Escolar Documentos
Profissional Documentos
Cultura Documentos
Building a Park
17
Vol.
CONTENTS
C
WYRD
CHRONICLES
igate!
v
a
on
t
lick
17
FOREWORD............................................................................... 1
Conditions in Malifaux.........................................................2
:
Notey page
n
on a
turn
Click er to re x!
b
num his inde
to t
Festival Day...........................................................................7
SCENARIO: Werebeasts......................................................... 18
Building a Park..................................................................... 19
SMUGGLER's RUN....................................................................28
Luther the Pascha Hare.....................................................35
13 Lessons of War................................................................46
Tyrannus' Tutelary............................................................56
Painting CONTEST WINNERS - Frozen Moments...................70
Painting CONTEST WINNERS - Crystal Brush.....................75
content guide
stories
terrain
game sessions
Credits
mechanics
painting
battle-reports
Creative Director
Graphic Artist
Contributing Authors
Nathan Caroland
Jorge Gomez
Alex Cairns
Adrian Scott
Graeme Stevenson
Mason Crawford
Bob Kuzemeski
Justin Gibbs
Marko Paunovic
Michael Kelmelis
Chris Schmidt
Layout
Jorge Gomez
Illustrations
Editor
Hardy Fowler
Jorge Gomez
Aaron Darland
gallery
FOREWORD
It's the busy time of year because the entire year is the busy time of year. We've got a lot of projects
being worked on for GenCon and beyond. April is a time of finalizing products and looking forward to what
we can do on the next go 'round, so I thought I'd touch on that for a moment.
You've seen Shifting Loyalties in open testing, and I'm happy we're getting a campaign system out there.
Through the Breach has hit its stride internally, and Into the Steam is going off to print as new
Penny Dreadfuls are shaping up. I love the way Darkness Comes Rattling has turned out, and I'm
excited for everyone to get their hands on it. And our podcast is going launch any day now:
Tales of Malifaux.
Beyond that, we've got some plans (or maybe, more appropriately, plans to plan) on products both new and
old. So stick with us, old hats, there's a lot coming 'round the bend. And for those of you are new... welcome
to the show!
nathan
(Aaron, actually, because Nathan told me I had to write this because he was REALLY Busy!)
LAZY
-AaRon
:)
Lunch!
Conditions in Malifaux
Adrian Scott
in Wyrd Chronicles #14 (which you should read, of
course!). Others like Fast and Reactivate are found
throughout every faction but almost every crew in
the game has access to more specific Supportive
Conditions. Examples range from Lady Justices
Inspiring Swordplay to give positive flips to her
crews attacks, to the Lucky Effigys Lucky Draw,
which heals the crews Leader every time he/she
flips a ram.
Theyre Everywhere!
The Prevalence of Conditions
Resisting
Positioning
If resisting or killing the model with Condition-based
attacks isnt an option, the next choice is to limit the
targeting options for that model. At its simplest, this
means either staying outside range and line of sight
of the attacker, or one my favorite tactics: tying it
up with models that you dont mind being subjected
to such abuses. A sufficiently fast crew (like some
Neverborn crews) could keep well away from a
model with Offensive Conditions. However you really
need weigh up whether you can still achieve your
objectives and win the game while playing hard to
get. So sometimes, throwing something expendable
in the way is the better option.
Killing
The next most obvious way to deal with negative
Conditions is to simply kill the model whos
threatening to hand out those Conditions. It is
certainly the most permanent solution and against
fragile, yet very dangerous models like the Nurse,
it could be one of the best approaches to take!
However if the model applying those Conditions is
particularly resilient (a Master, for instance) then the
effort spent killing that model might not be worth
the threat it represents to your own crew.
Condition Removal
If you cant stop the Conditions piling up, theres
always the option to remove them yourself. While
not common, every crew has access to at least a
few models who can remove Conditions from other
models. As the Faction who loves to support each
other, Guild come out on top with these sorts of
models. If Lady Justice can put her sword down for
a moment she has the Restore Natural Balance
action to remove ALL Conditions within a sizable
pulse. Then theres the Shrug Off action on many of
Perditas Family models and most importantly, the
Witchling Stalkers Dispel Magic attack to remove
Conditions. If nothing else, Dispel Magic makes
the very cheap Witchling Stalker an excellent choice
for most Guild crews one has found its way into
almost every Guild crew Ive played!
Adrian
Festival Day
Bob Kuzemeski
Kaori ground the ingredients into paste, smells of
berries, sugar and ginger tickling her senses and
making her stomach growl. She glanced at her
mother for a moment and saw the woman occupied
folding pastry dough. With her mother distracted,
she dipped a finger into the concoction to sample
the flavor. Somehow, her mother noticed and slapped
her wrist playfully but sternly. Kaori never understood
how her mother seemed to see everything at once.
Whenever she asked, Tamako would smile and
explain that Kaori would only understand when she
grew to become a mother herself.
Kaoris eyes welled with tears and her heart raced with
panic. What if I end up in that awful place? What if no
one finds out who did this? How will I go on with Mama?
At her age, she didnt know the words for vengeance
or revenge but she felt the raw emotions just the
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How?
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Kaori opened her eyes then and saw the same look
of malice that Mishikos shown earlier. She almost
felt sorry for the men they were about to visit.
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and she clubbed him with her injured arm. The blow
struck soundly, with audibly snapping bone in his
arm. The sword hed held in that hand fell to the
ground below.
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SCENARIO: Werebeasts
Werebeasts
By Justin Gibbs
Setup
At the start of the game, each player secretly notes
down one of their non-Peon models as the Shifter.
Deployment
Determine deployment randomly as normal.
Special
The first time a Shifter suffers damage caused by a
model it considers an enemy, it becomes enraged and
changes shape. The Shifters player must immediately
reveal it as the chosen model and then summon a
randomly determined Beast into base contact with it,
then sacrifice the chosen model. To determine the
Beast, flip a card which may not be cheated:
Black Joker:
Rogue Necromancy (Crossroads pg. 63)
C:
R:
T:
M:
Red Joker:
Cojo (Core rules pg. 153. May be summoned
regardless of Rare Characteristic limitation.)
Anytime a non-Beast enemy model is damaged by
one of the summoned Beasts Ml Attack Actions, the
damaged model gains the following Condition for the
rest of the game: Moon Bitten: At the end of each
of this models Activations, it must pass a TN 12
Wp duel. If it fails, use the above chart to randomly
determine a Beast, summon the Beast into base
contact with this model; then sacrifice this model.
Victory
Each time a player kills or sacrifices an enemy Beast
which was summoned due to this scenario, that
player gains 2 VP. At the end of the game, each player
scores 2 VP if they have at least one friendly Beast
summoned by this scenario in play. No more than 4
VP may be scored in this way.
Building a Park
Marko Paunovic
It was sometime in December that Aaron contacted
me to do a step by step article of a terrain build
for Wyrd Chronicles. Immediately I was up for the
job, but I had no clue what to actually do. Hills,
forests and even simple buildings have been done
to death - there are enough tutorials on similar
subjects online to fill at least a years worth of
Wyrd Chronicles.
Then fate stepped in (pun intended). I got the
whole range of Plastcraft: Designed for Malifaux
terrain for my demo games and decided to make
a piece of terrain that would both compliment the
PlastCraft terrain and help fill out my demo table.
Looking at the photos of Plastcraft terrain and their
table setup, an idea popped into my mind: make
a 19th century park. Fortunately for me, I live in
Zagreb, Croatia. The center of the city is full of
19th century architecture, parks included.
This gazebo is in one of the more famous parks
in Zagreb, and is only a minutes walk from the
towns main square (and only a ten minute walk
from my apartment). I ran the idea by Aaron, and
when he agreed I started making plans. During
January, I was busy building my park and shooting
pics for every step of the build. When the terrain
was actually finished, it was time to write the
tutorial. I grouped the tutorial by thematic steps
to help you follow along.
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CONSTRUCTION
The first step was to draw the terrain with all the
features I wanted and to make a list of materials
and bits that were needed. Because I didnt have
much time to finish the build (waiting for various
shipments to arrive was out of the question), I tried
to use materials and bits I had handy. After singling
out what Id use, it was time to start the actual build.
THE BASE
THE PLASTER
As you can see on the plans, I wanted to make an
octagonal gazebo, so I needed an octogonal base.
The easiest way to make your own walls and bases
is to cast them in plaster, and for that youll need a
mold. I put transparent plastic foil on the terrains
base, where I hade previously drawn the outline of
the gazebo. I then cut several basla wood planks
to serve as the walls of my mold and glued them
together using superglue. Because I was doing
this right on top of my line drawings, it was easy to
ensure that it was the right size and shape. I mixed
the plaster, poured it into my mold, and half an hour
later, I had my base.
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METAL
With the shape of the stairs complete, I needed to
make the metal sheets that would form the stairs
while making my terrain look steampunky. I used
simple card from a box of instant coffee for this,
and cut it into strips. I made the rivets with PVA
(white) glue by carefully applying it making sure it
formed little blobs that would look the part once
they were painted.
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ROOF
To make the octogonal roof, I first had to make the
shape of a single triangle. I wanted the roof to be
25mm high, so I started with a 25mm wooden slat,
which I glued to the center of the base, so that it
stood up vertically. Using the glued slat and the
drawing of the gazebos frame, I made my triangle
shape gluing three 2x2 mm wooden slats together,
two of them vertically and one horizontally. I did not
attach this triangle to the central upright slat.
TEXTURE
With the gazebo done, it was time to add some
texture to the base. I cut the small hills from HD
Styrofoam and glued them to the board with PVA
glue. If you look at the original design on the second
piece of the terrain, there was supposed to have
been a fountain there, but after finding this pillar I
decided it would suit the purpose better (especially
since it had some runes written on it that might
have been done by the Neverborn). Also, with its
smaller base size, it would save me space and give
more playing room while the terrain was in use.
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PAINTING BRICKS
I painted the curbs grey and the brick walls orange.
I did the same thing on the gazebo. Then I added
some red-brownish wash over the brick areas
and drybrushed it with layers of orange mixed
progressively with more white.
PAINTING
After the PVA glue had set, I started painting the
terrain. First, I undercoated everything black. Then
I used a brown color to paint all the paths; I only
drybrushed the grassy parts. When that was dry,
I used ochre paint to drybrush over all the areas.
The next drybrush layer was a mixture of ochre and
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PAINTING BENCHES
I found the benches on E-bay, also (search: HO
scale bench). Ten of them were around 5 USD with
shipping. The wooden parts were drybrushed brown
and off white, while the metal was only drybrushed
with silver mixed with black.
ELECTRICITY
One of my favourite hobby shops in Zagreb has
these cool lamp posts that can be fitted with LEDs.
They are from the Decorabilia range of Stamperia
(www.stamperia.com) and cost about 5 USD per
pack of two. To make this part youll need:
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FLOCKING
Once the paint dried it was time for flocking. I first
pinned the trees to the base and added static
grass, gluing it down with PVA glue. I also used
some fir trees that were also pinned and I added
some poison ivy to the gazebo.
All that was left was to take pics and enjoy a game
on my new terrain!
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WYR11009
Darkness comes Rattling is a cooperative board game for
2-6 players that follows the story of the Tribes of Man in
their quest to save the world from corruption and Darkness.
Each player will guide a mighty warrior and traverse a world
of shadows, spirits and other dangers as they combat the
coming night. Will you make the ultimate sacrifice? Will you
become a mighty warrior, able to fight off corruption? Do
you have what it takes to face the DARKNESS?
SMUGGLER's
RUN
A one-shot ADVENTURE FOR THROUGH THE BREACH
Mason Crawford
Destiny Steps:
Prologue
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skeeters
Peon (4), Living
Might
2
Grace
3
Speed
5
Resilience
0
Charm
-5
Intellect
-4
Cunning
-3
Tenacity
1
Defense
7 (11)
Walk
7
Height
2
Initiative
6 (10)
Willpower
3 (7)
Charge
9
Wounds
4
Talents:
Cant Stop the Buzzing!: This character gains + to
disengaging strikes.
Flight: This character is immune to falling damage and
may ignore any terrain or other characters while moving.
(1) Proboscis (Martial Arts)
AV: 6(9)========== Rg: y1======== Resist: Df
Target suffers 1/1/2 damage.
X Sluuuurp!: When damaging, deal +1 damage, then this
character heals 1 damage.
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Grace
2
Speed
2
Resilience
1
Charm
-3
Intellect
-2
Cunning
-2
Tenacity
1
Defense
5 (11)
Walk
5
Height
2
Initiative
4 (11)
Willpower
3 (10)
Charge
6
Wounds
7
Skills:
Evade 3, Flexible 3M, Melee 3, Notice 2, Toughness 2
Tipsy:
At the start of this characters turn, it may suffer 1 damage
and move 1 yard to generate 1 additional general AP.
(1) Sticky Tongue (Flexible)
AV: 5M(12R)====== Rg: z8======== Resist: Df
Target suffers 1/1/2 damage.
R Pull and Drag: After damaging, push the target 3
yards towards this character.
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Yes, so soft this one is, loving pet this one, maybe,
eh? he suggested. Pet now, yes? Stroking and
singing, yes? Warm, this one. Cuddlish. Eat later.
Slow and menacing, Luther swung to face a whitefaced Sunny and leaned over her.
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FINAL ROUND
13 Lessons of War
Michael Kelmelis
I encourage you to seek out a copy of the book
yourself and, if you have not already done so, read
through it. Because the book is specific to war, not
all Sun Tzu says will be directly compatible with
Malifaux, but a significant portion of its lessons can
be applied.
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Five: Energy
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Seven: Maneuvering
When you surround an army, leave an outlet
free. Do not press a desperate foe too hard.
Killing all the enemy models is not required to
win Malifaux. When cards are down, the game is
decided by Victory Points. Once the score is in the
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Ten: Terrain
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Tyrannus' Tutelary
Chris Schmidt
A Wicked Wabbit This Way Comes...
Intro
When I was offered a chance to paint a model
for Wyrd Chronicles, I couldnt have been more
excited! The range has been getting more and
more personality to it over the last year, and I was
thrilled to paint anything at all. However, I then found
out that this is the month we would be looking at
the War Rabbit, and I was blown away. I love the
Gremlin style and slightly unhinged mentality, and
that means we can have some fun with the model
and still be firmly within their ethos. Conceptually,
I envisioned the entire piece with a pastel feel to
it to give it a somewhat Easter theme. This would
allow me to use the really striking colors that I tend
to enjoy while also keeping it from becoming garish,
which is always a concern when using the color
combinations that Easter can throw at you.
Prep
The first thing I do with a model is picture how the
model will be assembled and what steps Ill take to
paint it. At first, this is a pure assembly question:
do I have all the pieces and do they go in the right
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Bunny - Eyes
Mouth
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The Teeth
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Fur White
Fur Brown
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Nose
Claws
The rabbit nose and the upper part of the claw are
basically the same paint scheme. A base of Black
Red is initially applied to the nose of the rabbit.
The first highlight is mixed 1:1 from Black Red and
Beige Red lined over the base towards the top of
the nose. The second highlight is pure Beige Red
following the light. Finally a highlight of Salmon
Rose is applied as a line of light for the pink bunny
nose. Not a lot that is complicated here, just try not
to add too many additional colors into the piece to
keep it harmonious.
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Saddle
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The Pants
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The Hat
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The Skin
The base of the skin for the rider Gremlin was Yellow
Green. As I wanted to keep the skin tone for the
Gremlin lighter, I used more yellow based hues for
the remaining highlights since yellow is a natural
highlight color for some green hues.
The first shadow of Yellow Green and Yellow Olive
at 1:1 was feathered slightly under the Gremlins
muscles, armpits, eyes, and belly to begin to add
depth to the model. The final shadow, made up
of pure Yellow Olive, was feathered in the darkest
spots: underneath the pecs, the belly button,
armpit, the eye sockets, and where the fingers
were clenched.
After the shades were accomplished, I began with
feathered highlights where light would begin falling
on the Gremlin: his upturned arms, face, and chest.
The first highlight was a mixture of Yellow Green
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The Eggs
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Finished Pictures
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Painting CONTEST
WINNERS
Frozen Moments
WINNER
DIORAMA
- KML -
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DIORAMA RUNNER UP
- Birdissimo
- cmztech -
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CREW WINNER
- SpiralingCadaver -
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CREW RUNNER UP
- KML -
- Viruk -
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1. SpiralingCadaver
2. Birdissimo
WINNERs
SINGLE MINI
3. virtualonmars
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Painting CONTEST
WINNERS
Crystal Brush
Joe Orteza
WINNER
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SECOND PLACE
Third Place
3. Elizabeth Beckley
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www.breachsidebroadcast.com