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Vision
Let's think about human vision for a moment. The eye receives an image, and
hundreds of thousands of fibres in the optic nerve simultaneously send to the brain
signals that, taken together, represent the whole scene. Human vision uses an
abundance of "channels," all at once.
In television however, the entire scene must be sent through a single channel
Think of it as a serial process, sent down a series circuit. Within the camera an
electrical signal is formed to represent the changing brightness and colour of each
part. This signal is sent to the monitor. At the monitor the signal is transformed back
into light, and the image is assembled on the viewing screen in its proper relative
position.
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following it.
Scanning
The process of breaking down the scene into
picture elements and reassembling them on
the screen is known as scanning. It's like your
eye's motion when you read this page. In
scanning, the scene is broken into a series
of horizontal lines.
The principle of scanning (note how each line breaks down the scene into
discrete elements of picture intensity)
At The Camera
The camera "reads" the topmost line from left
to right, producing a series of electrical
signals that corresponds to the lights and
shadows along that line. It then passes back
to the left end of the next line below and
follows it in the same way. In this fashion the
camera reads the whole area of the scene,
line by line, until the bottom of the picture is
reached. Then the camera scans the next
image, repeating the process continuously.
The television camera has now produced a
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rapid sequence of electrical impulses; they
correspond to the order of picture elements
scanned in every line of every image.
A voltage created as the camera scans across one line of the Parthenon shot
At The Monitor
At the television monitor this signal is recovered and controls the picture tube. The picture tube
creates an image that is composed of horizontal lines just like those produced in the camera.
As the camera examines the topmost line, a spot of light produced by the picture tube moves
across the screen and produces the topmost line of light on the screen. The video signal
causes the spot of light to become brighter or darker as it moves, and so the picture elements
scanned by the camera are reproduced line by line at the monitor, until the whole area of the
screen is covered, completing the image. Then the process is repeated.
Interlace
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Interlaced Together...
Field One
Field Two
Because the phosphor coating on the picture tube can only keep the picture information for a
certain amount of time, flicker results if scanning from top to bottom only occurs at 30 frames
per second. To avoid flicker, each still picture is presented twice by a process known as
interlaced scanning. After the topmost line is scanned, space for another line is left
immediately below it, and the next scanned line appears just below the empty space. As the
scanning proceeds, alternate lines are scanned, with empty spaces between them. This
represents the first showing of the still picture. The next image also consists of spaced lines,
and its lines fall precisely in the empty spaces of the preceding image, so the whole screen is
filled by the two sets of interlaced scanning lines. These two sets of scanning lines are called
fields. There are two fields to each frame of television scanning.
Sawtooth wave
Sync Signals
We have already created a constantly changing voltage called the "video" signal. In its
primitive form, it is just the changes in an electrical signal that represent the light and dark
areas of a scene. These signals go from an arbitrary "zero percent" or "no light level" to "100
percent" or "maximum light level"; our scale is actually from 7.5 to 100. As this signal is
applied to a CRT electron beam, it reproduces with light the various areas of the picture.
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Horizontal Interval
But when we want to retrace the scan line
back to the left again, we don't want to see
it - we want it "blanked" out. So, during the
"right to left" retrace period, we insert into
our video signal a "horizontal blanking
pulse" (at "zero units," so we won't see the
retrace).
How we tell monitors how to scan from one line to the next
Vertical Interval
A similar process occurs with the vertical
sweep. A vertical sync pulse is created. This
pulse triggers the second sawtooth wave
generator - the one that controls the "top to
bottom, and back to the top" part of scanning. It
tells this generator "better make your way back
to the top of the screen now." The shape of the
vertical sync pulse is actually six small pulses.
It's made up this way to provide
synchronization for the horizontal sawtooth
generator during the vertical retrace period.
In addition to the vertical sync pulses, another
group of pulses is required when using
interlaced scanning. Interlacing occurs
because the second field of scanning starts
half a line's distance across the screen, relative
to the first field. This means that the vertical
sawtooth voltage (inside the monitor) for
one field must occur one half line later than
for the other one.
Now, since our vertical sweeps are locked into
the vertical sync pulses, they must occur one
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half line after the last horizontal sync pulse in
one field, and one full line after the last
horizontal sync pulse in the other field. One
group of six "equalizing" pulses precedes the
vertical sync pulse to allow this to happen
properly; another group follows it. So, the
equalizing pulses make interlacing happen
and start the scans at the proper points in
each of the two video fields.
The vertical interval, featuring blanking, vertical sync pulse, and equalizing
pulses (click on the picture for a bigger view)
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is now displaced only a half line
away from the last horizontal sync
pulse in the previous field.
Likewise, the first line of video is
only a half line. The second field
(Fig. B) is completed with a full
line of video, and its
corresponding vertical interval
begins with a full line of video
(which is the start of field one,
again.) Otherwise, the vertical
blanking intervals for the even and
odd line fields are identical.
How the parts of the composite video signal affect the monitor (click on the picture for a bigger view)
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3. Put the set back the way you found it when you're done, or your room mates will be really
annoyed with you.
Colour Television
Colour television employs the
basic principles of black-andwhite television. The essential
difference is that a colour picture
is like three pictures in one.
The screen of a colour monitor, in
effect, displays three images
superimposed on each other.
These images present,
respectively, the red, green, and
blue components of the colours in
the scene. Colour television
achieves reproduction of the
wide range of natural colours
by adjusting the relative
brightness of these red, green,
and blue images.
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Colour Cameras
The three electrical signals that
control the respective beams in
the picture tube are, these
days, produced in the colour
television camera by three CCD
(Charge Coupled Device)
integrated circuit chips.
The camera has a single lens,
behind which a set of prisms or
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Separation of full colour picture into red, green, and blue images
Making Luminance
Let's start by creating the luminance information from these colour channels. It's
produced by adding, electronically, the three signals from the colour camera, in the
ratios 30% red, 59% green, and 11% blue. The luminance signal is what a black-and-white
broadcast is like, so the black and white receiver, which interprets only this signal, gives a
correct rendition of the broadcast.
We already know how to send a composite signal (incorporating black and white information
and synchronization signals) down one wire. How can we add colour and still keep the whole
process compatible with our black and white system?
Right now, with the invention of black and white television, we have a signal which has
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a full range of frequencies between about 30 Hz and 4,200,000 Hz (4.2 MHz) - that's how
we transmit details in the television picture. Supposing we were to "borrow" a continuous
sine wave, of a very particular high frequency within that range, and somehow use it to
transmit colour information? How would we use it?
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Vertical
Resolution
Let's start with
the easy one:
vertical
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resolution. We
speak of NTSC
video as having
525 scanning
lines. This
number includes
42 of them (21
per field) that are
blanked out and
used up during
periods of
vertical retrace
(the electron
beam has to get
from the bottom
to the top of the
frame, and this
takes a certain
amount of time).
Therefore, we
really have 483
lines available
to us for picture
material. Now,
consider a test
chart with a
series of fine
black and white
lines, running
horizontally.
Place this in
front of a
camera. How
many lines can
you see on the
screen before
they begin to
blend?
If we're really,
really careful, we
might just be
able to scan
exactly 483
black and white
lines - one chart
line being
scanned exactly
by one line of
video. The odds
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of this happening
are pretty
dismal. In fact, if
by some chance,
we vertically reposition the chart
within the
camera's
framing just a
little bit, so our
video scanning
lines each
straddle a black
and a white line,
the result will be
a totally grey
screen with no
lines visible! As
we play around
with this game
of chance, it
turns out that
we can
successfully
reproduce 340
lines as often
as we like.
That's our
practical vertical
resolution. This
fooling around
with horizontal
stripes and a TV
camera that we
have just done
can be
mathematically
estimated, and it
has a name. The
Kell factor, as it's
called, is equal
to .7, so, if we
use it, we get
483 x .7 = 340
lines.
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Using a test card with a series of horizontal lines, to check vertical resolution of NTSC TV
Horizontal Resolution
Now comes the trickier one: horizontal
resolution. The arithmetic on this is a little
deeper, so bear with me as we go through it.
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We think of our NTSC scheme as a 525-line,
29.97 frame per second, television system,
that takes 1/15,734 of a second for each line
to scan across the screen.
Some of that scan line time is used to get the
electron beam back from the right side of the
screen over to the left again. This is called
horizontal retrace, and it leaves us with a
practical visible scan line that takes about
1/18975 of a second to track across the
screen from left to right. (1)
If we take our 4.2 MHz (4,200,000 cycles per
second) of bandwidth that we're allowed at
transmission, and divide it by the 1/18975 of
a second that we have to display our video in
(4,200,000 / 18975), we get about 220
cycles of signal per line.
Yuck. Television pictures would look pretty
chunky if you only were allowed a little more
than 200 picture elements per line. But these
are cycles, not pixels. Consider that a "cycle"
is a positive going voltage followed by a
negative going voltage - like in audio - and
we represent video by a series of everchanging voltages corresponding to the light
level read by the camera.
Using a test card with a series of vertical stripes to test the horizontal
resolution of NTSC TV
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we'll be dealing with screen sizes that aren't always 4:3. Today, we refer to resolutions
expressed in "TV lines per picture height" (TVL/PH). What this means is that we take a
"square" piece of the television picture (an area with equal height and width) and see how
much resolution we have in the horizontal and vertical directions within that shape. This makes
a certain amount of sense in that we are comparing the same distance in each direction on the
television screen and speaking of the relative resolution in each of those directions. This
makes it possible for us to compare NTSC resolution to DTV digital resolution to HDTV
resolution since we're looking at the same square for all these formats.
Let's try it with NTSC. Since our picture here is 4:3, we'll take a piece of the picture that's
essentially 3:3. This makes the vertical resolution number easy to figure out: it's the same as
the full height of the 4:3 screen, or 340 TVL/PH. For horizontal resolution, let's make our way
across the screen, left to right, for the same distance, or about 3/4 of the way across the NTSC
screen. That will give us 440x.75=330 TVL/PH. You'll notice how the horizontal and vertical
resolutions (330 vs. 340 TVL/PH) are almost identical, resulting in what could be thought of as
"square pixels" on the screen, with equal resolutions in both directions.
The next time you walk into a mega-hi-fi/video store and the salesperson tries to sell you an
expensive TV set with "over 600 lines of resolution", just remember to ask them why this is
necessary, since no broadcaster sends out that much resolution in the first place...I wonder
what their answer would be? Oh, and while you're at it, impress 'em with your new knowledge
of "lines per picture height".
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