Escolar Documentos
Profissional Documentos
Cultura Documentos
Reference
Warm Bodies
Bite
marks
show
violence
and
possible
infection
Industrial Colours
Used to show temperature within the
atmosphere and surroundings.
Whites, blacks, greys, creams, stone and
pale blues, these are the colours situated
within the industrial colour schemes. They
are mainly used in environments i.e.
landscapes and buildings. Mainly within
horror genres to create danger and
darkness.
Medieval/Victorian colours
Steampunk colours
Steampunk is a collaboration of brass
chunky metals so orangey/brown colours
are useful to create the feel of metal. A pale
green esc colour will be used for the gears.
- Steampunk/Medieval
Scratchy, rough
textures
Post- Apocalyptic
Medieval Basic
materials and textures
used. No bright
colours, but a lot of
tones and shading.
Steampunk information to
understand the mechanics and feel
of the style and design so that it
can be captured professionally
within our building designs and
assets.
A combination of both steampunk and medieval will be used as that is our desired
look and feel. This will add a rawer more rugged appeal.
This is a piece of
concept art that I
created as collage for
the gate scenes of the
film. I created this
using lots of different
texture images I found
on the internet.
I created this concept
art on Photoshop using
lots of different layers
and masks.
Img.1
Img.3
These are some of the backgrounds that I finalised and made greyscale in
Photoshop once Stef had created them. The smaller images show the
original background design and the three bigger images show the final
backgrounds that I created.
Img.2
The idea to use greyscale was a group decision when were looking at our initial
research and discussing what overall look we wanted for the film. We took reference
from the film Sin City and went for a look and feel similar to that of the film, using
greyscale and monochrome throughout. Img.1 shows the background of the floor
for one shot in the film. Img.2 shows the background of a floor and wall. Img.3
shows a grainy wall texture
Img.4
Img.6
Img.5
Img.7
Img.8
Img.10
Img.9
Img.11
This page displays the pocket watch model. This is the only model that has
been given a texture other than a plain colour lambert. The texture used for this
model was a picture (shown right). It is a picture of a woman in black and
white, this was so that it can fit again within the colour scheme. This model is a
very important aspect of the film as it drives our protagonist to continue on his
mission. This model was simply created and then smoothed to look and fit
more comfortably in the characters hand.
This page displays one of the aspects that belong within the
laboratory. The model have created is just a block, made to look
like a computer with a table next to it. This model looks
interesting due to the extra models I created for it. On the table
on the right hand side I have modelled a scroll, pencils, pens, a
paper weight and six test tubes in a holder. This model doesn't
interact with the character it is just there to give the audience
the feel that the character has looked into an actual scientific
laboratory.
This page similar to page 24 displays another set of scientific equipment that has
only been modelled to help the laboratory look more like a laboratory. This model
consists of two main models: the oval heater on the left and the switch board on the
right. The heater has been made entirely as one model, giving some of the faces a
black texture to make them stand out. The switch board on the right has been made
up of three different models all parented together. It consists of a switch, volt robs
and the machine itself. These two models are connected by a simple pipe that runs
out the side of the heater and connects to the top of the switch board.
This is my final section of animation that I have done for the production of the film. My section
consisted of 8.1 seconds from 9-18. I organised and split up the 35 second film into sections that were
manageable for everyone in my group.