Escolar Documentos
Profissional Documentos
Cultura Documentos
Level 0
Create Water Creates 2 gal/lvl of pure water Conj VS 1a Close Up to 2gal/level None No
Cure Minor Wounds Cures 1hp of damage Conj VS 1a Touch Creature Will Yes
Dawn Wakes all sleeping creatures Abj V 1 sw 15 ft Creatures within 15 ft. Fort Yes
Detect Magic Detects spells & magic items Univ VS 1a 60 ft Quarter circle None No
Detect Poison Detects poison in creature/object Div VS 1a Close Creature, object, 5 ft. cube None No
Light Objects emits light like a torch Evoc VM/DF 1a Touch Object None No
Purify Food & Drink Make spoiled/rotten food eatable Trans VS 1a Touch 1 cu. Ft. of contaminated food Will Yes
Read Magic Decipher magical scripts/books Conj VSF 1a Personal You - -
Resistance Gain +1 to saves Abj VSMDF 1a Touch Creature Will Yes
Virtue Subject gains 1 temporary hp Trans VSDF 1a Touch Creature Fort Yes
Aura Against Flame Aura absorbs first 10pts fire damage Abj VS 1a Personal You - -
Bless Water Makes 1 pint water into holy water Trans VSM 1m Touch Flask of water Will Yes
Conviction +2 to saves +1/6 levels Abj VSM 1a Touch Creature Will Yes
Cure Light Wounds Cures 1d8 +1/level damage Conj VS 1a Touch Creature Will Yes
Delay Disease Halts disease progress Conj VSDF 1a Touch Creature Will Yes
Endure Elements Creature exists in -50F to 140F temp. Abj VS 1a Touch Creature Will Yes
Entropic Shield 20% miss to incoming ranged attacks Conj VS 1a Personal You - -
Faith Healing Cures 1d8 +1/level if same belief Conj VS 1a Touch Creature Will Yes
Goodberry Feeds and Cures 1pt damage Trans VSDF 1a Touch 2d4 Berries None No
Healthful Rest Doubles natural healing during rest Conj VS 10 m Close 1 Creature/level Will Yes
Invest Light Protection Heals 1d4 +.5/level, gain DR 1/evil Conj VS 1a Touch Creature Will Yes
Ironguts Gain+5 to Fort vs poisons Abj VSM 1a Touch Creature Will Yes
Lesser Vigor Gain fast healing 1 Conj VS 1a Touch Creature Will Yes
Moment of Clarity Gain new save vs mind-affecting Abj VSDF 1a Touch Creature None No
Protection From Evil +2 AC, saves vs Evil Abj VSM/DF 1a Touch Creature Will No
Remove Fear +4 morale bonus vs fear Abj VS 1a Close 1 Creature +1/4 levels Will Yes
Remove Paralysis Cure paralysis from creatures Conj VS 1a Close Up to 4 Creatures Will Yes
Resurgence Reroll save vs spell Abj VSDF 1a Touch Creature Will Yes
Sanctuary Attacker must make will save vs you Abj VSDF 1a Touch Creature Will No
Shield of Faith +2 AC and +1 saves Abj VSM 1a Touch Creature Will Yes
Suspend Disease Stops disease for 24 hours Abj VSM 1a Touch Creature Fort Yes
Bolster Damage Reduction Increases DR by 5 Abj VSM 1a Touch Creature Will Yes
Create Food & Drink Provides nourishment for 3 people Conj VS 10 m Close Creates food and water Will Yes
Channeled Divine Shield Grants DR based on casting time Abj VS 1-2 a Personal You - -
Cloak of Bravery Morale bonus against fear Conj VS 1a 60 ft All within 60ft. Will Yes
Crown of Protection +1 AC, saves. Discharge for +4 AC Trans VSF 1a Touch Creature Will Yes
Cure Serious Wounds Cure 3d8 +1/level damage Conj VS 1a Touch Creature Will Yes
Dispel Magic End ongoing magical effects Abj VS 1a Medium 1 Creature/object within 20 ft. None No
Energy Aegis +20 Resistance vs specific energy Abj VDF 1 ia Close 1 Creature Will Yes
Glyph of Warding Harms those who pass through glyph Abj VSM 1a Touch Object or 5 sq. ft./level (See Text)
Invest Moderate Protection Cures 3d4 +.5/level and grants DR Conj VS 1a Touch Creature Will Yes
Lesser Visage of the Deity +4 Cha, +10 resist cold, acid, electric Trans VSDF 1a Personal You - -
Magic Circle Against Evil Gain protection vs evil spells/creature Abj VSM/DF 1a Touch 10ft. emanation from Creature Will No
Mass Conviction See Conviction Abj VSM 1a Medium Allies within 20 ft. Will Yes
Mass Entropic Shield See Entropic Shield Abj VS 1a Close 1 Creature/level Will No
Mass Lesser Vigor See Lesser Vigor Conj VS 1a 20 ft 1 Creature/2 levels Will Yes
Mass Resist Energy See Resist Energy Abj VSDF 1a Close 1 Creature/2 levels Fort Yes
Mass Resurgence See Resurgence Abj VSDF 1a Close 1 Creature/2 levels Will Yes
Neutralize Poison Stops all poisons and effects Conj VSM/DF 1a Touch Creature or Object Will Yes
Protection From Energy Absorbs 12pt/level of energy damage Abj VSDF 1a Touch Creature Fort Yes
Remove Curse Removes all curses Abj VS 1a Touch Creature Will Yes
Restoration Dispels negative levels and more Conj VSM 3r Touch Creature Will Yes
Shield of Warding +1 Reflex save +1/5 levels Abj V 1a Touch A Shield Will No
Status Aware of allies and their health Div VS 1a Touch 1 Creature/3 levels Will Yes
Tiny Hut Creates a safe bubble that shelters Evoc VSM 1a 20 ft 20 ft sphere centered on caster None No
Vigor Grants fast healing 2 Conj VS 1a Touch Creature Will Yes
Aura of the Sun Cancels darkness, damages undead Abj VSDF 1a 10 ft 10 ft. emanation None No
Break Enchantment Dispels curses, enchants, transmn. Conj VS 1m Close 1 Creature/level within 30 ft. (See Text)
Cure Critical Wounds Cures 4d8 +1/level damage Conj VS 1a Touch Creature Will Yes
Channeled Divine Health Heals based on casting time Conj VS 1-2 a Variable 1 Creature Will Yes
Death Ward Subject is immune to death spells Necro VSDF 1a Touch Creature Will Yes
Delay Death Subject is alive below -9hp Necro VSDF 1a Close 1 Creature Will Yes
Dispelling Screen Dispels magic that passes through Abj VSM 1a Close Wall 10 ft. sq./level or sphere None No
Freedom of Movement Ignores all slowing effects Abj VSMDF 1a Touch Creature Will Yes
Greater Resistance +3 bonus to saves Abj VSM/DF 1a Touch Creature Will Yes
Leomund’s Secure Shelter Creates a cottage or lodge Conj VSMF 10 m Close 20 ft. structure None No
Lesser Globe of Invulner. Globe cancels spells 3rd level or less Abj VSM 1a 10 ft 10 ft. emanation from caster None No
Mass Cure Light Wounds See Cure Light Wounds Conj VS 1a Close 1 Creature/level Will Yes
Mass Shield of Faith See Shield of Faith Abj VS 1a Medium Allies within 20 ft. Will Yes
Panacea Heals 1d8 +1/level, dispels afflictions Conj VS 1a Touch Creature Will Yes
Positive Energy Aura Heals 1hp/3 levels, hurts undead Conj VS 1a Personal You - -
Remove Fatigue Subjects benefits from 8 hours of rest Trans S 10 m Touch 1 Creature/2 levels Fort Yes
Righteous Aura +2 Cha, deal 2d6/level dmg if killed Abj VSDF 1a Personal You - -
Seed of Life Fast healing 2, or discharge for heal Abj VS 1a Touch Creature Will Yes
Sheltered Vitality Immunity to fatigue, exhaustion, etc Abj VSDF 1a Touch Creature Fort Yes
Spell Immunity Immune to spell of 4th level or less Abj VSDF 1a Touch Creature Will Yes
Stoneskin Gain DR 10/adamantine and more Abj VSM 1a Touch Creature Will Yes
Sustain No need to eat, drink Trans VSM 1r Touch 1 Creature/2 levels None Yes
Atonement Removes burden of evil acts Abj VSMDF 1 hr Touch Creature None Yes
Aura of Evasion Allies gain Evasion vs breath weapon Abj VSMDF 1a 10 ft 10 ft. radius from caster None No
Contingent Energy Resist. Gain 10 resistance to energy Abj VSM 1m Personal You - -
Dispel Evil +4 AC vs Evil, and more Abj VSDF 1a Touch You and touched evil creature (See Text)
Greater Status Like status, ability to cast within link Div VSDF 1a Touch 1 Creature/3 levels Will Yes
Greater Vigor Grants fast healing 4 Conj VS 1a Touch Creature Will Yes
Indomitability Cannot be reduced less than 1hp Abj VS 1a Touch Creature None Yes
Invest Heavy Protection Cures 5d4 +1/level, grants DR 5/evil Conj VS 1a Touch Creature Will Yes
Life’s Grace Stops death effects, energy drain, etc Abj VSDF 1a Touch Creature Will Yes
Mass Cure Mod. Wounds See Cure Moderate Wounds Conj VS 1a Close 1 Creature/level Will Yes
Mass Sanctuary See Sanctuary Abj VSDF 1a Close 1 Creature/level Will No
Raise Dead Restores a deceased creature Conj VSMDF 1m Touch Creature None Yes
Renewed Vigor +2 Con, removes fatigue, etc Trans VS 1a 30 ft 30 ft. emanation from caster Fort Yes
Revivify Like Raise Dead but no level loss Conj VSM 1a Touch Dead Creature None Yes
Spell Resistance Gain SR 12 +1/level Abj VSDF 1a Touch Creature Will Yes
Stalwart Pact Grants 5hp, DR 5/magic at half hp Evoc VSMDF 10 m Touch Creature Will Yes
Stone to Flesh Restores petrified creature to life Trans VSM 1a Medium 1 Petrified creature Fort Yes
True Seeing You see as things actually are Div VSM 1a Touch Creature Will Yes
Wall of Dispel Magic Dispels magic when passing through Abj VSDF 1a Close 10 ft. sq./level wall None No
Antimagic Field Field where magic fails to instantiate Abj VSM/DF 1a 10 ft 10 ft. emanation from caster (See Text)
Energy Immunity Grants complete immunity to energy Abj VS 1a Touch Creature None Yes
Forbiddance Prevents teleportation, planar travel Abj VS 6r Medium 60 ft. cube/level (See Text)
Globe of Invulnerability Globe cancels spells 4th level or less Abj VSM 1a 10 ft 10 ft. radius None No
Greater Dispel Magic Increases Dispel Magic check to +20 Abj VS 1a Medium 1 Creature, object, 20 ft. burst None No
Greater Dispelling Screen Increases Dispelling Screen to +20 Abj VSM 1a Close Wall 10 ft. sq./level or sphere None No
Greater Restoration Like Restoration, dispels negative lvl Conj VSXP 3r Touch Creature Will Yes
Heal Cures 10/lvl, removes afflictions Conj VS 1a Touch Creature Will Yes
Heroes’ Feast Creates food. Food heals afflictions Conj VSDF 10 m Close Feast for 1 creature/level None No
Mass Cure Serious Wounds See Cure Serious Wounds Conj VS 1a Close 1 Creature/level Will Yes
Regenerate Subject grows back body members Conj VSDF 3r Touch Creature Fort Yes
Superior Resistance +6 to saves Abj VSM/DF 1a Touch Creature Will Yes
Visage of the Deity +4 Cha, +Cha to attack, 20 SR, etc Trans VSDF 1a Personal You - -
Antimagic Ray Like Antimagic Field, but in ray form Abj VSM 1a Close Ray Will Yes
Energetic Healing Converts 10 % magic dmg to healing Abj VSDF 1a Touch Creature None Yes
Fortunate Fate Heals to -9hp when dying Abj VSDF 1a Touch Creature None Yes
Mass Cure Critical Wounds See Cure Critical Wounds Conj VS 1a Close 1 Creature/level Will Yes
Mass Spell Resistance See Spell Resistance Abj VSDF 1a Close 1 Creature/level Will Yes
Mass Restoration See Restoration Conj VSM 1r Close 1 Creature/level Will Yes
Mord. Magnificent Mansion Creates extra-dimensional mansion Conj VSF 1a Close Up to three 10 ft. cubes/level None No
Rejuvenating Light Object sheds Light, fast healing 1 Conj VSDF 1a Touch Object (See Text)
Renewal Pact When triggered dispels afflictions Conj VSDF 10 m Touch Creature Will Yes
Repulsion Prevents creatures from approaching Abj VSF/DF 1a 10 ft/lvl Up to 10 ft./level emanation Will Yes
Resurrection Restores a dead creature to life Conj VSMDF 1m Touch Creature None Yes
Sequester Prevents divination, seeing spells Abj VSM 1a Touch 1 Creature, object, 2ft. cube/lvl (See Text)
Vigorous Circle Grants fast healing 3 Conj VS 1a 20 ft 1 Creature/2 levels Will Yes
Discern Location Locates creatures or objects Div VSDF 10 m No limit 1 Creature, object None No
Freedom Free from slowing/paralyzing effects Abj VS 1a Close 1 Creature Will Yes
Greater Wall Dispel Magic See Greater Dispel Magic Abj VSDF 1a Close 10 ft. sq./level wall None No
Greater Spell Immunity Grants spell immunity up to 8th level Abj VSDF 1a Touch Creature Will Yes
Holy Aura Grants resistances, blinds attackers Abj VSF 1a 20 ft 1 Creature/level within 20 ft. (See Text)
Mass Death Ward See Death Ward Necro VSDF 1a Close 1 Creature/level Will Yes
Mass Heal See Heal Abj VS 1a Close 1 or more creatures Will Yes
Mind Blank Immune to mind-affecting effects Abj VS 1a Close Creature Will Yes
Prismatic Wall Wall prevents attacks, movement Abj VS 1a Close Wall 4 ft./level by 2 ft./level (See Text)
Protection From Spells +8 resistance vs spells Abj VSMF 1a Touch 1 Creature/4 levels Will Yes
Surelife Protects against natural death Abj VSM 1r Personal You - -