
Come
meet me?"
Requirement: Have completed Yue's ninth quest: "Help Me Find Something!"
Friendship/Love Level: 9/9
Reward: Yue Swap Ticket (her Proposal Item)
How to Complete:
Speak to Yue. She wants you to take her on a date, and requests that you
meet
her the next day. So, when you wake up upon the morrow, go find Yue and
talk to
her. She wants to find out more about you, and asks a series of questions.
You
may answer whatever you want, but each question has three answer choices:
one
will match Yue's likes, one will make her confused, and one she'll just say
some comment. Thus:

Yue's Question
Match Answer

Funny Answer

Normal Answer

What kind of food do you like, Kyle?


"Lighter foods."
"Strange foods."

"Richer foods."

What kind of music do you like?


"Fast music."
"Chanting monks."

"Slow music."

What kind of clothes do you like?


"Stylish clothing."
"Comfortable clothing."

"Underwear."

What kind of books do you like?


"Dramatic Books."
"Children's Books."

"Adventure Novels."

Tell me something you don't like.


"Selfish people."
"Vegetables."

"Hurting others."

Once you've had your little date, the quest is over and you get her
Proposal
Item - the Yue Swap Ticket.
NB - Accept this quest as the last of the day, since it needs two days to
complete.
(For the dialogue of the proposal, wedding, and marriage, please see
section
13.8. Yue's Dialogue (tag Yue-D).)

***************************************************************************
****
9.3. Villager Quests Pertaining to Proposal Items
[ProposeItem-Q]
***************************************************************************
****
These are various villagers' quests from the Bulletin Board that pertain to
Proposal Items. That is to say, if you need to complete a quest(s) to get a
Proposal Item, and the requester is NOT a love interest, you will find that
information here.
Whenever you complete a quest, you get some kind of reward (which can
either be
material or simply amusement). Completing a quest also raises the
Friendship
Level of the requester.
I picked Douglas, Gordan, Herman, and Max:
~ Douglas because you need his fourth quest to get Mana's Proposal Item.
~ Gordan because you need his fifth quest to get Dorothy's Proposal Item.
~ Herman because you need to get friendly enough with him to visit inside
his
house after visiting hours - because you need to catch Max when he's in
his
room to get Rosalind's Proposal Item.
~ Max because... because he's the one that ends up giving you Rosalind's
Proposal Item, so I thought, "Why not?"

If you feel like I need to include someone else, please don't hesitate to
contact me!
I shall explain, by example, how each section is organized:
==============================
X.X.X. Character Name
[Tag]
==============================
X. "Quest Name"
-----------------------------Description: "original text from game"
Requirement: what you have to have done in order to unlock the quest
Friendship Level: how many FP/LP you have to have (at minimum) to unlock
the
quest
Reward: what you receive upon completion of the quest
How to Complete:
What you need to do in order to complete the quest. May also include plot
information about the quest, as well as other various information (e.g. if
there's an item you need to get, there will be information as to where to
find
that item).

===========================================================================
====
9.3.1. Douglas' Quests
[Douglas-Q]
===========================================================================
====
1. "Get This for Me"
-----------------------------------------------------------------------------Description: "Go and fetch me "The Fighting Bull's Horns"!"
Requirement: Have talked to Douglas at least once and completed Mana's
first
quest: "Please Deliver Something for Me."
Friendship Level: 0
Reward: 100G
How to Complete:
Speak to Douglas. He'll ask you to go to Trieste Forest and bring him a
Bull
Horn.
Go to Trieste Forest - Spring Clearing. Head to the northwest, along the
stream. In the grass above the Monster Portal (spawns 2 PommePommes at Day;
2
Woolys at Night), there will be a Bull Horn lying on the ground in plain
view.
Take it and deliver it to Douglas.

2. "I Got into a Fight with Mana..."


------------------------------------------------------------------------------

Description: "I can't bring myself to give her this letter!"


Requirement: Have completed Douglas' first quest: "Get This for Me."
Friendship Level: between 1 and 2
Reward: 100 Wood
How to Complete:
Speak to Douglas. He got into a fight with Mana and wants to apologize, so
he
wrote her a letter... but doesn't have the courage to give it to her. Could
you
do it?
Take the letter and give it to Mana (who is standing right next to Douglas
in
the Pumpkin General Store). She'll tell you to tell her father that she
isn't
mad at him anymore.
Report back to Douglas.

3. "Let's Talk about This Like Men"


-----------------------------------------------------------------------------Description: "There are times when men need to talk about things like men."
Requirement: Have completed Douglas' second quest: "I Got into a Fight with
Mana..."
Friendship Level: near 3
Reward: Empty Bottle
How to Complete:
Speak to Douglas. Talking like a true man, Douglas confides his suspicions
with
you - he thinks that Mana likes someone, and wants to know who you think he
is.
Choose every option (Ray, Jake, Barrett, Max), and Douglas will say that
Mana's
too good for him. Well, that just leaves you then, doesn't it? And Douglas
gets
maaad. Once his rant finishes, he gives you your reward.

4. "I Challenge You!"


-----------------------------------------------------------------------------Description: "As long as I live you will NEVER marry my daughter!"
Requirement: Have completed Douglas' third quest: "Let's Talk about This
Like
Men," and completed Mana's tenth quest: "A Very Important
Conversation."
Friendship Level: minimum 3
Reward: Engagement Ring
How to Complete:
Speak to Douglas. He'll tell you to meet him in Trieste Forest - Wooded
Paradise. Time to be a real man.
Go to Trieste Forest - Wooded Paradise and talk to Douglas. You'll tell him
how

you feel about Mana (well, Kyle does), and Douglas will challenge you. A
giant
Orc will come and interfere your face-off, and now it's up to you to save
Douglas. Kill it (don't be intimidated by its size - it's just as strong as
a
regular Orc), then talk to Douglas again - he'll be at the southeast corner
of
the area - and he'll give you Mana's Proposal Item.

===========================================================================
====
9.3.2. Gordon's Quests
[Gordon-Q]
===========================================================================
====
1. "Please Get Me an Amethyst"
-----------------------------------------------------------------------------Description: "I need you to get this and bring it go me."
Requirement: Have talked to Gordon at least once and completed Mana's first
quest: "Please Deliver Something for Me."
Friendship Level: 0
Reward: 400G (and you get the Hammer during the quest)
How to Complete:
Speak to Gordon. He'll tell you that he wants an Amethyst, which can be
found
on Blessia Island, and he'll give you a Hammer.
There's two ways to get an Amethyst:
~ Go to Blessia Island - South Beach and Center, and bash mining rocks
until
you get an Amethyst. If you don't get one that day, you'll have to come
back
the next day and try your luck.
~ If you already have one in your possession, give him that one.
Once you get your Amethyst, deliver it to Gordon.

2. "Please Get Me an Aquamarine"


-----------------------------------------------------------------------------Description: "Sorry, but can you get this for me too?"
Requirement: Have completed Gordon's first quest: "Please Get Me an
Amethyst."
Friendship Level: 1
Reward: 600G and 100 Wood
How to Complete:
Speak to Gordon. This time he needs an Aquamarine, which can found in
Trieste
Forest.
There's two ways to get an Aquamarine:
~ Go to Trieste Forest - Aegis Falls. There's four mining rocks in that
area

for you to bash; keep bashing until you get an Aquamarine. If you don't
get
one that day, you'll have to come back the next day and try your luck.
~ If you already have one in your possession, give him that one.
Once you get your Aquamarine, deliver it to Gordon.

3. "Please Get Me Some Sturdy String"


-----------------------------------------------------------------------------Description: "As usual, I need you to run and get something for me."
Requirement: Have completed Gordon's second quest: "Please Get Me an
Aquamarine."
Friendship Level: 2
Reward: 600G
How to Complete:
Speak to Gordon. This time me needs a Strong String - a Monster Drop from a
Spider. Spiders are found in Trieste Forest at Night.
There's two ways to get a Strong String:
~ Go to Trieste Forest - Grassy Path or Wooded Paradise and kill Spiders
until
one drops a Strong String.
~ If you already have one in your possession, give him that one.
Once you get your Strong String, deliver it to Gordon.

4. "Find a Diamond for Me"


-----------------------------------------------------------------------------Description: "I want you to find a diamond for me. Come see me for the
details."
Requirement: Have completed Gordon's third quest: "Please Get Me Some
Sturdy
String."
Friendship Level: between 2 and 3
Reward: 700G
How to Complete:
Speak to Gordon. This time, he needs you to go get a Diamond - it's a rare
gem,
so it could be a little difficult to find, but it can be found in Padova
Mts.
There's two ways to get a Diamond:
~ Go to Padova Mts. - Flowing River and Freezing Cave and bash rocks until
you
get a Diamond. If you don't get one that day, you'll have to come back
the
next day and try your luck.
~ If you already have one in your possession, give him that one.
Once you get your Diamond, deliver it to Gordon.

5. "I've Got Something for You"


-----------------------------------------------------------------------------Description: "I've got something I want to give you. Come and get it."
Requirement: Have completed Gordon's fourth quest: "Find a Diamond for Me,"
and
Dorothy's tenth quest: "I...have something...to say."
Friendship Level: minimum of 3
Reward: Blessing Pendant
How to Complete:
Speak to Gordon. He'll talk to you about Dorothy's nature and thanks you
for
how much you helped to change her. He'll give you his blessings to marry
Dorothy, as well as give you her Proposal Item.

===========================================================================
====
9.3.3. Herman's Quests
[Herman-Q]
===========================================================================
====
1. "A Quest for Breakfast"
-----------------------------------------------------------------------------Description: "There is something I absolutely must have for breakfast!
Please
get it for me!"
Requirement: Have talked to Herman at least once and completed Mana's first
quest: "Please Deliver Something for Me."
Friendship Level: 0
Reward: Milker and 3000G
How to Complete:
Speak to Herman. He really wants some Rice for his breakfast, could you get
some for him?
Go to the Pumpkin General Store and buy some Rice from Douglas (270G).
Once you've got your Rice, deliver it to Herman.

2. "A Quest for Lunch"


-----------------------------------------------------------------------------Description: "There is something I absolutely must have for lunch! Please
get
it for me!"
Requirement: Have completed Herman's first quest: "A Quest for Breakfast."
Friendship Level: 1
Reward: 5000G
How to Complete:
Speak to Herman. After breakfast, we have lunch and, for a proper meal in
the
De Sainte-Coquille Manor, Fried Eggs are indispensable.

Go to the Pumpkin General Store and buy some Fried Eggs from Douglas
(1450G).
Once you've got your Fried Eggs, deliver them to Herman.

===========================================================================
====
9.3.4. Max's Quests
[Max-Q]
===========================================================================
====
1. "Delivery Work (Big Money!)"
-----------------------------------------------------------------------------Description: "Work delivering goods to Jake. Easy! Safe! Guaranteed to be
worth
your while!"
Requirement: Have talked to Max and Jake at least once and completed Mana's
first quest: "Please Deliver Something for Me."
Friendship Level: 0
Reward: 4000G
How to Complete:
Speak to Max. He wants you to deliver a Spinach to Jake.
Go find Jake - he'll probably be in Tanya's smithy by the forge - and
deliver
the Spinach.
Go back and tell Max the the Spinach was safely delivered.

2. "Top Secret Work (Big Money!)"


-----------------------------------------------------------------------------Description: "Super top secret work. Easy! Safe! Guaranteed to be worth
your
while!
Requirement: Have completed Max's first quest: "Delivery Work (Big
Money!)."
Friendship Level: 1
Reward: 6000G
How to Complete:
Speak to Max. He wants you to get something for him, but you must keep it a
secret! He wants you to find an Arrowhead.
Arrowheads are dropped by Orc Archers. You'll find them in Trieste Forest Aegis Falls during the Day. So, keep killing them until one drops an
Arrowhead.
If you want to avoid damage: wait until the Archer stops moving around to
shoot
an arrow, and circle around to its back and attack from behind. But
seriously,
they only really do 1-2 HP damage, so it's not so bad.
Once you've got your Arrowhead, deliver it to Max.

***************************************************************************
****
9.4. Love Candidate Quests - The Ladies
[LoveCanQuestsF]
***************************************************************************
****
These are the quests from the Bulletin Board for the female Love
Candidates:
Cammy, Leann, and Sera & Serena.
Whenever you complete a quest, you get some kind of reward (which can
either be
material or simply amusement). Completing a quest also raises the
Friendship
and Love Level of the requester.
I shall explain, by example, how each section is organized:
==============================
X.X.X. Character Name
[Tag]
==============================
X. "Quest Name"
-----------------------------Description: "original text from game"
Requirement: what you have to have done in order to unlock the quest
Friendship Level: how many FP you have to have (at minimum) to unlock the
quest, if you're playing as Aria
Friendship/Love Level: how many FP/LP you have to have (at minimum) to
unlock
the quest, if you're playing as Aaron
Reward: what you receive upon completion of the quest
How to Complete:
What you need to do in order to complete the quest. May also include plotinformation about the quest, as well as other various information (e.g. if
there's an item you need to get, there will be information as to where to
find
that item).

===========================================================================
====
9.4.1. Cammy's Quests
[Cammy-Q]
===========================================================================
====
1. "Let's Have a Contest!"
-----------------------------------------------------------------------------Description: "Let's have a contest to see who can collect more things!"
Requirement: Get to Second Generation
Friendship Level: 0
Friendship/Love Level: 0/0
Reward: Ice Cream
How to Complete:

Speak to Cammy. She wants to have a contest of who can collect the most Red
Grass. So, go collect as much Red Grass as you can. Nine will do the trick.

2. "Give Something to Someone for Me"


-----------------------------------------------------------------------------Description: "I'm too embarrassed to give this to her myself. Can you do it
for
me?"
Requirement: Have completed Cammy's first (Second Generation) quest: "Let's
Have a Contest!"
Friendship Level: 2
Friendship/Love Level: 2/2
Reward: Heart Pendant
How to Complete:
Speak to Cammy. She wants to give a Heart Pendant to her sister, Dorothy,
but
she's too embarrassed to do it herself. Would you deliver the Heart Pendant
for
her? Once you've delivered the Pendant, go tell Cammy how it went.

3. "I Have a Secret Plan"


-----------------------------------------------------------------------------Description: "I thought of a secret plan and I'm looking for someone to
help me
carry it out!"
Requirement: Have completed Cammy's second (Second Generation) quest: "Give
Something to Someone for Me," and must be playing as Aaron.
Friendship/Love Level: 4/4
Reward: nothing material - just a fun little adventure
How to Complete:
Speak to Cammy in Alvarna Academy - Classroom. She wants to sneak into the
school tonight. Meet her at Alvarna Academy at 9:00PM. You will go in
through a
secret passage that Cammy made, and explore the school. Barrett shows up
and
stops your playing, and both are told to go home.

4. "I Want to Go Somewhere"


-----------------------------------------------------------------------------Description: "There's somewhere I want to go see. How about we go
together?"
Requirement: Have completed Cammy's third (Second Generation) quest: "I
Have a
Secret Plan," and must be playing as Aaron.
Friendship/Love Level: 6/6
Reward: a kiss on the cheek
How to Complete:
Speak to Cammy. She heard that there's an enormous tree in Trieste Forest,
and

wants to see it herself. Meet her at Trieste Forest - Entrance, and she'll
dash
off in front of you. Keep up with her: she'll go through Spring Clearing,
Aegis
Falls, River Stream, Sun-Dappled Spot, and finally Great Tree.
For a map of Trieste Forest, please refer to Lerion's FAQ/Walkthrough,
section
10.1. Trieste Forest - Second Generation (tag Trieste2).
NB - you probably have to have gotten past the Stone Statue in Aegis Falls,
as
well... since you have to go past that way to get to Great Tree.

5. "Come and See Me!"


-----------------------------------------------------------------------------Description: "Come over! I have something for you to do. I'll be waiting!"
Requirement: Have completed Cammy's fourth (Second Generation) quest: "I
Want
to Go Somewhere," and must be playing as Aaron.
Friendship/Love Level: 8/8
Reward: pretend marriage ... NB - you will lose a day (e.g. if you do this
quest on a Monday, you will regain control on Wednesday morning)
How to Complete:
Speak to Cammy. She wants to know how you feel about her. Answer that you
like
her a lot. You will be transported to the church and have your nice little
pretend marriage.

===========================================================================
====
9.4.2. Leann's Quests
[Leann-Q]
===========================================================================
====
1. "Looking for Someone to Talk To"
-----------------------------------------------------------------------------Description: "I would like to have a conversation with someone."
Requirement: Get to Second Generation
Friendship Level: 1
Friendship/Love Level: 1/1
Reward: 2000G
How to Complete:
Speak to Leann. She wants your opinion on how to improve her sewing grades.

2. "Some Casual Conversation"


-----------------------------------------------------------------------------Description: "I would like to talk to someone for a little while.
Requirement: Have completed Leann's first quest: "Looking for Someone to
Talk

To," and must be playing as Aaron.


Friendship/Love Level: 6/6
Reward: pretend marriage ... NB - you will lose a day (e.g. if you do this
quest on a Monday, you will regain control Wednesday morning)
How to Complete:
Speak to Leann. She wants to tell you how she has a
many
midnight snacks, and what do you think she could do
her
to imagine herself fat. After that, you two confess
other, and then you'll be transported to the church
little
pretend marriage.

problem of eating too


to stop snacking. Tell
your feelings to each
to have your nice

===========================================================================
====
9.4.3. Sera & Serena's Quests
[Sera&Serena-Q]
===========================================================================
====
1. "Let's Play Hide-and-Seek!"
-----------------------------------------------------------------------------Description: "Come play hide-and-seek with us!"
Requirement: Get to Second Generation
Friendship Level: 0
Friendship/Love Level: 0/0
Reward: Marmalade
How to Complete:
Find Sera & Serena. I found them in Alvarna - East End. Another found them
in
Alvarna - North Square, or even De Sainte-Coquille Dining Hall. I suggest
doing
this quest on a weekday during the day; that way, you can use Alicia's
Location
Reading (20G).
NB - Marmalade is the birthday present for Sera & Serena. You may want to
save
it to give to them on their birthday, Fall 29.

2. "Come Play with Us!"


-----------------------------------------------------------------------------Description: "We're looking for someone to play with us!"
Requirement: Have completed Sera & Serena's first quest: "Let's Play HideandSeek!"
Friendship Level: 2
Friendship/Love Level: 2/2
Reward: Chocolate Cookie
How to Complete:
Speak with Serena who is in Alvarna - North Square. Sera & Serena were
playing

hide-and-seek, but Sera got lost. You can find her in Blessia Island Sandy
Path (where the Tortoises are); but if she isn't there, talk to Alicia and
use
her Location Reading (20G). Go back to Alvarna - North Square and talk to
Sera
& Serena to receive your reward.

3. "Let's Play a Guessing Game!"


-----------------------------------------------------------------------------Description: "Let's play a guessing game! It'll be fun!"
Requirement: Have completed Sera & Serena's second quest: "Come Play with
Us!"
Friendship Level: 4
Friendship/Love Level: 4/4
Reward: Pudding (chose correctly) or Sardine Sashimi (chose incorrectly)
How to Complete:
Speak with Sera & Serena in Alvarna - North Square. Sera will suggest to
play
"Who's Who?" You will have to guess which one is Sera.
Sera has her left eye uncovered by her hair, her scarf at her right side,
has
long sleeves with an orange detail at the tip, and a white skirt. Serena
has
her right eye uncovered, her scarf at her left side, has white cloth at her
shoulders and for her whole sleeves, and has an orange skirt.
Simple answer: "Sera's on the left!" (But just to make sure, double-check
using
the above descriptions!)

4. "Something a Little More Grown Up"


-----------------------------------------------------------------------------Description: "There's something we've been wanting to do for a while."
Requirement: Have completed Sera & Serena's third quest: "Let's Play a
Guessing
Game!"
Friendship Level: 6
Friendship/Love Level: 6/6
Reward: amusing "marriage" ... and you'll regain control the next day at
6:00am
(e.g. if you do this quest on Monday, you will regain control on
Tuesday
morning)
How to Complete:
Speak to Sera & Serena. Serena will ask you if you like her; answer yes.
Then
Sera will ask you if you like her; answer yes. After this exchange, they
want
you to bring them a Stoller Chalice (Rune Factory reference, anyone?
Remember
Sabrina and Neumann?). They instruct you to ask Leann, since she's seen it

before, and Leann will explain what it is:


"Of course! If a husband and wife drink spring water from it on their first
anniversary, they are said to be granted eternal happiness!"
It seems that Max bought it from Sabrina and Neumann, but he has no use for
it.
You can have it, it's okay. The Chalice is on the farthest right side of
the
wine rack in the De Sainte-Coquille Dining Hall. Give the Chalice to Sera &
Serena, and they'll ask that you propose to them. You'll be transported to
the
church, and have a nice little fake marriage... but all they want is toast
with
marmalade. You all learn that marriage isn't about toast.
Special note:
I've only done this request as Aaron. After the "marriage" is over, Aaron
(the
next day) says, "Marriage... I wonder if I'll ever tie the knot for
real..."
You can also do this quest as Aria, because apparently, it doesn't matter
to
Sera & Serena.

***************************************************************************
****
9.5. Love Candidate Quests - The Gentlemen
[LoveCanQuestsM]
***************************************************************************
****
These are the quests from the Bulletin Board for the male Love Candidates:
Leonel, Orland, and Roy.
Whenever you complete a quest, you get some kind of reward (which can
either be
material or simply amusement). Completing a quest also raises the
Friendship
and Love Level of the requester.
I shall explain, by example, how each section is organized:
==============================
X.X.X. Character Name
[Tag]
==============================
X. "Quest Name"
-----------------------------Description: "original text from game"
Requirement: what you have to have done in order to unlock the quest
Friendship Level: how many FP you have to have (at minimum) to unlock the
quest, if you're playing as Aaron
Friendship/Love Level: how many FP/LP you have to have (at minimum) to
unlock
the quest, if you're playing as Aria
Reward: what you receive upon completion of the quest

How to Complete:
What you need to do in order to complete the quest. May also include plotinformation about the quest, as well as other various information (e.g. if
there's an item you need to get, there will be information as to where to
find
that item).

===========================================================================
====
9.5.1. Leonel's Quests
[Leonel-Q]
===========================================================================
====
1. "Something I Promised Roy"
-----------------------------------------------------------------------------Description: "I promised Roy I'd let him borrow something. Could you give
it to
him for me?"
Requirement: Get to Second Generation
Friendship Level: 0
Friendship/Love Level: 0/0
Reward: Toyherb Seed
How to Complete:
Speak to Leonel. He promised Roy that Roy could borrow his Giant's Gloves,
and
could you give them to him? Once you've delivered the Giant's Gloves,
return to
Leonel to receive your reward.

2. "Help Me Out a Little"


-----------------------------------------------------------------------------Description: "I'm not so great with fish, but I'm pretty sure this is no
good.
Can you help me?"
Requirement: Have completed Leonel's first quest: "Something I promised
Roy."
Friendship Level: 2
Friendship/Love Level: 2/2
Reward: Cake
How to Complete:
Speak to Leonel. He really doesn't like a certain fish, but wants to get
over
his dislike of Sardines. Catch one and give it to him. You can find
Sardines on
Blessia Island - Summer Isle Port, or off any of the docks in Alvarna
during
Summer.

3. "Deliver This for Me!"

-----------------------------------------------------------------------------Description: "Can you run over and give this to Orland for me?"
Requirement: Have completed Leonel's second quest: "Help Me Out a Little,"
and
must be playing as Aria.
Friendship/Love Level: 4/4
Reward: Chocolate Cake
How to Complete:
Speak to Leonel. (He borrowed a Pin from Orland, and forgot to give it back
to
him. Would you give it to him, please?) Once you've delivered the Pin,
return
to Leonel to receive your reward.

4. "Something's Bothering Me..."


-----------------------------------------------------------------------------Description: "Someone mistook me for a girl today. It's been kind of
bothering
me..."
Requirement: Have completed Leonel's third quest: "Deliver This for Me!"
and
must be playing as Aria.
Friendship/Love Level: 6/6
Reward: make Leonel happier
How to Complete:
Speak to Leonel. You'll discuss his concerns about how he's always mistaken
as
a girl. Poor guy! (Although he is rather pretty...)

5. "There's Something I Want to Say"


-----------------------------------------------------------------------------Description: "Come over to my place?"
Requirement: Have completed Leonel's fourth quest: "Something's Bothering
Me..." and must be playing as Aria.
Friendship/Love Level: 8/8
Reward: pretend marriage ... NB - you will lose a day (e.g. if you do this
quest on a Monday, you will regain control on Wednesday morning)
How to Complete:
Speak to Leonel. He tells you that he likes you, and wants to know how you
feel
about him. Answer that you like him too. You will be transported to the
church
and have your nice little pretend marriage.

===========================================================================
====
9.5.2. Orland's Quests
[Orland-Q]
===========================================================================
====

1. "Something for You"


-----------------------------------------------------------------------------Description: "I have something to give you. Come see me."
Requirement: Get to Second Generation
Friendship Level: 0
Friendship/Love Level: 0/0
Reward: Spinach Seed
How to Complete:
Speak to Orland. The Spinach Seed was a gift from Roy. You're given a
choice of
accepting it or not. If you reject, he says he's going to throw it away,
and
you're given the choice to accept it or not again. (I suggest you take it.)

2. "A Message from the Teacher"


-----------------------------------------------------------------------------Description: "I need you to run an errand for me."
Requirement: Have completed Orland's first quest: "Something For You."
Friendship Level: 2
Friendship/Love Level: 2/2
Reward: 100G
How to Complete:
Speak to Orland. Barrett had asked him to get a Little Crystal; he has it
with
him, but he's too busy to deliver it. Could you do it? Once you've
delivered
the Little Crystal, return to Orland to receive your reward.

3. "I Secretly Want Something"


-----------------------------------------------------------------------------Description: "This is kind of a secret request."
Requirement: Have completed Orland's second quest: "A Message from the
Teacher," and must be playing as Aria.
Friendship/Love Level: 4/4
Reward: Cherry Grass Seed
How to Complete:
Speak to Orland. He has asks you to do a secret request. He actually really
likes bugs, and wants you to bring him an Insect Jaw for his collection.
Insect Jaws are a Monster Drop from the Hornet and Queen Bee. These two
Monsters are found in Messhina Valley, and both only at Night. The Hornet
can
be found at Serene Garden. The Queen Bee can be found in: Ruins, Holy
Statue,
and Withered Road.

4. "I Have a Request for You"

-----------------------------------------------------------------------------Description: "Class has been too easy lately and it's becoming a problem."
Requirement: Have completed Orland's third quest: "I Secretly Want
Something,"
and must be playing as Aria.
Friendship/Love Level: 6/6
Reward: 200G
How to Complete:
Speak to Orland. He thinks that classes are too easy. He asks you to talk
to
Barrett to get him to make harder classes. Barrett agrees to make harder
classes just for Orland. Orland is happy, and you get to see him smile for
the
first time when you tell him that both Barrett and yourself are impressed
at
his wanting to learn more.

5. "Just Come Over, Please"


-----------------------------------------------------------------------------Description: "I need to talk to you for a little."
Requirement: Have completed Orland's fourth quest: "I Have a Request for
You,"
and must be playing as Aria.
Friendship/Love Level: 8/8
Reward: pretend marriage ... NB - you will lose a day (e.g. if you do this
quest on a Monday, you will regain control on Wednesday morning)
How to Complete:
Speak to Orland. You discuss why he doesn't like talking to people, but
that
you are the exception. He tells you that he "doesn't hate you," (lol) and
wants
to know how you feel about him. Answer that you like him too. You will be
transported to the church and have your nice little pretend marriage.

===========================================================================
====
9.5.3. Roy's Quests
[Roy-Q]
===========================================================================
====
1. "I Lost Something in My House"
-----------------------------------------------------------------------------Description: "I lost something in my house... Come and help me look for
it."
Requirement: Get to Second Generation
Friendship Level: 0
Friendship/Love Level: 0/0
Reward: Raisin Bread
How to Complete:
Speak to Roy. He can't find his Pin! Help him find it. You'll find it on
the

2nd floor - in some barrels located at the top of the stairs. Once you've
found
the Pin, return it to Roy to receive your reward.

2. "Talk Some Sense into My Mom!"


-----------------------------------------------------------------------------Description: "There's something that I want you to say to my mom for me."
Requirement: Have completed Roy's first (Second Generation) quest: "I Lost
Something in My House."
Friendship Level: 2
Friendship/Love Level: 2/2
Reward: Missing Page 1 for Sonic Wind Spellbook
How to Complete:
Speak to Roy. He wants you to talk to his mom for him. She wants him to
take
over the family business, but he's still uncertain as to what he wants to
do
when he grows up. He wants you to make sure Tanya understands this. Once
you've
talked to Tanya, go tell Roy how it went.

3. "I'm Trying to Study"


-----------------------------------------------------------------------------Description: "I was thinking of studying but, of course, I'm no good at
it..."
Requirement: Have completed Roy's second (Second Generation) quest: "Talk
Some
Sense into My Mom!" and must be playing as Aria.
Friendship/Love Level: 4/4
Reward: Salad
How to Complete:
Speak to Roy. He's having trouble with his lessons, and thinks a Hot Milk
will
help. He'll give you a Small Milk for you to make one with, or you can just
buy
one from Yue for 1400G.

4. "I Have a Secret Plan!"


-----------------------------------------------------------------------------Description: "I have a secret plan. Come and talk to me about it."
Requirement: Have completed Roy's third (Second Generation) quest: "I'm
Trying
to Study," and must be playing as Aria.
Friendship/Love Level: 6/6
Reward: nothing material - just a fun little adventure
How to Complete:
Remember Cammy's quest? You pretty much do the same thing, except this time
you're a girl, and you're with Roy.

Speak to Roy in Alvarna Academy - Classroom. He wants to sneak into the


school
tonight. Meet him at Alvarna Academy at 9:00PM. You will go through a
secret
passage that Roy made, and explore the school. Barrett shows up and stops
your
playing, and both are told to go home.

5. "Come to My House"
-----------------------------------------------------------------------------Description: "Come over. There's something I want to talk to you about."
Requirement: Have completed Roy's fourth (Second Generation) quest: "I Have
a
Secret Plan!" and must be playing as Aria.
Friendship/Love Level: 8/8
Reward: pretend marriage ... NB - you will lose a day (e.g. if you do this
quest on a Monday, you will regain control on Wednesday morning)
How to Complete:
Speak to Roy. He tells you that he likes you, and wants to know how you
feel
about him. Answer that you like him too. You will be transported to the
church
and have your nice little pretend marriage.

***************************************************************************
****
9.6. Quest Items Quicklist
[QList-Quests]
***************************************************************************
****
I've made this section because I've always wanted this kind of list... not
just
for the Bachelorettes and Love Candidates, but for all the quests. However,
since I'm not doing a complete quest list, I'll just have to settle for
this.
Basically, I made these lists to answer the question, "Oh, there's a new
quest
on the Bulletin Board! But... does the person need me to bring them
something
that I can get before accepting the quest?"
Thus, the following tables show what item(s) you would need for each quest,
that you are able to acquire before accepting the request on the Bulletin
Board. This way, you can have the item at hand when you first head to the
person, and give the item to them right away; instead of accepting the
request,
finding out what you need to get, and then deciding you can't do it right
now.
What these tables DO NOT include:
~ Quests that don't need any item that you can get before accepting the
quest.
~ Quests where you have to find a specific item in a specific place. (For
these

quests, you have to accept the request in order to be able to find the
item
the requester names.)
What the table headings mean:
Quest Name: the name of the quest
Name: name of the person whose quest it is
Item(s) Needed: the item(s) you need to get for the person whose quest
you're
doing, including quantity
Where to Find: places you can go to find said item(s), separated by ;

===========================================================================
====
9.6.1. Bachelorettes' Quest Items Quicklist
[QListBachelorette]
===========================================================================
====
Quest Name
| Name
| Item(s) Needed | Where to Find
-----------------------------------------------------------------------------I Want This No
| Alicia
| 1 Amethyst
| get it during the quest;
can
Matter What
|
|
| mine it on Blessia Island
--------------------|----------|----------------|----------------------------Can You Find
| Alicia
| 1 Sapphire
| get it during the quest;
can
Something for Me?|
|
| mine it in Padova Mts.
--------------------|----------|----------------|----------------------------Please Find
| Cecilia | 1 Ruby
| get it during the quest;
can
Something
|
|
| mine it on Blessia Island
|
|
| (THIS MAY NOT WORK)
--------------------|----------|----------------|----------------------------Looking for
| Cecilia | 1 Indigo Grass | find on Blessia Island Special
|
|
| Center; buy from Natalie
for
Ingredients
|
|
| 30G
--------------------|----------|----------------|----------------------------I'd Like Some
| Dorothy | 1 Wooly
| Monster Drop from Wooly
Wool, But...
|
|
Furball
| (found in Trieste Forest
|
|
| Spring Clearing at Night)
--------------------|----------|----------------|----------------------------Help Me Look for
| Mana
| 1 Aquamarine
| get it during the quest;
can
Something
|
|
| mine it in Trieste Forest
--------------------|----------|----------------|----------------------------I Need a
| Mana
| 1 Salmon
| fish in Messhina Valley Fisherman!(mn)
|
|
| Path to Mountain, Serene
|
|
| Garden

--------------------|----------|----------------|----------------------------Please Find Me an | Rosalind | 1 Apple


| pick from apple tree in
Apple
|
|
| Trieste Forest - Grassy
Path;
|
|
| Monster Drop from
PommePomme
|
|
| (found in Trieste Forest
|
|
| Spring Clearing at Day)
--------------------|----------|----------------|----------------------------Hiring Research
| Rosalind | a cold
| stay up past 3:00 AM two
days
Assistant
|
|
| in a row
--------------------|----------|----------------|----------------------------Please Capture a
| Rosalind | 1 Small Fleece | collect from captured
Wooly
Monster
|
|
| (found in Trieste Forest
|
|
| Spring Clearing at Night)
--------------------|----------|----------------|----------------------------Monster Money!
| Yue
| 1 Panther Claw | Monster Drop from Shadow
|
|
| Panther (found in Blessia
|
|
| Island - Center, Old Ship
|
|
| Deck at Night)
--------------------|----------|----------------|----------------------------Something's Wrong | Yue
| 1 White Grass | find in Padova Mts. Flowing
with My Kimono
|
|
| River, Freezing Cave; buy
|
|
| from Natalie for 150G
--------------------|----------|----------------|----------------------------I'm Having Trouble | Yue
| 1000G
| either you have 1000G or
not;
with Someone
|
|
| if not, sell stuff
--------------------|----------|----------------|----------------------------More Monster
| Yue
| 1 Char
| fish in Blessia Island Money!
|
|
| Center
--------------------|----------|----------------|----------------------------Yue's Original
| Yue
| 1 Red Grass
| find in Blessia Island Goods
|
| 1 Blue Grass
| South Beach, Center; find
on
|
| 1 Yellow Grass | farm; buy from Natalie
for
|
|
| 30G each
--------------------|----------|----------------|-----------------------------

===========================================================================
====
9.6.2. Villager Quests' Quest Item Quicklist
[QListProposeItemQ]

===========================================================================
====
Quest Name
| Name
| Item(s) Needed | Where to Find
-----------------------------------------------------------------------------Please Get Me an
| Gordon
| 1 Amethyst
| mine it on Blessia Island
Amethyst
|
|
|
--------------------|----------|----------------|----------------------------Please Get Me an
| Gordon
| 1 Aquamarine
| mine it in Trieste Forest
Aquamarine
|
|
|
--------------------|----------|----------------|----------------------------Please Get Me Some | Gordon
| 1 Strong
| Monster Drop from Spider
Sturdy String
|
|
String
| (found in Trieste Forest
|
|
| Grassy Path, Wooded
Paradise
|
|
| at Night)
--------------------|----------|----------------|----------------------------Find a Diamond for | Gordon
| 1 Diamond
| mine it in Padova Mts.
Me
|
|
|
--------------------|----------|----------------|----------------------------A Quest for
| Herman
| 1 Rice
| buy from Douglas for 270G
Breakfast
|
|
|
--------------------|----------|----------------|----------------------------A Quest for Lunch | Herman
| 1 Fried Eggs
| buy from Douglas for
1450G
--------------------|----------|----------------|----------------------------Top Secret Work
| Max
| 1 Arrowhead
| Monster Drop from Orc
Archer
(Big Money!)
|
|
| (found in Trieste Forest
|
|
| Aegis Falls at Day)
--------------------|----------|----------------|-----------------------------

===========================================================================
====
9.6.3. Love Candidates' Quest Item Quicklist
[QList-LoveCan]
===========================================================================
====
Quest Name
| Name
| Item(s) Needed | Where to Find
-----------------------------------------------------------------------------Let's Have a
| Cammy
| 9 Red Grass
| find on farm; buy from
Contest!
|
|
| Natalie for 30G each
--------------------|----------|----------------|----------------------------Help Me Out a
| Leonel
| 1 Sardine
| fish in Blessia Island Little
|
|
| Summer Isle Port; fish on
any
|
|
| docks in Alvarna during

|
|
| Summer
--------------------|----------|----------------|----------------------------I Secretly Want
| Orland* | 1 Insect Jaw
| Monster Drop from Hornet
or
Something
|
|
| Queen Bee (found in
Messhina
|
|
| Valley - Serene Garden,
Holy
|
|
| Statue, Withered Road,
Ruins
|
|
| at Night)
--------------------|----------|----------------|----------------------------I'm Trying to
| Roy*
| 1 Hot Milk
| use Small Milk he gives
you
Study
|
|
| during quest; buy from
Yue
|
|
| for 1400G
--------------------|----------|----------------|----------------------------* Must be playing as Aria to access this quest

###########################################################################
####
10. Marriage Conditions
[MarriageConditions]
###########################################################################
####
***************************************************************************
****
10.1. Bachelorette Marriage Conditions
[MCBachelorette]
***************************************************************************
****
In order for you, Kyle, to get married to a Bachelorette, you have to
complete
the following tasks:
~ Complete all 10 of the Bachelorette's Quests.
~ Raise the Love Level of the Bachelorette whom you want to marry to 10.
~ Obtain the Bachelorette's Proposal Item.
~ Give the Bachelorette her Proposal Item.
Once you have given the Bachelorette her Proposal Item, the game goes into
(what I like to call) "Matrimony Mode!" You lose control of Kyle; and you
get
to look on as Kyle proposes to the Bachelorette, then goes through the
wedding
ceremony. You will then look on as Kyle shares the first moments of married
life together with his wife... don't look at me like that - she just says
that
she can't believe that they're actually married, and Kyle says that it
still
feels like a dream. After this exchange of dialogue, you regain control.

***************************************************************************
****
10.2. Love Candidate "Marriage" Conditions
[MC-LoveCan]
***************************************************************************
****
There isn't much you have to do in order to "marry" a Love Candidate.
What you do:
~ Do all of her/his quests on the Bulletin Board.
That's all! Pretty simple, eh?
In order to do all of your chosen Love Candidate's quests, you simply have
to
raise the Love Level of the Love Candidate whom you want to "marry" up to
at
least 6 (for Sera & Serena and Leann) or 8 (for Cammy, Leonel, Orland,
Roy).
Just court your lady or beau, and do her/his quests on the Bulletin Board.
It's
your lady's or beau's final quest that you want - the reward for completing
that final quest is the pretend marriage.
Once you undertake that final quest, the game goes into "Matrimony Mode."
You
lose control of Aaron/Aria; and you get to see your lady or beau confess
her/
his feelings to Aaron/Aria, then go through Aaron's/Aria's feelings for
her/
him, then go through the "wedding ceremony." Then, once the "wedding
ceremony"
is over, Aaron/Aria ponders if he/she will ever get married for real in the
future. Then you regain control.

###########################################################################
####
11. Proposals & "Proposals"
[Propose]
###########################################################################
####
***************************************************************************
****
11.1. How to Propose
[Propose-How]
***************************************************************************
****
In the following two sections (11.1.1 & 11.1.2), you'll learn how to
propose to
your chosen Bachelorette or "propose" to your chosen Love Candidate.

===========================================================================
====
11.1.1. Bachelorettes - How to Propose
[HowPBachelorette]
===========================================================================
====
How to propose to your Bachelorette is pretty much--what am I saying--it's
exactly the same as the marriage conditions, minus the getting-married
part:
~ Complete all 10 of the Bachelorette's Quests.
~ Raise the Love Level of the Bachelorette whom you want to marry to 10.
~ Obtain the Bachelorette's Proposal Item.
~ Give the Bachelorette her Proposal Item.
The marriage conditions are "this is what you need to do in order to get
married."
The 'How to Propose' is "do that to get married." Thus, act upon the list
above, and that is how you propose to your Bachelorette.
(Why did I even make these sections separate anyway?)

However, if you (like me) are a simple person:


Q: "How do I propose to my chosen Bachelorette?"
A: "Give her her Proposal Item."

===========================================================================
====
11.1.2. Love Candidates - How to "Propose"
[HowP-LoveCan]
===========================================================================
====
This is actually a trick question. You don't "propose" to your chosen Love
Candidate.
Just 'accept' and do the Love Candidate's final quest - you know the part
where
they're confessing their feelings to you and you say that you like them
too?
There's your "proposal."

***************************************************************************
****
11.2. Bachelorette Proposal Items
[ProBachelorette]
***************************************************************************
****
This section details the following for each Bachelorette:
~ What her Proposal Item is.
~ How to get her Proposal Item.

I shall explain, by example, how this section is organized:


Bachelorette Name
-----------------------------Proposal Item: what the Bachelorette's Proposal Item is
How to Acquire:
~ How to get the Bachelorette's Proposal Item
May contain specific details on how to accomplish each task, unless it has
already been detailed elsewhere in this guide. If that is the case, you
shall
be redirected appropriately (CTRL+F is your friend).

Alicia
-----------------------------------------------------------------------------Proposal Item: Crystal Ball
How to Acquire:
~ Complete Alicia's tenth quest: "Find Me a Crystal Ball?"
Once you've completed that quest, you will either be married to Alicia or
have
the Crystal Ball in your possession.
For details of Alicia's tenth quest, please go to section 9.2.1. Alicia's
Quests (tag Alicia-Q).
For the dialogue of the proposal, wedding, and marriage, please see section
13.2. Alicia's Dialogue (tag Alicia-D).

Cecilia
-----------------------------------------------------------------------------Proposal Item: Round Stone
How to Acquire:
~ Complete Cecilia's ninth quest: "Something Very Important to Me"
Once you've completed that quest, you have the Round Stone in your
possession.
For details of Cecilia's ninth quest, please go to section 9.2.2. Cecilia's
Quests (tag Cecilia-Q).
For the dialogue of the proposal, wedding, and marriage, please see section
13.3. Cecilia's Dialogue (tag Cecilia-D).

Dorothy

-----------------------------------------------------------------------------Proposal Item: Blessing Pendant


How to Acquire:
~ Complete Dorothy's tenth quest: "I...have something...to say"
~ Complete the first four quests of Gordon's
~ Get Gordon to minimum Friendship Level: 3
Once you've completed those three tasks, you will unlock Gordon's fifth
quest:
"I've Got Something for You."
~ Complete Gordon's fifth quest: "I've Got Something for You"
Once you've completed that quest, you will have the Blessing Pendant in
your
possession.
For details of Dorothy's tenth quest, please go to section 9.2.3. Dorothy's
Quests (tag Dorothy-Q).
For details of Gordon's quests, please go to section 9.3.2. Gordon's Quests
(tag Gordon-Q).
For the dialogue of the proposal, wedding, and marriage, please see section
13.4. Dorothy's Dialogue (tag Dorothy-D).

Julia
-----------------------------------------------------------------------------Proposal Item: Memento Ring
How to Acquire:
~ Complete Julia's ninth quest: "Bathhouse in Crisis! Help Me!"
Once you've completed that quest, you'll have the Messhilight Ore.
~
~
~
~

Take Messhilight Ore and give it to Yue


Pay Yue 10,000G to transform the Messhilight Ore into Memento Ring
Wait three game-days for transformation
Talk to Yue on third game-day and receive Memento Ring

You are now in possession of the Memento Ring.


For details of Julia's ninth quest, please go to section 9.2.4. Julia's
Quests
(tag Julia-Q).
For the dialogue of the proposal, wedding, and marriage, please see section
13.5. Julia's Dialogue (tag Julia-D).

Mana
------------------------------------------------------------------------------

Proposal Item: Engagement Ring


How to Acquire:
~ Complete Mana's tenth quest: "A Very Important Conversation"
~ Complete the first three quests of Douglas
~ Get Douglas to minimum Friendship Level: 3
Once you've completed those three tasks, you will unlock Douglas' fourth
quest:
"I Challenge You!"
~ Complete Douglas' fourth quest: "I Challenge You!"
Once you've completed that quest, you will have the Engagement Ring in your
possession.
For details of Mana's tenth quest, please go to section 9.2.5. Mana's
Quests
(tag Mana-Q).
For details of Douglas' quests, please go to section 9.3.1. Douglas' Quests
(tag Douglas-Q).
For the dialogue of the proposal, wedding, and marriage, please see section
13.6. Mana's Dialogue (tag Mana-D).

Rosalind
-----------------------------------------------------------------------------Proposal Item: 100-Rose Bouquet
How to Acquire:
~ Complete Rosalind's tenth quest: "Private Message 3"
(~ Grow a crop of Tomatoes and save 9 of them)
~ Raise Rosalind's Love Level to 10
~ Go talk to Max when he's in his room
You must complete those tasks IN THAT ORDER (growing the Tomatoes is
optional;
this is explained below). You have to complete "Private Message 3" first,
then
raise Rosalind's Love Level to 10, and ONLY THEN can you go talk to Max in
his
room to ask him about the Proposal Item:
~ On Mondays, Wednesdays, Thursdays, Fridays, and Holidays, he'll be in his
room after 5:00 PM.
~ On Tuesdays, he'll be in his room after 9:00 PM.
~ On rainy days, he'll be in his room after 9:00 PM.
~ On festivals days, tough luck - he'll never be in his room. (I'm assuming
this because I waited until at least 10:00 PM on a festival day, and he
still
wasn't in his room.)
Max will tell you about Rosalind's Proposal Item: the 100-Rose Bouquet, and
says that he will give it to you for 9 Tomatoes.
~ Grow a crop of Tomatoes (if you haven't done so already)

Go back to Max, WHEN HE IS IN HIS ROOM, and give him the stack of 9
Tomatoes.
You will now have the 100-Rose Bouquet in your possession.
NB - You may have to be friends with Herman in order to get into the Manor
after visiting hours. To help get his Friend Level up, complete his quests.
To
find details of his quests, please go to section 9.3.3. Herman's Quests
(tag
Herman-Q).
And for the heck of it, you might need to be friends with Max, too... so to
find details of his quests, please go to section 9.3.4. Max's Quests (tag
MaxQ).
For details of Rosalind's tenth quest, please go to section 9.2.6.
Rosalind's
Quests (tag Rosalind-Q).
For the dialogue of the proposal, wedding, and marriage, please see section
13.7. Rosalind's Dialogue (tag Rosalind-D).

Yue
-----------------------------------------------------------------------------Proposal Item: Yue Swap Ticket
How to Acquire:
~ Complete Yue's tenth quest: "I Have Something to Tell You"
Once you've completed that quest, you'll have the Yue Swap Ticket in your
possession.
For details of Yue's tenth quest, please go to section 9.2.7. Yue's Quests
(tag
Yue-Q).
For the dialogue of the proposal, wedding, and marriage, please see section
13.8. Yue's Dialogue (tag Yue-D).

***************************************************************************
****
11.3. Love Candidate "Proposals"
[Pro-LoveCan]
***************************************************************************
****
(This is still a trick question, but I shall bend it to fit your needs.)
This section details the following for each Love Candidate:
~ What her/his "marriage" quest is.
~ What to do in order to unlock her/his "marriage" quest.
I shall explain, by example, how this section is organized:

Love Candidate Name


-----------------------------"Marriage" Quest: number and title of the Love Candidate's "Marriage" Quest
How to Unlock:
~ What to do in order to unlock the Love Candidate's "marriage" quest
May contain specific details on how to accomplish each task, unless it has
already been detailed elsewhere in this guide. If that is the case, you
shall
be redirected appropriately (CTRL+F is your friend).

Cammy
-----------------------------------------------------------------------------"Marriage" Quest: 5. "Come and See Me!"
How to Unlock:
~ Must be playing as Aaron
~ Complete Cammy's first four quests
~ Friendship/Love Level at 8/8
For details of Cammy's quests, please go to section 9.4.1. Cammy's Quests
(tag
Cammy-Q).

Leann
-----------------------------------------------------------------------------"Marriage" Quest: 2. "Some Casual Conversation"
How to Unlock:
~ Must be playing as Aaron
~ Complete Leann's first quest: "Looking for Someone to Talk To"
~ Friendship/Love Level at 6/6
For details of Leann's quests, please go to section 9.4.2. Leann's Quests
(tag
Leann-Q).

Leonel
-----------------------------------------------------------------------------"Marriage" Quest: 5. "There's Something I Want to Say"
How to Unlock:
~ Must be playing as Aria
~ Complete Leonel's first four quests
~ Friendship/Love Level at 8/8
For details of Leonel's quests, please go to section 9.5.1. Leonel's Quests
(tag Leonel-Q).

Orland
-----------------------------------------------------------------------------"Marriage" Quest: 5. "Just Come Over, Please"
How to Unlock:
~ Must be playing as Aria
~ Complete Orland's first four quests
~ Friendship/Love Level at 8/8
For details of Orland's quests, please go to section 9.5.2. Orland's Quests
(tag Orland-Q).

Roy
-----------------------------------------------------------------------------"Marriage" Quest: 5. "Come to My House"
How to Unlock:
~ Must be playing as Aria
~ Complete Roy's first four quests
~ Friendship/Love Level at 8/8
For details of Roy's quests, please go to section 9.5.3. Roy's Quests (tag
RoyQ).

Sera & Serena


-----------------------------------------------------------------------------"Marriage" Quest: 4. "Something a Little More Grown Up"
How to Unlock:
~ Complete Sera & Serena's first three quests
~ If playing as Aria, Friendship Level at 6
~ If playing as Aaron, Friendship/Love Level at 6/6
For details of Sera & Serena's quests, please go to section 9.4.3. Sera &
Serena's Quests (tag Sera&Serena-Q).

###########################################################################
####
12. You're Getting Married!
[Marriage]
###########################################################################
####
Congratulations, you're getting married!
Well, now that you're going to be married, what does being married entail?

Your new wife will be living with you in your house from now until you
advance
to Second Generation. In fact, she'll be staying on the second floor of
your
farmhouse for that whole time - in the room with the huge bed. If you talk
to
your wife, she'll say something different each day.
Other than that, married life isn't so different than your life before. You
just have an extra person in the house. Although, it'll become two extra
persons sooner than you would think...

***************************************************************************
****
12.1. General Procession of Events
[MarriageProcession]
***************************************************************************
****
In this section I outline the general procession of events for the
proposal,
wedding, marriage, and pregnancy. Essentially, the sequence of events for
your
matrimony.
From the day you propose until the day your child is born, 18 game-days
pass:
~ You propose to your chosen Bachelorette by giving her her Proposal Item.
Once
your proposal is over, you lose control of Kyle.
~ It immediately becomes the next day, and the wedding ceremony occurs. You
and
your fiancee will exchange vows, and have all of the villagers give you
and
your new wife their well-wishes.
~ Once the wedding is finished, it becomes the next day, there's a short
dialogue between Kyle and his new wife, then you regain control.
~ Each day of your marriage, your wife says something different. It can
either
be a simple statement, or could be a whole story. It could be that you
get a
story the first time you talk to her, then a statement the second time
you
talk to her - and then if you talk to her again after that, she'll only
parrot what she said in that second time you talked to her. Otherwise,
she
only says one thing to you every time you talk to her that day, and this
changes from day to day.
~ For most of the Bachelorettes, but not all, on the fourth day of being
married (the first day being the day after the wedding; the day you
regain

control), your wife will say something to the effect of: "I want a baby,"

or

"I hope we're going to have a baby soon."


~ On the eighth day of being married, your wife will say something to the
effect of: "I don't feel well," or "I haven't been feeling well lately."
(Gee
I wonder why...)
~ Two days after that (the tenth day of being married), your wife tells you
that she's pregnant! Congratulations! During this conversation, you'll be
able to pick the gender of your child, or leave it up to chance. (If you
say
that you hope the baby will be a boy, it will be a boy; if you hope for a
girl, it will be a girl; and if you say either is fine, the game will
randomly pick for you.)
~ Six days after the pregnancy announcement (the seventh day of being
pregnant,
or the sixteenth day after the wedding), your child is born. Make sure to
speak to your wife when you see her with the baby in her arms! You've got
to
name your child!
After your child is born, you'll be able to talk to Byron about building a
school, and you'll be on your way to advancing to the Second Generation.

***************************************************************************
****
12.2. Marriage Vocabulary
[MarriageVocab]
***************************************************************************
****
In this section, I hope to make clear my use of terms in the following
sections
about the "Marriage Map" and the matrimony dialogues. That is to say, what
I
mean by "proposal," "wedding," "marriage days," and "pregnancy days."
Hopefully
they're relatively self-explanatory, but I would just like to make myself
clear.

I've given each day of Kyle's matrimony a label, so I can easily refer to
it in
the Dialogues. Thus, I shall explain the labels here:
~ Proposal: the day that you propose to your chosen Bachelorette.
~ Wedding: the day of your wedding.
~ Marriage Days: even though you're technically married from here on out,
I've
split the marriage days into "marriage" and "pregnant." So, the first 10
days
of being married are "marriage days;" and your wife gets pregnant on
Marriage

Day 10. Because there are two different dialogues on that one day,
Marriage
Day 10 and Pregnancy Day 1 are the same day.
~ Pregnancy Days: these days are the days that your wife is pregnant (I
should
hope that would be obvious). Your marriage becomes a bit boring during
your
wife's pregnancy, because she only says one thing anytime you talk to
her.
From the day she announces that she's pregnant to the day before your
child
is born, she only says the one thing, regardless of how many times you
talk
to her.
~ Child's Birthday: obviously, the day your child is born. Pregnancy Day 7
and
the Child's Birthday are the same day, because your wife is pregnant when
you
wake up in the morning, but when you leave the second floor of your
farmhouse
and come back, you'll find that she has a baby in her arms.

I didn't record anything of what each Bachelorette said the day after the
baby
was born until you build the school... the reason being is that whenever I
play
a game, I'm a paranoid saver - I save as often as I can so I don't have to
redo
a lot of things over again if I mess up. Going 18 game-days without saving
somewhat frazzled my nerves ^.^; hahaha...
I was worried that I would accidentally save when I was married to the
wrong
person and had left my crops to the elements - all my hard work destroyed
by a
habit!
Getting the dialogue of each Bachelorette's proposal, wedding, marriage,
and
pregnancy was enough. Anyways, if I recall correctly, your wife just
parrots
the same thing about building the school after the baby was born... just
like
she only said the one thing after announcing she was pregnant...

***************************************************************************
****
12.3. Marriage Calendar Map
[MarriageMap]
***************************************************************************
****
This is the Marriage Calendar Map, which maps out Kyle's matrimony
timeline.
I'll be assuming that you proposed to your lady on the 1st of a Season.

Hopefully you've read the previous section (12.2. Marriage Vocabulary),


where I
described what I mean by "Marriage Day" and "Pregnancy Day;" and I hope the
rest is self-explanatory.
For a verbal description of the below table, please see section 12.1.
General
Procession of Events (tag MarriageProcession).

-----------------------------------------------------------------------------| Holiday
|
Monday
| Tuesday
| Wednesday | Thursday |
Friday
|
|----------------------------------------------------------------------------|
|1.
|2.
|3.
|4.
|5.
|6.
|
| Proposal
| Wedding
| Marriage
| Marriage
| Marriage
| Marriage
|
|
|
| Day 1
| Day 2
| Day 3
| Day 4
|
|
|
|
|
|
|
|
| You lose
|
| You regain |
|
|
|
| control
|
| control
|
|
|
|
|------------|------------|------------|------------|------------|-----------|
|7.
|8.
|9.
|10.
|11.
|12.
|
| Marriage
| Marriage
| Marriage
| Marriage
| Marriage
| Marriage
|
| Day 5
| Day 6
| Day 7
| Day 8
| Day 9
| Day 10
|
|
|
|
|
|
|
Pregnancy |
|
|
|
|"I don't
|
| Day 1
|
|
|
|
| feel well" |
|"Pregnant!" |
|------------|------------|------------|------------|------------|-----------|
|13.
|14.
|15.
|16.
|17.
|18.
|
| Pregnancy | Pregnancy | Pregnancy | Pregnancy | Pregnancy |
Pregnancy |
| Day 2
| Day 3
| Day 4
| Day 5
| Day 6
| Day 7
|
|
|
|
|
|
|
|
|
|
|
|
|
| Child's
|
|
|
|
|
|
| Birthday
|
|------------|------------|------------|------------|------------|-----------|

###########################################################################
####
13. Matrimony Dialogues for Bachelorettes
[MatrimonyDialogue]
###########################################################################
####
The following sections (13.2 thru 13.8) are the dialogues of each of the
Bachelorettes during their marriage to Kyle.
There will be dialogue of the:
~ Proposal
~ Wedding
~ Every day of the marriage, including the days of the wife's pregnancy, up
until the day the child is born
If the Bachelorette can be proposed to during a quest, the proposal
dialogue
will the the dialogue of the quest.

***************************************************************************
****
13.1. Dialogue Vocabulary
[DialogueVocab]
***************************************************************************
****
I've already explained in section 12 about what the headings "Proposal,"
"Wedding," "Marriage," and "Pregnancy" mean, but here I shall explain
various
abbreviations that I use in the dialogues. I'll also put a short-hand
version
of the following list at the beginning each Bachelorette's dialogue
section, so
you won't have to scroll up so far to remind yourself what the different
abbreviations or symbols mean.

First off, for each Dialogue section, to indicate who is speaking, I've
abbreviated Kyle's and the Bachelorette's names to just the first letter of
their name. If someone besides Kyle or the Bachelorette is speaking, I'll
be
using their full name (this only really happens during the wedding
ceremony).
The only exception too this rule is when a Bachelorette has family members
in
Alvarna. The family members will (understandably) have more to say about
the
wedding than the other villagers. I'll use the full name of the family
member
to indicate who is speaking, then shorten it to the first letter of his/her
name, just like I did for Kyle and the Bachelorette. The dialogue of the
family
members are separated from the other villagers', so it should be clear who
is
talking.

Abbreviations and Symbols Used:


~ Anything in CAPSLOCK is an action that you, Kyle, have to perform. There
are
only three of these words:
~ CHOICE - (choices) ... means you have to choose a response or make
a
choice; and the choices you can make are in the parentheses ()
~ ENTER NAME ... this is where you enter the name of your child;
they'll
have the default names Aria or Aaron there, but you can change it
if
you want
~ GO TO ... means you have to go to some place (I only used this in
Cecilia's proposal dialogue, since you go propose to her in
Messhina
Valley - Bridge to Shrine)
~ During the wedding ceremony, you get to see Kyle kiss his bride. This
action
is marked with *kiss*
~ Sometimes, in the dialogues in the game, there's a little music-notesymbol,
yes? You know what I'm talking about? Well, I can't very well type them
out,
so they'll be abbreviated to (mn)
~ Sometimes a voice-actor says something over a page of text in the game.
I've
managed to record some of the voice-actor dialogue for some of the
Bachelorettes, but not all of them... I usually play with the sound off.
Any
of the voice-actor dialogue will be placed at the end of the text that
the
voice-actor says it over, and it'll be in braces {}
If any of y'all happen to record what the voice-actors say at what time
during any of the Bachelorette dialogues, PLEASE DON'T HESITATE to
contact
me. I would LOVE to add them to the dialogue sections. And I would
appreciate
it if you would include, specifically, which page of text that the voice
actor is speaking over, and preferably on what day he/she says it (e.g.
Julia's voice actor says "Sweetie!" on Marriage Day 7, over the text "I
love
you, darling. Let's be happy together.").
~ This only occurred in Julia's proposal dialogue... there was a text box
that
appeared, but the text wasn't said by a character, and it wasn't a choice
or
response. It was simply there. It'll be framed by hyphens -TEXT-

As an aside, for the Marriage and Pregnancy Dialogue sections:


~ Even though I say that I talked to each bride right after waking up in
the

morning and before leaving Farm House 2F, she'll say the same things even

if

you leave the house, do stuff, come back, and then talk to her.

***************************************************************************
****
13.2. Alicia's Dialogue
[Alicia-D]
***************************************************************************
****
I'm abbreviating Kyle to "K" and Alicia to "A." The other villagers will
still
have their full names.
Key:
~ CHOICE - (choices) = you have to choose a response/make a choice (options)
~ ENTER NAME = you can enter the name of your child, or leave it as
Aaron/Aria
~ GO TO = you have to go to some place
~ {TEXT} = voice-actor dialogue
~ (mn) = music note symbol
~ *kiss* = Kyle kisses his bride
~ -TEXT- = text that appeared that wasn't a choice/response, and wasn't
said by
a character

===========================================================================
====
13.2.1. Alicia's Proposal Dialogue
[AliciaDPropose]
===========================================================================
====
You can actually propose to Alicia two different ways. You can propose to
her
when you complete her tenth quest: "Find Me a Crystal Ball?", or you can
complete the quest without marrying her (and receive the Crystal Ball as
the
reward for the quest), and give her the Crystal Ball some other time.
The following is the dialogue from the very beginning of her quest (i.e.
when
you first talk to her after accepting the quest on the Bulletin Board):

A: I have an important favor to ask of you, Kyle.


K: What is it?
A: I need you to go to Padova Mts. - Ice Field and find me a CRYSTAL BALL.
I
require it to finish one of my greatest divinations. As a reward, I'll
give
you a whole 1000G. What do you think?
K: Sounds good to me!

A:
K:
A:
K:
A:

Thanks, Kyle. That's why I like you so much. Marry me!


Yeah, yeah.
You're never going to believe I'm serious, are you?
Heh. Nope!
Fine then. I'll still be happy if you get me a CRYSTAL BALL!

If you talk to her again:


A: Go to Padova Mts. Ice Field and find me a CRYSTAL BALL. It's very
important.
GO TO Padova Mts. - Ice Field and retrieve the Crystal Ball.
When you give Alicia the Crystal Ball:
A: You found it.
K: Yes. I found it.
A: Kyle, according to my fortune, a CRYSTAL BALL is something that will be
given to me as a marriage proposal.
K: A...proposal?
A: That's right. The man who brings me a CRYSTAL BALL is the man I'm
destined
to marry.
K: You're not joking?
A: No. I'm serious. My feeling for you are the real thing.
K: Wow, Alicia...
A: I love you, Kyle. And it's not just some silly fortune that I'm trying
to
make come true. I really do love you.
K: Alicia...
CHOICE (propose or not)
Not propose: "I'm not quite prepared for this.":
K: Now I understand your feelings about this, Alicia. But I haven't sorted
out
my feelings quite yet.
A: I understand. I'll give this CRYSTAL BALL to you, Kyle. I'll leave it up
to
you whether to give it to me again someday, or to throw it away, Kyle.
K: Okay.
(The quest ends here, you don't marry Alicia, and you get the Crystal Ball
back.)
Propose: "Please marry me.":
A: You really want to marry me?
K: Yes. I love you too, Alicia. Your fortune was dead-on this time.
A: Thank you, Kyle. I'm so happy! But what do you mean by "this time"? My
fortunes are never wrong!
K: I know, I know. Ha-ha-ha!

If you decide to not marry her upon completing her tenth quest, you have
the
opportunity to propose to her later. That is the following dialogue:

K: Alicia. Will you marry me?


A: Do you really mean it?

K: Of course! I want to marry you and make you happy. You do predict a
happy
future for us, right?
A: Of course! I predict that we'll live happily ever after!

===========================================================================
====
13.2.2. Alicia's Wedding Dialogue
[AliciaDWedding]
===========================================================================
====
Gordon: Do you, Kyle, take Alicia to be your lawfully wedded wife, to have
and
to hold, in sickness and in health... Do you promise to love her until
death
do you part? {Do you promise to love her until death do you part?}
K: I do! {I do!}
Gordon: Do you, Alicia, take Kyle to be your lawfully wedded husband, to
have
and to hold, in sickness and in health... until death do you part?
A: I do. {I do.}
Gordon: Then seal your marriage with a kiss.
*kiss*
Gordon: By the power vested in me, I now pronounce you Husband and Wife.
Well,
you've made your vows, so that takes care of the easy stuff! Now you
just
have to be good to each other for the rest of your lives! Gah hah hah!
Natalie: I'm stunned--you got married! And I'm sure you're going to say
that
you predicted this.
A: Of course! My predictions are never wrong!
N: Well, for this one time, let me predict your future.
A: You're just going to say something bad, aren't you?
N: I'm sure that a long and happy life lies ahead for the two of you.
A: Mother...
N: You do your best... with your fortune-telling, too.
A: Thank you.
Ray: I'm pleased for you, dear sister! Mother finally accepted your
fortunetelling!
A: Yes.
R: Be happy together!
A: Of course!
Douglas: So Alicia is finally getting married! What a wonderful day!
Mana: Alicia, congratulations on your marriage! You must be soooo excited!
(mn)
Julia: Congratulations, Kyle and Alicia! I'm sure you two will be superhappy
together! (mn)
Dorothy: Congratulations... I wish the both of you a wonderful future
together...
Cammy: Congratulations! I know you two will have a happy life together!

Egan: Congratulations. I am sure that only wonderful experiences await you


two.
Cecilia: Congratulations! You look beautiful, Alicia. Here's to your
future!
Jake: Hmph. I hope you're happy together, humans.
Tanya: Kyle, Alicia, congratulations to you both! I hope you two will be
happy,
and have many wonderful adventures together!
Roy: Congratulations on getting married, Kyle and Alicia! You guys look
great!
I know you'll be together forever!
Byron: My sincerest congratulations to the both of you. You two really look
great together, and I'm sure you'll be truly happy.
Barrett: Congratulations. Hope things work out.
Herman: Ah, Alicia! Congratulations!
Rosalind: My congratulations to you both. I wish you eternal happiness.
Max: I wish you my sincerest congratulations!
Yue: Congratulations to the both of you! I know you guys will be happy
together
forever!
K: I will make you the happiest woman alive, Alicia.
A: You already have.
*kiss*

===========================================================================
====
13.2.3. Alicia's Marriage Dialogue
[AliciaDMarriage]
===========================================================================
====
Talked to Alicia right after waking up in the morning, and before leaving
Farm
House 2F.

Day 1 - right after the wedding, before you regain control


-----------------------------------------------------------------------------A: Good morning, darling... Oh, I still can't believe that we're married!
K: It is all still a bit like a dream, Alicia! Ah hah hah hah!
A: So this is where we're going to live from now on! I know you'll make me
happy, darling! I saw it!
K: Of course!

When you talk to Alicia, you're given 3 options:


~ "I want to talk."
~ "I want you to read my fortune."
~ "Never mind."
If you choose "Never mind.":
A: What do you want?

If you choose "I want you to read my fortune.":


You're given another 3 options.
~ "Weather Reading."
~ "Location Reading."
~ "Never mind."
If you choose "Never mind.":
(And this is for all the "Never mind." options you can find in "I want you
to
read my fortune.")
A: You don't want me to do a reading for you? I'm not going to take your
money
anymore. Ha ha ha.
If you choose: "Location Reading.":
You're given a list of everyone in the town, and must choose who you want
to
find.
A: Okay, I'll give you a location reading! Hollyhalla! Jami-la-la!
Wahala!!!
{Hollyhalla! Jami-la-la! Walaha!!!} Heh heh heh. I can see it! I've
spotted
you now! (tells you where the person(s) is/are). No doubt about it!
That'll
be 20G. Ha ha ha! I guess old habits die hard.
If you choose: "Weather Reading.":
You're given another 3 options.
~ "Tomorrow's weather."
~ "I want it to be clear tomorrow."
~ "I want it to rain tomorrow."
If you choose: "Tomorrow's weather.":
A: When we were single, I had you pay me 100G, but I guess we don't need to
bother with that now, do we? Sim sala bim! Sim sim sim sala bim! {Sim
sala
bim! Sim sim sim sala bim!} I can see it... (tells you tomorrow's
weather)
If you choose: "I want it to be clear tomorrow.":
A: When we were single, I had you pay me 100G, but I guess we don't need to
bother with that now, do we? La-lee-loo-la! La-lee-loo-la! {La-lee-loola!
La-lee-loo-la!} I've done it. Tomorrow is definitely going to be sunny
now.
If you choose: "I want it to rain tomorrow.":
A: When we were single, I had you pay me 100G, but I guess we don't need to
bother with that now, do we? Hollyhalla! Jami-la-la! Wahala!!!
{Hollyhalla!
Jami-la-la! Walaha!!!} Okay, it'll rain tomorrow now.
Regardless of anything she says that indicates that she's charging you, all
of
her readings are free.
She also doesn't do Love Readings anymore. Since you're married now, it's
kind
of pointless.

The following dialogue is when you choose the "I want to talk." option:
Day 1 - right after the wedding, after you regain control
-----------------------------------------------------------------------------A: Good morning, dear. Ahhh... We really got married. I'm...so happy.

Day 2
-----------------------------------------------------------------------------A: I'm so happy to be married to you.

Day 3
-----------------------------------------------------------------------------A: Are you happy to be married to me, Kyle?

Day 4
-----------------------------------------------------------------------------A: I hope we can have a baby soon. If my reading is right, it shouldn't be
too
much longer.

Day 5
-----------------------------------------------------------------------------A: You work so hard every day.

Day 6
-----------------------------------------------------------------------------A: According to my reading, you're falling more and more in love with me.

Day 7
-----------------------------------------------------------------------------A: Take good care of me, dear.

Day 8 - "I don't feel well"


-----------------------------------------------------------------------------A: I haven't felt so good, lately. I feel...sick to my stomach.
K: Are you okay?
A: Yes...I think. I'm fine. According to my fortune...

K: You don't need fortunes, just get some rest, okay?

Day 9
-----------------------------------------------------------------------------A: I'm so happy to be married to you.

Day 10 - "I'm pregnant!"


-----------------------------------------------------------------------------A: I've got something important to tell you, dear.
K: What?
A: I-I'm having a baby.
K: R-Really?! Wow, that's great!
A: I know. I'm excited!
K: So... We're having a baby. I wonder if it's going to be a boy or a girl.
A: Hmm. Which would you rather have?
CHOICE - (boy, girl, either)
Boy: "A boy."
K: I'd like to have a boy. How about you, Alicia?
A: Me too. I feel the same way!
K: So, it looks like our family is going to get a little bigger.
A: Let's keep working hard together, dear.
K: Of course!
Girl: "A girl."
K: I'd like to have a girl. How about you, Alicia?
A: Me too. I feel the same way!
K: So, it looks like our family is going to get a little bigger.
A: Let's keep working hard together, dear.
K: Of course!
Either: "Either is fine."
K: It doesn't matter to me. I'm just happy to have a child with you.
A: Me too. I feel the same way!
K: So, it looks like our family is going to get a little bigger.
A: Let's keep working hard together, dear.
K: Of course!

===========================================================================
====
13.2.4. Alicia's Pregnancy Dialogue
[AliciaDPregnant]
===========================================================================
====
Talked to Alicia right after waking up in the morning, and before leaving
Farm
House 2F.

Day 1 - "I'm pregnant!"

-----------------------------------------------------------------------------A: I'm so happy to be married to you.

Day 2-6
-----------------------------------------------------------------------------A: I'm so happy to be married to you.

Day 7 - right after you wake up, before you leave Farm House 2F (Birthday!)
-----------------------------------------------------------------------------A: I think the baby is going to come soon.

Day 7 - after you've left Farm House 2F and come back (Birthday!)
-----------------------------------------------------------------------------Boy-Baby:
A: I've had the baby!
K: Fantastic, Alicia!
A: Look, it's a boy! He looks just like you.
K: Ha ha, you think?
A: We'd better give the little one a name. Can you think of a good one?
ENTER NAME
A: Aaron... What a fine name. I love it!
K: I'm glad.
A: Aaron. Eat a lot, and grow up strong and healthy, okay?
K: Growing up...
A: What?
K: Aaron needs a school to go to.
A: You think so too?
K: Now that we have a child, you should talk to Byron about building a
school.
A: Good luck building the school, for Aaron's sake.
K: Oh!
A: Good luck building the school, for Aaron's sake. Don't forget, Byron
will
only talk to you about it when you're in the first floor of our house.

Girl-Baby:
A: I've had the baby!
K: Fantastic, Alicia!
A: Look, it's a girl! She looks just like you.
K: Ha ha, you think?
A: We'd better give the little one a name. Can you think of a good one?
ENTER NAME
A: Aria... What a fine name. I love it!
K: I'm glad.
A: Aria. Eat a lot, and grow up strong and healthy, okay?
K: Growing up...
A: What?

K: Aria needs a school to go to.


A: You think so too?
K: Now that we have a child, you should talk to Byron about building a
school.
A: Good luck building the school, for Aria's sake.
K: Oh!
A: Good luck building the school, for Aria's sake. Don't forget, Byron will
only talk to you about it when you're in the first floor of our house.

***************************************************************************
****
13.3. Cecilia's Dialogue
[Cecilia-D]
***************************************************************************
****
I'm abbreviating Kyle to "K" and Cecilia to "C." The other villagers will
still
have their full names.
Key:
~ CHOICE - (choices) = you have to choose a response/make a choice (options)
~ ENTER NAME = you can enter the name of your child, or leave it as
Aaron/Aria
~ GO TO = you have to go to some place
~ {TEXT} = voice-actor dialogue
~ (mn) = music note symbol
~ *kiss* = Kyle kisses his bride
~ -TEXT- = text that appeared that wasn't a choice/response, and wasn't
said by
a character

===========================================================================
====
13.3.1. Cecilia's Proposal Dialogue
[CeciliaDPropose]
===========================================================================
====
In order to propose to and marry Cecilia, you have to complete her tenth
quest:
"A Very Important Request."
If you try giving Cecilia the Round Stone before doing this quest:
C: That's very important to me. I...I want you to have it. You may need it
someday.
-You got: ROUND STONE!NB - If you end this quest, and end up not marrying Cecilia, the quest
remains
on the Bulletin Board for you to accept. The only way to complete this
quest,
and have it unavailable to do it again (i.e. moved to "Completed
Requests"), is

to marry Cecilia.
The following is the dialogue from the very beginning of her quest (i.e.
when
you first talk to her after accepting the quest on the Bulletin Board):

C: If you really like me, Kyle, bring the ROUND STONE to Messhina Valley Bridge to Shrine.
K: You mean that thing you gave me before?
C: Yes. Bring that to Messhina Valley - Bridge to Shrine. I'll be waiting
for
you there.
K: Okay.
GO TO Messhina Valley - Bridge to Shrine
If you talk to her:
C: I've been waiting for you, Kyle. Did you bring the ROUND STONE?
CHOICE - (yes, no)
If you choose "Whoops, I forgot.":
C: Do you think you could go back and get it? I'll be waiting here.
(Conversation ends, but she'll still be standing there. Go back and get it,
and
give it to her.)
If you choose "Yeah.":
C: May I have it? I'm glad you remembered it!
(Conversation ends, and she'll be waiting for you to give her the stone.)
When you give Cecilia the Round Stone:
C: I wanted to tell you something, Kyle. When I was small, I liked
collecting
stones. One time I got lost in a dungeon while looking for some. The
person
who saved me from that terrible place was a man called Raguna.
K: I remember you saying that you and he were friends when you lived in
Kardia.
C: After seeing how handsome and how brave he was...my life changed
forever.
From that point on, I always imagined my future husband proposing to me
in a
dungeon or other monster-infested area.
K: That's...that's interesting. (That's one of the weirdest things I've
ever
heard.)
C: That's not... strange or anything, is it?
K: No, not at all. Well, it's not exactly normal, but it's not so weird.
C: Do you like girls who are a little strange, Kyle?
CHOICE - (yes, no)
If you choose "No.":
C: Y-Yeah, you're right. Who in their right mind would ever like someone
like
that, huh? I'm sorry. I think I'd better go home now.

(The quest ends here, you don't marry Cecilia, and you get the Round Stone
back.)
If you choose "Yeah.":
K: Yeah, I do.
C: Really?! Oh, Kyle...
CHOICE - (propose or not)
Not propose: "Hold on a second.":
C: I see... I'm sorry too. I really am sorry. I'd better head home.
(The quest ends here, you don't marry Cecilia, and you get the Round Stone
back.)
Propose: "Will you marry me?":
K: Will you marry me, Cecilia?
C: Oh, you have no idea how happy I feel... How long I've been waiting to
hear
those words!
K: I promise I'll make you happy.
C: I believe you.

===========================================================================
====
13.3.2. Cecilia's Wedding Dialogue
[CeciliaDWedding]
===========================================================================
====
Gordon: Do you, Kyle, take Cecilia to be your lawfully wedded wife, to have
and
to hold, in sickness and in health... Do you promise to love her until
death
do you part? {Do you promise to love her until death do you part?}
K: I do! {I do!}
Gordon: Do you, Cecilia, take Kyle to be your lawfully wedded husband, to
have
and to hold, in sickness and in health... until death do you part?
C: I do. {I do.}
Gordon: Then seal your marriage with a kiss.
*kiss*
Gordon: By the power vested in me, I now pronounce you Husband and Wife.
Well,
you've made your vows, so that takes care of the easy stuff! Now you
just
have to be good to each other for the rest of your lives! Gah hah hah!
Egan: Congratulations, Ceci, and Kyle! I'm sure you two will be very happy
together!
Jake: Hmph... Upset Ceci and I'll make you pay, human. See you!
Douglas: So Ceci is finally getting married! What a wonderful day!
Mana: Ceci, congratulations on your marriage. Be happy, okay?! (mn) You two
look great together, by the way!
Julia: Congratulations, Kyle and Cecilia! I'm sure you two will be superhappy

together! (mn)
Natalie: You look beautiful, Ceci. I'm so happy for you!
Alicia: Ceci, congratulations on your marriage! My reading of your future
was
spot-on, wasn't it?
Ray: Congratulations, Cecilia! I imagine you must be very happy!
Dorothy: Congratulations... I wish the both of you a wonderful future
together...
Cammy: Congratulations! I know you two will have a happy life together!
Tanya: Kyle, Cecilia, congratulations to you both! I hope you two will be
happy, and have many wonderful adventures together!
Roy: Congratulations on getting married, Kyle and Cecilia! You guys look
great!
I know you'll be together forever!
Byron: My sincerest congratulations to the both of you. You two really look
great together, and I'm sure you'll be truly happy.
Barrett: Congratulations. Hope things work out.
Herman: Ah, Cecilia! Congratulations!
Rosalind: My congratulations to you both. I wish you eternal happiness.
Max: I wish you my sincerest congratulations!
Yue: Congratulations to the both of you! I know you guys will be happy
together
forever!
K: I will make you the happiest woman alive, Cecilia.
C: You already have.
*kiss*

===========================================================================
====
13.3.3. Cecilia's Marriage Dialogue
[CeciliaDMarriage]
===========================================================================
====
Talked to Cecilia right after waking up in the morning, and before leaving
Farm
House 2F.

Day 1 - right after the wedding, before you regain control


-----------------------------------------------------------------------------C: Good morning, darling... Oh, I still can't believe that we're married!
K: It is all still a bit like a dream, Cecilia! Ah hah hah hah!
C: So this is where we are going to live from now on! I know you'll make me
happy, darling!
K: Of course!

Day 1 - right after the wedding, after you regain control


-----------------------------------------------------------------------------C: Good morning, sweetheart. "Sweetheart"! Oh, listen to me. We certainly
sound
like newlyweds, don't we?

Day 2
-----------------------------------------------------------------------------C: I'm so happy we're together like this.

Day 3
-----------------------------------------------------------------------------C: Are you happy we got married?

Day 4
-----------------------------------------------------------------------------C: I'm dying to have a baby.

Day 5
-----------------------------------------------------------------------------C: I admire all the hard work you do every day, sweetheart.

Day 6
-----------------------------------------------------------------------------C: I wonder how my life would've been different if I hadn't met you.

Day 7
-----------------------------------------------------------------------------C: Take care when you're out there, sweetheart.

Day 8 - "I don't feel well"


-----------------------------------------------------------------------------C: You know, I haven't been feeling so great lately... I've been nauseous a
lot.
K: Should we go see Natalie?
C: No, I'm sure I'll be fine. I've a pretty good idea what it might be,
anyway...

Day 9
-----------------------------------------------------------------------------C: I'm so happy we're together like this.

Day 10 - "I'm pregnant!"


-----------------------------------------------------------------------------C: I've got something I need to talk to you about, sweetheart.
K: What is it?
C: Well, I...I think I'm pregnant.
K: Really! That's great, Cecilia! I'm so happy.
C: Me too.
K: So what do you think it is? Boy or girl?
C: Ha ha... What do you hope it is?
CHOICE - (boy, girl, either)
Boy: "A boy"
K: I guess I hope it's a boy. What about you?
C: That's how I feel, too.
K: Looks like our little household's about to get bigger.
C: I can't wait, honey.
K: Me neither!
Girl: "A girl"
K: I guess I hope it's a girl. What about you?
C: That's how I feel, too.
K: Looks like our little household's about to get bigger.
C: I can't wait, honey.
K: Me neither!
Either: "It doesn't matter"
K: Either's a blessing. What about you?
C: That's how I feel, too.
K: Looks like our little household's about to get bigger.
C: I can't wait, honey.
K: Me neither!

===========================================================================
====
13.3.4. Cecilia's Pregnancy Dialogue
[CeciliaDPregnant]
===========================================================================
====
Talked to Cecilia right after waking up in the morning, and before leaving
Farm
House 2F.

Day 1 - "I'm pregnant!"


-----------------------------------------------------------------------------C: I'm so happy we're together like this.

Day 2-6
------------------------------------------------------------------------------

C: I'm so happy we're together like this.

Day 7 - right after you wake up, before you leave Farm House 2F (Birthday!)
-----------------------------------------------------------------------------C: The baby'll be here any day now, sweetheart!

Day 7 - after you've left Farm House 2F and come back (Birthday!)
-----------------------------------------------------------------------------Boy-Baby:
C: The baby's here, sweetheart!
K: That's wonderful, Cecilia!
C: Look at him. He's the spitting image of his daddy.
K: Sure is.
C: We need to think of a name. Any ideas, sweetheart?
ENTER NAME
C: Aaron... That's a beautiful name. I like it.
K: Great.
C: Hey little Aaron... One day you'll be big and strong just like your
father.
K: Hmm...
C: Something wrong?
K: Yeah. We don't have a school around here.
C: That's true.
K: I'll have to talk with Byron about building a school. Where's Aaron
gonna
learn?
C: Exactly. Well, good luck, sweetheart. Think of Aaron.
K: Right!
C: Good luck with the school, sweetheart. One day Aaron will be going
there.
Oh, by the way, Byron said he wanted to talk to you about it on the
first
floor of his house.

Girl-Baby:
C: The baby's here, sweetheart!
K: That's wonderful, Cecilia!
C: Look at her. She's the spitting image of her daddy.
K: Sure is.
C: We need to think of a name. Any ideas, sweetheart?
ENTER NAME
C: Aria... That's a beautiful name. I like it.
K: Great.
C: Hey little Aria... One day you'll be big and strong just like your
father.
K: Hmm...
C: Something wrong?
K: Yeah. We don't have a school around here.
C: That's true.
K: I'll have a talk with Byron about building a school. Where's Aria gonna
learn?

C: Exactly. Well, good luck, sweetheart. Think of Aria.


K: Right!
C: Good luck with the school, sweetheart. One day Aria will be going there.
Oh,
by the way, Byron said he wanted to talk to you about it on the first
floor
of his house.

***************************************************************************
****
13.4. Dorothy's Dialogue
[Dorothy-D]
***************************************************************************
****
I'm abbreviating Kyle to "K" and Dorothy to "D." The other villagers will
still
have their full names.
Key:
~ CHOICE - (choices) = you have to choose a response/make a choice (options)
~ ENTER NAME = you can enter the name of your child, or leave it as
Aaron/Aria
~ GO TO = you have to go to some place
~ {TEXT} = voice-actor dialogue
~ (mn) = music note symbol
~ *kiss* = Kyle kisses his bride
~ -TEXT- = text that appeared that wasn't a choice/response, and wasn't
said by
a character

===========================================================================
====
13.4.1. Dorothy's Proposal Dialogue
[DorothyDPropose]
===========================================================================
====
K: Here, Dorothy, I want you to have this pendant.
D: This...just what...what is this...?
K: This pendant has the power to protect you from any and all misfortune,
Dorothy. I really want you to have it.
D: Oh, Kyle... Th-Thank you...I'm very happy... There's something that's
been...worrying me. I feel...st-strange, when you're around, Kyle.
K: Strange how, exactly...?
D: Like...my heart suddenly starts beating fast...
K: Hmmmm...
D: Everything suddenly goes white...
K: Hmmmm...
D: My throat suddenly goes dry... It's like...I'm about to fall apart...!
K: Is there anything I can do to help?
D: I don't know... I don't know if anything can help me with this
feeling...

K: So it's incurable, is it? Dorothy, I think I know something that will


help.
D: ...!
K: Dorothy...
CHOICE - (propose or not)
Not propose: "...try holding your breath."
K: How about trying to hold your breath?
D: I think I'll just pass out...
K: You're right...sorry...
D: Here, you can...have this back...
(Conversation ends, and you get the Blessing Pendant back.)
Propose: "...will you marry me?"
K: ...will you marry me?
D: !!!
K: If you're always around me, I'm sure you'll be able to overcome this.
That's
the only treatment I can think of.
D: Oh...Kyle...!
K: I know we'll be happy together.
D: Y-Yes...! Kyle... I love you!

===========================================================================
====
13.4.2. Dorothy's Wedding Dialogue
[DorothyDWedding]
===========================================================================
====
Gordon: Do you, Kyle, take Dorothy to be your lawfully wedded wife, to have
and
to hold, in sickness and in health... Do you promise to love her until
death
do you part? {Do you promise to love her until death do you part?}
K: I do! {I do!}
Gordon: Do you, Dorothy, take Kyle to be your lawfully wedded husband, to
have
and to hold, in sickness and in health... until death do you part?
D: I do. {I do.}
Gordon: Then seal your marriage with a kiss.
*kiss*
Gordon: By the power vested in me, I now pronounce you Husband and Wife.
Well,
you've made your vows, so that takes care of the easy stuff! Now you
just
have to be good to each other for the rest of your lives! Gah hah hah!
Cammy: Take care of my sister, Kyle! If you make her sad, I'm gonna wallop
you!
K: Heh. Don't worry, Cammy. I'll be sure to make her happy!
C: Yeah! (mn) I'm sure you will! (mn)
Douglas: So Dorothy is finally getting married! I'm impressed that someone
as
shy as her managed to pull it off!

Mana: Congratulations, Dorothy! You must be soooo excited! (mn)


Julia: Congratulations, Kyle and Dorothy! I'm sure you two will be superhappy
together! (mn)
Natalie: You look beautiful, Dorothy. I'm so happy for you!
Alicia: Dorothy, congratulations on your wedding! My reading of your
fortune
was spot-on, wasn't it?
Ray: Congratulations, Dorothy! I imagine you must be very happy!
Egan: Congratulations. I am sure that only wonderful experiences await you
two.
Cecilia: Congratulations! You look beautiful, Dorothy. Here's to your
future!
Jake: Hmph. I hope you're happy together, humans.
Tanya: Kyle, Dorothy, congratulations to you both! I hope you two will be
happy, and have many wonderful adventures together!
Roy: Congratulations on getting married, Kyle and Dorothy! You guys look
great!
I know you'll be together forever!
Byron: My sincerest congratulations to the both of you. You two really look
great together, and I'm sure you'll be truly happy.
Barrett: Congratulations. Treat her well.
Herman: Ah, Dorothy! Congratulations!
Rosalind: My congratulations to you both. I wish you eternal happiness.
Max: I wish you my sincerest congratulations!
Yue: Congratulations to the both of you! I know you guys will be happy
together
forever!
K: I will make you the happiest woman alive, Dorothy.
D: You already have.
*kiss*

===========================================================================
====
13.4.3. Dorothy's Marriage Dialogue
[DorothyDMarriage]
===========================================================================
====
Talked to Dorothy right after waking up in the morning, and before leaving
Farm
House 2F.

Day 1 - right after the wedding, before you regain control


-----------------------------------------------------------------------------D: Good morning, darling... Oh, I still can't believe that we're married!
K: It is all still a bit like a dream, Dorothy! Ah hah hah hah!
D: So this is where we are going to live from now on! I know you'll make me
happy, darling!
K: Of course!

Day 1 - right after the wedding, after you regain control

-----------------------------------------------------------------------------D: Hello, h-honey. I'm...a little embarrassed to call you that, actually...

Day 2
-----------------------------------------------------------------------------D: I'm very...very happy to have married you.

Day 3
-----------------------------------------------------------------------------D: I'll love you forever.

Day 4
-----------------------------------------------------------------------------D: I hope we have a baby soon! Don't you hope so, honey?

Day 5
-----------------------------------------------------------------------------D: You just concentrate on making the fields bloom! Leave the housework to
me.

Day 6
-----------------------------------------------------------------------------D: I've changed...all thanks to you. I love you, honey.

Day 7
-----------------------------------------------------------------------------D: Don't overdo things, please. I'm very worried about you.

Day 8 - "I don't feel well"


-----------------------------------------------------------------------------D: I haven't been feeling so good recently...especially in the mornings.
K: Are you okay? Sounds a little worrying.
D: I'll be fine, I'm sure. But thank you...for worrying about me.

Day 9
------------------------------------------------------------------------------

D: Let's just carry on making lots of memories together.

Day 10 - "I'm pregnant!"


-----------------------------------------------------------------------------D: Da-Darling... I have something important to say.
K: What?
D: It looks like...I'm pregnant.
K: Re-really?! Great! Wow, I'm so happy, Dorothy.
D: I'm happy too!
K: Our baby...wow, that's amazing! I wonder if it will be a boy or a girl?
D: Which are you hoping for?
CHOICE - (boy, girl, either)
Boy: "A boy"
K: I'd like a boy, I think. What about you, Dorothy?
D: Oh, the same as you! (mn)
K: Great! Our own family is going to start!
D: That's right! Keep up your hard work, darling, for the sake of our
child,
too.
K: Of course I will! I've two to support now!
Girl: "A girl"
K: I'd like a girl, I think. What about you, Dorothy?
D: Oh, the same as you! (mn)
K: Great! Our own family is going to start!
D: That's right! Keep up your hard work, darling, for the sake of our
child,
too.
K: Of course I will! I've got two to support now!
Either: "I'm happy with either!"
K: I'd be happy with either! What about you, Dorothy?
D: Oh, the same as you! (mn)
K: Great! Our own family is going to start!
D: That's right! Keep up your hard work, darling, for the sake of our
child,
too.
K: Of course I will! I've got two to support now!

===========================================================================
====
13.4.4. Dorothy's Pregnancy Dialogue
[DorothyDPregnant]
===========================================================================
====
Talked to Dorothy right after waking up in the morning, and before leaving
Farm
House 2F.

Day 1 - "I'm pregnant!"

-----------------------------------------------------------------------------D: I wonder what our baby will look like. I can't wait! (mn)

Day 2-6
-----------------------------------------------------------------------------D: I wonder what our baby will look like. I can't wait! (mn)

Day 7 - right after you wake up, before you leave Farm House 2F (Birthday!)
-----------------------------------------------------------------------------D: Our baby is going to be born soon!

Day 7 - after you've left Farm House 2F and come back (Birthday!)
-----------------------------------------------------------------------------Boy-Baby:
D: Darling, our baby has been born!
K: Well done, Dorothy! I'm so happy!
D: Look. A son! He takes after you!
K: Wonderful!
D: We need to think of a name. The perfect, most wonderful name!
ENTER NAME
D: Aaron...? That's great. A really lovely name!
K: Good.
D: Aaron. You need to eat plenty to grow up healthy and strong!
K: Growing up...
D: What is it?
K: I was just thinking how badly we need that school.
D: The school... yeah, you're right.
K: Now our baby has been born, I'll try talking to Mayor Byron about
building
one.
D: It will be wonderful if you can do it! And I know you can. For Aaron,
too.
K: Yes!
D: Good luck with building the school! I'm backing you all the way. Try
talking
to Mayor Byron when he's on the first floor of his house.

Girl-Baby:
D: Darling, our baby has been born!
K: Well done, Dorothy! I'm so happy!
D: Look. A daughter! She takes after you!
K: Wonderful!
D: We need to think of a name. The perfect, most wonderful name!
ENTER NAME
D: Aria...? That's great. A really lovely name!
K: Good.
D: Aria. You need to eat plenty to grow up healthy and strong!

K: Growing up...
D: What is it?
K: I was just thinking how badly we need that school.
D: The school... yeah, you're right.
K: Now our baby has been born, I'll try talking to Mayor Byron about
building
one.
D: It will be wonderful if you can do it! And I know you can. For Aria,
too.
K: Yes!
D: Good luck with building the school! I'm backing you all the way. Try
talking
to Mayor Byron when he's on the first floor of his house.

***************************************************************************
****
13.5. Julia's Dialogue
[Julia-D]
***************************************************************************
****
I'm abbreviating Kyle to "K" and Julia to "J." The other villagers will
still
have their full names.
Key:
~ CHOICE - (choices) = you have to choose a response/make a choice (options)
~ ENTER NAME = you can enter the name of your child, or leave it as
Aaron/Aria
~ GO TO = you have to go to some place
~ {TEXT} = voice-actor dialogue
~ (mn) = music note symbol
~ *kiss* = Kyle kisses his bride
~ -TEXT- = text that appeared that wasn't a choice/response, and wasn't
said by
a character

===========================================================================
====
13.5.1. Julia's Proposal Dialogue
[Julia-DPropose]
===========================================================================
====
J: Wow, what a beautiful ring! Is that...for me...?
K: Yes, Julia. Take a closer look at it.
J: Hey, isn't this...?!
K: That's right. I had the ore we found together made into this ring. I
wanted
you to wear it as a memento of the time that just the two of us shared.
J: This is... Oh, don't tell me... Are you...?
CHOICE - (propose or not)
Not propose: "I'm just showing the ring off."

J: What?! You're just teasing me? I didn't know you could be so cruel,
Kyle! Go
on! Get out of here!
-You took the MEMENTO RING back.Propose: "I'm proposing."
K: This is how I feel about you, Julia. I want to be with you, Julia.
J: Huh? You are! You're...proposing! {Huh?}
(If I may make a comment - when Julia says this, she makes an "OMG!" face.
I
LOVE her "OMG!" face.)
K: Yes. I love you, Julia. Will you marry me? {I love you!}
J: Hm... Marry you? Well, this is a little sudden...
K: Hey, just don't get mad at me.
J: Oh, you fool...! But... Thank you...
K: I'll make you happy, I swear it. Will you marry me?
J: Oh, Kyle... Yes!

===========================================================================
====
13.5.2. Julia's Wedding Dialogue
[Julia-DWedding]
===========================================================================
====
Gordon: Do you, Kyle, take Julia to be your lawfully wedded wife, to have
and
to hold, in sickness and in health... Do you promise to love her until
death
do you part? {Do you promise to love her until death do you part?}
K: I do! {I do!}
Gordon: Do you, Julia, take Kyle to be your lawfully wedded husband, to
have
and to hold, in sickness and in health... until death do you part?
J: I do. {I do.}
Gordon: Then seal your marriage with a kiss.
*kiss*
Gordon: By the power vested in me, I now pronounce you Husband and Wife.
Well,
you've made your vows, so that takes care of the easy stuff! Now you
just
have to be good to each other for the rest of your lives! Gah hah hah!
Douglas: So Julia is finally getting married! What a wonderful day!
Mana: Julia, congratulations on your marriage! You must be soooo excited!
(mn)
Natalie: You look beautiful, Julia. I'm so happy for you!
Alicia: Julia, congratulations on your marriage! My reading for your future
was
spot-on, wasn't it?
Ray: Congratulations, Julia! I imagine you must be very happy!
Dorothy: Congratulations... I wish the both of you a wonderful future
together...
Cammy: Congratulations! I know you two will have a happy life together!
Egan: Congratulations. I am sure that only wonderful experiences await you
two.
Cecilia: Congratulations! You look beautiful, Julia! Here's to your future!
Jake: Hmph. I hope you're happy together, humans.

Tanya: Kyle, Julia, congratulations to you both! I hope you two will be
happy,
and have many wonderful adventures together!
Roy: Congratulations on getting married, Kyle and Julia! You guys look
great! I
know you'll be together forever!
Byron: My sincerest congratulations to the both of you. You two really look
great together, and I'm sure you'll be truly happy.
Barrett: Congratulations. Hope things work out.
Herman: Ah, Julia! Congratulations!
Rosalind: My congratulations to you both. I wish you eternal happiness.
Max: I wish you my sincerest congratulations!
Yue: Congratulations to the both of you! I know you guys will be happy
together
forever!
K: I will make you the happiest woman alive, Julia.
J: You already have.
*kiss*

===========================================================================
====
13.5.3. Julia's Marriage Dialogue
[JuliaDMarriage]
===========================================================================
====
Talked to Julia right after waking up in the morning, and before leaving
Farm
House 2F.

Day 1 - right after the wedding, before you regain control


-----------------------------------------------------------------------------J: Good morning, darling... Oh, I still can't believe that we're married!
K: It is all still a bit like a dream, Julia! Ah hah hah hah!
J: This is where we'll be living together, then... Be sure to make me
happy!
(mn)
K: Of course!

Day 1 - right after the wedding, after you regain control


-----------------------------------------------------------------------------J: Hello, sweetie! {Sweetie!} Teehee, now that we're married, I get to call
you
"sweetie."

Day 2
-----------------------------------------------------------------------------J: Tee-hee! I'm really happy now, sweetie! (mn) {Sweetie!}

Day 3
-----------------------------------------------------------------------------J: Darling, how much do you love me? {Sweetie!}

Day 4
-----------------------------------------------------------------------------J: I wonder if we'll have a baby soon.

Day 5
-----------------------------------------------------------------------------J: Darling, you work so hard for us every day. When you're at home, rest up
and
get refreshed! {Sweetie!}

Day 6
-----------------------------------------------------------------------------J: I love the bath, but I love you more, darling.

Day 7
-----------------------------------------------------------------------------J: I love you, darling. Let's be happy together. {Sweetie!}

Day 8 - "I don't feel well"


-----------------------------------------------------------------------------J: Sometimes I just feel a little sick. I wonder what's wrong.
K: Are you okay?
J: Yes... I think I'm fine.

Day 9
-----------------------------------------------------------------------------J: I hope this happiness lasts forever.

Day 10 - "I'm pregnant!"


-----------------------------------------------------------------------------J: Um, darling, I have something really important to tell you. {Sweetie!}
K: What is it?

J:
K:
J:
K:
J:

Well...it looks like I'm going to have a baby.


R-R-Really? That's so great! I'm so happy, Julia! {Right on!}
I'm happy too! (mn)
Wow, so we're having a baby... I wonder if it'll be a boy or a girl.
Heehee... Which do you think would be better?

CHOICE - (boy, girl, either)


Boy: "A boy would be better."
K: Hmm, I guess I think a boy would be better. What about you?
J: Tee-hee! (mn) I feel the same way.
K: Well, I guess our family's getting bigger, isn't it?
J: Yup. Give it your all from here on out too, darling! {Sweetie!}
K: Of course!
Girl: "A girl would be better."
K: Hmm, I guess I think a girl would be better. What about you?
J: Tee-hee! (mn) I feel the same way.
K: Well, I guess our family's getting bigger, isn't it?
J: Yup. Give it your all from here on out too, darling! {Sweetie!}
K: Of course!
Either: "Either would be wonderful."
K: I think that either would be wonderful. What about you?
J: Tee-hee! (mn) I feel the same way.
K: Well, I guess our family's getting bigger, isn't it?
J: Yup. Give it your all from here on out too, darling! {Sweetie!}
K: Of course!

===========================================================================
====
13.5.4. Julia's Pregnancy Dialogue
[JuliaDPregnant]
===========================================================================
====
Talked to Julia right after waking up in the morning, and before leaving
Farm
House 2F.

Day 1 - "I'm pregnant!"


-----------------------------------------------------------------------------J: I wonder if we'll have a baby soon.

Day 2-6
-----------------------------------------------------------------------------J: I wonder if we'll have a baby soon.

Day 7 - right after you wake up, before you leave Farm House 2F (Birthday!)
------------------------------------------------------------------------------

J: Darling, it looks like the baby is going to be born soon!

Day 7 - after you've left Farm House 2F and come back (Birthday!)
-----------------------------------------------------------------------------Boy-Baby:
J: Darling, the baby was born safe and healthy!
K: That's wonderful, Julia!
J: It's a boy. Look! He looks just like you!
K: Aww...
J: Well, we have to think of a name. Think of something nice, okay?
ENTER NAME
J: Aaron? Ooh, what a pretty name! I really like it!
K: That's good.
J: Eat well, Aaron, so you'll grow up to be strong and healthy!
K: *sigh* He's already growing...
J: Is there something wrong?
K: Well, yes. He's going to need a school.
J: He will, won't he...?
K: I'm going to go talk to Byron about everything and see if maybe we can
have
a school built.
J: Good idea! Give it all you've got, darling. For Aaron.
K: Ah!
J: Darling, put your all into building the school. For the children's sake.
{Sweetie!} Try talking to Byron when he's at home on the first floor.

Girl-Baby:
J: Darling, the baby was born safe and healthy!
K: That's wonderful, Julia!
J: It's a girl. Look! She looks just like you!
K: Aww...
J: Well, we have to think of a name. Think of something nice, okay?
ENTER NAME
J: Aria? Ooh, what a pretty name! I really like it!
K: That's good.
J: Eat well, Aria, so you'll grow up to be strong and healthy!
K: *sigh* He's already growing...
J: Is there something wrong?
K: Well, yes. He's going to need a school.
J: He will, won't he...?
K: I'm going to go talk to Byron about everything and see if maybe we can
have
a school built.
J: Good idea! Give it all you've got, darling. For Aria.
K: Ah!
J: Darling, put your all into building the school. For the children's sake.
{Sweetie!} Try talking to Byron when he's at home on the first floor.

***************************************************************************
****

13.6. Mana's Dialogue


[Mana-D]
***************************************************************************
****
I'm abbreviating Kyle to "K" and Mana to "M." The other villagers will
still
have their full names.
Key:
~ CHOICE - (choices) = you have to choose a response/make a choice (options)
~ ENTER NAME = you can enter the name of your child, or leave it as
Aaron/Aria
~ GO TO = you have to go to some place
~ {TEXT} = voice-actor dialogue
~ (mn) = music note symbol
~ *kiss* = Kyle kisses his bride
~ -TEXT- = text that appeared that wasn't a choice/response, and wasn't
said by
a character

===========================================================================
====
13.6.1. Mana's Proposal Dialogue
[Mana-DPropose]
===========================================================================
====
M: If you have this, then that means... you defeated my father?
K: Ha ha. No, things didn't quite work out that way. But he did give me his
permission to marry you.
M: That's wonderful! I'm so happy, Kyle!
K: I'll make sure you stay that way.

===========================================================================
====
13.6.2. Mana's Wedding Dialogue
[Mana-DWedding]
===========================================================================
====
Gordon: Do you, Kyle, take Mana to be your lawfully wedded wife, to have
and to
hold, in sickness and in health... Do you promise to love her until
death do
you part? {Do you promise to love her until death do you part?}
K: I do! {I do!}
Gordon: Do you, Mana, take Kyle to be your lawfully wedded husband, to have
and
to hold, in sickness and in health... until death do you part?
M: I do. {I do.}
Gordon: Then seal your marriage with a kiss.
*kiss*
Gordon: By the power vested in me, I now pronounce you Husband and Wife.
Well,
you've made your vows, so that takes care of the easy stuff! Now you
just
have to be good to each other for the rest of your lives! Gah hah hah!

Douglas: Mana! I-I can't believe it! My little girl, all grown up and
married.
Well, I know I didn't make it easy, but...congratulations.
M: Thank you, Father! I'm sure that Kyle and I will be happy together!
D: You'd better be! Kyle, if you ever upset my daughter, I'm gonna pound
you
into the ground!
M: You don't have to worry, father! I know Kyle is going to treat me right.
Julia: Congratulations, Kyle and Mana! I'm sure you two will be super-happy
together! (mn)
Natalie: You look beautiful, Mana! I'm so happy for you!
Alicia: Mana, congratulations on your wedding! My reading of your future
was
spot-on, wasn't it?
Ray: Congratulations, Mana! I imagine you must be very happy!
Dorothy: Congratulations... I wish the both of you a wonderful future
together...
Cammy: Congratulations! I know you two will have a happy life together!
Egan: Congratulations. I am sure that only wonderful experiences await you
two.
Cecilia: Congratulations! You look beautiful, Mana. Here's to your future!
Jake: Hmph. I hope you're happy together, humans.
Tanya: Kyle, Mana, congratulations to you both! I hope you two will be
happy,
and have many wonderful adventures together!
Roy: Congratulations on getting married, Kyle and Mana! You guys look
great! I
know you'll be together forever!
Byron: My sincerest congratulations to the both of you. You two really look
great together, and I'm sure you'll be truly happy.
Barrett: Congratulations. Hope things work out.
Herman: Ah, Mana! Congratulations!
Rosalind: My congratulations to you both. I wish you eternal happiness.
Max: I wish you my sincerest congratulations!
Yue: Congratulations to the both of you! I know you guys will be happy
together
forever!
K: I will make you the happiest woman alive, Mana.
M: You already have.
*kiss*

===========================================================================
====
13.6.3. Mana's Marriage Dialogue
[Mana-DMarriage]
===========================================================================
====
Talked to Mana right after waking up in the morning, and before leaving
Farm
House 2F.

Day 1 - right after the wedding, before you regain control


-----------------------------------------------------------------------------M: Good morning, darling... Oh, I still can't believe that we're married!
(mn)
K: It is all still a bit like a dream, Mana! Ah hah hah hah!
M: So this is where we are going to live from now on! I know you'll make me
happy, darling!
K: Of course!

Day 1 - right after the wedding, after you regain control


-----------------------------------------------------------------------------M: Hello, darling! Oh, "darling" just has that newlywed ring to it, doesn't
it?
Tee-hee! (mn)

Day 2
-----------------------------------------------------------------------------M: I'm so happy that I married you.

Day 3
-----------------------------------------------------------------------------M: Are you happy that you married me, Kyle?

Day 4
-----------------------------------------------------------------------------M: I hope we have a baby soon! (mn)

Day 5
-----------------------------------------------------------------------------M: You've been working hard again today, darling. Well done!

Day 6
-----------------------------------------------------------------------------M: If I hadn't met you, I wonder what kind of life I would be living now.

Day 7
-----------------------------------------------------------------------------M: Just thinking about life without you makes me sad.

Day 8 - "I don't feel well"


-----------------------------------------------------------------------------M: I've been feeling a bit under the weather recently... My stomach feels
weird...
K: Are you okay?
M: Yeah... I'm sure it's nothing.

Day 9
-----------------------------------------------------------------------------M: I'm so happy to have married you!

Day 10 - "I'm pregnant!"


-----------------------------------------------------------------------------M: Darling... Um, there's something I have to tell you...
K: Yes? What is it?
M: I think...I'm pregnant!
K: R-Really?! Wow! That's great, Mana! Fantastic!
M: I'm really happy too!
K: Wow, so we're going to have a baby! Do you think it'll be a boy, or a
girl?
M: Which are you hoping for?
CHOICE - (boy, girl, either)
Boy: "I'd like a son!"
K: I think I'd like a son. What about you, Mana?
M: Me too! (mn)
K: Great! We're going to be a family soon!
M: I'm so excited!
K: So am I! But I've got to work hard! I'm going to have to support the
three
of us soon!
Girl: "I'd like a daughter!"
K: I think I'd like a daughter. What about you, Mana?
M: Me too! (mn)
K: Great! We're going to be a family soon!
M: I'm so excited!
K: So am I! But I've got to work hard! I'm going to have to support the
three
of us soon!
Either: "I don't care! Either is fine!"
K: I'll be perfectly happy with either! What about you, Mana?
M: Me too! (mn)
K: Great! We're going to be a family soon!
M: I'm so excited!
K: So am I! But I've got to work hard! I'm going to have to support the
three
of us soon!

===========================================================================
====
13.6.4. Mana's Pregnancy Dialogue
[Mana-DPregnant]
===========================================================================
====
Talked to Mana right after waking up in the morning, and before leaving
Farm
House 2F.

Day 1 - "I'm pregnant!"


-----------------------------------------------------------------------------M: We're going to have a baby! (mn)

Day 2-6
-----------------------------------------------------------------------------M: We're going to have a baby! (mn)

Day 7 - right after you wake up, before you leave Farm House 2F (Birthday!)
-----------------------------------------------------------------------------M: Our baby is going to be born soon!

Day 7 - after you've left Farm House 2F and come back (Birthday!)
-----------------------------------------------------------------------------Boy-Baby:
M: Honey, our baby has been born!
K: Wow, that's incredible, Mana!
M: Look! A son! And it looks like he takes after you!
K: Wow... I never imagined I would be a father... This is such an amazing
feeling...
M: We need to think of a name! The most wonderful, perfect name!
ENTER NAME
M: Aaron...? Yes, that's a great name! I love it!
K: Good, we've already settled on a name!
M: Aaron, remember to eat well so you can grow up healthy and strong!
K: Hmmm... Growing up...
M: What is it?
K: I was just thinking that we'll need a school for Aaron to go to...
M: You're right...
K: Now that our baby has been born, I'll try talking to Byron about
building a
school.
M: Great! Let me know how it goes, honey!
K: Sure thing!
M: Go talk to Byron about building a school, honey! I know you can convince
him! Oh, and just to remind you, Byron only discusses town business when

he's on the first floor of his house!

Girl-Baby:
M: Honey, our baby has been born!
K: Wow, that's incredible, Mana!
M: Look! A daughter! And it looks like she takes after you!
K: Wow... I never imagined I would be a father... This is such an amazing
feeling...
M: We need to think of a name! The most wonderful, perfect name!
ENTER NAME
M: Aria...? Yes, that's a great name! I love it!
K: Good, we've already settled on a name!
M: Aria, remember to eat well so you can grow up healthy and strong!
K: Hmm... Growing up...
M: What is it?
K: I was just thinking that we'll need a school for Aria to go to...
M: You're right...
K: Now that our baby has been born, I'll try talking to Byron about
building a
school.
M: Great! Let me know how it goes, honey!
K: Sure thing!
M: Go talk to Byron about building a school, honey! I know you can convince
him! Oh, and just to remind you, Byron only discusses town business when
he's on the first floor of his house!

***************************************************************************
****
13.7. Rosalind's Dialogue
[Rosalind-D]
***************************************************************************
****
I'm abbreviating Kyle to "K" and Rosalind to "R." The other villagers will
still have their full names.
Key:
~ CHOICE - (choices) = you have to choose a response/make a choice (options)
~ ENTER NAME = you can enter the name of your child, or leave it as
Aaron/Aria
~ GO TO = you have to go to some place
~ {TEXT} = voice-actor dialogue
~ (mn) = music note symbol
~ *kiss* = Kyle kisses his bride
~ -TEXT- = text that appeared that wasn't a choice/response, and wasn't
said by
a character

===========================================================================
====
13.7.2. Rosalind's Proposal Dialogue
[RosalindDPropose]

===========================================================================
====
R: A-A bouquet of Geschule roses! What a fiery crimson color! They're
beautiful! This...This is like a dream come true.
K: Rosalind!
R: !!!
K: Will you marry me?
R: Kyle... Do you... Do you love me?
K: I do. More than life itself... I love you!
R: Yes, I feel the same way. Kyle, I will marry you.
K: Thanks. Come here, my darling. Rosalind... You're my queen.
R: Kyle...

===========================================================================
====
13.7.3. Rosalind's Wedding Dialogue
[RosalindDWedding]
===========================================================================
====
Gordon: Do you, Kyle, take Rosalind to be your lawfully wedded wife, to
have
and to hold, in sickness and in health... Do you promise to love her
until
death do you part? {Do you promise to love her until death do you part?}
K: I do! {I do!}
Gordon: Do you, Rosalind, take Kyle to be your lawfully wedded husband, to
have
and to hold, in sickness and in health... until death do you part?
R: I do. {I do.}
Gordon: Then seal your marriage with a kiss.
*kiss*
Gordon: By the power vested in me, I now pronounce you Husband and Wife.
Well,
you've made your vows, so that takes care of the easy stuff! Now you
just
have to be good to each other for the rest of your lives! Gah hah hah!
Herman: Ah! Rosalind, my beloved daughter! I hope you'll still come and
visit
me every day.
R: F-Father... Of course I will.
H: (Oh, I promised myself I wouldn't cry.) Ah! Rosalind! Enjoy your new
life
with Kyle!
R: Thank you, Father. I know I will be happy!
R: Brother!
Max: Isn't this wonderful, Rosalind? Your dream came true.
R: Yes.
M: Be happy forever!
R: I will! Thank you, brother.
M: I will be watching over you...
Douglas: So Rosalind is finally getting married! What a wonderful day!

Mana: Rosalind, congratulations on your marriage! You must be soooo


excited!
(mn)
Julia: Congratulations, Kyle and Rosalind! I'm sure you two will be superhappy
together! (mn)
Natalie: You look beautiful, Rosalind. I'm so happy for you!
Alicia: Rosalind, congratulations on your marriage! My reading of your
future
was spot-on, wasn't it?
Ray: Congratulations, Rosalind! I imagine you must be very happy!
Dorothy: Congratulations... I wish the both of you a wonderful future
together...
Cammy: Congratulations! I know you two will have a happy life together!
Egan: Congratulations. I am sure that only wonderful experiences await you
two.
Cecilia: Congratulations! You look beautiful, Rosalind. Here's to your
future!
Jake: Hmph. I hope you're happy together, humans.
Tanya: Kyle, Rosalind, congratulations to you both! I hope you two will be
happy, and have many wonderful adventures together!
Roy: Congratulations on getting married, Kyle and Rosalind! You guys look
great! I know you'll be together forever!
Byron: My sincerest congratulations to the both of you. You two really look
great together, and I'm sure you'll be truly happy.
Barrett: Congratulations. Hope things work out.
Yue: Congratulations to the both of you! I know you guys will be happy
together
forever!
K: I will make you the happiest woman alive, Rosalind.
R: You already have.
*kiss*

===========================================================================
====
13.7.3. Rosalind's Marriage Dialogue
[RosalindDMarriage]
===========================================================================
====
Talked to Rosalind right after waking up in the morning, and before leaving
Farm House 2F.
Rosalind's marriage dialogue is by far the most interesting. Much more like
a
marriage than any of the other bachelorettes. You'll notice that there are
two
separate dialogues. The first, and longer, of the two is what you'll get
when
you talk to Rosalind the first time that day. The second, shorter, dialogue
is
what you'll get when you talk to her any number of times after that.

Day 1 - right after the wedding, before you regain control

-----------------------------------------------------------------------------R: Good morning, darling... Oh, I still can't believe that we're married!
K: It is all still a bit like a dream, Rosalind! Ah hah hah hah!
R: So this is where we are going to live from now on! I know you'll make me
happy, darling!
K: Of course!

Day 1 - right after the wedding, after you regain control


-----------------------------------------------------------------------------R: Good morning, honey. Did you sleep well last night? I, um... I just
couldn't get to sleep at all, so... I'm really tired out.
K: Oh, really? Then why don't we sleep holding hands tonight?
R: Really? Oh... Yes, okay!
K: Come on, doesn't it make you feel safe to hold hands? You'll sleep much
better.
R: Of course. You're right! When couples can't sleep, if they go to sleep
holding hands, then it melts away the stress and they drift right off to
sleep. Oh, I've read about that in a research report somewhere! We'll
just
have to put it to the test tonight!
K: Ha-ha-ha! Okay, then. Tonight let's go to sleep holding hands!
R: Okay!
K: Tonight let's go to sleep holding each other's hands!
R: Okay!

Day 2
-----------------------------------------------------------------------------R: Have you noticed anything different?
K: Huh? Well...
R: Oh, come on! Look closely at the floor and windows!
K: Oh! They're really shiny. Of course! You cleaned them!
R: I sure did. You should have seen the giant dust bunnies I found in the
corners! It was really dirty!
K: Ha-ha-ha.
R: I can't believe you... And you pay such close attention to detail when
you're working in the fields... But when it comes to taking care of
yourself, you don't care at all! You just can't survive without me, can
you,
sweetie? (mn)
K: No. I don't know what I'd do without you! (mn)
R: You just can't survive without me, can you, sweetie? (mn)
K: No. I don't know what I'd do without you! (mn)

Day 3
-----------------------------------------------------------------------------R: I brought some lithograph prints from my house.
K: Oh, yeah. Those pictures hanging in the bedroom? I noticed those.

R: What do you think?


K: I think they look nice. This room is kind of dreary. It could use a
little
color, I think.
R: It is.
K: Lithograph prints... Maybe I should try painting something.
R: Oh, that would be great!

Day 4
-----------------------------------------------------------------------------R: Honey!
K: Wh-What?!
R: I was straightening up the bookshelves and look what I found!
K: Oh... Oh, that's just...
R: What is this?! I found this sketch of some girl and this piece of a
note!
Judging from the color of her hair... this looks like a sketch of Mana!!
I
can't believe you! You were sneaking around with Mana behind my back!
You're
awful! I just can't bear it!!
K: Rosalind... take a closer look at that picture. The colors have faded
over
time, but originally the hair was colored cyan, you see?
R: Well, then... So that must have been...?
K: That's right! That's your hair color! This is something your brother
secretly gave me. It's something I've always carried with me.
R: Really?!
K: When my crops dried up and I felt depressed, or when I couldn't remember
my
past and I felt all alone, frustrated and discouraged... Your smiling
face
in this picture, so full of compassion and understanding, always game me
courage and strength to carry on. But now that I can call you my wife, I
don't need this picture anymore.
R: Oh, I see... I'm sorry... I shouldn't have jumped to conclusions...
K: It's okay. Actually, it makes me happy to see how much you really love
me.
R: I do. I really do love you, honey.
R: I'm sorry... I really jumped to conclusions.
K: It's okay.

Day 5
-----------------------------------------------------------------------------R: Sweetie?
K: Yes?
R: You know those potted flowers? I haven't done anything much for them,
yet
pests don't bother them. Don't you find that strange?
K: I'm an Earthmate! So they probably can sense my power!
R: Oh, you think so?

K: Yes!
R: Okay, okay... whatever you say.
R: *giggle (mn)*

Day 6
-----------------------------------------------------------------------------R: Oh dear. You still have dirt on your fingers.
K: I wonder why? It must be especially difficult to wash off.
R: Even after all that scrubbing in the bath last night.
K: I know.
R: You've got to scrub even more.
K: Ok.

Day 7
-----------------------------------------------------------------------------R: Honey?
K: Huh? What is it, Princess?
R: I'd love to have some of your homemade cooking sometimes...
K: Oh, really? Well, then I'll have to treat you to my cooking sometime!
R: Really? Is that a promise?
K: Of course!
R: Oh, I can't wait!! (mn)
R: You're very own cooking! I'm really looking forward to it! (mn)

Day 8 - "I don't feel well"


-----------------------------------------------------------------------------R: Um, honey?
K: What's wrong? You look really pale!
R: Lately, I've been feeling kind of bad... I've got an upset stomach.
K: Oh no, are you going to be okay?
R: Oh, yes. I think I'll be okay.
K: Well, okay... But don't overdo it, okay?
R: Ok. Thanks.
K: Don't overdo it, okay?
R: Okay. Thanks, honey.

Day 9
-----------------------------------------------------------------------------R: There's a letter here for you from my brother.
K: I wonder what it could be? Let's see it... "Dear Kyle, How are you
doing? I

hope you're getting along well with Rosalind! I really value your
company
and energy. I hope you come back to the de Sainte-Coquille homestead
soon
with your family. Then you can help me start my business plan! I'll be
waiting! Peace!" That's all he says.
R: It seems like my brother has really taken to you, too.
K: Ha-ha-ha! I don't know what to say.
R: It seems like my brother has really taken to you, too.
K: Ha-ha-ha! I don't know what to say.

Day 10 - "I'm pregnant!"


-----------------------------------------------------------------------------R: Honey, I have something important to tell you.
K: What?
R: Well, I, um, we're going to have a baby.
K: What? Really?! That's great! Oh, wow! I'm so happy, Rosalind!
R: I am, too.
K: I can't believe it! Our baby? Our very own baby...? I wonder if it's a
boy
or a girl?
R: Oh, I wonder, too! Which do you hope for?
CHOICE - (boy, girl, either)
Boy: "I hope it's a boy."
K: I guess I'd like a boy. What about you, Rosalind?
R: *giggle (mn)* Me too.
K: Wow, our family is growing.
R: That's right, so keep working hard, honey.
K: Of course!
Girl: "I hope it's a girl."
K: I guess I'd like a girl. What about you, Rosalind?
R: *giggle (mn)* Me too.
K: Wow, our family is growing.
R: That's right, so keep working hard, honey.
K: Of course!
Either: "Either is fine."
K: Either way, I couldn't be happier! What about you, Rosalind?
R: *giggle (mn)* Me too.
K: Wow, our family is growing.
R: That's right, so keep working hard, honey.
K: Of course!

===========================================================================
====
13.7.4. Rosalind's Pregnancy Dialogue
[RosalindDPregnant]
===========================================================================
====
Talked to Rosalind right after waking up in the morning, and before leaving

Farm House 2F.

Day 1 - "I'm pregnant!"


-----------------------------------------------------------------------------R: Our baby is really lively. When I sit very still I can feel it moving
inside
me. It's sure to be a wild little tike! (giggle) (mn)

Day 2-6
-----------------------------------------------------------------------------R: Our baby is really lively. When I sit very still I can feel it moving
inside
me. It's sure to be a wild little tike! (giggle) (mn)

Day 7 - right after you wake up, before you leave Farm House 2F (Birthday!)
-----------------------------------------------------------------------------R: Honey, I think the baby will arrive soon!

Day 7 - after you've left Farm House 2F and come back (Birthday!)
-----------------------------------------------------------------------------Boy-Baby:
R: Honey, our baby is here!
K: You did a great job, Rosalind!
R: Yes. Look. It's a boy. He looks just like you. She has her daddy's hair.
K: She has her mommy's pouty little lips.
R: We need to think of a name. A really good name.
ENTER NAME
R: Aaron? Yes. That's a great name. I like that.
K: Oh, good!
R: Aaron, eat lots and grow up big and strong!
K: Growing up... Hmmm.
R: What is it?
K: Well. I think the children are going to need a proper place to go to
school.
R: That's true. We really need a school.
K: I'll go tell Byron that the baby is here, and I'll talk to him about
building a school, too.
R: Okay. Good luck, honey. It's the best thing for Aaron.
K: Yes!
R: You're finally starting to build the school.
K: That's right. I'm going to build a great school building. For Aaron's
sake,
too.
R: Good luck! Oh, that reminds me. Byron will only talk about that when
he's on
the first floor of our house.

K: I'm going to build a great school building. For Aaron's sake, too.
R: Good Luck! Byron will only talk about that when he's on the first floor
of
our house. So be careful.

Girl-Baby:
R: Honey, our baby is here!
K: You did a great job, Rosalind!
R: Yes. Look. It's a girl. She looks just like you. She has her daddy's
hair.
K: She has her mommy's pouty little lips.
R: We need to think of a name. A really good name.
ENTER NAME
R: Aria? Yes. That's a great name. I like that.
K: Oh, good!
R: Aria, eat lots and grow up big and strong!
K: Growing up... Hmmm.
R: What is it?
K: Well. I think the children are going to need a proper place to go to
school.
R: That's true. We really need a school.
K: I'll go tell Byron that the baby is here, and I'll talk to him about
building a school, too.
R: Okay. Good luck, honey. It's the best thing for Aria.
K: Yes!
R: You're finally starting to build the school.
K: That's right. I'm going to build a great school building. For Aria's
sake,
too.
R: Good luck! Oh, that reminds me. Byron will only talk about that when
he's on
the first floor of our house.
K: I'm going to build a great school building. For Aria's sake, too.
R: Good Luck! Byron will only talk about that when he's on the first floor
of
our house. So be careful.

***************************************************************************
****
13.8. Yue's Dialogue
[Yue-D]
***************************************************************************
****
I'm abbreviating Kyle to "K" and Yue to "Y." The other villagers will still
have their full names.
Key:
~ CHOICE - (choices) = you have to choose a response/make a choice (options)
~ ENTER NAME = you can enter the name of your child, or leave it as
Aaron/Aria

~ GO TO = you have to go to some place


~ {TEXT} = voice-actor dialogue
~ (mn) = music note symbol
~ *kiss* = Kyle kisses his bride
~ -TEXT- = text that appeared that wasn't a choice/response, and wasn't
said by
a character

===========================================================================
====
13.8.1. Yue's Proposal Dialogue
[Yue-DPropose]
===========================================================================
====
Y: You're here to use the YUE SWAP TICKET, are you? Go on then, Kyle, what
do
you want?
K: Hmm...
CHOICE - (propose or not)
Not propose: "Actually, I changed my mind."
Y: Ah well! If you want anything just come find me!
Propose: "I want to exchange it for you, Yue."
Y: ... Um, Kyle, does that mean you're...pro-pro-pro...
K: Proposing. Yes, Yue, I am. What I want, Yue, more than anything you have
on
sale...is you. Please, Yue, will you be my wife?
Y: Oh...this is all like a dream! Of course! I accept! Thank you, Kyle.
K: I know we'll be happy together!

===========================================================================
====
13.8.2. Yue's Wedding Dialogue
[Yue-DWedding]
===========================================================================
====
Gordon: Do you, Kyle, take Yue to be your lawfully wedded wife, to have and
to
hold, in sickness and in health... Do you promise to love her until
death do
you part? {Do you promise to love her until death do you part?}
K: I do! {I do!}
Gordon: Do you, Yue, take Kyle to be your lawfully wedded husband, to have
and
to hold, in sickness and in health... until death do you part?
Y: I do. {I do.}
Gordon: Then seal your marriage with a kiss.
*kiss*
Gordon: By the power vested in me, I now pronounce you Husband and Wife.
Well,
you've made your vows, so that takes care of the easy stuff! Now you
just
have to be good to each other for the rest of your lives! Gah hah hah!

Douglas: So Yue is finally getting married. She's hardly ever around! I'm
impressed that she pulled that one off, to be honest.
Mana: Yue, congratulations on your marriage! You must be soooo excited!
(mn)
Julia: Congratulations, Kyle and Yue! I'm sure two of you will be superhappy
together! (mn)
Natalie: You look beautiful, Yue. I'm so happy for you!
Alicia: Yue, congratulations on your marriage! My reading of your future
was
spot-on, wasn't it?
Ray: Congratulations, Yue! I imagine you must be very happy!
Dorothy: Congratulations... I wish the both of you a wonderful future
together...
Cammy: Congratulations! I know you two will have a happy life together!
Egan: Congratulations. I am sure that only wonderful experiences await you
two.
Cecilia: Congratulations! You look beautiful, Yue. Here's to your future!
Jake: Hmph. I hope you're happy together, humans.
Tanya: Kyle, Yue, congratulations to you both! I hope you two will be
happy,
and have many wonderful adventures together!
Roy: Congratulations on getting married, Kyle and Yue! You guys look great!
I
know you'll be together forever!
Byron: My sincerest congratulations to the both of you. You two really look
great together, and I'm sure you'll be truly happy.
Barrett: Congratulations. Hope things work out.
Herman: Ah, Yue! Congratulations!
Rosalind: My congratulations to you both. I wish you eternal happiness
Max: I wish you my sincerest congratulations!
K: I will make you the happiest woman alive, Yue.
Y: You already have.
*kiss*

===========================================================================
====
13.8.3. Yue's Marriage Dialogue
[Yue-DMarriage]
===========================================================================
====
Talked to Yue right after waking up in the morning, and before leaving Farm
House 2F.

Day 1 - right after the wedding, before you regain control


-----------------------------------------------------------------------------Y: Good morning, darling... Oh, I still can't believe that we're married!
K: It is all still a bit like a dream, Yue! Ah hah hah hah!
Y: So this is where we are going to live from now on! I know I'll make you
happy, darling!
K: Of course!

Day 1 - right after the wedding, after you regain control


-----------------------------------------------------------------------------Y: Hello darling! (mn) Now that we're married, I've decided to call you
darling! Is that okay with you, darling one?
K: Yeah, I like it.
Y: Oh! I'm still a bit embarrassed by all this!

Day 2
-----------------------------------------------------------------------------Y: But I'm so happy to have marred you, darling! (mn)

Day 3
-----------------------------------------------------------------------------Y: I'm so happy to have married you, darling! (mn)

Day 4
-----------------------------------------------------------------------------Y: I hope we have a baby soon! (mn)

Day 5
-----------------------------------------------------------------------------Y: Home is the place to relax after a long day's work!

Day 6
-----------------------------------------------------------------------------Y: I've visited lots of different towns, and seen lots of different things,
but
meeting you is the best thing to ever happen to me, darling!

Day 7
-----------------------------------------------------------------------------Y: I hope you feel the same way!

Day 8 - "I don't feel well"


-----------------------------------------------------------------------------Y: I haven't been feeling all that well recently... I think I have
heartburn or
something...
K: Are you okay? I hope it isn't anything serious...

Y: No, I"m fine, I'm sure...

Day 9
-----------------------------------------------------------------------------Y: Let's make lots of lovely memories together, darling! (mn)

Day 10 - "I'm pregnant!"


-----------------------------------------------------------------------------Y: I've got something very important to tell you, darling...
K: What?
Y: I... I think we're going to have a baby!
K: R-Really?! That's great! I'm so happy for us, Yue.
Y: Me too! I can't believe it...
K: We're really having a baby... I wonder if it will be a boy or a girl?
Y: Which would you rather have, darling?
CHOICE - (boy, girl, either)
Boy: "A boy"
K: I hope it's a boy. How about you, Yue?
Y: Yeah, me too!
K: So...our family is going to be getting a little bigger.
Y: We'll have to try to be good parents.
K: Of course!
Girl: "A girl"
K: I hope it's a girl. How about you, Yue?
Y: Yeah, me too!
K: So...our family is going to be getting a little bigger.
Y: We'll have to try to be good parents.
K: Of course!
Either: "Either"
K: I'll be happy either way. How about you, Yue?
Y: Yeah, me too!
K: So...our family is going to be getting a little bigger.
Y: We'll have to try to be good parents.
K: Of course!

===========================================================================
====
13.8.4. Yue's Pregnancy Dialogue
[Yue-DPregnant]
===========================================================================
====
Talked to Yue right after waking up in the morning, and before leaving Farm
House 2F.

Day 1 - "I'm pregnant!"


------------------------------------------------------------------------------

Y: Do you want a son or a daughter? (mn)

Day 2-6 - (she only says this one thing)


-----------------------------------------------------------------------------Y: Do you want a son or a daughter? (mn)

Day 7 - right after you wake up, before you leave Farm House 2F (Birthday!)
-----------------------------------------------------------------------------Y: Darling, I think our baby's coming soon.

Day 7 - after you've left Farm House 2F and come back (Birthday!)
-----------------------------------------------------------------------------Boy-Baby:
Y: Our baby is here!
K: Really? I'm so proud of you, Yue! Is it...?
Y: It's a boy! See, he looks just like you.
K: Well, would you look at that! You're right!
Y: Wee need to decide on a name. Do you have any ideas?
ENTER NAME
Y: Aaron. That's a fine name. I like it.
K: I'm glad.
Y: Hello Aaron. You'd better eat a lot and grow up strong and healthy!
K: Growing up...
Y: Did you say something, dear?
K: Yes. We're going to need a school.
Y: A school... Yeah, that would be nice.
K: Now that our little Aaron is starting to grow up, I think it's time for
me
to talk to Byron about building us a school.
Y: That sounds like a good idea. Good luck, darling... For Aaron's sake.
K: I won't let you two down!
Y: Work hard at building the school, darling! It's for Aaron's future, too.
Large-scale projects are best discussed with Mayor Byron. Talk to him
when
he's in his office on the first floor of his house.

Girl-Baby:
Y: Our baby is here!
K: Really? I'm so proud of you, Yue! Is it...?
Y: It's a girl! See, she looks just like you.
K: Well, would you look at that! You're right!
Y: We need to decide on a name. Do you have any ideas?
ENTER NAME
Y: Aria. That's a fine name. I like it.
K: I'm glad.
Y: Hello Aria. You'd better eat a lot and grow up strong and healthy!
K: Growing up...
Y: Did you say something, dear?

K:
Y:
K:
me

Yes. We're going to need a school.


A school... Yeah, that would be nice.
Now that our little Aria is starting to grow up, I think it's time for
to
talk to Byron about building us a school.
Y: That sounds like a good idea. Good luck, darling... For Aria's sake.
K: I won't let you two down!
Y: Work hard at building the school, darling! It's for Aria's future, too.
Large-scale projects are best discussed with Mayor Byron. Talk to him
when
he's in his office on the first floor of his house.

###########################################################################
####
14. Aera's Opinion Corner
[AeraOpinion]
###########################################################################
####
You can actually just ignore this section if you wish... because here I'll
just
be expressing various opinions I have (or had) while making this guide.
Things
that I noticed that amused me, what I felt while writing a certain part of
this
guide, stuff like that. It won't be in any order... or rather, they'll be
in
the order that I wrote this guide - which wasn't chronologically by
section, by
the way. I wrote whatever section I felt like writing at the time. Or these
opinions are in the order that they came to me. So they'll be all higgledypiggledy.
As well as the past/present tense mixed up (since I'll be writing in
present
tense at the time of the comment, but when you read this, it'll be in the
past).
Thus, these'll be chronologically of when they came to me.

The most interesting marriage: Rosalind's. It was so adorable, so sappy and


romantic... it made me giggle SO hard. *sigh* I happen to be rather
romantic
at heart... so even though I thought it was cute and wouldn't mind if those
things were said to me in a relationship, I can still laugh at what
Rosalind
and Kyle said to each other. Heehee.
Longest proposal: Cecilia. I think the reason I thought Ceci's proposal was
the
longest was because I wanted to record all the places you can not-propose
in
her tenth quest. So getting through that proposal took the longest.
Shortest proposal: Alicia then Mana (in that order). I finished their
proposals

and was like, "... Wow. Kyle just gets right to the point there, doesn't
he? No
beating-around-the-bush for Kyle."
Mind you, I totally forgot about Alicia's 10th quest, in which you can
propose
to her... so I guess it would be Mana then Alicia. But Alicia's after-10thquest proposal was pretty darn short.
How many weddings did I sit through? Three for each Bachelorette. Oh!... I
went
through one of them four times, because I needed a little more information
that
I missed the first three times. And then I went to double-check some other
things... and it brings my total up to 27 weddings. TWENTY-SEVEN. Twentyseven
times of listening to marriage vows. While writing down the last
Bachelorette's
matrimony dialogue, I could actually type exactly what Gordon said without
having to check my DS. Actually, it was 28 weddings that I sat through,
because
the 28th was my actual marriage choice.
My favorite facial-expression of all the Bachelorettes is one that Julia
makes.
She has this "OMG!" face, that I absolutely ADORE. <3 I wish I could show
you a
picture... it's so funny and adorable. None of the other Bachelorettes ever
show a facial-expression-change that dramatic.
You can actually see this face when you're proposing to Julia. Oh, I love
it SO
much! ... Oh, and you can also see it a lot in one of her quests ... which
one
was it? Her sixth one: "Something I've Noticed." You have a heart-to-heart
with
her, and she gets angry and flabbergasted at you, and she makes her "OMG!"
face. ^.^
Two pictures of Julia's "OMG!" face, courtesy of moonrazk of
GameSpot/GameFAQs!
http://img404.imageshack.us/i/runefactory2julia.png/
http://img404.imageshack.us/i/juliaomgf226f7.gif/
I usually play RF2 with the sound off, but I actually had the sound on
through
most (... actually, I think all) of the proposals, weddings, and marriages.
I
wasn't really paying that much attention to what the voice-actors were
saying,
but there were two that caugh--three that caught my attention:
~ In Julia's proposal: Julia's voice-actor (VA) says "Huh?" when Julia says
"Huh? You are! You're...proposing!" It was just the way the VA said it
that
made it funny.
~ Also in Julia's proposal: right after Julia's VA says "Huh?" ... Kyle
says
something, and his VA says, "I love you!" Ah hahaha... he says it so
emphatically, it made me laugh out loud (and I do mean this literally).
And I'm just realizing that the third one was from Julia's marriage, too...
~ When Julia's announced that she's pregnant: Julia says that she's going
to
have a baby, and Kyle says "R-R-Really?! That's great!..." and Kyle's VA
says

"Right on!" *snickers* I heard that, and was like, "WHAT?! WHAT did he
just
say? Did he just say 'Right on!'? Who SAYS that?!" It was great. It made
my
day.
Oh, and... because I REALLY don't want to go through all those weddings and
marriages AGAIN... if any of y'all happen to record what the VAs say at
what
time during any of the Bachelorette dialogues, PLEASE DON'T HESITATE to
contact
me. I would LOVE to add them to the dialogue sections. And I would
appreciate
it if you would include, specifically, which page of text that the VA is
speaking over, and preferably on what day he/she says it (e.g. Julia's
voice
actor says "Sweetie!" on Marriage Day 7, over the text "I love you,
darling.
Let's be happy together.").
In case you were curious, I was able to get all of the Bachelorettes to
10LP on
Summer 25, Year 1. ^.^
Whenever I'm playing First Generation, I like to complete every single
quest on
the Bulletin Board before I go to Second Generation. So, naturally, that
includes all ten quests for each Bachelorette. Thus, I end up getting all
seven
girls up to 10LP... and THEN choose my bride. Oh, I'm such a player...
hahaha!
I do feel bad for them, I really do... but still. *playfully evil grin* I
find
it so amusing that I play all the Bachelorette's feelings before I propose
to
my chosen bride. XD
And then after I'm married, since they take up space, I go around and give
the
other Bachelorettes their proposal items. XD ahahaha!!! *hangs head in mock
shame* I'm so cruel... But it is kind of amusing to see what they say.
Because I felt like it, I decided to put in any relatives the Bachelorettes
and
Love Candidates had. You know, if they had a family member I could name - a
father, mother, grandparent, sibling, etc. It wasn't so bad for the
Bachelorettes, but when I got to the Love Candidates... oh boy. That was SO
CONFUSING. There was so many "if this person married that person, then the
relatives would be..." and "but this person could also marry that person,
so
the relatives would change..."
It was terrible. I couldn't do it in my head. But maybe that was because,
at
the time I was doing it, it was around midnight and I hadn't gotten much
sleep
the night before and I was listening to friends play Rock Band and
sometimes
was pulled in to sing...
So what I ended up doing was I cut up pieces of paper, wrote down a
villager's
name on each one, and laid out all the different marriage possibilities so
I
could figure out who was related to who when certain people were married.
The

most confusing two were Leann and Sera & Serena. Holy cow... pain in the
bum,
but I had a lot of fun doing it, actually.
I then thought that maybe I could make a section where it would map out
every
marriage possibility. That is to say, if Kyle was married to this one
Bachelorette, how would everyone in Alvarna be related? And I would do that
for
each Bachelorette who could marry Kyle. I have mapped it all out, but I
don't
think it's relevant to this guide, so I won't put it in here. ... But if
enough
people were interested, maybe I could add it? Contact me. ^.^
One night I was incredibly stupid... I was majorly procrastinating on my
homework (working on this guide), and I kept staying up later and later...
Well, I just didn't sleep that night. Didn't climb into bed. No sleep for
me.
It was a Monday night, too... and I had class at 9:30 am... but I did
manage to
get through my classes that day. And I got a good chunk of this guide done,
too! (One would think... I spent the whole night working on it!!)
Hmm... I think I've spent ten days writing this guide. I just got hooked,
and
kept cranking out stuff. Started on February 21st, and got the first draft
done
on March 2nd.
I really shouldn't've done that... I need to do my homework too... But, now
that this guide is finished, perhaps I can calm down and actually do the
stuff
that I need do do!
Which was what I did. ^.^ Worked on my homework, that is... and then I let
it
sit for a while, to get it out of my head, and then I went through
proofreading
it! It's a bit boring... but at least I'm catching grammar and spelling
errors,
as well as information that I forgot to put in, or stuff that needed to be
updated... or things that looked wrong, and thus I'd need to go doublecheck.
And in the interim between the first draft and the proofreading... as well
as
during the proofreading... *shakes head in shame* I started watching
"Prince of
Tennis"...
Rather, I'd read the manga a while ago. Then, when I was browsing an
onlinemanga-reading site, I'd saw that the author had made a "New Prince of
Tennis."
And so I thought, "Oh dear, what silliness are they getting into now?
*rolls
eyes*" and I read the 24 chapters that they had (since the "New Prince of
Tennis" started only a few months ago, apparently).
I couldn't really remember everyone and what their personalities where
like...
so I went back and re-read "Prince of Tennis." *bangs head on desk* AND I
GOT

HOOKED!!! ;_; *flails arms* Baaaaah... and then I started watching the
anime...
which I kinda stopped at episode 129 (there's 178 episodes plus twentysomething OVAs), because I liked the manga story line better. Hmmm... I
wonder
if I'll ever finish watching it?
So, while proofreading... 'round about half of this guide, I was
simultaneously
watching episodes of "Prince of Tennis."
And I must say, I felt decidedly odd... reading and watching "Prince of
Tennis." Why? All the main characters are in middle school. To put that in
terms of ages... they're all 12 to 15 years old. And while I'm squealing
over
how cute and adorable and funny and silly they are... I feel like a
pedophile;
because I'm in college. *shakes head in exasperation* Geez... WHY MUST THEY
BE
SO LIKABLE?! *flails*
(Please don't judge me because I read/watched "Prince of Tennis." I
normally
don't read/watch that kind of story. I like reading stuff like "Fullmetal
Alchemist" much, much more. Oh, and gender-benders. Those amuse me to no
end.)
I recently downloaded the original soundtrack for "Pirates of the
Caribbean:
The Curse of the Black Pearl."
I love listening to epic music like that. And did I mention that I LOVE
pirates?
Finally got around to watching Disney's "The Princess and the Frog." I
rented
the movie via iTunes. Do you know the rules of iTunes movie rentals? Once
it's
downloaded, you have 30 days in which to watch the movie. Once you've
started
the movie, you have 24 hours in which to finish it. I've also discovered
that
you can watch the movie as many times as you like within that 24-hour time
span.
I downloaded it. I watched it, and I loved it. So I decided to watch it
again.
And again. ... And again. ... I watched that movie seven times within 24
hours.
I loved it that much. ^.^; hahaha... ;_; don't judge me!

###########################################################################
####
15. F. A. Q.
[FAQ]
###########################################################################
####
This section is for questions that I come across frequently; either sent to
me
via email, or I stumble across them by lurking on the RF2 forum on
GameSpot.

Who's the best Bachelorette to marry? Are there benefits if I marry [insert
Bachelorette name here]? Does the Bachelorette I choose have any influence
on
anything in Second Generation? Does she effect how Aria/Aaron look? (Or
anything to that effect.)
I've seen this question pop up on the GameSpot RF2 forum so many times in
various forms. There's no "best Bachelorette." You're a big boy/girl now,
you
can make your own decisions: choose you're own wife.
However, there are potential benefits in First Generation depending on whom
you
marry, and there are some differences in Second Generation as well.
In First Generation, these are some of the advantages and disadvantages:
~ If you marry Alicia, she will do Weather and Location Readings for free,
and
will no longer give Love Readings.
~ If you marry Julia, you don't have to pay to use the bathhouse - however,
the
once-a-day rule still applies.
~ If you marry Yue, you can't buy anything from her until you progress to
Second Generation.
These are some differences that occur in Second Generation:
~ Who you're related to in Alvarna and how you're related to them are
different
depending on the Bachelorette.
~ If you marry Yue or any of the Bachelorettes, NOT INCLUDING Mana and
Alicia,
Yue's "shop" hours change: you can only buy from her on sunny Mondays,
Wednesdays, and Fridays - as long as there is no festival going on. (That
is
to say, if you marry Mana or Alicia, Yue's "shop" hours in Second
Generation
will not change from First Generation.)
~ When the wife/mom ventures out of the house (which she does
occasionally),
there is a certain place each Bachelorette goes. For example, Yue will be
in
North Square selling goods on Monday, Wednesday, and Friday; Rosalind
will be
at the port next to Alicia; Alicia will be at the port giving out her
Readings; and I don't recall or know where the others go, but that's a
good
sample.
And in case you were wondering, your child does not look different for each
Bachelorette. The child will not have pointy ears if you marry Cecilia;
will
not have blue hair if you marry Rosalind; etc., etc. The child will be in
the
image of Kyle, the father.

###########################################################################
####
16. Special Thanks
[Thanks]

###########################################################################
####
I would like to thank the people who frequent the Rune Factory 2 forums for
their initial encouragement for the creation of this guide.
However, I would like to send a Special Thanks to HolyPlankton, Lerion, and
Winchu for all their help and support.
They've been so kind in answering my endless questions and putting up with
all
my bothering.
And again, Special Thanks to Lerion for permission to incorporate his
guide's
structure and information, as well as to HolyPlankton for the same
courtesy!
Much thanks to user Lirishae from GameSpot/GameFAQs for recording the
dialogue
from Alicia's tenth quest!!
Thanks to moonrazk for URLs for Julia's "OMG!" face!! <3

Rune Factory 2: A Fantasy Harvest Moon: Courting/Marriage Guide by otakuAera


Version: 1.11 | Last Updated: 2010-06-26 | View/Download Original File
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