Escolar Documentos
Profissional Documentos
Cultura Documentos
VI.
VII.
Landmarks
Guide Contents
I.
II.
III.
IV.
V.
Landmarks
a. Elderblood Peaks
b. Dragonsreach
c. Corinthian Mountains
d. Eastern Wall
e. Valenwood Forest
f. Falkreath Forest
Cities
a. Elysia, Capital City
b. Riverrun
c. Tanith
d. Corinth
e. Rosetta
f. Valenwood
g. Alinor
Settlements
a. Rorikstead
b. Ivarstead
c. Falkreath
Special Materials
a. Elysian Bronze
Trade & Services
a. Weapons
b. Armor
c. Adventuring Gear
Elderblood Peaks
These ancient mountains are the
central mountain range in the Elysian
Empire. In their shadow the first High
King built what is now the Capital City,
Elysia. He and his kin are entombed
within the Crypts of the Stag Kings,
buried deep within the mountains. Ruins
of an even older kingdom forgotten with
time scattered throughout the
mountains, and the Cult of the Voice is
located at its highest peak. Annually,
the High King makes a pilgrimage to the
Cult of the Voice to pay homage to their
magic and council.
Abjuration
Divination
Dragonsreach
Mountains bordering the far North
of the Elysian Empire, named for its
most feared inhabitantDragons. An
ever constant threat, Dragons and
Wyvern flock down from Dragonsreach
to wreak havoc, only the very brave or
the very foolish dare to tread the paths
up these mountains.
Corinthian Mountains
Eastern Wall
Just south of the Corinthian
Mountains, cutting off Rosetta from the
rest of Elysian Empire are the mountains
which have come to be known as the
Eastern Wallfor their immense height.
Likewise the path to Rosetta has come
to be known as the Eastern Pass, as it is
the safest land route through the
Mountains.
Valenwood Forest
A forest even more ancient than
the race of Man, the Valenwood is
merely the tip of the Glimmervale. It
borders the southern edge of the
Empire, and has long been associated
with stories of Werewolves, Fey
Creatures, and Ghosts. Only the most
seasoned Huntsman enters the forest
and hopes to emerge.
Falkreath Forest
A smaller forest that lies between
Falkreath and Rosettasouth of the
Eastern Wall. While this may be the
quicker path to Rosetta, it is the road
less traveled. Stories and Folklore of
Witches, Ghouls, and Goblins keep the
inhabitants from entering the forest.
Cities
Elysia, Capital City
,
Noble District
Hall of the Stag Kings
o Throne Room of High King,
Bjorn Greymane
o Trophy Room & Treasury
The Noble Houses
o House Greymane
o House Stormcaller
Skyforge
o Source of All Elysian
Bronze
o +5 Circumstance Bonus to
Crafting Metals
The Stag Lords
o Fighters Guild
o Guild Master, Gymir
Wolfborn
o Shrine to Erastil
Common District
Shrine to Erastil
Bards College
o Master Torvald the Skald
o Bards Guild
The Drunken Huntsman
o Tavern / Inn
o Buys Pelts
Embassy of Shadows
o Torin the Wayfarer
o City of Shadows Guild Hall
o Teleport Services
Marketplace
Stables
o Carriage Travel Services
Riverrun
Noble District
Riverrun Hall
o Lord of the Riverrun Hold,
Ranek Icewalker
Common District
The Flowing Pint
o Tavern / Inn
o Sells Spices & Herbs
Embassy of Shadows
o Voska the Enduring
o City of Shadows Guild Hall
o Teleport Services
Marketplace
o Sells All Non-Exotic Items
Harbor District
Camria House of Imports
o Sells Exotic Items
Port
o Ship Travel Services
o Seaside Bottle
Cities (continued..)
Tanith
Noble District
Tanith Hall
o Lord of the Tanith Hold,
Dorian Rex
The Noble Houses
o House Rex
o House Dragongaze
Tanith Brewery
o Inn for Nobility
o Source of Old Law Whiskey
Common District
Thieves Guild (Shh)
o Guild Master, The Grey Fox
o Shrine to Norgorber
Harbor District
Port
o Ship Travel Services
Corinth
Noble District
Corinth Hall
o Lord of the Corinth Hold,
Njal Stormcaller
Hall of Records
o +5 Knowledge (History)
Bonus
Common District
The Sleeping Giant Inn
o Tavern / Inn
Marketplace
Stables
o Carriage Travel Services
Museum District
Ancient Dwarven Ruins
Museum of Dwarven Relics
o Clockwork Golems
o Dwarven Axes
o Dwarven Armors
o Tomes of Dwarven Rune
Magic
Academy of Dwarven Studies
o +5 Knowledge (History)
Bonus
Cities (continued..)
Rosetta
Noble District
Rosewood Hall
o Lady of the Rosewood
Hold, Elizabeth Stormcloak
The Noble Houses
o House Stormcloak
Rosewood Winery
o Inn for Nobility
o Source of Rosewood Wine
Valenwood Hall
o Lady of the Valenwood
Hold,
Elsweyr Windcaller
The Noble Houses
o House Windcaller
o House Greenleaf (Elven)
Glimmervale Embassy
o Ambassador Variel of
Glimmervale
Common District
Braidwood Inn
o Tavern / Inn
Marketplace
Stables
o Carriage Travel Services
Common District
Bards Tongue
o Minstrel Rene Sterling
o Bards College Hall
o Shrine to Shelyn
The Rosewood Inn
o Tavern / Inn
Marketplace
Stables
o Carriage Travel Services
Harbor District
Port
o Ship Travel Services
Valenwood
Noble District
Cities (continued..)
Alinor
Noble District
Hall of the Alinor Hold
o Lord of the Alinor Hold,
Richard Belmont
The Noble Houses
o House Calgar
o House Belmont
The Silver-Blood Inn
o Inn for Nobility
o Silver Hand Guild Hall
Belmont Family of
Hunters
Shrine to Iomedae
Common District
Shrine to Iomedae
The Ragged Flagon
o Tavern / Inn
Marketplace
Stables
o Carriage Travel Services
Harbor District
Calgars House of Clockwork
o Sells Clockwork Gadgets
o Maintains a Clockwork
Militia
Port
o Ship Travel Services
Settlements
Rorikstead
Shrine to Erastil
Lady of the Rorikstead Hold
o Lady Fadia Rorik
The Four Shields Tavern
o Tavern / Inn
Marketplace
Stables
o Carriage Travel Services
Ivarstead
Shrine to Erastil
Lord of the Ivarstead Hold
o Lord Sven Red Moon
The Frozen Hearth
o Tavern / Inn
Dark Brotherhood Guild Hall
(Shh)
o Guild Master, The Listener
o Shrine to Norgorber
Marketplace
Stables
o Carriage Travel Services
Falkreath
Shrine to Erastil
Lord of the Falkreath Hold
o Lord Gregory Belmont
Silver Hand Guild Hall
o Old Prison / Dungeon
The Dead-Mans Drink
o Tavern / Inn
Marketplace
Stables
o Carriage Travel Services
Special Materials
Elysian Bronze
Item Type
Ammunition
Light Armor
Medium Armor
Heavy Armor
Weapon
Armor
Light Armor
o DR 1/ Medium Armor
o DR 2/ Heavy Armor
Price Modifier
+20 gp per item
+1,000 gp
+2,000 gp
+3,000 gp
+1,000 gp
DR 3/-
Weapons
+1 Damage vs. Magical Beasts &
Monstrous Creatures
+1 Attack for 24 Hours against
last creature type hit. This bonus
resets whenever a new creature
type is struck.
Adventuring Gear
Adventuring Gear
o Core Rulebook
o Adv. Players Guide
Special Substances & Items
o Core Rulebook
o Adv. Players Guide
o See [Trade: Fauna]
Tools & Skill Kits
o Core Rulebook
o Adv. Players Guide
Clothing
o Core Rulebook
o Adv. Players Guide
Cleats
Furs
Snowshoes
- Companion, +10gp
o The Flowing Pint
- Inn (Common)
- Meals (Common)
o Seaside Bottle
- Inn (Poor)
- Meals (Poor)
Tanith
o Tanith Brewery
- Inn (Good)
- Meals (Good)
- Old Law Whiskey
(Shot), 5sp
o The Winking Dire Rat
- Inn (Common)
- Meals (Common)
Corinth
o The Sleeping Giant Inn
- Inn (Common)
- Meals (Common)
Ivarstead
o The Frozen Hearth
- Inn (Common)
- Meals (Common)
Falkreath
o The Dead-Mans Drink
- Inn (Good)
- Meals (Poor)
Customs
Law & Punishment
I.
II.
III.
IV.
V.
VI.
Assassination of a
Lord/Ambassador
a. Death by Dismemberment
Murder
a. Death by Executioner
b. Imprisonment; 5d10 years
Theft
a. Exceeding 100,000gp
i. Death by Hanging
b. Imprisonment; 1d10 years
Trespassing
a. Imprisonment; 1d12
months
Cannibalism
a. Death by Fire
Raising the Dead
a. Death by Hanging
Festivals
The Great Hunt
This Festival pays honor to Erastil. All
the men of the village go on a three day
hunting trip where the goal is to bring
back the largest creature they can fell
using only a bow.
The hunt is then followed
traditionally by a massive feast.
Summer Solstice Festival
Taking place on the longest day of
the year, the people celebrate their
harvest with dancing, feasts, and telling
of tales by the Bards College in Elysia.
Winter Solstice Festival
Celebrated the day after the
halfway point of the harsh winters, the
people rejoice that spring is nearer. The
people will dress in Elk costumes
sporting antlers and pray to Erastil for a
continued bountiful winter hunt.