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SETTINGS
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S T O P ! ! !
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This is X-Plane 10's settings file. This is NOT your preferences. You
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should not edit this file, delete it, or modify it in any way or X-Plane
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may stop working. If you do accidentally touch this file, simply re-run
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the updater to get a new clean file. Your preferences are in
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Output/preferences.
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This file contains low level tuning for X-Plane's rendering engine; it
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is set up by Laminar Research before X-Plane ships. Please close this
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file now!!
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Still here? You're a hacker? The documentation that follows is for
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the use of LR's internal dev team. You're welcome to poke at this file
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in the privacy of your own home, and if you find a tweak you like, you
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can email LR. But please:
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- DO NOT make an add-on that requires this file to be modified. The
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format is completely unstable and subject to change without notice.
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- DO NOT contact tech support or LR if you change this file and bad
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things happen*. If you tweak this, you're on your own.
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* Bad things include: X-Plane crashing, x-Plane hanging, X-Plane failing
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to start, rendering artifacts, your whole computer hanging, your
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computer catching fire, and highly trained monkeys stealing all of
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your socks.
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You have been warned.
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This file maps X-Plane rendering settings (as seen by the user) to art
controls that actually affect the rendering engine. The file contains:
- Basic UI info, e.g. the setting strings and tool tips.
- Tables that map particular setting choices to particular art controls.
Tables can key off 1 or 2 settings at the same time, and each setting ca
trigger multiple datarefs.
Raw syntax
SETTING <type> <ui> <name> <max>
This defines a new setting. Type is one of DRAW or EFFECT to describe
whether the setting is a 'thing' in the world or an effect applied to
drawing. (X-Plane ignores this info right now.) UI is one of CHECK,
POPUP or SLIDER and defines what UI the setting shows. NAME identifies
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the setting - this string must match the internal code in X-Plane's UI
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and cannot be changed. Max defines the maximum value - all settings
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are zero based.
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SETTING_NAME <human-readable name>
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This is the human readable name for the setting as shown in the
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rendering screen. The goofy punctuation helps x-Plane layout the text.
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SETTING_DESC <tooltip>
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This is the tooltip the user sees if they mouse over the UI.
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SETTING_DEFAULT <config> <value>
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This defines the default for a given hardware configuration. The
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configs can be dx9_lim, dx9, dx10, dx11.
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SETTING_1 <setting> <value> <dataref> <value> [<dataref <value> ... [<d
ataref> <value>] ]
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This defines a table that maps a particular value for a particular setti
ng to a list of
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art control-value pairs. Each setting entry can control as many or as f
ew art controls as
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desired, and while it is a terrible idea to change an art control for SO
ME values of a
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setting and not ALL of them, it isn't illegal.
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SETTING_2 <setting1> <value1> <setting2> <value2> <dataref> <value> [<d
ataref <value> ... [<dataref> <value>] ]
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Same idea as above, but these art controls get these values when BOTH se
ttings have these values at the same
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time. This lets you build a 2-d grid of settings, or specialize one sett
ing based on another.
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REQUIRE_RELOAD
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The scenery must be reloaded when this setting changes.
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REQUIRE_DX10 <value>
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This value or higher for the setting is only allowed if the user has a D
X10 or better video card.
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This is used to disable HDR features on DX9 hardware.
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REQUIRE_SETTING <other setting> <min> <max>
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This setting is only available to the user when _another_ setting is is
within the range min/max.
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This is used to hide non-HDR-compatible features by requiring HDR be in
the range 1..1.
SETTING DRAW CHECK renopt_view_ind 1
SETTING_NAME |draw view indicator
SETTING_DESC This nifty little guy is a little orange plane that shows up in the
top of the screen when you hit the 'q' and 'e' keys in the cockpit to help orie
nt you.
SETTING_DEFAULT all 1
frame-rate.
REQUIRE_RELOAD
SETTING_DEFAULT dx9_lim 0
SETTING_DEFAULT dx9 1
SETTING_DEFAULT dx10 1
SETTING_DEFAULT dx11 2
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These 3 settings control the fil
l levels of the main forests.
These settings c
ontrol the presence of annotated trees - use 0.0 or 1.0
These bring in the back-fill trees in autogen - again use 0.0 or 1.0.
SETTING_1 renopt_for_05 0 reno/draw_for_05 0
forest/inn_ring_density 0.0
forest/mid_ring_density 0.0
forest/out_ring_density 0.0
ag/ann_shrub_den
sity 0.0
ag/ann_tree_density1 0.0
ag/ann_tree_density2 0.0
ag/fill_shrub_density 0.0
ag/fill_tree_density1 0.0
ag/fill_tree_den
sity2 0.0
SETTING_1 renopt_for_05 1 reno/draw_for_05 1
forest/inn_ring_density 0.0
forest/mid_ring_density 0.0
forest/out_ring_density 0.5
ag/ann_shrub_den
sity 0.0
ag/ann_tree_density1 0.0
ag/ann_tree_density2 1.0
ag/fill_shrub_density 0.0
ag/fill_tree_density1 0.0
ag/fill_tree_den
sity2 0.0
SETTING_1 renopt_for_05 2 reno/draw_for_05 2
forest/inn_ring_density 0.0
forest/mid_ring_density 0.25
forest/out_ring_density 1.0
ag/ann_shrub_den
sity 0.0
ag/ann_tree_density1 1.0
ag/ann_tree_density2 1.0
ag/fill_shrub_density 0.0
ag/fill_tree_density1 0.0
ag/fill_tree_den
sity2 0.0
SETTING_1 renopt_for_05 3 reno/draw_for_05 3
forest/inn_ring_density 0.25
forest/mid_ring_density 0.5
forest/out_ring_density 1.0
ag/ann_shrub_den
sity 1.0
ag/ann_tree_density1 1.0
ag/ann_tree_density2 1.0
ag/fill_shrub_density 0.0
ag/fill_tree_density1 0.0
ag/fill_tree_den
sity2 1.0
SETTING_1 renopt_for_05 4 reno/draw_for_05 4
forest/inn_ring_density 0.5
forest/mid_ring_density 1.0
forest/out_ring_density 1.0
ag/ann_shrub_den
sity 1.0
ag/ann_tree_density1 1.0
ag/ann_tree_density2 1.0
ag/fill_shrub_density 0.0
ag/fill_tree_density1 1.0
ag/fill_tree_den
sity2 1.0
SETTING_1 renopt_for_05 5 reno/draw_for_05 5
forest/inn_ring_density 1.0
forest/mid_ring_density 1.0
forest/out_ring_density 1.0
ag/ann_shrub_den
sity 1.0
ag/ann_tree_density1 1.0
ag/ann_tree_density2 1.0
ag/fill_shrub_density 1.0
ag/fill_tree_density1 1.0
ag/fill_tree_den
sity2 1.0
SETTING DRAW POPUP renopt_obj_06
6
SETTING_MENU none-default-a lot-tons-mega tons-too many-extreme
SETTING_NAME |number of objects
SETTING_DESC This will draw buildings, signs, and things like that all over.
REQUIRE_RELOAD
SETTING_1 renopt_obj_06 0 reno/draw_objs_06 0
SETTING_1 renopt_obj_06 1 reno/draw_objs_06 1
SETTING_1 renopt_obj_06 2 reno/draw_objs_06 2
SETTING_1 renopt_obj_06 3 reno/draw_objs_06 3
SETTING_1 renopt_obj_06 4 reno/draw_objs_06 4
SETTING_1 renopt_obj_06 5 reno/draw_objs_06 5
SETTING_1 renopt_obj_06 6 reno/draw_objs_06 6
SETTING_DEFAULT dx9_lim 0
SETTING_DEFAULT dx9 1
SETTING_DEFAULT dx10 1
SETTING_DEFAULT dx11 3
SETTING DRAW POPUP renopt_vec_03
3
SETTING_MENU none-default-tons-extreme
lod 6600
forest/mid_ring_lod 8600
forest/out_ring_lod 12000
ag/ann_shrub_lod 3300 ag/ann_tree_lod1 6600 ag/ann_tree_lod2 12000 ag/fill_
shrub_lod 3300 ag/fill_tree_lod1 6600 ag/fill_tree_lod2 12000 terrain/fade_sta
rt_rat 0.55
ag/tile_lod_bias 0.83 terrain/composite_far_dist_bias 0.83
SETTING_1 renopt_lod_50 4
reno/LOD_bias_rat 1
forest/inn_ring_
lod 10000
forest/mid_ring_lod 13000
forest/out_ring_lod 18000
ag/ann_shrub_lod 5000 ag/ann_tree_lod1 10000 ag/ann_tree_lod2 18000 ag/fill_
shrub_lod 5000 ag/fill_tree_lod1 10000 ag/fill_tree_lod2 18000 terrain/fade_sta
rt_rat 0.5
ag/tile_lod_bias 1.00 terrain/composite_far_dist_bias 1.0
SETTING DRAW POPUP renopt_apt_03 3
SETTING_MENU low-default-high-extreme
SETTING_NAME |airport detail
SETTING_DESC This option add little bits of detail in many different places. It
looks good but needs a fast computer! This does things like draw the details of
each runway light, and add little bits of detail in many other areas as well.
REQUIRE_RELOAD
SETTING_DEFAULT all 1
SETTING_DEFAULT dx9_lim 0
SETTING_1 renopt_apt_03 0 reno/draw_detail_apt_03 0
SETTING_1 renopt_apt_03 1 reno/draw_detail_apt_03 1
SETTING_1 renopt_apt_03 2 reno/draw_detail_apt_03 2
SETTING_1 renopt_apt_03 3 reno/draw_detail_apt_03 3
SETTING EFFECTS POPUP renopt_wat_05 5
SETTING_MENU none-low-medium-default-advanced-complete
SETTING_NAME |water reflection detail
SETTING_1 renopt_wat_05 0 reno/draw_reflect_water05 0
SETTING_1 renopt_wat_05 1 reno/draw_reflect_water05 1
SETTING_1 renopt_wat_05 2 reno/draw_reflect_water05 2
SETTING_1 renopt_wat_05 3 reno/draw_reflect_water05 3
SETTING_1 renopt_wat_05 4 reno/draw_reflect_water05 4
SETTING_1 renopt_wat_05 5 reno/draw_reflect_water05 5
SETTING_DEFAULT all 0
SETTING EXPERT CHECK renopt_comp_texes 1
SETTING_NAME compress textures to save VRAM
SETTING_DESC You should TOTALLY leave this ON! This will let you run quite a bit
faster at high texture resolutions and near very detailed custom scenery!
SETTING_DEFAULT all 1
SETTING_1 renopt_comp_texes 0 reno/comp_texes 0
SETTING_1 renopt_comp_texes 1 reno/comp_texes 1
SETTING EXPERT CHECK renopt_sloped_runways 1
SETTING_NAME |runways follow terrain contours
SETTING_DESC You should TOTALLY leave this ON! It is fun and costs NOTHING in sp
eed. The only reason you would turn this off is to get X-Plane airports to be at
the same elevation as MICROSOFT FLIGHT-SIM AIRPORTS, which do NOT follow the co
ntour of the terrain as of this writing. This lets X-Plane aircraft and Microsof
t aircraft be in the same place on Squawkbox or other multiplayer environments.
SETTING_DEFAULT all 1
SETTING_1 renopt_sloped_runways 0 reno/sloped_runways 0
SETTING_1 renopt_sloped_runways 1 reno/sloped_runways 1
SETTING EFFECTS CHECK renopt_volume_fog 1
SETTING_NAME |draw volumetric fog
SETTING_1 renopt_volume_fog 0 reno/draw_volume_fog01 0
SETTING_1 renopt_volume_fog 1 reno/draw_volume_fog01 1
SETTING_DEFAULT dx9_lim 0
SETTING_DEFAULT dx9 1
SETTING_DEFAULT dx10 1
SETTING_DEFAULT dx11 1
SETTING EFFECTS CHECK renopt_per_pix_liting 1
SETTING_NAME |draw per pixel lighting
SETTING_1 renopt_per_pix_liting 0 reno/draw_per_pix_liting 0 shaders/faded_lod 0
SETTING_1 renopt_per_pix_liting 1 reno/draw_per_pix_liting 1 shaders/faded_lod 1
SETTING_DEFAULT dx9_lim 0
SETTING_DEFAULT dx9 0
SETTING_DEFAULT dx10 1
SETTING_DEFAULT dx11 1
SETTING EFFECTS CHECK renopt_HDR 1
SETTING_NAME |HDR rendering
REQUIRE_DX10 1
REQUIRE_RELOAD 1
SETTING_1 renopt_HDR 0 reno/draw_HDR 0
SETTING_1 renopt_HDR 1 reno/draw_HDR 1
SETTING_DEFAULT all 0
SETTING EFFECTS POPUP renopt_shadows_06 6
SETTING_NAME |shadow detail
SETTING_MENU static-overlay-3d on aircraft-global (low)-global (medium)-global (
high)-global (melt your GPU)
REQUIRE_DX10 2
SETTING_DEFAULT dx9_lim 0
SETTING_DEFAULT dx9 1
SETTING_DEFAULT dx10 1
SETTING_DEFAULT dx11 1
REQUIRE_RELOAD 2
SETTING_1 renopt_shadows_06 0
shadow/csm_split_exterior 0
shadow/csm_split_interior 0
shadow/last_3d_pass 2
caps/dynamic_sha
dow
0
shadow/csm/far_limit
5000
shadow/scenery_shadows 0
shadow/total_fade_ratio 0.7
SETTING_1 renopt_shadows_06 1
shadow/csm_split_exterior 0
shadow/csm_split_interior 0
shadow/last_3d_pass 2
caps/dynamic_sha
dow
1
shadow/csm/far_limit
5000
shadow/scenery_shadows 0
shadow/total_fade_ratio 0.7
SETTING_1 renopt_shadows_06 2
shadow/csm_split_exterior 1
shadow/csm_split_interior 3
shadow/last_3d_pass 0
caps/dynamic_sha
dow
0
shadow/csm/far_limit
500
shadow/scenery_shadows 0
shadow/total_fade_ratio 0.999
SETTING_1 renopt_shadows_06 3
shadow/csm_split_exterior 2
shadow/csm_split_interior 3
shadow/last_3d_pass 2
caps/dynamic_sha
dow
0
shadow/csm/far_limit
1000
shadow/scenery_shadows 1
shadow/total_fade_ratio 0.7
SETTING_1 renopt_shadows_06 4
shadow/csm_split_exterior 3
shadow/csm_split_interior 4
shadow/last_3d_pass 2
caps/dynamic_sha
dow
0
shadow/csm/far_limit
3000
shadow/scenery_shadows 1
shadow/total_fade_ratio 0.7
SETTING_1 renopt_shadows_06 5
shadow/csm_split_exterior 4
shadow/csm_split_interior 5
shadow/last_3d_pass 2
caps/dynamic_sha
dow
0
shadow/csm/far_limit
6000
shadow/scenery_shadows 1
shadow/total_fade_ratio 0.7
SETTING_2 renopt_shadows_06 6 renopt_HDR 1
shadow/csm_split_exterior 5
shadow/csm_split_interior 6
shadow/last_3d_pass 2
caps/dynamic_sha
dow
0
shadow/csm/far_limit
6000
shadow/scenery_shadows 1
shadow/total_fade_ratio 0.7
SETTING_2 renopt_shadows_06 6 renopt_HDR 0
shadow/csm_split_exterior 4
shadow/csm_split_interior 5
shadow/last_3d_pass 2
caps/dynamic_sha
dow
0
shadow/csm/far_limit
shadow/total_fade_ratio 0.7
6000
shadow/scenery_shadows 1
renopt_volume_fog 1
renopt_shadows_06 0
renopt_per_pix_liting 0
renopt_HDR 0
renopt_for_05 1
renopt_obj_06 1
renopt_vec_03 1
renopt_scattering 0
renopt_HDR_antial 0
renopt_lod_50 4
TIMEDEMO 2
DEMO_SETTING renopt_volume_fog 1
DEMO_SETTING renopt_shadows_06 1
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
renopt_per_pix_liting 1
renopt_HDR 0
renopt_for_05 2
renopt_obj_06 3
renopt_vec_03 2
renopt_scattering 0
renopt_HDR_antial 0
renopt_lod_50 4
TIMEDEMO 3
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
renopt_volume_fog 1
renopt_shadows_06 6
renopt_per_pix_liting 1
renopt_HDR 1
renopt_for_05 3
renopt_obj_06 6
renopt_vec_03 3
renopt_scattering 1
renopt_HDR_antial 1
renopt_lod_50 4
TIMEDEMO 4
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
renopt_volume_fog 1
renopt_shadows_06 6
renopt_per_pix_liting 1
renopt_HDR 0
renopt_for_05 3
renopt_obj_06 6
renopt_vec_03 3
renopt_scattering 0
renopt_HDR_antial 0
renopt_lod_50 4
TIMEDEMO 5
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
DEMO_SETTING
renopt_volume_fog 1
renopt_shadows_06 1
renopt_per_pix_liting 1
renopt_HDR 1
renopt_for_05 0
renopt_obj_06 0
renopt_vec_03 0
renopt_scattering 1
renopt_HDR_antial 2
renopt_lod_50 4