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Programme Description for the

BACHELORS DEGREE
IN

ANIMATION
180 ECTS
2011 - 2014

The programme description has been approved/revised: 27.11.09


The programme was established by the University College Board: 16.11.07

1. INTRODUCTION
In present day society we are constantly trying to broaden our limits, we adopt new technology, new
techniques and applications. Animation joins together |traditional techniques in story telling,
storyboarding, drawing and construction and so on with aspects of new technology in interactive
media and electronic visualisation. With the use of animation we can communicate and visualise
our world and our ideas in new ways that are not feasible with other media. Animation is playing an
increasingly important role in learning and education, entertainment, art, industry and science.
Animation is a significant element in everything from computer games, cartoon films, mobile
telephony, special effects in films and games, digital installations, Internet applications, art,
architectural and interactive simulations, advertisements on television and the Internet, etc.
The Bachelors Degree programme in animation addresses the many new areas of activity and job
opportunities waiting in the media and information technology sector.
2. OBJECTIVE OF THE COURSE
The students are to have acquired:
knowledge about the historical development of present-day animation types
skills in artistic subjects such as design, drawing, modelling, composition, lighting,
film/video and 2D and 3D animation
skills in the information science subjects underlying animation production
skills in critical thinking, logic, communication and problem solution
experience from cross-disciplinary productions within the University College and in external
enterprises
knowledge enabling them to start their own animation company
3. TARGET GROUP
The study programme is designed especially for students wishing to work with animation products
in the creative industry, Internet, advertisements, film and adjoining areas.
4. ADMISSION REQUIREMENTS
Higher education entrance qualification or equivalent validated formal, non-formal and informal
qualifications.
5 THE DURATION, SCOPE AND LEVEL OF THE STUDY COURSE
The study course is a 3-year full time education comprising a total of 180 ECTS. On completion the
candidate is awarded the title Bachelor of Animation.
6. QUALIFICATIONS
The study programme provides vocational knowledge suited for working in the different areas of
the animation industry. These jobs will first and foremost be connected with the development of
animations, games, film and multi-media applications. The study programme also gives a good
foundation for all types of work that require cross-disciplinary knowledge about multi-media, i.e.
traditional areas in business life and the public sector, art and culture mediation. The education also

provides knowledge that forms a basis for further work in the education sector and in research and
development.
7. INFORMATION COMPETENCE
Information competence comprises a set of partial qualifications enabling the students to
- understand when they must gather information
- have the ability to localise, evaluate and use this information efficiently in their own learning and
research
In order to achieve this, the student must have knowledge about information technology, knowledge
about the contents of information, collections and libraries, and about how information can be used
effectively for learning. Training in this competence is included in all subjects in this study
programme. Special focus will be placed on information competence in connection with the
students project work.
8. THE CONTENTS, STRUCTURE AND ORGANISATION OF THE STUDY COURSE
PROGRAMME
The Bachelors Degree programme covers three full-time years of study and consists of a total of
180 ECTS. The programme is organised with lectures, exercises, study groups and self-studies. The
e-learning management system Fronter is used throughout.
In semester 5, each student is to have in-service training in an enterprise relevant for their vocation.
The training period lasts 3 weeks. In this period the students are to sample a little of what this kind
of work is like. Reflections and learning from the training period are to be presented in a report. The
students are personally responsible for finding an enterprise in which to have their in-service
training.
30 ECTS are linked to a final project where groups of students with different competence from the
programme collaborate on and carry out a project. This project may be carried out in interaction
with the business community.
There is an overview of the study programmes subjects and progression below. More information
about the subjects contents, teaching and assessment methods can be found in the descriptions of
the individual course.

PROGRAMME DESCRIPTION

SEMESTER 1

SEMESTER 2

2ANIS100
History of
Animation and
Games
(10 ECTS)

23DM100
3D Modelling
(10 ECTS)

2ANI1121
Animation and
Interactivity I
(10 ECTS)

2ANI1122
Animation and
Interactivity II
(10 ECTS)

2DOV101
Design and
Visual
Communication
I
(10 ECTS)

2DOV201
Design and
Visual
Communication
II
(10 ECTS)

SEMESTER 3

2ANI2123
Animation and
Interactivity III
(15 ECTS)

23DKM120
Advanced 3D
Modelling
(15 ECTS)

SEMESTER 4

2SRA120
Drama and
Directing for
Animators
(15 ECTS)

23DKRA100
3D Character
Rigging and
Animation
(15 ECTS)

SEMESTER 5

SEMESTER 6

23DA1202
3D Animation
(20 ECTS)

2HIKA130
Developing
Stories and
Characters for
Interactive
Media
(10 ECTS)

2PILP23
Pilot Production
(30 ECTS)

9. INTERNATIONALISATION
During the study programmes semesters 5 and 6, the students have the opportunity to spend time at
an educational institution abroad. The study visit must have been given prior approval by the
University College so that the subjects can be adapted into the study programme.
All courses in years 2 and 3 of the study programme have also been adapted for international
students.

10. TEACHING METHODS


The teaching is based on lectures, laboratory exercises and web support. Most courses are
practically oriented with significant emphasis on solving exercises and problem-based learning.
There is compulsory attendance for the introduction of new theory in connection with laboratory
work and lectures; this is presented in detail in the semester plan. All compulsory practical and
theoretical assignments must be completed by deadlines in accordance with the assignment
description. Assessment and supervision are an important part of the learning process. When work
is being planned and carried out, there is to be continuous contact between student and teacher.

In addition to organised teaching and supervision the students are to acquire knowledge, skills and
professional insight through self-tuition. The students are personally responsible for following up
their own studies.
The students must buy some private equipment and pay a fixed sum for material. This is to cover
both use and maintenance. Expenses in connection with excursions must be paid by the individual
student.
The distinctive character of the study programme is based on portable data equipment. A laptop is a
prerequisite for being able to follow all the topics in the study programme. The students are
expected to have their own laptops that accord with a given requirement specification, in addition to
updated software. The University College can be of assistance in the procurement of PC and
software.

11. ASSESSMENT METHODS


Graded marks from A F are used, with E as the lowest pass grade. More information can be found
in the descriptions for each course.

12. LITERATURE
REQUIRED READING
Andersen, E. & Schwencke, E. (2001). Prosjektarbeid: en veiledning for studenter (3. utgave).
(Project work: a guide for students. 3rd edition) Bekkestua: NKI forlag
Bendazzi, G. (1994). Cartoons: One hundred years of cinema animation. London: Libbey
Ching, F. D. K. (1994). Tegning. (Drawing.) Oslo: J. W. Cappelen
Culhane, S. (1988). Animation from Script to Screen. New York: St. Martins Press
Edwards, B. (1992). tegne er se: hvordan du lrer tegne ved bruke hyre hjernehalvdel. (To
draw is to see: How you learn to draw by using the right hemisphere of your brain.) Oslo: Cappelen
Ests, P, Jacobs, S & Yard, T. (2007). Object-Oriented ActionScript 3.0. [S.l.]: friends of ED (650 p)
Eriksen, G. (1993). Fortellerteknikk og dramaturgi for film og fjernsyn. (Narrative Techniques and
Dramaturgy for Film and Television) (2nd ed.). Sandvika:Vett & Viten
Evening, M. (2007). Adobe Photoshop CS3 for photographers: A professional image editor's guide
to the creative use of Photoshop for the Macintosh and PC. Amsterdam: Elsevier.
Furniss, M. (1998). Art in motion: Animation Aesthetics. Eastleigh: Indiana University Press
Georgenes, C. (2007) How to Cheat in Flash CS3: The art of design and animation. Amsterdam:
Focal Press
Hooks, E. (2003) Acting for Animators: A complete guide to performance animation. Portsmouth:
Heinemann, NH (130p)
Laybourne, K. (1998) The Animation Book: a complete guide to animated filmmaking: from flipbooks to sound cartoons to 3-D animation. (New digital ed.). New York: Three Rivers Press
Leirpoll, J. (2005). Video i Praksis: Om samle inn og sette sammen videobilder p en noenlunde
fornuftig mte: en bok for deg som vil bli flinkere til fortelle med levende bilder. (Video in
Practice: About collecting and putting together video pictures in a reasonably sensible manner: a
book for those of you who want to get better at telling stories with living pictures.) (3 ed.). Elverum:
Jarle Leirpoll.
Liestl, E. (2001). Dataspill, innfring og analyse. (Computer games, introduction and analysis.)
Oslo: Universitetsforlaget
Maltin, L. (1987). Of mice and magic: a history of American animated cartoons. (Rev. ed.). New
York : New American Library
Meyer, T. & Meyer, C. (2007). After Effects Apprentice: real-world skills for the aspiring motion
graphics artist. Focal Press (320p)

Murdock, K. L. (2008). 3ds Max 2008 Bible. Hoboken: Wiley.


Peters, K. (2007) Foundation Actionscript 3.0 Animation: Making Things
Move! New York: friends of ED
Russett, R. & Starr, C. (1988). Experimental Animation: origins of a new art. (Rev. ed.). New York:
Da Capo Press
Scupe, R. & Rosser, Z. (2008). Learning Actionscript 3.0: A Beginners Guide. Sebastopol, Calif.:
O'Reilly
Shaw, S. (2003). Stop Motion: Craft Skills for Model Animation. Boston: Elsevier Focal Press
Strm, G. (1987). Animasjon i Norge: et studiehefte om norsk animasjonsfilm. (Animation in
Norway: a study guide to Norwegian animated film) Oslo: Norsk filmklubbforbund
Strm, G. (1999). Caricatures, cartoons and advertisements: The pioneers of Nordic animated film.
I J. Fullerton & J. Olsson (Red.), Nordic Explorations: Film Before 1930 (s. 114-136). Aura:
Stockholm.
Tumminello, W. (2005). Exploring storyboarding. Canada: Clifton Park
Vogeleer, D. & Wilson, E. (2005). Macromedia Flash professional 8 unleashed. Indianapolis:
Sams.
Wells, P. (1998). Understanding Animation. London: Routledge
Williams, R. (2001). The animator's survival kit. London: Faber.
Winder, C. & Dowlatabadi, Z. (2001). Producing Animation. Boston: Focal Press
Ytterdal, C. P. (1999). Farge, illusjon, persepsjon, teorier, komposisjon, praktiske bruksomrder,
symbolikk, pvirkningskraft. (Colour, illusion,perception, theories, composition, areas of practical
use, symbolism, influence)Oslo: Yrkesopplring
stbye, H. (red.). (2007) Metodebok for medievitenskap (3. utg.). (A book of methods for media
sciences, 3rd ed.) Bergen: Fagbokforlaget
A compendium of articles, collected by the teacher responsible for the topic Drama and Directing
for Animators: Focus on Performance Animation (200p)
A compendium of articles, collected by the teacher responsible for the topic Drama and Directing
for Animators: Focus on the art the moment, fro action to reaction (200p)

RECOMMENDED ADDITIONAL READING


Chapman, N., & Chapman, J. (2004). Digital Multimedia - (2nd ed). Chichester: Wiley.

Crawford, C. (2005). Chris Crawford on Interactive storytelling. Berkley, CA: New Riders.
Meyer, T., & Meyer, C. (2008). Creating Motion Graphics with After Effects: Essential and
advanced technique. Amsterdam: Focal Press
Rollings, A. & Morris, D. (2004). Game Architecture and Design: A new Edition. Boston: New
Riders.
Thomas, F., & Johnston, O. (1995). The illusion of life: Disney animation. (1st Hyperion ed.) New
York: Hyperion.
Wands, B. (2002). Digital creativity: Techniques for digital media and the Internet. New York:
Wiley.

13. COURSE DESCRIPTIONS


Year 1
2ANIS100
The History of Animation and Games
ECTS:
Semester:
Language:
Objectives:

Contents:

Organisation and teaching


methods:
Prerequisites:
Course requirements that
must be approved before
being allowed to sit the
examination:
Assessment:
Academic responsibility:

10
Autumn
Norwegian
The student is to have acquired basic knowledge of the historical development
leading to current forms of animation, media, and types of playing and games
so that they can implement this knowledge in their own understanding and
their practical work.
Central topics:
History and theory of playing
Types of letters/ history of text, semiology
Sound recording/ history of radio
History of photography
History of cartoons
History of film
History of games/computer games, educational games
History of animated film
Animated films in Norway, Europe and America
Experimental animated film
Cartoon films development and history

The role of animated films in recent digital media


History of art
Lectures and group discussions
None
Attendance at lectures and assignments in accordance with the semester plan

A 4-hour written individual examination


Faculty of Education and Natural Sciences

2ANI1121

Animation and Interactivity I

ECTS:
Semester:
Language:
Objectives:

10
Autumn
Norwegian
The student is to have acquired basic knowledge of digital design, animation
and interactivity.
The students learn to create virtual worlds and characters in a computer tool.
Interactivity is at all times at the centre of attention and the students learn how
to create this through programming. Central topics:
Drawing in digital tools
Basic animation
Interactivity via mouse and keyboard
Basic programming tools
Sound
Video
The course is organised as a combination of lectures, laboratory exercises, selfstudies and supervision.
None
Assignments in accordance with the semester plan

Contents:

Organisation and teaching


methods:
Prerequisites:
Course requirements that
must be approved before
being allowed to sit the
examination:
Assessment:
Academic responsibility:

Portfolio assessment
Faculty of Education and Natural Sciences

10

2ANI1122

Animation and Interactivity II

ECTS:
Semester:
Language:
Objectives:

10
Spring
Norwegian
The student is to have acquired basic knowledge of object-oriented
programming and design in order to be able to make virtual interactive
simulations and computer games.
The students learn to create virtual worlds and characters in a computer tool.
Central topics:
Object-oriented programming
Development of class structures
Advanced programming tools (array, lists, collision detection, etc.)
Introduction to game engine architecture
Tile-based worlds
The mathematics and physics of games
The course is organised as a combination of lectures, laboratory exercises, selfstudies and supervision.
Animation and Interactivity I
Assignments in accordance with the semester plan

Contents:

Organisation and teaching


methods:
Prerequisites:
Course requirements that
must be approved before
being allowed to sit the
examination:
Assessment:
Academic responsibility:

A 6-hour individual written examination


Faculty of Education and Natural Sciences

2DOV101

Design and Visual Communication I

ECTS:
Semester:
Language:
Objectives:

10
Autumn
Norwegian
The student is to have acquired:
knowledge about the concept of design and design processes
knowledge about two-dimensional forms of expression as a basis for
communication
knowledge about digital picture editing
knowledge about the form-aesthetic effects of pictures
knowledge about picture analysis and communication processes
knowledge about user interface
knowledge about theory of art as the basis for design development
skills in the use of aesthetical effects in visual communication
skills in the use of the pictures visual form elements
skills in the use of the pictures aesthetic functions
attitudes to his/her role as a cultural communicator in interactive
media
Central topics:
General design:
o Design / development of ideas and creativity
o Chromatology/ symbolic and aesthetic colour theory
o Modified contour drawing and perspective effects
o Photography
o Digital picture editing (Photoshop)
Design and development of web pages
Web design tools
Design/style and visual expression
Design and visual communication
Visual aesthetic effects and composition

Contents:

11

Organisation and teaching


methods:
Prerequisites:
Course requirements that
must be approved before
being allowed to sit the
examination:
Assessment:
Academic responsibility:

Form, aesthetic elements and aesthetic functions


Picture analysis/ mass media picture
Collage
The course is organised as a combination of lectures, laboratory exercises, selfstudies and supervision.
None
Assignments in accordance with the semester plan.

Portfolio assessment comprising two assignments.


Faculty of Education and Natural Sciences

2D0V201

Design and Visual Communication II

ECTS:
Semester:
Language:
Objectives:

10
Spring
Norwegian
The student is to have acquired knowledge enabling him to use a video-camera
and to edit and use advanced techniques for effects, form and style on video.
Central topics:
Animation, knowledge about and experience of the different ways
animation communicates stories and messages
Modelling of ones own characters, character anatomy, skeleton
structure, movement, facial expressions and textures
Storyboarding and animation. Describe central scenes and make
sketches of the different scenes
Use of sound and finishing use of sound in animated productions
Microphone and sound recording, recording techniques, exposure,
contrast, colour balance and editing techniques
The dramaturgy of film, writing manuscripts
Filming, camera positioning and lighting
Lighting, video and sound effects, sound editing in After Effects
Keying and compositing
Colour correction, style and form
The course is organised as a combination of lectures, laboratory exercises, selfstudies and supervision.
None
Assignments in accordance with the semester plan

Contents:

Organisation and teaching


methods:
Prerequisites:
Course requirements that
must be approved before
being allowed to sit the
examination:
Assessment:
Academic responsibility:

Portfolio assessment consisting of two assignments


Faculty of Education and Natural Sciences

23DM100

3D Modelling

ECTS:
Semester:
Language:
Objectives:

10
Spring
Norwegian
The student is to have acquired basic knowledge of 3D Modelling and
visualisation.
Central topics:
Basic modelling techniques
Materials
Textures

Contents:

12

Organisation and teaching


methods:
Prerequisites:
Course requirements that
must be approved before
being allowed to sit the
examination:
Assessment:
Academic responsibility:

Lighting
Rendering
Effects
The course is organised as a combination of lectures, laboratory exercises, selfstudies and supervision.
None
Assignments in accordance with the semester plan

An individual practical 7-hour examination will be set at the end of the


semester.
Faculty of Education and Natural Sciences

Year 2
2ANI2123

Animation and Interactivity III

ECTS:
Semester:
Language:
Objectives:

15
Autumn
Norwegian
The student is to have acquired basic knowledge in carrying out a game and
interactivity project.
The productions are to be carried out in accordance with shared guidelines.
The work is to take place in teams. Within the project, digital interactive
products are to be developed, in addition to a project report based on expert
knowledge and reflection about ones own working and learning process.
The students are to work in groups and take part in group work-shops and
supervision. Each group is to meet their supervisor regularly during the period.
2ANI1121 Animation and Interactivity I and 2ANI1122 Animation and
Interactivity II
Assignments in accordance with the semester plan

Contents:

Organisation and teaching


methods:
Prerequisites:
Course requirements that
must be approved before
being allowed to sit the
examination:
Assessment:
Academic responsibility:

The students are to submit a project consisting of product and report


Faculty of Education and Natural Sciences

23DKM120

Advanced 3D Modelling

ECTS:
Semester:
Language:
Objectives:

15
Autumn
Norwegian
The student is to have acquired advanced knowledge of 3D Modelling and
visualisation.
Central topics:
Advanced modelling techniques
Materials
Textures
Lighting
Rendering
Effects in 3D such as Particles and Reactor
The course is organised as a combination of lectures, laboratory exercises, selfstudies and supervision.
Software: 3D Studio Max
3D Modelling
Assignments in accordance with the semester plan

Contents:

Organisation and teaching


methods:
Prerequisites:
Course requirements that
must be approved before

13

being allowed to sit the


examination:
Assessment:
Academic responsibility:

An individual practical 7-hour examination will be set at the end of the


semester.
Faculty of Education and Natural Sciences

2SRA120

Drama and Directing for Animators

ECTS:
Semester:
Language:
Objectives:

15
Spring
Norwegian
The student is to have acquired knowledge about the theatre as a means of
expression, contact and communication, his/her creative ability, group
dynamics and social relations, the physical expression in a room, the animated
figures human qualities and how the physical expression affects a
spectator/player/actor to a greater degree than the spoken word.
The course addresses in more detail:
The effects of dramatic art on the animator through, among other
things, the history and terminology of the theatre, the seven acting
concepts and the animated figures relationship to the camera
The different forms of expression of dramatic art through Rudolf
Labans Effort theory for movement in space, dramatic acting in a
limited space, the characters influence on the spectator,
improvisation without a manuscript and K. Stanislavskis acting
method in practice
The course is organised as a combination of lectures, laboratory exercises, selfstudies and supervision.
None
Approved assignments, supervision, presentation and group discussions in
accordance with the semester plan

Contents:

Organisation and teaching


methods:
Prerequisites:
Course requirements that
must be approved before
being allowed to sit the
examination:
Assessment:
Academic responsibility:

An individual 3-day home examination


Faculty of Education and Natural Sciences

23DKRA100

3D Character Rigging and Animation

ECTS:
Semester:
Language:
Objectives:

15
Spring
Norwegian
The student is to have acquired knowledge that enables him to make a
complete rig and a complete animation set for games that can be used in digital
productions. The student is to be able to rig a character both with bones and
biped and to skin and animate it.
Central topics:
Character rigging
Skinning
Animation
The course is organised as a combination of lectures, laboratory exercises, selfstudies and supervision.
Software: 3D Studio Max
Based on 3D Modelling and Advanced 3D Modelling
Approved assignments in accordance with the semester plan

Contents:

Organisation and teaching


methods:
Prerequisites:
Course requirements that
must be approved before
being allowed to sit the
examination:
Assessment:
Academic responsibility:

An individual practical 7-hour examination will be set at the end of the


semester.
Faculty of Education and Natural Sciences

14

Year 3
2HIKA130

Developing Stories and Characters for Interactive Media

ECTS:
Semester:
Language:
Objectives:

10
Autumn
Norwegian
The student is to have acquired knowledge about:
developing characters in a plot
constructing a narrative plot for use in computer games and other
interactive media
story development for book, film and interactive media
writing a film manuscript
writing a draft manuscript for interactive media
editing a manuscript
Central topics:
Literary genres
Constructing characters in interactive media
Who and what governs a game
Systems for constructing dialogues in interactive media
The synergy effect arising from story to player via the storys
structure
The various pitfalls that give a poor story
Writing manuscripts in teams and individually
The course is organised as a combination of lectures, laboratory exercises, selfstudies and supervision.
None
Assignments and lectures in accordance with the semester plan

Contents:

Organisation and teaching


methods:
Prerequisites:
Course requirements that
must be approved before
being allowed to sit the
examination:
Assessment:
Academic responsibility:
23DA1202
ECTS:
Semester:
Language:
Objectives:
Contents:
Organisation and teaching
methods:

Prerequisites:
Course requirements that
must be approved before
being allowed to sit the
examination:
Assessment:

An individual 3-day home examination


Faculty of Education and Natural Sciences
3D Animation
20
Autumn
Norwegian
The students are to have acquired advanced knowledge enabling them to make
a short film that they can use as a showreel to show their animation skills.
The course will provide knowledge about the production of 3D films
The course is organised as a combination of lectures, laboratory exercises, selfstudies and supervision.
Throughout the course the students are to work individually on an assignment.
The students are to carry out one project in accordance with a designated
milestone schedule. The project is to be carried out individually to ensure that
each student has acquired basic knowledge from all the designated parts of the
curriculum. After each milestone the students will be given feedback about
their products. The students must also write a project report which is to help
show whether the student understands the material as well as being able to
reflect about the choices that he/she has made. This report is to follow a
designated template.
Based on 3D Modelling, Advanced 3D Modelling and 3D Character rigging
and Animation
Assignments and participation in exercises in accordance with the semester
plan.

Portfolio assessment consisting of two assignments

15

Academic responsibility

Faculty of Education and Natural Sciences

2PILP23

Pilot Production

ECTS:
Semester
Language:
Objectives:

30
Spring
Norwegian
The student is to have acquired basic knowledge in carrying out a sizeable
animation project and project work. After completing the course, the student is
to be able to carry out and take part in a development project and have gained
an understanding of different development and project management methods.
The productions are carried out in accordance with shared guidelines. The
work is to take place in teams working in accordance with project
methodology. During the project, digital interactive products are to be
developed, in addition to a project report that is to be based on expertise, and
reflection about ones own working and learning process. The report is to
follow distributed template for reports.
The students are to work in groups and take part in group work-shops and
supervision with an assigned supervisor. Each group is to meet their supervisor
regularly during the period. The project groups may choose to link their
project work to an external collaboration partner. Presentations of potential
external collaboration partners will be organised.
All courses from years 1 and 2.
Group work, supervision and approved assignments

Contents:

Organisation and teaching


methods:

Prerequisites:
Course requirements that
must be approved before
being allowed to sit the
examination:
Assessment:

Academic responsibility:

The students submit a project consisting of product and report. An oral


examination may adjust the grade of the project with one whole grade up or
down.
Faculty of Education and Natural Sciences

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