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SETTINGS
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S T O P ! ! !
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This is X-Plane 10's settings file. This is NOT your preferences. You
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should not edit this file, delete it, or modify it in any way or X-Plane
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may stop working. If you do accidentally touch this file, simply re-run
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the updater to get a new clean file. Your preferences are in
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Output/preferences.
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This file contains low level tuning for X-Plane's rendering engine; it
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is set up by Laminar Research before X-Plane ships. Please close this
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file now!!
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Still here? You're a hacker? The documentation that follows is for
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the use of LR's internal dev team. You're welcome to poke at this file
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in the privacy of your own home, and if you find a tweak you like, you
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can email LR. But please:
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- DO NOT make an add-on that requires this file to be modified. The
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format is completely unstable and subject to change without notice.
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- DO NOT contact tech support or LR if you change this file and bad
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things happen*. If you tweak this, you're on your own.
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* Bad things include: X-Plane crashing, x-Plane hanging, X-Plane failing
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to start, rendering artifacts, your whole computer hanging, your
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computer catching fire, and highly trained monkeys stealing all of
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your socks.
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You have been warned.
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This file maps X-Plane rendering settings (as seen by the user) to art
controls that actually affect the rendering engine. The file contains:
- Basic UI info, e.g. the setting strings and tool tips.
- Tables that map particular setting choices to particular art controls.
Tables can key off 1 or 2 settings at the same time, and each setting ca
trigger multiple datarefs.
Raw syntax
SETTING <type> <ui> <name> <max>
This defines a new setting. Type is one of DRAW or EFFECT to describe
whether the setting is a 'thing' in the world or an effect applied to
drawing. (X-Plane ignores this info right now.) UI is one of CHECK,
POPUP or SLIDER and defines what UI the setting shows. NAME identifies

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the setting - this string must match the internal code in X-Plane's UI
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and cannot be changed. Max defines the maximum value - all settings
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are zero based.
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SETTING_NAME <human-readable name>
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This is the human readable name for the setting as shown in the
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rendering screen. The goofy punctuation helps x-Plane layout the text.
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SETTING_DESC <tooltip>
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This is the tooltip the user sees if they mouse over the UI.
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SETTING_DEFAULT <config> <value>
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This defines the default for a given hardware configuration. The
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configs can be dx9_lim, dx9, dx10, dx11.
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SETTING_1 <setting> <value> <dataref> <value> [<dataref <value> ... [<d
ataref> <value>] ]
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This defines a table that maps a particular value for a particular setti
ng to a list of
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art control-value pairs. Each setting entry can control as many or as f
ew art controls as
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desired, and while it is a terrible idea to change an art control for SO
ME values of a
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setting and not ALL of them, it isn't illegal.
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SETTING_2 <setting1> <value1> <setting2> <value2> <dataref> <value> [<d
ataref <value> ... [<dataref> <value>] ]
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Same idea as above, but these art controls get these values when BOTH se
ttings have these values at the same
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time. This lets you build a 2-d grid of settings, or specialize one sett
ing based on another.
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REQUIRE_RELOAD
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The scenery must be reloaded when this setting changes.
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REQUIRE_DX10 <value>
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This value or higher for the setting is only allowed if the user has a D
X10 or better video card.
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This is used to disable HDR features on DX9 hardware.
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REQUIRE_SETTING <other setting> <min> <max>
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This setting is only available to the user when _another_ setting is is
within the range min/max.
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This is used to hide non-HDR-compatible features by requiring HDR be in
the range 1..1.
SETTING DRAW CHECK renopt_view_ind 1
SETTING_NAME |draw view indicator
SETTING_DESC This nifty little guy is a little orange plane that shows up in the
top of the screen when you hit the 'q' and 'e' keys in the cockpit to help orie
nt you.
SETTING_DEFAULT all 1

SETTING_1 renopt_view_ind 0 reno/draw_view_ind 0


SETTING_1 renopt_view_ind 1 reno/draw_view_ind 1
SETTING DRAW CHECK renopt_gload 1
SETTING_NAME |dim under high G-load or hypoxia
SETTING_DESC This will dim the view as you pull high-G or experience hypoxia fro
m not using the pressurization system (if equipped), simulating blackout.
SETTING_DEFAULT all 1
SETTING_1 renopt_gload 0 reno/draw_gload 0
SETTING_1 renopt_gload 1 reno/draw_gload 1
SETTING DRAW CHECK renopt_planet 1
SETTING_NAME |draw hi-res planet textures from orbit
SETTING_DESC This will draw excellent, hi-res textures of the Earth as seen from
100,000 feet and higher... really nice for sub-orbital and orbital rendering...
but it takes an additional 36 meg of VRAM at max texture resolution, and some C
PU as well!
SETTING_DEFAULT all 1
SETTING_DEFAULT dx9_lim 0
SETTING_1 renopt_planet 0 reno/draw_planet 0
SETTING_1 renopt_planet 1 reno/draw_planet 1
SETTING DRAW CHECK renopt_fire_ball 1
SETTING_NAME |draw forest fires and balloons
SETTING_DESC This will draw random forest fires, which you can put out by flying
over them in the Bombardier Seaplane and dropping flame retardant on them. Hot
air balloonists will also meander if the weather is nice.
SETTING_DEFAULT all 0
SETTING_1 renopt_fire_ball 0 reno/draw_fire_ball 0
SETTING_1 renopt_fire_ball 1 reno/draw_fire_ball 1
SETTING DRAW CHECK renopt_deer_birds 1
SETTING_NAME |draw birds and deer in nice weather
SETTING_DESC This will draw flocks of birds around the airports. Fly your plane
through these flocks of birds, and nothing will happen to your plane at all. Try
it. It is perfectly safe.
SETTING_1 renopt_deer_birds 0 reno/draw_deer_birds 0
SETTING_1 renopt_deer_birds 1 reno/draw_deer_birds 1
SETTING_DEFAULT all 0
SETTING DRAW CHECK renopt_boats 1
SETTING_NAME |draw aircraft carriers and frigates
SETTING_DESC This will draw boats and aircraft carriers.
SETTING_DEFAULT all 0
SETTING_1 renopt_boats 0 reno/draw_boats 0
SETTING_1 renopt_boats 1 reno/draw_boats 1
SETTING DRAW CHECK renopt_aurora 1
SETTING_NAME |draw Aurora Borealis
SETTING_DESC This will draw the Aurora Borealis at night in the Northerly direct
ion
SETTING_1 renopt_aurora 0 reno/draw_aurora 0
SETTING_1 renopt_aurora 1 reno/draw_aurora 1
SETTING_DEFAULT all 0
SETTING DRAW POPUP renopt_for_05 5
SETTING_MENU none-sparse-populated-filled in-overgrown-tree hugger
SETTING_NAME |number of trees
SETTING_DESC This will control how dense the forests are compared to the actual
density found in reality. Enter a lower forest density for less trees, but more

frame-rate.
REQUIRE_RELOAD
SETTING_DEFAULT dx9_lim 0
SETTING_DEFAULT dx9 1
SETTING_DEFAULT dx10 1
SETTING_DEFAULT dx11 2
#
These 3 settings control the fil
l levels of the main forests.
These settings c
ontrol the presence of annotated trees - use 0.0 or 1.0
These bring in the back-fill trees in autogen - again use 0.0 or 1.0.
SETTING_1 renopt_for_05 0 reno/draw_for_05 0
forest/inn_ring_density 0.0
forest/mid_ring_density 0.0
forest/out_ring_density 0.0
ag/ann_shrub_den
sity 0.0
ag/ann_tree_density1 0.0
ag/ann_tree_density2 0.0
ag/fill_shrub_density 0.0
ag/fill_tree_density1 0.0
ag/fill_tree_den
sity2 0.0
SETTING_1 renopt_for_05 1 reno/draw_for_05 1
forest/inn_ring_density 0.0
forest/mid_ring_density 0.0
forest/out_ring_density 0.5
ag/ann_shrub_den
sity 0.0
ag/ann_tree_density1 0.0
ag/ann_tree_density2 1.0
ag/fill_shrub_density 0.0
ag/fill_tree_density1 0.0
ag/fill_tree_den
sity2 0.0
SETTING_1 renopt_for_05 2 reno/draw_for_05 2
forest/inn_ring_density 0.0
forest/mid_ring_density 0.25
forest/out_ring_density 1.0
ag/ann_shrub_den
sity 0.0
ag/ann_tree_density1 1.0
ag/ann_tree_density2 1.0
ag/fill_shrub_density 0.0
ag/fill_tree_density1 0.0
ag/fill_tree_den
sity2 0.0
SETTING_1 renopt_for_05 3 reno/draw_for_05 3
forest/inn_ring_density 0.25
forest/mid_ring_density 0.5
forest/out_ring_density 1.0
ag/ann_shrub_den
sity 1.0
ag/ann_tree_density1 1.0
ag/ann_tree_density2 1.0
ag/fill_shrub_density 0.0
ag/fill_tree_density1 0.0
ag/fill_tree_den
sity2 1.0
SETTING_1 renopt_for_05 4 reno/draw_for_05 4
forest/inn_ring_density 0.5
forest/mid_ring_density 1.0
forest/out_ring_density 1.0
ag/ann_shrub_den
sity 1.0
ag/ann_tree_density1 1.0
ag/ann_tree_density2 1.0
ag/fill_shrub_density 0.0
ag/fill_tree_density1 1.0
ag/fill_tree_den
sity2 1.0
SETTING_1 renopt_for_05 5 reno/draw_for_05 5
forest/inn_ring_density 1.0
forest/mid_ring_density 1.0
forest/out_ring_density 1.0
ag/ann_shrub_den
sity 1.0
ag/ann_tree_density1 1.0
ag/ann_tree_density2 1.0
ag/fill_shrub_density 1.0
ag/fill_tree_density1 1.0
ag/fill_tree_den
sity2 1.0
SETTING DRAW POPUP renopt_obj_06
6
SETTING_MENU none-default-a lot-tons-mega tons-too many-extreme
SETTING_NAME |number of objects
SETTING_DESC This will draw buildings, signs, and things like that all over.
REQUIRE_RELOAD
SETTING_1 renopt_obj_06 0 reno/draw_objs_06 0
SETTING_1 renopt_obj_06 1 reno/draw_objs_06 1
SETTING_1 renopt_obj_06 2 reno/draw_objs_06 2
SETTING_1 renopt_obj_06 3 reno/draw_objs_06 3
SETTING_1 renopt_obj_06 4 reno/draw_objs_06 4
SETTING_1 renopt_obj_06 5 reno/draw_objs_06 5
SETTING_1 renopt_obj_06 6 reno/draw_objs_06 6
SETTING_DEFAULT dx9_lim 0
SETTING_DEFAULT dx9 1
SETTING_DEFAULT dx10 1
SETTING_DEFAULT dx11 3
SETTING DRAW POPUP renopt_vec_03
3
SETTING_MENU none-default-tons-extreme

SETTING_NAME |number of roads


SETTING_DESC This will draw roads, railroad
REQUIRE_RELOAD
SETTING_1 renopt_vec_03 0 reno/draw_vecs_03
SETTING_1 renopt_vec_03 1 reno/draw_vecs_03
SETTING_1 renopt_vec_03 2 reno/draw_vecs_03
SETTING_1 renopt_vec_03 3 reno/draw_vecs_03
SETTING_DEFAULT dx9_lim 0
SETTING_DEFAULT dx9 1
SETTING_DEFAULT dx10 1
SETTING_DEFAULT dx11 2

tracks, and the like.


0
1
2
3

SETTING DRAW POPUP renopt_car_05


5
SETTING_MENU none-Siberia Winter-Kansas Residential-Chicago Suburbs-New York Bur
rough-Los Angeles Downtown
SETTING_NAME |number of cars
SETTING_DESC IF you have roads selected to the left, then we will let cars drive
around on them.
SETTING_1 renopt_car_05 0 reno/draw_cars_05 0
SETTING_1 renopt_car_05 1 reno/draw_cars_05 1
SETTING_1 renopt_car_05 2 reno/draw_cars_05 2
SETTING_1 renopt_car_05 3 reno/draw_cars_05 3
SETTING_1 renopt_car_05 4 reno/draw_cars_05 4
SETTING_1 renopt_car_05 5 reno/draw_cars_05 5
SETTING_DEFAULT dx9_lim 0
SETTING_DEFAULT dx9 0
SETTING_DEFAULT dx10 1
SETTING_DEFAULT dx11 1
SETTING DRAW POPUP renopt_lod_50 4
SETTING_MENU very low-low-medium-high-very high
SETTING_NAME |world detail distance
SETTING_DESC This will decide how much detail to give objects and other things i
n the world, and from how far away these details will still be drawn.
REQUIRE_RELOAD
SETTING_DEFAULT dx9_lim 2
SETTING_DEFAULT dx9 2
SETTING_DEFAULT dx10 3
SETTING_DEFAULT dx11 4
#
Main bias for OBJ, bigger cuts obis
These se
t the LOd on the main forests
These set the LOD on annotations
LOD on b
ackfill trees.
3-d geom fade ra
tio
AG tile distance bias terrain FAR texture crossfade bias
SETTING_1 renopt_lod_50 0
reno/LOD_bias_rat 5
forest/inn_ring_
lod 3600
forest/mid_ring_lod 2700
forest/out_ring_lod 3600
ag/ann_shrub_lod 2000 ag/ann_tree_lod1 3600 ag/ann_tree_lod2 3600 ag/fill_
shrub_lod 2000 ag/fill_tree_lod1 3600 ag/fill_tree_lod2 3600 terrain/fade_sta
rt_rat 0.75
ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72
SETTING_1 renopt_lod_50 1
reno/LOD_bias_rat 3.375
forest/inn_ring_
lod 4000
forest/mid_ring_lod 3800
forest/out_ring_lod 5400
ag/ann_shrub_lod 2000 ag/ann_tree_lod1 4000 ag/ann_tree_lod2 5400 ag/fill_
shrub_lod 2000 ag/fill_tree_lod1 4000 ag/fill_tree_lod2 5400 terrain/fade_sta
rt_rat 0.65
ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72
SETTING_1 renopt_lod_50 2
reno/LOD_bias_rat 2.25
forest/inn_ring_
lod 5000
forest/mid_ring_lod 5700
forest/out_ring_lod 8000
ag/ann_shrub_lod 2500 ag/ann_tree_lod1 5000 ag/ann_tree_lod2 8000 ag/fill_
shrub_lod 2500 ag/fill_tree_lod1 5000 ag/fill_tree_lod2 8000 terrain/fade_sta
rt_rat 0.6
ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72
SETTING_1 renopt_lod_50 3
reno/LOD_bias_rat 1.5
forest/inn_ring_

lod 6600
forest/mid_ring_lod 8600
forest/out_ring_lod 12000
ag/ann_shrub_lod 3300 ag/ann_tree_lod1 6600 ag/ann_tree_lod2 12000 ag/fill_
shrub_lod 3300 ag/fill_tree_lod1 6600 ag/fill_tree_lod2 12000 terrain/fade_sta
rt_rat 0.55
ag/tile_lod_bias 0.83 terrain/composite_far_dist_bias 0.83
SETTING_1 renopt_lod_50 4
reno/LOD_bias_rat 1
forest/inn_ring_
lod 10000
forest/mid_ring_lod 13000
forest/out_ring_lod 18000
ag/ann_shrub_lod 5000 ag/ann_tree_lod1 10000 ag/ann_tree_lod2 18000 ag/fill_
shrub_lod 5000 ag/fill_tree_lod1 10000 ag/fill_tree_lod2 18000 terrain/fade_sta
rt_rat 0.5
ag/tile_lod_bias 1.00 terrain/composite_far_dist_bias 1.0
SETTING DRAW POPUP renopt_apt_03 3
SETTING_MENU low-default-high-extreme
SETTING_NAME |airport detail
SETTING_DESC This option add little bits of detail in many different places. It
looks good but needs a fast computer! This does things like draw the details of
each runway light, and add little bits of detail in many other areas as well.
REQUIRE_RELOAD
SETTING_DEFAULT all 1
SETTING_DEFAULT dx9_lim 0
SETTING_1 renopt_apt_03 0 reno/draw_detail_apt_03 0
SETTING_1 renopt_apt_03 1 reno/draw_detail_apt_03 1
SETTING_1 renopt_apt_03 2 reno/draw_detail_apt_03 2
SETTING_1 renopt_apt_03 3 reno/draw_detail_apt_03 3
SETTING EFFECTS POPUP renopt_wat_05 5
SETTING_MENU none-low-medium-default-advanced-complete
SETTING_NAME |water reflection detail
SETTING_1 renopt_wat_05 0 reno/draw_reflect_water05 0
SETTING_1 renopt_wat_05 1 reno/draw_reflect_water05 1
SETTING_1 renopt_wat_05 2 reno/draw_reflect_water05 2
SETTING_1 renopt_wat_05 3 reno/draw_reflect_water05 3
SETTING_1 renopt_wat_05 4 reno/draw_reflect_water05 4
SETTING_1 renopt_wat_05 5 reno/draw_reflect_water05 5
SETTING_DEFAULT all 0
SETTING EXPERT CHECK renopt_comp_texes 1
SETTING_NAME compress textures to save VRAM
SETTING_DESC You should TOTALLY leave this ON! This will let you run quite a bit
faster at high texture resolutions and near very detailed custom scenery!
SETTING_DEFAULT all 1
SETTING_1 renopt_comp_texes 0 reno/comp_texes 0
SETTING_1 renopt_comp_texes 1 reno/comp_texes 1
SETTING EXPERT CHECK renopt_sloped_runways 1
SETTING_NAME |runways follow terrain contours
SETTING_DESC You should TOTALLY leave this ON! It is fun and costs NOTHING in sp
eed. The only reason you would turn this off is to get X-Plane airports to be at
the same elevation as MICROSOFT FLIGHT-SIM AIRPORTS, which do NOT follow the co
ntour of the terrain as of this writing. This lets X-Plane aircraft and Microsof
t aircraft be in the same place on Squawkbox or other multiplayer environments.
SETTING_DEFAULT all 1
SETTING_1 renopt_sloped_runways 0 reno/sloped_runways 0
SETTING_1 renopt_sloped_runways 1 reno/sloped_runways 1
SETTING EFFECTS CHECK renopt_volume_fog 1
SETTING_NAME |draw volumetric fog
SETTING_1 renopt_volume_fog 0 reno/draw_volume_fog01 0
SETTING_1 renopt_volume_fog 1 reno/draw_volume_fog01 1
SETTING_DEFAULT dx9_lim 0
SETTING_DEFAULT dx9 1

SETTING_DEFAULT dx10 1
SETTING_DEFAULT dx11 1
SETTING EFFECTS CHECK renopt_per_pix_liting 1
SETTING_NAME |draw per pixel lighting
SETTING_1 renopt_per_pix_liting 0 reno/draw_per_pix_liting 0 shaders/faded_lod 0
SETTING_1 renopt_per_pix_liting 1 reno/draw_per_pix_liting 1 shaders/faded_lod 1
SETTING_DEFAULT dx9_lim 0
SETTING_DEFAULT dx9 0
SETTING_DEFAULT dx10 1
SETTING_DEFAULT dx11 1
SETTING EFFECTS CHECK renopt_HDR 1
SETTING_NAME |HDR rendering
REQUIRE_DX10 1
REQUIRE_RELOAD 1
SETTING_1 renopt_HDR 0 reno/draw_HDR 0
SETTING_1 renopt_HDR 1 reno/draw_HDR 1
SETTING_DEFAULT all 0
SETTING EFFECTS POPUP renopt_shadows_06 6
SETTING_NAME |shadow detail
SETTING_MENU static-overlay-3d on aircraft-global (low)-global (medium)-global (
high)-global (melt your GPU)
REQUIRE_DX10 2
SETTING_DEFAULT dx9_lim 0
SETTING_DEFAULT dx9 1
SETTING_DEFAULT dx10 1
SETTING_DEFAULT dx11 1
REQUIRE_RELOAD 2
SETTING_1 renopt_shadows_06 0
shadow/csm_split_exterior 0
shadow/csm_split_interior 0
shadow/last_3d_pass 2
caps/dynamic_sha
dow
0
shadow/csm/far_limit
5000
shadow/scenery_shadows 0
shadow/total_fade_ratio 0.7
SETTING_1 renopt_shadows_06 1
shadow/csm_split_exterior 0
shadow/csm_split_interior 0
shadow/last_3d_pass 2
caps/dynamic_sha
dow
1
shadow/csm/far_limit
5000
shadow/scenery_shadows 0
shadow/total_fade_ratio 0.7
SETTING_1 renopt_shadows_06 2
shadow/csm_split_exterior 1
shadow/csm_split_interior 3
shadow/last_3d_pass 0
caps/dynamic_sha
dow
0
shadow/csm/far_limit
500
shadow/scenery_shadows 0
shadow/total_fade_ratio 0.999
SETTING_1 renopt_shadows_06 3
shadow/csm_split_exterior 2
shadow/csm_split_interior 3
shadow/last_3d_pass 2
caps/dynamic_sha
dow
0
shadow/csm/far_limit
1000
shadow/scenery_shadows 1
shadow/total_fade_ratio 0.7
SETTING_1 renopt_shadows_06 4
shadow/csm_split_exterior 3
shadow/csm_split_interior 4
shadow/last_3d_pass 2
caps/dynamic_sha
dow
0
shadow/csm/far_limit
3000
shadow/scenery_shadows 1
shadow/total_fade_ratio 0.7
SETTING_1 renopt_shadows_06 5
shadow/csm_split_exterior 4
shadow/csm_split_interior 5
shadow/last_3d_pass 2
caps/dynamic_sha
dow
0
shadow/csm/far_limit
6000
shadow/scenery_shadows 1
shadow/total_fade_ratio 0.7
SETTING_2 renopt_shadows_06 6 renopt_HDR 1
shadow/csm_split_exterior 5
shadow/csm_split_interior 6
shadow/last_3d_pass 2
caps/dynamic_sha
dow
0
shadow/csm/far_limit
6000
shadow/scenery_shadows 1
shadow/total_fade_ratio 0.7
SETTING_2 renopt_shadows_06 6 renopt_HDR 0
shadow/csm_split_exterior 4
shadow/csm_split_interior 5
shadow/last_3d_pass 2
caps/dynamic_sha

dow
0
shadow/csm/far_limit
shadow/total_fade_ratio 0.7

6000

shadow/scenery_shadows 1

SETTING EFFECTS CHECK renopt_scattering 1


SETTING_NAME |atmospheric scattering
REQUIRE_DX10
REQUIRE_SETTING renopt_HDR 1 1
SETTING_1 renopt_scattering 0 reno/draw_scattering 0
SETTING_1 renopt_scattering 1 reno/draw_scattering 1
SETTING_DEFAULT all 1
SETTING EFFECTS POPUP renopt_HDR_antial 6
SETTING_NAME |HDR anti-aliasing
SETTING_DESC This setting removes jagged lines in HDR mode. Note that regular F
SAA does not affect HDR rendering, so use this setting instead of FSAA.
SETTING_MENU none (fastest)-FXAA-2x SSAA+FXAA-4x SSAA-4x SSAA+FXAA-8x SSAA+FXAA
(highest quality)
REQUIRE_DX10 1
REQUIRE_SETTING renopt_HDR 1 1
SETTING_1 renopt_HDR_antial 0 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 1 hdr/use_post
_aa 0
SETTING_1 renopt_HDR_antial 1 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 1 hdr/use_post
_aa 2
SETTING_1 renopt_HDR_antial 2 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 2 hdr/use_post
_aa 2
SETTING_1 renopt_HDR_antial 3 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 2 hdr/use_post
_aa 0
SETTING_1 renopt_HDR_antial 4 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 2 hdr/use_post
_aa 2
SETTING_1 renopt_HDR_antial 5 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 4 hdr/use_post
_aa 2
SETTING_DEFAULT all 0
SETTING EFFECTS CHECK renopt_bump_maps 1
SETTING_NAME |3-D bump-maps
SETTING_DEFAULT all 1
SETTING_1 renopt_bump_maps 0 reno/use_bump_maps 0
SETTING_1 renopt_bump_maps 1 reno/use_bump_maps 1
SETTING EFFECTS CHECK renopt_detail_textures 1
SETTING_NAME |gritty detail textures
SETTING_DEFAULT all 1
SETTING_1 renopt_detail_textures 0 reno/use_detail_textures 0
SETTING_1 renopt_detail_textures 1 reno/use_detail_textures 1
TIMEDEMO 1
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING

renopt_volume_fog 1
renopt_shadows_06 0
renopt_per_pix_liting 0
renopt_HDR 0
renopt_for_05 1
renopt_obj_06 1
renopt_vec_03 1
renopt_scattering 0
renopt_HDR_antial 0
renopt_lod_50 4

TIMEDEMO 2
DEMO_SETTING renopt_volume_fog 1
DEMO_SETTING renopt_shadows_06 1

DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING

renopt_per_pix_liting 1
renopt_HDR 0
renopt_for_05 2
renopt_obj_06 3
renopt_vec_03 2
renopt_scattering 0
renopt_HDR_antial 0
renopt_lod_50 4

TIMEDEMO 3
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING

renopt_volume_fog 1
renopt_shadows_06 6
renopt_per_pix_liting 1
renopt_HDR 1
renopt_for_05 3
renopt_obj_06 6
renopt_vec_03 3
renopt_scattering 1
renopt_HDR_antial 1
renopt_lod_50 4

TIMEDEMO 4
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING

renopt_volume_fog 1
renopt_shadows_06 6
renopt_per_pix_liting 1
renopt_HDR 0
renopt_for_05 3
renopt_obj_06 6
renopt_vec_03 3
renopt_scattering 0
renopt_HDR_antial 0
renopt_lod_50 4

TIMEDEMO 5
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING

renopt_volume_fog 1
renopt_shadows_06 1
renopt_per_pix_liting 1
renopt_HDR 1
renopt_for_05 0
renopt_obj_06 0
renopt_vec_03 0
renopt_scattering 1
renopt_HDR_antial 2
renopt_lod_50 4

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