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BeyondVance,amagicsystem

Thisisavariantmagicsystemforoldschoolgames(likeDungeons&Dragons,
AdvancedDungeons&Dragons,AdventurerConquerorKingSystem,Sword&
Wizardry,FantasticHeroes&Witchery,BasicFantasyRPG,OSRIC,Blood&
Treasure,Ambition&Avarice,IronFalconandsomanyothers)andmoreorless
anygamewhouseafireandforgetorspellslotsystem.Mostimportantformethis
willbethemagicsystemofmyretrocloneprojectCastles&Chimeras.

Avariationofsorcery
Thenucleusofthissystemissimilartothesorcererrulesofthed20OSRorthemagicsystemofAdventurer
ConquerorKingSystemandD&D5thedition,inbriefeachspellcasterhasareserveofstoredMagical
EnergySlotsthatcanbeusedtocastReadySpells.ThenumberofMagicalEnergySlotsandofReadySpell
isdependentbytheSpellCasterlevel,fornumberofspellsconsult"EnergySlotsTable",oryournormal
memorizationtable(readyspellsare2moreoftheslotsusable).

EnergySlotsTable

DifferentlyfromothersystemReadySpellscanbechangedwithtime,moneyandeffort(1dayperspell
level+100gpperspellleveltobeconsumedinspellpreparationifthespellbookisathand,otherwisethe
timeis1week*spellleveland1000gpperspelllevel,somehowsimilartotheegregiousAdventurer
ConquerorKingSystem),oncereadiedspellsstayreadiedunlesssomethingbadhappentothespellcaster
(deathandresurrection,headtrauma,broughtto0hpwithheadinjuriesandthelike),inwhichcaseforeach
spellthespellcastermustmakeasavingthroworlosethespellthatwillhavetobereadiedagain.
ThebiggestdifferencewithothersystemsisthewayMagicalEnergySlotsarerecovered,theideaisthatlike
inspellpointsystemastimepassesspellslotsslowlyrecharge,thetimecanbecountedonlyfromthelast
timeaspellwasused(evenalowlycantrip),sospellcastershouldtrytonotusemagicwhenisnotnecessary
(unlesstheydon'tneedtorecoverhigherlevelspells)thismethodwillgivespellcasteralmostalwaysalittle
numberofcantripsandlowlevelspellsenergyslotsduringthedaybuttheywillneedtorestanddon'tuse
magictorecoverhighlevelspellslots,thisisamixofOSRIC/AD&D1sttimetomemorizespellsandmore
recentgamesthatwith1nightofsleepgivebackallenergyslotstoaspellcaster,fortimesconsult"Energy
SlotsRecoveryTable".

EnergySlotsRecoveryTable
Anotherdifferenceisthepresenceof0thlevelspellsthatworkslikeotherspells(theyhavenotinfiniteuses
andwhichcantripareReadycanbechangedaswithspells),thisismoresimilartotheoriginalideaof
cantrips,youcanreadyacantripin1hand10gpifyouhaveaspellbookathand,doublethatw/outaspell
book.
Thisvariationscanbefreelyadoptedinanyoldschoolgame.
Soforexamplea1stlevelMagewillbeabletoready5cantripsand31stlevelspellsandhewillhave30th
and11stlevelenergyslots.Ifhedon'tcastanyspellfor15'minuteshewillrecover2cantripsenergyslots,
after30'3cantripsand11stlevelenergyslots,after1h3cantripand21stbutsinceheonlyhave11stlevelit
canusethe2nd1stleveltorecoveranothercantrip.

It'sakindofmagic
AnotherparticularityoftheCastles&Chimerasmagicsystemisthatthereisonlyonekindoffullspell
caster,buthemustchosewhichkindofmagichewilluse:
Whitemagic:goodatprotection,banishment,destroyngundead,healing,recovery,strenghtening,divination,
resurrection(clericspelllistrevisedwithadditions)
Elemental/Graymagic:goodatelementalmanipulation,transformation(magespelllistrevisedwith
additions)
sabato2maggio2015
Blackmagic:summoning,deathanddecay,poisoning,cursing(mustbeselectedbuttheideaisclear)
Naturemagic:druidspelllistrevisedwithadditions(weathercontrol,earthquakes,animalfriend/speak,tree
controlandsoonsomepolymorphingmostlyanimals,someregeneration,reincarnation)
BodyMagic:polymorphing,regeneration(differentkindofhealing,seetheOccultPhysicianonthisblog)
Prismaticmagic:illusions,shadows(illusionistspelllistrevisedwithadditions)
Others:(Charm,Mind,Ki.......)
thereissomeoverlappingbuteachkindofmagiciswaybetterinitsareaofspecialization,otherkindof
effectareusablebutonlyashigherlevelspells(suchas+1to+3levelforthesameeffect).
thuseachspellcasterwillneedbookstoquicklychangeitsreadiedspellsandwillhavelimitsonthenumber
ofspellsshecanknow,furthermoreeachkindofmagicwillgivetothecasterspecificabilityand
organizations(tobefurtherdeveloped).
Agamewithasimilarapproach,nodivinemagicwithspells,istheexcellentFantasticHeroes&Witchery.

PubblicatodaFabioMilitoPagliaraa19:52

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