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Cheat Codes

Note: This procedure involves editing a game file; create a backup copy of the f
ile before proceeding. Use a text editor to edit the "swkotor.ini" file in the g
ame folder. Scroll to the "GAME OPTIONS" section and add the following line:
EnableCheats=1
Save the file and start the game. While playing the game, press ~ to display the
console window, then enter one of the following codes to activate the correspon
ding cheat function. Press [Tab] to list all console commands.
Result Cheat Code
Invincibility invulnerability
Heal selected party member's health and
Force points
heal
Press W or S to move faster; repeat to disable turbo
Full map
revealmap
Get indicated number of credits givecredits [number]
Brightens screen; not recommended for
certain areas bright
Set "Computer Use" skill
setcomputeruse [number]
Set "Demolitions" skill setdemolitions [number]
Set "Stealth" skill
setstealth [number]
Set "Awearness" skill setawareness [number]
Set "Persuade" skill
setpursuade [number]
Set "Repair" skill
setrepair [number]
Set "Security" skill
setsecurity [number]
Set "Strenght" skill
setstrength [number]
Set "Desterity" skill setdexteriry [number]
Set "Constitution" skill
setconstitution [number]
Set "Intelligence" skill
setintelligence [number]
Set "Wisdom" skill
setwisdom [number]
Set "Charisma" skill
setcharisma [number]
Set "Awareness" skill setawareness [number]
Add indicated number of levels addlevel [number]
Add indicated number of experience points
addexp [number]
Add the indicated number of Light Side points addlightside [number]
Add the indicated number of Dark Side points
adddarkside [number]
Spawn indicated item
giveitem [item name]
Spawn medpacks givemed
Spawn repair packs
giverepair
Spawn computer spikes givecomspikes
Spawn Sith Armor
give sith armor [number]
Unknown restartminigame
Unknown warp
Unknown infiniteuses
Unknown whereami
Unknown dancedancemalak
Item names
Use one of the following values with the "giveitem [item name]" code:
Name
Item code
Calo Nord's Battle Armor
g_a_class8005
Jedi Robe
g_a_jedirobe01
Jedi Knight Robe
g_a_kghtrobe03
Star Forge Robe g_a_mstrrobe07
Cardio Regulator
g_i_belt001
Verpine Cardio Regulator
g_i_belt002
Adrenaline Amplifier
g_i_belt003
Advanced Adrenaline Amplifier g_i_belt004
Nerve Amplifying Belt g_i_belt005

Sound Dampening Stealth Unit


g_i_belt006
Advanced Stealth Unit g_i_belt007
Eriadu Stealth Unit
g_i_belt008
Calrissian's Utility Belt
g_i_belt009
Stealth Field Generator g_i_belt010
Adrenaline Stimulator g_i_belt011
CNS Strength Enhancer g_i_belt012
Electrical Capacitance Charge g_i_belt013
Thermal Shield Generator
g_i_belt014
Battle Stimulant
g_i_cmbtshot001
Droid Light Plating Type 1
g_i_drdltplat001
Droid Medium Plating Type 1
g_i_drdmdplat001
Droid Medium Plating Type 1
g_i_drdmdplat001
Advanced Repair Kit
g_i_drdrepeqp002
Security Interface Tool g_i_drdsecspk001
Advanced Flame Thrower g_i_drdutldev007
Strength Gauntlet
g_i_gauntlet01
Eriadu Strength Gauntlets
g_i_gauntlet02
Sith Power Gauntlets
g_i_gauntlet03
Stabilizer Gauntlets
g_i_gauntlet04
Bothan Machinist Gloves g_i_gauntlet05
Verpine Bond Gauntlets g_i_gauntlet06
Dominator Gauntlets
g_i_gauntlet07
Karaken Gauntlets
g_i_gauntlet08
Infilitrator Gloves
g_i_gauntlet09
Cardio Package g_i_implant101
Response Package
g_i_implant102
Memory Package g_i_implant103
Done
g_i_implant104
Biotech Package g_i_implant201
Retinal Combat Implant g_i_implant202
Nerve Enhancement Package
g_i_implant203
The Party Selection Screen Available
g_i_implant204
Bavakar Cardio Package g_i_implant301
Bavakar Reflex Enhancement Package
g_i_implant302
Bavakar Memory Chip
g_i_implant303
Bio-Antidote Package
g_i_implant304
Cardio Power System
g_i_implant305
Gordulan Reaction System
g_i_implant306
Navaradon Regenerator g_i_implant307
Sith Regenerator
g_i_implant308
Beemon Package g_i_implant309
Cyber Reaction System g_i_implant310
Light-scan Visor
g_i_mask01
Motion Detection Goggles
g_i_mask02
Bothan Perception Visor g_i_mask03
Verpine Ocular Enhancer g_i_mask04
Bothan Sensory Visor
g_i_mask05
Vacuum Mask
g_i_mask06
Sonic Nullifiers
g_i_mask07
Aural Amplifier g_i_mask08
Advanced Aural Amplifier
g_i_mask09
Neural Band
g_i_mask10
verpine Headband
g_i_mask11
Breath Mask
g_i_mask12
Teta's Royal Band
g_i_mask13
Sith Mask
g_i_mask14
Stabilizer Mask g_i_mask15
Interface Band g_i_mask16
Demolitions Sensor
g_i_mask17

Combat Sensor g_i_mask18


Stealth Field Enhancer g_i_mask19
Stealth Field Reinforcement
g_i_mask20
Interface Visor g_i_mask21
Circlet of Saresh
g_i_mask22
Pistol Targeting Optics g_i_mask23
Heavy Targeting Optics g_i_mask24
Blue double light saber g_w_dblsbr001
Red double light saber g_w_dblsbr002
Green double light saber
g_w_dblsbr003
Yellow double light saber
g_w_dblsbr004
Purple double light saber
g_w_dblsbr005
Bastila's light saber g_w_dblsbr006
Blue Double Light Saber g_w_dblsbr01
Blue light saber
g_w_lghtsbr01
Red light saber g_w_lghtsbr02
Green light saber
g_w_lghtsbr03
Yellow light saber
g_w_lghtsbr04
Purple light saber
g_w_lghtsbr05
Darth Malak's light saber
g_w_lghtsbr06
Long Sword
g_w_lngswrd01
Krath War Blade g_w_lngswrd02
Naga Sadow's Poison Blade
g_w_lngswrd03
Blue short light saber g_w_shortsbr01
Red short light saber g_w_shortsbr02
Green short light saber g_w_shortsbr03
Yellow short light saber
g_w_shortsbr04
Purple short light saber
g_w_shortsbr05
Short Sword
g_w_shortswrd01
Massassi Brand g_w_shortswrd02
Teta's Blade
g_w_shortswrd03
VibroSword
g_w_vbroswrd01
Krath Dire Sword
g_w_vbroswrd02
Sith Tremor Sword
g_w_vbroswrd03
Echani Foil
g_w_vbroswrd04
Bacca's Ceremonial Blade
g_w_vbroswrd05
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +
5, +1-6 Electric
g_w_vbroswrd06
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +
5, +1-8 Electric
g_w_vbroswrd07
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +
5, +2-12 Electric
g_w_vbroswrd08
Advanced Stabilizer Gloves
g1_i_gauntlet01
Advanced Senseory Implant
g1_i_implant301
Advanced Bio-Stabilizer Implant g1_i_implant302
Advanced Combat Implant g1_i_implant303
Advanced Alacrity
g1_i_implant304
Advanced Bio-Stabilizer Mask
g1_i_mask01
Guardian of the Force g1_w_dblsbr001
Mantle of the Force
g1_w_dblsbr002
Guardian of the Force g1_w_lghtsbr01
Mantle of the Force
g1_w_lghtsbr02
Guardian of the Force g1_w_shortsbr01
Mantle of the Force
g1_w_shortsbr02
Infinite energy shields
Equip the shields on the arms of your current party members, then activate them.
Resume the game. While activated, unequip them, then return to the game. The en
ergy shield should still be active. Repeat this when necessary.
Restoring health

Whenever you need to refill your health and Force, press Start then press the L
or R until you get to the map screen. Press [Action] to transit back to your saf
e location for that world. Once there, you will have full Force power and health
for your entire party. Now repeat those steps to transit back to your original
location. Note: This usually only works when outdoors, and if you leave the area
near your safe spot the transit back will be disabled, forcing you to walk back
. Also when you level up, think about where you are in the game. If you know a b
ig battle is about to happen and you do not need any new powers, then consider h
ealing yourself, and not leveling up yet. Whatever experience you get automatica
lly goes to your next level anyway, and leveling up completely heals you. It is
more useful to do this than to try to heal or use medipacs in the middle of a ba
ttle.
Easy experience
Activate droids before or after battles, you will receive more experience points
just for activating them. Also do quests as they appear, and go back and visit
other planets. There are sometimes new opportunities and chances to battle more
for experience points.
Easy battles
For an easy win against any opponent, target them by pressing R. Then, start run
ning around in circles. This can be very helpful if you only have a small amount
of health remaining and need to heal yourself. It can also help in a Jedi battl
e, as the enemy will eventually put his or her lightsaber away, giving you an op
portunity to attack.
If you happen to find yourself dying frequently in a battle and you have plenty
of advanced medpacs and other healing items, wait until the enemy takes off lots
of your health. After doing so, quickly press Start and save the game. Load it
again and your screen should be in the combat "pause" mode, with the enemy sight
ed message. Press Start again and go to your inventory. You can now use as many
medpacs or life support packs as needed, as compared to the normal one per round
. This trick is especially useful when approached by Dark Jedi and you are stuck
.
Before major battles, use every kind of stimulant you can find, and put on shiel
ds for party members. Do this before opening doors and triggers that start these
battles.
Use Medpacs and Repair Kits during battle, and save healing by Force power for a
fter battle regenerating.
Use [Action] to stack commands and enable auto pause for each round in major bat
tles. This allows you time to switch between characters, and make sure you have
the best target. A good example of stacking would be: Force Wave (or other stunn
ing ability), followed by Critical Strike (or any power/multiple hit move), and
then followed by a regular attack. Work in a Medpac or Repair Kit when you are a
t 50% health (early in battles).
This trick requires the Two-Weapon Fighting feat, Critical Strike feat, two ligh
tsabers, and two Bondar Crystals. Assemble one Bondar Crystal in each of the lig
htsaber and another crystal of your choice. When you use Critical Strike, the en
emy will be stunned almost 90% of the time. The two Bondar Crystals and Critical
Strike will triple you chances of stunning the enemy.
One of the most useful powers is the powered-up version of Force Push, which is
Force Wave, that can be attained at level 15. It takes out a large area (10 mete
r radius) and can deal out some serious damage at later levels (about 25 per use
to multiple enemies). A useful tactic, especially in enclosed areas, is to have
multiple Jedi characters queue several Force Waves. Select the power multiple t

imes by pressing [Action], then repeat with the next character. When used in rap
id succession between three Jedi, no enemy can stand up to the damage that is di
shed out.
Saving credits
You really do not need to buy anything in the game under the easy difficulty set
ting. There are ample power-ups, weapons, and armor that can be found. However,
make sure to buy the HK-47 droid, as it is a party member. Save your money to ad
vance yourself, make loans, and to buy the items that do appear anywhere else. N
ever ask for rewards, as they always are given. Use Persuasion to nicely ask for
more.
Swoop racing boost
If you shift gears on a launch pad, it will give your swoop a stronger boost.
Receive less damage from lightsabers
Whenever facing a Jedi or someone with a blade of any kind, equip and activate a
personal shield to your arm to reduce the damage.
Bastila's underwear
Equip Dark Jedi robes on Bastila. Remove them to see new underwear.
Force Persuade
Every time your character levels up , you can choose a new power. Get the two Fo
rce Persuade abilities and people will not be able to resist. Note: Forcing peop
le to do your bidding will increase your Dark alignment on some objectives.
Persuasion
The Persuasion ability is very useful and adds options to the game, and not just
in conversations. Give the main character a lot of persuasion points instead of
Dominate Mind so that you can add other abilities and still have good Persuasio
n.
Hidden names
When using the random name generator, press it enough times and you will get cha
racter names from the Homestar Runner cartoons, such as "Homsar" and "Kerreck."
It might take a few tries to find these.
Character development
Have different characters focus on different abilities. For example, give the dr
oids high Computer and Repair abilities, use another character Dark Force powers
, another for Stealth, etc.
It is good to make one character power up in defense and saving throws, set defa
ult attack, and use as a "last one standing" to clean up in the event other char
acters fall.
Stay away from starting fights if possible. They may end side quest opportunitie
s.
Switch characters when there are better suited ones for the job. Use your comput
er-skilled character to save Spikes, repair with less Parts, etc.
Save the game before talking to major characters or events. You can try out the
outcomes before gaining Dark or Light side points as desired.
Use the following trick to choose more Force powers. Do not level up your charac
ter until they are a Jedi. Then, level up your character as many times possible.
It is still possible to defeat Bendak Starkiller and everyone else at level 5.

Increase Dark alignment in Dantooine Matale Estate


When doing the Sandral-Matale Feud quest, go to the Sandral home first when you
have permission to investigate the disappearance of Shen Matale from the Jedi Co
uncil. Take the necessary steps to enter the home. After questioning Nurik Sandr
al, he will depart to the back of his home. Get to the point where you can deny
Rahasia. You can go to the Matale's home and speak with him. If you select all t
he bottom answers, his last question will be for you to ask 2,000 credits for fi
nding Shen. By selecting all the bottom answers, you have earned yourself a Dark
side point. Talk to the droid again and Ahlan Matale returns outside with the s
ame line of questioning. Repeat this to accumulate as many Dark points as desire
d.
Increase Light alignment in Dantooine Sandral Estate
When doing the Sandral-Matale Feud quest, go to the Sandral home first when you
have permission to investigate the disappearance of Shen Matale from the Jedi Co
uncil. Take the necessary steps to enter the home. After questioning Nurik Sandr
al, he will depart to the back of his home. That is when Rahasia Sandral shows u
p and asks you for help. If you deny helping her free Shen, she will be upset. A
fter denying her, go back to her and select "Apologize". After you apologize to
her, she will continue with what help she needs, but deny her quickly instead of
hearing her story. The apology earns you a Light side point. You can repeat thi
s as many times as desired in order to accumulate high Light status.
Keep Juhani while playing a Dark character in Dantooine Ancient Grove
If you are playing a Dark side character, when you defeat Juhani do not fight he
r again. Instead, say that she can come back to the Light side. She will join yo
ur team and be helpful in later missions. You can make up for the gained Light p
oints gained by getting Dark points in the Sandral-Matale Feud quest.
Easy credits in Dantooine Ebon Hawk
When you start to do the last Jedi trial on Dantoiine, go in the Ebon Hawk. Ask
the droid, if available, to make Computer Spikes. Keep asking for about 50 Compu
ter Spikes. Next, go to Big Z and let him make Frag Grenades. Then, find the mer
chant near the Jedi Academy. He sells expensive and good armor. Sell those Frag
Grenades and Computer Spikes, then repeat for as many credits as desired.
Increase Dark alignment in Ebon Hawk
After finding the stowaway on the Ebon Hawk after landing on the first planet yo
u land on after Dantooine, select the "Get out of here, whoever you are! Right n
ow!" option. Talk to her before she leaves to catch her again. Choose that dialo
g option again. Repeat this to increase your Dark alignment.
Easy credits in Tatooine: Anchorhead
Look for a woman near the Hunting Lodge that will sell you a Wraid Plate. Sell i
t for 500 credits. After that, go out into the desert and kill all the Wraid and
get their skull plates. Return to the Hunting Lodge and sell them for 24 credit
s each.
Easy experience in Korriban Sith Academy
Enter the Sith Academy. Once there, you will find a room with slaves. There is a
computer terminal inside the room. Log into the computer and chose "Hack into S
ith Data files". When you do this, you will notice that the option to hack does
not disappear. With the right party member, the cost for the Data Hack will only
be 1 Spike. Each Data Hack will result in 360 experience points for your group.
Note: This was done after all the Sith Academy quests were completed. Also, you
can get unlimited Computer Spikes on Tatooine. When inside the Sith Academy, ta
lk to Yuthura Ban and ask her "I want to know about the code". Then, choose "I t
hink I got it". Do this repeatedly. Each time you ask her for code, you will get
125 experience points.

Keep Sith Armor in Taris Lower City


After obtaining the Sith Armor, transfer it to another person in your party and
equip it just before getting the Sith papers from the Hidden Bek leader.
Getting past the Rancor in Taris Sewers
When you see the Rancor that is facing away from your team in the large room, ta
ke only one of team members and put the other in the "Apartment". You should onl
y have "yourself" and Mission Vao. At the entrance of the large room facing the
Rancor (with his back turned), take over Mission. Turn on the invisible camoufla
ge and move Mission towards the door the Rancor is facing. Move Mission to the r
ight side of the Rancor where his right foot is far enough back so she can pass.
After moving past the Rancor, go to the door, open it, and notice two guards. T
oss two plasma grenades at them, then finish them off with Mission's blaster. Tu
rn around and move fairly close to the Rancor. Open fire on the Rancor to keep i
t distracted. Switch to your character and follow the same route that Mission to
ok. The Rancor will be too distracted with Mission and will not notice you. Be s
ure not to touch the Rancor. Once your character has made it where Mission is lo
cated, toss only frag grenades. It will take between five to seven of them to ki
ll the Rancor. You will not have enough frags to kill the Rancor, but you can bo
th move to the door that the guards where watching and move to the next level. F
inish off the Rancor later and continue on.
Switch to solo mode. Turn on the stealth camouflage. Then, use Mission to pass t
he Rancor first. When she reaches the door to the gang base, equip a blaster and
open fire. Then, take the main character and use their stealth camouflage to al
so pass the Rancor.
Save the game at the
pinpoint the monster
oes not turn around,
right of the beast.

door just before confronting the Rancor. Walk up until you


in combat mode. Then, throw one concussion grenade. If he d
the grenade worked. Quickly run for the door to the left or
Note: You will also need to kill two guards.

When you see the Rancor, slowly walk up to it and throw an adhesive or concussio
n grenade at it. Then, quickly run in the room and defeat the Vulkar guards. Mak
e sure you have a lot of medpacs.
Defeating the Rancor in Taris Sewers
In the room just before the Rancor, you will notice a dismembered arm. Search th
e arm, and you will receive an item (odor) that is supposed to lure the Rancor s
omewhere. Go into the Rancor room, approach the corpse pile, and search it. Take
all the items. Search it again, then press [Action] to enter "give" mode. Put i
n one frag grenade and one of the smelly synthesizers you got from the dismember
ed arm. Exit the item screen. The Rancor will approach the corpse pile, eat it,
and explode. This saves you from fighting, keeps your health, gives you more exp
erience points, and also saves you four or five grenades.
Take Mission to the doorway. Go into solo mode and use her stealth ability. Walk
to the pile of bones in middle of room. Take the things in the pile. Access the
now empty pile and drop the odor (obtained in the same area) and one frag grena
de in. An intermission sequence will begin. The monster will approach the pile,
eat the grenade, and die.
Search the severed arm just outside the door to the Rancor's lair to get three v
ials of synthesized scent. If you have only one frag grenade, run carefully to t
he corpse pile and take all the items there. If you do not approach the Rancor,
he will stay back and not attack, even though he is shown as an enemy. After loo
ting the pile, switch to "Give Items". Place one frag grenade in the pile, then
one vial of synthesized scent. You will be treated to an intermission sequence s
howing the Rancor's demise, and an easy 200 experience points.

If you have a few frag grenades, you can easily use them to kill the Rancor. Wal
k towards it, and as soon as it highlights as an enemy, throw a frag grenade. Th
en, immediately turn and run back into the doorway you just came from. The Ranco
r will be unable to follow you, and after suffering 20 damage, will walk back to
its starting location. Save the game and repeat to kill the Rancor for 700 expe
rience points. Five or six frag grenades should be sufficient, especially if you
save and reload to ensure that each grenade does the full 20 damage instead of
10. For added flair, you can rush in and finish the Rancor off with a melee atta
ck once it is almost dead. However, you will be killed if your first swing misse
s.
Curing Rakghoul without Serum in Taris Undercity
To cure Rakghoul without drinking the Serum and having to find another one, appr
oach a random person. Talk to them and say goodbye. You should be instantly heal
ed. If you are not instantly healed, your green bar should disappear in the matt
er of seconds. Note: This will not restore health; find a Healer or use Medipacs
.
Cheap Medpacs in Taris Undercity
In the Undercity in Taris is a man that has a shop. He sells Medipacs for 30 cre
dits. Everyone else sells them for 40 credits.
Easy experience in Taris Undercity
Go to the location where you meet a gang of looters. They will tell you to go ba
ck. You will then be attacked by Rakghouls. Slightly farther in that direction,
you will find two groups of the monsters. Fight them. Return back later to that
location and they will be there again. Repeat this to gain experience points.
Increase Dark alignment in Taris Upper City
When you are on the east side of Taris, walk toward the three drunkards. This wi
ll initiate one of the drunkards to insult you. Pick the last response at the ve
ry bottom of the dialogue menu to start a fight with the drunkards. Before the f
ight, it will state that you have gained Dark Force points. Beat the drunkards t
o continue.
Infinite Computer Spikes in Tatooine Anchorhead
You can find unlimited amounts of Computer Spikes on Tatooine. Go to where you c
an purchase droids (near the desert gate) and you can buy an unlimited supply of
Spikes for 250 credits each.
Keep Sandpeople Robes in Tatooine
After obtaining the Sandpeople Robes, transfer it to another person in your part
y and equip it just before the end of that quest.
Defeating Calo Nord in Tatooine Krayt Dragon Den
Have a party consisting of Bastila and Carth. Have Carth equip one or two melee
weapons and have your entire party attack Calo. Note: It helps to have the norma
l or advanced power swing to attack him. If you have it, keep doing this and Cal
o will probably attack Bastila and Carth instead of your character. He should di
e quickly, and his thugs are easy pickings. When Calo Nord appears after coming
out of the dragon's lair, instead of engaging him, you can run around the slain
dragon on its right side and proceed to the exit of the Eastern Sand Dunes. Calo
will not attack you. Make sure your entire party is with you when doing this.
Defeating Dark Jedi
When you level up, you can choose a new Force ability. Choose Force Resistance,
and the next one after that. When you know you are about to fight a Dark Jedi, c
ast Force Resistance and their Force powers cannot hurt you. Also, Force Breach
and Force Resistance are good for dealing with other powerful Jedi. Make these t
he first thing you use in those battles. Focus on these as you power up your cha

racter.
Defeating droids with energy shields
To easily defeat droids with an energy shield, use the Disable Droid or Destroy
Droid Force power to do a considerable amount of damage. However, if the droids
do not have an energy shield and you do not wish to engage in close quarter comb
at, simply equip one or two lightsabers to deflect the gunfire. If you cannot eq
uip a lightsaber, use an Ion Blaster or Ion Rifle.
Defeating Terentaks
When going up against a Terentak or two, make sure someone in your party can yse
stealth, and at least one other person has the Insanity Jedi power. Enable the
stealth and begin lay mines in a clump or a path. Once done, get out of the Tere
ntak's range of vision and the blast radius of the mines, and uncloak. Then, thr
ow some type of grenade at it and allow it to approach. If done correctly, it sh
ould cross all the mines and knock its health down quite a bit. Note: The Terent
ak can not be concussioned; do not waste any mines that cause concussion such as
flash mines. Once all the mines have exploded, use Insanity on it. It will be u
nable to attack. You can then use Force Shock, Lightning, Storm, Drain Life, Dea
th Field, Wound, Choke, Kill, Slow, and Affliction to whittle its health down. Y
ou can also attack it, and Power Strike works very effectively. Once the Insanit
y wears off, use Insanity again to render it harmless again. Repeat this until a
ll the Terentaks are gone. Note: This is a great way to take down the two Terent
aks during the Final Test on Korriban.
Duplicate items in Manaan
1. Go to the submersible in Manaan. Equip your two other party members with the
items to be duplicated.
2. Go down to the underwater base. Go to any airlock.
3. Unequip all of the equipment from your other two characters.
4. Go through the airlock and come back in.
5. Your other two characters will have "respawned" with what they were wearing w
hen they came down to the base, thus leaving you with one set of their equipment
in inventory and another equipped to them.
6. Repeat steps 3 and 4 as many times as desired.
Note: Sometimes they do not respawn with the equipment. If this happens, re-equi
p all the items, then go through the airlock and come back inside. That should f
ix it.
Also, instead of doing the "do not respawn fix", you can just put the items you
want duplicated on again, then save the game. Then, continue with steps 3 and 4.
This way, you can duplicate other items than just the ones your other two chara
cters were wearing when they came down to the base. You save time by not having
to go out the airlock to reset the respawn.
Sith encryption code puzzle in Manaan
For these matrices:
Additive: 1, 2, 4, 7, 11, 16 (19, 22, 24, 31)
Subtractive: 21, 18, 16, 15, 15, 16 (14, 18, 19, 21)
Multiplicative: 1, 2, 4, 8, 16, 32 (48, 52, 64, 96)
Divisive: 128, 64, 32, 16, 8, 4 (2, 1, 0, -2)
Exponential: 1, 32, 81, 64, 25 (1, 3, 6, 9)
Logarithmic: 1 0 - 8 3 - 32 5 - 128 (5, 6, 7, 8)

The answers are: 22, 18, 64, 2, 6, 7. That will get you a security card to enter
the Sith Private Hanger on Manaan.
Power ring puzzle in Korriban Naga Sadow Tomb
The four systems must be transferred from the left pillar to the right pillar. M
ove the four rings in this order:
Left to Right.
Left to Middle.
Right to Middle.
Left to Right.
Middle to Left.
Middle to Right.
Left to Middle.
Right to Left.
Middle to Left.
Right to Middle.
Left to Right.
Left to Middle.
Right to Middle.
Left ot Right.
Middle to Right.
Middle to Left.
Right to Left.
Middle to Right.
Left to Middle.
Left to Right.
Middle to Right.

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