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Prototype
A prototype is an early sample, model, or release of a product built to
test a concept or process or to act as a thing to be replicated or
learned from
Types of prototype
Physical or analytical
Comprehensive or focused
Analytical
Represents the product in a nontangible, usually mathematical manner
Product is analyzed, not built
Focused
Implement a few of the attributes of the product
Use two or more focused prototypes together to investigate the overall
performance of a product
Prototype Uses
Learning
Will it work?
How well does it meet the customer needs?
Communication
Within the company
With customers, vendors, and suppliers
Integration
Subsystems and components work together
Milestones
Product achieved a desired level of functionality
Principles of Prototyping
Analytical Prototypes are generally more flexible than Physical
Prototypes
Physical Prototypes are required to detect unanticipated phenomena
A Prototype may reduce the risk of costly iterations
A Prototype may expedite other development steps
A Prototype may restructure task dependencies
High
Many comprehensive
prototypes built.
Carefully planned
comprehensive prototypes.
Examples: software,
consumer products
Low
Low
Few or no comprehensive
prototypes built.
Examples: commerical
buildings, ships
High
Cost of Comprehensive Prototype (Time or Money)
Prototyping Technologies
3D Computer Modeling
Milestone Prototypes
Alpha Prototypes assess whether the product works as intended
Beta Prototypes assess reliability and to identify any bugs in the
product
Preproduction Prototypes first products produced by the entire
production process
Hardware-in-the-loop
Hardware-in-the-loop (HIL) simulation, is a technique that is used in
the development and test of complex real-time embedded systems.
HIL simulation provides an effective platform by adding the
complexity of the plant under control to the test platform.
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