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hero, each player must pick their skill school and their
heros primary attribute (Agility, Strength, Intelligence
). After they do so they have 2 skill avaible. They can
either invest both skill points in their basic status or
unlock 1 skill from their respective skill school.
There are two lanes guarded by towers and jungle in
between the map. In the center of the map lies Roshan
pit. There are 2 runes next to Roshan that spawn every
5 minutes and 2 runes that spawn at the both river ends
every 2 minutes.
Players receive team points that can be invested into
team upgrades such as towers, creeps and etc.
Items are divided into different tiers with different
limits to create more variety and different item builds.
Tow
ers
basi
c
Tow
ers
level
2
Tow
ers
level
3
Atta
ck
Ran
ge
Atta
ck
Spee
d
Heal Vissi
th
on
Poin
ts
100120
500
1,5
sec.
1300 1300
80
20
120150
550
1.2
sec.
1500 1400
850
22
150180
600
1
sec.
1700 1500
900
25
Upgra
de
Cost
Glyph 4
secon
ds
Glyph 550 TP
5
secon
ds
Glyph 800 TP
5
secon
ds
Flak
canon
3
secon
ds
700
0.90
sec.
1800 1700
950
28
750
0.80
sec.
2000 1800
1000
30
Glyph 1200
6
TP
secon
ds
Floak
canon
4
secon
ds
Glyph 1500
7
TP
secon
ds
Floak
canon
5
secon
ds
Tower upgrades
Creep Upgrades
Level
Healt
h
Mellee 550
Creep
1
Mellee 700
Creep
level 2
Mellee 900
creep
3
Healt
h
Rege
n
Man
a
0.4
0.5
0.6
Damag
e
Armo Spee
r
d
Attac
k
Upgrad
e Cost
18 - 24
315
Rang
e
100
26 - 38
320
100
700 TP
45 - 75
325
100
1000 TP
Mellee
Creep
4
Range
d
Creep
level 1
Range
d
Creep
level 2
Range
d
Creep
level 3
Range
d
Creep
4
Siege
1
Siege
2
Siege
3
1200
0.7
80 100
330
100
1500 TP
300
500
21-26
315
450
500
1.5
500
28 - 34
320
480
800 TP
700
500
325
500
1200 TP
1000
2.2
700
130 135
330
550
1800 TP
500
35 - 45
315
600
600
50 - 65
0.5
320
650
1500 TP
700
70 - 85
325
700
3000 TP
500 TP
-5 %
1000 TP
-15%
1500 TP
-20%
200 TP
- 50 %
+5 %
+15%
25%
+ 50 %
+5 %
+15 %
20 %
+ 50 %
In Clash of Dragons all items are divided into different tiers that have
restrictions to creat wider variety in item builds and strategies. Farm
fast as items from the immortal tier are limited to 1 in game.
secret Shop items with no restriction.
item upgrades. Only 4 rare items of the same name can used in
team.
800 gold
750 gold
+8 damage +2 Armor
250 gold
Throws a dager that deals 40% damage.
3seconds
1050 gold
+6 Strength, +3 Agility +3 Intelligence +9 Damage, +1
Armor
gives +2 armor and 0.75 hp regeneration within 900
radius for allies
995
gold
+3 Strength +3 Agility +6 Intelligence+9 Damage + 1
Armor
725 gold
Gives bonus attack damage against non-hero units, based on
whether the equipped hero is ranged or melee. Attack Damage Bonus
(melee): 50%
Attack Damage Bonus (ranged): 25%
Throws an axe that deals 60% damage and stuns target for 0,85
seconds.
5 seconds
1220 gold
+6 Agility , + 6 armor
Chance to block 50% damage (blocked
Damage 30 melee, blocked damage ranged 15)
20% chance to return 80% damage to the attacker
1480 gold
+12 Strength, +12 Agility, +12 Intelligence, +9 Damage
Grants +3 Agility, + 3 Intelligence + 3 Strength to allies
around 900 radius
1265 gold
+6 Strength, +6 Agility, +6 Intelligence, +5 Armor
Gains charges (max 20) based on enemies using
abilities in a nearby area. When activated, charcges restores health and
mana based on the number of charges (Health and Mana Restored per
Charge: 15) stored for allies around 900 radius.
20 seconds
Gives +2 armor to all nearby allied units
3250 gold
1920 gold
+50% Mana regeneration, +6 Agility , + 13 armor
2650 gold
+5 HP regeneration,+125% Mana regeneration, +10 Damage
realeases shockwave that grants true sight vission
around the caster while stunning invisible enemies for 2 seconds.
Stunned targets are slowed by 15 % after the stun.
10 seconds
1500
45 seconds
5 seconds
2700 gold
+26 damage Crit chance: 10%, Crit Damage 80% + 2 Armor
- can be activated when casters HP drops bellow 10
%. While Active gives attack speed + 30 and increases casters damage
20% while granting 100% imunity to magical and physical damage.
Caster is stunned for 2 seconds after Final Effort duration ends.
5 seconds
40 seconds
4970 gold
+ 8 Armor,+12 Intelligence, +75% Mana regeneration,
+25 Damage, +10 Attack speed, +6 Strength, +6 Agility, +6 HP
regeneration
Releases a weakening blast that increases magic
damage enemies take while also reducing their movement speed by
15%. Lasts 16 seconds.
1000
900
: 25 %
15 %
16
seconds
25 seconds
2100 gold
+250 HP +4 Armor +75 Movement speed +12 Hp
Regeneration, +4 Armor + 80 movement speed
(Channeled) causes healing over time for all friendly
units and buildings in the area.
10 seconds
700,
40
2380 gold
Lifesteal: 15%, +12 Strength, +12 Agility, +12 Intelligence,
+9 Damage
Dark Ritual While Dark Ritual is active instead of HP caster
steals enemies mana
15%,
10 seconds
36
seconds
3525 gold
+11 Strength, +11 Agility, +11 Intelligence, +3 Damage
(Ranged): 4%
(Melee): 12%
900
3650 gold
+10 Intelligence +4 HP regeneration +24 Damage
+55 Movement speed
Pushes any target unit 600 units in the direction it
is facing. Double click to self-cast.
4550 gold
15 seconds
4080 gold
+ 2 Armor , Lifesteal 25%, +12 Strength, +12 Agility, +12
Radius:
Duration:
Cooldown:
: 1.5
At the beginning of the game each player can choose from one of
the 8 Skill Guilds. After he does so he can learn any skill avaible
from his chosen school only with skill point investment.
1 player can only be member only of 1 skill guild.
There can be only 3 students of the same school.
Players start game with 1 free skill point that can be used either to
boost their status or unlock 1 skill from their skill school.
Learning normal skills is free. Ultimate skill learning costs 500
gold.
Players cant pick the same skills. Once player picks the skill that
skill is removed from schools skill pool.
A: Default win
Game can be won the same way like a regular DOTA2 game, the difference
is that when players destroy enemy Ancient AI controled beast spawns
that needs to be killed in order to win the game.
If Ancient is destroyed faster than 60 minutes beast will spawn weaker
and easier to kill.
C: Waste of Souls
Both teams have limited number of respawns, 66 in total. Team that
wastes its respawns loses the game.