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At the beginning of the game, in addition to choosing

hero, each player must pick their skill school and their
heros primary attribute (Agility, Strength, Intelligence
). After they do so they have 2 skill avaible. They can
either invest both skill points in their basic status or
unlock 1 skill from their respective skill school.
There are two lanes guarded by towers and jungle in
between the map. In the center of the map lies Roshan
pit. There are 2 runes next to Roshan that spawn every
5 minutes and 2 runes that spawn at the both river ends
every 2 minutes.
Players receive team points that can be invested into
team upgrades such as towers, creeps and etc.
Items are divided into different tiers with different
limits to create more variety and different item builds.

In Clash of Dragons in addition to gold, each team can receive team


points that can be used in upgrading their buildings and creeps.
Team Points can be received for:

Tow
ers
basi
c
Tow
ers
level
2
Tow
ers
level
3

Picking up rune 100 points


Killing enemies team member 100 points
Breaking enemies killing spree 300 points
Dewarding 100 points
Killing Rosh 500 points
Free points every 5 minutes 100 points.
Free points every 20 minutes 500 points
Donating 100 gold 100 points
Dama
ge

Atta
ck
Ran
ge

Atta
ck
Spee
d

Heal Vissi
th
on
Poin
ts

True Arm Speci


Sight or
al
Vissi
on

100120

500

1,5
sec.

1300 1300

80

20

120150

550

1.2
sec.

1500 1400

850

22

150180

600

1
sec.

1700 1500

900

25

Upgra
de
Cost

Glyph 4
secon
ds
Glyph 550 TP
5
secon
ds
Glyph 800 TP
5
secon
ds
Flak
canon
3
secon
ds

Tow 160 ers


190
level
4

700

0.90
sec.

1800 1700

950

28

Tow 180 ers


200
level
5

750

0.80
sec.

2000 1800

1000

30

Glyph 1200
6
TP
secon
ds
Floak
canon
4
secon
ds
Glyph 1500
7
TP
secon
ds
Floak
canon
5
secon
ds

Tower upgrades

Creep Upgrades
Level

Healt
h

Mellee 550
Creep
1
Mellee 700
Creep
level 2
Mellee 900
creep
3

Healt
h
Rege
n

Man
a

0.4

0.5
0.6

Damag
e

Armo Spee
r
d

Attac
k

Upgrad
e Cost

18 - 24

315

Rang
e
100

26 - 38

320

100

700 TP

45 - 75

325

100

1000 TP

Mellee
Creep
4
Range
d
Creep
level 1
Range
d
Creep
level 2
Range
d
Creep
level 3
Range
d
Creep
4
Siege
1
Siege
2
Siege
3

1200

0.7

80 100

330

100

1500 TP

300

500

21-26

315

450

500

1.5

500

28 - 34

320

480

800 TP

700

500

325

500

1200 TP

1000

2.2

700

130 135

330

550

1800 TP

500

35 - 45

315

600

600

50 - 65

0.5

320

650

1500 TP

700

70 - 85

325

700

3000 TP

Special Team Upgrades


Only 2 special team upgrades avaible at the maximum 3rd level.
Faster
Hero
Respawn
Increase
passive
gold
income
Increase
exp gain

500 TP
-5 %

1000 TP
-15%

1500 TP
-20%

200 TP
- 50 %

+5 %

+15%

25%

+ 50 %

+5 %

+15 %

20 %

+ 50 %

In Clash of Dragons all items are divided into different tiers that have
restrictions to creat wider variety in item builds and strategies. Farm
fast as items from the immortal tier are limited to 1 in game.
secret Shop items with no restriction.

basic items, with no restriction.

item upgrades. Only 4 rare items of the same name can used in
team.

only 3 mythical items of the same name can be used in team.

only 1 legendary item of the same name can be used in


team.
Only 1 Immortal item of the same name can be used in
game. Player can only have 2 immortal item in his inventory.

800 gold

Gives chance to deal critical damage


Crit chance: 10% Crit damage: 40%

750 gold
+8 damage +2 Armor

250 gold
Throws a dager that deals 40% damage.
3seconds

1050 gold
+6 Strength, +3 Agility +3 Intelligence +9 Damage, +1
Armor
gives +2 armor and 0.75 hp regeneration within 900
radius for allies

995

gold
+3 Strength +3 Agility +6 Intelligence+9 Damage + 1
Armor

: Gives +1 armor and +0.85 mana regeneration to all


allies within a 900 radius.

725 gold
Gives bonus attack damage against non-hero units, based on
whether the equipped hero is ranged or melee. Attack Damage Bonus
(melee): 50%
Attack Damage Bonus (ranged): 25%
Throws an axe that deals 60% damage and stuns target for 0,85
seconds.
5 seconds

1220 gold
+6 Agility , + 6 armor
Chance to block 50% damage (blocked
Damage 30 melee, blocked damage ranged 15)
20% chance to return 80% damage to the attacker

1480 gold
+12 Strength, +12 Agility, +12 Intelligence, +9 Damage
Grants +3 Agility, + 3 Intelligence + 3 Strength to allies
around 900 radius

1265 gold
+6 Strength, +6 Agility, +6 Intelligence, +5 Armor
Gains charges (max 20) based on enemies using
abilities in a nearby area. When activated, charcges restores health and
mana based on the number of charges (Health and Mana Restored per
Charge: 15) stored for allies around 900 radius.
20 seconds
Gives +2 armor to all nearby allied units

(Tranquil Boots + Talisman of evasion +


Recepe 450)

3250 gold

+12 HP regeneration, +4 Armor, +90 Movement speed, +


25 % Evassion
Grants +15% evassion for allies 700 radius
around the caster, while caster looses 15% or his evasion.
10
seconds.
20 seconds.

1920 gold
+50% Mana regeneration, +6 Agility , + 13 armor

20% chance to return 80% damage to the attacker

Damage Block: Chance to block 50% , blocked Damage 30 melee,


blocked damage ranged 15
900
Increases casters movement speed 100% and
Critical Damage 100% for 5 seconds while reducing its armor by 13
points.
25 seconds

2650 gold
+5 HP regeneration,+125% Mana regeneration, +10 Damage
realeases shockwave that grants true sight vission
around the caster while stunning invisible enemies for 2 seconds.
Stunned targets are slowed by 15 % after the stun.
10 seconds

1500

45 seconds

5 seconds

2700 gold
+26 damage Crit chance: 10%, Crit Damage 80% + 2 Armor
- can be activated when casters HP drops bellow 10
%. While Active gives attack speed + 30 and increases casters damage
20% while granting 100% imunity to magical and physical damage.
Caster is stunned for 2 seconds after Final Effort duration ends.
5 seconds
40 seconds

4970 gold
+ 8 Armor,+12 Intelligence, +75% Mana regeneration,
+25 Damage, +10 Attack speed, +6 Strength, +6 Agility, +6 HP
regeneration
Releases a weakening blast that increases magic
damage enemies take while also reducing their movement speed by
15%. Lasts 16 seconds.
1000
900
: 25 %
15 %
16
seconds
25 seconds

2100 gold
+250 HP +4 Armor +75 Movement speed +12 Hp
Regeneration, +4 Armor + 80 movement speed
(Channeled) causes healing over time for all friendly
units and buildings in the area.
10 seconds

700,

40

2380 gold
Lifesteal: 15%, +12 Strength, +12 Agility, +12 Intelligence,
+9 Damage
Dark Ritual While Dark Ritual is active instead of HP caster
steals enemies mana
15%,
10 seconds
36
seconds

3525 gold
+11 Strength, +11 Agility, +11 Intelligence, +3 Damage
(Ranged): 4%

(Melee): 12%
900

(6 charges) : Curses targets to run


towards caster while reducing their movement speed by 40% and armor
by 10 .
6 seconds
800
900

3650 gold
+10 Intelligence +4 HP regeneration +24 Damage
+55 Movement speed
Pushes any target unit 600 units in the direction it
is facing. Double click to self-cast.

4550 gold

15 seconds

4080 gold
+ 2 Armor , Lifesteal 25%, +12 Strength, +12 Agility, +12

Intelligence, +28 Damage + 10 Attack Speed

Radius:

Duration:

Cooldown:

Gives the wielder a chance to block damage


from each incoming attack based on whether the equipped hero is
melee or ranged.

Gain increasing bonuses based on missing HP.


10%

: 1.5

Grants a chance to deal critical damage on an attack : Proc


Chance: 20% Critical Damage: 175%
grants Spell Immunity and 100% Magic
Damage Resistance. Duration and cooldown decrease with each use.

Removes cooldown from all heros spells except


Ultimate for 5 seconds but doubles spell mana cost. Regular spell
cooldown increases after each Demonic Relics use by 10 %.

At the beginning of the game each player can choose from one of
the 8 Skill Guilds. After he does so he can learn any skill avaible
from his chosen school only with skill point investment.
1 player can only be member only of 1 skill guild.
There can be only 3 students of the same school.
Players start game with 1 free skill point that can be used either to
boost their status or unlock 1 skill from their skill school.
Learning normal skills is free. Ultimate skill learning costs 500
gold.
Players cant pick the same skills. Once player picks the skill that
skill is removed from schools skill pool.

A: Default win
Game can be won the same way like a regular DOTA2 game, the difference
is that when players destroy enemy Ancient AI controled beast spawns
that needs to be killed in order to win the game.
If Ancient is destroyed faster than 60 minutes beast will spawn weaker
and easier to kill.

B: Clash of the Dragons


If it happens that game clock hits 60 min, both Ancients will turn into
Beasts automaticly that will start to run towards each other, to fight in
their final battle. Team, whos beast survive the duel, wins the game. At
60 min beast spawn with their full power.

C: Waste of Souls
Both teams have limited number of respawns, 66 in total. Team that
wastes its respawns loses the game.

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