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Galactus, Devourer Of Worlds

Size/Type: Colossal Outsider (Extraplanar)


Hit Dice: 70d8+700 (1,015 hp)
Initiative: +0
Speed: 150 ft.
Armor Class: 44 (-8 size, +16 natural, +24 insight, +12 Armour)
Base Attack/Grapple: +40/+65
Attack: Fingerbeams +47 (10d6+Power Cosmic), Death Gaze, Colossal Swipe +51
(8d6+23)
Full Attack: 5 Fingerbeams +47/+42/+37/+32/+27 (10d6+Power Cosmic) and Death Gaze
or Colossal Swipe +51/+51 (8d6+23) and Death Gaze
Space/Reach: 30 ft./30 ft.
Special Attacks: Power Cosmic, Death Gaze, Consume Planet, Call Herald, Call Servants,
Spell-Like Abilities, Destroy Herald
Special Qualities: DR 20/Power Cosmic, SR 30/Power Cosmic
Saves: Fort +27, Ref +15, Will +37
Abilities: Str 45, Dex 10, Con 31, Int 33, Wis 37, Cha 26
Skills: Concentration +83, Craft (any five) +45, Decipher Script +84, Diplomacy +45,
Gather Information +87, Intimidate +56, Jump +90, Knowledge (all) +66, Listen +86,
Sense Motive +86, Speak Language (any five), Spellcraft +90, Spot +86

Feats: Awesome Blow, Blind-Fight, Cleave, Improved Bull Rush, Improved Sunder, Power
Attack, Quicken Spell-Like Ability (chain lightning)
Epic Feats: Devastating Critical (Colossal Swipe), Polyglot, Legendary Wrestler
Environment: Any
Organization: Solitary
Challenge Rating: 25
Treasure: Standard
Alignment: Always neutral
Advancement: 71-140 HD (Colossal)
Fingerbeams: As an attack action Galactus may launch up to 5 beams of the Power Cosmic
against his foes. Each one does 10d6 points of power cosmic damage if it hits a foe, and
applies the Power Cosmic to it's target.
Power Cosmic: The energy that created the universe, this powerful stuff can reshape the
cosmos to the will of the wielder. Any character struck by the power cosmic must make a
fortitude save (DC 29, con-based) not to be stunned for one round as their flesh mutates
and changes. If they are struck again by the power cosmic while they are stunned, they
must make a will save (DC 21, cha-based) not to be remade into a Herald of Galactus,
losing their soul and becoming wholly a creature of the Devourer of Worlds.
Death Gaze: Galactus is powerful beyond imagining and to simply gaze upon his visage is
to know fear and death. This is a Gaze attack that forces those who meet Galactus' gaze to
make a DC 23 fort save or die, and be turned to ash.
Consume Planet: After spending a total of 3 days assembling a powerful device, Galactus
consumes the planet he is standing on over the course of 5 minutes (50 rounds), the
matter, energy, and beings thereon are completely destroyed and cannot be brought back
even by a spell such as Wish or Miracle. Once started, this 5 minute process can only be
stopped by the death of Galactus.
Spell Resistance: Unlike most varieties of spell resistance, Galactus' spell resistance does
not apply against an enemy that also wields the power cosmic, similarly, the only way to
bypass his DR is if the attacker wields the power cosmic. In addition, any time a spellcaster
with the power cosmic uses a spell on Galactus, Galactus is at a -5 to saving throws against
that spell.
Call Herald: As a standard action, Galactus may call his current Herald to his side. Nothing
stops him from keeping multiple heralds, but he usually only has one. If he has more than
one, he may choose which herald to summon.
Call Servants: As a standard action, Galactus may summon up to 1d4+1 Punisher
Constructs to his side, who remain there for up to 1 week before disappearing. If Galactus
begins to devour a planet, they disappear automatically so as not to be devoured.
Destroy Herald: As a free action at any time Galactus may destroy a Herald he has

created.
Spell-Like Abilities:
At willalter self, analyze dweomer, chain lightning, commune with nature, cure critical
wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from
energy, remove curse, sending, speak with animals, soften earth and stone, speak with
plants, greater teleport, charm monster, cure critical wounds, fire storm, hold monster,
invisibility, levitate, persistent image, crushing hand; 3/dayantilife shell, astral projection,
contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift;
1/daygate, maze, meteor swarm. Caster level 23th. The save DCs are Charisma-based.

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