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Aquatic adaptation

ACCESSORIES

Cost

Avail.

WEB

U. Points

PAGE
44

Type

BOOK
SV

COMMENTS
Common

500
3,000

Gain Swim speed = 1/2 land speed, reroll Swim take better, take 10 on Swim

75

Armor reinforcement

SV

45

Armorplast

Common

900

SV

42

Bayonet ring

Common

+100%

melee wpn small or smaller can be mounted as a bayonet on ranged wpn of at least medium size; melee wpn increases in damage
dice by 1 step

75

Beam splitter

1200

pistols, rifles, heavy weapons, exotic ranged that deal energy damage; 1/encounter when using Power Blast feat deals +2 dam for
every point from Atk

60

Beckon call

SV

43

Bipod

60

Blade lock

SV

40

Cheater

SV

45

Climbing claws

SV

40

GI

68

60

SV

45

SV

43

Double trigger

Common

800

SV

40

Droidification

Any

Licensed

2000

SV

41

Dual gear

Any

Common

75

Durasteel bonding

SV

41

Electrograpple handle

Any

Common

100
0

DR2 v. piercing
Weight -50%

call ship with slave circuit


If weapon requires mount, counts as mounted; if not, aiming is only one swift [if you have already aimed at or attacked a particular
target, each subsequent aim action requires only 1 swift action against that target only]
swif to lock blade so won't turn off, swif to unlock

Any

Illegal

500

Common

200

Gain Climb speed = 1/2 land speed, reroll Climb take better, take 10 on Climb, claw attack as beast of your size

Cloaked

Any

Licensed

750

-5 to Perception or Use Computer to detect; -2 in use (-0 if weapon)

Componentization
Concealed compartment

Any
L

1/2

X
X

Diagnostics system

0
Common

Licensed

500

+2 equipment to Wis in gambling; opponents can Perception to see

Break item into 2/4 component pieces based on size, full rnd to assemble; used for smuggling a weapon or equipment
single object of Fine size
+2 equipment to Treat Injury to heal wearer, Mechanics to fix suit
+2 bonus when aiming using Careful Shot instead of only +1
Turn gear into droid

1000

Add another device as upgrade

2000

melee slashing wpns; own DR5 & +1 die dam on crit added after crit

1000

Can retrieve equipment from up to 6 squares as move

60

Electrum detail

75

SV

41

Enhanced energy
projector
Environmental sealing

Any

SV

45

Environmental systems

SV

41

Extra power source

60

Fiber cord

if disarmed, weapon can not be taken by disarmer, but you are still disarmed

60

Force-Activated

DC 5 Use the Force to activate as swif

SV

46

Gyro

75

Hair trigger

3000
Common

400

grants favorable circumstances on Persuasion if target if familiar with meaning


advanced melee or melee exotic weapon; 1/encounter reroll a 1
Equipment is immune to environmental factors

Common

600

Immune to extreme cold OR extreme heat

Any

Common

200

Double device duration/number of shots

Common

250
1200

+5 stability bonus
ranged wpns with trigger; 1/encounter when using Rapid Shot, reroll dam and keep better

CR

140

Helmet package

Common

4000

Perception +2, low-light vision, hands-free comlink

SV

46

Holoshroud

Restricted, Rare

5000

+10 equipment to conceal items, Deception to disguise; situational bonuses against; energy for 20 rounds

4000

ranged wpns with power pack; doubles number of shots, if Tech Spec dam mod then dam is +3

75

Improved energy cell

SV

46

Integrated equipment, 1

Common

200

SV

46

Common

2000

As above, but ten devices

SV

46

Integrated equipment,
10
Integrated equipment, 2

Common

500

As above, but two devices

SV

46

Integrated equipment, 5

Common

1000

60

Interlocking hilt

SV

46

Internal generator

Common

1000

Swift to activate; can power 10 devices with no duration forever; can power one device with duration for 4x duration,
recharge 1 duration/hour; +10 kgs, +5 to detect wearer with scanner

DC 10 Mechanics check to integrate one device three sizes smaller

As above, but five devices


swif to lock two lightsabers together

SV

43

Ion charger

Licensed

3000

melee wpn; +2d6 ion damage; does not stack with Rapid Strike or similar feats

GW

50

SV

46

Ion shielding
Jump servos

*
A

1
1

Common

1000
100

protects host from ion damage; *can only be added to a cybernetic prosthesis
Can treat any jump as running, reroll Jump take better, take 10 on Jump

SV

41

Memory upgrade

Any

Common

4000

SV

41

Any

Common

16000

+2 to Int to any non-droid device

76

Memory upgrade,
advanced
Mesh underlay

SV

41

Miniaturized

Any

Common

500

One size smaller, weight halved, one smaller damage die if melee weapon

SV

43

Missile load

Military

250

energy balls, ion grenades, & stun grenades only; convert grenade into missile to
fire from missile launcher; increase damage dice by 50%

SV

43

Military

3000

SV

43

Neutronium
reinforcement
Overload switch

M/R

Military

500

SV

46

Powered exoskeleton

Licensed

4000

60

Pressure grip

SV

43

Pulse charger

2500

0
1

Military

As above, but +4
threshold v. stun +5

any equipment; +5 DR, +10 HP, +100% weight; if pierce or slash, 19-20 threat range
any energy wpn (max 1 size greater than you) except grenades/explosives; turn weapon into imp. thrown wpn
(-5 attack) with 2sq burst, double dice; destroys weapon
Swift to activate; +2 equipment to Str, energy cell 20 rounds, +5 kg
lightsaber deactivates if no longer held

2000

any blaster wpn; -1 attack, +1 damage/die; has only half shots from power pack
+10 kg; +10 equipment to Fort v. radiation attacks, -5 damage Radiation attacks; can make Endurance check against
radiation condition

SV

46

Radiation shielding

Common

400

SV
SV
SV
SV
SV
SV
SV
SV

43
47
44
47
41
41
47
44

w
w
X
X
X
X
w
X

Rangefinder
Rangefinder, armor
Rapid Recycler
Ready harness
Recognition system
Remote activation
Repulsorlift
Retractable stock

R
A
R
A
Any
Any
A
R

1
1
1
1
1
0
1
0/1

Licensed
Licensed
Military
Common
Common
Common
Common
Common

200
500
500
500
200
100
1000
100

any ranged wpn; no penalty to attack at short range; does not stack with scope
As rangefinder, but for weapon mounts
any blaster that only has single shot (no burst or slash wpns); can add autofire mode;
Retrieve equipment as move; halve weight for encumbrance
Device doesn't work for anyone but owner; owner can disable
Can activate with comlink as swift
Activate as swift; hover 1m off ground; ignore difficult terrain; halve falling damage; energy cell 10 rounds
any pistol/rifle or pistol-like or rifle-like exotic wpn; See rules on SAGA 125; 0 slots for rifles, 1 for pistols

SV

41

SV
SV
SV

47
47
47

X
X
X

SV

47

SV

47

SV
SV
SV
SV
SV
CR
CR

42
44
44
42
42
140
140

X
w
X
X
X
w
w

J
K

60
76

X
w

SV
SV

47
47

X
X

J
SV

60
47

w
X

Any

Common

A
A
A

1
1
3

Restricted
Military
Military

5000
20000
1000

Restricted

5000

Swift to activate; gain SR 5; DC 20 Mechanics and three swifts to restore 5 SR; energy cell 10 rounds

Military

6000

When hit with melee, grab, or grapple, attacker takes 1d6 electrical and 2d6 electrical stun; energy cell 20 minutes;
discharge takes 1 minute off duration

Silverplate
Slinker
Sniper switch
Spring loaded
Storage capacity
Targeting scope
Targeting scope,
low-light
Trapped grip
Tremor cell

Any
R
R
Any
Any
R
R

1
1
0
1
0
0
0

Common
Licensed
Licensed
Common
Common
Common
Common

2500
1000
500
300
100
100
1000

Item gets +2 DR for itself

L
M

0
1000

action needed to activate or 1d6 energy dam, DC 20 Perception to reveal trap

A
A

0
1

Common
Common

2000
5000

+2 kg; 10 hours life support

functions underwater or must be repaired for 1 minute

Restricted

0
1000

Vacuum seals
Vacuum seals,
advanced
Waterproof casing
Weapon mount

L
A

600

Like storage capacity (below), but a Perception check to find

Secret
compartment
Shadowskin
Shadowskin, reflec
Shield generator,
SR 10
Shield generator,
SR 5
Shockweb

+5 equipment to Stealth
+10 equipment to Stealth
As SR 5, but SR 10

Slugthrowers and missile weapons only; Ignores cover; can fire at total cover at +0 mod
Autofire-only gains single-fire; loses bracing bonus
any equipment that can be held or used in 1 hand; can ready as swift; with Quick Draw, draw /1 round as free
Can hold any number of items smaller than gear size up to gear's weight
Reduces range by one category, must aim. Does not add Point Blank Shot feat bonuses beyond point blank
Low-light ignores concealment, reduces range by one category, must aim. Does not add Point Blank Shot feat bonuses
beyond point blank

advanced melee or melee exotic wpns that require power pack; wpn size medium or smaller; can set stun as swif & does stun dam =
to normal dam

+10 kg; 24 hours life support

As integrated equipment, but for weapons; light gains 2 slots, medium 3, heavy 4 two-handed weapon is 2 slots, one-handed 1,
light 1/2

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