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Bloodwynd

From Wikipedia, the free encyclopedia

Bloodwynd from Showcase '94 #5


art by Max Douglas
Publication information
Publisher
DC Comics
Justice League America #61(April
First appearance
1992)
Created by
Dan Jurgens (writer & artist)
In-story information
Alter ego
Bloodwynd
Justice League
Team affiliations
Sentinels of Magic
Bloodwynd is a necromancer, who
Abilities
can speak to the dead and draws
power from death energy.
Bloodwynd is a fictional necromancer published by DC Comics. He first appears in
Justice League America #61 (April 1992[1]), and was created by Dan Jurgens.

Contents

1 Fictional character biography


o 1.1 Day of Judgment
o 1.2 Alternate versions

2 Powers and abilities

3 References

4 External links

Fictional character biography


Bloodwynd is the descendant of a group of African-American slaves owned by a brutal,
sadistic planter named Jacob Whitney. These slaves performed an ancient ritual to create
a mystical Blood Gem, with which they killed Whitney. The Blood Gem was passed
down among the slaves' descendants. The Gem bestowed great physical powers on its
wearer; unbeknownst to them, it also contained a microscopic world, where Jacob
Whitney's spirit had become incarnate as the demon Rott. Over the years Rott grew
ever stronger, as the Gem absorbed the dark side of each wearer's soul.
In recent times, Rott sucked Bloodwynd into the Gem and held him captive, whilst
mind controlling the Martian Manhunter, compelling him to wear the Gem and
impersonate Bloodwynd. Using Bloodwynd's identity, the Manhunter rejoined the
Justice League, seeking a power source which would enable Rott to escape from his
micro-world. While the JLA fought Doomsday alongside Superman, Blue Beetle
realized Bloodwynd's identity when his cryptic teammate was incapacitated by fire (to
which the Martian Manhunter was especially vulnerable). Once the truth was exposed,
the Justice League battled Rott and freed the real Bloodwynd.

Bloodwynd punishes,
art by Max Douglas
Bloodwynd remained with the Justice League after they rescued him from
imprisonment within the Gem. Later, he withheld information from the League about an
offer of alliance from the mystical villain Dreamslayer. Bloodwynd did not join

Dreamslayer. Sensing a strange kinship with him, however, he would not oppose him
either.
During the Overmaster storyline, Bloodwynd was also strangely inactive, refusing to
take action against what he perceived to be a natural course of events. These two
incidents caused Bloodwynd to question his membership in the League. He voluntarily
put himself on reserve status.
He later appeared in Showcase '94 #5 (May 1994), written by Ruben Diaz and
illustrated by Max Douglas. In this story, Bloodwynd reveals more about the nature of
his morality and powers, and punishes a drug dealer by forcing him to experience the
pain of his victims.
In JLA #27 (March 1999), Bloodwynd officially joins an emergency expansion of the
Justice League in order to battle a rampaging Amazo. The battle, which takes place in
the Florida Everglades, goes badly as most of the JLA are defeated and their powers
copied. Amazo loses his powers when Superman officially disbands the league.

Day of Judgment
Main article: Day of Judgment (comics)
He was last seen during the Day of Judgement storyline and in JLA Black Baptism
serving as a member of the Sentinels of Magic. In the latter storyline, he was badly
injured by the Diablos, a group of Mafia-styled demons who wished to gain revenge for
demons slain during the Day of Judgement.
He was seen in a cameo during a bar brawl in the Oblivion Bar in Superman/Batman.

Alternate versions
Bloodwynd is later seen assisting a group of other-dimensional heroes in repairing their
space station. He then assists as part of a super-army in taking down multiple cosmic
threats against the entire multiverse. [2]
A different Bloodwynd is part of an Earth which is free of crime due to Superman's
robots. Bloodwynd manages to break free of the ennui surrounding the heroes as he
recalls his heroic past; he realizes there is more to life then letting the robots handle
everything. [3]

Powers and abilities

Bloodwynd is an accomplished necromancer. He can summon the spirits of the


dead, which give him life energy and increased power.

He can sense where death has occurred and can also force murderers to
experience the pain of their victims similar to Ghost Rider's "Penance Stare"
(according to a story entitled Hero of Choice in Showcase '94 #5 by writer
Ruben Diaz and artist Max Douglas).

The Blood Gem on his chest also grants him unspecified mystical powers; it is
unknown whether the other gems on his costume confer any occult abilities.
Also unknown is whether these magical gems have any connection to Doctor
Mist, one of whose origins stated that he created a series of magical gems.

References
1.

Jump up ^ http://www.cbdb.com

2.

Jump up ^ "The Multiversity" #1-2 (2014)

3.

Jump up ^ Multiversity: The Just #01 (October 2014)

External links

DCU Guide: Bloodwynd

DCU Guide:Bloodwynd chronology

DCU Guide: Showcase 94 #5/3

Retrieved from "https://en.wikipedia.org/w/index.php?


title=Bloodwynd&oldid=660699602"
Categories:

Fictional African-American people

DC Comics characters who use magic

DC Comics superheroes

Comics characters introduced in 1993

Fictional necromancers

Characters created by Dan Jurgens

Source: https://en.wikipedia.org/wiki/Bloodwynd
More Info (& Related): http://dc.wikia.com/wiki/Bloodwynd_(New_Earth)
http://dc.wikia.com/wiki/Bloodwynd
http://www.comicvine.com/bloodwynd/4005-6591/

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