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Title Team Building Together, We can make things happen

Rationale
Team Building is a group of people with various complementary skills, WORKING
TOGETHER towards a common Vision. Members operate with a high degree of TRUST,
ACCOUNTABILITY AND INTERDEPENDENCE. Members share authority and
Responsibility for self management. Members create synergy with strong sense of mutual
COMMITMENT Generates performance GREATER than the sum of the performance of its
INDIVIDUAL members. Teamwork is the fuel that allows common people attain uncommon
Results. Members HELP one another, help OTHER team members Realize their True Potential.
Members create an environment that allows everyone to GO BEYOND their Limitations.
Quality Collaborations:

Communication
Coordination
Balance of contributions
Mutual support
Effort
Cohesion

Coming Together is a Beginning, Keeping together is Progress, Working Together is Success! If


everyone is moving forward together, then success takes care of itself. Lets do it! Is more
POWERFUL than: I do it or You do it.
Simply stated:
Teamwork is Less Me and More We! Teamwork is Simply Putting W before EGO.
T- Together
E- Everyone
A-Achievers

M-More
OBJECTIVES
1. Participants will be able to work as a team
2. Participants will be able to deal with their team members

Program Flow:

Prayer (c/o Aileen F. Taboco) 1:00-1:105


Energizer (C/o Christy L. Tagimacruz) 1:05- 1:35

Activities

Step on me: ( c/o Maricel C. Ablir) 1: 35- 2:15


Drop me not: ( c/o Christy L. Tagimacruz)- 2:15-2:30

Processing
( c/o Eunice U. Comendador and Ailyn Gulfan) 2:30- 3:00
Energizer
(c/o Christy L. Tagimacruz )- 3:00- 3:05
Lecture ( c/o Ailyn A. Gulfan and Julie J. Yusingco)
PRAYER
Title: Above All
Energizers
Pass the Mentos

Materials:

Mentos
Disposable spoon

Instructions:
1. Participants will be grouped into two with at least 15 members.
2. Each group will form a line
3. Each member will have their disposable spoon and they will be given 1 mentos, they will
pass the mentos until to the last person without dropping it.
4. After the last person get, he/she will give the mentos to the facilitator.
A. STEP ON ME
Materials: Carton
Instructions:
1. With the same group, they will form their line.
2. Each group will have their 10 strips of carton. The participants should cross the
specific distance using the strips of carton without touching the ground. Their feet
should stay on the strips of carton.
3. Whenever no one stepping on the cartoon, the facilitator will get it.
4. The group who have reached the finish line will be the winner.
B. DROP ME NOT!
Materials:
Straw
Disposable cup
Water
Instructions:
1. We will group the participants into two with the use of the game The boat is
sinking.
2. Each participants will be given 1 straw, they have to connect each straw and they
have to transfer the water from the first cup to the other cup using the connected
straw.
3. Whoever got the more amount of water will be the winner.
Guided Questions:
1. What is going on?
2. How do you feel about that?

3. What do you need to know?


4. Could you be more specific?
5. Who would like to share? Who else?
6. How did you feel about that?
7. Who else have the same experience?
8. What did you learn?
9. How does this relate to your experiences?
10. How could you apply?
11. What changes could you make?

VIII. DISTRIBUTIONS OF CERTIFICATES

B.DOCUMENTATIONS

THE ICE BREAKERS


1. The Rain Game
This is a great game to begin with, to bring your participants together and get them to focus.
Have your participants sit together in a circle. The facilitator begins to rub the palms of his hands
together, making a swishing sound. The participants should join in. Once all the participants are
mimicking this action, the facilitator then begins snapping his fingers, in the rhythm of rain
falling, with the students joining in. Next, the facilitator begins slapping his hands on his lap,
imitating the sound of louder rain. The "rainstorm" reaches its peak as the facilitator then begins
stomping his feet, while the students follow. Next, the facilitator winds the storm down again,
with the participants following his actions: clapping, snapping, palms rubbing, until the storm is
over and everything is quiet.
2. Word Ball
This word-association game is another great focusing exercise, to get your participants to think,
listen and pay attention.
Participants stand up in a circle. The first participant holds an imaginary ball in her hands. She
tosses the "ball" to another participant in the circle, while saying the first word that comes to
mind for example, "flower." The participant who "catches" the ball then says the first word
that comes to mind, for example, "garden." The participants continue, tossing the ball and
making word associations. The interesting thing about this game is that if allowed to continue, it
often will come full circle.
3. The Mirror Game
This staple of drama classes is often overlooked in favor of newer games, but for your new
drama participants, this classic acting game can be fresh and fun.
Divide your participants into pairs. Choose one person in each pair to lead; the other will follow.
Participants sit facing each other, and the leader begins large, slow movements that the follower
will imitate, as if the leader is their own reflection in a mirror. After a minute or two, switch.

4. Music Box
This game can be a fun addition to your vocal warm ups, as well as a way to focus your
participants.
Participants sit or stand in a circle, heads down, eyes closed. One person begins by making a
repetitive sound, such as "dum, dum, dum, dum." The participant continues making the sound, as
participant chime in at random, adding their own sounds, humming, vocalizing, whistling, etc.
until the room is filled with sound. When the music box reaches its peak, the first person winds
down and stops, with the rest of the participant following, until it is silent once again.
5. Animal Sounds

Works with any group size over 10 and with large groups; the more the merrier.

Invite people into a circle.

Hand out blind-folds and help people to blind fold another. Alternatively, ask for eyes
closed.

Explain that each person will be hear a whisper of an animal name. Move around the
group, giving each person the name of animal (e.g., from the list below).

The challenge will be to find all other animals of one's own kind. No-one can talk - only
animal sounds can be made.

Very loud chaos ensues, then gradually order and unity emerges as animals find one
another.

Be prepared to shepherd people from danger, but usually people are very safe with many
not moving much, rather focusing on listening and calling out to others.

List of possible animals (aim to have 3 or more of each animal). Note: Consider possible
cultural issues if animal sacred or offensive):
o

Wolf

Cat

Pig

Kangaroo

Snake

Lion

Crow

Monkey

Frog

Elephant

6. Fear in a Hat

Set an appropriate tone, e.g., settled, attentive, caring and serious.

The tone could be set by introducing the topic of fear and explaining how it is normal and
natural at this stage of program that people are experiencing all sorts of anxieties, worries
and fears about what might happen. A good way of starting to deal with these fears is
have them openly acknowledged - lay them on the table, without being subject to
ridicule. Having one's fears expressed and heard almost immediately cuts them in half.

Can be done as the first activity in a program, during the initial stages or well into the
program. When used early on in particular, it can help to foster group support and be
helpful for alerting the group to issues they may want to respect in a Full Value Contract.

Ask everyone, including the group leaders, to complete this sentence on a piece of paper
(anonymously):
"In this trip/group/program, the worst thing that could happen to me would be..."

Collect the pieces of paper, mix them around, then invite each person to a piece of paper
and read about someone's fear.

One by one, each group member reads out the fear of another group member and
elaborates and what he/she feels that person is most afraid of in this group/situation. No
one is to comment on what the person says, just listen and move on to the next person.

If the reader doesn't elaborate much on the fear, then ask them one or two questions.
Avoid implying or showing your opinion as to the fear being expressed, unless the person
is disrespecting or completely misunderstanding someone's fear. If the person doesn't
elaborate after one or two questions, leave it and move on.

When all the fears have been read out and elaborated on, then discuss what people felt
and noticed.

Can lead into other activities, such as developing a Full Group Contract, personal or team
goal settings, course briefings which specifically tackle some of the issues raised, or into
other activities in which participants explore their feelings and fears (e.g., see the Fear in
a Hat description at www.nurturingpotential.net)

Variations

Likes and dislikes - in two separate hats

Worries

Complaints/gripes

Wishes

Favorite moments

7. 2 Truths & a Lie

A different kind of get-to-know-you activity which is engages and challenges each group
member in a fun way

Particularly useful as an icebreaker, e.g. can be used as an opener for a


workshop/conference.

For large groups (e.g., 30+), it is best to split into smaller group sizes.

Hand out cards or paper and pens (or if participants bring their own, that's fine)

Explain that in this activity each person writes two truths and a lie about themselves and
then we will try to guess each other's lie. The goal is to: a) convince others that your lie
is truth (and that one of your truths is the lie) and b) to correctly guess other people's lies.

Allow approx. ~5+ minutes for writing 2 truths & a lie - this isn't easy for a lot of people
- there will some scribbling out, etc. The slower people will probably need to be urged
along to "put anything you can think of" down. Allocate 5-8 minutes, but you will
probably need to urge people along.

Announce that we will now walk around and chat to one another, like a cocktail party,
and ask about each other's truths and lies. The goal is to quiz each about each statement
to help determine which the truths are and which is the lie, whilst seducing other people
into thinking that your own lie is a truth. At the end we will caste our votes and find out
the truth.

Emphasize that people should not reveal their lie, even if it seems others might have
guessed.

Allow min. 10-15 minutes of conversation time.

Gather together in a circle. Start with one person who reads their three statements aloud
(to remind everyone). Then read the statements again, stopping to allow a vote for each
one. e.g., "I am Filipina. Who thinks that is a lie? [Vote] I am vegetarian. Who thinks

that is a lie? [Vote] I have a metal pin in my right leg. Who thinks that is a lie? [Vote].
OK, my lie was "I am vegetarian."" The facilitator will need to help each person out,
especially initially until the basic format is understood. The facilitator may add drama
and reinforcement, etc. for correct guesses, tricky statements, etc.

The exercise can be run competitively, e.g., count up how many correct guesses of other
people's lies and take away the number of people who correctly guesses your own lie.
Highest score wins (honesty counts!).

8. Pairs Tag
What: A wonderfully active way to begin a workshop or raise sagging energy. Loads of fun!
Group Size: Depending upon available space, from ten on up.
Time: For both variations, 10 minutes. Can be done in as little as five. A "quick hitter."
Props: None, except open space.
Instructions:
Instruct each participant to find a partner and go stand by him/her. Explain that as a group, we
are going to play a game of tag, with three significant modifications:
1. one-half of the participants in the room, or one person in each pair, is IT;
2. each IT is only chasing after his/her own partner; and
3. there is NO RUNNING - this is a "walking only" game. When any IT tags his/her partner
(gently above the waist and below the neck in non-sensitive areas), the tagged individual
must spin around in place two times - this avoids endless "tag backs" - and then give
pursuit to his/her partner.
Facilitator Notes:

1. Although participants will initially forget that the game is "walking only" or will
creatively reinterpret what the word "walking" means, verbally remind participants
throughout play to walk. If necessary, use the STOP word.
2. All tags should be above the waist and below the neck for safety.
3. Position yourself in the exact middle of the playing area. Participants will begin to
"swirl" around you as the pivot point. This allows for good game play even given a small
space. In fact, this game plays best with lots of participants in relatively small spaces.
Lots of ducking and hiding behind others.
4. Before playing Pairs ask if anyone in your group has had any shoulder injuries. If so, they
may want to hold hands with their partner or sit this one out.
9. Cheeky-Cheeky
Required: Lipstick, small washable grease pencil or markers
Players: Small to large groups
Depending on the number of participants, you may want to pick a few helpers for this icebreaker
game. The helpers will all have a small tube of lipstick in their pocket or hidden in their hands
before the game starts. They can pretend at the last minute that they decide to join in the game;
this helps them to find the person that they would like to stand next to. Have all participants line
up in a straight line, side by side, instruct them that they have to look forward and they cant turn
their heads. Tell them that youre playing the Cheeky-Cheeky game and everyone is to repeat
what you do but must not move. Give them an example by lightly pinching the persons cheek on
the right of you and say Cheeky-Cheeky. You should be at the beginning of the line. Note to
them that that person is to do the same and then the next person all the way down the line until it
reaches the end. Once demonstrated start out with Cheeky-Cheeky but this time behind your
back you have lipstick that you put on your fingertips. After youve done Cheeky-Cheeky and
the movements has gone down the line then do nosey, nosey. After that do chiny-chiny, earyeary, heady-heady and right eary-eary. Each time add more lipstick to your finger tips without
them noticing. In the process the person next to you should end up with lipstick all over their

face. Pick a person that is a good sport to stand next to. If youve planted helpers in the line, a
few other people should end up with lipstick on their faces also.
10. Dress the Mummy
Required: Rolls of toilet paper
Players: Small to large groups

Set up teams with 2-4 players on each team. One person on each team will be the mummy and
each team will be given 2 rolls of toilet paper. They will have 5 minutes to complete the game.
The team players are to circle around the mummy and pass the toilet paper to each other while
wrapping the mummy in it. The leader of the group will be the judge and decide which team has
created the best mummy design.
11. Frozen Ts
Required: Plastic storage bag, freezer and large size T- shirts
Players: Small to large groups
For each team you'll need one T- shirt and one plastic storage bag. Place one nicely folded T-shirt
in each bag then pours in about 2 cups of water and freezes all of them overnight. If this wasn't
done where the event is taking place bring the T-shirt in a cooler filled with ice to keep them
frozen. Instruct the teams that they'll be playing an Ice Breaker game. Then hand out the bagged
T-shirts to each team. On "Go" the teams will have to get their T-shirts thawed out so that one
person from their team can put the T-shirt on. Teams will get creative in their attempts to win.
They could run the shirts underwater, put them in the microwave and even pounded the ice out of
them. The first team to come back with one person in the T-shirt is the winner
12. Gum Art
Required: Bubble gum, toothpick and index card
Players: Small to large groups

Give each participant a piece of bubble gum to chew, toothpick and index card. Allow them 10
minutes to chew the gum, place gum on index card and then design something on index card
using only the toothpick as a tool (No Hands). The person with the best and most creative design
is the winner. If you have quite a few players you can have several categories of winners, like
most ingenious, most creative and of course the What is that? award. Please send in your
ideas of award names and even pictures of your groups playing these games.
13. Gum Game
Required: Clean garden gloves, packs of gum
Players: Small to large groups
Set up teams of five. Each team will receive one pair of new garden gloves and one pack of gum
(5 pieces per pack). On go, the first person in each team is to put on the garden gloves, open the
package of gum, pull out a piece, unwrap it, chew it, and then pass the gloves to the next person.
The first team to complete the task wins. You can choose to have two packs of gum per team so
that they would have to go around twice.
14. Ha Ha
Players: Small to large groups
Teams competing lay down side by side on floor or ground. The first person lays back of hand on
next persons stomach and that person lays back of hand on the stomach of the next to him and so
on. The first person in line is to laugh one HA. The next person in line is to laugh HA HA (two
times). The third person is HA HA HA. And so on. Any person that breaks out into a giggle is out
of the game and must get up and the hole is filled in. The last one to giggle, wins

15. Ice Cube Hunt


Required: Ice cubes, food coloring and winter weather
Players: Small to large groups

Make up several ice cubes trays with food coloring in water. Once you have made ice cubes,
distribute into search area. The person to find the most colored ice cubes is the winner.
16. King Boe Boes Ring
Required: Vaseline or mayonnaise (or anything mushy), chair, stool and blindfolds
Players: Small to medium groups
From the group select a number of persons that you would like to play this game. Send them
outside.
Have someone (preferably a man) that has a very ugly toe, sit on the chair with his foot on the
stool. Put some mayonnaise or Vaseline on his thumb. Let him bend the thumb and you put it on
the jointed area. You also put some on the big toe that is on the stool.
You then invite one of the persons that have already been blindfolded to come in with his/her
hands behind him. It must stay behind him as long as he/she is approaching the king. They are
asked to bow before the king in respect (keeping hands behind). Take them very close to the king
where they can actually kneel right in front of the toe that has the mayonnaise or Vaseline on it.
They bow as to kiss the king ring and the king puts his finger out so that the person kisses the
finger instead of the toe. The king then puts his hand behind him leaving the toe as the visible
object that has been kissed.
17. Memory Game
Required: Subjects for memory, tray, paper and pencil
Players: Small groups
Pick a subject like foods you would eat or crave. Lay them all in a tray for viewers to see and
have participants pass tray around. Remove tray from sight and have participants list what was
on tray. The person that lists the most objects is the winner. You can give extra points or break
ties by asking specific questions like what flavor sucker and so on.
18. Gotchya! (Grab the Finger or Cheese)

Handy icebreaker and attention-grabber for kids thru corporate group programs.

Stimulating group activity to get people together, focused, challenged, having fun and
ready for action. Useful to get focused attention when people arrive, get off the bus, or to
fill 5-10 minutes.

Works with any size groups, indoor and outdoor.

Participants stand in a circle, arms out to the side. Left hand palm up, right index finger
pointing down and touching on neighbor's outstretched palm.

"When I say the word go, do two things.... grab the finger in your left hand, and prevent
your right finger from being grabbed... 1 ... 2 ... 3 ... [add suspense] ... Go!".

Repeat several times.

Tom Leahy advises "put big energy, and your own style to it...it never fails to grab
everyone's attention, bringing them immediately to the present...Provides perfect off the
bus spark for the day....Good for 10 minutes".

The trick is dramatizing the "Go!" the buildup of suspense, and most will jump the gun,
adding to the fun.

Try a different trigger word, e.g., "Cheese", and mention lots of other "eeze" words for
humor - peas, sneeze, wheeze, please and freeze.

Or use the word/theme of the day e.g., "outdoor" to help get people listening to every
word.

Can transition to talking about "assumptions" and "temptation", etc.

19. Catch the Balloon


A handy name game. Stand in a circle. Toss a balloon in the air and call someone's name.
That person must catch the balloon before it touches the ground. If the person succeeds
he/she then tosses the balloon up and calls the next name. A variation of Group Juggle
20. Balloon Finger Balance -Try balancing a balloon on the end of your finger. Have a
competition to see who can do it for the longest. The balloon must not be held, only
balanced, and it must not be tapped. The finger must be in direct contact with the balloon at
all times. Good for focus, concentration and physical movement.

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